_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

Multiple names: PINBALL CON SET, PIN CONS SET

FILE INFORMATION

FILENAME(S):
• PINBALL&nbspCON&nbspSET<br>• PIN&nbspCONS&nbspSET

FILE TYPE(S): SEQ

FILE SIZE: 9.8K

FIRST SEEN: 2025-11-30 18:12:24

APPEARS ON: 2 disk(s)

FILE HASH

8093ac525aa9e649ec9dd39fc172141d5fca44611952313ef20665f9c03c3554

FOUND ON DISKS (2 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
DOCS PINBALL CON SET SEQ Sailor, Ganheden 22 6 DOWNLOAD FILE
DOCS PIN CONS SET SEQ Sailor, Ganheden 17 0 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

00000000: 20 20 20 20 20 2A 2A 2A  2A 2A 2A 2A 2A 2A 2A 2A  |     ***********|
00000010: 2A 2A 2A 2A 2A 2A 2A 2A  2A 2A 2A 2A 2A 2A 2A 2A  |****************|
00000020: 2A 2A 2A 2A 2A 2A 2A 2A  2A 2A 2A 2A 2A 2A 2A 2A  |****************|
00000030: 2A 2A 2A 2A 2A 2A 2A 2A  2A 2A 2A 2A 2A 2A 2A 2A  |****************|
00000040: 2A 2A 2A 2A 2A 2A 2A 2A  2A 2A 2A 2A 0D 20 20 20  |************.   |
00000050: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000060: 20 20 20 20 20 20 20 20  20 20 C4 CF C3 D3 20 42  |          .... B|
00000070: 59 20 3A 20 C4 CF C3 27  D3 20 27 D2 27 20 D5 D3  |Y : ...'. '.' ..|
00000080: 0D 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |.               |
00000090: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000000A0: 20 20 20 39 31 34 20 36  36 38 2D 33 36 36 34 0D  |   914 668-3664.|
000000B0: 20 20 20 20 20 2A 2A 2A  2A 2A 2A 2A 2A 2A 2A 2A  |     ***********|
000000C0: 2A 2A 2A 2A 2A 2A 2A 2A  2A 2A 2A 2A 2A 2A 2A 2A  |****************|
000000D0: 2A 2A 2A 2A 2A 2A 2A 2A  2A 2A 2A 2A 2A 2A 2A 2A  |****************|
000000E0: 2A 2A 2A 2A 2A 2A 2A 2A  2A 2A 2A 2A 2A 2A 2A 2A  |****************|
000000F0: 2A 2A 2A 2A 2A 2A 2A 2A  2A 2A 2A 2A 0D 0D 20 20  |************..  |
00000100: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000110: 20 20 20 20 20 20 20 20  20 20 D0 C9 CE C2 C1 CC  |          ......|
00000120: CC 20 C3 CF CE D3 D4 D2  D5 C3 D4 C9 CF CE 20 D3  |. ............ .|
00000130: C5 D4 0D 0D 20 20 20 20  20 20 D0 43 53 2E 20 47  |....      .CS. G|
00000140: 49 56 45 53 20 59 4F 55  20 43 4F 4D 50 4C 45 54  |IVES YOU COMPLET|
00000150: 45 20 43 4F 4E 54 52 4F  4C 20 4F 56 45 52 20 54  |E CONTROL OVER T|
00000160: 48 45 20 47 41 4D 45 20  4F 46 20 50 49 4E 42 41  |HE GAME OF PINBA|
00000170: 4C 4C 2E 20 D9 4F 55 20  43 41 4E 0D 20 20 20 20  |LL. .OU CAN.    |
00000180: 20 51 55 49 43 4B 4C 59  20 41 4E 44 20 45 41 53  | QUICKLY AND EAS|
00000190: 49 4C 59 20 4D 4F 56 45  20 50 41 52 54 53 20 41  |ILY MOVE PARTS A|
000001A0: 52 4F 55 4E 44 2C 20 43  48 41 4E 47 45 20 54 48  |ROUND, CHANGE TH|
000001B0: 45 20 53 43 4F 52 45 53  20 41 4E 44 20 54 48 45  |E SCORES AND THE|
000001C0: 20 53 4F 55 4E 44 53 0D  20 20 20 20 20 46 4F 52  | SOUNDS.     FOR|
000001D0: 20 41 4C 4C 20 54 41 52  47 45 54 53 2C 20 43 52  | ALL TARGETS, CR|
000001E0: 45 41 54 45 20 42 4F 4E  55 53 45 53 20 54 4F 20  |EATE BONUSES TO |
000001F0: 53 48 4F 4F 54 20 46 4F  52 2C 20 44 45 43 49 44  |SHOOT FOR, DECID|
00000200: 45 20 48 4F 57 20 48 45  41 56 59 20 54 4F 20 4D  |E HOW HEAVY TO M|
00000210: 41 4B 45 0D 20 20 20 20  20 54 48 45 20 42 41 4C  |AKE.     THE BAL|
00000220: 4C 20 41 4E 44 20 48 4F  57 20 46 41 53 54 20 41  |L AND HOW FAST A|
00000230: 4E 44 20 4C 49 56 45 4C  59 20 54 4F 20 4D 41 4B  |ND LIVELY TO MAK|
00000240: 45 20 54 48 45 20 47 41  4D 45 2C 20 45 56 45 4E  |E THE GAME, EVEN|
00000250: 20 52 45 53 48 41 50 45  20 41 4E 44 0D 20 20 20  | RESHAPE AND.   |
00000260: 20 20 52 45 50 41 49 4E  54 20 54 48 45 20 42 4F  |  REPAINT THE BO|
00000270: 41 52 44 20 41 4E 44 20  54 48 45 20 50 41 52 54  |ARD AND THE PART|
00000280: 53 2E 0D 0D 20 20 20 20  20 20 D4 48 45 52 45 20  |S...      .HERE |
00000290: 41 52 45 20 35 20 43 4F  4D 50 4C 45 54 45 2C 52  |ARE 5 COMPLETE,R|
000002A0: 45 41 44 59 20 54 4F 20  50 4C 41 59 20 C4 45 4D  |EADY TO PLAY .EM|
000002B0: 4F 20 47 41 4D 45 53 20  4F 4E 20 59 4F 55 52 20  |O GAMES ON YOUR |
000002C0: D0 43 53 20 44 49 53 4B  2E 20 C5 41 43 48 20 49  |.CS DISK. .ACH I|
000002D0: 53 0D 20 20 20 20 20 41  20 47 52 45 41 54 20 50  |S.     A GREAT P|
000002E0: 4C 41 43 45 20 54 4F 20  53 54 41 52 54 20 50 4C  |LACE TO START PL|
000002F0: 41 59 49 4E 47 20 D0 CC  D5 D3 20 41 20 47 52 45  |AYING .... A GRE|
00000300: 41 54 20 50 4C 41 43 45  20 54 4F 20 4C 4F 4F 4B  |AT PLACE TO LOOK|
00000310: 20 46 4F 52 20 49 44 45  41 53 0D 20 20 20 20 20  | FOR IDEAS.     |
00000320: 41 42 4F 55 54 20 48 4F  57 20 54 4F 20 42 55 49  |ABOUT HOW TO BUI|
00000330: 4C 44 20 47 4F 4F 44 20  50 49 4E 42 41 4C 4C 20  |LD GOOD PINBALL |
00000340: 47 41 4D 45 53 20 4F 46  20 59 4F 55 52 20 4F 57  |GAMES OF YOUR OW|
00000350: 4E 2E 0D 0D 20 20 20 20  20 20 D9 4F 55 20 42 55  |N...      .OU BU|
00000360: 49 4C 44 20 47 41 4D 45  53 20 42 59 20 55 53 49  |ILD GAMES BY USI|
00000370: 4E 47 20 41 20 4A 4F 53  54 49 43 4B 2D 43 4F 4E  |NG A JOSTICK-CON|
00000380: 54 52 4F 4C 4C 45 44 20  48 41 4E 44 2E 20 D9 4F  |TROLLED HAND. .O|
00000390: 55 20 55 53 45 20 49 54  20 54 4F 20 44 52 41 47  |U USE IT TO DRAG|
000003A0: 0D 20 20 20 20 20 50 41  52 54 53 20 46 52 4F 4D  |.     PARTS FROM|
000003B0: 20 54 48 45 20 D0 C1 D2  D4 D3 20 C2 CF D8 20 4F  | THE ..... ... O|
000003C0: 4E 20 54 4F 20 54 48 45  20 42 4F 41 52 44 20 41  |N TO THE BOARD A|
000003D0: 4E 44 20 54 4F 20 D0 CF  C9 CE D4 20 D4 CF 20 41  |ND TO ..... .. A|
000003E0: 4E 44 20 D4 D5 D2 CE 20  4F 4E 0D 20 20 20 20 20  |ND .... ON.     |
000003F0: 4F 54 48 45 52 20 50 4F  57 45 52 53 20 41 54 20  |OTHER POWERS AT |
00000400: 59 4F 55 52 20 D0 43 53  20 43 4F 4D 4D 41 4E 44  |YOUR .CS COMMAND|
00000410: 0D 0D 20 20 20 20 20 C8  CF D7 20 D4 CF 20 CC CF  |..     ... .. ..|
00000420: C1 C4 20 D0 C3 D3 3A 20  CC CF C1 C4 20 27 C5 C1  |.. ...: .... '..|
00000430: 27 20 2C 38 2C 31 0D 0D  0D 20 20 20 20 20 20 D7  |' ,8,1...      .|
00000440: 48 45 4E 20 59 4F 55 20  46 49 52 53 54 20 4C 4F  |HEN YOU FIRST LO|
00000450: 41 44 20 D0 43 53 20 59  4F 55 20 53 48 4F 55 4C  |AD .CS YOU SHOUL|
00000460: 44 20 53 45 45 20 41 4E  20 45 4D 50 54 59 20 50  |D SEE AN EMPTY P|
00000470: 49 4E 42 41 4C 4C 20 4D  41 43 49 4E 45 20 41 4E  |INBALL MACINE AN|
00000480: 44 20 4C 4F 54 53 0D 20  20 20 20 20 4F 46 20 50  |D LOTS.     OF P|
00000490: 41 52 54 53 20 54 4F 20  54 48 45 20 52 49 47 48  |ARTS TO THE RIGH|
000004A0: 54 20 4F 46 20 49 54 2E  20 D9 4F 55 20 41 4C 53  |T OF IT. .OU ALS|
000004B0: 4F 20 53 45 45 20 41 20  48 41 4E 44 20 41 54 20  |O SEE A HAND AT |
000004C0: 54 48 45 20 54 4F 50 20  4C 45 46 54 20 4F 46 20  |THE TOP LEFT OF |
000004D0: 54 48 45 0D 20 20 20 20  20 53 43 52 45 45 4E 2E  |THE.     SCREEN.|
000004E0: 20 D7 49 54 48 20 54 48  45 20 4A 4F 59 53 54 49  | .ITH THE JOYSTI|
000004F0: 43 4B 20 49 4E 20 50 4F  52 54 20 31 20 59 4F 55  |CK IN PORT 1 YOU|
00000500: 20 43 41 4E 20 45 41 53  49 4C 59 20 4D 4F 56 45  | CAN EASILY MOVE|
00000510: 20 49 54 20 41 52 4F 55  4E 44 2E 0D 20 20 20 20  | IT AROUND..    |
00000520: 20 C2 45 46 4F 52 45 20  57 45 20 47 45 54 20 49  | .EFORE WE GET I|
00000530: 4E 54 4F 20 41 4E 59 54  48 49 4E 47 20 4C 45 54  |NTO ANYTHING LET|
00000540: 53 20 47 45 54 20 54 48  45 20 4E 41 4D 45 53 20  |S GET THE NAMES |
00000550: 4F 46 20 54 48 45 20 50  41 52 54 53 2E 0D 0D 20  |OF THE PARTS... |
00000560: 20 20 20 20 20 20 20 20  20 D2 CF D7 20 20 20 20  |         ...    |
