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  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

ARTILLERY DUEL D

FILE INFORMATION

FILENAME(S): ARTILLERY DUEL D

FILE TYPE(S): SEQ

FILE SIZE: 1.1K

FIRST SEEN: 2025-11-30 18:12:24

APPEARS ON: 1 disk(s)

FILE HASH

77b441facce29b147ce9fcd042eef963a319b2f221e56a07b29fae6997c2872b

FOUND ON DISKS (1 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
DATARICH ARTILLERY DUEL D SEQ Sailor, Ganheden 22 1 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

00000000: 20 20 20 20 20 20 20 20  20 20 C1 D2 D4 C9 CC CC  |          ......|
00000010: C5 D2 D9 80 A3 C4 D5 C5  CC 0D 20 20 20 31 2E 20  |..........   1. |
00000020: CF 42 4A 45 43 54 20 4F  46 20 54 48 45 20 47 41  |.BJECT OF THE GA|
00000030: 4D 45 20 49 53 20 54 4F  20 44 45 53 54 52 4F 59  |ME IS TO DESTROY|
00000040: 20 59 4F 55 52 20 4F 50  50 4F 4E 45 4E 54 27 53  | YOUR OPPONENT'S|
00000050: 20 47 55 4E 20 45 4D 50  4C 41 43 45 4D 45 4E 54  | GUN EMPLACEMENT|
00000060: 20 42 45 46 4F 52 45 20  48 45 20 43 41 4E 20 44  | BEFORE HE CAN D|
00000070: 45 53 54 52 4F 59 20 59  4F 55 2E 0D 20 20 20 32  |ESTROY YOU..   2|
00000080: 2E 20 C3 4F 4E 54 52 4F  4C 53 3A 20 D0 4C 41 59  |. .ONTROLS: .LAY|
00000090: 45 52 23 31 20 55 53 45  53 20 54 48 45 20 4C 45  |ER#1 USES THE LE|
000000A0: 46 54 20 CA 4F 59 53 54  49 43 4B 2C 20 50 4C 41  |FT .OYSTICK, PLA|
000000B0: 59 45 52 80 A3 23 32 20  55 53 45 53 20 54 48 45  |YER..#2 USES THE|
000000C0: 20 52 49 47 48 54 20 CA  4F 57 53 54 49 43 4B 2E  | RIGHT .OWSTICK.|
000000D0: 20 D7 48 45 4E 20 54 48  45 20 53 43 52 45 45 4E  | .HEN THE SCREEN|
000000E0: 20 49 4E 44 49 43 41 54  45 53 20 41 20 46 4C 41  | INDICATES A FLA|
000000F0: 53 48 49 4E 47 20 49 4E  44 49 43 41 54 4F 52 2C  |SHING INDICATOR,|
00000100: 20 54 48 41 54 20 49 54  45 4D 20 4D 41 59 42 45  | THAT ITEM MAYBE|
00000110: 20 43 48 41 4E 47 45 44  28 49 45 20 42 41 52 52  | CHANGED(IE BARR|
00000120: 45 4C 20 41 4E 47 4C 45  20 4F 52 20 41 4D 4F 55  |EL ANGLE OR AMOU|
00000130: 4E 54 20 4F 46 20 50 4F  57 44 45 52 29 20 C6 49  |NT OF POWDER) .I|
00000140: 4E 41 4C 4C 59 2C 20 54  48 45 20 46 4C 41 53 48  |NALLY, THE FLASH|
00000150: 49 4E 47 20 49 4E 44 49  43 41 54 4F 52 20 4D 55  |ING INDICATOR MU|
00000160: 53 54 20 42 45 20 4F 4E  20 46 49 52 45 20 41 4E  |ST BE ON FIRE AN|
00000170: 44 20 54 48 45 20 42 55  54 54 4F 4E 20 50 55 53  |D THE BUTTON PUS|
