DAM BUSTERS
FILE INFORMATION
FILENAME(S): DAM BUSTERS
FILE TYPE(S): SEQ
FILE SIZE: 11.8K
FIRST SEEN: 2025-11-30 18:12:26
APPEARS ON: 1 disk(s)
FILE HASH
a6b500f490851ef42e072f7eab9e7442db0a6036ff7ad8f5731a7f4e48d15769
FOUND ON DISKS (1 DISKS)
| DISK TITLE | FILENAME | FILE TYPE | COLLECTION | TRACK | SECTOR | ACTIONS |
|---|---|---|---|---|---|---|
| DOCS | DAM BUSTERS | SEQ | Sailor, Ganheden | 4 | 9 | DOWNLOAD FILE |
FILE CONTENT & ANALYSIS
00000000: 20 20 20 20 20 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A | ***********| 00000010: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 00000020: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 00000030: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 00000040: 2A 2A 2A 2A 2A 2A 2A 2A 2A 0D 20 20 20 20 20 2A |*********. *| 00000050: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000060: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000070: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000080: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000090: 20 20 2A 0D 20 20 20 20 20 2A 20 20 20 20 20 20 | *. * | 000000A0: 20 20 20 20 20 20 20 20 20 20 20 74 20 68 20 65 | t h e| 000000B0: 20 20 20 64 20 61 20 6D 20 20 20 62 20 75 20 73 | d a m b u s| 000000C0: 20 74 20 65 20 72 20 73 20 20 20 20 20 20 20 20 | t e r s | 000000D0: 20 20 20 20 20 20 20 20 20 20 20 20 2A 0D 20 20 | *. | 000000E0: 20 20 20 2A 20 20 20 20 20 20 20 20 20 20 20 20 | * | 000000F0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000100: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000110: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000120: 20 20 20 20 20 20 2A 0D 20 20 20 20 20 2A 2A 2A | *. ***| 00000130: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 00000140: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 00000150: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 00000160: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 00000170: 2A 0D 6F 76 65 72 76 69 65 77 0D 74 48 45 52 45 |*.overview.tHERE| 00000180: 20 41 52 45 20 54 48 52 45 45 20 4C 45 56 45 4C | ARE THREE LEVEL| 00000190: 53 20 4F 46 20 50 4C 41 59 2E 0D 31 2E 20 70 52 |S OF PLAY..1. pR| 000001A0: 41 43 54 49 43 45 20 64 41 4D 20 72 55 4E 20 28 |ACTICE dAM rUN (| 000001B0: 4E 4F 20 45 4E 45 4D 59 20 41 43 54 49 4F 4E 29 |NO ENEMY ACTION)| 000001C0: 0D 32 2E 20 66 4C 49 47 48 54 20 6C 49 45 55 54 |.2. fLIGHT lIEUT| 000001D0: 45 4E 41 4E 54 20 28 53 54 41 52 54 53 20 46 52 |ENANT (STARTS FR| 000001E0: 4F 4D 20 54 48 45 20 65 4E 47 4C 49 53 48 20 63 |OM THE eNGLISH c| 000001F0: 48 41 4E 4E 45 4C 29 0D 33 2E 20 73 51 55 41 44 |HANNEL).3. sQUAD| 00000200: 52 4F 4E 20 6C 45 41 44 45 52 20 28 57 48 49 43 |RON lEADER (WHIC| 00000210: 48 20 54 41 4B 45 53 20 4F 46 46 20 46 52 4F 4D |H TAKES OFF FROM| 00000220: 20 73 43 41 4D 50 54 4F 4E 20 66 49 45 4C 44 29 | sCAMPTON fIELD)| 00000230: 0D 79 4F 55 20 53 48 4F 55 4C 44 20 57 4F 52 4B |.yOU SHOULD WORK| 00000240: 20 59 4F 55 52 20 57 41 59 20 55 50 20 54 48 52 | YOUR WAY UP THR| 00000250: 4F 55 47 48 20 54 48 45 20 4C 45 56 45 4C 53 2E |OUGH THE LEVELS.| 00000260: 0D 66 49 52 53 54 20 59 4F 55 20 53 48 4F 55 4C |.fIRST YOU SHOUL| 00000270: 44 20 50 52 41 43 54 49 43 45 20 54 48 45 20 42 |D PRACTICE THE B| 00000280: 4F 4D 42 49 4E 47 20 52 55 4E 20 49 54 53 45 4C |OMBING RUN ITSEL| 00000290: 46 20 28 4C 45 56 45 4C 20 4F 4E 45 29 2E 20 74 |F (LEVEL ONE). t| 000002A0: 48 45 52 45 20 41 52 45 20 41 20 0D 4E 55 4D 42 |HERE ARE A .NUMB| 000002B0: 45 52 20 4F 46 20 53 54 45 50 53 20 54 4F 20 42 |ER OF STEPS TO B| 000002C0: 45 20 44 4F 4E 45 20 51 55 49 43 4B 4C 59 2C 20 |E DONE QUICKLY, | 000002D0: 42 55 54 20 45 4E 4F 55 47 48 20 50 52 41 43 54 |BUT ENOUGH PRACT| 000002E0: 49 43 45 20 57 49 4C 4C 20 4D 41 4B 45 20 54 48 |ICE WILL MAKE TH| 000002F0: 49 53 20 0D 56 49 52 54 55 41 4C 4C 59 20 41 55 |IS .VIRTUALLY AU| 00000300: 54 4F 4D 41 54 49 43 2E 0D 6E 45 58 54 20 49 4E |TOMATIC..nEXT IN| 00000310: 20 44 49 46 46 49 43 55 4C 54 59 2C 20 41 54 20 | DIFFICULTY, AT | 00000320: 54 48 45 20 66 4C 49 47 48 54 20 6C 49 45 55 54 |THE fLIGHT lIEUT| 00000330: 45 4E 41 4E 54 20 4C 45 56 45 4C 2C 20 59 4F 55 |ENANT LEVEL, YOU| 00000340: 20 42 45 47 49 4E 20 4F 56 45 52 20 54 48 45 20 | BEGIN OVER THE | 00000350: 0D 65 4E 47 4C 49 53 48 20 63 48 41 4E 4E 45 4C |.eNGLISH cHANNEL| 00000360: 2E 20 79 4F 55 20 57 49 4C 4C 20 4D 41 4E 20 4E |. yOU WILL MAN N| 00000370: 55 4D 45 52 4F 55 53 20 50 4F 53 49 54 49 4F 4E |UMEROUS POSITION| 00000380: 53 20 49 4E 20 57 48 49 43 48 20 59 4F 55 20 4E |S IN WHICH YOU N| 00000390: 41 56 49 47 41 54 45 2C 20 46 4C 59 20 0D 54 48 |AVIGATE, FLY .TH| 000003A0: 45 20 50 4C 41 4E 45 2C 20 46 49 52 45 20 54 48 |E PLANE, FIRE TH| 000003B0: 45 20 47 55 4E 53 20 41 4E 44 20 57 41 54 43 48 |E GUNS AND WATCH| 000003C0: 20 59 4F 55 52 20 45 4E 47 49 4E 