D.WARS[INFO]
FILE INFORMATION
FILENAME(S): D.WARS[INFO]
FILE TYPE(S): PRG
FILE SIZE: 6.8K
FIRST SEEN: 2025-11-30 15:50:50
APPEARS ON: 1 disk(s)
FILE HASH
97cc661dde687f919fdb1f5e01594a853b6d69933c8ee6c9f46a4a85e6d5c014
FOUND ON DISKS (1 DISKS)
| DISK TITLE | FILENAME | FILE TYPE | COLLECTION | TRACK | SECTOR | ACTIONS |
|---|---|---|---|---|---|---|
| KEPSOFT | D.WARS[INFO] | PRG | Belgium | 19 | 0 | DOWNLOAD FILE |
FILE CONTENT & ANALYSIS
00000000: 56 FF 56 57 20 1A 05 00 00 00 00 00 00 00 00 44 |V.VW ..........D| 00000010: 2E 57 41 52 53 5B 49 4E 46 4F 5D 60 20 20 20 60 |.WARS[INFO]` `| 00000020: 05 00 20 0E 19 40 00 19 01 00 0E 00 01 00 06 00 |.. ..@..........| 00000030: 0E 20 20 60 60 60 60 60 60 60 60 60 60 60 60 60 |. `````````````| 00000040: 60 60 60 0E FE 06 20 20 20 20 20 20 20 20 20 20 |```... | 00000050: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000060: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000070: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000080: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000090: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000000A0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000000B0: 20 20 20 20 20 20 20 20 20 20 20 00 AA AA AA AA | .....| 000000C0: AA AA AA AA AA AA AA AA AA AA AA AA AA AA AA AA |................| 000000D0: AA AA AA AA AA AA AA AA AA AA AA AA AA AA AA AA |................| 000000E0: AA AA AA AA AA AA AA AA AA AA AA AA AA AA AA AA |................| 000000F0: AA AA AA AA AA AA 00 20 F1 E6 20 20 DB 20 20 20 |....... .. . | 00000100: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000110: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000120: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000130: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000140: 20 20 20 DC DC ED EE 43 4F 4D 42 41 54 EE ED 20 | ....COMBAT.. | 00000150: DC DC 55 4E 4C 45 53 53 20 59 4F 55 27 52 45 20 |..UNLESS YOU'RE | 00000160: 57 49 4C 4C 49 4E 47 20 54 4F 20 52 4F 4C 4C 20 |WILLING TO ROLL | 00000170: 4F 56 45 52 20 41 4E 44 20 44 49 45 2C 20 59 4F |OVER AND DIE, YO| 00000180: 55 27 52 45 20 47 4F 49 4E 47 20 54 4F 20 48 41 |U'RE GOING TO HA| 00000190: 56 45 20 54 4F 20 46 49 47 48 54 2E DC 46 4F 52 |VE TO FIGHT..FOR| 000001A0: 54 55 4E 41 54 45 4C 59 2C 20 59 4F 55 20 48 41 |TUNATELY, YOU HA| 000001B0: 56 45 20 4C 4F 54 53 20 4F 46 20 4F 50 54 49 4F |VE LOTS OF OPTIO| 000001C0: 4E 53 20 44 55 52 49 4E 47 20 43 4F 4D 42 41 54 |NS DURING COMBAT| 000001D0: 2C 20 41 4E 44 20 49 46 20 59 4F 55 20 45 58 49 |, AND IF YOU EXI| 000001E0: 42 49 54 20 54 48 45 20 50 52 4F 50 45 52 20 4D |BIT THE PROPER M| 000001F0: 49 58 20 4F 46 20 50 52 55 44 45 4E 43 45 20 41 |IX OF PRUDENCE A| 00000200: 4E 44 20 43 4F 55 52 41 47 45 20 59 4F 55 20 53 |ND COURAGE YOU S| 00000210: 48 4F 55 4C 44 20 45 4D 45 52 47 45 20 56 49 43 |HOULD EMERGE VIC| 00000220: 54 4F 52 49 4F 55 53 20 4D 4F 52 45 20 4F 46 54 |TORIOUS MORE OFT| 00000230: 45 4E 20 54 48 41 4E 20 20 4F 54 2E DC DC 59 4F |EN THAN OT...YO| 00000240: 55 27 4C 4C 20 4B 4E 4F 57 20 41 20 46 49 47 48 |U'LL KNOW A FIGH| 00000250: 54 20 49 53 20 42 52 45 57 49 4E 47 20 57 48 45 |T IS BREWING WHE| 00000260: 4E 20 41 20 50 49 43 54 55 52 45 20 4F 46 20 53 |N A PICTURE OF S| 00000270: 4F 4D 45 20 48 41 53 54 59 20 42 45 49 4E 47 20 |OME HASTY BEING | 00000280: 41 50 50 45 41 52 53 20 4F 4E 20 54 48 45 20 53 |APPEARS ON THE S| 00000290: 43 52 45 45 4E 2E 20 54 48 45 20 43 4F 4D 50 55 |CREEN. THE COMPU| 000002A0: 54 45 52 20 57 49 4C 4C 20 54 45 4C 4C 20 59 4F |TER WILL TELL YO| 000002B0: 55 20 57 48 41 54 20 59 4F 55 27 56 45 20 45 4E |U WHAT YOU'VE EN| 000002C0: 43 4F 55 4E 54 45 52 45 44 2C 20 41 4E 44 20 53 |COUNTERED, AND S| 000002D0: 45 54 20 54 48 45 20 52 41 4E 47 45 20 41 54 20 |ET THE RANGE AT | 000002E0: 57 48 49 43 48 20 54 48 45 20 45 4E 43 4F 55 4E |WHICH THE ENCOUN| 000002F0: 54 45 52 20 42 45 47 49 4E 53 2E DC 59 4F 55 27 |TER BEGINS..YOU'| 00000300: 4C 4C 20 48 41 56 45 20 54 4F 20 43 4C 4F 53 45 |LL HAVE TO CLOSE| 00000310: 20 54 4F 20 57 49 54 48 49 4E 20 54 45 4E 20 46 | TO WITHIN TEN F| 00000320: 45 45 54 20 4F 46 20 54 48 45 20 45 4E 45 4D 59 |EET OF THE ENEMY| 00000330: 20 42 45 46 4F 52 45 20 59 4F 55 20 43 41 4E DC | BEFORE YOU CAN.