_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

ZORK 1 CLUES

FILE INFORMATION

FILENAME(S): ZORK 1 CLUES

FILE TYPE(S): SEQ

FILE SIZE: 16.7K

FIRST SEEN: 2025-11-30 18:12:25

APPEARS ON: 1 disk(s)

FILE HASH

98ce43d61f638f24ee9df2eb5aa7ac3b94290eaf6ffcc289952f9f740d53df1c

FOUND ON DISKS (1 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
DOCUMENTATION 2 ZORK 1 CLUES SEQ Sailor, Ganheden 17 1 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

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00000CC0: 47 20 41 52 4F 55 4E 44  20 54 4F 4F 20 4C 4F 4E  |G AROUND TOO LON|
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00003600: 4F 20 54 52 55 45 20 47  52 41 4E 49 54 45 20 57  |O TRUE GRANITE W|
00003610: 41 4C 4C 53 2E 0D 20 20  C2 2E 20 D7 48 49 4C 45  |ALLS..  .. .HILE|
00003620: 20 4E 45 58 54 20 54 4F  20 41 20 52 45 41 4C 20  | NEXT TO A REAL |
00003630: 47 52 41 4E 49 54 45 20  57 41 4C 4C 2C 20 59 4F  |GRANITE WALL, YO|
00003640: 55 20 43 41 4E 20 54 52  41 4E 53 50 4F 52 54 20  |U CAN TRANSPORT |
00003650: 54 4F 20 54 48 45 20 20  20 20 20 20 20 20 20 20  |TO THE          |
00003660: 20 20 4C 4F 43 41 54 49  4F 4E 20 4F 46 20 54 48  |  LOCATION OF TH|
00003670: 45 20 4F 54 48 45 52 20  42 59 20 53 41 59 49 4E  |E OTHER BY SAYIN|
00003680: 47 20 54 48 45 20 4E 41  4D 45 20 4F 46 20 54 48  |G THE NAME OF TH|
00003690: 45 20 52 4F 4F 4D 2E 0D  20 20 C3 2E 20 D4 48 45  |E ROOM..  .. .HE|
000036A0: 20 54 57 4F 20 47 52 41  4E 49 54 45 20 57 41 4C  | TWO GRANITE WAL|
000036B0: 4C 53 20 41 52 45 20 49  4E 20 54 48 45 20 D4 45  |LS ARE IN THE .E|
000036C0: 4D 50 4C 45 20 26 20 D4  52 45 41 53 55 52 45 20  |MPLE & .REASURE |
000036D0: D2 4F 4F 4D 2E 0D 0D 0D  D1 55 45 53 54 49 4F 4E  |.OOM.....UESTION|
000036E0: 53 20 50 45 52 54 41 49  4E 49 4E 47 20 54 4F 20  |S PERTAINING TO |
000036F0: 54 48 45 20 4D 41 50 3A  0D 0D C8 4F 57 20 44 4F  |THE MAP:...OW DO|
00003700: 20 C9 20 47 45 54 20 49  4E 54 4F 20 54 48 45 20  | . GET INTO THE |
00003710: D3 54 52 41 4E 47 45 20  D0 41 53 53 41 47 45 3F  |.TRANGE .ASSAGE?|
00003720: 0D 20 20 C1 2E 20 D4 48  49 53 20 49 53 20 4E 4F  |.  .. .HIS IS NO|
00003730: 54 20 4E 45 43 45 53 53  41 52 59 20 54 4F 20 43  |T NECESSARY TO C|
00003740: 4F 4D 50 4C 45 54 45 20  54 48 45 20 47 41 4D 45  |OMPLETE THE GAME|
00003750: 2E 0D 20 20 C2 2E 20 D3  45 45 20 54 48 45 20 41  |..  .. .EE THE A|
00003760: 4C 54 45 52 4E 41 54 49  56 45 20 C3 59 43 4C 4F  |LTERNATIVE .YCLO|
00003770: 50 53 20 41 4E 53 57 45  52 2E 0D 0D C8 4F 57 20  |PS ANSWER....OW |
00003780: 44 4F 20 C9 20 47 45 54  20 49 4E 54 4F 20 54 48  |DO . GET INTO TH|
00003790: 45 20 D3 54 4F 4E 45 20  C2 41 52 52 4F 57 3F 0D  |E .TONE .ARROW?.|
000037A0: 20 20 C1 2E 20 D9 4F 55  27 4C 4C 20 4B 4E 4F 57  |  .. .OU'LL KNOW|
000037B0: 20 57 48 45 4E 20 54 48  45 20 54 49 4D 45 20 43  | WHEN THE TIME C|
000037C0: 4F 4D 45 53 2E 0D 20 20  C2 2E 20 D7 48 45 4E 20  |OMES..  .. .HEN |
000037D0: 59 4F 55 20 48 41 56 45  20 41 4C 4C 20 33 35 30  |YOU HAVE ALL 350|
000037E0: 20 50 4F 49 4E 54 53 2C  20 59 4F 55 27 4C 4C 20  | POINTS, YOU'LL |
000037F0: 42 45 20 41 42 4C 45 20  54 4F 20 45 4E 54 45 52  |BE ABLE TO ENTER|
00003800: 20 54 48 45 20 C2 41 52  52 4F 57 2E 0D 0D 80 2A  | THE .ARROW....*|
00003810: 46 50 30 0D C8 CF D7 20  D0 CF C9 CE D4 D3 20 C1  |FP0.... ...... .|
00003820: D2 C5 20 D3 C3 CF D2 C5  C4 0D 80 2A 4C 4E 32 0D  |.. ........*LN2.|
00003830: D0 52 4F 47 52 45 53 53  20 D0 4F 49 4E 54 53 3A  |.ROGRESS .OINTS:|
00003840: 0D 0D D9 4F 55 20 47 45  54 20 31 30 20 50 4F 49  |...OU GET 10 POI|
00003850: 4E 54 53 20 46 4F 52 20  47 45 54 54 49 4E 47 20  |NTS FOR GETTING |
00003860: 49 4E 54 4F 20 54 48 45  20 48 4F 55 53 45 2C 20  |INTO THE HOUSE, |
00003870: 32 35 20 46 4F 52 20 47  45 54 54 49 4E 47 20 49  |25 FOR GETTING I|
00003880: 4E 54 4F 20 54 48 45 20  C3 45 4C 4C 41 52 2C 20  |NTO THE .ELLAR, |
00003890: 35 20 46 4F 52 20 47 45  54 54 49 4E 47 20 50 41  |5 FOR GETTING PA|
000038A0: 53 54 20 54 48 45 20 D4  52 4F 4C 4C 2C 20 31 33  |ST THE .ROLL, 13|
000038B0: 20 46 4F 52 20 47 45 54  54 49 4E 47 20 54 4F 20  | FOR GETTING TO |
000038C0: 54 48 45 20 C4 52 41 46  54 59 20 D2 4F 4F 4D 2C  |THE .RAFTY .OOM,|
000038D0: 20 41 4E 44 20 32 35 20  46 4F 52 20 47 45 54 54  | AND 25 FOR GETT|
