_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

SUMMER GAME II D

FILE INFORMATION

FILENAME(S): SUMMER GAME II D

FILE TYPE(S): SEQ

FILE SIZE: 5.1K

FIRST SEEN: 2025-11-30 18:12:27

APPEARS ON: 1 disk(s)

FILE HASH

73aa78ef84bf1d34a22211a70a940f5f6db0e359eb088c7f4d4795adf2bd2172

FOUND ON DISKS (1 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
WAREZ DOCS 1 5 SUMMER GAME II D SEQ Sailor, Ganheden 13 0 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

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00000C90: 49 54 48 4F 55 54 20 50  45 4E 41 4C 54 59 2E 0D  |ITHOUT PENALTY..|
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00000CB0: 54 49 43 4B 20 C6 CF D2  D7 C1 D2 C4 20 54 4F 20  |TICK ....... TO |
00000CC0: 46 4C 49 50 20 55 50 20  41 4E 44 20 4F 56 45 52  |FLIP UP AND OVER|
00000CD0: 20 54 48 45 20 42 41 52  2E 0D 0D 0D 0D 20 20 C6  | THE BAR.....  .|
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00000CF0: 0D 0D 2A 20 D4 48 45 20  46 45 4E 43 49 4E 47 20  |..* .HE FENCING |
00000D00: 43 4F 4D 50 45 54 49 54  49 4F 4E 20 49 53 20 41  |COMPETITION IS A|
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00000D20: 55 52 4E 41 4D 45 4E 54  2E 0D 20 20 20 20 20 20  |URNAMENT..      |
00000D30: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000D40: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000D50: 20 20 2A 20 D4 48 45 20  46 49 52 53 54 20 50 4C  |  * .HE FIRST PL|
00000D60: 41 59 45 52 20 4E 41 4D  45 44 20 4F 4E 20 54 48  |AYER NAMED ON TH|
00000D70: 45 20 53 43 4F 52 45 42  4F 41 52 44 20 49 53 20  |E SCOREBOARD IS |
00000D80: 41 4C 57 41 59 53 20 54  48 45 20 46 45 4E 43 45  |ALWAYS THE FENCE|
00000D90: 52 20 4F 4E 20 54 48 45  20 4C 45 46 54 20 4F 46  |R ON THE LEFT OF|
00000DA0: 20 54 48 45 20 53 43 52  45 45 4E 2E 0D 0D 2A 20  | THE SCREEN...* |
00000DB0: D0 52 45 53 53 20 46 49  52 45 20 42 55 54 54 4F  |.RESS FIRE BUTTO|
00000DC0: 4E 20 54 4F 20 42 45 47  49 4E 20 45 56 45 4E 54  |N TO BEGIN EVENT|
00000DD0: 2E 0D 0D 2A 20 C6 4F 52  20 41 54 54 41 43 4B 49  |...* .OR ATTACKI|
00000DE0: 4E 47 20 4D 4F 56 45 53  2C 20 41 4E 44 20 54 4F  |NG MOVES, AND TO|
00000DF0: 20 43 4F 4E 54 52 4F 4C  20 59 4F 55 52 20 46 45  | CONTROL YOUR FE|
00000E00: 4E 43 45 52 27 53 20 4F  56 45 4D 45 4E 54 20 4F  |NCER'S OVEMENT O|
00000E10: 4E 20 54 48 45 20 46 49  45 4C 44 20 4F 46 20 50  |N THE FIELD OF P|
00000E20: 4C 41 59 2C 20 50 52 45  53 53 20 41 4E 44 20 48  |LAY, PRESS AND H|
00000E30: 4F 4C 44 20 54 48 45 20  46 49 52 45 20 42 55 54  |OLD THE FIRE BUT|
00000E40: 54 4F 4E 20 41 4E 44 20  54 48 45 4E 20 4D 4F 56  |TON AND THEN MOV|
00000E50: 45 20 54 48 45 20 4A 4F  59 53 54 49 43 4B 3A 0D  |E THE JOYSTICK:.|
