ARCHON
FILE INFORMATION
FILENAME(S): ARCHON
FILE TYPE(S): SEQ
FILE SIZE: 20.8K
FIRST SEEN: 2025-11-30 18:12:27
APPEARS ON: 1 disk(s)
FILE HASH
7b05d1f0c9c2aa5eec71ad3a751146e09cd3550074e8bb7c3e8a3d04103075d6
FOUND ON DISKS (1 DISKS)
| DISK TITLE | FILENAME | FILE TYPE | COLLECTION | TRACK | SECTOR | ACTIONS |
|---|---|---|---|---|---|---|
| DATARICH | ARCHON | SEQ | Sailor, Ganheden | 7 | 2 | DOWNLOAD FILE |
FILE CONTENT & ANALYSIS
00000000: 14 33 02 34 0C 34 12 37 36 0D 03 C1 D2 C3 C8 CF |.3.4.4.76.......| 00000010: CE 0D 2D 2D 2D 2D 2D 2D 0D 0D C9 CE D4 D2 CF C4 |..------........| 00000020: D5 C3 D4 C9 CF CE 0D 02 0C 0D 20 20 20 20 20 C1 |.......... .| 00000030: D2 C3 C8 CF CE 20 44 45 50 49 43 54 53 20 54 48 |..... DEPICTS TH| 00000040: 45 20 45 54 45 52 4E 41 4C 20 53 54 52 55 47 47 |E ETERNAL STRUGG| 00000050: 4C 45 20 42 45 54 57 45 45 4E 20 4C 49 47 48 54 |LE BETWEEN LIGHT| 00000060: 20 41 4E 44 20 44 41 52 4B 4E 45 53 53 20 41 53 | AND DARKNESS AS| 00000070: 20 41 20 43 4F 4E 54 45 53 54 20 4F 46 20 41 43 | A CONTEST OF AC| 00000080: 54 49 4F 4E 20 41 4E 44 20 53 54 41 54 45 47 59 |TION AND STATEGY| 00000090: 20 55 53 49 4E 47 20 4F 50 50 4F 53 49 4E 47 20 | USING OPPOSING | 000000A0: 46 4F 52 43 45 53 20 57 52 4F 55 47 48 54 20 46 |FORCES WROUGHT F| 000000B0: 52 4F 4D 20 4D 59 54 48 20 41 4E 44 20 4C 45 47 |ROM MYTH AND LEG| 000000C0: 45 4E 44 2E 20 D4 48 45 20 4C 49 47 48 54 20 53 |END. .HE LIGHT S| 000000D0: 49 44 45 20 41 4E 44 20 54 48 45 20 44 41 52 4B |IDE AND THE DARK| 000000E0: 20 53 49 44 45 20 41 52 45 20 45 51 55 41 4C 20 | SIDE ARE EQUAL | 000000F0: 49 4E 20 4E 55 4D 42 45 52 2C 20 42 41 4C 41 4E |IN NUMBER, BALAN| 00000100: 43 45 44 20 49 4E 20 53 54 52 45 4E 47 54 48 2C |CED IN STRENGTH,| 00000110: 42 55 54 20 4E 4F 54 20 49 44 45 4E 54 49 43 41 |BUT NOT IDENTICA| 00000120: 4C 2E 20 D4 48 45 49 52 20 41 49 4D 2C 20 48 4F |L. .HEIR AIM, HO| 00000130: 57 45 56 45 52 2C 20 49 53 20 54 48 45 20 53 41 |WEVER, IS THE SA| 00000140: 4D 45 3A 20 43 4F 4E 51 55 45 53 54 20 4F 46 20 |ME: CONQUEST OF | 00000150: 54 48 45 20 46 49 56 45 20 22 50 4F 57 45 52 20 |THE FIVE "POWER | 00000160: 50 4F 49 4E 54 53 22 20 4F 52 20 54 48 45 20 45 |POINTS" OR THE E| 00000170: 4C 49 4D 49 4E 41 54 49 4F 4E 20 4F 46 20 54 48 |LIMINATION OF TH| 00000180: 45 20 4F 50 50 4F 53 49 54 45 20 53 49 44 45 2E |E OPPOSITE SIDE.| 00000190: 20 C9 43 4F 4E 53 2E 20 D4 48 45 20 56 41 52 49 | .CONS. .HE VARI| 000001A0: 4F 55 53 20 46 41 4E 54 41 53 54 49 43 20 43 52 |OUS FANTASTIC CR| 000001B0: 45 41 54 55 52 45 53 20 41 54 20 59 4F 55 52 20 |EATURES AT YOUR | 000001C0: 43 4F 4D 4D 41 4E 44 20 41 52 45 20 52 45 50 52 |COMMAND ARE REPR| 000001D0: 45 53 45 4E 54 45 44 20 42 59 20 53 50 45 43 49 |ESENTED BY SPECI| 000001E0: 46 49 43 20 49 4D 41 47 45 53 20 2D 20 22 49 43 |FIC IMAGES - "IC| 000001F0: 4F 4E 53 22 20 2D 20 53 54 59 4C 49 5A 45 44 20 |ONS" - STYLIZED | 00000200: 50 49 43 54 55 52 45 53 20 4F 46 20 4B 4E 49 47 |PICTURES OF KNIG| 00000210: 48 54 53 2C 20 47 4F 42 4C 49 4E 53 2C 20 4D 41 |HTS, GOBLINS, MA| 00000220: 4E 54 49 43 4F 52 45 53 2C 20 41 4E 44 20 54 48 |NTICORES, AND TH| 00000230: 45 20 4C 49 4B 45 2E 0D 0D 20 20 20 20 20 D4 48 |E LIKE... .H| 00000240: 45 52 45 20 41 52 45 20 31 38 20 49 43 4F 4E 53 |ERE ARE 18 ICONS| 00000250: 20 2D 20 41 20 54 4F 54 41 4C 20 4F 46 20 45 49 | - A TOTAL OF EI| 00000260: 47 48 54 20 44 49 46 46 45 52 45 4E 54 20 4B 49 |GHT DIFFERENT KI| 00000270: 4E 44 53 20 4F 4E 20 45 41 43 48 20 53 49 44 45 |NDS ON EACH SIDE| 00000280: 2E 20 CE 4F 4E 45 20 4F 46 20 59 4F 55 52 53 20 |. .ONE OF YOURS | 00000290: 41 52 45 20 49 44 45 4E 54 49 43 41 4C 20 54 4F |ARE IDENTICAL TO| 000002A0: 20 41 4E 59 20 4F 46 20 54 48 45 20 49 43 4F 4E | ANY OF THE ICON| 000002B0: 53 20 4F 4E 20 54 48 45 20 4F 54 48 45 52 20 53 |S ON THE OTHER S| 000002C0: 49 44 45 0D 0D 20 20 20 20 20 D4 48 45 20 54 57 |IDE.. .HE TW| 000002D0: 4F 20 53 43 52 45 45 4E 53 2E 20 C1 D2 C3 C8 CF |O SCREENS. .....| 000002E0: CE 20 49 53 20 50 4C 41 59 45 44 20 4F 4E 20 54 |. IS PLAYED ON T| 000002F0: 57 4F 20 53 43 52 45 45 4E 53 2E 20 CF 4E 20 4F |WO SCREENS. .N O| 00000300: 4E 45 20 2D 20 54 48 45 20 53 54 52 41 54 45 47 |NE - THE STRATEG| 00000310: 59 20 53 43 52 45 45 4E 2D 20 59 4F 55 20 41 4E |Y SCREEN- YOU AN| 00000320: 44 20 59 4F 55 52 20 4F 50 50 4F 4E 45 4E 54 20 |D YOUR OPPONENT | 00000330: 54 41 4B 45 20 54 55 52 4E 53 20 4D 41 4E 45 55 |TAKE TURNS MANEU| 00000340: 56 45 52 49 4E 47 20 59 4F 55 52 20 49 43 4F 4E |VERING YOUR ICON| 00000350: 53 20 49 4E 54 4F 20 46 41 56 4F 52 41 42 4C 45 |S INTO FAVORABLE| 00000360: 20 50 4F 53 49 54 49 4F 4E 53 2E 20 D7 48 45 4E | POSITIONS. .HEN| 00000370: 20 59 4F 55 20 50 4C 41 43 45 20 41 4E 20 49 43 | YOU PLACE AN IC| 00000380: 4F 4E 20 4F 4E 20 41 20 53 51 55 41 52 45 20 41 |ON ON A SQUARE A| 00000390: 4C 52 45 41 44 59 20 4F 43 43 55 50 49 45 44 20 |LREADY OCCUPIED | 000003A0: 42 59 20 4F 4E 45 20 4F 46 20 59 4F 55 52 20 4F |BY ONE OF YOUR O| 000003B0: 50 50 4F 4E 45 4E 54 27 53 20 49 43 4F 4E 53 2C |PPONENT'S ICONS,| 000003C0: 20 54 48 45 20 47 41 4D 45 20 53 48 49 46 54 53 | THE GAME SHIFTS| 000003D0: 20 54 45 4D 50 4F 52 41 52 49 4C 59 20 54 4F 20 | TEMPORARILY TO | 000003E0: 54 48 45 20 53 45 43 4F 4E 44 20 44 49 53 50 4C |THE SECOND DISPL| 000003F0: 41 59 2C 20 54 48 45 20 43 4F 4D 42 41 54 20 41 |AY, THE COMBAT A| 00000400: 52 45 4E 41 2E 0D 0D 20 20 20 20 20 C8 CF D3 D4 |RENA... ....| 00000410: C9 CC C9 D4 C9 C5 D3 2E 20 C9 4E 20 4F 4C 44 2D |........ .N OLD-| 00000420: 46 41 53 48 49 4F 4E 45 44 20 41 4E 44 20 2D 20 |FASHIONED AND - | 00000430: 41 44 4D 49 54 20 49 54 20 2D 20 53 4F 4D 45 57 |ADMIT IT - SOMEW| 00000440: 48 41 54 20 44 55 4C 4C 20 42 4F 41 52 44 20 47 |HAT DULL BOARD G| 00000450: 41 4D 45 53 20 28 43 48 45 53 53 2C 20 42 41 43 |AMES (CHESS, BAC| 00000460: 4B 47 41 4D 4D 4F 4E 2C 20 41 4E 44 20 54 48 45 |KGAMMON, AND THE| 00000470: 49 52 20 49 4C 4B 29 2C 20 54 48 45 20 22 44 45 |IR ILK), THE "DE| 00000480: 46 45 4E 44 49 4E 47 22 20 50 49 45 43 45 20 47 |FENDING" PIECE G| 00000490: 45 54 53 20 52 45 4D 4F 56 45 44 20 51 55 49 45 |ETS REMOVED QUIE| 000004A0: 54 4C 59 20 46 52 4F 4D 20 54 48 45 20 42 4F 41 |TLY FROM THE BOA| 000004B0: 52 44 2C 20 41 4E 44 20 54 48 45 20 22 41 54 54 |RD, AND THE "ATT| 000004C0: 41 43 4B 45 52 22 20 57 49 4E 53 20 54 48 45 20 |ACKER" WINS THE | 000004D0: 22 42 41 54 54 4C 45 22 20 2D 20 41 4E 44 20 54 |"BATTLE" - AND T| 000004E0: 48 45 20 53 51 55 41 52 45 20 2D 20 57 49 54 48 |HE SQUARE - WITH| 000004F0: 4F 55 54 20 41 20 42 4C 4F 57 20 42 45 49 4E 47 |OUT A BLOW BEING| 00000500: 20 53 54 52 55 43 4B 2E 0D 0D 20 20 20 20 20 C9 | STRUCK... .| 00000510: 4E 20 C1 D2 C3 C8 CF CE 2C 20 57 45 20 44 4F 20 |N ......, WE DO | 00000520: 4E 4F 54 20 41 4C 4C 4F 57 20 53 55 43 48 20 44 |NOT ALLOW SUCH D| 00000530: 4F 43 49 4C 49 54 59 2C 20 53 55 43 48 20 52 41 |OCILITY, SUCH RA| 00000540: 4E 4B 20 44 45 46 45 41 54 49 53 4D 20 4F 4E 20 |NK DEFEATISM ON | 00000550: 54 48 45 20 50 41 52 54 20 4F 46 20 54 48 45 20 |THE PART OF THE | 00000560: 44 45 46 45 4E 44 45 52 2E 20 CE 4F 21 20 C9 46 |DEFENDER. .O! .F| 00000570: 20 59 4F 55 20 57 41 4E 54 20 54 48 41 54 20 53 | YOU WANT THAT S| 00000580: 51 55 41 52 45 2C 20 59 4F 55 20 48 41 56 45 20 |QUARE, YOU HAVE | 00000590: 54 4F 20 46 49 47 48 54 20 46 4F 52 20 49 54 21 |TO FIGHT FOR IT!| 000005A0: 20 20 D7 48 45 4E 20 59 4F 55 20 54 52 59 20 54 | .HEN YOU TRY T| 000005B0: 4F 20 4F 43 43 55 50 59 20 41 20 53 51 55 41 52 |O OCCUPY A SQUAR| 000005C0: 45 20 4F 46 20 54 48 45 20 45 4E 45 4D 59 2C 20 |E OF THE ENEMY, | 000005D0: 54 48 45 20 44 49 53 50 55 54 45 44 20 53 51 55 |THE DISPUTED SQU| 000005E0: 41 52 45 20 45 58 50 41 4E 44 53 20 54 4F 20 46 |ARE EXPANDS TO F| 000005F0: 49 4C 4C 20 54 48 45 20 45 4E 54 49 52 45 20 53 |ILL THE ENTIRE S| 00000600: 43 52 45 45 4E 2E 2E 2E 20 41 4E 44 20 54 48 45 |CREEN... AND THE| 00000610: 4E 2C 20 49 4E 20 54 48 45 20 57 4F 52 44 53 20 |N, IN THE WORDS | 00000620: 4F 46 20 41 20 43 45 52 54 41 49 4E 20 4F 52 41 |OF A CERTAIN ORA| 00000630: 4E 47 45 2D 53 4B 49 4E 4E 45 44 20 4D 4F 4E 53 |NGE-SKINNED MONS| 00000640: 54 45 52 20 4F 46 20 43 4F 4D 49 43 2D 42 4F 4F |TER OF COMIC-BOO| 00000650: 4B 20 46 41 4D 45 2C 20 22 49 54 27 53 20 43 4C |K FAME, "IT'S CL| 00000660: 4F 42 42 45 52 49 4E 27 20 54 49 4D 45 21 21 21 |OBBERIN' TIME!!!| 00000670: 22 0D 0D 20 20 20 20 20 D4 48 45 20 4C 55 4D 49 |".. .HE LUMI| 00000680: 4E 4F 53 49 54 59 20 43 59 43 4C 45 2E 20 C1 D2 |NOSITY CYCLE. ..| 00000690: C3 C8 CF CE 27 D3 20 53 54 52 41 54 45 47 59 20 |....'