000038E0: 49 4E 47 20 54 4F 20 54  48 45 20 D4 52 45 41 53  |ING TO THE .REAS|
000038F0: 55 52 45 20 D2 4F 4F 4D  2E 20 20 D4 48 45 53 45  |URE .OOM.  .HESE|
00003900: 20 50 4F 49 4E 54 53 20  50 4C 55 53 20 41 4C 4C  | POINTS PLUS ALL|
00003910: 20 54 48 45 20 54 52 45  41 53 55 52 45 20 50 4F  | THE TREASURE PO|
00003920: 49 4E 54 53 20 4D 41 4B  45 20 33 35 30 2E 20 20  |INTS MAKE 350.  |
00003930: D7 48 45 4E 20 59 4F 55  20 48 41 56 45 20 41 4C  |.HEN YOU HAVE AL|
00003940: 4C 20 33 35 30 20 50 4F  49 4E 54 53 2C 20 54 48  |L 350 POINTS, TH|
00003950: 45 20 54 57 45 4E 54 49  45 54 48 20 54 52 45 41  |E TWENTIETH TREA|
00003960: 53 55 52 45 20 57 49 4C  4C 20 41 50 50 45 41 52  |SURE WILL APPEAR|
00003970: 20 49 4E 20 54 48 45 20  43 41 53 45 20 2D 20 41  | IN THE CASE - A|
00003980: 20 4D 41 50 20 57 48 49  43 48 20 4C 45 41 44 53  | MAP WHICH LEADS|
00003990: 20 28 49 4E 44 49 52 45  43 54 4C 59 29 20 54 4F  | (INDIRECTLY) TO|
000039A0: 20 34 30 30 20 4D 4F 52  45 20 50 4F 49 4E 54 53  | 400 MORE POINTS|
000039B0: 20 28 DA CF D2 CB 20 C9  C9 29 2E 0D 80 2A 4C 4E  | (.... ..)...*LN|
000039C0: 32 0D D4 D2 C5 C1 D3 D5  D2 C5 D3 3A 20 D4 48 45  |2..........: .HE|
000039D0: 49 52 20 D6 41 4C 55 45  53 20 26 20 CC 4F 43 41  |IR .ALUES & .OCA|
000039E0: 54 49 4F 4E 53 0D 80 2A  4C 4E 31 3A 53 50 31 0D  |TIONS..*LN1:SP1.|
000039F0: D4 52 45 41 53 55 52 45  3A 20 20 20 20 20 20 20  |.REASURE:       |
00003A00: 20 20 D6 41 4C 55 45 28  54 4F 55 43 48 29 20 D6  |  .ALUE(TOUCH) .|
00003A10: 41 4C 55 45 28 43 41 53  45 29 20 20 20 20 20 20  |ALUE(CASE)      |
00003A20: 20 20 CC 4F 43 41 54 49  4F 4E 0D 45 47 47 20 20  |  .OCATION.EGG  |
00003A30: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 35  |               5|
00003A40: 20 20 20 20 20 20 20 20  20 20 20 20 35 20 20 20  |            5   |
00003A50: 20 20 20 20 20 20 20 20  20 20 20 20 20 49 4E 20  |             IN |
00003A60: 4E 45 53 54 20 49 4E 20  54 52 45 45 0D 43 4C 4F  |NEST IN TREE.CLO|
00003A70: 43 4B 57 4F 52 4B 20 43  41 4E 41 52 59 20 20 20  |CKWORK CANARY   |
00003A80: 20 36 20 20 20 20 20 20  20 20 20 20 20 20 34 20  | 6            4 |
00003A90: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 49  |               I|
00003AA0: 4E 20 54 48 45 20 45 47  47 0D 50 41 49 4E 54 49  |N THE EGG.PAINTI|
00003AB0: 4E 47 20 20 20 20 20 20  20 20 20 20 20 20 34 20  |NG            4 |
00003AC0: 20 20 20 20 20 20 20 20  20 20 20 36 20 20 20 20  |           6    |
00003AD0: 20 20 20 20 20 20 20 20  20 20 20 20 C7 41 4C 4C  |            .ALL|
00003AE0: 45 52 59 0D 50 4C 41 54  49 4E 55 4D 20 42 41 52  |ERY.PLATINUM BAR|
00003AF0: 20 20 20 20 20 20 20 31  30 20 20 20 20 20 20 20  |       10       |
00003B00: 20 20 20 20 20 35 20 20  20 20 20 20 20 20 20 20  |     5          |
00003B10: 20 20 20 20 20 20 CC 4F  55 44 20 D2 4F 4F 4D 0D  |      .OUD .OOM.|
00003B20: 49 56 4F 52 59 20 54 4F  52 43 48 20 20 20 20 20  |IVORY TORCH     |
00003B30: 20 20 20 31 34 20 20 20  20 20 20 20 20 20 20 20  |   14           |
00003B40: 20 36 20 20 20 20 20 20  20 20 20 20 20 20 20 20  | 6              |
00003B50: 20 20 D4 4F 52 43 48 20  D2 4F 4F 4D 0D 47 4F 4C  |  .ORCH .OOM.GOL|
00003B60: 44 20 43 4F 46 46 49 4E  20 20 20 20 20 20 20 20  |D COFFIN        |
00003B70: 31 30 20 20 20 20 20 20  20 20 20 20 20 31 35 20  |10           15 |
00003B80: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 C5  |               .|
00003B90: 47 59 50 54 20 D2 4F 4F  4D 0D C5 47 59 50 54 49  |GYPT .OOM..GYPTI|
00003BA0: 41 4E 20 53 43 45 50 54  52 45 20 20 20 20 34 20  |AN SCEPTRE    4 |
00003BB0: 20 20 20 20 20 20 20 20  20 20 20 36 20 20 20 20  |           6    |
00003BC0: 20 20 20 20 20 20 20 20  20 20 20 20 49 4E 20 54  |            IN T|
00003BD0: 48 45 20 43 4F 46 46 49  4E 0D 54 52 55 4E 4B 20  |HE COFFIN.TRUNK |
00003BE0: 4F 46 20 4A 45 57 45 4C  53 20 20 20 20 31 35 20  |OF JEWELS    15 |
00003BF0: 20 20 20 20 20 20 20 20  20 20 20 35 20 20 20 20  |           5    |
00003C00: 20 20 20 20 20 20 20 20  20 20 20 20 D2 45 53 45  |            .ESE|
00003C10: 52 56 4F 49 52 0D 43 52  59 53 54 41 4C 20 54 52  |RVOIR.CRYSTAL TR|
00003C20: 49 44 45 4E 54 20 20 20  20 20 34 20 20 20 20 20  |IDENT     4     |
00003C30: 20 20 20 20 20 20 31 31  20 20 20 20 20 20 20 20  |      11        |
