_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

SKYFOX         D

FILE INFORMATION

FILENAME(S): SKYFOX         D

FILE TYPE(S): SEQ

FILE SIZE: 12.4K

FIRST SEEN: 2025-11-30 18:12:25

APPEARS ON: 1 disk(s)

FILE HASH

7dcf67e31056c21e1bf0890134393e4cfd26ddb78e94fb3985e42a6eb1ba3a94

FOUND ON DISKS (1 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
WAREZ DOCS 1 3 SKYFOX         D SEQ Sailor, Ganheden 32 2 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

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00000DE0: 2D 20 20 20 20 20 20 20  D4 48 45 52 45 20 49 53  |-       .HERE IS|
00000DF0: 20 41 20 43 4C 4F 55 44  20 42 41 52 52 49 45 52  | A CLOUD BARRIER|
00000E00: 20 54 48 41 54 20 53 54  52 45 54 43 48 45 53 20  | THAT STRETCHES |
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00002C80: 20 42 4F 54 48 20 54 41  4E 4B 53 20 41 4E 44 20  | BOTH TANKS AND |
00002C90: 50 4C 41 4E 45 53 2E 59  4F 55 20 4D 41 59 20 46  |PLANES.YOU MAY F|
00002CA0: 4C 59 20 20 20 20 20 20  20 54 48 52 4F 55 47 48  |LY       THROUGH|
00002CB0: 20 54 48 45 20 43 4C 4F  55 44 20 4C 41 59 45 52  | THE CLOUD LAYER|
00002CC0: 20 54 48 41 54 20 53 45  50 45 52 41 54 45 20 20  | THAT SEPERATE  |
00002CD0: 20 41 49 52 20 41 4E 44  20 47 52 4F 55 4E 44 20  | AIR AND GROUND |
00002CE0: 57 41 52 53 2E 20 20 20  20 20 20 20 20 20 20 20  |WARS.           |
00002CF0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00002D00: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00002D10: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00002D20: 20 D3 4D 41 4C 4C 20 C9  4E 56 41 53 49 4F 4E 20  | .MALL .NVASION |
00002D30: 2D 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |-               |
00002D40: 20 20 20 20 20 20 20 20  20 CD 4F 54 48 45 52 53  |         .OTHERS|
00002D50: 48 49 50 20 54 4F 20 44  45 46 45 41 54 2C 20 42  |HIP TO DEFEAT, B|
00002D60: 45 46 4F 52 45 20 49 54  20 4C 41 55 4E 43 48 45  |EFORE IT LAUNCHE|
00002D70: 53 45 4E 4F 55 47 48 20  50 4C 41 4E 45 53 20 41  |SENOUGH PLANES A|
00002D80: 4E 44 20 54 41 4E 4B 53  20 54 4F 20 44 45 53 54  |ND TANKS TO DEST|
00002D90: 52 4F 59 20 59 4F 55 52  20 42 41 53 45 2E 20 20  |ROY YOUR BASE.  |
00002DA0: D0 52 4F 54 45 43 54 20  59 4F 55 52 20 42 41 53  |.ROTECT YOUR BAS|
00002DB0: 45 20 41 4E 44 20 54 48  45 20 4F 55 54 4C 59 49  |E AND THE OUTLYI|
00002DC0: 4E 47 20 49 4E 53 54 41  4C 4C 41 54 49 4F 4E 53  |NG INSTALLATIONS|
00002DD0: 20 43 4F 4E 54 41 49 4E  49 4E 47 20 59 4F 55 52  | CONTAINING YOUR|
00002DE0: 20 46 52 49 45 4E 44 53  20 41 4E 44 20 52 45 4C  | FRIENDS AND REL|
00002DF0: 41 54 49 56 45 53 2E 20  20 C2 45 20 53 55 52 45  |ATIVES.  .E SURE|
00002E00: 20 41 4E 44 20 53 41 56  45 20 53 4F 4D 45 20 20  | AND SAVE SOME  |
00002E10: 20 4D 49 53 53 49 4C 45  53 20 54 4F 20 55 53 45  | MISSILES TO USE|
00002E20: 20 41 47 41 49 4E 53 54  20 4D 4F 54 48 45 52 53  | AGAINST MOTHERS|
00002E30: 48 49 50 53 2E 20 20 20  20 D7 48 45 4E 20 41 20  |HIPS.    .HEN A |
00002E40: 4D 4F 54 48 45 52 53 48  49 50 20 4C 41 55 4E 43  |MOTHERSHIP LAUNC|
00002E50: 48 45 53 20 41 20 50 4C  41 4E 45 20 4F 4E 20 41  |HES A PLANE ON A|
00002E60: 20 42 4F 4D 42 49 4E 47  20 52 55 4E 20 54 4F 20  | BOMBING RUN TO |
00002E70: 4F 4E 45 20 4F 46 20 59  4F 55 52 20 49 4E 53 54  |ONE OF YOUR INST|
00002E80: 41 4C 4C 41 54 49 4F 4E  53 2C 20 54 48 45 20 4D  |ALLATIONS, THE M|
00002E90: 45 53 53 41 47 45 20 27  4C 41 55 4E 43 48 20 44  |ESSAGE 'LAUNCH D|
00002EA0: 45 54 45 43 54 45 44 27  20 57 49 4C 4C 20 41 50  |ETECTED' WILL AP|
