_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

T.CONCENTRAT.128

FILE INFORMATION

FILENAME(S): T.CONCENTRAT.128

FILE TYPE(S): PRG

FILE SIZE: 2K

FIRST SEEN: 2025-11-30 18:12:07

APPEARS ON: 1 disk(s)

FILE HASH

a1e1d85bbbc1a38baec86cca600a390550a668576b6db54316c77266f411d9c8

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DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
LOADSTAR 37 S 1 T.CONCENTRAT.128 PRG Sailor, Ganheden 23 5 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

00000000: 00 80 5E 55 3A 42 52 41  49 4E 0D 0D 0D 20 20 20  |..^U:BRAIN...   |
00000010: 20 20 20 20 20 20 20 C3  CF CE C3 C5 CE D4 D2 C1  |       .........|
00000020: D4 C9 CF CE 20 31 32 38  0D 20 20 20 20 20 20 20  |.... 128.       |
00000030: 20 20 20 20 20 20 20 20  20 20 42 59 0D 20 20 20  |          BY.   |
00000040: 20 20 20 20 20 20 20 C3  48 41 52 4C 45 53 20 C1  |       .HARLES .|
00000050: 52 43 45 4E 45 41 55 58  0D 0D C3 CF CD CD CF C4  |RCENEAUX........|
00000060: CF D2 C5 20 CD C1 C7 C1  DA C9 CE C5 0D CA 55 4C  |... ..........UL|
00000070: 59 20 31 39 38 37 0D 0D  2A 2A 2A 2A 2A 2A 2A 2A  |Y 1987..********|
00000080: 2A 2A 2A 2A 2A 2A 2A 2A  2A 2A 2A 2A 2A 2A 2A 2A  |****************|
00000090: 2A 2A 2A 2A 2A 2A 2A 2A  2A 2A 2A 2A 2A 0D CE CF  |*************...|
000000A0: D4 C5 3A 20 C2 45 43 41  55 53 45 20 54 48 49 53  |..: .ECAUSE THIS|
000000B0: 20 50 52 4F 47 52 41 4D  20 49 53 20 57 52 49 54  | PROGRAM IS WRIT|
000000C0: 54 45 4E 0D 46 4F 52 20  54 48 45 20 C3 2D 31 32  |TEN.FOR THE .-12|
000000D0: 38 2C 20 49 54 20 43 41  4E 4E 4F 54 20 42 45 20  |8, IT CANNOT BE |
000000E0: 52 55 4E 20 4C 49 4B 45  0D 4F 54 48 45 52 20 50  |RUN LIKE.OTHER P|
000000F0: 52 4F 47 52 41 4D 53 20  4F 4E 20 CC CF C1 C4 D3  |ROGRAMS ON .....|
00000100: D4 C1 D2 2E 20 20 D4 4F  20 52 55 4E 0D 54 48 45  |....  .O RUN.THE|
00000110: 20 50 52 4F 47 52 41 4D  2C 20 50 52 45 53 53 20  | PROGRAM, PRESS |
00000120: D2 C5 D3 C5 D4 20 4F 4E  20 54 48 45 20 31 32 38  |..... ON THE 128|
00000130: 2E 0D D4 48 49 53 20 50  55 54 53 20 59 4F 55 52  |...HIS PUTS YOUR|
00000140: 20 43 4F 4D 50 55 54 45  52 20 49 4E 54 4F 20 31  | COMPUTER INTO 1|
00000150: 32 38 20 4D 4F 44 45 0D  41 4E 44 20 44 49 53 50  |28 MODE.AND DISP|
00000160: 4C 41 59 53 20 41 20 4D  45 4E 55 20 4F 46 20 41  |LAYS A MENU OF A|
00000170: 4C 4C 20 31 32 38 0D 50  52 4F 47 52 41 4D 53 20  |LL 128.PROGRAMS |
00000180: 4F 4E 20 D3 49 44 45 20  31 20 4F 46 20 54 48 45  |ON .IDE 1 OF THE|
00000190: 20 44 49 53 4B 2E 0D C3  48 4F 4F 53 45 20 54 48  | DISK...HOOSE TH|
