_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

TROLLS & TRIB. D

FILE INFORMATION

FILENAME(S): TROLLS & TRIB. D

FILE TYPE(S): SEQ

FILE SIZE: 7.4K

FIRST SEEN: 2025-11-30 18:12:26

APPEARS ON: 1 disk(s)

FILE HASH

a7923c2e8be41fe476ff72466bb28dfd4bcb6324a5f4a07066be5b7f9770848c

FOUND ON DISKS (1 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
WAREZ DOCS 1 5 TROLLS & TRIB. D SEQ Sailor, Ganheden 5 0 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

00000000: 0D 0A 0D 0A 0D 0A 0D 0A  20 20 20 20 20 20 20 20  |........        |
00000010: 20 20 20 20 20 20 20 20  3D 2D 3D 2D 3D 2D 3D 2D  |        =-=-=-=-|
00000020: 3D 2D 3D 2D 3D 3D 2D 3D  2D 3D 2D 3D 2D 3D 2D 3D  |=-=-==-=-=-=-=-=|
00000030: 2D 3D 2D 3D 2D 3D 2D 3D  2D 3D 2D 3D 2D 3D 2D 3D  |-=-=-=-=-=-=-=-=|
00000040: 2D 3D 2D 3D 2D 3D 3D 3D  2D 3D 2D 3D 2D 3D 2D 3D  |-=-=-===-=-=-=-=|
00000050: 2D 3D 0D 0A 20 20 20 20  20 20 20 20 20 20 20 20  |-=..            |
00000060: 20 20 20 20 3D 20 20 20  20 20 20 20 20 20 20 20  |    =           |
00000070: 20 20 20 20 54 52 4F 4C  4C 53 20 41 4E 44 20 54  |    TROLLS AND T|
00000080: 52 49 42 55 4C 41 54 49  4F 4E 53 20 20 20 20 20  |RIBULATIONS     |
00000090: 20 20 20 20 20 20 20 20  20 20 20 20 20 3D 0D 0A  |             =..|
000000A0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000000B0: 3D 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |=               |
000000C0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
000000D0: 2D 2D 2D 2D 2D 2D 2D 20  20 20 20 20 20 20 20 20  |-------         |
000000E0: 20 20 20 20 20 20 20 20  20 3D 0D 0A 20 20 20 20  |         =..    |
000000F0: 20 20 20 20 20 20 20 20  20 20 20 20 3D 20 20 20  |            =   |
00000100: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000110: 20 20 20 44 6F 63 73 20  62 79 20 20 20 20 20 20  |   Docs by      |
00000120: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000130: 20 20 20 20 20 3D 0D 0A  20 20 20 20 20 20 20 20  |     =..        |
00000140: 20 20 20 20 20 20 20 20  3D 20 20 20 20 20 20 20  |        =       |
00000150: 20 20 20 20 20 20 20 20  20 20 20 2D 3D 20 54 68  |           -= Th|
00000160: 65 20 54 6F 70 70 65 72  20 3D 2D 20 20 20 20 20  |e Topper =-     |
00000170: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000180: 20 3D 0D 0A 20 20 20 20  20 20 20 20 20 20 20 20  | =..            |
00000190: 20 20 20 20 3D 2D 3D 2D  3D 2D 3D 2D 3D 2D 3D 2D  |    =-=-=-=-=-=-|
000001A0: 3D 2D 3D 2D 3D 2D 3D 2D  3D 2D 3D 2D 3D 2D 3D 2D  |=-=-=-=-=-=-=-=-|
000001B0: 3D 2D 3D 2D 3D 3D 2D 3D  2D 3D 2D 3D 2D 3D 2D 3D  |=-=-==-=-=-=-=-=|
000001C0: 2D 3D 2D 3D 2D 3D 2D 3D  2D 3D 2D 3D 2D 3D 0D 0A  |-=-=-=-=-=-=-=..|
000001D0: 0D 0A 0D 0A 20 20 20 20  20 20 20 49 4E 54 52 4F  |....       INTRO|
000001E0: 44 55 43 54 49 4F 4E 3A  0D 0A 0D 0A 20 20 20 20  |DUCTION:....    |
000001F0: 20 20 20 20 20 20 20 20  20 20 20 20 41 6E 63 69  |            Anci|
00000200: 65 6E 74 20 74 72 65 61  73 75 72 65 73 20 61 72  |ent treasures ar|
00000210: 65 20 68 69 64 64 65 6E  20 69 6E 73 69 64 65 20  |e hidden inside |
00000220: 74 68 65 20 63 61 76 65  72 6E 73 21 20 54 68 65  |the caverns! The|
00000230: 20 74 72 6F 6C 6C 73 0D  0A 20 20 20 20 20 20 20  | trolls..       |
00000240: 20 20 20 20 20 20 20 20  20 68 61 76 65 20 73 65  |         have se|
00000250: 74 20 6F 75 74 20 6F 6E  20 61 6E 20 65 78 70 65  |t out on an expe|
00000260: 64 69 74 69 6F 6E 20 74  68 72 6F 75 67 68 20 74  |dition through t|
00000270: 68 65 20 64 61 72 6B 20  64 75 6E 67 65 6F 6E 73  |he dark dungeons|
00000280: 2C 20 0D 0A 20 20 20 20  20 20 20 20 20 20 20 20  |, ..            |
00000290: 20 20 20 20 70 65 72 69  6C 6F 75 73 20 70 65 61  |    perilous pea|
000002A0: 6B 73 2C 20 61 6E 64 20  72 69 73 69 6E 67 20 77  |ks, and rising w|
000002B0: 61 74 65 72 73 20 74 6F  20 72 65 74 72 69 65 76  |aters to retriev|
000002C0: 65 20 74 68 65 20 76 61  6C 75 65 64 20 0D 0A 20  |e the valued .. |
000002D0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 72  |               r|
000002E0: 65 6C 69 63 73 2E 20 42  75 74 20 77 61 74 63 68  |elics. But watch|
000002F0: 20 6F 75 74 21 20 54 68  65 73 65 20 74 72 65 61  | out! These trea|
00000300: 63 68 65 72 6F 75 73 20  6D 61 7A 65 73 20 61 72  |cherous mazes ar|
00000310: 65 20 0D 0A 20 20 20 20  20 20 20 20 20 20 20 20  |e ..            |
00000320: 20 20 20 20 69 6E 68 61  62 69 74 65 64 20 62 79  |    inhabited by|
00000330: 20 74 72 6F 6C 6C 2D 63  72 75 6E 63 68 69 6E 67  | troll-crunching|
00000340: 20 63 72 65 74 69 6E 73  2C 20 68 75 6E 67 72 79  | cretins, hungry|
00000350: 20 62 75 7A 7A 61 72 64  73 2C 20 0D 0A 20 20 20  | buzzards, ..   |
00000360: 20 20 20 20 20 20 20 20  20 20 20 20 20 67 68 61  |             gha|
00000370: 73 74 6C 79 20 73 6B 75  6C 6C 73 20 61 6E 64 20  |stly skulls and |
00000380: 73 69 6E 69 73 74 65 72  20 73 70 69 64 65 72 73  |sinister spiders|
00000390: 2C 20 61 6C 6C 20 69 6E  74 65 6E 74 20 6F 6E 20  |, all intent on |
000003A0: 6B 65 65 70 69 6E 67 20  0D 0A 20 20 20 20 20 20  |keeping ..      |
000003B0: 20 20 20 20 20 20 20 20  20 20 74 68 65 20 74 72  |          the tr|
000003C0: 65 61 73 75 72 65 73 20  77 69 74 68 69 6E 20 74  |easures within t|
000003D0: 68 65 20 77 61 6C 6C 73  20 6F 66 20 74 68 65 69  |he walls of thei|
000003E0: 72 20 77 69 63 6B 65 64  20 77 6F 72 6C 64 2E 0D  |r wicked world..|
000003F0: 0A 20 20 20 20 20 20 0D  0A 0D 0A 20 20 20 20 20  |.      ....     |
00000400: 20 20 20 4F 42 4A 45 43  54 49 56 45 3A 0D 0A 20  |   OBJECTIVE:.. |
00000410: 20 20 20 20 20 20 20 0D  0A 20 20 20 20 20 20 20  |       ..       |
