_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

SCARY NOTEBOOK

FILE INFORMATION

FILENAME(S): SCARY NOTEBOOK

FILE TYPE(S): SEQ

FILE SIZE: 2.7K

FIRST SEEN: 2025-11-30 18:12:28

APPEARS ON: 1 disk(s)

FILE HASH

8b7912520fe742b7cbff1289d6e5e5ebafbb941419c866be12c0ca6bc30d2dee

FOUND ON DISKS (1 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
DATARICH SCARY NOTEBOOK SEQ Sailor, Ganheden 20 1 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

00000000: 14 33 0C 34 12 37 36 0D  03 D3 C3 C1 D2 D2 D9 20  |.3.4.76........ |
00000010: CE CF D4 C5 C2 CF CF CB  0D 2D 2D 2D 2D 2D 2D 2D  |.........-------|
00000020: 2D 2D 2D 2D 2D 2D 2D 2D  0D 02 0C 0D 20 20 20 CC  |--------....   .|
00000030: CF C1 C4 22 C3 C2 D3 22  2C 38 0D 0D 20 20 20 CA  |..."...",8..   .|
00000040: CF D9 D3 D4 C9 C3 CB 0D  0D 20 20 20 20 CC 4F 57  |.........    .OW|
00000050: 4C 59 20 D7 4F 52 4D 20  49 53 20 54 48 45 20 50  |LY .ORM IS THE P|
00000060: 52 49 4E 43 49 50 41 4C  20 43 48 41 52 41 43 54  |RINCIPAL CHARACT|
00000070: 45 52 20 54 48 41 54 20  48 45 4C 50 53 20 43 48  |ER THAT HELPS CH|
00000080: 49 4C 44 52 45 4E 20 44  45 56 45 4C 4F 50 20 54  |ILDREN DEVELOP T|
00000090: 48 45 20 53 4B 49 4C 4C  53 20 54 48 45 59 20 4E  |HE SKILLS THEY N|
000000A0: 45 45 44 20 54 4F 20 42  45 43 4F 4D 45 20 53 55  |EED TO BECOME SU|
000000B0: 43 43 45 53 53 46 55 4C  20 52 45 41 44 45 52 53  |CCESSFUL READERS|
000000C0: 2E 20 D0 4C 41 59 45 52  53 20 48 45 4C 50 20 CC  |. .LAYERS HELP .|
000000D0: 4F 57 4C 59 20 44 49 53  43 4F 56 45 52 20 4F 42  |OWLY DISCOVER OB|
000000E0: 4A 45 43 54 53 20 41 4E  44 20 52 45 4C 41 54 45  |JECTS AND RELATE|
000000F0: 44 20 57 4F 52 44 53 20  41 53 20 48 45 20 54 52  |D WORDS AS HE TR|
00000100: 41 56 45 4C 53 20 54 48  52 4F 55 47 48 20 53 49  |AVELS THROUGH SI|
00000110: 58 20 44 49 46 46 45 52  45 4E 54 20 45 4E 56 49  |X DIFFERENT ENVI|
00000120: 52 4F 4E 4D 45 4E 54 53  3A 20 41 20 46 41 52 4D  |RONMENTS: A FARM|
00000130: 2C 20 41 20 52 41 49 4C  52 4F 41 44 20 59 41 52  |, A RAILROAD YAR|
00000140: 44 2C 20 41 20 43 4F 4E  53 54 52 55 43 54 49 4F  |D, A CONSTRUCTIO|
00000150: 4E 20 53 49 54 45 2C 20  41 20 54 4F 57 4E 2C 20  |N SITE, A TOWN, |
00000160: 41 20 50 41 52 4B 20 41  4E 44 20 41 20 48 41 52  |A PARK AND A HAR|
00000170: 42 4F 52 2E 0D 0D 20 20  20 20 C6 4F 55 52 20 53  |BOR...    .OUR S|
00000180: 4B 49 4C 4C 20 4C 45 56  45 4C 53 20 41 4C 4C 4F  |KILL LEVELS ALLO|
00000190: 57 20 43 48 49 4C 44 52  45 4E 20 54 4F 20 50 52  |W CHILDREN TO PR|