45 53 2E 20 6F | YOUR ENGINES. o| 000003D0: 4E 45 20 4B 45 59 20 49 53 20 54 48 41 54 20 59 |NE KEY IS THAT Y| 000003E0: 4F 55 20 4D 55 53 54 20 0D 4B 4E 4F 57 20 45 41 |OU MUST .KNOW EA| 000003F0: 43 48 20 4F 46 20 54 48 45 20 4E 45 43 45 53 53 |CH OF THE NECESS| 00000400: 41 52 59 20 54 41 53 4B 53 20 53 4F 20 57 45 4C |ARY TASKS SO WEL| 00000410: 4C 20 54 48 41 54 20 54 48 45 59 20 43 41 4E 20 |L THAT THEY CAN | 00000420: 42 45 20 50 45 52 46 4F 52 4D 45 44 20 41 4C 4D |BE PERFORMED ALM| 00000430: 4F 53 54 20 0D 49 4E 53 54 41 4E 54 4C 59 2E 20 |OST .INSTANTLY. | 00000440: 79 4F 55 20 4D 55 53 54 20 41 4C 53 4F 20 44 45 |yOU MUST ALSO DE| 00000450: 56 45 4C 4F 50 20 41 20 50 41 54 54 45 52 4E 2C |VELOP A PATTERN,| 00000460: 20 41 53 20 52 45 41 4C 20 50 49 4C 4F 54 53 20 | AS REAL PILOTS | 00000470: 44 4F 2C 20 46 4F 52 20 0D 4D 4F 4E 49 54 4F 52 |DO, FOR .MONITOR| 00000480: 49 4E 47 20 44 49 46 46 45 52 45 4E 54 20 4F 50 |ING DIFFERENT OP| 00000490: 45 52 41 54 49 4F 4E 53 2E 20 79 4F 55 52 20 46 |ERATIONS. yOUR F| 000004A0: 4C 49 47 48 54 20 54 4F 20 67 45 52 4D 41 4E 59 |LIGHT TO gERMANY| 000004B0: 20 57 49 4C 4C 20 42 45 20 46 41 53 54 20 41 4E | WILL BE FAST AN| 000004C0: 44 20 0D 46 55 52 49 4F 55 53 2E 20 79 4F 55 20 |D .FURIOUS. yOU | 000004D0: 4E 45 45 44 20 54 4F 20 4B 4E 4F 57 20 57 48 49 |NEED TO KNOW WHI| 000004E0: 43 48 20 54 48 49 4E 47 53 20 48 41 56 45 20 54 |CH THINGS HAVE T| 000004F0: 4F 20 42 45 20 48 41 4E 44 4C 45 44 20 49 4D 4D |O BE HANDLED IMM| 00000500: 45 44 49 41 54 45 4C 59 2C 20 53 55 43 48 20 0D |EDIATELY, SUCH .| 00000510: 41 53 20 42 41 52 52 41 47 45 20 42 41 4C 4C 4F |AS BARRAGE BALLO| 00000520: 4F 4E 53 20 41 4E 44 20 46 49 45 53 20 49 4E 20 |ONS AND FIES IN | 00000530: 54 48 45 20 45 4E 47 49 4E 45 53 2E 20 79 4F 55 |THE ENGINES. yOU| 00000540: 20 57 49 4C 4C 20 50 52 4F 42 41 42 4C 59 20 53 | WILL PROBABLY S| 00000550: 50 45 4E 44 20 41 20 47 4F 4F 44 20 0D 44 45 41 |PEND A GOOD .DEA| 00000560: 4C 20 4F 46 20 54 49 4D 45 20 49 4E 20 54 48 45 |L OF TIME IN THE| 00000570: 20 46 52 4F 4E 54 20 47 55 4E 4E 45 52 20 50 4F | FRONT GUNNER PO| 00000580: 53 49 54 49 4F 4E 2E 20 57 48 45 4E 20 54 48 45 |SITION. WHEN THE| 00000590: 20 50 41 43 45 20 49 53 20 54 4F 4F 20 48 45 43 | PACE IS TOO HEC| 000005A0: 54 49 43 20 48 49 54 20 0D 54 48 45 20 53 50 41 |TIC HIT .THE SPA| 000005B0: 43 45 20 42 41 52 2E 20 74 48 49 53 20 46 45 45 |CE BAR. tHIS FEE| 000005C0: 5A 45 53 20 54 48 45 20 41 43 54 49 4F 4E 20 41 |ZES THE ACTION A| 000005D0: 4E 44 20 47 49 56 45 53 20 59 4F 55 20 41 20 4D |ND GIVES YOU A M| 000005E0: 4F 4D 45 4E 54 20 4F 54 20 54 48 49 4E 4B 20 55 |OMENT OT THINK U| 000005F0: 4E 54 49 4C 20 0D 59 4F 55 20 50 52 45 53 53 20 |NTIL .YOU PRESS | 00000600: 54 48 45 20 53 50 41 43 45 20 42 41 52 20 41 47 |THE SPACE BAR AG| 00000610: 41 49 4E 20 54 4F 20 43 4F 4E 54 49 4F 4E 55 45 |AIN TO CONTIONUE| 00000620: 20 50 4C 41 59 2E 0D 69 54 20 57 49 4C 4C 20 54 | PLAY..iT WILL T| 00000630: 41 4B 45 20 43 4F 4E 53 49 44 45 52 41 42 4C 45 |AKE CONSIDERABLE| 00000640: 20 45 46 46 4F 52 54 20 54 4F 20 50 45 52 46 45 | EFFORT TO PERFE| 00000650: 43 54 20 49 4E 44 49 56 49 44 55 41 4C 20 54 41 |CT INDIVIDUAL TA| 00000660: 53 4B 53 2C 20 53 55 43 48 20 41 53 20 0D 53 48 |SKS, SUCH AS .SH| 00000670: 4F 4F 54 49 4E 47 20 41 20 46 49 47 48 54 45 52 |OOTING A FIGHTER| 00000680: 20 54 48 41 54 20 49 53 20 42 4F 42 42 49 4E 47 | THAT IS BOBBING| 00000690: 20 41 4E 44 20 57 45 41 56 49 4E 47 20 57 48 49 | AND WEAVING WHI| 000006A0: 4C 45 20 46 49 52 49 4E 47 20 41 54 20 59 4F 55 |LE FIRING AT YOU| 000006B0: 2E 20 0D 72 45 4D 45 4D 42 45 52 20 54 48 45 20 |. .rEMEMBER THE | 000006C0: 46 4C 59 49 4E 47 20 41 43 45 20 62 41 52 4F 4E |FLYING ACE bARON| 000006D0: 20 76 4F 4E 20 72 49 43 48 54 48 4F 46 45 4E 20 | vON rICHTHOFEN | 000006E0: 28 74 48 45 20 72 45 44 20 62 41 52 4F 4E 29 20 |(tHE rED bARON) | 000006F0: 57 41 53 20 41 20 53 55 50 45 52 42 20 0D 42 49 |WAS A SUPERB .BI| 00000700: 52 44 20 48 55 4E 54 45 52 20 42 45 46 4F 52 45 |RD HUNTER BEFORE| 00000710: 20 54 48 45 20 57 41 52 2E 20 69 4E 20 41 45 52 | THE WAR. iN AER| 00000720: 49 41 4C 20 43 4F 4D 42 41 54 20 59 4F 55 20 4D |IAL COMBAT YOU M| 00000730: 55 53 54 20 41 49 4D 20 49 4E 20 54 48 45 20 53 |UST AIM IN THE S| 00000740: 41 4D 45 20 57 41 59 20 0D 42 59 20 4C 45 41 44 |AME WAY .BY LEAD| 00000750: 49 4E 47 20 54 48 45 20 54 41 52 47 45 54 2C 20 |ING THE TARGET, | 00000760: 41 4E 44 20 53 48 4F 4F 54 49 4E 47 20 57 48 45 |AND SHOOTING WHE| 00000770: 52 45 20 49 54 20 57 49 4C 4C 20 42 45 20 4E 45 |RE IT WILL BE NE| 00000780: 58 54 2E 0D 68 49 47 48 45 53 54 20 49 4E 20 44 |XT..hIGHEST IN D| 00000790: 49 46 46 49 43 55 4C 54 59 20 49 53 20 54 48 45 |IFFICULTY IS THE| 000007A0: 20 73 51 55 41 44 52 4F 4E 20 6C 45 41 44 45 52 | sQUADRON lEADER| 000007B0: 20 4C 45 56 45 4C 2E 20 