_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

D24

FILE INFORMATION

FILENAME(S): D24

FILE TYPE(S): PRG

FILE SIZE: 778b

FIRST SEEN: 2025-11-30 16:58:09

APPEARS ON: 2 disk(s)

FILE HASH

7e77dac50ba558664fb99be16724856b36b89acfba6aa9a728804aba2f625eee

FOUND ON DISKS (2 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
DRAGON WORLD D24 PRG High Voltage Complete C64 Collection, Markus Merz 25 8 DOWNLOAD FILE
DGW 072885 42H1 D24 PRG High Voltage Complete C64 Collection 25 8 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

00000000: 20 41 67 0A 75 37 01 09  00 07 03 4C 02 20 68 61  | Ag.u7.....L. ha|
00000010: 76 65 20 65 6E 74 65 72  65 64 20 74 68 65 20 54  |ve entered the T|
00000020: 61 6C 61 6D 61 72 20 73  77 61 6D 70 2E 20 59 6F  |alamar swamp. Yo|
00000030: 75 20 73 74 61 6E 64 20  6F 6E 20 61 20 72 6F 61  |u stand on a roa|
00000040: 64 20 74 68 61 74 20 72  75 6E 73 20 6E 6F 72 74  |d that runs nort|
00000050: 68 20 74 6F 20 73 6F 75  74 68 2E 20 54 68 65 20  |h to south. The |
00000060: 6D 61 72 73 68 20 67 72  61 73 73 20 74 6F 20 74  |marsh grass to t|
00000070: 68 65 20 73 6F 75 74 68  20 70 61 72 74 73 20 73  |he south parts s|
00000080: 75 64 64 65 6E 6C 79 2E  20 54 6F 77 65 72 69 6E  |uddenly. Towerin|
00000090: 67 20 6F 76 65 72 20 79  6F 75 20 69 73 20 61 20  |g over you is a |
000000A0: 73 77 61 6D 70 20 6D 6F  6E 73 74 65 72 21 20 53  |swamp monster! S|
000000B0: 6C 69 6D 65 20 64 72 69  70 73 20 66 72 6F 6D 20  |lime drips from |
000000C0: 69 74 73 20 74 61 6C 6F  6E 73 20 61 73 20 69 74  |its talons as it|
000000D0: 20 72 65 61 63 68 65 73  20 74 6F 77 61 72 64 20  | reaches toward |
000000E0: 79 6F 75 2E 20 49 74 20  72 6F 61 72 73 20 64 65  |you. It roars de|
000000F0: 61 66 65 6E 69 6E 67 6C  79 2E 00 59 6F 75 20 72  |afeningly..You r|
00000100: 75 6E 20 6E 6F 72 74 68  2C 20 6E 61 72 72 6F 77  |un north, narrow|
00000110: 6C 79 20 65 73 63 61 70  69 6E 67 20 74 68 65 20  |ly escaping the |
00000120: 73 77 61 6D 70 20 6D 6F  6E 73 74 65 72 27 73 20  |swamp monster's |
00000130: 74 61 6C 6F 6E 73 2E 00  59 6F 75 20 67 65 74 20  |talons..You get |
00000140: 73 74 75 63 6B 20 69 6E  20 74 68 65 20 73 6C 69  |stuck in the sli|
00000150: 6D 79 20 6D 61 72 73 68  65 73 2E 20 54 68 65 20  |my marshes. The |
00000160: 6D 6F 6E 73 74 65 72 20  63 6C 6F 73 65 73 20 69  |monster closes i|
00000170: 6E 2E 20 00 54 68 65 20  73 77 61 6D 70 20 6D 6F  |n. .The swamp mo|
00000180: 6E 73 74 65 72 20 73 6D  69 6C 65 73 20 61 73 20  |nster smiles as |
00000190: 69 74 20 73 65 69 7A 65  73 20 79 6F 75 2E 00 20  |it seizes you.. |
