_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

SOCCER

FILE INFORMATION

FILENAME(S): SOCCER

FILE TYPE(S): SEQ

FILE SIZE: 5.2K

FIRST SEEN: 2025-11-30 18:12:26

APPEARS ON: 1 disk(s)

FILE HASH

8e95293a646d846338726c3508a1ed70ecbc91869302c1b66097a66d2cd5cb00

FOUND ON DISKS (1 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
DOCS SOCCER SEQ Sailor, Ganheden 25 8 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

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00000A50: 50 4C 41 59 45 52 20 54  48 41 54 20 49 53 20 55  |PLAYER THAT IS U|
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00000C20: 20 41 54 20 4F 4E 45 20  54 49 4D 45 2E 20 D4 48  | AT ONE TIME. .H|
00000C30: 45 20 41 52 45 41 20 4F  46 20 54 48 45 20 46 49  |E AREA OF THE FI|
00000C40: 45 4C 44 20 53 48 4F 57  4E 20 44 45 50 45 4E 44  |ELD SHOWN DEPEND|
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00000C60: 4E 20 4F 46 20 54 48 45  20 42 41 4C 4C 21 2E 20  |N OF THE BALL!. |
00000C70: C9 46 20 41 20 43 4F 4E  54 52 4F 4C 4C 45 44 20  |.F A CONTROLLED |
00000C80: 50 4C 41 59 45 52 20 47  4F 45 53 20 4F 46 46 20  |PLAYER GOES OFF |
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00000CC0: 20 54 4F 20 42 45 20 4A  4F 59 53 54 49 43 4B 2D  | TO BE JOYSTICK-|
00000CD0: 43 4F 4E 54 52 4F 4C 4C  45 44 2E 0D D0 4C 41 59  |CONTROLLED...LAY|
00000CE0: 45 52 53 20 4D 4F 56 45  20 41 54 20 44 49 46 46  |ERS MOVE AT DIFF|
00000CF0: 45 52 45 4E 54 20 53 50  45 45 44 53 3A 20 41 20  |ERENT SPEEDS: A |
00000D00: 3A 4C 41 59 45 52 20 44  52 49 42 42 4C 49 4E 47  |:LAYER DRIBBLING|
00000D10: 20 54 48 45 20 42 41 4C  4C 20 4D 4D 4F 56 45 53  | THE BALL MMOVES|
00000D20: 20 53 4C 4F 57 45 52 20  54 48 41 4E 20 41 20 50  | SLOWER THAN A P|
00000D30: 4C 41 59 45 52 20 57 49  54 48 4F 55 54 20 54 48  |LAYER WITHOUT TH|
00000D40: 45 20 42 41 4C 4C 2E 20  D4 48 49 53 20 4C 45 41  |E BALL. .HIS LEA|
00000D50: 44 53 20 54 4F 20 41 4E  20 49 4E 43 52 45 41 53  |DS TO AN INCREAS|
00000D60: 45 44 20 45 4D 50 48 41  53 49 53 20 4F 4E 20 41  |ED EMPHASIS ON A|
00000D70: 20 44 4F 57 4E 46 49 45  4C 44 20 50 41 53 53 49  | DOWNFIELD PASSI|
00000D80: 4E 47 20 41 54 54 41 43  4B 2E 20 C1 4E 4F 54 48  |NG ATTACK. .NOTH|
00000D90: 45 52 20 57 41 59 20 54  4F 20 4D 4F 56 45 20 54  |ER WAY TO MOVE T|
00000DA0: 48 45 20 44 4F 57 4E 46  49 45 4C 44 20 49 53 20  |HE DOWNFIELD IS |