00000E60: 0D 20 20 C6 CF D2 D7 C1  D2 C4 20 54 4F 20 54 48  |.  ....... TO TH|
00000E70: 52 55 53 54 20 57 49 54  48 20 59 4F 55 52 20 46  |RUST WITH YOUR F|
00000E80: 4F 49 4C 20 41 4E 44 20  52 45 43 4F 56 45 52 20  |OIL AND RECOVER |
00000E90: 54 4F 20 41 20 44 45 46  45 4E 53 49 56 45 20 50  |TO A DEFENSIVE P|
00000EA0: 4F 53 54 55 52 45 2E 0D  0D 20 20 C2 C1 C3 CB 20  |OSTURE...  .... |
00000EB0: 54 4F 20 54 48 52 55 53  54 20 41 4E 44 20 41 44  |TO THRUST AND AD|
00000EC0: 56 41 4E 43 45 2E 0D 0D  20 20 CC C5 C6 D4 20 54  |VANCE...  .... T|
00000ED0: 4F 20 4D 4F 56 45 20 4C  45 46 54 20 4F 4E 20 54  |O MOVE LEFT ON T|
00000EE0: 48 45 20 50 4C 41 59 49  4E 47 20 46 49 45 4C 44  |HE PLAYING FIELD|
00000EF0: 2C 20 4F 52 20 22 46 45  4E 43 49 4E 47 20 50 49  |, OR "FENCING PI|
00000F00: 53 54 45 22 2E 0D 0D 20  20 D2 C9 C7 C8 D4 20 54  |STE"...  ..... T|
00000F10: 4F 20 4D 4F 56 45 20 52  49 47 48 54 20 4F 4E 20  |O MOVE RIGHT ON |
00000F20: 54 48 45 20 46 45 4E 43  49 4E 47 20 50 49 53 54  |THE FENCING PIST|
00000F30: 45 2E 0D 0D 0D 0D 20 20  C3 D9 C3 CC C9 CE C7 0D  |E.....  ........|
00000F40: 20 20 2D 2D 2D 2D 2D 2D  2D 0D 0D 2A 20 D7 48 45  |  -------..* .HE|
00000F50: 4E 20 22 D0 D2 C5 D3 D3  20 D9 CF D5 D2 20 C2 D5  |N "..... .... ..|
00000F60: D4 D4 CF CE 22 2C 20 50  52 45 53 53 20 46 49 52  |....", PRESS FIR|
00000F70: 45 20 42 55 54 54 4F 4E  20 54 4F 20 42 45 47 49  |E BUTTON TO BEGI|
00000F80: 4E 20 45 56 45 4E 54 2E  0D 0D 2A 20 D7 48 45 4E  |N EVENT...* .HEN|
00000F90: 20 43 4F 55 4E 54 44 4F  57 4E 20 52 45 41 43 48  | COUNTDOWN REACH|
00000FA0: 45 53 20 22 C7 CF 2C 22  20 42 45 47 49 4E 20 50  |ES "..," BEGIN P|
00000FB0: 45 44 41 4C 49 4E 47 2E  0D 0D 2A 20 D4 4F 20 50  |EDALING...* .O P|
00000FC0: 45 44 41 4C 20 52 4F 54  41 54 45 20 59 4F 55 52  |EDAL ROTATE YOUR|
00000FD0: 20 4A 4F 59 53 54 49 43  4B 20 49 4E 20 41 20 43  | JOYSTICK IN A C|
00000FE0: 49 52 43 55 4C 41 52 20  4D 4F 54 49 4F 4E 2E 0D  |IRCULAR MOTION..|
00000FF0: 0D 2A 20 D7 41 54 43 48  20 54 48 45 20 50 45 44  |.* .ATCH THE PED|
00001000: 41 4C 53 20 4F 46 20 59  4F 55 52 20 42 49 4B 45  |ALS OF YOUR BIKE|
00001010: 2E 20 D9 4F 55 20 4D 55  53 54 20 4D 4F 56 45 20  |. .OU MUST MOVE |
00001020: 54 48 45 20 4A 4F 59 53  54 49 43 4B 20 49 4E 20  |THE JOYSTICK IN |
00001030: 54 48 45 20 53 41 4D 45  20 44 49 52 45 43 54 49  |THE SAME DIRECTI|
00001040: 4F 4E 0D 0D 2A 20 D4 4F  20 4D 41 49 4E 54 41 49  |ON..* .O MAINTAI|
00001050: 4E 20 53 50 45 45 44 2C  20 4D 41 54 43 48 20 54  |N SPEED, MATCH T|
00001060: 48 45 20 50 4F 53 49 54  49 4F 4E 20 4F 46 20 59  |HE POSITION OF Y|
00001070: 4F 55 52 20 50 45 44 41  4C 53 28 4F 52 20 41 52  |OUR PEDALS(OR AR|