000001A0: 4F 47 45 53 53 20 46 52  4F 4D 20 41 20 53 49 4D  |OGESS FROM A SIM|
000001B0: 50 4C 45 20 45 58 50 4C  4F 52 41 54 49 4F 4E 20  |PLE EXPLORATION |
000001C0: 4F 46 20 57 4F 52 44 53  20 54 4F 20 41 20 53 43  |OF WORDS TO A SC|
000001D0: 41 56 45 4E 47 45 52 20  48 55 4E 54 20 49 4E 20  |AVENGER HUNT IN |
000001E0: 57 48 49 43 48 20 54 48  45 59 20 4C 4F 43 41 54  |WHICH THEY LOCAT|
000001F0: 45 20 4F 42 4A 45 43 54  53 20 53 45 4C 45 43 54  |E OBJECTS SELECT|
00000200: 45 44 20 42 59 20 54 48  45 20 43 4F 4D 50 55 54  |ED BY THE COMPUT|
00000210: 45 52 2E 20 D7 49 54 48  49 4E 20 45 41 43 48 20  |ER. .ITHIN EACH |
00000220: 45 4E 56 49 52 4F 4E 4D  45 4E 54 2C 43 48 49 4C  |ENVIRONMENT,CHIL|
00000230: 44 52 45 4E 20 57 49 4C  4C 20 48 41 56 45 20 45  |DREN WILL HAVE E|
00000240: 58 50 45 52 49 45 4E 43  45 53 20 49 44 45 4E 54  |XPERIENCES IDENT|
00000250: 49 46 59 49 4E 47 20 4F  42 4A 45 43 54 53 20 49  |IFYING OBJECTS I|
00000260: 4E 44 49 47 45 4E 4F 55  53 20 54 4F 20 54 48 45  |NDIGENOUS TO THE|
00000270: 20 45 4E 56 49 52 4F 4E  4D 45 4E 54 20 41 4E 44  | ENVIRONMENT AND|
00000280: 20 41 53 53 4F 43 49 41  54 49 4E 47 20 54 48 41  | ASSOCIATING THA|
00000290: 54 20 4F 42 4A 45 43 54  20 57 49 54 48 20 49 54  |T OBJECT WITH IT|
000002A0: 53 20 50 52 49 4E 54 45  44 20 4E 41 4D 45 2E 20  |S PRINTED NAME. |
000002B0: C3 4F 4C 4F 52 46 55 4C  2C 41 4E 49 4D 41 54 45  |.OLORFUL,ANIMATE|
000002C0: 44 20 47 52 41 50 48 49  43 53 2C 53 4F 55 4E 44  |D GRAPHICS,SOUND|
000002D0: 53 20 41 4E 44 20 4D 55  53 49 43 20 45 4E 48 41  |S AND MUSIC ENHA|
000002E0: 4E 43 45 20 54 48 45 20  50 52 4F 47 52 41 4D 20  |NCE THE PROGRAM |
000002F0: 41 54 20 45 41 43 48 20  53 4B 49 4C 4C 20 4C 45  |AT EACH SKILL LE|
00000300: 56 45 4C 2E 0D 0D 03 C3  CF CE D4 D2 CF CC CC C5  |VEL.............|
00000310: D2 D3 3A 0D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 0D  |..:.-----------.|
00000320: 02 0C 0D 20 20 20 CA CF  D9 D3 D4 C9 C3 CB 20 20  |...   ........  |
00000330: 20 CD 4F 56 45 20 CC C5  C6 D4 20 41 4E 44 20 D2  | .OVE .... AND .|
00000340: C9 C7 C8 D4 0D 20 20 20  20 20 20 20 20 20 20 20  |.....           |
00000350: 20 20 20 D0 52 45 53 53  20 42 55 54 54 4F 4E 20  |   .RESS BUTTON |
00000360: 54 4F 20 41 4E 49 4D 41  54 45 20 4F 42 4A 45 43  |TO ANIMATE OBJEC|
00000370: 54 0D 0D 20 20 20 CB C5  D9 C2 CF C1 D2 C4 20 20  |T..   ........  |
00000380: 20 3C 20 20 41 4E 44 20  20 3E 0D 20 20 20 20 20  | <  AND  >.     |