00003C40: 20 20 20 20 20 20 20 20  C1 54 4C 41 4E 54 49 53  |        .TLANTIS|
00003C50: 20 D2 4F 4F 4D 0D 4A 41  44 45 20 46 49 47 55 52  | .OOM.JADE FIGUR|
00003C60: 49 4E 45 20 20 20 20 20  20 20 35 20 20 20 20 20  |INE       5     |
00003C70: 20 20 20 20 20 20 20 35  20 20 20 20 20 20 20 20  |       5        |
00003C80: 20 20 20 20 20 20 20 20  C2 41 54 20 D2 4F 4F 4D  |        .AT .OOM|
00003C90: 0D 53 41 50 50 48 49 52  45 20 42 52 41 43 45 4C  |.SAPPHIRE BRACEL|
00003CA0: 45 54 20 20 20 35 20 20  20 20 20 20 20 20 20 20  |ET   5          |
00003CB0: 20 20 35 20 20 20 20 20  20 20 20 20 20 20 20 20  |  5             |
00003CC0: 20 20 20 C7 41 53 20 D2  4F 4F 4D 0D 48 55 47 45  |   .AS .OOM.HUGE|
00003CD0: 20 44 49 41 4D 4F 4E 44  20 20 20 20 20 20 20 31  | DIAMOND       1|
00003CE0: 30 20 20 20 20 20 20 20  20 20 20 20 31 30 20 20  |0           10  |
00003CF0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 59 4F  |              YO|
00003D00: 55 20 43 52 41 54 45 20  49 54 0D 42 41 47 20 4F  |U CRATE IT.BAG O|
00003D10: 46 20 43 4F 49 4E 53 20  20 20 20 20 20 20 31 30  |F COINS       10|
00003D20: 20 20 20 20 20 20 20 20  20 20 20 20 35 20 20 20  |            5   |
00003D30: 20 20 20 20 20 20 20 20  20 20 20 20 20 49 4E 20  |             IN |
00003D40: 54 48 45 20 4D 41 5A 45  0D 43 52 59 53 54 41 4C  |THE MAZE.CRYSTAL|
00003D50: 20 53 4B 55 4C 4C 20 20  20 20 20 20 31 30 20 20  | SKULL      10  |
00003D60: 20 20 20 20 20 20 20 20  20 31 30 20 20 20 20 20  |         10     |
00003D70: 20 20 20 20 20 20 20 20  20 20 20 CC 41 4E 44 2F  |           .AND/|
00003D80: CC 49 56 49 4E 47 20 C4  45 41 44 0D 4A 45 57 45  |.IVING .EAD.JEWE|
00003D90: 4C 45 44 20 53 43 41 52  41 42 20 20 20 20 20 20  |LED SCARAB      |
00003DA0: 35 20 20 20 20 20 20 20  20 20 20 20 20 35 20 20  |5            5  |
00003DB0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 42 55  |              BU|
00003DC0: 52 49 45 44 20 49 4E 20  D3 41 4E 44 59 20 C3 41  |RIED IN .ANDY .A|
00003DD0: 56 45 0D 4C 41 52 47 45  20 45 4D 45 52 41 4C 44  |VE.LARGE EMERALD|
00003DE0: 20 20 20 20 20 20 20 35  20 20 20 20 20 20 20 20  |       5        |
00003DF0: 20 20 20 31 30 20 20 20  20 20 20 20 20 20 20 20  |   10           |
00003E00: 20 20 20 20 20 49 4E 20  54 48 45 20 42 55 4F 59  |     IN THE BUOY|
00003E10: 0D 53 49 4C 56 45 52 20  43 48 41 4C 49 43 45 20  |.SILVER CHALICE |
00003E20: 20 20 20 20 31 30 20 20  20 20 20 20 20 20 20 20  |    10          |
00003E30: 20 20 35 20 20 20 20 20  20 20 20 20 20 20 20 20  |  5             |
00003E40: 20 20 20 D4 52 45 41 53  55 52 45 20 D2 4F 4F 4D  |   .REASURE .OOM|
00003E50: 0D 50 4F 54 20 4F 46 20  47 4F 4C 44 20 20 20 20  |.POT OF GOLD    |
00003E60: 20 20 20 20 31 30 20 20  20 20 20 20 20 20 20 20  |    10          |
00003E70: 20 31 30 20 20 20 20 20  20 20 20 20 20 20 20 20  | 10             |
00003E80: 20 20 20 C5 4E 44 20 4F  46 20 D2 41 49 4E 42 4F  |   .ND OF .AINBO|
00003E90: 57 0D 42 52 41 53 53 20  42 41 55 42 4C 45 20 20  |W.BRASS BAUBLE  |
00003EA0: 20 20 20 20 20 20 31 20  20 20 20 20 20 20 20 20  |      1         |
00003EB0: 20 20 20 31 20 20 20 20  20 20 20 20 20 20 20 20  |   1            |
00003EC0: 20 20 20 20 54 48 45 20  53 4F 4E 47 42 49 52 44  |    THE SONGBIRD|
00003ED0: 20 48 41 53 20 49 54 0D  80 2A 46 50 30 0D 80 2A  | HAS IT..*FP0..*|
00003EE0: 53 50 30 0D 0D 0D C6 CF  D2 20 D9 CF D5 D2 20 C1  |SP0...... .... .|
00003EF0: CD D5 D3 C5 CD C5 CE D4  0D 28 41 46 54 45 52 20  |.........(AFTER |
00003F00: 59 4F 55 27 56 45 20 46  49 4E 49 53 48 45 44 20  |YOU'VE FINISHED |
00003F10: 54 48 45 20 47 41 4D 45  29 3A 0D 80 2A 4C 4E 33  |THE GAME):..*LN3|
00003F20: 0D C8 41 56 45 20 59 4F  55 20 45 56 45 52 3A 0D  |..AVE YOU EVER:.|
00003F30: 0D 2E 2E 4F 50 45 4E 45  44 20 54 48 45 20 47 52  |...OPENED THE GR|
00003F40: 41 54 49 4E 47 20 46 52  4F 4D 20 42 45 4E 45 41  |ATING FROM BENEA|
00003F50: 54 48 20 57 48 49 4C 45  20 54 48 45 20 4C 45 41  |TH WHILE THE LEA|
00003F60: 56 45 53 20 57 45 52 45  20 53 54 49 4C 4C 20 4F  |VES WERE STILL O|
00003F70: 4E 20 49 54 3F 0D 2E 2E  54 52 49 45 44 20 53 57  |N IT?...TRIED SW|
00003F80: 45 41 52 49 4E 47 20 41  54 20 DA CF D2 CB 20 C9  |EARING AT .... .|
00003F90: 3F 0D 2E 2E 57 41 56 45  44 20 54 48 45 20 53 43  |?...WAVED THE SC|
