_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

D.WARS[CHARAKT]

FILE INFORMATION

FILENAME(S): D.WARS[CHARAKT]

FILE TYPE(S): PRG

FILE SIZE: 7.2K

FIRST SEEN: 2025-11-30 15:50:50

APPEARS ON: 1 disk(s)

FILE HASH

a6d2792c1d854f6f0b3c1ec557f5f432e83f98f9a98831e0f5066a3e0d0a9763

FOUND ON DISKS (1 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
KEPSOFT D.WARS[CHARAKT] PRG Belgium 16 7 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

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00001C80: 53 48 4F 57 4E 20 4F 4E  20 54 48 45 20 41 56 20  |SHOWN ON THE AV |
00001C90: 47 41 55 47 45 2E 20 20  DC 20 F1 20 F1 20 F1 FF  |GAUGE.  . . . ..|
V.VW...........D.WARS[CHARAKT]``.. ..B..
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....... ..  ..=27 .=104 .=1 .=0         
                                        
   .......CREATING CHARACTERS.........WH
EN THE GAME FIRES UP, YOU'LL SEE THE NAM
ES OF THE DEFAULT CHARACTERS DISPLAYED O
N THE SCREEN. .IF YOU WANT TO CREATE YOU
R OWN CHARACTERS, YOU'LL  HAVE TO DELETE
 THOSE ALREADY PRESENT TO MAKE ROOM..TYP
E THE NUMBER OF THE CHARACTER YOU WANT T
O DELETE AND FOLLOW THE SCREEN PROMPTS -
 WHEN YOU OPEN A SPACE IN THE PARTY, THE
 COMPUTER WILL OFFER YOU THE CHANCE TO C
REATE A NEW CHARACTER..THERE'S ALSO AN O
PTION TO RENAME THE DEFAULT CHARACTERS, 
WHICH ALLOWS YOU TO PERSONALIZE YOUR PAR
TY WITHOUT HAVING TO CREATE A WHOLE NEW.
BATCH OF HEROES...THE PROCESS OF CHARACT
ER CREATION REQUIRES YOU TO SPEND POINTS
 TO CUSTOM - DESIGN YOUR CHARACTER..YOU 
ARE PROVIDED FIFTY CHARACTER POINTS TO S
PEND ON ATTRIBUTES AND SKILLS. .CHARACTE
RS BEGIN WITH A DEFAULT VALUE OF TEN IN 
ALL ATTRIBUTES, AND .HAVE NO SKILLS..BY 
FOLLOWING THE PROMPTS, YOU CAN PAGE THRO
UGH THE CHARACTER CREATION.MENUS TO MODI
FY ATTRIBUTES AND PURCHASE SKILLS...CHAR
ACTER CREATION IS AN ART, AND YOU'LL HAV
E TO EXPERIMENT IF YOU WANT TO ARRIVE AT
 THE PERFECT DESIGN (IF SUCH A THING EXI
STS).  TO GET YOU STARTED IN THE RIGHT D
IRECTION, CONSIDER THE FOLLOWING DESIGN.
GUIDELINES...NO ONE CHARACTER CAN DO IT 
ALL...NOR SHOULD THEY. .WHILE EVERYONE W
ILL BENEFIT FROM WEAPON AND MAGIC SKILLS
, IT HELPS IF YOUR CHARACTERS SPECIALIZE
..IT'S BETTER TO HAVE A CHARACTER WHO IS
 VERY GOOD AT SOMETHING AND USELESS IN O
THER FIELDS THAN TO HAVE ONE WHO CAN DO 
A LITTLE BIT OF EVERYTHING.  .-> THIS IS
 A GAME OF SLOW CHARACTER GROWTH.  DON'T
 EXPECT YOUR CHARACTERS TO CHANGE VERY M
UCH, EVEN IF THEY EARN VAST AMOUNTS OF E
XPERIENCE..-> WHEN BUYING SKILLS FOR BEG
INNING CHARACTERS, IT IS RARELY WISE TO 
PURCHASE MORE THAN ONE LEVEL..SITUATIONS
 REQUIRING SKILL LEVELS OF TWO OR HIGHER
 ARE RARE IN THE.GAME, AND YOU'LL KNOW T