00001080: 52 4F 57 20 44 49 53 50  4C 41 59 29 20 41 53 20  |ROW DISPLAY) AS |
00001090: 59 4F 55 20 52 4F 54 41  54 45 20 54 48 45 20 4A  |YOU ROTATE THE J|
000010A0: 4F 59 53 54 49 43 4B 2E  0D 0D 0D 0D 20 20 CB C1  |OYSTICK.....  ..|
000010B0: D9 C1 CB C9 CE C7 0D 20  20 2D 2D 2D 2D 2D 2D 2D  |.......  -------|
000010C0: 2D 0D 0D 2A 20 D0 52 45  53 53 20 46 49 52 45 20  |-..* .RESS FIRE |
000010D0: 42 55 54 54 4F 4E 20 57  48 45 4E 20 52 45 41 44  |BUTTON WHEN READ|
000010E0: 59 2E 0D 0D 2A 20 C5 41  43 48 20 54 49 4D 45 20  |Y...* .ACH TIME |
000010F0: 59 4F 55 20 4D 4F 56 45  20 54 48 45 20 59 4F 55  |YOU MOVE THE YOU|
00001100: 53 54 49 43 4B 2C 20 59  4F 55 20 4B 41 59 41 4B  |STICK, YOU KAYAK|
00001110: 45 52 20 57 49 4C 4C 20  50 41 44 44 4C 45 20 4F  |ER WILL PADDLE O|
00001120: 4E 43 45 20 49 4E 20 54  48 45 20 44 49 52 45 43  |NCE IN THE DIREC|
00001130: 54 49 4F 4E 20 49 4E 44  49 43 41 54 45 44 3A 0D  |TION INDICATED:.|
00001140: 0D 20 20 C6 CF D2 D7 C1  D2 C4 20 54 4F 20 47 4F  |.  ....... TO GO|
00001150: 20 46 4F 52 57 41 52 44  0D 20 20 C2 C1 C3 CB 20  | FORWARD.  .... |
00001160: 54 4F 20 42 41 43 4B 20  55 50 20 20 20 20 20 20  |TO BACK UP      |
00001170: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001180: 20 20 20 CC C5 C6 D4 20  54 4F 20 54 55 52 4E 20  |   .... TO TURN |
00001190: 4C 45 46 54 0D 20 20 D2  C9 C7 C8 D4 20 54 4F 20  |LEFT.  ..... TO |
000011A0: 54 55 52 4E 20 52 49 47  48 54 0D 0D 2A 20 D4 48  |TURN RIGHT..* .H|
000011B0: 45 52 45 20 41 52 45 20  33 20 54 59 50 45 53 20  |ERE ARE 3 TYPES |
000011C0: 4F 46 20 47 41 54 45 53  20 54 4F 20 47 4F 20 54  |OF GATES TO GO T|
000011D0: 48 52 4F 55 47 48 54 0D  0D 20 20 31 2E 20 C4 CF  |HROUGHT..  1. ..|
000011E0: D7 CE D3 D4 D2 C5 C1 CD  20 CE CF D2 CD C1 CC 3A  |........ ......:|
000011F0: 20 D4 48 49 53 20 47 41  54 45 20 48 41 53 20 41  | .HIS GATE HAS A|
00001200: 20 52 45 44 20 4D 41 52  4B 45 52 20 4F 4E 20 54  | RED MARKER ON T|
00001210: 48 45 20 4C 45 46 54 20  41 4E 44 20 41 20 42 4C  |HE LEFT AND A BL|
00001220: 55 45 20 4D 41 52 4B 45  52 20 4F 4E 20 54 48 45  |UE MARKER ON THE|
00001230: 20 52 49 47 48 54 2E 20  20 C6 41 43 45 20 46 4F  | RIGHT.  .ACE FO|
00001240: 57 41 52 44 20 41 53 20  59 4F 55 20 47 4F 20 54  |WARD AS YOU GO T|
00001250: 48 45 52 4F 47 48 20 54  48 49 53 20 47 41 54 45  |HEROGH THIS GATE|
00001260: 2E 0D 0D 20 20 32 2E 20  C4 CF D7 CE D3 D4 D2 C5  |...  2. ........|
00001270: C1 CD 20 D2 C5 D6 C5 D2  D3 C5 3A 20 D4 48 49 53  |.. .......: .HIS|
00001280: 20 47 41 54 45 20 48 41  53 20 41 20 59 45 4C 4C  | GATE HAS A YELL|
00001290: 4F 57 20 4D 41 52 4B 45  52 20 4F 4E 20 54 48 45  |OW MARKER ON THE|
000012A0: 20 4C 45 46 54 20 41 4E  44 20 41 20 52 45 44 20  | LEFT AND A RED |
