_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

HES GAMES      D

FILE INFORMATION

FILENAME(S): HES GAMES      D

FILE TYPE(S): SEQ

FILE SIZE: 14.9K

FIRST SEEN: 2025-11-30 18:12:27

APPEARS ON: 1 disk(s)

FILE HASH

870c119f047320740d3da954241c29a67a6628ccf4654b33f17526a744ef0854

FOUND ON DISKS (1 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
WAREZ DOCS 1 0 HES GAMES      D SEQ Sailor, Ganheden 2 4 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

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00000080: 20 20 2D 20 48 45 53 47  41 4D 45 53 20 2D 0D 0A  |  - HESGAMES -..|
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000000E0: 20 43 72 61 63 6B 65 64  20 62 79 0D 0A 0D 0A 20  | Cracked by.... |
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00000110: 54 68 65 20 57 6F 6D 62  61 74 0D 0A 20 20 20 20  |The Wombat..    |
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00000130: 20 20 20 44 72 2E 20 4D  69 63 72 6F 20 20 20 20  |   Dr. Micro    |
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00003030: 20 61 6E 6E 6F 75 6E 63  65 64 2C 20 79 6F 75 20  | announced, you |
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00003700: 20 4F 6E 65 20 70 6C 61  79 65 72 20 77 69 6C 6C  | One player will|
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000039A0: 20 72 69 67 68 74 20 63  75 72 73 6F 72 20 6B 65  | right cursor ke|
000039B0: 79 73 20 75 6E 74 69 6C  20 74 68 65 20 6E 61 6D  |ys until the nam|
000039C0: 65 20 6F 66 20 74 68 65  20 6F 74 68 65 72 20 65  |e of the other e|
000039D0: 76 65 6E 74 20 61 70 70  65 61 72 73 2E 20 50 72  |vent appears. Pr|
000039E0: 65 73 73 20 74 68 65 20  45 53 43 0D 0A 6B 65 79  |ess the ESC..key|
000039F0: 20 74 6F 20 6C 65 61 76  65 20 63 6F 6E 74 72 6F  | to leave contro|
00003A00: 6C 20 6D 6F 64 65 20 61  6E 64 20 67 6F 20 74 6F  |l mode and go to|
00003A10: 20 74 68 65 20 6E 65 77  20 65 76 65 6E 74 2E 0D  | the new event..|
00003A20: 0A 0D 0A 20 20 20 20 20  20 20 43 48 45 43 4B 49  |...       CHECKI|
00003A30: 4E 47 20 52 45 43 4F 52  44 53 0D 0A 0D 0A 20 54  |NG RECORDS.... T|
00003A40: 6F 20 73 65 65 20 74 68  65 20 55 2E 53 2E 2C 20  |o see the U.S., |
00003A50: 77 6F 72 6C 64 2C 20 61  6E 64 20 4F 6C 79 6D 70  |world, and Olymp|
00003A60: 69 63 20 72 65 63 6F 72  64 73 20 70 72 65 73 73  |ic records press|
00003A70: 20 45 53 43 2D 36 2E 20  50 72 65 73 73 20 74 68  | ESC-6. Press th|
00003A80: 65 20 75 70 20 61 6E 64  20 64 6F 77 6E 0D 0A 63  |e up and down..c|
00003A90: 75 72 73 6F 72 20 6B 65  79 73 20 75 6E 74 69 6C  |ursor keys until|
00003AA0: 20 74 68 65 20 72 65 63  6F 72 64 73 20 66 6C 61  | the records fla|