| 00000340: 45 4E 54 45 52 20 48 41 4E 44 20 54 4F 20 48 41 |ENTER HAND TO HA| 00000350: 4E 44 20 43 4F 4D 42 41 54 2C 20 42 55 54 20 53 |ND COMBAT, BUT S| 00000360: 50 45 4C 4C 53 20 41 4E 44 20 4D 49 53 53 49 4C |PELLS AND MISSIL| 00000370: 45 20 57 45 41 50 4F 4E 53 DC 43 41 4E 20 42 45 |E WEAPONS.CAN BE| 00000380: 20 55 53 45 44 20 41 54 20 56 41 52 59 49 4E 47 | USED AT VARYING| 00000390: 20 52 41 4E 47 45 53 2E DC DC 57 48 45 4E 20 46 | RANGES...WHEN F| 000003A0: 41 43 49 4E 47 20 41 20 42 41 54 54 4C 45 20 59 |ACING A BATTLE Y| 000003B0: 4F 55 20 43 41 4E 20 41 4C 57 41 59 53 20 52 55 |OU CAN ALWAYS RU| 000003C0: 4E 20 41 57 41 59 2C 20 42 55 54 20 49 54 27 53 |N AWAY, BUT IT'S| 000003D0: 20 4D 4F 52 45 20 46 55 4E 20 54 4F 20 46 49 47 | MORE FUN TO FIG| 000003E0: 48 54 2E DC 54 48 45 20 47 41 4D 45 20 4F 46 46 |HT..THE GAME OFF| 000003F0: 45 52 53 20 59 4F 55 20 54 57 4F 20 54 59 50 45 |ERS YOU TWO TYPE| 00000400: 53 20 4F 46 20 43 4F 4D 42 41 54 3A 20 51 55 49 |S OF COMBAT: QUI| 00000410: 43 4B 20 46 49 47 48 54 2C 20 41 4E 44 20 46 49 |CK FIGHT, AND FI| 00000420: 47 48 54 2E DC 51 55 49 43 4B 20 46 49 47 48 54 |GHT..QUICK FIGHT| 00000430: 49 4E 47 20 47 49 56 45 53 20 59 4F 55 20 4D 4F |ING GIVES YOU MO| 00000440: 52 45 20 4C 49 4D 49 54 45 44 20 43 4F 4D 42 41 |RE LIMITED COMBA| 00000450: 54 20 4F 50 54 49 4F 4E 53 20 54 4F 20 53 50 45 |T OPTIONS TO SPE| 00000460: 45 44 20 54 48 45 20 45 4E 43 4F 55 4E 54 45 52 |ED THE ENCOUNTER| 00000470: 53 20 41 4C 4F 4E 47 2E DC DC 49 46 20 59 4F 55 |S ALONG...IF YOU| 00000480: 20 43 48 4F 4F 53 45 20 46 49 47 48 54 2C 20 49 | CHOOSE FIGHT, I| 00000490: 4E 53 54 45 41 44 20 4F 46 20 51 55 49 43 4B 20 |NSTEAD OF QUICK | 000004A0: 46 49 47 48 54 2C 20 59 4F 55 20 48 41 56 45 20 |FIGHT, YOU HAVE | 000004B0: 41 20 46 45 57 20 4D 4F 52 45 20 DC 4F 50 54 49 |A FEW MORE .OPTI| 000004C0: 4F 4E 53 2E DC 46 49 52 53 54 20 4F 46 46 2C 20 |ONS..FIRST OFF, | 000004D0: 59 4F 55 27 4C 4C 20 48 41 56 45 20 54 48 45 20 |YOU'LL HAVE THE | 000004E0: 4F 50 54 49 4F 4E 20 4F 46 20 53 54 52 49 4B 49 |OPTION OF STRIKI| 000004F0: 4E 47 20 41 20 4E 4F 52 4D 41 4C 20 42 4C 4F 57 |NG A NORMAL BLOW| 00000500: 20 DC 28 4A 55 53 54 20 4C 49 4B 45 20 54 48 45 | .(JUST LIKE THE| 00000510: 20 51 55 49 43 4B 20 46 49 47 48 54 20 4F 50 54 | QUICK FIGHT OPT| 00000520: 49 4F 4E 29 2C 20 41 20 4D 49 47 48 54 59 20 42 |ION), A MIGHTY B| 00000530: 4C 4F 57 20 28 52 45 44 55 43 45 44 20 43 48 41 |LOW (REDUCED CHA| 00000540: 4E 43 45 20 4F 46 20 48 49 54 54 49 4E 47 2C 20 |NCE OF HITTING, | 00000550: 42 55 54 20 49 4D 50 52 4F 56 45 53 20 44 41 4D |BUT IMPROVES DAM| 00000560: 41 47 45 20 44 4F 4E 45 20 54 4F 20 54 48 45 20 |AGE DONE TO THE | 00000570: 54 41 52 47 45 54 29 2C 20 4F 52 20 41 20 44 49 |TARGET), OR A DI| 00000580: 53 41 52 4D 20 42 4C 4F 57 DC 28 54 52 59 20 54 |SARM BLOW.(TRY T| 00000590: 4F 20 4B 4E 4F 43 4B 20 59 4F 55 52 20 4F 50 50 |O KNOCK YOUR OPP| 000005A0: 45 4E 45 4E 54 27 53 20 57 45 41 50 4F 4E 20 41 |ENENT'S WEAPON A| 000005B0: 57 41 59 20 57 49 54 48 4F 55 54 20 44 4F 49 4E |WAY WITHOUT DOIN| 000005C0: 47 20 4D 55 43 48 20 44 41 4D 41 47 45 29 2E DC |G MUCH DAMAGE)..| 000005D0: 59 4F 55 20 41 4C 53 4F 20 48 41 56 45 20 41 20 |YOU ALSO HAVE A | 000005E0: 43 48 41 4E 43 45 20 54 4F 20 52 45 41 52 52 41 |CHANCE TO REARRA| 000005F0: 4E 47 45 20 59 4F 55 52 20 50 41 52 54 59 2C 20 |NGE YOUR PARTY, | 00000600: 57 48 49 43 48 20 49 53 20 49 4D 50 4F 52 54 41 |WHICH IS IMPORTA| 00000610: 4E 54 20 49 46 20 4F 4E 45 20 4F 52 20 4D 4F 52 |NT IF ONE OR MOR| 00000620: 45 20 43 48 41 52 41 43 54 45 52 53 20 48 41 56 |E CHARACTERS HAV| 00000630: 45 20 42 45 45 4E 20 49 4E 43 41 50 41 43 49 54 |E BEEN INCAPACIT| 00000640: 41 54 45 44 20 4F 52 20 4B 49 4C 4C 45 44 2D 4F |ATED OR KILLED-O| 00000650: 4E 4C 59 20 54 48 45 20 46 49 52 53 54 20 46 4F |NLY THE FIRST FO| 00000660: 55 52 20 43 48 41 52 41 43 54 45 52 53 20 49 4E |UR CHARACTERS IN| 00000670: 20 54 48 45 20 50 41 52 54 59 20 4F 52 44 45 52 | THE PARTY ORDER| 00000680: 20 43 41 4E 20 41 43 54 55 41 4C 4C 59 20 46 49 | CAN ACTUALLY FI| 00000690: 47 48 54 20 49 4E 20 48 41 4E 44 2D 54 4F 2D 48 |GHT IN HAND-TO-H| 000006A0: 41 4E 44 43 4F 4D 42 41 54 2E DC 46 49 4E 41 4C |ANDCOMBAT..FINAL| 000006B0: 4C 59 2C 59 4F 55 20 43 41 4E 20 41 54 54 45 4D |LY,YOU CAN ATTEM| 000006C0: 50 54 20 54 4F 20 42 4C 4F 43 4B 2C 20 57 48 49 |PT TO BLOCK, WHI| 000006D0: 43 48 20 49 4D 50 52 4F 56 45 53 20 59 4F 55 52 |CH IMPROVES YOUR| 000006E0: 20 44 56 20 41 47 41 49 4E 53 54 20 54 48 45 DC | DV AGAINST THE.