Multiple names: BELOW THE ROOT D, BELOW THE ROOT
FILE INFORMATION
FILENAME(S):
• BELOW THE ROOT D<br>• BELOW THE ROOT
FILE TYPE(S): SEQ
FILE SIZE: 7.3K
FIRST SEEN: 2025-11-30 18:12:24
APPEARS ON: 2 disk(s)
FILE HASH
a303f22728b190f9fc2673221cde0ce4241957f7864857f77f2e878605f36a9a
FOUND ON DISKS (2 DISKS)
| DISK TITLE | FILENAME | FILE TYPE | COLLECTION | TRACK | SECTOR | ACTIONS |
|---|---|---|---|---|---|---|
| WAREZ DOCS 1 0 | BELOW THE ROOT D | SEQ | Sailor, Ganheden | 3 | 6 | DOWNLOAD FILE |
| DATARICH | BELOW THE ROOT | SEQ | Sailor, Ganheden | 5 | 1 | DOWNLOAD FILE |
FILE CONTENT & ANALYSIS
00000000: 0D 7F 21 7F 42 45 4C 4F 57 20 54 48 45 20 52 4F |..!.BELOW THE RO| 00000010: 4F 54 0D 7F 21 7F 53 6F 66 74 64 6F 63 73 20 62 |OT..!.Softdocs b| 00000020: 79 20 43 61 70 74 61 69 6E 20 42 72 61 69 6E 73 |y Captain Brains| 00000030: 75 63 6B 65 72 0D 0D 20 20 20 20 54 68 65 20 66 |ucker.. The f| 00000040: 69 72 73 74 20 74 68 69 6E 67 20 79 6F 75 27 6C |irst thing you'l| 00000050: 6C 20 68 61 76 65 20 74 6F 20 72 65 61 6C 69 7A |l have to realiz| 00000060: 65 20 69 73 20 74 68 61 74 20 74 68 69 73 20 69 |e is that this i| 00000070: 73 20 61 20 63 68 69 6C 64 72 65 6E 27 73 0D 61 |s a children's.a| 00000080: 64 76 65 6E 74 75 72 65 20 67 61 6D 65 2E 20 49 |dventure game. I| 00000090: 2E 65 2E 2C 20 77 68 65 6E 20 79 6F 75 20 73 65 |.e., when you se| 000000A0: 65 20 61 20 6E 61 73 74 79 20 61 6E 69 6D 61 6C |e a nasty animal| 000000B0: 20 6F 72 20 61 20 70 65 72 73 6F 6E 2C 20 79 6F | or a person, yo| 000000C0: 75 27 72 65 20 6E 6F 74 20 67 6F 6E 6E 61 0D 6B |u're not gonna.k| 000000D0: 69 6C 6C 20 74 68 65 6D 2E 20 4F 4B 3F 20 54 68 |ill them. OK? Th| 000000E0: 65 6E 20 6C 65 74 27 73 20 62 65 67 69 6E 2E 0D |en let's begin..| 000000F0: 20 20 20 20 54 68 69 73 20 67 61 6D 65 20 69 73 | This game is| 00000100: 20 44 41 4D 4E 20 67 6F 6F 64 2E 20 49 74 27 73 | DAMN good. It's| 00000110: 20 61 20 73 6F 72 74 20 6F 66 20 61 63 74 69 6F | a sort of actio| 00000120: 6E 2D 61 64 76 65 6E 74 75 72 65 20 74 68 61 74 |n-adventure that| 00000130: 27 73 20 68 61 6E 64 6C 65 64 20 69 6E 20 61 0D |'s handled in a.| 00000140: 77 61 79 20 74 68 61 74 27 73 20 73 6F 72 74 20 |way that's sort | 00000150: 6F 66 20 61 20 63 72 6F 73 73 20 62 65 74 77 65 |of a cross betwe| 00000160: 65 6E 20 49 6E 66 6F 63 6F 6D 27 73 20 22 5A 6F |en Infocom's "Zo| 00000170: 72 6B 22 20 61 6E 64 20 44 61 74 61 6D 6F 73 74 |rk" and Datamost| 00000180: 27 73 20 22 41 7A 74 65 63 22 20 28 6F 72 0D 22 |'s "Aztec" (or."| 00000190: 4D 61 62 65 6C 27 73 20 4D 61 6E 73 69 6F 6E 22 |Mabel's Mansion"| 000001A0: 20 6F 72 20 77 68 61 74 65 76 65 72 29 3A 20 74 | or whatever): t| 000001B0: 68 61 74 20 69 73 2C 20 79 6F 75 20 68 61 76 65 |hat is, you have| 000001C0: 20 61 20 6C 69 74 74 6C 65 20 63 68 61 72 61 63 | a little charac| 000001D0: 74 65 72 20 74 68 61 74 20 79 6F 75 0D 6D 6F 76 |ter that you.mov| 000001E0: 65 20 61 72 6F 75 6E 64 20 6F 6E 20 74 6F 70 20 |e around on top | 000001F0: 6F 66 20 74 68 65 20 73 63 65 6E 65 72 79 2E 20 |of the scenery. | 00000200: 57 68 65 6E 20 79 6F 75 20 70 75 73 68 20 74 68 |When you push th| 00000210: 65 20 62 75 74 74 6F 6E 20 6F 6E 20 74 68 65 20 |e button on the | 00000220: 6A 6F 79 73 74 69 63 6B 0D 28 65 69 74 68 65 72 |joystick.(either| 00000230: 20 6F 6E 65 29 2C 20 79 6F 75 20 67 65 74 20 6F | one), you get o| 00000240: 6E 65 20 6F 66 20 73 65 76 65 72 61 6C 20 74 68 |ne of several th| 00000250: 69 6E 67 73 20 68 61 70 70 65 6E 69 6E 67 2E 20 |ings happening. | 00000260: 49 66 20 79 6F 75 20 70 75 6C 6C 20 64 6F 77 6E |If you pull down| 00000270: 20 77 68 69 6C 65 0D 64 6F 69 6E 67 20 69 74 2C | while.doing it,| 00000280: 20 79 6F 75 20 67 65 74 20 61 20 73 6F 72 74 20 | you get a sort | 00000290: 6F 66 20 6D 65 6E 75 20 6F 66 20 61 6C 6C 20 6B |of menu of all k| 000002A0: 69 6E 64 73 20 6F 66 20 74 68 69 6E 67 73 20 79 |inds of things y| 000002B0: 6F 75 20 63 61 6E 20 64 6F 2C 20 77 68 69 63 68 |ou can do, which| 000002C0: 20 69 73 20 61 0D 6C 6F 74 20 65 61 73 69 65 72 | is a.lot easier| 000002D0: 20 74 68 61 6E 20 74 72 79 69 6E 67 20 74 6F 20 | than trying to | 000002E0: 72 65 6D 65 6D 62 65 72 20 77 68 69 63 68 20 6B |remember which k| 000002F0: 65 79 20 69 73 20 77 68 69 63 68 2E 20 28 4F 6E |ey is which. (On| 00000300: 65 20 6E 6F 74 65 3A 20 54 68 69 73 20 77 61 73 |e note: This was| 00000310: 0D 77 72 69 74 74 65 6E 20 61 66 74 65 72 20 49 |.written after I| 00000320: 20 77 65 6E 74 20 74 68 72 6F 75 67 68 20 74 68 | went through th| 00000330: 65 20 77 68 6F 6C 65 20 74 68 69 6E 67 2C 20 61 |e whole thing, a| 00000340: 6E 64 20 73 6F 6D 65 20 6F 66 20 74 68 65 20 6D |nd some of the m| 00000350: 6F 72 65 20 66 6F 72 65 69 67 6E 0D 6E 61 6D 65 |ore foreign.name| 00000360: 73 20 6D 61 79 20 6E 6F 74 20 62 65 20 73 70 65 |s may not be spe| 00000370: 6C 74 20 72 69 67 68 74 2E 20 53 6F 72 72 79 2E |lt right. Sorry.| 00000380: 20 59 6F 75 20 67 65 74 20 77 68 61 74 20 79 6F | You get what yo| 00000390: 75 20 70 61 79 20 66 6F 72 2C 20 6E 65 65 3F 29 |u pay for, nee?)