00003AB0: 73 68 65 73 2E 20 55 73  65 20 74 68 65 20 6C 65  |shes. Use the le|
00003AC0: 66 74 20 61 6E 64 20 72  69 67 68 74 20 63 75 72  |ft and right cur|
00003AD0: 73 6F 72 20 6B 65 79 73  20 74 6F 0D 0A 63 79 63  |sor keys to..cyc|
00003AE0: 6C 65 20 74 68 72 6F 75  67 68 20 74 68 65 20 72  |le through the r|
00003AF0: 65 63 6F 72 64 73 2E 20  50 72 65 73 73 20 45 53  |ecords. Press ES|
00003B00: 43 20 74 6F 20 6C 65 61  76 65 20 63 6F 6E 74 72  |C to leave contr|
00003B10: 6F 6C 20 6D 6F 64 65 2E  0D 0A 0D 0A 0D 0A 0D 0A  |ol mode.........|
00003B20: 20 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 0D 0A  | -------------..|
00003B30: 20 48 65 73 47 61 6D 65  73 0D 0A 20 41 20 50 50  | HesGames.. A PP|
00003B40: 47 20 52 45 4C 45 41 53  45 0D 0A 20 2D 2D 2D 2D  |G RELEASE.. ----|
00003B50: 2D 2D 2D 2D 2D 2D 2D 2D  2D 0D 0A 0D 0A 3C 31 2D  |---------....<1-|
00003B60: 36 3E 20 5B 3F 2F 43 52  3D 51 55 49 54 5D 2D 3E  |6> [?/CR=QUIT]->|
00003B70: 42 0D 0A 0D 0A 3A 4F 46  46                       |B....:OFF       |
....:D1,5,2..........-> P TO PAUSE..-> Q
 TO QUIT....                            
    ------------..                      
          - HESGAMES -..                
                ------------....        
                         CRACKED BY.... 
                                THE WOMB
AT..                       DR. MICRO    
        THE GONIF....                   
 - DOCUMENTATION TYPED BY THE WOMBAT -..
......GAME PLAY..---------.... HESGAMES 
USES TWO SETS OF KEYS DURING GAME PLAY: 
THE CURSOR KEYS (THE FOUR..ARROW KEYS ON
 THE RIGHT OF YOUR KEYBOARD- IIE) AND A 
SET OF MOTION KEYS (UP,..DOWN, LEFT, RIG
HT, AND ACTION). YOU CAN USE THE MOTION 
KEY SELECTIONS PROVIDED..(SEE MAIN MENU)
 OR YOU CAN SELECT YOUR OWN MOTION KEYS.
 THROUGHOUT THIS DOC..FILE, THE TERMS (U
P, DOWN, RIGHT, LEFT, AND ACTION REFER T
O THE GENERAL MOTIONS,..NOT THE CURSOR K
EYS.......MAIN MENU SCREEN..------------
----.... FROM THE MAIN MENU SCREEN, YOU 
CAN REGISTER UP TO TWO PLAYERS: TYPE IN 
THEIR..NAMES AND INDICATE WHICH KEYS THE
Y WILL USE TO MOVE..... FROM THIS SCREEN
, YOU CAN SWITCH FROM ONE EVENT TO ANOTH
ER. ONCE YOU HAVE..COMPETED IN SOME EVEN
TS, YOU CAN REVIEW YOUR RANK AND SCORES.
....        ADDING OR CHANGING PLAYER IN
FORMATION.... TO ADD OR CHANGE INFORMATI
ON ON THE MENU SCREEN, USE THE DOWN ARRO
W (IIE) OR.. CTRL-J (II/II+) TO CYCLE TH
ROUGH THE BOXES. THE CURRENTLY SELECTED 
BOX WILL..FLASH..... IN THE NAME BOX TYP
E IN A NAME AND AFFILIATION, FOR EXAMPLE
, JEFF BURMAN/USSR...YOU CAN USE THESE K
EYS: A-Z, 0-9, /, -, AND SPACE BAR..... 