. STRATEGY | 000006A0: 53 43 52 45 45 4E 20 2A 43 48 41 4E 47 45 53 2A |SCREEN *CHANGES*| 000006B0: 2E 20 D7 48 49 4C 45 20 53 4F 4D 45 20 53 51 55 |. .HILE SOME SQU| 000006C0: 41 52 45 53 20 41 52 45 20 41 4C 57 41 59 53 20 |ARES ARE ALWAYS | 000006D0: 57 48 49 54 45 20 4F 52 20 41 4C 57 41 59 53 20 |WHITE OR ALWAYS | 000006E0: 42 4C 41 43 4B 2C 20 4F 54 48 45 52 53 20 2D 20 |BLACK, OTHERS - | 000006F0: 22 4C 55 4D 49 4E 41 4E 43 45 22 20 53 51 55 41 |"LUMINANCE" SQUA| 00000700: 52 45 53 20 2D 20 56 41 52 59 20 49 4E 20 42 52 |RES - VARY IN BR| 00000710: 49 47 48 54 4E 45 53 53 20 54 48 52 4F 55 47 48 |IGHTNESS THROUGH| 00000720: 4F 55 54 20 54 48 45 20 47 41 4D 45 20 49 4E 20 |OUT THE GAME IN | 00000730: 41 20 53 49 4D 50 4C 45 20 50 41 54 54 45 52 4E |A SIMPLE PATTERN| 00000740: 3A 20 42 4C 41 43 4B 2D 44 41 52 4B 2D 42 41 52 |: BLACK-DARK-BAR| 00000750: 45 4C 59 20 44 41 52 4B 2D 42 41 52 45 4C 59 20 |ELY DARK-BARELY | 00000760: 4C 49 47 48 54 2D 4C 49 47 48 54 2D 57 48 49 54 |LIGHT-LIGHT-WHIT| 00000770: 45 2E 2E 2E 20 41 4E 44 20 52 45 56 45 52 53 45 |E... AND REVERSE| 00000780: 2E 20 C2 41 43 4B 20 41 4E 44 20 46 4F 52 54 48 |. .ACK AND FORTH| 00000790: 2C 20 54 48 52 4F 55 47 48 4F 55 54 20 54 48 45 |, THROUGHOUT THE| 000007A0: 20 47 41 4D 45 2C 20 54 48 45 20 43 59 43 4C 45 | GAME, THE CYCLE| 000007B0: 20 43 4F 4E 54 49 4E 55 45 53 2C 20 54 48 45 20 | CONTINUES, THE | 000007C0: 4C 55 4D 49 4E 41 4E 43 45 20 53 48 49 46 54 49 |LUMINANCE SHIFTI| 000007D0: 4E 47 20 41 46 54 45 52 20 45 56 45 52 59 20 4F |NG AFTER EVERY O| 000007E0: 54 48 45 52 20 54 55 52 4E 2E D9 4F 55 52 20 46 |THER TURN..OUR F| 000007F0: 4F 52 54 55 4E 45 53 20 49 4E 20 54 48 45 20 47 |ORTUNES IN THE G| 00000800: 41 4D 45 20 54 45 4E 44 20 54 4F 20 45 42 42 20 |AME TEND TO EBB | 00000810: 41 4E 44 20 46 4C 4F 57 20 57 49 54 48 20 54 48 |AND FLOW WITH TH| 00000820: 45 20 4C 55 4D 49 4E 4F 53 49 54 59 20 43 59 43 |E LUMINOSITY CYC| 00000830: 4C 45 20 54 48 49 53 20 49 53 20 42 45 43 41 55 |LE THIS IS BECAU| 00000840: 53 45 20 49 43 4F 4E 53 20 4F 46 20 54 48 45 20 |SE ICONS OF THE | 00000850: 4C 49 47 48 54 20 53 49 44 45 20 41 52 45 20 48 |LIGHT SIDE ARE H| 00000860: 41 52 44 45 52 20 54 4F 20 44 45 46 45 41 54 20 |ARDER TO DEFEAT | 00000870: 4F 4E 20 4C 49 47 48 54 20 53 51 55 41 52 45 53 |ON LIGHT SQUARES| 00000880: 20 54 48 41 4E 20 4F 4E 20 44 41 52 4B 20 4F 4E | THAN ON DARK ON| 00000890: 45 53 2E 20 20 C3 4F 4E 56 45 52 53 45 4C 59 2C |ES. .ONVERSELY,| 000008A0: 20 44 41 52 4B 53 49 44 45 20 49 43 4F 4E 53 20 | DARKSIDE ICONS | 000008B0: 41 52 45 20 53 54 52 4F 4E 47 45 52 20 4F 4E 20 |ARE STRONGER ON | 000008C0: 44 41 52 4B 20 53 51 55 41 52 45 53 20 41 4E 44 |DARK SQUARES AND| 000008D0: 20 57 45 41 4B 45 53 54 20 4F 4E 20 57 48 49 54 | WEAKEST ON WHIT| 000008E0: 45 20 4F 4E 45 53 2E 0D 0D 20 20 20 20 20 D0 4F |E ONES... .O| 000008F0: 57 45 52 20 50 4F 49 4E 54 53 2E 20 D4 48 45 20 |WER POINTS. .HE | 00000900: 46 49 56 45 20 22 50 4F 57 45 52 20 50 4F 49 4E |FIVE "POWER POIN| 00000910: 54 53 22 20 41 52 45 20 49 4E 44 49 43 41 54 45 |TS" ARE INDICATE| 00000920: 44 20 4F 4E 20 54 48 45 20 53 43 52 45 45 4E 20 |D ON THE SCREEN | 00000930: 42 59 20 46 4C 41 53 48 49 4E 47 20 52 45 44 20 |BY FLASHING RED | 00000940: 53 59 4D 42 4F 4C 53 2E 20 20 C9 43 4F 4E 53 20 |SYMBOLS. .CONS | 00000950: 4F 4E 20 50 4F 57 45 52 20 50 4F 49 4E 54 53 20 |ON POWER POINTS | 00000960: 48 45 41 4C 20 46 41 53 54 45 52 20 54 48 41 4E |HEAL FASTER THAN| 00000970: 20 55 53 55 41 4C 20 41 4E 44 20 41 52 45 20 50 | USUAL AND ARE P| 00000980: 52 4F 54 45 43 54 45 44 20 46 52 4F 4D 20 54 48 |ROTECTED FROM TH| 00000990: 45 20 45 46 46 45 43 54 53 20 4F 46 20 4D 41 47 |E EFFECTS OF MAG| 000009A0: 49 43 20 53 50 45 4C 4C 53 2E 20 C9 46 20 59 4F |IC SPELLS. .F YO| 000009B0: 55 52 20 49 43 4F 4E 53 20 4F 43 43 55 50 59 20 |UR ICONS OCCUPY | 000009C0: 41 4C 4C 20 46 49 56 45 20 50 4F 57 45 52 20 50 |ALL FIVE POWER P| 000009D0: 4F 49 4E 54 53 2C 20 59 4F 55 20 57 49 4E 20 54 |OINTS, YOU WIN T| 000009E0: 48 45 20 47 41 4D 45 2E 0D 05 0D 20 20 20 20 20 |HE GAME.... | 000009F0: CD 4F 56 45 4D 45 4E 54 2E 20 C9 46 20 54 48 45 |.OVEMENT. .F THE| 00000A00: 20 48 4F 4C 4C 4F 57 20 53 51 55 41 52 45 20 4F | HOLLOW SQUARE O| 00000A10: 52 20 22 46 52 41 4D 45 22 20 49 53 20 4F 4E 20 |R "FRAME" IS ON | 00000A20: 59 4F 55 52 20 53 49 44 45 2C 20 49 54 27 53 20 |YOUR SIDE, IT'S | 00000A30: 59 4F 55 52 20 54 55 52 4E 2E 20 28 D3 49 4D 50 |YOUR TURN. (.IMP| 00000A40: 4C 45 2C 20 45 48 3F 29 20 D5 53 45 20 59 4F 55 |LE, EH?) .SE YOU| 00000A50: 52 20 4A 4F 59 53 54 49 43 4B 20 54 4F 20 4D 4F |R JOYSTICK TO MO| 00000A60: 56 45 20 54 48 45 20 46 52 41 4D 45 20 41 54 4F |VE THE FRAME ATO| 00000A70: 50 20 54 48 45 20 49 43 4F 4E 20 59 4F 55 20 57 |P THE ICON YOU W| 00000A80: 41 4E 54 2E 20 CF 4E 43 45 20 59 4F 55 20 50 55 |ANT. .NCE YOU PU| 00000A90: 53 48 20 54 48 45 20 42 55 54 54 4F 4E 20 54 4F |SH THE BUTTON TO| 00000AA0: 20 43 4F 4E 46 49 52 4D 20 59 4F 55 52 20 43 48 | CONFIRM YOUR CH| 00000AB0: 4F 49 43 45 2C 20 59 4F 55 20 4D 55 53 54 20 4D |OICE, YOU MUST M| 00000AC0: 4F 56 45 20 54 48 41 54 20 49 43 4F 4E 20 53 4F |OVE THAT ICON SO| 00000AD0: 4D 45 57 48 45 52 45 2E 20 28 C9 46 20 41 4E 20 |MEWHERE. (.F AN | 00000AE0: 49 43 4F 4E 20 48 41 53 20 4E 4F 57 48 45 52 45 |ICON HAS NOWHERE| 00000AF0: 20 54 4F 20 47 4F 2C 20 54 48 45 20 43 4F 4D 50 | TO GO, THE COMP| 00000B00: 55 54 45 52 20 57 49 4C 4C 20 4E 4F 54 20 41 4C |UTER WILL NOT AL| 00000B10: 4C 4F 57 20 59 4F 55 20 54 4F 20 22 50 49 43 4B |LOW YOU TO "PICK| 00000B20: 20 49 54 20 55 50 22 2E 29 20 CF 4E 43 45 20 59 | IT UP".) .NCE Y| 00000B30: 4F 55 20 4D 4F 56 45 20 54 48 45 20 49 43 4F 4E |OU MOVE THE ICON| 00000B40: 20 54 4F 20 49 54 53 20 44 45 53 54 49 4E 41 54 | TO ITS DESTINAT| 00000B50: 49 4F 4E 20 28 41 47 41 49 4E 20 57 49 54 48 20 |ION (AGAIN WITH | 00000B60: 54 48 45 20 4A 4F 59 53 54 49 43 4B 29 2C 20 50 |THE JOYSTICK), P| 00000B70: 55 53 48 20 54 48 45 20 42 55 54 54 4F 4E 20 41 |USH THE BUTTON A| 00000B80: 47 41 49 4E 2C 20 41 4E 44 20 54 48 45 20 4F 42 |GAIN, AND THE OB| 00000B90: 45 44 49 45 4E 54 20 49 4D 41 47 45 20 57 49 4C |EDIENT IMAGE WIL| 00000BA0: 4C 20 46 52 45 45 5A 45 20 49 4E 20 50 4C 41 43 |L FREEZE IN PLAC| 00000BB0: 45 2E 20 20 CD 4F 56 45 4D 45 4E 54 20 43 4F 4D |E. .OVEMENT COM| 00000BC0: 45 53 20 49 4E 20 54 48 52 45 45 20 46 4C 41 56 |ES IN THREE FLAV| 00000BD0: 4F 52 53 3A 20 47 52 4F 55 4E 44 2C 20 46 4C 59 |ORS: GROUND, FLY| 00000BE0: 2C 20 41 4E 44 20 54 45 4C 45 50 4F 52 54 2E 20 |, AND TELEPORT. | 00000BF0: C7 52 4F 55 4E 44 20 4D 4F 56 45 52 53 20 43 41 |.ROUND MOVERS CA| 00000C00: 4E 4E 4F 54 20 4D 4F 56 45 20 54 48 52 4F 55 47 |NNOT MOVE THROUG| 00000C10: 48 20 4F 43 43 55 50 49 45 44 20 53 51 55 41 52 |H OCCUPIED SQUAR| 00000C20: 45 53 3B 20 46 4C 49 45 52 53 20 41 52 45 20 52 |ES; FLIERS ARE R| 00000C30: 45 53 54 52 49 43 54 45 44 20 4F 4E 4C 59 20 49 |ESTRICTED ONLY I| 00000C40: 4E 20 57 48 45 52 45 20 54 48 45 59 20 4C 41 4E |N WHERE THEY LAN| 00000C50: 44 2E 20 20 C6 4C 49 45 52 53 20 43 41 4E 20 41 |D. .LIERS CAN A| 00000C60: 4C 53 4F 20 4D 4F 56 45 20 44 49 41 47 4F 4E 41 |LSO MOVE DIAGONA| 00000C70: 4C 4C 59 3B 20 47 52 4F 55 4E 44 20 49 43 4F 4E |LLY; GROUND ICON| 00000C80: 53 20 43 41 4E 4E 4F 54 2E 20 CF 4E 4C 59 20 54 |S CANNOT. .NLY T| 00000C90: 48 45 20 57 49 5A 41 52 44 20 41 4E 44 20 54 48 |HE WIZARD AND TH| 00000CA0: 45 20 53 4F 52 43 45 52 45 53 53 20 43 41 4E 20 |E SORCERESS CAN | 00000CB0: 54 45 4C 45 50 4F 52 54 2C 20 42 55 54 20 46 4F |TELEPORT, BUT FO| 00000CC0: 52 20 50 52 41 43 54 49 43 41 4C 20 50 55 52 50 |R PRACTICAL PURP| 00000CD0: 4F 53 45 53 20 59 4F 55 20 43 41 4E 20 54 48 49 |OSES YOU CAN THI| 00000CE0: 4E 4B 20 4F 46 20 54 48 45 4D 20 41 53 20 46 4C |NK OF THEM AS FL| 00000CF0: 49 45 52 53 20 49 4E 20 44 49 53 47 55 49 53 45 |IERS IN DISGUISE| 00000D00: 2E 20 CF 4E 20 41 4E 59 20 54 55 52 4E 2C 20 59 |. .N ANY TURN, Y| 00000D10: 4F 55 20 43 41 4E 20 4D 4F 56 45 20 41 4E 20 49 |OU CAN MOVE AN I| 00000D20: 43 4F 4E 20 41 53 20 46 41 52 20 41 53 20 49 54 |CON AS FAR AS IT| 00000D30: 53 20 52 41 4E 47 45 20 41 4C 4C 4F 57 53 20 49 |S RANGE ALLOWS I| 00000D40: 4E 20 41 4E 59 20 44 49 52 45 43 54 49 4F 4E 20 |N ANY DIRECTION | 00000D50: 4F 52 20 43 4F 4D 42 49 4E 41 54 49 4F 4E 20 4F |OR COMBINATION O| 00000D60: 46 20 44 49 52 45 43 54 49 4F 4E 53 2E 20 20 C9 |F DIRECTIONS. .| 00000D70: 54 20 43 41 4E 20 53 54 4F 50 20 4F 4E 20 41 4E |T CAN STOP ON AN| 00000D80: 59 20 53 51 55 41 52 45 20 4E 4F 54 20 41 4C 52 |Y SQUARE NOT ALR| 00000D90: 45 41 44 59 20 4F 43 43 55 50 49 45 44 20 42 59 |EADY OCCUPIED BY| 00000DA0: 20 4F 4E 45 20 4F 46 20 59 4F 55 52 20 4F 57 4E | ONE OF YOUR OWN| 00000DB0: 20 49 43 4F 4E 53 2E 20 20 20 CE CF D4 C5 3A 20 | ICONS. ....: | 00000DC0: C9 46 20 59 4F 55 20 43 48 41 4E 47 45 20 59 4F |.F YOU CHANGE YO| 00000DD0: 55 52 20 4D 49 4E 44 20 57 48 49 4C 45 20 4D 41 |UR MIND WHILE MA| 00000DE0: 4E 45 55 56 45 52 49 4E 47 20 41 20 47 52 4F 55 |NEUVERING A GROU| 00000DF0: 4E 44 20 4D 4F 56 45 52 2C 20 59 4F 55 20 4D 55 |ND MOVER, YOU MU| 00000E00: 53 54 20 42 41 43 4B 54 52 41 43 4B 2E 20 20 CF |ST BACKTRACK. .