00000570: 20 20 20 20 20 CE C1 CD  C5 0D 20 20 20 20 20 20  |     .....      |
00000580: 20 20 20 20 20 31 20 20  20 20 20 20 20 20 C6 CC  |     1        ..|
00000590: C9 D0 D0 C5 D2 D3 3A 20  C2 C9 C7 20 C1 CE C4 20  |......: ... ... |
000005A0: CC C9 D4 D4 CC C5 0D 20  20 20 20 20 20 20 20 20  |.......         |
000005B0: 20 20 31 20 20 20 20 20  20 20 20 C2 C1 CC CC 0D  |  1        .....|
000005C0: 20 20 20 20 20 20 20 20  20 20 20 31 20 20 20 20  |           1    |
000005D0: 20 20 20 20 C8 C1 CE C4  0D 20 20 20 20 20 20 20  |    .....       |
000005E0: 20 20 20 20 32 20 20 20  20 20 20 20 20 D0 CF CC  |    2        ...|
000005F0: D9 C7 CF CE D3 3A 20 D3  D1 D5 C1 D2 C5 2C 20 CC  |.....: ......, .|
00000600: C9 CE C5 D3 0D 20 20 20  20 20 20 20 20 20 20 20  |.....           |
00000610: 32 20 20 20 20 20 20 20  20 C1 D2 D2 CF D7 0D 20  |2        ...... |
00000620: 20 20 20 20 20 20 20 20  20 20 32 20 20 20 20 20  |          2     |
00000630: 20 20 20 D3 C3 C9 D3 D3  CF D2 D3 0D 20 20 20 20  |   .........    |
00000640: 20 20 20 20 20 20 20 33  20 20 20 20 20 20 20 20  |       3        |
00000650: C2 D5 CD D0 C5 D2 D3 3A  20 C3 C9 D2 C3 CC C5 D3  |.......: .......|
00000660: 2C 20 C6 CC C1 D4 2C 20  C4 C9 C1 C7 CE CF CC D3  |, ...., ........|
00000670: 0D 20 20 20 20 20 20 20  20 20 20 20 33 20 20 20  |.           3   |
00000680: 20 20 20 20 20 C8 C1 CD  CD C5 D2 0D 20 20 20 20  |     .......    |
00000690: 20 20 20 20 20 20 20 33  20 20 20 20 20 20 20 20  |       3        |
000006A0: D0 C1 C9 CE D4 C2 D2 D5  D3 C8 0D 20 20 20 20 20  |...........     |
000006B0: 20 20 20 20 20 20 34 20  20 20 20 20 20 20 20 D3  |      4        .|
000006C0: CC C9 CE C7 D3 C8 CF D4  D3 0D 20 20 20 20 20 20  |..........      |
000006D0: 20 20 20 20 20 34 20 20  20 20 20 20 20 20 CB C9  |     4        ..|
000006E0: C3 CB C5 D2 D3 3A 20 D5  D0 2F C4 CF D7 CE 2C 20  |.....: ../...., |
000006F0: CC C5 C6 D4 2F D2 C9 C7  C8 D4 0D 20 20 20 20 20  |..../......     |
00000700: 20 20 20 20 20 20 34 20  20 20 20 20 20 20 20 CC  |      4        .|
00000710: C1 D5 CE C3 C8 C5 D2 0D  20 20 20 20 20 20 20 20  |........        |
00000720: 20 20 20 34 20 20 20 20  20 20 20 20 C3 CF CC CF  |   4        ....|
00000730: D2 D3 0D 20 20 20 20 20  20 20 20 20 20 20 35 20  |...           5 |
00000740: 20 20 20 20 20 20 20 C4  D2 CF D0 20 D4 C1 D2 C7  |       .... ....|
00000750: C5 D4 D3 3A 20 D5 D0 2F  C4 CF D7 CE 2C CC C5 C6  |...: ../....,...|
00000760: D4 2F D2 C9 C7 C8 D4 0D  20 20 20 20 20 20 20 20  |./......        |
00000770: 20 20 20 35 20 20 20 20  20 20 20 20 C2 C1 CC CC  |   5        ....|
00000780: 20 C8 CF D0 D0 C5 D2 20  28 CC CF CF CB D3 20 CC  | ...... (..... .|
00000790: C9 CB C5 20 C1 20 27 D5  27 29 0D 20 20 20 20 20  |... . '.').     |
000007A0: 20 20 20 20 20 20 35 20  20 20 20 20 20 20 20 C2  |      5        .|
000007B0: C1 CC CC 20 C8 CF D0 D0  C5 D2 20 28 C5 CD D0 D4  |... ...... (....|
000007C0: D9 20 C3 C9 D2 C3 CC C5  29 0D 20 20 20 20 20 20  |. ......).      |
000007D0: 20 20 20 20 20 35 20 20  20 20 20 20 20 20 D3 D0  |     5        ..|
000007E0: C9 CE CE C5 D2 20 28 C1  C2 CF D6 C5 20 CD C1 C7  |..... (..... ...|
000007F0: CE C5 D4 29 0D 20 20 20  20 20 20 20 20 20 20 20  |...).           |
00000800: 35 20 20 20 20 20 20 20  20 CD C1 C7 CE C5 D4 0D  |5        .......|
00000810: 20 20 20 20 20 20 20 20  20 20 20 35 20 20 20 20  |           5    |
00000820: 20 20 20 20 D0 CC C1 D9  20 28 C2 C1 CC CC 20 26  |    .... (.... &|
00000830: 20 C6 CC C9 D0 D0 C5 D2  29 0D 20 20 20 20 20 20  | .......).      |
00000840: 20 20 20 20 20 35 20 20  20 20 20 20 20 20 CD C1  |     5        ..|
00000850: C7 CE C9 C6 C9 C5 D2 0D  20 20 20 20 20 20 20 20  |........        |
00000860: 20 20 20 36 20 20 20 20  20 20 20 20 CC C1 CE C5  |   6        ....|
00000870: D3 20 28 C6 C9 D2 D3 D4  20 D4 C8 D2 C5 C5 29 0D  |. (..... .....).|
00000880: 20 20 20 20 20 20 20 20  20 20 20 36 20 20 20 20  |           6    |
00000890: 20 20 20 20 C7 C1 D4 C5  D3 0D 20 20 20 20 20 20  |    ......      |
000008A0: 20 20 20 20 20 36 20 20  20 20 20 20 20 20 D7 CF  |     6        ..|
000008B0: D2 CC C4 20 28 C2 C5 CC  CF D7 20 CD C1 C7 CE C5  |... (..... .....|
000008C0: D4 29 0D 20 20 20 20 20  20 20 20 20 20 20 36 20  |.).           6 |
000008D0: 20 20 20 20 20 20 20 C1  CE C4 2D C7 C1 D4 C5 20  |       ...-.... |
000008E0: 28 C2 C5 CC CF D7 20 D7  CF D2 CC C4 29 0D 20 20  |(..... .....).  |
000008F0: 20 20 20 20 20 20 20 20  20 37 20 20 20 20 20 20  |         7      |
00000900: 20 20 D2 CF CC CC CF D6  C5 D2 D3 20 28 C6 C9 D2  |  ......... (...|
00000910: D3 D4 20 D4 C8 D2 C5 C5  20 C2 C1 CC CC D3 29 0D  |.. ..... .....).|
00000920: 20 20 20 20 20 20 20 20  20 20 20 37 20 20 20 20  |           7    |
00000930: 20 20 20 20 CB CE C9 C6  C5 20 C5 C4 C7 C5 D3 20  |    ..... ..... |
00000940: 28 CE C5 D8 D4 20 D3 C9  D8 29 0D 20 20 20 20 20  |(.... ...).     |
00000950: 20 20 20 20 20 20 37 20  20 20 20 20 20 20 20 C4  |      7        .|
00000960: C9 D3 CB 0D 0D 20 20 20  20 20 20 20 20 20 20 20  |.....           |
00000970: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000980: 20 20 20 D0 41 52 54 53  20 C2 4F 58 20 C9 4E 56  |   .ARTS .OX .NV|
00000990: 45 4E 54 4F 52 59 3A 0D  0D 20 20 20 20 20 C6 4C  |ENTORY:..     .L|
000009A0: 49 50 50 45 52 20 2D 20  D4 4F 20 50 55 54 20 41  |IPPER - .O PUT A|
000009B0: 4E 44 20 4B 45 45 50 20  54 48 45 20 42 41 4C 4C  |ND KEEP THE BALL|
000009C0: 20 49 4E 20 50 4C 41 59  2E 0D 20 20 20 20 20 C2  | IN PLAY..     .|
000009D0: 41 4C 4C 20 2D 20 CF 4E  4C 59 20 49 4E 44 45 53  |ALL - .NLY INDES|
000009E0: 50 45 4E 53 49 42 4C 45  20 50 41 52 54 20 49 4E  |PENSIBLE PART IN|
000009F0: 20 47 41 4D 45 0D 20 20  20 20 20 D0 4F 4C 59 47  | GAME.     .OLYG|
00000A00: 4F 4E 53 2D 20 D5 53 45  44 20 54 4F 20 4D 41 4B  |ONS- .SED TO MAK|
00000A10: 45 20 53 48 41 50 45 53  20 57 49 54 48 20 45 4C  |E SHAPES WITH EL|
00000A20: 41 53 54 49 43 49 54 59  20 28 42 4F 55 4E 43 45  |ASTICITY (BOUNCE|
00000A30: 29 20 49 4E 53 54 45 41  44 20 4F 46 20 4B 49 43  |) INSTEAD OF KIC|
00000A40: 4B 2E 0D 20 20 20 20 20  C2 55 4D 50 45 52 53 20  |K..     .UMPERS |
00000A50: 2D 20 D4 48 45 59 20 27  4B 49 43 4B 27 20 54 48  |- .HEY 'KICK' TH|
00000A60: 45 20 42 41 4C 4C 20 41  57 41 59 2C 20 52 45 47  |E BALL AWAY, REG|
00000A70: 41 52 44 4C 45 53 53 20  4F 46 20 57 48 45 52 45  |ARDLESS OF WHERE|
00000A80: 20 54 48 45 59 27 52 45  20 48 49 54 2E 0D 20 20  | THEY'RE HIT..  |
00000A90: 20 20 20 D3 4C 4E 47 53  48 4F 54 2D 20 CB 49 43  |   .LNGSHOT- .IC|
00000AA0: 4B 20 42 41 4C 4C 20 41  57 41 59 20 4F 4E 20 4C  |K BALL AWAY ON L|
00000AB0: 4F 4E 47 20 53 49 44 45  0D 20 20 20 20 20 CB 49  |ONG SIDE.     .I|
00000AC0: 43 4B 45 52 53 20 2D 20  CB 49 43 4B 20 42 41 4C  |CKERS - .ICK BAL|
00000AD0: 4C 20 41 57 41 59 20 4F  4E 20 45 4E 44 53 0D 20  |L AWAY ON ENDS. |
00000AE0: 20 20 20 20 CC 41 55 4E  43 48 45 52 2D 20 D0 55  |    .AUNCHER- .U|
00000AF0: 54 53 20 42 41 4C 4C 20  49 4E 20 50 4C 41 59 20  |TS BALL IN PLAY |
00000B00: 42 59 20 4D 4F 56 49 4E  47 20 4A 4F 59 53 54 49  |BY MOVING JOYSTI|
00000B10: 43 4B 20 55 50 20 4F 52  20 44 4F 57 4E 2E 0D 20  |CK UP OR DOWN.. |
00000B20: 20 20 20 20 44 52 4F 50  20 54 47 54 2D 20 D7 48  |    DROP TGT- .H|
00000B30: 45 4E 20 41 4C 4C 20 46  4F 55 52 20 4C 49 47 48  |EN ALL FOUR LIGH|
00000B40: 54 53 20 41 52 45 20 48  49 54 20 54 48 45 59 20  |TS ARE HIT THEY |