000001A0: 45 20 50 52 4F 47 52 41  4D 20 59 4F 55 20 57 41  |E PROGRAM YOU WA|
000001B0: 4E 54 20 54 4F 20 52 55  4E 0D 46 52 4F 4D 20 54  |NT TO RUN.FROM T|
000001C0: 48 49 53 20 4D 45 4E 55  2E 0D 0D C9 46 20 59 4F  |HIS MENU....F YO|
000001D0: 55 20 41 52 45 20 41 4C  52 45 41 44 59 20 49 4E  |U ARE ALREADY IN|
000001E0: 20 31 32 38 20 4D 4F 44  45 2C 20 44 4F 4E 27 54  | 128 MODE, DON'T|
000001F0: 0D 50 52 45 53 53 20 54  48 45 20 52 45 53 45 54  |.PRESS THE RESET|
00000200: 20 42 55 54 54 4F 4E 2E  20 20 D0 52 45 53 53 20  | BUTTON.  .RESS |
00000210: 54 48 45 0D D3 D0 C1 C3  C5 C2 C1 D2 20 54 4F 20  |THE......... TO |
00000220: 52 45 54 55 52 4E 20 54  4F 20 54 48 45 20 31 32  |RETURN TO THE 12|
00000230: 38 20 4D 45 4E 55 2E 0D  2A 2A 2A 2A 2A 2A 2A 2A  |8 MENU..********|
00000240: 2A 2A 2A 2A 2A 2A 2A 2A  2A 2A 2A 2A 2A 2A 2A 2A  |****************|
00000250: 2A 2A 2A 2A 2A 2A 2A 2A  2A 2A 2A 2A 2A 0D 0D 20  |*************.. |
00000260: 20 D0 45 4F 50 4C 45 20  50 4C 41 59 45 44 20 C3  | .EOPLE PLAYED .|
00000270: 4F 4E 43 45 4E 54 52 41  54 49 4F 4E 20 4C 4F 4E  |ONCENTRATION LON|
00000280: 47 0D 42 45 46 4F 52 45  20 54 48 45 20 44 45 42  |G.BEFORE THE DEB|
00000290: 55 54 20 4F 46 20 54 48  45 20 46 41 4D 4F 55 53  |UT OF THE FAMOUS|
000002A0: 20 47 41 4D 45 0D 53 48  4F 57 20 4F 46 20 54 48  | GAME.SHOW OF TH|
000002B0: 45 20 53 41 4D 45 20 4E  41 4D 45 20 2D 2D 20 41  |E SAME NAME -- A|
000002C0: 4C 4C 20 54 48 41 54 27  53 0D 4E 45 45 44 45 44  |LL THAT'S.NEEDED|
000002D0: 20 54 4F 20 50 4C 41 59  20 54 48 45 20 4D 45 4D  | TO PLAY THE MEM|
000002E0: 4F 52 59 20 47 41 4D 45  20 49 53 20 41 0D 44 45  |ORY GAME IS A.DE|
000002F0: 43 4B 20 4F 46 20 43 41  52 44 53 20 4D 41 52 4B  |CK OF CARDS MARK|
00000300: 45 44 20 57 49 54 48 20  56 41 52 49 4F 55 53 0D  |ED WITH VARIOUS.|
00000310: 4D 41 54 43 48 49 4E 47  20 53 59 4D 42 4F 4C 53  |MATCHING SYMBOLS|
00000320: 2E 0D 0D 20 20 D0 4C 41  59 49 4E 47 20 49 53 20  |...  .LAYING IS |
00000330: 53 49 4D 50 4C 45 2E 20  20 C1 54 20 54 48 45 20  |SIMPLE.  .T THE |
00000340: 42 45 47 49 4E 49 4E 47  0D 4F 46 20 54 48 45 20  |BEGINING.OF THE |
00000350: 47 41 4D 45 2C 20 41 4C  4C 20 54 48 45 20 43 41  |GAME, ALL THE CA|
00000360: 52 44 53 20 41 52 45 20  54 55 52 4E 45 44 0D 46  |RDS ARE TURNED.F|
00000370: 41 43 45 20 44 4F 57 4E  2E 20 20 D4 48 45 20 46  |ACE DOWN.  .HE F|
00000380: 49 52 53 54 20 50 4C 41  59 45 52 20 46 4C 49 50  |IRST PLAYER FLIP|
00000390: 53 0D 4F 4E 45 20 43 41  52 44 20 4F 56 45 52 2C  |S.ONE CARD OVER,|
000003A0: 20 54 48 45 4E 20 41 4E  4F 54 48 45 52 2E 20 20  | THEN ANOTHER.  |
