LORDS CONQUEST
FILE INFORMATION
FILENAME(S): LORDS CONQUEST
FILE TYPE(S): SEQ
FILE SIZE: 5.2K
FIRST SEEN: 2025-11-30 18:12:28
APPEARS ON: 1 disk(s)
FILE HASH
ae02ab89cf08cdc0b20254358f3b5e6a2e5a7b5cf90f5edd9a4235e7c6d17d5d
FOUND ON DISKS (1 DISKS)
| DISK TITLE | FILENAME | FILE TYPE | COLLECTION | TRACK | SECTOR | ACTIONS |
|---|---|---|---|---|---|---|
| DATARICH | LORDS CONQUEST | SEQ | Sailor, Ganheden | 24 | 1 | DOWNLOAD FILE |
FILE CONTENT & ANALYSIS
00000000: 14 33 0C 34 12 37 36 0D 03 CC CF D2 C4 D3 20 CF |.3.4.76....... .| 00000010: C6 20 C3 CF CE D1 D5 C5 D3 D4 0D 2D 2D 2D 2D 2D |. .........-----| 00000020: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 0D 02 0C 0D |------------....| 00000030: 20 20 20 20 20 C3 48 4F 4F 53 45 20 46 49 52 53 | .HOOSE FIRS| 00000040: 54 20 4D 41 50 20 4F 46 20 CE 4F 52 54 48 20 C1 |T MAP OF .ORTH .| 00000050: 4D 45 52 49 43 41 2E 20 D7 48 45 4E 20 41 53 4B |MERICA. .HEN ASK| 00000060: 45 44 20 54 4F 20 50 49 43 4B 20 41 20 54 45 52 |ED TO PICK A TER| 00000070: 52 49 54 4F 52 59 20 41 4C 57 41 59 53 20 50 49 |RITORY ALWAYS PI| 00000080: 43 4B 20 41 20 54 45 52 52 49 54 4F 52 59 20 54 |CK A TERRITORY T| 00000090: 48 41 54 20 48 41 53 20 41 20 4C 49 54 54 4C 45 |HAT HAS A LITTLE| 000000A0: 20 42 4C 41 43 4B 20 53 51 55 41 52 45 20 49 4E | BLACK SQUARE IN| 000000B0: 20 49 54 2E 20 20 D4 48 45 53 45 20 53 51 55 41 | IT. .HESE SQUA| 000000C0: 52 45 53 20 52 45 50 52 45 53 45 4E 54 20 52 45 |RES REPRESENT RE| 000000D0: 53 4F 55 52 43 45 53 20 59 4F 55 20 57 49 4C 4C |SOURCES YOU WILL| 000000E0: 20 4E 45 45 44 20 4C 41 54 45 52 2E 20 20 C5 56 | NEED LATER. .V| 000000F0: 45 4E 20 49 46 20 54 48 45 20 54 45 52 52 49 54 |EN IF THE TERRIT| 00000100: 4F 52 59 20 57 49 54 48 20 54 48 45 20 53 51 55 |ORY WITH THE SQU| 00000110: 41 52 45 20 44 4F 45 53 4E 27 54 20 53 45 45 4D |ARE DOESN'T SEEM| 00000120: 20 54 4F 20 42 45 20 56 45 52 59 20 57 45 4C 4C | TO BE VERY WELL| 00000130: 20 53 49 54 55 41 54 45 44 20 50 49 43 4B 20 49 | SITUATED PICK I| 00000140: 54 20 41 4E 59 57 41 59 2E 0D 0D 20 20 20 20 20 |T ANYWAY... | 00000150: D4 48 45 20 53 54 41 52 54 20 4F 46 20 54 48 45 |.HE START OF THE| 00000160: 20 47 41 4D 45 20 57 48 45 4E 20 59 4F 55 20 41 | GAME WHEN YOU A| 00000170: 52 45 20 43 48 4F 4F 53 49 4E 47 20 54 45 52 52 |RE CHOOSING TERR| 00000180: 49 54 4F 52 49 45 53 20 4D 41 4B 45 53 20 41 4C |ITORIES MAKES AL| 00000190: 4C 20 54 48 45 20 44 49 46 46 45 52 45 4E 43 45 |L THE DIFFERENCE| 000001A0: 2E 20 20 C9 46 20 59 4F 55 20 45 4E 