| 000006F0: 41 54 54 41 43 4B 20 4F 46 20 41 20 53 49 4E 47 |ATTACK OF A SING| 00000700: 4C 45 20 46 4F 45 2E DC DC 49 4E 20 45 49 54 48 |LE FOE...IN EITH| 00000710: 45 52 20 54 59 50 45 20 4F 46 20 43 4F 4D 42 41 |ER TYPE OF COMBA| 00000720: 54 2C 20 59 4F 55 20 41 4C 57 41 59 53 20 48 41 |T, YOU ALWAYS HA| 00000730: 56 45 20 54 48 45 20 4F 50 54 49 4F 4E 20 54 4F |VE THE OPTION TO| 00000740: 20 55 53 45 20 41 4E 20 49 54 45 4D 2C 20 52 55 | USE AN ITEM, RU| 00000750: 4E 20 28 53 48 41 4D 45 20 4F 4E 20 59 4F 55 21 |N (SHAME ON YOU!| 00000760: 29 2C 20 44 4F 44 47 45 2C 20 4F 52 20 43 41 53 |), DODGE, OR CAS| 00000770: 54 20 41 20 53 50 45 4C 4C 2E 20 44 4F 44 47 49 |T A SPELL. DODGI| 00000780: 4E 47 20 49 53 20 53 49 4D 49 4C 41 52 20 54 4F |NG IS SIMILAR TO| 00000790: 20 42 4C 4F 43 4B 49 4E 47 2C 20 42 55 54 20 49 | BLOCKING, BUT I| 000007A0: 54 20 57 4F 52 4B 53 DC 41 47 41 49 4E 53 54 20 |T WORKS.AGAINST | 000007B0: 41 4C 4C 20 45 4E 45 4D 49 45 53 20 49 4E 20 54 |ALL ENEMIES IN T| 000007C0: 48 45 20 43 4F 4D 42 41 54 20 41 4E 44 20 49 53 |HE COMBAT AND IS| 000007D0: 20 4C 45 53 53 20 45 46 46 45 43 54 49 56 45 2E | LESS EFFECTIVE.| 000007E0: DC DC 4E 4F 54 45 20 54 48 41 54 20 49 46 20 59 |..NOTE THAT IF Y| 000007F0: 4F 55 20 52 55 4E 20 46 52 4F 4D 20 41 4E 20 45 |OU RUN FROM AN E| 00000800: 4E 43 4F 55 4E 54 45 52 2C 20 54 48 45 20 43 4F |NCOUNTER, THE CO| 00000810: 4D 50 55 54 45 52 20 57 49 4C 4C 20 41 43 54 55 |MPUTER WILL ACTU| 00000820: 41 4C 4C 59 20 52 55 4E 20 59 4F 55 20 41 43 52 |ALLY RUN YOU ACR| 00000830: 4F 53 53 20 54 48 45 20 4D 41 50 20 59 4F 55 20 |OSS THE MAP YOU | 00000840: 41 52 45 20 4F 4E 20 46 4F 52 20 53 45 56 45 52 |ARE ON FOR SEVER| 00000850: 41 4C 20 4D 4F 56 45 53 2E 2E 2E 49 46 20 59 4F |AL MOVES...IF YO| 00000860: 55 20 52 45 54 55 52 4E 20 54 4F 20 54 48 45 20 |U RETURN TO THE | 00000870: 53 43 45 4E 45 20 4F 46 20 59 4F 55 52 20 44 45 |SCENE OF YOUR DE| 00000880: 46 45 41 54 2C 20 44 4F 4E 27 54 20 42 45 20 53 |FEAT, DON'T BE S| 00000890: 55 52 50 52 49 53 45 44 20 49 46 20 59 4F 55 20 |URPRISED IF YOU | 000008A0: 52 55 4E 20 49 4E 54 4F 20 54 48 45 20 53 41 4D |RUN INTO THE SAM| 000008B0: 45 20 45 4E 45 4D 49 45 53 20 41 47 41 49 4E 2E |E ENEMIES AGAIN.| 000008C0: DC 4A 55 53 54 20 42 45 43 41 55 53 45 20 59 4F |.JUST BECAUSE YO| 000008D0: 55 20 54 55 52 4E 45 44 20 54 41 49 4C 20 44 4F |U TURNED TAIL DO| 000008E0: 45 53 4E 27 54 20 4D 45 41 4E 20 54 48 45 20 42 |ESN'T MEAN THE B| 000008F0: 41 44 20 47 55 59 53 20 41 52 45 20 47 4F 49 4E |AD GUYS ARE GOIN| 00000900: 47 20 54 4F 20 50 41 43 4B 20 49 54 20 49 4E 21 |G TO PACK IT IN!| 00000910: DC DC 47 45 54 54 49 4E 47 20 41 52 4F 55 4E 44 |..GETTING AROUND| 00000920: DC DC 54 48 45 20 43 4F 4D 50 55 54 45 52 20 53 |..THE COMPUTER S| 00000930: 49 4D 55 4C 41 54 45 53 20 54 48 45 20 50 45 52 |IMULATES THE PER| 00000940: 53 50 45 43 54 49 56 45 20 56 49 45 57 20 41 56 |SPECTIVE VIEW AV| 00000950: 41 49 4C 41 42 4C 45 20 54 4F 20 59 4F 55 52 20 |AILABLE TO YOUR | 00000960: 43 41 48 52 41 43 54 45 52 53 2E DC 54 48 49 4E |CAHRACTERS..THIN| 00000970: 4B 20 4F 46 20 54 48 45 20 43 4F 4D 50 55 54 45 |K OF THE COMPUTE| 00000980: 52 20 41 53 20 41 20 57 49 4E 44 4F 57 20 54 4F |R AS A WINDOW TO| 00000990: 20 54 48 45 20 57 4F 52 4C 44 20 4F 46 20 44 52 | THE WORLD OF DR| 000009A0: 41 47 4F 4E 20 57 41 52 53 2E DC DC 49 46 20 59 |AGON WARS...IF Y| 000009B0: 4F 55 20 4C 4F 53 45 20 54 52 41 43 4B 20 4F 46 |OU LOSE TRACK OF| 000009C0: 20 57 48 