| 00000E10: 54 48 45 52 57 49 53 45 2C 20 54 48 45 20 43 4F |THERWISE, THE CO| 00000E20: 4D 50 55 54 45 52 2C 20 42 45 49 4E 47 20 56 45 |MPUTER, BEING VE| 00000E30: 52 59 20 4C 49 54 45 52 41 4C 2D 4D 49 4E 44 45 |RY LITERAL-MINDE| 00000E40: 44 2C 20 57 49 4C 4C 20 41 53 53 55 4D 45 20 59 |D, WILL ASSUME Y| 00000E50: 4F 55 20 41 52 45 20 54 52 59 49 4E 47 20 54 4F |OU ARE TRYING TO| 00000E60: 20 45 58 54 45 4E 44 20 59 4F 55 52 20 4D 4F 56 | EXTEND YOUR MOV| 00000E70: 45 20 55 4E 4C 41 57 46 55 4C 4C 59 2E 0D 0D 20 |E UNLAWFULLY... | 00000E80: 20 20 20 20 C3 4F 4D 42 41 54 2E 20 C1 43 54 49 | .OMBAT. .CTI| 00000E90: 4F 4E 20 49 4E 20 54 48 45 20 43 4F 4D 42 41 54 |ON IN THE COMBAT| 00000EA0: 20 41 52 45 4E 41 20 49 53 20 49 4D 4D 45 44 49 | ARENA IS IMMEDI| 00000EB0: 41 54 45 20 41 4E 44 20 53 49 4D 55 4C 54 41 4E |ATE AND SIMULTAN| 00000EC0: 45 4F 55 53 3B 20 54 48 45 52 45 20 49 53 20 4E |EOUS; THERE IS N| 00000ED0: 4F 20 54 41 4B 49 4E 47 20 54 55 52 4E 53 2E 20 |O TAKING TURNS. | 00000EE0: 20 CA 4F 59 53 54 49 43 4B 53 20 44 49 52 45 43 | .OYSTICKS DIREC| 00000EF0: 54 20 4D 4F 56 45 4D 45 4E 54 20 4F 46 20 54 48 |T MOVEMENT OF TH| 00000F00: 45 20 49 43 4F 4E 53 2E 20 20 D0 52 45 53 53 49 |E ICONS. .RESSI| 00000F10: 4E 47 20 54 48 45 20 42 55 54 54 4F 4E 20 49 4E |NG THE BUTTON IN| 00000F20: 49 54 49 41 54 45 53 20 41 4E 20 41 54 54 41 43 |ITIATES AN ATTAC| 00000F30: 4B 2D 53 57 49 4E 47 49 4E 47 20 41 20 53 57 4F |K-SWINGING A SWO| 00000F40: 52 44 2C 20 46 49 52 49 4E 47 20 41 4E 20 41 52 |RD, FIRING AN AR| 00000F50: 52 4F 57 2C 20 43 41 53 54 49 4E 47 20 41 20 46 |ROW, CASTING A F| 00000F60: 49 52 45 42 41 4C 4C 2D 20 49 4E 20 54 48 45 20 |IREBALL- IN THE | 00000F70: 44 49 52 45 43 54 49 4F 4E 20 54 48 45 20 4A 4F |DIRECTION THE JO| 00000F80: 59 53 54 49 43 4B 20 49 53 20 50 4F 49 4E 54 45 |YSTICK IS POINTE| 00000F90: 44 2E 20 20 D9 4F 55 20 43 41 4E 20 41 54 54 41 |D. .OU CAN ATTA| 00000FA0: 43 4B 20 4F 52 20 4D 4F 56 45 20 49 4E 20 41 4E |CK OR MOVE IN AN| 00000FB0: 59 20 4F 46 20 45 49 47 48 54 20 44 49 52 45 43 |Y OF EIGHT DIREC| 00000FC0: 54 49 4F 4E 53 3A 20 55 50 2C 20 44 4F 57 4E 2C |TIONS: UP, DOWN,| 00000FD0: 20 4C 45 46 54 2C 20 52 49 47 48 54 2C 20 41 4E | LEFT, RIGHT, AN| 00000FE0: 44 20 54 48 45 20 46 4F 55 52 20 44 49 41 47 4F |D THE FOUR DIAGO| 00000FF0: 4E 41 4C 53 2E 20 C9 4D 50 4F 52 54 41 4E 54 3A |NALS. .MPORTANT:| 00001000: 20 D9 4F 55 52 20 49 43 4F 4E 20 43 41 4E 4E 4F | .OUR ICON CANNO| 00001010: 54 20 4D 4F 56 45 20 57 48 49 4C 45 20 54 48 45 |T MOVE WHILE THE| 00001020: 20 42 55 54 54 4F 4E 20 49 53 20 50 52 45 53 53 | BUTTON IS PRESS| 00001030: 45 44 2E 0D 0D 20 20 20 20 20 C3 4F 4D 42 41 54 |ED... .OMBAT| 00001040: 20 49 53 20 4F 46 20 54 48 52 45 45 20 47 45 4E | IS OF THREE GEN| 00001050: 45 52 41 4C 20 54 59 50 45 53 2E 20 20 CB 4E 49 |ERAL TYPES. .NI| 00001060: 47 48 54 53 20 41 4E 44 20 47 4F 42 4C 49 4E 53 |GHTS AND GOBLINS| 00001070: 20 41 52 45 20 53 57 4F 52 44 2D 53 57 49 4E 47 | ARE SWORD-SWING| 00001080: 45 52 53 20 41 4E 44 20 43 4C 55 42 2D 57 49 45 |ERS AND CLUB-WIE| 00001090: 4C 44 45 52 53 3B 20 54 48 45 59 20 4D 55 53 54 |LDERS; 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SPELL| 00001C40: 20 4D 41 59 20 42 45 20 43 41 53 54 20 49 4E 53 | MAY BE CAST INS| 00001C50: 54 45 41 44 20 4F 46 20 41 20 52 45 47 55 4C 41 |TEAD OF A REGULA| 00001C60: 52 20 4D 4F 56 45 20 4F 4E 20 54 48 45 20 53 54 |R MOVE ON THE ST| 00001C70: 52 41 54 45 47 59 20 53 43 52 45 45 4E 2E 20 20 |RATEGY SCREEN. | 00001C80: D3 49 4D 50 4C 59 20 4D 4F 56 45 20 54 48 45 20 |.IMPLY MOVE THE | 00001C90: 46 52 41 4D 45 20 41 54 4F 50 20 59 4F 55 52 20 |FRAME ATOP YOUR | 00001CA0: 4D 41 47 45 2C 20 41 53 20 49 46 20 59 4F 55 20 |MAGE, AS IF YOU | 00001CB0: 57 45 52 45 20 47 4F 49 4E 47 20 54 4F 20 4D 4F |WERE GOING TO MO| 00001CC0: 56 45 20 49 54 2E 20 D0 55 53 48 20 54 48 45 20 |VE IT. .USH THE | 00001CD0: 42 55 54 54 4F 4E 2C 20 41 4E 44 20 54 48 45 20 |BUTTON, AND THE | 00001CE0: 55 53 55 41 4C 20 4D 45 53 53 41 47 45 20 41 50 |USUAL MESSAGE AP| 00001CF0: 50 45 41 52 53 2E 20 D7 49 54 48 4F 55 54 20 4D |PEARS. .ITHOUT M| 00001D00: 4F 56 49 4E 47 20 54 48 45 20 49 43 4F 4E 2C 20 |OVING THE ICON, | 00001D10: 48 4F 57 45 56 45 52 2C 20 4A 55 53 54 20 50 55 |HOWEVER, JUST PU| 00001D20: 53 48 20 54 48 45 20 42 55 54 54 4F 4E 20 41 47 |SH THE BUTTON AG| 00001D30: 41 49 4E 2C 20 41 4E 44 20 59 4F 55 20 57 49 4C |AIN, AND YOU WIL| 00001D40: 4C 20 47 45 54 20 41 20 4E 45 57 20 4D 45 53 53 |L GET A NEW MESS| 00001D50: 41 47 45 3A 20 D3 45 4C 45 43 54 20 59 4F 55 52 |AGE: .ELECT YOUR| 00001D60: 20 53 50 45 4C 4C 2E 20 20 22 20 50 55 53 48 20 | SPELL. " PUSH | 00001D70: 54 48 45 20 4A 4F 59 53 54 49 43 4B 20 55 50 20 |THE JOYSTICK UP | 00001D80: 4F 52 20 44 4F 57 4E 20 54 4F 20 53 55 52 56 45 |OR DOWN TO SURVE| 00001D90: 59 20 54 48 45 20 53 50 45 4C 4C 53 20 53 54 49 |Y THE SPELLS STI| 00001DA0: 4C 4C 20 41 56 41 49 4C 41 42 4C 45 2C 20 41 4E |LL AVAILABLE, AN| 00001DB0: 44 20 50 55 53 48 20 54 48 45 20 42 55 54 54 4F |D PUSH THE BUTTO| 00001DC0: 4E 20 57 48 45 4E 20 59 4F 55 20 46 49 4E 44 20 |N WHEN YOU FIND | 00001DD0: 54 48 45 20 4F 4E 45 20 59 4F 55 20 57 41 4E 54 |THE ONE YOU WANT| 00001DE0: 2E 20 C9 46 20 46 55 52 54 48 45 52 20 41 43 54 |. .F FURTHER ACT| 00001DF0: 49 4F 4E 53 20 4F 4E 20 59 4F 55 52 20 50 41 52 |IONS ON YOUR PAR| 00001E00: 54 20 41 52 45 20 52 45 51 55 49 52 45 44 2C 20 |T ARE REQUIRED, | 00001E10: 41 44 44 49 54 49 4F 4E 41 4C 20 4D 45 53 53 41 |ADDITIONAL MESSA| 00001E20: 47 45 53 20 57 49 4C 4C 20 44 49 52 45 43 54 20 |GES WILL DIRECT | 00001E30: 59 4F 55 20 41 50 50 52 4F 50 52 49 41 54 45 4C |YOU APPROPRIATEL| 00001E40: 59 2E 20 20 D2 45 4D 45 4D 42 45 52 20 54 48 41 |Y. .EMEMBER THA| 00001E50: 54 20 59 4F 55 20 43 41 4E 27 54 20 43 4F 4E 4A |T YOU CAN'T CONJ| 00001E60: 55 52 45 20 54 48 45 20 53 41 4D 45 20 53 50 45 |URE THE SAME SPE| 00001E70: 4C 4C 20 4D 4F 52 45 20 54 48 41 4E 20 4F 4E 43 |LL MORE THAN ONC| 00001E80: 45 2C 20 41 4E 44 20 59 4F 55 20 43 41 4E 27 54 |E, AND YOU CAN'T| 00001E90: 20 43 41 53 54 20 41 20 53 50 45 4C 4C 20 41 47 | CAST A SPELL AG| 00001EA0: 41 49 4E 53 54 20 50 4F 57 45 52 20 50 4F 49 4E |AINST POWER POIN| 00001EB0: 54 53 20 4F 52 20 49 43 4F 4E 53 20 4F 4E 20 54 |TS OR ICONS ON T| 00001EC0: 48 45 4D 2E 20 C4 45 54 41 49 4C 53 20 41 52 45 |HEM. .ETAILS ARE| 00001ED0: 20 47 49 56 45 4E 20 42 45 4C 4F 57 2E 0D 0D 03 | GIVEN BELOW....| 00001EE0: D4 C5 CC C5 D0 CF D2 D4 0D 02 0C 0D 20 20 20 20 |............ | 00001EF0: 20 C5 46 46 45 43 54 3A 20 D4 48 49 53 20 53 50 | .FFECT: .HIS SP| 00001F00: 45 4C 4C 20 4D 4F 56 45 53 2D 54 45 4C 45 50 4F |ELL MOVES-TELEPO| 00001F10: 52 54 53 2D 41 4E 59 20 4F 4E 45 20 4F 46 20 59 |RTS-ANY ONE OF Y| 00001F20: 4F 55 52 20 49 43 4F 4E 53 20 41 4E 59 20 44 49 |OUR ICONS ANY DI| 00001F30: 53 54 41 4E 43 45 20 46 52 4F 4D 20 4F 4E 45 20 |STANCE FROM ONE | 00001F40: 53 51 55 41 52 45 20 4F 4E 20 54 48 45 20 53 54 |SQUARE ON THE ST| 00001F50: 52 41 54 45 47 59 20 53 43 52 45 45 4E 20 54 4F |RATEGY SCREEN TO| 00001F60: 20 41 4E 4F 54 48 45 52 2E 0D 0D 20 20 20 20 20 | ANOTHER... | 00001F70: C1 43 54 49 4F 4E 53 20 52 45 51 55 49 52 45 44 |.CTIONS REQUIRED| 00001F80: 3A 20 C1 46 54 45 52 20 53 45 4C 45 43 54 49 4E |: .FTER SELECTIN| 00001F90: 47 20 54 48 45 20 53 50 45 4C 4C 2C 20 4D 4F 56 |G THE SPELL, MOV| 00001FA0: 45 20 54 48 45 20 46 52 41 4D 45 20 54 4F 20 54 |E THE FRAME TO T| 00001FB0: 48 45 20 49 43 4F 4E 20 59 4F 55 20 57 41 4E 54 |HE ICON YOU WANT| 00001FC0: 3B 20 50 55 53 48 20 54 48 45 20 42 55 54 54 4F |; PUSH THE BUTTO| 00001FD0: 4E 3B 20 41 4E 44 20 54 48 45 4E 20 4D 4F 56 45 |N; AND THEN MOVE| 00001FE0: 20 54 48 45 20 49 43 4F 4E 20 54 4F 20 49 54 53 | THE ICON TO ITS| 00001FF0: 20 44 45 53 54 49 4E 41 54 49 4F 4E 2D 4A 55 53 | DESTINATION-JUS| 00002000: 54 20 41 53 20 49 46 20 49 54 20 57 45 52 45 20 |T AS IF IT WERE | 00002010: 41 20 4E 4F 52 4D 41 4C 20 4D 4F 56 45 2E 20 D2 |A NORMAL MOVE. .| 00002020: 45 53 54 52 49 43 54 49 4F 4E 53 3A 20 D9 4F 55 |ESTRICTIONS: .OU| 00002030: 20 43 41 4E 4E 4F 54 20 4D 4F 56 45 20 41 4E 20 | CANNOT MOVE AN | 00002040: 45 4E 45 4D 59 20 49 43 4F 4E 2E 20 D9 4F 55 20 |ENEMY ICON. .OU | 00002050: 43 41 4E 4E 4F 54 20 4D 4F 56 45 20 4F 4E 54 4F |CANNOT MOVE ONTO| 00002060: 20 41 20 53 51 55 41 52 45 20 41 4C 52 45 41 44 | A SQUARE ALREAD| 00002070: 59 20 4F 43 43 55 50 49 45 44 20 42 59 20 4F 4E |Y OCCUPIED BY ON| 00002080: 45 20 4F 46 20 59 4F 55 52 20 4F 57 4E 20 49 43 |E OF YOUR OWN IC| 00002090: 4F 4E 53 20 28 41 53 20 55 53 55 41 4C 29 2E 20 |ONS (AS USUAL). | 000020A0: D9 4F 55 20 43 41 4E 4E 4F 54 20 54 45 4C 45 50 |.OU CANNOT TELEP| 000020B0: 4F 52 54 20 4F 4E 54 4F 20 4F 52 20 4F 46 46 20 |ORT ONTO OR OFF | 000020C0: 41 20 50 4F 57 45 52 20 50 4F 49 4E 54 2E 20 D9 |A POWER POINT. .| 000020D0: 4F 55 20 43 41 4E 4E 4F 54 20 54 45 4C 45 50 4F |OU CANNOT TELEPO| 000020E0: 52 54 20 41 4E 20 49 4D 50 52 49 53 4F 4E 45 44 |RT AN IMPRISONED| 000020F0: 20 49 43 4F 4E 2E 20 28 D3 45 45 20 49 4D 50 52 | ICON. (.EE IMPR| 00002100: 49 53 4F 4E 2E 29 0D 0D 20 20 20 20 20 C1 44 44 |ISON.).. .DD| 00002110: 49 54 49 4F 4E 41 4C 20 4E 4F 54 45 53 3A 20 C4 |ITIONAL NOTES: .| 00002120: 4F 20 4E 4F 54 20 43 4F 4E 46 55 53 45 20 54 48 |O NOT CONFUSE TH| 00002130: 49 53 20 53 50 45 4C 4C 20 57 49 54 48 20 20 41 |IS SPELL WITH A| 00002140: 20 4D 41 47 45 27 53 20 4E 4F 52 4D 41 4C 20 54 | MAGE'S NORMAL T| 00002150: 48 52 45 45 2D 53 51 55 41 52 45 20 4D 4F 56 45 |HREE-SQUARE MOVE| 00002160: 4D 45 4E 54 2E 20 D4 48 41 54 20 49 53 20 4D 49 |MENT. .HAT IS MI| 00002170: 4E 4F 52 20 4D 41 47 49 43 2C 20 4F 4E 20 54 48 |NOR MAGIC, ON TH| 00002180: 45 20 53 41 4D 45 20 4F 52 44 45 52 20 41 53 20 |E SAME ORDER AS | 00002190: 43 41 53 54 49 4E 47 20 46 49 52 45 42 41 4C 4C |CASTING FIREBALL| 000021A0: 53 20 41 4E 44 20 49 53 4E 27 54 20 42 4F 55 4E |S AND ISN'T BOUN| 000021B0: 44 20 42 59 20 54 48 45 20 52 45 53 54 52 49 43 |D BY THE RESTRIC| 000021C0: 54 49 4F 4E 53 20 4F 46 20 54 48 45 20 53 45 56 |TIONS OF THE SEV| 000021D0: 45 4E 20 4D 41 4A 4F 52 20 53 50 45 4C 4C 53 2E |EN MAJOR SPELLS.