NATO COMMANDER
FILE INFORMATION
FILENAME(S): NATO COMMANDER
FILE TYPE(S): SEQ
FILE SIZE: 11.1K
FIRST SEEN: 2025-11-30 18:12:26
APPEARS ON: 1 disk(s)
FILE HASH
9198a9be6e187e310cd3941b20148434e5d745b24f10b9b67133dd273df9afbd
FOUND ON DISKS (1 DISKS)
| DISK TITLE | FILENAME | FILE TYPE | COLLECTION | TRACK | SECTOR | ACTIONS |
|---|---|---|---|---|---|---|
| DOCS | NATO COMMANDER | SEQ | Sailor, Ganheden | 31 | 9 | DOWNLOAD FILE |
FILE CONTENT & ANALYSIS
00000000: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 4E 41 | NA| 00000010: 54 4F 20 43 4F 4D 4D 41 4E 44 45 52 20 49 4E 54 |TO COMMANDER INT| 00000020: 52 4F 44 55 43 54 49 4F 4E 3A 20 20 4E 41 54 4F |RODUCTION: NATO| 00000030: 20 43 4F 4D 4D 41 4E 44 45 52 20 49 53 20 41 0D | COMMANDER IS A.| 00000040: 20 43 4F 4D 50 4C 45 58 20 53 49 4E 47 4C 45 2D | COMPLEX SINGLE-| 00000050: 20 50 4C 41 59 45 52 20 53 49 4D 55 4C 41 54 49 | PLAYER SIMULATI| 00000060: 4F 4E 20 49 4E 20 57 48 49 43 48 20 59 4F 55 20 |ON IN WHICH YOU | 00000070: 41 53 53 55 4D 45 20 43 4F 4D 4D 41 4E 44 20 4F |ASSUME COMMAND O| 00000080: 46 20 54 48 45 0D 20 4E 41 54 4F 20 41 52 4D 49 |F THE. NATO ARMI| 00000090: 45 53 20 4F 50 50 4F 53 49 4E 47 20 41 20 4D 41 |ES OPPOSING A MA| 000000A0: 53 53 49 56 45 20 57 41 52 53 41 57 20 50 41 43 |SSIVE WARSAW PAC| 000000B0: 54 20 46 4F 52 43 45 53 2E 20 54 48 45 20 53 49 |T FORCES. THE SI| 000000C0: 4D 55 4C 41 54 49 4F 4E 0D 20 54 41 4B 45 53 20 |MULATION. TAKES | 000000D0: 50 4C 41 43 45 20 53 49 4D 55 4C 54 41 4E 45 4F |PLACE SIMULTANEO| 000000E0: 55 53 4C 59 20 49 4E 43 4C 55 44 49 4E 47 20 43 |USLY INCLUDING C| 000000F0: 4F 4D 4D 41 4E 44 20 45 4E 54 52 59 2C 20 4D 4F |OMMAND ENTRY, MO| 00000100: 56 45 4D 45 4E 54 2C 20 43 4F 4D 42 41 54 2C 0D |VEMENT, COMBAT,.| 00000110: 20 41 4E 44 20 53 54 41 54 55 53 20 4D 45 53 53 | AND STATUS MESS| 00000120: 41 47 45 53 2D 54 48 45 20 47 41 4D 45 20 52 45 |AGES-THE GAME RE| 00000130: 51 55 49 52 45 53 20 59 4F 55 52 20 43 4F 4E 53 |QUIRES YOUR CONS| 00000140: 54 41 4E 54 20 41 54 54 45 4E 54 49 4F 4E 2E 0D |TANT ATTENTION..| 00000150: 20 53 43 45 4E 41 52 49 4F 53 3A 20 20 53 55 52 | SCENARIOS: SUR| 00000160: 50 52 49 53 45 20 41 54 54 41 43 4B 3A 20 49 4E |PRISE ATTACK: IN| 00000170: 20 54 48 49 53 20 53 43 45 4E 41 52 49 4F 20 54 | THIS SCENARIO T| 00000180: 48 45 20 57 41 52 53 41 57 20 50 41 43 54 20 4C |HE WARSAW PACT L| 00000190: 41 55 4E 43 48 45 53 0D 20 41 20 53 55 52 50 52 |AUNCHES. A SURPR| 000001A0: 49 53 45 20 53 54 52 49 4B 45 20 41 47 41 49 4E |ISE STRIKE AGAIN| 000001B0: 53 54 20 54 48 45 20 55 4E 53 55 53 50 45 43 54 |ST THE UNSUSPECT| 000001C0: 49 4E 47 20 4E 41 54 4F 20 46 4F 52 43 45 53 2E |ING NATO FORCES.| 000001D0: 20 54 48 45 20 4E 41 54 4F 0D 20 50 4C 41 59 45 | THE NATO. PLAYE| 000001E0: 52 20 4D 55 53 54 20 44 45 4C 41 59 20 54 48 45 |R MUST DELAY THE| 000001F0: 20 41 54 54 41 43 4B 45 52 53 20 41 4E 44 20 49 | ATTACKERS AND I| 00000200: 4E 46 4C 49 43 54 20 4D 41 58 49 4D 55 4D 20 43 |NFLICT MAXIMUM C| 00000210: 41 53 55 41 4C 54 49 45 53 2E 0D 20 50 4F 4C 49 |ASUALTIES.. POLI| 00000220: 54 49 43 41 4C 20 50 4F 49 4E 54 53 20 41 52 45 |TICAL POINTS ARE| 00000230: 20 49 47 4E 4F 52 45 44 20 49 4E 20 54 48 49 53 | IGNORED IN THIS| 00000240: 20 53 43 45 4E 41 52 49 4F 2E 20 4F 4E 4C 59 20 | SCENARIO. ONLY | 00000250: 54 48 45 20 4E 4F 52 54 48 45 52 4E 20 48 41 4C |THE NORTHERN HAL| 00000260: 46 0D 20 4F 46 20 54 48 45 20 4D 41 50 20 49 53 |F. OF THE MAP IS| 00000270: 20 55 53 45 44 20 41 4E 44 20 54 48 45 20 4E 41 | USED AND THE NA| 00000280: 54 4F 20 46 4F 52 43 45 53 20 42 45 47 49 4E 20 |TO FORCES BEGIN | 00000290: 49 4E 20 44 49 53 50 45 52 53 45 44 20 50 4F 53 |IN DISPERSED POS| 000002A0: 49 54 49 4F 4E 53 2E 0D 20 48 41 4E 4E 4F 56 45 |ITIONS.. HANNOVE| 000002B0: 52 2F 48 41 4D 42 55 52 47 3A 20 54 48 49 53 20 |R/HAMBURG: THIS | 000002C0: 53 43 45 4E 41 52 49 4F 20 55 53 45 53 20 4F 4E |SCENARIO USES ON| 000002D0: 4C 59 20 54 48 45 20 4E 4F 52 54 48 45 52 4E 20 |LY THE NORTHERN | 000002E0: 48 41 4C 46 20 4F 46 20 54 48 45 0D 20 4D 41 50 |HALF OF THE. MAP| 000002F0: 2E 20 20 57 41 52 53 41 57 20 50 41 43 54 20 46 |. WARSAW PACT F| 00000300: 4F 52 43 45 53 20 41 54 54 45 4D 50 54 20 54 4F |ORCES ATTEMPT TO| 00000310: 20 4F 56 45 52 52 55 4E 20 54 48 45 20 4E 41 54 | OVERRUN THE NAT| 00000320: 4F 20 44 45 46 45 4E 44 45 52 53 20 41 4E 44 0D |O DEFENDERS AND.