00000DB0: 42 59 20 47 45 54 54 49  4E 47 20 41 20 50 4C 41  |BY GETTING A PLA|
00000DC0: 59 45 52 20 54 4F 20 27  48 45 41 44 27 20 54 48  |YER TO 'HEAD' TH|
00000DD0: 45 20 42 41 4C 4C 2E 20  C1 20 50 4C 41 59 45 52  |E BALL. . PLAYER|
00000DE0: 20 48 45 41 44 49 4E 47  20 54 48 45 20 42 41 4C  | HEADING THE BAL|
00000DF0: 4C 20 4D 4F 56 45 53 20  41 54 20 54 48 45 20 53  |L MOVES AT THE S|
00000E00: 41 4D 45 20 53 50 45 45  44 20 41 53 20 41 20 50  |AME SPEED AS A P|
00000E10: 4C 41 59 45 52 20 52 55  4E 4E 49 4E 47 20 57 49  |LAYER RUNNING WI|
00000E20: 54 48 4F 55 54 20 54 48  45 20 42 41 4C 4C 2E 20  |THOUT THE BALL. |
00000E30: C9 54 20 49 53 20 50 4F  53 53 49 42 4C 45 20 54  |.T IS POSSIBLE T|
00000E40: 4F 20 42 45 43 4F 4D 45  20 53 4F 50 48 49 53 54  |O BECOME SOPHIST|
00000E50: 49 43 41 54 45 44 20 49  4E 20 48 45 41 44 49 4E  |ICATED IN HEADIN|
00000E60: 47 20 41 42 49 4C 49 54  59 20 53 4F 20 54 48 41  |G ABILITY SO THA|
00000E70: 54 20 59 4F 55 20 43 41  4E 20 50 41 53 53 20 54  |T YOU CAN PASS T|
00000E80: 48 45 20 42 41 4C 4C 20  41 4E 44 20 53 43 4F 52  |HE BALL AND SCOR|
00000E90: 45 20 47 4F 41 4C 53 20  42 59 20 48 45 41 44 49  |E GOALS BY HEADI|
00000EA0: 4E 47 2C 20 4D 41 4B 49  4E 47 20 54 48 45 20 47  |NG, MAKING THE G|
00000EB0: 41 4D 45 20 45 56 45 4E  20 4D 4F 52 45 20 52 45  |AME EVEN MORE RE|
00000EC0: 41 4C 49 53 54 49 43 20  41 4E 44 20 43 48 41 4C  |ALISTIC AND CHAL|
00000ED0: 4C 45 4E 47 49 4E 47 2E  0D D4 48 45 20 47 4F 41  |LENGING...HE GOA|
00000EE0: 4C 54 45 4E 44 45 52 20  49 53 20 43 4F 4E 54 52  |LTENDER IS CONTR|
00000EF0: 4F 4C 4C 45 44 20 42 59  20 50 52 45 53 53 49 4E  |OLLED BY PRESSIN|
00000F00: 47 20 54 48 45 20 46 49  52 45 20 42 55 54 54 4F  |G THE FIRE BUTTO|
00000F10: 4E 20 4F 4E 4C 59 3B 20  48 45 20 41 55 54 4F 4D  |N ONLY; HE AUTOM|
00000F20: 41 54 49 43 41 4C 4C 59  20 4D 4F 56 45 53 20 49  |ATICALLY MOVES I|
00000F30: 4E 20 54 48 45 20 44 49  52 45 43 54 49 4F 4E 20  |N THE DIRECTION |
00000F40: 54 48 45 20 42 41 4C 4C  20 49 53 20 4B 49 43 4B  |THE BALL IS KICK|
00000F50: 45 44 2E 20 D0 52 45 53  53 20 54 48 45 20 46 49  |ED. .RESS THE FI|
00000F60: 52 45 20 42 55 54 54 4F  4E 20 54 4F 20 47 45 54  |RE BUTTON TO GET|
00000F70: 20 54 48 45 20 47 4F 41  4C 4B 45 45 50 45 52 20  | THE GOALKEEPER |
00000F80: 54 4F 20 41 54 54 45 4D  50 54 20 41 20 53 41 56  |TO ATTEMPT A SAV|
