_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

T.STRATAHEX

FILE INFORMATION

FILENAME(S): T.STRATAHEX

FILE TYPE(S): PRG

FILE SIZE: 3.1K

FIRST SEEN: 2025-11-30 18:12:20

APPEARS ON: 1 disk(s)

FILE HASH

97f74c5d6d6159f65f175acd6f04abdc2c15df42c074fb30f7e99740d323e523

FOUND ON DISKS (1 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
LOADSTAR 51 S 2 T.STRATAHEX PRG Sailor, Ganheden 23 4 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

00000000: 00 80 5E 55 3A 43 42 4D  0D 20 20 20 20 20 20 20  |..^U:CBM.       |
00000010: 20 20 20 D3 20 D4 20 D2  20 C1 20 D4 20 C1 20 C8  |   . . . . . . .|
00000020: 20 C5 20 D8 0D 0D 20 20  20 20 20 20 20 20 20 42  | . ...         B|
00000030: 59 20 CD 49 43 48 41 45  4C 20 CC 2E 20 CC 45 57  |Y .ICHAEL .. .EW|
00000040: 49 53 0D 0D 20 20 20 20  C1 53 20 41 4E 20 45 44  |IS..    .S AN ED|
00000050: 49 54 4F 52 2C 20 C9 27  4D 20 41 4C 57 41 59 53  |ITOR, .'M ALWAYS|
00000060: 20 4C 4F 4F 4B 49 4E 47  0D 46 4F 52 20 53 4F 4D  | LOOKING.FOR SOM|
00000070: 45 54 48 49 4E 47 20 4E  45 57 20 41 4E 44 20 46  |ETHING NEW AND F|
00000080: 52 45 53 48 20 49 4E 20  41 20 47 41 4D 45 0D 41  |RESH IN A GAME.A|
00000090: 4E 44 20 57 49 54 48 20  D3 D4 D2 C1 D4 C1 C8 C5  |ND WITH ........|
000000A0: D8 20 C9 20 54 48 49 4E  4B 20 C9 27 56 45 20 46  |. . THINK .'VE F|
000000B0: 4F 55 4E 44 0D 49 54 2E  20 20 D4 48 49 53 20 50  |OUND.IT.  .HIS P|
000000C0: 52 4F 47 52 41 4D 20 48  41 53 20 54 48 45 20 55  |ROGRAM HAS THE U|
000000D0: 4E 49 51 55 45 0D 46 45  41 54 55 52 45 20 4F 46  |NIQUE.FEATURE OF|
000000E0: 20 42 45 49 4E 47 20 54  4F 54 41 4C 4C 59 20 55  | BEING TOTALLY U|
000000F0: 4E 46 41 49 52 20 54 4F  0D 53 4F 4D 45 20 4F 46  |NFAIR TO.SOME OF|
00000100: 20 54 48 45 20 50 4C 41  59 45 52 53 21 20 20 D0  | THE PLAYERS!  .|
00000110: 45 52 48 41 50 53 20 54  48 45 0D 55 4E 46 41 49  |ERHAPS THE.UNFAI|
00000120: 52 4E 45 53 53 20 43 41  4E 20 42 45 20 4C 4F 4F  |RNESS CAN BE LOO|
00000130: 4B 45 44 20 55 50 4F 4E  20 41 53 20 41 0D 46 4F  |KED UPON AS A.FO|
00000140: 52 4D 20 4F 46 20 48 41  4E 44 49 43 41 50 50 49  |RM OF HANDICAPPI|
00000150: 4E 47 3F 0D 0D 20 20 20  20 D4 48 45 20 47 41 4D  |NG?..    .HE GAM|
00000160: 45 20 48 41 53 20 41 4E  20 49 4E 54 45 52 45 53  |E HAS AN INTERES|
00000170: 54 49 4E 47 0D 48 45 58  41 47 4F 4E 41 4C 20 43  |TING.HEXAGONAL C|
00000180: 48 45 43 4B 45 52 42 4F  41 52 44 20 46 4F 52 20  |HECKERBOARD FOR |
