KARATE CHAMP
FILE INFORMATION
FILENAME(S): KARATE CHAMP
FILE TYPE(S): SEQ
FILE SIZE: 4.5K
FIRST SEEN: 2025-11-30 18:12:25
APPEARS ON: 1 disk(s)
FILE HASH
ac2004419e8ac287e6fca6a015b3bcad9f878b6e72eeec9e055f0ebdb3b91b3d
FOUND ON DISKS (1 DISKS)
| DISK TITLE | FILENAME | FILE TYPE | COLLECTION | TRACK | SECTOR | ACTIONS |
|---|---|---|---|---|---|---|
| DOCS | KARATE CHAMP | SEQ | Sailor, Ganheden | 7 | 1 | DOWNLOAD FILE |
FILE CONTENT & ANALYSIS
00000000: 20 20 20 20 20 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A | ***********| 00000010: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 00000020: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 00000030: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 00000040: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 0D 20 |**************. | 00000050: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000060: 20 20 20 20 20 20 20 20 20 20 20 20 C4 CF C3 D3 | ....| 00000070: 20 C2 D9 20 3A 20 C4 CF C3 27 D3 20 27 D2 27 20 | .. : ...'. '.' | 00000080: D5 D3 0D 20 20 20 20 20 20 20 20 20 20 20 20 20 |... | 00000090: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000000A0: 20 20 20 20 20 39 31 34 20 36 36 38 2D 33 36 36 | 914 668-366| 000000B0: 34 0D 20 20 20 20 20 2A 2A 2A 2A 2A 2A 2A 2A 2A |4. *********| 000000C0: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 000000D0: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 000000E0: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 000000F0: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 00000100: 0D 0D 20 20 20 20 20 CB C1 D2 C1 D4 C5 20 C3 C8 |.. ...... ..| 00000110: C1 CD D0 0D 0D 20 20 20 20 20 C8 C5 CC D0 C6 D5 |..... ......| 00000120: CC 20 C8 C9 CE D4 D3 20 C6 CF D2 20 CB C1 D2 C1 |. ..... ... ....| 00000130: D4 C5 20 C3 C8 C1 CD D0 3A 0D 20 20 20 20 20 31 |.. .....:. 1| 00000140: 2E 20 CD C1 D3 D4 C5 D2 C9 CE C7 20 D9 CF D5 D2 |. ......... ....| 00000150: 20 CD CF D6 C5 D3 20 2D 20 CD 41 53 54 45 52 20 | ..... - .ASTER | 00000160: 59 4F 55 52 20 4D 4F 56 45 53 20 42 59 20 50 4C |YOUR MOVES BY PL| 00000170: 41 59 49 4E 47 20 41 20 54 57 4F 2D 50 4C 41 59 |AYING A TWO-PLAY| 00000180: 45 52 0D 20 20 20 20 20 47 41 4D 45 20 41 47 41 |ER. GAME AGA| 00000190: 49 4E 53 54 20 41 4E 20 49 4E 56 49 53 49 42 4C |INST AN INVISIBL| 000001A0: 45 20 50 45 52 53 4F 4E 2E 20 59 4F 55 52 20 4F |E PERSON. YOUR O| 000001B0: 50 50 4F 4E 45 4E 54 27 53 20 50 4C 41 59 45 52 |PPONENT'S PLAYER| 000001C0: 20 57 49 4C 4C 20 52 45 4D 41 49 4E 0D 20 20 20 | WILL REMAIN. | 000001D0: 20 20 53 54 41 54 49 43 2C 20 41 4E 44 20 59 4F | STATIC, AND YO| 000001E0: 55 20 43 41 4E 20 4C 45 41 52 4E 20 54 48 45 20 |U CAN LEARN THE | 000001F0: 44 49 46 46 45 52 45 4E 54 20 43 48 41 52 41 43 |DIFFERENT CHARAC| 00000200: 54 45 52 49 53 54 49 43 53 20 4F 46 20 59 4F 55 |TERISTICS OF YOU| 00000210: 52 0D 20 20 20 20 20 4D 4F 56 45 53 2E 20 CC 45 |R. MOVES. .E| 00000220: 41 52 4E 20 57 48 49 43 48 20 4D 4F 56 45 53 20 |ARN WHICH MOVES | 00000230: 45 58 45 43 55 54 45 20 51 55 49 43 4B 4C 59 2C |EXECUTE QUICKLY,| 00000240: 20 57 48 49 43 48 20 57 4F 52 4B 20 42 45 53 54 | WHICH WORK BEST| 00000250: 20 49 4E 20 43 4C 4F 53 45 0D 20 20 20 20 20 52 | IN CLOSE. R| 00000260: 41 4E 47 45 20 4F 52 20 4C 4F 4E 47 20 52 41 4E |ANGE OR LONG RAN| 00000270: 47 45 2C 20 48 4F 57 20 54 4F 20 51 55 49 43 4B |GE, HOW TO QUICK| 00000280: 4C 59 20 