ARCHON II(2)   D
FILE INFORMATION
FILENAME(S): ARCHON II(2)   D
FILE TYPE(S): SEQ
FILE SIZE: 10.2K
FIRST SEEN: 2025-11-30 18:12:26
APPEARS ON: 1 disk(s)
FILE HASH
a2592b78636ae1bb4e9c5a89d30853f85ae3438bd9978742102d5b9247769ffa
FOUND ON DISKS (1 DISKS)
| DISK TITLE | FILENAME | FILE TYPE | COLLECTION | TRACK | SECTOR | ACTIONS |
|---|---|---|---|---|---|---|
| WAREZ DOCS 1 5 | ARCHON II(2)   D | SEQ | Sailor, Ganheden | 7 | 0 | DOWNLOAD FILE |
FILE CONTENT & ANALYSIS
00000000: 14 31 02 36 35 0C 31 12 38 30 13 31 0D 20 20 20 |.1.65.1.80.1. | 00000010: 20 20 20 20 20 20 20 20 20 20 20 C1 D2 C3 C8 CF | .....| 00000020: CE 20 C9 C9 0D 0D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D |. ....==========| 00000030: 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D |================| 00000040: 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 0D 20 20 20 20 |===========. | 00000050: 20 20 20 20 20 20 20 20 20 20 C1 20 C4 20 C5 20 | . . . | 00000060: D0 20 D4 0D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D |. ..============| 00000070: 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D |================| 00000080: 3D 3D 3D 3D 3D 3D 3D 3D 3D 0D 0D 20 20 20 20 20 |=========.. | 00000090: 20 20 20 20 20 20 20 20 D4 C8 C5 20 CD C1 CE D5 | ... ....| 000000A0: C1 CC 0D 0D 0D 20 20 20 20 20 CC 6F 6E 67 2C 20 |..... .ong, | 000000B0: 6C 6F 6E 67 20 68 61 64 20 74 68 65 20 4D 61 73 |long had the Mas| 000000C0: 74 65 72 20 6F 66 0D 4F 72 64 65 72 20 73 74 72 |ter of.Order str| 000000D0: 75 67 67 6C 65 64 20 77 69 74 68 20 74 68 65 20 |uggled with the | 000000E0: 4D 69 73 74 72 65 73 73 20 6F 66 20 43 68 61 6F |Mistress of Chao| 000000F0: 73 2E 20 20 41 6E 63 69 65 6E 74 20 61 73 20 74 |s. Ancient as t| 00000100: 69 6D 65 2C 20 63 68 61 6E 67 6C 65 73 73 20 61 |ime, changless a| 00000110: 73 0D 64 65 61 74 68 20 77 61 73 20 74 68 65 69 |s.death was thei| 00000120: 72 20 63 6F 6E 66 6C 69 63 74 20 2D 20 77 61 67 |r conflict - wag| 00000130: 65 64 20 69 6E 20 6D 75 6E 64 61 6E 65 20 72 65 |ed in mundane re| 00000140: 61 6C 6D 73 20 62 79 20 6D 61 67 69 63 61 6C 6C |alms by magicall| 00000150: 79 20 70 6F 74 65 6E 74 0D 41 64 65 70 74 73 2E |y potent.Adepts.| 00000160: 20 20 4E 6F 20 6D 6F 72 65 2E 20 20 54 68 65 20 | No more. The | 00000170: 6F 6C 64 2C 20 73 65 63 75 72 65 20 77 65 6C 6C |old, secure well| 00000180: 73 70 72 69 6E 67 73 20 6F 66 20 6D 61 67 69 63 |springs of magic| 00000190: 61 6C 20 65 6E 65 72 67 79 20 61 72 65 0D 66 61 |al energy are.fa| 000001A0: 69 6C 69 6E 67 2E 20 20 54 6F 20 63 6F 6E 74 72 |iling. To contr| 000001B0: 6F 6C 20 74 68 65 20 6E 65 77 20 73 6F 75 72 63 |ol the new sourc| 000001C0: 65 73 2C 20 74 68 65 20 41 64 65 70 74 73 20 61 |es, the Adepts a| 000001D0: 72 65 20 62 72 69 6E 67 69 6E 67 20 66 6F 72 74 |re bringing fort| 000001E0: 68 20 6E 65 77 0D 61 72 6D 69 65 73 20 6F 66 20 |h new.armies of | 000001F0: 72 65 6C 75 63 74 61 6E 74 20 44 65 6D 6F 6E 73 |reluctant Demons| 00000200: 20 61 6E 64 20 45 6C 65 6D 2D 20 65 6E 74 61 6C | and Elem- ental| 00000210: 73 20 6C 6F 6E 67 20 75 6E 73 75 6D 6D 6F 6E 65 |s long unsummone| 00000220: 64 2E 20 20 43 68 61 6E 67 65 20 69 73 20 61 74 |d. Change is at| 00000230: 0D 68 61 6E 64 20 61 6E 64 20 74 68 65 20 62 61 |.hand and the ba| 00000240: 74 74 6C 65 20 77 6F 75 6C 64 20 66 69 6E 64 20 |ttle would find | 00000250: 61 6E 20 65 6E 64 2E 0D 0D 54 68 69 73 20 69 73 |an end...This is| 00000260: 20 74 68 61 74 20 62 61 74 74 6C 65 2E 20 20 54 | that battle. T| 00000270: 68 65 20 65 6E 64 69 6E 67 20 69 73 20 79 6F 75 |he ending is you| 00000280: 72 73 2E 0D 0D 20 20 20 20 20 20 20 20 20 20 20 |rs... | 00000290: 20 20 20 C1 D2 C3 C8 CF CE 20 C9 C9 0D 0D 3D 3D | ...... ....==| 000002A0: 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D |================| 000002B0: 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D |================| 000002C0: 3D 3D 3D 0D 20 20 20 20 20 20 20 20 20 20 20 20 |===. | 000002D0: 20 20 C1 20 C4 20 C5 20 D0 20 D4 0D 3D 3D 3D 3D | . . . . ..====| 000002E0: 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D |================| 000002F0: 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D |================| 00000300: 3D 0D 0D 20 20 20 20 20 20 20 20 20 20 20 20 20 |=.. | 00000310: C1 CE 20 CF D6 C5 D2 D6 C9 C5 D7 0D 0D 0D 20 20 |.. ........... | 00000320: 20 20 20 20 20 20 20 20 D4 68 65 20 54 77 6F 20 | .he Two | 00000330: 53 63 72 65 65 6E 73 3A 0D 20 20 20 20 20 20 20 |Screens:. | 00000340: 20 20 20 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D | =============| 00000350: 3D 3D 3D 0D D4 68 65 20 67 61 6D 65 20 69 73 20 |===..he game is | 00000360: 70 6C 61 79 65 64 20 6F 6E 20 74 77 6F 20 73 63 |played on two sc| 00000370: 72 65 65 6E 73 2E 20 0D CF 6E 20 6F 6E 65 20 2D |reens. ..n one -| 00000380: 20 74 68 65 20 6D 61 69 6E 20 62 6F 61 72 64 20 | the main board | 00000390: 2D 20 79 6F 75 20 61 6E 64 20 79 6F 75 72 20 6F |- you and your o| 000003A0: 70 70 6F 6E 65 6E 74 20 28 68 75 6D 61 6E 20 6F |pponent (human o| 000003B0: 72 20 63 6F 6D 70 75 74 65 72 29 0D 74 61 6B 65 |r computer).take| 000003C0: 20 74 75 72 6E 73 20 6D 61 6E 65 75 76 65 72 69 | turns maneuveri| 000003D0: 6E 67 20 79 6F 75 72 20 70 69 65 63 65 73 20 28 |ng your pieces (| 000003E0: 63 61 6C 6C 65 64 20 69 63 6F 6E 73 29 20 69 6E |called icons) in| 000003F0: 74 6F 20 66 61 76 6F 72 61 62 6C 65 20 70 6F 73 |to favorable pos| 00000400: 2D 20 74 69 6F 6E 73 2E 0D 0D 57 68 65 6E 20 79 |- tions...When y| 00000410: 6F 75 20 6D 6F 76 65 20 74 6F 20 61 20 73 70 61 |ou move to a spa| 00000420: 63 65 20 61 6C 72 65 61 64 79 20 6F 63 2D 0D 63 |ce already oc-.c| 00000430: 75 70 69 65 64 20 62 79 20 6F 6E 65 20 6F 66 20 |upied by one of | 00000440: 79 6F 75 72 20 6F 70 70 6F 6E 65 6E 74 27 73 20 |your opponent's | 00000450: 20 69 63 6F 6E 73 2C 20 74 68 65 20 67 61 6D 65 | icons, the game| 00000460: 20 73 68 69 66 74 73 20 74 6F 20 74 68 65 20 73 | shifts to the s| 00000470: 65 63 6F 6E 64 0D 64 69 73 70 6C 61 79 2C 20 74 |econd.display, t| 00000480: 68 65 20 62 61 74 74 6C 65 67 72 6F 75 6E 64 2E |he battleground.| 00000490: 20 20 54 68 65 72 65 20 79 6F 75 20 6D 75 73 74 | There you must| 000004A0: 20 66 69 67 68 74 20 61 20 66 61 73 74 2D 61 63 | fight a fast-ac| 000004B0: 74 69 6F 6E 20 62 61 74 74 6C 65 20 74 6F 0D 64 |tion battle to.d| 000004C0: 65 74 65 72 6D 69 6E 65 20 77 68 69 63 68 20 69 |etermine which i| 000004D0: 63 6F 6E 20 77 69 6C 6C 20 72 65 74 75 72 6E 20 |con will return | 000004E0: 74 6F 20 74 68 65 20 62 6F 61 72 64 20 69 6E 20 |to the board in | 000004F0: 70 6F 73 73 65 73 73 69 6F 6E 20 6F 66 20 74 68 |possession of th| 00000500: 65 20 64 69 73 70 75 74 65 64 20 70 6F 73 69 74 |e disputed posit| 00000510: 69 6F 6E 2E 0D 0D 0D 20 20 20 20 20 20 20 20 20 |ion.... | 00000520: 20 20 54 68 65 20 4D 6F 76 65 73 3A 0D 20 20 20 | The Moves:. | 00000530: 20 20 20 20 20 20 20 20 3D 3D 3D 3D 3D 3D 3D 3D | ========| 00000540: 3D 3D 0D 59 6F 75 20 62 65 67 69 6E 20 74 68 65 |==.You begin the| 00000550: 20 67 61 6D 65 20 77 69 74 68 20 34 20 41 64 65 | game with 4 Ade| 00000560: 70 74 73 20 6F 6E 20 61 0D 73 69 64 65 2E 20 20 |pts on a.side. | 00000570: 4F 6E 20 65 61 63 68 20 74 75 72 6E 20 79 6F 75 |On each turn you| 00000580: 20 6D 61 79 20 75 73 65 20 77 68 61 74 2D 20 65 | may use what- e| 00000590: 76 65 72 20 6D 61 67 69 63 61 6C 20 65 6E 65 72 |ver magical ener| 000005A0: 67 79 20 79 6F 75 20 68 61 76 65 20 6C 65 66 74 |gy you have left| 000005B0: 20 74 6F 3A 0D 31 29 20 6D 6F 76 65 20 61 6E 20 | to:.1) move an | 000005C0: 41 64 65 70 74 20 6F 72 20 32 29 20 75 73 65 20 |Adept or 2) use | 000005D0: 61 6E 20 41 64 65 70 74 20 74 6F 20 63 61 73 74 |an Adept to cast| 000005E0: 20 61 20 73 70 65 6C 6C 20 28 69 6E 63 6C 75 64 | a spell (includ| 000005F0: 69 6E 67 20 53 75 6D 6D 6F 6E 0D 77 68 69 63 68 |ing Summon.which| 00000600: 20 6C 65 74 73 20 79 6F 75 20 62 72 69 6E 67 20 | lets you bring | 00000610: 6E 65 77 20 69 63 6F 6E 73 20 69 6E 74 6F 20 74 |new icons into t| 00000620: 68 65 20 67 61 6D 65 29 20 6F 72 20 33 29 20 6D |he game) or 3) m| 00000630: 6F 76 65 20 61 6E 20 69 63 6F 6E 20 63 6F 6E 6A |ove an icon conj| 00000640: 75 72 65 64 0D 75 70 20 28 77 69 74 68 20 61 20 |ured.up (with a | 00000650: 53 75 6D 6D 6F 6E 20 73 70 65 6C 6C 29 20 6F 6E |Summon spell) on| 00000660: 20 61 20 70 72 65 76 69 6F 75 73 20 74 75 72 6E | a previous turn| 00000670: 2E 0D 0D 0D 20 20 20 20 20 20 20 20 20 20 20 57 |.... W| 00000680: 69 6E 6E 69 6E 67 3A 0D 20 20 20 20 20 20 20 20 |inning:. | 00000690: 20 20 20 3D 3D 3D 3D 3D 3D 3D 3D 0D 59 6F 75 20 | ========.You | 000006A0: 77 69 6E 20 69 66 20 79 6F 75 20 6F 63 63 75 70 |win if you occup| 000006B0: 79 20 61 6C 6C 20 73 69 78 20 70 6F 77 65 72 0D |y all six power.