44 20 55 50 |. .F YOU END UP| 000001B0: 20 57 49 54 48 20 54 48 45 20 52 49 47 48 54 20 | WITH THE RIGHT | 000001C0: 54 45 52 52 49 54 4F 52 49 45 53 20 59 4F 55 20 |TERRITORIES YOU | 000001D0: 57 49 4C 4C 20 42 45 20 41 42 4C 45 20 54 4F 20 |WILL BE ABLE TO | 000001E0: 44 45 56 45 4C 4F 50 20 57 45 41 50 4F 4E 53 20 |DEVELOP WEAPONS | 000001F0: 41 4E 44 20 43 49 54 49 45 53 20 4C 49 4B 45 20 |AND CITIES LIKE | 00000200: 4D 41 44 2E 20 20 CF 4E 20 54 48 45 20 4F 54 48 |MAD. .N THE OTH| 00000210: 45 52 20 48 41 4E 44 20 49 46 20 59 4F 55 20 47 |ER HAND IF YOU G| 00000220: 45 54 20 54 48 45 20 57 52 4F 4E 47 20 54 45 52 |ET THE WRONG TER| 00000230: 52 49 54 4F 52 49 45 53 20 54 48 45 20 45 4E 45 |RITORIES THE ENE| 00000240: 4D 59 20 57 49 4C 4C 20 44 45 56 45 4C 4F 50 20 |MY WILL DEVELOP | 00000250: 57 45 41 50 4F 4E 53 20 41 4E 44 20 43 49 54 49 |WEAPONS AND CITI| 00000260: 45 53 20 4C 49 4B 45 20 4D 41 44 2E 20 20 D7 48 |ES LIKE MAD. .H| 00000270: 45 4E 20 43 48 4F 4F 53 49 4E 47 20 41 20 54 45 |EN CHOOSING A TE| 00000280: 52 52 49 54 4F 52 59 20 54 48 45 52 45 20 49 53 |RRITORY THERE IS| 00000290: 20 4E 4F 20 57 41 59 20 54 4F 20 4B 4E 4F 57 20 | NO WAY TO KNOW | 000002A0: 57 48 41 54 20 52 45 53 4F 55 52 43 45 20 54 48 |WHAT RESOURCE TH| 000002B0: 45 20 4C 49 54 54 4C 45 20 42 4C 41 43 4B 20 53 |E LITTLE BLACK S| 000002C0: 51 55 41 52 45 20 52 45 50 52 45 53 45 4E 54 53 |QUARE REPRESENTS| 000002D0: 2E 20 20 D4 48 49 53 20 49 53 20 57 48 45 52 45 |. .HIS IS WHERE| 000002E0: 20 54 48 45 20 45 4C 45 4D 45 4E 54 20 4F 46 20 | THE ELEMENT OF | 000002F0: 43 48 41 4E 43 45 20 4F 52 20 4C 55 43 4B 20 45 |CHANCE OR LUCK E| 00000300: 4E 54 45 52 53 20 54 48 45 20 47 41 4D 45 2E 20 |NTERS THE GAME. | 00000310: 20 C9 46 20 59 4F 55 20 41 52 45 20 4C 55 43 4B | .F YOU ARE LUCK| 00000320: 59 20 57 48 45 4E 20 59 4F 55 20 43 48 4F 4F 53 |Y WHEN YOU CHOOS| 00000330: 45 20 54 45 52 52 49 54 4F 52 49 45 53 20 59 4F |E TERRITORIES YO| 00000340: 55 20 57 49 4C 4C 20 44 4F 20 4D 55 43 48 20 42 |U WILL DO MUCH B| 00000350: 45 54 54 45 52 20 54 48 41 4E 20 49 46 20 59 4F |ETTER THAN IF YO| 00000360: 55 20 41 52 45 20 55 4E 4C 55 43 4B 59 2E 0D 0D |U ARE UNLUCKY...