HELP
FILE INFORMATION
FILENAME(S): HELP
FILE TYPE(S): PRG
FILE SIZE: 6.6K
FIRST SEEN: 2025-11-30 01:08:35
APPEARS ON: 4 disk(s)
FILE HASH
73f8f94afd2b373d69e508953036c8c2f82df6f0ff2c70d80fc3bb6172cac4d4
FOUND ON DISKS (4 DISKS)
| DISK TITLE | FILENAME | FILE TYPE | COLLECTION | TRACK | SECTOR | ACTIONS |
|---|---|---|---|---|---|---|
| SPIELE NR 18 B | HELP | PRG | Treasure Chest - Wolfgang Rauprich | 25 | 0 | DOWNLOAD FILE |
| T LENTZ 89 | HELP | PRG | DuncanTwain | 25 | 0 | DOWNLOAD FILE |
| WIZARD EXP | HELP | PRG | DuncanTwain | 25 | 0 | DOWNLOAD FILE |
| EDDY S | HELP | PRG | DuncanTwain | 25 | 0 | DOWNLOAD FILE |
FILE CONTENT & ANALYSIS
00000000: 20 20 20 20 20 D7 C9 DA C1 D2 C4 20 C3 CF CE D3 | ...... ....| 00000010: D4 D2 D5 C3 D4 C9 CF CE 20 C5 C4 C9 D4 20 CD CF |........ .... ..| 00000020: C4 C5 0D 0D 20 D5 53 45 20 43 55 52 53 4F 52 20 |.... .SE CURSOR | 00000030: 4B 45 59 53 20 54 4F 20 4D 4F 56 45 20 43 55 52 |KEYS TO MOVE CUR| 00000040: 53 4F 52 20 41 52 4F 55 4E 44 0D 20 53 43 52 45 |SOR AROUND. SCRE| 00000050: 45 4E 2E 20 CF 54 48 45 52 20 4F 50 54 49 4F 4E |EN. .THER OPTION| 00000060: 53 20 41 52 45 20 41 53 20 46 4F 4C 4C 4F 57 53 |S ARE AS FOLLOWS| 00000070: 3A 0D 0D 20 2B 2F 2D 20 20 20 20 2D D3 43 52 4F |:.. +/- -.CRO| 00000080: 4C 4C 20 4F 42 4A 45 43 54 20 54 4F 20 53 45 4C |LL OBJECT TO SEL| 00000090: 45 43 54 20 28 55 4E 44 45 52 0D 20 20 20 20 20 |ECT (UNDER. | 000000A0: 20 20 20 20 20 41 52 52 4F 57 53 29 20 54 4F 20 | ARROWS) TO | 000000B0: 54 48 45 20 52 49 47 48 54 20 4F 52 20 4C 45 46 |THE RIGHT OR LEF| 000000C0: 54 2C 0D 20 20 20 20 20 20 20 20 20 20 52 45 53 |T,. RES| 000000D0: 50 45 43 54 49 56 45 4C 59 2E 0D 20 D3 D0 C1 C3 |PECTIVELY.. ....| 000000E0: C5 20 20 2D D0 4C 41 43 45 20 53 45 4C 45 43 54 |. -.LACE SELECT| 000000F0: 45 44 20 4F 42 4A 45 43 54 20 55 4E 44 45 52 0D |ED OBJECT UNDER.| 00000100: 20 20 20 20 20 20 20 20 20 20 54 48 45 20 43 55 | THE CU| 00000110: 52 53 4F 52 2E 0D 20 C3 20 20 20 20 20 20 2D C5 |RSOR.. . -.| 00000120: 4E 54 45 52 20 56 41 4C 55 45 20 46 4F 52 20 43 |NTER VALUE FOR C| 00000130: 48 41 52 41 43 54 45 52 0D 20 20 20 20 20 20 20 |HARACTER. | 00000140: 20 20 20 55 4E 44 45 52 20 43 55 52 53 4F 52 2E | UNDER CURSOR.| 00000150: 0D 20 20 20 20 20 20 20 20 20 20 28 2B 2F 2D 2F |. (+/-/| 00000160: D2 C5 D4 D5 D2 CE 2F D3 D0 C1 C3 C5 20 54 4F 20 |....../..... TO | 00000170: 43 48 41 4E 47 45 29 0D 20 C4 C5 CC 20 20 20 20 |CHANGE). ... | 00000180: 2D C4 45 4C 45 54 45 20 4F 42 4A 45 43 54 20 55 |-.ELETE OBJECT U| 00000190: 4E 44 45 52 20 43 55 52 53 4F 52 2E 0D 20 D2 C5 |NDER CURSOR.. ..| 000001A0: D4 D5 D2 CE 20 2D CD 4F 56 45 20 43 55 52 53 4F |.... -.OVE CURSO| 000001B0: 52 20 54 4F 20 42 45 47 49 4E 4E 49 4E 47 20 4F |R TO BEGINNING O| 000001C0: 46 0D 20 20 20 20 20 20 20 20 20 20 4E 45 58 54 |F. NEXT| 000001D0: 20 4C 49 4E 45 2E 0D 20 C8 CF CD C5 20 20 20 2D | LINE.. .... -| 000001E0: CD 4F 56 45 20 43 55 52 53 4F 52 20 54 4F 20 54 |.OVE CURSOR TO T| 000001F0: 4F 50 2F 4C 45 46 54 20 43 4F 52 4E 45 52 0D 20 |OP/LEFT CORNER. | 00000200: 20 20 20 20 20 20 20 20 20 4F 46 20 54 48 45 20 | OF THE | 00000210: 53 43 52 45 45 4E 2E 0D D3 C8 C6 D4 20 C3 CC D2 |SCREEN...... ...| 00000220: 2D C3 4C 45 41 52 20 45 4E 54 49 52 45 20 53 43 |-.LEAR ENTIRE SC| 00000230: 52 45 45 4E 2E 0D 20 2A 20 20 20 20 20 20 2D D4 |REEN.. * -.| 00000240: 55 52 4E 20 22 D3 41 46 45 54 59 22 20 4F 4E 20 |URN ".AFETY" ON | 00000250: 41 4E 44 20 4F 46 46 2E 20 D7 48 45 4E 0D 20 20 |AND OFF. .HEN. | 00000260: 20 20 20 20 20 20 20 20 53 41 46 45 54 59 20 49 | SAFETY I| 00000270: 53 20 4F 4E 2C 20 59 4F 55 20 4D 41 59 20 4E 4F |S ON, YOU MAY NO| 00000280: 54 20 50 55 54 0D 20 20 20 20 20 20 20 20 20 20 |T PUT. | 00000290: 4F 4E 45 20 4F 42 4A 45 43 54 20 4F 4E 20 54 4F |ONE OBJECT ON TO| 000002A0: 50 20 4F 46 20 41 4E 4F 54 48 45 52 0D 20 20 20 |P OF ANOTHER. | 000002B0: 20 20 20 20 20 20 20 57 49 54 48 4F 55 54 20 44 | WITHOUT D| 000002C0: 45 4C 45 54 49 4E 47 20 49 54 20 46 49 52 53 54 |ELETING IT FIRST| 000002D0: 2E 0D 5C 0D 20 D7 20 20 20 20 20 20 2D D3 45 4C |..\. . -.EL| 000002E0: 45 43 54 20 22 D7 41 4C 4B 22 20 44 49 52 45 43 |ECT ".ALK" DIREC| 000002F0: 54 49 4F 4E 2C 20 4F 52 0D 20 20 20 20 20 20 20 |TION, OR. | 00000300: 20 20 20 44 49 52 45 43 54 49 4F 4E 20 43 55 52 | DIRECTION CUR| 00000310: 53 4F 52 20 4D 4F 56 45 53 20 41 46 54 45 52 0D |SOR MOVES AFTER.| 00000320: 20 20 20 20 20 20 20 20 20 20 50 4C 41 43 49 4E | PLACIN| 00000330: 47 20 41 4E 20 4F 42 4A 45 43 54 20 4F 4E 20 53 |G AN OBJECT ON S| 00000340: 43 52 45 45 4E 2E 0D 20 D3 C8 C9 C6 D4 20 D7 2D |CREEN.. ..... .-| 00000350: D2 45 53 54 4F 52 45 20 57 41 4C 4B 20 44 49 52 |.ESTORE WALK DIR| 00000360: 45 43 54 49 4F 4E 20 54 4F 20 49 54 53 0D 20 20 |ECTION TO ITS. | 00000370: 20 20 20 20 20 20 20 20 50 52 45 56 49 4F 55 53 | PREVIOUS| 00000380: 20 56 41 4C 55 45 53 2E 0D 20 C3 D4 D2 CC 20 20 | VALUES.. .... | 00000390: 20 2D C3 48 41 4E 47 45 20 28 49 4E 43 52 45 4D | -.HANGE (INCREM| 000003A0: 45 4E 54 29 20 C2 52 49 43 4B 2C 0D 20 20 31 2D |ENT) .RICK,. 