4D 4F 56 45 20 4F 55 54 20 4F 46 20 52 |LY MOVE OUT OF R| 00000290: 45 41 43 48 20 4F 46 20 59 4F 55 52 0D 20 20 20 |EACH OF YOUR. | 000002A0: 20 20 4F 50 50 4F 4E 45 4E 54 2E 20 D9 4F 55 20 | OPPONENT. .OU | 000002B0: 43 41 4E 20 42 4C 4F 43 4B 20 4D 4F 56 45 53 20 |CAN BLOCK MOVES | 000002C0: 4F 4E 4C 59 20 49 46 20 59 4F 55 52 20 4F 50 50 |ONLY IF YOUR OPP| 000002D0: 4F 4E 45 4E 54 20 49 53 20 41 54 54 41 43 4B 49 |ONENT IS ATTACKI| 000002E0: 4E 47 0D 20 20 20 20 20 59 4F 55 2E 0D 0D 20 20 |NG. YOU... | 000002F0: 20 20 20 32 2E 20 D0 D2 CF D0 C5 D2 CC D9 20 C5 | 2. ........ .| 00000300: D8 C5 C3 D5 D4 C9 CE C7 20 CD CF D6 C5 D3 20 2D |........ ..... -| 00000310: 20 D4 4F 20 46 55 4C 4C 59 20 45 58 45 43 55 54 | .O FULLY EXECUT| 00000320: 45 20 41 20 53 45 4C 45 43 54 45 44 20 4B 49 43 |E A SELECTED KIC| 00000330: 4B 20 4F 52 0D 20 20 20 20 20 50 55 4E 43 48 2C |K OR. PUNCH,| 00000340: 20 59 4F 55 20 4D 55 53 54 20 48 4F 4C 44 20 54 | YOU MUST HOLD T| 00000350: 48 45 20 4A 4F 59 53 54 49 43 4B 2F 4A 4F 59 53 |HE JOYSTICK/JOYS| 00000360: 54 49 43 4B 20 46 49 52 45 20 42 55 54 54 4F 4E |TICK FIRE BUTTON| 00000370: 20 28 4F 52 0D 20 20 20 20 20 4B 45 59 42 4F 41 | (OR. KEYBOA| 00000380: 52 44 2F 4B 45 59 42 4F 41 52 44 20 46 49 52 45 |RD/KEYBOARD FIRE| 00000390: 20 42 55 54 54 4F 4E 29 20 44 4F 57 4E 20 4C 4F | BUTTON) DOWN LO| 000003A0: 4E 47 20 45 4E 4F 55 47 48 20 54 4F 20 52 45 47 |NG ENOUGH TO REG| 000003B0: 49 53 54 45 52 2E 0D 20 20 20 20 20 D2 45 4C 45 |ISTER.. .ELE| 000003C0: 41 53 49 4E 47 20 54 48 45 20 42 55 54 54 4F 4E |ASING THE BUTTON| 000003D0: 20 54 4F 4F 20 45 41 52 4C 59 20 52 45 53 55 4C | TOO EARLY RESUL| 000003E0: 54 53 20 49 4E 20 41 20 48 41 4C 54 2D 45 58 45 |TS IN A HALT-EXE| 000003F0: 43 55 54 45 44 20 4D 4F 56 45 2C 20 41 4E 44 0D |CUTED MOVE, AND.| 00000400: 20 20 20 20 20 4C 45 41 56 45 53 20 59 4F 55 20 | LEAVES YOU | 00000410: 56 55 4C 4E 45 52 41 42 4C 45 20 54 4F 20 43 4F |VULNERABLE TO CO| 00000420: 55 4E 54 45 52 2D 41 54 54 41 43 4B 2E 0D 0D 20 |UNTER-ATTACK... | 00000430: 20 20 20 20 33 2E 20 C6 C1 CB C9 CE C7 20 CD CF | 3. ...... ..| 00000440: D6 C5 D3 20 2D 20 C2 59 20 50 52 4F 50 45 52 20 |... - .Y PROPER | 00000450: 54 49 4D 49 4E 47 2C 20 59 4F 55 20 43 41 4E 20 |TIMING, YOU CAN | 00000460: 4D 41 4B 45 20 41 20 4D 4F 56 45 20 41 4E 54 48 |MAKE A MOVE ANTH| 00000470: 45 4E 20 43 41 4E 43 45 4C 0D 20 20 20 20 20 49 |EN CANCEL. I| 00000480: 54 20 42 45 46 4F 52 45 20 49 54 20 46 55 4C 4C |T BEFORE IT FULL| 00000490: 59 20 45 58 45 43 55 54 45 53 2C 20 42 59 20 4E |Y EXECUTES, BY N| 000004A0: 4F 54 20 48 4F 4C 44 49 4E 47 20 54 48 45 20 4A |OT HOLDING THE J| 000004B0: 4F 59 53 54 49 43 4B 2F 4A 4F 59 53 54 49 43 4B |OYSTICK/JOYSTICK| 000004C0: 0D 20 20 20 20 20 46 49 52 45 20 42 55 54 54 4F |. FIRE BUTTO| 000004D0: 4E 20 49 4E 20 54 48 45 20 53 45 4C 45 43 54 45 |N IN THE SELECTE| 000004E0: 44 20 50 4F 53 49 54 49 4F 4E 20 46 4F 52 20 4D |D POSITION FOR M| 000004F0: 4F 52 45 20 54 48 41 4E 20 41 20 53 50 4C 49 54 |ORE THAN A SPLIT| 00000500: 20 53 45 43 4F 4E 44 2E 0D 20 20 20 20 20 D4 41 | SECOND.. .A| 00000510: 4B 45 53 20 45 46 46 45 43 54 20 49 53 20 41 53 |KES EFFECT IS AS| 00000520: 20 49 46 20 59 4F 55 20 22 46 41 4B 45 44 22 20 | IF YOU "FAKED" | 00000530: 54 48 45 20 4D 4F 56 45 2E 0D 0D 20 20 20 20 20 |THE MOVE... | 00000540: 34 2E 20 C8 CF CC C4 C9 CE C7 20 CD CF D6 C5 D3 |4. ....... .....