| 000003A0: 0D 20 20 20 20 54 68 65 20 73 74 6F 72 79 3A 20 |. The story: | 000003B0: 59 6F 75 27 72 65 20 61 20 63 69 74 69 7A 65 6E |You're a citizen| 000003C0: 20 6F 66 20 61 20 63 6F 6D 6D 75 6E 69 74 79 20 | of a community | 000003D0: 62 61 73 65 64 20 69 6E 20 67 69 61 6E 74 20 74 |based in giant t| 000003E0: 72 65 65 73 2C 20 6F 72 0D 22 47 72 75 6E 64 73 |rees, or."Grunds| 000003F0: 22 2E 20 54 68 65 72 65 20 69 73 20 61 20 70 72 |". There is a pr| 00000400: 6F 70 68 65 63 79 20 74 68 61 74 20 6E 6F 74 20 |ophecy that not | 00000410: 65 76 65 72 79 6F 6E 65 20 62 65 6C 69 65 76 65 |everyone believe| 00000420: 73 20 69 6E 20 77 68 69 63 68 20 73 61 79 73 20 |s in which says | 00000430: 74 68 61 74 0D 75 6E 6C 65 73 73 20 74 68 65 20 |that.unless the | 00000440: 73 70 69 72 69 74 2D 63 68 69 6C 64 20 52 61 61 |spirit-child Raa| 00000450: 6D 6F 20 69 73 20 72 65 73 63 75 65 64 2C 20 74 |mo is rescued, t| 00000460: 68 65 20 77 6F 72 6C 64 20 77 69 6C 6C 20 64 69 |he world will di| 00000470: 65 2E 20 4F 6E 20 74 6F 70 20 6F 66 20 74 68 69 |e. On top of thi| 00000480: 73 2C 0D 74 68 65 72 65 27 73 20 72 61 63 69 61 |s,.there's racia| 00000490: 6C 20 64 69 73 74 75 72 62 61 6E 63 65 20 62 65 |l disturbance be| 000004A0: 74 77 65 65 6E 20 74 68 65 20 4B 69 6E 64 61 72 |tween the Kindar| 000004B0: 20 61 6E 64 20 74 68 65 20 45 6C 64 61 72 20 72 | and the Eldar r| 000004C0: 61 63 65 73 2E 20 57 68 61 74 20 79 6F 75 0D 68 |aces. What you.h| 000004D0: 61 76 65 20 74 6F 20 64 6F 2C 20 61 73 20 22 51 |ave to do, as "Q| 000004E0: 75 65 73 74 65 72 22 2C 20 69 73 20 72 65 73 63 |uester", is resc| 000004F0: 75 65 20 74 68 65 20 63 68 69 6C 64 2E 0D 20 20 |ue the child.. | 00000500: 20 42 75 74 20 6C 65 74 27 73 20 74 61 6B 65 20 | But let's take | 00000510: 69 74 20 66 72 6F 6D 20 61 20 62 6F 6F 74 2D 75 |it from a boot-u| 00000520: 70 2E 20 4F 6E 63 65 20 79 6F 75 27 76 65 20 66 |p. Once you've f| 00000530: 6C 69 70 70 65 64 20 74 68 65 20 64 69 73 6B 20 |lipped the disk | 00000540: 26 20 70 72 65 73 73 65 64 0D 22 4A 22 20 28 75 |& pressed."J" (u| 00000550: 73 65 20 74 68 65 20 6A 6F 79 73 74 69 63 6B 20 |se the joystick | 00000560: 67 61 6D 65 3B 20 74 68 65 20 6B 65 79 62 6F 61 |game; the keyboa| 00000570: 72 64 20 67 61 6D 65 20 69 73 20 6D 75 63 68 20 |rd game is much | 00000580: 6C 65 73 73 20 72 65 73 70 6F 6E 73 69 76 65 29 |less responsive)| 00000590: 20 79 6F 75 27 6C 6C 0D 67 65 74 20 61 20 73 61 | you'll.get a sa| 000005A0: 6D 70 6C 65 20 73 63 72 65 65 6E 20 61 6E 64 20 |mple screen and | 000005B0: 61 66 74 65 72 20 70 72 65 73 73 69 6E 67 20 61 |after pressing a| 000005C0: 20 62 75 74 74 6F 6E 2C 20 74 68 65 20 6D 61 69 | button, the mai| 000005D0: 6E 20 6D 65 6E 75 2E 20 28 45 69 74 68 65 72 20 |n menu. (Either | 000005E0: 62 75 74 74 6F 6E 0D 77 69 6C 6C 20 64 6F 2E 29 |button.will do.)| 000005F0: 20 22 53 54 41 52 54 20 47 41 4D 45 22 20 77 69 | "START GAME" wi| 00000600: 6C 6C 20 73 65 74 20 75 70 20 61 20 6E 65 77 20 |ll set up a new | 00000610: 67 61 6D 65 3B 20 79 6F 75 20 67 65 74 20 79 6F |game; you get yo| 00000620: 75 72 20 63 68 6F 69 63 65 20 6F 66 0D 63 68 61 |ur choice of.cha| 00000630: 72 61 63 74 65 72 73 2C 20 61 6E 79 20 6F 66 20 |racters, any of | 00000640: 77 68 69 63 68 20 63 61 6E 20 77 69 6E 2E 20 28 |which can win. (| 00000650: 49 20 64 6F 6E 27 74 20 72 65 63 6F 6D 6D 65 6E |I don't recommen| 00000660: 64 20 74 68 65 20 67 69 72 6C 20 63 68 69 6C 64 |d the girl child| 00000670: 2C 20 61 74 20 6C 65 61 73 74 0D 6E 6F 74 20 61 |, at least.not a| 00000680: 74 20 66 69 72 73 74 2E 29 20 54 68 65 79 20 68 |t first.) They h| 00000690: 61 76 65 20 61 20 63 65 72 74 61 69 6E 20 53 74 |ave a certain St| 000006A0: 61 6D 69 6E 61 20 61 6E 64 20 53 70 69 72 69 74 |amina and Spirit| 000006B0: 3B 20 74 68 65 20 66 69 72 73 74 20 64 65 63 69 |; the first deci| 000006C0: 64 65 73 20 68 6F 77 0D 6D 75 63 68 20 70 68 79 |des how.much phy| 000006D0: 73 69 63 61 6C 20 61 62 75 73 65 20 79 6F 75 20 |sical abuse you | 000006E0: 63 61 6E 20 74 61 6B 65 2C 20 61 73 20 77 65 6C |can take, as wel| 000006F0: 6C 20 61 73 20 68 6F 77 20 6C 6F 6E 67 20 79 6F |l as how long yo| 00000700: 75 20 63 61 6E 20 67 6F 20 62 65 74 77 65 65 6E |u can go between| 00000710: 20 6D 65 61 6C 73 0D 26 20 72 65 73 74 73 2E 20 | meals.& rests. | 00000720: 54 68 65 73 65 20 77 69 6C 6C 20 62 65 20 69 6E |These will be in| 00000730: 63 72 65 61 73 65 64 20 64 75 72 69 6E 67 20 74 |creased during t| 00000740: 68 65 20 67 61 6D 65 2E 20 4E 65 78 74 2C 20 74 |he game. Next, t| 00000750: 68 65 72 65 27 73 20 22 43 4F 4E 54 49 4E 55 45 |here's "CONTINUE| 00000760: 22 2C 0D 77 68 69 63 68 20 69 73 20 75 73 65 64 |",.which is used| 00000770: 20 74 6F 20 67 6F 20 62 61 63 6B 20 69 6E 74 6F | to go back into| 00000780: 20 70 6C 61 79 20 28 70 72 65 73 75 6D 61 62 6C | play (presumabl| 00000790: 79 20 61 66 74 65 72 20 79 6F 75 27 76 65 20 73 |y after you've s| 000007A0: 61 76 65 64 20 6F 72 20 6C 6F 61 64 65 64 20 61 |aved or loaded a| 000007B0: 6E 0D 6F 6C 64 20 67 61 6D 65 29 2E 20 22 44 49 |n.old game). "DI| 000007C0: 53 4B 20 53 54 4F 52 41 47 45 22 20 6C 65 74 73 |SK STORAGE" lets| 000007D0: 20 79 6F 75 20 73 61 76 65 20 61 6E 64 20 6C 6F | you save and lo| 000007E0: 61 64 20 67 61 6D 65 73 2E 20 41 6E 64 20 22 53 |ad games. And "S| 000007F0: 41 4D 50 4C 45 20 51 55 45 53 54 22 20 69 73 0D |AMPLE QUEST" is.