ARCHON II
FILE INFORMATION
FILENAME(S): ARCHON II
FILE TYPE(S): SEQ
FILE SIZE: 8.2K
FIRST SEEN: 2025-11-30 18:12:25
APPEARS ON: 1 disk(s)
FILE HASH
a44212c29140da8371f8053636b79b62c5a5f3b096e59757c3e4a9f8b91fe5b6
FOUND ON DISKS (1 DISKS)
| DISK TITLE | FILENAME | FILE TYPE | COLLECTION | TRACK | SECTOR | ACTIONS |
|---|---|---|---|---|---|---|
| D01B | ARCHON II | SEQ | Sailor, Ganheden | 23 | 15 | DOWNLOAD FILE |
FILE CONTENT & ANALYSIS
00000000: 20 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A | ***************| 00000010: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 00000020: 2A 2A 2A 2A 2A 0D 20 2A 20 20 20 20 20 20 20 20 |*****. * | 00000030: 20 C1 20 20 D2 20 20 C3 20 20 C8 20 20 CF 20 20 | . . . . . | 00000040: CE 20 20 20 20 20 20 20 20 20 2A 0D 20 2A 20 20 |. *. * | 00000050: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 C9 C9 | ..| 00000060: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000070: 2A 0D 20 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |*. *************| 00000080: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 00000090: 2A 2A 2A 2A 2A 2A 2A 0D 20 20 20 20 20 20 20 20 |*******. | 000000A0: 20 20 20 20 20 C1 CE 20 CF D6 C5 D2 D6 C9 C5 D7 | .. ........| 000000B0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 0D 20 | . | 000000C0: D4 48 45 20 D4 57 4F 20 D3 43 52 45 45 4E 53 2D |.HE .WO .CREENS-| 000000D0: 20 D4 48 45 20 47 41 4D 45 20 49 53 20 50 4C 41 | .HE GAME IS PLA| 000000E0: 59 45 44 20 20 0D 20 4F 4E 20 54 57 4F 20 53 43 |YED . ON TWO SC| 000000F0: 52 45 45 4E 53 2E 20 CF 4E 20 4F 4E 45 2D 54 48 |REENS. .N ONE-TH| 00000100: 45 20 4D 41 49 4E 20 42 4F 41 52 44 0D 20 59 4F |E MAIN BOARD. YO| 00000110: 55 20 41 4E 44 20 59 4F 55 52 20 4F 50 50 4F 4E |U AND YOUR OPPON| 00000120: 45 4E 54 20 28 48 55 4D 41 4E 20 4F 52 20 43 4F |ENT (HUMAN OR CO| 00000130: 4D 50 29 0D 20 54 41 4B 45 20 54 55 52 4E 53 20 |MP). TAKE TURNS | 00000140: 4D 41 4E 45 55 56 45 52 49 4E 47 20 59 4F 55 52 |MANEUVERING YOUR| 00000150: 20 50 49 45 43 45 53 20 20 20 0D 20 28 43 41 4C | PIECES . (CAL| 00000160: 4C 45 44 20 49 43 4F 4E 53 29 20 49 4E 54 4F 20 |LED ICONS) INTO | 00000170: 50 4C 41 43 45 2E 20 20 20 20 20 20 20 20 20 20 |PLACE. | 00000180: 20 0D 20 D7 48 45 4E 20 59 4F 55 20 4D 4F 56 45 | . .HEN YOU MOVE| 00000190: 20 54 4F 20 41 20 53 50 41 43 45 20 41 4C 52 45 | TO A SPACE ALRE| 000001A0: 41 44 59 20 20 20 20 20 0D 20 4F 43 43 55 50 49 |ADY . OCCUPI| 000001B0: 45 44 20 42 59 20 4F 4E 45 20 4F 46 20 59 4F 55 |ED BY ONE OF YOU| 000001C0: 52 20 4F 50 50 4F 4E 45 4E 54 27 53 20 20 20 0D |R OPPONENT'S .| 000001D0: 20 49 43 4F 4E 53 20 54 48 45 20 47 41 4D 45 20 | ICONS THE GAME | 000001E0: 53 48 49 46 54 53 20 54 4F 20 54 48 45 20 53 45 |SHIFTS TO THE SE| 000001F0: 43 4F 4E 44 20 20 0D 20 44 49 53 50 4C 41 59 2C |COND . DISPLAY,| 00000200: 20 54 48 45 20 42 41 54 54 4C 45 47 52 4F 55 4E | THE BATTLEGROUN| 00000210: 44 2E 20 D4 48 45 52 45 20 59 4F 55 20 0D 20 4D |D. .HERE YOU . M| 00000220: 55 53 54 20 46 49 47 48 54 20 41 20 46 41 53 54 |UST FIGHT A FAST| 00000230: 2D 41 43 54 49 4F 4E 20 42 41 54 54 4C 45 20 54 |-ACTION BATTLE T| 00000240: 4F 20 20 20 0D 20 44 45 54 45 52 4D 49 4E 45 20 |O . DETERMINE | 00000250: 57 48 49 43 48 20 49 43 4F 4E 20 57 49 4C 4C 20 |WHICH ICON WILL | 00000260: 52 45 54 55 52 4E 20 54 4F 20 20 0D 20 54 48 45 |RETURN TO . THE| 00000270: 20 42 4F 41 52 44 20 49 4E 20 50 4F 53 53 45 53 | BOARD IN POSSES| 00000280: 53 49 4F 4E 20 4F 46 20 54 48 45 20 44 49 53 2D |SION OF THE DIS-| 00000290: 20 20 0D 20 50 55 54 45 44 20 50 4F 53 49 54 49 | . PUTED POSITI| 000002A0: 4F 4E 2E 20 20 20 20 20 20 20 20 20 20 20 20 20 |ON. | 000002B0: 20 20 20 20 20 20 20 20 20 0D 20 D4 48 45 20 CD | . .HE .