45 52 45 20 59 4F 55 20 41 52 45 2C 20 | WHERE YOU ARE, | 000009D0: 4F 52 20 53 54 41 52 54 20 54 4F 20 44 45 56 45 |OR START TO DEVE| 000009E0: 4C 4F 50 20 41 20 44 41 4E 47 45 52 4F 55 53 20 |LOP A DANGEROUS | 000009F0: 43 41 53 45 20 4F 46 20 54 55 4E 4E 45 4C 20 56 |CASE OF TUNNEL V| 00000A00: 49 53 49 4F 4E 2C 20 54 52 59 20 55 53 49 4E 47 |ISION, TRY USING| 00000A10: 20 54 48 45 20 41 55 54 4F 4D 41 50 20 46 45 41 | THE AUTOMAP FEA| 00000A20: 54 55 52 45 2E DC 59 4F 55 27 4C 4C 20 43 41 4C |TURE..YOU'LL CAL| 00000A30: 4C 20 55 50 20 41 20 54 4F 50 2D 44 4F 57 4E 20 |L UP A TOP-DOWN | 00000A40: 56 49 45 57 20 4F 46 20 59 4F 55 52 20 43 48 41 |VIEW OF YOUR CHA| 00000A50: 52 41 43 54 45 52 27 53 20 50 52 45 53 45 4E 54 |RACTER'S PRESENT| 00000A60: 20 50 4F 53 49 54 49 4F 4E 2C 20 53 48 4F 57 49 | POSITION, SHOWI| 00000A70: 4E 47 20 45 58 41 43 54 4C 59 20 57 48 45 52 45 |NG EXACTLY WHERE| 00000A80: 20 59 4F 55 20 41 52 45 20 49 4E 20 52 45 4C 41 | YOU ARE IN RELA| 00000A90: 54 49 4F 4E 20 54 4F 20 54 48 45 20 4C 4F 43 41 |TION TO THE LOCA| 00000AA0: 4C 20 54 45 52 52 41 49 4E 2E 20 42 4C 41 43 4B |L TERRAIN. BLACK| 00000AB0: 20 41 52 45 41 53 20 4F 4E 20 54 48 45 20 4D 41 | AREAS ON THE MA| 00000AC0: 50 20 52 45 50 52 45 53 45 4E 54 20 41 52 45 41 |P REPRESENT AREA| 00000AD0: 53 20 59 4F 55 20 48 41 56 45 4E 27 54 20 45 58 |S YOU HAVEN'T EX| 00000AE0: 50 4C 4F 52 45 44 DC 59 45 54 2D 59 4F 55 20 4D |PLORED.YET-YOU M| 00000AF0: 55 53 54 20 41 43 54 55 41 4C 4C 59 20 4D 4F 56 |UST ACTUALLY MOV| 00000B00: 45 20 54 48 52 4F 55 47 48 20 41 20 53 51 55 41 |E THROUGH A SQUA| 00000B10: 52 45 20 57 49 54 48 20 59 4F 55 52 20 50 41 52 |RE WITH YOUR PAR| 00000B20: 54 59 20 54 4F 20 46 49 4C 4C 20 49 54 DC 49 4E |TY TO FILL IT.IN| 00000B30: 20 4F 4E 20 54 48 45 20 41 55 54 4F 4D 41 50 2E | ON THE AUTOMAP.| 00000B40: DC F1 DC 42 4C 41 43 4B 20 41 52 45 41 53 20 54 |...BLACK AREAS T| 00000B50: 48 41 54 20 59 4F 55 20 43 41 4E 4E 4F 54 20 52 |HAT YOU CANNOT R| 00000B60: 45 41 43 48 20 4D 41 59 20 49 4E 44 49 43 41 54 |EACH MAY INDICAT| 00000B70: 45 20 53 45 43 52 45 54 20 41 44 56 45 4E 54 55 |E SECRET ADVENTU| 00000B80: 52 45 20 41 52 45 41 53 DC 57 4F 52 54 48 59 20 |RE AREAS.WORTHY | 00000B90: 4F 46 20 46 55 52 54 48 45 52 20 49 4E 56 45 53 |OF FURTHER INVES| 00000BA0: 54 49 47 41 54 49 4F 4E 2E DC 54 48 45 4E 20 41 |TIGATION..THEN A| 00000BB0: 47 41 49 4E 2C 20 54 48 45 59 20 4D 41 59 20 42 |GAIN, THEY MAY B| 00000BC0: 45 20 53 4F 4C 49 44 20 52 4F 43 4B 2E DC DC 53 |E SOLID ROCK...S| 00000BD0: 50 45 41 4B 49 4E 47 20 4F 46 20 53 45 43 52 45 |PEAKING OF SECRE| 00000BE0: 54 20 53 54 55 46 46 2C 20 59 4F 55 27 4C 4C 20 |T STUFF, YOU'LL | 00000BF0: 46 49 4E 44 20 50 4C 45 4E 54 59 20 4F 46 20 49 |FIND PLENTY OF I| 00000C00: 54 20 49 4E 20 54 48 45 20 47 41 4D 45 2E DC 53 |T IN THE GAME..S| 00000C10: 45 43 52 45 54 20 44 4F 4F 52 53 20 41 52 45 20 |ECRET DOORS ARE | 00000C20: 49 4E 44 49 53 54 49 4E 47 55 49 53 48 41 42 4C |INDISTINGUISHABL| 00000C30: 45 20 46 52 4F 4D 20 4E 4F 52 4D 41 4C 20 57 41 |E FROM NORMAL WA| 00000C40: 4C 4C 53 2E 2E 2E 55 4E 54 49 4C 20 59 4F 55 20 |LLS...UNTIL YOU | 00000C50: 57 41 4C 4B DC 54 48 52 4F 55 47 48 20 54 48 45 |WALK.THROUGH THE| 00000C60: 4D 2E 20 43 4C 45 56 45 52 20 55 53 45 20 4F 46 |M. CLEVER USE OF| 00000C70: 20 54 48 45 20 41 55 54 4F 4D 41 50 20 4D 41 59 | THE AUTOMAP MAY| 00000C80: 20 52 45 56 45 41 4C 20 57 48 45 52 45 20 53 45 | REVEAL WHERE SE| 00000C90: 43 52 45 54 20 44 4F 4F 52 53 DC 53 48 4F 55 4C |CRET DOORS.SHOUL| 00000CA0: 44 20 42 45 2E DC 59 4F 55 27 4C 4C 20 4B 4E 4F |D BE..YOU'LL KNO| 00000CB0: 57 20 41 20 4C 4F 43 4B 45 44 20 44 4F 4F 52 20 |W A LOCKED DOOR | 00000CC0: 57 48 45 4E 20 59 4F 55 20 42 55 4D 50 20 49 4E |WHEN YOU BUMP IN| 00000CD0: 54 4F 20 49 54 2D 54 52 59 20 42 41 54 54 45 52 |TO IT-TRY BATTER| 00000CE0: 49 4E 47 20 54 48 45 20 44 4F 4F 52 DC 44 4F 57 |ING THE DOOR.DOW| 00000CF0: 4E 20 57 49 54 48 20 53 54 52 45 4E 47 54 48 2C |N WITH STRENGTH,| 00000D00: 20 4F 52 20 4D 41 59 42 45 20 55 53 45 20 59 4F | OR MAYBE USE YO| 00000D10: 55 52 20 4C 4F 43 4B 50 49 43 20 53 4B 49 4C 4C |UR LOCKPIC SKILL| 00000D20: 2E 20 54 48 45 20 47 41 4D 45 20 41 4C 53 4F 20 |. 