1-| 000003B0: 34 20 20 20 20 20 CC 41 44 44 45 52 2C 20 D2 4F |4 .ADDER, .O| 000003C0: 50 45 2C 20 41 4E 44 20 D0 4F 52 54 41 4C 0D 20 |PE, AND .ORTAL. | 000003D0: 20 20 20 20 20 20 20 20 20 43 4F 4C 4F 52 53 2C | COLORS,| 000003E0: 20 52 45 53 50 45 43 54 49 56 45 4C 59 2E 0D 20 | RESPECTIVELY.. | 000003F0: D3 20 20 20 20 20 20 2D D3 45 4C 45 43 54 20 53 |. -.ELECT S| 00000400: 50 45 4C 4C 2E 0D 20 C4 20 20 20 20 20 20 2D C4 |PELL.. . -.| 00000410: 49 53 50 4C 41 59 20 41 4C 4C 20 44 45 46 49 4E |ISPLAY ALL DEFIN| 00000420: 45 44 20 4D 4F 4E 53 54 45 52 53 2E 0D 20 C3 D4 |ED MONSTERS.. ..| 00000430: D2 CC 20 D7 20 2D D0 4F 53 49 54 49 4F 4E 20 D7 |.. . -.OSITION .| 00000440: 49 5A 41 52 44 20 4F 4E 20 53 43 52 45 45 4E 2E |IZARD ON SCREEN.| 00000450: 0D 20 D0 20 20 20 20 20 20 2D D0 4F 53 49 54 49 |. . -.OSITI| 00000460: 4F 4E 20 4D 4F 4E 53 54 45 52 53 20 30 2D 35 2E |ON MONSTERS 0-5.| 00000470: 0D 20 C2 20 20 20 20 20 20 2D C3 48 41 4E 47 45 |. . -.HANGE| 00000480: 20 53 50 45 45 44 20 4F 46 20 42 4F 4E 55 53 20 | SPEED OF BONUS | 00000490: 43 4F 55 4E 54 45 52 0D 20 20 20 20 20 20 20 20 |COUNTER. | 000004A0: 20 20 4F 52 20 53 41 46 45 20 43 4F 4C 4C 49 53 | OR SAFE COLLIS| 000004B0: 49 4F 4E 20 43 4F 4C 4F 52 2E 0D 20 3C C6 31 3E |ION COLOR.. <.1>| 000004C0: 20 20 20 2D C8 45 4C 50 20 D3 43 52 45 45 4E 2E | -.ELP .CREEN.| 000004D0: 0D 20 3C C6 33 3E 20 20 20 2D D7 49 5A 41 52 44 |. <.3> -.IZARD| 000004E0: 20 C4 41 54 41 20 C3 48 41 52 54 2E 0D 20 3C C6 | .ATA .HART.. <.| 000004F0: 35 3E 20 20 20 2D C3 55 53 54 4F 4D 20 C3 4F 44 |5> -.USTOM .OD| 00000500: 45 20 C9 4E 46 4F 52 4D 41 54 49 4F 4E 2E 0D 20 |E .NFORMATION.. | 00000510: 20 20 20 20 20 20 20 20 28 CD 41 4B 45 20 53 55 | (.AKE SU| 00000520: 52 45 20 C3 CF CE D3 D4 D2 D5 C3 D4 C9 CF CE 20 |RE ............ | 00000530: 44 49 53 4B 0D 20 20 20 20 20 20 20 20 20 49 53 |DISK. IS| 00000540: 20 49 4E 20 44 52 49 56 45 20 57 48 45 4E 20 43 | IN DRIVE WHEN C| 00000550: 48 4F 4F 53 49 4E 47 20 48 45 4C 50 0D 20 20 20 |HOOSING HELP. | 00000560: 20 20 20 20 20 20 4F 50 54 49 4F 4E 53 2E 29 0D | OPTIONS.).| 00000570: 20 3C C6 37 3E 2F 24 20 2D C4 49 53 4B 20 44 49 | <.7>/$ -.ISK DI| 00000580: 52 45 43 54 4F 52 59 2E 0D 5C 0D 20 3E 20 20 20 |RECTORY..\. > | 00000590: 20 20 20 2D D3 45 4E 44 20 C4 CF D3 20 43 4F 4D | -.END ... COM| 000005A0: 4D 41 4E 44 20 54 4F 20 44 52 49 56 45 2E 0D 20 |MAND TO DRIVE.. | 000005B0: C3 D4 D2 CC 20 CE 20 2D CE 45 57 20 53 43 52 45 |.... . -.EW SCRE| 000005C0: 45 4E 2E 0D 20 C3 D4 D2 CC 20 CC 20 2D CC 4F 41 |EN.. .... . -.OA| 000005D0: 44 20 41 20 53 43 52 45 45 4E 20 46 52 4F 4D 20 |D A SCREEN FROM | 000005E0: 44 49 53 4B 2E 0D 20 C3 3D 20 20 20 20 20 2D C8 |DISK.. .= -.| 000005F0: 4F 4C 44 20 44 4F 57 4E 20 57 48 49 4C 45 20 4C |OLD DOWN WHILE L| 00000600: 4F 41 44 49 4E 47 20 54 4F 0D 20 20 20 20 20 20 |OADING TO. | 00000610: 20 20 20 44 52 41 57 20 42 4F 41 52 44 20 51 55 | DRAW BOARD QU| 00000620: 49 43 4B 4C 59 2E 0D 20 C3 D4 D2 CC 20 C3 20 2D |ICKLY.. .... . -| 00000630: CC 4F 41 44 20 C3 55 53 54 4F 4D 20 C3 4F 44 45 |.OAD .USTOM .ODE| 00000640: 20 28 53 45 45 20 49 4E 46 4F 2E 29 0D 20 C3 D4 | (SEE INFO.). ..| 00000650: D2 CC 20 D3 20 2D D3 41 56 45 20 53 43 52 45 45 |.. . -.AVE SCREE| 00000660: 4E 20 54 4F 20 44 49 53 4B 2E 0D 20 20 20 20 20 |N TO DISK.. | 00000670: 20 20 20 20 28 D3 C8 C9 C6 D4 2F D2 C5 D4 D5 D2 | (...../.....| 00000680: CE 20 54 4F 20 43 45 4E 54 45 52 20 54 49 54 4C |. TO CENTER TITL| 00000690: 45 29 0D 20 C3 D4 D2 CC 20 D8 20 2D C5 58 49 54 |E). .... . -.XIT| 000006A0: 20 54 4F 20 4D 41 49 4E 20 D7 C9 DA C1 D2 C4 20 | TO MAIN ...... | 000006B0: CD 45 4E 55 2E 0D 20 D3 C8 C6 D4 20 C5 20 2D C5 |.ENU.. .... . -.| 000006C0: 52 41 53 45 20 41 4C 4C 20 4D 4F 4E 53 54 45 52 |RASE ALL MONSTER| 000006D0: 53 2E 0D 20 D4 20 20 20 20 20 20 2D C5 4E 54 45 |S.. . -.NTE| 000006E0: 52 20 D4 D2 C5 C1 D3 D5 D2 C5 20 CD C1 D4 D2 C9 |R ........ .....| 000006F0: D8 20 CD CF C4 C5 2E 0D 20 2F 20 20 20 20 20 20 |. ...... / | 00000700: 2D C5 4E 54 45 52 20 D3 CC C9 C4 C5 20 CD CF C4 |-.NTER ..... ...| 00000710: C5 2E 0D 20 CD 20 20 20 20 20 20 2D C5 4E 54 45 |... . -.NTE| 00000720: 52 20 CD CF CE D3 D4 C5 D2 20 CD CF C4 C5 2E 0D |R ....... ......| 00000730: 0D 20 CE 4F 54 45 3A 20 D7 48 45 4E 20 41 53 4B |. .OTE: .HEN ASK| 00000740: 45 44 20 46 4F 52 20 41 20 56 41 4C 55 45 2C 20 |ED FOR A VALUE, | 00000750: 50 52 45 53 53 49 4E 47 0D 20 20 20 20 20 20 20 |PRESSING. | 00000760: D2 C5 D4 D5 D2 CE 20 57 49 54 48 4F 55 54 20 45 |...... WITHOUT E| 00000770: 4E 54 45 52 49 4E 47 20 41 4E 59 54 48 49 4E 47 |NTERING ANYTHING| 00000780: 0D 20 20 20 20 20 20 20 57 49 4C 4C 20 55 53 41 |. WILL USA| 00000790: 4C 4C 59 20 45 49 54 48 45 52 20 45 58 49 54 20 |LLY EITHER EXIT | 000007A0: 54 48 41 54 0D 20 20 20 20 20 20 20 4F 50 54 49 |THAT. OPTI| 000007B0: 4F 4E 20 4F 52 20 45 4E 54 45 52 20 54 48 45 20 |ON OR ENTER THE | 000007C0: 44 45 46 41 55 4C 54 0D 20 20 20 20 20 20 20 28 |DEFAULT. (| 000007D0: 4E 4F 52 4D 41 4C 29 20 56 41 4C 55 45 53 2E 0D |NORMAL) VALUES..