00000390: 20 20 20 20 20 20 20 20  20 2C 20 20 20 20 20 20  |         ,      |
000003A0: 20 2E 0D 20 20 20 20 20  20 20 20 20 20 20 20 20  | ..             |
000003B0: 20 D3 D0 C1 C3 C5 20 C2  C1 D2 20 41 4E 49 4D 41  | ..... ... ANIMA|
000003C0: 54 45 53 0D 0D 0D 20 20  20 D3 C9 C4 C5 20 31 20  |TES...   .... 1 |
000003D0: 43 4F 4E 54 41 49 4E 53  20 C6 C1 D2 CD 2C D2 C1  |CONTAINS ....,..|
000003E0: C9 CC D2 CF C1 C4 20 D9  C1 D2 C4 2C C3 CF CE D3  |...... ....,....|
000003F0: D4 D2 D5 C3 D4 C9 CF CE  20 D3 C9 D4 C5 0D 20 20  |........ .....  |
00000400: 20 D3 C9 C4 C5 20 32 20  43 4F 4E 54 41 49 4E 53  | .... 2 CONTAINS|
00000410: 20 D4 CF D7 CE 2C D0 C1  D2 CB 2C C8 C1 D2 C2 CF  | ....,....,.....|
00000420: D2 0D 0D 20 20 20 41 29  20 53 45 4C 45 43 54 20  |...   A) SELECT |
00000430: 41 20 4C 45 56 45 4C 0D  0D 20 20 20 42 29 20 53  |A LEVEL..   B) S|
00000440: 45 4C 45 43 54 20 41 4E  20 45 4E 56 49 52 4F 4E  |ELECT AN ENVIRON|
00000450: 4D 45 4E 54 2E 20 D9 4F  55 20 43 41 4E 20 4F 4E  |MENT. .OU CAN ON|
00000460: 4C 59 20 4D 4F 56 45 20  46 52 4F 4D 20 45 4E 56  |LY MOVE FROM ENV|
00000470: 49 52 4F 4E 4D 45 4E 54  20 54 4F 20 45 4E 56 49  |IRONMENT TO ENVI|
00000480: 52 4F 4E 4D 45 4E 54 20  4F 4E 20 54 48 45 20 53  |RONMENT ON THE S|
00000490: 41 4D 45 20 44 49 53 4B  20 53 49 44 45 2E 0D 0D  |AME DISK SIDE...|
000004A0: 20 20 20 43 29 20 45 41  43 48 20 45 4E 56 49 52  |   C) EACH ENVIR|
000004B0: 4F 4E 4D 45 4E 54 20 43  4F 4E 53 49 53 54 53 20  |ONMENT CONSISTS |
000004C0: 4F 46 20 46 4F 55 52 20  43 4F 4E 4E 45 43 54 45  |OF FOUR CONNECTE|
000004D0: 44 20 53 43 45 4E 45 53  2E 20 CC 4F 57 4C 59 20  |D SCENES. .OWLY |
000004E0: D7 4F 52 4D 20 53 54 41  52 54 53 20 41 54 20 54  |.ORM STARTS AT T|
000004F0: 48 45 20 4C 45 46 54 4D  4F 53 54 20 45 4E 44 2E  |HE LEFTMOST END.|
00000500: 20 C8 45 20 45 4E 44 53  20 48 49 53 20 54 4F 55  | .E ENDS HIS TOU|
00000510: 52 20 57 48 45 4E 20 48  45 20 52 45 41 43 48 45  |R WHEN HE REACHE|
00000520: 53 20 54 48 45 20 52 49  47 48 54 4D 4F 53 54 20  |S THE RIGHTMOST |
00000530: 45 4E 44 2E 20 CF 4E 45  20 4D 4F 52 45 20 50 55  |END. .NE MORE PU|
00000540: 53 48 20 54 4F 20 54 48  45 20 52 49 47 48 54 20  |SH TO THE RIGHT |
00000550: 41 4E 44 20 59 4F 55 20  47 45 54 20 42 41 43 4B  |AND YOU GET BACK|
00000560: 20 54 4F 20 54 48 45 20  C5 4E 56 49 52 4F 4E 4D  | TO THE .NVIRONM|
00000570: 45 4E 54 20 D3 45 4C 45  43 54 49 4F 4E 20 CD 45  |ENT .ELECTION .E|
00000580: 4E 55 2E 0D 0D 20 20 20  44 29 20 D9 4F 55 20 4D  |NU...   D) .OU M|