| 000002C0: 4F 56 45 53 2D 20 D9 4F 55 20 42 45 47 49 4E 20 |OVES- .OU BEGIN | 000002D0: 54 48 45 20 47 41 4D 45 20 57 49 54 48 20 34 20 |THE GAME WITH 4 | 000002E0: 0D 20 C1 44 45 50 54 53 20 4F 4E 20 41 20 53 49 |. .DEPTS ON A SI| 000002F0: 44 45 2E 20 CF 4E 20 45 41 43 48 20 54 55 52 4E |DE. .N EACH TURN| 00000300: 20 59 4F 55 20 20 20 0D 20 4D 41 59 20 55 53 45 | YOU . MAY USE| 00000310: 20 57 48 41 54 45 56 45 52 20 4D 41 47 49 43 41 | WHATEVER MAGICA| 00000320: 4C 20 45 4E 45 52 47 59 20 59 4F 55 20 20 0D 20 |L ENERGY YOU . | 00000330: 48 41 56 45 20 4C 45 46 54 20 54 4F 20 3A 20 31 |HAVE LEFT TO : 1| 00000340: 29 4D 4F 56 45 20 41 4E 20 C1 44 45 50 54 20 4F |)MOVE AN .DEPT O| 00000350: 52 20 32 29 20 0D 20 55 53 45 20 41 4E 20 C1 44 |R 2) . USE AN .D| 00000360: 45 50 54 20 54 4F 20 43 41 53 54 20 41 20 53 50 |EPT TO CAST A SP| 00000370: 45 4C 4C 20 28 49 4E 43 4C 55 44 2D 0D 20 49 4E |ELL (INCLUD-. IN| 00000380: 47 29 20 D3 55 4D 4D 4F 4E 20 57 48 49 43 48 20 |G) .UMMON WHICH | 00000390: 4C 45 54 53 20 59 4F 55 20 42 52 49 4E 47 20 4E |LETS YOU BRING N| 000003A0: 45 57 20 0D 20 49 43 4F 4E 53 20 49 4E 54 4F 20 |EW . ICONS INTO | 000003B0: 54 48 45 20 47 41 4D 45 29 20 4F 52 20 33 29 4D |THE GAME) OR 3)M| 000003C0: 4F 56 45 20 41 4E 20 20 20 20 0D 20 49 43 4F 4E |OVE AN . ICON| 000003D0: 20 43 4F 4E 4A 55 52 45 44 20 55 50 20 28 57 49 | CONJURED UP (WI| 000003E0: 54 48 20 41 20 D3 55 4D 4D 4F 4E 20 53 50 45 4C |TH A .UMMON SPEL| 000003F0: 4C 0D 20 4F 4E 20 41 20 50 52 45 56 49 4F 55 53 |L. ON A PREVIOUS| 00000400: 20 54 55 52 4E 2E 20 20 20 20 20 20 20 20 20 20 | TURN. | 00000410: 20 20 20 20 20 20 20 20 0D 20 D7 49 4E 4E 49 4E | . .INNIN| 00000420: 47 2D 20 D9 4F 55 20 57 49 4E 20 49 46 20 59 4F |G- .OU WIN IF YO| 00000430: 55 20 4F 43 43 55 50 59 20 41 4C 4C 20 20 20 0D |U OCCUPY ALL .| 00000440: 20 53 49 58 20 50 4F 57 45 52 20 50 4F 49 4E 54 | SIX POWER POINT| 00000450: 53 20 41 54 20 4F 4E 43 45 20 4F 52 20 49 46 20 |S AT ONCE OR IF | 00000460: 59 4F 55 20 20 20 0D 20 54 52 49 55 4D 50 48 20 |YOU . TRIUMPH | 00000470: 49 4E 20 54 48 45 20 C1 50 4F 43 41 4C 59 50 53 |IN THE .POCALYPS| 00000480: 45 20 28 45 56 4F 43 41 42 4C 45 20 20 0D 20 57 |E (EVOCABLE . W| 00000490: 49 54 48 20 41 20 53 50 45 43 49 41 4C 20 53 50 |ITH A SPECIAL SP| 000004A0: 45 4C 4C 29 2E 20 D9 4F 55 20 41 4C 53 4F 20 57 |ELL). .OU ALSO W| 000004B0: 49 4E 20 20 0D 20 49 46 20 59 4F 55 52 20 4F 50 |IN . IF YOUR OP| 000004C0: 50 4F 4E 45 4E 54 20 52 55 4E 53 20 4F 55 54 20 |PONENT RUNS OUT | 000004D0: 4F 46 20 4D 41 47 49 43 41 4C 20 0D 20 45 4E 45 |OF MAGICAL . ENE| 000004E0: 52 47 59 20 4F 52 20 49 43 4F 4E 53 2E 20 20 20 |RGY OR ICONS. | 000004F0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000500: 20 20 0D 20 D4 48 45 20 C2 4F 41 52 44 2D 20 D4 | . .HE .OARD- .| 00000510: 48 45 20 4D 41 49 4E 20 42 4F 41 52 44 20 49 53 |HE MAIN BOARD IS| 00000520: 20 43 4F 4D 50 4F 53 45 44 0D 20 4F 46 20 46 4F | COMPOSED. OF FO| 00000530: 55 52 20 42 41 4E 44 53 20 52 45 50 52 45 53 45 |UR BANDS REPRESE| 00000540: 4E 54 49 4E 47 20 54 48 45 20 43 4C 41 53 53 2D |NTING THE CLASS-| 00000550: 0D 20 49 43 41 4C 20 45 4C 45 4D 45 4E 54 53 20 |. ICAL ELEMENTS | 00000560: 4F 46 20 C5 41 52 54 48 2C 20 D7 41 54 45 52 2C |OF .ARTH, .ATER,| 00000570: 20 C1 49 52 20 26 20 0D 20 C6 49 52 45 2E 20 C1 | .IR & . .IRE. .| 00000580: 44 44 49 54 49 4F 4E 41 4C 4C 59 20 54 48 45 52 |DDITIONALLY THER| 00000590: 45 20 41 52 45 20 46 4F 55 52 20 20 20 20 0D 20 |E ARE FOUR . | 000005A0: 53 51 55 41 52 45 53 20 52 45 50 52 45 53 45 4E |SQUARES REPRESEN| 000005B0: 54 49 4E 47 20 54 48 45 20 D6 4F 49 44 2E 20 D4 |TING THE .OID. .| 000005C0: 48 45 20 20 20 0D 20 4F 54 48 45 52 53 20 41 52 |HE . OTHERS AR| 000005D0: 45 20 43 49 54 41 44 45 4C 53 2C 20 54 48 45 20 |E CITADELS, THE | 000005E0: 48 4F 4D 45 20 53 51 55 41 52 45 53 0D 20 4F 46 |HOME SQUARES. OF| 000005F0: 20 CF 52 44 45 52 20 41 4E 44 20 C3 48 41 4F 53 | .RDER AND .HAOS| 00000600: 2E 20 D7 48 49 4C 45 20 54 48 45 20 D6 4F 49 44 |. .HILE THE .OID| 00000610: 20 20 20 0D 20 53 51 55 41 52 45 53 20 43 41 4E | . SQUARES CAN| 00000620: 20 42 45 20 4F 43 43 55 50 49 45 44 20 42 59 20 | BE OCCUPIED BY | 00000630: 49 43 4F 4E 53 20 4A 55 53 54 0D 20 4C 49 4B 45 |ICONS JUST. LIKE| 00000640: 20 41 4E 59 20 50 4F 53 49 54 49 4F 4E 20 49 4E | ANY POSITION IN| 00000650: 20 54 48 45 20 46 4F 55 52 20 42 41 4E 44 53 2C | THE FOUR BANDS,| 00000660: 20 0D 20 54 48 45 20 43 49 54 41 44 45 4C 53 20 | . THE CITADELS | 00000670: 52 45 4D 41 49 4E 20 45 4D 50 54 59 20 54 48 52 |REMAIN EMPTY THR| 00000680: 4F 55 47 48 4F 55 54 20 0D 20 54 48 45 20 47 41 |OUGHOUT . THE GA| 00000690: 4D 45 2E 20 20 20 20 20 20 20 20 20 20 20 20 20 |ME. | 000006A0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 0D | .