00002EB0: 50 45 41 52 20 4F 4E 20  54 48 45 20 52 41 44 41  |PEAR ON THE RADA|
00002EC0: 52 20 53 43 41 4E 4E 45  52 20 44 49 53 50 4C 41  |R SCANNER DISPLA|
00002ED0: 59 20 49 4E 20 59 4F 55  52 20 43 4F 43 4B 50 49  |Y IN YOUR COCKPI|
00002EE0: 54 2E 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |T.              |
00002EF0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00002F00: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00002F10: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00002F20: 20 20 20 20 20 20 20 20  20 C6 55 4C 4C 20 C9 4E  |         .ULL .N|
00002F30: 56 41 53 49 4F 4E 20 2D  20 20 20 20 20 20 20 20  |VASION -        |
00002F40: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00002F50: 20 C1 20 33 20 4D 4F 54  48 45 52 53 48 49 50 20  | . 3 MOTHERSHIP |
00002F60: 49 4E 56 41 53 49 4F 4E  20 20 20 20 20 20 20 20  |INVASION        |
00002F70: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00002F80: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00002F90: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00002FA0: 20 CD 41 53 53 49 56 45  20 CF 4E 53 4C 41 55 47  | .ASSIVE .NSLAUG|
00002FB0: 48 54 20 2D 20 20 20 20  20 20 20 20 20 20 20 20  |HT -            |
00002FC0: 20 20 20 20 20 20 20 20  20 36 20 4D 4F 54 48 45  |         6 MOTHE|
00002FD0: 52 53 48 49 50 53 20 20  20 20 20 20 20 20 20 20  |RSHIPS          |
00002FE0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00002FF0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00003000: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00003010: 20 20 20 20 20 20 20 20  20 C8 41 4C 4F 2C 20 C1  |         .ALO, .|
00003020: 4C 41 4D 4F 2C 20 D7 41  4C 4C 20 C3 48 45 53 53  |LAMO, .ALL .HESS|
00003030: 2C 20 53 4E 44 20 C3 4F  52 4E 45 52 45 44 20 2D  |, SND .ORNERED -|
00003040: 20 C5 41 43 48 20 41 20  4D 55 4C 54 49 50 4C 45  | .ACH A MULTIPLE|
00003050: 20 4D 4F 54 48 45 52 53  48 49 50 20 49 4E 56 41  | MOTHERSHIP INVA|
00003060: 53 49 4F 4E 20 20 20 20  20 2C 20 45 41 43 48 20  |SION     , EACH |
00003070: 57 49 54 48 20 49 54 27  53 20 4F 57 4E 20 53 48  |WITH IT'S OWN SH|
00003080: 41 50 45 20 41 4E 44 20  50 52 45 53 53 55 52 45  |APE AND PRESSURE|
00003090: 20 54 4F 20 53 54 55 44  59 20 45 4E 45 4D 59 20  | TO STUDY ENEMY |
000030A0: 4D 4F 56 45 4D 45 4E 54  20 50 41 54 54 45 52 4E  |MOVEMENT PATTERN|
000030B0: 53 20 49 4E 20 20 20 20  20 54 48 45 20 53 43 45  |S IN     THE SCE|
000030C0: 4E 41 52 49 4F 53 2C 20  43 48 4F 4F 53 45 20 41  |NARIOS, CHOOSE A|
000030D0: 20 53 43 45 4E 41 52 49  4F 20 41 4E 44 20 20 20  | SCENARIO AND   |
000030E0: 20 50 52 45 53 53 20 42  55 54 54 4F 4E 20 54 4F  | PRESS BUTTON TO|
000030F0: 20 45 4E 54 45 52 20 54  48 45 20 42 41 53 45 2C  | ENTER THE BASE,|
00003100: 20 54 48 45 4E 20 20 20  20 44 4F 4E 27 54 20 4C  | THEN    DON'T L|
00003110: 41 55 4E 43 48 2E 20 20  CA 55 53 54 20 57 41 54  |AUNCH.  .UST WAT|
00003120: 43 48 20 54 48 45 20 45  4E 45 4D 59 20 20 20 20  |CH THE ENEMY    |
00003130: 20 4D 4F 56 45 4D 45 4E  54 20 4F 4E 20 54 48 45  | MOVEMENT ON THE|
00003140: 20 54 41 43 54 49 43 41  4C 20 4D 41 50 20 54 4F  | TACTICAL MAP TO|
00003150: 20 20 20 20 20 20 20 20  20 55 4E 44 45 52 53 54  |         UNDERST|
00003160: 41 4E 44 20 54 48 45 49  52 20 53 54 52 41 54 45  |AND THEIR STRATE|
00003170: 47 49 45 53 2E                                    |GIES.           |
           S K Y F O X !!               
           - - - - - - --               
                                        