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A| 000013D0: 53 20 4D 55 53 4B 45 4C 53 20 54 48 45 20 42 41 |S MUSKELS THE BA| 000013E0: 52 42 41 52 49 41 4E 20 53 41 49 44 20 4F 46 20 |RBARIAN SAID OF | 000013F0: 48 49 53 20 43 55 53 48 20 4D 41 43 45 2C 20 59 |HIS CUSH MACE, Y| 00001400: 45 41 48 2C 20 49 54 20 57 41 53 20 48 41 52 44 |EAH, IT WAS HARD| 00001410: 45 52 20 54 4F 20 53 57 49 4E 47 2C 20 42 55 54 |ER TO SWING, BUT| 00001420: 20 42 4F 59 20 44 49 44 20 49 54 20 43 52 41 43 | BOY DID IT CRAC| 00001430: 4B 20 53 4B 55 4C 4C 53 21 DC DC 54 48 45 20 55 |K SKULLS!..THE U| 00001440: 53 45 20 4F 46 20 4D 41 4E 59 20 49 54 45 4D 53 |SE OF MANY ITEMS| 00001450: 20 4D 41 59 20 4E 4F 54 20 42 45 20 49 4D 4D 45 | MAY NOT BE IMME| 00001460: 44 49 41 54 45 4C 59 20 4F 42 56 49 4F 55 53 2E |DIATELY OBVIOUS.| 00001470: 20 53 4F 4D 45 54 49 4D 45 53 20 59 4F 55 20 DC | SOMETIMES YOU .| 00001480: 57 49 4C 4C 20 4E 45 45 44 20 54 4F 20 44 49 53 |WILL NEED TO DIS| 00001490: 43 4F 56 45 52 20 53 45 43 52 45 54 20 4B 4E 4F |COVER SECRET KNO| 000014A0: 57 4C 45 44 47 45 20 4F 52 20 43 4C 55 45 53 20 |WLEDGE OR CLUES | 000014B0: 54 4F 20 44 45 54 45 52 4D 49 4E 45 20 57 48 41 |TO DETERMINE WHA| 000014C0: 54 20 54 4F 20 44 4F 20 57 49 54 48 20 41 4E 20 |T TO DO WITH AN | 000014D0: 49 54 45 4D 2E DC 4F 54 48 45 52 20 54 49 4D 45 |ITEM..OTHER TIME| 000014E0: 53 20 41 4E 20 49 54 45 4D 20 4D 41 59 20 42 45 |S AN ITEM MAY BE| 000014F0: 20 55 53 45 46 55 4C 20 4F 4E 4C 59 20 49 4E 20 | USEFUL ONLY IN | 00001500: 53 4F 4D 45 20 50 41 52 54 20 4F 46 20 54 48 45 |SOME PART OF THE| 00001510: 20 57 4F 52 4C 44 20 59 4F 55 20 48 41 56 45 20 | WORLD YOU HAVE | 00001520: 4E 4F 54 20 44 49 53 43 4F 56 45 52 45 44 2E DC |NOT DISCOVERED..| 00001530: 4B 45 45 50 20 54 52 41 43 4B 20 4F 46 20 54 48 |KEEP TRACK OF TH| 00001540: 45 20 49 54 45 4D 53 20 59 4F 55 52 20 50 41 52 |E ITEMS YOUR PAR| 00001550: 54 59 20 43 41 52 52 49 45 53 2C 20 41 4E 44 20 |TY CARRIES, AND | 00001560: 54 52 59 20 54 4F 20 55 53 45 20 54 48 45 4D 20 |TRY TO USE THEM | 00001570: 49 4E DC 4E 4F 56 45 4C 20 57 41 59 53 2E DC F1 |IN.NOVEL WAYS...| 00001580: DC 54 48 45 20 53 45 43 52 45 54 20 54 4F 20 49 |.THE SECRET TO I| 00001590: 54 45 4D 20 55 53 45 20 49 53 20 54 4F 20 43 4F |TEM USE IS TO CO| 000015A0: 4E 53 49 44 45 52 20 41 4C 4C 20 54 48 45 20 54 |NSIDER ALL THE T| 000015B0: 48 49 4E 47 53 20 41 4E 20 49 54 45 4D 20 43 41 |HINGS AN ITEM CA| 000015C0: 4E 20 DC 44 4F 2E 2E 2E 49 46 20 59 4F 55 20 46 |N .DO...IF YOU F| 000015D0: 49 4E 44 20 41 20 4B 45 59 2C 20 49 54 20 49 53 |IND A KEY, IT IS| 000015E0: 20 50 52 4F 42 41 42 4C 59 20 55 53 45 44 20 54 | PROBABLY USED T| 000015F0: 4F 20 4F 50 45 4E 20 41 20 4C 4F 43 4B 2E DC 49 |O OPEN A LOCK..I| 00001600: 46 20 59 4F 55 20 48 41 56 45 4E 27 54 20 59 45 |F YOU HAVEN'T YE| 00001610: 54 20 46 4F 55 4E 44 20 41 20 4C 4F 43 4B 2C 20 |T FOUND A LOCK, | 00001620: 52 45 4D 45 4D 42 45 52 20 59 4F 55 20 48 41 56 |REMEMBER YOU HAV| 00001630: 45 20 41 20 4B 45 59 2C 20 41 4E 44 20 4B 45 45 |E A KEY, AND KEE| 00001640: 50 DC 59 4F 55 52 20 45 59 45 53 20 4F 50 45 4E |P.YOUR EYES OPEN| 00001650: 20 46 4F 52 20 4C 4F 43 4B 45 44 20 44 4F 4F 52 | FOR LOCKED DOOR| 00001660: 53 20 4F 52 20 43 48 45 53 54 53 20 41 53 20 59 |S OR CHESTS AS Y| 00001670: 4F 55 20 45 58 50 4C 4F 52 45 2E DC 4E 4F 20 43 |OU EXPLORE..NO C| 00001680: 48 41 52 41 43 54 45 52 20 43 41 4E 20 43 41 52 |HARACTER CAN CAR| 00001690: 52 59 20 4D 4F 52 45 20 54 48 41 4E 20 54 57 45 |RY MORE THAN TWE| 000016A0: 4C 56 45 20 49 54 45 4D 53 2E DC DC EE ED 49 4D |LVE ITEMS.....IM| 000016B0: 50 4F 52 54 41 4E 54 21 21 21 21 21 21 ED EE 20 |PORTANT!!!!!!.. | 000016C0: 20 20 DC DC 46 20 59 4F 55 20 44 49 53 43 41 52 | ..F YOU DISCAR| 000016D0: 44 20 41 4E 20 49 54 45 4D 2C 20 49 54 20 49 53 |D AN ITEM, IT IS| 000016E0: 20 47 4F 4E 45 20 46 4F 52 45 56 45 52 DC 2E 2E | GONE FOREVER...