_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

ULTIMA III (A)

FILE INFORMATION

FILENAME(S): ULTIMA III (A)

FILE TYPE(S): SEQ

FILE SIZE: 19.4K

FIRST SEEN: 2025-11-30 18:12:25

APPEARS ON: 1 disk(s)

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DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
D01B ULTIMA III (A) SEQ Sailor, Ganheden 7 11 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

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00004710: 41 54 0D 22 20 20 20 44  45 4C 49 56 45 52 53 20  |AT."   DELIVERS |
00004720: 59 4F 55 20 54 4F 20 54  48 45 20 C4 55 4E 47 45  |YOU TO THE .UNGE|
00004730: 4F 4E 20 4F 46 20 54 48  45 0D 22 20 20 20 D4 49  |ON OF THE."   .I|
00004740: 4D 45 20 CC 4F 52 44 0D  22 20 20 20 0D 22 20 20  |ME .ORD."   ."  |
00004750: 20 C1 4E 20 55 4E 44 45  52 53 54 41 4E 44 49 4E  | .N UNDERSTANDIN|
00004760: 47 20 4F 46 20 54 48 45  20 43 59 43 4C 45 53 0D  |G OF THE CYCLES.|
00004770: 22 20 20 20 20 4F 46 20  54 48 45 20 54 57 4F 20  |"    OF THE TWO |
00004780: 4D 4F 4F 4E 53 20 4F 46  20 D3 4F 53 41 52 49 41  |MOONS OF .OSARIA|
00004790: 0D 22 20 20 20 49 53 20  56 49 54 41 4C 20 49 4E  |."   IS VITAL IN|
000047A0: 20 59 4F 55 52 20 53 45  41 52 43 48 20 46 4F 52  | YOUR SEARCH FOR|
000047B0: 20 0D 22 20 20 20 D4 48  45 20 C3 49 54 59 20 CF  | ."   .HE .ITY .|
000047C0: 46 20 C4 41 57 4E 20 28  53 45 45 20 4C 41 59 4F  |F .AWN (SEE LAYO|
000047D0: 55 54 29 0D 22 20 20 20  0D 22 20 20 20 C4 45 46  |UT)."   ."   .EF|
000047E0: 45 41 54 49 4E 47 20 C5  58 4F 44 55 53 0D 22 20  |EATING .XODUS." |
000047F0: 20 20 0D 22 20 20 20 D7  48 4F 20 4F 52 20 57 48  |  ."   .HO OR WH|
00004800: 41 54 20 49 53 20 C5 58  4F 44 55 53 3F 0D 22 20  |AT IS .XODUS?." |
00004810: 20 20 D4 48 45 20 50 52  4F 44 55 43 54 20 4F 46  |  .HE PRODUCT OF|
00004820: 20 41 4E 20 55 4E 48 4F  4C 59 20 41 4C 4C 49 41  | AN UNHOLY ALLIA|
00004830: 4E 43 45 0D 22 20 20 20  42 45 54 57 45 45 4E 20  |NCE."   BETWEEN |
00004840: CD 4F 4E 44 41 49 4E 20  41 4E 44 20 CD 49 4E 41  |.ONDAIN AND .INA|
00004850: 49 2E 20 C5 58 4F 44 55  53 0D 22 20 20 20 49 53  |I. .XODUS."   IS|
00004860: 20 4D 4F 52 45 20 4D 41  43 48 49 4E 45 20 54 48  | MORE MACHINE TH|
00004870: 41 4E 20 CD 4F 4E 53 54  45 52 2E 0D 22 20 20 20  |AN .ONSTER.."   |
00004880: C3 4F 55 4C 44 20 48 45  2F 49 54 20 42 45 20 41  |.OULD HE/IT BE A|
00004890: 20 43 4F 4D 50 55 54 45  52 3F 20 CD 41 59 42 45  | COMPUTER? .AYBE|
000048A0: 0D 22 20 20 20 53 4F 2E  C5 58 4F 44 55 53 20 50  |."   SO..XODUS P|
000048B0: 4F 57 45 52 53 20 41 52  45 20 4C 45 47 49 4F 4E  |OWERS ARE LEGION|
000048C0: 0D 22 20 20 20 41 4E 44  20 48 45 20 49 53 20 54  |."   AND HE IS T|
000048D0: 55 52 4E 45 44 20 4F 46  46 20 42 59 20 49 4E 53  |URNED OFF BY INS|
000048E0: 45 52 54 49 4E 47 0D 22  20 20 20 34 20 43 41 52  |ERTING."   4 CAR|
000048F0: 44 53 20 49 4E 20 50 52  4F 50 45 52 20 4F 52 44  |DS IN PROPER ORD|
00004900: 45 52 20 49 4E 54 4F 20  53 4C 4F 54 53 0D 22 20  |ER INTO SLOTS." |
00004910: 20 20 49 4E 20 48 49 53  20 42 4F 44 59 2E 20 D4  |  IN HIS BODY. .|
00004920: 48 45 20 54 49 4D 45 20  4C 4F 52 44 20 43 41 4E  |HE TIME LORD CAN|
00004930: 0D 22 20 20 20 54 45 4C  4C 20 59 4F 55 52 20 50  |."   TELL YOUR P|
00004940: 41 52 54 59 20 54 48 45  20 50 52 4F 50 45 52 20  |ARTY THE PROPER |
00004950: 4F 52 44 45 52 0D 22 20  20 20 49 46 20 48 45 20  |ORDER."   IF HE |
00004960: 57 49 4C 4C 2E 0D 22 20  0D 22 20 20 20 C4 4F 20  |WILL.." ."   .O |
00004970: CE 4F 54 20 41 54 54 45  4D 50 54 20 54 4F 20 44  |.OT ATTEMPT TO D|
00004980: 45 53 54 52 4F 59 20 C5  58 4F 44 55 53 0D 22 20  |ESTROY .XODUS." |