| 000006C0: 70 6F 69 6E 74 73 20 61 74 20 6F 6E 63 65 20 6F |points at once o| 000006D0: 72 20 69 66 20 79 6F 75 20 74 72 69 75 6D 70 68 |r if you triumph| 000006E0: 20 69 6E 20 74 68 65 20 41 70 6F 63 61 6C 79 70 | in the Apocalyp| 000006F0: 73 65 20 28 65 76 6F 63 61 62 6C 65 20 77 69 74 |se (evocable wit| 00000700: 68 20 61 0D 73 70 65 63 69 61 6C 20 73 70 65 6C |h a.special spel| 00000710: 6C 29 2E 20 20 59 6F 75 20 61 6C 73 6F 20 77 69 |l). You also wi| 00000720: 6E 20 69 66 20 79 6F 75 72 20 6F 70 70 6F 6E 65 |n if your oppone| 00000730: 6E 74 20 72 75 6E 73 20 6F 75 74 20 6F 66 20 6D |nt runs out of m| 00000740: 61 67 69 63 61 6C 20 65 6E 65 72 67 79 20 6F 72 |agical energy or| 00000750: 20 69 63 6F 6E 73 2E 0D 0D 0D 20 20 20 20 20 20 | icons.... | 00000760: 20 20 20 20 20 54 68 65 20 42 6F 61 72 64 3A 0D | The Board:.| 00000770: 20 20 20 20 20 20 20 20 20 20 20 3D 3D 3D 3D 3D | =====| 00000780: 3D 3D 3D 3D 3D 0D 54 68 65 20 6D 61 69 6E 20 62 |=====.The main b| 00000790: 6F 61 72 64 20 69 73 20 63 6F 6D 70 6F 73 65 64 |oard is composed| 000007A0: 20 6F 66 20 66 6F 75 72 0D 62 61 6E 64 73 20 72 | of four.bands r| 000007B0: 65 70 72 65 73 65 6E 74 69 6E 67 20 74 68 65 20 |epresenting the | 000007C0: 63 6C 61 73 73 69 63 61 61 6C 20 65 6C 65 6D 65 |classicaal eleme| 000007D0: 6E 74 73 20 6F 66 20 45 61 72 74 68 2C 20 57 61 |nts of Earth, Wa| 000007E0: 74 65 72 2C 20 41 69 72 20 61 6E 64 0D 46 69 72 |ter, Air and.Fir| 000007F0: 65 2E 20 20 41 64 64 69 74 69 6F 6E 61 6C 6C 79 |e. Additionally| 00000800: 20 74 68 65 72 65 20 61 72 65 20 66 6F 75 72 20 | there are four | 00000810: 73 71 75 61 72 65 73 20 77 68 69 63 68 20 61 72 |squares which ar| 00000820: 65 20 6E 6F 74 20 70 61 72 74 20 6F 66 20 61 6E |e not part of an| 00000830: 79 0D 62 61 6E 64 2E 20 20 54 77 6F 20 61 72 65 |y.band. Two are| 00000840: 20 62 6C 61 63 6B 2C 20 6E 75 65 74 72 61 6C 20 | black, nuetral | 00000850: 73 71 75 61 72 65 73 20 72 65 70 72 65 73 65 6E |squares represen| 00000860: 74 69 6E 67 20 74 68 65 20 56 6F 69 64 2E 20 20 |ting the Void. | 00000870: 54 68 65 20 6F 74 68 65 72 73 0D 61 72 65 20 63 |The others.are c| 00000880: 69 74 61 64 65 6C 73 2C 20 74 68 65 20 68 6F 6D |itadels, the hom| 00000890: 65 20 73 71 75 61 72 65 73 20 6F 66 20 4F 72 64 |e squares of Ord| 000008A0: 65 72 20 61 6E 64 20 43 68 61 6F 73 2E 20 20 57 |er and Chaos. W| 000008B0: 68 69 6C 65 20 74 68 65 20 56 6F 69 64 20 73 71 |hile the Void sq| 000008C0: 75 61 72 65 73 20 63 61 6E 20 62 65 20 6F 63 63 |uares can be occ| 000008D0: 75 70 69 65 64 20 62 79 20 69 63 6F 6E 73 20 6A |upied by icons j| 000008E0: 75 73 74 0D 6C 69 6B 65 20 61 6E 79 20 70 6F 73 |ust.like any pos| 000008F0: 69 74 69 6F 6E 20 69 6E 20 74 68 65 20 66 6F 75 |ition in the fou| 00000900: 72 20 62 61 6E 64 73 2C 20 74 68 65 20 63 69 74 |r bands, the cit| 00000910: 61 64 65 6C 73 20 72 65 6D 61 69 6E 20 65 6D 70 |adels remain emp| 00000920: 74 79 20 74 68 72 6F 75 67 68 6F 75 74 20 74 68 |ty throughout th| 00000930: 65 20 67 61 6D 65 2E 0D 0D 2D 2D 2D 2D 2D 2D 2D |e game...-------| 00000940: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------| 00000950: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 0D 21 20 |-------------.! | 00000960: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 C6 C9 | ..| 00000970: D2 C5 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |.. | 00000980: 20 21 0D 21 20 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D | !.! -----------| 00000990: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------| 000009A0: 2D 2D 2D 2D 2D 20 21 0D 21 20 21 20 20 20 20 20 |----- !.! ! | 000009B0: 20 20 20 20 20 20 20 20 21 20 20 21 20 5F D4 C8 | ! ! _..| 000009C0: C5 20 D6 CF C9 C4 20 20 20 21 20 21 0D 21 20 21 |. .... ! !.! !| 000009D0: 20 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 20 20 21 20 20 | ---------- ! | 000009E0: 21 20 20 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 20 21 20 |! ---------- ! | 000009F0: 21 0D 21 20 21 20 21 20 20 20 20 20 20 20 20 21 |!.! ! ! !| 00000A00: 20 20 2D 2D 2D 2D 20 20 21 20 20 20 20 20 20 20 | ---- ! | 00000A10: 20 21 20 21 20 21 0D 21 20 21 20 21 20 2D 2D 2D | ! ! !.! ! ! ---| 00000A20: 2D 2D 2D 20 21 20 20 C1 C9 D2 20 20 20 21 20 2D |--- ! ... ! -| 00000A30: 2D 2D 2D 2D 2D 20 21 20 21 20 21 0D 21 20 21 20 |----- ! ! !.! ! | 00000A40: 21 20 21 20 20 20 20 21 20 2D 2D 2D 2D 2D 2D 2D |! ! ! -------| 00000A50: 2D 2D 2D 20 21 20 20 20 20 21 20 21 20 21 20 21 |--- ! ! ! ! !| 00000A60: 0D 21 20 21 20 21 20 21 20 20 20 20 21 20 20 20 |.! ! ! ! ! | 00000A70: D7 C1 D4 C5 D2 20 20 20 20 21 20 20 20 20 21 20 |..... ! ! | 00000A80: 21 20 21 20 21 0D 21 20 21 20 21 20 21 20 20 20 |! ! !.! ! ! ! | 00000A90: 20 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 20 | -------------- | 00000AA0: 20 20 20 21 20 21 20 21 20 21 0D 21 2D 21 2D 21 | ! ! ! !.!-!-!| 00000AB0: 2D 21 2D 2D 2D 2D 20 20 20 20 20 20 20 20 20 20 |-!---- | 00000AC0: 20 20 20 20 2D 2D 2D 2D 21 2D 21 2D 21 2D 21 0D | ----!-!-!-!.| 00000AD0: 21 2A 21 2A 21 2A 21 2A 21 C3 21 20 20 20 20 C5 |!*!*!*!*!.! .| 00000AE0: C1 D2 D4 C8 20 20 20 20 20 21 CF 21 2A 21 2A 21 |.... !.!*!*!| 00000AF0: 2A 21 2A 21 0D 21 2D 21 2D 21 2D 21 2D 2D 2D 2D |*!*!.!-!-!-!----| 00000B00: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2D 2D | --| 00000B10: 2D 2D 21 2D 21 2D 21 2D 21 0D 21 20 21 20 21 20 |--!-!-!-!.! ! ! | 00000B20: 21 20 20 20 20 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |! -----------| 00000B30: 2D 2D 2D 20 20 20 20 21 20 21 20 21 20 21 0D 21 |--- ! ! ! !.!| 00000B40: 20 21 20 21 20 21 20 20 20 20 21 20 20 20 20 20 | ! ! ! ! | 00000B50: 20 20 20 20 20 20 20 21 20 20 20 20 21 20 21 20 | ! ! ! | 00000B60: 21 20 21 0D 21 20 21 20 21 20 21 20 20 20 20 21 |! !.! ! ! ! !| 00000B70: 20 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 20 21 20 20 20 | ---------- ! | 00000B80: 20 21 20 21 20 21 20 21 0D 21 20 21 20 21 20 2D | ! ! ! !.! ! ! -| 00000B90: 2D 2D 2D 2D 2D 20 21 20 20 20 20 20 20 20 20 21 |----- ! !| 00000BA0: 20 2D 2D 2D 2D 2D 2D 20 21 20 21 20 21 0D 21 20 | ------ ! ! !.! | 00000BB0: 21 20 21 20 20 20 20 20 20 20 20 21 20 20 2D 2D |! ! ! --| 00000BC0: 2D 2D 20 20 21 20 20 20 20 20 20 20 20 21 20 21 |-- ! ! !| 00000BD0: 20 21 0D 21 20 21 20 2D 2D 2D 2D 2D 2D 2D 2D 2D | !.! ! ---------| 00000BE0: 2D 20 20 21 20 20 21 20 20 2D 2D 2D 2D 2D 2D 2D |- ! ! -------| 00000BF0: 2D 2D 2D 20 21 20 21 0D 21 20 21 20 20 20 20 20 |--- ! !.! ! | 00000C00: 20 20 20 20 20 20 20 20 21 20 20 21 20 5F D4 C8 | ! ! _..