00000590: 41 59 20 43 48 41 4E 47  45 20 54 48 45 20 53 4B  |AY CHANGE THE SK|
000005A0: 49 4C 4C 20 4C 45 56 45  4C 20 41 54 20 41 4E 59  |ILL LEVEL AT ANY|
000005B0: 20 54 49 4D 45 20 44 55  52 49 4E 47 20 54 48 45  | TIME DURING THE|
000005C0: 20 47 41 4D 45 2E 20 D3  49 4D 50 4C 59 20 45 4E  | GAME. .IMPLY EN|
000005D0: 54 45 52 20 54 48 45 20  4C 45 56 45 4C 20 59 4F  |TER THE LEVEL YO|
000005E0: 55 20 57 41 4E 54 20 28  31 2C 32 2C 33 2C 34 29  |U WANT (1,2,3,4)|
000005F0: 20 41 4E 44 20 50 52 45  53 53 20 D2 C5 D4 D5 D2  | AND PRESS .....|
00000600: CE 2E 20 D9 4F 55 20 57  49 4C 4C 20 4E 4F 57 20  |.. .OU WILL NOW |
00000610: 42 45 20 50 4C 41 59 49  4E 47 20 54 48 45 20 4E  |BE PLAYING THE N|
00000620: 45 57 20 53 4B 49 4C 4C  20 4C 45 56 45 4C 2E 0D  |EW SKILL LEVEL..|
00000630: 0D 20 20 20 45 29 20 C9  46 20 59 4F 55 20 57 41  |.   E) .F YOU WA|
00000640: 4E 54 20 54 4F 20 52 45  50 4C 41 59 20 41 4E 20  |NT TO REPLAY AN |
00000650: 45 4E 56 49 52 4F 4E 4D  45 4E 54 20 41 54 20 54  |ENVIRONMENT AT T|
00000660: 48 45 20 53 41 4D 45 20  4C 45 56 45 4C 2C 20 50  |HE SAME LEVEL, P|
00000670: 52 45 53 53 20 46 31 0D  05 0D 03 CC C5 D6 C5 CC  |RESS F1.........|
00000680: D3 3A 0D 2D 2D 2D 2D 2D  2D 0D 02 0C 0D 20 20 20  |.:.------....   |
00000690: 23 31 2D D3 54 4F 50 2C  CC 4F 4F 4B 20 41 4E 44  |#1-.TOP,.OOK AND|
000006A0: 20 CC 49 53 54 45 4E 0D  0D 20 20 20 20 D3 49 4D  | .ISTEN..    .IM|
000006B0: 50 4C 59 20 4D 4F 56 45  20 54 48 45 20 4A 4F 59  |PLY MOVE THE JOY|
000006C0: 53 54 49 43 4B 20 4F 56  45 52 20 54 48 45 20 41  |STICK OVER THE A|
000006D0: 53 54 45 52 49 53 4B 53  20 4F 4E 20 54 48 45 20  |STERISKS ON THE |
000006E0: 52 4F 41 44 2E 20 D0 52  45 53 53 20 54 48 45 20  |ROAD. .RESS THE |
000006F0: 42 55 54 54 4F 4E 20 28  4F 52 20 D3 50 41 43 45  |BUTTON (OR .PACE|
00000700: 20 C2 41 52 29 20 54 4F  20 41 4E 49 4D 41 54 45  | .AR) TO ANIMATE|
00000710: 20 54 48 45 20 4F 42 4A  45 43 54 20 41 4E 44 20  | THE OBJECT AND |
00000720: 53 48 4F 57 20 54 48 45  20 57 4F 52 44 2E 20 C1  |SHOW THE WORD. .|
00000730: 20 47 4F 4F 44 20 49 4E  54 52 4F 44 55 43 54 49  | GOOD INTRODUCTI|
00000740: 4F 4E 2E 0D 0D 20 20 20  23 32 2D C7 45 54 20 D4  |ON...   #2-.ET .|
00000750: 48 45 20 D0 49 43 54 55  52 45 0D 0D 20 20 20 20  |HE .ICTURE..    |
00000760: D9 4F 55 20 48 41 56 45  20 54 4F 20 4D 41 54 43  |.OU HAVE TO MATC|
00000770: 48 20 54 48 45 20 4F 42  4A 45 43 54 20 54 48 41  |H THE OBJECT THA|
00000780: 54 20 41 50 50 45 41 52  53 20 49 4E 20 54 48 45  |T APPEARS IN THE|