00000420: 20 20 20 20 20 20 20 20  20 59 6F 75 72 20 6A 6F  |         Your jo|
00000430: 62 20 69 73 20 74 6F 20  6C 65 61 64 20 74 68 65  |b is to lead the|
00000440: 20 74 72 6F 6C 6C 73 20  74 68 72 6F 75 67 68 20  | trolls through |
00000450: 74 68 65 20 6D 61 6E 79  20 75 6E 64 65 72 67 72  |the many undergr|
00000460: 6F 75 6E 64 20 0D 0A 20  20 20 20 20 20 20 20 20  |ound ..         |
00000470: 20 20 20 20 20 20 20 6D  61 7A 65 73 20 61 6E 64  |       mazes and|
00000480: 20 72 65 63 6F 76 65 72  20 74 68 65 20 74 72 65  | recover the tre|
00000490: 61 73 75 72 65 73 20 74  68 61 74 20 68 61 76 65  |asures that have|
000004A0: 20 62 65 65 6E 20 68 69  64 64 65 6E 20 74 68 65  | been hidden the|
000004B0: 72 65 0D 0A 20 20 20 20  20 20 20 20 20 20 20 20  |re..            |
000004C0: 20 20 20 20 66 6F 72 20  63 65 6E 74 75 72 69 65  |    for centurie|
000004D0: 73 2E 20 59 6F 75 72 20  73 75 63 63 65 73 73 20  |s. Your success |
000004E0: 77 69 6C 6C 20 64 65 70  65 6E 64 20 6F 6E 20 79  |will depend on y|
000004F0: 6F 75 72 20 73 6B 69 6C  6C 20 69 6E 0D 0A 20 20  |our skill in..  |
00000500: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 63 6F  |              co|
00000510: 6D 62 61 74 74 69 6E 67  20 74 68 65 20 63 72 65  |mbatting the cre|
00000520: 74 69 6E 73 20 61 6E 64  20 74 68 65 20 77 69 73  |tins and the wis|
00000530: 64 6F 6D 20 77 69 74 68  20 77 68 69 63 68 20 79  |dom with which y|
00000540: 6F 75 20 63 68 6F 6F 73  65 0D 0A 20 20 20 20 20  |ou choose..     |
00000550: 20 20 20 20 20 20 20 20  20 20 20 79 6F 75 72 20  |           your |
00000560: 70 61 74 68 2E 20 59 6F  75 20 73 74 61 72 74 20  |path. You start |
00000570: 74 68 65 20 67 61 6D 65  20 77 69 74 68 20 73 69  |the game with si|
00000580: 78 20 74 72 6F 6C 6C 73  2C 20 62 75 74 20 62 65  |x trolls, but be|
00000590: 20 63 61 72 65 66 75 6C  3B 0D 0A 20 20 20 20 20  | careful;..     |
000005A0: 20 20 20 20 20 20 20 20  20 20 20 74 68 65 72 65  |           there|
000005B0: 20 61 72 65 20 73 6B 75  6C 6C 73 20 61 6E 64 20  | are skulls and |
000005C0: 73 70 69 64 65 72 73 20  6C 75 72 6B 69 6E 67 20  |spiders lurking |
000005D0: 62 65 68 69 6E 64 20 74  68 65 20 63 61 76 65 72  |behind the caver|
000005E0: 6E 20 77 61 6C 6C 73 2E  20 0D 0A 20 20 20 20 20  |n walls. ..     |
000005F0: 20 20 20 20 20 20 20 20  20 20 20 54 68 65 79 20  |           They |
00000600: 63 6F 75 6C 64 20 65 6E  64 20 79 6F 75 72 20 65  |could end your e|
00000610: 78 70 65 64 69 74 69 6F  6E 20 61 74 20 61 6E 79  |xpedition at any|
00000620: 20 74 69 6D 65 2E 0D 0A  0D 0A 0D 0A 20 20 20 20  | time.......    |
00000630: 20 20 20 20 43 4F 4E 54  52 4F 4C 20 4F 46 20 4D  |    CONTROL OF M|
00000640: 4F 56 45 4D 45 4E 54 53  3A 0D 0A 0D 0A 20 20 20  |OVEMENTS:....   |
00000650: 20 20 20 20 20 20 20 20  20 20 20 20 20 46 69 72  |             Fir|
00000660: 65 20 62 75 74 74 6F 6E  3A 20 41 63 74 69 76 61  |e button: Activa|
00000670: 74 65 73 20 65 61 63 68  20 74 72 6F 6C 6C 20 77  |tes each troll w|
00000680: 68 65 6E 20 69 74 20 66  69 72 73 74 20 65 6E 74  |hen it first ent|
00000690: 65 72 73 20 74 68 65 0D  0A 20 20 20 20 20 20 20  |ers the..       |
000006A0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000006B0: 20 20 20 20 20 20 6D 61  7A 65 2E 20 4F 6E 63 65  |      maze. Once|
000006C0: 20 69 6E 20 61 63 74 69  6F 6E 2C 20 70 72 65 73  | in action, pres|
000006D0: 73 69 6E 67 20 74 68 65  20 66 69 72 65 20 62 75  |sing the fire bu|
000006E0: 74 74 6F 6E 0D 0A 20 20  20 20 20 20 20 20 20 20  |tton..          |
000006F0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000700: 20 20 20 6C 65 74 73 20  79 6F 75 20 6A 75 6D 70  |   lets you jump|
00000710: 20 69 6E 20 74 68 65 20  64 69 72 65 63 74 69 6F  | in the directio|
00000720: 6E 20 79 6F 75 20 61 72  65 20 66 61 63 69 6E 67  |n you are facing|
00000730: 2E 0D 0A 20 20 20 20 20  20 20 20 20 20 20 20 20  |...             |
00000740: 20 20 20 4A 6F 79 73 74  69 63 6B 3A 20 20 20 20  |   Joystick:    |
00000750: 50 75 6C 6C 20 74 6F 77  61 72 64 73 20 79 6F 75  |Pull towards you|
00000760: 20 28 73 6F 75 74 68 29  20 74 6F 20 66 69 72 65  | (south) to fire|
00000770: 2E 20 28 41 6C 73 6F 20  74 6F 20 72 65 6C 6F 61  |. (Also to reloa|
00000780: 64 0D 0A 20 20 20 20 20  20 20 20 20 20 20 20 20  |d..             |
00000790: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000007A0: 62 75 6C 6C 65 74 73 2E  29 20 50 75 73 68 20 66  |bullets.) Push f|
000007B0: 6F 72 77 61 72 64 20 28  6E 6F 72 74 68 29 20 74  |orward (north) t|
000007C0: 6F 20 6A 75 6D 70 20 73  74 72 61 69 67 68 74 20  |o jump straight |
000007D0: 75 70 2E 0D 0A 20 20 20  20 20 20 20 20 20 20 20  |up...           |
000007E0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000007F0: 20 20 52 69 67 68 74 20  61 6E 64 20 6C 65 66 74  |  Right and left|
00000800: 20 6D 6F 76 65 6D 65 6E  74 20 6C 65 74 73 20 79  | movement lets y|
00000810: 6F 75 20 6D 6F 76 65 20  69 6E 20 65 69 74 68 65  |ou move in eithe|
00000820: 72 20 0D 0A 20 20 20 20  20 20 20 20 20 20 20 20  |r ..            |
00000830: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000840: 20 64 69 72 65 63 74 69  6F 6E 2E 0D 0A 0D 0A 0D  | direction......|
00000850: 0A 20 20 20 20 20 20 20  20 46 55 4E 43 54 49 4F  |.        FUNCTIO|
00000860: 4E 53 3A 0D 0A 0D 0A 20  20 20 20 20 20 20 20 20  |NS:....         |
00000870: 20 20 20 20 20 20 20 43  74 72 6C 20 52 20 20 20  |       Ctrl R   |
00000880: 2E 2E 2E 20 20 20 52 65  73 74 61 72 74 73 20 74  |...   Restarts t|
00000890: 68 65 20 67 61 6D 65 2E  0D 0A 20 20 20 20 20 20  |he game...      |