000003B0: C9 46 20 54 48 45 0D 54  57 4F 20 43 41 52 44 53  |.F THE.TWO CARDS|
000003C0: 27 20 53 59 4D 42 4F 4C  53 20 41 52 45 20 49 44  |' SYMBOLS ARE ID|
000003D0: 45 4E 54 49 43 41 4C 2C  20 54 48 45 0D 50 4C 41  |ENTICAL, THE.PLA|
000003E0: 59 45 52 20 52 45 43 45  49 56 45 53 20 4F 4E 45  |YER RECEIVES ONE|
000003F0: 20 50 4F 49 4E 54 20 41  4E 44 20 54 48 45 0D 43  | POINT AND THE.C|
00000400: 41 52 44 53 20 41 52 45  20 54 41 4B 45 4E 20 4F  |ARDS ARE TAKEN O|
00000410: 55 54 20 4F 46 20 50 4C  41 59 2E 20 C8 4F 57 45  |UT OF PLAY. .OWE|
00000420: 56 45 52 2C 0D 49 46 20  54 48 45 20 43 41 52 44  |VER,.IF THE CARD|
00000430: 53 20 44 4F 4E 27 54 20  4D 41 54 43 48 2C 20 54  |S DON'T MATCH, T|
00000440: 48 45 59 20 41 52 45 0D  54 55 52 4E 45 44 20 46  |HEY ARE.TURNED F|
00000450: 41 43 45 20 44 4F 57 4E  20 41 47 41 49 4E 20 41  |ACE DOWN AGAIN A|
00000460: 4E 44 20 54 48 45 0D 53  45 43 4F 4E 44 20 50 4C  |ND THE.SECOND PL|
00000470: 41 59 45 52 20 47 45 54  53 20 41 20 54 55 52 4E  |AYER GETS A TURN|
00000480: 2E 20 20 D4 48 45 20 47  41 4D 45 0D 43 4F 4E 54  |.  .HE GAME.CONT|
00000490: 49 4E 55 45 53 20 55 4E  54 49 4C 20 41 4C 4C 20  |INUES UNTIL ALL |
000004A0: 4F 46 20 54 48 45 20 43  41 52 44 53 20 41 52 45  |OF THE CARDS ARE|
000004B0: 0D 4F 55 54 20 4F 46 20  50 4C 41 59 2E 0D 0D D4  |.OUT OF PLAY....|
000004C0: 48 45 20 D0 52 4F 47 52  41 4D 0D 2D 2D 2D 2D 2D  |HE .ROGRAM.-----|
000004D0: 2D 2D 2D 2D 2D 2D 0D 20  20 C3 48 41 52 4C 45 53  |------.  .HARLES|
000004E0: 20 C1 52 43 45 4E 45 41  55 58 27 53 20 50 52 4F  | .RCENEAUX'S PRO|
000004F0: 47 52 41 4D 20 55 53 45  53 20 37 30 0D 43 41 52  |GRAM USES 70.CAR|
00000500: 44 53 2C 20 45 41 43 48  20 4D 41 52 4B 45 44 20  |DS, EACH MARKED |
00000510: 57 49 54 48 20 4F 4E 45  20 4F 46 20 33 35 0D 53  |WITH ONE OF 35.S|
00000520: 59 4D 42 4F 4C 53 2E 20  20 D4 4F 20 43 48 4F 4F  |YMBOLS.  .O CHOO|
00000530: 53 45 20 41 20 43 41 52  44 20 54 4F 20 46 4C 49  |SE A CARD TO FLI|
00000540: 50 2C 0D 54 48 45 20 50  4C 41 59 45 52 20 55 53  |P,.THE PLAYER US|
00000550: 45 53 20 54 48 45 20 C9  CA CB CD 20 4B 45 59 53  |ES THE .... KEYS|
00000560: 20 4F 52 20 41 0D 4A 4F  59 53 54 49 43 4B 20 54  | OR A.JOYSTICK T|
00000570: 4F 20 4D 4F 56 45 20 41  20 43 55 52 53 4F 52 20  |O MOVE A CURSOR |
00000580: 4F 56 45 52 20 54 48 41  54 0D 43 41 52 44 2E 20  |OVER THAT.CARD. |
00000590: 20 D0 52 45 53 53 49 4E  47 20 D2 C5 D4 D5 D2 CE  | .RESSING ......|
000005A0: 20 28 4F 52 20 54 48 45  20 46 49 52 45 0D 42 55  | (OR THE FIRE.BU|
000005B0: 54 54 4F 4E 29 20 46 4C  49 50 53 20 54 48 45 20  |TTON) FLIPS THE |