                                        
STARTING UP:                            
-----------                             
LOAD SKYFOX BOOT,8,1                    
                                        
SKILL LEVELS:                           
----- -------                           
THE FIRST 7 SCENARIOS ARE TRAINING      
MISSIONS WITH TANKS ONLY, SOME WITH     
 ENEMY PLANES,OR SOME WITH BOTH.        
THEY CONTAIN NO MOTHER SHIPS WHICH      
 CAN DESTROY YOUR BASE.                 
                                        
IN THE 8 INVASIONS YOU MUST PROTECT     
YOUR COMPUTER AND WHATEVER FIGHTERS     
YOU HAVE LEFT.                          
                                        
WHEN YOU WIPE OUT ALL ENEMY FORCES      
OR THE ENEMY WIPES YOU OUT, YOU WILL    
 RETURN TO BASE.  WHEN YOU GET TO THE   
END OF A GAME PRESS ANY KEY AND         
START OVER AT THE RANK, OR A DIFFERENT  
RANK.TO START A GAME OVER ANYTIME       
HIT CTRL-R.                             
                                        
LAUNCHING A SKYFOX FIGHTER:             
--------- - ------ --------             
HIT THE FIRE BUTTON, WHEN YOU'RE ASKED  
TO SELECT [HIGH] OR [LOW].              
SELECT LOW FOR TANKS, OR HIGH FOR PLANES
                                        
FLYING A SKYFOX:                        
------ - -------                        
MOVE THE JOYSTICK RIGHT OR LEFT TO      
TURN THE PLANE.  PRESS THE SPACEBAR TO  
ENGAGE IN AFTERBURNERS FOR QUICK        
THRUST, RELEASE IT TO RETURN TO PRE-    
THRUST SPEED.                           
**HINT**IF YOU PLUG A SECOND JOYSTICK   
INTO PORT 2, YOU CAN USE THE FIRE BUTTON
ON #2 FOR QUICK THRUST.                 
                                        
                                        
USING A SKYFOX WEAPON SYSTEM:           
----- - ------ ------ -------           
PRESS JOYSTICK #1 BUTTON FOR LASER      
CANNON FIRE.  PRESS EITHER G OR F5      
ON THE KEYBOARD TO ARM A HEAT SEEKING   
MISSILE AND G OR F3 TO ARM A GUIDED     
ONE.  PRESS AGAIN TO DISARM AN ARMED    
MISSILE WHICH YOU HAVEN'T FIRED YET.    
PRESS THE JOYSTICK #1 BUTTON TO         
RELEASE THE ARMED MISSILE.  YOU MUST BE 
POINTED TOWARD A TARGET VISABLE ON      
YOUR ON BOARD RADAR TO FIRE A MISSILE   
OR YOU WILL GET A 'NO TARGET' MESSAGE.  
                                        