000012B0: 4D 41 52 44 45 52 20 4F  4E 20 54 48 45 20 52 49  |MARDER ON THE RI|
000012C0: 47 48 54 2E 20 20 D9 CF  55 20 4D 55 53 54 20 54  |GHT.  ..U MUST T|
000012D0: 55 52 4E 20 59 4F 55 20  4B 41 59 41 4B 20 41 52  |URN YOU KAYAK AR|
000012E0: 4F 55 4E 44 20 41 4E 44  20 47 4F 20 54 52 48 4F  |OUND AND GO TRHO|
000012F0: 55 47 48 20 54 48 49 53  20 47 41 54 45 20 42 41  |UGH THIS GATE BA|
00001300: 43 4B 57 41 52 44 53 2E  0D 0D 20 20 33 2E 20 D5  |CKWARDS...  3. .|
00001310: D0 D3 D4 D2 C5 C1 CD 3A  20 D4 48 49 53 20 47 41  |.......: .HIS GA|
00001320: 54 45 20 48 41 53 20 41  20 42 4C 55 45 20 4D 41  |TE HAS A BLUE MA|
00001330: 52 4B 45 52 20 4F 4E 20  54 48 45 20 4C 45 46 54  |RKER ON THE LEFT|
00001340: 20 41 4E 44 20 41 20 52  45 44 20 4D 41 52 4B 45  | AND A RED MARKE|
00001350: 52 20 4F 4E 20 54 48 45  20 52 49 47 48 54 2E 20  |R ON THE RIGHT. |
00001360: 20 C7 4F 20 41 52 4F 55  4E 44 20 54 48 49 53 20  | .O AROUND THIS |
00001370: 47 41 54 45 20 41 4E 44  20 50 41 53 53 20 54 48  |GATE AND PASS TH|
00001380: 52 4F 47 48 20 49 54 20  49 4E 20 54 48 45 20 4F  |ROGH IT IN THE O|
00001390: 50 50 4F 53 49 54 45 20  44 49 52 45 43 54 49 4F  |PPOSITE DIRECTIO|
000013A0: 4E 20 46 41 43 49 4E 47  20 55 50 53 54 52 45 41  |N FACING UPSTREA|
000013B0: 4D 2E 20 20 D4 48 45 4E  20 54 55 52 4E 20 59 4F  |M.  .HEN TURN YO|
000013C0: 55 52 20 4B 41 59 41 4B  20 41 52 4F 55 4E 44 2C  |UR KAYAK AROUND,|
000013D0: 20 47 4F 20 41 52 4F 55  4E 44 20 54 48 45 20 4D  | GO AROUND THE M|
000013E0: 41 52 4B 45 52 53 28 44  4F 4E 27 54 20 47 4F 20  |ARKERS(DON'T GO |
000013F0: 54 48 52 4F 55 47 48 20  54 48 45 4D 20 41 47 41  |THROUGH THEM AGA|
00001400: 49 4E 2C 20 49 46 20 59  4F 55 20 44 4F 20 59 4F  |IN, IF YOU DO YO|
00001410: 55 20 57 49 4C 4C 20 42  45 20 47 49 56 45 4E 20  |U WILL BE GIVEN |
00001420: 41 20 50 45 4E 41 4C 54  59 29 20 41 4E 44 20 43  |A PENALTY) AND C|
00001430: 4F 4E 54 49 4E 55 45 20  4F 4E 20 54 48 45 20 4E  |ONTINUE ON THE N|
00001440: 45 58 54 20 47 41 54 45  2E 0D 0D 2A 20 32 30 20  |EXT GATE...* 20 |
00001450: 53 45 43 4F 4E 44 53 20  41 52 45 20 41 44 44 45  |SECONDS ARE ADDE|
00001460: 44 20 54 4F 20 59 4F 55  52 20 46 49 4E 41 4C 20  |D TO YOUR FINAL |
00001470: 54 49 4D 46 4F 52 20 45  41 43 48 20 50 45 4E 41  |TIMFOR EACH PENA|
00001480: 4C 54 59 2E 0D                                    |LTY..           |
.1.65.1.80.1+---------------------------
----+.!     SUMMER GAMES II DOCS.     !.
!   BY [THE GENERAL] 7/23/85    !.+-----
--------------------------+.!  PIRATES C
ORNER 313-386-4698  !.+-----------------
--------------+....  TRIPLE JUMP.  -----
------.                                 
                                        