00004990: 20 20 55 4E 54 49 4C 20  59 4F 55 52 20 50 41 52  |  UNTIL YOUR PAR|
000049A0: 54 59 20 49 53 20 45 58  54 52 45 4D 4C 59 20 53  |TY IS EXTREMLY S|
000049B0: 54 52 4F 4E 47 0D 22 20  20 20 CC 4F 43 41 54 45  |TRONG."   .OCATE|
000049C0: 44 20 57 49 54 48 49 4E  20 54 48 45 20 41 50 54  |D WITHIN THE APT|
000049D0: 4C 59 20 4E 41 4D 45 44  0D 22 20 20 20 C3 41 53  |LY NAMED."   .AS|
000049E0: 54 4C 45 20 4F 46 20 C4  45 41 54 48 20 C5 58 4F  |TLE OF .EATH .XO|
000049F0: 44 55 53 20 49 53 20 50  52 4F 54 45 43 54 45 44  |DUS IS PROTECTED|
00004A00: 0D 22 20 20 20 42 59 20  41 4E 20 41 52 4D 59 20  |."   BY AN ARMY |
00004A10: 4F 46 20 46 49 45 4E 44  53 20 41 53 20 57 45 4C  |OF FIENDS AS WEL|
00004A20: 4C 20 41 53 0D 22 20 20  20 41 20 43 4F 4E 54 49  |L AS."   A CONTI|
00004A30: 4E 55 4F 55 53 20 53 54  52 45 4D 20 4F 46 20 46  |NUOUS STREM OF F|
00004A40: 49 52 45 42 41 4C 4C 53  0D 22 20 20 20 C6 55 52  |IREBALLS."   .UR|
00004A50: 54 48 55 52 20 54 48 45  20 55 53 55 41 4C 20 57  |THUR THE USUAL W|
00004A60: 45 41 50 4F 4E 53 20 41  52 45 0D 22 20 20 20 55  |EAPONS ARE."   U|
00004A70: 53 45 4C 45 53 53 20 41  47 41 49 4E 53 54 20 4D  |SELESS AGAINST M|
00004A80: 4F 4E 53 54 45 52 53 20  49 4E 20 54 48 49 53 0D  |ONSTERS IN THIS.|
00004A90: 22 20 20 20 43 41 53 54  4C 45 2C 59 4F 55 52 20  |"   CASTLE,YOUR |
00004AA0: 47 52 4F 55 50 20 4D 55  53 54 20 42 45 20 45 51  |GROUP MUST BE EQ|
00004AB0: 55 49 50 45 44 0D 22 20  20 20 57 49 54 48 20 C5  |UIPED."   WITH .|
00004AC0: 58 4F 54 49 43 20 C1 52  4D 53 20 49 4E 20 4F 52  |XOTIC .RMS IN OR|
00004AD0: 44 45 52 20 54 4F 20 53  4C 41 59 0D 22 20 20 20  |DER TO SLAY."   |
00004AE0: 54 48 45 53 45 20 43 52  45 41 54 55 45 53 20 49  |THESE CREATUES I|
00004AF0: 4E 20 48 41 4E 44 20 54  4F 20 48 41 4E 44 0D 22  |N HAND TO HAND."|
00004B00: 20 20 20 43 4F 4D 42 41  54 21 0D 22 20 20 20 C1  |   COMBAT!."   .|
00004B10: 46 54 45 52 20 59 4F 55  52 20 42 41 4E 44 20 42  |FTER YOUR BAND B|
00004B20: 41 54 54 4C 45 53 20 49  54 53 20 57 41 59 0D 22  |ATTLES ITS WAY."|
00004B30: 20 20 20 54 4F 20 C5 58  4F 44 55 53 20 49 54 20  |   TO .XODUS IT |
00004B40: 4D 55 53 54 20 43 4F 4E  51 55 45 52 20 54 48 45  |MUST CONQUER THE|
00004B50: 20 0D 22 20 20 20 53 54  52 41 4E 47 45 20 41 4E  | ."   STRANGE AN|
00004B60: 44 20 49 4E 56 49 53 49  42 4C 45 20 46 4C 4F 4F  |D INVISIBLE FLOO|
00004B70: 52 53 0D 22 20 20 20 20  20 D4 48 45 20 46 4C 4F  |RS."     .HE FLO|
00004B80: 4F 52 53 20 41 54 54 41  43 4B 20 55 4E 54 49 4C  |ORS ATTACK UNTIL|
00004B90: 0D 22 20 20 20 43 4F 4D  50 4C 45 54 4C 59 20 44  |."   COMPLETLY D|
00004BA0: 45 53 54 52 4F 59 45 44  2E 20 D4 48 45 20 42 45  |ESTROYED. .HE BE|
00004BB0: 53 54 0D 22 20 20 20 44  45 46 45 4E 53 45 20 49  |ST."   DEFENSE I|
00004BC0: 53 20 54 4F 20 48 41 56  45 20 59 4F 55 52 20 43  |S TO HAVE YOUR C|
00004BD0: 4C 45 52 49 43 0D 22 20  20 20 43 41 53 54 20 41  |LERIC."   CAST A|
00004BE0: 4E 20 28 CF 29 20 53 50  45 4C 4C 20 41 4E 44 20  |N (.) SPELL AND |
00004BF0: 59 4F 55 52 20 57 49 5A  41 52 44 0D 22 20 20 20  |YOUR WIZARD."   |
00004C00: 48 45 52 20 28 D0 29 20  53 50 45 4C 4C 2E 20 D4  |HER (.) SPELL. .|
00004C10: 48 45 4E 20 4D 41 4B 49  4E 47 20 4C 49 42 45 52  |HEN MAKING LIBER|
00004C20: 41 4C 0D 22 20 20 20 55  53 45 20 4F 46 20 50 4F  |AL."   USE OF PO|
00004C30: 57 44 45 52 53 2E 20 CD  4F 56 45 20 46 4F 52 57  |WDERS. .OVE FORW|
00004C40: 41 52 44 20 53 54 45 50  0D 22 20 20 20 42 59 20  |ARD STEP."   BY |
00004C50: 53 54 45 50 20 41 54 54  41 43 4B 49 4E 47 20 49  |STEP ATTACKING I|
00004C60: 4E 20 41 4C 4C 20 44 49  52 45 43 54 49 4F 4E 53  |N ALL DIRECTIONS|