00003FA0: 45 50 54 52 45 20 57 48  49 4C 45 20 53 54 41 4E  |EPTRE WHILE STAN|
00003FB0: 44 49 4E 47 20 4F 4E 20  54 48 45 20 52 41 49 4E  |DING ON THE RAIN|
00003FC0: 42 4F 57 3F 0D 2E 2E 54  52 49 45 44 20 41 4E 59  |BOW?...TRIED ANY|
00003FD0: 54 48 49 4E 47 20 4E 41  53 54 59 20 57 49 54 48  |THING NASTY WITH|
00003FE0: 20 54 48 45 20 42 4F 44  49 45 53 20 49 4E 20 C8  | THE BODIES IN .|
00003FF0: 41 44 45 53 3F 0D 2E 2E  42 55 52 4E 45 44 20 54  |ADES?...BURNED T|
00004000: 48 45 20 42 4C 41 43 4B  20 42 4F 4F 4B 3F 0D 2E  |HE BLACK BOOK?..|
00004010: 2E 44 41 4D 41 47 45 44  20 54 48 45 20 50 41 49  |.DAMAGED THE PAI|
00004020: 4E 54 49 4E 47 3F 0D 2E  2E 4C 49 54 20 54 48 45  |NTING?...LIT THE|
00004030: 20 43 41 4E 44 4C 45 53  20 57 49 54 48 20 54 48  | CANDLES WITH TH|
00004040: 45 20 54 4F 52 43 48 3F  0D 2E 2E 52 45 41 44 20  |E TORCH?...READ |
00004050: 54 48 45 20 4D 41 54 43  48 42 4F 4F 4B 3F 0D 2E  |THE MATCHBOOK?..|
00004060: 2E 54 52 49 45 44 20 54  4F 20 54 41 4B 45 20 59  |.TRIED TO TAKE Y|
00004070: 4F 55 52 53 45 4C 46 28  4F 52 20 54 48 45 20 D4  |OURSELF(OR THE .|
00004080: 48 49 45 46 2C 20 D4 52  4F 4C 4C 2C 20 4F 52 20  |HIEF, .ROLL, OR |
00004090: C3 59 43 4C 4F 50 53 29  3F 0D 2E 2E 54 52 49 45  |.YCLOPS)?...TRIE|
000040A0: 44 20 43 55 54 54 49 4E  47 20 54 48 49 4E 47 53  |D CUTTING THINGS|
000040B0: 20 57 49 54 48 20 54 48  45 20 4B 4E 49 46 45 20  | WITH THE KNIFE |
000040C0: 4F 52 20 53 57 4F 52 44  3F 0D 2E 2E 50 4F 55 52  |OR SWORD?...POUR|
000040D0: 45 44 20 57 41 54 45 52  20 4F 4E 20 53 4F 4D 45  |ED WATER ON SOME|
000040E0: 54 48 49 4E 47 20 42 55  52 4E 49 4E 47 3F 0D 2E  |THING BURNING?..|
000040F0: 2E 53 41 49 44 20 D7 C1  C9 D4 20 4F 52 20 D3 C3  |.SAID .... OR ..|
00004100: CF D2 C5 20 57 48 49 4C  45 20 44 45 41 44 28 41  |... WHILE DEAD(A|
00004110: 53 20 41 20 53 50 49 52  49 54 29 3F 0D 80 2A 4C  |S A SPIRIT)?..*L|
00004120: 4E 32 0D D7 4F 52 44 53  20 59 4F 55 20 4D 41 59  |N2..ORDS YOU MAY|
00004130: 20 4E 4F 54 20 48 41 56  45 20 54 52 49 45 44 3A  | NOT HAVE TRIED:|
00004140: 0D 0D C8 C5 CC CC CF 28  54 4F 20 D4 52 4F 4C 4C  |.......(TO .ROLL|
00004150: 2C D4 48 49 45 46 2C C3  59 43 4C 4F 50 53 29 20  |,.HIEF,.YCLOPS) |
00004160: 2F 2F DA CF D2 CB 2F 2F  20 CF C9 CC 28 4C 55 42  |//....// ...(LUB|
00004170: 52 49 43 41 54 45 29 20  2F 2F D8 D9 DA DA D9 2F  |RICATE) //...../|
00004180: 2F 20 D7 C1 CC CB 20 C1  D2 CF D5 CE C4 28 49 4E  |/ .... ......(IN|
00004190: 20 46 4F 52 45 53 54 2C  20 4F 55 54 53 49 44 45  | FOREST, OUTSIDE|
000041A0: 20 48 4F 55 53 45 2C 20  49 4E 53 49 44 45 20 48  | HOUSE, INSIDE H|
000041B0: 4F 55 53 45 29 20 2F 2F  D0 CC D5 C7 C8 2F 2F 20  |OUSE) //.....// |
000041C0: C6 C9 CE C4 28 45 53 50  45 43 49 41 4C 4C 59 20  |....(ESPECIALLY |
000041D0: 57 49 54 48 20 48 4F 55  53 45 2C 20 48 41 4E 44  |WITH HOUSE, HAND|
000041E0: 53 2C 20 54 45 45 54 48  2C 20 4D 45 29 20 2F 2F  |S, TEETH, ME) //|
000041F0: C3 C8 CF CD D0 2F 2F 20  C3 CF D5 CE D4 28 43 41  |.....// .....(CA|
00004200: 4E 44 4C 45 53 2C 4C 45  41 56 45 53 2C 4D 41 54  |NDLES,LEAVES,MAT|
00004210: 43 48 45 53 29 20 2F 2F  D7 C9 CE 2F 2F 20 CD D5  |CHES) //...// ..|
00004220: CD C2 CC C5 28 4F 52 D3  C9 C7 C8 29 20 2F 2F CC  |....(OR....) //.|
00004230: C9 D3 D4 C5 CE 28 45 53  50 45 43 49 41 4C 4C 59  |.....(ESPECIALLY|
00004240: 20 54 4F 20 54 48 45 20  D4 52 4F 4C 4C 2C 20 D4  | TO THE .ROLL, .|
00004250: 48 49 45 46 2C 20 4F 52  20 C3 59 43 4C 4F 50 53  |HIEF, OR .YCLOPS|
00004260: 29 20 2F 2F D2 C5 D0 C5  CE D4 2F 2F 20 D7 C8 C1  |) //......// ...|
00004270: D4 20 C9 D3 28 47 52 55  45 2C 20 5A 4F 52 4B 4D  |. ..(GRUE, ZORKM|
00004280: 49 44 2C 2E 2E 2E 29 D9  C5 CC CC 28 4F 52 20 D3  |ID,...)....(OR .|
00004290: C3 D2 C5 C1 CD 29 20 2F  2F D3 CD C5 CC CC 0D     |.....) //...... |
.*0=0:1=1:2=2:3=3..*LM8:RM78..*PL66:TL56
..*FT2:,PAGE .# ,.........*SP1.TABLE OF 
CONTENTS..*LN2.ABOVE GROUND.............
........2.THE CELLAR AREA...............
...2.THE MAZE.........................3.
THE ROUND ROOM AREA..............3.THE D
AM AREA.....................4.OLD MAN RI
VER....................5.THE COAL MINE A
REA...............6.THE LAND BEYOND THE 
CHASM........7.GENERAL QUESTIONS........
........7.HOW POINTS ARE SCORED.........
..10.FOR YOUR AMUSEMENT..............11.