00000190: 54 57 4F 20 54 4F 0D 46  4F 55 52 20 50 4C 41 59  |TWO TO.FOUR PLAY|
000001A0: 45 52 53 20 54 4F 20 4D  4F 56 45 20 41 52 4F 55  |ERS TO MOVE AROU|
000001B0: 4E 44 20 4F 4E 2E 20 20  D4 48 45 0D 49 44 45 41  |ND ON.  .HE.IDEA|
000001C0: 20 49 53 20 54 4F 20 4D  4F 56 45 20 46 52 4F 4D  | IS TO MOVE FROM|
000001D0: 20 4F 4E 45 20 45 4E 44  20 4F 46 20 54 48 45 0D  | ONE END OF THE.|
000001E0: 42 4F 41 52 44 20 54 4F  20 54 48 45 20 4F 50 50  |BOARD TO THE OPP|
000001F0: 4F 53 49 54 45 20 53 49  44 45 20 42 45 46 4F 52  |OSITE SIDE BEFOR|
00000200: 45 0D 59 4F 55 52 20 4F  50 50 4F 4E 45 4E 54 53  |E.YOUR OPPONENTS|
00000210: 20 44 4F 2E 0D 20 20 20  20 C9 46 20 54 57 4F 20  | DO..    .F TWO |
00000220: 50 4C 41 59 45 52 53 20  50 4C 41 59 2C 20 54 48  |PLAYERS PLAY, TH|
00000230: 45 59 20 53 54 41 52 54  0D 41 54 20 54 48 45 20  |EY START.AT THE |
00000240: 54 4F 50 20 41 4E 44 20  42 4F 54 54 4F 4D 20 52  |TOP AND BOTTOM R|
00000250: 45 53 50 45 43 54 49 56  45 4C 59 2E 0D D3 49 4E  |ESPECTIVELY...IN|
00000260: 43 45 20 54 48 45 59 20  45 41 43 48 20 48 41 56  |CE THEY EACH HAV|
00000270: 45 20 54 4F 20 4D 4F 56  45 20 54 48 45 20 53 41  |E TO MOVE THE SA|
00000280: 4D 45 0D 44 49 53 54 41  4E 43 45 2C 20 54 48 49  |ME.DISTANCE, THI|
00000290: 53 20 49 53 20 54 48 45  20 27 46 41 49 52 27 20  |S IS THE 'FAIR' |
000002A0: 57 41 59 20 54 4F 0D 50  4C 41 59 2E 20 20 D4 48  |WAY TO.PLAY.  .H|
000002B0: 45 20 27 55 4E 46 41 49  52 4E 45 53 53 27 20 46  |E 'UNFAIRNESS' F|
000002C0: 41 43 54 4F 52 20 43 4F  4D 45 53 0D 49 4E 20 57  |ACTOR COMES.IN W|
000002D0: 48 45 4E 20 54 48 52 45  45 20 4F 52 20 46 4F 55  |HEN THREE OR FOU|
000002E0: 52 20 50 4C 41 59 45 52  53 20 41 52 45 0D 50 4C  |R PLAYERS ARE.PL|
000002F0: 41 59 49 4E 47 2E 20 20  CE 4F 54 20 4F 4E 4C 59  |AYING.  .OT ONLY|
00000300: 20 44 4F 20 54 48 45 20  4C 45 46 54 20 41 4E 44  | DO THE LEFT AND|
00000310: 0D 52 49 47 48 54 20 50  4C 41 59 45 52 53 20 48  |.RIGHT PLAYERS H|
00000320: 41 56 45 20 41 20 4C 4F  4E 47 45 52 20 52 4F 55  |AVE A LONGER ROU|
00000330: 54 45 20 54 4F 0D 54 52  41 56 45 4C 2C 20 42 55  |TE TO.TRAVEL, BU|
00000340: 54 20 54 48 45 59 20 4D  55 53 54 20 4F 56 45 52  |T THEY MUST OVER|
00000350: 43 4F 4D 45 20 54 48 45  0D 54 4F 50 4F 4C 4F 47  |COME THE.TOPOLOG|
00000360: 49 43 41 4C 20 43 48 41  52 41 43 54 45 52 49 53  |ICAL CHARACTERIS|
00000370: 54 49 43 53 20 4F 46 0D  48 45 58 41 47 4F 4E 41  |TICS OF.HEXAGONA|