00004C70: 0D 22 20 20 20 20 20 0D  22 20 20 20 C4 4F 20 4E  |."     ."   .O N|
00004C80: 4F 54 20 54 52 59 20 54  4F 20 4C 45 56 45 20 54  |OT TRY TO LEVE T|
00004C90: 48 45 20 43 41 53 54 4C  45 0D 22 20 20 20 4F 46  |HE CASTLE."   OF|
00004CA0: 20 44 45 41 54 48 20 57  49 54 48 4F 55 54 20 44  | DEATH WITHOUT D|
00004CB0: 45 53 54 52 4F 59 49 4E  47 20 C5 58 4F 44 55 53  |ESTROYING .XODUS|
00004CC0: 0D 22 20 20 20 4F 52 20  49 46 20 59 4F 55 20 4C  |."   OR IF YOU L|
00004CD0: 49 4E 47 45 52 20 4E 45  41 52 20 54 48 45 20 45  |INGER NEAR THE E|
00004CE0: 4E 54 52 41 4E 43 45 0D  22 20 20 20 D9 4F 55 52  |NTRANCE."   .OUR|
00004CF0: 20 50 4C 41 59 45 52 53  20 57 49 4C 4C 20 48 41  | PLAYERS WILL HA|
00004D00: 56 45 20 54 4F 20 42 41  54 54 4C 45 0D 22 20 20  |VE TO BATTLE."  |
00004D10: 20 D4 48 45 20 C7 52 41  53 53 53 2E 20 D4 48 45  | .HE .RASSS. .HE|
00004D20: 20 53 41 4D 45 20 53 54  52 41 54 45 47 59 0D 22  | SAME STRATEGY."|
00004D30: 20 20 20 53 48 4F 55 4C  44 20 42 45 20 55 53 45  |   SHOULD BE USE|
00004D40: 44 20 41 47 41 49 4E 53  54 20 47 52 41 53 53 53  |D AGAINST GRASSS|
00004D50: 20 41 53 20 0D 22 20 20  20 41 53 20 49 53 20 55  | AS ."   AS IS U|
00004D60: 53 45 44 20 49 4E 20 54  48 45 20 43 4F 4D 42 41  |SED IN THE COMBA|
00004D70: 54 20 57 49 54 48 0D 22  20 20 20 54 48 45 20 46  |T WITH."   THE F|
00004D80: 4C 4F 4F 52 53 2E 0D 22  20 0D 22 20 20 20 20 20  |LOORS.." ."     |
00004D90: 20 20 20 20 20 C5 CE C4  20 CF C6 20 D0 C1 D2 D4  |     ... .. ....|
00004DA0: 20 31 0D 22 20 0D 22 20  0D                       | 1." ." .       |
"**************************************.
"*       -=** ULTIMA III **=-         *.
"**************************************.
"                                      .
"                                      .
"         CREATING A PARTY             .
"                                      .
"                                      .
"      START OUT BY THOROUGHLY         .
"   STUDYING THE FOUR BOOKLETS THAT    .
"  COME WITH THE GAME:  THE BOOK THE   .
"   PLAY, THE ANCIENT LITURGY OF       .
"                                      .
"   TRUTH, THE BOOK OF AMBER RUNES,    .
"  AND THE PLAYER REFERENCE CARD.      .
"  YOU MUST THEN FORM A PARTY BY       .
"  DESIGNATING RACE AND PROFESSION     .
"   AND BY ALLOCATING 50 POINTS        .
"   AMONG FOUR ATTRIBUTES.  EACH       .
"   PROFESSION HAS DIFFERENT           .
"   VALUABLE CHARACTERISTICS, AND      .
"   PART OF THIS GAME'S FLEXIBILITY    .
"   IS THAT YOU MAY TRY VARIOUS        .
"          COMBINATIONS.               .
"                                      .
"    PERHAPS THE BEST INITIAL PARTY    .
"   WILL BE COMPOSED OF AN ELF         .
"   THIEF, A DWARF FIGHTER, A BOBBIT   .
"   CLERIC, AND A FUZZY WIZARD.  A     .
"   DWARF OR BOBBIT PALADIN, OR A      .
"   HUMAN RANGER, MAY EASILY BE        .
"   SUBSTITUTED FOR THE DWARF          .
"   FIGHTER.  IT IS CERTAINLY          .
"   DESIRABLE TO INCLUDE BOTH A        .
"   CLERIC AND A WIZARD IN YOUR        .
"   GROUP BECAUSE ONLY THEY HAVE THE   .
"   CAPACITY TO DEVELOP ADVANCED       .
"   SPELL-CASTING POWERS.              .
"                                      .
"    IN COMBAT SITUATIONS, EACH        .
"   PARTY MEMBER TAKES A TURN IN       .
"   ORDER.  THEREFORE, IT IS           .
"   IMPORTANT TO POSITION THE          .
"   CHARACTERS IN SUCH A WAY AS TO     .
"   TAKE ADVANTAGE OF THEIR            .
"   PARTICULAR ABILITIES.              .
"   GENERALLY, CHARACTERS WHO HAVE     .
"   MORE WEAPON/ARMOR OPTIONS SHOULD   .
"   BE IN FIRST AND SECOND PLACE;      .
"   THE SPELL CASTERS SHOULD BE IN     .