HEM WHEN YOU FIND THEM. .IF YOU FIND THE
M..IF YOU FIND AN INSTANCE WHERE YOUR SK
ILLS ARE INSUFFICIENT, YOU CAN ALWAYS .P
URSUE ANOTHER PATH, THEN RETURN LATER WH
EN YOU'VE IMPROVED THE RELEVENT SKILL  T
HROUGH EXPERIENCE.. FINALLY, BE AWARE TH
AT A CHARACTER MUST MASTER LOW MAGIC BEF
ORE ANY OTHER   VARIETY OF MAGIC CAN BE 
LEARNED.....CHARACTER PROFILE:....CHARAC
TERS ARE REPRESENTED BY A SERIES OF WORD
S AND NUMBERS, THE SIGNIFICANCE OF WHICH
 ARE ILLUMINATED BELOW:......STRENGTH (S
TR):....THE MOST IMMEDIATE EFFECT OF GRE
AT STRENGTH IS THE ABILITY TO CAUSE ADDI
TIONAL DAMAGE TO FOES.STRENGTH IS ALSO U
SEFUL FOR BREAKING THINGS, LIFTING HEAVY
 OBJECTS, AND OPENING  STUBBORN POP BOTT
LES..HIGH  STRENGTH IS REQUIRED TO USE C
ERTAIN WEAPONS; STRENGTH IN EXCESS .OF A
 WHAT A WEAPON REQUIRES PROVIDES ADDITIO
NAL DAMAGE..INQUIRING AT A WEAPON SHOP W
ILL SOMETIMES TELL YOU THE STRENGTH REQU
IRED TO USE CERTAIN WEAPONS.....DEXTERIT
Y (DEX):....A HIGH DEXTERITY MAKES YOU L
IGHT ON YOUR FEET, IMPROVES YOUR  CHANCE
 .OF HITTING THE BAD GUYS, AND DIMINISHE
D THE CHANCE OF GETTING NAILED  .YOURSEL
F..DEXTERITY ALSO DETERMINES THE ORDER I
N WHICH A CHARACTER ACTS IN  .COMBAT, ST
ARTING WITH THE HIGHEST DEXTERITY AND MO
VING DOWN TO THE LOWEST. .CONSIDER DESIG
NING SOME MAGIC-USERS WITH LOW DEXTERITY
, SO THEY CAN CAST HEALING SPELLS AT THE
 END OF A COMBAT ROUND.....INTELLIGENCE 
(INT):....ULTIMATELY, YOUR CHARACTERS AR
E ONLY AS INTELLIGENT AS ARE YOU..THIS S
TATISTIC MEASURES A CHARACTER'S ABSTRACT
 INTELLIGENCE; IT IS .IMPORTANT FOR LEAR
NING SPELLS AND SOLVING PUZZLES. .INTELL
IGENCE ALSO AFFECTS YOUR CHANCE OF SUCCE
SSFULLY HITTING AN .OPPONENT WITH A SPEL
L.....SPIRIT (SPR):.. ..ON OCEANA, THE M
UNDANCE REALM IS JUST ONE PART OF LIFE..
SPIRIT REFLECTS THE STRENGTH OF A PERSON
'S SOUL, AND IS IMPORTANT FOR CATING SPE
LLS  AND RESISTING EVIL SPIRITS.  .SPIRI
T ALSO DETERMINES THE NUMBER OF POWER PO
INTS  RETAINED BY MAGIC-USERS.....POWER 
(POW):.. ..POWER IS DERIVED FROM SPIRIT,
 AND REPRESENTS SPELL POINTS USED  FOR E
NERGIZING MAGIC SPELLS. .ONCE SPENT ON A
 SPELL, POWER POINTS DO NOT NATURALLY RE
GENERATE...YOU WILL NEED TO USE A DRAGON
STONE OR FIND SOME OTHER MEANS OF REGENE
RATING POWER.  .FOR THIS REASON, POWER P
OINTS SHOULD BE USED .WITH DISCRETION.PO
WER IS TWICE YOUR SPIRIT.....HEALTH:....
HEALTH IS TERRIFICALLY IMPORTANT, FOR WH
EN HEALTH IS REDUCED TO ZERO,.THE CHARAC
TER DIES..HEALTH CAN BE RESTORED ONLY BY
 CERTAIN SPELLS, RETAINING .THE SERVICES
 OF A HEALER, OR THROUGH USE OF THE BAND
AGE SKILL..DEATH IS  USUALLY  PERMANENT 
ON OCEANA, BUT LEGEND HOLDS THAT .SOMEWH
ERE IN THE DEPTHS OF  THE MAGAN UNDERWOR
LD CAN BE FOUND THE WELL.OF SOULS, WITHI