000008A0: 20 20 20 20 20 20 20 20  20 20 43 74 72 6C 20 53  |          Ctrl S|
000008B0: 20 20 20 2E 2E 2E 20 20  20 54 75 72 6E 73 20 73  |   ...   Turns s|
000008C0: 6F 75 6E 64 20 6F 6E 20  6F 72 20 6F 66 66 2E 0D  |ound on or off..|
000008D0: 0A 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |.               |
000008E0: 20 45 73 63 20 20 20 20  20 20 2E 2E 2E 20 20 20  | Esc      ...   |
000008F0: 50 61 75 73 65 2E 0D 0A  0D 0A 0D 0A 20 20 20 20  |Pause.......    |
00000900: 20 20 20 20 50 4C 41 59  49 4E 47 20 54 48 45 20  |    PLAYING THE |
00000910: 47 41 4D 45 3A 0D 0A 0D  0A 20 20 20 20 20 20 20  |GAME:....       |
00000920: 20 20 20 20 20 20 20 20  20 59 6F 75 20 77 69 6C  |         You wil|
00000930: 6C 20 62 65 67 69 6E 20  74 68 65 20 67 61 6D 65  |l begin the game|
00000940: 20 77 69 74 68 20 73 69  78 20 74 72 6F 6C 6C 73  | with six trolls|
00000950: 2E 20 54 68 65 20 6E 75  6D 62 65 72 20 6F 66 20  |. The number of |
00000960: 74 72 6F 6C 6C 73 0D 0A  20 20 20 20 20 20 20 20  |trolls..        |
00000970: 20 20 20 20 20 20 20 20  72 65 6D 61 69 6E 69 6E  |        remainin|
00000980: 67 20 69 73 20 69 6E 64  69 63 61 74 65 64 20 62  |g is indicated b|
00000990: 79 20 74 68 65 20 74 72  6F 6C 6C 20 68 65 61 64  |y the troll head|
000009A0: 73 20 6C 6F 63 61 74 65  64 20 69 6E 20 74 68 65  |s located in the|
000009B0: 20 74 6F 70 20 0D 0A 20  20 20 20 20 20 20 20 20  | top ..         |
000009C0: 20 20 20 20 20 20 20 6C  65 66 74 20 68 61 6E 64  |       left hand|
000009D0: 20 63 6F 72 6E 65 72 20  6F 66 20 74 68 65 20 73  | corner of the s|
000009E0: 63 72 65 65 6E 2C 20 6A  75 73 74 20 62 65 6C 6F  |creen, just belo|
000009F0: 77 20 74 68 65 20 73 63  6F 72 65 2E 0D 0A 0D 0A  |w the score.....|
00000A00: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000A10: 20 20 20 20 20 49 6E 20  6D 61 6E 79 20 28 62 75  |     In many (bu|
00000A20: 74 20 6E 6F 74 20 61 6C  6C 29 20 6D 61 7A 65 73  |t not all) mazes|
00000A30: 2C 20 74 68 65 20 66 69  72 73 74 20 74 61 73 6B  |, the first task|
00000A40: 20 79 6F 75 20 6D 75 73  74 0D 0A 20 20 20 20 20  | you must..     |
00000A50: 20 20 20 20 20 20 20 20  20 20 20 61 63 63 6F 6D  |           accom|
00000A60: 70 6C 69 73 68 20 69 73  20 74 6F 20 73 68 6F 6F  |plish is to shoo|
00000A70: 74 20 64 6F 77 6E 20 65  69 67 68 74 20 63 72 65  |t down eight cre|
00000A80: 74 69 6E 73 2E 20 54 68  65 20 6E 75 6D 62 65 72  |tins. The number|
00000A90: 20 72 65 6D 61 69 6E 69  6E 67 0D 0A 20 20 20 20  | remaining..    |
00000AA0: 20 20 20 20 20 20 20 20  20 20 20 20 69 73 20 64  |            is d|
00000AB0: 69 73 70 6C 61 79 65 64  20 61 74 20 74 68 65 20  |isplayed at the |
00000AC0: 74 6F 70 20 63 65 6E 74  65 72 20 70 6F 72 74 69  |top center porti|
00000AD0: 6F 6E 20 6F 66 20 79 6F  75 72 20 73 63 72 65 65  |on of your scree|
00000AE0: 6E 2E 20 41 66 74 65 72  0D 0A 20 20 20 20 20 20  |n. After..      |
00000AF0: 20 20 20 20 20 20 20 20  20 20 61 20 63 72 65 74  |          a cret|
00000B00: 69 6E 20 69 73 20 73 68  6F 74 2C 20 69 74 20 77  |in is shot, it w|
00000B10: 69 6C 6C 20 74 75 72 6E  20 69 6E 74 6F 20 61 6E  |ill turn into an|
00000B20: 20 65 67 67 2E 20 59 6F  75 20 6D 75 73 74 20 74  | egg. You must t|
00000B30: 68 65 6E 20 72 75 6E 0D  0A 20 20 20 20 20 20 20  |hen run..       |
00000B40: 20 20 20 20 20 20 20 20  20 61 6E 64 20 6B 6E 6F  |         and kno|
00000B50: 63 6B 20 74 68 65 20 65  67 67 20 6F 66 66 20 74  |ck the egg off t|
00000B60: 68 65 20 70 6C 61 6E 6B  20 61 6E 64 20 69 6E 74  |he plank and int|
00000B70: 6F 20 74 68 65 20 77 61  74 65 72 20 62 65 66 6F  |o the water befo|
00000B80: 72 65 20 69 74 0D 0A 20  20 20 20 20 20 20 20 20  |re it..         |
00000B90: 20 20 20 20 20 20 20 63  61 6E 20 72 65 68 61 74  |       can rehat|
00000BA0: 63 68 2E 20 45 61 63 68  20 74 72 6F 6C 6C 20 69  |ch. Each troll i|
00000BB0: 73 20 65 71 75 69 70 70  65 64 20 77 69 74 68 20  |s equipped with |
00000BC0: 61 20 67 75 6E 20 61 6E  64 20 65 69 67 68 74 0D  |a gun and eight.|
00000BD0: 0A 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |.               |
00000BE0: 20 62 75 6C 6C 65 74 73  2E 20 49 66 20 79 6F 75  | bullets. If you|
00000BF0: 20 75 73 65 20 75 70 20  61 6C 6C 20 65 69 67 68  | use up all eigh|
00000C00: 74 20 62 75 6C 6C 65 74  73 20 62 65 66 6F 72 65  |t bullets before|
00000C10: 20 64 65 73 74 72 6F 79  69 6E 67 0D 0A 20 20 20  | destroying..   |
00000C20: 20 20 20 20 20 20 20 20  20 20 20 20 20 65 69 67  |             eig|
00000C30: 68 74 20 63 72 65 74 69  6E 73 2C 20 79 6F 75 20  |ht cretins, you |
00000C40: 6D 75 73 74 20 72 65 74  75 72 6E 20 74 6F 20 74  |must return to t|
00000C50: 68 65 20 70 6C 61 6E 6B  20 77 69 74 68 20 74 68  |he plank with th|
00000C60: 65 20 6D 6F 76 69 6E 67  0D 0A 20 20 20 20 20 20  |e moving..      |
00000C70: 20 20 20 20 20 20 20 20  20 20 76 65 72 74 69 63  |          vertic|
00000C80: 61 6C 20 62 6C 61 63 6B  20 6C 69 6E 65 73 20 69  |al black lines i|
00000C90: 6E 20 74 68 65 20 63 65  6E 74 65 72 20 6F 66 20  |n the center of |
00000CA0: 74 68 65 20 73 63 72 65  65 6E 2E 20 50 75 6C 6C  |the screen. Pull|
00000CB0: 20 74 68 65 20 0D 0A 20  20 20 20 20 20 20 20 20  | the ..         |
00000CC0: 20 20 20 20 20 20 20 6A  6F 79 73 74 69 63 6B 20  |       joystick |
00000CD0: 64 6F 77 6E 20 61 6E 64  20 79 6F 75 72 20 67 75  |down and your gu|
00000CE0: 6E 20 77 69 6C 6C 20 62  65 20 72 65 6C 6F 61 64  |n will be reload|
00000CF0: 65 64 2E 20 41 66 74 65  72 20 65 69 67 68 74 0D  |ed. After eight.|
00000D00: 0A 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |.               |