69 4E 20 54 41 4B 49 4E | LEVEL. iN TAKIN| 000007C0: 47 20 4F 46 46 20 46 52 4F 4D 20 0D 73 43 41 4D |G OFF FROM .sCAM| 000007D0: 50 54 4F 4E 20 66 49 45 4C 44 20 59 4F 55 20 4D |PTON fIELD YOU M| 000007E0: 55 53 54 20 53 45 54 20 59 4F 55 52 20 46 4C 41 |UST SET YOUR FLA| 000007F0: 50 53 20 41 4E 44 20 45 4E 47 49 4E 45 53 20 43 |PS AND ENGINES C| 00000800: 4F 52 52 45 43 54 4C 59 2C 20 54 48 45 4E 20 41 |ORRECTLY, THEN A| 00000810: 44 4A 55 53 54 20 0D 45 4E 47 49 4E 45 53 20 41 |DJUST .ENGINES A| 00000820: 4E 44 20 52 45 54 52 41 43 54 20 46 4C 41 50 53 |ND RETRACT FLAPS| 00000830: 20 41 4E 44 20 4C 41 4E 44 49 4E 47 20 47 45 41 | AND LANDING GEA| 00000840: 52 20 4F 4E 43 45 20 49 4E 20 54 48 45 20 41 49 |R ONCE IN THE AI| 00000850: 52 2E 20 79 4F 55 20 57 49 4C 4C 20 46 4C 59 20 |R. yOU WILL FLY | 00000860: 0D 53 4F 55 54 48 20 46 52 4F 4D 20 65 4E 47 4C |.SOUTH FROM eNGL| 00000870: 41 4E 44 20 41 4E 44 20 59 4F 55 27 52 45 20 52 |AND AND YOU'RE R| 00000880: 45 41 44 59 20 46 4F 52 20 54 48 45 20 52 45 53 |EADY FOR THE RES| 00000890: 54 20 4F 46 20 54 48 45 20 4D 49 53 53 49 4F 4E |T OF THE MISSION| 000008A0: 3A 20 41 43 52 4F 53 53 20 54 48 45 20 0D 65 4E |: ACROSS THE .eN| 000008B0: 47 4C 49 53 48 20 63 48 41 4E 4E 45 4C 20 41 4E |GLISH cHANNEL AN| 000008C0: 44 20 65 55 52 4F 50 45 41 4E 20 43 4F 4E 54 49 |D eUROPEAN CONTI| 000008D0: 4E 45 4E 54 20 54 4F 20 54 48 45 20 54 41 52 47 |NENT TO THE TARG| 000008E0: 45 54 2E 0D 0D 74 6F 20 70 6C 61 79 0D 70 4F 53 |ET...to play.pOS| 000008F0: 49 54 49 4F 4E 53 0D 69 4E 20 59 4F 55 52 20 6C |ITIONS.iN YOUR l| 00000900: 41 4E 43 41 53 54 45 52 20 42 4F 4D 42 45 52 20 |ANCASTER BOMBER | 00000910: 54 48 45 52 45 20 41 52 45 20 45 49 47 48 54 20 |THERE ARE EIGHT | 00000920: 50 4F 53 49 54 49 4F 4E 53 2E 20 70 52 45 53 53 |POSITIONS. pRESS| 00000930: 20 54 48 45 20 43 4F 52 52 45 53 50 4F 4E 44 49 | THE CORRESPONDI| 00000940: 4E 47 20 0D 4E 55 4D 42 45 52 20 54 4F 20 47 4F |NG .NUMBER TO GO| 00000950: 20 54 4F 20 54 48 41 54 20 50 4F 53 49 54 49 4F | TO THAT POSITIO| 00000960: 4E 2E 0D 20 20 20 20 20 20 20 20 20 31 2E 20 70 |N.. 1. p| 00000970: 49 4C 4F 54 20 20 20 20 20 20 20 20 20 20 20 20 |ILOT | 00000980: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000990: 20 20 20 20 36 2E 20 66 49 52 53 54 20 65 4E 47 | 6. fIRST eNG| 000009A0: 49 4E 45 45 52 0D 20 20 20 20 20 20 20 20 20 32 |INEER. 2| 000009B0: 2E 20 66 52 4F 4E 54 20 67 55 4E 4E 45 52 20 28 |. fRONT gUNNER (| 000009C0: 41 4C 53 4F 20 62 4F 4D 42 41 52 44 49 45 52 29 |ALSO bOMBARDIER)| 000009D0: 20 20 20 20 20 20 20 37 2E 20 73 45 43 4F 4E 44 | 7. sECOND| 000009E0: 20 65 4E 47 49 4E 45 45 52 20 28 55 53 45 44 0D | eNGINEER (USED.| 000009F0: 20 20 20 20 20 20 20 20 20 33 2E 20 74 41 49 4C | 3. tAIL| 00000A00: 20 67 55 4E 4E 45 52 20 20 20 20 20 20 20 20 20 | gUNNER | 00000A10: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000A20: 20 4F 4E 4C 59 20 4F 4E 20 73 51 55 41 44 52 4F | ONLY ON sQUADRO| 00000A30: 4E 20 6C 45 41 44 45 52 0D 20 20 20 20 20 20 20 |N lEADER. | 00000A40: 20 20 34 2E 20 62 4F 4D 42 20 73 50 45 43 49 41 | 4. bOMB sPECIA| 00000A50: 4C 49 53 54 20 20 20 20 20 20 20 20 20 20 20 20 |LIST | 00000A60: 20 20 20 20 20 20 20 20 20 20 38 2E 20 73 54 41 | 8. sTA| 00000A70: 54 55 53 20 26 20 44 41 4D 41 47 45 20 52 45 50 |TUS & DAMAGE REP| 00000A80: 4F 52 54 0D 20 20 20 20 20 20 20 20 20 35 2E 20 |ORT. 5. | 00000A90: 6E 41 56 49 47 41 54 4F 52 0D 77 48 45 4E 20 41 |nAVIGATOR.wHEN A| 00000AA0: 20 43 52 45 57 20 4D 45 4D 42 45 52 27 53 20 50 | CREW MEMBER'S P| 00000AB0: 4F 53 49 54 49 4F 4E 20 49 53 20 49 4E 20 54 52 |OSITION IS IN TR| 00000AC0: 4F 55 42 4C 45 2C 20 48 49 53 20 4E 55 4D 42 45 |OUBLE, HIS NUMBE| 00000AD0: 52 20 57 49 4C 4C 20 46 4C 41 53 48 20 41 54 20 |R WILL FLASH AT | 00000AE0: 54 48 45 20 0D 42 4F 54 54 4F 4D 20 4F 46 20 54 |THE .BOTTOM OF T| 00000AF0: 48 45 20 53 43 52 45 45 4E 2E 0D 70 49 4C 4F 54 |HE SCREEN..pILOT| 00000B00: 20 23 31 0D 75 53 45 20 54 48 45 20 4A 4F 59 53 | #1.uSE THE JOYS| 00000B10: 54 49 43 4B 20 54 4F 20 42 41 4E 4B 2C 20 43 4C |TICK TO BANK, CL| 00000B20: 49 4D 42 20 4F 52 20 44 49 56 45 20 28 49 54 20 |IMB OR DIVE (IT | 00000B30: 4F 57 52 4B 53 20 54 48 45 20 53 41 4D 45 20 41 |OWRKS THE SAME A| 00000B40: 53 20 49 4E 20 41 20 52 45 41 4C 20 0D 6C 41 4E |S IN A REAL .lAN| 00000B50: 43 41 53 54 45 52 29 2E 20 74 48 45 20 4C 49 47 |CASTER). tHE LIG| 00000B60: 48 54 53 20 4F 4E 20 54 48 45 20 48 4F 52 49 5A |HTS ON THE HORIZ| 00000B70: 4F 4E 2C 20 41 4E 44 20 54 48 45 20 48 4F 52 49 |ON, AND THE HORI| 00000B80: 5A 4F 4E 20 47 41 55 47 45 20 28 53 45 43 4F 4E |ZON GAUGE (SECON| 00000B90: 44 20 46 52 4F 4D 20 0D 54 48 45 20 52 49 47 48 |D FROM .THE RIGH| 00000BA0: 54 29 20 4C 45 54 20 59 4F 55 20 4B 4E 4F 57 20 |T) LET YOU KNOW | 00000BB0: 54 48 45 20 4F 52 49 45 4E 54 41 54 49 4F 4E 20 |THE ORIENTATION | 00000BC0: 4F 46 20 54 48 45 20 50 4C 41 4E 45 2E 20 66 52 |OF THE PLANE. fR| 00000BD0: 4F 4D 20 54 48 45 20 50 49 4C 4F 54 27 53 20 0D |OM THE PILOT'S .