| 000021E0: 0D 05 0D 03 C8 C5 C1 CC 0D 02 0C 0D 20 20 20 20 |............ | 000021F0: 20 C5 46 46 45 43 54 3A 20 D4 48 49 53 20 53 50 | .FFECT: .HIS SP| 00002200: 45 4C 4C 20 49 4E 20 45 46 46 45 43 54 20 52 45 |ELL IN EFFECT RE| 00002210: 54 55 52 4E 53 20 41 4E 20 49 43 4F 4E 27 53 20 |TURNS AN ICON'S | 00002220: 53 54 52 45 4E 47 54 48 20 41 4E 44 20 43 41 4E |STRENGTH AND CAN| 00002230: 4E 4F 54 20 42 45 20 55 53 45 44 20 20 49 4E 20 |NOT BE USED IN | 00002240: 54 48 45 20 43 4F 4D 42 41 54 20 41 52 45 4E 41 |THE COMBAT ARENA| 00002250: 2E 0D 0D 20 20 20 20 20 C1 43 54 49 4F 4E 53 20 |... .CTIONS | 00002260: 52 45 51 55 49 52 45 44 3A 20 C1 46 54 45 52 20 |REQUIRED: .FTER | 00002270: 53 45 4C 45 43 54 49 4E 47 20 54 48 45 20 53 50 |SELECTING THE SP| 00002280: 45 4C 4C 2C 20 4D 4F 56 45 20 54 48 45 20 46 52 |ELL, MOVE THE FR| 00002290: 41 4D 45 20 54 4F 20 54 48 45 20 57 4F 55 4E 44 |AME TO THE WOUND| 000022A0: 45 44 20 49 43 4F 4E 2C 20 41 4E 44 20 50 55 53 |ED ICON, AND PUS| 000022B0: 48 20 54 48 45 20 42 55 54 54 4F 4E 2E 0D 0D 20 |H THE BUTTON... | 000022C0: 20 20 20 20 D2 45 53 54 52 49 43 54 49 4F 4E 53 | .ESTRICTIONS| 000022D0: 3A 20 D9 4F 55 20 43 41 4E 4E 4F 54 20 48 45 41 |: .OU CANNOT HEA| 000022E0: 4C 20 41 4E 20 49 43 4F 4E 20 52 45 53 54 49 4E |L AN ICON RESTIN| 000022F0: 47 20 4F 4E 20 41 20 50 4F 57 45 52 20 50 4F 49 |G ON A POWER POI| 00002300: 4E 54 2E 20 D9 4F 55 20 43 41 4E 20 22 48 45 41 |NT. .OU CAN "HEA| 00002310: 4C 22 20 41 4E 20 41 4C 52 45 41 44 59 20 48 45 |L" AN ALREADY HE| 00002320: 41 4C 54 48 59 20 49 43 4F 4E 2C 20 42 55 54 20 |ALTHY ICON, BUT | 00002330: 57 48 59 20 42 4F 54 48 45 52 3F 0D 0D 03 D3 C8 |WHY BOTHER?.....| 00002340: C9 C6 D4 20 D4 C9 CD C5 0D 02 0C 0D 20 20 20 20 |... ........ | 00002350: 20 C5 46 46 45 43 54 3A 20 D4 57 4F 20 45 46 46 | .FFECT: .WO EFF| 00002360: 45 43 54 53 20 41 52 45 20 50 4F 53 53 49 42 4C |ECTS ARE POSSIBL| 00002370: 45 2E 20 20 CD 4F 53 54 20 4F 46 54 45 4E 2C 20 |E. .OST OFTEN, | 00002380: 54 48 45 20 53 50 45 4C 4C 20 52 45 56 45 52 53 |THE SPELL REVERS| 00002390: 45 53 20 54 48 45 20 46 4C 4F 57 20 4F 46 20 54 |ES THE FLOW OF T| 000023A0: 49 4D 45 3A 20 49 2E 45 2E 2C 20 54 48 45 20 44 |IME: I.E., THE D| 000023B0: 49 52 45 43 54 49 4F 4E 20 4F 46 20 54 48 45 20 |IRECTION OF THE | 000023C0: 4C 55 4D 49 4E 4F 53 49 54 59 20 43 59 43 4C 45 |LUMINOSITY CYCLE| 000023D0: 20 4F 46 20 54 48 45 20 44 45 4C 54 41 20 53 51 | OF THE DELTA SQ| 000023E0: 55 41 52 45 53 2E 20 D3 51 55 41 52 45 53 20 54 |UARES. .QUARES T| 000023F0: 48 41 54 20 48 41 44 20 42 45 45 4E 20 47 52 4F |HAT HAD BEEN GRO| 00002400: 57 49 4E 47 20 47 52 41 44 55 41 4C 59 20 44 41 |WING GRADUALY DA| 00002410: 52 4B 45 52 20 57 4F 55 4C 44 20 4E 4F 57 20 47 |RKER WOULD NOW G| 00002420: 52 4F 57 20 4C 49 47 48 54 45 52 2D 55 4E 54 49 |ROW LIGHTER-UNTI| 00002430: 4C 20 54 48 45 20 43 59 43 4C 45 20 50 45 41 4B |L THE CYCLE PEAK| 00002440: 45 44 2E 20 C8 4F 57 45 56 45 52 2C 20 49 46 20 |ED. .OWEVER, IF | 00002450: 54 48 45 20 53 50 45 4C 4C 20 49 53 20 43 41 53 |THE SPELL IS CAS| 00002460: 54 20 57 48 45 4E 20 54 48 45 20 4C 55 4D 49 4E |T WHEN THE LUMIN| 00002470: 4F 53 49 54 59 20 43 59 43 4C 45 20 49 53 20 41 |OSITY CYCLE IS A| 00002480: 54 20 45 49 54 48 45 52 20 50 45 41 4B 2C 20 53 |T EITHER PEAK, S| 00002490: 48 49 46 54 20 54 49 4D 45 20 57 49 4C 4C 20 43 |HIFT TIME WILL C| 000024A0: 41 55 53 45 20 54 48 45 20 43 59 43 4C 45 20 54 |AUSE THE CYCLE T| 000024B0: 4F 20 53 48 49 46 54 20 41 42 52 55 50 54 4C 59 |O SHIFT ABRUPTLY| 000024C0: 20 54 4F 20 54 48 45 20 4F 50 50 4F 53 49 54 45 | TO THE OPPOSITE| 000024D0: 20 45 58 54 52 45 4D 45 20 28 46 52 4F 4D 20 42 | EXTREME (FROM B| 000024E0: 4C 41 43 4B 20 54 4F 20 57 48 49 54 45 2C 20 4F |LACK TO WHITE, O| 000024F0: 52 20 56 49 43 45 20 56 45 52 53 41 29 2E 0D 0D |R VICE VERSA)...| 00002500: 20 20 20 20 20 C1 43 54 49 4F 4E 53 20 52 45 51 | .CTIONS REQ| 00002510: 55 49 52 45 44 3A 20 CE 4F 4E 45 20 41 46 54 45 |UIRED: .ONE AFTE| 00002520: 52 20 53 45 4C 45 43 54 49 4E 47 20 54 48 45 20 |R SELECTING THE | 00002530: 53 50 45 4C 4C 2E 0D 0D 20 20 20 20 20 D2 45 53 |SPELL... .ES| 00002540: 54 52 49 43 54 49 4F 4E 53 3A 20 CE 4F 4E 45 2E |TRICTIONS: .ONE.| 00002550: 0D 0D 03 C5 D8 C3 C8 C1 CE C7 C5 0D 02 0C 0D 20 |............... | 00002560: 20 20 20 20 C5 46 46 45 43 54 3A 20 D4 48 49 53 | .FFECT: .HIS| 00002570: 20 53 50 45 4C 4C 20 43 41 55 53 45 53 20 41 4E | SPELL CAUSES AN| 00002580: 59 20 54 57 4F 20 49 43 4F 4E 53 20 4F 4E 20 54 |Y TWO ICONS ON T| 00002590: 48 45 20 53 54 52 41 54 45 47 59 20 53 43 52 45 |HE STRATEGY SCRE| 000025A0: 45 4E 20 54 4F 20 54 52 41 44 45 20 50 4C 41 43 |EN TO TRADE PLAC| 000025B0: 45 53 2E 0D 0D 20 20 20 20 20 C1 43 54 49 4F 4E |ES... .CTION| 000025C0: 53 20 52 45 51 55 49 52 45 44 3A 20 CD 4F 56 45 |S REQUIRED: .OVE| 000025D0: 20 54 4F 20 54 48 45 20 46 52 41 4D 45 20 4F 46 | TO THE FRAME OF| 000025E0: 20 54 48 45 20 49 43 4F 4E 53 20 59 4F 55 20 57 | THE ICONS YOU W| 000025F0: 49 53 48 20 54 4F 20 54 52 41 4E 53 50 4F 53 45 |ISH TO TRANSPOSE| 00002600: 2C 20 41 4E 44 20 50 55 53 48 20 54 48 45 20 42 |, AND PUSH THE B| 00002610: 55 54 54 4F 4E 2E 20 D4 48 45 4E 20 44 4F 20 54 |UTTON. .HEN DO T| 00002620: 48 45 20 53 41 4D 45 20 54 4F 20 54 48 45 20 4F |HE SAME TO THE O| 00002630: 54 48 45 52 20 49 43 4F 4E 2E 0D 0D 20 20 20 20 |THER ICON... | 00002640: 20 D2 45 53 54 52 49 43 54 49 4F 4E 53 3A 20 CE | .ESTRICTIONS: .| 00002650: 45 49 54 48 45 52 20 49 43 4F 4E 20 43 41 4E 20 |EITHER ICON CAN | 00002660: 42 45 20 49 4D 50 52 49 53 4F 4E 45 44 20 4F 52 |BE IMPRISONED OR| 00002670: 20 4F 4E 20 41 20 50 4F 57 45 52 20 50 4F 49 4E | ON A POWER POIN| 00002680: 54 2E 0D 0D 03 D3 D5 CD CD CF CE 20 C5 CC C5 CD |T.......... ....| 00002690: C5 CE D4 C1 CC 0D 02 0C 0D 20 20 20 20 20 C5 46 |......... .F| 000026A0: 46 45 43 54 3A 20 D4 48 49 53 20 53 50 45 4C 4C |FECT: .HIS SPELL| 000026B0: 20 41 4C 4C 4F 57 53 20 59 4F 55 20 54 4F 20 41 | ALLOWS YOU TO A| 000026C0: 54 54 41 43 4B 20 41 4E 59 20 45 4E 45 4D 59 20 |TTACK ANY ENEMY | 000026D0: 49 43 4F 4E 20 57 49 54 48 20 41 20 4E 45 57 2C |ICON WITH A NEW,| 000026E0: 20 54 45 4D 50 4F 52 41 52 59 20 49 43 4F 4E 20 | TEMPORARY ICON | 000026F0: 52 45 50 52 45 53 45 4E 54 49 4E 47 20 4F 4E 45 |REPRESENTING ONE| 00002700: 20 4F 46 20 46 4F 55 52 20 45 4C 45 4D 45 4E 54 | OF FOUR ELEMENT| 00002710: 41 4C 53 2D 41 4E 49 4D 41 54 45 44 20 53 50 49 |ALS-ANIMATED SPI| 00002720: 52 49 54 53 20 4F 46 20 54 48 45 20 41 4E 43 49 |RITS OF THE ANCI| 00002730: 45 4E 54 20 45 4C 45 4D 45 4E 54 53 20 4F 46 20 |ENT ELEMENTS OF | 00002740: 45 41 52 54 48 2C 20 41 49 52 2C 20 46 49 52 45 |EARTH, AIR, FIRE| 00002750: 2C 20 41 4E 44 20 57 41 54 45 52 2E 20 C3 4F 4D |, AND WATER. .OM| 00002760: 42 41 54 20 49 53 20 43 4F 4E 44 55 43 54 45 44 |BAT IS CONDUCTED| 00002770: 20 49 4E 20 54 48 45 20 43 4F 4D 42 41 54 20 41 | IN THE COMBAT A| 00002780: 52 45 4E 41 20 41 53 20 55 53 55 41 4C 2C 20 45 |RENA AS USUAL, E| 00002790: 58 43 45 50 54 20 54 48 41 54 20 54 48 45 20 45 |XCEPT THAT THE E| 000027A0: 4C 45 4D 45 4E 54 41 4C 20 56 41 4E 49 53 48 45 |LEMENTAL VANISHE| 000027B0: 53 20 41 46 54 45 52 20 54 48 45 20 42 41 54 54 |S AFTER THE BATT| 000027C0: 4C 45 2C 20 57 49 4E 20 4F 52 20 4C 4F 53 45 2E |LE, WIN OR LOSE.| 000027D0: 0D 0D 20 20 20 20 20 C1 43 54 49 4F 4E 53 20 52 |.. .CTIONS R| 000027E0: 45 51 55 49 52 45 44 3A 20 CF 4E 43 45 20 54 48 |EQUIRED: .NCE TH| 000027F0: 45 20 53 50 45 4C 4C 20 49 53 20 53 45 4C 45 43 |E SPELL IS SELEC| 00002800: 54 45 44 20 41 4E 44 20 54 48 45 20 45 4C 45 4D |TED AND THE ELEM| 00002810: 45 4E 54 41 4C 20 41 50 50 45 41 52 53 20 4F 4E |ENTAL APPEARS ON| 00002820: 20 59 4F 55 52 20 53 49 44 45 20 4F 46 20 54 48 | YOUR SIDE OF TH| 00002830: 45 20 53 54 52 41 54 45 47 59 20 53 43 52 45 45 |E STRATEGY SCREE| 00002840: 4E 2C 20 4D 4F 56 45 20 49 54 20 54 4F 20 54 48 |N, MOVE IT TO TH| 00002850: 45 20 49 43 4F 4E 20 59 4F 55 20 57 49 53 48 20 |E ICON YOU WISH | 00002860: 54 4F 20 41 54 54 41 43 4B 2E 20 C9 4E 20 54 48 |TO ATTACK. .N TH| 00002870: 45 20 43 4F 4D 42 41 54 20 41 52 45 4E 41 2C 20 |E COMBAT ARENA, | 00002880: 44 49 52 45 43 54 20 54 48 45 20 45 4C 45 4D 45 |DIRECT THE ELEME| 00002890: 4E 54 41 4C 20 4A 55 53 54 20 41 53 20 59 4F 55 |NTAL JUST AS YOU| 000028A0: 20 57 4F 55 4C 44 20 41 4E 59 20 4F 54 48 45 52 | WOULD ANY OTHER| 000028B0: 20 49 43 4F 4E 2E 0D 0D 20 20 20 20 20 D2 45 53 | ICON... .ES| 000028C0: 54 52 49 43 54 49 4F 4E 53 3A 20 D9 4F 55 20 43 |TRICTIONS: .OU C| 000028D0: 41 4E 4E 4F 54 20 41 54 54 41 43 4B 20 41 4E 20 |ANNOT ATTACK AN | 000028E0: 49 43 4F 4E 20 4F 4E 20 41 20 50 4F 57 45 52 20 |ICON ON A POWER | 000028F0: 50 4F 49 4E 54 2E 20 D9 4F 55 20 43 41 4E 4E 4F |POINT. .OU CANNO| 00002900: 54 20 44 49 52 45 43 54 20 54 48 45 20 45 4C 45 |T DIRECT THE ELE| 00002910: 4D 45 4E 54 41 4C 20 54 4F 20 41 20 56 41 43 41 |MENTAL TO A VACA| 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000029F0: 0D 0D 20 20 20 20 20 C1 43 54 49 4F 4E 53 20 52 |.. .CTIONS R| 00002A00: 45 51 55 49 52 45 44 3A 20 D4 48 45 20 50 52 4F |EQUIRED: .HE PRO| 00002A10: 43 45 44 55 52 45 20 49 53 20 53 49 4D 49 4C 41 |CEDURE IS SIMILA| 00002A20: 52 20 54 4F 20 41 20 54 45 4C 45 50 4F 52 54 20 |R TO A TELEPORT | 00002A30: 53 50 45 4C 4C 20 4F 52 20 41 20 4E 4F 52 4D 41 |SPELL OR A NORMA| 00002A40: 4C 20 4D 4F 56 45 2C 20 45 58 43 45 50 54 20 54 |L MOVE, EXCEPT T| 00002A50: 48 41 54 20 54 48 45 20 52 45 56 49 56 45 44 20 |HAT THE REVIVED | 00002A60: 49 43 4F 4E 20 43 4F 4D 45 53 20 46 52 4F 4D 20 |ICON COMES FROM | 00002A70: 41 20 53 50 45 43 49 41 4C 20 44 49 53 50 4C 41 |A SPECIAL DISPLA| 00002A80: 59 20 42 59 20 54 48 45 20 53 49 44 45 20 4F 46 |Y BY THE SIDE OF| 00002A90: 20 54 48 45 20 53 54 52 41 54 45 47 59 20 53 43 | THE STRATEGY SC| 00002AA0: 52 45 45 4E 2C 20 41 4E 44 20 49 54 53 20 44 45 |REEN, AND ITS DE| 00002AB0: 53 54 49 4E 41 54 49 4F 4E 20 4D 55 53 54 20 42 |STINATION MUST B| 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00002B90: 41 43 41 4E 54 20 53 51 55 41 52 45 53 2E 0D 0D |ACANT SQUARES...