00000380: 4C 20 54 49 4C 49 4E 47  2E 20 20 CC 45 54 27 53  |L TILING.  .ET'S|
00000390: 20 46 41 43 45 20 49 54  2C 0D 48 45 58 41 47 4F  | FACE IT,.HEXAGO|
000003A0: 4E 53 20 41 52 45 20 4E  4F 54 20 42 49 4C 41 54  |NS ARE NOT BILAT|
000003B0: 45 52 41 4C 4C 59 0D 53  59 4D 4D 45 54 52 49 43  |ERALLY.SYMMETRIC|
000003C0: 41 4C 2E 20 20 C9 46 20  59 4F 55 20 4D 4F 56 45  |AL.  .F YOU MOVE|
000003D0: 20 54 48 52 4F 55 47 48  20 41 0D 48 45 58 41 47  | THROUGH A.HEXAG|
000003E0: 4F 4E 41 4C 20 42 4F 41  52 44 20 42 59 20 43 52  |ONAL BOARD BY CR|
000003F0: 4F 53 53 49 4E 47 20 27  53 49 44 45 53 27 2C 0D  |OSSING 'SIDES',.|
00000400: 59 4F 55 20 43 41 4E 20  41 4C 57 41 59 53 20 47  |YOU CAN ALWAYS G|
00000410: 4F 20 4E 4F 52 54 48 20  4F 52 20 53 4F 55 54 48  |O NORTH OR SOUTH|
00000420: 20 41 0D 4C 4F 54 20 4D  4F 52 45 20 51 55 49 43  | A.LOT MORE QUIC|
00000430: 4B 4C 59 20 54 48 41 4E  20 45 41 53 54 20 4F 52  |KLY THAN EAST OR|
00000440: 20 57 45 53 54 2E 0D 0D  20 20 20 20 C8 45 4E 43  | WEST...    .ENC|
00000450: 45 2C 20 54 48 45 20 55  4E 46 41 49 52 4E 45 53  |E, THE UNFAIRNES|
00000460: 53 2E 0D 0D 20 20 20 20  D3 49 4E 43 45 20 54 48  |S...    .INCE TH|
00000470: 45 52 45 20 41 52 45 20  27 42 41 52 52 49 45 52  |ERE ARE 'BARRIER|
00000480: 53 27 20 54 4F 0D 4D 4F  56 45 4D 45 4E 54 20 54  |S' TO.MOVEMENT T|
00000490: 48 41 54 20 41 52 45 20  53 45 54 20 55 50 20 50  |HAT ARE SET UP P|
000004A0: 52 49 4F 52 20 54 4F 20  54 48 45 0D 47 41 4D 45  |RIOR TO THE.GAME|
000004B0: 2C 20 54 48 49 53 20 55  4E 46 41 49 52 4E 45 53  |, THIS UNFAIRNES|
000004C0: 53 20 43 4F 55 4C 44 20  48 41 56 45 20 42 45 45  |S COULD HAVE BEE|
000004D0: 4E 0D 54 45 4D 50 45 52  45 44 20 42 59 20 48 41  |N.TEMPERED BY HA|
000004E0: 56 49 4E 47 20 4D 4F 52  45 20 42 41 52 52 49 45  |VING MORE BARRIE|
000004F0: 52 53 20 54 4F 0D 54 52  41 56 45 4C 20 49 4E 20  |RS TO.TRAVEL IN |
00000500: 54 48 45 20 4E 4F 52 54  48 2D 53 4F 55 54 48 20  |THE NORTH-SOUTH |
00000510: 44 49 52 45 43 54 49 4F  4E 2C 0D 42 55 54 20 D3  |DIRECTION,.BUT .|
00000520: D4 D2 C1 D4 C1 C8 C5 D8  20 50 4C 41 43 45 53 20  |........ PLACES |
00000530: 49 54 53 20 42 41 52 52  49 45 52 53 0D 28 54 48  |ITS BARRIERS.(TH|
00000540: 45 20 59 45 4C 4C 4F 57  20 4C 49 4E 45 53 29 20  |E YELLOW LINES) |
00000550: 41 54 20 52 41 4E 44 4F  4D 2E 0D 0D 20 20 20 20  |AT RANDOM...    |
00000560: D4 48 45 52 45 27 53 20  4E 4F 54 48 49 4E 47 20  |.HERE'S NOTHING |