| 00000BE0: 50 4F 53 49 54 49 4F 4E 20 59 4F 55 20 43 41 4E |POSITION YOU CAN| 00000BF0: 20 53 45 45 20 41 50 50 52 4F 41 43 48 49 4E 47 | SEE APPROACHING| 00000C00: 20 42 41 52 41 47 45 20 42 41 4C 4C 4F 4F 4E 53 | BARAGE BALLOONS| 00000C10: 2C 20 46 49 47 48 54 45 52 53 20 41 4E 44 20 53 |, FIGHTERS AND S| 00000C20: 45 41 52 43 48 20 0D 4C 49 47 48 54 53 20 28 57 |EARCH .LIGHTS (W| 00000C30: 48 49 43 48 20 59 4F 55 20 41 4C 53 4F 20 53 45 |HICH YOU ALSO SE| 00000C40: 45 20 46 52 4F 4D 20 54 48 45 20 46 52 4F 4E 54 |E FROM THE FRONT| 00000C50: 20 47 55 4E 4E 45 52 20 50 4F 53 49 54 49 4F 4E | GUNNER POSITION| 00000C60: 29 2E 0D 74 48 45 20 41 4C 54 49 4D 45 54 45 52 |)..tHE ALTIMETER| 00000C70: 20 47 41 55 47 45 20 4F 4E 20 54 48 45 20 4C 45 | GAUGE ON THE LE| 00000C80: 46 54 20 53 48 4F 57 53 20 59 4F 55 52 20 41 4C |FT SHOWS YOUR AL| 00000C90: 54 49 54 55 44 45 2E 20 77 48 45 4E 20 42 4F 54 |TITUDE. wHEN BOT| 00000CA0: 48 20 4E 45 45 44 4C 45 53 20 41 52 45 20 0D 53 |H NEEDLES ARE .S| 00000CB0: 54 52 41 49 47 48 54 20 55 50 20 28 31 32 20 4F |TRAIGHT UP (12 O| 00000CC0: 27 43 4C 4F 43 4B 29 20 59 4F 55 27 52 45 20 4F |'CLOCK) YOU'RE O| 00000CD0: 4E 20 54 48 45 20 47 52 4F 55 4E 44 2E 20 65 41 |N THE GROUND. eA| 00000CE0: 43 48 20 51 55 41 44 52 41 4E 54 20 28 31 35 20 |CH QUADRANT (15 | 00000CF0: 4D 49 4E 55 54 45 20 0D 4D 41 52 4B 29 20 49 4E |MINUTE .MARK) IN| 00000D00: 44 49 43 41 54 45 53 20 35 30 30 20 46 45 45 54 |DICATES 500 FEET| 00000D10: 20 46 4F 52 20 54 48 45 20 53 4D 41 4C 4C 20 48 | FOR THE SMALL H| 00000D20: 41 4E 44 20 41 4E 44 20 32 35 20 46 45 45 54 20 |AND AND 25 FEET | 00000D30: 46 4F 52 20 54 48 45 20 4C 41 52 47 45 52 20 0D |FOR THE LARGER .| 00000D40: 48 41 4E 44 2E 20 74 48 55 53 2C 20 53 49 58 20 |HAND. tHUS, SIX | 00000D50: 4F 27 43 4C 4F 43 4B 20 45 51 55 41 4C 53 20 31 |O'CLOCK EQUALS 1| 00000D60: 30 30 30 20 46 45 45 54 2E 20 70 4C 41 4E 20 54 |000 FEET. pLAN T| 00000D70: 4F 20 46 4C 59 20 42 45 54 57 45 45 4E 20 31 30 |O FLY BETWEEN 10| 00000D80: 30 20 41 4E 44 20 31 30 30 30 20 0D 46 45 45 54 |0 AND 1000 .FEET| 00000D90: 2D 48 49 47 48 20 45 4E 4F 55 47 48 20 54 4F 20 |-HIGH ENOUGH TO | 00000DA0: 41 56 4F 49 44 20 54 48 45 20 47 52 4F 55 4E 44 |AVOID THE GROUND| 00000DB0: 20 41 4E 44 20 53 54 49 4C 4C 20 4C 4F 57 45 52 | AND STILL LOWER| 00000DC0: 20 54 48 41 4E 20 45 4E 45 4D 59 20 52 41 44 41 | THAN ENEMY RADA| 00000DD0: 52 20 43 41 4E 20 0D 52 45 41 44 49 4C 59 20 50 |R CAN .READILY P| 00000DE0: 49 43 4B 20 59 4F 55 20 55 50 2E 0D 74 48 45 20 |ICK YOU UP..tHE | 00000DF0: 43 4F 4D 50 41 53 53 20 47 49 56 45 53 20 59 4F |COMPASS GIVES YO| 00000E00: 55 52 20 43 4F 52 52 45 43 54 20 48 45 41 44 49 |UR CORRECT HEADI| 00000E10: 4E 47 20 41 4E 44 20 54 48 45 20 44 41 52 4B 20 |NG AND THE DARK | 00000E20: 52 45 44 44 49 53 48 20 4C 49 4E 45 20 49 4E 44 |REDDISH LINE IND| 00000E30: 49 43 41 54 45 53 20 0D 54 48 45 20 44 49 52 45 |ICATES .THE DIRE| 00000E40: 43 54 49 4F 4E 20 54 4F 20 54 48 45 20 54 41 52 |CTION TO THE TAR| 00000E50: 47 45 54 20 41 53 20 53 45 4C 45 43 54 45 44 20 |GET AS SELECTED | 00000E60: 4F 4E 20 54 48 45 20 4D 41 50 20 53 43 52 45 45 |ON THE MAP SCREE| 00000E70: 4E 20 42 59 20 54 48 45 20 4E 41 56 49 47 41 54 |N BY THE NAVIGAT| 00000E80: 4F 52 2E 0D 61 20 50 49 4C 4F 54 20 43 41 4E 20 |OR..a PILOT CAN | 00000E90: 4D 41 4E 45 55 56 45 52 20 54 4F 20 41 56 4F 49 |MANEUVER TO AVOI| 00000EA0: 44 20 54 48 45 20 45 4E 45 4D 59 3A 20 44 4F 44 |D THE ENEMY: DOD| 00000EB0: 47 49 4E 47 20 53 50 4F 54 4C 49 47 48 54 53 2C |GING SPOTLIGHTS,| 00000EC0: 20 41 4E 44 20 44 4F 49 4E 47 20 41 20 0D 43 4F | AND DOING A .CO| 00000ED0: 52 4B 53 43 52 45 57 20 54 4F 20 45 53 43 41 50 |RKSCREW TO ESCAP| 00000EE0: 45 20 6D 23 31 31 30 20 46 49 47 48 54 45 52 53 |E m#110 FIGHTERS| 00000EF0: 2D 44 49 56 49 4E 47 20 4C 45 46 54 2C 20 50 55 |-DIVING LEFT, PU| 00000F00: 4C 4C 49 4E 47 20 55 50 2C 20 43 4C 49 4D 42 49 |LLING UP, CLIMBI| 00000F10: 4E 47 2C 20 54 48 45 4E 20 0D 44 49 56 49 4E 47 |NG, THEN .DIVING| 00000F20: 20 54 4F 20 54 48 45 20 52 49 47 48 54 2E 20 68 | TO THE RIGHT. h| 00000F30: 4F 57 45 56 45 52 2C 20 49 46 20 59 4F 55 20 44 |OWEVER, IF YOU D| 00000F40: 49 4E 27 54 20 53 48 4F 4F 54 20 44 4F 57 4E 20 |IN'T SHOOT DOWN | 00000F50: 4F 52 20 45 53 43 41 50 45 20 54 48 45 20 0D 46 |OR ESCAPE THE .F| 00000F60: 49 47 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|NDS THE OVERREVV| 00002960: 45 44 20 45 4E 47 49 4E 45 53 20 57 49 4C 4C 20 |ED ENGINES WILL | 00002970: 43 41 54 43 48 20 46 49 52 45 2E 20 65 4E 44 45 |CATCH FIRE. eNDE| 00002980: 41 56 4F 52 20 54 4F 20 44 52 4F 20 54 48 45 20 |AVOR TO DRO THE | 00002990: 42 4F 4D 42 20 0D 42 45 46 4F 52 45 20 