00000F90: 45 2E 0D C9 46 20 54 48  45 20 42 41 4C 4C 20 47  |E...F THE BALL G|
00000FA0: 4F 45 53 20 4F 55 54 20  4F 46 20 50 4C 41 59 2C  |OES OUT OF PLAY,|
00000FB0: 20 41 20 47 4F 41 4C 20  4B 49 43 4B 2C 20 54 48  | A GOAL KICK, TH|
00000FC0: 52 4F 57 2D 49 4E 2C 20  4F 52 20 43 4F 52 4E 45  |ROW-IN, OR CORNE|
00000FD0: 52 20 4B 49 43 4B 20 49  53 20 41 57 41 52 44 45  |R KICK IS AWARDE|
00000FE0: 44 2E 20 D0 52 45 53 53  20 54 48 45 20 46 49 52  |D. .RESS THE FIR|
00000FF0: 45 20 42 55 54 54 4F 4E  20 54 4F 20 47 45 54 20  |E BUTTON TO GET |
00001000: 54 48 45 20 42 41 4C 4C  20 54 4F 20 42 45 20 54  |THE BALL TO BE T|
00001010: 48 52 4F 57 4E 20 4F 52  20 4B 49 43 4B 45 44 20  |HROWN OR KICKED |
00001020: 42 41 43 4B 20 49 4E 54  4F 20 50 4C 41 59 20 42  |BACK INTO PLAY B|
00001030: 59 20 54 48 45 20 50 52  4F 50 45 52 20 50 4C 41  |Y THE PROPER PLA|
00001040: 59 45 52 2E 20 C9 46 20  54 48 45 20 46 49 52 45  |YER. .F THE FIRE|
00001050: 20 42 55 54 54 4F 4E 20  49 53 20 4E 4F 54 20 50  | BUTTON IS NOT P|
00001060: 52 45 53 53 45 44 2C 20  54 48 45 20 42 41 4C 4C  |RESSED, THE BALL|
00001070: 20 49 53 20 42 52 4F 55  47 48 54 20 42 41 43 4B  | IS BROUGHT BACK|
00001080: 20 49 4E 54 4F 20 50 4C  41 59 20 41 55 54 4F 4D  | INTO PLAY AUTOM|
00001090: 41 54 49 43 41 4C 4C 59  20 41 46 54 45 52 20 41  |ATICALLY AFTER A|
000010A0: 20 53 48 4F 52 54 20 49  4E 54 45 52 56 41 4C 2E  | SHORT INTERVAL.|
000010B0: 0D D4 48 45 20 54 45 41  4D 20 44 49 53 50 4C 41  |..HE TEAM DISPLA|
000010C0: 59 45 44 20 4F 4E 20 54  48 45 20 4C 45 46 54 20  |YED ON THE LEFT |
000010D0: 53 49 44 45 20 4F 46 20  54 48 45 20 49 4E 54 52  |SIDE OF THE INTR|
000010E0: 4F 44 55 43 54 4F 52 59  20 53 43 52 45 45 4E 20  |ODUCTORY SCREEN |
000010F0: 28 46 52 4F 4D 20 43 4F  4E 54 52 4F 4C 20 50 4F  |(FROM CONTROL PO|
00001100: 52 54 23 32 29 20 48 41  53 20 50 4F 53 53 45 53  |RT#2) HAS POSSES|
00001110: 53 49 4F 4E 20 4F 46 20  54 48 45 20 42 41 4C 4C  |SION OF THE BALL|
00001120: 20 54 4F 20 53 54 41 52  54 20 54 48 45 20 46 49  | TO START THE FI|
00001130: 52 53 54 20 48 41 4C 46  2E 20 D4 48 45 20 4F 54  |RST HALF. .HE OT|
00001140: 48 45 52 20 54 45 41 4D  20 42 45 47 49 4E 53 20  |HER TEAM BEGINS |
00001150: 54 48 45 20 53 45 43 4F  4E 44 20 48 41 4C 46 20  |THE SECOND HALF |
00001160: 57 49 54 48 20 50 4F 53  53 45 53 53 49 4F 4E 2E  |WITH POSSESSION.|