| 00000C10: C5 20 D6 CF C9 C4 20 20 20 21 20 21 0D 21 20 2D |. .... ! !.! -| 00000C20: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------| 00000C30: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 20 |--------------- | 00000C40: 21 0D 21 20 20 20 20 20 20 20 20 20 20 20 20 20 |!.! | 00000C50: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000C60: 20 20 20 20 20 21 0D 2D 2D 2D 2D 2D 2D 2D 2D 2D | !.---------| 00000C70: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------| 00000C80: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 0D 0D 0D D4 68 |-----------....h| 00000C90: 65 72 65 20 61 72 65 20 36 20 66 6C 61 73 68 69 |ere are 6 flashi| 00000CA0: 6E 67 20 70 6F 77 65 72 20 70 6F 69 6E 74 73 2E |ng power points.| 00000CB0: 20 54 77 6F 20 61 72 65 20 74 68 65 20 56 6F 69 | Two are the Voi| 00000CC0: 64 20 73 71 75 61 72 65 73 2E 20 20 54 68 65 20 |d squares. The | 00000CD0: 6F 74 68 65 72 0D 34 20 6D 6F 76 65 20 66 72 6F |other.4 move fro| 00000CE0: 6D 20 74 75 72 6E 20 74 6F 20 74 75 72 6E 20 74 |m turn to turn t| 00000CF0: 68 72 6F 75 67 68 6F 75 74 20 74 68 65 20 6F 75 |hroughout the ou| 00000D00: 74 65 72 6D 6F 73 74 20 63 6F 72 6E 65 72 73 20 |termost corners | 00000D10: 6F 66 20 65 61 63 68 20 6F 66 20 74 68 65 0D 66 |of each of the.f| 00000D20: 6F 75 72 20 65 6C 65 6D 65 6E 74 73 2E 20 20 4F |our elements. O| 00000D30: 63 63 75 70 61 74 69 6F 6E 20 6F 66 20 74 68 65 |ccupation of the| 00000D40: 20 36 20 70 6F 77 65 72 20 70 6F 69 6E 74 73 20 | 6 power points | 00000D50: 69 73 20 74 68 65 20 6D 61 6A 6F 72 20 67 6F 61 |is the major goa| 00000D60: 6C 20 6F 66 20 74 68 65 20 67 61 6D 65 2E 0D 0D |l of the game...| 00000D70: 0D 20 20 20 20 20 20 20 20 20 20 20 20 20 4D 6F |. Mo| 00000D80: 76 65 6D 65 6E 74 3A 0D 20 20 20 20 20 20 20 20 |vement:. | 00000D90: 20 20 20 20 20 3D 3D 3D 3D 3D 3D 3D 3D 3D 0D 49 | =========.I| 00000DA0: 66 20 74 68 65 20 68 6F 6C 6C 6F 77 20 73 71 75 |f the hollow squ| 00000DB0: 61 72 65 20 28 6F 72 20 27 66 72 61 6D 65 27 29 |are (or 'frame')| 00000DC0: 20 69 73 20 6F 6E 20 79 6F 75 72 20 73 69 64 65 | is on your side| 00000DD0: 2C 20 69 74 27 73 20 79 6F 75 72 20 74 75 72 6E |, it's your turn| 00000DE0: 2E 20 20 55 73 65 0D 79 6F 75 72 20 6A 6F 79 73 |. Use.your joys| 00000DF0: 74 69 63 6B 20 74 6F 20 6D 6F 76 65 20 74 68 65 |tick to move the| 00000E00: 20 66 72 61 6D 65 20 61 74 6F 70 20 74 68 65 20 | frame atop the | 00000E10: 69 63 6F 6E 20 79 6F 75 20 77 61 6E 74 2C 20 61 |icon you want, a| 00000E20: 6E 64 20 70 75 73 68 20 74 68 65 20 62 75 74 74 |nd push the butt| 00000E30: 6F 6E 2E 0D 4E 65 78 74 2C 20 75 73 65 20 74 68 |on..Next, use th| 00000E40: 65 20 6A 6F 79 73 74 69 63 6B 20 74 6F 20 6D 6F |e joystick to mo| 00000E50: 76 65 3D 20 74 68 65 20 69 63 6F 6E 20 28 6F 72 |ve= the icon (or| 00000E60: 20 74 68 65 20 66 72 61 6D 65 2C 20 69 6E 20 74 | the frame, in t| 00000E70: 68 65 20 63 61 73 65 20 6F 66 0D 20 41 64 65 70 |he case of. Adep| 00000E80: 74 73 29 20 74 6F 20 79 6F 75 72 20 69 6E 74 65 |ts) to your inte| 00000E90: 64 6E 64 65 64 20 64 65 73 74 69 6E 2D 20 61 74 |dnded destin- at| 00000EA0: 69 6F 6E 20 61 6E 64 20 70 72 65 73 73 20 74 68 |ion and press th| 00000EB0: 65 20 62 75 74 74 6F 6E 20 61 67 61 69 6E 2E 0D |e button again..| 00000EC0: 28 69 66 20 79 6F 75 20 61 63 63 69 64 65 6E 74 |(if you accident| 00000ED0: 61 6C 6C 79 20 70 72 65 73 73 20 74 68 65 20 62 |ally press the b| 00000EE0: 75 74 74 6F 6E 20 6F 76 65 72 20 61 6E 20 69 63 |utton over an ic| 00000EF0: 6F 6E 20 79 6F 75 20 64 6F 6E 27 74 20 77 61 6E |on you don't wan| 00000F00: 74 20 74 6F 20 6D 6F 76 65 2C 0D 70 72 65 73 73 |t to move,.press| 00000F10: 20 74 68 65 20 62 75 74 74 6F 6E 20 61 67 61 69 | the button agai| 00000F20: 6E 20 77 69 74 68 6F 75 74 20 6D 6F 76 69 6E 67 |n without moving| 00000F30: 20 79 6F 75 72 20 73 74 69 63 6B 20 74 6F 20 63 | your stick to c| 00000F40: 61 6E 63 65 6C 20 74 68 65 20 73 65 6C 65 63 74 |ancel the select| 00000F50: 69 6F 6E 20 0D 61 6E 64 20 73 74 61 72 74 20 6F |ion .and start o| 00000F60: 76 65 72 2E 20 20 4F 6E 63 65 20 20 79 6F 75 27 |ver. Once you'| 00000F70: 76 65 20 6D 6F 76 65 64 20 61 6E 20 69 63 6F 6E |ve moved an icon| 00000F80: 20 61 74 20 61 6C 6C 2C 20 79 6F 75 20 63 61 6E | at all, you can| 00000F90: 6E 6F 74 20 63 61 6E 63 65 6C 0D 79 6F 75 72 20 |not cancel.your | 00000FA0: 73 65 6C 65 63 74 69 6F 6E 2E 20 20 4E 4F 54 45 |selection. NOTE| 00000FB0: 3A 20 54 68 65 20 72 75 6C 65 20 66 6F 72 20 63 |: The rule for c| 00000FC0: 61 6E 63 65 6C 6C 69 6E 67 20 61 6E 20 41 64 65 |ancelling an Ade| 00000FD0: 70 74 20 6D 6F 76 65 20 69 73 20 64 69 66 66 65 |pt move is diffe| 00000FE0: 72 65 6E 74 2E 20 20 53 65 65 20 4D 61 67 69 63 |rent. See Magic| 00000FF0: 20 53 70 65 6C 6C 73 20 62 65 6C 6F 77 2E 29 0D | Spells below.).| 00001000: 0D 20 20 20 20 20 20 20 20 45 6C 65 6D 65 6E 74 |. Element| 00001010: 61 6C 73 20 61 6E 64 20 44 65 6D 6F 6E 73 3A 0D |als and Demons:.| 00001020: 20 20 20 20 20 20 20 20 3D 3D 3D 3D 3D 3D 3D 3D | ========| 00001030: 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 0D 28 |==============.(| 00001040: 43 6F 6E 6A 75 72 65 64 20 75 70 20 77 69 74 68 |Conjured up with| 00001050: 20 53 75 6D 6D 6F 6E 20 53 70 65 6C 6C 29 20 73 | Summon Spell) s| 00001060: 6C 69 64 65 0D 66 72 65 65 6C 79 20 61 6C 6F 6E |lide.freely alon| 00001070: 67 20 74 68 65 20 65 6C 65 6D 65 6E 74 20 74 68 |g the element th| 00001080: 65 79 20 61 72 65 20 6F 6E 2E 20 59 6F 75 20 6D |ey are on. You m| 00001090: 61 79 20 73 6C 69 64 65 20 74 68 65 6D 20 61 73 |ay slide them as| 000010A0: 20 66 61 72 20 61 73 20 79 6F 75 20 6C 69 6B 65 | far as you like| 000010B0: 0D 77 69 74 68 20 74 77 6F 20 72 65 73 74 72 69 |.with two restri| 000010C0: 63 74 69 6F 6E 73 3A 20 74 68 65 79 20 63 61 6E |ctions: they can| 000010D0: 6E 6F 74 20 70 61 73 73 20 61 6E 6F 74 68 65 72 |not pass another| 000010E0: 20 69 63 6F 6E 20 61 6E 64 20 74 68 65 79 20 63 | icon and they c| 000010F0: 61 6E 6E 6F 6E 74 20 0D 65 6E 64 20 74 68 65 69 |annont .end thei| 00001100: 72 20 6D 6F 76 65 20 6F 6E 20 61 20 27 66 72 69 |r move on a 'fri| 00001110: 65 6E 64 6C 79 27 20 69 63 6F 6E 2E 20 41 6C 74 |endly' icon. Alt| 00001120: 65 72 6E 61 74 65 6C 79 2C 20 79 6F 75 20 6D 61 |ernately, you ma| 00001130: 79 20 6A 75 6D 70 20 74 68 65 6D 0D 66 72 6F 6D |y jump them.from| 00001140: 20 6F 6E 65 20 65 6C 65 6D 65 6E 74 20 74 6F 20 | one element to | 00001150: 61 6E 20 61 64 6A 61 63 65 6E 74 20 6F 6E 65 20 |an adjacent one | 00001160: 6F 6E 20 61 20 74 75 72 6E 2E 20 20 4E 6F 20 69 |on a turn. No i| 00001170: 63 6F 6E 20 6D 61 79 20 73 6C 69 64 65 20 61 6E |con may slide an| 00001180: 64 20 6A 75 6D 70 20 6F 6E 20 74 68 65 20 73 61 |d jump on the sa| 00001190: 6D 65 20 74 75 72 6E 2E 0D 0D 20 20 20 20 20 20 |me turn... | 000011A0: 20 20 20 20 20 20 20 20 20 41 64 65 70 74 73 3A | Adepts:| 000011B0: 0D 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |. | 000011C0: 3D 3D 3D 3D 3D 3D 3D 0D 41 64 65 70 74 73 20 63 |=======.Adepts c| 000011D0: 61 6E 20 74 65 6C 65 70 6F 72 74 20 61 6E 79 77 |an teleport anyw| 000011E0: 68 65 72 65 20 6F 6E 20 74 68 65 0D 62 6F 61 72 |here on the.boar| 000011F0: 64 2C 20 62 75 74 20 69 74 20 63 6F 73 74 73 20 |d, but it costs | 00001200: 74 68 65 6D 20 61 20 62 69 74 20 6F 66 20 6D 61 |them a bit of ma| 00001210: 67 69 63 61 6C 20 65 6E 65 72 67 79 20 74 6F 20 |gical energy to | 00001220: 74 65 6C 65 70 6F 72 74 20 66 72 6F 6D 20 6F 6E |teleport from on| 00001230: 65 20 65 6C 65 6D 65 6E 74 20 74 6F 20 61 6E 6F |e element to ano| 00001240: 74 68 65 72 2E 0D 0D 20 20 20 20 20 20 20 20 20 |ther... | 00001250: 20 20 20 4D 61 67 69 63 20 53 70 65 6C 6C 73 3A | Magic Spells:| 00001260: 0D 20 20 20 20 20 20 20 20 20 20 20 20 3D 3D 3D |. ===| 00001270: 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 0D 49 6E 73 74 65 |==========.Inste| 00001280: 61 64 20 6F 66 20 61 20 6D 6F 76 65 2C 20 6F 6E |ad of a move, on| 00001290: 20 61 6E 79 20 74 75 72 6E 20 61 6E 0D 41 64 65 | any turn an.Ade| 000012A0: 70 74 20 63 61 6E 20 63 61 73 74 20 61 6E 79 20 |pt can cast any | 000012B0: 73 70 65 6C 6C 20 69 74 20 68 61 73 20 20 65 6E |spell it has en| 000012C0: 6F 75 67 68 20 65 6E 65 72 67 79 20 66 6F 72 2E |ough energy for.