| 00000550: 20 CC C1 CE C4 20 C2 CC CF C3 CB D3 20 2D 20 D9 | .... ...... - .| 00000560: 4F 55 20 43 41 4E 20 48 4F 4C 44 20 43 45 52 54 |OU CAN HOLD CERT| 00000570: 41 49 4E 20 4D 4F 56 45 53 20 28 4E 4F 54 20 4B |AIN MOVES (NOT K| 00000580: 49 43 4B 53 0D 20 20 20 20 20 4F 52 20 53 4F 4D |ICKS. OR SOM| 00000590: 45 52 53 41 55 4C 54 53 2C 20 54 48 4F 55 47 48 |ERSAULTS, THOUGH| 000005A0: 29 20 42 59 20 50 52 45 53 53 49 4E 47 20 54 48 |) BY PRESSING TH| 000005B0: 45 20 4A 4F 59 53 54 49 43 4B 20 42 55 54 54 4F |E JOYSTICK BUTTO| 000005C0: 4E 20 44 4F 57 4E 0D 20 20 20 20 20 43 4F 4E 54 |N DOWN. CONT| 000005D0: 49 4E 55 41 4C 4C 59 2E 20 D4 48 45 20 4D 4F 56 |INUALLY. .HE MOV| 000005E0: 45 20 57 49 4C 4C 20 46 52 45 45 5A 45 20 54 48 |E WILL FREEZE TH| 000005F0: 45 20 50 4C 41 59 45 52 20 49 4E 20 54 48 45 20 |E PLAYER IN THE | 00000600: 4C 41 53 54 20 46 52 41 4D 45 20 4F 46 0D 20 20 |LAST FRAME OF. | 00000610: 20 20 20 54 48 49 53 20 41 43 54 49 4F 4E 2F 20 | THIS ACTION/ | 00000620: D3 55 43 48 20 41 20 53 54 52 41 54 45 47 59 20 |.UCH A STRATEGY | 00000630: 4D 41 59 20 42 45 20 47 4F 4F 44 20 49 4E 20 43 |MAY BE GOOD IN C| 00000640: 45 52 54 41 49 4E 20 53 49 54 55 41 54 49 4F 4E |ERTAIN SITUATION| 00000650: 53 2C 20 42 55 54 0D 20 20 20 20 20 4E 4F 54 20 |S, BUT. NOT | 00000660: 49 4E 20 4F 54 48 45 52 53 2E 20 C6 4F 52 20 49 |IN OTHERS. .OR I| 00000670: 4E 53 54 41 4E 43 45 2C 20 50 52 4F 4C 4F 4E 47 |NSTANCE, PROLONG| 00000680: 45 44 20 53 51 55 41 54 54 49 4E 47 20 4D 41 59 |ED SQUATTING MAY| 00000690: 20 42 45 20 47 4F 4F 44 20 44 45 46 45 4E 53 45 | BE GOOD DEFENSE| 000006A0: 0D 20 20 20 20 20 57 48 45 4E 20 41 4E 20 4F 50 |. WHEN AN OP| 000006B0: 50 4F 4E 45 4E 54 20 49 53 20 52 45 50 45 41 54 |PONENT IS REPEAT| 000006C0: 45 44 4C 59 20 50 55 4E 43 48 49 4E 47 20 41 54 |EDLY PUNCHING AT| 000006D0: 20 59 4F 55 52 20 46 41 43 45 2E 20 C2 55 54 20 | YOUR FACE. .UT | 000006E0: 48 4F 4C 44 49 4E 47 20 49 4E 0D 20 20 20 20 20 |HOLDING IN. | 000006F0: 41 20 42 4C 4F 43 4B 20 4D 4F 56 45 20 43 4F 55 |A BLOCK MOVE COU| 00000700: 4C 44 20 53 4F 4F 4E 20 42 45 20 49 4E 45 46 46 |LD SOON BE INEFF| 00000710: 45 43 54 49 56 45 20 49 46 20 59 4F 55 52 20 4F |ECTIVE IF YOUR O| 00000720: 50 50 4F 4E 45 4E 54 20 53 45 4C 45 43 54 53 20 |PPONENT SELECTS | 00000730: 41 0D 20 20 20 20 20 44 49 46 46 45 52 45 4E 54 |A. DIFFERENT| 00000740: 20 41 47 47 52 45 53 53 49 56 45 20 4D 4F 56 45 | AGGRESSIVE MOVE| 00000750: 20 54 48 41 54 20 43 41 4E 4E 4F 54 20 42 45 20 | THAT CANNOT BE | 00000760: 43 4F 55 4E 54 45 52 45 44 20 42 59 20 59 4F 55 |COUNTERED BY YOU| 00000770: 52 20 43 55 52 52 45 4E 54 0D 20 20 20 20 20 42 |R CURRENT. B| 00000780: 4C 4F 43 4B 2E 20 CE 4F 54 20 41 4C 4C 20 4D 4F |LOCK. .OT ALL MO| 00000790: 56 45 53 20 43 41 4E 20 42 45 20 42 4C 4F 43 4B |VES CAN BE BLOCK| 000007A0: 45 44 2E 20 C9 4E 20 53 55 43 48 20 43 41 53 45 |ED. .N SUCH CASE| 000007B0: 53 2C 20 54 48 45 20 4F 4E 4C 59 0D 20 20 20 20 |S, THE ONLY. | 000007C0: 20 41 50 50 52 4F 50 52 49 41 54 45 20 41 43 54 | APPROPRIATE ACT| 000007D0: 49 4F 4E 53 20 41 52 45 20 41 20 4A 55 4D 50 20 |IONS ARE A JUMP | 000007E0: 4F 52 20 41 20 53 4F 4D 45 52 53 41 55 4C 54 2E |OR A SOMERSAULT.| 000007F0: 0D 0D 20 20 20 20 20 35 2E 20 22 D3 D0 C5 C5 C4 |.. 5. ".....| 00000800: C9 CE C7 2D D5 D0 22 20 CD CF D6 C5 D3 20 2D 20 |...