| 000006B0: 20 D4 48 45 52 45 20 41 52 45 20 36 20 46 4C 41 | .HERE ARE 6 FLA| 000006C0: 53 48 49 4E 47 20 50 4F 57 45 52 20 50 4F 49 4E |SHING POWER POIN| 000006D0: 54 53 2E 20 20 20 0D 20 D4 57 4F 20 41 52 45 20 |TS. . .WO ARE | 000006E0: 54 48 45 20 D6 4F 49 44 20 53 51 55 41 52 45 53 |THE .OID SQUARES| 000006F0: 2E 20 D4 48 45 20 4F 54 48 45 52 20 34 0D 20 4D |. .HE OTHER 4. M| 00000700: 4F 56 45 20 46 52 4F 4D 20 54 55 52 4E 20 54 4F |OVE FROM TURN TO| 00000710: 20 54 55 52 4E 20 54 48 52 4F 55 47 48 20 54 48 | TURN THROUGH TH| 00000720: 45 20 20 20 0D 20 4F 55 54 45 52 4D 4F 53 54 20 |E . OUTERMOST | 00000730: 43 4F 52 4E 45 52 53 20 4F 46 20 45 41 43 48 20 |CORNERS OF EACH | 00000740: 4F 46 20 54 48 45 20 46 4F 55 52 0D 20 45 4C 45 |OF THE FOUR. ELE| 00000750: 4D 45 4E 54 53 2E 20 CF 43 43 55 50 41 54 49 4F |MENTS. .CCUPATIO| 00000760: 4E 20 4F 46 20 54 48 45 20 36 20 50 4F 57 45 52 |N OF THE 6 POWER| 00000770: 20 20 0D 20 50 4F 49 4E 54 53 20 49 53 20 54 48 | . POINTS IS TH| 00000780: 45 20 4D 41 4A 4F 52 20 47 4F 41 4C 20 4F 46 20 |E MAJOR GOAL OF | 00000790: 54 48 45 20 47 41 4D 45 2E 0D 20 CD 4F 56 45 4D |THE GAME.. .OVEM| 000007A0: 45 4E 54 2D 20 C9 46 20 54 48 45 20 48 4F 4C 4C |ENT- .F THE HOLL| 000007B0: 4F 57 20 53 51 55 41 52 45 20 28 4F 52 20 20 20 |OW SQUARE (OR | 000007C0: 0D 20 46 52 41 4D 45 29 20 49 53 20 4F 4E 20 55 |. FRAME) IS ON U| 000007D0: 59 4F 55 52 20 53 49 44 45 2C 20 49 54 27 53 20 |YOUR SIDE, IT'S | 000007E0: 59 4F 55 52 20 20 20 0D 20 54 55 52 4E 2E 20 D5 |YOUR . TURN. .| 000007F0: 53 45 20 59 4F 55 52 20 4A 4F 59 53 54 49 43 4B |SE YOUR JOYSTICK| 00000800: 20 54 4F 20 4D 4F 56 45 20 54 48 45 20 20 0D 20 | TO MOVE THE . | 00000810: 46 52 41 4D 45 20 41 54 4F 50 20 54 48 45 20 49 |FRAME ATOP THE I| 00000820: 43 4F 4E 20 59 4F 55 20 57 41 4E 54 2C 20 41 4E |CON YOU WANT, AN| 00000830: 44 20 20 20 20 0D 20 50 55 53 48 20 54 48 45 20 |D . PUSH THE | 00000840: 42 55 54 54 4F 4E 2E 20 CE 45 58 54 2C 20 55 53 |BUTTON. .EXT, US| 00000850: 45 20 54 48 45 20 4A 4F 59 2D 20 20 0D 20 53 54 |E THE JOY- . ST| 00000860: 49 43 4B 20 54 4F 20 4D 4F 56 45 20 54 48 45 20 |ICK TO MOVE THE | 00000870: 49 43 4F 4E 20 28 4F 52 20 54 48 45 20 46 52 41 |ICON (OR THE FRA| 00000880: 4D 45 20 0D 20 49 4E 20 54 48 45 20 43 41 53 45 |ME . IN THE CASE| 00000890: 20 4F 46 20 C1 44 45 50 54 53 20 29 20 54 4F 20 | OF .DEPTS ) TO | 000008A0: 59 4F 55 52 20 49 4E 2D 20 20 0D 20 54 45 4E 44 |YOUR IN- . TEND| 000008B0: 45 44 20 44 45 53 54 49 4E 41 54 49 4F 4E 20 41 |ED DESTINATION A| 000008C0: 4E 44 20 50 52 45 53 53 20 54 48 45 20 20 20 20 |ND PRESS THE | 000008D0: 20 0D 20 42 55 54 54 4F 4E 20 41 47 41 49 4E 2E | . BUTTON AGAIN.| 000008E0: 20 28 C9 46 20 59 4F 55 20 41 43 43 49 44 45 4E | (.F YOU ACCIDEN| 000008F0: 54 41 4C 4C 59 20 20 20 0D 20 50 52 45 53 53 20 |TALLY . PRESS | 00000900: 54 48 45 20 42 55 54 54 4F 4E 20 4F 56 45 52 20 |THE BUTTON OVER | 00000910: 41 4E 20 49 43 4F 4E 20 59 4F 55 20 20 20 20 0D |AN ICON YOU .| 00000920: 20 44 4F 4E 27 54 20 57 41 4E 54 20 54 4F 20 4D | DON'T WANT TO M| 00000930: 4F 56 45 2C 20 50 52 45 53 53 20 54 48 45 20 42 |OVE, PRESS THE B| 00000940: 55 54 54 4F 4E 20 0D 20 41 47 41 49 4E 20 57 49 |UTTON . AGAIN WI| 00000950: 54 48 4F 55 54 20 4D 4F 56 49 4E 47 20 59 4F 55 |THOUT MOVING YOU| 00000960: 52 20 53 54 49 43 4B 20 54 4F 20 20 20 0D 20 43 |R STICK TO . C| 00000970: 41 4E 43 45 4C 20 54 48 45 20 53 45 4C 45 43 54 |ANCEL THE SELECT| 00000980: 49 4F 4E 20 41 4E 44 20 53 54 41 52 54 20 4F 56 |ION AND START OV| 00000990: 45 52 2E 20 0D 20 CF 4E 43 45 20 59 4F 55 27 56 |ER. . .NCE YOU'V| 000009A0: 45 20 4D 4F 56 45 44 20 41 4E 20 49 43 4F 4E 20 |E MOVED AN ICON | 000009B0: 41 54 20 41 4C 4C 2C 20 59 4F 55 0D 20 43 41 4E |AT ALL, YOU. CAN| 000009C0: 4E 4F 54 20 43 41 4E 43 45 4C 20 59 4F 55 52 20 |NOT CANCEL YOUR | 000009D0: 53 45 4C 45 43 54 49 4F 4E 2E 20 20 20 20 20 20 |SELECTION. | 000009E0: 20 20 0D 20 CE CF D4 C5 3A 20 54 48 45 20 52 55 | . ....: THE RU| 000009F0: 4C 45 20 46 4F 52 20 43 41 4E 43 45 4C 4C 49 4E |LE FOR CANCELLIN| 00000A00: 47 20 41 4E 20 20 20 20 20 0D 20 C1 44 45 50 54 |G AN . .DEPT| 00000A10: 20 4D 4F 56 45 20 49 53 20 44 49 46 46 45 52 45 | MOVE IS DIFFERE| 00000A20: 4E 54 2E 20 D3 45 45 20 CD 41 47 49 43 20 20 20 |NT. .EE .AGIC | 00000A30: 0D 20 D3 50 45 4C 4C 53 20 42 45 4C 4F 57 29 20 |. .PELLS BELOW) | 00000A40: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000A50: 20 20 20 20 20 20 20 0D 20 C5 4C 45 4D 45 4E 54 | . .LEMENT| 00000A60: 41 4C 53 20 41 4E 44 20 C4 45 4D 4F 4E 53 20 28 |ALS AND .EMONS (| 00000A70: 43 4F 4E 4A 55 52 45 44 20 55 50 20 20 20 0D 20 |CONJURED UP . | 00000A80: 57 49 54 48 20 54 48 45 20 D3 55 4D 4D 4F 4E 20 |WITH THE .UMMON | 00000A90: 53 50 45 4C 4C 29 20 53 4C 49 44 45 20 46 52 45 |SPELL) SLIDE FRE| 00000AA0: 45 4C 59 20 20 0D 20 41 4C 4F 4E 47 20 54 48 45 |ELY . ALONG THE| 00000AB0: 20 45 4C 45 4D 45 4E 54 20 54 48 45 59 20 41 52 | ELEMENT THEY AR| 00000AC0: 45 20 4F 4E 2E 20 D9 4F 55 20 20 20 0D 20 4D 41 |E ON. .OU . MA| 00000AD0: 59 20 53 4C 49 44 45 20 54 48 45 4D 20 41 53 20 |Y SLIDE THEM AS | 00000AE0: 46 41 52 20 41 53 20 59 4F 55 20 4C 49 4B 45 20 |FAR AS YOU LIKE | 00000AF0: 20 20 20 0D 20 57 49 54 48 20 54 57 4F 20 52 45 | . WITH TWO RE| 00000B00: 53 54 52 49 43 54 49 4F 4E 53 3A 20 54 48 45 59 |STRICTIONS: THEY| 00000B10: 20 43 41 4E 4E 4F 54 20 20 20 0D 20 50 41 53 53 | CANNOT . PASS| 00000B20: 20 41 4E 4F 54 48 45 52 20 49 43 4F 4E 20 41 4E | ANOTHER ICON AN| 00000B30: 44 20 54 48 45 59 20 43 41 4E 4E 4F 54 20 45 4E |D THEY CANNOT EN| 00000B40: 44 0D 20 54 48 45 49 52 20 4D 4F 56 45 20 41 54 |D. THEIR MOVE AT| 00000B50: 4F 50 20 41 20 27 46 52 49 45 4E 44 4C 59 27 49 |OP A 'FRIENDLY'I| 00000B60: 43 4F 4E 2E 20 20 20 20 0D 20 C1 4C 54 45 52 4E |CON. . .LTERN| 00000B70: 41 54 45 4C 59 2C 20 59 4F 55 20 4D 41 59 20 4A |ATELY, YOU MAY J| 00000B80: 55 4D 50 20 54 48 45 4D 20 46 52 4F 4D 20 20 0D |UMP THEM FROM .| 00000B90: 20 4F 4E 45 20 45 4C 45 4D 45 4E 54 20 54 4F 20 | ONE ELEMENT TO | 00000BA0: 41 4E 20 41 44 4A 41 43 45 4E 54 20 4F 4E 45 20 |AN ADJACENT ONE | 00000BB0: 4F 4E 20 41 20 20 0D 20 54 55 52 4E 2E 20 CE 4F |ON A . TURN. .O| 00000BC0: 20 49 43 4F 4E 20 4D 41 59 20 53 4C 49 44 45 20 | ICON MAY SLIDE | 00000BD0: 41 4E 44 20 4A 55 4D 50 20 4F 4E 20 20 0D 20 54 |AND JUMP ON . T| 00000BE0: 48 45 20 53 41 4D 45 20 54 55 52 4E 2E 20 20 20 |HE SAME TURN. | 00000BF0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000C00: 20 20 20 20 0D 20 C1 44 45 50 54 53 20 43 41 4E | . .DEPTS CAN| 00000C10: 20 54 45 4C 45 50 4F 52 54 20 41 4E 59 57 48 45 | TELEPORT ANYWHE| 00000C20: 52 45 20 4F 4E 20 54 48 45 20 20 0D 20 42 4F 41 |RE ON THE . BOA| 00000C30: 52 44 2C 20 42 55 54 20 49 54 20 43 4F 53 54 53 |RD, BUT IT COSTS| 00000C40: 20 54 48 45 4D 20 41 20 42 49 54 20 4F 46 20 20 | THEM A BIT OF | 00000C50: 20 20 0D 20 4D 41 47 49 43 41 4C 20 45 4E 45 52 | . MAGICAL ENER| 00000C60: 47 59 20 54 4F 20 54 45 4C 45 50 4F 52 54 20 46 |GY TO TELEPORT F| 00000C70: 52 4F 4D 20 4F 4E 45 20 20 0D 20 45 4C 45 4D 45 |ROM ONE . ELEME| 00000C80: 4E 54 20 54 4F 20 41 4E 4F 54 48 45 52 2E 20 20 |NT TO ANOTHER. | 00000C90: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000CA0: 0D 20 CD 41 47 49 43 20 D3 50 45 4C 4C 53 2D 20 |. .AGIC .PELLS- | 00000CB0: C9 4E 53 54 45 41 44 20 4F 46 20 41 20 4D 4F 56 |.NSTEAD OF A MOV| 00000CC0: 45 2C 20 4F 4E 20 20 0D 20 41 4E 59 20 54 55 52 |E, ON . ANY TUR| 00000CD0: 4E 20 41 4E 20 C1 44 45 50 54 20 43 41 4E 20 43 |N AN .DEPT CAN C| 00000CE0: 41 53 54 20 41 4E 59 20 53 50 45 4C 4C 20 0D 20 |AST ANY SPELL . | 00000CF0: 49 54 20 48 41 53 20 45 4E 4F 55 47 48 20 45 4E |IT HAS ENOUGH EN| 00000D00: 45 52 47 59 20 46 4F 52 2E 20 D3 49 4D 50 4C 59 |ERGY FOR. .IMPLY| 00000D10: 20 20 20 20 20 0D 20 53 45 4C 45 43 54 20 54 48 | . SELECT TH| 00000D20: 45 20 C1 44 45 50 54 20 57 49 54 48 20 54 48 45 |E .DEPT WITH THE| 00000D30: 20 46 52 41 4D 45 2C 20 50 52 45 53 0D 20 54 48 | FRAME, PRES. TH| 00000D40: 45 20 42 55 54 54 4F 4E 20 41 47 41 49 4E 2E 20 |E BUTTON AGAIN. | 00000D50: C9 4E 53 54 45 41 44 20 4F 46 20 43 41 4E 43 45 |.NSTEAD OF CANCE| 00000D60: 4C 4C 2D 0D 20 49 4E 47 20 59 4F 55 52 20 C1 44 |LL-. ING YOUR .D| 00000D70: 45 50 54 27 53 20 4D 4F 56 45 2C 20 54 48 49 53 |EPT'S MOVE, THIS| 00000D80: 20 41 43 54 49 4F 4E 20 20 20 0D 20 50 52 4F 44 | ACTION . PROD| 00000D90: 55 43 45 53 20 54 48 45 20 4D 45 53 53 41 47 45 |UCES THE MESSAGE| 00000DA0: 27 D3 C5 CC C5 C3 D4 20 D9 CF D5 D2 20 D3 D0 C5 |'...... .... ...