                                        
USING AUTOMATIC PILOT TO FIND ENEMIES:  
----- --------- ----- -- ---- --------  
WHEN NO ENEMIES ARE IN VIEW PRESS       
A OR F7 TO ENGAGE IN AUTOMATIC PILOT.   
YOUR ON BOARD COMPUTER WILL LOCATE      
THE NEAREST ENEMY AND SEND YOU TO       
THEIR LOCATION AT MACH 2.  IF THERE ARE 
NO ENEMIES LEFT, IT WILL SEND YOU TO    
HOME BASE.                              
                                        
USING THE BASE COMPUTER:                
----- --- ---- --------                 
THE BASE COMPUTER DISPLAYS A TACTICAL   
MAP WHICH SHOWS THE LOCATION OF ALL     
YOUR INSTALLATIONS AND OF ALL ENEMY     
VEHICLES.  WHILE FLYING THE SKYFOX HIT  
C TO BRING UP A VISUAL DISPLAY OF THAT  
MAP, TRANSMITTED FROM YOUR BASE COMPUTER
USE THE CURSOR KEYS TO MOVE THE CURSOR  
TO THE SECTOR YOU WANT TO FLY TO, THEN  
PRESS A OR F7 TO ENGAGE THE AUTO PILOT  
YOU MAY ALSO USE THIS PROCEDURE TO      
CHOOSE YOUR OWN TARGET TO LAUNCH        
AGAINST THE BASE.  PRESSING C AGAIN     
DISENGAGES THE COMPUTER.                
                                        
FLYING THROUGH THE CLOUD BARRIER:       
------ ------- --- ----- --------       
THERE IS A CLOUD BARRIER THAT STRETCHES 
BETWEEN 1000 AND 10,000 FEET.  YOU MUST 
FLY THROUGH IT EACH TIME YOU SWITCH     
BETWEEN GROUND AND AIR COMBAT.  FLYING  
  UP TO 30,000 FEET RESULTS IN HEAVY    
FUEL CONSUMPTION.  LOOK FOR ENEMY PLANES
BETWEEN 30,000 AND 40,000 FEET.  THEY   
WILL ONLY FLY IN THAT RANGE.  TO SWITCH 
FROM AIR TO GROUND ALTITUDE HIT U OR D. 
                                        
LANDING A SKYFOX FIGHTER:               
------- - ------ --------               
YOU MAY LAND AT HOME BASE TO RECHARGE   
YOUR SHIELDS AND TAKE ON FUEL.  YOU     
MAY NOT LAND AT ANY INSTALLATIONS       
OTHER THAN YOUR HOME BASE.  YOUR HOME   
BASE IS SHOWN ON THE TACTICAL MAP AS    
A WHITE CHECKERED SQUARE.  ALL OTHER    
INSTALLATIONS ARE SHOWN AS SOLID        
WHITE SQUARES.                          
                                        
TO LAND:                                
1)ENTER THE SECTOR CONTAINING YOUR BASE.
2)REDUCE SPEED TO ZERO BY PRESSING 0.   
3)REDUCE BY PRESSING FORWARD ON JOYSTICK
  #1,ONCE YOU'VE SUCCESSFULLY LANDED THE
  BASE COMPUTER WILL APPEAR ON THE SCREE
N.                                      
                                        
TACTICAL MAP:                           
-------- ---                            
-CURSOR KEYS MOVE THE CURSOR            
-Z ZOOMS IN ON SQUARE UNDER CURSOR      
-A OR F7 ENGAGES AUTOMATIC PILOT        
-S BRINGS UP THE SCORE SUMMARY          
-R BRINGS UP THE INSTALLATION STATUS    
  REPORT,**HINT**CHECK SHIELDS ON EACH  
  INSTALLATION,WHEN THEY REACH ZERO THE 
  INSTALLATION IS DESTROYED.            
-T BRINGS BACK TACTICAL MAP             
                                        
MISCELLANEOUS COMMANDS:                 
------------- --------                  
CTRL-R-RESTARTS THE GAME.               
RUN/STOP-FREEZES THE GAME.              
H-GETS YOU HELP AT TACTICAL MAP         
                                        
                                        
                                        