| 00000800: 61 20 64 65 6D 6F 6E 73 74 72 61 74 69 6F 6E 20 |a demonstration | 00000810: 74 68 61 74 20 77 69 6C 6C 20 68 65 6C 70 20 61 |that will help a| 00000820: 20 6C 6F 74 2E 20 47 6F 20 74 68 72 6F 75 67 68 | lot. Go through| 00000830: 20 69 74 20 66 69 72 73 74 2E 20 54 68 65 6E 20 | it first. Then | 00000840: 53 54 41 52 54 20 61 20 6E 65 77 0D 67 61 6D 65 |START a new.game| 00000850: 2E 0D 20 20 20 54 68 65 20 6D 6F 73 74 20 63 6F |.. The most co| 00000860: 6D 6D 6F 6E 20 74 68 69 6E 67 20 74 68 61 74 20 |mmon thing that | 00000870: 79 6F 75 27 6C 6C 20 62 65 20 64 6F 69 6E 67 20 |you'll be doing | 00000880: 69 73 20 6D 6F 76 69 6E 67 20 61 72 6F 75 6E 64 |is moving around| 00000890: 2E 20 4F 6E 20 6C 65 76 65 6C 0D 67 72 6F 75 6E |. On level.groun| 000008A0: 64 20 6F 72 20 62 72 61 6E 63 68 65 73 2C 20 75 |d or branches, u| 000008B0: 73 65 20 74 68 65 20 6A 6F 79 73 74 69 63 6B 20 |se the joystick | 000008C0: 4C 20 26 20 52 2E 20 50 75 74 74 69 6E 67 20 74 |L & R. Putting t| 000008D0: 68 65 20 73 74 69 63 6B 20 44 4F 57 4E 20 77 69 |he stick DOWN wi| 000008E0: 6C 6C 20 6D 61 6B 65 0D 79 6F 75 20 64 75 63 6B |ll make.you duck| 000008F0: 2C 20 61 6E 64 20 79 6F 75 20 63 61 6E 20 63 72 |, and you can cr| 00000900: 61 77 6C 2E 20 55 50 20 77 69 6C 6C 20 63 61 75 |awl. UP will cau| 00000910: 73 65 20 79 6F 75 20 74 6F 20 73 74 61 6E 64 2E |se you to stand.| 00000920: 20 49 66 20 79 6F 75 27 72 65 20 6F 6E 20 61 20 | If you're on a | 00000930: 6C 61 64 64 65 72 0D 6F 72 20 61 20 76 69 6E 65 |ladder.or a vine| 00000940: 2C 20 55 50 20 26 20 44 4F 57 4E 20 77 69 6C 6C |, UP & DOWN will| 00000950: 20 63 61 75 73 65 20 79 6F 75 20 74 6F 20 67 6F | cause you to go| 00000960: 20 69 6E 20 74 68 6F 73 65 20 64 69 72 65 63 74 | in those direct| 00000970: 69 6F 6E 73 2E 20 41 20 62 75 74 74 6F 6E 0D 63 |ions. A button.c| 00000980: 6F 6D 62 69 6E 65 64 20 77 69 74 68 20 74 68 65 |ombined with the| 00000990: 20 73 74 69 63 6B 20 77 69 6C 6C 20 64 6F 20 6F | stick will do o| 000009A0: 6E 65 20 6F 66 20 73 65 76 65 72 61 6C 20 74 68 |ne of several th| 000009B0: 69 6E 67 73 3A 20 4C 20 6F 72 20 52 20 77 69 6C |ings: L or R wil| 000009C0: 6C 20 6D 61 6B 65 20 79 6F 75 0D 6A 75 6D 70 20 |l make you.jump | 000009D0: 69 6E 20 74 68 61 74 20 64 69 72 65 63 74 69 6F |in that directio| 000009E0: 6E 2E 20 44 4F 57 4E 20 77 69 6C 6C 20 73 68 6F |n. DOWN will sho| 000009F0: 77 20 79 6F 75 20 74 68 65 20 6D 65 6E 75 20 61 |w you the menu a| 00000A00: 6E 64 2C 20 69 6E 63 69 64 65 6E 74 61 6C 6C 79 |nd, incidentally| 00000A10: 2C 20 70 61 75 73 65 0D 74 68 65 20 67 61 6D 65 |, pause.the game| 00000A20: 2E 20 49 66 20 79 6F 75 27 72 65 20 69 6E 20 61 |. If you're in a| 00000A30: 20 64 6F 6F 72 77 61 79 2C 20 61 20 62 75 74 74 | doorway, a butt| 00000A40: 6F 6E 20 62 79 20 69 74 73 65 6C 66 20 77 69 6C |on by itself wil| 00000A50: 6C 20 63 61 75 73 65 20 79 6F 75 20 74 6F 20 65 |l cause you to e| 00000A60: 6E 74 65 72 2E 0D 57 68 69 6C 65 20 6D 6F 73 74 |nter..While most| 00000A70: 20 6F 66 20 74 68 65 20 74 72 65 65 20 26 20 67 | of the tree & g| 00000A80: 72 6F 75 6E 64 20 69 73 20 73 6F 6C 69 64 2C 20 |round is solid, | 00000A90: 73 6F 6D 65 20 70 61 72 74 73 20 61 72 65 20 65 |some parts are e| 00000AA0: 69 74 68 65 72 20 6A 75 73 74 20 70 6C 61 69 6E |ither just plain| 00000AB0: 0D 6D 69 73 73 69 6E 67 20 6F 72 20 68 61 76 65 |.missing or have| 00000AC0: 20 68 6F 6C 65 73 20 69 6E 20 74 68 65 6D 20 28 | holes in them (| 00000AD0: 6F 72 20 61 72 65 20 77 61 74 65 72 2C 20 77 68 |or are water, wh| 00000AE0: 69 63 68 20 79 6F 75 20 63 61 6E 27 74 20 77 61 |ich you can't wa| 00000AF0: 6C 6B 20 6F 76 65 72 29 2E 20 54 68 65 73 65 0D |lk over). These.| 00000B00: 79 6F 75 27 6C 6C 20 68 61 76 65 20 74 6F 20 6A |you'll have to j| 00000B10: 75 6D 70 20 6F 76 65 72 2C 20 6F 72 20 75 73 65 |ump over, or use| 00000B20: 20 61 20 72 6F 70 65 20 6F 6E 2E 20 54 68 65 72 | a rope on. Ther| 00000B30: 65 20 61 72 65 20 61 6C 73 6F 20 73 65 63 74 69 |e are also secti| 00000B40: 6F 6E 73 20 6F 66 20 72 6F 63 6B 2C 0D 77 68 69 |ons of rock,.whi| 00000B50: 63 68 20 61 20 64 69 67 67 69 6E 20 74 6F 6F 6C |ch a diggin tool| 00000B60: 20 63 61 6E 20 63 75 74 20 74 68 72 6F 75 67 68 | can cut through| 00000B70: 2E 0D 0D 0D 20 20 20 41 20 67 6F 6F 64 20 6E 75 |.... A good nu| 00000B80: 6D 62 65 72 20 6F 66 20 69 74 65 6D 73 20 61 72 |mber of items ar| 00000B90: 65 20 61 76 61 69 6C 61 62 6C 65 2E 20 46 69 72 |e available. Fir| 00000BA0: 73 74 20 69 73 20 74 68 65 20 22 74 6F 6B 65 6E |st is the "token| 00000BB0: 22 2C 20 74 68 65 20 75 6E 69 74 20 6F 66 0D 63 |", the unit of.c| 00000BC0: 75 72 72 65 6E 63 79 2E 20 54 68 65 72 65 20 69 |urrency. There i| 00000BD0: 73 20 61 20 22 76 69 6E 65 20 72 6F 70 65 22 20 |s a "vine rope" | 00000BE0: 77 68 69 63 68 20 63 61 6E 20 62 72 69 64 67 65 |which can bridge| 00000BF0: 20 61 20 67 61 70 20 73 6F 6D 65 77 68 61 74 20 | a gap somewhat | 00000C00: 77 69 64 65 72 20 74 68 61 6E 0D 79 6F 75 20 63 |wider than.you c| 00000C10: 61 6E 20 6A 75 6D 70 20 61 63 72 6F 73 73 3B 20 |an jump across; | 00000C20: 69 74 20 63 61 6E 20 64 6F 20 74 68 69 73 20 6F |it can do this o| 00000C30: 6E 20 61 20 74 72 65 65 20 6F 72 20 6F 6E 20 74 |n a tree or on t| 00000C40: 68 65 20 67 72 6F 75 6E 64 2E 20 54 68 65 20 22 |he ground. The "| 00000C50: 68 6F 6E 65 79 0D 6C 61 6D 70 22 20 69 73 20 75 |honey.lamp" is u| 00000C60: 73 65 64 20 66 6F 72 20 6C 69 67 68 74 2C 20 74 |sed for light, t| 00000C70: 68 6F 75 67 68 20 69 74 20 77 6F 6E 27 74 20 6C |hough it won't l| 00000C80: 61 73 74 20 74 6F 6F 20 6C 6F 6E 67 2E 20 28 54 |ast too long. (T| 00000C90: 68 69 73 20 69 73 20 69 6D 70 6F 72 74 61 6E 74 |his is important| 00000CA0: 0D 75 6E 64 65 72 67 72 6F 75 6E 64 2E 29 20 54 |.underground.) T| 00000CB0: 68 65 20 22 74 72 65 6E 63 68 69 6E 67 20 62 65 |he "trenching be| 00000CC0: 61 6B 22 20 69 73 20 61 20 64 69 67 67 69 6E 67 |ak" is a digging| 00000CD0: 20 74 6F 6F 6C 20 77 68 69 63 68 20 63 61 6E 20 | tool which can | 00000CE0: 63 75 74 20 74 68 72 6F 75 67 68 0D 73 74 6F 6E |cut through.ston| 00000CF0: 65 2C 20 74 68 6F 75 67 