PRESS DOWN THE CURSOR KEY TO BEGIN THE "
KEYS" SELECTION. YOU CAN SELECT WHICH..K
EYS TO USE FOR ALL THE MOTIONS YOU NEED 
TO MAKE--UP, DOWN, LEFT, RIGHT, AND..ACT
ION. WHEN THE KEYS BOX IS FLASHING, PRES
S THE ACTUAL KEY YOU WANT TO USE FOR..EA
CH MOTION..... THE KEYS ARE LISTED FROM 
LEFT TO RIGHT IN THE FOLLOWING ORDER: UP
, DOWN, LEFT,..RIGHT, AND ACTION. YOU CA
N USE THE FOLLOWING KEYS: A-Z, 0-9, LEFT
/RIGHT ARROWS,../, -, AND SPACE BAR.....
       CHOOSING AN EVENT.... ONCE YOU HA
VE REGISTERED ALL THE PLAYERS, LOAD ONE 
OF THE EVENTS BY PRESSING..THE UP OR DOW
N CURSOR KEYS (OR THE CTRL-J, CTRL-K KEY
S ON THE II/II+) UNTIL THE..EVENT YOU WA
NT TO LOAD FLASHES. PRESS RETURN TO LOAD
 IN THAT PARTICULAR EVENT.....       COM
BINED SCORE.... FOR EACH FIRST PLACE SCO
RE, YOU RECEIVE A GOLD MEDAL AND 1000 PO
INTS.....       RETURNING TO MENU SCREEN
.... PRESS THE ESCAPE KEY AND THEN PRESS
 1 FROM ANY EVENT TO GET BACK TO THE MEN
U..SCREEN.........COMMAND MODE..--------
----.... THE COMMAND MODE ALLOWS YOU TO 
PERFORM VARIOUS OPERATIONS. PRESSING THE
 ESCAPE..KEY TAKES YOU INTO COMMAND MODE
. ONCE IN COMMAND MODE, PRESS A KEY AS F
OLLOWS:....       KEY            ACTION.
...       1       -      RETURN TO MAIN 
MENU..       2       -      ENTER SLOW M
OTION MODE..       3       -      SAVE A
 PERFORMANCE..       4       -      LOAD
 A PERFORMANCE..       5       -      WA
TCH AN INSTANT REPLAY..       6       - 
     ENTER CONTROL MODE..       7       
-      TURN SOUND ON AND OFF..       8  
     -      SWITCH BETWEEN RUNNING AND H
URDLES..       9       -      SWITCH TO 
NEXT PLAYER..       I       -      INITI
ALIZES A DISK..       D       -      DIS
PLAY THE FILES ON THE DISK..       ESC  
   -      LEAVE COMMAND MODE........CONT
ROL MODE AND PLAY MODE..----------------
----------.... EACH EVENT HAS TWO MODES:
 A CONTROL MODE AND A PLAY MODE. IN CONT
ROL MODE, YOU..REVIEW THE ESTABLISHED RE
CORDS IN THAT EVENT, AND CHANGE SOME EVE
NT OPTIONS..(SUCH AS TYPE OF DIVE AND AM
OUNT OF WEIGHT). IN PLAY MODE, YOU PARTI
CIPATE IN..THE EVENT. PRESS ESC-6 TO GO 
INTO CONTROL MODE. PRESS ESC TO EXIT CON
TROL MODE..AND RETURN TO PLAY MODE..... 