"   THE NEXT RANK.  I HAD VERY GOOD    .
"   LUCK WITH (SNATCH) (ELF THIEF)     .
"   AND (DEVO) (DWARF FIGHTER) IN      .
"   THE FRONT, WITH (WANDA) (FUZZY     .
"   WIZARD) AND (CLARISSA) (BOBBIT     .
"   CLERIC) IN THE REAR.  SINCE        .
"   COMBAT MAY SEEM TOO FAST AND       .
"   CONFUSING AT FIRST, IT MAY HELP    .
"   YOU TO GIVE YOUR CHARACTERS        .
"   MNEMONIC NAMES.                    .
"                                      .
"        JOURNEYING ONWARD             .
"                                      .
"    YOUR LITTLE BAND BEGINS ITS       .
"   ADVENTURE NEAR THE CASTLE AND      .
"   CITY OF LORD BRITISH ON THE        .
"   GRASSY PLAINS OF THE CONTINENT     .
"   OF SOSARIA.  IMMEDIATELY EQUIP     .
"   YOUR CHARACTERS WITH DAGGERS AND   .
"   CLOTH ARMOR.  THEN, SAVE THE       .
"   GAME.  FREQUENT (SAVES) WILL       .
"   HELP YOU TO AVOID GETTING STUCK    .
"   WITH A GROUP OF DEAD BODIES ON     .
"   YOUR HANDS; IF DISASTER SEEMS      .
"   IMMINENT, YOU CAN TURN OFF YOUR    .
"   MACHINE AND RESTORE YOUR           .
"   PREVIOUS GAME POSITION.            .
"                                      .
"    ENTER THE TOWN, WHERE IT IS       .
"   SAFE.  EXAMINING THE PLAYER        .
"   ROSTER, YOU WILL SEE THAT EACH     .
"   PARTY MEMBER POSSESSES 150 GOLD    .
"   PIECES AND 150 ITEMS OF FOOD.      .
"   YOU SHOULD TRANSFER EXTRA GOLD     .
"   TO ONE CHARACTER, PREFERABLY A     .
"   FIGHTER TYPE, SO THAT HE MAY       .
"   PURCHASE A BOW.  LONG-RANGE        .
"   WEAPONS SUCH AS BOWS AND SLINGS    .
"   ARE VITAL TO SURVIVING COMBAT.     .
"                                      .
"    OF COURSE, DAGGERS MAY BE         .
"   THROWN, BUT THEY ARE THEN LOST;    .
"   IT IS USEFUL TO OBTAIN AN          .
"   ABUNDANT SUPPLY.  REMEMBER TO      .
"   RE-READY AND/OR RE-EQUIP A         .
"   PLAYER WHO TRANSACTS WITH          .
"   MERCHANTS OR YOU MIGHT FIND A      .
"   CHARACTER WITH A BOW AND LEATHER   .
"   ARMOR IN HER INVENTORY STANDING    .
"   NAKED AND EMPTY-HANDED AGAINST     .
"   EIGHT TITANS.  IT GOES WITHOUT     .
"   SAYING THAT YOUR GROUP MUST HAVE   .
"   ADEQUATE SUPPLIES OF FOOD.         .
"                                      .
"    ANY PLAYER MAY ATTEMPT TO STEAL   .
"   FROM THE GOLD-LADEN CHESTS THAT    .
"   ARE LOCATED IN WEAPONS AND ARMOR   .
"   SHOPS; HOWEVER, THIEVES HAVE THE   .
"   MOST SUCCESS.  LOWER LEVEL         .
"   CHARACTERS HAVEN'T A PRAYER        .
"   AGAINST GUARDS, SO LARCENY IS A    .
"   RISKY ENDEAVOR.  IT IS NOT         .
"   POSSIBLE TO STEAL FOOD IN THIS     .
"   GAME; HOWEVER, CHESTS              .
"   OCCASIONALLY CONTAIN A VALUABLE    .
"   WEAPON OR ITEM OF ARMOR.  IF YOU   .
"   WISH TO STEAL WITH IMPUNITY, YOU   .
"   CAN BRIBE GUARDS.  GREASING        .
"   GUARDS' PALMS CAUSES THEM TO       .
"   INSTANTLY DISAPPEAR.               .
"                                      .
"    GOLD, MONEY, CRASS LUCRE:  YOU    .
"   WILL NEED COPIOUS AMOUNTS TO       .
"   ADVANCE IN (ULTIMA III.)           .
"   SOMETIMES YOU'LL THINK IT'S        .
"   MONEY THAT MAKES SOSARIA GO        .
"  'ROUND!  ALTHOUGH MANY OF THE       .
"   CLUES VITAL TO WINNING THE GAME    .
"   MAY BE FREELY OBTAINED BY          .
"   TRANSACTING WITH PEOPLE IN TOWNS."  
 AND CASTLES, GOLD IS NEEDED TO."   PURC
HASE NOT ONLY IMPORTANT."   INFORMATION 
FROM BARKEEPS AND."   ORACLES, BUT IS AL
SO NECESSARY."   IN ORDER TO RAISE YOUR 
PLAYERS'."   ATTRIBUTES, EQUIP THEM WITH
."   BETTER WEAPONS AND ARMOR, AND."   B
RIBE GUARDS.  YOU MAY WISH TO."   CREATE
 SEVERAL (SACRIFICIAL)       ."   CHARAC
TERS WHOSE SOLE PURPOSE IS."   TO TRANSF
ER ALL THEIR GOLD,."   WEAPONS, FOOD, AN
D ARMOR TO ONE."   OF YOUR (REAL) PARTY 
MEMBERS.."   USING THIS ADMITTEDLY."   O
PPORTUNISTIC TECHNIQUE, YOUR."   (REAL) 
PARTY CAN BECOME."   WELL-EQUIPPED EVEN 
BEFORE ITS."   FIRST FORAY.."           