| 00000330: 20 43 41 50 54 55 52 45 20 54 48 45 53 45 20 54 | CAPTURE THESE T| 00000340: 57 4F 20 4B 45 59 20 43 49 54 49 45 53 2E 20 20 |WO KEY CITIES. | 00000350: 50 52 45 2D 45 4D 50 54 49 56 45 20 53 54 52 49 |PRE-EMPTIVE STRI| 00000360: 4B 45 3A 20 54 48 45 20 4E 41 54 4F 20 50 4C 41 |KE: THE NATO PLA| 00000370: 59 45 52 0D 20 54 41 4B 45 53 20 54 48 45 20 49 |YER. TAKES THE I| 00000380: 4E 49 41 54 49 56 45 20 41 4E 44 20 41 54 54 41 |NIATIVE AND ATTA| 00000390: 43 4B 53 20 54 48 45 20 57 41 52 53 41 57 20 50 |CKS THE WARSAW P| 000003A0: 41 43 54 20 41 52 4D 49 45 53 2E 20 54 48 49 53 |ACT ARMIES. THIS| 000003B0: 20 53 43 45 4E 41 52 49 4F 0D 20 47 49 56 45 20 | SCENARIO. GIVE | 000003C0: 54 48 45 20 4E 41 54 4F 20 50 4C 41 59 45 52 20 |THE NATO PLAYER | 000003D0: 54 48 45 20 4F 50 50 4F 52 54 55 4E 49 54 59 20 |THE OPPORTUNITY | 000003E0: 46 20 4F 52 20 4F 46 46 45 4E 53 49 56 45 20 54 |F OR OFFENSIVE T| 000003F0: 41 43 54 49 43 53 2E 20 20 54 48 45 0D 20 49 54 |ACTICS. THE. IT| 00000400: 41 4C 49 41 4E 20 4F 50 54 49 4F 4E 3A 20 57 41 |ALIAN OPTION: WA| 00000410: 52 53 41 57 20 50 41 43 54 20 46 4F 52 20 43 45 |RSAW PACT FOR CE| 00000420: 53 20 41 54 54 41 43 4B 20 41 4C 4F 4E 47 20 54 |S ATTACK ALONG T| 00000430: 48 45 20 47 45 52 4D 41 4E 20 46 52 4F 4E 54 20 |HE GERMAN FRONT | 00000440: 42 55 54 0D 20 4F 46 46 45 52 20 50 45 41 43 45 |BUT. OFFER PEACE| 00000450: 20 54 4F 20 54 48 45 20 49 54 41 4C 49 41 4E 53 | TO THE ITALIANS| 00000460: 2E 20 50 4F 4C 49 54 20 49 43 41 4C 20 50 4F 49 |. POLIT ICAL POI| 00000470: 4E 54 53 20 41 52 45 20 44 4F 55 42 4C 45 44 20 |NTS ARE DOUBLED | 00000480: 41 53 20 54 48 45 59 0D 20 52 45 51 55 49 52 45 |AS THEY. REQUIRE| 00000490: 44 20 54 4F 20 50 45 52 53 55 41 44 45 20 54 48 |D TO PERSUADE TH| 000004A0: 45 20 49 54 41 4C 49 41 4E 44 20 54 4F 20 20 4F |E ITALIAND TO O| 000004B0: 49 4E 20 42 41 54 54 4C 45 2E 20 20 54 48 45 20 |IN BATTLE. THE | 000004C0: 42 41 54 54 4C 45 20 4F 46 0D 20 47 45 52 4D 41 |BATTLE OF. GERMA| 000004D0: 4E 59 3A 20 54 48 49 53 20 53 43 45 4E 41 52 49 |NY: THIS SCENARI| 000004E0: 4F 20 49 4E 43 4C 55 44 45 53 20 54 48 45 20 45 |O INCLUDES THE E| 000004F0: 4E 54 49 52 45 20 57 50 20 41 53 53 41 55 4C 54 |NTIRE WP ASSAULT| 00000500: 20 4F 4E 20 47 45 52 4D 41 4E 59 20 41 4E 44 0D | ON GERMANY AND.| 00000510: 20 45 4E 44 53 20 4F 4E 4C 59 20 57 49 54 48 20 | ENDS ONLY WITH | 00000520: 54 48 45 20 57 49 54 48 44 52 41 57 41 4C 20 4F |THE WITHDRAWAL O| 00000530: 46 20 45 49 54 48 45 52 20 54 48 45 20 57 50 20 |F EITHER THE WP | 00000540: 4F 52 20 4E 41 54 4F 20 46 4F 52 43 45 53 2E 20 |OR NATO FORCES. | 00000550: 4E 4F 54 45 3A 0D 20 59 4F 55 20 4D 41 59 20 53 |NOTE:. YOU MAY S| 00000560: 45 4C 45 43 54 20 46 52 4F 4D 20 31 20 54 4F 20 |ELECT FROM 1 TO | 00000570: 34 20 44 49 46 46 49 43 55 4C 54 59 20 4C 45 56 |4 DIFFICULTY LEV| 00000580: 45 4C 53 20 46 4F 52 20 45 41 43 48 20 53 43 45 |ELS FOR EACH SCE| 00000590: 4E 41 52 49 4F 2E 20 59 4F 55 52 0D 20 41 52 4D |NARIO. YOUR. ARM| 000005A0: 49 45 53 20 4D 41 59 20 42 45 20 4F 52 47 41 4E |IES MAY BE ORGAN| 000005B0: 49 5A 45 44 20 49 4E 54 4F 20 44 49 56 49 53 49 |IZED INTO DIVISI| 000005C0: 4F 4E 53 20 28 4C 41 52 47 45 52 20 55 4E 49 54 |ONS (LARGER UNIT| 000005D0: 53 29 20 4F 52 20 42 52 49 47 41 44 45 53 20 28 |S) OR BRIGADES (| 000005E0: 0D 20 53 4D 41 4C 4C 45 52 20 55 4E 49 54 53 29 |. SMALLER UNITS)| 000005F0: 2E 20 44 49 56 49 53 49 4F 4E 53 20 41 52 45 20 |. DIVISIONS ARE | 00000600: 4D 4F 52 45 20 50 20 4F 57 45 52 46 55 4C 20 41 |MORE P OWERFUL A| 00000610: 4E 44 20 45 41 53 49 45 52 20 54 4F 20 4D 41 4E |ND EASIER TO MAN| 00000620: 41 47 45 2C 0D 20 42 52 49 47 41 44 45 53 20 47 |AGE,. BRIGADES G| 00000630: 49 56 45 20 59 4F 55 20 4D 4F 52 45 20 54 41 43 |IVE YOU MORE TAC| 00000640: 54 49 43 41 4C 20 46 4C 45 58 49 42 49 4C 49 54 |TICAL FLEXIBILIT| 00000650: 59 2E 0D 20 0D 20 0D 20 43 4F 4D 4D 41 4E 44 53 |Y.. . . COMMANDS| 00000660: 3A 20 20 43 4F 4D 4D 41 4E 44 53 20 41 52 45 20 |: COMMANDS ARE | 00000670: 45 4E 54 45 52 45 44 20 56 49 41 20 54 48 45 20 |ENTERED VIA THE | 00000680: 20 4F 59 53 54 49 43 4B 20 4F 52 20 42 59 20 44 | OYSTICK OR BY D| 00000690: 45 50 52 45 53 53 49 4E 47 20 54 48 45 0D 20 4B |EPRESSING THE. K| 000006A0: 45 59 20 49 4E 44 49 43 41 54 45 44 20 49 4E 20 |EY INDICATED IN | 000006B0: 50 41 52 45 4E 54 48 45 53 49 53 20 28 20 29 2E |PARENTHESIS ( ).| 000006C0: 20 49 54 20 49 53 20 4E 4F 54 20 4E 45 43 45 53 | IT IS NOT NECES| 000006D0: 53 41 52 59 20 54 4F 20 44 45 50 52 45 53 53 0D |SARY TO DEPRESS.