000005C0: 43 41 52 44 2E 0D 0D 20  20 C3 CF CE C3 C5 CE D4  |CARD...  .......|
000005D0: D2 C1 D4 C9 CF CE 20 31  32 38 20 43 41 4E 20 42  |...... 128 CAN B|
000005E0: 45 20 50 4C 41 59 45 44  20 49 4E 0D 4F 4E 45 20  |E PLAYED IN.ONE |
000005F0: 4F 52 20 54 57 4F 20 50  4C 41 59 45 52 20 4D 4F  |OR TWO PLAYER MO|
00000600: 44 45 2E 20 20 C1 20 53  49 4E 47 4C 45 0D 50 4C  |DE.  . SINGLE.PL|
00000610: 41 59 45 52 20 54 52 49  45 53 20 54 4F 20 4D 41  |AYER TRIES TO MA|
00000620: 54 43 48 20 41 4C 4C 20  4F 46 20 54 48 45 0D 43  |TCH ALL OF THE.C|
00000630: 41 52 44 53 20 41 53 20  51 55 49 43 4B 4C 59 20  |ARDS AS QUICKLY |
00000640: 41 53 20 50 4F 53 53 49  42 4C 45 2E 20 20 C9 4E  |AS POSSIBLE.  .N|
00000650: 20 54 57 4F 0D 50 4C 41  59 45 52 20 4D 4F 44 45  | TWO.PLAYER MODE|
00000660: 2C 20 54 48 45 20 50 4C  41 59 45 52 53 20 54 41  |, THE PLAYERS TA|
00000670: 4B 45 20 54 55 52 4E 53  0D 53 45 41 52 43 48 49  |KE TURNS.SEARCHI|
00000680: 4E 47 20 46 4F 52 20 4D  41 54 43 48 49 4E 47 20  |NG FOR MATCHING |
00000690: 43 41 52 44 53 2E 20 20  CF 4E 45 0D 50 4C 41 59  |CARDS.  .NE.PLAY|
000006A0: 45 52 20 49 53 20 44 45  53 49 47 4E 41 54 45 44  |ER IS DESIGNATED|
000006B0: 20 54 48 45 20 22 52 45  44 22 0D 50 4C 41 59 45  | THE "RED".PLAYE|
000006C0: 52 3B 20 54 48 45 20 4F  54 48 45 52 20 50 4C 41  |R; THE OTHER PLA|
000006D0: 59 45 52 20 49 53 20 22  42 4C 55 45 2E 22 0D D4  |YER IS "BLUE."..|
000006E0: 4F 20 49 4E 44 49 43 41  54 45 20 54 55 52 4E 53  |O INDICATE TURNS|
000006F0: 2C 20 54 48 45 20 50 52  4F 47 52 41 4D 0D 43 48  |, THE PROGRAM.CH|
00000700: 41 4E 47 45 53 20 54 48  45 20 43 4F 4C 4F 52 20  |ANGES THE COLOR |
00000710: 4F 46 20 54 48 45 20 43  55 52 53 4F 52 20 54 4F  |OF THE CURSOR TO|
00000720: 0D 52 45 44 20 4F 52 20  42 4C 55 45 2E 0D 0D 20  |.RED OR BLUE... |
00000730: 20 CE 4F 54 45 3A 20 C9  46 20 4A 4F 59 53 54 49  | .OTE: .F JOYSTI|
00000740: 43 4B 53 20 41 52 45 20  55 53 45 44 2C 20 D0 4F  |CKS ARE USED, .O|
00000750: 52 54 20 31 0D 43 4F 4E  54 52 4F 4C 53 20 54 48  |RT 1.CONTROLS TH|
00000760: 45 20 52 45 44 20 50 4C  41 59 45 52 3B 20 D0 4F  |E RED PLAYER; .O|
00000770: 52 54 20 32 20 54 48 45  0D 42 4C 55 45 20 50 4C  |RT 2 THE.BLUE PL|
00000780: 41 59 45 52 2E 0D 0D 0D  C4 C9 D3 CB 20 C6 C9 CC  |AYER........ ...|
00000790: C5 D3 20 D4 C8 C9 D3 20  D0 D2 CF C7 D2 C1 CD 20  |.. .... ....... |
000007A0: D5 D3 C5 D3 3A 0D 0D C3  CF CE C3 C5 CE D4 D2 C1  |....:...........|
000007B0: D4 2E 31 32 38 20 20 20  20 20 D5 CE D0 C1 C3 CB  |..128     ......|
000007C0: 2E 31 32 38 0D C2 CC CF  C3 CB D3 2E D3 C8 D0 20  |.128........... |