00000790: 20 46 52 41 4D 45 20 49  4E 20 54 48 45 20 54 4F  | FRAME IN THE TO|
000007A0: 50 20 43 4F 52 4E 45 52  20 4F 46 20 54 48 45 20  |P CORNER OF THE |
000007B0: 53 43 52 45 45 4E 2E 20  D7 48 45 4E 20 CC 4F 57  |SCREEN. .HEN .OW|
000007C0: 4C 59 20 4C 41 4E 44 53  20 4F 4E 20 4F 52 20 4E  |LY LANDS ON OR N|
000007D0: 45 41 52 20 54 48 45 20  53 54 41 52 20 54 48 41  |EAR THE STAR THA|
000007E0: 54 20 4D 41 54 43 48 45  53 20 54 48 45 20 4F 42  |T MATCHES THE OB|
000007F0: 4A 45 43 54 2C 20 50 52  45 53 53 20 54 48 45 20  |JECT, PRESS THE |
00000800: 42 55 54 54 4F 4E 2E 0D  0D 20 20 20 23 33 2D D7  |BUTTON...   #3-.|
00000810: 4F 52 44 20 D0 41 54 52  4F 4C 0D 0D 20 20 20 20  |ORD .ATROL..    |
00000820: C2 41 53 49 43 41 4C 4C  59 2C 20 54 48 45 20 52  |.ASICALLY, THE R|
00000830: 45 56 45 52 53 45 20 4F  46 20 23 32 2E 20 C8 45  |EVERSE OF #2. .E|
00000840: 52 45 2C 20 59 4F 55 20  53 45 45 20 54 48 45 20  |RE, YOU SEE THE |
00000850: 57 4F 52 44 20 49 4E 20  54 48 45 20 54 4F 50 20  |WORD IN THE TOP |
00000860: 43 4F 52 4E 45 52 2E 20  D9 4F 55 20 4D 55 53 54  |CORNER. .OU MUST|
00000870: 20 46 49 4E 44 20 54 48  45 20 4F 42 4A 45 43 54  | FIND THE OBJECT|
00000880: 20 54 48 41 54 20 43 4F  52 52 45 53 50 4F 4E 44  | THAT CORRESPOND|
00000890: 53 20 54 4F 20 54 48 45  20 57 4F 52 44 20 41 4E  |S TO THE WORD AN|
000008A0: 44 20 50 52 45 53 53 20  54 48 45 20 42 55 54 54  |D PRESS THE BUTT|
000008B0: 4F 4E 2E 0D 0D 20 20 20  23 34 2D D3 43 41 56 45  |ON...   #4-.CAVE|
000008C0: 4E 47 45 52 20 C8 55 4E  54 0D 0D 20 20 20 20 C1  |NGER .UNT..    .|
000008D0: 20 4C 49 53 54 20 4F 46  20 4E 49 4E 45 20 57 4F  | LIST OF NINE WO|
000008E0: 52 44 53 20 41 50 50 45  41 52 53 20 4F 4E 20 54  |RDS APPEARS ON T|
000008F0: 48 45 20 C5 4E 56 49 52  4F 4E 4D 45 4E 54 20 D3  |HE .NVIRONMENT .|
00000900: 45 4C 45 43 54 49 4F 4E  20 CD 45 4E 55 2E 20 CC  |ELECTION .ENU. .|
00000910: 4F 4F 4B 20 49 54 20 4F  56 45 52 20 41 4E 44 20  |OOK IT OVER AND |
00000920: 44 45 43 49 44 45 20 57  48 49 43 48 20 4F 42 4A  |DECIDE WHICH OBJ|
00000930: 45 43 54 53 20 43 41 4E  20 42 45 20 46 4F 55 4E  |ECTS CAN BE FOUN|
00000940: 44 20 49 4E 20 57 48 49  43 48 20 45 4E 56 49 52  |D IN WHICH ENVIR|
00000950: 4F 4E 4D 45 4E 54 53 20  28 4E 4F 20 4F 42 4A 45  |ONMENTS (NO OBJE|
00000960: 43 54 53 20 43 41 4E 20  42 45 20 4C 49 53 54 45  |CTS CAN BE LISTE|
00000970: 44 20 46 52 4F 4D 20 45  4E 56 49 52 4F 4E 4D 45  |D FROM ENVIRONME|
00000980: 4E 54 53 20 46 4F 55 4E  44 20 4F 4E 20 54 48 45  |NTS FOUND ON THE|