| 000007E0: 5C 0D 20 2A CD CF CE D3 D4 C5 D2 20 CD CF C4 C5 |\. *....... ....| 000007F0: 2A 0D 0D 20 D7 48 45 4E 20 45 4E 54 45 52 49 4E |*.. .HEN ENTERIN| 00000800: 47 20 CD CF CE D3 D4 C5 D2 20 CD CF C4 C5 2C 20 |G ....... ...., | 00000810: 46 49 52 53 54 0D 20 54 59 50 45 20 49 4E 20 54 |FIRST. TYPE IN T| 00000820: 48 45 20 4D 4F 4E 53 54 45 52 20 4E 55 4D 42 45 |HE MONSTER NUMBE| 00000830: 52 20 28 30 2D 35 29 20 54 48 41 54 0D 20 59 4F |R (0-5) THAT. YO| 00000840: 55 20 57 49 53 48 20 54 4F 20 45 58 41 4D 49 4E |U WISH TO EXAMIN| 00000850: 45 2E 20 D4 48 45 20 45 4C 45 4D 45 4E 54 53 0D |E. .HE ELEMENTS.| 00000860: 20 43 4F 4D 50 52 49 53 49 4E 47 20 54 48 49 53 | COMPRISING THIS| 00000870: 20 4D 4F 4E 53 54 45 52 20 57 49 4C 4C 20 54 48 | MONSTER WILL TH| 00000880: 45 4E 20 42 45 0D 20 44 49 53 50 4C 41 59 45 44 |EN BE. DISPLAYED| 00000890: 2C 20 41 4C 4F 4E 47 20 57 49 54 48 20 54 48 45 |, ALONG WITH THE| 000008A0: 20 4D 4F 4E 53 54 45 52 0D 20 49 54 53 45 4C 46 | MONSTER. ITSELF| 000008B0: 2E 0D 0D 20 20 D5 53 45 20 43 55 52 53 4F 52 20 |... .SE CURSOR | 000008C0: 4B 45 59 53 20 54 4F 20 53 45 4C 45 43 54 20 46 |KEYS TO SELECT F| 000008D0: 49 45 4C 44 20 54 4F 0D 20 43 48 41 4E 47 45 2C |IELD TO. CHANGE,| 000008E0: 20 45 49 54 48 45 52 20 CD 4F 4E 53 54 45 52 20 | EITHER .ONSTER | 000008F0: D4 59 50 45 2C 20 D3 50 52 49 54 45 0D 20 CE 55 |.YPE, .PRITE. .U| 00000900: 4D 42 45 52 2C 20 C1 4E 49 4D 41 54 49 4F 4E 20 |MBER, .NIMATION | 00000910: CC 45 4E 47 54 48 2C 20 4F 52 20 C3 4F 4C 4F 52 |.ENGTH, OR .OLOR| 00000920: 2E 0D 20 CD 4F 4E 53 54 45 52 20 D4 59 50 45 20 |.. .ONSTER .YPE | 00000930: 52 45 46 45 52 53 20 54 4F 20 54 48 45 20 42 45 |REFERS TO THE BE| 00000940: 48 41 56 49 4F 52 0D 20 4F 46 20 54 48 45 20 4D |HAVIOR. OF THE M| 00000950: 4F 4E 53 54 45 52 2E 20 D3 50 52 49 54 45 20 CE |ONSTER. .PRITE .| 00000960: 55 4D 42 45 52 20 49 53 20 54 48 45 0D 20 41 43 |UMBER IS THE. AC| 00000970: 54 55 41 4C 20 50 49 43 54 55 52 45 20 4F 46 20 |TUAL PICTURE OF | 00000980: 54 48 45 20 4D 4F 4E 53 54 45 52 2C 20 4E 4F 54 |THE MONSTER, NOT| 00000990: 0D 20 4E 45 43 45 53 53 41 52 49 4C 59 20 43 4F |. NECESSARILY CO| 000009A0: 52 52 45 53 50 4F 4E 44 49 4E 47 20 54 4F 20 54 |RRESPONDING TO T| 000009B0: 48 45 0D 20 4D 4F 4E 53 54 45 52 20 54 59 50 45 |HE. MONSTER TYPE| 000009C0: 2E 20 C1 4E 49 4D 41 54 49 4F 4E 20 CC 45 4E 47 |. .NIMATION .ENG| 000009D0: 54 48 20 49 53 20 54 48 45 0D 20 4E 55 4D 42 45 |TH IS THE. NUMBE| 000009E0: 52 20 4F 46 20 44 49 46 46 45 52 45 4E 54 20 22 |R OF DIFFERENT "| 000009F0: 50 49 43 54 55 52 45 53 22 20 54 48 45 0D 20 4D |PICTURES" THE. M| 00000A00: 4F 4E 53 54 45 52 20 53 54 45 50 53 20 54 48 52 |ONSTER STEPS THR| 00000A10: 4F 55 47 48 20 41 53 20 49 54 20 4D 4F 56 45 53 |OUGH AS IT MOVES| 00000A20: 2E 0D 20 C3 4F 4C 4F 52 20 49 53 20 53 49 4D 50 |.. .OLOR IS SIMP| 00000A30: 4C 59 20 54 48 45 20 30 2D 31 35 20 43 4F 4C 4F |LY THE 0-15 COLO| 00000A40: 52 20 4F 46 20 54 48 45 0D 20 4D 4F 4E 53 54 45 |R OF THE. MONSTE| 00000A50: 52 2E 0D 5C 20 D7 48 45 4E 20 54 48 45 20 46 49 |R..\ .HEN THE FI| 00000A60: 45 4C 44 20 59 4F 55 20 57 49 53 48 20 54 4F 20 |ELD YOU WISH TO | 00000A70: 43 48 41 4E 47 45 20 49 53 0D 20 48 49 47 48 4C |CHANGE IS. HIGHL| 00000A80: 49 47 48 54 45 44 2C 20 59 4F 55 20 4D 41 59 20 |IGHTED, YOU MAY | 00000A90: 43 48 41 4E 47 45 20 54 48 45 20 56 41 4C 55 45 |CHANGE THE VALUE| 00000AA0: 53 0D 20 41 53 20 46 4F 4C 4C 4F 57 53 3A 0D 0D |S. AS FOLLOWS:..| 00000AB0: 20 2B 20 20 20 20 20 20 20 2D C9 4E 43 52 45 4D | + -.NCREM| 00000AC0: 45 4E 54 20 56 41 4C 55 45 2E 0D 20 2D 20 20 20 |ENT VALUE.. - | 00000AD0: 20 20 20 20 2D C4 45 43 52 45 4D 45 4E 54 20 56 | -.ECREMENT V| 00000AE0: 41 4C 55 45 2E 0D 20 D3 D0 C1 C3 C5 20 20 20 2D |ALUE.. ..... -| 00000AF0: D3 45 4C 45 43 54 20 44 45 46 41 55 4C 54 53 20 |.ELECT DEFAULTS | 00000B00: 41 43 43 4F 52 44 49 4E 47 20 54 4F 0D 20 20 20 |ACCORDING TO. | 00000B10: 20 20 20 20 20 20 20 20 54 48 45 20 CD 4F 4E 53 | THE .ONS| 00000B20: 54 45 52 20 D4 59 50 45 2E 0D 20 CF 52 20 59 4F |TER .YPE.. .R YO| 00000B30: 55 20 4D 41 59 20 4A 55 53 54 20 54 59 50 45 20 |U MAY JUST TYPE | 00000B40: 49 4E 20 41 20 4E 45 57 20 56 41 4C 55 45 2E 0D |IN A NEW VALUE..| 00000B50: 0D 20 C1 46 54 45 52 20 43 48 41 4E 47 49 4E 47 |. .FTER CHANGING| 00000B60: 20 54 48 45 20 4D 4F 4E 53 54 45 52 20 44 41 54 | THE MONSTER DAT| 00000B70: 41 2C 20 59 4F 55 0D 20 4D 55 53 54 20 41 53 53 |A, YOU. MUST ASS| 00000B80: 49 47 4E 20 54 48 49 53 20 4E 45 57 20 44 41 54 |IGN THIS NEW DAT| 00000B90: 41 20 54 4F 20 41 20 4D 4F 4E 53 54 45 52 0D 20 |A TO A MONSTER. | 00000BA0: 4E 55 4D 42 45 52 20 42 59 20 50 52 45 53 53 49 |NUMBER BY PRESSI| 00000BB0: 4E 47 20 54 48 45 20 22 C1 22 20 4B 45 59 2C 0D |NG THE "." KEY,.