| 000012D0: 20 20 53 69 6D 70 6C 65 20 73 65 6C 65 63 74 20 | Simple select | 000012E0: 74 68 65 0D 61 64 65 70 74 20 77 69 74 68 20 74 |the.adept with t| 000012F0: 68 65 20 66 72 61 6D 65 2C 20 70 72 65 73 73 20 |he frame, press | 00001300: 74 68 65 20 62 75 74 2D 20 74 6F 6E 2C 20 61 6E |the but- ton, an| 00001310: 64 20 74 68 65 6E 20 70 72 65 73 73 20 74 68 65 |d then press the| 00001320: 20 62 75 74 74 6F 6E 20 61 67 61 69 6E 2E 0D 49 | button again..I| 00001330: 6E 73 74 65 61 64 20 6F 66 20 63 61 6E 63 65 6C |nstead of cancel| 00001340: 69 6E 67 20 79 6F 75 72 20 41 64 65 70 74 27 73 |ing your Adept's| 00001350: 20 6D 6F 76 65 2C 20 74 68 69 73 20 61 63 74 69 | move, this acti| 00001360: 6F 6E 20 70 72 6F 64 75 63 65 73 20 74 68 65 20 |on produces the | 00001370: 20 6D 65 73 73 61 67 65 20 27 53 45 4C 45 43 54 | message 'SELECT| 00001380: 20 59 4F 55 52 20 53 50 45 4C 4C 27 2E 0D 0D 4D | YOUR SPELL'...M| 00001390: 6F 76 65 20 74 68 65 20 6A 6F 79 73 74 69 63 6B |ove the joystick| 000013A0: 20 66 6F 77 61 72 64 20 61 6E 64 20 62 61 63 6B | foward and back| 000013B0: 77 61 72 64 0D 74 6F 20 70 72 6F 64 75 63 65 20 |ward.to produce | 000013C0: 74 68 65 20 64 69 66 66 65 72 65 6E 74 20 63 68 |the different ch| 000013D0: 6F 69 63 65 73 20 64 65 73 63 72 69 62 65 64 20 |oices described | 000013E0: 62 65 6C 6F 77 2E 20 20 50 72 65 73 73 20 74 68 |below. Press th| 000013F0: 65 20 62 75 74 74 6F 6E 20 74 6F 0D 73 65 6C 65 |e button to.sele| 00001400: 63 74 20 74 68 65 20 6F 6E 65 20 79 6F 75 20 77 |ct the one you w| 00001410: 61 6E 74 2E 20 20 49 66 20 79 6F 75 20 20 63 68 |ant. If you ch| 00001420: 61 6E 67 65 20 79 6F 75 72 20 6D 69 6E 64 20 61 |ange your mind a| 00001430: 6E 64 20 64 65 63 69 64 65 20 79 6F 75 20 77 6F |nd decide you wo| 00001440: 75 6C 64 0D 72 61 74 68 65 72 20 6D 6F 76 65 20 |uld.rather move | 00001450: 74 68 65 20 41 64 65 70 74 20 28 6F 72 20 61 6E |the Adept (or an| 00001460: 20 69 63 6F 6E 29 20 69 6E 73 74 65 61 64 2C 20 | icon) instead, | 00001470: 73 65 6C 65 63 74 20 27 43 41 4E 43 45 4C 20 53 |select 'CANCEL S| 00001480: 50 45 4C 4C 2E 27 20 20 54 6F 0D 63 61 6E 63 65 |PELL.' To.cance| 00001490: 6C 20 61 20 73 70 65 6C 6C 20 61 66 74 65 72 20 |l a spell after | 000014A0: 79 6F 75 27 76 65 20 73 65 6C 65 63 74 65 64 20 |you've selected | 000014B0: 69 74 20 77 69 74 68 20 61 20 62 75 74 74 6F 6E |it with a button| 000014C0: 20 70 75 73 68 2C 20 6D 6F 76 65 20 74 68 65 20 | push, move the | 000014D0: 66 72 61 6D 65 0D 6F 76 65 72 20 79 6F 75 72 20 |frame.over your | 000014E0: 63 69 74 61 64 65 6C 20 61 6E 64 20 70 72 65 73 |citadel and pres| 000014F0: 73 20 74 68 65 20 62 75 74 2D 20 74 6F 6E 20 61 |s the but- ton a| 00001500: 67 61 69 6E 2E 0D 0D 4D 61 67 69 63 20 6C 69 65 |gain...Magic lie| 00001510: 73 20 61 74 20 74 68 65 20 68 65 61 72 74 20 6F |s at the heart o| 00001520: 66 20 74 68 65 20 61 63 74 69 6F 6E 0D 20 2D 20 |f the action. - | 00001530: 61 6E 64 20 73 6F 20 64 6F 65 73 20 74 68 65 20 |and so does the | 00001540: 66 61 63 74 20 74 68 61 74 20 69 74 20 20 63 6F |fact that it co| 00001550: 73 74 73 2E 20 20 54 68 65 20 61 6D 6F 75 6E 74 |sts. The amount| 00001560: 20 6F 66 20 6D 61 67 69 63 61 6C 20 65 6E 65 72 | of magical ener| 00001570: 67 79 0D 79 6F 75 20 68 61 76 65 20 28 73 68 6F |gy.you have (sho| 00001580: 77 6E 20 62 79 20 61 20 76 65 72 74 69 63 61 6C |wn by a vertical| 00001590: 20 62 61 72 20 20 6E 65 78 74 20 74 6F 20 74 68 | bar next to th| 000015A0: 65 20 62 6F 61 72 64 20 77 68 65 6E 20 69 74 27 |e board when it'| 000015B0: 73 20 79 6F 75 72 20 0D 74 75 72 6E 29 20 76 61 |s your .turn) va| 000015C0: 72 69 65 73 20 74 68 72 6F 75 67 68 6F 75 74 20 |ries throughout | 000015D0: 74 68 65 20 67 61 6D 65 2E 20 20 59 6F 75 20 67 |the game. You g| 000015E0: 61 69 6E 20 65 6E 65 72 67 79 20 66 72 6F 6D 20 |ain energy from | 000015F0: 65 61 63 68 20 70 6F 77 65 72 20 70 6F 69 6E 74 |each power point| 00001600: 0D 79 6F 75 20 6F 63 63 75 70 79 20 61 6E 64 20 |.you occupy and | 00001610: 2D 20 66 6F 72 20 74 68 65 20 66 69 72 73 74 20 |- for the first | 00001620: 66 65 77 20 74 75 72 6E 73 20 6F 6E 6C 79 20 2D |few turns only -| 00001630: 20 66 72 6F 6D 20 79 6F 75 72 20 68 6F 6D 65 20 | from your home | 00001640: 63 69 74 61 64 65 6C 2E 0D 0D 4D 6F 76 69 6E 67 |citadel...Moving| 00001650: 20 69 63 6F 6E 73 20 69 73 20 6D 6F 73 74 6C 79 | icons is mostly| 00001660: 20 66 72 65 65 2C 20 62 75 74 20 69 74 0D 74 61 | free, but it.ta| 00001670: 6B 65 73 20 6D 61 67 69 63 61 6C 20 65 6E 65 72 |kes magical ener| 00001680: 67 79 20 74 6F 20 6D 61 69 6E 74 61 69 6E 20 65 |gy to maintain e| 00001690: 61 63 68 20 44 65 6D 6F 6E 20 61 6E 64 20 45 6C |ach Demon and El| 000016A0: 65 6D 65 6E 74 61 6C 20 6F 6E 20 79 6F 75 72 20 |emental on your | 000016B0: 73 69 64 65 20 61 6E 64 0D 73 75 62 73 74 61 6E |side and.substan| 000016C0: 74 69 61 6C 20 61 6D 6F 75 6E 74 73 20 74 6F 20 |tial amounts to | 000016D0: 63 61 73 74 20 73 70 65 6C 6C 73 2E 20 54 68 65 |cast spells. The| 000016E0: 20 63 6F 73 74 20 6F 66 20 64 69 66 66 65 72 65 | cost of differe| 000016F0: 6E 74 20 61 63 74 69 6F 6E 73 20 69 73 0D 73 68 |nt actions is.sh| 00001700: 6F 77 6E 20 62 79 20 74 68 65 20 6D 61 72 6B 20 |own by the mark | 00001710: 77 68 69 63 68 20 61 70 70 65 61 72 73 20 6E 65 |which appears ne| 00001720: 78 74 20 74 6F 20 74 68 65 20 65 6E 65 72 67 79 |xt to the energy| 00001730: 20 62 61 72 20 61 73 20 79 6F 75 72 20 6F 70 74 | bar as your opt| 00001740: 69 6F 6E 73 2E 0D 59 6F 75 20 77 69 6C 6C 20 6E |ions..You will n| 00001750: 6F 74 20 62 65 20 61 6C 6C 6F 77 65 64 20 74 6F |ot be allowed to| 00001760: 20 74 61 6B 65 20 20 61 63 74 69 6F 6E 73 20 79 | take actions y| 00001770: 6F 75 20 64 6F 20 6E 6F 74 20 68 61 76 65 20 65 |ou do not have e| 00001780: 6E 6F 75 67 68 20 65 6E 65 72 67 79 20 66 6F 52 |nough energy foR| 00001790: 0D 54 68 65 20 65 66 66 65 63 74 73 20 6F 66 20 |.The effects of | 000017A0: 73 70 65 6C 6C 73 20 61 72 65 20 6C 69 6D 69 74 |spells are limit| 000017B0: 65 64 20 74 6F 0D 74 68 65 20 65 6C 65 6D 65 6E |ed to.the elemen| 000017C0: 74 20 74 68 65 20 63 6F 6E 6A 75 72 69 6E 67 20 |t the conjuring | 000017D0: 41 64 65 70 74 20 69 73 20 6F 6E 2E 20 20 41 64 |Adept is on. Ad| 000017E0: 65 70 74 73 20 63 61 6E 6E 6F 74 20 63 61 73 74 |epts cannot cast| 000017F0: 20 73 70 65 6C 6C 73 20 66 72 6F 6D 0D 61 20 56 | spells from.a V| 00001800: 6F 69 64 20 73 71 75 61 72 65 20 61 6E 64 20 41 |oid square and A| 00001810: 64 65 70 74 73 20 61 72 65 20 69 6D 6D 75 6E 65 |depts are immune| 00001820: 20 74 6F 20 61 6C 6C 20 73 70 65 6C 6C 73 20 65 | to all spells e| 00001830: 78 63 65 70 74 20 48 65 61 6C 2E 0D 0D 0D 20 20 |xcept Heal.... | 00001840: 20 20 20 20 20 20 20 20 54 68 65 20 53 70 65 6C | The Spel| 00001850: 6C 20 4C 69 73 74 3A 0D 20 20 20 20 20 20 20 20 |l List:. | 00001860: 20 20 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D | ==============| 00001870: 3D 0D 5B 53 75 6D 6D 6F 6E 5D 0D 54 68 69 73 20 |=.