                           ."    A NOTE 
ABOUT (ROLL OVER):  LORD."    BRITISH HA
S ALMOST COMPLETELY."   CORRECTED THE PR
OBLEM (FROM."   (ULTIMA II)  OF PLAYERS'
."   (NUMBERS) ROLLING OVER TO ZERO."   
AFTER 99 OR 9999.  NOW, IF YOU."   INADV
ERTENTLY PURCHASE MORE THAN."   99 DAGGE
RS, ONLY 99 WILL SHOW UP."   (NOT 0) ON 
THE STATUS REPORT.."   THE SAME HOLDS TR
UE FOR OTHER."   EQUIPMENT AND PLAYERS'.
"   ATTRIBUTES.  HOWEVER, A BUG."   REMA
INS IN THE FOOD COUNTER.  BE."   CAREFUL
 NOT TO EXCEED 9999 ITEMS."   OF FOOD OR
 VERY STRANGE THINGS."   WILL HAPPEN TO 
YOUR PLAYERS'."   NAMES AND ARMOR.  ."  
                                    ."  
III.  THE INHABITANTS OF SOSARIA."      
                                ."    WI
THIN THE TOWNS OR LORD."   BRITISH'S CAS
TLE, YOU WILL."   ENCOUNTER GUARDS, MERC
HANTS,."   BARKEEPS, JESTERS, ORACLES, O
R."   HEALERS AS WELL AS ANY OF THE."   
REGULAR PLAYER TYPES SUCH AS."   FIGHTER
S, THIEVES, CLERICS AND."   WIZARDS.  YO
U MUST TRANSACT WITH."   ALMOST EVERYONE
 YOU MEET IN."   ORDER TO LEARN THE CLUE
S WHICH."   ARE VITAL TO WINNING THIS GA
ME.."   CAREFULLY EXPLORE EVERY INCH OF.
"   EVERY TOWN; YOU CAN LOCATE."   INFOR
MATIVE INDIVIDUALS BEHIND."   SHOPS, WIT
HIN WOODED AREAS, OR."   ON THE OTHER SI
DE OF LOCKED."   DOORS.  [SEE THE (LAYOU
T) AND."    CLUES  FILES FOR MORE SPECIF
IC."   DETAILS. ."                      
                ."       IV.  COMBAT."  
                                    ."  
  MUCH OF YOUR TIME, ESPECIALLY     ."  
 IN THE BEGINNING STAGES OF THE."   GAME
, WILL BE DEVOTED TO SLAYING."   MONSTER
S.  ON LAND, IN THE SEA,."   AND DEEP WI
THIN THE DUNGEONS OF."   SOSARIA YOUR PA
RTY WILL ENGAGE."   IN COMBAT WITH MORE 
THAN TWO."   DOZEN SPECIES OF MONSTERS A
S."   WELL AS RENEGADE PLAYER TYPES.."  
 EXAMINE YOUR BOOK OF PLAY FOR."   THE D
ESCRIPTIONS OF THESE."   CREATURES.."   
                                   ."   
 SOME MONSTERS (ORCS, GOBLINS,."   AND T
ROLLS) MAY BE DISPELLED BY."   YOUR WIZA
RD'S (REPOND.)  THE."   UNDEAD CREATURES
 (SKELETONS,."   GHOULS, ZOMBIES) ARE TU
RNED BY."   YOUR CLERIC'S (PONTORI.)  WH
EN."   YOUR CLERIC OR MAGE REACHES HIS."
   OR HER FULL POTENTIAL, HE OR SHE."   
(OR (O)   CAN CAST HELPFUL."   (TRANSPOR
T, LIGHT, HEAL, CURE,."   MAP, RESURRECT
) OR DEVASTATING."   (WOUND, NEGATE TIME
, DESTROY)."   SPELLS.  HOWEVER, SINCE S
PELL."   CASTING TEMPORARILY DRAINS MAGI
C."   POINTS, MOST COMBAT INVOLVES THE."
   USE OF WEAPONS.  BE AWARE THAT A."   
CLERIC'S USE OF THE (P)            ."   
(RESURRECT FROM ASHES) SPELL."    DRAINS
 WISDOM POINTS.  ."                     
                 ."    THE WEAPONS AVAIL
ABLE RANGE."   FROM DAGGERS TO +4 BOWS (
6550."   G.P.) TO THE MYSTERIOUS."   (EX
OTICS.)  NATURALLY, AS YOUR."   PLAYERS 
GAIN STRENGTH, ONE ARROW."   MAY BE ALL 
THAT IS NEEDED TO."   DISPATCH THE DREAD
 BALRON.."   LONG-RANGE WEAPONS SHOULD,.
"   THEREFORE, BE OBTAINED AS SOON."   A
S POSSIBLE.  SINCE YOUR PARTY."   ALWAYS
 GETS TO FIRE THE FIRST."   SHOT IN A CO
MBAT SITUATION,."   SLINGS OR BOWS CAN M
EAN THE."   DIFFERENCE BETWEEN LIFE AND.
"   DEATH.  HAND-TO-HAND WEAPONS ARE."  
 RELATIVELY INEFFECTIVE BECAUSE."   YOUR
 PLAYERS HAVE TO WASTE TURNS."   MOVING 
TOWARD THE ENEMY AND."   TAKING HITS INS
TEAD OF FIGHTING.."   SINCE DAGGERS MAY 
BE THROWN,."   THEY ARE MORE VERSATILE T
HAN."   MACES.  THE SAME IS TRUE."   REG
ARDING THE USE OF BOWS AS."   OPPOSED TO
 SWORDS.  THE RANGER I."   CREATED WAS M
ORE SUCCESSFUL AND."   EFFICIENT WITH HI
S SIMPLE BOW."   THAN A +2 SWORD.."     