59 4F 55 |BOMB .BEFORE YOU| 000029A0: 52 20 50 4C 41 4E 45 20 43 41 54 43 48 45 53 20 |R PLANE CATCHES | 000029B0: 46 49 52 45 2E 0D 0D 73 74 61 74 75 73 20 61 6E |FIRE...status an| 000029C0: 64 20 64 61 6D 61 67 65 20 28 23 38 29 0D 74 48 |d damage (#8).tH| 000029D0: 49 53 20 53 43 52 45 45 4E 20 53 48 4F 57 53 20 |IS SCREEN SHOWS | 000029E0: 59 4F 55 52 20 4E 55 4D 42 45 52 20 4F 46 20 46 |YOUR NUMBER OF F| 000029F0: 4C 41 4B 20 48 49 54 53 20 41 4E 44 20 48 4F 57 |LAK HITS AND HOW| 00002A00: 20 59 4F 55 27 56 45 20 46 41 52 45 44 20 57 49 | YOU'VE FARED WI| 00002A10: 54 48 20 0D 42 41 52 52 41 47 45 20 42 41 4C 4C |TH .BARRAGE BALL| 00002A20: 4F 4F 4E 53 2C 20 46 49 47 48 54 45 52 53 20 41 |OONS, FIGHTERS A| 00002A30: 4E 44 20 53 45 41 52 43 48 4C 49 47 48 54 53 2E |ND SEARCHLIGHTS.| 00002A40: 20 64 41 4D 41 47 45 20 54 4F 20 59 4F 55 52 20 | dAMAGE TO YOUR | 00002A50: 50 4C 41 4E 45 20 41 4E 44 20 0D 50 45 52 53 4F |PLANE AND .PERSO| 00002A60: 4E 4E 45 4C 20 41 52 45 20 49 4E 44 49 43 41 54 |NNEL ARE INDICAT| 00002A70: 45 44 2E 0D 69 46 20 59 4F 55 52 20 50 4C 41 4E |ED..iF YOUR PLAN| 00002A80: 45 20 43 52 41 53 48 45 53 2C 20 54 48 45 20 53 |E CRASHES, THE S| 00002A90: 54 41 54 55 53 20 41 4E 44 20 44 41 4D 41 47 45 |TATUS AND DAMAGE| 00002AA0: 20 53 43 52 45 45 4E 20 49 53 20 44 49 53 50 4C | SCREEN IS DISPL| 00002AB0: 41 59 45 44 2E 0D 0D 73 71 75 61 64 72 6F 6E 20 |AYED...squadron | 00002AC0: 6C 65 61 64 65 72 20 6C 65 76 65 6C 0D 6F 4E 20 |leader level.oN | 00002AD0: 54 48 49 53 20 4C 45 56 45 4C 20 59 4F 55 20 54 |THIS LEVEL YOU T| 00002AE0: 41 4B 45 20 4F 46 46 20 46 52 4F 4D 20 54 48 45 |AKE OFF FROM THE| 00002AF0: 20 52 55 4E 57 41 59 20 41 54 20 73 43 41 4D 50 | RUNWAY AT sCAMP| 00002B00: 54 4F 4E 20 66 49 45 4C 44 2C 20 4E 4F 52 54 48 |TON fIELD, NORTH| 00002B10: 20 4F 46 20 0D 6C 4F 4E 44 4F 4E 2D 20 57 48 49 | OF .lONDON- WHI| 00002B20: 43 48 20 49 4E 56 4F 4C 56 45 53 20 53 45 56 45 |CH INVOLVES SEVE| 00002B30: 52 41 4C 20 41 44 4A 55 53 54 4D 45 4E 54 53 20 |RAL ADJUSTMENTS | 00002B40: 41 54 20 54 48 45 20 53 45 43 4F 4E 44 20 45 4E |AT THE SECOND EN| 00002B50: 47 49 4E 45 45 52 27 53 20 0D 50 4F 53 49 54 49 |GINEER'S .POSITI| 00002B60: 4F 4E 20 28 44 45 53 43 52 49 42 45 44 20 42 45 |ON (DESCRIBED BE| 00002B70: 4C 4F 57 29 2E 0D 0D 73 65 63 6F 6E 64 20 65 6E |LOW)...second en| 00002B80: 67 69 6E 65 65 72 20 28 23 37 29 0D 74 48 45 20 |gineer (#7).tHE | 00002B90: 53 45 43 4F 4E 44 20 45 4E 47 49 4E 45 45 52 20 |SECOND ENGINEER | 00002BA0: 4D 55 53 54 20 46 49 52 53 54 20 53 45 54 20 54 |MUST FIRST SET T| 00002BB0: 48 45 20 46 4C 41 50 53 20 44 4F 57 4E 20 46 4F |HE FLAPS DOWN FO| 00002BC0: 52 20 54 41 4B 45 4F 46 46 2E 20 74 48 45 20 46 |R TAKEOFF. tHE F| 00002BD0: 4C 41 50 53 20 0D 41 52 45 20 41 4E 20 45 58 54 |LAPS .ARE AN EXT| 00002BE0: 45 4E 53 49 4F 4E 20 4F 46 20 54 48 45 20 57 49 |ENSION OF THE WI| 00002BF0: 4E 47 20 54 48 41 54 20 49 4E 43 52 45 41 53 45 |NG THAT INCREASE| 00002C00: 53 20 54 48 45 20 57 49 4E 47 20 41 52 45 41 20 |S THE WING AREA | 00002C10: 41 4E 44 20 53 4F 20 47 49 56 45 53 20 0D 47 52 |AND SO GIVES .GR| 00002C20: 45 41 54 45 52 20 4C 49 46 54 2E 20 67 49 56 45 |EATER LIFT. gIVE| 00002C30: 20 54 48 45 20 45 4E 47 49 4E 45 53 20 46 55 4C | THE ENGINES FUL| 00002C40: 4C 20 54 48 52 4F 54 54 4C 45 20 41 4E 44 20 48 |L THROTTLE AND H| 00002C50: 41 4C 46 20 42 4F 4F 53 54 20 28 50 4F 53 49 54 |ALF BOOST (POSIT| 00002C60: 49 4F 4E 20 23 36 29 2E 0D 79 4F 55 20 57 49 4C |ION #6)..yOU WIL| 00002C70: 4C 20 42 45 20 41 42 4C 45 20 54 4F 20 50 55 4C |L BE ABLE TO PUL| 00002C80: 4C 20 55 50 20 54 48 45 20 4E 4F 53 45 20 4F 46 |L UP THE NOSE OF| 00002C90: 20 54 48 45 20 6C 41 4E 43 41 53 54 45 52 20 4F | THE lANCASTER O| 00002CA0: 4E 43 45 20 54 41 4B 45 4F 46 46 20 53 50 45 45 |NCE TAKEOFF SPEE| 00002CB0: 44 20 49 53 20 0D 52 45 41 43 48 45 44 20 28 57 |D IS .REACHED (W| 00002CC0: 48 45 4E 20 54 48 45 20 41 49 52 53 50 45 45 44 |HEN THE AIRSPEED| 00002CD0: 20 4E 45 45 44 4C 45 20 50 4F 49 4E 54 53 20 53 | NEEDLE POINTS S| 00002CE0: 54 52 41 49 47 48 54 20 55 50 29 2E 0D 6F 4E 43 |TRAIGHT UP)..oNC| 00002CF0: 45 20 4F 46 46 20 54 48 45 20 47 52 4F 55 4E 44 |E OFF THE GROUND| 00002D00: 2C 20 59 4F 55 20 4D 55 53 54 20 4C 4F 57 45 52 |, YOU MUST LOWER| 00002D10: 20 54 48 45 20 54 48 52 4F 54 54 4C 45 53 20 41 | THE THROTTLES A| 00002D20: 4E 44 20 42 4F 4F 53 54 45 52 53 20 41 53 20 53 |ND BOOSTERS AS S| 00002D30: 4F 4F 4E 20 41 53 20 0D 50 4F 53 53 49 42 4C 45 |OON AS .POSSIBLE| 00002D40: 20 49 4E 20 4F 52 44 45 52 20 4E 4F 54 20 54 4F | IN ORDER NOT TO| 00002D50: 20 4F 56 45 52 2D 52 45 56 20 54 48 45 20 45 4E | OVER-REV THE EN| 00002D60: 47 49 4E 45 53 2E 20 61 4C 53 4F 20 52 45 54 52 |GINES. aLSO RETR| 00002D70: 41 43 54 20 54 48 45 20 4C 41 4E 44 49 4E 47 20 |ACT THE LANDING | 00002D80: 0D 47 45 41 52 20 41 4E 44 