| 00000BC0: 20 46 4F 4C 4C 4F 57 45 44 20 42 59 20 54 48 45 | FOLLOWED BY THE| 00000BD0: 20 4E 55 4D 42 45 52 20 4F 46 20 54 48 45 20 4D | NUMBER OF THE M| 00000BE0: 4F 4E 53 54 45 52 0D 20 28 30 2D 35 29 20 54 48 |ONSTER. (0-5) TH| 00000BF0: 41 54 20 59 4F 55 20 57 49 53 48 20 54 4F 20 41 |AT YOU WISH TO A| 00000C00: 53 53 49 47 4E 20 49 54 20 54 4F 2E 0D 20 CA 55 |SSIGN IT TO.. .U| 00000C10: 53 54 20 50 52 45 53 53 49 4E 47 20 D2 C5 D4 D5 |ST PRESSING ....| 00000C20: D2 CE 20 57 49 4C 4C 20 41 53 53 49 47 4E 20 49 |.. WILL ASSIGN I| 00000C30: 54 0D 20 54 4F 20 54 48 45 20 4D 4F 4E 53 54 45 |T. TO THE MONSTE| 00000C40: 52 20 59 4F 55 20 4F 52 49 47 49 4E 41 4C 4C 59 |R YOU ORIGINALLY| 00000C50: 20 43 48 4F 53 45 0D 20 54 4F 20 44 49 53 50 4C | CHOSE. TO DISPL| 00000C60: 41 59 2E 0D 0D 20 CD 20 20 20 2D 53 45 4C 45 43 |AY... . -SELEC| 00000C70: 54 53 20 41 20 4E 45 57 20 4D 4F 4E 53 54 45 52 |TS A NEW MONSTER| 00000C80: 20 4E 55 4D 42 45 52 0D 20 20 20 20 20 54 4F 20 | NUMBER. TO | 00000C90: 44 49 53 50 4C 41 59 2E 0D 20 C3 CC D2 20 2D C3 |DISPLAY.. ... -.| 00000CA0: 4C 45 41 52 53 20 41 4C 4C 20 CD 4F 4E 53 54 45 |LEARS ALL .ONSTE| 00000CB0: 52 53 2E 0D 20 D8 20 20 20 2D 41 42 4F 52 54 53 |RS.. . -ABORTS| 00000CC0: 20 CD CF CE D3 D4 C5 D2 20 CD CF C4 C5 2E 0D 5C | ....... ......\| 00000CD0: 20 D0 4C 45 41 53 45 20 4E 4F 54 45 20 54 48 41 | .LEASE NOTE THA| 00000CE0: 54 20 41 4C 4C 20 41 4E 49 4D 41 54 45 44 20 4F |T ALL ANIMATED O| 00000CF0: 42 4A 45 43 54 53 0D 20 41 52 45 20 52 45 46 45 |BJECTS. ARE REFE| 00000D00: 52 52 45 44 20 54 4F 20 41 53 20 22 4D 4F 4E 53 |RRED TO AS "MONS| 00000D10: 54 45 52 53 22 2C 20 45 56 45 4E 0D 20 54 48 4F |TERS", EVEN. THO| 00000D20: 55 47 48 20 54 48 45 59 20 4D 41 59 20 42 45 20 |UGH THEY MAY BE | 00000D30: 45 4C 45 56 41 54 4F 52 53 2C 20 53 4C 49 44 49 |ELEVATORS, SLIDI| 00000D40: 4E 47 0D 20 47 41 54 45 53 2C 20 45 54 43 2E 0D |NG. GATES, ETC..| 00000D50: 0D 20 2A D3 CC C9 C4 C5 20 CD CF C4 C5 2A 0D 0D |. *..... ....*..| 00000D60: 20 C9 4E 20 D3 CC C9 C4 C5 20 CD CF C4 C5 2C 20 | .N ..... ...., | 00000D70: 59 4F 55 20 4D 41 59 20 43 48 4F 4F 53 45 20 54 |YOU MAY CHOOSE T| 00000D80: 4F 0D 20 44 49 53 50 4C 41 59 20 41 4C 4C 20 53 |O. DISPLAY ALL S| 00000D90: 4C 49 44 45 53 2C 20 43 48 41 4E 47 45 20 4F 52 |LIDES, CHANGE OR| 00000DA0: 20 41 44 44 20 41 0D 20 53 4C 49 44 45 2C 20 4F | ADD A. SLIDE, O| 00000DB0: 52 20 52 45 4D 4F 56 45 20 41 20 53 4C 49 44 45 |R REMOVE A SLIDE| 00000DC0: 2E 20 CF 4E 4C 59 20 54 48 52 45 45 0D 20 53 4C |. .NLY THREE. SL| 00000DD0: 49 44 45 53 20 41 52 45 20 41 4C 4C 4F 57 45 44 |IDES ARE ALLOWED| 00000DE0: 20 4F 4E 20 54 48 45 20 53 43 52 45 45 4E 2C 0D | ON THE SCREEN,.| 00000DF0: 20 4E 55 4D 42 45 52 45 44 20 30 2D 32 2E 20 D7 | NUMBERED 0-2. .| 00000E00: 48 45 4E 20 44 49 53 50 4C 41 59 49 4E 47 20 53 |HEN DISPLAYING S| 00000E10: 4C 49 44 45 53 2C 0D 20 54 48 45 20 53 54 41 52 |LIDES,. THE STAR| 00000E20: 54 20 4C 4F 43 41 54 49 4F 4E 20 49 53 20 4E 4F |T LOCATION IS NO| 00000E30: 54 41 54 45 44 20 57 49 54 48 0D 20 54 48 45 20 |TATED WITH. THE | 00000E40: 41 50 50 52 4F 50 52 49 41 54 45 20 4E 55 4D 42 |APPROPRIATE NUMB| 00000E50: 45 52 20 4F 46 20 54 48 45 20 53 4C 49 44 45 2C |ER OF THE SLIDE,| 00000E60: 0D 20 41 4E 44 20 54 48 45 20 4E 45 58 54 20 50 |. AND THE NEXT P| 00000E70: 4F 53 49 54 49 4F 4E 20 4F 46 20 54 48 45 20 53 |OSITION OF THE S| 00000E80: 4C 49 44 45 20 49 53 0D 20 4E 4F 54 41 54 45 44 |LIDE IS. NOTATED| 00000E90: 20 57 49 54 48 20 54 48 45 20 4E 55 4D 42 45 52 | WITH THE NUMBER| 00000EA0: 20 49 4E 20 52 45 56 45 52 53 45 0D 20 46 49 45 | IN REVERSE. FIE| 00000EB0: 4C 44 2E 20 C9 54 20 49 53 20 41 53 53 55 4D 45 |LD. .T IS ASSUME| 00000EC0: 44 20 54 48 41 54 20 54 48 45 20 53 4C 49 44 45 |D THAT THE SLIDE| 00000ED0: 0D 20 43 4F 4E 54 49 4E 55 45 53 20 49 4E 20 54 |. CONTINUES IN T| 00000EE0: 48 45 20 53 41 4D 45 20 44 49 52 45 43 54 49 4F |HE SAME DIRECTIO| 00000EF0: 4E 20 55 4E 54 49 4C 0D 20 41 20 43 48 41 52 41 |N UNTIL. A CHARA| 00000F00: 43 54 45 52 20 44 49 46 46 45 52 45 4E 54 20 54 |CTER DIFFERENT T| 00000F10: 48 41 4E 20 54 48 45 20 4F 4E 45 20 49 4E 0D 20 |HAN THE ONE IN. | 00000F20: 54 48 45 20 53 54 41 52 54 49 4E 47 20 4C 4F 43 |THE STARTING LOC| 00000F30: 41 54 49 4F 4E 20 41 50 50 45 41 52 53 2E 20 28 |ATION APPEARS. (| 00000F40: 22 D3 4C 49 44 45 22 20 52 45 46 45 52 53 20 54 |".LIDE" REFERS T| 00000F50: 4F 20 45 49 54 48 45 52 20 53 4C 49 44 49 4E 47 |O EITHER SLIDING| 00000F60: 20 4F 52 20 46 4C 41 53 48 49 4E 47 0D 20 43 48 | OR FLASHING. CH| 00000F70: 41 52 41 43 54 45 52 53 2C 20 53 4F 20 59 4F 55 |ARACTERS, SO YOU| 00000F80: 20 4D 41 59 20 4D 41 4B 45 20 45 49 54 48 45 52 | MAY MAKE EITHER| 00000F90: 0D 20 53 54 41 49 52 53 2C 20 42 52 49 43 4B 53 |. STAIRS, BRICKS| 00000FA0: 2C 20 4F 52 20 52 4F 50 45 53 20 49 4E 54 4F 20 |, OR ROPES INTO | 00000FB0: 53 4C 49 44 45 53 2E 29 0D 5C 20 2A D4 D2 C5 C1 |SLIDES.).\ *....| 00000FC0: D3 D5 D2 C5 20 CD C1 D4 D2 C9 D8 20 CD CF C4 C5 |.... ...... ....