00000570: 57 52 4F 4E 47 20 57 49  54 48 0D 55 4E 46 41 49  |WRONG WITH.UNFAI|
00000580: 52 4E 45 53 53 20 49 4E  20 41 20 47 41 4D 45 2C  |RNESS IN A GAME,|
00000590: 20 41 53 20 4C 4F 4E 47  20 41 53 20 49 54 27 53  | AS LONG AS IT'S|
000005A0: 0D 4D 45 4E 54 49 4F 4E  45 44 20 49 4E 20 54 48  |.MENTIONED IN TH|
000005B0: 45 20 52 55 4C 45 53 20  41 53 20 41 20 46 45 41  |E RULES AS A FEA|
000005C0: 54 55 52 45 2E 0D C9 54  27 53 20 42 45 49 4E 47  |TURE...T'S BEING|
000005D0: 20 4D 45 4E 54 49 4F 4E  45 44 20 52 49 47 48 54  | MENTIONED RIGHT|
000005E0: 20 48 45 52 45 2C 0D 46  4F 4C 4B 53 2E 20 20 C9  | HERE,.FOLKS.  .|
000005F0: 46 20 59 4F 55 20 57 41  4E 54 20 41 20 52 45 41  |F YOU WANT A REA|
00000600: 4C 20 43 48 41 4C 4C 45  4E 47 45 0D 41 54 20 D3  |L CHALLENGE.AT .|
00000610: D4 D2 C1 D4 C1 C8 C5 D8  2C 20 50 4C 41 59 20 54  |........, PLAY T|
00000620: 48 45 20 54 48 52 45 45  2D 20 4F 52 0D 46 4F 55  |HE THREE- OR.FOU|
00000630: 52 2D 50 4C 41 59 45 52  20 47 41 4D 45 20 41 4E  |R-PLAYER GAME AN|
00000640: 44 20 42 45 20 45 49 54  48 45 52 20 54 48 45 0D  |D BE EITHER THE.|
00000650: 47 52 45 45 4E 20 4F 52  20 47 52 45 59 20 43 48  |GREEN OR GREY CH|
00000660: 41 52 41 43 54 45 52 2E  20 20 C7 4F 4F 44 20 4C  |ARACTER.  .OOD L|
00000670: 55 43 4B 2E 0D 0D 0D 0D  20 20 20 20 D4 48 45 20  |UCK.....    .HE |
00000680: 47 41 4D 45 20 49 54 53  45 4C 46 20 49 53 20 45  |GAME ITSELF IS E|
00000690: 41 53 59 20 54 4F 20 50  4C 41 59 2E 0D CF 4E 20  |ASY TO PLAY...N |
000006A0: 59 4F 55 52 20 4D 4F 56  45 20 50 52 45 53 53 20  |YOUR MOVE PRESS |
000006B0: 45 49 54 48 45 52 20 CD  20 46 4F 52 20 4D 4F 56  |EITHER . FOR MOV|
000006C0: 45 0D 4F 52 20 C6 20 46  4F 52 20 46 49 52 45 20  |E.OR . FOR FIRE |
000006D0: 41 4E 44 20 54 48 45 4E  20 50 52 45 53 53 20 54  |AND THEN PRESS T|
000006E0: 48 45 0D 4C 45 54 54 45  52 20 54 48 41 54 20 43  |HE.LETTER THAT C|
000006F0: 4F 52 52 45 53 50 4F 4E  44 53 20 54 4F 20 54 48  |ORRESPONDS TO TH|
00000700: 45 0D 44 49 52 45 43 54  49 4F 4E 20 59 4F 55 20  |E.DIRECTION YOU |
00000710: 57 41 4E 54 20 54 4F 20  4D 4F 56 45 20 28 4F 52  |WANT TO MOVE (OR|
00000720: 20 46 49 52 45 29 2E 0D  D4 48 45 20 4C 45 54 54  | FIRE)...HE LETT|
00000730: 45 52 53 20 46 4F 52 20  44 49 52 45 43 54 49 4F  |ERS FOR DIRECTIO|
00000740: 4E 53 20 41 52 45 20 47  49 56 45 4E 0D 49 4E 20  |NS ARE GIVEN.IN |
00000750: 57 48 49 54 45 20 41 54  20 54 48 45 20 42 4F 54  |WHITE AT THE BOT|
00000760: 54 4F 4D 20 4F 46 20 54  48 45 20 53 43 52 45 45  |TOM OF THE SCREE|