-.." ..... - | 00000810: 59 4F 55 20 43 41 4E 27 54 20 22 53 54 4F 52 45 |YOU CAN'T "STORE| 00000820: 20 55 50 22 20 41 20 53 45 51 55 45 4E 43 45 20 | UP" A SEQUENCE | 00000830: 4F 46 20 4D 4F 56 45 53 2C 0D 20 20 20 20 20 4E |OF MOVES,. N| 00000840: 4F 52 20 43 41 4E 20 59 4F 55 20 22 53 50 45 45 |OR CAN YOU "SPEE| 00000850: 44 20 55 50 22 20 54 48 45 20 45 58 45 43 55 54 |D UP" THE EXECUT| 00000860: 49 4F 4E 20 4F 46 20 59 4F 55 52 20 4B 49 43 4B |ION OF YOUR KICK| 00000870: 53 20 41 4E 44 20 50 55 4E 43 48 45 53 20 42 59 |S AND PUNCHES BY| 00000880: 0D 20 20 20 20 20 51 55 49 43 4B 4C 59 20 53 45 |. QUICKLY SE| 00000890: 4C 45 43 54 49 4F 4E 20 53 45 56 45 52 41 4C 20 |LECTION SEVERAL | 000008A0: 4D 4F 56 45 53 20 41 4C 4C 20 49 4E 20 41 20 42 |MOVES ALL IN A B| 000008B0: 55 4E 43 48 2E 20 D7 49 54 48 20 50 52 4F 50 45 |UNCH. .ITH PROPE| 000008C0: 52 20 54 49 4D 49 4E 47 20 41 4E 44 0D 20 20 20 |R TIMING AND. | 000008D0: 20 20 4D 41 4E 49 50 55 4C 41 54 49 4F 4E 20 4F | MANIPULATION O| 000008E0: 46 20 59 4F 55 52 20 4A 4F 59 53 54 49 43 4B 2C |F YOUR JOYSTICK,| 000008F0: 20 48 4F 57 45 56 45 52 2C 20 59 4F 55 20 43 41 | HOWEVER, YOU CA| 00000900: 4E 20 53 4D 4F 4F 54 48 4C 59 20 45 58 45 43 55 |N SMOOTHLY EXECU| 00000910: 54 45 20 54 57 4F 0D 20 20 20 20 20 44 49 46 46 |TE TWO. DIFF| 00000920: 45 52 45 4E 54 20 4D 4F 56 45 53 20 49 4E 20 41 |ERENT MOVES IN A| 00000930: 20 52 4F 57 2E 0D 0D 20 20 20 20 20 36 2E 20 D3 | ROW... 6. .| 00000940: C5 CC C5 C3 D4 C9 CE C7 20 C2 C5 D4 D7 C5 C5 CE |........ .......| 00000950: 20 D4 D7 CF 20 D0 CF D3 D3 C9 C2 CC C5 20 CD CF | ... ........ ..| 00000960: D6 C5 D3 20 2D 20 CE 4F 54 49 43 45 20 54 48 41 |... - .OTICE THA| 00000970: 54 20 4F 4E 20 54 48 45 20 4A 4F 59 53 54 49 43 |T ON THE JOYSTIC| 00000980: 4B 0D 20 20 20 20 20 28 41 4E 44 20 54 48 45 20 |K. (AND THE | 00000990: 4B 45 59 42 4F 41 52 44 29 20 44 49 41 47 52 41 |KEYBOARD) DIAGRA| 000009A0: 4D 2C 20 54 48 45 52 45 20 41 52 45 20 46 4F 55 |M, THERE ARE FOU| 000009B0: 52 20 49 4E 53 54 41 4E 43 45 53 20 57 48 45 52 |R INSTANCES WHER| 000009C0: 45 20 53 45 4C 45 43 54 49 4E 47 0D 20 20 20 20 |E SELECTING. | 000009D0: 20 54 48 45 20 45 58 41 43 54 20 53 41 4D 45 20 | THE EXACT SAME | 000009E0: 4A 4F 59 53 54 49 43 4B 20 50 4F 53 49 54 49 4F |JOYSTICK POSITIO| 000009F0: 4E 20 28 4F 52 20 4B 45 59 29 20 43 41 4E 20 52 |N (OR KEY) CAN R| 00000A00: 45 53 55 4C 54 20 49 4E 20 4F 4E 45 20 4F 46 20 |ESULT IN ONE OF | 00000A10: 54 57 4F 0D 20 20 20 20 20 50 4F 53 53 49 42 4C |TWO. POSSIBL| 00000A20: 45 20 4D 4F 56 45 53 20 41 43 54 55 41 4C 4C 59 |E MOVES ACTUALLY| 00000A30: 20 42 45 49 4E 47 20 45 58 45 43 55 54 45 44 2E | BEING EXECUTED.| 00000A40: 20 C9 4E 20 54 48 52 45 45 20 4F 46 20 54 48 45 | .N THREE OF THE| 00000A50: 53 45 20 49 4E 53 54 41 4E 43 45 53 0D 20 20 20 |SE INSTANCES. | 00000A60: 20 20 2D 20 4E 41 4D 45 4C 59 2C 20 54 48 45 20 | - NAMELY, THE | 00000A70: 22 55 50 50 45 52 20 4C 55 4E 47 45 20 50 55 4E |"UPPER LUNGE PUN| 00000A80: 43 48 2F 52 4F 55 4E 44 20 4B 49 43 4B 22 20 4D |CH/ROUND KICK" M| 00000A90: 4F 56 45 53 2C 20 54 48 45 20 22 4D 49 44 44 4C |OVES, THE "MIDDL| 00000AA0: 45 20 4C 55 4E 47 45 0D 20 20 20 20 20 50 55 4E |E LUNGE. PUN| 00000AB0: 43 48 2F 46 52 4F 4E 54 20 4B 49 43 4B 22 20 4D |CH/FRONT KICK" M| 00000AC0: 4F 56 45 53 2C 20 41 4E 44 20 54 48 45 20 22 41 |OVES, AND THE "A| 00000AD0: 42 4F 55 54 2D 46 41 43 45 2F 42 41 43 4B 20 4B |BOUT-FACE/BACK K| 00000AE0: 49 43 4B 22 20 4D 4F 56 45 53 2D 20 54 48 45 0D |ICK" MOVES- THE.