00000D10: 20 63 72 65 74 69 6E 73  20 68 61 76 65 20 62 65  | cretins have be|
00000D20: 65 6E 20 64 65 73 74 72  6F 79 65 64 2C 20 79 6F  |en destroyed, yo|
00000D30: 75 20 63 61 6E 20 70 61  73 73 20 74 68 72 6F 75  |u can pass throu|
00000D40: 67 68 20 74 68 65 20 64  6F 6F 72 73 0D 0A 20 20  |gh the doors..  |
00000D50: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 74 68  |              th|
00000D60: 61 74 20 6C 65 61 64 20  74 6F 20 74 68 65 20 6D  |at lead to the m|
00000D70: 61 7A 65 20 77 69 74 68  20 74 68 65 20 68 69 64  |aze with the hid|
00000D80: 64 65 6E 20 74 72 65 61  73 75 72 65 73 2E 0D 0A  |den treasures...|
00000D90: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000DA0: 20 20 20 20 20 20 0D 0A  20 20 20 20 20 20 20 20  |      ..        |
00000DB0: 20 20 20 20 20 20 20 20  20 20 20 20 41 73 20 79  |            As y|
00000DC0: 6F 75 20 65 6E 63 6F 75  6E 74 65 72 20 6D 6F 72  |ou encounter mor|
00000DD0: 65 20 64 69 66 66 69 63  75 6C 74 20 6D 61 7A 65  |e difficult maze|
00000DE0: 73 2C 20 74 68 65 20 63  72 65 74 69 6E 73 20 77  |s, the cretins w|
00000DF0: 69 6C 6C 20 0D 0A 20 20  20 20 20 20 20 20 20 20  |ill ..          |
00000E00: 20 20 20 20 20 20 62 65  20 61 63 63 6F 6D 70 61  |      be accompa|
00000E10: 6E 69 65 64 20 62 79 20  6C 6F 77 2D 66 6C 79 69  |nied by low-flyi|
00000E20: 6E 67 20 62 75 7A 7A 61  72 64 73 20 61 6E 64 20  |ng buzzards and |
00000E30: 62 6F 75 6E 63 69 6E 67  20 73 6B 75 6C 6C 73 2E  |bouncing skulls.|
00000E40: 0D 0A 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |..              |
00000E50: 20 20 54 68 65 73 65 20  68 61 7A 61 72 64 6F 75  |  These hazardou|
00000E60: 73 20 6F 62 73 74 61 63  6C 65 73 20 63 61 6E 6E  |s obstacles cann|
00000E70: 6F 74 20 62 65 20 73 68  6F 74 3B 20 79 6F 75 20  |ot be shot; you |
00000E80: 6D 75 73 74 20 6A 75 6D  70 20 6F 76 65 72 0D 0A  |must jump over..|
00000E90: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000EA0: 74 68 65 6D 20 62 79 20  66 61 63 69 6E 67 20 74  |them by facing t|
00000EB0: 68 65 20 65 6E 65 6D 79  20 61 6E 64 20 70 72 65  |he enemy and pre|
00000EC0: 73 73 69 6E 67 20 74 68  65 20 66 69 72 65 20 62  |ssing the fire b|
00000ED0: 75 74 74 6F 6E 2E 0D 0A  0D 0A 20 20 20 20 20 20  |utton.....      |
00000EE0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000EF0: 4F 6E 63 65 20 69 6E 73  69 64 65 20 74 68 65 20  |Once inside the |
00000F00: 74 72 65 61 73 75 72 65  20 6D 61 7A 65 2C 20 79  |treasure maze, y|
00000F10: 6F 75 20 77 69 6C 6C 20  6F 63 63 61 73 69 6F 6E  |ou will occasion|
00000F20: 61 6C 6C 79 0D 0A 20 20  20 20 20 20 20 20 20 20  |ally..          |
00000F30: 20 20 20 20 20 20 68 61  76 65 20 79 6F 75 72 20  |      have your |
00000F40: 77 61 79 20 6F 62 73 74  72 75 63 74 65 64 20 62  |way obstructed b|
00000F50: 79 20 61 20 62 6C 75 65  20 64 6F 6F 72 2E 20 54  |y a blue door. T|
00000F60: 68 65 73 65 20 64 6F 6F  72 73 20 63 61 6E 20 62  |hese doors can b|
00000F70: 65 0D 0A 20 20 20 20 20  20 20 20 20 20 20 20 20  |e..             |
00000F80: 20 20 20 6F 70 65 6E 65  64 20 77 69 74 68 20 74  |   opened with t|
00000F90: 68 65 20 6B 65 79 73 20  74 68 61 74 20 61 72 65  |he keys that are|
00000FA0: 20 68 69 64 64 65 6E 20  69 6E 20 74 68 65 20 6D  | hidden in the m|
00000FB0: 61 7A 65 20 61 6C 6F 6E  67 20 77 69 74 68 0D 0A  |aze along with..|
00000FC0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000FD0: 74 68 65 20 74 72 65 61  73 75 72 65 73 2E 20 54  |the treasures. T|
00000FE0: 68 65 20 4D 61 73 74 65  72 20 64 6F 6F 72 20 6C  |he Master door l|
00000FF0: 6F 63 61 74 65 64 20 61  74 20 74 68 65 20 65 6E  |ocated at the en|
00001000: 64 20 6F 66 20 65 61 63  68 20 0D 0A 20 20 20 20  |d of each ..    |
00001010: 20 20 20 20 20 20 20 20  20 20 20 20 6D 61 7A 65  |            maze|
00001020: 20 64 6F 65 73 20 6E 6F  74 20 72 65 71 75 69 72  | does not requir|
00001030: 65 20 61 20 6B 65 79 20  66 6F 72 20 70 61 73 73  |e a key for pass|
00001040: 61 67 65 2E 0D 0A 0D 0A  20 20 20 20 20 20 20 20  |age.....        |
00001050: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 54 68  |              Th|
00001060: 65 72 65 20 61 72 65 20  74 72 61 6D 70 6F 6C 69  |ere are trampoli|
00001070: 6E 65 73 20 6C 6F 63 61  74 65 64 20 74 68 72 6F  |nes located thro|
00001080: 75 67 68 6F 75 74 20 74  68 65 20 6D 61 7A 65 73  |ughout the mazes|
00001090: 2E 20 0D 0A 20 20 20 20  20 20 20 20 20 20 20 20  |. ..            |
000010A0: 20 20 20 20 55 73 65 20  74 68 65 20 74 72 61 6D  |    Use the tram|
000010B0: 70 6F 6C 69 6E 65 73 20  74 6F 20 69 6E 63 72 65  |polines to incre|
000010C0: 61 73 65 20 79 6F 75 72  20 74 72 6F 6C 6C 27 73  |ase your troll's|
000010D0: 20 6A 75 6D 70 20 61 6E  64 20 72 65 61 63 68 0D  | jump and reach.|
000010E0: 0A 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |.               |
000010F0: 20 68 69 67 68 20 6C 65  64 67 65 73 20 6F 66 20  | high ledges of |
00001100: 74 68 65 20 6D 61 7A 65  73 2E 0D 0A 0D 0A 20 20  |the mazes.....  |
00001110: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001120: 20 20 20 20 45 61 63 68  20 74 69 6D 65 20 61 20  |    Each time a |
00001130: 74 72 6F 6C 6C 20 64 69  65 73 2C 20 74 68 65 20  |troll dies, the |
00001140: 6E 65 78 74 20 74 72 6F  6C 6C 20 73 74 61 72 74  |next troll start|
00001150: 73 20 74 68 65 0D 0A 20  20 20 20 20 20 20 20 20  |s the..         |
00001160: 20 20 20 20 20 20 20 65  78 70 65 64 69 74 69 6F  |       expeditio|
00001170: 6E 20 66 72 6F 6D 20 74  68 65 20 62 65 67 69 6E  |n from the begin|
00001180: 6E 69 6E 67 20 6F 66 20  74 68 65 20 6D 61 7A 65  |ning of the maze|