| 00000DB0: CC 0D 20 CD 4F 56 45 20 54 48 45 20 4A 4F 59 53 |.. .OVE THE JOYS| 00000DC0: 54 49 43 4B 20 46 4F 52 57 41 52 44 20 41 4E 44 |TICK FORWARD AND| 00000DD0: 20 42 41 43 4B 2D 20 20 0D 20 57 41 52 44 20 54 | BACK- . WARD T| 00000DE0: 4F 20 50 52 4F 44 55 43 45 20 54 48 45 20 44 49 |O PRODUCE THE DI| 00000DF0: 46 46 45 52 45 4E 54 20 43 48 4F 49 43 45 53 0D |FFERENT CHOICES.| 00000E00: 20 44 45 53 43 52 49 42 45 44 20 4F 4E 20 54 48 | DESCRIBED ON TH| 00000E10: 45 20 4E 45 58 54 20 50 41 47 45 2E 20 D0 52 45 |E NEXT PAGE. .RE| 00000E20: 53 53 20 54 48 45 0D 20 42 55 54 54 4F 4E 20 54 |SS THE. BUTTON T| 00000E30: 4F 20 53 45 4C 45 43 54 20 54 48 45 20 4F 4E 45 |O SELECT THE ONE| 00000E40: 20 59 4F 55 20 57 41 4E 54 2E 20 C9 46 0D 20 59 | YOU WANT. .F. Y| 00000E50: 4F 55 20 43 48 41 4E 47 45 20 59 4F 55 20 4D 49 |OU CHANGE YOU MI| 00000E60: 4E 44 20 41 4E 44 20 44 45 43 49 44 45 20 59 4F |ND AND DECIDE YO| 00000E70: 55 20 20 20 0D 20 57 4F 55 4C 44 20 52 41 54 48 |U . WOULD RATH| 00000E80: 45 52 20 4D 4F 56 45 20 54 48 45 20 C1 44 45 50 |ER MOVE THE .DEP| 00000E90: 54 20 28 4F 52 20 41 4E 2D 20 20 0D 20 4F 54 48 |T (OR AN- . OTH| 00000EA0: 45 52 20 49 43 4F 4E 29 20 49 4E 53 54 45 41 44 |ER ICON) INSTEAD| 00000EB0: 20 53 45 4C 45 43 54 27 C3 C1 CE C3 C5 CC 20 20 | SELECT'...... | 00000EC0: 20 20 0D 20 D3 D0 C5 CC CC 27 2E 20 D4 4F 20 43 | . .....'. .O C| 00000ED0: 41 4E 43 45 4C 20 41 20 53 50 45 4C 4C 20 41 46 |ANCEL A SPELL AF| 00000EE0: 54 45 52 20 59 4F 55 27 56 0D 20 41 4C 52 45 41 |TER YOU'V. ALREA| 00000EF0: 44 59 20 53 45 4C 45 43 54 45 44 20 49 54 20 57 |DY SELECTED IT W| 00000F00: 49 54 48 20 41 20 42 55 54 54 4F 4E 20 20 20 20 |ITH A BUTTON | 00000F10: 0D 20 50 55 53 48 2C 4D 4F 56 45 20 54 48 45 20 |. PUSH,MOVE THE | 00000F20: 46 52 41 4D 45 20 4F 56 45 52 20 59 4F 55 52 20 |FRAME OVER YOUR | 00000F30: 43 49 54 41 44 45 4C 0D 20 41 4E 44 20 50 52 45 |CITADEL. 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INDICATE TH| 00001C10: 45 20 43 55 52 52 45 4E 54 20 4C 49 46 45 53 50 |E CURRENT LIFESP| 00001C20: 41 4E 20 28 48 45 41 4C 54 48 0D 20 2F 53 54 52 |AN (HEALTH. /STR| 00001C30: 45 4E 47 48 54 29 20 4F 46 20 54 48 45 20 54 57 |ENGHT) OF THE TW| 00001C40: 4F 20 42 41 54 54 4C 49 4E 47 20 49 43 4F 4E 53 |O BATTLING ICONS| 00001C50: 2E 0D 20 D7 48 45 4E 20 41 4E 20 49 43 4F 4E 20 |.. .HEN AN ICON | 00001C60: 49 53 20 57 4F 55 4E 44 45 44 2C 20 49 54 53 20 |IS WOUNDED, ITS | 00001C70: 4D 41 54 43 48 49 4E 47 0D 20 4C 49 46 45 4C 49 |MATCHING. LIFELI| 00001C80: 4E 45 20 49 53 20 52 45 44 55 43 45 44 2E 20 D7 |NE IS REDUCED. .| 00001C90: 48 45 4E 20 49 54 53 20 4C 49 46 45 2D 20 20 0D |HEN ITS LIFE- .| 00001CA0: 20 4C 49 4E 45 20 49 53 20 47 4F 4E 45 2C 20 54 | LINE IS GONE, T| 00001CB0: 48 45 20 49 43 4F 4E 20 49 53 20 44 45 41 44 2C |HE ICON IS DEAD,| 00001CC0: 20 54 48 45 20 20 0D 20 42 41 54 54 4C 45 20 4F | THE . BATTLE O| 00001CD0: 56 45 52 2E 20 C9 CD D0 CF D2 D4 C1 CE D4 3A 20 |VER. .........: | 00001CE0: C5 58 43 45 50 54 20 46 4F 52 20 20 20 0D 20 54 |.XCEPT FOR . T| 00001CF0: 48 45 20 CA 55 47 47 45 52 4E 41 55 54 20 41 4E |HE .UGGERNAUT AN| 00001D00: 44 20 54 48 45 20 D7 52 41 49 54 48 2C 20 59 4F |D THE .RAITH, YO| 00001D10: 55 20 20 20 0D 20 43 41 4E 4E 4F 54 20 4D 4F 56 |U . CANNOT MOV| 00001D20: 45 20 49 43 4F 4E 53 20 57 48 49 4C 45 20 50 52 |E ICONS WHILE PR| 00001D30: 45 53 53 49 4E 47 20 54 48 45 20 0D 20 4A 4F 59 |ESSING THE . JOY| 00001D40: 53 54 49 43 4B 20 42 55 54 54 4F 4E 2E 20 20 20 |STICK BUTTON. | 00001D50: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001D60: 20 20 0D 20 D4 48 45 20 C1 54 54 41 43 4B 20 C9 | . .HE .TTACK .