00000180: 48 45 44 20 54 4F 20 46  49 52 45 20 41 20 52 4F  |HED TO FIRE A RO|
00000190: 55 4E 44 2E 0D 20 20 20  33 2E 20 C1 54 20 54 48  |UND..   3. .T TH|
000001A0: 45 20 45 4E 44 20 4F 46  20 45 41 43 48 20 42 41  |E END OF EACH BA|
000001B0: 54 54 4C 45 2C 20 41 20  53 43 4F 52 45 20 49 53  |TTLE, A SCORE IS|
000001C0: 20 44 49 53 50 4C 41 59  45 44 2E 0D 20 20 20 34  | DISPLAYED..   4|
000001D0: 2E 20 D4 48 45 52 45 20  41 52 45 20 54 48 52 45  |. .HERE ARE THRE|
000001E0: 45 20 53 4B 49 4C 4C 20  4C 45 56 45 4C 53 3A D0  |E SKILL LEVELS:.|
000001F0: 52 49 56 41 54 45 2C C3  41 50 54 41 49 4E 2C 20  |RIVATE,.APTAIN, |
00000200: 41 4E 44 20 C7 45 4E 45  52 41 4C 2E 0D 20 20 20  |AND .ENERAL..   |
00000210: 35 2E 20 D3 43 4F 52 49  4E 47 20 57 49 4C 4C 20  |5. .CORING WILL |
00000220: 49 4E 44 49 43 41 54 45  20 41 20 50 45 52 43 45  |INDICATE A PERCE|
00000230: 4E 54 41 47 45 20 4F 46  20 44 41 4D 41 47 45 20  |NTAGE OF DAMAGE |
00000240: 49 4E 46 4C 49 43 54 45  44 20 4F 4E 20 59 4F 55  |INFLICTED ON YOU|
00000250: 52 20 4F 50 50 4F 4E 45  4E 54 2E 20 20 C1 46 54  |R OPPONENT.  .FT|
00000260: 45 52 20 4D 4F 52 45 20  54 48 45 4E 20 35 30 25  |ER MORE THEN 50%|
00000270: 20 44 41 4D 41 47 45 2C  20 48 49 53 20 57 45 41  | DAMAGE, HIS WEA|
00000280: 50 4F 4E 20 57 49 4C 4C  20 45 58 50 4C 4F 44 45  |PON WILL EXPLODE|
00000290: 20 41 4E 44 20 47 49 56  45 20 59 4F 55 20 54 48  | AND GIVE YOU TH|
000002A0: 45 20 56 49 43 54 4F 52  59 2E 0D 0D 0D 20 20 20  |E VICTORY....   |
000002B0: 20 20 20 20 20 20 20 20  20 20 20 20 20 C8 C9 CE  |             ...|
000002C0: D4 D3 0D C1 2E 20 C8 49  47 48 20 41 4E 47 4C 45  |..... .IGH ANGLE|
000002D0: 20 46 49 52 49 4E 47 20  4D 41 59 20 42 45 20 44  | FIRING MAY BE D|
000002E0: 4F 4E 45 2C 20 42 55 54  20 52 45 4D 45 4D 42 45  |ONE, BUT REMEMBE|
000002F0: 52 20 54 48 41 54 20 54  48 45 20 4C 4F 4E 47 45  |R THAT THE LONGE|
00000300: 52 20 41 20 52 4F 55 4E  44 20 49 53 20 49 4E 20  |R A ROUND IS IN |
00000310: 54 48 45 20 41 49 52 2C  20 54 48 45 20 47 52 45  |THE AIR, THE GRE|
00000320: 41 54 45 52 20 45 46 46  45 43 54 20 57 49 4E 44  |ATER EFFECT WIND|
00000330: 20 48 41 53 20 4F 4E 20  49 54 2E 0D C2 2E 20 D0  | HAS ON IT.... .|
00000340: 52 49 56 41 54 45 53 20  48 41 56 45 20 36 30 20  |RIVATES HAVE 60 |
00000350: 53 45 43 4F 4E 44 53 20  54 4F 20 4D 41 4B 45 20  |SECONDS TO MAKE |
00000360: 54 48 45 49 52 20 43 4F  52 52 45 43 54 49 4F 4E  |THEIR CORRECTION|