00001190: 20 69 6E 20 70 72 6F 63  65 73 73 2E 20 59 6F 75  | in process. You|
000011A0: 20 77 69 6C 6C 0D 0A 20  20 20 20 20 20 20 20 20  | will..         |
000011B0: 20 20 20 20 20 20 20 6C  6F 73 65 20 61 20 74 72  |       lose a tr|
000011C0: 6F 6C 6C 20 65 61 63 68  20 74 69 6D 65 20 79 6F  |oll each time yo|
000011D0: 75 20 72 75 6E 20 69 6E  74 6F 20 61 20 63 72 65  |u run into a cre|
000011E0: 74 69 6E 2C 20 67 65 74  20 73 6D 61 73 68 65 64  |tin, get smashed|
000011F0: 20 62 79 0D 0A 20 20 20  20 20 20 20 20 20 20 20  | by..           |
00001200: 20 20 20 20 20 61 20 62  6F 75 6E 63 69 6E 67 20  |     a bouncing |
00001210: 73 6B 75 6C 6C 2C 20 73  69 74 20 6F 6E 20 61 20  |skull, sit on a |
00001220: 70 6F 69 73 6F 6E 6F 75  73 20 73 70 69 64 65 72  |poisonous spider|
00001230: 2C 20 67 65 74 20 73 6E  61 74 63 68 65 64 20 75  |, get snatched u|
00001240: 70 0D 0A 20 20 20 20 20  20 20 20 20 20 20 20 20  |p..             |
00001250: 20 20 20 62 79 20 61 20  68 75 6E 67 72 79 20 62  |   by a hungry b|
00001260: 75 7A 7A 61 72 64 2C 20  6F 72 20 66 61 6C 6C 20  |uzzard, or fall |
00001270: 69 6E 74 6F 20 74 68 65  20 77 61 74 65 72 2E 0D  |into the water..|
00001280: 0A 0D 0A 20 20 20 20 20  20 20 20 20 20 20 20 20  |...             |
00001290: 20 20 20 20 20 20 20 20  20 57 68 65 6E 20 61 6C  |         When al|
000012A0: 6C 20 73 69 78 20 74 72  6F 6C 6C 73 20 68 61 76  |l six trolls hav|
000012B0: 65 20 6C 6F 73 74 20 74  68 65 69 72 20 6C 69 76  |e lost their liv|
000012C0: 65 73 2C 20 74 68 65 20  67 61 6D 65 20 69 73 0D  |es, the game is.|
000012D0: 0A 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |.               |
000012E0: 20 6F 76 65 72 2E 20 50  72 65 73 73 20 74 68 65  | over. Press the|
000012F0: 20 66 69 72 65 20 62 75  74 74 6F 6E 20 74 6F 20  | fire button to |
00001300: 72 65 74 75 72 6E 20 74  6F 20 62 65 67 69 6E 6E  |return to beginn|
00001310: 69 6E 67 20 73 63 72 65  65 6E 0D 0A 20 20 20 20  |ing screen..    |
00001320: 20 20 20 20 20 20 20 20  20 20 20 20 61 6E 64 20  |            and |
00001330: 70 6C 61 79 20 61 67 61  69 6E 2E 0D 0A 0D 0A 0D  |play again......|
00001340: 0A 20 20 20 20 20 20 20  20 53 43 4F 52 49 4E 47  |.        SCORING|
00001350: 3A 0D 0A 0D 0A 20 20 20  20 20 20 20 20 20 20 20  |:....           |
00001360: 20 20 20 20 20 20 20 20  20 20 20 50 6F 69 6E 74  |           Point|
00001370: 73 20 63 61 6E 20 62 65  20 63 6F 6C 6C 65 63 74  |s can be collect|
00001380: 65 64 20 6D 61 6E 79 20  77 61 79 73 20 77 68 69  |ed many ways whi|
00001390: 6C 65 20 74 72 61 76 65  6C 69 6E 67 0D 0A 20 20  |le traveling..  |
000013A0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 74 68  |              th|
000013B0: 72 6F 75 67 68 20 74 68  65 20 6D 61 7A 65 73 2E  |rough the mazes.|
000013C0: 20 44 65 73 74 72 6F 79  69 6E 67 20 63 72 65 74  | Destroying cret|
000013D0: 69 6E 73 2C 20 72 65 63  6F 76 65 72 69 6E 67 20  |ins, recovering |
000013E0: 68 69 64 64 65 6E 0D 0A  20 20 20 20 20 20 20 20  |hidden..        |
000013F0: 20 20 20 20 20 20 20 20  74 72 65 61 73 75 72 65  |        treasure|
00001400: 2C 20 61 6E 64 20 6F 70  65 6E 69 6E 67 20 64 6F  |, and opening do|
00001410: 6F 72 73 20 61 6E 64 20  6D 61 73 65 72 20 64 6F  |ors and maser do|
00001420: 6F 72 73 20 77 69 6C 6C  20 61 6C 6C 20 0D 0A 20  |ors will all .. |
00001430: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 69  |               i|
00001440: 6E 63 72 65 61 73 65 20  79 6F 75 72 20 73 63 6F  |ncrease your sco|
00001450: 72 65 2E 0D 0A 0D 0A 20  20 20 20 20 20 20 20 20  |re.....         |
00001460: 20 20 20 20 20 20 20 20  20 20 20 20 20 4F 6E 63  |             Onc|
00001470: 65 20 61 20 63 72 65 74  69 6E 20 68 61 73 20 62  |e a cretin has b|
00001480: 65 65 6E 20 73 68 6F 74  2C 20 79 6F 75 20 6D 75  |een shot, you mu|
00001490: 73 74 20 72 75 6E 20 61  6E 64 20 6B 6E 6F 63 6B  |st run and knock|
000014A0: 0D 0A 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |..              |
000014B0: 20 20 74 68 65 20 65 67  67 20 69 6E 74 6F 20 74  |  the egg into t|
000014C0: 68 65 20 77 61 74 65 72  2E 20 49 66 20 74 68 65  |he water. If the|
000014D0: 20 65 67 67 20 72 65 6D  61 69 6E 73 20 6F 6E 20  | egg remains on |
000014E0: 74 68 65 20 70 6C 61 6E  6B 2C 0D 0A 20 20 20 20  |the plank,..    |
000014F0: 20 20 20 20 20 20 20 20  20 20 20 20 77 69 74 68  |            with|
00001500: 69 6E 20 73 65 63 6F 6E  64 73 20 74 68 65 20 65  |in seconds the e|
00001510: 67 67 20 77 69 6C 6C 20  68 61 74 63 68 20 61 6E  |gg will hatch an|
00001520: 64 20 79 6F 75 20 77 69  6C 6C 20 6E 6F 74 20 72  |d you will not r|
00001530: 65 63 65 69 76 65 0D 0A  20 20 20 20 20 20 20 20  |eceive..        |
00001540: 20 20 20 20 20 20 20 20  61 6E 79 20 70 6F 69 6E  |        any poin|
00001550: 74 73 2E 20 54 68 65 20  70 6F 69 6E 74 73 20 61  |ts. The points a|
00001560: 77 61 72 64 65 64 20 66  6F 72 20 64 65 73 74 72  |warded for destr|
00001570: 6F 79 69 6E 67 20 63 72  65 74 69 6E 73 20 0D 0A  |oying cretins ..|
00001580: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001590: 64 65 70 65 6E 64 73 20  6F 6E 20 77 68 69 63 68  |depends on which|
000015A0: 20 70 6C 61 6E 6B 20 79  6F 75 20 61 72 65 20 73  | plank you are s|
000015B0: 68 6F 6F 74 69 6E 67 20  66 72 6F 6D 2E 20 54 68  |hooting from. Th|
000015C0: 65 20 62 6F 74 74 6F 6D  0D 0A 20 20 20 20 20 20  |e bottom..      |
000015D0: 20 20 20 20 20 20 20 20  20 20 70 6C 61 6E 6B 20  |          plank |
000015E0: 69 73 20 77 6F 72 74 68  20 31 30 30 20 70 6F 69  |is worth 100 poi|