68 20 69 74 20 69 73 20 |e, though it is | 00000D00: 77 6F 6E 74 20 74 6F 20 62 72 65 61 6B 20 61 74 |wont to break at| 00000D10: 20 74 68 65 20 77 6F 72 73 74 20 74 69 6D 65 73 | the worst times| 00000D20: 2E 20 54 68 65 20 22 73 68 75 62 61 22 20 69 73 |. The "shuba" is| 00000D30: 20 61 20 73 65 74 20 6F 66 0D 67 6C 69 64 65 72 | a set of.glider| 00000D40: 2D 77 69 6E 67 73 3B 20 69 66 20 79 6F 75 20 68 |-wings; if you h| 00000D50: 61 76 65 20 6F 6E 65 2C 20 70 72 65 73 73 20 74 |ave one, press t| 00000D60: 68 65 20 62 75 74 74 6F 6E 20 61 73 20 79 6F 75 |he button as you| 00000D70: 27 72 65 20 66 61 6C 6C 69 6E 67 20 74 68 72 6F |'re falling thro| 00000D80: 75 67 68 20 74 68 65 20 41 69 72 20 61 6E 64 20 |ugh the Air and | 00000D90: 74 68 65 79 27 6C 6C 20 75 6E 66 6F 6C 64 2E 20 |they'll unfold. | 00000DA0: 59 6F 75 20 63 61 6E 20 65 76 65 6E 20 73 74 65 |You can even ste| 00000DB0: 65 72 20 6C 65 66 74 20 61 6E 64 20 72 69 67 68 |er left and righ| 00000DC0: 74 2E 20 54 68 6F 75 67 68 20 79 6F 75 20 63 61 |t. Though you ca| 00000DD0: 6E 27 74 0D 63 61 72 72 79 20 69 74 20 77 69 74 |n't.carry it wit| 00000DE0: 68 20 79 6F 75 2C 20 61 20 22 6E 69 64 22 20 69 |h you, a "nid" i| 00000DF0: 73 20 61 20 73 6C 65 65 70 69 6E 67 2D 68 61 6D |s a sleeping-ham| 00000E00: 6D 6F 63 6B 2E 20 46 69 6E 61 6C 6C 79 2C 20 22 |mock. Finally, "| 00000E10: 70 61 6E 20 62 72 65 61 64 22 2C 20 22 72 6F 61 |pan bread", "roa| 00000E20: 73 74 0D 4C 61 70 61 6E 22 2C 20 22 66 72 75 69 |st.Lapan", "frui| 00000E30: 74 73 20 61 6E 64 20 6E 75 74 73 22 2C 20 61 6E |ts and nuts", an| 00000E40: 64 20 22 57 69 73 73 65 6E 62 65 72 72 69 65 73 |d "Wissenberries| 00000E50: 22 20 61 72 65 20 66 6F 6F 64 73 2E 20 54 68 65 |" are foods. The| 00000E60: 73 65 20 65 61 63 68 20 68 61 76 65 0D 74 68 65 |se each have.the| 00000E70: 69 72 20 6F 77 6E 20 62 75 6C 6B 2C 20 77 68 69 |ir own bulk, whi| 00000E80: 63 68 20 64 65 74 65 72 6D 69 6E 65 73 20 68 6F |ch determines ho| 00000E90: 77 20 6D 75 63 68 20 63 61 6E 20 62 65 20 63 61 |w much can be ca| 00000EA0: 72 72 69 65 64 20 61 74 20 61 6E 79 20 74 69 6D |rried at any tim| 00000EB0: 65 3A 20 79 6F 75 20 63 61 6E 0D 74 6F 74 65 20 |e: you can.tote | 00000EC0: 6C 6F 74 73 20 6F 66 20 74 6F 6B 65 6E 73 2C 20 |lots of tokens, | 00000ED0: 62 75 74 20 72 65 6C 61 74 69 76 65 6C 79 20 66 |but relatively f| 00000EE0: 65 77 20 68 6F 6E 65 79 2D 6C 61 6D 70 73 2E 0D |ew honey-lamps..| 00000EF0: 20 20 20 54 68 65 72 65 20 61 72 65 20 61 6C 73 | There are als| 00000F00: 6F 20 74 68 72 65 65 20 73 70 65 63 69 61 6C 20 |o three special | 00000F10: 69 74 65 6D 73 3A 20 74 68 65 20 22 57 61 6E 64 |items: the "Wand| 00000F20: 20 6F 66 20 42 61 78 61 6D 22 20 63 75 74 73 20 | of Baxam" cuts | 00000F30: 74 68 72 6F 75 67 68 20 73 74 75 66 66 0D 61 6E |through stuff.an| 00000F40: 64 20 6E 65 76 65 72 20 62 72 65 61 6B 73 3B 20 |d never breaks; | 00000F50: 74 68 65 20 22 53 70 69 72 69 74 20 4C 61 6D 70 |the "Spirit Lamp| 00000F60: 22 20 28 6C 69 6B 65 20 74 68 65 20 68 6F 6E 65 |" (like the hone| 00000F70: 79 20 6C 61 6D 70 2C 20 62 75 74 20 69 74 20 6E |y lamp, but it n| 00000F80: 65 76 65 72 20 72 75 6E 73 0D 6F 75 74 20 6F 66 |ever runs.out of| 00000F90: 20 66 75 65 6C 29 3B 20 61 6E 64 20 74 68 65 20 | fuel); and the | 00000FA0: 22 53 70 69 72 69 74 20 42 65 6C 6C 22 20 72 69 |"Spirit Bell" ri| 00000FB0: 6E 67 73 20 77 68 65 6E 20 79 6F 75 27 72 65 20 |ngs when you're | 00000FC0: 69 6E 20 74 68 65 20 64 6F 6F 72 77 61 79 20 74 |in the doorway t| 00000FD0: 6F 0D 73 6F 6D 65 74 68 69 6E 67 20 73 69 67 6E |o.something sign| 00000FE0: 69 66 69 63 61 6E 74 2C 20 45 56 45 4E 20 49 46 |ificant, EVEN IF| 00000FF0: 20 54 48 45 20 44 4F 4F 52 57 41 59 20 49 53 20 | THE DOORWAY IS | 00001000: 49 4E 56 49 53 49 42 4C 45 20 28 68 69 6E 74 20 |INVISIBLE (hint | 00001010: 68 69 6E 74 29 2E 20 54 68 6F 75 67 68 0D 74 68 |hint). Though.th| 00001020: 65 79 27 72 65 20 75 6E 63 6F 6D 6D 6F 6E 2C 20 |ey're uncommon, | 00001030: 74 68 65 72 65 20 61 72 65 20 22 73 74 72 61 6E |there are "stran| 00001040: 67 65 20 65 6C 69 78 69 72 73 22 20 74 68 61 74 |ge elixirs" that| 00001050: 20 63 61 6E 20 72 61 69 73 65 20 79 6F 75 72 20 | can raise your | 00001060: 53 74 61 6D 69 6E 61 2E 20 59 6F 75 0D 63 61 6E |Stamina. You.can| 00001070: 20 61 6C 73 6F 20 66 69 6E 64 20 74 77 6F 20 6B | also find two k| 00001080: 65 79 73 2C 20 74 68 65 20 22 54 65 6D 70 6C 65 |eys, the "Temple| 00001090: 20 4B 65 79 22 20 61 6E 64 20 74 68 65 20 22 4B | Key" and the "K| 000010A0: 65 79 20 6F 66 20 44 27 6F 72 20 53 61 6C 61 74 |ey of D'or Salat| 000010B0: 22 2C 20 74 68 6F 75 67 68 0D 74 68 65 73 65 20 |", though.these | 000010C0: 61 72 65 20 76 65 72 79 20 68 61 72 64 20 74 6F |are very hard to| 000010D0: 20 67 65 74 20 74 6F 2E 20 54 6F 20 70 69 63 6B | get to. To pick| 000010E0: 20 75 70 20 61 6E 79 74 68 69 6E 67 2C 20 67 6F | up anything, go| 000010F0: 20 6F 6E 20 74 6F 70 20 6F 66 20 69 74 20 61 6E | on top of it an| 00001100: 64 20 75 73 65 20 74 68 65 20 22 54 41 4B 45 22 |d use the "TAKE"| 00001110: 20 63 6F 6D 6D 61 6E 64 2E 0D 20 20 20 59 6F 75 | command.. You| 00001120: 20 77 69 6C 6C 20 6D 65 65 74 20 61 20 6E 75 6D | will meet a num| 00001130: 62 65 72 20 6F 66 20 70 65 6F 70 6C 65 2E 20 4D |ber of people. M| 00001140: 6F 73 74 20 61 72 65 20 73 75 70 70 6F 72 74 69 |ost are supporti| 00001150: 76 65 20 6F 66 20 79 6F 75 2C 20 61 6E 64 20 77 |ve of you, and w| 00001160: 69 6C 6C 0D 6F 66 66 65 72 20 74 68 65 69 72 20 |ill.offer their | 00001170: 62 65 6C 6F 6E 67 69 6E 67 73 20 28 66 6F 6F 64 |belongings (food| 00001180: 2C 20 74 6F 6B 65 6E 73 2C 20 73 68 75 62 61 73 |, tokens, shubas| 00001190: 2C 20 65 74 63 2E 29 20 66 6F 72 20 74 68 65 20 |, etc.) for the | 000011A0: 74 61 6B 69 6E 67 2E 20 53 65 76 65 72 61 6C 0D |taking. Several.