00000370: 53 2E C3 41 50 54 41 49  4E 53 20 48 41 56 45 20  |S..APTAINS HAVE |
00000380: 33 30 20 53 45 43 4F 4E  44 53 20 41 4E 44 20 C7  |30 SECONDS AND .|
00000390: 45 4E 45 52 41 4C 53 20  48 41 56 45 20 31 35 20  |ENERALS HAVE 15 |
000003A0: 53 45 43 4F 4E 44 53 2E  0D C3 2E 20 D9 4F 55 20  |SECONDS.... .OU |
000003B0: 48 41 56 45 20 54 4F 20  52 45 4D 45 4D 42 45 52  |HAVE TO REMEMBER|
000003C0: 20 54 48 45 20 50 4F 49  4E 54 20 4F 46 20 49 4D  | THE POINT OF IM|
000003D0: 50 41 43 54 20 4F 46 20  59 4F 55 52 20 4C 41 53  |PACT OF YOUR LAS|
000003E0: 54 20 52 4F 55 4E 44 20  54 4F 20 4D 41 4B 45 20  |T ROUND TO MAKE |
000003F0: 47 4F 4F 44 20 43 4F 52  52 45 43 54 49 4F 4E 53  |GOOD CORRECTIONS|
00000400: 2E 0D C4 2E 20 CF 4E 45  20 49 4E 43 52 45 4D 45  |.... .NE INCREME|
00000410: 4E 54 20 4F 46 20 50 4F  57 44 45 52 20 49 53 20  |NT OF POWDER IS |
00000420: 45 51 55 41 4C 20 54 4F  20 32 20 CD D0 C8 20 4F  |EQUAL TO 2 ... O|
00000430: 46 20 57 49 4E 44 20 41  54 20 36 30 20 44 45 47  |F WIND AT 60 DEG|
00000440: 52 45 45 53 20 4F 46 20  42 41 52 52 45 4C 20 45  |REES OF BARREL E|
00000450: 4C 45 56 41 54 49 4F 4E  2E 0D                    |LEVATION..      |
          ARTILLERY..DUEL.   1. OBJECT O
F THE GAME IS TO DESTROY YOUR OPPONENT'S
 GUN EMPLACEMENT BEFORE HE CAN DESTROY Y
OU..   2. CONTROLS: PLAYER#1 USES THE LE
FT JOYSTICK, PLAYER..#2 USES THE RIGHT J
OWSTICK. WHEN THE SCREEN INDICATES A FLA
SHING INDICATOR, THAT ITEM MAYBE CHANGED
(IE BARREL ANGLE OR AMOUNT OF POWDER) FI
NALLY, THE FLASHING INDICATOR MUST BE ON
 FIRE AND THE BUTTON PUSHED TO FIRE A RO
UND..   3. AT THE END OF EACH BATTLE, A 
SCORE IS DISPLAYED..   4. THERE ARE THRE
E SKILL LEVELS:PRIVATE,CAPTAIN, AND GENE
RAL..   5. SCORING WILL INDICATE A PERCE
NTAGE OF DAMAGE INFLICTED ON YOUR OPPONE
NT.  AFTER MORE THEN 50% DAMAGE, HIS WEA
PON WILL EXPLODE AND GIVE YOU THE VICTOR
Y....                HINTS.A. HIGH ANGLE
 FIRING MAY BE DONE, BUT REMEMBER THAT T
HE LONGER A ROUND IS IN THE AIR, THE GRE
ATER EFFECT WIND HAS ON IT..B. PRIVATES 
HAVE 60 SECONDS TO MAKE THEIR CORRECTION
S.CAPTAINS HAVE 30 SECONDS AND GENERALS 
HAVE 15 SECONDS..C. YOU HAVE TO REMEMBER
 THE POINT OF IMPACT OF YOUR LAST ROUND 
TO MAKE GOOD CORRECTIONS..D. ONE INCREME
NT OF POWDER IS EQUAL TO 2 MPH OF WIND A
T 60 DEGREES OF BARREL ELEVATION..
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