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@   
 @ @@    13  53  ECA   11  48     @@@   
 @  @@   --  --  ---   --  --    @@ @   
 @   @@  (1)+(2) (3)   (4)+(5)  @@  @   
 @    @@                       @@   @   
 @     @@                     @@    @   
 @      @@                   @@     @   
 @       @@                 @@      @   
 @        @@               @@       @   
 @        -------------------       @   
 @        -                 -       @   
 @         -      (6)      -   (7)  @   
 @         -    +RADAR+    - [AUTO] @   
 @  (9)    -               -        @   
 @[*****]  -----------------    [*] @   
 @(10)                          [*] @   
 @[00:00:04]                 (8)[*] @   
 @         [1500 063 35000]     [*] @   
 @          (12) (13)  (14) (15)[*] @   
 @   2(11) ----------------   3 [*] @   
 @    9   ------------------ 2      @   
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@   
                                        
                                        
THE INSTRUMENTS ABOVE SHOW VARIOUS      
INSTRUMENTATION I WILL EXPLAIN THESE    
BELOW.  USE THE NUMBER GUIDE TO KEY     
IN THE DEFINITION WITH THE INSTRAMENT.  
                                        
                                        
1&2-X COORDINATE,YOUR CURRENT POSTION   
    IN MILES FROM THE LEFT TACTICAL MAP.
                                        
 3- ELECTRONIC ARTS SYMBOL OF BULLSHIT. 
                                        
4&5-Y COORDINATE,YOUR CURRENT POSTION   
    IN MILES FROM THE BOTTOM OF THE     
    TACTICAL MAP.                       
                                        
6-RADAR SCANNER DISPLAY,F1 TOGGLES      
  BETWEEN OVERHEAD AND FOWARD RADAR     
  SCREENS.  OVERHEAD RADAR SHOWS ENEMY  
  INSTALLMENTS AS WELL AS ENEMY TARGETS 
  ENEMY TARGETS BLINK.  WATCH ALSO FOR  
  MESSAGES TO APPEAR HERE.              
                                        
7-AUTO PILOT INDICATOR,WILL SHOW EITHER 
  AUTO OR NOTHING, DEPENDING ON YOUR    
  FLYING MODE.PRESS A OR F7 TO ENGAGE.  
                                        
8-SHIELD INDICATOR,ON THE RIGHT SIDE    
  YOU WILL SEE A POWER LEVEL, THIS SHOWS
  THE POWER OF YOUR SHIELDS, WHEN THE   
  RED IS GONE, SO ARE YOU.LAND AT BASE  
  TO RECHARGE.                          
                                        
9-FUEL INDICATOR, FUEL CONSUMPTION      
  INCREASES WITH SPEED. USING           
  AFTERBURNERS FOR THRUST BOOSTS ARE    
  AND CLIMBING TO FIGHT PLANES ARE      
  ESPECIALLY EXPENSIVE.  LAND AT HOME   
  BASE TO REFUEL.  RUNNING OUT OF FUEL  
  IS FATAL.                             
                                        
10-CLOCK, SHOWS ELAPSED TIME SINCE      
   INVASION ONSLAUGHT.                  
                                        
11-GUIDED MISSLE COUNT,PRESS G OR F3    
   TO ARM(AND G OR F3 AGAIN TO DISARM)  
   AND JOYSTICK #1 TO FIRE.  YOU MUST   
   BE FACING A TARGET ON YOUR RADAR     
   SCREEN TO FIRE.                      
                                        
12-SPEED INDICATOR, IN MILES PER HOUR.  
   PRESS A NUMBER ON THE KEYBOARD(1-9)  
   TO SET A NEW SPEED, 0 STOPS,1 AT 10% 
   2 AT 20% ETC.  PRESS + TO INCREASE   
   BY 100 MPH AND - TO DECREASE AT      
   100 MPH, MAXIMUM IS 3000 MPH.        
                                        
13-COMPASS HEADING, 0 IS NORTH, 90 IS   
   EAST, 270 IS WEST.                   
                                        
14-ALTITUDE INDICATOR,BE CAREFUL.  ABOVE
   THE RANK OF CADET, HITTING THE GROUND
   HARD COSTS SOME SHIELD STRENGTH.     
                                        
15-HEAT SEEKING MISSLE COUNT, PRESS     
   H OR F5 TO ARM(AND H OR F5 AGAIN     
   TO DISARM)AND JOYSTICK #1 BUTTON     
   TO FIRE.  YOU MUST BE FACING A TARGET
   ON YOUR RADAR SCREEN TO FIRE..       
                                        