| 00000FD0: 2A 0D 0D 20 C1 20 22 54 52 45 41 53 55 52 45 20 |*.. . "TREASURE | 00000FE0: 4D 41 54 52 49 58 22 20 49 53 20 53 49 58 2D 42 |MATRIX" IS SIX-B| 00000FF0: 59 54 45 0D 20 44 45 46 49 4E 49 54 49 4F 4E 20 |YTE. DEFINITION | 00001000: 46 4F 52 20 57 48 41 54 20 48 41 50 50 45 4E 53 |FOR WHAT HAPPENS| 00001010: 20 57 48 45 4E 20 54 48 45 0D 20 D7 49 5A 41 52 | WHEN THE. .IZAR| 00001020: 44 20 50 49 43 4B 53 20 55 50 20 41 20 54 52 45 |D PICKS UP A TRE| 00001030: 41 53 55 52 45 2E 20 D9 4F 55 20 4D 41 59 0D 20 |ASURE. .OU MAY. | 00001040: 4D 41 4B 45 20 4C 41 44 44 45 52 53 2C 20 57 41 |MAKE LADDERS, WA| 00001050: 4C 4C 53 2C 20 4A 55 53 54 20 41 42 4F 55 54 20 |LLS, JUST ABOUT | 00001060: 41 4E 59 0D 20 54 48 49 4E 47 20 41 50 50 45 41 |ANY. THING APPEA| 00001070: 52 20 4F 52 20 44 49 53 41 50 50 45 41 52 20 41 |R OR DISAPPEAR A| 00001080: 4E 59 57 48 45 52 45 20 4F 4E 0D 20 54 48 45 20 |NYWHERE ON. THE | 00001090: 53 43 52 45 45 4E 2E 0D 0D 20 C9 4E 20 D4 D2 C5 |SCREEN... .N ...| 000010A0: C1 D3 D5 D2 C5 20 CD C1 D4 D2 C9 D8 20 CD CF C4 |..... ...... ...| 000010B0: C5 2C 20 59 4F 55 20 4D 41 59 0D 20 43 48 4F 4F |., YOU MAY. CHOO| 000010C0: 53 45 20 54 4F 20 44 49 53 50 4C 41 59 20 41 20 |SE TO DISPLAY A | 000010D0: 4D 41 54 52 49 58 2C 20 43 48 41 4E 47 45 20 4F |MATRIX, CHANGE O| 000010E0: 52 0D 20 41 44 44 20 41 20 4D 41 54 52 49 58 2C |R. ADD A MATRIX,| 000010F0: 20 4F 52 20 52 45 4D 4F 56 45 20 41 20 4D 41 54 | OR REMOVE A MAT| 00001100: 52 49 58 2E 20 CF 4E 4C 59 0D 20 31 36 20 4D 41 |RIX. .NLY. 16 MA| 00001110: 54 52 49 43 45 53 20 41 52 45 20 41 4C 4C 4F 57 |TRICES ARE ALLOW| 00001120: 45 44 20 4F 4E 20 54 48 45 0D 20 53 43 52 45 45 |ED ON THE. SCREE| 00001130: 4E 2C 20 31 20 46 4F 52 20 45 41 43 48 20 50 4F |N, 1 FOR EACH PO| 00001140: 53 53 49 42 4C 45 20 54 52 45 41 53 55 52 45 2C |SSIBLE TREASURE,| 00001150: 0D 20 41 4E 44 20 4E 55 4D 42 45 52 45 44 20 49 |. AND NUMBERED I| 00001160: 4E 20 54 48 45 20 4F 52 44 45 52 20 54 48 45 59 |N THE ORDER THEY| 00001170: 20 41 50 50 45 41 52 0D 20 4F 4E 20 54 48 45 20 | APPEAR. ON THE | 00001180: 53 43 52 45 45 4E 2E 20 C9 46 20 59 4F 55 20 50 |SCREEN. .F YOU P| 00001190: 49 43 4B 20 54 48 45 20 C4 49 53 50 4C 41 59 0D |ICK THE .ISPLAY.| 000011A0: 20 4F 50 54 49 4F 4E 2C 20 59 4F 55 20 4D 41 59 | OPTION, YOU MAY| 000011B0: 20 43 48 4F 4F 53 45 20 54 4F 20 44 49 53 50 4C | CHOOSE TO DISPL| 000011C0: 41 59 20 41 0D 20 50 41 52 54 49 43 55 4C 41 52 |AY A. PARTICULAR| 000011D0: 20 4D 41 54 52 49 58 2C 20 4F 52 20 59 4F 55 20 | MATRIX, OR YOU | 000011E0: 43 41 4E 20 44 49 53 50 4C 41 59 0D 20 41 4C 4C |CAN DISPLAY. ALL| 000011F0: 20 4D 41 54 52 49 43 45 53 20 49 4E 20 53 45 51 | MATRICES IN SEQ| 00001200: 55 45 4E 54 49 41 4C 20 4F 52 44 45 52 2E 20 D4 |UENTIAL ORDER. .| 00001210: 48 45 0D 20 50 52 4F 47 52 41 4D 20 44 49 53 50 |HE. PROGRAM DISP| 00001220: 4C 41 59 53 20 41 20 54 52 45 41 53 55 52 45 20 |LAYS A TREASURE | 00001230: 4D 41 54 52 49 58 0D 20 45 58 41 43 54 4C 59 20 |MATRIX. EXACTLY | 00001240: 41 53 20 49 54 20 57 4F 55 4C 44 20 4F 46 20 41 |AS IT WOULD OF A| 00001250: 53 20 49 46 20 54 48 45 0D 20 D7 49 5A 41 52 44 |S IF THE. .IZARD| 00001260: 20 52 41 4E 20 4F 56 45 52 20 49 54 20 57 48 49 | RAN OVER IT WHI| 00001270: 4C 45 20 50 4C 41 59 49 4E 47 20 54 48 45 0D 20 |LE PLAYING THE. | 00001280: 41 43 54 55 41 4C 20 47 41 4D 45 2E 20 D4 48 45 |ACTUAL GAME. .HE| 00001290: 20 53 43 52 45 45 4E 20 49 53 20 54 48 45 4E 0D | SCREEN IS THEN.| 000012A0: 20 52 45 53 54 4F 52 45 44 20 54 4F 20 4E 4F 52 | RESTORED TO NOR| 000012B0: 4D 41 4C 2E 5C 20 20 D4 4F 20 52 45 4D 4F 56 45 |MAL.\ .O REMOVE| 000012C0: 20 41 20 4D 41 54 52 49 58 2C 20 4A 55 53 54 20 | A MATRIX, JUST | 000012D0: 54 59 50 45 20 49 4E 20 54 48 45 0D 20 4E 55 4D |TYPE IN THE. NUM| 000012E0: 42 45 52 20 4F 46 20 54 48 45 20 4D 41 54 52 49 |BER OF THE MATRI| 000012F0: 58 20 59 4F 55 20 57 49 53 48 20 54 4F 0D 20 52 |X YOU WISH TO. R| 00001300: 45 4D 4F 56 45 2E 20 CE 4F 54 45 20 54 48 41 54 |EMOVE. .OTE THAT| 00001310: 20 54 48 49 53 20 4F 4E 4C 59 20 54 55 52 4E 53 | THIS ONLY TURNS| 00001320: 20 54 48 45 0D 20 4D 41 54 52 49 58 20 4F 46 46 | THE. MATRIX OFF| 00001330: 2C 20 42 55 54 20 44 4F 45 53 4E 27 54 20 44 45 |, BUT DOESN'T DE| 00001340: 4C 45 54 45 20 54 48 45 0D 20 41 43 54 55 41 4C |LETE THE. ACTUAL| 00001350: 20 54 52 45 41 53 55 52 45 2C 20 4F 52 20 41 4E | TREASURE, OR AN| 00001360: 59 20 4F 46 20 54 48 45 20 44 41 54 41 0D 20 44 |Y OF THE DATA. D| 00001370: 45 46 49 4E 45 44 20 54 4F 20 54 48 45 20 4D 41 |EFINED TO THE MA| 00001380: 54 52 49 58 2E 20 D4 48 49 53 20 57 41 59 20 41 |TRIX. .HIS WAY A| 00001390: 0D 20 44 45 4C 45 54 45 44 20 4D 41 54 52 49 58 |. DELETED MATRIX| 000013A0: 20 4D 41 59 20 42 45 20 42 52 4F 55 47 48 54 20 | MAY BE BROUGHT | 000013B0: 42 41 43 4B 0D 20 42 59 20 53 45 4C 45 43 54 49 |BACK. BY SELECTI| 000013C0: 4E 47 20 44 45 46 41 55 4C 54 53 20 49 4E 20 C3 |NG DEFAULTS IN .