00000990: 20 4F 54 48 45 52 20 53  49 44 45 20 4F 46 20 54  | OTHER SIDE OF T|
000009A0: 48 45 20 44 49 53 4B 29  2E 20 D4 48 45 4E 20 44  |HE DISK). .HEN D|
000009B0: 52 49 56 45 20 CC 4F 57  4C 59 20 41 52 4F 55 4E  |RIVE .OWLY AROUN|
000009C0: 44 20 41 4E 44 20 46 49  4E 44 20 54 48 45 20 4F  |D AND FIND THE O|
000009D0: 42 4A 45 43 54 53 20 54  48 41 54 20 4D 41 54 43  |BJECTS THAT MATC|
000009E0: 48 20 54 48 45 20 57 4F  52 44 53 20 4F 4E 20 54  |H THE WORDS ON T|
000009F0: 48 45 20 4C 49 53 54 2E  20 D9 4F 55 27 4C 4C 20  |HE LIST. .OU'LL |
00000A00: 48 41 56 45 20 54 4F 20  53 45 41 52 43 48 20 45  |HAVE TO SEARCH E|
00000A10: 41 43 48 20 45 4E 56 49  52 4F 4E 4D 45 4E 54 20  |ACH ENVIRONMENT |
00000A20: 54 4F 20 46 49 4E 44 20  41 4C 4C 20 54 48 45 20  |TO FIND ALL THE |
00000A30: 4F 42 4A 45 43 54 53 2E  0D 0D 20 20 20 20 20 20  |OBJECTS...      |
00000A40: 20 C6 37 20 41 4C 4C 4F  57 53 20 59 4F 55 20 54  | .7 ALLOWS YOU T|
00000A50: 4F 20 53 45 45 20 54 48  45 20 4C 49 53 54 20 41  |O SEE THE LIST A|
00000A60: 47 41 49 4E 2E 20 D2 C5  D4 D5 D2 CE 20 54 41 4B  |GAIN. ...... TAK|
00000A70: 45 53 20 59 4F 55 20 42  41 43 4B 2E 0D 0D 20 20  |ES YOU BACK...  |
00000A80: 20 20 20 20 20 C6 31 20  47 45 54 53 20 41 20 4E  |     .1 GETS A N|
00000A90: 45 57 20 57 4F 52 44 20  4C 49 53 54 20 41 4E 44  |EW WORD LIST AND|
00000AA0: 20 54 48 45 20 47 41 4D  45 20 52 45 53 54 41 52  | THE GAME RESTAR|
00000AB0: 54 53 0D 0D 20 20 20 20  20 20 20 D3 20 20 20 54  |TS..       .   T|
00000AC0: 55 52 4E 53 20 54 48 45  20 4D 55 53 49 43 20 4F  |URNS THE MUSIC O|
00000AD0: 4E 20 41 4E 44 20 4F 46  46 2E 0D                 |N AND OFF..     |
.3.4.76..SCARRY NOTEBOOK.---------------
....   LOAD"CBS",8..   JOYSTICK..    LOW
LY WORM IS THE PRINCIPAL CHARACTER THAT 
HELPS CHILDREN DEVELOP THE SKILLS THEY N
EED TO BECOME SUCCESSFUL READERS. PLAYER
S HELP LOWLY DISCOVER OBJECTS AND RELATE
D WORDS AS HE TRAVELS THROUGH SIX DIFFER
ENT ENVIRONMENTS: A FARM, A RAILROAD YAR
D, A CONSTRUCTION SITE, A TOWN, A PARK A
ND A HARBOR...    FOUR SKILL LEVELS ALLO
W CHILDREN TO PROGESS FROM A SIMPLE EXPL
ORATION OF WORDS TO A SCAVENGER HUNT IN 
WHICH THEY LOCATE OBJECTS SELECTED BY TH
E COMPUTER. WITHIN EACH ENVIRONMENT,CHIL
DREN WILL HAVE EXPERIENCES IDENTIFYING O
BJECTS INDIGENOUS TO THE ENVIRONMENT AND
 ASSOCIATING THAT OBJECT WITH ITS PRINTE
D NAME. COLORFUL,ANIMATED GRAPHICS,SOUND
S AND MUSIC ENHANCE THE PROGRAM AT EACH 
SKILL LEVEL....CONTROLLERS:.-----------.