| 000006E0: 20 52 45 54 55 52 4E 2E 20 20 43 55 52 53 4F 52 | RETURN. CURSOR| 000006F0: 20 43 4F 4E 54 52 4F 4C 3A 20 54 48 45 20 46 4C | CONTROL: THE FL| 00000700: 41 53 48 49 4E 47 20 43 55 52 53 4F 52 20 20 49 |ASHING CURSOR I| 00000710: 53 20 55 53 45 44 20 54 4F 20 44 45 53 49 47 4E |S USED TO DESIGN| 00000720: 41 54 45 0D 20 57 48 49 43 48 20 55 4E 49 54 20 |ATE. WHICH UNIT | 00000730: 59 4F 55 20 20 41 52 45 20 43 4F 4D 4D 55 4E 49 |YOU ARE COMMUNI| 00000740: 43 41 54 49 4E 47 20 57 49 54 48 2E 20 54 48 45 |CATING WITH. THE| 00000750: 20 20 4F 59 53 54 49 43 4B 20 4D 41 59 20 42 45 | OYSTICK MAY BE| 00000760: 20 55 53 45 44 20 54 4F 0D 20 4D 4F 56 45 20 54 | USED TO. MOVE T| 00000770: 48 45 20 43 55 52 53 4F 52 2E 20 54 48 45 20 43 |HE CURSOR. THE C| 00000780: 55 52 53 4F 52 20 4D 41 59 20 41 4C 53 4F 20 42 |URSOR MAY ALSO B| 00000790: 45 20 4D 4F 56 45 44 20 55 50 2F 44 4F 57 4E 2F |E MOVED UP/DOWN/| 000007A0: 4C 45 46 54 2F 52 49 47 48 54 20 49 4E 0D 20 53 |LEFT/RIGHT IN. S| 000007B0: 49 4E 47 4C 45 20 53 54 45 50 53 20 55 53 49 4E |INGLE STEPS USIN| 000007C0: 47 20 54 48 45 20 53 54 41 4E 44 41 52 44 20 43 |G THE STANDARD C| 000007D0: 55 52 53 4F 52 20 43 4F 4E 54 52 4F 4C 20 4B 45 |URSOR CONTROL KE| 000007E0: 59 53 2E 20 46 4F 52 20 4C 41 52 47 45 52 20 53 |YS. FOR LARGER S| 000007F0: 54 45 50 0D 20 4D 4F 56 45 4D 45 4E 54 53 20 4F |TEP. MOVEMENTS O| 00000800: 46 20 54 48 45 20 43 55 52 53 4F 52 2C 20 54 20 |F THE CURSOR, T | 00000810: 48 45 20 22 2E 22 2C 22 2C 22 2C 22 3C 22 2C 22 |HE ".",",","<","| 00000820: 3E 22 20 43 41 4E 20 42 45 20 55 53 45 44 2E 20 |>" CAN BE USED. | 00000830: 54 48 45 20 4D 41 50 0D 20 57 49 4C 4C 20 53 43 |THE MAP. WILL SC| 00000840: 52 4F 4C 4C 20 57 48 45 4E 20 54 48 45 20 43 55 |ROLL WHEN THE CU| 00000850: 52 53 4F 52 20 52 45 41 43 20 48 45 53 20 54 48 |RSOR REAC HES TH| 00000860: 45 20 45 44 47 45 20 4F 46 20 54 48 45 20 53 43 |E EDGE OF THE SC| 00000870: 52 45 45 4E 2E 0D 20 0D 20 55 4E 49 54 20 53 54 |REEN.. . UNIT ST| 00000880: 41 54 55 53 3A 20 28 54 52 49 47 47 45 52 20 4F |ATUS: (TRIGGER O| 00000890: 52 20 53 50 41 43 45 29 20 54 48 49 53 20 43 4F |R SPACE) THIS CO| 000008A0: 4D 4D 41 4E 44 20 44 49 53 50 4C 41 59 53 20 54 |MMAND DISPLAYS T| 000008B0: 48 45 20 53 54 41 54 55 53 20 4F 46 0D 20 54 48 |HE STATUS OF. TH| 000008C0: 45 20 55 4E 49 54 20 55 4E 44 45 52 20 54 48 45 |E UNIT UNDER THE| 000008D0: 20 43 55 52 53 4F 52 2E 20 49 4E 43 4C 55 44 45 | CURSOR. INCLUDE| 000008E0: 44 20 41 52 45 20 20 55 4E 49 54 20 49 44 2C 20 |D ARE UNIT ID, | 000008F0: 53 54 52 45 4E 47 54 48 2C 20 53 55 50 50 4C 59 |STRENGTH, SUPPLY| 00000900: 0D 20 4C 45 56 45 4C 2C 20 44 45 46 45 4E 53 45 |. LEVEL, DEFENSE| 00000910: 20 4D 4F 44 45 2C 20 4D 4F 52 41 4C 45 2C 20 41 | MODE, MORALE, A| 00000920: 4E 44 20 4F 54 48 45 52 20 53 54 41 54 55 53 20 |ND OTHER STATUS | 00000930: 20 49 4E 46 4F 52 4D 41 54 49 4F 4E 2E 20 20 4D | INFORMATION. M| 00000940: 4F 56 45 3A 20 28 4D 29 0D 20 43 4F 4D 4D 41 4E |OVE: (M). COMMAN| 00000950: 44 53 20 54 48 45 20 55 4E 49 54 20 54 4F 20 4D |DS THE UNIT TO M| 00000960: 4F 56 45 20 20 54 4F 20 41 20 4E 45 57 20 4C 4F |OVE TO A NEW LO| 00000970: 43 41 54 49 4F 4E 2E 20 54 48 45 4E 20 55 53 45 |CATION. THEN USE| 00000980: 20 54 48 45 20 48 45 52 45 0D 20 43 4F 4D 4D 41 | THE HERE. COMMA| 00000990: 4E 44 2E 20 20 41 54 54 41 43 4B 3A 20 28 41 29 |ND. ATTACK: (A)| 000009A0: 20 43 4F 4D 4D 41 4E 44 53 20 54 48 45 20 55 4E | COMMANDS THE UN| 000009B0: 49 54 20 54 4F 20 41 54 54 41 43 4B 20 41 4E 20 |IT TO ATTACK AN | 000009C0: 45 4E 45 4D 59 20 55 4E 49 54 2E 0D 20 47 52 4F |ENEMY UNIT.. GRO| 000009D0: 55 4E 44 20 55 4E 49 54 53 20 4D 41 59 20 20 4F |UND UNITS MAY O| 000009E0: 4E 4C 59 20 41 54 54 41 43 4B 20 41 44 41 20 41 |NLY ATTACK ADA A| 000009F0: 43 45 4E 54 20 55 4E 49 54 53 2E 20 48 45 4C 49 |CENT UNITS. HELI| 00000A00: 43 4F 50 54 45 52 20 55 4E 49 54 53 20 4D 41 59 |COPTER UNITS MAY| 00000A10: 0D 20 41 54 54 41 43 4B 20 41 4E 59 57 48 45 52 |. ATTACK ANYWHER| 00000A20: 45 20 4F 4E 20 54 48 45 20 4D 41 50 2E 20 44 45 |E ON THE MAP. DE| 00000A30: 53 49 47 4E 41 54 45 20 54 48 45 20 55 4E 49 54 |SIGNATE THE UNIT| 00000A40: 20 54 4F 20 42 45 20 41 54 54 41 43 4B 45 44 20 | TO BE ATTACKED | 00000A50: 55 53 49 4E 47 0D 20 54 48 45 20 48 45 52 45 20 |USING. THE HERE | 00000A60: 43 4F 4D 4D 41 4E 44 2E 20 20 48 45 52 45 3A 20 |COMMAND. HERE: | 00000A70: 28 48 29 20 55 53 45 44 20 54 4F 20 44 45 53 49 |(H) USED TO DESI| 00000A80: 47 4E 41 54 45 20 54 48 45 20 44 45 53 20 54 49 |GNATE THE DES TI| 00000A90: 4E 41 54 49 4F 4E 20 4F 46 20 41 0D 20 4D 4F 56 |NATION OF A. MOV| 00000AA0: 45 20 4F 52 20 41 54 54 41 43 4B 20 43 4F 4D 4D |E OR ATTACK COMM| 00000AB0: 41 4E 44 20 2E 20 49 46 20 41 4E 20 41 54 54 41 |AND . IF AN ATTA| 00000AC0: 43 4B 20 49 53 20 42 45 49 4E 47 20 4F 52 44 45 |CK IS BEING ORDE| 00000AD0: 52 45 44 20 59 4F 55 20 57 49 4C 4C 20 42 45 0D |RED YOU WILL BE.