00001170: 20 C9 46 20 54 48 45 20  53 43 4F 52 45 20 49 53  | .F THE SCORE IS|
00001180: 20 54 49 45 44 20 41 46  54 45 52 20 54 57 4F 20  | TIED AFTER TWO |
00001190: 48 41 4C 56 45 53 2C 20  54 48 45 20 43 4F 4E 54  |HALVES, THE CONT|
000011A0: 45 53 54 20 45 4E 44 53  20 49 4E 20 41 20 54 49  |EST ENDS IN A TI|
000011B0: 45 2E 20 C9 46 20 54 48  45 52 45 20 49 53 20 41  |E. .F THERE IS A|
000011C0: 20 57 49 4E 4E 49 4E 47  20 54 45 41 4D 2C 20 54  | WINNING TEAM, T|
000011D0: 48 45 59 20 43 4F 4D 45  20 42 41 43 4B 20 4F 4E  |HEY COME BACK ON|
000011E0: 54 4F 20 54 48 45 20 46  49 45 4C 44 20 46 4F 52  |TO THE FIELD FOR|
000011F0: 20 54 48 45 20 50 52 45  53 45 4E 54 41 54 49 4F  | THE PRESENTATIO|
00001200: 4E 20 4F 46 20 41 20 47  4F 4C 44 20 43 55 50 2E  |N OF A GOLD CUP.|
00001210: 0D 0D D3 D4 D2 C1 D4 C5  C7 D9 20 C8 C9 CE D4 D3  |.......... .....|
00001220: 0D CD 41 4E 59 20 53 54  52 41 54 45 47 49 45 53  |..ANY STRATEGIES|
00001230: 20 43 41 4E 20 42 45 20  44 45 56 45 4C 4F 50 45  | CAN BE DEVELOPE|
00001240: 44 20 46 4F 52 20 55 53  45 20 41 47 41 49 4E 53  |D FOR USE AGAINS|
00001250: 54 20 41 4E 4F 54 48 45  52 20 50 4C 41 59 45 52  |T ANOTHER PLAYER|
00001260: 20 4F 52 20 54 48 45 20  43 4F 4D 50 55 54 45 52  | OR THE COMPUTER|
00001270: 2E 20 D9 4F 55 27 4C 4C  20 46 49 4E 44 20 57 48  |. .OU'LL FIND WH|
00001280: 41 54 20 4F 46 54 45 4E  20 57 4F 52 44 53 20 41  |AT OFTEN WORDS A|
00001290: 47 41 49 4E 53 54 20 54  48 45 20 43 4F 4D 50 55  |GAINST THE COMPU|
000012A0: 54 45 52 20 46 41 49 4C  53 20 41 47 41 49 4E 53  |TER FAILS AGAINS|
000012B0: 54 20 41 20 48 55 4D 41  4E 20 4F 50 50 4F 4E 45  |T A HUMAN OPPONE|
000012C0: 4E 54 2C 20 41 4E 44 20  56 49 43 45 20 56 45 52  |NT, AND VICE VER|
000012D0: 53 41 2E 20 D4 48 45 52  45 20 41 52 45 20 4D 41  |SA. .HERE ARE MA|
000012E0: 4E 59 20 45 4C 45 4D 45  4E 54 53 20 4F 46 20 54  |NY ELEMENTS OF T|
000012F0: 48 45 20 47 41 4D 45 20  54 48 41 54 20 43 41 4E  |HE GAME THAT CAN|
00001300: 20 42 45 20 44 45 56 45  4C 4F 50 45 44 2C 20 46  | BE DEVELOPED, F|
00001310: 4F 52 4D 55 4C 41 54 45  44 2C 20 41 4E 44 20 52  |ORMULATED, AND R|
00001320: 45 46 49 4E 45 44 2E 20  D4 48 49 53 20 49 53 20  |EFINED. .HIS IS |
00001330: 41 20 47 41 4D 45 20 54  48 41 54 20 43 41 4E 20  |A GAME THAT CAN |
00001340: 42 45 20 50 4C 41 59 45  44 20 41 54 20 53 45 56  |BE PLAYED AT SEV|