...   JOYSTICK   MOVE LEFT AND RIGHT.   
           PRESS BUTTON TO ANIMATE OBJEC
T..   KEYBOARD   <  AND  >.             
 ,       ..              SPACE BAR ANIMA
TES...   SIDE 1 CONTAINS FARM,RAILROAD Y
ARD,CONSTRUCTION SITE.   SIDE 2 CONTAINS
 TOWN,PARK,HARBOR..   A) SELECT A LEVEL.
.   B) SELECT AN ENVIRONMENT. YOU CAN ON
LY MOVE FROM ENVIRONMENT TO ENVIRONMENT 
ON THE SAME DISK SIDE...   C) EACH ENVIR
ONMENT CONSISTS OF FOUR CONNECTED SCENES
. LOWLY WORM STARTS AT THE LEFTMOST END.
 HE ENDS HIS TOUR WHEN HE REACHES THE RI
GHTMOST END. ONE MORE PUSH TO THE RIGHT 
AND YOU GET BACK TO THE ENVIRONMENT SELE
CTION MENU...   D) YOU MAY CHANGE THE SK
ILL LEVEL AT ANY TIME DURING THE GAME. S
IMPLY ENTER THE LEVEL YOU WANT (1,2,3,4)
 AND PRESS RETURN. YOU WILL NOW BE PLAYI
NG THE NEW SKILL LEVEL...   E) IF YOU WA
NT TO REPLAY AN ENVIRONMENT AT THE SAME 
LEVEL, PRESS F1....LEVELS:.------....   
#1-STOP,LOOK AND LISTEN..    SIMPLY MOVE
 THE JOYSTICK OVER THE ASTERISKS ON THE 
ROAD. PRESS THE BUTTON (OR SPACE BAR) TO
 ANIMATE THE OBJECT AND SHOW THE WORD. A
 GOOD INTRODUCTION...   #2-GET THE PICTU
RE..    YOU HAVE TO MATCH THE OBJECT THA
T APPEARS IN THE FRAME IN THE TOP CORNER
 OF THE SCREEN. WHEN LOWLY LANDS ON OR N
EAR THE STAR THAT MATCHES THE OBJECT, PR
ESS THE BUTTON...   #3-WORD PATROL..    
BASICALLY, THE REVERSE OF #2. HERE, YOU 
SEE THE WORD IN THE TOP CORNER. YOU MUST
 FIND THE OBJECT THAT CORRESPONDS TO THE
 WORD AND PRESS THE BUTTON...   #4-SCAVE
NGER HUNT..    A LIST OF NINE WORDS APPE
ARS ON THE ENVIRONMENT SELECTION MENU. L
OOK IT OVER AND DECIDE WHICH OBJECTS CAN
 BE FOUND IN WHICH ENVIRONMENTS (NO OBJE
CTS CAN BE LISTED FROM ENVIRONMENTS FOUN
D ON THE OTHER SIDE OF THE DISK). THEN D
RIVE LOWLY AROUND AND FIND THE OBJECTS T
HAT MATCH THE WORDS ON THE LIST. YOU'LL 
HAVE TO SEARCH EACH ENVIRONMENT TO FIND 
ALL THE OBJECTS...       F7 ALLOWS YOU T
O SEE THE LIST AGAIN. RETURN TAKES YOU B
ACK...       F1 GETS A NEW WORD LIST AND
 THE GAME RESTARTS..       S   TURNS THE
 MUSIC ON AND OFF..
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