00000B50: 54 55 52 4E 20 4F 46 46  20 54 48 45 4E 20 54 55  |TURN OFF THEN TU|
00000B60: 52 4E 20 42 41 43 4B 20  4F 4E 2C 0D 20 20 20 20  |RN BACK ON,.    |
00000B70: 20 28 47 4F 4F 44 20 46  4F 52 20 C1 CE C4 20 47  | (GOOD FOR ... G|
00000B80: 41 54 45 29 0D 20 20 20  20 20 42 41 4C 4C 20 2D  |ATE).     BALL -|
00000B90: 20 D6 49 43 49 55 4F 53  4C 59 20 56 41 4E 49 53  | .ICIUOSLY VANIS|
00000BA0: 48 45 53 20 42 41 4C 4C  20 46 52 4F 4D 0D 20 20  |HES BALL FROM.  |
00000BB0: 20 20 20 45 41 54 45 52  20 2D 20 54 48 45 20 50  |   EATER - THE P|
00000BC0: 4C 41 59 20 41 52 45 41  2E 20 CE 45 58 54 20 50  |LAY AREA. .EXT P|
00000BD0: 4C 41 59 45 52 2E 2E 0D  20 20 20 20 20 53 50 49  |LAYER...     SPI|
00000BE0: 4E 4E 45 52 20 2D 20 D3  50 49 4E 53 20 4D 45 52  |NNER - .PINS MER|
00000BF0: 52 49 4C 59 20 57 48 45  4E 20 42 41 4C 4C 20 52  |RILY WHEN BALL R|
00000C00: 4F 4C 4C 53 20 4F 56 45  52 20 49 54 2E 0D 20 20  |OLLS OVER IT..  |
00000C10: 20 20 20 4D 41 47 4E 45  54 20 2D 20 C7 52 41 42  |   MAGNET - .RAB|
00000C20: 53 20 41 54 20 42 41 4C  4C 2C 20 50 55 54 53 20  |S AT BALL, PUTS |
00000C30: 54 57 49 53 54 20 49 4E  54 4F 20 49 54 2E 0D 20  |TWIST INTO IT.. |
00000C40: 20 20 20 20 4C 41 4E 45  53 20 2D 20 D3 45 45 20  |    LANES - .EE |
00000C50: C4 45 4D 4F 20 32 0D 20  20 20 20 20 47 41 54 45  |.EMO 2.     GATE|
00000C60: 53 20 2D 20 CC 45 54 53  20 42 41 4C 4C 20 47 4F  |S - .ETS BALL GO|
00000C70: 20 54 48 52 4F 55 47 48  20 4F 4E 45 20 57 41 59  | THROUGH ONE WAY|
00000C80: 0D 20 20 20 20 20 52 4F  4C 4C 20 2D 20 47 52 45  |.     ROLL - GRE|
00000C90: 41 54 20 46 4F 52 20 57  49 52 49 4E 47 20 57 49  |AT FOR WIRING WI|
00000CA0: 54 48 20 C1 CE C4 0D 20  20 20 20 20 4F 56 45 52  |TH ....     OVER|
00000CB0: 20 2D 20 C7 41 54 45 2E  0D 20 20 20 20 20 CB 4E  | - .ATE..     .N|
00000CC0: 49 46 45 20 2D 20 D4 41  4C 4C 49 45 53 20 53 43  |IFE - .ALLIES SC|
00000CD0: 4F 52 45 20 57 48 45 4E  20 42 41 4C 4C 0D 20 20  |ORE WHEN BALL.  |
00000CE0: 20 20 20 45 44 47 45 20  2D 20 42 4F 55 4E 43 45  |   EDGE - BOUNCE|
00000CF0: 53 20 4F 46 46 20 49 54  2E 0D 0D 20 20 20 20 20  |S OFF IT...     |
00000D00: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000D10: 20 20 20 20 20 20 20 20  20 20 20 20 C9 C3 CF CE  |            ....|
00000D20: 20 C3 CF CD CD C1 CE C4  D3 0D 0D 20 20 20 20 20  | ..........     |
00000D30: C8 41 4E 44 20 2D 20 44  52 41 47 53 20 50 41 52  |.AND - DRAGS PAR|
00000D40: 54 53 20 4F 4E 54 4F 20  41 4E 44 20 41 52 4F 55  |TS ONTO AND AROU|
00000D50: 4E 44 20 54 48 45 20 42  4F 41 52 44 2C 20 41 43  |ND THE BOARD, AC|
00000D60: 54 49 56 41 54 45 53 20  4F 54 48 45 52 20 C9 43  |TIVATES OTHER .C|
00000D70: 4F 4E 53 2E 0D 20 20 20  20 20 C1 52 52 4F 57 20  |ONS..     .RROW |
00000D80: 2D 20 54 4F 20 43 52 45  41 54 45 20 41 4E 44 20  |- TO CREATE AND |
00000D90: 43 48 41 4E 47 45 20 53  4F 4C 49 44 0D 20 20 20  |CHANGE SOLID.   |
00000DA0: 20 20 D3 43 49 53 53 4F  52 53 2D 20 53 48 41 50  |  .CISSORS- SHAP|
00000DB0: 45 53 20 4D 41 44 45 20  57 49 54 48 20 50 4F 4C  |ES MADE WITH POL|
00000DC0: 59 47 4F 4E 53 0D 20 20  20 20 20 C8 41 4D 4D 45  |YGONS.     .AMME|
00000DD0: 52 20 2D 20 41 4E 44 20  53 49 44 45 53 2E 0D 20  |R - AND SIDES.. |
00000DE0: 20 20 20 20 D0 41 49 4E  54 20 42 52 55 53 48 20  |    .AINT BRUSH |
00000DF0: 26 20 43 4F 4C 4F 52 53  2D 20 43 48 41 4E 47 45  |& COLORS- CHANGE|
00000E00: 53 20 43 4F 4C 4F 52 20  4F 46 20 42 4F 52 44 45  |S COLOR OF BORDE|
00000E10: 52 20 41 4E 44 20 50 4F  4C 59 47 4F 4E 53 0D 20  |R AND POLYGONS. |
00000E20: 20 20 20 20 D0 4C 41 59  20 2D 20 43 41 4E 20 50  |    .LAY - CAN P|
00000E30: 4C 41 59 20 4F 4E 45 20  42 41 4C 4C 20 44 55 52  |LAY ONE BALL DUR|
00000E40: 49 4E 47 20 43 4F 4E 53  54 52 55 43 54 49 4F 4E  |ING CONSTRUCTION|
00000E50: 2E 0D 20 20 20 20 20 CD  47 4E 49 46 49 45 52 2D  |..     .GNIFIER-|
00000E60: 20 D4 4F 20 50 41 49 4E  54 20 44 45 54 41 49 4C  | .O PAINT DETAIL|
00000E70: 53 2E 2E 20 D4 4F 20 4D  45 20 54 48 45 20 4D 4F  |S.. .O ME THE MO|
00000E80: 53 54 20 41 57 45 53 55  4D 45 20 4F 50 54 49 4F  |ST AWESUME OPTIO|
00000E90: 4E 2E 0D 20 20 20 20 20  C1 CE C4 20 47 41 54 45  |N..     ... GATE|
00000EA0: 2D 20 D3 45 54 20 41 4E  44 20 43 48 41 4E 47 45  |- .ET AND CHANGE|
00000EB0: 20 53 43 4F 52 45 53 0D  20 20 20 20 20 C4 49 53  | SCORES.     .IS|
00000EC0: 4B 20 2D 20 4C 4F 41 44  20 41 4E 44 20 53 41 56  |K - LOAD AND SAV|
00000ED0: 45 20 47 41 4D 45 53 0D  0D 20 20 20 20 20 20 20  |E GAMES..       |
00000EE0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000EF0: 20 20 20 20 20 20 20 20  20 20 C2 D5 C9 CC C4 C9  |          ......|
00000F00: CE C7 20 C7 C1 CD C5 D3  0D 0D 20 20 20 20 20 20  |.. .......      |
00000F10: D4 4F 20 42 55 49 4C 44  20 47 41 4D 45 53 20 49  |.O BUILD GAMES I|
00000F20: 4E 20 D0 43 53 2C 20 59  4F 55 20 44 52 41 47 20  |N .CS, YOU DRAG |
00000F30: 50 49 45 43 45 53 20 46  52 4F 4D 20 54 48 45 20  |PIECES FROM THE |
00000F40: 27 D0 41 52 54 53 20 C2  4F 58 27 2E 20 D4 41 4B  |'.ARTS .OX'. .AK|
00000F50: 45 20 59 4F 55 52 0D 20  20 20 20 20 48 41 4E 44  |E YOUR.     HAND|
00000F60: 20 41 4E 44 20 54 4F 55  43 48 20 54 48 45 20 53  | AND TOUCH THE S|
00000F70: 49 44 45 20 4F 46 20 41  4E 59 20 50 41 52 54 2C  |IDE OF ANY PART,|
00000F80: 20 49 54 20 43 41 4E 20  4E 4F 57 20 42 45 20 4D  | IT CAN NOW BE M|
00000F90: 4F 56 45 44 20 41 52 4F  55 4E 44 2C 20 59 4F 55  |OVED AROUND, YOU|
00000FA0: 0D 20 20 20 20 20 4D 55  53 54 20 48 4F 4C 44 20  |.     MUST HOLD |
00000FB0: 54 48 45 20 46 49 52 45  20 42 55 54 54 4F 4E 20  |THE FIRE BUTTON |
00000FC0: 44 4F 57 4E 20 54 4F 20  44 52 41 47 20 41 20 50  |DOWN TO DRAG A P|
00000FD0: 49 45 43 45 20 41 52 4F  55 4E 44 2E 20 CC 45 54  |IECE AROUND. .ET|
00000FE0: 54 49 4E 47 20 47 4F 20  4F 46 20 54 48 45 0D 20  |TING GO OF THE. |
00000FF0: 20 20 20 20 46 49 52 49  4E 47 20 42 55 54 54 4F  |    FIRING BUTTO|
00001000: 4E 20 52 45 4C 45 41 53  45 53 20 54 48 45 20 50  |N RELEASES THE P|
00001010: 41 52 54 20 46 52 4F 4D  20 59 4F 55 52 20 50 4F  |ART FROM YOUR PO|
00001020: 57 45 52 2E 0D 0D 20 20  20 20 20 20 C1 54 20 54  |WER...      .T T|
00001030: 48 49 53 20 50 4F 49 4E  54 20 C9 20 41 4D 20 47  |HIS POINT . AM G|
00001040: 4F 49 4E 47 20 54 4F 20  48 41 56 45 20 54 4F 20  |OING TO HAVE TO |
00001050: 45 58 50 4C 41 49 4E 20  41 20 43 4F 55 50 4C 45  |EXPLAIN A COUPLE|
00001060: 20 4F 46 20 54 48 49 4E  47 53 2E 2E 2E 2E 0D 0D  | OF THINGS......|
00001070: 20 20 20 20 20 31 2E 20  D9 4F 55 20 4E 45 45 44  |     1. .OU NEED|
00001080: 20 41 54 4C 45 41 53 54  20 31 20 42 41 4C 4C 20  | ATLEAST 1 BALL |
00001090: 4F 4E 20 54 48 45 20 42  4F 41 52 44 20 49 46 20  |ON THE BOARD IF |
000010A0: 59 4F 55 20 57 41 4E 54  20 54 4F 20 50 4C 41 59  |YOU WANT TO PLAY|
000010B0: 20 41 20 47 41 4D 45 2E  0D 20 20 20 20 20 32 2E  | A GAME..     2.|
000010C0: 20 D9 4F 55 20 4E 45 45  44 20 41 54 4C 45 41 53  | .OU NEED ATLEAS|
000010D0: 54 20 31 20 46 4C 49 50  50 45 52 20 4F 4E 20 54  |T 1 FLIPPER ON T|
000010E0: 48 45 20 42 4F 41 52 44  2C 20 4F 52 54 48 45 20  |HE BOARD, ORTHE |
000010F0: 50 4C 41 59 45 52 20 57  49 4C 4C 20 4A 55 53 54  |PLAYER WILL JUST|
00001100: 0D 20 20 20 20 20 57 41  54 43 48 2E 0D 20 20 20  |.     WATCH..   |
00001110: 20 20 33 2E 20 D4 48 45  20 42 41 4C 4C 20 4E 45  |  3. .HE BALL NE|
00001120: 45 44 53 20 53 4F 4D 45  20 57 41 59 20 4F 46 20  |EDS SOME WAY OF |