[Summon].This | 00001880: 69 73 20 66 61 72 20 61 6E 64 20 61 77 61 79 20 |is far and away | 00001890: 74 68 65 20 73 70 65 6C 6C 20 79 6F 75 20 0D 77 |the spell you .w| 000018A0: 69 6C 6C 20 75 73 65 20 6D 6F 73 74 20 6F 66 74 |ill use most oft| 000018B0: 65 6E 2E 20 20 57 68 65 6E 20 79 6F 75 20 20 73 |en. When you s| 000018C0: 65 6C 65 63 74 20 69 74 20 79 6F 75 20 6D 61 79 |elect it you may| 000018D0: 20 63 68 6F 6F 73 65 20 61 6D 6F 6E 67 20 34 0D | choose among 4.| 000018E0: 45 6C 65 6D 65 6E 74 61 6C 73 20 61 6E 64 20 34 |Elementals and 4| 000018F0: 20 44 65 6D 6F 6E 73 20 62 79 20 6D 6F 76 69 6E | Demons by movin| 00001900: 67 20 74 68 65 20 66 72 61 6D 65 20 66 72 6F 6D |g the frame from| 00001910: 20 6D 6F 6E 73 74 65 72 20 74 6F 20 6D 6F 6E 73 | monster to mons| 00001920: 74 65 72 2E 20 20 54 68 65 0D 63 6F 73 74 20 69 |ter. The.cost i| 00001930: 6E 20 65 6E 65 72 67 79 20 67 6F 65 73 20 75 70 |n energy goes up| 00001940: 20 61 73 20 79 6F 75 20 6D 6F 76 65 20 75 70 20 | as you move up | 00001950: 74 68 65 20 63 6F 6C 75 6D 6E 20 6F 66 20 63 68 |the column of ch| 00001960: 6F 69 63 65 73 2E 0D 0D 52 65 6D 65 6D 62 65 72 |oices...Remember| 00001970: 2C 20 41 64 65 70 74 20 6D 61 67 69 63 20 77 6F |, Adept magic wo| 00001980: 72 6B 73 20 6F 6E 6C 79 20 0D 77 69 74 68 69 6E |rks only .within| 00001990: 20 74 68 65 20 65 6C 65 6D 65 6E 74 20 6F 66 20 | the element of | 000019A0: 74 68 65 20 63 6F 6E 6A 75 72 69 6E 67 20 41 64 |the conjuring Ad| 000019B0: 65 70 74 2E 20 20 41 6E 20 41 64 65 70 74 20 69 |ept. An Adept i| 000019C0: 6E 20 46 69 72 65 20 63 61 6E 6E 6F 74 2C 0D 66 |n Fire cannot,.f| 000019D0: 6F 72 20 69 6E 73 74 61 6E 63 65 2C 20 73 75 6D |or instance, sum| 000019E0: 6D 6F 6E 20 61 6E 20 69 63 6F 6E 20 74 6F 20 74 |mon an icon to t| 000019F0: 68 65 20 62 61 6E 64 20 6F 66 20 45 61 72 74 68 |he band of Earth| 00001A00: 2E 0D 0D 59 6F 75 20 6D 61 79 20 73 75 6D 6D 6F |...You may summo| 00001A10: 6E 20 61 6E 20 69 63 6F 6E 20 61 6E 64 20 64 69 |n an icon and di| 00001A20: 72 65 63 74 6C 79 0D 61 74 74 61 63 6B 20 61 6E |rectly.attack an| 00001A30: 20 6F 70 70 6F 73 69 6E 67 20 69 63 6F 6E 2C 20 | opposing icon, | 00001A40: 62 75 74 20 69 74 20 74 61 6B 65 73 20 65 78 74 |but it takes ext| 00001A50: 72 61 20 6D 61 67 69 63 61 6C 20 65 6E 65 72 67 |ra magical energ| 00001A60: 79 20 74 6F 20 64 6F 20 73 6F 2E 20 20 41 6E 64 |y to do so. And| 00001A70: 0D 41 64 65 70 74 73 20 61 72 65 20 69 6D 6D 75 |.Adepts are immu| 00001A80: 6E 65 20 66 72 6F 6D 20 73 75 63 68 20 61 74 74 |ne from such att| 00001A90: 61 63 6B 73 20 46 6F 52 20 74 68 65 6D 2C 20 79 |acks FoR them, y| 00001AA0: 6F 75 20 6D 75 73 74 20 75 73 65 20 69 63 6F 6E |ou must use icon| 00001AB0: 73 20 61 6C 72 65 61 64 79 20 6F 6E 20 74 68 65 |s already on the| 00001AC0: 20 62 6F 61 72 64 2E 0D 0D 0D 5B 48 65 61 6C 5D | board....[Heal]| 00001AD0: 0D 54 68 69 73 20 73 70 65 6C 6C 20 63 75 72 65 |.This spell cure| 00001AE0: 73 20 68 61 6C 66 20 6F 66 20 61 6E 64 20 69 63 |s half of and ic| 00001AF0: 6F 6E 27 73 20 77 6F 75 6E 64 73 20 61 6E 64 20 |on's wounds and | 00001B00: 61 6C 6C 20 70 61 72 61 6C 79 73 69 73 2E 20 0D |all paralysis. .| 00001B10: 0D 5B 57 65 61 6B 65 6E 5D 0D 55 73 65 20 74 68 |.[Weaken].Use th| 00001B20: 69 73 20 74 6F 20 63 75 74 20 61 6E 20 65 6E 65 |is to cut an ene| 00001B30: 6D 79 20 69 63 6F 6E 27 73 20 20 63 75 72 72 65 |my icon's curre| 00001B40: 6E 74 20 6C 69 66 65 73 70 61 6E 20 69 6E 20 68 |nt lifespan in h| 00001B50: 61 6C 66 2E 0D 0D 5B 49 6D 70 72 69 73 6F 6E 5D |alf...[Imprison]| 00001B60: 20 43 61 73 74 20 74 68 69 73 20 73 70 65 6C 6C | Cast this spell| 00001B70: 20 61 6E 64 20 74 68 65 20 69 6D 70 72 69 73 6F | and the impriso| 00001B80: 6E 65 64 0D 69 63 6F 6E 20 63 61 6E 6E 6F 74 20 |ned.icon cannot | 00001B90: 62 65 20 6D 6F 76 65 64 2E 20 20 54 68 65 20 63 |be moved. The c| 00001BA0: 6F 73 74 20 6F 66 20 6D 61 69 6E 74 61 69 6E 69 |ost of maintaini| 00001BB0: 6E 67 20 69 6D 70 72 69 73 6F 6E 65 64 20 69 63 |ng imprisoned ic| 00001BC0: 6F 6E 73 20 66 61 6C 6C 73 0D 6F 6E 20 74 68 65 |ons falls.on the| 00001BD0: 20 69 6D 70 72 69 73 6F 6E 65 72 20 61 6E 64 20 | imprisoner and | 00001BE0: 6E 6F 74 20 74 68 65 20 20 6F 72 69 67 69 6E 61 |not the origina| 00001BF0: 6C 20 63 6F 6E 6A 75 72 65 72 2E 0D 0D 0D 5B 52 |l conjurer....[R| 00001C00: 65 6C 65 61 73 65 5D 0D 55 73 65 20 74 68 69 73 |elease].Use this| 00001C10: 20 77 68 65 6E 20 79 6F 75 20 63 61 6E 20 6E 6F | when you can no| 00001C20: 20 6C 6F 6E 67 65 72 20 61 66 66 6F 72 64 20 74 | longer afford t| 00001C30: 6F 20 6B 65 65 70 20 61 6E 20 69 63 6F 6E 20 69 |o keep an icon i| 00001C40: 6D 70 72 69 73 6F 6E 65 64 20 2D 20 6F 72 20 6E |mprisoned - or n| 00001C50: 6F 20 6C 6F 6E 67 65 72 20 6E 65 65 64 20 74 6F |o longer need to| 00001C60: 2E 0D 0D 0D 5B 42 61 6E 69 73 68 5D 0D 56 65 72 |....[Banish].Ver| 00001C70: 79 20 65 78 70 65 6E 73 69 76 65 20 74 6F 20 63 |y expensive to c| 00001C80: 61 73 74 2E 20 20 4F 6E 20 74 68 65 20 6F 74 68 |ast. On the oth| 00001C90: 65 72 20 68 61 6E 64 2C 20 61 6E 20 69 63 6F 6E |er hand, an icon| 00001CA0: 20 79 6F 75 20 63 61 6E 27 74 20 64 65 66 65 61 | you can't defea| 00001CB0: 74 20 63 61 6E 0D 62 65 20 76 65 72 79 20 65 78 |t can.be very ex| 00001CC0: 70 65 6E 73 69 76 65 20 74 6F 20 74 72 79 20 74 |pensive to try t| 00001CD0: 6F 20 6C 69 76 65 20 20 77 69 74 68 2E 20 20 41 |o live with. A| 00001CE0: 6E 64 20 6F 63 63 75 70 69 65 64 20 70 6F 77 65 |nd occupied powe| 00001CF0: 72 20 70 6F 69 6E 74 73 20 6F 6E 0D 65 6C 65 6D |r points on.elem| 00001D00: 65 6E 74 73 20 77 69 74 68 6F 75 74 20 41 64 65 |ents without Ade| 00001D10: 70 74 73 20 6D 61 6B 65 20 76 65 72 79 20 74 65 |pts make very te| 00001D20: 6D 70 74 69 6E 67 20 74 61 72 67 65 74 73 2E 0D |mpting targets..| 00001D30: 0D 0D 5B 41 70 6F 63 61 6C 79 70 73 65 5D 0D 54 |..[Apocalypse].T| 00001D40: 68 69 73 20 73 70 65 6C 6C 20 62 65 67 69 6E 73 |his spell begins| 00001D50: 20 61 20 62 61 74 74 6C 65 20 74 68 61 74 20 65 | a battle that e| 00001D60: 6E 64 73 20 74 68 65 20 67 61 6D 65 2E 20 49 6E |nds the game. In| 00001D70: 20 74 68 61 74 20 61 70 6F 63 61 6C 79 70 74 69 | that apocalypti| 00001D80: 63 20 62 61 74 74 6C 65 2C 0D 79 6F 75 72 20 69 |c battle,.your i| 00001D90: 63 6F 6E 27 73 20 6C 69 66 65 73 70 61 6E 2C 20 |con's lifespan, | 00001DA0: 6D 69 73 73 69 6C 65 20 70 6F 77 65 72 2C 20 61 |missile power, a| 00001DB0: 6E 64 20 6D 69 73 73 6C 65 20 73 70 65 65 64 20 |nd missle speed | 00001DC0: 64 65 70 65 6E 64 20 6F 6E 20 79 6F 75 72 0D 6D |depend on your.m| 00001DD0: 61 67 69 63 61 6C 20 65 6E 65 72 67 79 2C 20 69 |agical energy, i| 00001DE0: 63 6F 6E 73 20 72 65 6D 61 69 6E 69 6E 67 2C 20 |cons remaining, | 00001DF0: 61 6E 64 20 41 64 65 70 74 73 20 6C 65 66 74 2C |and Adepts left,| 00001E00: 20 72 65 70 65 63 74 69 76 65 6C 79 2E 20 20 55 | repectively. U| 00001E10: 73 65 20 74 6F 0D 70 75 74 20 61 20 68 6F 70 65 |se to.put a hope| 00001E20: 6C 65 73 73 6C 79 20 6F 76 65 72 77 68 65 6C 6D |lessly overwhelm| 00001E30: 65 64 20 65 6E 65 6D 79 20 6F 75 74 20 6F 66 20 |ed enemy out of | 00001E40: 68 69 73 20 6F 72 20 68 65 72 20 6D 69 73 65 72 |his or her miser| 00001E50: 79 20 6F 72 20 61 73 20 61 6E 20 61 63 74 20 6F |y or as an act o| 00001E60: 66 20 73 75 69 63 69 64 61 6C 20 64 65 73 70 65 |f suicidal despe| 00001E70: 72 61 74 69 6F 6E 2E 0D 0D 43 6F 6D 62 61 74 20 |ration...Combat | 00001E80: 54 69 70 73 3A 0D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D |Tips:.