| 000016F0: 2E 41 4E 44 20 41 4C 4F 4E 47 20 57 49 54 48 20 |.AND ALONG WITH | 00001700: 49 54 20 4D 41 59 20 47 4F 20 59 4F 55 52 20 4F |IT MAY GO YOUR O| 00001710: 4E 4C 59 20 48 4F 50 45 20 4F 46 20 53 4F 4C 56 |NLY HOPE OF SOLV| 00001720: 49 4E 47 20 54 48 45 20 47 41 4D 45 2C 20 53 4F |ING THE GAME, SO| 00001730: DC 4D 41 4E 41 47 45 20 59 4F 55 52 20 49 54 45 |.MANAGE YOUR ITE| 00001740: 4D 53 20 43 41 52 45 46 55 4C 4C 59 2E DC 54 48 |MS CAREFULLY..TH| 00001750: 45 20 56 41 52 49 4F 55 53 20 53 54 4F 52 45 44 |E VARIOUS STORED| 00001760: 20 49 4E 20 44 49 4C 4D 55 4E 20 43 41 4E 20 4F | IN DILMUN CAN O| 00001770: 4E 4C 59 20 4B 45 45 50 20 43 45 52 54 41 49 4E |NLY KEEP CERTAIN| 00001780: 20 4D 55 4E 44 41 4E 45 2C 20 50 4C 45 4E 54 49 | MUNDANE, PLENTI| 00001790: 46 55 4C 20 49 54 45 4D 53 20 49 4E 20 53 54 4F |FUL ITEMS IN STO| 000017A0: 43 4B 3B 20 54 48 45 52 45 20 49 53 20 48 49 47 |CK; 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ON| 00001880: 43 45 20 59 4F 55 27 56 45 20 53 48 4F 54 20 55 |CE YOU'VE SHOT U| 00001890: 50 20 41 4E 20 49 54 45 4D 27 53 20 43 48 41 52 |P AN ITEM'S CHAR| 000018A0: 47 45 53 20 49 54 20 55 53 55 41 4C 4C 59 20 43 |GES IT USUALLY C| 000018B0: 41 4E 4E 4F 54 20 42 45 20 52 45 2D 43 48 41 52 |ANNOT BE RE-CHAR| 000018C0: 47 45 44 2C 20 53 4F 20 41 20 43 45 52 54 41 49 |GED, SO A CERTAI| 000018D0: 4E 20 41 4D 4F 55 4E 54 20 4F 46 20 DC 52 45 53 |N AMOUNT OF .RES| 000018E0: 4F 55 52 43 45 20 4D 41 4E 41 47 45 4D 45 4E 54 |OURCE MANAGEMENT| 000018F0: 20 53 48 4F 55 4C 44 20 42 45 20 41 50 50 4C 49 | SHOULD BE APPLI| 00001900: 45 44 20 54 4F 20 49 54 45 4D 20 55 53 45 2E DC |ED TO ITEM USE..| 00001910: DC EE ED 41 20 46 49 4E 41 4C 20 4E 4F 54 45 ED |...A FINAL NOTE.| 00001920: EE 20 20 20 DC DC 44 52 41 47 4F 4E 20 57 41 52 |. ..DRAGON WAR| 00001930: 53 20 49 53 20 41 53 20 4D 55 43 48 20 41 20 53 |S IS AS MUCH A S| 00001940: 54 4F 52 59 20 41 53 20 41 20 47 41 4D 45 2E 20 |TORY AS A GAME. | 00001950: 54 4F 20 43 4F 4D 50 4C 45 54 45 20 59 4F 55 52 |TO COMPLETE YOUR| 00001960: 20 51 55 45 53 54 20 59 4F 55 20 4D 55 53 54 20 | QUEST YOU MUST | 00001970: 50 41 59 20 43 41 52 45 46 55 4C 20 41 54 54 45 |PAY CAREFUL ATTE| 00001980: 4E 54 49 4F 4E 20 54 4F 20 59 4F 55 52 20 45 4E |NTION TO YOUR EN| 00001990: 56 49 52 49 4E 4D 45 4E 54 2C 20 41 4E 44 20 52 |VIRINMENT, AND R| 000019A0: 45 41 4C 49 5A 45 20 59 4F 55 20 41 52 45 20 49 |EALIZE YOU ARE I| 000019B0: 4E 20 54 48 45 20 4D 49 44 44 4C 45 20 4F 46 20 |N THE MIDDLE OF | 000019C0: 41 20 46 55 4C 4C 59 2D 44 45 56 45 4C 4F 50 45 |A FULLY-DEVELOPE| 000019D0: 44 20 46 41 4E 54 41 53 59 20 57 4F 52 4C 44 2E |D FANTASY WORLD.| 000019E0: 20 56 45 52 59 20 4C 49 54 54 4C 45 20 48 41 50 | VERY LITTLE HAP| 000019F0: 50 45 4E 53 20 49 4E 20 54 48 49 53 20 47 41 4D |PENS IN THIS GAM| 00001A00: 45 20 57 49 54 48 4F 55 54 20 41 20 52 45 41 53 |E WITHOUT A REAS| 00001A10: 4F 4E 2E DC 54 41 4B 45 20 4E 4F 54 45 20 4F 46 |ON..TAKE NOTE OF| 00001A20: 20 44 45 54 41 49 4C 53 2C 20 43 4F 4E 53 49 44 | DETAILS, CONSID| 00001A30: 45 52 20 57 48 41 54 20 4D 4F 54 49 56 41 54 45 |ER WHAT MOTIVATE| 00001A40: 53 20 59 4F 55 52 20 45 4E 45 4D 59 2C 20 41 4E |S YOUR ENEMY, AN| 00001A50: 44 20 4B 45 45 50 20 DC 59 4F 55 52 20 45 59 45 |D KEEP .YOUR EYE| 00001A60: 53 20 4F 50 45 4E 2E DC 46 49 4E 41 4C 4C 59 2C |S OPEN..FINALLY,| 00001A70: 20 44 4F 4E 27 54 20 42 45 20 41 46 52 41 49 44 | DON'T BE AFRAID| 00001A80: 20 54 4F 20 54 41 4B 45 20 43 4F 4E 54 52 4F 4C | TO TAKE CONTROL| 00001A90: 20 4F 46 20 59 4F 55 52 20 4F 57 4E 20 4C 49 46 | OF YOUR OWN LIF| 00001AA0: 45 2E 20 59 4F 55 20 41 52 45 20 54 48 45 DC 48 |E. YOU ARE THE.H| 00001AB0: 45 52 4F 20 4F 46 20 54 48 49 53 20 53 41 47 41 |ERO OF THIS SAGA| 00001AC0: 2E DC 41 4E 44 20 57 49 54 48 4F 55 54 20 59 4F |..AND WITHOUT YO| 00001AD0: 55 20 54 48 45 52 45 20 49 53 20 4E 4F 20 41 44 |U THERE IS NO AD| 00001AE0: 56 45 4E 54 55 52 45 2E DC DC 20 20 20 20 20 20 |VENTURE... | 00001AF0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001B00: 20 20 20 20 20 47 4F 4F 44 20 4C 55 43 4B 2E DC | GOOD LUCK..| 00001B10: 20 F1 20 F1 20 F1 FF | . . .. |
V.VW ..........D.WARS[INFO]` `.. ..@..