| 00000370: 20 20 20 20 20 D9 4F 55 20 43 41 4E 20 42 55 49 | .OU CAN BUI| 00000380: 4C 44 20 57 45 41 50 4F 4E 53 20 41 4E 44 20 43 |LD WEAPONS AND C| 00000390: 49 54 49 45 53 20 44 45 50 45 4E 44 49 4E 47 20 |ITIES DEPENDING | 000003A0: 4F 4E 20 59 4F 55 52 20 50 52 4F 44 55 43 54 49 |ON YOUR PRODUCTI| 000003B0: 4F 4E 2E 20 D9 4F 55 52 20 50 52 4F 44 55 43 54 |ON. .OUR PRODUCT| 000003C0: 49 4F 4E 20 44 45 50 45 4E 44 53 20 4F 4E 20 54 |ION DEPENDS ON T| 000003D0: 48 45 20 54 45 52 52 49 54 4F 52 49 45 53 20 59 |HE TERRITORIES Y| 000003E0: 4F 55 20 50 4F 53 53 45 53 53 20 54 48 41 54 20 |OU POSSESS THAT | 000003F0: 48 41 56 45 20 53 4D 41 4C 4C 20 42 4C 41 43 4B |HAVE SMALL BLACK| 00000400: 20 53 51 55 41 52 45 53 20 52 45 50 52 45 53 45 | SQUARES REPRESE| 00000410: 4E 54 49 4E 47 20 50 52 4F 44 55 43 54 49 4F 4E |NTING PRODUCTION| 00000420: 2E 20 20 D7 45 41 50 4F 4E 53 20 41 4E 44 20 48 |. .EAPONS AND H| 00000430: 4F 52 53 45 53 20 41 4C 53 4F 20 53 48 4F 57 20 |ORSES ALSO SHOW | 00000440: 55 50 20 4F 4E 20 54 48 45 20 53 43 52 45 45 4E |UP ON THE SCREEN| 00000450: 20 41 53 20 53 4D 41 4C 4C 20 42 4C 41 43 4B 20 | AS SMALL BLACK | 00000460: 53 51 55 41 52 45 53 2E 20 20 D9 4F 55 20 48 41 |SQUARES. .OU HA| 00000470: 56 45 20 54 4F 20 20 55 53 45 20 54 48 45 20 C9 |VE TO USE THE .| 00000480: CE C6 CF 20 43 48 4F 49 43 45 20 41 4E 44 20 54 |... CHOICE AND T| 00000490: 48 45 4E 20 54 48 45 20 D4 C5 D2 D2 C9 D4 CF D2 |HEN THE ........| 000004A0: D9 20 C9 CE C6 CF 20 54 4F 20 46 49 4E 44 20 4F |. .... TO FIND O| 000004B0: 55 54 20 45 58 41 43 54 4C 59 20 57 48 41 54 20 |UT EXACTLY WHAT | 000004C0: 49 53 20 49 4E 20 45 41 43 48 20 54 45 52 52 49 |IS IN EACH TERRI| 000004D0: 54 4F 52 59 20 54 48 41 54 20 48 41 53 20 42 4C |TORY THAT HAS BL| 000004E0: 41 43 4B 20 53 51 55 41 52 45 53 20 49 4E 20 49 |ACK SQUARES IN I| 000004F0: 54 2E 20 20 D4 48 45 4E 20 59 4F 55 20 48 41 56 |T. .HEN YOU HAV| 00000500: 45 20 54 4F 20 52 45 4D 45 4D 42 45 52 2E 0D 0D |E TO REMEMBER...| 00000510: 20 20 20 20 20 C1 20 48 4F 52 53 45 20 43 41 4E | . HORSE CAN| 00000520: 20 4F 4E 4C 59 20 4D 4F 56 45 20 44 55 52 49 4E | ONLY MOVE DURIN| 00000530: 47 20 41 4E 20 41 54 54 41 43 4B 20 28 45 58 43 |G AN ATTACK (EXC| 00000540: 45 50 54 20 49 4E 20 C5 D8 D0 C5 D2 D4 20 4D 4F |EPT IN ...... MO| 00000550: 44 45 29 2E 20 C8 45 20 43 41 4E 20 4D 4F 56 45 |DE). .E CAN MOVE| 00000560: 20 41 43 52 4F 53 53 20 4F 4E 45 20 54 45 52 52 | ACROSS ONE TERR| 00000570: 49 54 4F 52 59 20 54 4F 20 41 54 54 41 43 4B 20 |ITORY TO ATTACK | 00000580: 54 48 45 20 4F 4E 45 20 4F 4E 20 54 48 45 20 4F |THE ONE ON THE O| 00000590: 54 48 45 52 20 53 49 44 45 2E 20 20 C1 20 57 45 |THER SIDE. . WE| 000005A0: 41 50 4F 4E 20 43 41 4E 20 4F 4E 4C 59 20 4D 4F |APON CAN ONLY MO| 000005B0: 56 45 20 54 4F 20 54 48 45 20 41 44 4A 4F 49 4E |VE TO THE ADJOIN| 000005C0: 