000015F0: 6E 74 73 20 70 65 72 20  63 72 65 74 69 6E 20 61  |nts per cretin a|
00001600: 6E 64 20 70 6F 69 6E 74  73 20 64 6F 75 62 6C 65  |nd points double|
00001610: 0D 0A 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |..              |
00001620: 20 20 65 61 63 68 20 74  69 6D 65 20 74 68 65 20  |  each time the |
00001630: 74 72 6F 6C 6C 20 63 6C  69 6D 62 73 20 75 70 20  |troll climbs up |
00001640: 74 6F 20 74 68 65 20 6E  65 78 74 20 70 6C 61 6E  |to the next plan|
00001650: 6B 2E 0D 0A 0D 0A 20 20  20 20 20 20 20 20 20 20  |k.....          |
00001660: 20 20 20 20 20 20 20 20  20 20 20 20 52 65 64 20  |            Red |
00001670: 63 72 65 74 69 6E 73 20  61 72 65 20 77 6F 72 74  |cretins are wort|
00001680: 68 20 39 30 30 20 70 6F  69 6E 74 73 20 61 6E 64  |h 900 points and|
00001690: 20 64 6F 20 6E 6F 74 20  68 61 76 65 20 74 6F 0D  | do not have to.|
000016A0: 0A 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |.               |
000016B0: 20 62 65 20 6B 6E 6F 63  6B 65 64 20 69 6E 74 6F  | be knocked into|
000016C0: 20 74 68 65 20 77 61 74  65 72 2E 0D 0A 20 20 20  | the water...   |
000016D0: 20 20 20 20 20 0D 0A 20  20 20 20 20 20 20 20 20  |     ..         |
000016E0: 20 20 20 20 20 20 20 20  20 20 20 20 20 54 68 65  |             The|
000016F0: 20 74 72 65 61 73 75 72  65 73 20 74 68 61 74 20  | treasures that |
00001700: 79 6F 75 20 77 69 6C 6C  20 73 65 61 72 63 68 20  |you will search |
00001710: 66 6F 72 20 69 6E 63 72  65 61 73 65 20 69 6E 20  |for increase in |
00001720: 76 61 6C 75 65 0D 0A 20  20 20 20 20 20 20 20 20  |value..         |
00001730: 20 20 20 20 20 20 20 61  73 20 79 6F 75 20 74 72  |       as you tr|
00001740: 61 76 65 6C 20 64 65 65  70 65 72 20 69 6E 74 6F  |avel deeper into|
00001750: 20 74 68 65 20 6D 61 7A  65 2E 20 48 6F 77 65 76  | the maze. Howev|
00001760: 65 72 2C 20 69 66 20 61  20 74 72 6F 6C 6C 20 64  |er, if a troll d|
00001770: 69 65 73 0D 0A 20 20 20  20 20 20 20 20 20 20 20  |ies..           |
00001780: 20 20 20 20 20 64 75 72  69 6E 67 20 74 68 65 20  |     during the |
00001790: 65 78 63 75 72 73 69 6F  6E 20 61 6E 64 20 69 73  |excursion and is|
000017A0: 20 72 65 70 6C 61 63 65  64 20 62 79 20 61 20 6E  | replaced by a n|
000017B0: 65 77 20 74 72 6F 6C 6C  2C 20 74 68 65 20 0D 0A  |ew troll, the ..|
000017C0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000017D0: 70 6F 69 6E 74 73 20 61  77 61 72 64 65 64 20 66  |points awarded f|
000017E0: 6F 72 20 72 65 63 6F 76  65 72 65 64 20 74 72 65  |or recovered tre|
000017F0: 61 73 75 72 65 73 20 73  74 61 72 74 20 6F 76 65  |asures start ove|
00001800: 72 20 61 74 20 31 30 30  0D 0A 20 20 20 20 20 20  |r at 100..      |
00001810: 20 20 20 20 20 20 20 20  20 20 70 6F 69 6E 74 73  |          points|
00001820: 20 61 6E 64 20 63 6F 6E  74 69 6E 75 65 20 74 6F  | and continue to|
00001830: 20 69 6E 63 72 65 61 73  65 20 75 6E 74 69 6C 20  | increase until |
00001840: 61 20 6E 65 77 20 6D 61  7A 65 20 69 73 20 65 6E  |a new maze is en|
00001850: 74 65 72 65 64 2E 0D 0A  0D 0A 20 20 20 20 20 20  |tered.....      |
00001860: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001870: 45 61 63 68 20 74 69 6D  65 20 79 6F 75 20 6F 70  |Each time you op|
00001880: 65 6E 20 61 20 62 6C 75  65 20 64 6F 6F 72 2C 20  |en a blue door, |
00001890: 79 6F 75 20 77 69 6C 6C  20 72 65 63 65 69 76 65  |you will receive|
000018A0: 20 31 30 30 0D 0A 20 20  20 20 20 20 20 20 20 20  | 100..          |
000018B0: 20 20 20 20 20 20 70 6F  69 6E 74 73 2E 20 28 52  |      points. (R|
000018C0: 65 6D 65 6D 62 65 72 20  74 68 61 74 20 79 6F 75  |emember that you|
000018D0: 20 6D 75 73 74 20 70 69  63 6B 20 75 70 20 74 68  | must pick up th|
000018E0: 65 20 6B 65 79 20 62 65  66 6F 72 65 20 67 6F 69  |e key before goi|
000018F0: 6E 67 0D 0A 20 20 20 20  20 20 20 20 20 20 20 20  |ng..            |
00001900: 20 20 20 20 74 68 72 6F  75 67 68 20 74 68 65 20  |    through the |
00001910: 64 6F 6F 72 2E 29 20 54  68 65 72 65 20 61 72 65  |door.) There are|
00001920: 20 61 6C 73 6F 20 70 6F  69 6E 74 73 20 73 63 6F  | also points sco|
00001930: 72 65 64 20 66 6F 72 20  72 65 61 63 68 69 6E 67  |red for reaching|
00001940: 0D 0A 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |..              |
00001950: 20 20 74 68 65 20 6D 61  73 74 65 72 20 64 6F 6F  |  the master doo|
00001960: 72 73 20 6C 6F 63 61 74  65 64 20 61 74 20 74 68  |rs located at th|
00001970: 65 20 65 6E 64 20 6F 66  20 65 61 63 68 20 6D 61  |e end of each ma|
00001980: 7A 65 2E 20 50 6F 69 6E  74 73 20 61 72 65 0D 0A  |ze. Points are..|
00001990: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000019A0: 61 77 61 72 64 65 64 20  61 74 20 72 61 6E 64 6F  |awarded at rando|
000019B0: 6D 20 66 6F 72 20 66 69  6E 69 73 68 69 6E 67 20  |m for finishing |
000019C0: 74 68 65 20 6D 61 7A 65  2C 20 72 61 6E 67 69 6E  |the maze, rangin|
000019D0: 67 20 66 72 6F 6D 20 31  30 30 20 74 6F 0D 0A 20  |g from 100 to.. |
000019E0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 39  |               9|
000019F0: 30 30 2E 0D 0A 0D 0A 20  20 20 20 20 20 20 20 20  |00.....         |
00001A00: 20 20 20 20 20 20 20 20  20 20 20 20 20 49 66 20  |             If |
00001A10: 79 6F 75 20 72 65 63 65  69 76 65 64 20 6F 76 65  |you received ove|
00001A20: 72 20 31 30 2C 30 30 30  20 70 6F 69 6E 74 73 2C  |r 10,000 points,|
00001A30: 20 74 68 65 20 48 69 67  68 20 53 63 6F 72 65 21  | the High Score!|
00001A40: 0D 0A 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |..              |
00001A50: 20 20 73 63 72 65 65 6E  20 77 69 6C 6C 20 61 70  |  screen will ap|
00001A60: 70 65 61 72 20 61 66 74  65 72 20 74 68 65 20 67  |pear after the g|