| 000013D0: 48 41 4E 47 45 20 4D 4F 44 45 2E 0D 20 20 D4 4F |HANGE MODE.. .O| 000013E0: 20 43 48 41 4E 47 45 20 4F 52 20 41 44 44 20 41 | CHANGE OR ADD A| 000013F0: 20 54 52 45 41 53 55 52 45 2C 20 54 59 50 45 20 | TREASURE, TYPE | 00001400: 49 4E 0D 20 54 48 45 20 4E 55 4D 42 45 52 20 4F |IN. THE NUMBER O| 00001410: 46 20 54 48 45 20 54 52 45 41 53 55 52 45 20 4F |F THE TREASURE O| 00001420: 4E 20 54 48 45 0D 20 53 43 52 45 45 4E 20 59 4F |N THE. SCREEN YO| 00001430: 55 20 57 49 53 48 20 54 4F 20 44 45 46 49 4E 45 |U WISH TO DEFINE| 00001440: 2C 20 41 4E 44 20 54 48 45 4E 0D 20 4D 4F 56 45 |, AND THEN. MOVE| 00001450: 20 54 48 45 20 43 55 52 53 4F 52 20 54 4F 20 54 | THE CURSOR TO T| 00001460: 48 45 20 55 50 50 45 52 2F 4C 45 46 54 0D 20 4C |HE UPPER/LEFT. L| 00001470: 4F 43 41 54 49 4F 4E 20 4F 4E 20 54 48 45 20 53 |OCATION ON THE S| 00001480: 43 52 45 45 4E 20 57 48 45 52 45 20 59 4F 55 20 |CREEN WHERE YOU | 00001490: 57 41 4E 54 0D 20 54 48 45 20 4D 41 54 52 49 58 |WANT. THE MATRIX| 000014A0: 20 54 4F 20 42 45 20 50 52 49 4E 54 45 44 20 41 | TO BE PRINTED A| 000014B0: 4E 44 20 48 49 54 0D 20 D2 C5 D4 D5 D2 CE 2E 20 |ND HIT. ....... | 000014C0: CE 45 58 54 2C 20 44 45 46 49 4E 45 20 54 48 45 |.EXT, DEFINE THE| 000014D0: 20 41 43 54 55 41 4C 20 53 49 58 2D 0D 20 42 59 | ACTUAL SIX-. BY| 000014E0: 54 45 20 4D 41 54 52 49 58 20 42 59 20 55 53 49 |TE MATRIX BY USI| 000014F0: 4E 47 20 54 48 45 20 31 2D 36 20 4B 45 59 53 20 |NG THE 1-6 KEYS | 00001500: 54 4F 0D 20 53 45 4C 45 43 54 20 54 48 45 20 42 |TO. SELECT THE B| 00001510: 59 54 45 2C 20 2B 2F 2D 20 54 4F 20 53 45 4C 45 |YTE, +/- TO SELE| 00001520: 43 54 20 54 48 45 0D 20 4F 42 4A 45 43 54 2C 20 |CT THE. OBJECT, | 00001530: 41 4E 44 20 D3 D0 C1 C3 C5 20 54 4F 20 50 4C 41 |AND ..... TO PLA| 00001540: 43 45 20 54 48 45 20 43 48 4F 53 45 4E 0D 20 4F |CE THE CHOSEN. O| 00001550: 42 4A 45 43 54 20 49 4E 20 54 48 45 20 4D 41 54 |BJECT IN THE MAT| 00001560: 52 49 58 2E 20 C1 20 22 2E 22 20 49 4E 20 54 48 |RIX. . "." IN TH| 00001570: 45 0D 20 4D 41 54 52 49 58 20 52 45 50 52 45 53 |E. MATRIX REPRES| 00001580: 45 4E 54 53 20 4E 4F 20 43 48 41 4E 47 45 20 49 |ENTS NO CHANGE I| 00001590: 4E 20 43 4F 4C 4F 52 0D 20 4F 52 20 43 48 41 52 |N COLOR. OR CHAR| 000015A0: 41 43 54 45 52 20 57 48 45 4E 20 54 48 45 20 4D |ACTER WHEN THE M| 000015B0: 41 54 52 49 58 20 49 53 0D 20 50 52 49 4E 54 45 |ATRIX IS. PRINTE| 000015C0: 44 20 4F 55 54 20 42 59 20 54 48 45 20 47 41 4D |D OUT BY THE GAM| 000015D0: 45 2E 0D 5C 0D 20 20 D9 4F 55 20 4D 41 59 20 41 |E..\. .OU MAY A| 000015E0: 4C 53 4F 20 53 45 4C 45 43 54 20 41 20 4E 4F 4E |LSO SELECT A NON| 000015F0: 2D 53 54 41 4E 44 41 52 44 0D 20 43 48 41 52 41 |-STANDARD. CHARA| 00001600: 43 54 45 52 20 46 4F 52 20 54 48 45 20 4D 41 54 |CTER FOR THE MAT| 00001610: 52 49 58 20 42 59 20 50 52 45 53 53 49 4E 47 0D |RIX BY PRESSING.| 00001620: 20 54 48 45 20 C3 20 4B 45 59 2E 20 D5 53 45 20 | THE . KEY. .SE | 00001630: 2B 20 41 4E 44 20 2D 20 54 4F 20 49 4E 43 52 45 |+ AND - TO INCRE| 00001640: 4D 45 4E 54 0D 20 41 4E 44 20 44 45 43 52 45 4D |MENT. AND DECREM| 00001650: 45 4E 54 20 54 48 45 20 56 41 4C 55 45 2C 20 D2 |ENT THE VALUE, .| 00001660: C5 D4 D5 D2 CE 20 54 4F 0D 20 43 48 41 4E 47 45 |..... TO. CHANGE| 00001670: 20 54 48 45 20 56 41 4C 55 45 2C 20 41 4E 44 20 | THE VALUE, AND | 00001680: D3 D0 C1 C3 C5 20 54 4F 20 41 53 53 49 47 4E 0D |..... TO ASSIGN.| 00001690: 20 54 48 45 20 56 41 4C 55 45 20 54 4F 20 54 48 | THE VALUE TO TH| 000016A0: 45 20 41 50 50 52 4F 50 52 49 41 54 45 20 42 59 |E APPROPRIATE BY| 000016B0: 54 45 0D 20 49 4E 20 54 48 45 20 4D 41 54 52 49 |TE. IN THE MATRI| 000016C0: 58 2E 20 D7 48 45 4E 20 59 4F 55 20 41 52 45 20 |X. .HEN YOU ARE | 000016D0: 46 49 4E 49 53 48 45 44 0D 20 44 45 46 49 4E 49 |FINISHED. DEFINI| 000016E0: 4E 47 20 54 48 45 20 47 52 49 44 2C 20 50 52 45 |NG THE GRID, PRE| 000016F0: 53 53 20 D2 C5 D4 D5 D2 CE 2E 0D 20 20 D3 45 4C |SS ........ .EL| 00001700: 45 43 54 20 54 48 45 20 43 4F 4C 4F 52 20 55 53 |ECT THE COLOR US| 00001710: 49 4E 47 20 2B 20 41 4E 44 20 2D 2C 20 54 48 45 |ING + AND -, THE| 00001720: 4E 0D 20 50 52 45 53 53 20 D2 C5 D4 D5 D2 CE 2E |N. PRESS .......| 00001730: 20 C9 46 20 59 4F 55 20 57 49 53 48 20 54 4F 20 | .F YOU WISH TO | 00001740: 4D 41 4B 45 0D 20 4D 4F 52 45 20 54 48 41 4E 20 |MAKE. MORE THAN | 00001750: 53 49 58 20 42 59 54 45 53 20 41 50 50 45 41 52 |SIX BYTES APPEAR| 00001760: 20 4F 4E 20 54 48 45 0D 20 53 43 52 45 45 4E 2C | ON THE. SCREEN,| 00001770: 20 59 4F 55 20 4D 41 59 20 57 41 4E 54 20 54 4F | YOU MAY WANT TO| 00001780: 20 52 45 50 45 54 49 56 45 4C 59 0D 20 50 52 49 | REPETIVELY. PRI| 00001790: 4E 54 20 54 48 45 20 4D 41 54 52 49 58 20 59 4F |NT THE MATRIX YO| 000017A0: 55 20 44 45 46 49 4E 45 44 20 4F 56 45 52 0D 20 |U DEFINED OVER. | 000017B0: 41 4E 44 20 4F 56 45 52 20 41 47 41 49 4E 2E 20 |AND OVER AGAIN. | 000017C0: C9 46 20 59 4F 55 20 57 49 53 48 20 54 4F 20 44 |.F YOU WISH TO D| 000017D0: 4F 