                                 ."    A
RMOR IS, OF COURSE, VITAL IN."   PROTECT
ING YOUR PLAYERS FROM."   INJURY.  DEPEN
DING ON THEIR."   PROFESSIONS, CHARACTER
S MAY WEAR."   ANYTHING FROM CLOTH TO +2
 PLATE."   (8250 G.P.).  TRY TO OBTAIN."
   LEATHER ARMOR, AT LEAST, FOR."   THOS
E PLAYERS WHO MAY WEAR IT;."   THEY WILL
 SURVIVE MORE EASILY."   AND WILL RAPIDL
Y ADVANCE IN."   EXPERIENCE LEVELS.."   
                                   ."   
 PLAYERS' HIT POINTS ARE."   DIRECTLY RE
LATED TO THEIR."   EXPERIENCE.  EACH CHA
RACTER."   BEGINS WITH 150 HIT POINTS AT
."   LEVEL ONE.  AS THE GAME PROCEEDS." 
  AND YOUR PLAYERS SLAY NUMEROUS."   MON
STERS, THEIR EXPERIENCE."   POINTS WILL 
INCREASE.  REMEMBER,."   HOWEVER, THAT O
NLY THE CHARACTER."   STRIKING THE DEATH
 BLOW WINS."   EXPERIENCE POINTS!  AS." 
  ADDITIONAL LEVELS ARE REACHED,."   THE
 PARTY SHOULD VISIT LORD."   BRITISH WHO
 WILL SEE THAT HIS."   WIZARD RAISES THE
 CHARACTERS'."   HIT POINTS.  HOWEVER, A
FTER."   LEVEL FIVE, THE LORD WILL REFUS
E."   TO RAISE THE HIT MAXIMUM.."   INST
EAD, HE SAYS:  (SEEK YE THE."   MARK OF 
KINGS.)  ONCE YOUR GROUP."   OBTAINS THI
S MARK (ONE OF FOUR."   AVAILABLE -- EAC
H WITH A."   DIFFERENT PURPOSE), LORD BR
ITISH."   WILL RAISE YOUR CHARACTERS' HI
T."   POINTS, ACCORDING TO HIS OR HER." 
  EXPERIENCE LEVEL, TO THE."   ABSOLUTE 
MAXIMUM OF 2550.."                      
                ."    IF YOU WANT TO BUI
LD UP."   BACKWARD PLAYERS' HIT POINTS,.
"   YOU MUST POSITION THEM SO THAT."   T
HEY MAY INFLICT THE FATAL."   BLOWS.  TH
IS MAY EVEN INVOLVE."   PASSING OVER (BY
 HITTING THE."   SPACE BAR) A COUPLE OF 
PLAYERS."   IN FAVOR OF YOUR (SLOWER) ON
ES.."                                   
   ."    AFTER YOUR PLAYERS REACH LEVEL.
"   FIVE OR SO, AND HAVE PURCHASED."   D
ECENT WEAPONS, ARMOR AND,."   HOPEFULLY,
 A FEW POWDERS (TO."   NEGATE TIME), THE
Y MAY USE THE."   FOLLOWING PROCEDURE TO
 RAPIDLY."   BUILD UP MORE EXPERIENCE PO
INTS:."   ENTER A TOWN THAT HAS ONLY TWO
."   SETS OF GUARDS STATIONED AT THE."  
 ENTRANCE; ATTACK AND KILL THE."   GUARD
S; IMMEDIATELY LEAVE THE."   TOWN AND SA
VE THE GAME.  GUARDS."   ARE WORTH 15 EX
PERIENCE POINTS."   EACH, AND, ALTHOUGH 
THEY ARE."   EXTREMELY POWERFUL, THEY DO
N'T."   THROW FIREBALLS OR POISONED."   
BOLTS AT YOUR GROUP.  ."   WHILE YOUR PA
RTY IS STILL."   RELATIVELY INEXPERIENCE
D, TRY TO."   AVOID SEA SERPENTS, MEN-O-
WAR,."   AND PIRATES.  YOU CAN USUALLY."
   SEE THESE OPPONENTS APPROACHING,."   
AND CAN DETOUR AROUND THEM.  DO."   NOT 
DESCEND BELOW LEVEL FOUR OR."   SO IN AN
Y DUNGEON UNTIL YOUR."   PARTY IS QUITE 
STRONG;."   OTHERWISE, THE MANES, DEVILS
,."   AND WYVERNS, AMONG OTHERS, WILL." 
  SURELY DECIMATE YOUR GROUP.."   SEVERA
L MONSTERS NOT ONLY WOUND."   YOUR PLAYE
RS, BUT POISON THEM.."   HOWEVER, WHEN Y
OUR PARTY IS."   HEALTHY AND WELL-EQUIPP
ED, IT."   CAN WIN THOUSANDS OF EXPERIEN
CE."   POINTS AND GOLD PIECES BY."   SLA
YING THESE CREATURES.  IN THE."   CASE O
F PIRATES, YOUR GROUP CAN."   ALSO COMMA
NDEER A FRIGATE; NO."   EXPERIENCE POINT
S OR TREASURE IS."   GAINED IF THE SHIP'
S CANNONS ARE."    USED IN BATTLE.."    
                                  ."    
BEFORE YOUR GROUP OBTAINS."   LONG-RANGE
 WEAPONS, TRY TO AVOID."   THIEVES, CUTP
URSES, AND."   BRIGANDS.  THESE CHARACTE
RS LOVE."   TO STEAL THE WEAPONS OR ARMO
R."   THAT ARE NOT CURRENTLY IN USE BY."
   PLAYERS.."                           
           ."    WITHIN DUNGEONS, THE IN
VISIBLE."   GREMLINS LIKE TO STEAL FOOD.
  BE."   SURE TO CARRY PLENTY OF RATIONS
."   OR YOUR BAND MIGHT STARVE TO."   DE
ATH!."                                  
    ."    HERE IS A LIST OF VARIOUS."   