00001130: 45 53 43 41 50 49 4E 47  20 54 48 45 20 46 52 4F  |ESCAPING THE FRO|
00001140: 4D 20 54 48 45 20 42 4F  41 52 44 20 4F 52 20 54  |M THE BOARD OR T|
00001150: 48 45 20 47 41 4D 45 0D  20 20 20 20 20 57 49 4C  |HE GAME.     WIL|
00001160: 4C 20 4E 45 56 45 52 20  45 4E 44 2E 20 D4 48 49  |L NEVER END. .HI|
00001170: 53 20 43 41 4E 20 41 4C  53 4F 20 42 45 20 41 43  |S CAN ALSO BE AC|
00001180: 43 4F 4D 50 4C 49 53 48  45 44 20 42 59 20 50 55  |COMPLISHED BY PU|
00001190: 54 54 49 4E 47 20 53 4F  4D 45 20 27 42 41 4C 4C  |TTING SOME 'BALL|
000011A0: 0D 20 20 20 20 20 45 41  54 45 52 53 27 2E 0D 0D  |.     EATERS'...|
000011B0: 20 20 20 20 20 20 D7 48  45 4E 20 59 4F 55 20 47  |      .HEN YOU G|
000011C0: 4F 20 54 4F 20 D0 4C 41  59 20 4D 4F 44 45 20 59  |O TO .LAY MODE Y|
000011D0: 4F 55 20 43 41 4E 20 47  4F 20 42 41 43 4B 20 54  |OU CAN GO BACK T|
000011E0: 4F 20 43 4F 4E 53 54 52  55 43 54 20 42 59 20 50  |O CONSTRUCT BY P|
000011F0: 52 45 53 53 49 4E 47 20  C6 31 2E 0D 20 20 20 20  |RESSING .1..    |
00001200: 20 D0 4C 41 59 20 4D 4F  44 45 20 28 42 41 4C 4C  | .LAY MODE (BALL|
00001210: 20 26 20 46 4C 49 50 50  45 52 29 20 49 53 20 56  | & FLIPPER) IS V|
00001220: 45 52 59 20 48 45 4C 50  46 55 4C 20 57 48 45 4E  |ERY HELPFUL WHEN|
00001230: 20 44 45 42 55 47 47 49  4E 47 20 41 20 4D 41 43  | DEBUGGING A MAC|
00001240: 48 49 4E 45 2E 0D 0D 20  20 20 20 20 20 20 20 20  |HINE...         |
00001250: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001260: 20 20 20 20 20 20 20 20  20 20 20 20 C3 4F 4C 4F  |            .OLO|
00001270: 52 0D 0D 20 20 20 20 20  20 D4 48 45 20 D0 C1 C9  |R..      .HE ...|
00001280: CE D4 C2 D2 D5 D3 C8 20  49 43 4F 4E 20 4D 41 4B  |....... ICON MAK|
00001290: 45 53 20 43 48 41 4E 47  49 4E 47 20 54 48 45 20  |ES CHANGING THE |
000012A0: 43 4F 4C 4F 52 53 20 4F  46 20 54 48 45 20 42 4F  |COLORS OF THE BO|
000012B0: 41 52 44 20 4F 52 20 50  4F 4C 59 47 4F 4E 53 0D  |ARD OR POLYGONS.|
000012C0: 20 20 20 20 20 45 41 53  59 2E 20 D9 4F 55 20 4A  |     EASY. .OU J|
000012D0: 55 53 54 20 54 41 4B 45  20 59 4F 55 52 20 48 41  |UST TAKE YOUR HA|
000012E0: 4E 44 20 41 4E 44 20 50  55 54 20 49 54 20 4F 56  |ND AND PUT IT OV|
000012F0: 45 52 20 54 48 45 20 50  41 49 4E 54 42 52 55 53  |ER THE PAINTBRUS|
00001300: 48 20 41 4E 44 20 50 52  45 53 53 0D 20 20 20 20  |H AND PRESS.    |
00001310: 20 46 49 52 45 2E 20 54  48 45 20 48 41 4E 44 20  | FIRE. THE HAND |
00001320: 4E 4F 57 20 42 45 43 4F  4D 45 53 20 41 20 50 41  |NOW BECOMES A PA|
00001330: 49 4E 54 2D 20 42 52 55  53 48 2E 20 CD 4F 56 45  |INT- BRUSH. .OVE|
00001340: 20 54 48 45 20 42 52 55  53 48 20 4F 56 45 52 20  | THE BRUSH OVER |
00001350: 4F 4E 20 4F 46 20 54 48  45 0D 20 20 20 20 20 43  |ON OF THE.     C|
00001360: 4F 4C 4F 52 53 20 41 4E  44 20 50 52 45 53 53 20  |OLORS AND PRESS |
00001370: 46 49 52 45 2E 20 CE 4F  57 20 54 41 4B 45 20 54  |FIRE. .OW TAKE T|
00001380: 48 45 20 54 48 45 20 42  52 55 53 48 20 41 4E 44  |HE THE BRUSH AND|
00001390: 20 50 55 54 20 49 54 20  4F 56 45 52 20 54 48 45  | PUT IT OVER THE|
000013A0: 20 53 49 44 45 0D 20 20  20 20 20 4F 46 20 54 48  | SIDE.     OF TH|
000013B0: 45 20 4D 41 43 48 49 4E  45 2C 20 49 4E 53 54 41  |E MACHINE, INSTA|
000013C0: 4E 54 4C 59 20 54 48 45  20 53 49 44 45 20 43 48  |NTLY THE SIDE CH|
000013D0: 41 4E 47 45 53 2E 20 D4  48 45 20 50 41 49 4E 54  |ANGES. .HE PAINT|
000013E0: 42 52 55 53 48 20 49 53  20 47 4F 4F 44 20 46 4F  |BRUSH IS GOOD FO|
000013F0: 52 0D 20 20 20 20 20 43  48 41 4E 47 49 4E 47 20  |R.     CHANGING |
00001400: 54 48 45 20 43 4F 4C 4F  52 53 20 4F 46 20 50 41  |THE COLORS OF PA|
00001410: 52 54 53 20 54 4F 20 2C  20 42 55 54 20 49 46 20  |RTS TO , BUT IF |
00001420: 59 4F 55 20 57 41 4E 54  20 44 45 54 41 49 4C 45  |YOU WANT DETAILE|
00001430: 44 20 C8 C9 C7 C8 2D D2  C5 D3 0D 20 20 20 20 20  |D ....-....     |
00001440: 43 4F 4C 4F 52 53 2C 20  59 4F 55 20 4E 45 45 44  |COLORS, YOU NEED|
00001450: 20 54 48 45 20 50 4F 57  45 52 20 4F 46 20 54 48  | THE POWER OF TH|
00001460: 45 3A 0D 20 20 20 20 20  20 20 20 20 20 20 20 20  |E:.             |
00001470: 20 CD C1 C7 CE C9 C6 C9  C5 D2 21 21 21 21 21 21  | .........!!!!!!|
00001480: 21 0D 0D 20 20 20 20 20  20 D4 48 45 20 CD 41 47  |!..      .HE .AG|
00001490: 4E 49 46 49 45 52 20 49  53 20 55 53 45 44 20 54  |NIFIER IS USED T|
000014A0: 4F 20 4D 41 4B 45 20 44  45 54 41 49 4C 45 44 20  |O MAKE DETAILED |
000014B0: 43 4F 4C 4F 52 53 20 42  59 20 54 41 4B 49 4E 47  |COLORS BY TAKING|
000014C0: 20 59 4F 55 52 20 50 41  49 4E 54 42 52 55 53 48  | YOUR PAINTBRUSH|
000014D0: 0D 20 20 20 20 20 49 4E  53 49 44 45 20 4F 46 20  |.     INSIDE OF |
000014E0: 54 48 45 20 50 41 52 54  53 21 21 21 21 21 21 21  |THE PARTS!!!!!!!|
000014F0: 0D 0D 20 20 20 20 20 20  D4 48 49 53 20 49 53 20  |..      .HIS IS |
00001500: 41 43 43 4F 4D 50 4C 49  53 48 45 44 20 42 59 20  |ACCOMPLISHED BY |
00001510: 50 55 54 54 49 4E 47 20  59 4F 55 52 20 42 52 55  |PUTTING YOUR BRU|
00001520: 53 48 20 28 4F 52 20 48  41 4E 44 2C 48 41 4D 4D  |SH (OR HAND,HAMM|
00001530: 45 52 2C 41 52 52 4F 57  2C 4F 52 0D 20 20 20 20  |ER,ARROW,OR.    |
00001540: 20 53 43 49 53 53 4F 52  29 20 4F 56 45 52 20 54  | SCISSOR) OVER T|
00001550: 48 45 20 4D 41 47 4E 49  46 49 45 52 20 49 43 4F  |HE MAGNIFIER ICO|
00001560: 4E 2E 20 D4 48 45 20 50  41 52 54 53 20 42 4F 58  |N. .HE PARTS BOX|
00001570: 20 49 53 20 54 48 45 4E  20 52 45 50 4C 41 43 45  | IS THEN REPLACE|
00001580: 44 20 42 59 20 41 20 41  0D 20 20 20 20 20 4C 41  |D BY A A.     LA|
00001590: 52 47 45 20 42 4F 58 20  41 4E 44 20 53 4D 41 4C  |RGE BOX AND SMAL|
000015A0: 4C 20 53 51 55 41 52 45  20 41 50 50 41 45 52 53  |L SQUARE APPAERS|
000015B0: 20 54 48 45 20 54 4F 50  20 4C 45 46 54 2E 20 D4  | THE TOP LEFT. .|
000015C0: 48 45 20 42 4F 58 20 49  53 20 41 0D 20 20 20 20  |HE BOX IS A.    |
000015D0: 20 4D 41 47 4E 49 46 49  43 41 54 49 4F 4E 20 4F  | MAGNIFICATION O|
000015E0: 46 20 54 48 45 20 53 51  55 41 52 45 20 37 20 54  |F THE SQUARE 7 T|
000015F0: 49 4D 45 53 2E 0D 0D 20  20 20 20 20 20 D4 48 49  |IMES...      .HI|
00001600: 53 20 49 53 20 48 41 52  44 20 54 4F 20 45 58 50  |S IS HARD TO EXP|
00001610: 4C 41 49 4E 2E 2E 2E 20  54 41 4B 45 20 54 48 45  |LAIN... TAKE THE|
00001620: 20 42 52 55 53 48 20 41  4E 44 20 50 55 54 20 49  | BRUSH AND PUT I|
00001630: 54 20 4F 56 45 52 20 54  48 45 20 53 51 55 41 52  |T OVER THE SQUAR|
00001640: 45 2E 0D 20 20 20 20 20  CE 45 58 54 20 4D 4F 56  |E..     .EXT MOV|
00001650: 45 20 54 48 45 20 53 51  55 41 52 45 20 54 4F 20  |E THE SQUARE TO |
00001660: 54 48 45 20 4C 45 54 54  45 52 53 20 55 4E 44 45  |THE LETTERS UNDE|
00001670: 52 20 54 48 45 20 C2 49  47 20 C2 4F 58 20 41 54  |R THE .IG .OX AT|
00001680: 20 54 48 45 20 52 49 47  48 54 2E 20 D4 48 49 53  | THE RIGHT. .HIS|
00001690: 0D 20 20 20 20 20 57 49  4C 4C 20 53 48 4F 57 20  |.     WILL SHOW |
000016A0: 59 4F 55 20 57 48 41 54  20 C9 20 4D 45 41 4E 2C  |YOU WHAT . MEAN,|
000016B0: 20 54 48 45 20 43 48 41  52 41 43 54 45 52 53 20  | THE CHARACTERS |
000016C0: 48 41 56 45 20 42 45 45  4E 20 45 4E 4C 41 52 47  |HAVE BEEN ENLARG|
000016D0: 45 44 20 46 52 4F 4D 20  54 48 45 0D 20 20 20 20  |ED FROM THE.    |
000016E0: 20 53 51 55 41 52 45 20  54 4F 20 54 48 45 20 C2  | SQUARE TO THE .|
000016F0: 4F 58 2E 20 59 4F 55 20  43 41 4E 20 55 53 45 20  |OX. YOU CAN USE |
00001700: 54 48 49 53 20 54 4F 20  45 4E 4C 41 52 47 45 20  |THIS TO ENLARGE |
00001710: 41 4E 59 54 48 49 4E 47  20 53 4F 20 59 4F 55 20  |ANYTHING SO YOU |