| 00000AF0: 20 20 20 20 20 43 4F 4D 50 55 54 45 52 20 57 49 | COMPUTER WI| 00000B00: 4C 4C 20 43 48 4F 4F 53 45 20 57 48 49 43 48 20 |LL CHOOSE WHICH | 00000B10: 4D 4F 56 45 20 54 4F 20 45 58 45 43 55 54 45 20 |MOVE TO EXECUTE | 00000B20: 42 41 53 45 44 20 4F 4E 20 59 4F 55 52 20 44 49 |BASED ON YOUR DI| 00000B30: 53 54 41 4E 43 45 20 46 52 4F 4D 0D 20 20 20 20 |STANCE FROM. | 00000B40: 20 59 4F 55 52 20 4F 50 50 4F 4E 45 4E 54 2E 20 | YOUR OPPONENT. | 00000B50: C9 46 20 59 4F 55 20 41 52 45 20 52 45 4C 41 54 |.F YOU ARE RELAT| 00000B60: 49 56 45 4C 59 20 46 41 52 20 41 57 41 59 2C 20 |IVELY FAR AWAY, | 00000B70: 54 48 45 20 46 49 52 53 54 20 4D 4F 56 45 20 28 |THE FIRST MOVE (| 00000B80: 49 2E 45 0D 20 20 20 20 20 42 45 46 4F 52 45 20 |I.E. BEFORE | 00000B90: 54 48 45 20 53 4C 41 53 48 20 4D 41 52 4B 29 20 |THE SLASH MARK) | 00000BA0: 57 49 4C 4C 20 42 45 20 50 45 52 46 4F 52 4D 45 |WILL BE PERFORME| 00000BB0: 44 3B 20 49 46 20 4E 45 41 52 2C 20 54 48 45 20 |D; IF NEAR, THE | 00000BC0: 53 45 43 4F 4E 44 20 4D 4F 56 45 0D 20 20 20 20 |SECOND MOVE. | 00000BD0: 20 28 49 2E 45 2E 20 46 4F 4C 4C 4F 57 49 4E 47 | (I.E. FOLLOWING| 00000BE0: 20 54 48 45 20 53 4C 41 53 48 20 4D 41 52 4B 29 | THE SLASH MARK)| 00000BF0: 20 57 49 4C 4C 20 42 45 20 45 4E 41 43 54 45 44 | WILL BE ENACTED| 00000C00: 2E 20 D4 48 45 20 46 4F 55 52 54 48 20 49 4E 53 |. .HE FOURTH INS| 00000C10: 54 41 4E 43 45 0D 20 20 20 20 20 2D 20 4E 41 4D |TANCE. - NAM| 00000C20: 45 4C 59 2C 20 22 42 4C 4F 43 4B 49 4E 47 2F 57 |ELY, "BLOCKING/W| 00000C30: 41 4C 4B 49 4E 47 20 42 41 43 4B 57 41 52 44 53 |ALKING BACKWARDS| 00000C40: 22 20 2D 20 49 53 20 4D 4F 52 45 20 53 55 42 54 |" - IS MORE SUBT| 00000C50: 4C 45 20 53 49 4E 43 45 20 49 54 20 49 53 0D 20 |LE SINCE IT IS. | 00000C60: 20 20 20 20 4E 4F 54 20 42 41 53 45 44 20 53 4F | NOT BASED SO| 00000C70: 20 4D 55 43 48 20 4F 4E 20 59 4F 55 52 20 50 52 | MUCH ON YOUR PR| 00000C80: 4F 58 49 4D 49 54 59 20 54 4F 20 59 4F 55 52 20 |OXIMITY TO YOUR | 00000C90: 4F 50 50 4F 4E 45 4E 54 2C 20 41 53 20 49 54 20 |OPPONENT, AS IT | 00000CA0: 49 53 20 4F 4E 20 54 48 45 0D 20 20 20 20 20 54 |IS ON THE. T| 00000CB0: 49 4D 49 4E 47 20 4F 46 20 59 4F 55 52 20 53 45 |IMING OF YOUR SE| 00000CC0: 4C 45 43 54 49 4F 4E 20 41 53 20 43 4F 4D 50 41 |LECTION AS COMPA| 00000CD0: 52 45 44 20 54 4F 20 54 48 45 20 41 43 54 49 4F |RED TO THE ACTIO| 00000CE0: 4E 20 43 48 4F 53 45 4E 20 42 59 20 59 4F 55 52 |N CHOSEN BY YOUR| 00000CF0: 0D 20 20 20 20 20 4F 50 50 4F 4E 45 4E 54 2E 0D |. OPPONENT..| 00000D00: 0D 20 20 20 20 20 37 2E 20 C2 CC CF C3 CB C9 CE |. 7. .......| 00000D10: C7 2F D7 C1 CC CB C9 CE C7 20 C2 C1 C3 CB D7 C1 |./....... ......| 00000D20: D2 C4 D3 20 2D 20 CF 4E 45 20 4F 46 20 54 48 45 |... - .NE OF THE| 00000D30: 20 4D 4F 53 54 20 49 4D 50 4F 52 54 41 4E 54 20 | MOST IMPORTANT | 00000D40: 54 45 43 48 4E 49 51 55 45 53 0D 20 20 20 20 20 |TECHNIQUES. | 00000D50: 54 4F 20 4D 41 53 54 45 52 20 49 53 20 45 58 45 |TO MASTER IS EXE| 00000D60: 43 55 54 49 4E 47 20 54 48 45 20 53 55 42 54 4C |CUTING THE SUBTL| 00000D70: 45 20 44 49 46 46 45 52 45 4E 43 45 20 42 45 54 |E DIFFERENCE BET| 00000D80: 57 45 45 4E 20 57 41 4C 4B 49 4E 47 0D 20 20 20 |WEEN WALKING. | 00000D90: 20 20 42 41 43 4B 57 41 52 44 53 20 41 4E 44 20 | BACKWARDS AND | 00000DA0: 41 4E 44 20 42 4C 4F 43 4B 2C 20 54 48 45 20 46 |AND BLOCK, THE F| 00000DB0: 4F 55 52 54 48 20 49 4E 53 54 41 4E 43 45 20 57 |OURTH INSTANCE W| 00000DC0: 48 45 52 45 20 4F 4E 45 20 4F 46 20 54 57 4F 0D |HERE ONE OF TWO.