00000770: 4E 2E 0D D4 48 45 20 43  4F 4C 4F 52 20 4F 46 20  |N...HE COLOR OF |
00000780: 54 48 45 20 50 52 4F 4D  50 54 20 54 45 4C 4C 53  |THE PROMPT TELLS|
00000790: 20 59 4F 55 0D 57 48 4F  53 45 20 4D 4F 56 45 20  | YOU.WHOSE MOVE |
000007A0: 49 54 20 49 53 2E 20 20  C9 46 20 59 4F 55 20 4D  |IT IS.  .F YOU M|
000007B0: 4F 56 45 20 49 4E 54 4F  20 41 0D 42 41 52 52 49  |OVE INTO A.BARRI|
000007C0: 45 52 20 28 41 20 59 45  4C 4C 4F 57 20 4C 49 4E  |ER (A YELLOW LIN|
000007D0: 45 29 2C 20 59 4F 55 20  57 4F 4E 27 54 0D 4D 4F  |E), YOU WON'T.MO|
000007E0: 56 45 2C 20 41 4E 44 2C  20 49 4E 20 45 46 46 45  |VE, AND, IN EFFE|
000007F0: 43 54 2C 20 59 4F 55 27  4C 4C 20 4C 4F 53 45 0D  |CT, YOU'LL LOSE.|
00000800: 59 4F 55 52 20 54 55 52  4E 2E 20 20 D4 48 45 20  |YOUR TURN.  .HE |
00000810: 53 41 4D 45 20 54 48 49  4E 47 20 57 49 4C 4C 0D  |SAME THING WILL.|
00000820: 48 41 50 50 45 4E 20 49  46 20 59 4F 55 20 46 49  |HAPPEN IF YOU FI|
00000830: 52 45 20 49 4E 54 4F 20  41 20 42 41 52 52 49 45  |RE INTO A BARRIE|
00000840: 52 2E 0D C9 46 20 59 4F  55 20 46 49 52 45 20 49  |R...F YOU FIRE I|
00000850: 4E 20 54 48 45 20 44 49  52 45 43 54 49 4F 4E 20  |N THE DIRECTION |
00000860: 4F 46 20 41 4E 0D 4F 50  50 4F 4E 45 4E 54 20 41  |OF AN.OPPONENT A|
00000870: 4E 44 20 54 48 45 52 45  20 49 53 20 4E 4F 20 42  |ND THERE IS NO B|
00000880: 41 52 52 49 45 52 0D 42  45 54 57 45 45 4E 20 59  |ARRIER.BETWEEN Y|
00000890: 4F 55 20 41 4E 44 20 48  49 4D 2C 20 48 45 27 4C  |OU AND HIM, HE'L|
000008A0: 4C 20 42 45 0D 52 45 54  55 52 4E 45 44 20 54 4F  |L BE.RETURNED TO|
000008B0: 20 48 49 53 20 53 54 41  52 54 49 4E 47 20 50 4F  | HIS STARTING PO|
000008C0: 53 49 54 49 4F 4E 2E 0D  0D 0D 20 20 20 20 C9 46  |SITION....    .F|
000008D0: 20 59 4F 55 20 57 4F 55  4C 44 20 4C 49 4B 45 20  | YOU WOULD LIKE |
000008E0: 54 48 45 20 47 41 4D 45  20 54 4F 20 42 45 0D 41  |THE GAME TO BE.A|
000008F0: 20 4C 49 54 54 4C 45 20  46 41 49 52 45 52 20 54  | LITTLE FAIRER T|
00000900: 4F 20 54 48 45 20 50 4C  41 59 45 52 53 20 57 48  |O THE PLAYERS WH|
00000910: 4F 0D 41 52 45 20 4D 4F  56 49 4E 47 20 45 41 53  |O.ARE MOVING EAS|
00000920: 54 20 41 4E 44 20 57 45  53 54 2C 20 59 4F 55 20  |T AND WEST, YOU |
00000930: 43 41 4E 0D 45 41 53 49  4C 59 20 43 48 41 4E 47  |CAN.EASILY CHANG|
00000940: 45 20 54 48 45 49 52 20  53 54 41 52 54 49 4E 47  |E THEIR STARTING|
00000950: 0D 50 4F 53 49 54 49 4F  4E 53 20 42 59 20 43 48  |.POSITIONS BY CH|