| 000011B0: 61 72 65 20 6D 65 72 63 68 61 6E 74 73 2C 20 77 |are merchants, w| 000011C0: 68 6F 20 73 65 6C 6C 20 74 68 65 69 72 20 77 61 |ho sell their wa| 000011D0: 72 65 73 2E 20 41 20 63 6F 75 70 6C 65 20 61 72 |res. A couple ar| 000011E0: 65 20 6A 75 73 74 20 70 6C 61 69 6E 20 6F 72 6E |e just plain orn| 000011F0: 65 72 79 20 61 6E 64 20 64 6F 6E 27 74 0D 61 70 |ery and don't.ap| 00001200: 70 72 65 63 69 61 74 65 20 79 6F 75 72 20 71 75 |preciate your qu| 00001210: 65 73 74 2E 20 41 6E 64 20 74 68 65 6E 20 74 68 |est. And then th| 00001220: 65 72 65 20 61 72 65 20 74 68 65 20 72 69 76 61 |ere are the riva| 00001230: 6C 20 63 75 6C 74 73 2E 20 44 27 6F 72 20 53 61 |l cults. D'or Sa| 00001240: 6C 61 74 20 61 6E 64 0D 45 6E 64 6F 6D 20 68 61 |lat and.Endom ha| 00001250: 76 65 20 71 75 69 74 65 20 61 20 66 65 77 20 66 |ve quite a few f| 00001260: 6F 6C 6C 6F 77 65 72 73 20 61 6E 64 20 65 76 65 |ollowers and eve| 00001270: 6E 20 6D 6F 72 65 20 70 65 6F 70 6C 65 20 74 68 |n more people th| 00001280: 61 74 20 64 6F 6E 27 74 20 6D 69 6E 64 0D 6B 69 |at don't mind.ki| 00001290: 64 6E 61 70 70 69 6E 67 20 61 20 51 75 65 73 74 |dnapping a Quest| 000012A0: 65 72 2E 20 49 66 20 79 6F 75 20 67 65 74 20 70 |er. If you get p| 000012B0: 75 74 20 69 6E 20 61 20 68 6F 75 73 65 20 61 66 |ut in a house af| 000012C0: 74 65 72 20 77 61 6C 6B 69 6E 67 20 70 61 73 74 |ter walking past| 000012D0: 20 61 6E 6F 74 68 65 72 0D 70 65 72 73 6F 6E 2C | another.person,| 000012E0: 20 79 6F 75 27 76 65 20 62 65 65 6E 20 6B 69 64 | you've been kid| 000012F0: 6E 61 70 70 65 64 2E 20 59 6F 75 20 63 61 6E 20 |napped. You can | 00001300: 65 69 74 68 65 72 20 64 69 67 20 79 6F 75 72 20 |either dig your | 00001310: 77 61 79 20 74 68 72 6F 75 67 68 20 74 68 65 0D |way through the.| 00001320: 69 6E 65 76 69 74 61 62 6C 65 20 73 75 72 72 6F |inevitable surro| 00001330: 75 6E 64 69 6E 67 20 77 61 6C 6C 20 77 69 74 68 |unding wall with| 00001340: 20 61 20 64 69 67 67 69 6E 67 20 74 6F 6F 6C 2C | a digging tool,| 00001350: 20 6F 72 20 22 52 45 4E 45 57 22 2E 20 4D 6F 72 | or "RENEW". Mor| 00001360: 65 20 6F 6E 20 74 68 61 74 0D 6C 61 74 65 72 2E |e on that.later.| 00001370: 20 49 27 76 65 20 66 6F 75 6E 64 20 74 68 61 74 | I've found that| 00001380: 20 73 6F 6D 65 74 69 6D 65 73 2C 20 69 66 20 79 | sometimes, if y| 00001390: 6F 75 20 6A 75 73 74 20 6B 65 65 70 20 74 68 65 |ou just keep the| 000013A0: 20 62 75 74 74 6F 6E 20 64 6F 77 6E 2C 20 79 6F | button down, yo| 000013B0: 75 20 63 61 6E 20 6A 75 6D 70 20 70 61 73 74 20 |u can jump past | 000013C0: 74 68 65 6D 2E 0D 20 20 20 54 68 65 72 65 20 61 |them.. There a| 000013D0: 72 65 20 61 6C 73 6F 20 68 65 72 6D 69 74 73 20 |re also hermits | 000013E0: 77 68 69 63 68 20 67 72 61 6E 74 20 73 70 69 72 |which grant spir| 000013F0: 69 74 20 74 61 6C 65 6E 74 73 2C 20 61 6E 64 20 |it talents, and | 00001400: 61 6E 69 6D 61 6C 73 20 74 68 61 74 20 63 61 6E |animals that can| 00001410: 0D 69 6E 63 72 65 61 73 65 20 79 6F 75 72 20 53 |.increase your S| 00001420: 70 69 72 69 74 2E 20 54 68 65 20 66 6F 72 6D 65 |pirit. The forme| 00001430: 72 20 79 6F 75 20 63 61 6E 20 54 61 6C 6B 20 74 |r you can Talk t| 00001440: 6F 2E 2E 2E 20 62 75 74 20 66 6F 72 20 74 68 65 |o... but for the| 00001450: 20 6C 61 74 74 65 72 2C 20 79 6F 75 27 6C 6C 0D | latter, you'll.| 00001460: 6E 65 65 64 20 74 6F 20 50 65 6E 73 65 2E 0D 20 |need to Pense.. | 00001470: 20 20 50 65 6E 73 65 20 69 73 20 74 68 65 20 66 | Pense is the f| 00001480: 69 72 73 74 20 6F 66 20 73 65 76 65 72 61 6C 20 |irst of several | 00001490: 53 70 69 72 69 74 20 54 61 6C 65 6E 74 73 2E 20 |Spirit Talents. | 000014A0: 59 6F 75 20 68 61 76 65 20 61 20 6C 69 74 74 6C |You have a littl| 000014B0: 65 20 76 65 72 73 69 6F 6E 20 74 6F 0D 53 74 61 |e version to.Sta| 000014C0: 72 74 20 77 69 74 68 3B 20 69 74 20 65 6E 61 62 |rt with; it enab| 000014D0: 6C 65 73 20 79 6F 75 20 74 6F 20 74 65 6C 6C 20 |les you to tell | 000014E0: 74 68 65 20 70 65 72 73 6F 6E 27 73 20 65 6D 6F |the person's emo| 000014F0: 74 69 6F 6E 61 6C 20 73 74 61 74 65 20 77 68 65 |tional state whe| 00001500: 6E 20 79 6F 75 27 72 65 0D 77 69 74 68 69 6E 20 |n you're.within | 00001510: 74 61 6C 6B 69 6E 67 2D 72 61 6E 67 65 20 28 61 |talking-range (a| 00001520: 62 6F 75 74 20 61 20 73 74 65 70 2C 20 61 6E 64 |bout a step, and| 00001530: 20 66 61 63 69 6E 67 20 65 61 63 68 20 6F 74 68 | facing each oth| 00001540: 65 72 29 2E 20 57 68 65 6E 20 79 6F 75 20 69 6E |er). When you in| 00001550: 63 72 65 61 73 65 0D 69 74 2C 20 69 74 20 65 6E |crease.it, it en| 00001560: 61 62 6C 65 73 20 79 6F 75 20 74 6F 20 67 65 74 |ables you to get| 00001570: 20 73 65 63 72 65 74 20 6D 65 73 73 61 67 65 73 | secret messages| 00001580: 2E 20 54 68 65 6E 20 74 68 65 72 65 27 73 20 48 |. Then there's H| 00001590: 65 61 6C 2C 20 74 68 65 20 73 65 63 6F 6E 64 0D |eal, the second.