..*FP0:SP0.ABOVE GROUND...HOW DO I CROSS
 THE MOUNTAINS?.  PLAY ZORK II...IS THE 
NEST USEFUL FOR ANYTHING?.  A. IN CHINA 
YOU MIGHT MAKE BIRD'S NEST SOUP..  B. TH
IS IS NOT CHINA..  C. IN OTHER WORDS, NO
...HOW DO I OPEN THE EGG WITHOUT DAMAGIN
G IT?.  A. YOU DON'T..  B. HAVE YOU TRIE
D SAYING OPEN EGG?.  C. IT TAKES A GREAT
 DEAL OF MANUAL DEXTERITY & THE PROPER T
OOLS..  D. SOMEONE ELSE IN THE GAME CAN 
DO IT..  E. ONLY THE THIEF CAN OPEN THE 
EGG.  GIVE IT TO HIM OR LEAVE IT        
   UNDERGROUND WHERE HE WILL FIND IT...H
OW CAN I FIX THE BROKEN CANARY?.  A. IT 
IS BROKEN BEYOND REPAIR..  B. NO ONE CAN
 FIX IT.  REALLY!..ARE THE LEAVES USEFUL
 FOR ANYTHING?.  A. THEY'RE GREAT FOR HI
DING GRATINGS..  B. THEY CAN BE TAKEN, C
OUNTED, OR BURNED...HOW DO I OPEN THE GR
ATING?.  A. YOU MUST UNLOCK IT..  B. YOU
 NEED THE SKELETON KEY..  C. IT CAN BE U
NLOCKED ONLY FROM BELOW..  D. THE GRATIN
G KEY CAN BE FOUND IN THE MAZE...ONCE I 
HAVE THE CANARY IN AN UNDAMAGED STATE, W
HAT DO I DO WITH IT?.  A. SOMETHING IS A
TTRACTED TO ITS SINGING..  B. IT IS ALSO
 A TREASURE..  C. TRY WINDING IT IN THE 
FOREST...HOW DO I GET THE BRASS BAUBLE?.
  A. YOU MUST OPEN THE EGG FIRST..  B. S
EE THE PREVIOUS QUESTION...HOW DO I OPEN
 THE FRONT DOOR?.  A. IT CANNOT BE KNOCK
ED DOWN..  B. IT CANNOT BE DESTROYED..  
C. IT CANNOT BE OPENED....THE CELLAR ARE
A..CAN THE TRAPDOOR BE OPENED FROM BELOW
?.*LM10.NO. THE ONLY WAY TO KEEP THE TRA
PDOOR FROM CLOSING BEHIND YOU IS TO FIND
 ANOTHER EXIT (OTHER THAN THE CHIMNEY, W
HICH IS VERY LIMITED)..*LM8..HOW DO I GE
T UP THE RAMP IN THE CELLAR?.  A. "THE R
AMP IS TOO SLIPPERY TO CLIMB.".  B. IS T
HERE A WAY TO MAKE IT LESS SLIPPERY?.  C
. NO. YOU WON'T EVER GET UP THE RAMP...H
OW DO I NEGOTIATE WITH THE TROLL?.  YOU 
CAN'T. KILL HIM WITH THE SWORD...WHAT DO
 I DO WITH THE AXE?.  IT CAN BE USED AS 
A WEAPON, BUT ISN'T REALLY NECESSARY FOR
 ANYTHING...DOES THE PAINT IN THE STUDIO
 MEAN ANYTHING?.  THE ARTIST WAS SLOPPY.
...THE MAZE..HOW DO I GET THROUGH THE MA
ZE?.  A. IT IS ESSENTIAL THAT YOU MAKE A
 MAP OF THE MAZE..  B. ALL TEN DIRECTION
S ARE USED:N,S,E,W,NE,NW,SE,SW,UP & DOWN
..  C. SOME PASSAGES LEAD BACK TO THE SA
ME ROOM..  D. ROOMS CAN BE MARKED BY DRO
PPING OBJECTS.(THEN THERE'S THE THIEF.).
  E. THERE ARE 22 ROOMS WEST OF THE TROL
L ROOM...WHAT DO I DO WITH THE RUSTY KNI
FE?.  A. IF YOU HAD YOUR SWORD WHEN YOU 
TOOK IT, THE PULSE OF BLINDING          
LIGHT SHOULD HAVE SERVED AS A WARNING.. 
 B. TRY THROWING THE KNIFE OR ATTACKING 
SOMEONE WITH IT...WHAT DO I DO WITH THE 
SKELETON?.  LET THE DEAD REST IN PEACE..
.CAN I USE THE BROKEN LANTERN?.  IF YOU 
THINK IT'S USEFUL, THERE'S THIS BRIDGE Y
OU MIGHT BE INTERESTED  IN.....HOW DO I 
GET PAST THE CYCLOPS?.  A. FIGHTING ISN'
T ALWAYS THE ANSWER..  B. THERE ARE 2 SO
LUTIONS. THE ALTERNATE BEGINS AT F..  C.
 WHAT HAPPENS IF YOU HANG AROUND TOO LON
G OR GIVE SOMETHING TO THE      CYCLOPS?
.  D. HE'S HUNGRY, ISN'T HE?.  E. FEED H
IM THE LUNCH AND WATER..  F. DO YOU REME
MBER MYTHOLOGY?.  G. TAKE A VERY CLOSE L
OOK AT THE COMMANDMENT IN THE BLACK BOOK
..  H. THE CYCLOPS IS SCARED SILLY OF TH
E NAME OF HIS FATHER'S NEMESIS,.*LM13.OD
YSSEUS (FIRST LETTER OF EACH LINE IN COM
MANDMENT-SOME COMPUTER SCREENS ARE NARRO
W AND MAKE THIS MORE DIFFICULT TO SEE). 
THE LATIN VERSION OF THE NAME, ULYSSES, 
IS ALSO ACCEPTED..*LM8.  I. FOR FUN, TRY
 SAYING ODYSSEUS ELSEWHERE....THE ROUND 
ROOM AREA..HOW DO I GET THE PLATINUM BAR
?.*LM10.FOR ZORK I RELEASES (REVISIONS) 
1 THROUGH 14, THE ONLY SOLUTION TO THIS 
PROBLEM BEGINS AT F. FOR ZORK I RELEASES
 15 ON, THERE ARE TWO SOLUTIONS - THE PR
EFERRED SOLUTION BEGINS AT A, THE ALTERN
ATE AT F..A. WHAT IS CAUSING THE LOUD RO
AR?.B. IS THERE A WAY TO CONTROL THE FLO
W OF WATER?.C. SOLVE THE PUZZLE OF THE D
AM..D. DOES OPENING OR CLOSING THE DAM G
ATES AFFECT ANYTHING DOWNSTREAM?.E. OPEN
 THE DAM GATES. WAIT UNTIL THE RESERVOIR
 IS EMPTY, THEN CLOSE    THE GATES. TAKE
 ADVANTAGE OF THE SILENCE IN THE LOUD RO
OM WHILE      THE RESERVOIR REFILLS..F. 
THIS SOLUTION REQUIRES NO OBJECT OR INFO
RMATION FROM ELSEWHERE IN    THE GAME..G
. IT HAS SOMETHING TO DO WITH THE ROOM'S
 ACOUSTICS..H. WHAT HAPPENS WHENEVER YOU
 SAY SOMETHING? SOMETHING? SOMETHING?.I.