| 00001D70: 4E 54 45 52 56 41 4C 2D 20 C3 4F 4D 42 41 54 20 |NTERVAL- .OMBAT | 00001D80: 49 53 20 46 41 53 54 20 20 0D 20 42 55 54 20 59 |IS FAST . BUT Y| 00001D90: 4F 55 20 43 41 4E 27 54 20 4A 55 53 54 20 46 49 |OU CAN'T JUST FI| 00001DA0: 52 45 20 41 57 41 59 20 41 53 20 20 20 20 20 20 |RE AWAY AS | 00001DB0: 0D 20 52 41 50 49 44 4C 59 20 41 53 20 59 4F 55 |. RAPIDLY AS YOU| 00001DC0: 20 46 49 4E 47 45 52 20 54 57 49 54 43 48 45 53 | FINGER TWITCHES| 00001DD0: 2E 20 C9 54 20 20 20 0D 20 54 41 4B 45 53 20 20 |. .T . TAKES | 00001DE0: 41 20 4D 4F 4D 45 4E 54 20 41 46 54 45 52 20 41 |A MOMENT AFTER A| 00001DF0: 4C 4C 20 54 4F 20 43 4F 4E 4A 55 52 45 20 0D 20 |LL TO CONJURE . | 00001E00: 41 20 57 48 49 52 4C 57 49 4E 44 20 4F 52 20 47 |A WHIRLWIND OR G| 00001E10: 45 4E 45 52 41 54 45 20 41 20 54 49 44 41 4C 20 |ENERATE A TIDAL | 00001E20: 57 41 56 45 2E 0D 20 C1 54 20 54 48 45 20 45 58 |WAVE.. .T THE EX| 00001E30: 41 43 54 20 4D 4F 4D 45 4E 54 20 59 4F 55 52 20 |ACT MOMENT YOUR | 00001E40: 4A 4F 59 53 54 49 43 4B 20 20 20 20 0D 20 42 55 |JOYSTICK . BU| 00001E50: 54 54 4F 4E 20 43 41 4E 20 4C 41 55 4E 43 48 20 |TTON CAN LAUNCH | 00001E60: 41 4E 4F 54 48 45 52 20 41 54 54 41 43 4B 2C 20 |ANOTHER ATTACK, | 00001E70: 54 48 45 0D 20 43 4F 4D 50 55 54 45 52 20 52 49 |THE. COMPUTER RI| 00001E80: 4E 47 53 20 41 20 42 45 4C 4C 2D 41 20 48 49 47 |NGS A BELL-A HIG| 00001E90: 48 20 4E 4F 54 45 20 46 4F 52 0D 20 CF 52 44 45 |H NOTE FOR. .RDE| 00001EA0: 52 2C 20 41 20 4C 4F 57 45 52 20 4F 4E 45 20 46 |R, A LOWER ONE F| 00001EB0: 4F 52 20 C3 48 41 4F 53 2E 20 20 20 20 20 20 20 |OR .HAOS. | 00001EC0: 20 0D 20 C1 54 54 41 43 4B 20 D3 54 59 4C 45 53 | . .TTACK .TYLES| 00001ED0: 2D 20 C5 41 43 48 20 49 43 4F 4E 20 49 53 20 4D |- .ACH ICON IS M| 00001EE0: 4F 53 54 20 45 46 46 2D 0D 20 45 43 54 49 56 45 |OST EFF-. ECTIVE| 00001EF0: 20 57 48 45 4E 20 49 54 53 20 53 50 45 43 49 41 | WHEN ITS SPECIA| 00001F00: 4C 20 53 54 52 45 4E 47 48 54 53 20 41 4E 44 0D |L STRENGHTS AND.| 00001F10: 20 57 45 41 4B 45 4E 45 53 53 45 53 20 41 52 45 | WEAKENESSES ARE| 00001F20: 20 55 4E 44 45 52 53 54 4F 4F 44 20 41 4E 44 20 | UNDERSTOOD AND | 00001F30: 45 58 2D 20 20 20 0D 20 50 4C 4F 49 54 45 44 2E |EX- . PLOITED.| 00001F40: 20 D9 4F 55 20 57 49 4C 4C 20 4D 4F 53 54 4C 4C | .OU WILL MOSTLL| 00001F50: 59 20 4C 45 41 52 4E 20 57 48 41 54 20 0D 20 59 |Y LEARN WHAT . Y| 00001F60: 4F 55 20 4E 45 45 44 20 54 4F 20 4B 4E 4F 57 20 |OU NEED TO KNOW | 00001F70: 50 41 49 4E 46 55 4C 4C 59 2C 20 4F 4E 20 54 48 |PAINFULLY, ON TH| 00001F80: 45 20 20 20 0D 20 42 41 54 54 4C 45 47 52 4F 55 |E . BATTLEGROU| 00001F90: 4E 44 2E 20 D4 48 45 20 48 49 4E 54 53 20 42 45 |ND. .HE HINTS BE| 00001FA0: 4C 4F 57 20 41 52 45 20 20 20 20 0D 20 49 4E 54 |LOW ARE . INT| 00001FB0: 45 4E 44 45 44 20 4F 4E 4C 59 20 54 4F 20 48 45 |ENDED ONLY TO HE| 00001FC0: 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 |................| 00001FD0: 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 |................| 00001FE0: 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 |................| 00001FF0: 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 |................| 00002000: 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 |................| 00002010: 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 |................| 00002020: 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 |................| 00002030: 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 |................| 00002040: 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 |................| 00002050: 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 |................| 00002060: 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 |................| 00002070: 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 |................| 00002080: 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 |................| 00002090: 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 |................| 000020A0: 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 |................| 000020B0: 01 01 01 01 01 01 01 01 01 01 01 01 01 01 |.............. |