| 000015A0: 74 61 6C 65 6E 74 2E 20 57 68 65 6E 20 79 6F 75 |talent. When you| 000015B0: 20 73 6D 61 73 68 20 69 6E 74 6F 20 61 20 77 61 | smash into a wa| 000015C0: 6C 6C 20 6F 72 20 74 68 65 20 67 72 6F 75 6E 64 |ll or the ground| 000015D0: 2C 20 6F 72 20 61 72 65 20 62 69 74 74 65 6E 20 |, or are bitten | 000015E0: 62 79 20 73 6E 61 6B 65 73 20 6F 72 0D 73 70 69 |by snakes or.spi| 000015F0: 64 65 72 73 2C 20 79 6F 75 20 6D 61 79 20 6C 6F |ders, you may lo| 00001600: 73 65 20 53 74 61 6D 69 6E 61 2E 20 48 65 61 6C |se Stamina. Heal| 00001610: 20 62 72 69 6E 67 73 20 79 6F 75 20 62 61 63 6B | brings you back| 00001620: 20 74 6F 20 6E 6F 72 6D 61 6C 2E 20 54 68 65 20 | to normal. The | 00001630: 74 68 69 72 64 20 69 73 0D 47 72 75 6E 73 70 65 |third is.Grunspe| 00001640: 72 6B 65 2C 20 77 68 69 63 68 20 69 73 20 6F 6E |rke, which is on| 00001650: 6C 79 20 76 61 6C 69 64 20 61 74 20 74 68 65 20 |ly valid at the | 00001660: 65 6E 64 73 20 6F 66 20 62 72 61 6E 63 68 65 73 |ends of branches| 00001670: 20 61 6E 64 20 63 61 75 73 65 73 20 74 68 65 6D | and causes them| 00001680: 20 74 6F 0D 67 72 6F 77 2E 20 4B 69 6E 69 73 70 | to.grow. Kinisp| 00001690: 6F 72 74 20 61 6C 73 6F 20 63 6F 6D 65 73 20 69 |ort also comes i| 000016A0: 6E 20 74 77 6F 20 76 65 72 73 69 6F 6E 73 3A 20 |n two versions: | 000016B0: 66 69 72 73 74 2C 20 79 6F 75 20 6D 61 79 20 75 |first, you may u| 000016C0: 73 65 20 69 74 20 74 6F 20 74 65 6C 65 70 6F 72 |se it to telepor| 000016D0: 74 0D 69 74 65 6D 73 20 74 6F 20 79 6F 75 2E 2E |t.items to you..| 000016E0: 2E 20 6C 61 74 65 72 20 79 6F 75 20 6D 61 79 20 |. later you may | 000016F0: 74 65 6C 65 70 6F 72 74 20 79 6F 75 72 73 65 6C |teleport yoursel| 00001700: 66 2E 20 41 6C 6C 20 74 68 65 73 65 20 65 78 68 |f. All these exh| 00001710: 61 75 73 74 20 61 20 63 65 72 74 61 69 6E 0D 6E |aust a certain.n| 00001720: 75 6D 62 65 72 20 6F 66 20 53 70 69 72 69 74 20 |umber of Spirit | 00001730: 70 6F 69 6E 74 73 2C 20 72 65 6E 65 77 65 64 20 |points, renewed | 00001740: 62 79 20 52 65 73 74 69 6E 67 2E 0D 20 20 20 4D |by Resting.. M| 00001750: 65 65 74 69 6E 67 20 70 6F 77 65 72 66 75 6C 20 |eeting powerful | 00001760: 62 65 69 6E 67 73 20 69 73 20 74 68 65 20 77 61 |beings is the wa| 00001770: 79 20 74 6F 20 6C 65 61 72 6E 20 53 70 69 72 69 |y to learn Spiri| 00001780: 74 20 74 61 6C 65 6E 74 73 2E 20 55 73 75 61 6C |t talents. Usual| 00001790: 6C 79 20 74 68 65 79 27 72 65 0D 69 6E 20 74 68 |ly they're.in th| 000017A0: 69 73 20 6F 72 64 65 72 3A 20 74 68 65 20 57 69 |is order: the Wi| 000017B0: 73 65 20 43 68 69 6C 64 20 69 6E 20 47 61 72 64 |se Child in Gard| 000017C0: 65 6E 20 47 72 75 6E 64 2C 20 74 68 65 20 48 65 |en Grund, the He| 000017D0: 72 6D 69 74 20 69 6E 20 47 72 61 6E 64 20 47 72 |rmit in Grand Gr| 000017E0: 75 6E 64 20 28 74 61 6B 65 0D 61 20 64 69 67 67 |und (take.a digg| 000017F0: 69 6E 67 20 74 6F 6F 6C 29 2C 20 61 6C 6C 20 74 |ing tool), all t| 00001800: 68 65 20 61 6E 69 6D 61 6C 73 20 28 74 68 65 20 |he animals (the | 00001810: 6F 6E 65 73 20 6F 75 74 73 69 64 65 2C 20 74 68 |ones outside, th| 00001820: 61 74 20 69 73 3B 20 79 6F 75 20 67 65 74 20 74 |at is; you get t| 00001830: 68 65 0D 74 61 6C 65 6E 74 20 61 66 74 65 72 20 |he.talent after | 00001840: 79 6F 75 27 76 65 20 50 65 6E 73 65 64 20 74 68 |you've Pensed th| 00001850: 65 6D 20 61 6C 6C 29 2C 20 56 61 74 61 72 20 77 |em all), Vatar w| 00001860: 68 6F 20 6C 69 76 65 73 20 75 6E 64 65 72 20 74 |ho lives under t| 00001870: 68 65 20 52 6F 6F 74 2C 20 61 6E 64 20 6F 6E 65 |he Root, and one| 00001880: 0D 6F 74 68 65 72 20 77 68 6F 6D 20 49 20 66 6F |.other whom I fo| 00001890: 72 67 65 74 2E 20 54 68 65 72 65 27 73 20 65 6E |rget. There's en| 000018A0: 6F 75 67 68 20 63 6C 75 65 73 2C 20 74 68 6F 75 |ough clues, thou| 000018B0: 67 68 2E 0D 20 20 20 59 6F 75 27 6C 6C 20 6E 65 |gh.. You'll ne| 000018C0: 65 64 20 74 6F 20 6D 61 70 2C 20 6F 72 20 61 74 |ed to map, or at| 000018D0: 20 6C 65 61 73 74 20 68 61 76 65 20 61 20 67 6F | least have a go| 000018E0: 6F 64 20 69 64 65 61 20 6F 66 2C 20 74 68 65 20 |od idea of, the | 000018F0: 61 72 65 61 2E 20 49 74 27 73 20 6E 6F 74 0D 74 |area. It's not.t| 00001900: 68 61 74 20 68 61 72 64 2C 20 61 73 20 74 68 65 |hat hard, as the| 00001910: 72 65 20 61 72 65 20 6F 6E 6C 79 20 37 20 6D 61 |re are only 7 ma| 00001920: 6A 6F 72 20 47 72 75 6E 64 73 20 28 42 72 6F 61 |jor Grunds (Broa| 00001930: 64 2C 20 47 61 72 64 65 6E 2C 20 47 72 61 6E 64 |d, Garden, Grand| 00001940: 2C 20 53 69 6C 6B 2C 0D 54 65 6D 70 6C 65 2C 20 |, Silk,.Temple, | 00001950: 53 74 61 72 2C 20 61 6E 64 20 53 6B 79 29 2E 20 |Star, and Sky). | 00001960: 57 69 74 68 20 73 68 75 62 61 73 20 79 6F 75 20 |With shubas you | 00001970: 63 61 6E 20 67 6C 69 64 65 20 70 72 65 74 74 79 |can glide pretty| 00001980: 20 6D 75 63 68 20 61 6E 79 77 68 65 72 65 20 79 | much anywhere y| 00001990: 6F 75 0D 77 61 6E 74 2E 20 54 68 65 20 74 6F 70 |ou.want. The top| 000019A0: 73 20 61 72 65 20 74 72 69 63 6B 79 2C 20 74 68 |s are tricky, th| 000019B0: 6F 75 67 68 2E 2E 2E 20 69 74 27 73 20 61 20 67 |ough... it's a g| 000019C0: 6F 6F 64 20 69 64 65 61 20 74 6F 20 6B 65 65 70 |ood idea to keep| 000019D0: 20 74 72 61 63 6B 20 6F 66 20 77 68 65 72 65 20 | track of where | 000019E0: 6F 6E 0D 61 20 73 63 72 65 65 6E 20 74 68 65 20 |on.a screen the | 000019F0: 74 61 72 67 65 74 20 69 73 2C 20 61 6E 64 20 68 |target is, and h| 00001A00: 6F 77 20 6D 61 6E 79 20 73 63 72 65 65 6E 73 20 |ow many screens | 00001A10: 75 70 2F 6C 65 66 74 2F 64 6F 77 6E 2F 72 69 67 |up/left/down/rig| 00001A20: 68 74 20 69 74 20 69 73 2E 20 57 69 74 0D 68 20 |ht it is. Wit.h | 00001A30: 74 68 69 73 20 79 6F 75 20 63 61 6E 20 66 69 6E |this you can fin| 00001A40: 64 20 61 20 70 65 72 63 68 20 74 6F 20 6A 75 6D |d a perch to jum| 00001A50: 70 20 6F 66 66 20 6F 66 20 61 6E 64 20 73 74 65 |p off of and ste| 00001A60: 65 72 20 79 6F 75 72 73 65 6C 66 20 77 68 