00001720: 43 41 4E 20 50 41 49 4E  54 0D 20 20 20 20 20 49  |CAN PAINT.     I|
00001730: 4E 20 44 45 54 41 49 4C  2E 20 D4 48 45 20 4D 41  |N DETAIL. .HE MA|
00001740: 47 4E 49 46 49 45 52 20  49 53 20 47 4F 4F 44 20  |GNIFIER IS GOOD |
00001750: 46 4F 52 20 44 52 41 57  49 4E 47 20 59 4F 55 52  |FOR DRAWING YOUR|
00001760: 20 4F 57 4E 20 49 4E 53  49 47 4E 49 41 2E 0D 0D  | OWN INSIGNIA...|
00001770: 20 20 20 20 20 20 C9 46  20 59 4F 55 20 57 4F 4E  |      .F YOU WON|
00001780: 44 45 52 45 44 20 48 4F  57 20 54 48 45 59 20 50  |DERED HOW THEY P|
00001790: 55 54 20 54 48 45 20 4E  41 4D 45 20 4F 46 20 54  |UT THE NAME OF T|
000017A0: 48 45 20 4D 41 43 48 49  4E 45 20 41 54 20 54 48  |HE MACHINE AT TH|
000017B0: 45 20 54 4F 50 20 52 49  47 48 54 20 2C 0D 20 20  |E TOP RIGHT ,.  |
000017C0: 20 20 20 4D 4F 56 45 20  54 48 45 20 53 51 55 41  |   MOVE THE SQUA|
000017D0: 52 45 20 4F 56 45 52 20  54 48 45 52 45 2E 20 20  |RE OVER THERE.  |
000017E0: 20 20 20 CD C1 D3 D3 C9  D6 C5 21 21 21 21 21 21  |   .......!!!!!!|
000017F0: 21 0D 0D 20 20 20 20 20  20 20 20 20 20 20 20 20  |!..             |
00001800: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001810: C3 52 45 41 54 49 4E 47  20 CE 45 57 20 53 48 41  |.REATING .EW SHA|
00001820: 50 45 53 0D 0D 20 20 20  20 20 20 D4 48 45 20 C1  |PES..      .HE .|
00001830: D2 D2 CF D7 2C D3 C3 C9  D3 D3 CF D2 D3 2C C1 CE  |....,........,..|
00001840: C4 20 C8 C1 CD CD C5 D2  20 C9 C3 CF CE D3 20 4C  |. ...... ..... L|
00001850: 45 54 20 59 4F 55 20 53  54 41 52 54 20 57 49 54  |ET YOU START WIT|
00001860: 48 20 52 45 41 44 59 20  4D 41 44 45 0D 20 20 20  |H READY MADE.   |
00001870: 20 20 50 4F 4C 59 47 4F  4E 53 20 46 52 4F 4D 20  |  POLYGONS FROM |
00001880: 54 48 45 20 50 41 52 54  53 20 42 4F 58 20 54 4F  |THE PARTS BOX TO|
00001890: 20 43 52 45 41 54 45 20  53 48 41 50 45 53 2E 0D  | CREATE SHAPES..|
000018A0: 0D 20 20 20 20 20 20 D4  4F 20 43 52 45 41 54 45  |.      .O CREATE|
000018B0: 20 41 20 53 48 41 50 45  20 59 4F 55 20 4E 45 45  | A SHAPE YOU NEE|
000018C0: 44 20 54 4F 20 50 55 54  20 41 20 53 51 55 41 52  |D TO PUT A SQUAR|
000018D0: 45 20 50 4F 4C 59 47 4F  4E 20 4F 4E 54 4F 20 54  |E POLYGON ONTO T|
000018E0: 48 45 20 42 4F 41 52 44  20 28 54 48 45 0D 20 20  |HE BOARD (THE.  |
000018F0: 20 20 20 53 51 55 41 52  45 20 50 4F 4C 59 47 4F  |   SQUARE POLYGO|
00001900: 4E 20 49 53 20 54 48 45  20 4F 4E 45 20 57 49 54  |N IS THE ONE WIT|
00001910: 48 20 46 4F 55 52 20 43  4F 52 4E 45 52 53 29 2E  |H FOUR CORNERS).|
00001920: 20 D4 48 45 4E 20 54 41  4B 45 20 54 48 45 20 50  | .HEN TAKE THE P|
00001930: 41 49 4E 54 42 52 55 53  48 0D 20 20 20 20 20 41  |AINTBRUSH.     A|
00001940: 4E 44 20 50 41 49 4E 54  20 54 48 45 20 50 4F 4C  |ND PAINT THE POL|
00001950: 59 47 4F 4E 20 28 50 41  49 4E 54 20 49 54 20 42  |YGON (PAINT IT B|
00001960: 59 20 50 55 54 54 49 4E  47 20 54 48 45 20 42 52  |Y PUTTING THE BR|
00001970: 55 53 48 20 4F 56 45 52  20 54 48 45 20 50 4F 4C  |USH OVER THE POL|
00001980: 59 47 4F 4E 0D 20 20 20  20 20 41 4E 44 20 50 52  |YGON.     AND PR|
00001990: 45 53 53 49 4E 47 20 46  49 52 45 29 2E 20 CE 4F  |ESSING FIRE). .O|
000019A0: 57 20 59 4F 55 20 43 41  4E 20 43 52 45 41 54 45  |W YOU CAN CREATE|
000019B0: 2E 0D 0D 20 20 20 20 20  20 D4 41 4B 45 20 54 48  |...      .AKE TH|
000019C0: 45 20 42 52 55 53 48 20  41 4E 44 20 53 57 49 54  |E BRUSH AND SWIT|
000019D0: 43 48 20 49 4E 54 4F 20  54 48 45 20 C1 D2 D2 CF  |CH INTO THE ....|
000019E0: D7 2E 20 CD 4F 56 45 20  54 48 45 20 41 52 52 4F  |.. .OVE THE ARRO|
000019F0: 57 20 4F 56 45 52 20 54  4F 20 41 0D 20 20 20 20  |W OVER TO A.    |
00001A00: 20 43 4F 52 4E 45 52 20  4F 46 20 54 48 45 20 50  | CORNER OF THE P|
00001A10: 4F 4C 59 47 4F 4E 20 41  4E 44 20 50 52 45 53 53  |OLYGON AND PRESS|
00001A20: 20 54 48 45 20 46 49 52  45 20 42 55 54 54 4F 4E  | THE FIRE BUTTON|
00001A30: 2E 20 D3 54 41 52 54 20  4D 4F 56 49 4E 47 20 54  |. .TART MOVING T|
00001A40: 48 45 0D 20 20 20 20 20  4A 4F 59 53 54 49 43 4B  |HE.     JOYSTICK|
00001A50: 20 41 52 4F 55 4E 44 20  57 49 54 48 20 54 48 45  | AROUND WITH THE|
00001A60: 20 46 49 52 45 20 42 55  54 54 4F 4E 20 44 4F 57  | FIRE BUTTON DOW|
00001A70: 4E 2E 20 D7 48 45 4E 20  59 4F 55 20 4C 45 54 20  |N. .HEN YOU LET |
00001A80: 47 4F 20 54 48 45 20 42  55 54 54 4F 4E 0D 20 20  |GO THE BUTTON.  |
00001A90: 20 20 20 59 4F 55 20 57  49 4C 4C 20 48 41 56 45  |   YOU WILL HAVE|
00001AA0: 20 4D 41 44 45 20 41 20  4E 45 57 20 53 48 41 50  | MADE A NEW SHAP|
00001AB0: 45 2E 20 C9 46 20 59 4F  55 20 4E 4F 54 49 43 45  |E. .F YOU NOTICE|
00001AC0: 44 20 57 48 45 4E 20 54  48 45 20 41 52 52 4F 57  |D WHEN THE ARROW|
00001AD0: 20 49 53 0D 20 20 20 20  20 41 43 54 49 56 41 54  | IS.     ACTIVAT|
00001AE0: 45 44 20 41 4C 4C 20 27  50 4F 4C 59 47 4F 4E 27  |ED ALL 'POLYGON'|
00001AF0: 20 54 59 50 45 53 20 4F  46 20 50 41 52 54 53 20  | TYPES OF PARTS |
00001B00: 47 45 54 20 43 4F 52 4E  45 52 53 2E 20 D4 48 49  |GET CORNERS. .HI|
00001B10: 53 20 41 4C 53 4F 20 48  4F 4C 44 53 20 54 52 55  |S ALSO HOLDS TRU|
00001B20: 45 0D 20 20 20 20 20 46  4F 52 20 54 48 45 20 48  |E.     FOR THE H|
00001B30: 41 4D 4D 45 52 20 41 4E  44 20 53 43 49 53 53 4F  |AMMER AND SCISSO|
00001B40: 52 53 2E 0D 0D 20 20 20  20 20 20 D4 48 45 20 48  |RS...      .HE H|
00001B50: 41 4D 4D 45 52 20 49 53  20 55 53 45 44 20 54 4F  |AMMER IS USED TO|
00001B60: 20 4D 41 4B 45 20 4D 4F  52 45 20 43 4F 52 4E 45  | MAKE MORE CORNE|
00001B70: 52 53 20 4F 4E 20 41 20  53 48 41 50 45 2C 20 54  |RS ON A SHAPE, T|
00001B80: 48 49 53 20 49 53 20 55  53 45 46 55 4C 20 46 4F  |HIS IS USEFUL FO|
00001B90: 52 0D 20 20 20 20 20 4D  41 4B 49 4E 47 20 53 48  |R.     MAKING SH|
00001BA0: 41 50 45 53 20 4F 46 20  4D 4F 52 45 20 53 49 44  |APES OF MORE SID|
00001BB0: 45 53 20 54 48 41 4E 20  46 4F 55 52 2E 20 D4 48  |ES THAN FOUR. .H|
00001BC0: 45 20 53 43 49 53 53 4F  52 53 20 49 53 20 4A 55  |E SCISSORS IS JU|
00001BD0: 53 54 20 54 48 45 20 4F  50 50 4F 53 49 54 45 0D  |ST THE OPPOSITE.|
00001BE0: 20 20 20 20 20 4F 46 20  54 48 45 20 48 41 4D 4D  |     OF THE HAMM|
00001BF0: 45 52 2C 20 49 54 20 45  52 41 53 45 53 20 43 4F  |ER, IT ERASES CO|
00001C00: 52 4E 45 52 53 2E 20 D4  41 4B 45 20 41 20 50 4F  |RNERS. .AKE A PO|
00001C10: 4C 59 47 4F 4E 20 4F 55  54 20 41 4E 44 20 50 41  |LYGON OUT AND PA|
00001C20: 49 4E 54 20 49 54 2E 20  D4 48 45 4E 0D 20 20 20  |INT IT. .HEN.   |
00001C30: 20 20 54 41 4B 45 20 54  48 45 20 53 43 49 53 53  |  TAKE THE SCISS|
00001C40: 4F 52 53 20 41 4E 44 20  43 48 4F 50 20 4F 46 46  |ORS AND CHOP OFF|
00001C50: 20 41 20 43 4F 52 4E 45  52 2C 20 4E 4F 57 20 59  | A CORNER, NOW Y|
00001C60: 4F 55 20 48 41 56 45 20  41 20 54 52 49 41 4E 47  |OU HAVE A TRIANG|
00001C70: 4C 45 2E 0D 20 20 20 20  20 D2 45 4D 45 4D 42 45  |LE..     .EMEMBE|
00001C80: 52 20 41 4E 20 4F 42 4A  45 43 54 20 4E 45 45 44  |R AN OBJECT NEED|
00001C90: 53 20 41 54 4C 45 41 53  54 20 33 20 43 4F 52 4E  |S ATLEAST 3 CORN|
00001CA0: 45 52 53 2E 0D 0D 20 20  20 20 20 20 C1 4E 4F 54  |ERS...      .NOT|
00001CB0: 48 45 52 20 54 48 49 4E  47 20 54 4F 20 52 45 4D  |HER THING TO REM|
00001CC0: 45 4D 42 45 52 20 49 53  20 54 48 41 54 20 54 48  |EMBER IS THAT TH|
00001CD0: 45 20 53 51 55 41 52 45  20 49 53 20 4A 55 53 54  |E SQUARE IS JUST|
00001CE0: 20 31 20 50 4F 4C 59 47  4F 4E 2C 20 54 48 45 52  | 1 POLYGON, THER|
00001CF0: 45 0D 20 20 20 20 20 41  52 45 20 53 4D 41 4C 4C  |E.     ARE SMALL|