000007D0: 20 20 20 20 20 20 20 20  D3 C8 C1 D0 C5 D3 2E D3  |        ........|
000007E0: C8 D0 0D D4 2E C3 CF CE  C3 C5 CE D4 D2 C1 D4 2E  |................|
000007F0: 31 32 38 0D 0D 20 20 20  20 20 20 20 20 2A 2A 2A  |128..        ***|
00000800: 2A 20 C5 4E 44 20 CF 46  20 D4 45 58 54 20 2A 2A  |* .ND .F .EXT **|
00000810: 2A 2A 0D                                          |**.             |
..^U:BRAIN...          CONCENTRATION 128
.                 BY.          CHARLES A
RCENEAUX..COMMODORE MAGAZINE.JULY 1987..
*************************************.NO
TE: BECAUSE THIS PROGRAM IS WRITTEN.FOR 
THE C-128, IT CANNOT BE RUN LIKE.OTHER P
ROGRAMS ON LOADSTAR.  TO RUN.THE PROGRAM
, PRESS RESET ON THE 128..THIS PUTS YOUR
 COMPUTER INTO 128 MODE.AND DISPLAYS A M
ENU OF ALL 128.PROGRAMS ON SIDE 1 OF THE
 DISK..CHOOSE THE PROGRAM YOU WANT TO RU
N.FROM THIS MENU...IF YOU ARE ALREADY IN
 128 MODE, DON'T.PRESS THE RESET BUTTON.
  PRESS THE.SPACEBAR TO RETURN TO THE 12
8 MENU..********************************
*****..  PEOPLE PLAYED CONCENTRATION LON
G.BEFORE THE DEBUT OF THE FAMOUS GAME.SH
OW OF THE SAME NAME -- ALL THAT'S.NEEDED
 TO PLAY THE MEMORY GAME IS A.DECK OF CA
RDS MARKED WITH VARIOUS.MATCHING SYMBOLS
...  PLAYING IS SIMPLE.  AT THE BEGINING
.OF THE GAME, ALL THE CARDS ARE TURNED.F
ACE DOWN.  THE FIRST PLAYER FLIPS.ONE CA
RD OVER, THEN ANOTHER.  IF THE.TWO CARDS
' SYMBOLS ARE IDENTICAL, THE.PLAYER RECE
IVES ONE POINT AND THE.CARDS ARE TAKEN O
UT OF PLAY. HOWEVER,.IF THE CARDS DON'T 
MATCH, THEY ARE.TURNED FACE DOWN AGAIN A
ND THE.SECOND PLAYER GETS A TURN.  THE G
AME.CONTINUES UNTIL ALL OF THE CARDS ARE
.OUT OF PLAY...THE PROGRAM.-----------. 
 CHARLES ARCENEAUX'S PROGRAM USES 70.CAR
DS, EACH MARKED WITH ONE OF 35.SYMBOLS. 
 TO CHOOSE A CARD TO FLIP,.THE PLAYER US
ES THE IJKM KEYS OR A.JOYSTICK TO MOVE A
 CURSOR OVER THAT.CARD.  PRESSING RETURN
 (OR THE FIRE.BUTTON) FLIPS THE CARD... 
 CONCENTRATION 128 CAN BE PLAYED IN.ONE 
OR TWO PLAYER MODE.  A SINGLE.PLAYER TRI
ES TO MATCH ALL OF THE.CARDS AS QUICKLY 
AS POSSIBLE.  IN TWO.PLAYER MODE, THE PL
AYERS TAKE TURNS.SEARCHING FOR MATCHING 
CARDS.  ONE.PLAYER IS DESIGNATED THE "RE
D".PLAYER; THE OTHER PLAYER IS "BLUE.".T
O INDICATE TURNS, THE PROGRAM.CHANGES TH
E COLOR OF THE CURSOR TO.RED OR BLUE... 
 NOTE: IF JOYSTICKS ARE USED, PORT 1.CON
TROLS THE RED PLAYER; PORT 2 THE.BLUE PL
AYER....DISK FILES THIS PROGRAM USES:..C
ONCENTRAT.128     UNPACK.128.BLOCKS.SHP 
        SHAPES.SHP.T.CONCENTRAT.128..   
     **** END OF TEXT ****.
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