20 53 4F 2C 0D 20 4D 4F 56 45 20 54 48 45 20 |O SO,. MOVE THE | 000017E0: 43 55 52 53 4F 52 20 54 4F 20 54 48 45 20 4E 45 |CURSOR TO THE NE| 000017F0: 58 54 20 50 4C 41 43 45 20 49 4E 0D 20 57 48 49 |XT PLACE IN. WHI| 00001800: 43 48 20 54 4F 20 50 52 49 4E 54 20 41 46 54 45 |CH TO PRINT AFTE| 00001810: 52 20 53 54 41 52 54 49 4E 47 20 41 4E 44 0D 20 |R STARTING AND. | 00001820: 50 52 45 53 53 20 D2 C5 D4 D5 D2 CE 2E 20 D4 48 |PRESS ....... .H| 00001830: 45 4E 20 4D 4F 56 45 20 54 48 45 20 43 55 52 53 |EN MOVE THE CURS| 00001840: 4F 52 20 54 4F 0D 20 54 48 45 20 4C 41 53 54 20 |OR TO. THE LAST | 00001850: 50 4C 41 43 45 20 59 4F 55 20 57 49 53 48 20 49 |PLACE YOU WISH I| 00001860: 54 20 54 4F 20 42 45 0D 20 50 52 49 4E 54 45 44 |T TO BE. PRINTED| 00001870: 20 41 54 20 41 4E 44 20 50 52 45 53 53 20 D2 C5 | AT AND PRESS ..| 00001880: D4 D5 D2 CE 2E 20 CE 4F 54 45 20 54 48 41 54 0D |..... .OTE THAT.| 00001890: 20 4D 41 54 52 49 43 45 53 20 50 52 49 4E 54 45 | MATRICES PRINTE| 000018A0: 44 20 4D 4F 52 45 20 54 48 41 4E 20 4F 4E 43 45 |D MORE THAN ONCE| 000018B0: 20 4D 55 53 54 0D 20 42 45 20 49 4E 20 41 20 53 | MUST. BE IN A S| 000018C0: 54 52 41 49 47 48 54 20 4C 49 4E 45 20 41 4E 44 |TRAIGHT LINE AND| 000018D0: 20 45 51 55 41 4C 20 44 49 53 54 2D 0D 20 41 4E | EQUAL DIST-. AN| 000018E0: 43 45 53 20 41 50 41 52 54 2E 0D 5C 0D 20 20 C9 |CES APART..\. .| 000018F0: 54 20 4D 49 47 48 54 20 42 45 20 41 20 47 4F 4F |T MIGHT BE A GOO| 00001900: 44 20 49 44 45 41 20 54 4F 20 44 45 46 49 4E 45 |D IDEA TO DEFINE| 00001910: 0D 20 41 4C 4C 20 54 48 45 20 54 52 45 41 53 55 |. ALL THE TREASU| 00001920: 52 45 20 4D 41 54 52 49 43 45 53 20 41 46 54 45 |RE MATRICES AFTE| 00001930: 52 20 59 4F 55 0D 20 41 52 45 20 43 4F 4D 50 4C |R YOU. ARE COMPL| 00001940: 45 54 45 4C 59 20 46 49 4E 49 53 48 45 44 20 50 |ETELY FINISHED P| 00001950: 4C 41 43 49 4E 47 0D 20 54 52 45 41 53 55 52 45 |LACING. TREASURE| 00001960: 53 20 4F 4E 20 54 48 45 20 53 43 52 45 45 4E 2E |S ON THE SCREEN.| 00001970: 20 CF 54 48 45 52 57 49 53 45 2C 0D 20 49 46 20 | .THERWISE,. IF | 00001980: 59 4F 55 20 41 44 44 20 4F 52 20 44 45 4C 45 54 |YOU ADD OR DELET| 00001990: 45 20 54 52 45 41 53 55 52 45 53 20 4F 4E 20 54 |E TREASURES ON T| 000019A0: 48 45 0D 20 53 43 52 45 45 4E 20 49 4E 20 54 48 |HE. SCREEN IN TH| 000019B0: 45 20 4D 49 44 44 4C 45 20 4F 46 20 54 48 45 20 |E MIDDLE OF THE | 000019C0: 4F 54 48 45 52 0D 20 54 52 45 41 53 55 52 45 53 |OTHER. TREASURES| 000019D0: 20 50 4F 53 49 54 49 4F 4E 2D 57 49 53 45 2C 20 | POSITION-WISE, | 000019E0: 54 48 45 20 4E 55 4D 42 45 52 20 4F 46 0D 20 54 |THE NUMBER OF. T| 000019F0: 48 45 20 4D 41 54 52 49 58 20 59 4F 55 20 44 45 |HE MATRIX YOU DE| 00001A00: 46 49 4E 45 44 20 4D 41 59 20 4E 4F 20 4C 4F 4E |FINED MAY NO LON| 00001A10: 47 45 52 0D 20 43 4F 52 52 45 53 50 4F 4E 44 20 |GER. CORRESPOND | 00001A20: 54 4F 20 54 48 45 20 43 4F 52 52 45 43 54 20 54 |TO THE CORRECT T| 00001A30: 52 45 41 53 55 52 45 0D 20 4E 55 4D 42 45 52 20 |REASURE. NUMBER | 00001A40: 4F 4E 20 54 48 45 20 53 43 52 45 45 4E 2E 0D 0D |ON THE SCREEN...| 00001A50: 20 C8 41 50 50 59 20 42 55 49 4C 44 49 4E 47 21 | .APPY BUILDING!| 00001A60: 0D 0D 20 20 20 20 20 20 2D 20 C3 52 41 49 47 20 |.. - .RAIG | 00001A70: D3 4D 49 54 48 20 26 20 C1 41 52 4F 4E 20 C8 49 |.MITH & .ARON .I| 00001A80: 47 48 54 4F 57 45 52 0D 0D |GHTOWER.. |
WIZARD CONSTRUCTION EDIT MODE.. USE
CURSOR KEYS TO MOVE CURSOR AROUND. SCRE
EN. OTHER OPTIONS ARE AS FOLLOWS:.. +/-
-SCROLL OBJECT TO SELECT (UNDER.
ARROWS) TO THE RIGHT OR LEFT,.
RESPECTIVELY.. SPACE -PLACE SELECT
ED OBJECT UNDER. THE CURSOR.. C
-ENTER VALUE FOR CHARACTER.
UNDER CURSOR.. (+/-/RETURN/S
PACE TO CHANGE). DEL -DELETE OBJECT U
NDER CURSOR.. RETURN -MOVE CURSOR TO BEG
INNING OF. NEXT LINE.. HOME -
MOVE CURSOR TO TOP/LEFT CORNER.
OF THE SCREEN..SHFT CLR-CLEAR ENTIRE SC
REEN.. * -TURN "SAFETY" ON AND OFF.
WHEN. SAFETY IS ON, YOU MAY NO
T PUT. ONE OBJECT ON TOP OF ANO
THER. WITHOUT DELETING IT FIRST
..\. W -SELECT "WALK" DIRECTION, OR
. DIRECTION CURSOR MOVES AFTER.
PLACING AN OBJECT ON SCREEN..
SHIFT W-RESTORE WALK DIRECTION TO ITS.
PREVIOUS VALUES.. CTRL -CHANGE
(INCREMENT) BRICK,. 1-4 LADDER, RO
PE, AND PORTAL. COLORS, RESPECT
IVELY.. S -SELECT SPELL.. D -D
ISPLAY ALL DEFINED MONSTERS.. CTRL W -PO
SITION WIZARD ON SCREEN.. P -POSITI
ON MONSTERS 0-5.. B -CHANGE SPEED O
F BONUS COUNTER. OR SAFE COLLIS
ION COLOR.. <F1> -HELP SCREEN.. <F3>
-WIZARD DATA CHART.. <F5> -CUSTOM COD
E INFORMATION.. (MAKE SURE CONST
RUCTION DISK. IS IN DRIVE WHEN C
HOOSING HELP. OPTIONS.). <F7>/$
-DISK DIRECTORY..\. > -SEND DOS COM
MAND TO DRIVE.. CTRL N -NEW SCREEN.. CTR
L L -LOAD A SCREEN FROM DISK.. C= -H
OLD DOWN WHILE LOADING TO. DRAW
BOARD QUICKLY.. CTRL C -LOAD CUSTOM CODE
(SEE INFO.). CTRL S -SAVE SCREEN TO DIS
K.. (SHIFT/RETURN TO CENTER TITL
E). CTRL X -EXIT TO MAIN WIZARD MENU.. S
HFT E -ERASE ALL MONSTERS.. T -ENTE
R TREASURE MATRIX MODE.. / -ENTER S
LIDE MODE.. M -ENTER MONSTER MODE..