==========| 00001E90: 3D 3D 0D 4F 6E 20 74 68 65 20 62 61 74 74 6C 65 |==.On the battle| 00001EA0: 67 72 6F 75 6E 64 2C 20 69 63 6F 6E 73 20 68 75 |ground, icons hu| 00001EB0: 72 6C 2C 68 61 6D 6D 65 72 2C 20 66 6C 61 6D 65 |rl,hammer, flame| 00001EC0: 2C 20 73 69 6E 67 2C 20 66 6C 69 6E 67 2C 20 73 |, sing, fling, s| 00001ED0: 74 61 72 65 20 61 6E 64 0D 6F 74 68 65 72 77 69 |tare and.otherwi| 00001EE0: 73 65 20 68 61 72 61 73 73 20 74 68 65 20 65 6E |se harass the en| 00001EF0: 65 6D 79 20 69 6E 20 77 68 61 74 2D 20 65 76 65 |emy in what- eve| 00001F00: 72 79 20 64 69 72 65 63 74 69 6F 6E 20 79 6F 75 |ry direction you| 00001F10: 20 6D 6F 76 65 20 74 68 65 20 6A 6F 79 73 74 69 | move the joysti| 00001F20: 63 6B 0D 77 68 69 6C 65 20 73 69 6D 75 6C 74 61 |ck.while simulta| 00001F30: 6E 65 6F 75 73 6C 79 20 70 72 65 73 73 69 6E 67 |neously pressing| 00001F40: 20 74 68 65 20 20 62 75 74 74 6F 6E 2E 20 20 28 | the button. (| 00001F50: 53 65 65 20 74 68 65 20 68 69 6E 74 73 20 75 6E |See the hints un| 00001F60: 64 65 72 20 41 74 74 61 63 6B 0D 53 74 79 6C 65 |der Attack.Style| 00001F70: 73 20 62 65 6C 6F 77 20 66 6F 72 20 73 6F 6D 65 |s below for some| 00001F80: 20 65 78 63 65 70 74 69 6F 6E 73 20 61 6E 64 2E | exceptions and.| 00001F90: 76 61 72 69 61 74 69 6F 6E 73 2E 29 20 20 54 68 |variations.) Th| 00001FA0: 65 20 6C 69 66 65 6C 69 6E 65 73 20 61 74 20 65 |e lifelines at e| 00001FB0: 69 74 68 65 72 0D 65 6E 64 20 6F 66 20 74 68 65 |ither.end of the| 00001FC0: 20 61 72 65 6E 61 20 69 6E 64 69 63 61 74 65 20 | arena indicate | 00001FD0: 74 68 65 20 63 75 72 72 65 6E 74 20 6C 69 66 65 |the current life| 00001FE0: 73 70 61 6E 20 28 68 65 61 6C 74 68 2F 73 74 72 |span (health/str| 00001FF0: 65 6E 67 74 68 29 20 6F 66 20 74 68 65 20 74 77 |ength) of the tw| 00002000: 6F 0D 62 61 74 74 6C 69 6E 67 20 69 63 6F 6E 73 |o.battling icons| 00002010: 2E 20 20 57 68 65 6E 20 61 6E 20 69 63 6F 6E 20 |. When an icon | 00002020: 69 73 20 20 77 6F 75 6E 64 65 64 2C 20 69 74 73 |is wounded, its| 00002030: 20 6D 61 74 63 68 69 6E 67 20 6C 69 66 65 6C 69 | matching lifeli| 00002040: 6E 65 20 69 73 20 0D 72 65 64 75 63 65 64 2E 20 |ne is .reduced. | 00002050: 20 57 68 65 6E 20 69 74 73 20 6C 69 66 65 6C 69 | When its lifeli| 00002060: 6E 65 20 69 73 20 67 6F 6E 65 2C 20 20 74 68 65 |ne is gone, the| 00002070: 20 69 63 6F 6E 20 69 73 20 64 65 61 64 2C 20 74 | icon is dead, t| 00002080: 68 65 20 62 61 74 74 6C 65 20 69 73 20 6F 76 65 |he battle is ove| 00002090: 72 2E 0D 49 4D 50 4F 52 54 41 4E 54 3A 20 20 45 |r..IMPORTANT: E| 000020A0: 78 63 65 70 74 20 66 6F 72 20 74 68 65 20 6A 75 |xcept for the ju| 000020B0: 67 67 65 72 6E 61 75 74 20 61 6E 64 20 74 68 65 |ggernaut and the| 000020C0: 20 57 72 61 69 74 68 2C 20 79 6F 75 20 63 61 6E | Wraith, you can| 000020D0: 6E 6F 74 20 6D 6F 76 65 20 69 63 6F 6E 73 0D 77 |not move icons.w| 000020E0: 68 69 6C 65 20 70 72 65 73 73 69 6E 67 20 74 68 |hile pressing th| 000020F0: 65 20 6A 6F 79 73 74 69 63 6B 20 62 75 74 74 6F |e joystick butto| 00002100: 6E 0D 0D 5B 54 68 65 20 41 74 74 61 63 6B 20 49 |n..[The Attack I| 00002110: 6E 74 65 72 76 61 6C 5D 0D 43 6F 6D 62 61 74 20 |nterval].Combat | 00002120: 69 73 20 66 61 73 74 20 62 75 74 20 79 6F 75 20 |is fast but you | 00002130: 63 61 6E 27 74 20 6A 75 73 74 20 20 66 69 72 65 |can't just fire| 00002140: 20 61 77 61 79 20 61 73 20 72 61 70 69 64 6C 79 | away as rapidly| 00002150: 20 61 73 20 79 6F 75 72 20 66 69 6E 67 65 72 0D | as your finger.| 00002160: 74 77 69 63 68 65 73 2E 20 20 49 74 20 74 61 6B |twiches. It tak| 00002170: 65 73 20 61 20 6D 6F 6D 65 6E 74 20 61 66 74 65 |es a moment afte| 00002180: 72 20 61 6C 6C 0D 74 6F 20 63 6F 6E 6A 75 72 65 |r all.to conjure| 00002190: 20 61 20 77 68 69 72 6C 77 69 6E 64 20 6F 72 20 | a whirlwind or | 000021A0: 67 65 6E 65 72 61 74 65 20 61 20 20 74 69 64 61 |generate a tida| 000021B0: 6C 20 77 61 76 65 2E 20 20 41 74 20 74 68 65 20 |l wave. At the | 000021C0: 65 78 61 63 74 20 6D 6F 6D 65 6E 74 20 79 6F 75 |exact moment you| 000021D0: 72 0D 6A 6F 79 73 74 69 63 6B 20 62 75 74 74 6F |r.joystick butto| 000021E0: 6E 20 63 61 6E 20 6C 61 75 6E 63 68 20 61 6E 6F |n can launch ano| 000021F0: 74 68 65 72 20 61 74 74 61 63 6B 2C 20 74 68 65 |ther attack, the| 00002200: 20 63 6F 6D 70 75 74 65 72 20 72 69 6E 67 73 20 | computer rings | 00002210: 61 20 62 65 6C 6C 20 2D 20 61 0D 68 69 67 68 20 |a bell - a.high | 00002220: 6E 6F 74 65 20 66 6F 72 20 4F 72 64 65 72 2C 20 |note for Order, | 00002230: 61 20 6C 6F 77 65 72 20 6F 6E 65 20 66 6F 72 20 |a lower one for | 00002240: 20 43 68 61 6F 73 2E 0D 0D 0D 5B 41 74 74 61 63 | Chaos....[Attac| 00002250: 6B 20 53 74 79 6C 65 73 5D 0D 45 61 63 68 20 69 |k Styles].Each i| 00002260: 63 6F 6E 20 69 73 20 6D 6F 73 74 20 65 66 66 65 |con is most effe| 00002270: 74 69 76 65 20 77 68 65 6E 20 69 74 20 69 73 20 |tive when it is | 00002280: 75 73 65 64 20 69 6E 20 66 72 69 65 6E 64 6C 79 |used in friendly| 00002290: 20 2D 20 6F 72 20 61 74 20 6C 65 61 73 74 20 0D | - or at least .| 000022A0: 6E 75 65 74 72 61 6C 20 2D 20 65 6C 65 6D 65 6E |nuetral - elemen| 000022B0: 74 73 20 61 6E 64 20 77 68 65 6E 20 69 74 73 20 |ts and when its | 000022C0: 20 73 70 65 63 69 61 6C 20 73 74 72 65 6E 67 74 | special strengt| 000022D0: 68 73 20 61 6E 64 20 77 65 61 6B 6E 65 73 73 65 |hs and weaknesse| 000022E0: 73 20 61 72 65 0D 75 6E 64 65 72 73 74 6F 6F 64 |s are.understood| 000022F0: 20 61 6E 64 20 65 78 70 6C 6F 69 74 65 64 2E 20 | and exploited. | 00002300: 20 59 6F 75 20 77 69 6C 6C 20 6D 6F 73 74 6C 79 | You will mostly| 00002310: 20 6C 65 61 72 6E 20 77 68 61 74 20 79 6F 75 20 | learn what you | 00002320: 6E 65 65 64 20 74 6F 20 6B 6E 6F 77 0D 70 61 69 |need to know.pai| 00002330: 6E 66 75 6C 6C 79 2C 20 6F 6E 20 74 68 65 20 62 |nfully, on the b| 00002340: 61 74 74 6C 65 67 72 6F 75 6E 64 2E 20 20 54 68 |attleground. Th| 00002350: 65 20 68 69 6E 74 73 20 62 65 6C 6F 77 20 61 72 |e hints below ar| 00002360: 65 20 69 6E 74 65 6E 64 65 64 20 6F 6E 6C 79 20 |e intended only | 00002370: 74 6F 20 68 65 6C 70 0D 79 6F 75 20 62 65 67 69 |to help.you begi| 00002380: 6E 20 74 68 69 6E 6B 69 6E 67 20 61 62 6F 75 74 |n thinking about| 00002390: 20 68 6F 77 20 74 6F 20 75 73 65 20 74 68 65 20 | how to use the | 000023A0: 36 20 69 63 6F 6E 73 20 77 68 69 63 68 20 68 61 |6 icons which ha| 000023B0: 76 65 20 74 68 65 20 6D 6F 73 74 20 75 6E 75 73 |ve the most unus| 000023C0: 75 61 6C 20 61 74 74 61 63 6B 20 73 74 79 6C 65 |ual attack style| 000023D0: 73 2E 0D 0D 0D 31 2E 20 41 44 45 50 54 20 6D 69 |s....1. ADEPT mi| 000023E0: 73 73 6C 65 73 20 63 61 6E 20 62 65 20 73 74 65 |ssles can be ste| 000023F0: 65 72 65 64 20 61 73 20 20 20 20 6C 6F 6E 67 20 |ered as long | 00002400: 61 73 20 79 6F 75 20 68 6F 6C 64 20 74 68 65 20 |as you hold the | 00002410: 62 75 74 74 6F 6E 20 64 6F 77 6E 2E 0D 4F 66 20 |button down..Of | 00002420: 63 6F 75 72 73 65 2C 20 41 64 65 70 74 73 20 63 |course, Adepts c| 00002430: 61 6E 6E 6F 74 20 6D 6F 76 65 20 61 73 20 6C 6F |annot move as lo| 00002440: 6E 67 20 61 73 20 74 68 65 20 62 75 74 74 6F 6E |ng as the button| 00002450: 20 69 73 20 64 6F 77 6E 2E 20 20 4E 6F 74 68 69 | is down. Nothi| 00002460: 6E 67 20 63 6F 6D 65 73 20 66 72 65 65 2E 0D 0D |ng comes free...| 00002470: 32 2E 20 54 48 45 20 47 4F 52 47 4F 4E 20 64 6F |2. THE GORGON do| 00002480: 65 73 20 6E 6F 74 20 77 6F 75 6E 64 3B 20 69 74 |es not wound; it| 00002490: 20 70 61 72 61 6C 79 7A 65 73 2E 20 20 41 66 65 | paralyzes. Afe| 000024A0: 72 20 65 76 65 72 79 20 68 69 74 20 66 72 6F 6D |r every hit from| 000024B0: 20 61 20 0D 47 6F 72 67 6F 6E 27 73 20 65 79 65 | a .Gorgon's eye| 000024C0: 20 62 65 61 6D 2C 20 61 6E 20 69 63 6F 6E 20 6D | beam, an icon m| 000024D0: 6F 76 65 73 20 6D 6F 72 65 20 73 6C 6F 77 6C 79 |oves more slowly| 000024E0: 2E 20 20 57 68 65 6E 20 69 74 20 63 61 6E 20 6E |. When it can n| 000024F0: 6F 20 6C 6F 6E 67 65 72 20 6D 6F 76 65 2C 20 69 |o longer move, i| 00002500: 74 20 64 69 65 73 2E 0D 0D 33 2E 20 57 52 41 49 |t dies...3. WRAI| 00002510: 54 48 53 20 61 72 65 20 6E 6F 74 20 6E 69 63 65 |THS are not nice| 00002520: 2E 20 20 54 68 65 79 20 61 72 65 20 69 6E 76 69 |. They are invi| 00002530: 73 69 62 6C 65 20 65 78 63 65 70 74 20 77 68 65 |sible except whe| 00002540: 6E 20 74 68 65 79 20 61 72 65 20 74 72 79 69 6E |n they are tryin| 00002550: 67 0D 74 6F 20 68 75 72 74 20 79 6F 75 20 28 61 |g.to hurt you (a| 00002560: 6E 64 20 74 6F 20 27 72 65 6C 6F 61 64 27 29 2E |nd to 'reload').