| 00000DD0: 20 20 20 20 20 50 4F 53 53 49 42 4C 45 20 4D 4F | POSSIBLE MO| 00000DE0: 56 45 53 20 43 41 4E 20 42 45 20 45 58 45 43 55 |VES CAN BE EXECU| 00000DF0: 54 45 44 20 42 59 20 53 45 4C 45 43 54 49 4E 47 |TED BY SELECTING| 00000E00: 20 54 48 45 20 45 58 41 43 54 20 53 41 4D 45 20 | THE EXACT SAME | 00000E10: 4F 50 54 49 4F 4E 20 4F 4E 0D 20 20 20 20 20 54 |OPTION ON. T| 00000E20: 48 45 20 4A 4F 59 53 54 49 43 4B 2E 20 D4 4C 48 |HE JOYSTICK. .LH| 00000E30: 45 20 43 4F 4D 50 55 54 45 52 20 4C 4F 47 49 43 |E COMPUTER LOGIC| 00000E40: 20 49 53 20 44 45 53 49 47 4E 45 44 20 4F 50 45 | IS DESIGNED OPE| 00000E50: 52 41 54 45 20 53 4F 20 54 48 41 54 20 49 46 20 |RATE SO THAT IF | 00000E60: 59 4F 55 0D 20 20 20 20 20 53 45 4C 45 43 54 20 |YOU. SELECT | 00000E70: 54 48 45 20 22 42 4C 4F 43 4B 2F 57 41 4C 4B 20 |THE "BLOCK/WALK | 00000E80: 42 41 43 4B 57 41 52 44 53 22 20 4D 4F 56 45 20 |BACKWARDS" MOVE | 00000E90: 41 4E 20 41 20 50 55 4E 43 48 20 49 53 20 43 4F |AN A PUNCH IS CO| 00000EA0: 4D 49 4E 47 2C 20 59 4F 55 52 0D 20 20 20 20 20 |MING, YOUR. | 00000EB0: 50 4C 41 59 45 52 20 57 49 4C 4C 20 42 4C 4F 43 |PLAYER WILL BLOC| 00000EC0: 4B 20 54 48 45 20 50 55 4E 43 48 20 49 46 20 4E |K THE PUNCH IF N| 00000ED0: 4F 20 50 55 4E 43 48 20 49 53 20 43 4F 4D 49 4E |O PUNCH IS COMIN| 00000EE0: 47 2C 20 59 4F 55 52 20 50 4C 41 59 45 52 20 57 |G, YOUR PLAYER W| 00000EF0: 49 4C 4C 0D 20 20 20 20 20 57 41 4C 4B 20 42 41 |ILL. WALK BA| 00000F00: 43 4B 57 41 52 44 53 2E 20 C6 4F 52 20 45 58 41 |CKWARDS. .OR EXA| 00000F10: 4D 50 4C 45 2C 20 49 46 20 59 4F 55 27 52 45 20 |MPLE, IF YOU'RE | 00000F20: 43 4C 4F 53 45 20 54 4F 20 59 4F 55 52 20 4F 50 |CLOSE TO YOUR OP| 00000F30: 50 4F 4E 45 4E 54 20 41 4E 44 20 48 45 0D 20 20 |PONENT AND HE. | 00000F40: 20 20 20 48 41 53 20 44 45 43 49 44 45 44 20 54 | HAS DECIDED T| 00000F50: 4F 20 54 48 52 4F 57 20 41 20 50 55 4E 43 48 20 |O THROW A PUNCH | 00000F60: 41 54 20 59 4F 55 20 53 45 4C 45 43 54 49 4E 47 |AT YOU SELECTING| 00000F70: 20 4C 48 45 20 4A 4F 59 53 54 49 43 4B 20 28 4F | LHE JOYSTICK (O| 00000F80: 52 0D 20 20 20 20 20 4B 45 59 42 4F 41 52 44 29 |R. KEYBOARD)| 00000F90: 20 54 4F 20 42 4C 4F 43 4B 20 54 48 45 20 50 55 | TO BLOCK THE PU| 00000FA0: 4E 43 48 20 57 49 4C 4C 20 57 4F 52 4B 20 4F 4E |NCH WILL WORK ON| 00000FB0: 4C 59 20 49 46 20 59 4F 55 20 4D 41 4B 45 20 59 |LY IF YOU MAKE Y| 00000FC0: 4F 55 52 20 4D 4F 56 45 0D 20 20 20 20 20 41 46 |OUR MOVE. AF| 00000FD0: 54 45 52 20 48 45 20 48 41 53 20 42 45 47 55 4E |TER HE HAS BEGUN| 00000FE0: 20 54 48 45 20 50 55 4E 43 48 2E 20 C9 46 20 59 | THE PUNCH. .F Y| 00000FF0: 4F 55 20 53 45 4C 45 43 54 20 54 48 45 20 22 42 |OU SELECT THE "B| 00001000: 4C 4F 43 4B 2F 57 41 4C 4B 0D 20 20 20 20 20 42 |LOCK/WALK. B| 00001010: 41 43 4B 57 41 52 44 53 22 20 4D 4F 56 45 20 42 |ACKWARDS" MOVE B| 00001020: 45 46 4F 52 45 20 59 4F 55 52 20 4F 50 50 4F 4E |EFORE YOUR OPPON| 00001030: 45 4E 54 20 42 45 47 49 4E 53 20 48 49 53 20 50 |ENT BEGINS HIS P| 00001040: 55 4E 43 48 20 41 4E 44 20 48 45 20 49 53 20 43 |UNCH AND HE IS C| 00001050: 4C 4F 53 45 0D 20 20 20 20 20 45 4E 4F 55 47 48 |LOSE. ENOUGH| 00001060: 20 54 4F 20 48 49 54 20 59 4F 55 2C 20 59 4F 55 | TO HIT YOU, YOU| 