| 00002BA0: 03 C9 CD D0 D2 C9 D3 CF CE 0D 02 0C 0D 20 20 20 |............. | 00002BB0: 20 20 C5 46 46 45 43 54 3A 20 D4 48 49 53 20 53 | .FFECT: .HIS S| 00002BC0: 50 45 4C 4C 20 4B 45 45 50 53 20 41 4E 20 49 43 |PELL KEEPS AN IC| 00002BD0: 4F 4E 20 4F 4E 20 54 48 45 20 53 54 52 41 54 45 |ON ON THE STRATE| 00002BE0: 47 59 20 53 43 52 45 45 4E 20 46 52 4F 4D 20 4C |GY SCREEN FROM L| 00002BF0: 45 41 56 49 4E 47 20 49 54 53 20 53 51 55 41 52 |EAVING ITS SQUAR| 00002C00: 45 2E 20 D4 48 45 20 49 43 4F 4E 20 43 41 4E 20 |E. .HE ICON CAN | 00002C10: 46 49 47 48 54 20 49 54 53 20 41 54 54 41 43 4B |FIGHT ITS ATTACK| 00002C20: 45 52 53 20 49 4E 20 54 48 45 20 43 4F 4D 42 41 |ERS IN THE COMBA| 00002C30: 54 20 41 52 45 4E 41 2C 20 42 55 54 20 49 54 20 |T ARENA, BUT IT | 00002C40: 43 41 4E 4E 4F 54 20 42 45 20 4D 4F 56 45 44 20 |CANNOT BE MOVED | 00002C50: 4F 46 46 20 49 54 53 20 53 51 55 41 52 45 2E 20 |OFF ITS SQUARE. | 00002C60: C9 4D 50 4F 52 54 41 4E 54 3A 20 C1 4E 20 49 4D |.MPORTANT: .N IM| 00002C70: 50 52 49 53 4F 4E 45 44 20 4D 41 47 45 20 43 41 |PRISONED MAGE CA| 00002C80: 4E 4E 4F 54 20 43 41 53 54 20 53 50 45 4C 4C 53 |NNOT CAST SPELLS| 00002C90: 21 20 C9 4D 50 52 49 53 4F 4E 4D 45 4E 54 20 49 |! .MPRISONMENT I| 00002CA0: 53 20 54 45 4D 50 4F 52 41 52 59 2E 20 C1 20 44 |S TEMPORARY. . D| 00002CB0: 41 52 4B 20 53 49 44 45 20 49 43 4F 4E 20 57 4F |ARK SIDE ICON WO| 00002CC0: 55 4C 44 20 52 45 4D 41 49 4E 20 49 4D 50 52 49 |ULD REMAIN IMPRI| 00002CD0: 53 4F 4E 45 44 20 55 4E 54 49 4C 20 54 48 45 20 |SONED UNTIL THE | 00002CE0: 44 45 4C 54 41 20 53 51 55 41 52 45 53 20 54 55 |DELTA SQUARES TU| 00002CF0: 52 4E 20 42 4C 41 43 4B 3B 20 41 20 4C 49 47 48 |RN BLACK; A LIGH| 00002D00: 54 20 53 49 44 45 20 49 43 4F 4E 20 57 4F 55 4C |T SIDE ICON WOUL| 00002D10: 44 20 42 45 20 46 52 45 45 44 20 57 48 45 4E 20 |D BE FREED WHEN | 00002D20: 44 45 4C 54 41 20 53 51 55 41 52 45 53 20 54 55 |DELTA SQUARES TU| 00002D30: 52 4E 20 57 48 49 54 45 2E 0D 0D 20 20 20 20 20 |RN WHITE... | 00002D40: C1 43 54 49 4F 4E 53 20 52 45 51 55 49 52 45 44 |.CTIONS REQUIRED| 00002D50: 3A 20 CF 4E 43 45 20 54 48 45 20 53 50 45 4C 4C |: .NCE THE SPELL| 00002D60: 20 49 53 20 43 41 53 54 2C 20 4D 4F 56 45 20 54 | IS CAST, MOVE T| 00002D70: 48 45 20 46 52 41 4D 45 20 54 4F 20 54 48 45 20 |HE FRAME TO THE | 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|TS ENEMIES. .N B| 00003DA0: 41 54 54 4C 45 20 49 54 20 42 45 43 4F 4D 45 53 |ATTLE IT BECOMES| 00003DB0: 20 54 48 45 20 4D 49 52 52 4F 52 20 49 4D 41 47 | THE MIRROR IMAG| 00003DC0: 45 20 4F 46 20 49 54 53 20 4F 50 50 4F 4E 45 4E |E OF ITS OPPONEN| 00003DD0: 54 2C 20 53 54 52 4F 4E 47 45 53 54 20 4F 4E 20 |T, STRONGEST ON | 00003DE0: 53 51 55 41 52 45 53 20 57 48 45 52 45 20 49 54 |SQUARES WHERE IT| 00003DF0: 53 20 45 4E 45 4D 59 20 49 53 20 57 45 41 4B 45 |S ENEMY IS WEAKE| 00003E00: 53 54 2C 20 54 55 52 4E 49 4E 47 20 54 48 45 20 |ST, TURNING THE | 00003E10: 45 4E 45 4D 59 27 53 20 50 4F 57 45 52 53 20 41 |ENEMY'S POWERS A| 00003E20: 47 41 49 4E 53 54 20 49 54 53 45 4C 46 2E 20 C9 |GAINST ITSELF. .| 00003E30: 54 20 48 41 53 20 4E 4F 20 46 49 58 45 44 20 4C |T HAS NO FIXED L| 00003E40: 49 46 45 53 50 41 4E 3B 20 41 4C 4C 20 57 4F 55 |IFESPAN; ALL WOU| 00003E50: 4E 44 53 20 54 48 41 54 20 44 4F 20 4E 4F 54 20 |NDS THAT DO NOT | 00003E60: 50 52 4F 56 45 20 46 41 54 41 4C 20 57 49 4C 4C |PROVE FATAL WILL| 00003E70: 20 48 45 41 4C 20 41 53 20 53 4F 4F 4E 20 41 53 | HEAL AS SOON AS| 00003E80: 20 49 54 20 41 53 53 55 4D 45 53 20 41 20 4E 45 | IT ASSUMES A NE| 00003E90: 57 20 46 4F 52 4D 2E 0D 0D 20 20 20 20 20 C4 D2 |W FORM... ..| 00003EA0: C1 C7 CF CE 2E 20 D4 48 45 20 44 52 41 47 4F 4E |..... .HE DRAGON| 00003EB0: 2C 20 41 20 4D 4F 4E 53 54 52 4F 55 53 2C 20 53 |, A MONSTROUS, S| 00003EC0: 45 52 50 45 4E 54 49 4E 45 20 52 45 50 54 49 4C |ERPENTINE REPTIL| 00003ED0: 45 2C 20 49 53 20 57 49 54 48 4F 55 54 20 50 45 |E, IS WITHOUT PE| 00003EE0: 45 52 20 49 4E 20 54 48 45 20 43 4F 4D 42 41 54 |ER IN THE COMBAT| 00003EF0: 20 41 52 45 4E 41 2E 20 CF 4E 45 20 47 4F 55 54 | ARENA. .NE GOUT| 00003F00: 20 4F 46 20 49 54 53 20 46 4C 41 4D 49 4E 47 20 | OF ITS FLAMING | 00003F10: 42 52 45 41 54 48 20 57 49 4C 4C 20 4B 49 4C 4C |BREATH WILL KILL| 00003F20: 20 4D 41 4E 59 20 43 52 45 41 54 55 52 45 53 2C | MANY CREATURES,| 00003F30: 20 41 4E 44 20 41 20 53 45 43 4F 4E 44 20 42 4C | 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20 20 20 20 20 20 20 CC | ..... .| 00004980: C9 C6 C5 D3 D0 C1 CE 3A 20 20 20 20 20 20 20 20 |.......: | 00004990: 20 CC CF CE C7 0D 20 20 20 20 20 20 20 20 CE D5 | ..... ..| 000049A0: CD C2 C5 D2 20 CF CE 20 D3 C9 C4 C5 3A 20 20 20 |.... .. ....: | 000049B0: 31 0D 0D CB CE C9 C7 C8 D4 20 20 CD CF D6 C5 CD |1........ .....| 000049C0: C5 CE D4 3A 20 20 20 20 20 20 20 20 20 C7 D2 CF |...: ...| 000049D0: D5 CE C4 2D 33 0D 20 20 20 20 20 20 20 20 D3 D0 |...-3. ..| 000049E0: C5 C5 C4 3A 20 20 20 20 20 20 20 20 20 20 20 20 |...: | 000049F0: CE CF D2 CD C1 CC 0D 20 20 20 20 20 20 20 20 C1 |....... .| 00004A00: D4 D4 C1 C3 CB 20 CD CF C4 C5 3A 20 20 20 20 20 |..... ....: | 00004A10: 20 D3 D7 CF D2 C4 0D 20 20 20 20 20 20 20 20 C1 | ...... .| 00004A20: D4 D4 C1 C3 CB 20 C6 CF D2 C3 C5 3A 20 20 20 20 |..... .....: | 00004A30: 20 CD C9 CE CF D2 0D 20 20 20 20 20 20 20 20 C1 | ...... .| 00004A40: D4 D4 C1 C3 CB 20 D3 D0 C5 C5 C4 3A 20 20 20 20 |..... .....: | 00004A50: 20 C9 CE D3 D4 C1 CE D4 0D 20 20 20 20 20 20 20 | ........ | 00004A60: 20 C1 D4 D4 C1 C3 CB 20 C9 CE D4 C5 D2 D6 C1 CC | ...... ........| 00004A70: 3A 20 20 D6 C5 D2 D9 20 D3 C8 CF D2 D4 0D 20 20 |: .... ...... | 00004A80: 20 20 20 20 20 20 CC C9 C6 C5 D3 D0 C1 CE 3A 20 | ........: | 00004A90: 20 20 20 20 20 20 20 20 D3 C8 CF D2 D4 0D 20 20 | ...... | 00004AA0: 20 20 20 20 20 20 CE D5 CD C2 C5 D2 20 CF CE 20 | ...... .. | 00004AB0: D3 C9 C4 C5 3A 20 20 20 37 0D 0D 0D 20 20 20 20 |....: 7... | 00004AC0: 20 20 20 20 20 20 20 20 20 20 D4 C8 C5 20 C4 C1 | ... ..| 00004AD0: D2 CB 20 D3 C9 C4 C5 0D 0D 0D D3 CF D2 C3 C5 D2 |.. .............| 00004AE0: C5 D3 D3 CD CF D6 C5 CD C5 CE D4 3A 20 20 20 20 |...........: | 00004AF0: 20 20 20 20 20 D4 C5 CC C5 D0 CF D2 D4 2D 33 0D | ........-3.| 00004B00: 20 20 20 20 20 20 20 20 D3 D0 C5 C5 C4 3A 20 20 | .....: | 00004B10: 20 20 20 20 20 20 20 20 20 20 CE CF D2 CD C1 CC | ......| 00004B20: 0D 20 20 20 20 20 20 20 20 C1 D4 D4 C1 C3 CB 20 |. ...... | 00004B30: CD CF C4 C5 3A 20 20 20 20 20 20 CC C9 C7 C8 D4 |....: .....| 00004B40: CE C9 CE C7 0D 20 20 20 20 20 20 20 20 C1 D4 D4 |..... ...| 00004B50: C1 C3 CB 20 C6 CF D2 C3 C5 3A 20 20 20 20 20 CD |... .....: .| 00004B60: CF C4 C5 D2 C1 D4 C5 0D 20 20 20 20 20 20 20 20 |........ | 00004B70: C1 D4 D4 C1 C3 CB 20 D3 D0 C5 C5 C4 3A 20 20 20 |...... .....: | 00004B80: 20 20 C6 C1 D3 D4 0D 20 20 20 20 20 20 20 20 C1 | ..... .| 00004B90: D4 D4 C1 C3 CB 20 C9 CE D4 C5 D2 D6 C1 CC 3A 20 |..... ........: | 00004BA0: 20 C1 D6 C5 D2 C1 C7 C5 0D 20 20 20 20 20 20 20 | ........ | 00004BB0: 20 CC C9 C6 C5 D3 D0 C1 CE 3A 20 20 20 20 20 20 | ........: | 00004BC0: 20 20 20 C1 D6 C5 D2 C1 C7 C5 0D 20 20 20 20 20 | ........ | 00004BD0: 20 20 20 CE D5 CD C2 C5 D2 20 CF CE 20 D3 C9 C4 | ...... .. ...| 00004BE0: C5 3A 20 20 20 31 0D 05 0D C2 C1 D3 C9 CC C9 D3 |.: 1..........| 00004BF0: CB 20 CD CF D6 C5 CD C5 CE D4 3A 20 20 20 20 20 |. ........: | 00004C00: 20 20 20 20 C7 D2 CF D5 CE C4 2D 33 0D 20 20 20 | ......-3. | 00004C10: 20 20 20 20 20 20 D3 D0 C5 C5 C4 3A 20 20 20 20 | .....: | 00004C20: 20 20 20 20 20 20 20 20 CE CF D2 CD C1 CC 0D 20 | ....... | 00004C30: 20 20 20 20 20 20 20 20 C1 D4 D4 C1 C3 CB 20 CD | ...... .| 00004C40: CF C4 C5 3A 20 20 20 20 20 20 C5 D9 C5 20 C2 C5 |...: ... ..| 00004C50: C1 CD 0D 20 20 20 20 20 20 20 20 20 C1 D4 D4 C1 |... ....| 00004C60: C3 CB 20 C6 CF D2 C3 C5 3A 20 20 20 20 20 C7 D2 |.. .....: ..