      CHECKING RECORDS.... TO SEE THE US
, WORLD AND OLYMPIC RECORDS IN EACH EVEN
T (EXCEPT DIVING BECAUSE..NO RECORDS ARE
 KEPT N DIVING), ENTER CONTROL MODE BY P
RESSING ESC-6. PRESS THE..LEFT OR RIGHT 
CURSOR KEYS TO CYCLE THROUGH THE RECORDS
...........INSTANT REPLAY..-------------
-.... YOU CAN REPLAY A PARTICULAR PERFOR
MANCE IF YOU WANT TO WATCH IT AGAIN AND 
STUDY..YOUR TECHNIQUE. PRESS ESC-5 AND T
HE LAST PERFORMANCE WILL REPLAY. YOU CAN
NOT USE..THE INSTANT REPLAY FEATURE IN T
HE ARCHERY EVENT.........SLOW MOTION..--
---------.... PRESS ESC-2 TO PARTICIPATE
 IN AN EVENT IN SLOW MOTION. SLOW MOTION
 WORKS IN ALL..EVENTS EXCEPT ARCHERY AND
 WEIGHTLIFTING. SLOW MOTION IS IN EFFECT
 FOR ONE ROUND..ONLY AND CAN BE USED WIT
H INSTANT REPLAY BY PRESSING ESC-2, THEN
 ESC-5.........CLASSIC REPLAY..---------
-----.... THE CLASSIC REPLAY REPEATS ANY
 PERFORMANCE YOU HAVE SAVED ON A DISK. T
HE..CLASSIC REPLAY WORKS WITH ALL EVENTS
 EXCEPT ARCHERY.....       INITIALIZE A 
DISK.... TO SAVE ONE OF YOUR PERFORMANCE
S, YOU NEED A SPECIALLY PREPARED PERFORM
ANCES..DISK. TO PREPARE A PERFORMANCES D
ISK, INSERT A NEW DISK INTO THE DISK DRI
VE...PRESS THE ESC KEY AND THEN PRESS 3 
TO START THE SAVE FUNCTION. THE PROGRAM 
ASKS..YOU FOR A FILENAME. PRESS ESC AND 
THEN I TO START THE INITIALIZATION PROCE
SS...THIS WILL TAKE ABOUT ONE MINUTE. WH
EN INITIALIZATION IS COMPLETED, THE PROG
RAM..ASKS FOR A FILENAME.....       DISK
 DIRECTORY.... TO GET A LISTING OF THE P
ERFORMANCES YOU HAVE SAVED ON A DISK, FI
RST PRESS ESC..AND THEN 3 (FOR SAVE FUNC
TION) OR ESC AND 4 (FOR LOAD FUNCTION). 
THE PROGRAM..WILL ASK FOR A FILENAME. PR
ESS ESC AND THEN D TO LIST THE DIRECTORY
.....       SAVING YOUR PERFORMANCES....
 FIRST, MAKE SURE YOU HAVE A PREPARED "P
ERFORMANCES" DISK IN THE DRIVE. TO SAVE.
.YOUR BEST PERFORMANCES, TYPE ESC-3 FROM
 ANY EVENT SCREEN IMMEDIATELY AFTER THE.
.PERFORMANCE. A FILENAME PROMPT WILL APP
EAR AT THE TOP OF THE SCREEN. THE..FILEN
AME CONSISTS OF AN ABBREVIATION OF THE N
AME OF THE EVENT, A SLASH, AND A..FILENA
ME YOU PROVIDE.....       LOADING A PERF
ORMANCE.... TO LOAD A SAVED PERFORMANCE,
 TYPE ESC-4 FROM THE EVENT SCREEN. MAKE 
SURE THE..DISK WITH THE PERFORMANCE THAT
 YOU WANT TO LOAD IS IN THE DISK DRIVE. 
A FILENAME..PROMPT WILL APPEAR- ENTER TH
E APPROPRIATE FILENAME THEN SIMPLY PRESS
 RETURN..... EACH EVENT (EXCEPT ARCHERY)
 HAS A SAMPLE PERFORMANCE ON THE HESGAME
S DISK. TO..LOAD THE SAMPLE, PRESS ESC-4
 AND TYPE IN THE FOLLOWING FOR THE FILEN
AME:....              R/DEMO - RUNNING..
              H/DEMO - HURDLES..        
      L/DEMO - LONG JUMP..              
C/DEMO - CLEAN AND JERK..              T
/DEMO - TWO HAND SNATCH.... AFTER YOU HA
VE LOADED IN A PERFORMANCE, PRESS ESC-5 
TO SEE THE CLASSIC EVENT..REPLAYED......