 TYPE ECHO..*LM8..HOW DO I ENTER HADES?.
  A. YOU MUST EXORCISE THE EVIL SPIRITS.
.  B. FOR A HINT, TURN THE PAGE IN THE B
LACK BOOK..  C. IT REQUIRES THE BELL, BO
OK, & CANDLES..  D. RING THE BELL, LIGHT
 THE CANDLES, AND READ THE BLACK BOOK.. 
 E. THE ORDER IN WHICH YOU PERFORM THE C
EREMONY IS VERY IMPORTANT..*LM13.ALSO, Y
OU MUST BE HOLDING THE CANDLES WHEN YOU 
LIGHT THEM. SPEED IS OF THE ESSENSE, TOO
 - DON'T WASTE ANY MORE TIME THAN IS NEC
ESSARY BETWEEN STEPS..*LM8..CAN I GET AN
YWHERE FROM THE DOME ROOM?.  A. YES. IT 
IS LIKELY YOU HAVE SEEN THE NECESSARY EQ
UIPMENT..  B. IT IS FOUND IN THE ATTIC..
  C. TIE THE ROPE TO THE RAILING...CAN I
 GO UP FROM THE TORCH ROOM?.  NO...HOW D
O I GET OUT OF THE TEMPLE AREA?.  A. YOU
'LL NEVER REACH THE ROPE..  B. YOU CAN L
EAVE FROM THE ALTAR END BY GOING DOWN, B
UT "YOU HAVEN'T A     PRAYER OF GETTING 
THE COFFIN DOWN THAT HOLE.".  C. OR SOLV
E THE PUZZLE OF THE GRANITE WALLS..  D. 
THE ALTAR HAS MAGICAL POWERS. WHAT IS US
UALLY DONE AT ALTARS?.  E. TRY PRAYING..
..THE DAM AREA..HOW IS THE CONTROL PANEL
 OPERATED?.  A. YOU CAN TURN THE BOLT.. 
 B. YOU NEED THE WRENCH..  C. YOU MUST A
CTIVATE THE PANEL...WHAT IS THE GREEN BU
BBLE FOR?.  IT INDICATES THE PANEL IS AC
TIVATED. USE THE BUTTONS IN THE         
   MAINTENANCE ROOM...WHAT DO I DO WITH 
THE OBJECT WHICH LOOKS LIKE A TUBE OF TO
OTHPASTE?.  A. READ THE TUBE..  B. IT DO
ESN'T OIL THE BOLT WELL..  C. GOOEY GUNK
 LIKE THIS IS GOOD FOR PATCHING LEAKS IN
 WATER PIPES OR      BOATS...WHAT IS THE
 SCREWDRIVER FOR?.  YOU'LL KNOW WHEN THE
 TIME COMES...WHAT DO THE BUTTONS IN THE
 MAINTENANCE ROOM DO?.  A. TRY THEM ALL-
YOU SHOULD BE ABLE TO FIND OUT..  B. THE
 BLUE BUTTON CAUSES A WATER PIPE TO BURS
T..  C. THE RED BUTTON TURNS THE LIGHTS 
ON & OFF..  D. THE YELLOW BUTTON ACTIVAT
ES THE CONTROL PANEL AT THE DAM.(THE    
      GREEN BUBBLE IS NOW GLOWING.).  E.
 THE BROWN BUBBLE DEACTIVATES THE CONTRO
L PANEL...CAN I STOP THE LEAK?.  A. YES,
 BUT NOT WITH YOUR FINGER..  B. ISN'T TH
ERE SOME SORT OF GLOP YOU COULD APPLY?. 
 C. USE THE GUNK IN THE TUBE...WHAT IS T
HE PILE OF PLASTIC GOOD FOR?.  A. WHAT I
S THE VALVE FOR?.  B. DID YOU TRY BLOWIN
G INTO IT?.  C. YOU NEED THE AIR PUMP, W
HICH IS NORTH OF THE RESERVOIR..  D. SOL
VE THE DAM PROBLEM OR FIGURE OUT THE MIR
ROR....OLD MAN RIVER..CAN THE RIVER BE C
ROSSED?.  NOT WITHOUT A BOAT...HOW DO I 
GET BACK FROM ACROSS THE RIVER?.  A. IF 
YOU LAUNCH THE BOAT FROM SANDY BEACH, YO
U CAN CROSS THE RIVER       TO THE WEST 
TO WHITE CLIFFS SOUTH..  B. IT IS ALSO P
OSSIBLE TO CROSS THE RAINBOW...HOW DO I 
CONTROL THE BOAT?.  A. READ THE LABEL.. 
 B. YOU CAN SAY BOARD (OR GET IN), DISEM
BARK (OR GET OUT), LAUNCH,.*LM13.AND LAN
D (OR A DIRECTION TOWARDS A LANDING AREA
). YOU CAN ALSO LET THE CURRENT CARRY YO
U..*LM8..HOW DO I CARRY A POINTY OBJECT 
ONTO THE BOAT?.*LM10.POINTY OBJECTS CAN 
PUNCTURE A PLASTIC BOAT. YOU SHOULD NOT 
CARRY THEM ON. PUT THEM IN THE BOAT BEFO
RE BOARDING OR PUT THEM INTO A CONTAINER
, SUCH AS THE BROWN SACK, FIRST..*LM8..H
OW DO I GO OVER THE FALLS?.  A. JUST STA
Y IN THE BOAT AND WAIT..  B. WELL, WHAT 
DID YOU EXPECT?.  C. "I SEE NO INTELLIGE
NCE HERE.".  D. BY THE WAY, HAVE YOU EVE
R TAKEN A CLOSE LOOK AT THE WORD ARAGAIN
?..WHAT IS THE SIGNIFICANCE OF THE RAINB
OW?.  A. YOU CAN CROSS IT AND GET A POT 
OF GOLD..  B. THE DESCRIPTION OF ONE OF 
THE TREASURES, AND THE RESULT OF        
     MANIPULATING IT PROPERLY WERE MEANT
 TO BE SUBTLE HINTS..*FP0.  C. RAISE OR 
WAVE THE SCEPTRE WHILE STANDING AT THE E
ND OF THE             RAINBOW...HOW DO I
 GET THROUGH THE CRACK IN THE DAMP CAVE?
.  YOU DON'T....THE COAL MINE AREA..WHAT
 DO I DO ABOUT THE BAT?.  A. IT'S A VAMP
IRE BAT..  B. HAVE YOU NEVER WATCHED AN 
OLD HORROR MOVIE?.  C. USE THE GARLIC...