| 00004C70: C5 C1 D4 0D 20 20 20 20 20 20 20 20 20 C1 D4 D4 |.... ...| 00004C80: C1 C3 CB 20 D3 D0 C5 C5 C4 3A 20 20 20 20 20 C6 |... .....: .| 00004C90: C1 D3 D4 0D 20 20 20 20 20 20 20 20 20 C1 D4 D4 |.... ...| 00004CA0: C1 C3 CB 20 C9 CE D4 C5 D2 D6 C1 CC 3A 20 20 D3 |... ........: .| 00004CB0: C8 CF D2 D4 0D 20 20 20 20 20 20 20 20 20 CC C9 |..... ..| 00004CC0: C6 C5 D3 D0 C1 CE 3A 20 20 20 20 20 20 20 20 20 |......: | 00004CD0: D3 C8 CF D2 D4 0D 20 20 20 20 20 20 20 20 20 CE |...... .| 00004CE0: D5 CD C2 C5 D2 20 CF CE 20 D3 C9 C4 C5 3A 20 20 |..... .. ....: | 00004CF0: 20 32 0D 0D CD C1 CE D4 C9 C3 CF D2 C5 CD CF D6 | 2..............| 00004D00: C5 CD C5 CE D4 3A 20 20 20 20 20 20 20 20 20 C7 |.....: .| 00004D10: D2 CF D5 CE C4 2D 33 0D 20 20 20 20 20 20 20 20 |.....-3. | 00004D20: 20 D3 D0 C5 C5 C4 3A 20 20 20 20 20 20 20 20 20 | .....: | 00004D30: 20 20 20 CE CF D2 CD C1 CC 0D 20 20 20 20 20 20 | ....... | 00004D40: 20 20 20 C1 D4 D4 C1 C3 CB 20 CD CF C4 C5 3A 20 | ...... ....: | 00004D50: 20 20 20 20 20 D4 C1 C9 CC 20 D3 D0 C9 CB C5 D3 | .... ......| 00004D60: 0D 20 20 20 20 20 20 20 20 20 C1 D4 D4 C1 C3 CB |. ......| 00004D70: 20 C6 CF D2 C3 C5 3A 20 20 20 20 20 CD C9 CE CF | .....: ....| 00004D80: D2 0D 20 20 20 20 20 20 20 20 20 C1 D4 D4 C1 C3 |.. .....| 00004D90: CB 20 D3 D0 C5 C5 C4 3A 20 20 20 20 20 D3 CC CF |. .....: ...| 00004DA0: D7 0D 20 20 20 20 20 20 20 20 20 C1 D4 D4 C1 C3 |.. .....| 00004DB0: CB 20 C9 CE D4 C5 D2 D6 C1 CC 3A 20 20 C1 D6 C5 |. ........: ...| 00004DC0: D2 C1 C7 C5 0D 20 20 20 20 20 20 20 20 20 CC C9 |..... ..| 00004DD0: C6 C5 D3 D0 C1 CE 3A 20 20 20 20 20 20 20 20 20 |......: | 00004DE0: C1 D6 C5 D2 C1 C7 C5 0D 20 20 20 20 20 20 20 20 |........ | 00004DF0: 20 CE D5 CD C2 C5 D2 20 CF CE 20 D3 C9 C4 C5 3A | ...... .. ....:| 00004E00: 20 20 20 32 0D 0D D4 D2 CF CC CC 20 20 20 20 CD | 2....... .| 00004E10: CF D6 C5 CD C5 CE D4 3A 20 20 20 20 20 20 20 20 |.......: | 00004E20: 20 C7 D2 CF D5 CE C4 2D 33 0D 20 20 20 20 20 20 | ......-3. | 00004E30: 20 20 20 D3 D0 C5 C5 C4 3A 20 20 20 20 20 20 20 | .....: | 00004E40: 20 20 20 20 20 D3 CC CF D7 0D 20 20 20 20 20 20 | ..... | 00004E50: 20 20 20 C1 D4 D4 C1 C3 CB 20 CD CF C4 C5 3A 20 | ...... ....: | 00004E60: 20 20 20 20 20 C2 CF D5 CC C4 C5 D2 0D 20 20 20 | ........ | 00004E70: 20 20 20 20 20 20 C1 D4 D4 C1 C3 CB 20 C6 CF D2 | ...... ...| 00004E80: C3 C5 3A 20 20 20 20 20 C7 D2 C5 C1 D4 0D 20 20 |..: ...... | 00004E90: 20 20 20 20 20 20 20 C1 D4 D4 C1 C3 CB 20 D3 D0 | ...... ..| 00004EA0: C5 C5 C4 3A 20 20 20 20 20 D3 CC CF D7 0D 20 20 |...: ..... | 00004EB0: 20 20 20 20 20 20 20 C1 D4 D4 C1 C3 CB 20 C9 CE | ...... ..| 00004EC0: D4 C5 D2 D6 C1 CC 3A 20 20 CC CF CE C7 0D 20 20 |......: ..... | 00004ED0: 20 20 20 20 20 20 20 CC C9 C6 C5 D3 D0 C1 CE 3A | ........:| 00004EE0: 20 20 20 20 20 20 20 20 20 CC CF CE C7 0D 20 20 | ..... | 00004EF0: 20 20 20 20 20 20 20 CE D5 CD C2 C5 D2 20 CF CE | ...... ..| 00004F00: 20 D3 C9 C4 C5 3A 20 20 20 32 0D 0D D3 C8 C1 D0 | ....: 2......| 00004F10: C5 2D 20 20 20 CD CF D6 C5 CD C5 CE D4 3A 20 20 |.- ........: | 00004F20: 20 20 20 20 20 20 20 C6 CC D9 2D 35 0D D3 C8 C9 | ...-5....| 00004F30: C6 D4 C5 D2 20 20 D3 D0 C5 C5 C4 3A 20 20 20 20 |.... .....: | 00004F40: 20 20 20 20 20 20 20 20 D6 C1 D2 C9 C5 D3 20 0D | ...... .| 00004F50: 20 20 20 20 20 20 20 20 20 C6 CF D2 C3 C5 3A 20 | .....: | 00004F60: 20 20 20 20 20 20 20 20 20 20 20 D6 C1 D2 C9 C5 | .....| 00004F70: D3 0D 20 20 20 20 20 20 20 20 20 C1 D4 D4 C1 C3 |.. .....| 00004F80: CB 20 D3 D0 C5 C5 C4 3A 20 20 20 20 20 D6 C1 D2 |. .....: ...| 00004F90: C9 C5 D3 0D 20 20 20 20 20 20 20 20 20 C1 D4 D4 |.... ...| 00004FA0: C1 C3 CB 20 C9 CE D4 C5 D2 D6 C1 CC 3A 20 20 D6 |... ........: .| 00004FB0: C1 D2 C9 C5 D3 0D 20 20 20 20 20 20 20 20 20 CC |...... .| 00004FC0: C9 C6 C5 D3 D0 C1 CE 3A 20 20 20 20 20 20 20 20 |.......: | 00004FD0: 20 D5 CE CB CE CF D7 CE 0D 20 20 20 20 20 20 20 | ........ | 00004FE0: 20 20 CE D5 CD C2 C5 D2 20 CF CE 20 D3 C9 C4 C5 | ...... .. ....| 00004FF0: 3A 20 20 20 31 0D 0D C4 D2 C1 C7 CF CE 20 20 20 |: 1........ | 00005000: CD CF D6 C5 CD C5 CE D4 3A 20 20 20 20 20 20 20 |........: | 00005010: 20 20 C6 CC D9 2D 34 0D 20 20 20 20 20 20 20 20 | ...-4. | 00005020: 20 D3 D0 C5 C5 C4 3A 20 20 20 20 20 20 20 20 20 | .....: | 00005030: 20 20 20 CE CF D2 CD C1 CC 0D 20 20 20 20 20 20 | ....... | 00005040: 20 20 20 C1 D4 D4 C1 C3 CB 20 CD CF C4 C5 3A 20 | ...... ....: | 00005050: 20 20 20 20 20 C6 C9 D2 C5 20 C2 D2 C5 C1 D4 C8 | .... ......| 00005060: 0D 20 20 20 20 20 20 20 20 20 C1 D4 D4 C1 C3 CB |. ......| 00005070: 20 C6 CF D2 C3 C5 3A 20 20 20 20 20 D6 C5 D2 D9 | .....: ....| 00005080: 20 C7 D2 C5 C1 D4 0D 20 20 20 20 20 20 20 20 20 | ...... | 00005090: C1 D4 D4 C1 C3 CB 20 D3 D0 C5 C5 C4 3A 20 20 20 |...... .....: | 000050A0: 20 20 CD C5 C4 C9 D5 CD 0D 20 20 20 20 20 20 20 | ....... | 000050B0: 20 20 C1 D4 D4 C1 C3 CB 20 C9 CE D4 C5 D2 D6 C1 | ...... .......| 000050C0: CC 3A 20 20 CC CF CE C7 0D 20 20 20 20 20 20 20 |.: ..... | 000050D0: 20 20 CC C9 C6 C5 D3 D0 C1 CE 3A 20 20 20 20 20 | ........: | 000050E0: 20 20 20 20 D6 C5 D2 D9 20 CC CF CE C7 0D 20 20 | .... ..... | 000050F0: 20 20 20 20 20 20 20 CE D5 CD C2 C5 D2 20 CF CE | ...... ..| 00005100: 20 D3 C9 C4 C5 3A 20 20 20 31 0D 0D C2 C1 CE D3 | ....: 1......| 00005110: C8 C5 C5 20 20 CD CF D6 C5 CD C5 CE D4 3A 20 20 |... ........: | 00005120: 20 20 20 20 20 20 20 C6 CC D9 2D 33 0D 20 20 20 | ...-3. | 00005130: 20 20 20 20 20 20 D3 D0 C5 C5 C4 3A 20 20 20 20 | .....: | 00005140: 20 20 20 20 20 20 20 20 CE CF D2 CD C1 CC 0D 20 | ....... | 00005150: 20 20 20 20 20 20 20 20 C1 D4 D4 C1 C3 CB CD CF | ........| 00005160: C4 C5 3A 20 20 20 20 20 20 20 D3 C3 D2 C5 C1 CD |..: ......| 00005170: 0D 20 20 20 20 20 20 20 20 20 C1 D4 D4 C1 C3 CB |. ......| 00005180: 20 C6 CF D2 C3 C5 3A 20 20 20 20 20 CD CF C4 C5 | .....: ....| 00005190: D2 C1 D4 C5 0D 20 20 20 20 20 20 20 20 20 C1 D4 |..... ..| 000051A0: D4 C1 C3 CB 20 D3 D0 C5 C5 C4 3A 20 20 20 20 20 |.... .....: | 000051B0: C9 CE D3 D4 C1 CE D4 0D 20 20 20 20 20 20 20 20 |........ | 000051C0: 20 C1 D4 D4 C1 C3 CB 20 C9 CE D4 C5 D2 D6 C1 CC | ...... ........| 000051D0: 3A 20 20 CC CF CE C7 0D 20 20 20 20 20 20 20 20 |: ..... | 000051E0: 20 CC C9 C6 C5 D3 D0 C1 CE 3A 20 20 20 20 20 20 | ........: | 000051F0: 20 20 20 C1 D6 C5 D2 C1 C7 C5 0D 20 20 20 20 20 | ........ | 00005200: 20 20 20 20 CE D5 CD C2 C5 D2 20 CF CE 20 D3 C9 | ...... .. ..| 00005210: C4 C5 3A 20 20 20 32 0D 05 0D C7 CF C2 CC C9 CE |..: 2.........| 00005220: 20 20 20 CD CF D6 C5 CD C5 CE D4 3A 20 20 20 20 | ........: | 00005230: 20 20 20 20 20 C7 D2 CF D5 CE C4 2D 33 0D 20 20 | ......-3. | 00005240: 20 20 20 20 20 20 20 D3 D0 C5 C5 C4 3A 20 20 20 | .....: | 00005250: 20 20 20 20 20 20 20 20 20 CE CF D2 CD C1 CC 0D | .......| 00005260: 20 20 20 20 20 20 20 20 20 C1 D4 D4 C1 C3 CB 20 | ...... | 00005270: CD CF C4 C5 3A 20 20 20 20 20 20 C3 CC D5 C2 0D |....: .....| 00005280: 20 20 20 20 20 20 20 20 20 C1 D4 D4 C1 C3 CB 20 | ...... | 00005290: C6 CF D2 C3 C5 3A 20 20 20 20 20 CD C9 CE CF D2 |.....: .....| 000052A0: 0D 20 20 20 20 20 20 20 20 20 C1 D4 D4 C1 C3 CB |. ......| 000052B0: 20 D3 D0 C5 C5 C4 3A 20 20 20 20 20 C9 CE D3 D4 | .....: ....| 000052C0: C1 CE D4 0D 20 20 20 20 20 20 20 20 20 C1 D4 D4 |.... ...| 000052D0: C1 C3 CB 20 C9 CE D4 C5 D2 D6 C1 CC 3A 20 20 D6 |... ........: .| 000052E0: C5 D2 D9 20 D3 C8 CF D2 D4 0D 20 20 20 20 20 20 |... ...... | 000052F0: 20 20 20 CC C9 C6 C5 D3 D0 C1 CE 3A 20 20 20 20 | ........: | 00005300: 20 20 20 20 20 D3 C8 CF D2 D4 0D 20 20 20 20 20 | ...... | 00005310: 20 20 20 20 CE D5 CD C2 C5 D2 20 CF CE 20 D3 C9 | ...... .. ..| 00005320: C4 C5 3A 20 20 20 37 0D |..: 7. |
.3.4.4.76..ARCHON.------..INTRODUCTION..
.. ARCHON DEPICTS THE ETERNAL STRUGG
LE BETWEEN LIGHT AND DARKNESS AS A CONTE
ST OF ACTION AND STATEGY USING OPPOSING
FORCES WROUGHT FROM MYTH AND LEGEND. THE
LIGHT SIDE AND THE DARK SIDE ARE EQUAL
IN NUMBER, BALANCED IN STRENGTH,BUT NOT
IDENTICAL. THEIR AIM, HOWEVER, IS THE SA
ME: CONQUEST OF THE FIVE "POWER POINTS"
OR THE ELIMINATION OF THE OPPOSITE SIDE.
ICONS. THE VARIOUS FANTASTIC CREATURES
AT YOUR COMMAND ARE REPRESENTED BY SPECI
FIC IMAGES - "ICONS" - STYLIZED PICTURES
OF KNIGHTS, GOBLINS, MANTICORES, AND TH
E LIKE... THERE ARE 18 ICONS - A TOT
AL OF EIGHT DIFFERENT KINDS ON EACH SIDE
. NONE OF YOURS ARE IDENTICAL TO ANY OF
THE ICONS ON THE OTHER SIDE.. THE TW
O SCREENS. ARCHON IS PLAYED ON TWO SCREE
NS. ON ONE - THE STRATEGY SCREEN- YOU AN
D YOUR OPPONENT TAKE TURNS MANEUVERING Y
OUR ICONS INTO FAVORABLE POSITIONS. WHEN
YOU PLACE AN ICON ON A SQUARE ALREADY O
CCUPIED BY ONE OF YOUR OPPONENT'S ICONS,
THE GAME SHIFTS TEMPORARILY TO THE SECO
ND DISPLAY, THE COMBAT ARENA... HOST
ILITIES. IN OLD-FASHIONED AND - ADMIT IT
- SOMEWHAT DULL BOARD GAMES (CHESS, BAC
KGAMMON, AND THEIR ILK), THE "DEFENDING"
PIECE GETS REMOVED QUIETLY FROM THE BOA
RD, AND THE "ATTACKER" WINS THE "BATTLE"
- AND THE SQUARE - WITHOUT A BLOW BEING
STRUCK... IN ARCHON, WE DO NOT ALLO
W SUCH DOCILITY, SUCH RANK DEFEATISM ON
THE PART OF THE DEFENDER. NO! IF YOU WAN
T THAT SQUARE, YOU HAVE TO FIGHT FOR IT!