. NOTE: WHEN ASKED FOR A VALUE, PRESSING
. RETURN WITHOUT ENTERING ANYTHING
. WILL USALLY EITHER EXIT THAT.
OPTION OR ENTER THE DEFAULT. (
NORMAL) VALUES..\. *MONSTER MODE*.. WHEN
ENTERING MONSTER MODE, FIRST. TYPE IN T
HE MONSTER NUMBER (0-5) THAT. YOU WISH T
O EXAMINE. THE ELEMENTS. COMPRISING THIS
MONSTER WILL THEN BE. DISPLAYED, ALONG
WITH THE MONSTER. ITSELF... USE CURSOR
KEYS TO SELECT FIELD TO. CHANGE, EITHER
MONSTER TYPE, SPRITE. NUMBER, ANIMATION
LENGTH, OR COLOR.. MONSTER TYPE REFERS T
O THE BEHAVIOR. OF THE MONSTER. SPRITE N
UMBER IS THE. ACTUAL PICTURE OF THE MONS
TER, NOT. NECESSARILY CORRESPONDING TO T
HE. MONSTER TYPE. ANIMATION LENGTH IS TH
E. NUMBER OF DIFFERENT "PICTURES" THE. M
ONSTER STEPS THROUGH AS IT MOVES.. COLOR
IS SIMPLY THE 0-15 COLOR OF THE. MONSTE
R..\ WHEN THE FIELD YOU WISH TO CHANGE I
S. HIGHLIGHTED, YOU MAY CHANGE THE VALUE
S. AS FOLLOWS:.. + -INCREMENT VALU
E.. - -DECREMENT VALUE.. SPACE -
SELECT DEFAULTS ACCORDING TO.
THE MONSTER TYPE.. OR YOU MAY JUST TYPE
IN A NEW VALUE... AFTER CHANGING THE MON
STER DATA, YOU. MUST ASSIGN THIS NEW DAT
A TO A MONSTER. NUMBER BY PRESSING THE "
A" KEY,. FOLLOWED BY THE NUMBER OF THE M
ONSTER. (0-5) THAT YOU WISH TO ASSIGN IT
TO.. JUST PRESSING RETURN WILL ASSIGN I
T. TO THE MONSTER YOU ORIGINALLY CHOSE.
TO DISPLAY... M -SELECTS A NEW MONSTER
NUMBER. TO DISPLAY.. CLR -CLEARS AL
L MONSTERS.. X -ABORTS MONSTER MODE..\
PLEASE NOTE THAT ALL ANIMATED OBJECTS.
ARE REFERRED TO AS "MONSTERS", EVEN. THO
UGH THEY MAY BE ELEVATORS, SLIDING. GATE
S, ETC... *SLIDE MODE*.. IN SLIDE MODE,
YOU MAY CHOOSE TO. DISPLAY ALL SLIDES, C
HANGE OR ADD A. SLIDE, OR REMOVE A SLIDE
. ONLY THREE. SLIDES ARE ALLOWED ON THE
SCREEN,. NUMBERED 0-2. WHEN DISPLAYING S
LIDES,. THE START LOCATION IS NOTATED WI
TH. THE APPROPRIATE NUMBER OF THE SLIDE,
. AND THE NEXT POSITION OF THE SLIDE IS.
NOTATED WITH THE NUMBER IN REVERSE. FIE
LD. IT IS ASSUMED THAT THE SLIDE. CONTIN
UES IN THE SAME DIRECTION UNTIL. A CHARA
CTER DIFFERENT THAN THE ONE IN. THE STAR
TING LOCATION APPEARS. ("SLIDE" REFERS T
O EITHER SLIDING OR FLASHING. CHARACTERS
, SO YOU MAY MAKE EITHER. STAIRS, BRICKS
, OR ROPES INTO SLIDES.).\ *TREASURE MAT
RIX MODE*.. A "TREASURE MATRIX" IS SIX-B
YTE. DEFINITION FOR WHAT HAPPENS WHEN TH
E. WIZARD PICKS UP A TREASURE. YOU MAY.
MAKE LADDERS, WALLS, JUST ABOUT ANY. THI
NG APPEAR OR DISAPPEAR ANYWHERE ON. THE
SCREEN... IN TREASURE MATRIX MODE, YOU M
AY. CHOOSE TO DISPLAY A MATRIX, CHANGE O
R. ADD A MATRIX, OR REMOVE A MATRIX. ONL
Y. 16 MATRICES ARE ALLOWED ON THE. SCREE
N, 1 FOR EACH POSSIBLE TREASURE,. AND NU
MBERED IN THE ORDER THEY APPEAR. ON THE
SCREEN. IF YOU PICK THE DISPLAY. OPTION,
YOU MAY CHOOSE TO DISPLAY A. PARTICULAR
MATRIX, OR YOU CAN DISPLAY. ALL MATRICE
S IN SEQUENTIAL ORDER. THE. PROGRAM DISP
LAYS A TREASURE MATRIX. EXACTLY AS IT WO
ULD OF AS IF THE. WIZARD RAN OVER IT WHI
LE PLAYING THE. ACTUAL GAME. THE SCREEN
IS THEN. RESTORED TO NORMAL.\ TO REMOVE
A MATRIX, JUST TYPE IN THE. NUMBER OF T
HE MATRIX YOU WISH TO. REMOVE. NOTE THAT
THIS ONLY TURNS THE. MATRIX OFF, BUT DO
ESN'T DELETE THE. ACTUAL TREASURE, OR AN
Y OF THE DATA. DEFINED TO THE MATRIX. TH
IS WAY A. DELETED MATRIX MAY BE BROUGHT
BACK. BY SELECTING DEFAULTS IN CHANGE MO
DE.. TO CHANGE OR ADD A TREASURE, TYPE
IN. THE NUMBER OF THE TREASURE ON THE. S
CREEN YOU WISH TO DEFINE, AND THEN. MOVE
THE CURSOR TO THE UPPER/LEFT. LOCATION
ON THE SCREEN WHERE YOU WANT. THE MATRIX
TO BE PRINTED AND HIT. RETURN. NEXT, DE
FINE THE ACTUAL SIX-. BYTE MATRIX BY USI
NG THE 1-6 KEYS TO. SELECT THE BYTE, +/-
TO SELECT THE. OBJECT, AND SPACE TO PLA
CE THE CHOSEN. OBJECT IN THE MATRIX. A "
." IN THE. MATRIX REPRESENTS NO CHANGE I
N COLOR. OR CHARACTER WHEN THE MATRIX IS
. PRINTED OUT BY THE GAME..\. YOU MAY A
LSO SELECT A NON-STANDARD. CHARACTER FOR
THE MATRIX BY PRESSING. THE C KEY. USE
+ AND - TO INCREMENT. AND DECREMENT THE
VALUE, RETURN TO. CHANGE THE VALUE, AND
SPACE TO ASSIGN. THE VALUE TO THE APPROP
RIATE BYTE. IN THE MATRIX. WHEN YOU ARE
FINISHED. DEFINING THE GRID, PRESS RETUR
N.. SELECT THE COLOR USING + AND -, THE
N. PRESS RETURN. IF YOU WISH TO MAKE. MO
RE THAN SIX BYTES APPEAR ON THE. SCREEN,
YOU MAY WANT TO REPETIVELY. PRINT THE M
ATRIX YOU DEFINED OVER. AND OVER AGAIN.
IF YOU WISH TO DO SO,. MOVE THE CURSOR T
O THE NEXT PLACE IN. WHICH TO PRINT AFTE
R STARTING AND. PRESS RETURN. THEN MOVE
THE CURSOR TO. THE LAST PLACE YOU WISH I
T TO BE. PRINTED AT AND PRESS RETURN. NO
TE THAT. MATRICES PRINTED MORE THAN ONCE
MUST. BE IN A STRAIGHT LINE AND EQUAL D
IST-. ANCES APART..\. IT MIGHT BE A GOO
D IDEA TO DEFINE. ALL THE TREASURE MATRI
CES AFTER YOU. ARE COMPLETELY FINISHED P
LACING. TREASURES ON THE SCREEN. OTHERWI
SE,. IF YOU ADD OR DELETE TREASURES ON T
HE. SCREEN IN THE MIDDLE OF THE OTHER. T
REASURES POSITION-WISE, THE NUMBER OF. T
HE MATRIX YOU DEFINED MAY NO LONGER. COR
RESPOND TO THE CORRECT TREASURE. NUMBER
ON THE SCREEN... HAPPY BUILDING!..
- CRAIG SMITH & AARON HIGHTOWER..
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