************************************. *
A R C H O N *. *
II *. *****
*******************************.
AN OVERVIEW . THE TWO
SCREENS- THE GAME IS PLAYED . ON TWO SC
REENS. ON ONE-THE MAIN BOARD. YOU AND YO
UR OPPONENT (HUMAN OR COMP). TAKE TURNS
MANEUVERING YOUR PIECES . (CALLED ICON
S) INTO PLACE. . WHEN YOU MOVE
TO A SPACE ALREADY . OCCUPIED BY ON
E OF YOUR OPPONENT'S . ICONS THE GAME
SHIFTS TO THE SECOND . DISPLAY, THE BAT
TLEGROUND. THERE YOU . MUST FIGHT A FAST
-ACTION BATTLE TO . DETERMINE WHICH IC
ON WILL RETURN TO . THE BOARD IN POSSES
SION OF THE DIS- . PUTED POSITION.
. THE MOVES- YOU BEGIN
THE GAME WITH 4 . ADEPTS ON A SIDE. ON E
ACH TURN YOU . MAY USE WHATEVER MAGICA
L ENERGY YOU . HAVE LEFT TO : 1)MOVE AN
ADEPT OR 2) . USE AN ADEPT TO CAST A SP
ELL (INCLUD-. ING) SUMMON WHICH LETS YOU
BRING NEW . ICONS INTO THE GAME) OR 3)M
OVE AN . ICON CONJURED UP (WITH A SUM
MON SPELL. ON A PREVIOUS TURN.
. WINNING- YOU WIN IF YOU OCCUPY
ALL . SIX POWER POINTS AT ONCE OR IF
YOU . TRIUMPH IN THE APOCALYPSE (EVOCA
BLE . WITH A SPECIAL SPELL). YOU ALSO W
IN . IF YOUR OPPONENT RUNS OUT OF MAGIC
AL . ENERGY OR ICONS.
. THE BOARD- THE MAIN BOARD IS COMPOSE
D. OF FOUR BANDS REPRESENTING THE CLASS-
. ICAL ELEMENTS OF EARTH, WATER, AIR & .
FIRE. ADDITIONALLY THERE ARE FOUR .
SQUARES REPRESENTING THE VOID. THE . O
THERS ARE CITADELS, THE HOME SQUARES. OF
ORDER AND CHAOS. WHILE THE VOID . SQU
ARES CAN BE OCCUPIED BY ICONS JUST. LIKE
ANY POSITION IN THE FOUR BANDS, . THE C
ITADELS REMAIN EMPTY THROUGHOUT . THE GA
ME. . THERE A
RE 6 FLASHING POWER POINTS. . TWO ARE
THE VOID SQUARES. THE OTHER 4. MOVE FROM
TURN TO TURN THROUGH THE . OUTERMOST
CORNERS OF EACH OF THE FOUR. ELEMENTS. O
CCUPATION OF THE 6 POWER . POINTS IS TH
E MAJOR GOAL OF THE GAME.. MOVEMENT- IF
THE HOLLOW SQUARE (OR . FRAME) IS ON U
YOUR SIDE, IT'S YOUR . TURN. USE YOUR
JOYSTICK TO MOVE THE . FRAME ATOP THE I
CON YOU WANT, AND . PUSH THE BUTTON.
NEXT, USE THE JOY- . STICK TO MOVE THE
ICON (OR THE FRAME . IN THE CASE OF ADEP
TS ) TO YOUR IN- . TENDED DESTINATION A
ND PRESS THE . BUTTON AGAIN. (IF YOU
ACCIDENTALLY . PRESS THE BUTTON OVER
AN ICON YOU . DON'T WANT TO MOVE, PRE
SS THE BUTTON . AGAIN WITHOUT MOVING YOU
R STICK TO . CANCEL THE SELECTION AND
START OVER. . ONCE YOU'VE MOVED AN ICON
AT ALL, YOU. CANNOT CANCEL YOUR SELECTIO
N. . NOTE: THE RULE FOR CANCELLIN
G AN . ADEPT MOVE IS DIFFERENT. SEE
MAGIC . SPELLS BELOW)
. ELEMENTALS AND DEMONS (CONJURED
UP . WITH THE SUMMON SPELL) SLIDE FRE
ELY . ALONG THE ELEMENT THEY ARE ON. YO
U . MAY SLIDE THEM AS FAR AS YOU LIKE
. WITH TWO RESTRICTIONS: THEY CANNOT
. PASS ANOTHER ICON AND THEY CANNOT EN
D. THEIR MOVE ATOP A 'FRIENDLY'ICON.
. ALTERNATELY, YOU MAY JUMP THEM FROM .
ONE ELEMENT TO AN ADJACENT ONE ON A .
TURN. NO ICON MAY SLIDE AND JUMP ON . T
HE SAME TURN. . AD
EPTS CAN TELEPORT ANYWHERE ON THE . BOA
RD, BUT IT COSTS THEM A BIT OF . MAGI
CAL ENERGY TO TELEPORT FROM ONE . ELEME
NT TO ANOTHER. . MAGIC
SPELLS- INSTEAD OF A MOVE, ON . ANY TUR
N AN ADEPT CAN CAST ANY SPELL . IT HAS E
NOUGH ENERGY FOR. SIMPLY . SELECT TH
E ADEPT WITH THE FRAME, PRES. THE BUTTON
AGAIN. INSTEAD OF CANCELL-. ING YOUR AD
EPT'S MOVE, THIS ACTION . PRODUCES THE
MESSAGE'SELECT YOUR SPEL. MOVE THE JOYS
TICK FORWARD AND BACK- . WARD TO PRODUC
E THE DIFFERENT CHOICES. DESCRIBED ON TH
E NEXT PAGE. PRESS THE. BUTTON TO SELECT
THE ONE YOU WANT. IF. YOU CHANGE YOU MI
ND AND DECIDE YOU . WOULD RATHER MOVE
THE ADEPT (OR AN- . OTHER ICON) INSTEAD
SELECT'CANCEL . SPELL'. TO CANCEL A
SPELL AFTER YOU'V. ALREADY SELECTED IT W
ITH A BUTTON . PUSH,MOVE THE FRAME OV
ER YOUR CITADEL. AND PRESS THE BUTTON AG
AIN. MAGIC . LIES AT THE HEART OF THE
ACTION- AND . SO DOES THE FACT THAT IGT
COSTS. THE . AMMOUNT OF MAGICAL ENERGY
YOU HAVE . (SHOWN BY A VERTICAL BAR NE
XT TO THE . BOARD WHEN IT'S YOUR TURN) V
ARIES . THROUGHOUT THE GAME. YOU GAIN
ENERGY . FROM EACH POWER POINT YOU OCCU
PY AND-. FOR THE FIRST FEW TLURNS ONLY-
FROM . YOUR HOME CITADEL.