WHEN YOU TRY TO OCCUPY A SQUARE OF THE
ENEMY, THE DISPUTED SQUARE EXPANDS TO F
ILL THE ENTIRE SCREEN... AND THEN, IN TH
E WORDS OF A CERTAIN ORANGE-SKINNED MONS
TER OF COMIC-BOOK FAME, "IT'S CLOBBERIN'
TIME!!!".. THE LUMINOSITY CYCLE. AR
CHON'S STRATEGY SCREEN *CHANGES*. WHILE
SOME SQUARES ARE ALWAYS WHITE OR ALWAYS
BLACK, OTHERS - "LUMINANCE" SQUARES - VA
RY IN BRIGHTNESS THROUGHOUT THE GAME IN
A SIMPLE PATTERN: BLACK-DARK-BARELY DARK
-BARELY LIGHT-LIGHT-WHITE... AND REVERSE
. BACK AND FORTH, THROUGHOUT THE GAME, T
HE CYCLE CONTINUES, THE LUMINANCE SHIFTI
NG AFTER EVERY OTHER TURN.YOUR FORTUNES
IN THE GAME TEND TO EBB AND FLOW WITH TH
E LUMINOSITY CYCLE THIS IS BECAUSE ICONS
OF THE LIGHT SIDE ARE HARDER TO DEFEAT
ON LIGHT SQUARES THAN ON DARK ONES. CON
VERSELY, DARKSIDE ICONS ARE STRONGER ON
DARK SQUARES AND WEAKEST ON WHITE ONES..
. POWER POINTS. THE FIVE "POWER POIN
TS" ARE INDICATED ON THE SCREEN BY FLASH
ING RED SYMBOLS. ICONS ON POWER POINTS
HEAL FASTER THAN USUAL AND ARE PROTECTED
FROM THE EFFECTS OF MAGIC SPELLS. IF YO
UR ICONS OCCUPY ALL FIVE POWER POINTS, Y
OU WIN THE GAME.... MOVEMENT. IF THE
HOLLOW SQUARE OR "FRAME" IS ON YOUR SID
E, IT'S YOUR TURN. (SIMPLE, EH?) USE YOU
R JOYSTICK TO MOVE THE FRAME ATOP THE IC
ON YOU WANT. ONCE YOU PUSH THE BUTTON TO
CONFIRM YOUR CHOICE, YOU MUST MOVE THAT
ICON SOMEWHERE. (IF AN ICON HAS NOWHERE
TO GO, THE COMPUTER WILL NOT ALLOW YOU
TO "PICK IT UP".) ONCE YOU MOVE THE ICON
TO ITS DESTINATION (AGAIN WITH THE JOYS
TICK), PUSH THE BUTTON AGAIN, AND THE OB
EDIENT IMAGE WILL FREEZE IN PLACE. MOVE
MENT COMES IN THREE FLAVORS: GROUND, FLY
, AND TELEPORT. GROUND MOVERS CANNOT MOV
E THROUGH OCCUPIED SQUARES; FLIERS ARE R
ESTRICTED ONLY IN WHERE THEY LAND. FLIE
RS CAN ALSO MOVE DIAGONALLY; GROUND ICON
S CANNOT. ONLY THE WIZARD AND THE SORCER
ESS CAN TELEPORT, BUT FOR PRACTICAL PURP
OSES YOU CAN THINK OF THEM AS FLIERS IN
DISGUISE. ON ANY TURN, YOU CAN MOVE AN I
CON AS FAR AS ITS RANGE ALLOWS IN ANY DI
RECTION OR COMBINATION OF DIRECTIONS. I
T CAN STOP ON ANY SQUARE NOT ALREADY OCC
UPIED BY ONE OF YOUR OWN ICONS. NOTE:
IF YOU CHANGE YOUR MIND WHILE MANEUVERIN
G A GROUND MOVER, YOU MUST BACKTRACK. O
THERWISE, THE COMPUTER, BEING VERY LITER
AL-MINDED, WILL ASSUME YOU ARE TRYING TO
EXTEND YOUR MOVE UNLAWFULLY... COMB
AT. ACTION IN THE COMBAT ARENA IS IMMEDI
ATE AND SIMULTANEOUS; THERE IS NO TAKING
TURNS. JOYSTICKS DIRECT MOVEMENT OF TH
E ICONS. PRESSING THE BUTTON INITIATES
AN ATTACK-SWINGING A SWORD, FIRING AN AR
ROW, CASTING A FIREBALL- IN THE DIRECTIO
N THE JOYSTICK IS POINTED. YOU CAN ATTA
CK OR MOVE IN ANY OF EIGHT DIRECTIONS: U
P, DOWN, LEFT, RIGHT, AND THE FOUR DIAGO
NALS. IMPORTANT: YOUR ICON CANNOT MOVE W
HILE THE BUTTON IS PRESSED... COMBAT
IS OF THREE GENERAL TYPES. KNIGHTS AND
GOBLINS ARE SWORD-SWINGERS AND CLUB-WIE
LDERS; THEY MUST BE VERY NEAR AN OPPONEN
T TO INFLICT DAMAGE. THE BANSHEE AND TH
E PHOENIX INFLICT DAMAGE IN A CIRCULAR A
REA AROUND THEMSELVES; THE LONGER THE OP
POSING ICON IS IN THAT CIRCLE, THE GREAT
ER THE DAMAGE IT SUSTAINS. SUCH "AREA"
ATTACKS NEED NOT BE AIMED. ALL THE OTHE
R ICONS "THROW" MISSILES OF SOME SORT AN
D CAN, CONSEQUENTLY, DO DAMAGE FROM A CO
NSIDERABLE DISTANCE. SEE THE QUICK REFER
ENCE CARD FOR A DETAILED COMPARISON OF T
HE SPEED OF AND DAMAGE DONE BY THE DIFFE
RENT MISSILES... THE ATTACK INTERVAL
. WHILE COMBAT IS FAST AND FURIOUS, YOU
CAN'T JUST FIRE AWAY AS FAST AS YOUR FI
NGER TWITCHES. IT TAKES A MOMENT TO RAI
SE A SWORD TO POSITION TO STRIKE; LONGER
TO CONJURE EVEN A FAST FIREBALL; AND TH
E BETTER. PART OF TWO WHOLE SECONDS (!)
TO RIP A BOULDER OUT OF THE GROUND AND L
IFT IT HIGH ENOUGH TO THROW. PUSHING TH
E BUTTON BEFORE YOUR ICON IS READY TO ST
RIKE WILL ACCOMPLISH NOTHING-EXCEPT TO K
EEP YOUR ICON FROM MOVING. AT THE EXACT
INSTANT YOU CAN LAUNCH ANOTHER ATTACK,
THE COMPUTER RINGS A BELL - A HIGH NOTE
FOR THE LIGHT SIDE, AND LOWER ONE FOR TH
E DARK SIDE - TO LET YOU KNOW... BAR
RIERS. THE OBSTACLES OR BARRIERS IN THE
ARENA GO THROUGH LUMINOSITY CYCLES OF TH
EIR OWN. BE CAREFUL; THEY CAN BE AS TRIC
KY AS AN OPPONENT! NORMALLY, A BARRIER I
S IMPENETRABLE. HOWEVER, WHEN ITS CYCLE
CHANGES A BARRIER'S LUMINOSITY TO EXACTL
Y MATCH THE COLOR OF THE BACKGROUND, THE
BARRIER DISAPPEARS ... FOR A FEW SECOND
S. YOU CAN WALK OVER IT, SHOOT PAST IT,
ANYTHING. IT'S GONE. FURTHERMORE, FOR A
FEW SECONDS BEFORE A BARRIER VANISHES AN
D AFTER IT REAPPEARS, YOU CAN WALK OR FI
RE A MISSILE THROUGH IT, BUT YOU (OR THE
MISSILE) WILL BE SLOWED DOWN. IF THIS S
EEMS AT ALL CONFUSING, JUST REMEMBER THA
T THE MORE SOLID A BARRIER LOOKS, THE MO
RE SOLID IT IS. IF YOU HAVE ANY DOUBTS,
AVOID THE BARRIERS ENTIRELY - AND GET OU
T OF THE WAY OF ONCOMING MISSILES....
LIFE, DEATH, AND WOUNDS. THE "LIFELINE
S" AT EITHER END OF THE ARENA INDICATE T
HE CURRENT LIFESPAN OF THE TWO BATTLING
ICONS. WHEN AN ICON IS WOUNDED, ITS MATC
HING LIFELINE IS REDUCED IN PROPORTION T
O THE SEVERITY OF THE WOUND. WHEN ITS L
IFELINE IS GONE, THE ICON IS "DEAD" AND
COMBAT IS OVER. A VICTORIOUS ICON RETU
RNS TO THE STRATEGY SCREEN IN CONTROL OF
THE DISPUTED SQUARE. HOWEVER, A SERIOUS
LY WOUNDED ICON IS EASIER TO DEFEAT THE
NEXT TIME IT IS FORCED TO FIGHT. EVEN TH
E STRONGEST ICON CAN BE WORN DOWN BY WAV
ES OF ATTACKERS. ON THE STRATEGY SCREEN,
WOUNDED ICONS ARE HEALED SLOWLY BY THE
SIMPLE PASSAGE OF TIME; MORE QUICKLY, BY
RESTING ON A POWER POINT; OR INSTANTLY
AND COMPLETELY, BY A HEAL SPELL.....MAGI
C SPELLS...... MAGIC IS ARGUABLY THE
MOST SIGNIFICANT STRATEGIC ELEMENT OF A
RCHON. ONLY THE TWO MAGES - THE WIZARD A
ND THE SORCERESS - CAN CAST SPELLS, AND
EACH MAGE CAN CAST EACH SPELL ONLY ONCE.
WHILE THE SPELLS ARE POWERFUL, THEY HA
VE ONE DRAWBACK; EACH SPELL WEAKENS THE
MAGE CASTING IT, LEAVING THAT MAGE PROGR
ESSIVELY LESS ABLE TO DEFEND ITSELF AGAI
NST DIRECT ATTACK... A SPELL MAY BE
CAST INSTEAD OF A REGULAR MOVE ON THE ST
RATEGY SCREEN. SIMPLY MOVE THE FRAME AT
OP YOUR MAGE, AS IF YOU WERE GOING TO MO
VE IT. PUSH THE BUTTON, AND THE USUAL ME
SSAGE APPEARS. WITHOUT MOVING THE ICON,
HOWEVER, JUST PUSH THE BUTTON AGAIN, AND
YOU WILL GET A NEW MESSAGE: SELECT YOUR
SPELL. " PUSH THE JOYSTICK UP OR DOWN
TO SURVEY THE SPELLS STILL AVAILABLE, AN
D PUSH THE BUTTON WHEN YOU FIND THE ONE
YOU WANT. IF FURTHER ACTIONS ON YOUR PAR
T ARE REQUIRED, ADDITIONAL MESSAGES WILL
DIRECT YOU APPROPRIATELY. REMEMBER THA
T YOU CAN'T CONJURE THE SAME SPELL MORE
THAN ONCE, AND YOU CAN'T CAST A SPELL AG
AINST POWER POINTS OR ICONS ON THEM. DET
AILS ARE GIVEN BELOW....TELEPORT....
EFFECT: THIS SPELL MOVES-TELEPORTS-ANY
ONE OF YOUR ICONS ANY DISTANCE FROM ONE
SQUARE ON THE STRATEGY SCREEN TO ANOTHER
... ACTIONS REQUIRED: AFTER SELECTIN
G THE SPELL, MOVE THE FRAME TO THE ICON
YOU WANT; PUSH THE BUTTON; AND THEN MOVE
THE ICON TO ITS DESTINATION-JUST AS IF
IT WERE A NORMAL MOVE. RESTRICTIONS: YOU
CANNOT MOVE AN ENEMY ICON. YOU CANNOT M
OVE ONTO A SQUARE ALREADY OCCUPIED BY ON
E OF YOUR OWN ICONS (AS USUAL). YOU CANN
OT TELEPORT ONTO OR OFF A POWER POINT. Y
OU CANNOT TELEPORT AN IMPRISONED ICON. (
SEE IMPRISON.).. ADDITIONAL NOTES: D
O NOT CONFUSE THIS SPELL WITH A MAGE'S
NORMAL THREE-SQUARE MOVEMENT. THAT IS MI
NOR MAGIC, ON THE SAME ORDER AS CASTING
FIREBALLS AND ISN'T BOUND BY THE RESTRIC
TIONS OF THE SEVEN MAJOR SPELLS.....HEAL
.... EFFECT: THIS SPELL IN EFFECT RE
TURNS AN ICON'S STRENGTH AND CANNOT BE U
SED IN THE COMBAT ARENA... ACTIONS
REQUIRED: AFTER SELECTING THE SPELL, MOV
E THE FRAME TO THE WOUNDED ICON, AND PUS
H THE BUTTON... RESTRICTIONS: YOU CA
NNOT HEAL AN ICON RESTING ON A POWER POI
NT. YOU CAN "HEAL" AN ALREADY HEALTHY IC
ON, BUT WHY BOTHER?...SHIFT TIME....
EFFECT: TWO EFFECTS ARE POSSIBLE. MOST
OFTEN, THE SPELL REVERSES THE FLOW OF T
IME: I.E., THE DIRECTION OF THE LUMINOSI
TY CYCLE OF THE DELTA SQUARES. SQUARES T
HAT HAD BEEN GROWING GRADUALY DARKER WOU
LD NOW GROW LIGHTER-UNTIL THE CYCLE PEAK
ED. HOWEVER, IF THE SPELL IS CAST WHEN T
HE LUMINOSITY CYCLE IS AT EITHER PEAK, S
HIFT TIME WILL CAUSE THE CYCLE TO SHIFT
ABRUPTLY TO THE OPPOSITE EXTREME (FROM B
LACK TO WHITE, OR VICE VERSA)... ACT
IONS REQUIRED: NONE AFTER SELECTING THE
SPELL... RESTRICTIONS: NONE....EXCHA
NGE.... EFFECT: THIS SPELL CAUSES AN
Y TWO ICONS ON THE STRATEGY SCREEN TO TR
ADE PLACES... ACTIONS REQUIRED: MOVE
TO THE FRAME OF THE ICONS YOU WISH TO T
RANSPOSE, AND PUSH THE BUTTON. THEN DO T
HE SAME TO THE OTHER ICON... RESTRIC
TIONS: NEITHER ICON CAN BE IMPRISONED OR
ON A POWER POINT....SUMMON ELEMENTAL...
. EFFECT: THIS SPELL ALLOWS YOU TO A
TTACK ANY ENEMY ICON WITH A NEW, TEMPORA
RY ICON REPRESENTING ONE OF FOUR ELEMENT
ALS-ANIMATED SPIRITS OF THE ANCIENT ELEM
ENTS OF EARTH, AIR, FIRE, AND WATER. COM
BAT IS CONDUCTED IN THE COMBAT ARENA AS
USUAL, EXCEPT THAT THE ELEMENTAL VANISHE
S AFTER THE BATTLE, WIN OR LOSE... A
CTIONS REQUIRED: ONCE THE SPELL IS SELEC
TED AND THE ELEMENTAL APPEARS ON YOUR SI
DE OF THE STRATEGY SCREEN, MOVE IT TO TH
E ICON YOU WISH TO ATTACK. IN THE COMBAT
ARENA, DIRECT THE ELEMENTAL JUST AS YOU
WOULD ANY OTHER ICON... RESTRICTION
S: YOU CANNOT ATTACK AN ICON ON A POWER
POINT. YOU CANNOT DIRECT THE ELEMENTAL T
O A VACANT SQUARE OR ONE OCCUPIED BY ONE
OF YOUR OWN ICONS. YOU CANNOT CHOOSE WH
ICH ELEMENTAL WILL RESPOND TO YOUR SUMMO
NS.....REVIVE.... EFFECT: THIS SPELL
RESTORES TO THE GAME AN ICON PREVIOUSLY
LOST IN COMBAT .. ACTIONS REQUIRED:
THE PROCEDURE IS SIMILAR TO A TELEPORT
SPELL OR A NORMAL MOVE, EXCEPT THAT THE
REVIVED ICON COMES FROM A SPECIAL DISPLA
Y BY THE SIDE OF THE STRATEGY SCREEN, AN
D ITS DESTINATION MUST BE A VACANT SQUAR
E NEXT TO THE MAGE... RESTRICTIONS:
YOU CANNOT "REVIVE" AN ICON NOT ALREADY
DEAD. ONE OF THE SQUARES ADJOINING YOUR
MAGE MUST BE VACANT, AND YOU MUST PUT TH
E REVIVED ICON ON ONE OF THOSE VACANT SQ
UARES....IMPRISON.... EFFECT: THIS S
PELL KEEPS AN ICON ON THE STRATEGY SCREE
N FROM LEAVING ITS SQUARE. THE ICON CAN
FIGHT ITS ATTACKERS IN THE COMBAT ARENA,
BUT IT CANNOT BE MOVED OFF ITS SQUARE.