       * PRESS BUTTON TO START RUNNING D
OWN THE TRACK...* WHEN YOU REACH THE TAK
EOFF LINE, MOVE THE JOYSTICK TO THE RIGH
T TO BEGIN THE "HOP"...* AS YOU LAND AFT
ER THE HOP, MOVE THE JOYSTICK TO THE RIG
HT AGAIN TO INITIATE THE "STEP"...* AS Y
OU LAND FROM THE STEP, MOVE THE JOYSTICK
 LEFT TO BEGIN THE "JUMP"...  NOTE: THE 
JOYSTICK MOVEMENTS CORRESPOND TO THE MOV
EMENTS OF YOUR FEET.(IE: MOVE THE JOYSTI
CK RIGHT TO JUMP OFF FROM THE RIGHT FOOT
).....  ROWING.  ------..* WHEN "PRESS Y
OUR BUTTON" APPEARS ON EITHER HALF OF TH
E SCREEN, THE PLAYER WHOSE NAME COINCIDE
S WITH THAT PART OF THE SCREEN MUST PRES
S THE FIRE BUTTON ON HIS OR HER JOYSTICK
.  THEN, THE NEXT PLAYER WILL BE ASKED T
O DO THE SAME.  THIS WILL BEGIN THE COUN
TDOWN...* WHEN THE COUNTDOWN REACHES "GO
," BEGIN ROWING BY MOVING THE JOYSTICK T
O THE LEFT TO PICK UP YOUR OARS, AND THE
N TO THE RIGHT TO PUSH THEM THROUGHT THE
 WATER...* CONTINUE ROWING BY MOVING THE
 JOYSTICK LEFT AND THEN RIGHT, ALTERNATI
NG THE RHYTHM OF THE OARS.....  JAVELIN.
  -------..* PRESS THE FIRE BUTTON TO ST
ART RUNNING DOWN THE TRACK...* KEEP PRES
SING THE FIRE BUTTON TO GAIN SPEED ON TH
E RUNWAY.  THE MORE TIMES YOU PRESS THE 
BUTTON, THE FASTER YOU WILL GO...* AS YO
U NEAR THE END OF THE RUNWAY, MOVE THE J
OYSTICK LEFT TO BREAK STRIDE AND BEGIN Y
OUR THROW...* AS YOU HOLD THE JOYSTICK T
O THE LEFT, THE JAVELIN WILL CONTINUE TO
 RISE.  WHEN YOU RELEASE THE JOYSTICK, I
T WILL "LOCK IN" THE ANGLE AND BEGIN THE
 THROW.....  EQUESTRAIN.  ----------..* 
PRESS FIRE BUTTON TO BEGIN...* WATCH THE
 CONTDOWN AT THE BOTTOM OF THE SCREEN.  
WHEN IT REACHES "GO," PUST THE JOYSTICK 
FORWARD TO START THE HORSE...* YOUR HORS
E'S SPEED WILL INCREASE EACH TIME YOU PU
ST THE JOYSTICK FORWARD...* AS YOU ARRIV
E AT EACH BARRIER, MOVE THE JOYSTICK TO 
THE RIGHT TO MAKE THE HORSE JUMP...* AS 
YOUR HORSE LANDS, PUSH THE YOUSTICK TO T
HE LEFT TO PREVENT HIM FROM FALLING...* 
IF YOUR HORSE STOPS IN FROMNT OF A BARRI
ER, HE HAS REFUSED TO JUMP.  IF SO THEN 
BACKUP AND TRY JUMP AGAIN...* IF YOUR HO
RSE FALLS, PRESS FIRE BUTTON ONECE TO GE
T BACK ON THE SADDLE AND PRESS IF AGAIN 
TO START THE HORSE...* LOWEST SCORE WINS
 EVENT.....  HIGH JUMP.  ---------..* IF
 YOU WISH TO COMPETE AT THAT HEIGHT, MOV
E THE YOUSTICK TO THE RIGHT.  IF NOT, TH
EN MOVE THE JOYSTICK TO THE LEFT TO ANSW
ER "NO."  IF ALL OF THE PLAYERS DECIDE N
OT THE JUMP, THE BAR IS RASISED AND THE 
QUESTION IS ASKED AGAIN...* AFTER YOU AC
CEPT A BAR HEIGHT, THE DISPLAY WILL READ
 "FIRST ATTEMPT," "SECOND ATTEMPT," OR "