00001A70: 61 6D 65 20 69 73 20 6F  76 65 72 2E 20 55 73 65  |ame is over. Use|
00001A80: 20 74 68 65 20 6A 6F 79  73 74 69 63 6B 0D 0A 20  | the joystick.. |
00001A90: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 74  |               t|
00001AA0: 6F 20 63 68 61 6E 67 65  20 74 68 65 20 6C 65 74  |o change the let|
00001AB0: 74 65 72 73 20 61 6E 64  20 70 72 65 73 73 20 74  |ters and press t|
00001AC0: 68 65 20 66 69 72 65 20  62 75 74 74 6F 6E 20 77  |he fire button w|
00001AD0: 68 65 6E 20 74 68 65 0D  0A 20 20 20 20 20 20 20  |hen the..       |
00001AE0: 20 20 20 20 20 20 20 20  20 63 6F 72 72 65 63 74  |         correct|
00001AF0: 20 6C 65 74 74 65 72 20  61 70 70 65 61 72 73 2E  | letter appears.|
00001B00: 20 28 44 75 65 20 74 6F  20 6D 65 6D 6F 72 79 20  | (Due to memory |
00001B10: 63 6F 6E 73 74 72 61 69  6E 74 73 2C 20 74 68 69  |constraints, thi|
00001B20: 73 20 0D 0A 20 20 20 20  20 20 20 20 20 20 20 20  |s ..            |
00001B30: 20 20 20 20 68 69 67 68  20 73 63 6F 72 65 20 69  |    high score i|
00001B40: 73 20 6E 6F 74 20 77 72  69 74 74 65 6E 20 74 6F  |s not written to|
00001B50: 20 64 69 73 6B 2E 29 20  54 68 65 6E 20 70 72 65  | disk.) Then pre|
00001B60: 73 73 20 74 68 65 20 66  69 72 65 20 0D 0A 20 20  |ss the fire ..  |
00001B70: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 62 75  |              bu|
00001B80: 74 74 6F 6E 20 74 6F 20  62 65 67 69 6E 20 61 67  |tton to begin ag|
00001B90: 61 69 6E 2E 0D 0A 0D 0A  0D 0A 20 20 20 20 20 20  |ain.......      |
00001BA0: 20 20 53 50 45 43 49 41  4C 20 4E 4F 54 45 3A 0D  |  SPECIAL NOTE:.|
00001BB0: 0A 0D 0A 20 20 20 20 20  20 20 20 20 20 20 20 20  |...             |
00001BC0: 20 20 20 41 73 20 79 6F  75 20 67 65 74 20 62 65  |   As you get be|
00001BD0: 74 74 65 72 20 61 6E 64  20 72 65 61 63 68 20 74  |tter and reach t|
00001BE0: 68 65 20 6D 6F 72 65 20  61 64 76 61 6E 63 65 64  |he more advanced|
00001BF0: 20 6C 65 76 65 6C 73 2C  0D 0A 20 20 20 20 20 20  | levels,..      |
00001C00: 20 20 20 20 20 20 20 20  20 20 79 6F 75 27 6C 6C  |          you'll|
00001C10: 20 67 65 74 20 69 6E 74  6F 20 6D 61 7A 65 73 20  | get into mazes |
00001C20: 69 6E 20 77 68 69 63 68  20 6B 65 79 73 20 6F 72  |in which keys or|
00001C30: 20 70 72 69 7A 65 73 20  61 70 70 65 61 72 20 74  | prizes appear t|
00001C40: 6F 0D 0A 20 20 20 20 20  20 20 20 20 20 20 20 20  |o..             |
00001C50: 20 20 20 62 65 20 69 6D  70 6F 73 73 69 62 6C 65  |   be impossible|
00001C60: 20 74 6F 20 61 74 74 61  69 6E 20 77 69 74 68 6F  | to attain witho|
00001C70: 75 74 20 73 61 63 72 69  66 69 63 69 6E 67 20 61  |ut sacrificing a|
00001C80: 20 74 72 6F 6C 6C 2E 20  54 68 69 73 0D 0A 20 20  | troll. This..  |
00001C90: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 69 73  |              is|
00001CA0: 20 6E 65 76 65 72 20 74  68 65 20 63 61 73 65 3B  | never the case;|
00001CB0: 20 61 6C 6C 20 74 72 65  61 73 75 72 65 73 20 61  | all treasures a|
00001CC0: 6E 64 20 6B 65 79 73 20  63 61 6E 20 62 65 20 63  |nd keys can be c|
00001CD0: 6F 6C 6C 65 63 74 65 64  20 0D 0A 20 20 20 20 20  |ollected ..     |
00001CE0: 20 20 20 20 20 20 20 20  20 20 20 77 69 74 68 20  |           with |
00001CF0: 76 65 72 79 20 63 61 72  65 66 75 6C 20 6D 61 6E  |very careful man|
00001D00: 69 70 75 6C 61 74 69 6F  6E 20 6F 66 20 79 6F 75  |ipulation of you|
00001D10: 72 20 74 72 6F 6C 6C 2E  20 0D 0A 20 20 20 20 20  |r troll. ..     |
00001D20: 20 20 20 20 20 20 20 20  20 20 20 48 49 4E 54 3A  |           HINT:|
00001D30: 20 57 61 74 63 68 20 74  68 65 20 73 65 6C 66 2D  | Watch the self-|
00001D40: 72 75 6E 6E 69 6E 67 20  64 65 6D 6F 20 66 6F 72  |running demo for|
00001D50: 20 6F 6E 65 20 73 75 63  68 20 0D 0A 20 20 20 20  | one such ..    |
00001D60: 20 20 20 20 20 20 20 20  20 20 20 20 6D 61 6E 65  |            mane|
00001D70: 75 76 65 72 20 6F 6E 20  74 68 65 20 74 72 61 6D  |uver on the tram|
00001D80: 70 6F 6C 69 6E 65 21 0D  0A 0D 0A 3A              |poline!....:    |
........                =-=-=-=-=-=-==-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-===-=-=-=-=
-=..                =               TROL
LS AND TRIBULATIONS                  =..
                =               --------
---------------                  =..    
            =                      DOCS 
BY                           =..        
        =                  -= THE TOPPER
 =-                      =..            
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=
-=-=-=-=-=-=-=-=-=-=-=......       INTRO
DUCTION:....                ANCIENT TREA
SURES ARE HIDDEN INSIDE THE CAVERNS! THE
 TROLLS..                HAVE SET OUT ON
 AN EXPEDITION THROUGH THE DARK DUNGEONS
, ..                PERILOUS PEAKS, AND 
RISING WATERS TO RETRIEVE THE VALUED .. 
               RELICS. BUT WATCH OUT! TH
ESE TREACHEROUS MAZES ARE ..            
    INHABITED BY TROLL-CRUNCHING CRETINS
, HUNGRY BUZZARDS, ..                GHA
STLY SKULLS AND SINISTER SPIDERS, ALL IN
TENT ON KEEPING ..                THE TR
EASURES WITHIN THE WALLS OF THEIR WICKED
 WORLD...      ....        OBJECTIVE:.. 
       ..                YOUR JOB IS TO 
LEAD THE TROLLS THROUGH THE MANY UNDERGR
OUND ..                MAZES AND RECOVER
 THE TREASURES THAT HAVE BEEN HIDDEN THE
RE..                FOR CENTURIES. YOUR 
SUCCESS WILL DEPEND ON YOUR SKILL IN..  
              COMBATTING THE CRETINS AND
 THE WISDOM WITH WHICH YOU CHOOSE..     
           YOUR PATH. YOU START THE GAME
 WITH SIX TROLLS, BUT BE CAREFUL;..     
           THERE ARE SKULLS AND SPIDERS 
LURKING BEHIND THE CAVERN WALLS. ..     