...-------------------------------------
----------------------------------------
---......100 METER SPRINT..-------------
---.... - PRESS THE ACTION KEY ONCE TO I
NDICATE YOU ARE READY TO START THE RACE.
 YOU'LL..HEAR THE MESSAGE ON YOUR MARK, 
AND SOON AFTER, GET SET. BEGIN THE SPRIN
T WHEN..YOU HEAR THE WORD GO. IF TWO PLA
YERS ARE RUNNING, BOTH MUST INDICATE REA
DINESS..BEFORE THE RACE CAN START. IF A 
PREVIOUS PERFORMANCE IS LOADED IN, IT IS
 ALWAYS..IN READINESS..... - PRESS THE A
CTION KEY OF THE SECOND PLAYER (WHEN YOU
 ARE RUNNING BY YOURSELF)..TO RUN AGAINS
T THE COMPUTER..... - THE STARTING BLOCK
S ARE EQUIPPED WITH SENSING DEVICES TO D
ETECT IF A FALSE..START WAS MADE..... - 
THE INSTANT YOU HEAR GO, START RUNNING B
YU PRESSING THE RIGHT AND LEFT KEYS..IN 
RAPID SUCCESSION UNTIL YOU REACH THE FIN
ISH LINE..... - AFTER THE RUNNER CROSSES
 THE FINISH LINE, HE WILL CONTINUE TO RU
N A VICTORY..LAP UNTIL YOU PRESS ANY KEY
.....       SWITCHING BETWEEN RUNNING AN
D HURDLES.... YOU CAN SWITCH QUICKLY BET
WEEN 100 METER SPRINT AND 110 METER HURD
LES. WHILE IN..EITHER ONE OF THESE EVENT
S, PRESS ESC-8. NOW USE THE LEFT AND RIG
HT CURSOR KEYS..TO SELECT THE EVENT, THE
N PRESS ESC TO EXIT CONTROL MODE AND GO 
TO THE NEW..EVENT.........110 METER HURD
LES..-----------------.... - PRESS THE A
CTION KEY ONCE TO INDICATE THAT YOU ARE 
READY TO START THE RACE...WHEN YOU HEAR 
THE WORD GO RUN BY HITTING THE LEFT AND 
RIGHT KEYS RAPIDLY..... - RUN AT AN EVEN
 PACE BETWEEN THE HURDLES AND PRESS THE 
ACTION KEY WHEN YOU..WANT TO CLEAR THE H
URDLE..... - SKIM OVER THE TOP OF EACH H
URDLE- TRY NOT TO FALL DOWN OR TAP THE H
URDLE..... - TIMING IN THE LEAP IS CRITI
CAL- IF YOU HIT THE HURDLE YOU'LL LOSE S
ECONDS..... - THE HURDLER WILL CONTINUE 
RUNNING A VICTORY LAP UNTIL YOU HIT A KE
Y.........LONG JUMP..---------.... - STA
RT OFF RUNNING AS FAST AS YOU CAN BY PRE
SSING THE RIGHT AND LEFT KEYS..... - THE
 WHITE LINE IS THE TAKE-OFF BOARD. PLANT
 YOUR FEET AND JUMP AS CLOSE TO..THE CEN
TER AS POSSIBLE WITHOUT GOING OVER THE L
INE (WHICH WOULD CAUSE A FOUL AND..A MES
SAGE "BAD JUMP"). TAKE OFF BY PRESSING T
HE ACTION KEY..... - TO MAKE SURE YOU AL
WAYS LAND FORWARD, PRESS THE RIGHT KEY J
UST BEFORE YOU..LAND...........ARCHERY..