00001350: 45 52 41 4C 20 4C 45 56  45 4C 53 3B 20 49 54 20  |ERAL LEVELS; IT |
00001360: 43 41 4E 20 42 45 20 41  4E 20 45 41 53 59 2C 20  |CAN BE AN EASY, |
00001370: 53 54 52 41 49 47 48 54  2D 46 4F 52 57 41 52 44  |STRAIGHT-FORWARD|
00001380: 20 43 4F 4E 54 45 53 54  20 4F 52 20 41 20 54 45  | CONTEST OR A TE|
00001390: 52 52 49 54 4F 52 49 41  4C 20 53 54 52 55 47 47  |RRITORIAL STRUGG|
000013A0: 4C 45 20 49 4E 20 57 48  49 43 48 20 54 48 45 20  |LE IN WHICH THE |
000013B0: 57 49 4E 4E 45 52 20 49  53 20 44 45 54 45 52 4D  |WINNER IS DETERM|
000013C0: 49 4E 45 44 20 42 59 20  53 55 50 45 52 49 4F 52  |INED BY SUPERIOR|
000013D0: 20 53 54 52 41 54 45 47  59 2C 20 53 4B 49 4C 4C  | STRATEGY, SKILL|
000013E0: 20 41 4E 44 20 45 56 45  4E 20 41 4E 20 4F 43 43  | AND EVEN AN OCC|
000013F0: 41 53 49 4F 4E 41 4C 20  4C 55 43 4B 59 20 42 52  |ASIONAL LUCKY BR|
00001400: 45 41 4B 2E 20 C9 54 20  49 53 20 41 20 46 55 4E  |EAK. .T IS A FUN|
00001410: 20 41 4E 44 20 43 48 41  4C 4C 45 4E 47 49 4E 47  | AND CHALLENGING|
00001420: 20 47 41 4D 45 20 54 48  41 54 20 4D 49 52 52 4F  | GAME THAT MIRRO|
00001430: 52 53 20 54 48 45 20 45  58 43 49 54 45 4D 45 4E  |RS THE EXCITEMEN|
00001440: 54 20 4F 46 20 52 45 41  4C 20 4C 49 46 45 20 53  |T OF REAL LIFE S|
00001450: 4F 43 43 45 52 2E 20 C9  CE D4 C5 D2 CE C1 D4 C9  |OCCER. .........|
00001460: CF CE C1 CC 20 D3 CF C3  C3 C5 D2 20 49 53 4E 27  |.... ...... ISN'|
00001470: 54 20 4A 55 53 54 20 41  20 48 4F 4D 45 20 56 49  |T JUST A HOME VI|
00001480: 44 45 4F 20 47 41 4D 45  3B 20 49 54 27 53 20 41  |DEO GAME; IT'S A|
00001490: 20 53 50 4F 52 54 49 4E  47 20 45 56 45 4E 54 21  | SPORTING EVENT!|
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*                                       
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*                 I N T E R N A T I O N 
A L   S O C C E R                     *.
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SPECIAL KEYS & FUNCTIONS.IF YOU DO NOT P
RESS ANY FUNCTION KEYS OR THE FIRE BUTTO
N, THE COMPUTER ENTERS THE DEMO MODE. PR
ESS THE FIRE BUTTON OR MOVE THE JOYSTICK
 TO RETURN TO THE TITLE SCREEN..IF YOU D
ON'T LIKE THE COLOR COMBINATION BLUE AGA
INST RED, YOU CAN CHANGE BOTH TEAMS TO A
NOTHER COLOR BY PRESSING THE F1 KEY TO C
HANGE THE COLOR OF THE PLAYER DISPLAYED 
ON THE LEFT HAND SIDE OF THE SCREEN, AND
 THE F3 KEY FOR THE PLAYER ON THE RIGHT.