00001D00: 45 52 20 4F 4E 45 53 20  28 4C 49 4E 45 53 29 2E  |ER ONES (LINES).|
00001D10: 0D 0D 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |..              |
00001D20: 20 20 20 20 20 20 D3 45  54 54 49 4E 47 20 C7 52  |      .ETTING .R|
00001D30: 41 56 49 54 59 2C C2 4F  55 4E 43 45 2C CB 49 43  |AVITY,.OUNCE,.IC|
00001D40: 4B 20 41 4E 44 20 D3 50  45 45 44 0D 0D 20 20 20  |K AND .PEED..   |
00001D50: 20 20 20 D4 48 45 20 D7  4F 52 4C 44 20 C9 43 4F  |   .HE .ORLD .CO|
00001D60: 4E 20 28 55 4E 44 45 52  20 CD 41 47 4E 49 46 49  |N (UNDER .AGNIFI|
00001D70: 45 52 29 20 4C 45 54 53  20 59 4F 55 20 53 45 54  |ER) LETS YOU SET|
00001D80: 3A 0D 0D 20 20 20 20 20  20 20 20 20 20 20 C7 52  |:..           .R|
00001D90: 41 56 49 54 59 20 20 2D  20 C8 4F 57 20 48 45 41  |AVITY  - .OW HEA|
00001DA0: 56 59 20 49 53 20 54 48  45 20 C2 41 4C 4C 3F 0D  |VY IS THE .ALL?.|
00001DB0: 20 20 20 20 20 20 20 20  20 20 20 D3 50 45 45 44  |           .PEED|
00001DC0: 20 20 20 20 2D 20 C8 4F  57 20 46 41 53 54 20 49  |    - .OW FAST I|
00001DD0: 53 20 54 48 45 20 42 41  4C 4C 3F 0D 20 20 20 20  |S THE BALL?.    |
00001DE0: 20 20 20 20 20 20 20 CB  49 43 4B 20 20 20 20 20  |       .ICK     |
00001DF0: 2D 20 C8 4F 57 20 53 54  52 4F 4E 47 20 41 52 45  |- .OW STRONG ARE|
00001E00: 20 54 48 45 20 42 55 4D  50 45 52 53 3F 0D 20 20  | THE BUMPERS?.  |
00001E10: 20 20 20 20 20 20 20 20  20 C5 4C 41 53 54 49 43  |         .LASTIC|
00001E20: 49 54 59 20 28 42 4F 55  4E 43 45 29 20 2D 20 C8  |ITY (BOUNCE) - .|
00001E30: 4F 57 20 42 4F 55 4E 43  59 20 41 52 45 20 54 48  |OW BOUNCY ARE TH|
00001E40: 45 20 53 49 44 45 53 3F  0D 0D 20 20 20 20 20 20  |E SIDES?..      |
00001E50: D4 4F 20 43 48 41 4E 47  45 20 54 48 45 53 45 20  |.O CHANGE THESE |
00001E60: 59 4F 55 20 4A 55 53 54  20 4D 4F 56 45 20 54 48  |YOU JUST MOVE TH|
00001E70: 45 20 48 41 4E 44 20 54  4F 20 54 48 45 20 4D 41  |E HAND TO THE MA|
00001E80: 52 4B 45 52 20 41 4E 44  20 50 52 45 53 53 20 54  |RKER AND PRESS T|
00001E90: 48 45 20 46 49 52 45 0D  20 20 20 20 20 42 55 54  |HE FIRE.     BUT|
00001EA0: 54 4F 4E 20 54 4F 20 50  55 54 20 4D 4F 56 45 20  |TON TO PUT MOVE |
00001EB0: 54 48 45 20 4C 49 4E 45  2E 20 D4 48 45 20 42 45  |THE LINE. .HE BE|
00001EC0: 53 54 20 57 41 59 20 54  4F 20 4C 45 41 52 4E 20  |ST WAY TO LEARN |
00001ED0: 54 48 49 53 20 43 4F 4D  4D 41 4E 44 20 49 53 20  |THIS COMMAND IS |
00001EE0: 54 4F 0D 20 20 20 20 20  45 58 50 45 52 49 4D 45  |TO.     EXPERIME|
00001EF0: 4E 54 2C 20 46 49 4E 44  20 4F 55 54 20 57 48 49  |NT, FIND OUT WHI|
00001F00: 43 48 20 4F 4E 45 53 20  59 4F 55 20 57 41 4E 54  |CH ONES YOU WANT|
00001F10: 2E 0D 0D 20 20 20 20 20  20 20 20 20 20 20 20 20  |...             |
00001F20: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001F30: 20 20 20 20 D4 48 45 20  C1 CE C4 20 C7 41 54 45  |    .HE ... .ATE|
00001F40: 0D 0D 20 20 20 20 20 20  D4 48 45 20 C1 CE C4 20  |..      .HE ... |
00001F50: C7 41 54 45 20 4C 45 54  53 20 59 4F 55 20 44 45  |.ATE LETS YOU DE|
00001F60: 43 49 44 45 20 4F 4E 20  54 48 45 20 53 43 4F 52  |CIDE ON THE SCOR|
00001F70: 45 20 41 4E 44 20 53 4F  55 4E 44 20 46 4F 52 20  |E AND SOUND FOR |
00001F80: 45 41 43 48 0D 20 20 20  20 20 54 41 52 47 45 54  |EACH.     TARGET|
00001F90: 2C 42 55 4D 50 45 52 20  45 54 43 2E 2E 2E 2C 20  |,BUMPER ETC..., |
00001FA0: 41 4E 44 20 49 54 20 45  56 45 4E 20 4C 45 54 53  |AND IT EVEN LETS|
00001FB0: 20 59 4F 55 20 57 49 52  45 20 50 41 52 54 53 20  | YOU WIRE PARTS |
00001FC0: 54 4F 47 45 54 48 45 52  20 54 4F 20 46 4F 52 4D  |TOGETHER TO FORM|
00001FD0: 0D 20 20 20 20 20 42 4F  4E 55 53 45 53 21 0D 0D  |.     BONUSES!..|
00001FE0: 20 20 20 20 20 20 D4 4F  20 47 45 54 20 54 4F 20  |      .O GET TO |
00001FF0: 4B 4E 4F 57 20 54 48 49  53 20 43 4F 4D 4D 41 4E  |KNOW THIS COMMAN|
00002000: 44 20 28 49 54 20 52 41  4E 4B 53 20 41 53 20 4F  |D (IT RANKS AS O|
00002010: 4E 45 20 4F 46 20 54 48  45 20 4D 4F 52 45 20 55  |NE OF THE MORE U|
00002020: 53 45 46 55 4C 0D 20 20  20 20 20 43 4F 4D 4D 41  |SEFUL.     COMMA|
00002030: 4E 44 53 29 20 4C 4F 41  44 20 C4 C5 CD CF 31 20  |NDS) LOAD ....1 |
00002040: 41 4E 44 20 47 4F 20 54  4F 20 54 48 49 53 20 4F  |AND GO TO THIS O|
00002050: 50 54 49 4F 4E 2E 20 C1  46 54 45 52 20 49 54 53  |PTION. .FTER ITS|
00002060: 20 4C 4F 41 44 45 44 20  47 4F 20 54 4F 20 54 48  | LOADED GO TO TH|
00002070: 45 0D 20 20 20 20 20 46  49 52 53 54 20 C1 CE C4  |E.     FIRST ...|
00002080: 20 53 59 4D 42 4F 4C 20  41 54 20 54 48 45 20 54  | SYMBOL AT THE T|
00002090: 4F 50 20 41 4E 44 20 53  45 45 20 54 48 45 20 57  |OP AND SEE THE W|
000020A0: 49 52 49 4E 47 2E 0D 0D  20 20 20 20 20 20 D4 48  |IRING...      .H|
000020B0: 45 20 57 49 52 49 4E 47  20 44 49 41 47 52 41 4D  |E WIRING DIAGRAM|
000020C0: 20 53 48 4F 57 4E 20 4D  45 41 4E 53 20 54 48 41  | SHOWN MEANS THA|
000020D0: 54 20 27 45 41 43 48 20  54 49 4D 45 20 54 48 45  |T 'EACH TIME THE|
000020E0: 20 42 41 4C 4C 20 47 4F  45 53 20 4F 56 45 52 20  | BALL GOES OVER |
000020F0: 42 4F 54 48 0D 20 20 20  20 20 4F 46 20 54 48 45  |BOTH.     OF THE|
00002100: 20 42 4F 54 54 4F 4D 20  52 4F 4C 4C 2D 4F 56 45  | BOTTOM ROLL-OVE|
00002110: 52 20 54 41 52 47 45 54  53 20 59 4F 55 20 47 45  |R TARGETS YOU GE|
00002120: 54 20 41 20 C2 CF CE D5  D3 20 4F 46 20 31 CF 2C  |T A ..... OF 1.,|
00002130: CF CF CF 20 50 4F 49 4E  54 53 27 2E 20 D7 48 59  |... POINTS'. .HY|
00002140: 20 41 0D 20 20 20 20 20  42 4F 4E 55 53 3F 20 D4  | A.     BONUS? .|
00002150: 48 41 54 53 20 41 4C 4C  20 41 4E 20 41 4E 44 20  |HATS ALL AN AND |
00002160: 47 41 54 45 20 57 49 4C  4C 20 41 44 44 20 54 4F  |GATE WILL ADD TO|
00002170: 2E 20 D7 48 45 4E 20 59  4F 55 20 50 4C 41 59 20  |. .HEN YOU PLAY |
00002180: 54 48 45 20 47 41 4D 45  20 59 4F 55 0D 20 20 20  |THE GAME YOU.   |
00002190: 20 20 41 4C 57 41 59 53  20 53 45 45 20 27 C2 CF  |  ALWAYS SEE '..|
000021A0: CE D5 D3 20 D8 20 31 27  20 2C 20 54 48 49 53 20  |... . 1' , THIS |
000021B0: 49 53 20 48 4F 57 20 4D  55 43 48 20 54 48 45 20  |IS HOW MUCH THE |
000021C0: 42 4F 4E 55 53 20 49 53  20 4D 55 4C 54 59 50 4C  |BONUS IS MULTYPL|
000021D0: 49 45 44 20 42 59 2E 0D  0D 20 20 20 20 20 20 D4  |IED BY...      .|
000021E0: 4F 20 4D 41 4B 45 20 54  48 49 53 20 43 48 41 4E  |O MAKE THIS CHAN|
000021F0: 47 45 20 57 49 52 45 20  55 50 20 41 20 54 41 52  |GE WIRE UP A TAR|
00002200: 47 45 54 20 4F 52 20 41  20 43 4F 55 50 4C 45 20  |GET OR A COUPLE |
00002210: 4F 46 20 54 41 52 47 45  54 53 20 41 4E 44 20 4D  |OF TARGETS AND M|
00002220: 41 4B 45 0D 20 20 20 20  20 54 48 45 20 42 4F 4E  |AKE.     THE BON|
00002230: 55 53 20 54 48 45 20 57  4F 52 44 20 C2 CF CE D5  |US THE WORD ....|
00002240: D3 20 49 4E 53 54 45 41  44 20 4F 46 20 41 20 53  |. INSTEAD OF A S|
00002250: 43 4F 52 45 2E 20 CE 4F  57 20 45 41 43 48 20 54  |CORE. .OW EACH T|
00002260: 49 4D 45 20 54 48 49 53  20 47 41 54 45 20 49 53  |IME THIS GATE IS|
00002270: 0D 20 20 20 20 20 41 43  54 49 56 41 54 45 44 20  |.     ACTIVATED |
00002280: 54 48 45 20 C2 CF CE D5  D3 D8 20 57 49 4C 4C 20  |THE ...... WILL |
00002290: 52 49 53 45 20 4F 4E 45  2E 20 D4 48 41 54 20 4D  |RISE ONE. .HAT M|
000022A0: 45 41 4E 53 20 49 46 20  54 48 45 20 42 4F 4E 55  |EANS IF THE BONU|
000022B0: 53 20 53 43 4F 52 45 20  49 53 0D 20 20 20 20 20  |S SCORE IS.     |
000022C0: 31 30 30 30 20 41 4E 44  20 54 48 45 20 C2 CF CE  |1000 AND THE ...|
000022D0: D5 D3 D8 20 49 53 20 32  20 2C 20 59 4F 55 20 47  |... IS 2 , YOU G|