-------.... - EACH PLAYER GETS SIX SHOTS
 AT EACH DISTANCE. (THE SCORES ARE MULTI
PLIED BY..SIX SO THAT THEY COMPARE TO TH
E ACTUAL OUTDOOR EVENT.).... - KEEP AN E
YE ON THE WIND SPEED AND DIRECTION, WHIC
H CAN BE UNPREDICTABLE..DEPENDING ON THE
 WEATHER CONDITIONS FOR THAT DAY, SUCH A
S CLEAR OR OVERCAST..... - TO SELECT BET
WEEN A CLEAR OR OVERCAST DAY (AN OVERCAS
T DAY HAS VARIABLE AND..HIGHER WIND SPEE
DS), PRESS ESC-8, AND USE LEFT AND RIGHT
 CURSOR KEYS TO CHOOSE...PRESS ESC TO RE
TURN..... - SELECT ONE OF THE TARGETS; R
OUGHLY POSITION THE BOW BY PRESSING THE 
KEYS..BELOW:....                 U   I  
 O......                 J   K   L......
                 M   ,   ..... - NOCK TH
E BOW BY PRESSING THE SPACE BAR..... - A
IM THE BOW AS ABOVE USING THE SIGHT AND 
ADJUSTING FOR WIND DIRECTION AND..SPEED.
 PRESS THE SPACE BAR WHEN YOU ARE READY 
TO RELEASE THE ARROW..... - THE LONGER Y
OU TAKE TO AIM AND SHOOT, THE HARDER IT 
WILL BE. YOUR GRIP..BECOMES UNSTEADY AS 
TIME PASSES, AND MUSCLE FATIGUE SETS IN 
UNDER THE STRAIN..... - YOU ARE ALLOWED 
ONLY A CERTAIN AMOUNT OF TIME TO SHOOT. 
IF YOU FAIL TO SHOOT..IN THE TIME ALLOWE
D, THAT SHOT WILL BE CANCELLED AND YOU W
ILL GET A SCORE OF 0..... - IF MORE THAN
 ONE PLAYER PARTICIPATES IN THIS EVENT, 
PRESSING ESC-9 SWITCHES..FROM PLAYER TO 
PLAYER...........SPRINGBOARD DIVING..---
---------------.... - START WITH THE EAS
IER DIVES UNTIL YOU GET THE FEEL OF THE 
BOARD. YOU'LL SOON..BE ABLE TO EXECUTE M
ORE DIFICULT DIVES WITH PRECISION, AND E
VENTUALLY BE ABLE TO.."CALL" THE DIVE...
.. - FOR A SIMPLE DIVE, PRESS RIGHT ONCE
 FOR A FORWARD DIVE, OR LEFT FOR A REVER
SE..DIVE. THIS SIGNALS TO THE JUDGES THE
 TYPE OF DIVE YOU WILL PERFORM. THE SCOR
ES..WILL CLEAR AND YOU'LL STAND AT ATTEN
TION TO ALERT THE JUDGES THAT YOU ARE AB
OUT..TO DIVE..... - PRESS THE ACTION KEY
 ONCE TO START THE FORWARD MOMENTUM. YOU
 DO NOT NEED TO..RUN DOWN THE BOARD USIN
G THE LEFT-RIGHT MOTION..... - WITH NO F
UTHER ACTION, THE DIVER WILL SPILL OFF T
HE END OF THE BOARD. TO MAKE..A BETTER E
NTRY POSITION, PRESS THE DOWN KEY TO STO
P THE ROTATION AT THE PRECISE..MOMENT...