 THE PLAYER ON THE LEFT REPRESENTS THE T
EAM CONTROLLED BY THE JOYSTICK IN PORT #
2. THE PLAYER ON THE RIGHT IS THE TEAM D
IRECTED BY THE PORT#1 JOYSTICK. YOUR TEA
M CAN BE ANY OF THE FOLLOWING COLORS: BL
UE, RED, YELLOW, ORANGE, WHITE OR GRAY. 
IF YOU HAVE A BLACK WHITE TELEVISION, PR
ESS THE F7 KEY FOR NON-CHROMA BLACK AND 
WHITE PLAYERS..YOU CAN PLAY SOCCER WITH 
TWO PLAYERS OR AGAINST THE COMPUTER. WHE
N PLAYING THE COMPLUTER, YOU CAN CHOOSE 
THE SKILL LEVEL OF YOUR OPPONENT, FROM 1
 TO 9, BY PRESSING THE F5 KEY. KEEP PRES
SING THEKEY UNTIL YOU REACH THE SKILL LE
VEL YOU WANT. A LEVEL 9 TEAM PLAYS LETTE
R-PERFECT SOCCER, PASSING CRISPLY, SHOOT
ING ACCURATELY, AND PLAYING TOUGH DEFENS
E. A LEVEL 1 OPPONENT IS EMINENTLY BEATA
BLE, AND ADEQUATE OPPONENT FOR A YOUNG C
HILD..KEY FUNCTION.F1  SELECT COLOR FOR 
TEAM DEFENDING LEFT GOAL AT START OF GAM
E.F3  SELECT COLOR FOR TEAM DEFENDING RI
GHT GOAL AT START OF GAME.F5  SELECT COM
PUTER OPPONENT AND SKILL LEVEL (1 TO 9).
F7  SELECT NON-CHROMA PLAYERS FOR BLACK 
AND WHITE TV.AFTER SELECTING COLORS AND 
OPPONENT, PRESS THE FIRE BUTTON ON THE J
OYSTICK TO START THE GAME. THE WHISTLE B
LOWS TO SIGNAL THE BEGINNING OF PLAY, AN
D THE RUNNING CLOCK STARTS TIMING THE FI
RST HALF. THERE ARE TWO HALVES, LASTING 
200 UNITS OF TIME EACH. THE TEAMS SWITCH
 GOALS AFTER THE FIRST HALF.            
            SMOVEMENT.YOU DIRECTLY CONTR
OL ONE PLAYER WITH YOUR JOYSTICK AT ANY 
GIVEN TIME. THIS PLAYER CHANGES TO A LIG
HTER SHADE OF THE TEAM COLOR SO THAT HE 
IS EASILY RECOGNIZED. IN OTHER WORDS, A 
PLAYER ON THE BLUE TEAM TURNS LIGHT BLUE
, A PLAYER ON THE RED TEAM CHANGES TO PI
NK, ETC. THE PLAYER CONTROLLED BY THE JO
YSTICK MOVES IN THE DIRECTION THE JOYSTI
CK IS PUSHED. PRESS THE FIRE BUTTON TO K
ICK THE BALL. A PLAYER ALWAYS KICKS THE 
BALL IN THE DIRECTION HE IS FACING..THE 
PLAYER THAT IS UNDER DIRECT JOYSTICK CON
TROL IS BASED ON BALLL POSSESSION. THE O
FFENSIVE PLAYER WITH THE BALL OR NEAREST
 THE BALL CHANGES COLOR TO BE MOVED AROU
ND BY YOUR JOYSTICK. THE OTHER PLAYERS O
N THE TEAM RUN PATTERNS IN THEIR APPROPR
IATE ZONES, RELATED TO THE MOVEMENT OF T
HE BALL. THE DEFENSIVE PLAYER THAT CHANG
ES COLOR IS THE ONE CLOSEST TO THE BALL.