| 00002570: 20 20 54 68 65 79 20 63 61 6E 20 6D 6F 76 65 20 | They can move | 00002580: 65 76 65 6E 20 77 68 69 6C 65 20 74 68 65 79 20 |even while they | 00002590: 61 74 74 61 63 6B 2E 0D 54 68 65 69 72 20 63 69 |attack..Their ci| 000025A0: 72 63 75 6C 61 72 20 61 74 74 61 63 6B 20 61 75 |rcular attack au| 000025B0: 72 61 20 73 74 65 61 6C 73 20 74 68 65 20 6C 69 |ra steals the li| 000025C0: 66 65 20 66 6F 72 63 65 20 66 72 6F 6D 20 61 6C |fe force from al| 000025D0: 6C 20 63 61 75 67 68 74 20 69 6E 20 69 74 2E 0D |l caught in it..| 000025E0: 57 72 61 69 74 68 73 20 63 61 6E 20 6C 65 61 76 |Wraiths can leav| 000025F0: 65 20 62 61 74 74 6C 65 73 20 73 74 72 6F 6E 67 |e battles strong| 00002600: 65 72 20 20 74 68 61 6E 20 74 68 65 79 20 65 6E |er than they en| 00002610: 74 65 72 65 64 20 74 68 65 6D 2E 20 20 54 68 65 |tered them. The| 00002620: 79 20 63 61 6E 20 62 65 0D 64 65 76 61 73 74 61 |y can be.devasta| 00002630: 74 69 6E 67 20 69 6E 20 74 68 65 20 68 61 6E 64 |ting in the hand| 00002640: 73 20 6F 66 20 74 68 65 20 73 6B 69 6C 6C 66 75 |s of the skillfu| 00002650: 6C 6C 2E 0D 0D 34 2E 20 57 68 65 6E 20 74 68 65 |ll...4. When the| 00002660: 20 46 49 52 45 42 49 52 44 20 65 78 70 6C 6F 64 | FIREBIRD explod| 00002670: 65 73 20 69 74 20 63 61 6E 20 6E 6F 74 20 62 65 |es it can not be| 00002680: 20 68 75 72 74 20 6E 6F 72 20 63 61 6E 20 69 74 | hurt nor can it| 00002690: 20 6D 6F 76 65 2E 20 20 42 75 74 0D 75 6E 6C 69 | move. But.unli| 000026A0: 6B 65 20 74 68 65 20 41 72 63 68 6F 6E 27 73 20 |ke the Archon's | 000026B0: 50 68 6F 65 6E 69 78 2C 20 79 6F 75 20 63 61 6E |Phoenix, you can| 000026C0: 20 65 6E 64 20 74 68 65 20 65 78 70 6C 6F 73 69 | end the explosi| 000026D0: 6F 6E 20 62 79 20 72 65 6C 65 61 73 69 6E 67 20 |on by releasing | 000026E0: 74 68 65 0D 62 75 74 74 6F 6E 2E 20 0D 0D 35 2E |the.button. ..5.| 000026F0: 20 53 49 52 45 4E 53 20 64 6F 6E 27 74 20 68 61 | SIRENS don't ha| 00002700: 76 65 20 74 6F 20 61 69 6D 2E 20 20 50 72 65 73 |ve to aim. Pres| 00002710: 73 20 74 68 65 20 62 75 74 74 6F 6E 20 61 6E 64 |s the button and| 00002720: 20 74 68 65 79 20 73 74 61 72 74 20 73 69 6E 67 | they start sing| 00002730: 69 6E 67 0D 61 6E 64 20 74 68 65 69 72 20 6F 70 |ing.and their op| 00002740: 70 6F 6E 65 6E 74 73 20 73 74 61 72 74 20 64 79 |ponents start dy| 00002750: 69 6E 67 2E 20 20 49 66 0D 79 6F 75 20 61 72 65 |ing. If.you are| 00002760: 20 61 74 74 61 63 6B 65 64 20 62 79 20 6F 6E 65 | attacked by one| 00002770: 2C 20 64 6F 6E 27 74 20 77 61 73 74 65 20 74 69 |, don't waste ti| 00002780: 6D 65 20 77 6F 6E 64 65 72 69 6E 67 20 77 68 61 |me wondering wha| 00002790: 74 20 74 6F 20 64 6F 20 6F 72 20 74 68 65 20 70 |t to do or the p| 000027A0: 72 6F 62 6C 65 6D 20 77 69 6C 6C 20 62 65 20 73 |roblem will be s| 000027B0: 6F 6C 76 65 64 20 66 6F 72 20 79 6F 75 2E 0D 0D |olved for you...| 000027C0: 36 2E 20 4A 55 47 47 45 52 4E 41 55 54 53 20 61 |6. JUGGERNAUTS a| 000027D0: 72 65 20 69 6E 20 65 66 66 65 63 74 20 74 68 65 |re in effect the| 000027E0: 69 72 20 6F 77 6E 20 6D 69 73 73 69 6C 65 73 2E |ir own missiles.| 000027F0: 20 20 49 6E 20 27 6D 69 73 73 69 6C 65 27 20 6D | In 'missile' m| 00002800: 6F 64 65 2C 0D 74 68 65 79 20 6F 6E 6C 79 20 74 |ode,.they only t| 00002810: 72 61 76 65 6C 20 69 6E 20 73 74 72 61 69 67 68 |ravel in straigh| 00002820: 74 20 6C 69 6E 65 73 0D 61 6E 64 20 74 68 65 79 |t lines.and they| 00002830: 20 61 72 65 20 69 6E 76 75 6C 6E 65 72 61 62 6C | are invulnerabl| 00002840: 65 20 2D 20 65 78 63 65 70 74 20 74 6F 20 74 68 |e - except to th| 00002850: 65 20 73 6F 6E 67 20 6F 66 20 74 68 65 20 53 69 |e song of the Si| 00002860: 72 65 6E 2E 0D 0D 0D 0D 48 61 76 65 20 70 68 75 |ren.....Have phu| 00002870: 6E 20 61 6E 64 20 67 6F 6F 64 20 6C 75 63 6B 21 |n and good luck!| 00002880: 0D 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |.***************| 00002890: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 000028A0: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 000028B0: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 000028C0: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 0D |**************. |
.1.65.1.80.1. ARCHON II..==
===================================.
A D E P T.====================
=================.. THE MANU
AL... LONG, LONG HAD THE MASTER OF.O
RDER STRUGGLED WITH THE MISTRESS OF CHAO
S. ANCIENT AS TIME, CHANGLESS AS.DEATH
WAS THEIR CONFLICT - WAGED IN MUNDANE RE
ALMS BY MAGICALLY POTENT.ADEPTS. NO MOR
E. THE OLD, SECURE WELLSPRINGS OF MAGIC
AL ENERGY ARE.FAILING. TO CONTROL THE N
EW SOURCES, THE ADEPTS ARE BRINGING FORT
H NEW.ARMIES OF RELUCTANT DEMONS AND ELE
M- ENTALS LONG UNSUMMONED. CHANGE IS AT
.HAND AND THE BATTLE WOULD FIND AN END..
.THIS IS THAT BATTLE. THE ENDING IS YOU
RS... ARCHON II..==========
===========================.
A D E P T.============================
=========.. AN OVERVIEW...
THE TWO SCREENS:. =====
===========.THE GAME IS PLAYED ON TWO SC
REENS. .ON ONE - THE MAIN BOARD - YOU AN
D YOUR OPPONENT (HUMAN OR COMPUTER).TAKE
TURNS MANEUVERING YOUR PIECES (CALLED I
CONS) INTO FAVORABLE POS- TIONS...WHEN Y
OU MOVE TO A SPACE ALREADY OC-.CUPIED BY
ONE OF YOUR OPPONENT'S ICONS, THE GAME
SHIFTS TO THE SECOND.DISPLAY, THE BATTL
EGROUND. THERE YOU MUST FIGHT A FAST-AC
TION BATTLE TO.DETERMINE WHICH ICON WILL
RETURN TO THE BOARD IN POSSESSION OF TH
E DISPUTED POSITION.... THE MO
VES:. ==========.YOU BEGIN THE
GAME WITH 4 ADEPTS ON A.SIDE. ON EACH
TURN YOU MAY USE WHAT- EVER MAGICAL ENER
GY YOU HAVE LEFT TO:.1) MOVE AN ADEPT OR
2) USE AN ADEPT TO CAST A SPELL (INCLUD
ING SUMMON.WHICH LETS YOU BRING NEW ICON
S INTO THE GAME) OR 3) MOVE AN ICON CONJ
URED.UP (WITH A SUMMON SPELL) ON A PREVI
OUS TURN.... WINNING:.
========.YOU WIN IF YOU OCCUPY ALL SI
X POWER.POINTS AT ONCE OR IF YOU TRIUMPH
IN THE APOCALYPSE (EVOCABLE WITH A.SPEC
IAL SPELL). YOU ALSO WIN IF YOUR OPPONE
NT RUNS OUT OF MAGICAL ENERGY OR ICONS..
.. THE BOARD:. =====
=====.THE MAIN BOARD IS COMPOSED OF FOUR
.BANDS REPRESENTING THE CLASSICAAL ELEME
NTS OF EARTH, WATER, AIR AND.FIRE. ADDI
TIONALLY THERE ARE FOUR SQUARES WHICH AR
E NOT PART OF ANY.BAND. TWO ARE BLACK,
NUETRAL SQUARES REPRESENTING THE VOID.
THE OTHERS.ARE CITADELS, THE HOME SQUARE
S OF ORDER AND CHAOS. WHILE THE VOID SQ
UARES CAN BE OCCUPIED BY ICONS JUST.LIKE
ANY POSITION IN THE FOUR BANDS, THE CIT
ADELS REMAIN EMPTY THROUGHOUT THE GAME..
.------------------------------------.!
FIRE !.! ---
----------------------------- !.! !
! ! _THE VOID ! !.! ! -------
--- ! ! ---------- ! !.! ! ! !
---- ! ! ! !.! ! ! ------ ! A
IR ! ------ ! ! !.! ! ! ! ! -------
--- ! ! ! ! !.! ! ! ! ! WATER
! ! ! ! !.! ! ! ! --------------
! ! ! !.!-!-!-!---- ----
!-!-!-!.!*!*!*!*!C! EARTH !O!*!*!
*!*!.!-!-!-!---- ----!-!-!-
!.! ! ! ! -------------- ! ! ! !.!
! ! ! ! ! ! ! ! !.! !
! ! ! ---------- ! ! ! ! !.! ! ! -
----- ! ! ------ ! ! !.! ! !
! ---- ! ! ! !.! ! ---------
- ! ! ---------- ! !.! !
! ! _THE VOID ! !.! -----------------
--------------- !.!
!.-------------------------
-----------...THERE ARE 6 FLASHING POWER
POINTS. TWO ARE THE VOID SQUARES. THE
OTHER.4 MOVE FROM TURN TO TURN THROUGHOU
T THE OUTERMOST CORNERS OF EACH OF THE.F
OUR ELEMENTS. OCCUPATION OF THE 6 POWER
POINTS IS THE MAJOR GOAL OF THE GAME...