HOW DO I GET BEYOND THE SMELLY ROOM?.  I
F YOUR LANTERN BATTERY IS DEAD, FORGET I
T...HOW DO I FIND MY WAY THROUGH THE COA
L MINE?.  YOU SHOULD BE AN EXPERT MAZE-M
APPER BY NOW...IS THE BASKET ON THE CHAI
N USEFUL?.  ANYTHING THAT COMPLEX IN ZOR
K I IS USEFUL...HOW DO I GET THROUGH THE
 NARROW PASSAGE FROM THE TIMER ROOM?.  A
. "YOU CANNOT FIT THROUGH THIS PASSAGE W
ITH THAT LOAD.".  B. DID YOU TRY DROPPIN
G EVERYTHING?..WHAT SOURCE OF LIGHT CAN 
I BRING INTO THE DRAFTY ROOM?.  A. YOU C
AN'T CARRY A LIGHT SOURCE IN. THERE'S AN
OTHER WAY..  B. WHY MIGHT THE ROOM BE DR
AFTY?.  C. DID YOU EVER WONDER WHERE THE
 SHAFT WITH THE BASKET LED?.  D. OBJECTS
, INCLUDING LIGHT SOURCES, CAN BE PLACED
 IN THE BASKET AND      LOWERED AND RAIS
ED...WHAT IS THE TIMBER FOR?.  IT MAKES 
THE ROOM MORE INTERESTING AND THE ADVENT
URER MORE CONFUSED...HOW DO I USE THE MA
CHINE?.  A. THE SWITCH DESCRIPTION SHOUL
D REMIND YOU OF SOMETHING..  B. TRY PUTT
ING SOMETHING INSIDE AND TURNING THE MAC
HINE ON WITH THE       SCREWDRIVER. HAVE
 A DICTIONARY HANDY..  C. YOU CAN MAKE A
 DIAMOND FROM COAL...WHAT IS MEANT BY TH
E "GRANITE WALL" IN THE SLIDE ROOM?.*LM1
0.EVIDENTLY THE ANCIENT ZORKERS DID NOT 
HAVE STRONG TRUTH-IN-ADVERTISING LAWS. T
AKE NOTHING FOR GRANITE..*LM8..IS THE CO
AL GOOD FOR ANYTHING?.  YES. TO MAKE THE
 DIAMOND...IS THE GAS OF ANY USE?.  IT'S
 GREAT FOR BLOWING UP ADVENTURERS WHO WA
NDER INTO A COAL MINE      WITH AN OPEN 
FLAME....*FP0.THE LAND BEYOND THE CHASM.
.HOW DO I CROSS THE CHASM?.  THERE'S NO 
BRIDGE...HOW DO I BUILD A BRIDGE?.  A. A
N INTERESTING IDEA....  B. THE TIMBER MI
GHT BE USEFUL..  C. BUT THEN AGAIN, MAYB
E NOT..  D. A VALIANT ATTEMPT, BUT THIS 
IS GETTING YOU NOWHERE...WHY DOESN'T THE
 MAGIC WORD "PLUGH" WORK IN THE LAND BEY
OND THE CHASM?.  A. "A HOLLOW VOICE SAYS
 FOOL.".  B. SHOULD NONSENSE WORDS WORK 
ANYWHERE IN ZORK I?.  C. REMEMBER THE WA
RNING IN THE INTRODUCTION..*LM13.DO NOT 
LET THE PRESENCE OR ABSENCE OF QUESTIONS
, OR THE LENGHTS OF THE ANSWERS, INFLUEN
CE YOUR GAME..*LM8..AFTER THE METEOR STR
IKE ACTIVATES THE LONG-DORMANT VOLCANO A
ND DESTROYS THE BRIDGE, HOW DO I GET BAC
K ACROSS THE CHASM?.  WHEW!(THAT MAY ACT
UALLY BE AN INTERESTING ADDITION TO THE 
GAME.)...GENERAL QUESTIONS..WHY DOES THE
 SWORD GLOW?.  TO WARN OF DANGER (PARTIC
ULARLY DANGEROUS BEINGS)...WHAT DO I DO 
ABOUT THE THIEF?.  A. DISCRETION IS THE 
BETTER PART OF VALOR..  B. YOU CAN ALMOS
T ALWAYS AVOID A CONFRONTATION BY WALKIN
G AWAY. YOU       MAY BE ROBBED, AT LEAS
T YOU WON'T BE KILLED...HOW MANY POINTS 
ARE THERE IN THE GAME?.  350...HOW DO I 
GET OUT OF THE DUNGEONS?.  A. THERE ARE 
SIX EXITS..  B. THE CHIMNEY WILL ALLOW Y
OU TO CARRY 1 OBJECT AT A TIME IN ADDITI
ON     TO THE LAMP..  C. ONCE YOU FIND A
N EXIT OTHER THAN THE CHIMNEY, THE TRAPD
OOR WILL        NOT CLOSE BEHIND YOU..  
D. PROBABLY THE EASIEST EXIT (CONCEPTUAL
LY) IS BY WAY OF THE GRATING..*LM13.YOU 
WILL PROBABLY COME ACROSS THE OTHER THRE
E EXITS WHILE SOLVING SOME OF THE HARDER
 PROBLEMS, BUT IT IS NOT NECESSARY TO FI
ND MORE THAN ONE TO COMPLETE THE GAME..*
LM8..WHAT IS THE SIGNIFICANCE OF ALL THE
 ENGRAVINGS?.*LM10.THE KNOWLEDGEABLE CRI
TIC, I.Q. ROUNDHEAD, WROTE A TEN-VOLUME 
STUDY OF THE ENGRAVINGS OF THE ANCIENT Z
ORKERS. TO MAKE A LONG STORY SHORT, HE C
ONCLUDED THAT THE ZORKERS WERE VERY STRA
NGE PEOPLE..*LM8..HOW DO I KILL THE THIE
F?.  A. HE IS DANGEROUS; SKILLED IN MART
IAL ARTS. NOVICES SHOULD AVOID         H
IM..  B. IT'S POSSIBLE TO DISTRACT HIM F
OR 1 MOVE BY GIVING HIM SOMETHING       
OF VALUE..  C. THE NASTY KNIFE IS A MARG
INALLY MORE EFFECTIVE WEAPON TO USE     
      AGAINST HIM..  D. AS YOU GAIN IN P
OINTS, YOU BECOME A BETTER MATCH...HOW C
AN I RECHARGE MY LAMP?.  A. YOU CAN'T.. 
 B. TURN IT OFF WHENEVER POSSIBLE...WHAT
 HAPPENS WHEN YOU DIE IN ZORK I?.  A. YO
U MAY APPEAR IN THE FOREST WITH YOUR BEL
ONGINGS                      SCATTERED(V
ALUABLES BELOW GROUND, NONVALUABLES ABOV
E)..  B. YOU MAY WANDER AS A SPIRIT UNTI
L YOU FIND A WAY TO RESURRECT           
YOURSELF..  C. ZORK I IS AS FAIR AS BASE
BALL. 3 STRIKES & YOU'RE OUT..  D. YOU B
ECOME A SPIRIT IF YOU HAVE VISITED A CER
TAIN LOCATION BEFORE      DEATH..  E. TH
E LOCATION IS THE ALTAR IN THE SOUTH TEM
PLE..  F. TRY PRAYING AT THE ALTAR...WHO
 IS "THE OTHER OCCUPANT?".  A. "HE OF TH
E LARGE BAG.".  B. THE THIEF, OF COURSE.