| 00000AE0: 20 41 53 4B 45 44 20 54 4F 20 53 45 4C 45 43 54 | ASKED TO SELECT| 00000AF0: 20 41 4E 20 41 43 43 45 4C 45 52 41 54 45 44 20 | AN ACCELERATED | 00000B00: 41 54 54 41 43 4B 2C 20 4E 4F 52 4D 41 4C 20 41 |ATTACK, NORMAL A| 00000B10: 54 54 41 43 4B 2C 20 4F 52 20 43 48 45 4D 49 43 |TTACK, OR CHEMIC| 00000B20: 41 4C 0D 20 41 54 54 41 43 4B 20 55 53 49 4E 48 |AL. ATTACK USINH| 00000B30: 47 20 54 48 45 20 46 55 4E 43 54 49 4F 4E 20 4B |G THE FUNCTION K| 00000B40: 45 59 53 2C 20 46 20 31 2C 20 46 33 20 41 4E 44 |EYS, F 1, F3 AND| 00000B50: 20 46 35 2E 20 20 43 41 4E 43 45 4C 3A 20 28 58 | F5. CANCEL: (X| 00000B60: 29 20 43 41 4E 43 45 4C 0D 20 41 4E 59 20 4F 55 |) CANCEL. ANY OU| 00000B70: 54 53 54 41 4E 44 49 4E 47 20 4D 4F 56 45 4D 45 |TSTANDING MOVEME| 00000B80: 4E 54 20 4F 52 20 41 54 54 41 43 4B 20 4F 52 44 |NT OR ATTACK ORD| 00000B90: 45 52 53 20 46 4F 52 20 54 48 45 20 44 45 53 49 |ERS FOR THE DESI| 00000BA0: 47 4E 41 54 45 44 20 55 4E 49 54 2E 0D 20 4F 52 |GNATED UNIT.. OR| 00000BB0: 44 45 52 53 3A 20 28 4F 29 20 55 53 45 44 20 54 |DERS: (O) USED T| 00000BC0: 4F 20 47 49 56 45 20 4F 52 44 45 52 53 20 54 4F |O GIVE ORDERS TO| 00000BD0: 20 41 49 52 20 4F 52 20 4E 55 43 4C 45 41 52 20 | AIR OR NUCLEAR | 00000BE0: 55 4E 49 54 53 2E 20 41 49 52 20 55 4E 49 54 53 |UNITS. AIR UNITS| 00000BF0: 20 4D 41 59 0D 20 42 45 20 4F 52 44 45 52 45 44 | MAY. BE ORDERED| 00000C00: 20 54 4F 20 42 45 47 49 4E 20 41 49 52 20 53 55 | TO BEGIN AIR SU| 00000C10: 50 45 52 49 4F 52 49 54 59 2C 20 20 47 52 4F 55 |PERIORITY, GROU| 00000C20: 4E 44 20 53 55 50 50 4F 52 54 2C 20 4F 52 20 52 |ND SUPPORT, OR R| 00000C30: 45 43 4F 4E 4E 41 49 53 41 4E 43 45 0D 20 4D 49 |ECONNAISANCE. MI| 00000C40: 20 53 53 49 4F 4E 53 2E 20 4E 55 43 4C 45 41 52 | SSIONS. NUCLEAR| 00000C50: 20 55 4E 49 54 53 20 4D 41 59 20 42 45 20 43 4F | UNITS MAY BE CO| 00000C60: 4D 4D 41 4E 44 20 45 44 20 54 4F 20 41 55 54 48 |MMAND ED TO AUTH| 00000C70: 4F 52 49 5A 45 2C 20 4C 41 55 4E 43 48 2C 20 4F |ORIZE, LAUNCH, O| 00000C80: 52 0D 20 43 41 4E 43 45 4C 20 4E 55 43 4C 45 41 |R. CANCEL NUCLEA| 00000C90: 52 20 53 54 52 49 4B 45 53 2E 20 20 54 45 52 52 |R STRIKES. TERR| 00000CA0: 41 49 4E 3A 20 28 54 29 20 54 48 49 53 20 43 4F |AIN: (T) THIS CO| 00000CB0: 4D 4D 41 4E 44 20 52 45 4D 4F 56 45 53 20 54 20 |MMAND REMOVES T | 00000CC0: 48 45 20 55 4E 49 54 0D 20 46 52 4F 4D 20 54 48 |HE UNIT. FROM TH| 00000CD0: 45 20 44 49 53 50 4C 41 59 2C 20 41 4C 4C 4F 57 |E DISPLAY, ALLOW| 00000CE0: 49 4E 47 20 59 20 4F 55 20 54 4F 20 53 45 45 20 |ING Y OU TO SEE | 00000CF0: 54 48 45 20 54 45 52 52 41 49 4E 20 55 4E 44 45 |THE TERRAIN UNDE| 00000D00: 52 20 54 48 4F 53 45 20 55 4E 20 49 54 53 2E 0D |R THOSE UN ITS..| 00000D10: 20 45 4E 54 45 52 20 54 20 41 47 41 49 4E 20 54 | ENTER T AGAIN T| 00000D20: 4F 20 52 45 53 54 4F 52 45 20 44 49 53 50 4C 41 |O RESTORE DISPLA| 00000D30: 59 2E 20 20 46 52 45 45 5A 45 3A 20 28 46 29 20 |Y. FREEZE: (F) | 00000D40: 53 54 4F 50 53 20 54 48 45 20 47 41 4D 45 20 41 |STOPS THE GAME A| 00000D50: 43 54 49 4F 4E 20 57 0D 20 48 49 4C 45 20 41 4C |CTION W. HILE AL| 00000D60: 4C 4F 57 49 4E 47 20 43 4F 4D 4D 41 4E 44 53 20 |LOWING COMMANDS | 00000D70: 54 4F 20 42 45 20 45 4E 54 45 52 45 44 20 2E 20 |TO BE ENTERED . | 00000D80: 45 4E 54 45 52 20 46 20 41 47 41 49 4E 20 54 4F |ENTER F AGAIN TO| 00000D90: 20 52 45 53 55 4D 45 20 50 4C 41 59 2E 0D 20 47 | RESUME PLAY.. G| 00000DA0: 45 4E 45 52 41 4C 20 53 54 41 54 55 53 3A 20 28 |ENERAL STATUS: (| 00000DB0: 47 29 20 44 49 53 50 4C 41 59 20 54 48 45 20 43 |G) DISPLAY THE C| 00000DC0: 55 52 52 45 4E 54 20 53 49 54 55 41 54 49 4F 4E |URRENT SITUATION| 00000DD0: 20 49 4E 43 4C 55 44 49 4E 47 0D 20 43 41 53 55 | INCLUDING. CASU| 00000DE0: 41 4C 54 49 45 53 2C 20 20 57 50 20 50 45 4E 45 |ALTIES, WP PENE| 00000DF0: 54 52 41 54 49 4F 4E 20 4C 45 56 45 4C 2C 20 50 |TRATION LEVEL, P| 00000E00: 4F 4C 49 54 49 43 41 4C 20 50 4F 49 4E 54 53 20 |OLITICAL POINTS | 00000E10: 41 4E 44 20 54 4F 54 41 4C 20 56 49 43 54 4F 52 |AND TOTAL VICTOR| 00000E20: 59 0D 20 50 4F 49 4E 54 53 2E 20 20 41 49 52 20 |Y. POINTS. AIR | 00000E30: 53 54 41 54 55 53 3A 20 28 51 29 20 44 49 53 50 |STATUS: (Q) DISP| 00000E40: 4C 41 59 53 20 54 48 45 20 42 41 53 49 43 20 41 |LAYS THE BASIC A| 00000E50: 49 52 20 57 41 52 20 53 54 41 54 55 53 0D 20 49 |IR WAR STATUS. I| 00000E60: 4E 46 4F 52 4D 41 54 49 4F 4E 2E 20 20 57 48 4F |NFORMATION. WHO| 00000E70: 3F 3A 20 28 57 29 20 50 4F 53 49 54 49 4F 4E 53 |?: (W) POSITIONS| 00000E80: 20 54 48 45 20 43 55 52 53 4F 52 20 4F 56 45 52 | THE CURSOR OVER| 00000E90: 20 20 54 48 45 20 53 4F 55 52 43 45 20 4F 46 20 | THE SOURCE OF | 00000EA0: 54 48 45 0D 20 50 52 45 56 49 4F 55 53 20 52 41 |THE. PREVIOUS RA| 00000EB0: 44 49 4F 20 4D 45 53 53 41 47 45 20 55 4E 4C 45 |DIO MESSAGE UNLE| 00000EC0: 53 53 20 54 48 45 20 4D 45 53 53 41 47 45 20 49 |SS THE MESSAGE I| 00000ED0: 53 20 46 52 4F 4D 20 41 20 53 55 52 52 45 4E 44 |S FROM A SURREND| 