           THEY COULD END YOUR EXPEDITIO
N AT ANY TIME.......        CONTROL OF M
OVEMENTS:....                FIRE BUTTON
: ACTIVATES EACH TROLL WHEN IT FIRST ENT
ERS THE..                             MA
ZE. ONCE IN ACTION, PRESSING THE FIRE BU
TTON..                             LETS 
YOU JUMP IN THE DIRECTION YOU ARE FACING
...                JOYSTICK:    PULL TOW
ARDS YOU (SOUTH) TO FIRE. (ALSO TO RELOA
D..                             BULLETS.
) PUSH FORWARD (NORTH) TO JUMP STRAIGHT 
UP...                             RIGHT 
AND LEFT MOVEMENT LETS YOU MOVE IN EITHE
R ..                             DIRECTI
ON.......        FUNCTIONS:....         
       CTRL R   ...   RESTARTS THE GAME.
..                CTRL S   ...   TURNS S
OUND ON OR OFF...                ESC    
  ...   PAUSE.......        PLAYING THE 
GAME:....                YOU WILL BEGIN 
THE GAME WITH SIX TROLLS. THE NUMBER OF 
TROLLS..                REMAINING IS IND
ICATED BY THE TROLL HEADS LOCATED IN THE
 TOP ..                LEFT HAND CORNER 
OF THE SCREEN, JUST BELOW THE SCORE.....
                     IN MANY (BUT NOT AL
L) MAZES, THE FIRST TASK YOU MUST..     
           ACCOMPLISH IS TO SHOOT DOWN E
IGHT CRETINS. THE NUMBER REMAINING..    
            IS DISPLAYED AT THE TOP CENT
ER PORTION OF YOUR SCREEN. AFTER..      
          A CRETIN IS SHOT, IT WILL TURN
 INTO AN EGG. YOU MUST THEN RUN..       
         AND KNOCK THE EGG OFF THE PLANK
 AND INTO THE WATER BEFORE IT..         
       CAN REHATCH. EACH TROLL IS EQUIPP
ED WITH A GUN AND EIGHT..               
 BULLETS. IF YOU USE UP ALL EIGHT BULLET
S BEFORE DESTROYING..                EIG
HT CRETINS, YOU MUST RETURN TO THE PLANK
 WITH THE MOVING..                VERTIC
AL BLACK LINES IN THE CENTER OF THE SCRE
EN. PULL THE ..                JOYSTICK 
DOWN AND YOUR GUN WILL BE RELOADED. AFTE
R EIGHT..                CRETINS HAVE BE
EN DESTROYED, YOU CAN PASS THROUGH THE D
OORS..                THAT LEAD TO THE M
AZE WITH THE HIDDEN TREASURES...        
              ..                    AS Y
OU ENCOUNTER MORE DIFFICULT MAZES, THE C
RETINS WILL ..                BE ACCOMPA
NIED BY LOW-FLYING BUZZARDS AND BOUNCING
 SKULLS...                THESE HAZARDOU
S OBSTACLES CANNOT BE SHOT; YOU MUST JUM
P OVER..                THEM BY FACING T
HE ENEMY AND PRESSING THE FIRE BUTTON...
..                      ONCE INSIDE THE 
TREASURE MAZE, YOU WILL OCCASIONALLY..  
              HAVE YOUR WAY OBSTRUCTED B
Y A BLUE DOOR. THESE DOORS CAN BE..     
           OPENED WITH THE KEYS THAT ARE
 HIDDEN IN THE MAZE ALONG WITH..        
        THE TREASURES. THE MASTER DOOR L
OCATED AT THE END OF EACH ..            
    MAZE DOES NOT REQUIRE A KEY FOR PASS
AGE.....                      THERE ARE 
TRAMPOLINES LOCATED THROUGHOUT THE MAZES
. ..                USE THE TRAMPOLINES 
TO INCREASE YOUR TROLL'S JUMP AND REACH.
.                HIGH LEDGES OF THE MAZE
S.....                      EACH TIME A 
TROLL DIES, THE NEXT TROLL STARTS THE.. 
               EXPEDITION FROM THE BEGIN
NING OF THE MAZE IN PROCESS. YOU WILL.. 
               LOSE A TROLL EACH TIME YO
U RUN INTO A CRETIN, GET SMASHED BY..   
             A BOUNCING SKULL, SIT ON A 
POISONOUS SPIDER, GET SNATCHED UP..     
           BY A HUNGRY BUZZARD, OR FALL 
INTO THE WATER.....                     
 WHEN ALL SIX TROLLS HAVE LOST THEIR LIV
ES, THE GAME IS..                OVER. P
RESS THE FIRE BUTTON TO RETURN TO BEGINN
ING SCREEN..                AND PLAY AGA
IN.......        SCORING:....           
           POINTS CAN BE COLLECTED MANY 
WAYS WHILE TRAVELING..                TH
ROUGH THE MAZES. DESTROYING CRETINS, REC
OVERING HIDDEN..                TREASURE
, AND OPENING DOORS AND MASER DOORS WILL
 ALL ..                INCREASE YOUR SCO
RE.....                      ONCE A CRET
IN HAS BEEN SHOT, YOU MUST RUN AND KNOCK
..                THE EGG INTO THE WATER
. IF THE EGG REMAINS ON THE PLANK,..    
            WITHIN SECONDS THE EGG WILL 
HATCH AND YOU WILL NOT RECEIVE..        
        ANY POINTS. THE POINTS AWARDED F
OR DESTROYING CRETINS ..                
DEPENDS ON WHICH PLANK YOU ARE SHOOTING 
FROM. THE BOTTOM..                PLANK 
IS WORTH 100 POINTS PER CRETIN AND POINT
S DOUBLE..                EACH TIME THE 
TROLL CLIMBS UP TO THE NEXT PLANK.....  
                    RED CRETINS ARE WORT
H 900 POINTS AND DO NOT HAVE TO..       
         BE KNOCKED INTO THE WATER...   
     ..                      THE TREASUR
ES THAT YOU WILL SEARCH FOR INCREASE IN 
VALUE..                AS YOU TRAVEL DEE
PER INTO THE MAZE. HOWEVER, IF A TROLL D
IES..                DURING THE EXCURSIO
N AND IS REPLACED BY A NEW TROLL, THE ..
                POINTS AWARDED FOR RECOV
ERED TREASURES START OVER AT 100..      
          POINTS AND CONTINUE TO INCREAS
E UNTIL A NEW MAZE IS ENTERED.....      
                EACH TIME YOU OPEN A BLU
E DOOR, YOU WILL RECEIVE 100..          
      POINTS. (REMEMBER THAT YOU MUST PI
CK UP THE KEY BEFORE GOING..            
    THROUGH THE DOOR.) THERE ARE ALSO PO
INTS SCORED FOR REACHING..              
  THE MASTER DOORS LOCATED AT THE END OF
 EACH MAZE. POINTS ARE..                
AWARDED AT RANDOM FOR FINISHING THE MAZE
, RANGING FROM 100 TO..                9
00.....                      IF YOU RECE
IVED OVER 10,000 POINTS, THE HIGH SCORE!
..                SCREEN WILL APPEAR AFT
ER THE GAME IS OVER. USE THE JOYSTICK.. 
               TO CHANGE THE LETTERS AND
 PRESS THE FIRE BUTTON WHEN THE..       
         CORRECT LETTER APPEARS. (DUE TO
 MEMORY CONSTRAINTS, THIS ..            
    HIGH SCORE IS NOT WRITTEN TO DISK.) 
THEN PRESS THE FIRE ..                BU
TTON TO BEGIN AGAIN.......        SPECIA
L NOTE:....                AS YOU GET BE
TTER AND REACH THE MORE ADVANCED LEVELS,
..                YOU'LL GET INTO MAZES 
IN WHICH KEYS OR PRIZES APPEAR TO..     
           BE IMPOSSIBLE TO ATTAIN WITHO
UT SACRIFICING A TROLL. THIS..          
      IS NEVER THE CASE; ALL TREASURES A
ND KEYS CAN BE COLLECTED ..             
   WITH VERY CAREFUL MANIPULATION OF YOU
R TROLL. ..                HINT: WATCH T
HE SELF-RUNNING DEMO FOR ONE SUCH ..    
            MANEUVER ON THE TRAMPOLINE!.
...:
C64 Preview

> CLICK IMAGE PREVIEW FOR FULL MODAL