. MOVING ICONS IS MOSTLLY FREE, BUT
IT . TAKES MAGICAL ENERGY TO MAINTAIN E
ACH. DEMON AND ELEMENTAL ON YOUR SIDE AN
D . SUBSTANTIAL AMOUNTS TO CAST SPELLS.
. THE COST OF DIFFERENT ACTIONS IS
. SHOWN BY THE MARK WHICH APPEARS NEXT .
TO THE ENERGY BAR AS YOU EXPLORE YOUR.
OPTIONS. YOU WILL NOT BE ALLOWED TO . T
AKE ACTIONS YOUOU DO NOT HAVE ENOUGH. EN
ERGY FOR. . THE
EFFECTS OF SPELLS ARE LIMITED TO . THE
ELEMENT THE CONJURING ADEPT IS ON. ADEPT
S CANNOT CAST SPELLS FROM A VOID. SQUARE
AND ADEPTS ARE IMMUNE TO ALL . SPELLS
EXCEPT HEAL. .
.
THE SPELL LIST . SUMMON- TH
IS IS FAR AND AWAY THE SPEL. YOU WILL US
E MOST OFTEN. WHEN YOU . SELECT IT YO
U MAY CHOOSE AMONG 4 . ELEMENTALS AN
D 4 DEMONS BY MOVING THE. FRAME FROM MON
STER TO MONSTER. THE . COST IN ENERGY
GOES UP AS YOU MOVE UP. THE COLUMN OF CH
OICES. . REMEMBER, ADEPT M
AGIC WORKS ONLY . WITHIN THE ELEMENT
OF THE CONJURING . ADEPT. AN ADEPT IN
FIRE CANNOT, FOR . INSTANCE, SUMMON AN
ICON TO THE BAND . OF EARTH. YOU MAY SUM
MON AN ICON AND . YOU MAY SUMMON AN ICON
AND DIRECTLY . ATTACK AN OPPOSING ICON
, BUT IT TAKES. EXTRA MAGICAL ENERGY TO
DO SO. AND . ADEPTS ARE IMMUNE FROM SU
CH ATTACKS. . FOR THEM, YOU MUST USE ICO
NS ALREADY . ON THE BOARD.
. HEAL- THIS SPELL CURES HALF
OF AN . ICON'S EWOUNDS AND ALL PARALY
SIS. . WEAKEN- USE THIS TO CUT AN ENE
MY . ICON'S CURRENT LIFESPAN IN HALF
. . IMPRISON- CAST THIS SPELL AND TH
E . IMPRISONED ICON CANNOT BE MOVED.
THE . COST OF MAINTAINING IMPRISONED ICO
NS . FALLS ON THE IMPRISONER AND NOT THE
. ORIGINAL CONJURER.
. RELEASE- USE THIS WHEN YOU CAN NO
. LONGER AFFORD TO KEEP AN ICON IMPRIS-.
ONED OR NO LONGER NEED TO . .
BANISH- VERY EXPENSIVE TO CAST. ON . T
HE OTHER HAND, AN ICON YOU CAN'T . DE
FEAT CAN BE VERY EXPENSIVE TO TRY . TO
LIVE WITH. AND OCCUPIED POWER . POIN
TS ON ELEMENTS WITHOUT ADEPTS . MAKE
VERY TEMPTING TARGETS. . APOCAL
PSE- THIS SPELL BEGINS A BATTLE. THAT EN
DS THE GAME. IN THAT APOC- . ALYPTIC
BATTLE, YOUR ICON'S LIFESPAN,. MISSILE P
OWER, AND MISSILE SPEED DE- . PEND ON YO
UR MAGICAL ENERGY, ICONS . REMAINING,
AND ADEPTS LEFT, RESPECT- . IVELY. USE T
O PUT HOPELESSLY OVER- . WHELMED ENEMY
OUT OF HIS OR HER . MISERY OR AS A
N ACT OF SUICIDAL . DESPERATION.
.
. COMB
AT TIPS . ATTACK METHODS- ON
THE BATTLEGROUND . ICONS HURL, HAMMER,
FLAME, SING, . FLING STARE AND OTHE
RWISE HARASS THE . ENEMY IN WHATEVER DIR
ECTION YOU MOVE . THE JOYSTICK WHILE SIM
ULTANEOUSLY . PRESSING THE BUTTON. (S
EE THE HINTS . UNDER ATTACK STYLES BELO
W FOR SOME . EXCEPTINS AND VARIATIONS.
) THE LIFE- . LINES AT EATHER END OF THE
ARENA . INDICATE THE CURRENT LIFESP
AN (HEALTH. /STRENGHT) OF THE TWO BATTLI
NG ICONS.. WHEN AN ICON IS WOUNDED, ITS
MATCHING. LIFELINE IS REDUCED. WHEN ITS
LIFE- . LINE IS GONE, THE ICON IS DEAD,
THE . BATTLE OVER. IMPORTANT: EXCEPT F
OR . THE JUGGERNAUT AND THE WRAITH, YO
U . CANNOT MOVE ICONS WHILE PRESSING T
HE . JOYSTICK BUTTON.
. THE ATTACK INTERVAL- COMBAT IS FAST
. BUT YOU CAN'T JUST FIRE AWAY AS
. RAPIDLY AS YOU FINGER TWITCHES. IT .
TAKES A MOMENT AFTER ALL TO CONJURE .
A WHIRLWIND OR GENERATE A TIDAL WAVE.. A
T THE EXACT MOMENT YOUR JOYSTICK . BU
TTON CAN LAUNCH ANOTHER ATTACK, THE. COM
PUTER RINGS A BELL-A HIGH NOTE FOR. ORDE
R, A LOWER ONE FOR CHAOS. . ATTAC
K STYLES- EACH ICON IS MOST EFF-. ECTIVE
WHEN ITS SPECIAL STRENGHTS AND. WEAKENE
SSES ARE UNDERSTOOD AND EX- . PLOITED.
YOU WILL MOSTLLY LEARN WHAT . YOU NEED
TO KNOW PAINFULLY, ON THE . BATTLEGROU
ND. THE HINTS BELOW ARE . INTENDED ON
LY TO HE................................
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