00000EE0: 45 52 49 4E 47 20 55 4E 49 54 2E 0D 20 20 53 41 |ERING UNIT.. SA| 00000EF0: 56 45 3A 20 28 53 29 20 53 41 56 45 53 20 54 48 |VE: (S) SAVES TH| 00000F00: 45 20 43 55 52 52 45 4E 54 20 47 41 4D 45 20 53 |E CURRENT GAME S| 00000F10: 49 54 55 41 54 49 4F 4E 20 49 4E 20 32 20 44 49 |ITUATION IN 2 DI| 00000F20: 53 4B 20 46 49 4C 45 53 2E 20 45 4E 54 45 52 20 |SK FILES. ENTER | 00000F30: 41 0D 20 4E 41 4D 45 20 46 52 4F 4D 20 31 20 54 |A. NAME FROM 1 T| 00000F40: 4F 20 38 20 43 48 41 52 41 43 54 45 52 53 2E 20 |O 8 CHARACTERS. | 00000F50: 54 48 45 20 2E 53 43 4E 20 41 4E 44 20 2E 4D 41 |THE .SCN AND .MA| 00000F60: 50 20 53 55 46 46 49 58 45 53 20 41 52 45 20 41 |P SUFFIXES ARE A| 00000F70: 44 44 45 44 0D 20 41 55 54 4F 4D 41 54 49 43 20 |DDED. AUTOMATIC | 00000F80: 41 4C 4C 59 2E 20 20 4C 4F 41 44 3A 20 28 4C 29 |ALLY. LOAD: (L)| 00000F90: 20 4C 4F 41 44 53 20 41 20 50 52 45 56 49 4F 55 | LOADS A PREVIOU| 00000FA0: 53 4C 59 20 53 41 56 45 44 20 53 49 54 55 41 54 |SLY SAVED SITUAT| 00000FB0: 49 4F 4E 20 46 52 4F 4D 20 54 48 45 0D 20 44 49 |ION FROM THE. DI| 00000FC0: 53 4B 2E 20 45 4E 54 45 52 20 54 48 45 20 46 49 |SK. ENTER THE FI| 00000FD0: 4C 45 20 4E 41 4D 45 20 41 53 20 49 4E 20 53 41 |LE NAME AS IN SA| 00000FE0: 56 45 2E 20 4F 4E 43 45 20 4C 4F 41 44 45 44 2C |VE. ONCE LOADED,| 00000FF0: 20 54 48 45 20 47 41 4D 45 20 57 49 4C 4C 0D 20 | THE GAME WILL. | 00001000: 52 45 53 55 4D 45 20 41 55 54 4F 4D 41 54 49 43 |RESUME AUTOMATIC| 00001010: 41 4C 4C 59 20 55 53 49 4E 47 20 54 48 45 20 20 |ALLY USING THE | 00001020: 55 53 54 20 4C 4F 41 44 45 44 20 53 49 54 55 41 |UST LOADED SITUA| 00001030: 54 49 4F 4E 2E 0D 20 0D 20 0D 20 52 45 53 54 41 |TION.. . . RESTA| 00001040: 52 54 3A 0D 20 0D 20 28 46 31 29 20 54 45 52 4D |RT:. . (F1) TERM| 00001050: 49 4E 41 54 45 53 20 54 48 45 20 43 55 52 52 45 |INATES THE CURRE| 00001060: 4E 20 54 20 47 41 4D 45 20 41 4E 44 20 52 45 54 |N T GAME AND RET| 00001070: 55 52 4E 53 20 54 4F 20 54 48 45 20 53 43 45 4E |URNS TO THE SCEN| 00001080: 41 52 49 4F 20 53 0D 20 45 4C 45 43 54 49 4F 4E |ARIO S. 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COMBAT: A| 000018A0: 20 4C 41 52 47 45 20 4E 55 4D 42 45 52 20 4F 46 | LARGE NUMBER OF| 000018B0: 20 46 41 43 54 4F 52 53 20 41 46 46 45 43 54 20 | FACTORS AFFECT | 000018C0: 54 48 45 20 52 45 53 55 4C 54 53 20 4F 46 20 43 |THE RESULTS OF C| 000018D0: 4F 4D 42 41 54 2E 0D 20 54 41 4E 4B 53 20 41 52 |OMBAT.. TANKS AR| 000018E0: 45 20 4D 4F 52 45 20 53 55 49 54 45 44 20 54 4F |E MORE SUITED TO| 000018F0: 20 41 54 54 41 43 4B 49 4E 47 2C 20 49 4E 46 41 | ATTACKING, INFA| 00001900: 4E 54 52 59 20 41 52 45 20 42 45 54 54 45 52 20 |NTRY ARE BETTER | 00001910: 53 55 49 54 45 44 20 4F 4E 0D 20 44 45 46 45 4E |SUITED ON. DEFEN| 00001920: 53 45 2E 20 41 54 54 41 43 4B 49 4E 47 20 55 4E |SE. ATTACKING UN| 00001930: 49 54 53 20 4D 55 53 54 20 42 45 20 49 4E 20 41 |ITS MUST BE IN A| 00001940: 20 54 41 43 54 49 43 41 4C 20 4D 4F 44 45 2E 20 | TACTICAL MODE. | 00001950: 44 45 46 45 4E 44 49 4E 47 20 55 4E 49 54 53 0D |DEFENDING UNITS.| 00001960: 20 41 52 45 20 53 54 52 4F 4E 47 45 53 54 20 49 | ARE STRONGEST I| 00001970: 4E 20 50 52 45 50 41 52 45 44 20 44 45 46 45 4E |N PREPARED DEFEN| 00001980: 53 45 20 4D 4F 44 45 2E 20 52 20 49 56 45 52 20 |SE MODE. R IVER | 00001990: 41 4E 44 20 48 49 4C 4C 59 20 54 45 52 52 41 49 |AND HILLY TERRAI| 000019A0: 4E 20 41 52 45 0D 20 50 41 52 54 49 43 55 41 4C |N ARE. PARTICUAL| 000019B0: 4C 59 20 53 55 49 54 45 44 20 54 4F 20 44 45 46 |LY SUITED TO DEF| 000019C0: 45 4E 53 45 2C 20 46 4F 52 45 53 54 20 41 4E 44 |ENSE, FOREST AND| 000019D0: 20 43 49 54 20 49 45 53 20 41 52 45 20 41 4C 53 | CIT IES ARE ALS| 000019E0: 4F 20 47 4F 4F 44 2E 0D 20 43 4F 4D 42 41 54 20 |O GOOD.. COMBAT | 000019F0: 49 53 20 41 4C 53 4F 20 41 46 46 45 43 54 45 44 |IS ALSO AFFECTED| 00001A00: 20 42 59 20 54 48 45 20 41 4D 4F 55 4E 54 20 4F | BY THE AMOUNT O| 00001A10: 46 20 41 49 52 20 50 4F 57 45 52 20 41 53 20 53 |F AIR POWER AS S| 00001A20: 49 47 4E 45 44 20 54 4F 20 47 52 4F 55 4E 44 0D |IGNED TO GROUND.| 00001A30: 20 53 55 50 50 4F 52 54 2E 20 4D 4F 53 54 20 45 | SUPPORT. MOST E| 00001A40: 4E 47 41 47 45 4D 45 4E 54 53 20 41 52 45 20 4E |NGAGEMENTS ARE N| 00001A50: 4F 54 20 52 45 53 4F 4C 56 45 44 20 49 4E 20 41 |OT RESOLVED IN A| 00001A60: 20 53 49 4E 47 4C 45 20 4F 46 20 43 4F 4D 42 41 | SINGLE OF COMBA| 00001A70: 54 3A 0D 20 43 4F 4D 42 41 54 20 43 4F 4E 54 49 |T:. 