65 72 |er yourself wher| 00001A70: 65 20 79 6F 75 20 77 61 6E 74 20 74 6F 0D 20 62 |e you want to. b| 00001A80: 65 2E 0D 7F 21 7F 48 49 4E 54 53 0D 20 20 20 47 |e...!.HINTS. G| 00001A90: 72 75 6E 73 70 65 72 6B 65 20 69 73 20 75 73 65 |runsperke is use| 00001AA0: 66 75 6C 20 69 6E 20 65 78 61 63 74 6C 79 20 6F |ful in exactly o| 00001AB0: 6E 65 20 70 6C 61 63 65 2E 20 59 6F 75 27 6C 6C |ne place. You'll| 00001AC0: 20 66 69 6E 64 20 69 74 20 77 68 65 6E 20 79 6F | find it when yo| 00001AD0: 75 20 6E 65 65 64 20 74 6F 2E 0D 49 74 27 73 20 |u need to..It's | 00001AE0: 74 68 65 20 6F 6E 65 20 67 6C 69 64 69 6E 67 2D |the one gliding-| 00001AF0: 70 6F 69 6E 74 20 77 68 65 72 65 20 79 6F 75 20 |point where you | 00001B00: 6E 65 65 64 20 6A 75 75 75 73 74 20 61 20 6C 69 |need juuust a li| 00001B10: 74 74 6C 65 20 6D 6F 72 65 20 65 6C 65 76 61 74 |ttle more elevat| 00001B20: 69 6F 6E 20 74 6F 0D 67 65 74 20 6F 76 65 72 20 |ion to.get over | 00001B30: 61 20 63 65 72 74 61 69 6E 20 77 61 6C 6C 2E 20 |a certain wall. | 00001B40: 54 68 65 20 4B 65 79 73 20 61 72 65 20 68 69 64 |The Keys are hid| 00001B50: 64 65 6E 20 69 6E 20 68 61 72 64 2D 74 6F 2D 66 |den in hard-to-f| 00001B60: 69 6E 64 20 63 61 76 65 73 20 64 75 67 20 69 6E |ind caves dug in| 00001B70: 74 6F 0D 74 68 65 20 74 72 65 65 73 2E 20 4D 61 |to.the trees. Ma| 00001B80: 6B 65 20 73 75 72 65 20 79 6F 75 20 68 61 76 65 |ke sure you have| 00001B90: 20 61 20 64 69 73 6B 20 61 76 61 69 6C 61 62 6C | a disk availabl| 00001BA0: 65 20 74 6F 20 73 61 76 65 20 74 68 65 20 67 61 |e to save the ga| 00001BB0: 6D 65 73 20 6F 6E 74 6F 2E 20 54 68 65 72 65 0D |mes onto. There.| 00001BC0: 64 6F 6E 27 74 20 73 65 65 6D 20 74 6F 20 62 65 |don't seem to be| 00001BD0: 20 61 6E 79 20 74 68 69 65 76 65 73 20 69 6E 20 | any thieves in | 00001BE0: 74 68 20 47 72 75 6E 64 73 2C 20 73 6F 20 79 6F |th Grunds, so yo| 00001BF0: 75 20 63 61 6E 20 64 72 6F 70 20 6F 66 66 20 61 |u can drop off a| 00001C00: 6C 6C 20 79 6F 75 72 20 74 6F 6B 65 6E 73 0D 6F |ll your tokens.o| 00001C10: 75 74 73 69 64 65 20 74 68 65 20 6D 65 72 63 68 |utside the merch| 00001C20: 61 6E 74 73 27 20 70 6C 61 63 65 73 20 66 6F 72 |ants' places for| 00001C30: 20 74 68 69 6E 67 73 20 74 68 61 74 20 79 6F 75 | things that you| 00001C40: 27 6C 6C 20 6E 65 65 64 20 6C 61 74 65 72 2C 20 |'ll need later, | 00001C50: 61 6E 64 20 64 72 6F 70 20 6F 66 66 0D 67 65 6E |and drop off.gen| 00001C60: 65 72 61 6C 6C 79 20 63 6F 6E 76 65 6E 69 65 6E |erally convenien| 00001C70: 74 20 73 74 75 66 66 20 6E 65 61 72 20 77 68 65 |t stuff near whe| 00001C80: 72 65 20 79 6F 75 27 6C 6C 20 77 61 6E 74 20 74 |re you'll want t| 00001C90: 6F 20 68 61 76 65 20 69 74 2E 20 54 68 65 20 63 |o have it. The c| 00001CA0: 61 76 65 0D 65 6E 74 72 61 6E 63 65 20 69 73 20 |ave.entrance is | 00001CB0: 74 6F 20 74 68 65 20 6C 65 66 74 20 6F 66 20 53 |to the left of S| 00001CC0: 6B 79 20 47 72 75 6E 64 2E 20 59 6F 75 27 6C 6C |ky Grund. You'll| 00001CD0: 20 6E 65 65 64 20 61 20 76 69 6E 65 20 72 6F 70 | need a vine rop| 00001CE0: 65 20 74 6F 20 67 65 74 20 74 6F 20 74 68 65 0D |e to get to the.| 00001CF0: 48 65 72 6D 69 74 20 6F 66 20 47 72 61 6E 64 20 |Hermit of Grand | 00001D00: 47 72 75 6E 64 2E 0D 0D 0D |Grund.... |
.!BELOW THE ROOT.!SOFTDOCS BY CAPTAI
N BRAINSUCKER.. THE FIRST THING YOU'L
L HAVE TO REALIZE IS THAT THIS IS A CHIL
DREN'S.ADVENTURE GAME. I.E., WHEN YOU SE
E A NASTY ANIMAL OR A PERSON, YOU'RE NOT
GONNA.KILL THEM. OK? THEN LET'S BEGIN..
THIS GAME IS DAMN GOOD. IT'S A SORT
OF ACTION-ADVENTURE THAT'S HANDLED IN A.
WAY THAT'S SORT OF A CROSS BETWEEN INFOC
OM'S "ZORK" AND DATAMOST'S "AZTEC" (OR."
MABEL'S MANSION" OR WHATEVER): THAT IS,
YOU HAVE A LITTLE CHARACTER THAT YOU.MOV
E AROUND ON TOP OF THE SCENERY. WHEN YOU
PUSH THE BUTTON ON THE JOYSTICK.(EITHER
ONE), YOU GET ONE OF SEVERAL THINGS HAP
PENING. IF YOU PULL DOWN WHILE.DOING IT,
YOU GET A SORT OF MENU OF ALL KINDS OF
THINGS YOU CAN DO, WHICH IS A.LOT EASIER
THAN TRYING TO REMEMBER WHICH KEY IS WH
ICH. (ONE NOTE: THIS WAS.WRITTEN AFTER I
WENT THROUGH THE WHOLE THING, AND SOME
OF THE MORE FOREIGN.NAMES MAY NOT BE SPE
LT RIGHT. SORRY. YOU GET WHAT YOU PAY FO
R, NEE?). THE STORY: YOU'RE A CITIZEN
OF A COMMUNITY BASED IN GIANT TREES, OR
."GRUNDS". THERE IS A PROPHECY THAT NOT
EVERYONE BELIEVES IN WHICH SAYS THAT.UNL
ESS THE SPIRIT-CHILD RAAMO IS RESCUED, T
HE WORLD WILL DIE. ON TOP OF THIS,.THERE
'S RACIAL DISTURBANCE BETWEEN THE KINDAR
AND THE ELDAR RACES. WHAT YOU.HAVE TO D
O, AS "QUESTER", IS RESCUE THE CHILD..
BUT LET'S TAKE IT FROM A BOOT-UP. ONCE
YOU'VE FLIPPED THE DISK & PRESSED."J" (U
SE THE JOYSTICK GAME; THE KEYBOARD GAME
IS MUCH LESS RESPONSIVE) YOU'LL.GET A SA
MPLE SCREEN AND AFTER PRESSING A BUTTON,
THE MAIN MENU. (EITHER BUTTON.WILL DO.)
"START GAME" WILL SET UP A NEW GAME; YO
U GET YOUR CHOICE OF.CHARACTERS, ANY OF
WHICH CAN WIN. (I DON'T RECOMMEND THE GI
RL CHILD, AT LEAST.NOT AT FIRST.) THEY H
AVE A CERTAIN STAMINA AND SPIRIT; THE FI
RST DECIDES HOW.MUCH PHYSICAL ABUSE YOU
CAN TAKE, AS WELL AS HOW LONG YOU CAN GO
BETWEEN MEALS.& RESTS. THESE WILL BE IN
CREASED DURING THE GAME. NEXT, THERE'S "
CONTINUE",.WHICH IS USED TO GO BACK INTO
PLAY (PRESUMABLY AFTER YOU'VE SAVED OR
LOADED AN.OLD GAME). "DISK STORAGE" LETS
YOU SAVE AND LOAD GAMES. AND "SAMPLE QU
EST" IS.A DEMONSTRATION THAT WILL HELP A
LOT. GO THROUGH IT FIRST. THEN START A
NEW.GAME.. THE MOST COMMON THING THAT
YOU'LL BE DOING IS MOVING AROUND. ON LEV
EL.GROUND OR BRANCHES, USE THE JOYSTICK
L & R. PUTTING THE STICK DOWN WILL MAKE.