00000960: 41 4E 47 49 4E 47 20 54  48 45 20 56 41 4C 55 45  |ANGING THE VALUE|
00000970: 53 20 4F 46 0D D8 28 33  29 2C 20 D9 28 33 29 2C  |S OF..(3), .(3),|
00000980: 20 D8 28 34 29 20 41 4E  44 20 D9 28 34 29 20 49  | .(4) AND .(4) I|
00000990: 4E 20 4C 49 4E 45 53 0D  31 32 30 20 41 4E 44 20  |N LINES.120 AND |
000009A0: 31 32 35 2E 0D 0D 20 20  20 20 D3 49 4E 43 45 20  |125...    .INCE |
000009B0: 54 48 45 20 42 41 52 52  49 45 52 53 20 41 52 45  |THE BARRIERS ARE|
000009C0: 20 43 48 4F 53 45 4E 0D  52 41 4E 44 4F 4D 4C 59  | CHOSEN.RANDOMLY|
000009D0: 2C 20 59 4F 55 20 4D 41  59 20 46 49 4E 44 20 59  |, YOU MAY FIND Y|
000009E0: 4F 55 52 53 45 4C 46 0D  43 4F 4D 50 4C 45 54 45  |OURSELF.COMPLETE|
000009F0: 4C 59 20 42 4C 4F 43 4B  45 44 20 49 4E 20 41 54  |LY BLOCKED IN AT|
00000A00: 20 54 48 45 0D 42 45 47  49 4E 4E 49 4E 47 20 4F  | THE.BEGINNING O|
00000A10: 46 20 41 20 47 41 4D 45  2E 20 20 C3 48 41 4C 4B  |F A GAME.  .HALK|
00000A20: 20 49 54 20 55 50 20 54  4F 0D 42 41 44 20 4B 41  | IT UP TO.BAD KA|
00000A30: 52 4D 41 20 41 4E 44 20  44 45 4D 41 4E 44 20 41  |RMA AND DEMAND A|
00000A40: 20 52 45 4D 41 54 43 48  2E 20 20 CF 52 0D 42 45  | REMATCH.  .R.BE|
00000A50: 54 54 45 52 20 59 45 54  2C 20 49 4E 53 45 52 54  |TTER YET, INSERT|
00000A60: 20 46 4F 55 52 20 D0 CF  CB C5 53 20 49 4E 54 4F  | FOUR ....S INTO|
00000A70: 0D 54 48 45 20 43 4F 44  45 20 54 48 41 54 20 41  |.THE CODE THAT A|
00000A80: 53 53 55 52 45 20 54 48  41 54 20 54 48 45 52 45  |SSURE THAT THERE|
00000A90: 20 49 53 0D 41 4C 57 41  59 53 20 4F 4E 45 20 47  | IS.ALWAYS ONE G|
00000AA0: 52 45 59 20 4C 49 4E 45  20 4E 45 58 54 20 54 4F  |REY LINE NEXT TO|
00000AB0: 20 54 48 45 20 46 4F 55  52 0D 53 54 41 52 54 49  | THE FOUR.STARTI|
00000AC0: 4E 47 20 4C 4F 43 41 54  49 4F 4E 53 20 46 4F 55  |NG LOCATIONS FOU|
00000AD0: 4E 44 20 49 4E 20 54 48  45 0D 56 41 52 49 41 42  |ND IN THE.VARIAB|
00000AE0: 4C 45 53 20 4C 49 53 54  45 44 20 41 42 4F 56 45  |LES LISTED ABOVE|
00000AF0: 2E 0D 0D 20 20 20 20 C9  46 20 59 4F 55 20 49 4E  |...    .F YOU IN|
00000B00: 53 49 53 54 20 55 50 4F  4E 20 4D 4F 56 49 4E 47  |SIST UPON MOVING|
00000B10: 20 49 4E 54 4F 0D 54 48  45 20 53 41 4D 45 20 48  | INTO.THE SAME H|
00000B20: 45 58 41 47 4F 4E 20 41  53 20 41 4E 4F 54 48 45  |EXAGON AS ANOTHE|
00000B30: 52 20 50 4C 41 59 45 52  0D 59 4F 55 20 44 4F 20  |R PLAYER.YOU DO |
00000B40: 53 4F 20 41 54 20 59 4F  55 52 20 4F 57 4E 20 52  |SO AT YOUR OWN R|