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IN ACCELERAT| 00001B40: 45 44 0D 20 43 4F 4D 42 41 54 20 54 48 45 20 41 |ED. COMBAT THE A| 00001B50: 54 54 41 43 4B 45 52 20 41 43 43 45 50 54 53 20 |TTACKER ACCEPTS | 00001B60: 41 44 44 49 54 49 4F 4E 20 41 4C 20 43 41 53 55 |ADDITION AL CASU| 00001B70: 41 4C 54 49 45 53 20 49 4E 20 4F 52 44 45 52 20 |ALTIES IN ORDER | 00001B80: 54 4F 20 50 55 54 0D 20 4D 41 58 49 4D 55 4D 20 |TO PUT. MAXIMUM | 00001B90: 50 52 45 53 53 55 52 45 20 4F 4E 20 54 48 45 20 |PRESSURE ON THE | 00001BA0: 44 45 46 45 4E 44 45 52 2E 20 41 20 43 48 45 4D |DEFENDER. A CHEM| 00001BB0: 49 43 41 4C 20 41 54 54 41 43 4B 20 52 45 44 55 |ICAL ATTACK REDU| 00001BC0: 43 45 53 20 54 48 45 0D 20 45 46 46 45 43 54 49 |CES THE. 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TRY TO MA| 00002A80: 49 4E 54 41 49 4E 20 41 20 42 41 43 4B 55 50 20 |INTAIN A BACKUP | 00002A90: 44 45 46 45 4E 53 45 20 4C 49 4E 45 20 42 45 48 |DEFENSE LINE BEH| 00002AA0: 49 4E 44 20 59 4F 55 52 20 4D 41 49 4E 0D 20 44 |IND YOUR MAIN. D| 00002AB0: 45 46 45 4E 53 45 20 53 2E 0D 20 0D 20 0D 20 20 |EFENSE S.. . . | 00002AC0: 20 20 20 20 55 53 45 20 59 4F 55 52 20 49 4D 41 | USE YOUR IMA| 00002AD0: 47 49 4E 41 54 49 4F 4E 2E 20 54 48 45 20 50 4F |GINATION. THE PO| 00002AE0: 53 53 49 42 49 4C 49 54 49 45 53 20 41 52 45 20 |SSIBILITIES ARE | 00002AF0: 45 4E 44 4C 45 53 53 2E 20 55 53 45 20 54 48 45 |ENDLESS. USE THE| 00002B00: 20 53 41 56 45 0D 20 41 4E 44 20 4C 4F 41 44 20 | SAVE. AND LOAD | 00002B10: 46 55 4E 43 54 49 4F 4E 53 20 54 49 20 54 52 59 |FUNCTIONS TI TRY| 00002B20: 20 44 49 46 46 45 52 45 4E 54 20 53 54 52 41 54 | DIFFERENT STRAT| 00002B30: 45 47 49 43 20 56 41 52 49 41 54 49 4F 4E 53 2E |EGIC VARIATIONS.| 00002B40: 0D 20 0D 20 0D 20 20 20 20 20 20 20 20 20 20 20 |. . . | 00002B50: 20 20 49 4D 50 4F 52 54 41 4E 54 0D 20 0D 20 0D | IMPORTANT. . .| 00002B60: 20 20 20 20 20 20 44 55 52 49 4E 47 20 54 48 45 | DURING THE| 00002B70: 20 47 41 4D 45 20 59 4F 55 20 57 49 4C 4C 20 42 | GAME YOU WILL B| 00002B80: 45 20 47 49 56 45 4E 20 41 20 43 4F 44 45 20 42 |E GIVEN A CODE B| 00002B90: 59 20 54 48 45 20 43 4F 4D 50 55 54 45 52 20 55 |Y THE COMPUTER U| 00002BA0: 53 45 20 54 48 45 0D 20 43 48 41 52 54 20 42 45 |SE THE. CHART BE| 00002BB0: 4C 4F 57 20 54 4F 20 46 49 4E 44 20 54 48 45 20 |LOW TO FIND THE | 00002BC0: 43 4F 55 4E 54 45 52 20 43 4F 44 45 20 54 20 4F |COUNTER CODE T O| 00002BD0: 20 45 4E 54 45 52 20 49 4E 54 4F 20 54 48 45 20 | ENTER INTO THE | 00002BE0: 43 4F 4D 50 55 54 45 52 2E 0D 20 0D 20 0D 20 43 |COMPUTER.. . . C| 00002BF0: 4F 4D 50 55 54 45 52 20 43 4F 44 45 3A 20 41 20 |OMPUTER CODE: A | 00002C00: 41 42 20 43 20 44 20 45 20 46 20 47 20 48 20 49 |AB C D E F G H I| 00002C10: 20 20 0D 20 0D 20 0D 20 43 4F 55 4E 54 45 52 20 | . . . COUNTER | 00002C20: 43 4F 44 45 20 3A 20 4D 20 4B 20 43 20 4C 20 48 |CODE : M K C L H| 00002C30: 20 41 20 4C 20 44 20 49 20 45 0D 20 0D 20 0D 20 | A L D I E. . . | 00002C40: 0D 20 0D 20 43 4F 4D 50 3A 20 4B 20 4C 20 4D 20 |. . COMP: K L M | 00002C50: 20 4E 20 4E 20 4F 20 50 20 43 4F 55 4E 3A 20 4D | N N O P COUN: M| 00002C60: 20 4B 20 42 20 4C 20 45 20 4D 0D 20 0D 20 0D | K B L E M. . . |
NATO COMMANDER INTRODUCTIO
N: NATO COMMANDER IS A. COMPLEX SINGLE-
PLAYER SIMULATION IN WHICH YOU ASSUME C
OMMAND OF THE. NATO ARMIES OPPOSING A MA
SSIVE WARSAW PACT FORCES. THE SIMULATION
. TAKES PLACE SIMULTANEOUSLY INCLUDING C
OMMAND ENTRY, MOVEMENT, COMBAT,. AND STA
TUS MESSAGES-THE GAME REQUIRES YOUR CONS
TANT ATTENTION.. SCENARIOS: SURPRISE AT
TACK: IN THIS SCENARIO THE WARSAW PACT L
AUNCHES. A SURPRISE STRIKE AGAINST THE U
NSUSPECTING NATO FORCES. THE NATO. PLAYE
R MUST DELAY THE ATTACKERS AND INFLICT M
AXIMUM CASUALTIES.. POLITICAL POINTS ARE
IGNORED IN THIS SCENARIO. ONLY THE NORT
HERN HALF. OF THE MAP IS USED AND THE NA
TO FORCES BEGIN IN DISPERSED POSITIONS..
HANNOVER/HAMBURG: THIS SCENARIO USES ON
LY THE NORTHERN HALF OF THE. MAP. WARSA
W PACT FORCES ATTEMPT TO OVERRUN THE NAT
O DEFENDERS AND. CAPTURE THESE TWO KEY C
ITIES. PRE-EMPTIVE STRIKE: THE NATO PLA
YER. TAKES THE INIATIVE AND ATTACKS THE
WARSAW PACT ARMIES. THIS SCENARIO. GIVE
THE NATO PLAYER THE OPPORTUNITY F OR OFF
ENSIVE TACTICS. THE. ITALIAN OPTION: WA
RSAW PACT FOR CES ATTACK ALONG THE GERMA
N FRONT BUT. OFFER PEACE TO THE ITALIANS
. POLIT ICAL POINTS ARE DOUBLED AS THEY.
REQUIRED TO PERSUADE THE ITALIAND TO O
IN BATTLE. THE BATTLE OF. GERMANY: THIS
SCENARIO INCLUDES THE ENTIRE WP ASSAULT
ON GERMANY AND. ENDS ONLY WITH THE WITH
DRAWAL OF EITHER THE WP OR NATO FORCES.
NOTE:. YOU MAY SELECT FROM 1 TO 4 DIFFIC
ULTY LEVELS FOR EACH SCENARIO. YOUR. ARM
IES MAY BE ORGANIZED INTO DIVISIONS (LAR
GER UNITS) OR BRIGADES (. SMALLER UNITS)
. DIVISIONS ARE MORE P OWERFUL AND EASIE
R TO MANAGE,. BRIGADES GIVE YOU MORE TAC
TICAL FLEXIBILITY.. . . COMMANDS: COMMA
NDS ARE ENTERED VIA THE OYSTICK OR BY D
EPRESSING THE. KEY INDICATED IN PARENTHE
SIS ( ). IT IS NOT NECESSARY TO DEPRESS.