20 54 48 45 20 46 4C |.GEAR AND THE FL| 00002D90: 41 50 53 20 54 4F 20 49 4E 43 52 45 41 53 45 20 |APS TO INCREASE | 00002DA0: 41 49 52 53 50 45 45 44 2E 20 70 55 4C 4C 20 42 |AIRSPEED. pULL B| 00002DB0: 41 43 4B 20 53 4C 4F 57 4C 59 20 4F 4E 20 54 48 |ACK SLOWLY ON TH| 00002DC0: 45 20 4A 4F 59 53 54 49 43 4B 20 0D 54 4F 20 49 |E JOYSTICK .TO I| 00002DD0: 4E 43 52 45 41 53 45 20 41 4C 54 49 54 55 44 45 |NCREASE ALTITUDE| 00002DE0: 2C 20 41 4E 44 20 59 4F 55 27 52 45 20 4F 46 46 |, AND YOU'RE OFF| 00002DF0: 2E 0D 74 48 45 20 52 55 44 44 45 52 20 54 52 49 |..tHE RUDDER TRI| 00002E00: 4D 20 4F 4E 20 54 48 45 20 53 45 43 4F 4E 44 20 |M ON THE SECOND | 00002E10: 45 4E 47 49 4E 45 45 52 27 53 20 53 43 52 45 45 |ENGINEER'S SCREE| 00002E20: 4E 20 41 44 4A 55 53 54 53 20 59 4F 55 52 20 46 |N ADJUSTS YOUR F| 00002E30: 4C 49 47 48 54 20 4C 45 46 54 20 4F 52 20 0D 52 |LIGHT LEFT OR .R| 00002E40: 49 47 48 54 2E 20 6D 4F 56 49 4E 47 20 54 48 45 |IGHT. mOVING THE| 00002E50: 20 4A 4F 59 53 54 49 43 4B 20 55 50 2C 20 57 49 | JOYSTICK UP, WI| 00002E60: 54 48 20 54 48 45 20 52 45 44 20 42 55 54 54 4F |TH THE RED BUTTO| 00002E70: 4E 20 50 55 53 48 45 44 2C 20 57 49 4C 4C 20 48 |N PUSHED, WILL H| 00002E80: 55 49 44 45 20 59 4F 55 52 20 0D 50 4C 41 4E 45 |UIDE YOUR .PLANE| 00002E90: 20 54 4F 20 54 48 45 20 52 49 47 48 54 2E 20 6D | TO THE RIGHT. m| 00002EA0: 4F 56 49 4E 47 20 54 48 45 20 48 4F 59 53 54 49 |OVING THE HOYSTI| 00002EB0: 43 4B 20 44 4F 57 4E 20 54 55 52 4E 53 20 54 48 |CK DOWN TURNS TH| 00002EC0: 45 20 41 49 52 43 52 41 46 54 20 54 4F 20 54 48 |E AIRCRAFT TO TH| 00002ED0: 45 20 0D 4C 45 46 54 2E 20 6D 4F 56 49 4E 47 20 |E .LEFT. mOVING | 00002EE0: 54 48 45 20 54 52 49 4D 20 54 4F 20 49 54 53 20 |THE TRIM TO ITS | 00002EF0: 48 49 47 48 45 53 54 20 53 45 54 54 49 4E 47 20 |HIGHEST SETTING | 00002F00: 57 49 4C 4C 20 43 4F 4D 50 45 4E 53 41 54 45 20 |WILL COMPENSATE | 00002F10: 46 4F 52 20 4C 4F 53 49 4E 47 20 0D 42 4F 54 48 |FOR LOSING .BOTH| 00002F20: 20 45 4E 47 49 4E 45 53 20 4F 4E 20 41 20 53 49 | ENGINES ON A SI| 00002F30: 44 45 2E 0D 67 4F 4F 44 20 4C 55 43 4B 21 |DE..gOOD LUCK! |
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T H E D A M B U S T E R S
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*********.OVERVIEW.THERE ARE THREE LEVEL
S OF PLAY..1. PRACTICE DAM RUN (NO ENEMY
ACTION).2. FLIGHT LIEUTENANT (STARTS FR
OM THE ENGLISH CHANNEL).3. SQUADRON LEAD
ER (WHICH TAKES OFF FROM SCAMPTON FIELD)
.YOU SHOULD WORK YOUR WAY UP THROUGH THE
LEVELS..FIRST YOU SHOULD PRACTICE THE B
OMBING RUN ITSELF (LEVEL ONE). THERE ARE
A .NUMBER OF STEPS TO BE DONE QUICKLY,
BUT ENOUGH PRACTICE WILL MAKE THIS .VIRT
UALLY AUTOMATIC..NEXT IN DIFFICULTY, AT
THE FLIGHT LIEUTENANT LEVEL, YOU BEGIN O
VER THE .ENGLISH CHANNEL. YOU WILL MAN N
UMEROUS POSITIONS IN WHICH YOU NAVIGATE,
FLY .THE PLANE, FIRE THE GUNS AND WATCH
YOUR ENGINES. ONE KEY IS THAT YOU MUST
.KNOW EACH OF THE NECESSARY TASKS SO WEL
L THAT THEY CAN BE PERFORMED ALMOST .INS
TANTLY. YOU MUST ALSO DEVELOP A PATTERN,
AS REAL PILOTS DO, FOR .MONITORING DIFF
ERENT OPERATIONS. YOUR FLIGHT TO GERMANY
WILL BE FAST AND .FURIOUS. YOU NEED TO
KNOW WHICH THINGS HAVE TO BE HANDLED IMM
EDIATELY, SUCH .AS BARRAGE BALLOONS AND
FIES IN THE ENGINES. YOU WILL PROBABLY S
PEND A GOOD .DEAL OF TIME IN THE FRONT G
UNNER POSITION. WHEN THE PACE IS TOO HEC
TIC HIT .THE SPACE BAR. THIS FEEZES THE
ACTION AND GIVES YOU A MOMENT OT THINK U
NTIL .YOU PRESS THE SPACE BAR AGAIN TO C
ONTIONUE PLAY..IT WILL TAKE CONSIDERABLE
EFFORT TO PERFECT INDIVIDUAL TASKS, SUC
H AS .SHOOTING A FIGHTER THAT IS BOBBING
AND WEAVING WHILE FIRING AT YOU. .REMEM
BER THE FLYING ACE BARON VON RICHTHOFEN
(THE RED BARON) WAS A SUPERB .BIRD HUNTE
R BEFORE THE WAR. IN AERIAL COMBAT YOU M
UST AIM IN THE SAME WAY .BY LEADING THE
TARGET, AND SHOOTING WHERE IT WILL BE NE
XT..HIGHEST IN DIFFICULTY IS THE SQUADRO
N LEADER LEVEL. IN TAKING OFF FROM .SCAM
PTON FIELD YOU MUST SET YOUR FLAPS AND E
NGINES CORRECTLY, THEN ADJUST .ENGINES A
ND RETRACT FLAPS AND LANDING GEAR ONCE I
N THE AIR. YOU WILL FLY .SOUTH FROM ENGL
AND AND YOU'RE READY FOR THE REST OF THE
MISSION: ACROSS THE .ENGLISH CHANNEL AN
D EUROPEAN CONTINENT TO THE TARGET...TO
PLAY.POSITIONS.IN YOUR LANCASTER BOMBER
THERE ARE EIGHT POSITIONS. PRESS THE COR
RESPONDING .NUMBER TO GO TO THAT POSITIO
N.. 1. PILOT
6. FIRST ENGINEER. 2
. FRONT GUNNER (ALSO BOMBARDIER) 7
. SECOND ENGINEER (USED. 3. TAIL
GUNNER ONLY ON
SQUADRON LEADER. 4. BOMB SPECIA
LIST 8. STATUS & DA
MAGE REPORT. 5. NAVIGATOR.WHEN A
CREW MEMBER'S POSITION IS IN TROUBLE, H
IS NUMBER WILL FLASH AT THE .BOTTOM OF T
HE SCREEN..PILOT #1.USE THE JOYSTICK TO
BANK, CLIMB OR DIVE (IT OWRKS THE SAME A
S IN A REAL .LANCASTER). THE LIGHTS ON T
HE HORIZON, AND THE HORIZON GAUGE (SECON
D FROM .THE RIGHT) LET YOU KNOW THE ORIE
NTATION OF THE PLANE. FROM THE PILOT'S .