N WHICH RESURRECTION  IS POSSIBLE.......
STUN:....STUN IS DERIVED FROM HEALTH, AN
D REPRESENTS THE ABILITY TO RESIST DAMAG
E  BEFORE A CHARACTER FALLS UNCONSCIOUS 
AT A STUN VALUE OF ZERO.  CHARACTERS .GE
NERALLY RUN OUT OF STUN BEFORE THEY RUN 
OUT OF HEALTH..STUN FULLY  REGENERATES F
OLLOWING EVERY MELEE - YOU'LL FIND YOURS
ELF TALKING A LOT OF STUN DAMAGE IN THE 
GAME, BUT IT ISN'T REALLY SERIOUS UNLESS
 THE WHOLE PARTY GETS STUNNED ALL AT ONC
E.....SEX:....MAEL, FEMALE, SOMETIMES, O
R NEVER.....EXPERIENCE:....EXPERIENCE PO
INTS ARE AN ABSTRACT MEASURE OF A CHARAC
TER'S .ACTIVITY..THE MORE THINGS A CHARA
CTER DOES - THE MORE MONSTERS HE SLAYS, 
THE   MORE SECRETS HE DISCOVERS - THE MO
RE EXPERIENCE POINTS WILL BE EARNED..EXP
ERIENCE POINTS TRANSLATE INTO LEVELS....
.LEVEL:.. ..LEVELS ARE GAINED AUTOMATICA
LLY AS A CHARACTER EARNS EXPERIENCE POIN
TS THE COMPUTER WILL LET YOU KNOW WHEN A
 CHARACTER ATTAINS A NEW LEVEL.  .INTIAL
LY YOUR CHARACTERS WILL RAPIDLY GAIN LEV
ELS, BUT AFTER THE FOURTH OR   FIFTH LEV
EL YOU'LL NOTICE  CHARACTER GROWTH IN.CO
NSIDERABLY SLOWED. .THIS IS BECAUSE IT R
EQUIRES PROGRESSIVLY GREATER AND GREATER
 AMOUNTS OF EXPERIENCE TO  REACH THE HIG
HER LEVELS.  .WHEN YOUR CHARACTER REACHE
S A NEW LEVEL, HE RECEIVES  TWO NEW CHAR
ACTER POINTS THAT CAN EITHER BE SAVED OR
 SPENT ON SKILLS AND .ATTRIBUTES.....ARM
OR CLASS (AC):....THIS RATING INDICATES 
THE QUALITY OF YOUR ARMOR.  THE MORE   (
AND BETTER) ARMOR YOU WEAR, THE MORE DAM
AGE IT CAN ABSORB BEFORE IT STARTS.COUNT
ING AGAINST YOUR HEALTH AND STUN.  ARMOR
 DOES NOT MAKE IT HARDER FOR OPPONENTS T
O HIT YOU.  IT DOES INCREASE YOUR LIFE E
XPECTANCY BY TAKING DAMAGE THAT WOULD OT
HERWISE BE TAKEN BY YOUR SKULL, RIBS, ET
C.  REMEMBER, ARMOR DOES   NOT CONTRIBUT
E TO YOUR DV - IT MAY ACTUALLY REDUCE AV
.  BUT YOUR AC WILL RISE   IF YOU WEAR A
RMOR, AND IT WILL HELP YOU SURVIVE.....A
TTACK VALUE (AV) & DEFENSE VALUE (DV):..
..THESE FACTORS ARE BASED ON YOUR  DEXTE
RITY  VALUE BY FOUR, AND ARE THE BASIC S
TATISTICS INFLUENCING COMBAT. .YOU'LL WA
NT THESE NUMBERS TO BE AS HIGH AS POSSIB
LE, AS THEY DETERMINE HOW OFTEN YOU WILL
 HIT YOUR ENEMIES WITH WEAPONS AND SPELL
S, AND HOW OFTEN YOU WILL BE HIT BY THE 
SANE.  SOME ITEMS INCREASE OR DECREASE A
V AND/OR DV.  .WEAPONS USUALLY IMPROVE A
V, WHILE ARMOR ACTUALLY DECREASES YOUR C
OMBAT VALUES   - ARMOR WILL ENCUMBER YOU
 AND MAY IMPAIR YOUR PERFORMANCE SLIGHTL
Y..YOUR AV IS DIFFERENT FOR MAGICAL COMB
AT AMD WEAPON COMBAT, DEPENDING ON YOUR 
 MAIGICAL SKILLS AND WEAPON SKILLS.  THE
SE SKILLS DO IMPROVE YOUR AV BUT THE IMP
ROVEMENT IS NOT SHOWN ON THE AV GAUGE.  
. . . ..
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