. MOVEMENT:. ===
======.IF THE HOLLOW SQUARE (OR 'FRAME')
IS ON YOUR SIDE, IT'S YOUR TURN. USE.Y
OUR JOYSTICK TO MOVE THE FRAME ATOP THE
ICON YOU WANT, AND PUSH THE BUTTON..NEXT
, USE THE JOYSTICK TO MOVE= THE ICON (OR
THE FRAME, IN THE CASE OF. ADEPTS) TO Y
OUR INTEDNDED DESTIN- ATION AND PRESS TH
E BUTTON AGAIN..(IF YOU ACCIDENTALLY PRE
SS THE BUTTON OVER AN ICON YOU DON'T WAN
T TO MOVE,.PRESS THE BUTTON AGAIN WITHOU
T MOVING YOUR STICK TO CANCEL THE SELECT
ION .AND START OVER. ONCE YOU'VE MOVED
AN ICON AT ALL, YOU CANNOT CANCEL.YOUR
SELECTION. NOTE: THE RULE FOR CANCELLIN
G AN ADEPT MOVE IS DIFFERENT. SEE MAGIC
SPELLS BELOW.).. ELEMENTALS AND
DEMONS:. ======================.(
CONJURED UP WITH SUMMON SPELL) SLIDE.FRE
ELY ALONG THE ELEMENT THEY ARE ON. YOU M
AY SLIDE THEM AS FAR AS YOU LIKE.WITH TW
O RESTRICTIONS: THEY CANNOT PASS ANOTHER
ICON AND THEY CANNONT .END THEIR MOVE O
N A 'FRIENDLY' ICON. ALTERNATELY, YOU MA
Y JUMP THEM.FROM ONE ELEMENT TO AN ADJAC
ENT ONE ON A TURN. NO ICON MAY SLIDE AN
D JUMP ON THE SAME TURN...
ADEPTS:. =======.ADEPTS C
AN TELEPORT ANYWHERE ON THE.BOARD, BUT I
T COSTS THEM A BIT OF MAGICAL ENERGY TO
TELEPORT FROM ONE ELEMENT TO ANOTHER...
MAGIC SPELLS:. ===
==========.INSTEAD OF A MOVE, ON ANY TUR
N AN.ADEPT CAN CAST ANY SPELL IT HAS EN
OUGH ENERGY FOR. SIMPLE SELECT THE.ADEP
T WITH THE FRAME, PRESS THE BUT- TON, AN
D THEN PRESS THE BUTTON AGAIN..INSTEAD O
F CANCELING YOUR ADEPT'S MOVE, THIS ACTI
ON PRODUCES THE MESSAGE 'SELECT YOUR SP
ELL'...MOVE THE JOYSTICK FOWARD AND BACK
WARD.TO PRODUCE THE DIFFERENT CHOICES DE
SCRIBED BELOW. PRESS THE BUTTON TO.SELE
CT THE ONE YOU WANT. IF YOU CHANGE YOU
R MIND AND DECIDE YOU WOULD.RATHER MOVE
THE ADEPT (OR AN ICON) INSTEAD, SELECT '
CANCEL SPELL.' TO.CANCEL A SPELL AFTER
YOU'VE SELECTED IT WITH A BUTTON PUSH, M
OVE THE FRAME.OVER YOUR CITADEL AND PRES
S THE BUT- TON AGAIN...MAGIC LIES AT THE
HEART OF THE ACTION. - AND SO DOES THE
FACT THAT IT COSTS. THE AMOUNT OF MAGI
CAL ENERGY.YOU HAVE (SHOWN BY A VERTICAL
BAR NEXT TO THE BOARD WHEN IT'S YOUR .
TURN) VARIES THROUGHOUT THE GAME. YOU G
AIN ENERGY FROM EACH POWER POINT.YOU OCC
UPY AND - FOR THE FIRST FEW TURNS ONLY -
FROM YOUR HOME CITADEL...MOVING ICONS I
S MOSTLY FREE, BUT IT.TAKES MAGICAL ENER
GY TO MAINTAIN EACH DEMON AND ELEMENTAL
ON YOUR SIDE AND.SUBSTANTIAL AMOUNTS TO
CAST SPELLS. THE COST OF DIFFERENT ACTIO
NS IS.SHOWN BY THE MARK WHICH APPEARS NE
XT TO THE ENERGY BAR AS YOUR OPTIONS..YO
U WILL NOT BE ALLOWED TO TAKE ACTIONS Y
OU DO NOT HAVE ENOUGH ENERGY FOR.THE EFF
ECTS OF SPELLS ARE LIMITED TO.THE ELEMEN
T THE CONJURING ADEPT IS ON. ADEPTS CAN
NOT CAST SPELLS FROM.A VOID SQUARE AND A
DEPTS ARE IMMUNE TO ALL SPELLS EXCEPT HE
AL.... THE SPELL LIST:.
===============.[SUMMON].THIS IS FAR A
ND AWAY THE SPELL YOU .WILL USE MOST OFT
EN. WHEN YOU SELECT IT YOU MAY CHOOSE
AMONG 4.ELEMENTALS AND 4 DEMONS BY MOVIN
G THE FRAME FROM MONSTER TO MONSTER. TH
E.COST IN ENERGY GOES UP AS YOU MOVE UP
THE COLUMN OF CHOICES...REMEMBER, ADEPT
MAGIC WORKS ONLY .WITHIN THE ELEMENT OF
THE CONJURING ADEPT. AN ADEPT IN FIRE C
ANNOT,.FOR INSTANCE, SUMMON AN ICON TO T
HE BAND OF EARTH...YOU MAY SUMMON AN ICO
N AND DIRECTLY.ATTACK AN OPPOSING ICON,
BUT IT TAKES EXTRA MAGICAL ENERGY TO DO
SO. AND.ADEPTS ARE IMMUNE FROM SUCH ATT
ACKS FOR THEM, YOU MUST USE ICONS ALREAD
Y ON THE BOARD....[HEAL].THIS SPELL CURE
S HALF OF AND ICON'S WOUNDS AND ALL PARA
LYSIS. ..[WEAKEN].USE THIS TO CUT AN ENE
MY ICON'S CURRENT LIFESPAN IN HALF...[I
MPRISON] CAST THIS SPELL AND THE IMPRISO
NED.ICON CANNOT BE MOVED. THE COST OF M
AINTAINING IMPRISONED ICONS FALLS.ON THE
IMPRISONER AND NOT THE ORIGINAL CONJUR
ER....[RELEASE].USE THIS WHEN YOU CAN NO
LONGER AFFORD TO KEEP AN ICON IMPRISONE
D - OR NO LONGER NEED TO....[BANISH].VER
Y EXPENSIVE TO CAST. ON THE OTHER HAND,
AN ICON YOU CAN'T DEFEAT CAN.BE VERY EX
PENSIVE TO TRY TO LIVE WITH. AND OCCUP
IED POWER POINTS ON.ELEMENTS WITHOUT ADE
PTS MAKE VERY TEMPTING TARGETS....[APOCA
LYPSE].THIS SPELL BEGINS A BATTLE THAT E
NDS THE GAME. IN THAT APOCALYPTIC BATTLE
,.YOUR ICON'S LIFESPAN, MISSILE POWER, A
ND MISSLE SPEED DEPEND ON YOUR.MAGICAL E
NERGY, ICONS REMAINING, AND ADEPTS LEFT,
REPECTIVELY. USE TO.PUT A HOPELESSLY O
VERWHELMED ENEMY OUT OF HIS OR HER MISER
Y OR AS AN ACT OF SUICIDAL DESPERATION..
.COMBAT TIPS:.============.ON THE BATTLE
GROUND, ICONS HURL,HAMMER, FLAME, SING,
FLING, STARE AND.OTHERWISE HARASS THE EN
EMY IN WHAT- EVERY DIRECTION YOU MOVE TH
E JOYSTICK.WHILE SIMULTANEOUSLY PRESSING
THE BUTTON. (SEE THE HINTS UNDER ATTA
CK.STYLES BELOW FOR SOME EXCEPTIONS AND.
VARIATIONS.) THE LIFELINES AT EITHER.EN
D OF THE ARENA INDICATE THE CURRENT LIFE
SPAN (HEALTH/STRENGTH) OF THE TWO.BATTLI
NG ICONS. WHEN AN ICON IS WOUNDED, ITS
MATCHING LIFELINE IS .REDUCED. WHEN IT
S LIFELINE IS GONE, THE ICON IS DEAD, T
HE BATTLE IS OVER..IMPORTANT: EXCEPT FO
R THE JUGGERNAUT AND THE WRAITH, YOU CAN
NOT MOVE ICONS.WHILE PRESSING THE JOYSTI
CK BUTTON..[THE ATTACK INTERVAL].COMBAT
IS FAST BUT YOU CAN'T JUST FIRE AWAY AS
RAPIDLY AS YOUR FINGER.TWICHES. IT TAK
ES A MOMENT AFTER ALL.TO CONJURE A WHIRL
WIND OR GENERATE A TIDAL WAVE. AT THE
EXACT MOMENT YOUR.JOYSTICK BUTTON CAN LA
UNCH ANOTHER ATTACK, THE COMPUTER RINGS
A BELL - A.HIGH NOTE FOR ORDER, A LOWER
ONE FOR CHAOS....[ATTACK STYLES].EACH I
CON IS MOST EFFETIVE WHEN IT IS USED IN
FRIENDLY - OR AT LEAST .NUETRAL - ELEMEN
TS AND WHEN ITS SPECIAL STRENGTHS AND W
EAKNESSES ARE.UNDERSTOOD AND EXPLOITED.
YOU WILL MOSTLY LEARN WHAT YOU NEED TO
KNOW.PAINFULLY, ON THE BATTLEGROUND. TH
E HINTS BELOW ARE INTENDED ONLY TO HELP.
YOU BEGIN THINKING ABOUT HOW TO USE THE
6 ICONS WHICH HAVE THE MOST UNUSUAL ATTA
CK STYLES....1. ADEPT MISSLES CAN BE STE
ERED AS LONG AS YOU HOLD THE BUTTON D
OWN..OF COURSE, ADEPTS CANNOT MOVE AS LO
NG AS THE BUTTON IS DOWN. NOTHING COMES
FREE...2. THE GORGON DOES NOT WOUND; IT
PARALYZES. AFER EVERY HIT FROM A .GORG
ON'S EYE BEAM, AN ICON MOVES MORE SLOWLY
. WHEN IT CAN NO LONGER MOVE, IT DIES..
.3. WRAITHS ARE NOT NICE. THEY ARE INVI
SIBLE EXCEPT WHEN THEY ARE TRYING.TO HUR
T YOU (AND TO 'RELOAD'). THEY CAN MOVE
EVEN WHILE THEY ATTACK..THEIR CIRCULAR A
TTACK AURA STEALS THE LIFE FORCE FROM AL
L CAUGHT IN IT..WRAITHS CAN LEAVE BATTLE
S STRONGER THAN THEY ENTERED THEM. THE
Y CAN BE.DEVASTATING IN THE HANDS OF THE
SKILLFULL...4. WHEN THE FIREBIRD EXPLOD
ES IT CAN NOT BE HURT NOR CAN IT MOVE.
BUT.UNLIKE THE ARCHON'S PHOENIX, YOU CAN
END THE EXPLOSION BY RELEASING THE.BUTT
ON. ..5. SIRENS DON'T HAVE TO AIM. PRES
S THE BUTTON AND THEY START SINGING.AND
THEIR OPPONENTS START DYING. IF.YOU ARE
ATTACKED BY ONE, DON'T WASTE TIME WONDE
RING WHAT TO DO OR THE PROBLEM WILL BE S
OLVED FOR YOU...6. JUGGERNAUTS ARE IN EF
FECT THEIR OWN MISSILES. IN 'MISSILE' M
ODE,.THEY ONLY TRAVEL IN STRAIGHT LINES.
AND THEY ARE INVULNERABLE - EXCEPT TO TH
E SONG OF THE SIREN.....HAVE PHUN AND GO
OD LUCK!.*******************************
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