OPPONENTS AND THE EXPERIENCE."   POINTS 
RECEIVED BY PLAYERS WHEN."   THEY DEFEAT
 THESE CREATURES:."                     
                 ."    MERCHANTS = 1; JE
STERS AND."   GRASSS = 2; GOBLINS, TROLL
S,."   ORCS, AND FLOORS = 3; SKELETONS,.
"   ZOMBIES, AND GHOULS = 4;."   CUTPURS
ES, BRIGANDS, AND THIEVES."   = 5; GOLEM
S, GIANTS, TITANS, AND."   HORSES = 6; F
IGHTERS, MANES,."   GARGOYLES, AND DAEMO
NS = 8;."   WIZARDS, PINCERS, AND BRADLE
S =."   10; SERPENTS, DRAGONS, GRIFFONS,
."   WYVERNS, AND GUARDS = 15;."   MEN-O
-WAR, ORCUSS, DEVILS, AND."   BALRONS = 
20.."   THE TOUGHER THE ENEMY, THE MORE.
"   EXPERIENCE POINTS GAINED BY YOUR."  
 PLAYERS.."                             
         ."    NOTE:  DO NOT TRY TO ENGA
GE."   LORD BRITISH IN BATTLE; HE IS."  
 INVINCIBLE.  HE WILL ALLOW YOU."   TO T
AKE THE CHESTS BEHIND THE."   FORCE FIEL
D, BUT WILL ATTACK IF."   YOU INITIATE V
IOLENCE WITHIN HIS."   DOMAIN.."        
                              ."        
  V.  HEALING."    THE NATURAL RESULT OF
 ALL THIS."   FIGHTING IS INJURED, OR EV
EN."   DECEASED, PARTY MEMBERS.  BE."   
SURE THAT YOU CAREFULLY MAP."   SOSARIA,
 PINPOINTING THE."   LOCATIONS OF HEALIN
G KIOSKS.."   YOUR GROUP WILL HAVE TO VI
SIT."   THE HEALERS FREQUENTLY,."   ESPE
CIALLY IF A CHARACTER IS."   POISONED.  
AS ALWAYS, GOLD WORKS."   WONDERS.."   O
F COURSE, CLERICS AS WELL AS."   ADVANCE
D WIZARDS MAY CAST."   HEALING SPELLS.  
USE THEIR."   POWERS WITH DISCRIMINATION
 SINCE."   EVERY SPELL DRAINS MAGIC POIN
TS."   WHICH MAY BE NEEDED FOR AN."   UN
EXPECTED BATTLE.  ."                    
                  ."    HEALING FOUNTAIN
S ARE LOCATED."   INSIDE DUNGEONS.  A DR
INK FROM."   ONE WILL RESTORE YOUR PLAYE
RS'."   LOST HIT POINTS.  YOU CANNOT."  
 TELL WHETHER A FOUNTAIN IS."   HEALTHY 
OR POISONED WITHOUT."   TESTING IT.  THE
RE ARE FOUR."   TYPES OF FOUNTAINS:  GOO
D,."   INNOCUOUS, HARMFUL, AND."   POISO
NOUS.  SAVE YOUR GAME."   BEFORE DESCEND
ING INTO A DUNGEON."   AND BE CAREFUL!."
                                      ."
        VI.  TRANSPORTATION."           
                           ."    THERE A
RE THREE MODES OF."   TRANSPORTATION IN 
THIS GAME:."   FOOT, HORSE, AND FRIGATE.
  MOST."   OF THE TIME, YOUR PLAYERS WIL
L."   BE ON FOOT AND THEIR FOOD."   SUPP
LIES WILL DIMINISH RAPIDLY."   AS THEY E
XPLORE SOSARIA.."   OBTAINING A HORSE NO
T ONLY SLOWS."   THE DECREASE IN FOOD, B
UT ALLOWS."   YOUR PARTY TO OUT RUN MONS
TERS.."   THERE ARE ONLY TWO PLACES WHER
E."   HORSES MAY BE PURCHASED OR."   STO
LEN:  IN THE CITY OF DAWN OR."   THE CIT
Y OF DEVIL GUARD.  [CHECK."   THE (LAYOU
T) FILE FOR THE."   LOCATIONS OF THESE C
ITIES.]."   HORSES MAY BE RIDDEN THROUGH
."   MOON GATES.."                      
                ."    FRIGATES MAY BE CO
MMANDEERED BY."   DEFEATING A PIRATE CRE
W.  ONCE."   YOU HAVE A FRIGATE, YOUR PA
RTY."   MAY THEN TRAVERSE THE SEAS,."   
VISITING IMPORTANT ISLANDS AND."   LEARN
ING THE SECRET OF THE."   WHIRLPOOL.."  
                                    ."  
  THE WHIRLPOOL IS BOTH."   BENEFICIAL A
ND HARMFUL.  IT MAY    ."   DESTROY SHIP
S THAT ARE DOCKED AND."   EMPTY. YET BY 
SAILING INTO THE."   WHIRLPOOL YOUR PART
Y WILL BE TRAN-."   SPORTED TO THE LOST 
CONTINENT OF."   AMBROSIA WHERE THE PLAY
ERS WILL."   BE ABLE TO RAISE THEIR ATTR
IBUTES."   AND GET THE 4 CARDS NEEDED TO
 ."   DESTROY EXODUS." ."   YOUR ITEMS."
   THERE ARE 4 ITEMS WHICH YOU MUST."   
BUY TO WIN THE GAME THESE ARE:."   TORCH
ES,KEYS,GEMS AND POWDERS."   ONLY IN THE
IVES GUILDS CAN YOU."   BUY THESE ITEMS.
."   ."   YOU WILL NEED A LOT OF TORCHES
."   BECAUSE OF (STRANGE WIND) THROUG-."