 THE OTHER DEFENSIVE PLAYERS PLAY THEIR 
ZONE OR PURSUE THE BALL. ONLY A PORTION 
OF THE FIELD MAY BE SEEN AT ONE TIME. TH
E AREA OF THE FIELD SHOWN DEPENDS ON THE
 LOCATION OF THE BALL!. IF A CONTROLLED 
PLAYER GOES OFF THE SCREEN, A PLAYER ON 
THE SCREEN CHANGES COLOR TO BE JOYSTICK-
CONTROLLED..PLAYERS MOVE AT DIFFERENT SP
EEDS: A :LAYER DRIBBLING THE BALL MMOVES
 SLOWER THAN A PLAYER WITHOUT THE BALL. 
THIS LEADS TO AN INCREASED EMPHASIS ON A
 DOWNFIELD PASSING ATTACK. ANOTHER WAY T
O MOVE THE DOWNFIELD IS BY GETTING A PLA
YER TO 'HEAD' THE BALL. A PLAYER HEADING
 THE BALL MOVES AT THE SAME SPEED AS A P
LAYER RUNNING WITHOUT THE BALL. IT IS PO
SSIBLE TO BECOME SOPHISTICATED IN HEADIN
G ABILITY SO THAT YOU CAN PASS THE BALL 
AND SCORE GOALS BY HEADING, MAKING THE G
AME EVEN MORE REALISTIC AND CHALLENGING.
.THE GOALTENDER IS CONTROLLED BY PRESSIN
G THE FIRE BUTTON ONLY; HE AUTOMATICALLY
 MOVES IN THE DIRECTION THE BALL IS KICK
ED. PRESS THE FIRE BUTTON TO GET THE GOA
LKEEPER TO ATTEMPT A SAVE..IF THE BALL G
OES OUT OF PLAY, A GOAL KICK, THROW-IN, 
OR CORNER KICK IS AWARDED. PRESS THE FIR
E BUTTON TO GET THE BALL TO BE THROWN OR
 KICKED BACK INTO PLAY BY THE PROPER PLA
YER. IF THE FIRE BUTTON IS NOT PRESSED, 
THE BALL IS BROUGHT BACK INTO PLAY AUTOM
ATICALLY AFTER A SHORT INTERVAL..THE TEA
M DISPLAYED ON THE LEFT SIDE OF THE INTR
ODUCTORY SCREEN (FROM CONTROL PORT#2) HA
S POSSESSION OF THE BALL TO START THE FI
RST HALF. THE OTHER TEAM BEGINS THE SECO
ND HALF WITH POSSESSION. IF THE SCORE IS
 TIED AFTER TWO HALVES, THE CONTEST ENDS
 IN A TIE. IF THERE IS A WINNING TEAM, T
HEY COME BACK ONTO THE FIELD FOR THE PRE
SENTATION OF A GOLD CUP...STRATEGY HINTS
.MANY STRATEGIES CAN BE DEVELOPED FOR US
E AGAINST ANOTHER PLAYER OR THE COMPUTER
. YOU'LL FIND WHAT OFTEN WORDS AGAINST T
HE COMPUTER FAILS AGAINST A HUMAN OPPONE
NT, AND VICE VERSA. THERE ARE MANY ELEME
NTS OF THE GAME THAT CAN BE DEVELOPED, F
ORMULATED, AND REFINED. THIS IS A GAME T
HAT CAN BE PLAYED AT SEVERAL LEVELS; IT 
CAN BE AN EASY, STRAIGHT-FORWARD CONTEST
 OR A TERRITORIAL STRUGGLE IN WHICH THE 
WINNER IS DETERMINED BY SUPERIOR STRATEG
Y, SKILL AND EVEN AN OCCASIONAL LUCKY BR
EAK. IT IS A FUN AND CHALLENGING GAME TH
AT MIRRORS THE EXCITEMENT OF REAL LIFE S
OCCER. INTERNATIONAL SOCCER ISN'T JUST A
 HOME VIDEO GAME; IT'S A SPORTING EVENT!
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