00000B50: 49 53 4B 2E 20 20 D9 4F  55 0D 50 52 4F 42 41 42  |ISK.  .OU.PROBAB|
00000B60: 4C 59 20 53 48 4F 55 4C  44 20 53 48 4F 4F 54 20  |LY SHOULD SHOOT |
00000B70: 54 48 45 4D 20 49 4E 53  54 45 41 44 2E 0D 0D 20  |THEM INSTEAD... |
00000B80: 20 20 20 C8 41 56 45 20  46 55 4E 20 57 49 54 48  |   .AVE FUN WITH|
00000B90: 20 54 48 49 53 20 47 41  4D 45 2E 20 20 D4 48 45  | THIS GAME.  .HE|
00000BA0: 0D 48 45 58 41 47 4F 4E  41 4C 20 43 48 45 43 4B  |.HEXAGONAL CHECK|
00000BB0: 45 52 42 4F 41 52 44 20  49 53 20 55 53 45 44 20  |ERBOARD IS USED |
00000BC0: 49 4E 0D 4D 41 4E 59 20  53 54 52 41 54 45 47 59  |IN.MANY STRATEGY|
00000BD0: 20 47 41 4D 45 53 2C 20  45 53 50 45 43 49 41 4C  | GAMES, ESPECIAL|
00000BE0: 4C 59 0D 4D 49 4C 49 54  41 52 59 20 47 41 4D 45  |LY.MILITARY GAME|
00000BF0: 53 2C 20 41 4E 44 20 59  4F 55 20 4D 41 59 20 4C  |S, AND YOU MAY L|
00000C00: 45 41 52 4E 0D 53 4F 4D  45 54 48 49 4E 47 20 50  |EARN.SOMETHING P|
00000C10: 52 4F 46 4F 55 4E 44 20  41 42 4F 55 54 20 47 45  |ROFOUND ABOUT GE|
00000C20: 4F 4D 45 54 52 59 20 4F  52 0D 54 52 4F 4F 50 20  |OMETRY OR.TROOP |
00000C30: 4D 4F 56 45 4D 45 4E 54  2E 0D 0D C4 C9 D3 CB 20  |MOVEMENT....... |
00000C40: C6 C9 CC C5 D3 20 D4 C8  C9 D3 20 D0 D2 CF C7 D2  |..... .... .....|
00000C50: C1 CD 20 D5 D3 C5 D3 0D  0D D3 D4 D2 C1 D4 C1 C8  |.. .............|
00000C60: C5 D8 20 20 20 20 20 20  20 20 20 20 D4 2E D3 D4  |..          ....|
00000C70: D2 C1 D4 C1 C8 C5 D8 0D  0D 20 20 20 20 20 20 20  |.........       |
00000C80: 20 2A 2A 2A 2A 20 C5 4E  44 20 4F 46 20 D4 45 58  | **** .ND OF .EX|
00000C90: 54 20 2A 2A 2A 2A 0D                              |T ****.         |
..^U:CBM.          S T R A T A H E X..  
       BY MICHAEL L. LEWIS..    AS AN ED
ITOR, I'M ALWAYS LOOKING.FOR SOMETHING N
EW AND FRESH IN A GAME.AND WITH STRATAHE
X I THINK I'VE FOUND.IT.  THIS PROGRAM H
AS THE UNIQUE.FEATURE OF BEING TOTALLY U
NFAIR TO.SOME OF THE PLAYERS!  PERHAPS T
HE.UNFAIRNESS CAN BE LOOKED UPON AS A.FO
RM OF HANDICAPPING?..    THE GAME HAS AN
 INTERESTING.HEXAGONAL CHECKERBOARD FOR 
TWO TO.FOUR PLAYERS TO MOVE AROUND ON.  
THE.IDEA IS TO MOVE FROM ONE END OF THE.
BOARD TO THE OPPOSITE SIDE BEFORE.YOUR O
PPONENTS DO..    IF TWO PLAYERS PLAY, TH
EY START.AT THE TOP AND BOTTOM RESPECTIV
ELY..SINCE THEY EACH HAVE TO MOVE THE SA
ME.DISTANCE, THIS IS THE 'FAIR' WAY TO.P
LAY.  THE 'UNFAIRNESS' FACTOR COMES.IN W
HEN THREE OR FOUR PLAYERS ARE.PLAYING.  