IMPORTANT: AN IMPRISONED MAGE CANNOT CAS
T SPELLS! IMPRISONMENT IS TEMPORARY. A D
ARK SIDE ICON WOULD REMAIN IMPRISONED UN
TIL THE DELTA SQUARES TURN BLACK; A LIGH
T SIDE ICON WOULD BE FREED WHEN DELTA SQ
UARES TURN WHITE... ACTIONS REQUIRED
: ONCE THE SPELL IS CAST, MOVE THE FRAME
TO THE TARGET ICON, AND PUSH THE BUTTON
... RESTRICTIONS: YOU CANNOT IMPRISO
N AN ICON ON A POWER POINT. YOU CANNOT I
MPRISON ANY ICON AT A TIME WHEN THE LUMI
NOSITY CYCLE WOULD AUTOMATICALLY FREE IT
....CEASE CONJURING.... THIS IS NOT
A SPELL; IT IS A WAY TO AVOID CASTING A
SPELL IF YOU MISCALCULATE. IF YOU CHANGE
YOUR MIND WHILE SELECTING A SPELL, OR I
F THE SPELL YOU WANT IS UNAVAILABLE OR C
ANCELED, YOU MAY PUSH THE BUTTON WHEN CE
ASE CONJURING IS DISPLAYED. THIS WILL AL
LOW YOU TO START YOUR TURN OVER.....THE
OPPOSING FORCES..LIGHT SIDE.... WIZA
RD. AN ANCIENT MAN OF VAST SUPERNATURAL
POWER, THE WIZARD IS THE LEADER OF THE L
IGHT SIDE. IN BATTLE, THE WIZARD CASTS D
EVASTATING BALLS OF FIRE HE RARELY VENTU
RES FROM THE SAFETY OF HIS HOME POWER PO
INT, HOWEVER, AND IS MORE COMMONLY USED
TO CAST ONE OF THE SEVEN SPELLS... U
NICORN. RESEMBLING A GREAT WHITE HORSE W
ITH THE TAIL OF A LION AND A SHARP, SPIR
AL HORN SET AT ITS BROW, THE UNICORN IS
SWIFT AND AGILE. THE BEAUTIFUL CREATURE
CAN FIRE A BLINDING BOLT OF ENERGY FROM
ITS MAGICAL HORN... ARCHERS. THE ARC
HERS ARE FEARLESS AMAZON WARRIORS OF LEG
ENDARY SKILL WITH THEIR FINE WHITEWOOD B
OWS. THEY ARE ENDOWED WITH MAGICAL QUIVE
RS THAT CAN NEVER BE EMPTIED.... GOL
EM. A GOLEM IS AN ARTIFICIAL BEING, SHAP
ED FROM STONE AND GLEAMING METAL, AND AN
IMATED BY MAGIC. ROUGHLY MANSHAPED, IT I
S HUGE, TWICE THE HEIGHT OF A MAN. ITS W
EAPONS ARE BOULDERS RIPPED FROM THE EART
H AND HURLED WITH DEVASTATING FORCE...
VALKYRIES. VALKYRIES ARE BEAUTEOUS BL
ONDE WAR MAIDENS FROM THE LEGIONS OF VAL
HALLA. EACH OF THESE FEROCIOUS FEMALES I
S ENDOWED WITH TWO GREAT MAGICAL GIFTS:
FIRST, THE ABILITY TO STRIDE THE AIR AS
IF IT WERE SOLID GROUND; AND, SECOND, AN
ENCHANTED SPEAR, WHICH, WHEN THROWN, RE
TURNS TO HER HAND OF ITS OWN ACCORD...
DJINNI. THE DJINNI IS A MAGICAL BEING
FROM ANOTHER DIMENSION, A PLANE OF TEMP
EST AND STORM. IN FORM HE IS A HUGE SUP
ERBLY MUSCLED MAN WHOSE BODY IS PARTLY F
LESH AND PARTLY SWIRLING CURRENTS OF AIR
. A COUSIN TO THE WIND ITSELF, THE DJIN
NI CAN RAISE A SMALL TORNADO WITH A GEST
URE AND CONTROL IT WITH A THOUGHT...
PHOENIX. THE PHOENIX IS A FLAMING BIRD
OF IMMENSE SIZE AND POWER. IN BATTLE IT
CAN EXPLODE INTO A SEETHING MASS OF FIRE
, SCORCHING ANYONE ON THE PERIMETER OF T
HE BLAZE AND BURNING SEVEAR ANY ENEMY UN
FORTUNATE ENOUGH TO BE CAUGHT NEAR THE I
NCANDESCENT CORE. NOT ONLY IS THE PHOENI
X UNSCATHED BY ITS OWN FLAMES, BUT, WHIL
E UNDERGOING ITS FIERY METAMORPHOSIS, IT
CANNOT BE HARMED BY ANY ATTACK KNOWN...
KNIGHTS. THE KNIGHTS ARE FOOT SOLDI
ERS ARMED AND ARMORED AGAINST FOES FAR L
ARGER THAN THEMSELVES. ALTHOUGH THEY CAN
NOT WITHSTAND MORE THAN ONE BLOW FROM MA
NY OF THEIR ENEMIES, THEY NEED NOT BE ME
RE CANNON (OR DRAGON) FODDER. PROVIDED T
HEY ARE SWIFT AND CLEVER, THEIR SPEED OF
ATTACK GIVES THEM A CHANCE TO SURVIVE A
ND TRIUMPH.....DARK SIDE.... SORCERE
SS. THE EQUAL OF THE OLD WIZARD ONLY IN
POWER, THE ETERNALLY YOUNG AND EVER BEAU
TIFUL SORCERESS IS HIS COUNTERPART IN AL
L WAYS. HER LIGHTNING BOLTS ARE SWIFTER
AND SURER THAN HIS FIREBALLS, IF A SHADE
LESS POTENT. FIERCE IN BATTLE BUT SAFE
ST ON THE BLACK POWER POINT, SHE IS MOST
OFTEN USED TO CAST THE SEVEN SPELLS...
BASILISK. THE BASILISK IS A SMALL, C
RESTED REPTILE WITH THE SCALY BODY OF A
LIZARD AND THE BULBOUS, GLOWING EYES OF
A GORGON. ALTHOUGH IT IS RELATIVELY SHO
RT-LIVED, THE BEAST'S QUICK MOVEMENTS AN
D DEADLY GLANCE MAKE IT A TERRIFYING OPP
ONENT... MANTICORE. THE MANTICORE RE
SEMBLES A LARGE, GOLDEN LION WITH A HUMA
N FACE AND A BODY LIKE THE GUILDMASTER W
ITH NASTY APPENDAGE BRISTLES WITH GREAT
QUILLS LIKE SPIKES, WHICH THE FELL BEAST
CAN FLING OVER ITS HEAD WITH SURPRISING
ACCURACY... TROLL. A DWELLER IN CAV
ES AND DARK PLACES, THE MISSHAPEN TROLL
IS A SHAMBLING GIANT, DULL BUT STRONG, C
LUMSY BUT HARD TO SLAY. LIKE THE GOLEM,
IF CARRIES NO READY-MADE WEAPONS; INSTEA
D, IT SEIZES BOULDERS, TREE TRUNKS -WHAT
EVER COMES TO HAND-AND CATAPULTS THE MAS
SIVE OBJECTS AT ITS ENEMIES.... SHAP
ESHIFTER. THE SHAPESHIFTER, IS A DOPPLEG
ANGER, A DEMONIC CREATURE WITHOUT TRUE S
HAPE OR FORM, SAVE WHAT IT STEALS FROM I
TS ENEMIES. IN BATTLE IT BECOMES THE MIR
ROR IMAGE OF ITS OPPONENT, STRONGEST ON
SQUARES WHERE ITS ENEMY IS WEAKEST, TURN
ING THE ENEMY'S POWERS AGAINST ITSELF. I
T HAS NO FIXED LIFESPAN; ALL WOUNDS THAT
DO NOT PROVE FATAL WILL HEAL AS SOON AS
IT ASSUMES A NEW FORM... DRAGON. TH
E DRAGON, A MONSTROUS, SERPENTINE REPTIL
E, IS WITHOUT PEER IN THE COMBAT ARENA.
ONE GOUT OF ITS FLAMING BREATH WILL KILL
MANY CREATURES, AND A SECOND BLAST IS A
LMOST ALWAYS FATAL. HIGHLY MOBILE AND VE
RY DIFFICULT TO SLAY, ITS AWESOME POWERS
MAKE IT SECOND IN VALUE ONLY TO THE SOR
CERESS... BANSHEE. THE BANSHEE IS AN
UNDEAD SPIRIT THAT FEEDS OFF THE SOULS
OF HER OPPONENTS, A GHASTLY APPARITION T
HAT ATTACKS WITH HER KEENING WAIL, DRAIN
ING THE LIFE FROM ANYONE IN RANGE OF THE
SOUND (THE SHADED AREA AROUND HER). PRO
LONGED EXPOSURE TO THE TERRIFYING SHRIEK
CAN BE FATAL... GOBLINS. GOBLINS AR
E HIDEOUS DWARVES, TWISTED OF LIMB AND M
ISSHAPEN OF FEATURE, UNFRIENDLY AND OFTE
N VIOLENT. THEIR MUTUAL ANTAGONISM IS K
EPT IN CHECK ONLY BY THE POWERS OF THE S
ORCERESS. ON DARK GROUND THEIR GNARLED
CLUBS ARE MORE THAN A MATCH FOR THE SWOR
DS OF THE KNIGHTS, AND IF WELL-DIRECTED
THEY CAN BRING DOWN THE MOST POTENT OF E
NEMIES.....ARCHON QUICK REFERENCE CHART.
... THE LIGHT SIDE...WIZARD
MOVEMENT: TELEPORT-3. S
PEED: NORMAL. ATTACK M
ODE: FIREBALL. ATTACK FORCE:
GREAT. ATTACK SPEED: MED
IUM. ATTACK INTERVAL: AVERAGE.
LIFESPAN: AVERAGE.
NUMBER ON SIDE: 1..UNICORN MOVEMENT:
GROUND-4. SPEED:
NORMAL. ATTACK MODE: ENERG
Y BOLT. ATTACK FORCE: MODERAT
E. ATTACK SPEED: FAST.
ATTACK INTERVAL: SHORT. LIFESPA
N: AVERAGE. NUMBER ON SID
E: 2..ARCHER MOVEMENT: GROUND
-3. SPEED: NORMAL.
ATTACK MODE: ARROW. ATTA
CK FORCE: MINOR. ATTACK SPEED
: MEDIUM. ATTACK INTERVAL: A
VERAGE. LIFESPAN: SHORT.
NUMBER ON SIDE: 2...GOLEM MOV
EMENT: GROUND-3. SPEED:
SLOW. ATTACK MODE:
BOULDER. ATTACK FORCE: GREAT
. ATTACK SPEED: SLOW.
ATTACK INTERVAL: LONG. LIFESPAN:
LONG. NUMBER ON SIDE:
2..VALKYRIEMOVEMENT: FLY-3.
SPEED: NORMAL. ATTA
CK MODE: MAGIC SPEAR. ATTACK
FORCE: MODERATE. ATTACK SPEE
D: SLOW. ATTACK INTERVAL: AV
ERAGE. LIFESPAN: AVERAGE.
NUMBER ON SIDE: 2..DJINNI MOV
EMENT: FLY3. SPEED:
NORMAL. ATTACK MODE: W
HIRLWIND. ATTACK FORCE: MODER
ATE. ATTACK SPEED: MEDIUM.
ATTACK INTERVAL: AVERAGE. L
IFESPAN: LONG. NUMBER ON
SIDE: 1..PHOENIX MOVEMENT: FLY
-3. SPEED: NORMAL.
ATTACK MODE: IMMOLATION.
ATTACK FORCE: GREAT. ATTACK
SPEED: SLOW. ATTACK INTERVAL:
LONG. LIFESPAN: LONG.
NUMBER ON SIDE: 1..KNIGHT MOVEM
ENT: GROUND-3. SPEED:
NORMAL. ATTACK MODE:
SWORD. ATTACK FORCE: MINOR.
ATTACK SPEED: INSTANT.
ATTACK INTERVAL: VERY SHORT. LI
FESPAN: SHORT. NUMBER ON
SIDE: 7... THE DARK SIDE.
..SORCERESSMOVEMENT: TELEPORT-3.
SPEED: NORMAL.
ATTACK MODE: LIGHTNING. ATT
ACK FORCE: MODERATE. ATTACK S
PEED: FAST. ATTACK INTERVAL:
AVERAGE. LIFESPAN: AVERA
GE. NUMBER ON SIDE: 1...BASILIS
K MOVEMENT: GROUND-3. SP
EED: NORMAL. ATTACK M
ODE: EYE BEAM. ATTACK FORCE
: GREAT. ATTACK SPEED: F
AST. ATTACK INTERVAL: SHORT.
LIFESPAN: SHORT. N
UMBER ON SIDE: 2..MANTICOREMOVEMENT:
GROUND-3. SPEED:
NORMAL. ATTACK MODE: TAI
L SPIKES. ATTACK FORCE: MINO
R. ATTACK SPEED: SLOW.
ATTACK INTERVAL: AVERAGE. LI
FESPAN: AVERAGE. NUMBER
ON SIDE: 2..TROLL MOVEMENT:
GROUND-3. SPEED: SLO
W. ATTACK MODE: BOULDER.
ATTACK FORCE: GREAT. A
TTACK SPEED: SLOW. ATTACK IN
TERVAL: LONG. LIFESPAN:
LONG. NUMBER ON SIDE: 2..SHAP
E- MOVEMENT: FLY-5.SHIFTER SP
EED: VARIES . FORCE:
VARIES. ATTACK SPEED:
VARIES. ATTACK INTERVAL: V
ARIES. LIFESPAN: UNKNOWN
. NUMBER ON SIDE: 1..DRAGON
MOVEMENT: FLY-4. SPEED:
NORMAL. ATTACK MODE:
FIRE BREATH. ATTACK FORCE:
VERY GREAT. ATTACK SPEED:
MEDIUM. ATTACK INTERVAL: LONG
. LIFESPAN: VERY LONG.
NUMBER ON SIDE: 1..BANSHEE MOV
EMENT: FLY-3. SPEED:
NORMAL. ATTACKMODE:
SCREAM. ATTACK FORCE: MODE
RATE. ATTACK SPEED: INSTANT.
ATTACK INTERVAL: LONG.
LIFESPAN: AVERAGE. NUMB
ER ON SIDE: 2...GOBLIN MOVEMENT:
GROUND-3. SPEED:
NORMAL. ATTACK MODE: CLUB.
ATTACK FORCE: MINOR.
ATTACK SPEED: INSTANT. ATT
ACK INTERVAL: VERY SHORT. LIFES
PAN: SHORT. NUMBER ON SI
DE: 7.
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