000022E0: 45 54 20 41 20 42 4F 4E  55 53 20 4F 46 20 32 30  |ET A BONUS OF 20|
000022F0: 30 30 20 50 4F 49 4E 54  53 20 57 48 45 4E 20 59  |00 POINTS WHEN Y|
00002300: 4F 55 52 20 54 55 52 4E  0D 20 20 20 20 20 49 53  |OUR TURN.     IS|
00002310: 20 4F 56 45 52 21 20 D4  48 45 20 C2 CF CE D5 D3  | OVER! .HE .....|
00002320: D8 20 41 4C 57 41 59 53  20 47 4F 45 53 20 42 41  |. ALWAYS GOES BA|
00002330: 43 4B 20 54 4F 20 4F 4E  45 20 41 46 54 45 52 20  |CK TO ONE AFTER |
00002340: 45 56 45 52 59 20 54 55  52 4E 20 41 4E 44 20 44  |EVERY TURN AND D|
00002350: 55 52 49 4E 47 0D 20 20  20 20 20 41 20 54 55 52  |URING.     A TUR|
00002360: 4E 20 49 54 20 57 49 4C  4C 20 4E 45 56 45 52 20  |N IT WILL NEVER |
00002370: 45 58 43 45 45 44 20 35  2E 0D 0D 20 20 20 20 20  |EXCEED 5...     |
00002380: 20 C6 4F 52 20 53 4F 4D  45 20 49 4E 54 45 52 45  | .OR SOME INTERE|
00002390: 53 54 49 4E 47 20 49 44  45 41 53 20 4F 4E 20 C1  |STING IDEAS ON .|
000023A0: CE C4 20 47 41 54 45 20  4C 4F 4F 4B 20 41 54 20  |.. GATE LOOK AT |
000023B0: C4 C5 CD CF 34 0D 0D 20  20 20 20 20 20 20 20 20  |....4..         |
000023C0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000023D0: 20 20 20 20 D3 C8 CF D7  C9 CE C7 20 CF C6 C6 20  |    ....... ... |
000023E0: D9 CF D5 D2 20 D7 CF D2  CB 2E 2E 2E 0D 0D 20 20  |.... .........  |
000023F0: 20 20 20 20 D4 48 45 20  C4 49 53 4B 20 C9 43 4F  |    .HE .ISK .CO|
00002400: 4E 20 28 4C 4F 57 45 52  20 52 49 47 48 54 29 20  |N (LOWER RIGHT) |
00002410: 4C 45 54 53 20 59 4F 55  20 4C 4F 41 44 2C 53 41  |LETS YOU LOAD,SA|
00002420: 56 45 2C 46 4F 52 4D 41  54 2C 20 41 4E 44 20 CD  |VE,FORMAT, AND .|
00002430: C1 CB C5 20 47 41 4D 45  53 2E 2E 0D 0D 20 20 20  |... GAMES....   |
00002440: 20 20 20 20 20 20 20 20  20 20 20 20 20 D7 48 41  |             .HA|
00002450: 54 20 49 53 20 CD 41 4B  45 20 C7 41 4D 45 3F 0D  |T IS .AKE .AME?.|
00002460: 0D 20 20 20 20 20 20 CD  41 4B 45 20 C7 41 4D 45  |.      .AKE .AME|
00002470: 20 41 4C 4C 4F 57 53 20  59 4F 55 20 54 4F 20 4D  | ALLOWS YOU TO M|
00002480: 41 4B 45 20 59 4F 55 52  20 50 49 4E 42 41 4C 4C  |AKE YOUR PINBALL|
00002490: 20 4D 41 43 48 49 4E 45  20 52 55 4E 20 4F 4E 20  | MACHINE RUN ON |
000024A0: 49 54 27 53 20 4F 57 4E  0D 20 20 20 20 20 57 49  |IT'S OWN.     WI|
000024B0: 54 48 4F 55 54 20 D0 C3  D3 2E 20 D4 48 49 53 20  |THOUT .... .HIS |
000024C0: 4D 45 41 4E 53 20 59 4F  55 20 43 41 4E 20 47 49  |MEANS YOU CAN GI|
000024D0: 56 45 20 41 20 43 4F 50  59 20 4F 46 20 54 4F 20  |VE A COPY OF TO |
000024E0: 41 20 46 52 49 45 4E 44  21 21 0D 0D 20 20 20 20  |A FRIEND!!..    |
000024F0: 20 20 CC 4F 41 44 20 41  4E 44 20 D3 41 56 45 20  |  .OAD AND .AVE |
00002500: 44 4F 20 57 48 41 54 20  54 48 45 59 20 4D 45 41  |DO WHAT THEY MEA|
00002510: 4E 20 45 58 43 45 50 54  20 59 4F 55 20 4E 45 45  |N EXCEPT YOU NEE|
00002520: 44 20 D0 C3 D3 20 54 4F  4F 20 52 55 4E 20 49 54  |D ... TOO RUN IT|
00002530: 2E 20 D7 48 41 54 53 0D  20 20 20 20 20 54 48 45  |. .HATS.     THE|
00002540: 20 44 49 46 46 45 52 45  4E 43 45 20 42 45 54 57  | DIFFERENCE BETW|
00002550: 45 45 4E 20 D3 C1 D6 C5  20 41 4E 44 20 CD C1 CB  |EEN .... AND ...|
00002560: C5 2E 20 D9 4F 55 20 43  41 4E 20 43 48 41 4E 47  |.. .OU CAN CHANG|
00002570: 45 20 41 20 D3 C1 D6 C5  44 20 47 41 4D 45 2C 20  |E A ....D GAME, |
00002580: 59 4F 55 0D 20 20 20 20  20 43 41 4E 20 4F 4E 4C  |YOU.     CAN ONL|
00002590: 59 20 50 4C 41 59 20 41  20 CD C1 CB C5 20 47 41  |Y PLAY A .... GA|
000025A0: 4D 45 2E 0D 0D 20 20 20  20 20 20 20 20 20 20 20  |ME...           |
000025B0: 20 20 20 20 20 C6 4F 52  4D 41 54 20 46 4F 52 4D  |     .ORMAT FORM|
000025C0: 41 54 53 20 41 20 44 49  53 4B 2E 0D 0D 20 20 20  |ATS A DISK...   |
000025D0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000025E0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000025F0: D2 45 46 45 52 45 4E 43  45 0D 0D 20 20 20 20 20  |.EFERENCE..     |
00002600: 20 20 20 20 20 20 20 20  20 20 C6 31 20 2D 20 52  |          .1 - R|
00002610: 45 54 55 52 4E 53 20 54  4F 20 C3 4F 4E 53 54 52  |ETURNS TO .ONSTR|
00002620: 55 43 54 49 4F 4E 20 D3  43 52 45 45 4E 2E 0D 20  |UCTION .CREEN.. |
00002630: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 C6 34  |              .4|
00002640: 20 2D 20 C3 48 41 4E 47  45 53 20 43 4F 4C 4F 52  | - .HANGES COLOR|
00002650: 20 4D 4F 44 45 53 20 46  52 4F 4D 20 C8 49 2D D2  | MODES FROM .I-.|
00002660: 45 53 20 54 4F 20 CD 55  4C 54 49 2D C3 4F 4C 4F  |ES TO .ULTI-.OLO|
00002670: 52 2E 0D 20 20 20 20 20  20 20 20 20 20 20 20 20  |R..             |
00002680: 20 20 C6 33 20 2D 20 D3  45 4C 45 43 54 53 20 44  |  .3 - .ELECTS D|
00002690: 49 46 46 45 52 45 4E 54  20 43 4F 4C 4F 52 53 20  |IFFERENT COLORS |
000026A0: 49 4E 20 CD 55 4C 54 49  2D 43 4F 4C 4F 52 2E 0D  |IN .ULTI-COLOR..|
000026B0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 C6  |               .|
000026C0: 35 20 2D 20 D3 45 4C 45  43 54 53 20 4E 55 4D 42  |5 - .ELECTS NUMB|
000026D0: 45 52 20 4F 46 20 50 4C  41 59 45 52 53 20 49 4E  |ER OF PLAYERS IN|
000026E0: 20 D0 4C 41 59 20 4D 4F  44 45 2E 0D 20 20 20 20  | .LAY MODE..    |
000026F0: 20 20 20 20 20 20 20 20  20 20 20 C6 37 20 2D 20  |           .7 - |
00002700: D3 54 41 52 54 20 47 41  4D 45 20 49 4E 20 D0 4C  |.TART GAME IN .L|
00002710: 41 59 20 4D 4F 44 45 2E  0D                       |AY MODE..       |
     ***********************************
************************************.   
                          DOCS BY : DOC'
S 'R' US.                               
   914 668-3664.     *******************
****************************************
************..                          
  PINBALL CONSTRUCTION SET..      PCS. G
IVES YOU COMPLETE CONTROL OVER THE GAME 
OF PINBALL. YOU CAN.     QUICKLY AND EAS
ILY MOVE PARTS AROUND, CHANGE THE SCORES
 AND THE SOUNDS.     FOR ALL TARGETS, CR
EATE BONUSES TO SHOOT FOR, DECIDE HOW HE
AVY TO MAKE.     THE BALL AND HOW FAST A
ND LIVELY TO MAKE THE GAME, EVEN RESHAPE
 AND.     REPAINT THE BOARD AND THE PART
S...      THERE ARE 5 COMPLETE,READY TO 
PLAY DEMO GAMES ON YOUR PCS DISK. EACH I
S.     A GREAT PLACE TO START PLAYING PL
US A GREAT PLACE TO LOOK FOR IDEAS.     
ABOUT HOW TO BUILD GOOD PINBALL GAMES OF
 YOUR OWN...      YOU BUILD GAMES BY USI
NG A JOSTICK-CONTROLLED HAND. YOU USE IT
 TO DRAG.     PARTS FROM THE PARTS BOX O
N TO THE BOARD AND TO POINT TO AND TURN 
ON.     OTHER POWERS AT YOUR PCS COMMAND
..     HOW TO LOAD PCS: LOAD 'EA' ,8,1..
.      WHEN YOU FIRST LOAD PCS YOU SHOUL
D SEE AN EMPTY PINBALL MACINE AND LOTS. 
    OF PARTS TO THE RIGHT OF IT. YOU ALS
O SEE A HAND AT THE TOP LEFT OF THE.    
 SCREEN. WITH THE JOYSTICK IN PORT 1 YOU
 CAN EASILY MOVE IT AROUND..     BEFORE 
WE GET INTO ANYTHING LETS GET THE NAMES 
OF THE PARTS...          ROW         NAM
E.           1        FLIPPERS: BIG AND 
LITTLE.           1        BALL.        
   1        HAND.           2        POL
YGONS: SQUARE, LINES.           2       
 ARROW.           2        SCISSORS.    
       3        BUMPERS: CIRCLES, FLAT, 
DIAGNOLS.           3        HAMMER.    
       3        PAINTBRUSH.           4 
       SLINGSHOTS.           4        KI
CKERS: UP/DOWN, LEFT/RIGHT.           4 
       LAUNCHER.           4        COLO
RS.           5        DROP TARGETS: UP/
DOWN,LEFT/RIGHT.           5        BALL
 HOPPER (LOOKS LIKE A 'U').           5 
       BALL HOPPER (EMPTY CIRCLE).      