YOU DUCK, AND YOU CAN CRAWL. UP WILL CAU
SE YOU TO STAND. IF YOU'RE ON A LADDER.O
R A VINE, UP & DOWN WILL CAUSE YOU TO GO
IN THOSE DIRECTIONS. A BUTTON.COMBINED
WITH THE STICK WILL DO ONE OF SEVERAL TH
INGS: L OR R WILL MAKE YOU.JUMP IN THAT
DIRECTION. DOWN WILL SHOW YOU THE MENU A
ND, INCIDENTALLY, PAUSE.THE GAME. IF YOU
'RE IN A DOORWAY, A BUTTON BY ITSELF WIL
L CAUSE YOU TO ENTER..WHILE MOST OF THE
TREE & GROUND IS SOLID, SOME PARTS ARE E
ITHER JUST PLAIN.MISSING OR HAVE HOLES I
N THEM (OR ARE WATER, WHICH YOU CAN'T WA
LK OVER). THESE.YOU'LL HAVE TO JUMP OVER
, OR USE A ROPE ON. THERE ARE ALSO SECTI
ONS OF ROCK,.WHICH A DIGGIN TOOL CAN CUT
THROUGH.... A GOOD NUMBER OF ITEMS AR
E AVAILABLE. FIRST IS THE "TOKEN", THE U
NIT OF.CURRENCY. THERE IS A "VINE ROPE"
WHICH CAN BRIDGE A GAP SOMEWHAT WIDER TH
AN.YOU CAN JUMP ACROSS; IT CAN DO THIS O
N A TREE OR ON THE GROUND. THE "HONEY.LA
MP" IS USED FOR LIGHT, THOUGH IT WON'T L
AST TOO LONG. (THIS IS IMPORTANT.UNDERGR
OUND.) THE "TRENCHING BEAK" IS A DIGGING
TOOL WHICH CAN CUT THROUGH.STONE, THOUG
H IT IS WONT TO BREAK AT THE WORST TIMES
. THE "SHUBA" IS A SET OF.GLIDER-WINGS;
IF YOU HAVE ONE, PRESS THE BUTTON AS YOU
'RE FALLING THROUGH THE AIR AND THEY'LL
UNFOLD. YOU CAN EVEN STEER LEFT AND RIGH
T. THOUGH YOU CAN'T.CARRY IT WITH YOU, A
"NID" IS A SLEEPING-HAMMOCK. FINALLY, "
PAN BREAD", "ROAST.LAPAN", "FRUITS AND N
UTS", AND "WISSENBERRIES" ARE FOODS. THE
SE EACH HAVE.THEIR OWN BULK, WHICH DETER
MINES HOW MUCH CAN BE CARRIED AT ANY TIM
E: YOU CAN.TOTE LOTS OF TOKENS, BUT RELA
TIVELY FEW HONEY-LAMPS.. THERE ARE ALS
O THREE SPECIAL ITEMS: THE "WAND OF BAXA
M" CUTS THROUGH STUFF.AND NEVER BREAKS;
THE "SPIRIT LAMP" (LIKE THE HONEY LAMP,
BUT IT NEVER RUNS.OUT OF FUEL); AND THE
"SPIRIT BELL" RINGS WHEN YOU'RE IN THE D
OORWAY TO.SOMETHING SIGNIFICANT, EVEN IF
THE DOORWAY IS INVISIBLE (HINT HINT). T
HOUGH.THEY'RE UNCOMMON, THERE ARE "STRAN
GE ELIXIRS" THAT CAN RAISE YOUR STAMINA.
YOU.CAN ALSO FIND TWO KEYS, THE "TEMPLE
KEY" AND THE "KEY OF D'OR SALAT", THOUG
H.THESE ARE VERY HARD TO GET TO. TO PICK
UP ANYTHING, GO ON TOP OF IT AND USE TH
E "TAKE" COMMAND.. YOU WILL MEET A NUM
BER OF PEOPLE. MOST ARE SUPPORTIVE OF YO
U, AND WILL.OFFER THEIR BELONGINGS (FOOD
, TOKENS, SHUBAS, ETC.) FOR THE TAKING.
SEVERAL.ARE MERCHANTS, WHO SELL THEIR WA
RES. A COUPLE ARE JUST PLAIN ORNERY AND
DON'T.APPRECIATE YOUR QUEST. AND THEN TH
ERE ARE THE RIVAL CULTS. D'OR SALAT AND.
ENDOM HAVE QUITE A FEW FOLLOWERS AND EVE
N MORE PEOPLE THAT DON'T MIND.KIDNAPPING
A QUESTER. IF YOU GET PUT IN A HOUSE AF
TER WALKING PAST ANOTHER.PERSON, YOU'VE
BEEN KIDNAPPED. YOU CAN EITHER DIG YOUR
WAY THROUGH THE.INEVITABLE SURROUNDING W
ALL WITH A DIGGING TOOL, OR "RENEW". MOR
E ON THAT.LATER. I'VE FOUND THAT SOMETIM
ES, IF YOU JUST KEEP THE BUTTON DOWN, YO
U CAN JUMP PAST THEM.. THERE ARE ALSO
HERMITS WHICH GRANT SPIRIT TALENTS, AND
ANIMALS THAT CAN.INCREASE YOUR SPIRIT. T
HE FORMER YOU CAN TALK TO... BUT FOR THE
LATTER, YOU'LL.NEED TO PENSE.. PENSE
IS THE FIRST OF SEVERAL SPIRIT TALENTS.
YOU HAVE A LITTLE VERSION TO.START WITH;
IT ENABLES YOU TO TELL THE PERSON'S EMO
TIONAL STATE WHEN YOU'RE.WITHIN TALKING-
RANGE (ABOUT A STEP, AND FACING EACH OTH
ER). WHEN YOU INCREASE.IT, IT ENABLES YO
U TO GET SECRET MESSAGES. THEN THERE'S H
EAL, THE SECOND.TALENT. WHEN YOU SMASH I
NTO A WALL OR THE GROUND, OR ARE BITTEN
BY SNAKES OR.SPIDERS, YOU MAY LOSE STAMI
NA. HEAL BRINGS YOU BACK TO NORMAL. THE
THIRD IS.GRUNSPERKE, WHICH IS ONLY VALID
AT THE ENDS OF BRANCHES AND CAUSES THEM
TO.GROW. KINISPORT ALSO COMES IN TWO VE
RSIONS: FIRST, YOU MAY USE IT TO TELEPOR
T.ITEMS TO YOU... LATER YOU MAY TELEPORT
YOURSELF. ALL THESE EXHAUST A CERTAIN.N
UMBER OF SPIRIT POINTS, RENEWED BY RESTI
NG.. MEETING POWERFUL BEINGS IS THE WA
Y TO LEARN SPIRIT TALENTS. USUALLY THEY'
RE.IN THIS ORDER: THE WISE CHILD IN GARD
EN GRUND, THE HERMIT IN GRAND GRUND (TAK
E.A DIGGING TOOL), ALL THE ANIMALS (THE
ONES OUTSIDE, THAT IS; YOU GET THE.TALEN
T AFTER YOU'VE PENSED THEM ALL), VATAR W
HO LIVES UNDER THE ROOT, AND ONE.OTHER W
HOM I FORGET. THERE'S ENOUGH CLUES, THOU
GH.. YOU'LL NEED TO MAP, OR AT LEAST H
AVE A GOOD IDEA OF, THE AREA. IT'S NOT.T
HAT HARD, AS THERE ARE ONLY 7 MAJOR GRUN
DS (BROAD, GARDEN, GRAND, SILK,.TEMPLE,
STAR, AND SKY). WITH SHUBAS YOU CAN GLID
E PRETTY MUCH ANYWHERE YOU.WANT. THE TOP
S ARE TRICKY, THOUGH... IT'S A GOOD IDEA
TO KEEP TRACK OF WHERE ON.A SCREEN THE
TARGET IS, AND HOW MANY SCREENS UP/LEFT/
DOWN/RIGHT IT IS. WIT.H THIS YOU CAN FIN
D A PERCH TO JUMP OFF OF AND STEER YOURS
ELF WHERE YOU WANT TO. BE..!HINTS. G
RUNSPERKE IS USEFUL IN EXACTLY ONE PLACE
. YOU'LL FIND IT WHEN YOU NEED TO..IT'S
THE ONE GLIDING-POINT WHERE YOU NEED JUU
UST A LITTLE MORE ELEVATION TO.GET OVER
A CERTAIN WALL. THE KEYS ARE HIDDEN IN H
ARD-TO-FIND CAVES DUG INTO.THE TREES. MA
KE SURE YOU HAVE A DISK AVAILABLE TO SAV
E THE GAMES ONTO. THERE.DON'T SEEM TO BE
ANY THIEVES IN TH GRUNDS, SO YOU CAN DR
OP OFF ALL YOUR TOKENS.OUTSIDE THE MERCH
ANTS' PLACES FOR THINGS THAT YOU'LL NEED
LATER, AND DROP OFF.GENERALLY CONVENIEN
T STUFF NEAR WHERE YOU'LL WANT TO HAVE I
T. THE CAVE.ENTRANCE IS TO THE LEFT OF S
KY GRUND. YOU'LL NEED A VINE ROPE TO GET
TO THE.HERMIT OF GRAND GRUND....
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