00001070: 27 52 45 20 47 4F 49 4E 47 20 54 4F 20 42 45 20 |'RE GOING TO BE | 00001080: 57 41 4C 4B 49 4E 47 20 42 41 43 4B 57 41 52 44 |WALKING BACKWARD| 00001090: 53 20 44 45 46 45 4E 53 45 4C 45 53 53 0D 20 20 |S DEFENSELESS. | 000010A0: 20 20 20 41 4E 44 20 47 45 54 20 43 4C 4F 42 42 | AND GET CLOBB| 000010B0: 45 52 45 44 2E 20 C6 55 52 54 48 45 52 4D 4F 52 |ERED. .URTHERMOR| 000010C0: 45 2C 20 49 46 20 59 4F 55 27 56 45 20 41 4C 52 |E, IF YOU'VE ALR| 000010D0: 45 41 44 59 20 42 45 45 4E 20 57 41 4C 4B 49 4E |EADY BEEN WALKIN| 000010E0: 47 0D 20 20 20 20 20 42 41 43 4B 57 41 52 44 53 |G. BACKWARDS| 000010F0: 20 41 4E 44 20 59 4F 55 52 20 4F 50 50 4F 4E 45 | AND YOUR OPPONE| 00001100: 4E 54 20 41 54 20 54 41 43 4B 53 20 57 49 54 48 |NT AT TACKS WITH| 00001110: 20 41 20 53 45 52 49 45 53 20 4F 46 20 50 55 4E | A SERIES OF PUN| 00001120: 43 48 45 53 2C 20 59 4F 55 27 52 45 0D 20 20 20 |CHES, YOU'RE. | 00001130: 20 20 4C 49 4B 45 4C 59 20 54 4F 20 47 45 54 20 | LIKELY TO GET | 00001140: 46 4C 41 54 54 45 4E 45 44 20 55 4E 4C 45 53 53 |FLATTENED UNLESS| 00001150: 20 59 4F 55 20 52 45 2D 45 58 45 45 43 55 54 45 | YOU RE-EXEECUTE| 00001160: 20 54 48 45 20 4D 4F 56 45 20 57 49 54 48 20 4D | THE MOVE WITH M| 00001170: 4F 52 45 0D 20 20 20 20 20 45 58 51 55 49 53 49 |ORE. EXQUISI| 00001180: 54 45 20 54 49 4D 49 4E 47 2E 20 C9 46 20 59 4F |TE TIMING. .F YO| 00001190: 55 20 44 4F 4E 27 54 20 52 45 2D 44 4F 20 54 48 |U DON'T RE-DO TH| 000011A0: 45 20 4D 4F 56 45 20 53 4F 20 54 48 41 54 20 59 |E MOVE SO THAT Y| 000011B0: 4F 55 20 43 41 4E 0D 20 20 20 20 20 45 46 46 45 |OU CAN. EFFE| 000011C0: 43 54 49 56 45 4C 59 20 42 4C 4F 43 4B 20 48 49 |CTIVELY BLOCK HI| 000011D0: 53 20 50 55 4E 43 48 2C 20 59 4F 55 27 4C 4C 20 |S PUNCH, YOU'LL | 000011E0: 4A 55 53 54 20 4B 45 45 50 20 57 41 4C 4B 49 4E |JUST KEEP WALKIN| 000011F0: 47 20 42 41 43 4B 57 41 52 44 53 20 55 4E 54 49 |G BACKWARDS UNTI| 00001200: 4C 0D 20 20 20 20 20 59 4F 55 20 47 45 54 20 43 |L. YOU GET C| 00001210: 4C 4F 42 42 45 52 45 44 2E 0D |LOBBERED.. |
***********************************
**************************************.
DOCS BY : DO
C'S 'R' US.
914 668-3664. *****************
****************************************
****************.. KARATE CHAMP..
HELPFUL HINTS FOR KARATE CHAMP:. 1
. MASTERING YOUR MOVES - MASTER YOUR MOV
ES BY PLAYING A TWO-PLAYER. GAME AGA
INST AN INVISIBLE PERSON. YOUR OPPONENT'
S PLAYER WILL REMAIN. STATIC, AND YO
U CAN LEARN THE DIFFERENT CHARACTERISTIC
S OF YOUR. MOVES. LEARN WHICH MOVES
EXECUTE QUICKLY, WHICH WORK BEST IN CLOS
E. RANGE OR LONG RANGE, HOW TO QUICK
LY MOVE OUT OF REACH OF YOUR. OPPONE
NT. YOU CAN BLOCK MOVES ONLY IF YOUR OPP
ONENT IS ATTACKING. YOU... 2. PR
OPERLY EXECUTING MOVES - TO FULLY EXECUT
E A SELECTED KICK OR. PUNCH, YOU MUS
T HOLD THE JOYSTICK/JOYSTICK FIRE BUTTON
(OR. KEYBOARD/KEYBOARD FIRE BUTTON)
DOWN LONG ENOUGH TO REGISTER.. RELE
ASING THE BUTTON TOO EARLY RESULTS IN A
HALT-EXECUTED MOVE, AND. LEAVES YOU
VULNERABLE TO COUNTER-ATTACK... 3. F
AKING MOVES - BY PROPER TIMING, YOU CAN
MAKE A MOVE ANTHEN CANCEL. IT BEFORE
IT FULLY EXECUTES, BY NOT HOLDING THE J
OYSTICK/JOYSTICK. FIRE BUTTON IN THE
SELECTED POSITION FOR MORE THAN A SPLIT
SECOND.. TAKES EFFECT IS AS IF YOU
"FAKED" THE MOVE... 4. HOLDING MOVES
LAND BLOCKS - YOU CAN HOLD CERTAIN MOVE
S (NOT KICKS. OR SOMERSAULTS, THOUGH
) BY PRESSING THE JOYSTICK BUTTON DOWN.