......... ````````````````...
.............
........................................
....... .. .
....COMBAT.. ..UNLESS YOU'RE WILLING
TO ROLL OVER AND DIE, YOU'RE GOING TO HA
VE TO FIGHT..FORTUNATELY, YOU HAVE LOTS
OF OPTIONS DURING COMBAT, AND IF YOU EXI
BIT THE PROPER MIX OF PRUDENCE AND COURA
GE YOU SHOULD EMERGE VICTORIOUS MORE OFT
EN THAN OT...YOU'LL KNOW A FIGHT IS BRE
WING WHEN A PICTURE OF SOME HASTY BEING
APPEARS ON THE SCREEN. THE COMPUTER WILL
TELL YOU WHAT YOU'VE ENCOUNTERED, AND S
ET THE RANGE AT WHICH THE ENCOUNTER BEGI
NS..YOU'LL HAVE TO CLOSE TO WITHIN TEN F
EET OF THE ENEMY BEFORE YOU CAN.ENTER HA
ND TO HAND COMBAT, BUT SPELLS AND MISSIL
E WEAPONS.CAN BE USED AT VARYING RANGES.
..WHEN FACING A BATTLE YOU CAN ALWAYS RU
N AWAY, BUT IT'S MORE FUN TO FIGHT..THE
GAME OFFERS YOU TWO TYPES OF COMBAT: QUI
CK FIGHT, AND FIGHT..QUICK FIGHTING GIVE
S YOU MORE LIMITED COMBAT OPTIONS TO SPE
ED THE ENCOUNTERS ALONG...IF YOU CHOOSE
FIGHT, INSTEAD OF QUICK FIGHT, YOU HAVE
A FEW MORE .OPTIONS..FIRST OFF, YOU'LL H
AVE THE OPTION OF STRIKING A NORMAL BLOW
.(JUST LIKE THE QUICK FIGHT OPTION), A
MIGHTY BLOW (REDUCED CHANCE OF HITTING,
BUT IMPROVES DAMAGE DONE TO THE TARGET),
OR A DISARM BLOW.(TRY TO KNOCK YOUR OPP
ENENT'S WEAPON AWAY WITHOUT DOING MUCH D
AMAGE)..YOU ALSO HAVE A CHANCE TO REARRA
NGE YOUR PARTY, WHICH IS IMPORTANT IF ON
E OR MORE CHARACTERS HAVE BEEN INCAPACIT
ATED OR KILLED-ONLY THE FIRST FOUR CHARA
CTERS IN THE PARTY ORDER CAN ACTUALLY FI
GHT IN HAND-TO-HANDCOMBAT..FINALLY,YOU C
AN ATTEMPT TO BLOCK, WHICH IMPROVES YOUR
DV AGAINST THE.ATTACK OF A SINGLE FOE..
.IN EITHER TYPE OF COMBAT, YOU ALWAYS HA
VE THE OPTION TO USE AN ITEM, RUN (SHAME
ON YOU!), DODGE, OR CAST A SPELL. DODGI
NG IS SIMILAR TO BLOCKING, BUT IT WORKS.
AGAINST ALL ENEMIES IN THE COMBAT AND IS
LESS EFFECTIVE...NOTE THAT IF YOU RUN F
ROM AN ENCOUNTER, THE COMPUTER WILL ACTU
ALLY RUN YOU ACROSS THE MAP YOU ARE ON F
OR SEVERAL MOVES...IF YOU RETURN TO THE
SCENE OF YOUR DEFEAT, DON'T BE SURPRISED
IF YOU RUN INTO THE SAME ENEMIES AGAIN.
.JUST BECAUSE YOU TURNED TAIL DOESN'T ME
AN THE BAD GUYS ARE GOING TO PACK IT IN!
..GETTING AROUND..THE COMPUTER SIMULATES
THE PERSPECTIVE VIEW AVAILABLE TO YOUR
CAHRACTERS..THINK OF THE COMPUTER AS A W
INDOW TO THE WORLD OF DRAGON WARS...IF Y
OU LOSE TRACK OF WHERE YOU ARE, OR START
TO DEVELOP A DANGEROUS CASE OF TUNNEL V
ISION, TRY USING THE AUTOMAP FEATURE..YO
U'LL CALL UP A TOP-DOWN VIEW OF YOUR CHA
RACTER'S PRESENT POSITION, SHOWING EXACT
LY WHERE YOU ARE IN RELATION TO THE LOCA
L TERRAIN. BLACK AREAS ON THE MAP REPRES
ENT AREAS YOU HAVEN'T EXPLORED.YET-YOU M
UST ACTUALLY MOVE THROUGH A SQUARE WITH
YOUR PARTY TO FILL IT.IN ON THE AUTOMAP.