THIRD ATTEMPT."..* YOU WILL NOW BE RUNNI
NG TOWARD THE HIGH JUMP ON YOUR APPROACH
...* AS YOU MAKE KYOR APPROACH MOVE THE 
JOYSTICK TO CONTROL YOUR POSITION AND SP
EED...* RIGHT TO RUN FASTER..  FORWARD T
O APPROACH CLOSER TO THE BAR.  BACK TO W
IDEN THE ANGLE OF YOUR APPROACH TO THE B
AR...* PRIES THE FIRE BUTTON TO JUMP.  I
F YOU DO NOT PRESS THE FIRE BUTTON YOU W
ILL RUN PAST THE BAR.  YOU MAY THEN REPE
AT THE ATTEMPT WITHOUT PENALTY...* PUSH 
THE JOYSTICK FORWARD TO FLIP UP AND OVER
 THE BAR.....  FENCING.  -------..* THE 
FENCING COMPETITION IS A "ROUNDROBIN" TO
URNAMENT..                              
          * THE FIRST PLAYER NAMED ON TH
E SCOREBOARD IS ALWAYS THE FENCER ON THE
 LEFT OF THE SCREEN...* PRESS FIRE BUTTO
N TO BEGIN EVENT...* FOR ATTACKING MOVES
, AND TO CONTROL YOUR FENCER'S OVEMENT O
N THE FIELD OF PLAY, PRESS AND HOLD THE 
FIRE BUTTON AND THEN MOVE THE JOYSTICK:.
.  FORWARD TO THRUST WITH YOUR FOIL AND 
RECOVER TO A DEFENSIVE POSTURE...  BACK 
TO THRUST AND ADVANCE...  LEFT TO MOVE L
EFT ON THE PLAYING FIELD, OR "FENCING PI
STE"...  RIGHT TO MOVE RIGHT ON THE FENC
ING PISTE.....  CYCLING.  -------..* WHE
N "PRESS YOUR BUTTON", PRESS FIRE BUTTON
 TO BEGIN EVENT...* WHEN COUNTDOWN REACH
ES "GO," BEGIN PEDALING...* TO PEDAL ROT
ATE YOUR JOYSTICK IN A CIRCULAR MOTION..
.* WATCH THE PEDALS OF YOUR BIKE. YOU MU
ST MOVE THE JOYSTICK IN THE SAME DIRECTI
ON..* TO MAINTAIN SPEED, MATCH THE POSIT
ION OF YOUR PEDALS(OR ARROW DISPLAY) AS 
YOU ROTATE THE JOYSTICK.....  KAYAKING. 
 --------..* PRESS FIRE BUTTON WHEN READ
Y...* EACH TIME YOU MOVE THE YOUSTICK, Y
OU KAYAKER WILL PADDLE ONCE IN THE DIREC
TION INDICATED:..  FORWARD TO GO FORWARD
.  BACK TO BACK UP                      
   LEFT TO TURN LEFT.  RIGHT TO TURN RIG
HT..* THERE ARE 3 TYPES OF GATES TO GO T
HROUGHT..  1. DOWNSTREAM NORMAL: THIS GA
TE HAS A RED MARKER ON THE LEFT AND A BL
UE MARKER ON THE RIGHT.  FACE FOWARD AS 
YOU GO THEROGH THIS GATE...  2. DOWNSTRE
AM REVERSE: THIS GATE HAS A YELLOW MARKE
R ON THE LEFT AND A RED MARDER ON THE RI
GHT.  YOU MUST TURN YOU KAYAK AROUND AND
 GO TRHOUGH THIS GATE BACKWARDS...  3. U
PSTREAM: THIS GATE HAS A BLUE MARKER ON 
THE LEFT AND A RED MARKER ON THE RIGHT. 
 GO AROUND THIS GATE AND PASS THROGH IT 
IN THE OPPOSITE DIRECTION FACING UPSTREA
M.  THEN TURN YOUR KAYAK AROUND, GO AROU
ND THE MARKERS(DON'T GO THROUGH THEM AGA
IN, IF YOU DO YOU WILL BE GIVEN A PENALT
Y) AND CONTINUE ON THE NEXT GATE...* 20 
SECONDS ARE ADDED TO YOUR FINAL TIMFOR E
ACH PENALTY..
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