     5        SPINNER (ABOVE MAGNET).   
        5        MAGNET.           5    
    PLAY (BALL & FLIPPER).           5  
      MAGNIFIER.           6        LANE
S (FIRST THREE).           6        GATE
S.           6        WORLD (BELOW MAGNE
T).           6        AND-GATE (BELOW W
ORLD).           7        ROLLOVERS (FIR
ST THREE BALLS).           7        KNIF
E EDGES (NEXT SIX).           7        D
ISK..                              PARTS
 BOX INVENTORY:..     FLIPPER - TO PUT A
ND KEEP THE BALL IN PLAY..     BALL - ON
LY INDESPENSIBLE PART IN GAME.     POLYG
ONS- USED TO MAKE SHAPES WITH ELASTICITY
 (BOUNCE) INSTEAD OF KICK..     BUMPERS 
- THEY 'KICK' THE BALL AWAY, REGARDLESS 
OF WHERE THEY'RE HIT..     SLNGSHOT- KIC
K BALL AWAY ON LONG SIDE.     KICKERS - 
KICK BALL AWAY ON ENDS.     LAUNCHER- PU
TS BALL IN PLAY BY MOVING JOYSTICK UP OR
 DOWN..     DROP TGT- WHEN ALL FOUR LIGH
TS ARE HIT THEY TURN OFF THEN TURN BACK 
ON,.     (GOOD FOR AND GATE).     BALL -
 VICIUOSLY VANISHES BALL FROM.     EATER
 - THE PLAY AREA. NEXT PLAYER...     SPI
NNER - SPINS MERRILY WHEN BALL ROLLS OVE
R IT..     MAGNET - GRABS AT BALL, PUTS 
TWIST INTO IT..     LANES - SEE DEMO 2. 
    GATES - LETS BALL GO THROUGH ONE WAY
.     ROLL - GREAT FOR WIRING WITH AND. 
    OVER - GATE..     KNIFE - TALLIES SC
ORE WHEN BALL.     EDGE - BOUNCES OFF IT
...                                 ICON
 COMMANDS..     HAND - DRAGS PARTS ONTO 
AND AROUND THE BOARD, ACTIVATES OTHER IC
ONS..     ARROW - TO CREATE AND CHANGE S
OLID.     SCISSORS- SHAPES MADE WITH POL
YGONS.     HAMMER - AND SIDES..     PAIN
T BRUSH & COLORS- CHANGES COLOR OF BORDE
R AND POLYGONS.     PLAY - CAN PLAY ONE 
BALL DURING CONSTRUCTION..     MGNIFIER-
 TO PAINT DETAILS.. TO ME THE MOST AWESU
ME OPTION..     AND GATE- SET AND CHANGE
 SCORES.     DISK - LOAD AND SAVE GAMES.
.                                 BUILDI
NG GAMES..      TO BUILD GAMES IN PCS, Y
OU DRAG PIECES FROM THE 'PARTS BOX'. TAK
E YOUR.     HAND AND TOUCH THE SIDE OF A
NY PART, IT CAN NOW BE MOVED AROUND, YOU
.     MUST HOLD THE FIRE BUTTON DOWN TO 
DRAG A PIECE AROUND. LETTING GO OF THE. 
    FIRING BUTTON RELEASES THE PART FROM
 YOUR POWER...      AT THIS POINT I AM G
OING TO HAVE TO EXPLAIN A COUPLE OF THIN
GS......     1. YOU NEED ATLEAST 1 BALL 
ON THE BOARD IF YOU WANT TO PLAY A GAME.
.     2. YOU NEED ATLEAST 1 FLIPPER ON T
HE BOARD, ORTHE PLAYER WILL JUST.     WA
TCH..     3. THE BALL NEEDS SOME WAY OF 
ESCAPING THE FROM THE BOARD OR THE GAME.
     WILL NEVER END. THIS CAN ALSO BE AC
COMPLISHED BY PUTTING SOME 'BALL.     EA
TERS'...      WHEN YOU GO TO PLAY MODE Y
OU CAN GO BACK TO CONSTRUCT BY PRESSING 
F1..     PLAY MODE (BALL & FLIPPER) IS V
ERY HELPFUL WHEN DEBUGGING A MACHINE... 
                                    COLO
R..      THE PAINTBRUSH ICON MAKES CHANG
ING THE COLORS OF THE BOARD OR POLYGONS.
     EASY. YOU JUST TAKE YOUR HAND AND P
UT IT OVER THE PAINTBRUSH AND PRESS.    
 FIRE. THE HAND NOW BECOMES A PAINT- BRU
SH. MOVE THE BRUSH OVER ON OF THE.     C
OLORS AND PRESS FIRE. NOW TAKE THE THE B
RUSH AND PUT IT OVER THE SIDE.     OF TH
E MACHINE, INSTANTLY THE SIDE CHANGES. T
HE PAINTBRUSH IS GOOD FOR.     CHANGING 
THE COLORS OF PARTS TO , BUT IF YOU WANT
 DETAILED HIGH-RES.     COLORS, YOU NEED
 THE POWER OF THE:.              MAGNIFI
ER!!!!!!!..      THE MAGNIFIER IS USED T
O MAKE DETAILED COLORS BY TAKING YOUR PA
INTBRUSH.     INSIDE OF THE PARTS!!!!!!!
..      THIS IS ACCOMPLISHED BY PUTTING 
YOUR BRUSH (OR HAND,HAMMER,ARROW,OR.    
 SCISSOR) OVER THE MAGNIFIER ICON. THE P
ARTS BOX IS THEN REPLACED BY A A.     LA
RGE BOX AND SMALL SQUARE APPAERS THE TOP
 LEFT. THE BOX IS A.     MAGNIFICATION O
F THE SQUARE 7 TIMES...      THIS IS HAR
D TO EXPLAIN... TAKE THE BRUSH AND PUT I
T OVER THE SQUARE..     NEXT MOVE THE SQ
UARE TO THE LETTERS UNDER THE BIG BOX AT
 THE RIGHT. THIS.     WILL SHOW YOU WHAT
 I MEAN, THE CHARACTERS HAVE BEEN ENLARG
ED FROM THE.     SQUARE TO THE BOX. YOU 
CAN USE THIS TO ENLARGE ANYTHING SO YOU 
CAN PAINT.     IN DETAIL. THE MAGNIFIER 
IS GOOD FOR DRAWING YOUR OWN INSIGNIA...
      IF YOU WONDERED HOW THEY PUT THE N
AME OF THE MACHINE AT THE TOP RIGHT ,.  
   MOVE THE SQUARE OVER THERE.     MASSI
VE!!!!!!!..                             
CREATING NEW SHAPES..      THE ARROW,SCI
SSORS,AND HAMMER ICONS LET YOU START WIT
H READY MADE.     POLYGONS FROM THE PART
S BOX TO CREATE SHAPES...      TO CREATE
 A SHAPE YOU NEED TO PUT A SQUARE POLYGO
N ONTO THE BOARD (THE.     SQUARE POLYGO
N IS THE ONE WITH FOUR CORNERS). THEN TA
KE THE PAINTBRUSH.     AND PAINT THE POL
YGON (PAINT IT BY PUTTING THE BRUSH OVER
 THE POLYGON.     AND PRESSING FIRE). NO
W YOU CAN CREATE...      TAKE THE BRUSH 
AND SWITCH INTO THE ARROW. MOVE THE ARRO
W OVER TO A.     CORNER OF THE POLYGON A
ND PRESS THE FIRE BUTTON. START MOVING T
HE.     JOYSTICK AROUND WITH THE FIRE BU
TTON DOWN. WHEN YOU LET GO THE BUTTON.  
   YOU WILL HAVE MADE A NEW SHAPE. IF YO
U NOTICED WHEN THE ARROW IS.     ACTIVAT
ED ALL 'POLYGON' TYPES OF PARTS GET CORN
ERS. THIS ALSO HOLDS TRUE.     FOR THE H
AMMER AND SCISSORS...      THE HAMMER IS
 USED TO MAKE MORE CORNERS ON A SHAPE, T
HIS IS USEFUL FOR.     MAKING SHAPES OF 
MORE SIDES THAN FOUR. THE SCISSORS IS JU
ST THE OPPOSITE.     OF THE HAMMER, IT E
RASES CORNERS. TAKE A POLYGON OUT AND PA
INT IT. THEN.     TAKE THE SCISSORS AND 
CHOP OFF A CORNER, NOW YOU HAVE A TRIANG
LE..     REMEMBER AN OBJECT NEEDS ATLEAS
T 3 CORNERS...      ANOTHER THING TO REM
EMBER IS THAT THE SQUARE IS JUST 1 POLYG
ON, THERE.     ARE SMALLER ONES (LINES).
..                    SETTING GRAVITY,BO
UNCE,KICK AND SPEED..      THE WORLD ICO
N (UNDER MAGNIFIER) LETS YOU SET:..     
      GRAVITY  - HOW HEAVY IS THE BALL?.
           SPEED    - HOW FAST IS THE BA
LL?.           KICK     - HOW STRONG ARE
 THE BUMPERS?.           ELASTICITY (BOU
NCE) - HOW BOUNCY ARE THE SIDES?..      
TO CHANGE THESE YOU JUST MOVE THE HAND T
O THE MARKER AND PRESS THE FIRE.     BUT
TON TO PUT MOVE THE LINE. THE BEST WAY T
O LEARN THIS COMMAND IS TO.     EXPERIME
NT, FIND OUT WHICH ONES YOU WANT...     
                            THE AND GATE
..      THE AND GATE LETS YOU DECIDE ON 
THE SCORE AND SOUND FOR EACH.     TARGET
,BUMPER ETC..., AND IT EVEN LETS YOU WIR
E PARTS TOGETHER TO FORM.     BONUSES!..
      TO GET TO KNOW THIS COMMAND (IT RA
NKS AS ONE OF THE MORE USEFUL.     COMMA
NDS) LOAD DEMO1 AND GO TO THIS OPTION. A
FTER ITS LOADED GO TO THE.     FIRST AND
 SYMBOL AT THE TOP AND SEE THE WIRING...
      THE WIRING DIAGRAM SHOWN MEANS THA
T 'EACH TIME THE BALL GOES OVER BOTH.   
  OF THE BOTTOM ROLL-OVER TARGETS YOU GE
T A BONUS OF 1O,OOO POINTS'. WHY A.     
BONUS? THATS ALL AN AND GATE WILL ADD TO
. WHEN YOU PLAY THE GAME YOU.     ALWAYS
 SEE 'BONUS X 1' , THIS IS HOW MUCH THE 
BONUS IS MULTYPLIED BY...      TO MAKE T
HIS CHANGE WIRE UP A TARGET OR A COUPLE 
OF TARGETS AND MAKE.     THE BONUS THE W
ORD BONUS INSTEAD OF A SCORE. NOW EACH T
IME THIS GATE IS.     ACTIVATED THE BONU
SX WILL RISE ONE. THAT MEANS IF THE BONU
S SCORE IS.     1000 AND THE BONUSX IS 2
 , YOU GET A BONUS OF 2000 POINTS WHEN Y
OUR TURN.     IS OVER! THE BONUSX ALWAYS
 GOES BACK TO ONE AFTER EVERY TURN AND D
URING.     A TURN IT WILL NEVER EXCEED 5
...      FOR SOME INTERESTING IDEAS ON A
ND GATE LOOK AT DEMO4..                 
            SHOWING OFF YOUR WORK.....  
    THE DISK ICON (LOWER RIGHT) LETS YOU
 LOAD,SAVE,FORMAT, AND MAKE GAMES....   
             WHAT IS MAKE GAME?..      M
AKE GAME ALLOWS YOU TO MAKE YOUR PINBALL
 MACHINE RUN ON IT'S OWN.     WITHOUT PC
S. THIS MEANS YOU CAN GIVE A COPY OF TO 
A FRIEND!!..      LOAD AND SAVE DO WHAT 
THEY MEAN EXCEPT YOU NEED PCS TOO RUN IT
. WHATS.     THE DIFFERENCE BETWEEN SAVE
 AND MAKE. YOU CAN CHANGE A SAVED GAME, 
YOU.     CAN ONLY PLAY A MAKE GAME...   
             FORMAT FORMATS A DISK...   
                                REFERENC
E..               F1 - RETURNS TO CONSTR
UCTION SCREEN..               F4 - CHANG
ES COLOR MODES FROM HI-RES TO MULTI-COLO
R..               F3 - SELECTS DIFFERENT
 COLORS IN MULTI-COLOR..               F
5 - SELECTS NUMBER OF PLAYERS IN PLAY MO
DE..               F7 - START GAME IN PL
AY MODE..
C64 Preview

> CLICK IMAGE PREVIEW FOR FULL MODAL