                                 THE SCE
NARIOS:                          --- ---
------                                  
                                 TANK TR
AINING 1-                        YOU ARE
 LAUNCHED FLYING DUE EAST        TOWARD 
THREE CONSECUTIVE WAVES OF TANKS WHEN YO
U DESTROY THE LAST ONE, YOU WILL AUTOMAT
ICALLY BE RETURNED TO BASE.      LAUNCH 
AGAIN TO FACE EVEN MORE TANKS.   USE YOU
R OVERHEAD RADAR SCANNER TO      SPOT YO
UR TARGETS.                             
                                 TANK TR
AINING -2                        SECTORS
 ALL OVER THE MAP WILL BE        OCCUPIE
D BY TANKS, ALL ADVANCING        ON YOUR
 BASE.  WHEN YOU CLEAR OUT THE   TANKS I
N YOURIMMEDIATE AREA, PRESS      A OR F7
 TO ENGAGE THE AUTOMATIC PILOT.  THIS WI
LL TAKE YOU TO MACH 2 TO THE     NEXT NE
AREST TARGET.                           
                                 **HINT*
*WHEN USING THE KEYBOARD, DEPRESSTHE KEY
 AND HOLD IT DOWN LONG ENOUGH TO SEE IT'
S EFFECT.  DO NOT SIMPLY GIVE    THE KEY
 A QUICK TAP.                           
                                 PLANE T
RAINING -1                       YOU WIL
L BE LAUNCHED ONTO THE TAIL OF   AN ENEM
Y PLANE.  SHOOT FAST OR IT WILL  CIRCLE 
AROUND AND ATTACK YOU.  THE      FOWARD 
SCANNER SHOWS PLANES WHICH ARE   IN RANG
E AND WILL HELP YOU DETERMINE    WHETHER
 THEY ARE ABOVE OR BELOW YOU.    F1 TOGG
LES BETWEEN FOWARD AND OVERHEAD  SCANNER
STRY YOUR GUIDED AND HEAT        SEEKING
 MISSLES.  SUCCEED AND YOU CAN   RELAUNC
H AGAINST SUCCESFULLY MORE       PLANES.
                                        
                                 PLANE T
RAINING -2                       LAUNCHE
S YOU NOSE TO NOSE WITH THE      ENEMY. 
 **HINT**THE SLOW DON'T LIVE.           
                                 PLANE T
RAINING -3                       LIKE TA
NK TRAINING 2, BUT WITH PLANES.         
                                 HIGH/LO
W TRAINING -                     ALTERNA
TE WAVES FIRST OF TANKS, THEN    OF PLAN
ES.  YOU'LL AUTOMATICALLY BE     RETURNE
D TO BASE AFTER EACH SUCCESS.           
                                 COMBO T
RAINING -                        LIKE HI
GH/LOW BUT A WAVE CONSISTS OF    BOTH TA
NKS AND PLANES.YOU MAY FLY       THROUGH
 THE CLOUD LAYER THAT SEPERATE   AIR AND
 GROUND WARS.                           
                                 SMALL I
NVASION -                        MOTHERS
HIP TO DEFEAT, BEFORE IT LAUNCHESENOUGH 
PLANES AND TANKS TO DESTROY YOUR BASE.  
PROTECT YOUR BASE AND THE OUTLYING INSTA
LLATIONS CONTAINING YOUR FRIENDS AND REL
ATIVES.  BE SURE AND SAVE SOME   MISSILE
S TO USE AGAINST MOTHERSHIPS.    WHEN A 
MOTHERSHIP LAUNCHES A PLANE ON A BOMBING
 RUN TO ONE OF YOUR INSTALLATIONS, THE M
ESSAGE 'LAUNCH DETECTED' WILL APPEAR ON 
THE RADAR SCANNER DISPLAY IN YOUR COCKPI
T.                                      
                                 FULL IN
VASION -                         A 3 MOT
HERSHIP INVASION                        
                                 MASSIVE
 ONSLAUGHT -                     6 MOTHE
RSHIPS                                  
                                 HALO, A
LAMO, WALL CHESS, SND CORNERED - EACH A 
MULTIPLE MOTHERSHIP INVASION     , EACH 
WITH IT'S OWN SHAPE AND PRESSURE TO STUD
Y ENEMY MOVEMENT PATTERNS IN     THE SCE
NARIOS, CHOOSE A SCENARIO AND    PRESS B
UTTON TO ENTER THE BASE, THEN    DON'T L
AUNCH.  JUST WATCH THE ENEMY     MOVEMEN
T ON THE TACTICAL MAP TO         UNDERST
AND THEIR STRATEGIES.
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