POSITION YOU CAN SEE APPROACHING BARAGE
BALLOONS, FIGHTERS AND SEARCH .LIGHTS (W
HICH YOU ALSO SEE FROM THE FRONT GUNNER
POSITION)..THE ALTIMETER GAUGE ON THE LE
FT SHOWS YOUR ALTITUDE. WHEN BOTH NEEDLE
S ARE .STRAIGHT UP (12 O'CLOCK) YOU'RE O
N THE GROUND. EACH QUADRANT (15 MINUTE .
MARK) INDICATES 500 FEET FOR THE SMALL H
AND AND 25 FEET FOR THE LARGER .HAND. TH
US, SIX O'CLOCK EQUALS 1000 FEET. PLAN T
O FLY BETWEEN 100 AND 1000 .FEET-HIGH EN
OUGH TO AVOID THE GROUND AND STILL LOWER
THAN ENEMY RADAR CAN .READILY PICK YOU
UP..THE COMPASS GIVES YOUR CORRECT HEADI
NG AND THE DARK REDDISH LINE INDICATES .
THE DIRECTION TO THE TARGET AS SELECTED
ON THE MAP SCREEN BY THE NAVIGATOR..A PI
LOT CAN MANEUVER TO AVOID THE ENEMY: DOD
GING SPOTLIGHTS, AND DOING A .CORKSCREW
TO ESCAPE M#110 FIGHTERS-DIVING LEFT, PU
LLING UP, CLIMBING, THEN .DIVING TO THE
RIGHT. HOWEVER, IF YOU DIN'T SHOOT DOWN
OR ESCAPE THE .FIGHTERS, THEY'LL EVENTUA
LLY KILL YOUR GUNNERS AND DAMAGE THE LAN
CASTER...NAVIGATOR #5.THE BEGINING PLAYE
R SHOULD SET HIS COURSE AT THE VERY STAR
T OF PLAY. THE .NAVIGATOR HAS TWO DIFFER
ENT MAP VIEWS. THE FIRST SHOWS YOUR CURR
ENT .POSITION, WITH A PLANE MOVING ACROS
S THE MAP. PUSH THE RED BUTTON TO SWITCH
.TO THE SECOND VIEW, WHICH DISPLAYS THE
NAVIGATOR'S CURSOR ON THE MAP. MOVE .TH
E CURSOR TO THE EDGE OF A SCREEN TO GO T
O THE NEXT MAP (IF THERE IS ONE .IN THAT
DIRECTION)..SWITCH TO THIS POSITION AT
THE VERY START OF PLAY, AND YOUR CURSOR
WILL BE .ON A MAP OF ENGLAND. GO SOUTH O
NE SCREEN, AND EAST TWO SCREENS, TO REAC
H .THE AREA OF GERMANY WITH THE THREE DA
MS AND THEIR CORRESPONDING LAKES. .POSIT
ION THE CURSOR ON A DAM..AS YOU MOVE THE
NAVIGATOR'S CURSOR, THE COMPASS HEADING
AT THE TOP OF THE .SCREEN WILL CHANGE-S
O WILL THE DARK REDDISH MARKER ON YOUR P
ILOT'S COMPASS. .THIS SHOWS YOU THE HEAD
ING TO TAKE WHEN YOU RETURN TO THE PILOT
'S POSITION..THE SIX MAPS OF NORTHERN EU
ROPE CONTAIN COLORED SYMBOLS THAT STAND
FOR .MAJOR LANDMARKS:.GREEN CIRCLES--MIL
ITARY INSTALLATIONS PURPLE DIAMOND--CIT
Y.RED AIRCRAFT--MIITARY AIRPORT
BLUE SMOKE STACK--INDUSTRIAL CENTER..FR
ONT AND TAIL GUNNERS (#2 AND #3).ENROUTE
YOU MUST SHOOT BARRAGE BALLOONS AS SOON
AS THEY APPEAR. IF NOT, .THEIR LINES EN
TANGEL YOUR CRAFT AND YOU CRASH. THUS WH
ENEVER YOU GET A .FLASH FOR "2" ON THE B
OTTOM OF THE SCREEN, QUICKLY SELECT THE
FRONT GUNNER. .BOTHE GUNNER POSITIONS OP
ERATE MUCH THE SAME, WITH A CROSS HAIR S
IGHT..YOU MUST ALSO SHOOT DOWN ENEMY FIG
HTERS. SPRAY A PATTERN OF BULLETS LEFT .
AND RIGHT. THEY CAN BE KNOCKED DOWN EVEN
AT A DISTANCE IF YOU'RE DKILLFUL .ENOUG
H..IT'S EASIER TO HIT SEARCHLIGHTS WHEN
THEY FIRST APPEAR IN THE DISTANCE AT .TH
E TOP OF THE SCREEN (THEY'RE MOVING SLOW
ER). WHEN THEY'RE AT THE BASE OF .THE SC
REEN THEY'RE A FAST MOVING, HARD-TO-HIT
TARGET. IF YOU DON'T SHOOT .THEM, YOU'LL
HAVE THE DUBIOUS PLEASURE OF WAITING WH
ILE THEY LIGHT UP YOUR .PLANE AND SMASH
YOU WITH FLAK, WHICH EVENTUALLY DAMAGES
THE PLANE. IF A .NUMBER OF SEARCHLIGHTS
ARE COMING IN SUCCESSION, IT'S BEST TO J
UST STAY .WITH THE FRONT GUNNER AND GET
AS MANY AS YOU CAN..THE FRONT GUNNER CON
TROLS TWIN 303 CALIBER F.N.5 MACHINE GUN
S, AND IN THE .REAR FOUR N.N.20 303 CALI
BER GUNS. (SEE "BOMBING" FOR HOW THE FRO
NT GUNNER .MANS THE BOMB SIGHTS.)..FIRST
ENGINEER (#6).THE FIRST ENGINEER CONTRO
LS THE ENGINES AND PROPELLERS FOR THE LA
NCASTER. .SEE "SQUADRON LEADER" SECTION
FOR DETAIL ON THE SECOND ENGINEER (POSIT
ION .#7)..THE FIRST ENGINEER'S SCREEN HA
S FOUR THROTTLES (BOTTOM LEFT), FOUR BOO
STERS .(BOTTOM RIGHT), AND CORRESPONDING
GAUGES. THERE'S FIRE EXTINGUISHER (UPPE
R .RIGHT) FOR EACH ENGINE (SEE FIGURE 6)
..TO CHANGE THROTTLE OR BOOSTER SETTINGS
, PLACE THE JOYSTICK DOT BELOW THEM, .PU
SH THE RED BUTTON AND HOLD IT DOWN WHILE
PRESSING AND PRESS FORWARD OR .BACK ON
THE JOYSTICK. POSITION THE DOT BELOW THE
CENTER OF EACH GROUP IN .ORDER TO CONTR
OL ALL FOUR AT ONCE..THE THROTTLES ARE L
IKE THE ACCELERATOR ON A CAR. THE BOOSTE
RS (WHICH .CONTROL THE ANGLE OR PITCH OF
THE BLADES) ARE LIKE THE GEAR ON A CAR.