000001A0: 72 75 6E 20 74 6F 20 74  68 65 20 73 6F 75 74 68  |run to the south|
000001B0: 2C 20 6E 65 61 72 6C 79  20 62 72 75 73 68 69 6E  |, nearly brushin|
000001C0: 67 20 74 68 65 20 6D 6F  6E 73 74 65 72 27 73 20  |g the monster's |
000001D0: 73 69 64 65 20 61 73 20  79 6F 75 20 70 61 73 73  |side as you pass|
000001E0: 20 69 74 3B 20 62 61 72  65 6C 79 20 6D 69 73 73  | it; barely miss|
000001F0: 69 6E 67 20 69 74 73 20  67 72 61 73 70 2E 20 59  |ing its grasp. Y|
00000200: 6F 75 20 64 6F 20 6E 6F  74 20 73 74 6F 70 20 75  |ou do not stop u|
00000210: 6E 74 69 6C 20 79 6F 75  20 66 65 65 6C 20 73 75  |ntil you feel su|
00000220: 72 65 20 74 68 61 74 20  69 74 20 68 61 73 20 6E  |re that it has n|
00000230: 6F 74 20 66 6F 6C 6C 6F  77 65 64 2E 00 00 73 77  |ot followed...sw|
00000240: 70 6D 6F 6E 00 00 64 67  77 72 6F 61 72 00 64 67  |pmon..dgwroar.dg|
00000250: 77 72 6F 61 72 00 20 00  00 0B 00 00 00 EE 00 2B  |wroar. ........+|
00000260: 01 67 01 92 01 30 02 31  02 38 02 39 02 41 02 49  |.g...0.1.8.9.A.I|
00000270: 02 1C 20 03 02 05 20 7D  80 22 1C 20 0F 01 58 01  |.. ... }.". ..X.|
00000280: 05 58 02 06 58 03 07 26  20 01 01 05 06 01 5D 1A  |.X..X..& .....].|
00000290: 00 01 05 05 01 59 08 01  02 6E 20 68 06 21 00 03  |.....Y...n h.!..|
000002A0: 02 04 02 80 04 02 0A 20  36 03 02 05 20 63 80 09  |....... 6... c..|
000002B0: 01 1A 01 30 15 02 51 20  68 03 02 05 20 36 80 3F  |...0..Q h... 6.?|
000002C0: 21 01 09 01 5D 1A 04 30  18 02 31 21 02 03 02 19  |!...]..0..1!....|
000002D0: 21 03 03 02 14 21 04 03  02 0F 21 05 03 02 0A 21  |!....!....!....!|
000002E0: 06 03 02 05 21 07 80 07  01 1A 02 02 0F 05 0D 01  |....!...........|
000002F0: 1A 03 59 09 59 0A 26 1C  01 02 01 02 0B 05 09 01  |..Y.Y.&.........|
00000300: 1A 03 26 1C 01 02 01 00  00 2C                    |..&......,      |
 AG.U7.....L. HAVE ENTERED THE TALAMAR S
WAMP. YOU STAND ON A ROAD THAT RUNS NORT
H TO SOUTH. THE MARSH GRASS TO THE SOUTH
 PARTS SUDDENLY. TOWERING OVER YOU IS A 
SWAMP MONSTER! SLIME DRIPS FROM ITS TALO
NS AS IT REACHES TOWARD YOU. IT ROARS DE
AFENINGLY..YOU RUN NORTH, NARROWLY ESCAP
ING THE SWAMP MONSTER'S TALONS..YOU GET 
STUCK IN THE SLIMY MARSHES. THE MONSTER 
CLOSES IN. .THE SWAMP MONSTER SMILES AS 
IT SEIZES YOU.. RUN TO THE SOUTH, NEARLY
 BRUSHING THE MONSTER'S SIDE AS YOU PASS
 IT; BARELY MISSING ITS GRASP. YOU DO NO
T STOP UNTIL YOU FEEL SURE THAT IT HAS N
OT FOLLOWED...SWPMON..DGWROAR.DGWROAR. .
.......+.G...0.1.8.9.A.I.. ... }.". ..X.
.X..X..& .....]......Y...N H.!......... 
6... C.....0..Q H... 6.?!...]..0..1!....
!....!....!....!....!.............Y.Y.&.
..........&......,
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