.. - ONCE HAVING MASTERED THE BASICS OF 
DIVING, WORK ON YOUR SPRING ACTION WHERE
..YOU JUMP AT THE END OF THE BOARD. PRES
S THE UP, DOWN, UP KEYS ANTICIPATING THE
..MOVEMENTS OF THE DIVER TOWARDS THE END
 OF THE BOARD..... - CORRECT TIMING AND 
RYTHM GIVE YOU THE PROPER AMOUNT OF HEIG
HT AND POWER..... - ONCE IN THE AIR, TIM
E YOUR ENTRY INTO THE WATER TO COMPLETE 
THE REQUIRED..NUMBER OF SUMERSALTS FOR Y
OUR CHOSEN DIVE. PRESS THE DOWN KEY TO B
EGIN THE..ENTRY. IN A PERFECT ENTRY, YOU
 ENTER THE WATER VERTICALLY, YOUR TOES A
RE..POINTED, AND YOU MAKE VERY LITTLE SP
LASH..... - YOU WILL BE MAKING A TOTAL O
F FIVE MOTIONS ONCE THE TYPE OF DIVE HAS
 BEEN..SELECTED- ACTION TO START THE RUN
 DOWN THE BOARD; UP-DOWN-UP TO OBTAIN TH
E..PROPER SPRING; AND DOWN TO START THE 
ENTRY..... - EACH JUDGE SCORES THE OVERA
LL DIVE, HOWEVER THEY MAY HAVE DIFFERENT
 CRITERIA..FOR SCORING THE DIVES..... - 
PRACTICE DIFFERENT TYPES OF DIVES BY PLA
YING WITH THE TIMING IF THE..UP-DOWN-UP 
MOTIONS.....       CALLING THE TYPE OF D
IVE.... TO "CALL" OR ANNOUNCE THE DIVE Y
OU PLAN TO DO, ENTER THE CONTROL MODE BY
..PRESSING ESC-6. THE TYPE OF DIVE BOX S
HOULD FLASH. THE DIVE YOU ARE REQUIRED T
O..PERFORM WILL BE INDICATED BEFORE EACH
 ROUND. PRESS THE UP CURSOR KEY..(CTRL-K
/II+) UNTIL THE ROUND FLASHES. SELECT TH
E ROUND BY PRESSING RIGHT OR LEFT..CURSO
R KEYS. PRESS THE DOWN CURSOR KEY (CTRL-
J/II+) TO MOVE RO TYPE OF DIVE...PRESS T
HE RIGHT OR LEFT CURSOR KEYS UNTIL THE D
IVE YOU WANT TO PERFORM FOR THE..SELECTE
D ROUND FLASHES. YOU CAN PRE-SET UP TO T
EN ROUNDS. REMEMBER TO SET THE..ROUND BA
CK TO 1 IF YOU WANT TO START AT ROUND 1.
 PRESS ESC WHEN YOU ARE READY TO..BEGIN 
THE DIVING SEQUENCE..... IF YOU FAIL TO 
PERFORM THE DIVE ANNOUNCED, YOU WILL GET
 A FAILED DIVE MESSAGE..AND RECEIVE NO P
OINTS, EVEN IF THE DIVE WAS DONE WELL. I
F YOU COMPLETE THE DIVE..YOU ANNOUNCED, 
THE JUDGES WILL ADD A BONUS OF 10% TO TH
E SCORE FOR PRE-CALLING..THE DIVE.....  
     CHANGING PLAYERS.... TO SWITCH TO A
NOTHER PLAYER PRESS ESC-9...........WEIG
HTLIFTING..-------------.... - YOUR WEIG
HTLIFTING POWER IS IN YOUR THIGHS. YOU C
AN CONTROL THE THIGH MUSCLES..WITH THE U
P AND DOWN KEYS..... - START WITH LIGHTE
R WEIGHTS- 45 KG IS THE LIGHTEST; 300 KG
 IS THE HEAVIEST,..UNTIL YOU DEVELOP WEI
GHTLIFTING SKILLS. TIMING IS CRITICAL AN
D CHANGES AS YOU..INCREASE OR DECREASE T
HE WEIGHT..... - IF YOU WATCH WEIGHTLIFT
ERS IN ACTION DURING COMPETITION, YOU MA
Y NOTICE THAT..THE LIFTERS DEVELOP PRECI
SE RYTHM AS THEY LIFT ALL THAT WEIGHT...