RETURN. CURSOR CONTROL: THE FLASHING C
URSOR IS USED TO DESIGNATE. WHICH UNIT
YOU ARE COMMUNICATING WITH. THE OYSTIC
K MAY BE USED TO. MOVE THE CURSOR. THE C
URSOR MAY ALSO BE MOVED UP/DOWN/LEFT/RIG
HT IN. SINGLE STEPS USING THE STANDARD C
URSOR CONTROL KEYS. FOR LARGER STEP. MOV
EMENTS OF THE CURSOR, T HE ".",",","<","
>" CAN BE USED. THE MAP. WILL SCROLL WHE
N THE CURSOR REAC HES THE EDGE OF THE SC
REEN.. . UNIT STATUS: (TRIGGER OR SPACE)
THIS COMMAND DISPLAYS THE STATUS OF. TH
E UNIT UNDER THE CURSOR. INCLUDED ARE U
NIT ID, STRENGTH, SUPPLY. LEVEL, DEFENSE
MODE, MORALE, AND OTHER STATUS INFORMA
TION. MOVE: (M). COMMANDS THE UNIT TO M
OVE TO A NEW LOCATION. THEN USE THE HER
E. COMMAND. ATTACK: (A) COMMANDS THE UN
IT TO ATTACK AN ENEMY UNIT.. GROUND UNIT
S MAY ONLY ATTACK ADA ACENT UNITS. HELI
COPTER UNITS MAY. ATTACK ANYWHERE ON THE
MAP. DESIGNATE THE UNIT TO BE ATTACKED
USING. THE HERE COMMAND. HERE: (H) USED
TO DESIGNATE THE DES TINATION OF A. MOV
E OR ATTACK COMMAND . IF AN ATTACK IS BE
ING ORDERED YOU WILL BE. ASKED TO SELECT
AN ACCELERATED ATTACK, NORMAL ATTACK, O
R CHEMICAL. ATTACK USINHG THE FUNCTION K
EYS, F 1, F3 AND F5. CANCEL: (X) CANCEL
. ANY OUTSTANDING MOVEMENT OR ATTACK ORD
ERS FOR THE DESIGNATED UNIT.. ORDERS: (O
) USED TO GIVE ORDERS TO AIR OR NUCLEAR
UNITS. AIR UNITS MAY. BE ORDERED TO BEGI
N AIR SUPERIORITY, GROUND SUPPORT, OR R
ECONNAISANCE. MI SSIONS. NUCLEAR UNITS M
AY BE COMMAND ED TO AUTHORIZE, LAUNCH, O
R. CANCEL NUCLEAR STRIKES. TERRAIN: (T)
THIS COMMAND REMOVES T HE UNIT. FROM TH
E DISPLAY, ALLOWING Y OU TO SEE THE TERR
AIN UNDER THOSE UN ITS.. ENTER T AGAIN T
O RESTORE DISPLAY. FREEZE: (F) STOPS TH
E GAME ACTION W. HILE ALLOWING COMMANDS
TO BE ENTERED . ENTER F AGAIN TO RESUME
PLAY.. GENERAL STATUS: (G) DISPLAY THE C
URRENT SITUATION INCLUDING. CASUALTIES,
WP PENETRATION LEVEL, POLITICAL POINTS
AND TOTAL VICTORY. POINTS. AIR STATUS:
(Q) DISPLAYS THE BASIC AIR WAR STATUS. I
NFORMATION. WHO?: (W) POSITIONS THE CUR
SOR OVER THE SOURCE OF THE. PREVIOUS RA
DIO MESSAGE UNLESS THE MESSAGE IS FROM A
SURRENDERING UNIT.. SAVE: (S) SAVES TH
E CURRENT GAME SITUATION IN 2 DISK FILES
. ENTER A. NAME FROM 1 TO 8 CHARACTERS.
THE .SCN AND .MAP SUFFIXES ARE ADDED. AU
TOMATIC ALLY. LOAD: (L) LOADS A PREVIOU
SLY SAVED SITUATION FROM THE. DISK. ENTE
R THE FILE NAME AS IN SAVE. ONCE LOADED,
THE GAME WILL. RESUME AUTOMATICALLY USI
NG THE UST LOADED SITUATION.. . . RESTA
RT:. . (F1) TERMINATES THE CURREN T GAME
AND RETURNS TO THE SCENARIO S. ELECTION
. IN ALL SCENARIOS EXCEPT THE DEMONSTRAT
ION, ADDITIONAL. VERIFICATION OF A WISH
TO RESTART MUST BE GIVEN BY PRESSING THE
RETURN. KEY.. . . UNIT TYPES:. MEC
HANIZED INFANTRY: THE BACKBONE OF EVERY
ARMY. BETTER ON. DEFENSE THAN ATTACKING.
. ARMOR: FAST MOVING AND HARD HIT T
ING. ARMORED CAVALRY: MOBILE. RECONNAISA
NCE UNITS.. AIRBORNE: USED MAINLY T
O ATTACK LIGHTLY DEFENDED REAR. INSTALL
ATIONS (WP ONLY).. MILITIA: BEST S
UITED FOR MIXED DEFENSE. HELICOPTERS: US
ED TO. ELIMINATE SURROUNDED OR WEAKENED
UNITS.. AIR WINGS: SURFACE TO AIR M
ISSLES: TACTICAL NUCLEAR MISSLES:. . . B
ASIC CONCEPTS:. THIS SIMULATION IS
DESGINED TO ALLOW THE PLAYER TO CONCENTR
ATE ON. THE TACTICAL ANS STRATEGIC ASPEC
TS OF THE SITUATION WITHOUT REQUIRING.
AN UNDERSTANDING OF THE MECHANICS UNDER
LYING THE GAME. FOR THIS. REASON EACH U
NIT HAS IT'S OWN BUILT IN INTELLIGENCE.
FOR EXAMPLE,. UNITS WILL AUTOMATICALLY E
NTER THE TACTICAL MODE AND CHOOSE THEIR
OWN. PATH FROM THEIR CUR RENT LOCATION T
O THE LOCATION ASSIGN ED BY THE. MOVE/HE
RE COMMAND SEQUANCE . IN DOING SO THEY W
ILL ENDEAVOR TO AVOID. ENEMY UNITS AND D
IFFICULT TERRAIN. AS SOON AS THE DESTINA
TION IS. REACHED THE UNIT WILL BEGIN TO
PREPAR E A DEFENSIVE POSITION. UNITS. WH
ICH ARE ATTACKED IN OVERWHELMING STRENGT
H WILL ATTEMPT TO RETREAT. WITHOUT BEING
ORDERED TO DO SO.. MODES:. A
UNIT MAY ASSUME ONE OF FOUR. MODES. IN P
REPARED DEFENSE MODE THE UNIT IS DUG IN
A DEFENSIVE. POSTURE. IN TACTICAL MODE T
HE UNIT IS IN A MOBILE POSTURE. A UNIT M
AY. ONLY MOVE AND ATTACK IF IT IS IN TAC
TICAL MODE. THE HASTY DEFENSE AND. DEFE
NSE MODES ARE USED DURING THE TRANSITIO
N FROM TACTICAL TO. PREPARED DEFENSE MO
DES. UNITS AUTOMATICALLY ENTER THE TACT
ICAL MODE. WHEN ORDERED TO MOVE OR WHEN
ROUTED.. MOVEMENT:. UNITS WILL
MOVE IN ACCORDANCE. WITH THE MOVEMENT C
OMMANDS. UNITS MOVE MORE RAPIDLY OVER RO
AD AND. CLEAR TERRAIN THAN RIVER AND FOR
EST AREAS. UNITS WHICH ARE FRESH WILL.
MOVE MORE READILY THAN BROKEN OR ROUTED
UNIT S. A UNIT CANNOT MOVE. THROUGH ANOT
HER UNIT.. COMBAT: A LARGE NUMBER OF
FACTORS AFFECT THE RESULTS OF COMBAT..
TANKS ARE MORE SUITED TO ATTACKING, INFA
NTRY ARE BETTER SUITED ON. DEFENSE. ATTA
CKING UNITS MUST BE IN A TACTICAL MODE.