   OUT THE DUNGEONS." ."   KEYS ARE USED
 TO UNLOCK DOORS."   THEY ARE VERY USEFU
LL IN LORD."   BRITISHES CASTLE,THE CITY
 OF."   MONTOR WEST AND AMBROSIA."  ."  
 GEMS GIVE A BIRDS EYE VIEW OF YOUR."   
CURRENT LOCATION.HINT(BUY MANY GEMS."   
AS THEY HAVE MANY USES."   ."   POWDERS 
ARE ARE THE MOST VALUABLE."   OBJECTS OF
 ALL:THEY STOP TIME.."   USE THEM IN BAT
TLES ESPECIALLY."   IN THE CASTLE OF DEA
TH.."   MONSTERS WILL BE FROZEN IN THEIR
."   TRACKS WHILE YOUR PARTY MOVES."   A
ND ATTACKS. NOTE THE BALLS OF ."   FIRE 
ARE NOT AFFECTED BY POWDERS."   ."   DUN
GEONS."       YOU MUST EXPLORE ALL DUNGE
ONS."    TO WIN THIS GAME.4 MARKS MUST."
   BE OBTAINED BY EACH PARTY MEMBER."   
MARKS ARE USUALLY LOCATED IN A."   WALL 
ON THE 8TH LEVEL OF A DUNGEON."       TH
E MARK OF RINGS IS NEEDED."   BEFORE LOR
D BRITISH WILL RAISE."   THE CHARS.HIT M
AXIMUM ABOVE 550."       THE MARK OF FOR
CE IS USED."   TO PASS UNINJURED THREW F
ORCE."   FEILDS;THE MARK OF FIRE ALLOWS.
"   THE PARTY TO WALK THRU FIRE;."      
 THE MARK OF THE SNAKE."   IS NEEDED TO 
BYPASS THE SILVER ."   SNAKE AT THE CAST
LE OF DEATH." ."     THE BEST DUNGEON ST
RATEGY."   IS TO USE LOT'S OF GEMS TO LO
CATE."   LADDERS AND/OR CAST LADDER UP."
   AND DOWN SPELLS."     ITS NOT WISE TO
 LINGER ON THE."   UPPER LEVELS IF YOUR 
PARTY IS."   SIMPLY LOOKING FOR MARKS!."
     ENTER THE DUNG. AND DESEND."   AS S
OON AS POSSIBLE TO LEVEL 8."     THEN OB
TAIN THE MARK AND GET."   OUT OF THERE!.
 OF COURSE ITS."   HELPFULL TO EXPLORE A
LL LEVELS."   OF ALL DUNGS. BUT THIS CAN
 BE FATAL."   IF YOUR PARTY IS WEAK.." .
"    MOON GATES."   STEP IN AND BE TRANS
PORTED TO."   VARIOUS LOCATIONS. SOME OF
 WHICH ."   CANNOT BE REACHED ANY OTHER 
WAY."    THERE ARE 8 MOON GATES AND THE.
"   MOST IMPORTANT IS THE ONE THAT."   D
ELIVERS YOU TO THE DUNGEON OF THE."   TI
ME LORD."   ."   AN UNDERSTANDING OF THE
 CYCLES."    OF THE TWO MOONS OF SOSARIA
."   IS VITAL IN YOUR SEARCH FOR ."   TH
E CITY OF DAWN (SEE LAYOUT)."   ."   DEF
EATING EXODUS."   ."   WHO OR WHAT IS EX
ODUS?."   THE PRODUCT OF AN UNHOLY ALLIA
NCE."   BETWEEN MONDAIN AND MINAI. EXODU
S."   IS MORE MACHINE THAN MONSTER.."   
COULD HE/IT BE A COMPUTER? MAYBE."   SO.
EXODUS POWERS ARE LEGION."   AND HE IS T
URNED OFF BY INSERTING."   4 CARDS IN PR
OPER ORDER INTO SLOTS."   IN HIS BODY. T
HE TIME LORD CAN."   TELL YOUR PARTY THE
 PROPER ORDER."   IF HE WILL.." ."   DO 
NOT ATTEMPT TO DESTROY EXODUS."   UNTIL 
YOUR PARTY IS EXTREMLY STRONG."   LOCATE
D WITHIN THE APTLY NAMED."   CASTLE OF D
EATH EXODUS IS PROTECTED."   BY AN ARMY 
OF FIENDS AS WELL AS."   A CONTINUOUS ST
REM OF FIREBALLS."   FURTHUR THE USUAL W
EAPONS ARE."   USELESS AGAINST MONSTERS 
IN THIS."   CASTLE,YOUR GROUP MUST BE EQ
UIPED."   WITH EXOTIC ARMS IN ORDER TO S
LAY."   THESE CREATUES IN HAND TO HAND."
   COMBAT!."   AFTER YOUR BAND BATTLES I
TS WAY."   TO EXODUS IT MUST CONQUER THE
 ."   STRANGE AND INVISIBLE FLOORS."    
 THE FLOORS ATTACK UNTIL."   COMPLETLY D
ESTROYED. THE BEST."   DEFENSE IS TO HAV
E YOUR CLERIC."   CAST AN (O) SPELL AND 
YOUR WIZARD."   HER (P) SPELL. THEN MAKI
NG LIBERAL."   USE OF POWDERS. MOVE FORW
ARD STEP."   BY STEP ATTACKING IN ALL DI
RECTIONS."     ."   DO NOT TRY TO LEVE T
HE CASTLE."   OF DEATH WITHOUT DESTROYIN
G EXODUS."   OR IF YOU LINGER NEAR THE E
NTRANCE."   YOUR PLAYERS WILL HAVE TO BA
TTLE."   THE GRASSS. THE SAME STRATEGY."
   SHOULD BE USED AGAINST GRASSS AS ."  
 AS IS USED IN THE COMBAT WITH."   THE F
LOORS.." ."          END OF PART 1." ." 
.
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