CONTINUALLY. THE MOVE WILL FREEZE TH
E PLAYER IN THE LAST FRAME OF. THIS
ACTION/ SUCH A STRATEGY MAY BE GOOD IN C
ERTAIN SITUATIONS, BUT. NOT IN OTHER
S. FOR INSTANCE, PROLONGED SQUATTING MAY
BE GOOD DEFENSE. WHEN AN OPPONENT I
S REPEATEDLY PUNCHING AT YOUR FACE. BUT
HOLDING IN. A BLOCK MOVE COULD SOON
BE INEFFECTIVE IF YOUR OPPONENT SELECTS
A. DIFFERENT AGGRESSIVE MOVE THAT CA
NNOT BE COUNTERED BY YOUR CURRENT. B
LOCK. NOT ALL MOVES CAN BE BLOCKED. IN S
UCH CASES, THE ONLY. APPROPRIATE ACT
IONS ARE A JUMP OR A SOMERSAULT... 5
. "SPEEDING-UP" MOVES - YOU CAN'T "STORE
UP" A SEQUENCE OF MOVES,. NOR CAN Y
OU "SPEED UP" THE EXECUTION OF YOUR KICK
S AND PUNCHES BY. QUICKLY SELECTION
SEVERAL MOVES ALL IN A BUNCH. WITH PROPE
R TIMING AND. MANIPULATION OF YOUR J
OYSTICK, HOWEVER, YOU CAN SMOOTHLY EXECU
TE TWO. DIFFERENT MOVES IN A ROW...
6. SELECTING BETWEEN TWO POSSIBLE MO
VES - NOTICE THAT ON THE JOYSTICK. (
AND THE KEYBOARD) DIAGRAM, THERE ARE FOU
R INSTANCES WHERE SELECTING. THE EXA
CT SAME JOYSTICK POSITION (OR KEY) CAN R
ESULT IN ONE OF TWO. POSSIBLE MOVES
ACTUALLY BEING EXECUTED. IN THREE OF THE
SE INSTANCES. - NAMELY, THE "UPPER L
UNGE PUNCH/ROUND KICK" MOVES, THE "MIDDL
E LUNGE. PUNCH/FRONT KICK" MOVES, AN
D THE "ABOUT-FACE/BACK KICK" MOVES- THE.
COMPUTER WILL CHOOSE WHICH MOVE TO
EXECUTE BASED ON YOUR DISTANCE FROM.
YOUR OPPONENT. IF YOU ARE RELATIVELY FA
R AWAY, THE FIRST MOVE (I.E. BEFORE
THE SLASH MARK) WILL BE PERFORMED; IF NE
AR, THE SECOND MOVE. (I.E. FOLLOWING
THE SLASH MARK) WILL BE ENACTED. THE FO
URTH INSTANCE. - NAMELY, "BLOCKING/W
ALKING BACKWARDS" - IS MORE SUBTLE SINCE
IT IS. NOT BASED SO MUCH ON YOUR PR
OXIMITY TO YOUR OPPONENT, AS IT IS ON TH
E. TIMING OF YOUR SELECTION AS COMPA
RED TO THE ACTION CHOSEN BY YOUR. OP
PONENT... 7. BLOCKING/WALKING BACKWA
RDS - ONE OF THE MOST IMPORTANT TECHNIQU
ES. TO MASTER IS EXECUTING THE SUBTL
E DIFFERENCE BETWEEN WALKING. BACKWA
RDS AND AND BLOCK, THE FOURTH INSTANCE W
HERE ONE OF TWO. POSSIBLE MOVES CAN
BE EXECUTED BY SELECTING THE EXACT SAME
OPTION ON. THE JOYSTICK. TLHE COMPUT
ER LOGIC IS DESIGNED OPERATE SO THAT IF
YOU. SELECT THE "BLOCK/WALK BACKWARD
S" MOVE AN A PUNCH IS COMING, YOUR.
PLAYER WILL BLOCK THE PUNCH IF NO PUNCH
IS COMING, YOUR PLAYER WILL. WALK BA
CKWARDS. FOR EXAMPLE, IF YOU'RE CLOSE TO
YOUR OPPONENT AND HE. HAS DECIDED T
O THROW A PUNCH AT YOU SELECTING LHE JOY
STICK (OR. KEYBOARD) TO BLOCK THE PU
NCH WILL WORK ONLY IF YOU MAKE YOUR MOVE
. AFTER HE HAS BEGUN THE PUNCH. IF Y
OU SELECT THE "BLOCK/WALK. BACKWARDS
" MOVE BEFORE YOUR OPPONENT BEGINS HIS P
UNCH AND HE IS CLOSE. ENOUGH TO HIT
YOU, YOU'RE GOING TO BE WALKING BACKWARD
S DEFENSELESS. AND GET CLOBBERED. FU
RTHERMORE, IF YOU'VE ALREADY BEEN WALKIN
G. BACKWARDS AND YOUR OPPONENT AT TA
CKS WITH A SERIES OF PUNCHES, YOU'RE.
LIKELY TO GET FLATTENED UNLESS YOU RE-
EXEECUTE THE MOVE WITH MORE. EXQUISI
TE TIMING. IF YOU DON'T RE-DO THE MOVE S
O THAT YOU CAN. EFFECTIVELY BLOCK HI
S PUNCH, YOU'LL JUST KEEP WALKING BACKWA
RDS UNTIL. YOU GET CLOBBERED..
×
C64 Image
> CLICK IMAGE PREVIEW FOR FULL MODAL