DEFENDING UNITS. ARE STRONGEST IN PREPAR
ED DEFENSE MODE. R IVER AND HILLY TERRAI
N ARE. PARTICUALLY SUITED TO DEFENSE, FO
REST AND CIT IES ARE ALSO GOOD.. COMBAT
IS ALSO AFFECTED BY THE AMOUNT OF AIR PO
WER AS SIGNED TO GROUND. SUPPORT. MOST E
NGAGEMENTS ARE NOT RESOLVED IN A SINGLE
OF COMBAT:. COMBAT CONTINUES UNTIL ONE U
NIT IS BROKEN OR ROUTED AND RETREATS OR
IS. ELIMINATED. HEAVY CASUALTIES MAY BE
SUSTAINED BY THESE BROKEN OR. ROUTED UNI
TS. THREE VARIETIES OF COMBAT ARE POSSIB
LE. IN ACCELERATED. COMBAT THE ATTACKER
ACCEPTS ADDITION AL CASUALTIES IN ORDER
TO PUT. MAXIMUM PRESSURE ON THE DEFENDER
. A CHEMICAL ATTACK REDUCES THE. EFFECTI
VENESS OF THE INFANTRY COMPONENTS INVOLV
ED WHILE LEAVING THE. TANKS AT FULL STRE
NGTH. THERE IS A POLITICAL POINT PEN ALT
Y FOR THE. USE OF CHEMICAL WEAPONS BT N
ATO FORCES.. MORALE:. MORALE
LEVELS ARE FRESH, PRES. SURED, TIRED, B
ROKEN AND ROUTED. BOTH COMBAT AND MOVEME
NT ARE HINDERED. BY LOW MORALE LEVELS. U
NITS WILL GRADUALLY RECOVER THIER MORALE
IF. LEFT UNDISTURBED.. AIR OPERATI
ONS:. AIR WINGS MAY BE ASSIGNED O
NE. OF THREE MISSIONS. AIR SUPERIORITY
ORDERS THE WING TO ENGAGE AND. DEFEAT T
HE WP AIR UNITS DIRECTLY. THIS IS THE MO
ST EFFECTIVE METHOD. OF REDUCIN G THE ST
RENGTH OF THE WP AIR FORCES. AIR WINGS
ON GROUND. SUPPORT MISSION S ASSIST GROU
ND UNITS IN BOTH DEFENSIVE AND OFFENSIVE
. COMBAT. AIR WINGS ON RECONAISANCE MISS
IONS MAY DISCOVER LOCATION OF WP. UNITS
WHICH ARE NOT IN COMBAT WITH NATO FORCES
. (THE LOCATION OF THESE. UNITS IS NOT N
ORMALLY KNOWN TO THE NATO COMMANDERS EXC
EPT AT THE VERY. BEGINNING OF THE GAME)
SURFACE TO AIR MISSILE (SAM) UNITS C ON
TRIBUTE. TO THE ATTRITION OF THE WP AIR
FORCES. THE USUAL NATO STRATEGY IS TO.
WEAKEN THE WP AIR FORCES EARLY IN THE G
AME BY ASSIGNING AIR. SUPERIORITY MISSIO
NS. ONCE THE WP FORCES A RE WEAKENED, GR
OUND SUPPORT. MISSIONS ARE THEN ASSIGNE
D TO TURN THE TIDE OF GROUND BATTLE..
NUCLEAR OPERATIONS:. NUCLEAR S
TRIKES MUST BE AUTHO. RIZED BY THE COMMA
NDER-IN CHIEF. SUCH AUTHORIZATION WILL N
OT BE GIVEN. UNLESS THE BATTLEFIELD SITU
ATION IS SERIOUS OR NUCLEAR WEAPONS HAVE
. ALREADY BEEN USED BY WP FORCES. THERE
IA ALSO A POLITICAL POINT. PENALTY FOR U
S ING NUCLEAR WEAPONS. ONLY ONE NUCLEAR
STRIKE REQUEST. MAY BE OUTSTANDING AT A
TIME. GENERALLY A NUMBER OF HOURS WILL.
TRANSPIRE BETWEEN TARGETING A STRIKE AN
D ITS EXECUTION.. VICTORY POINTS:.
VICTORY POINTS ARE A MEASURE. OF
HOW SUCCESSFULLY (OR UNSUCCESSFULLY) YOU
ARE CONDUCTING THE. CAMPAIGN. VICTORY
POINTS MAY BE POLITICAL OR COMBAT POINTS
. POLITICAL. POINTS REPR ESENT GENERAL W
ORLD OPINION AS TO TH E PROGRESS OF THE.
BATTLE AND ARE GAI NED BY CAPTUREING CI
TIES, POLITICAL POINTS ARE LOST. BY LOSI
NG CITIES AND USING NUCLEAR AND CHEMICA
L WEAPONS. COMBAT. POINTS REFLECT THE B
ATTLE SITUATION AND ARE GAINED BY INFLIC
TING. CASUALTIES ON THE ENEMY, COMBAT PO
INTS ARE LOST BY ALLOWING THE ENEMY. TO
PENETRATE INTO YOUR TERRITORY. AT VARIO
US POINTS IN THE GAME. CERTAIN POLITICAL
EVENTS TAKE PLACE. THESE MAY BE BENEFIC
IAL TO THE. NATO COUNTRI ES (A STRIKE IN
POLAND) OR DETRIMENTAL (THE SURRENDER O
F. FINLAND). THE ACCUMULATION OF THESE E
VENTS WILL EVENTUALLY CAUSE THE. NATO OR
WP ALLIANCES TO CRUMBLE, ENDING THE GAM
E.. . . TACTICAL TIPS:. THE SIMULAT
ION REQUIRES A SOUND OVERALL DEFENSIVE
STRATEGY,. ALTHOUGH OFFENSIVE OPPORTUNIT
IES WILL DEVEL OP AS THE NATO AIR FORCES
. PROVIDE GROUND SUPPORT AND WP ATTACK L
OSES MOMEMTUM.. POSITION YOUR DEFEN
SIVE UNITS TO TAKE ADVANTAGE OF THE TERR
AIN,. RIVER LINES AND MOUNTINS ARE BEST.
DEFENDING UNITS SHOULD BE. POSITIONED T
O SUPPORT EACH OTHER, DON'T ALLOW WP UNI
TS TO GANG UP ON A. SINGLE NATO UNIT..
MAKE SURE YOUR UNITS HAVE TIME TO TAK
E UP PREPARED DEFENSE. POSITIONS . AVOID
ENCOUNTERING WP UNITS WHILE MOVING IN
TACTICAL. MODE.. USE MASSED HELICOP
TER ATTACKS TO ELIMINATE WP UNITS WHICH
TREATEN. X VITAL REAR AREA INSTALLATIONS
, AIR WINGS AND NUCLEAR MISSLES ETC..
DON'T IGNORE AIR FORCES, THEY CAN TUR
N THE TIDE OF BATTLE. WEAR. THE ENEMY D
OWN WITH AIR SUPERIORITY MISSIONS THEN U
SE GROUND SUPPORT.. NOTE THAT HELIC
OPTERS, SAM MISSILES, AIR WINGS, AND NUC
LEAR. MISSLES CANNOT MOVE: THEY MUST BE
PROTECTED.. . . DON'T BE RELUCTANT TO FR
EEZE Y THE ACTION TO STUDY THE SITUATION
AN D. PLAN YOUR STRATEGY.. MOVE YO
UR RESERVE AND REPLACEMENT UNITS INTO TH
E BATTLE AS SOON. AS POSSIBLE. TRY TO MA
INTAIN A BACKUP DEFENSE LINE BEHIND YOUR
MAIN. DEFENSE S.. . . USE YOUR IMA
GINATION. THE POSSIBILITIES ARE ENDLESS.
USE THE SAVE. AND LOAD FUNCTIONS TI TRY
DIFFERENT STRATEGIC VARIATIONS.. . .
IMPORTANT. . . DURING THE
GAME YOU WILL BE GIVEN A CODE BY THE CO
MPUTER USE THE. CHART BELOW TO FIND THE
COUNTER CODE T O ENTER INTO THE COMPUTER
.. . . COMPUTER CODE: A AB C D E F G H I
. . . COUNTER CODE : M K C L H A L D I
E. . . . . COMP: K L M N N O P COUN: M
K B L E M. . .
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