...BLACK AREAS THAT YOU CANNOT REACH MAY
INDICATE SECRET ADVENTURE AREAS.WORTHY
OF FURTHER INVESTIGATION..THEN AGAIN, TH
EY MAY BE SOLID ROCK...SPEAKING OF SECRE
T STUFF, YOU'LL FIND PLENTY OF IT IN THE
GAME..SECRET DOORS ARE INDISTINGUISHABL
E FROM NORMAL WALLS...UNTIL YOU WALK.THR
OUGH THEM. CLEVER USE OF THE AUTOMAP MAY
REVEAL WHERE SECRET DOORS.SHOULD BE..YO
U'LL KNOW A LOCKED DOOR WHEN YOU BUMP IN
TO IT-TRY BATTERING THE DOOR.DOWN WITH S
TRENGTH, OR MAYBE USE YOUR LOCKPIC SKILL
. THE GAME ALSO .FEATURES EXOTIC AND RAR
E ON-WAY DOORS, TELEPORTERS, SPINNERS, A
ND...WELL, FIND OUT FOR YOURSELF.....PAR
AGRAPHS EXPLAINED.. ..FREQUENTLY YOU
WILL BE INSTRUCTED BY THE COMPUTER TO RE
AD A CERTAIN NUMBERED PARAGRAPH, AND SUP
PLEMENT THE BRIEFER ON-LINE TEXT PRESENT
IN THE PROGRAM..PARAGRAPHS FREQUENTLY E
LABORATE ON THE INFORMATION PROVIDED BY
THE COMPUTER, BUT ARE AN IMPORTANT SOURC
E OF CLUES AND ARE NOT TO BE OVERLOOKED.
.YOU'LL GREATLY INCREASE YOUR ENJOYMENT
OF THE GAME BY ONLY READING THOSE PARAGR
APHS TO WHICH YOU ARE SPECIFICALLY REFER
RED BY THE GAME. READING AHEAD COULD SPO
IL SOME OF THE SURPIRISES THAT AWAIT YOU
IN DRAGON WARS..DON'T TRY TO READ THE P
ARAGRAPHS CONSECUTIVELY, AS THEY ARE PRI
NTED .OUT OF ORDER AND WILL PROVE CONFUS
ING...SHOULD YOU USE THE PARAGRAPHS AS A
FREE CHEAT BOOK, BEWARE THE WRATH OF NA
MTAR....AND BE ADVISED CERTAIN PARAGRAPH
S ARE PURE YA-YA THAT.WILL DO NOTHING TO
PROVE YOUR PERFORMANCE IN THE GAME. IN
FACT, ACTING ON ILL-GOTTEN INFORMATION C
OULD PROVE HAZARDOUS TO YOUR HEALTH..YOU
HAVE BEEN WARNED...ITEMS ..ALMOST AS IM
PORTANT AS YOUR ATTRIBUTES, SPELLS, AND
SKILLS ARE THE .ITEMS YOU WILL DISCOVER
DURING YOUR QUEST..AN ITEM IS ANYTHING Y
OU CAN PICK UP..A VERY FEW ITEMS ARE WOR
THLESS, BUT EVERYTHING ELSE YOU FIND, BU
Y, OR STEAL IN DRAGON WARS COULD BE IMPO
RTANT TO COMPLETING THE GAME..SIMPLE ITE
MS ARE THINGS LIKE WEAPONS (USED TO DO M
AYHEM TO THE BAD GUYS) AND ARMOR (USED T
O PREVENT THE BAD GUYS FROM DOING THE SA
ME TO YOU)..MAGIC ARMOR AND WEAPONS CAN
ALSO BE FOUND IN DILMUN-AND THERE ARE N
O CURSED MAGIC ITEMS..CERTAIN WEAPONS CO
ULD ACTUALLY DECREASE YOUR AV, BUT THIS
MEANS THEY'RE HARDER TO USE, NOT THAT TH
EY ARE IMBUED WITH EVIL MAGIC. AS MUSKEL
S THE BARBARIAN SAID OF HIS CUSH MACE, Y
EAH, IT WAS HARDER TO SWING, BUT BOY DID
IT CRACK SKULLS!..THE USE OF MANY ITEMS
MAY NOT BE IMMEDIATELY OBVIOUS. SOMETIM
ES YOU .WILL NEED TO DISCOVER SECRET KNO
WLEDGE OR CLUES TO DETERMINE WHAT TO DO
WITH AN ITEM..OTHER TIMES AN ITEM MAY BE
USEFUL ONLY IN SOME PART OF THE WORLD Y
OU HAVE NOT DISCOVERED..KEEP TRACK OF TH
E ITEMS YOUR PARTY CARRIES, AND TRY TO U
SE THEM IN.NOVEL WAYS....THE SECRET TO I
TEM USE IS TO CONSIDER ALL THE THINGS AN
ITEM CAN .DO...IF YOU FIND A KEY, IT IS
PROBABLY USED TO OPEN A LOCK..IF YOU HA
VEN'T YET FOUND A LOCK, REMEMBER YOU HAV
E A KEY, AND KEEP.YOUR EYES OPEN FOR LOC
KED DOORS OR CHESTS AS YOU EXPLORE..NO C
HARACTER CAN CARRY MORE THAN TWELVE ITEM
S.....IMPORTANT!!!!!!.. ..F YOU DISCAR
D AN ITEM, IT IS GONE FOREVER....AND ALO
NG WITH IT MAY GO YOUR ONLY HOPE OF SOLV
ING THE GAME, SO.MANAGE YOUR ITEMS CAREF
ULLY..THE VARIOUS STORED IN DILMUN CAN O
NLY KEEP CERTAIN MUNDANE, PLENTIFUL ITEM
S IN STOCK; THERE IS HIGH DEMAND FOR THE
UNUSUAL..IF YOU FIND UNIQUE ITEMS DURIN
G YOUR ADVENTURE AND SELL THEM TO A STOR
E, THEY WILL BE SOLD TO OTHER ADVENTURER
S, AND YOU CANNOT BUY THEM BACK...SOME M
AGIC ITEMS HAVE LIMITED USES. ONCE YOU'V
E SHOT UP AN ITEM'S CHARGES IT USUALLY C
ANNOT BE RE-CHARGED, SO A CERTAIN AMOUNT
OF .RESOURCE MANAGEMENT SHOULD BE APPLI
ED TO ITEM USE.....A FINAL NOTE.. ..DR
AGON WARS IS AS MUCH A STORY AS A GAME.
TO COMPLETE YOUR QUEST YOU MUST PAY CARE
FUL ATTENTION TO YOUR ENVIRINMENT, AND R
EALIZE YOU ARE IN THE MIDDLE OF A FULLY-
DEVELOPED FANTASY WORLD. VERY LITTLE HAP
PENS IN THIS GAME WITHOUT A REASON..TAKE
NOTE OF DETAILS, CONSIDER WHAT MOTIVATE
S YOUR ENEMY, AND KEEP .YOUR EYES OPEN..
FINALLY, DON'T BE AFRAID TO TAKE CONTROL
OF YOUR OWN LIFE. YOU ARE THE.HERO OF T
HIS SAGA..AND WITHOUT YOU THERE IS NO AD
VENTURE... GOO
D LUCK.. . . ..
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