NOT ONLY DO THE LEFT AND.RIGHT PLAYERS H
AVE A LONGER ROUTE TO.TRAVEL, BUT THEY M
UST OVERCOME THE.TOPOLOGICAL CHARACTERIS
TICS OF.HEXAGONAL TILING.  LET'S FACE IT
,.HEXAGONS ARE NOT BILATERALLY.SYMMETRIC
AL.  IF YOU MOVE THROUGH A.HEXAGONAL BOA
RD BY CROSSING 'SIDES',.YOU CAN ALWAYS G
O NORTH OR SOUTH A.LOT MORE QUICKLY THAN
 EAST OR WEST...    HENCE, THE UNFAIRNES
S...    SINCE THERE ARE 'BARRIERS' TO.MO
VEMENT THAT ARE SET UP PRIOR TO THE.GAME
, THIS UNFAIRNESS COULD HAVE BEEN.TEMPER
ED BY HAVING MORE BARRIERS TO.TRAVEL IN 
THE NORTH-SOUTH DIRECTION,.BUT STRATAHEX
 PLACES ITS BARRIERS.(THE YELLOW LINES) 
AT RANDOM...    THERE'S NOTHING WRONG WI
TH.UNFAIRNESS IN A GAME, AS LONG AS IT'S
.MENTIONED IN THE RULES AS A FEATURE..IT
'S BEING MENTIONED RIGHT HERE,.FOLKS.  I
F YOU WANT A REAL CHALLENGE.AT STRATAHEX
, PLAY THE THREE- OR.FOUR-PLAYER GAME AN
D BE EITHER THE.GREEN OR GREY CHARACTER.
  GOOD LUCK.....    THE GAME ITSELF IS E
ASY TO PLAY..ON YOUR MOVE PRESS EITHER M
 FOR MOVE.OR F FOR FIRE AND THEN PRESS T
HE.LETTER THAT CORRESPONDS TO THE.DIRECT
ION YOU WANT TO MOVE (OR FIRE)..THE LETT
ERS FOR DIRECTIONS ARE GIVEN.IN WHITE AT
 THE BOTTOM OF THE SCREEN..THE COLOR OF 
THE PROMPT TELLS YOU.WHOSE MOVE IT IS.  
IF YOU MOVE INTO A.BARRIER (A YELLOW LIN
E), YOU WON'T.MOVE, AND, IN EFFECT, YOU'
LL LOSE.YOUR TURN.  THE SAME THING WILL.
HAPPEN IF YOU FIRE INTO A BARRIER..IF YO
U FIRE IN THE DIRECTION OF AN.OPPONENT A
ND THERE IS NO BARRIER.BETWEEN YOU AND H
IM, HE'LL BE.RETURNED TO HIS STARTING PO
SITION....    IF YOU WOULD LIKE THE GAME
 TO BE.A LITTLE FAIRER TO THE PLAYERS WH
O.ARE MOVING EAST AND WEST, YOU CAN.EASI
LY CHANGE THEIR STARTING.POSITIONS BY CH
ANGING THE VALUES OF.X(3), Y(3), X(4) AN
D Y(4) IN LINES.120 AND 125...    SINCE 
THE BARRIERS ARE CHOSEN.RANDOMLY, YOU MA
Y FIND YOURSELF.COMPLETELY BLOCKED IN AT
 THE.BEGINNING OF A GAME.  CHALK IT UP T
O.BAD KARMA AND DEMAND A REMATCH.  OR.BE
TTER YET, INSERT FOUR POKES INTO.THE COD
E THAT ASSURE THAT THERE IS.ALWAYS ONE G
REY LINE NEXT TO THE FOUR.STARTING LOCAT
IONS FOUND IN THE.VARIABLES LISTED ABOVE
...    IF YOU INSIST UPON MOVING INTO.TH
E SAME HEXAGON AS ANOTHER PLAYER.YOU DO 
SO AT YOUR OWN RISK.  YOU.PROBABLY SHOUL
D SHOOT THEM INSTEAD...    HAVE FUN WITH
 THIS GAME.  THE.HEXAGONAL CHECKERBOARD 
IS USED IN.MANY STRATEGY GAMES, ESPECIAL
LY.MILITARY GAMES, AND YOU MAY LEARN.SOM
ETHING PROFOUND ABOUT GEOMETRY OR.TROOP 
MOVEMENT...DISK FILES THIS PROGRAM USES.
.STRATAHEX          T.STRATAHEX..       
 **** END OF TEXT ****.
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