SET .BOTH HIGH FOR TOP SPEED. THESE MUS
T BE IN BALANCE FOR EFFICIANT USE OF .PO
WER AND TO AVOID OVER-REVVING..AN ENGINE
IS OVER-REVVING IF THE RPM NEEDLE IS FL
ASHING IN THE RED ZONE. .REDUCE THROTTLE
IMMEDIATLEY. IF IT WON'T REDUCE, THE EN
GINE IS ON FIRE. USE .THE EXTINGUISHER B
EFORE THE FIRE CAN SPREAD. PLACE THE JOY
STICK DOT NEXT TO .THE APPROPRIATE EXTIN
GUISHER, PRESS THE RED BUTTON AND MOVE T
HE JOYSTICK .DOWN..USE EXTINGUISHERS WIT
H CARE. ONCE AND ENGINE IS DOUSED, IT'S
PERMANENTLY .OUT. IN ORDER TO KEEP FLYIN
G STRAIGHT, DECREASE THROTTLE ON THE OPP
OSITE .SIDE. IF YOU EXTINGUISH ENGINE NU
MBER ONE, REDUCE THROTTLE ON NUMBER THRE
E .OR NUMBER FOUR. ON THE SQUADRON LEADE
R LEVEL YOU CAN ADJUST TRIM. EVEN .LOSIN
G BOTH ENGINES ON A SIDE CAN BE HANDLED
BY MOVING THE TRIM TO ITS .HIGHTEST SETT
ING...BOMB SPECIALIST (#4).THE ROLE OF T
HE BOMBING SPECIALIST IS TO SET THE PREL
IMINARY SWITCHES (BOMB .ROTATOR AND SPOT
LIGHTS) FOR THE BOMBING RUN. THE SPOTLIG
HTS SHINE DOWN ON .THE WATER, AND WHEN T
HEIR REFLECTIONS ARE JUST TOUCHING EACH
OTHER, THE .PLANE IS AT THE RIGHT ALTITU
DE. TIMING IS CRUCIAL, SINCE SETTING THE
.ROTATOR CHANGES THE FRONT GUNNER FUNCT
ION TO THAT OF A BOMBARDIER. THUS YOU .W
ILL HAVE NO MACHINE HUN DEFENSE AGAINST
FRONTAL ATTACK. HOWEVER, SET THE .SWITCH
ES TOO LATE AND YOU'LL MISS THE TARGET..
.BOMBING STRATEGY.AT THE VERY BEGINNING
OF THE BOMBING RUN, YOU MUST TURN THE PL
ANE SO YOU .CAN GET LINED UP WITH THE DA
M WHILE STILL OVER THE LAND, THEN FLY ST
RAIGHT .OVER THE LAKE TO THE TARGET.IF Y
OU'RE TOO HIGH AS YOU BEGIN YOUR APPROAC
H, LOWER YOUR NOSE SO YOU'RE .DROPPING T
OWARD 60 FEET . THEN SWITCH TO THE ENGIN
EER SCREEN, #6. POSITION .THE JOYSTICK D
OWN IN THE CENTER BENEATH THE SET OF THR
OTTLES, IN ORDER TO .ADJUST ALL FOUR AT
ONCE. PRESS THE RED BUTTON AND TAP DOWN
ON THE JOYSTICK .UNTIL THE THROTTLE GAUG
ES READ TWO O'CLOCK. DO THE SAME FOR THE
BOOSTERS ON .THE RIGHT UNTIL THEIR GAUG
ES READ HIGH NOON..NEXT, RETURN TO THE P
ILOT'S SCREEN TO CHECK YOUR SPEED. WHEN
THE BLUE .NEEDLE COVERS THE RED MARKER N
EEDLE AT ONE O'CLOCK, YOU'RE FLYING AT 2
32 .MPH. CLOSE IN, THE DAM APPEARS ON TH
E HORIZON AS A BLUE LINE. AIM STRAIGHT .
FOR IT, AND MAKE SURE THE PLANE IS FLYIN
G LEVEL. YOUR ALTITUDE SHOULD BE .CLOSE
TO 60 FEET (ALTIMETER READING 12:40). P
ERIODICALLY RE-CHECK YOUR .ALTITUDE AND
SPEED..GO TO POSITION #4. PLACE THE JOYS
TICK DOT BELOW THE BOMB ROTATION SWITCH
ON .THE LEFT, PRESS THE RED BUTTON AND P
USH UP ON THE JOYSTICK TO SET THE .ROTAT
OR. ON THE RIGHT, THROW THE SPOTLIGHT SW
ITCH THE SAME WAY. AVOID DOING .THIS OVE
R ENEMY TERRITORY-IT MAKES YOU A BEACON
FOR ENEMY GUNNERS. NOW GO .BACK AND FORT
H ON THE JOYSTICK UNTIL THE TWO BALLS OF
LIGHT JUST TOUCH. .YOUR PLANE IS NOW AT
THE PERFECT HEIGHT OF 60 FEET. SETTING
THE ROTATOR, .CHANGE THE FRONT GUUNNER F
UNCTION (POSITION #2) TO THAT OF THE BOM
BARDIER..SWITCH TO THE BOMBARDIER (#2),
WHO IS NOW CONTROLLING THE BOMB SIGHTS.
WHEN .THE DAM TOWERS ARE POSITIONED BETW
EEN THE BOMB SIGHTS, AND TOUCH THEM, YOU
.ARE THE PROPER DISTANCE FROM THE DAM,
800 YARDS. PRESS THE RED BUTTON AND .BOM
BS AWAY! WITH SUCCESS, THE BOMB SKIPS OV
ER THE WATER ABOVE THE TORPEDO .NETS AND
HITS THE CREST OF THE DAM, SINKING ALON
G ITS FACE TO 300 FEET .BELOW THE SURFAC
E, WHICH FIRES THE DEPTH-SENSITIVE HYDRO
STATIC PISTOLS AND .SETS OFF THE BLAST..
IF YOU'VE MISSED, TRY AGAIN. YOUR LANCAS
TER CARRIES SEVERAL BOMBS...NOTE: EVEN I
F YOU'RE DOWN TO THREE ENGINES YOU CAN R
EACH BOMBING SPEED. .NEAR THE END OT THE
RUN, SET THE THROTTLES TO MAXIMUM. AFTE
R ABOUT 10 .SECONDS THE OVERREVVED ENGIN
ES WILL CATCH FIRE. ENDEAVOR TO DRO THE
BOMB .BEFORE YOUR PLANE CATCHES FIRE...S
TATUS AND DAMAGE (#8).THIS SCREEN SHOWS
YOUR NUMBER OF FLAK HITS AND HOW YOU'VE
FARED WITH .BARRAGE BALLOONS, FIGHTERS A
ND SEARCHLIGHTS. DAMAGE TO YOUR PLANE AN
D .PERSONNEL ARE INDICATED..IF YOUR PLAN
E CRASHES, THE STATUS AND DAMAGE SCREEN
IS DISPLAYED...SQUADRON LEADER LEVEL.ON
THIS LEVEL YOU TAKE OFF FROM THE RUNWAY
AT SCAMPTON FIELD, NORTH OF .LONDON- WHI
CH INVOLVES SEVERAL ADJUSTMENTS AT THE S
ECOND ENGINEER'S .POSITION (DESCRIBED BE
LOW)...SECOND ENGINEER (#7).THE SECOND E
NGINEER MUST FIRST SET THE FLAPS DOWN FO
R TAKEOFF. THE FLAPS .ARE AN EXTENSION O
F THE WING THAT INCREASES THE WING AREA
AND SO GIVES .GREATER LIFT. GIVE THE ENG
INES FULL THROTTLE AND HALF BOOST (POSIT
ION #6)..YOU WILL BE ABLE TO PULL UP THE
NOSE OF THE LANCASTER ONCE TAKEOFF SPEE
D IS .REACHED (WHEN THE AIRSPEED NEEDLE
POINTS STRAIGHT UP)..ONCE OFF THE GROUND
, YOU MUST LOWER THE THROTTLES AND BOOST
ERS AS SOON AS .POSSIBLE IN ORDER NOT TO
OVER-REV THE ENGINES. ALSO RETRACT THE
LANDING .GEAR AND THE FLAPS TO INCREASE
AIRSPEED. PULL BACK SLOWLY ON THE JOYSTI
CK .TO INCREASE ALTITUDE, AND YOU'RE OFF
..THE RUDDER TRIM ON THE SECOND ENGINEER
'S SCREEN ADJUSTS YOUR FLIGHT LEFT OR .R
IGHT. MOVING THE JOYSTICK UP, WITH THE R
ED BUTTON PUSHED, WILL HUIDE YOUR .PLANE
TO THE RIGHT. MOVING THE HOYSTICK DOWN
TURNS THE AIRCRAFT TO THE .LEFT. MOVING
THE TRIM TO ITS HIGHEST SETTING WILL COM
PENSATE FOR LOSING .BOTH ENGINES ON A SI
DE..GOOD LUCK!
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