.. - TO OBTAIN THIS RYTHM, PRESS THE DOW
N AND UP KEYS, PAUSING BRIEFLY TO REST A
ND..GATHER STRENGTH AT CRITICAL MOMENTS.
.... - IN THE TWO-HAND SNATCH, REACH DOW
N, PULL ON THE BARBELL, THEN BEND DOWN..
SLIGHTLY TO SPLIT THE LEGS WHEN THE WEIG
HT REACHES CHEST LEVEL. STEADY YOURSELF.
.AND THEN THRUST THE WEIGHT UP EXTENDING
 YOUR ARMS OVERHEAD. (YOU WILL BE MAKING
..A TOTAL OF FOUR DOWN AND UP MOTIONS- D
OWN-UP-DOWN-UP.).... - IN THE CLEAN AND 
JERK, FIRST LIFT THE BARBELL UP TO HIP L
EVEL AND THEN DROP..DOWN INTO A SQUATING
 POSITION. PAUSE SLIGHTLY AND STRENGTHEN
 YOUR LEGS (UP) AS..YOU HOLD THE WEIGHT 
AT SHOULDER LEVEL. PAUSE TO SUMMON MORE 
POWER. DROP DOWN..SLIGHTLY TO BEND YOUR 
KNEES AND IMMEDIATELY PUSH UP TO CENTER 
THE WEIGHT IN..FRONT OF YOUR NOSE. PUSH 
DOWN TO SPLIT YOUR LEGS AND EXTEND YOUR 
ARMS. STEADY..THE WEIGHT AND PUSH FOR TH
E FINAL THRUST. (YOU WILL BE MAKING A TO
TAL OF EIGHT..UP AND DOWN MOTIONS- DOWN-
UP-DOWN-UP PAUSE DOWN-UP-DOWN-UP.).... -
 ONE PLAYER WILL CONTINUE LIFTING UNTIL 
YOU SWITCH TO THE SECOND PLAYER BY..PRES
SING ESC-9.....       CHANGING WEIGHTS..
.. TO CHANGE THE AMOUNT OF WEIGHT ON A B
ARBELL, FIRST ENTER CONTROL MODE BY..PRE
SSING ESC-6. THE WEIGHT BOX WILL FLASH. 
USE THE LEFT CURSOR KEY TO DECREASE..THE
 WEIGHT AND PRESS THE RIGHT CURSOR KEY T
O INCREASE THE WEIGHT. HITING THESE..KEY
S WILL CHANGE THE WEIGHTS IN 2 1/2 KG IN
CREMENTS. THE MINIMUM AMOUNT OF..WEIGHT 
IS 45 KG, AND THE MAXIMUM IS 300 KG.....
       CHANGING EVENTS.... TO SWITCH FRO
M ONE WEIGHTLIFTING EVENT TO ANOTHER, PR
ESS ESC-6 TO ENTER CONTROL..MODE. PRESS 
THE UP AND DOWN CURSOR KEYS UNTIL THE EV
ENT FLASHES. PRESS THE LEFT..AND RIGHT C
URSOR KEYS UNTIL THE NAME OF THE OTHER E
VENT APPEARS. PRESS THE ESC..KEY TO LEAV
E CONTROL MODE AND GO TO THE NEW EVENT..
...       CHECKING RECORDS.... TO SEE TH
E U.S., WORLD, AND OLYMPIC RECORDS PRESS
 ESC-6. PRESS THE UP AND DOWN..CURSOR KE
YS UNTIL THE RECORDS FLASHES. USE THE LE
FT AND RIGHT CURSOR KEYS TO..CYCLE THROU
GH THE RECORDS. PRESS ESC TO LEAVE CONTR
OL MODE......... -------------.. HESGAME
S.. A PPG RELEASE.. -------------....<1-
6> [?/CR=QUIT]->B....:OFF
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