..HOW DO I GET OVER THE FALLS WITHOUT KI
LLING MYSELF?.  NO WAY...WHERE IS HELLO 
SAILOR USEFUL?.  A. NOWHERE..  B. YOU WE
RE WARNED IN THE BLACK BOOK...WHY DO THI
NGS MOVE AND DISAPPEAR IN THE DUNGEON?. 
 A. THE THIEF IS CONSTANTLY MOVING ABOUT
..  B. THERE IS A HIGH PROBABILITY THAT 
HE WILL TAKE VALUABLE OBJECTS.*LM13.(EXC
EPT THE GOLD COFFIN) WHICH YOU HAVE SEEN
. THERE IS A MUCH LOWER PROBABILITY THAT
 HE WILL TAKE A NONVALUABLE OBJECT (AGAI
N, ONLY IF YOU HAVE SEEN IT), AND HE MAY
 LATER DECIDE TO DROP IT..*LM8..WHERE AR
E THE TREASURES THE THIEF TOOK FROM ME?.
*LM10.A. AS HE WANDERS ABOUT STEALING TH
INGS, HE PUTS THEM IN HIS BAG..*LM13.WHE
NEVER HE STOPS IN HIS TREASURE ROOM, HE 
DROPS OFF THE VALUABLES HE HAS COLLECTED
..*LM10.B. YOU CAN GET THE CONTENTS OF T
HE BAG BY DEFEATING HIM IN A FIGHT..C. T
HE TREASURE ROOM IS GUARDED BY THE CYCLO
PS..*LM8..WHAT DO I DO WITH THE STILETTO
?.  A. CONGRATULATIONS! GETTING THE STIL
ETTO IS RARE..  B. IF YOU KEEP IT AWAY F
ROM THE THIEF, HE WON'T ATTACK YOU..  C.
 IT IS A WEAPON, NOTHING MORE...WHO IS T
HE LEAN AND HUNGRY GENTLEMAN?.  THE THIE
F...WHERE CAN I USE THE SHOVEL?.  A. IT 
WILL DIG ONLY IN VERY SOFT SOIL..  B. TR
Y IT IN THE SAND..  C. THE SAND IN THE S
ANDY COVE IS MOST PROMISING...IS THERE A
NY SIGNIFICANCE TO ALL THE GRANITE WALLS
?.  A. THERE ARE ONLY TWO TRUE GRANITE W
ALLS..  B. WHILE NEXT TO A REAL GRANITE 
WALL, YOU CAN TRANSPORT TO THE          
  LOCATION OF THE OTHER BY SAYING THE NA
ME OF THE ROOM..  C. THE TWO GRANITE WAL
LS ARE IN THE TEMPLE & TREASURE ROOM....
QUESTIONS PERTAINING TO THE MAP:..HOW DO
 I GET INTO THE STRANGE PASSAGE?.  A. TH
IS IS NOT NECESSARY TO COMPLETE THE GAME
..  B. SEE THE ALTERNATIVE CYCLOPS ANSWE
R...HOW DO I GET INTO THE STONE BARROW?.
  A. YOU'LL KNOW WHEN THE TIME COMES..  
B. WHEN YOU HAVE ALL 350 POINTS, YOU'LL 
BE ABLE TO ENTER THE BARROW....*FP0.HOW 
POINTS ARE SCORED..*LN2.PROGRESS POINTS:
..YOU GET 10 POINTS FOR GETTING INTO THE
 HOUSE, 25 FOR GETTING INTO THE CELLAR, 
5 FOR GETTING PAST THE TROLL, 13 FOR GET
TING TO THE DRAFTY ROOM, AND 25 FOR GETT
ING TO THE TREASURE ROOM.  THESE POINTS 
PLUS ALL THE TREASURE POINTS MAKE 350.  
WHEN YOU HAVE ALL 350 POINTS, THE TWENTI
ETH TREASURE WILL APPEAR IN THE CASE - A
 MAP WHICH LEADS (INDIRECTLY) TO 400 MOR
E POINTS (ZORK II)...*LN2.TREASURES: THE
IR VALUES & LOCATIONS..*LN1:SP1.TREASURE
:         VALUE(TOUCH) VALUE(CASE)      
  LOCATION.EGG                 5        
    5                IN NEST IN TREE.CLO
CKWORK CANARY    6            4         
       IN THE EGG.PAINTING            4 
           6                GALLERY.PLAT
INUM BAR       10            5          
      LOUD ROOM.IVORY TORCH        14   
         6                TORCH ROOM.GOL
D COFFIN        10           15         
       EGYPT ROOM.EGYPTIAN SCEPTRE    4 
           6                IN THE COFFI
N.TRUNK OF JEWELS    15            5    
            RESERVOIR.CRYSTAL TRIDENT   
  4           11                ATLANTIS
 ROOM.JADE FIGURINE       5            5
                BAT ROOM.SAPPHIRE BRACEL
ET   5            5                GAS R
OOM.HUGE DIAMOND       10           10  
              YOU CRATE IT.BAG OF COINS 
      10            5                IN 
THE MAZE.CRYSTAL SKULL      10          
 10                LAND/LIVING DEAD.JEWE
LED SCARAB      5            5          
      BURIED IN SANDY CAVE.LARGE EMERALD
       5           10                IN 
THE BUOY.SILVER CHALICE     10          
  5                TREASURE ROOM.POT OF 
GOLD        10           10             
   END OF RAINBOW.BRASS BAUBLE        1 
           1                THE SONGBIRD
 HAS IT..*FP0..*SP0...FOR YOUR AMUSEMENT
.(AFTER YOU'VE FINISHED THE GAME):..*LN3
.HAVE YOU EVER:....OPENED THE GRATING FR
OM BENEATH WHILE THE LEAVES WERE STILL O
N IT?...TRIED SWEARING AT ZORK I?...WAVE
D THE SCEPTRE WHILE STANDING ON THE RAIN
BOW?...TRIED ANYTHING NASTY WITH THE BOD
IES IN HADES?...BURNED THE BLACK BOOK?..
.DAMAGED THE PAINTING?...LIT THE CANDLES
 WITH THE TORCH?...READ THE MATCHBOOK?..
.TRIED TO TAKE YOURSELF(OR THE THIEF, TR
OLL, OR CYCLOPS)?...TRIED CUTTING THINGS
 WITH THE KNIFE OR SWORD?...POURED WATER
 ON SOMETHING BURNING?...SAID WAIT OR SC
ORE WHILE DEAD(AS A SPIRIT)?..*LN2.WORDS
 YOU MAY NOT HAVE TRIED:..HELLO(TO TROLL
,THIEF,CYCLOPS) //ZORK// OIL(LUBRICATE) 
//XYZZY// WALK AROUND(IN FOREST, OUTSIDE
 HOUSE, INSIDE HOUSE) //PLUGH// FIND(ESP
ECIALLY WITH HOUSE, HANDS, TEETH, ME) //
CHOMP// COUNT(CANDLES,LEAVES,MATCHES) //
WIN// MUMBLE(ORSIGH) //LISTEN(ESPECIALLY
 TO THE TROLL, THIEF, OR CYCLOPS) //REPE
NT// WHAT IS(GRUE, ZORKMID,...)YELL(OR S
CREAM) //SMELL.
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