49 4E 47 20 54 45 52 52 49 54 4F 52 59 20 55 4E |ING TERRITORY UN| 000005D0: 4C 45 53 53 20 49 54 20 49 53 20 50 49 43 4B 45 |LESS IT IS PICKE| 000005E0: 44 20 55 50 20 41 4E 44 20 4D 4F 56 45 44 20 42 |D UP AND MOVED B| 000005F0: 59 20 41 20 48 4F 52 53 45 2C 20 49 4E 20 57 48 |Y A HORSE, IN WH| 00000600: 49 43 48 20 43 41 53 45 20 49 54 20 4D 4F 56 45 |ICH CASE IT MOVE| 00000610: 53 20 54 48 45 20 53 41 4D 45 20 41 53 20 41 20 |S THE SAME AS A | 00000620: 48 4F 52 53 45 2E 0D 0D 20 20 20 20 20 C9 46 20 |HORSE... .F | 00000630: 46 4F 55 52 20 4F 46 20 59 4F 55 52 20 54 45 52 |FOUR OF YOUR TER| 00000640: 52 49 54 4F 52 49 45 53 20 53 55 52 52 4F 55 4E |RITORIES SURROUN| 00000650: 44 20 41 4E 20 49 53 4F 4C 41 54 45 44 20 45 4E |D AN ISOLATED EN| 00000660: 45 4D 59 20 54 45 52 52 49 54 4F 52 59 2C 20 20 |EMY TERRITORY, | 00000670: 20 59 4F 55 52 20 46 4F 52 43 45 20 43 4F 55 4E | YOUR FORCE COUN| 00000680: 54 20 57 49 4C 4C 20 42 45 20 34 20 54 4F 20 31 |T WILL BE 4 TO 1| 00000690: 2E 20 C1 20 48 4F 52 53 45 20 49 4E 20 41 4E 59 |. . HORSE IN ANY| 000006A0: 20 54 45 52 52 49 54 4F 52 59 20 4D 41 4B 45 53 | TERRITORY MAKES| 000006B0: 20 49 54 20 43 4F 55 4E 54 20 41 53 20 32 20 49 | IT COUNT AS 2 I| 000006C0: 4E 53 54 45 41 44 20 4F 46 20 31 2E 20 20 C1 20 |NSTEAD OF 1. . | 000006D0: 57 45 41 50 4F 4E 20 49 4E 20 41 4E 59 20 54 45 |WEAPON IN ANY TE| 000006E0: 52 52 49 54 4F 52 59 20 41 44 44 53 20 33 20 54 |RRITORY ADDS 3 T| 000006F0: 4F 20 49 54 53 20 43 4F 55 4E 54 2E 20 20 C9 20 |O ITS COUNT. . | 00000700: 54 48 49 4E 4B 20 41 20 C3 49 54 59 20 49 4E 20 |THINK A .ITY IN | 00000710: 41 20 54 45 52 52 49 54 4F 52 59 20 43 4F 55 4E |A TERRITORY COUN| 00000720: 54 53 20 54 48 45 20 53 41 4D 45 20 41 53 20 41 |TS THE SAME AS A| 00000730: 20 57 45 41 50 4F 4E 20 42 55 54 20 41 4D 20 4E | WEAPON BUT AM N| 00000740: 4F 54 20 53 55 52 45 2E 20 20 D4 48 45 20 46 49 |OT SURE. .HE FI| 00000750: 52 53 54 20 53 49 44 45 20 54 4F 20 42 55 49 4C |RST SIDE TO BUIL| 00000760: 44 20 41 4E 44 20 4B 45 45 50 20 33 20 43 49 54 |D AND KEEP 3 CIT| 00000770: 49 45 53 20 57 49 4E 53 20 54 48 45 20 47 41 4D |IES WINS THE GAM| 00000780: 45 2E 0D 0D 20 20 20 20 20 C1 20 54 45 52 52 49 |E... . TERRI| 00000790: 54 4F 52 59 20 57 49 54 48 20 41 20 57 45 41 50 |TORY WITH A WEAP| 000007A0: 4F 4E 20 49 4E 20 49 54 20 43 4F 55 4E 54 53 20 |ON IN IT COUNTS | 000007B0: 34 2C 20 53 4F 20 49 46 20 49 54 20 54 4F 55 43 |4, SO IF IT TOUC| 000007C0: 48 45 53 20 41 4E 4F 54 48 45 52 20 54 45 52 52 |HES ANOTHER TERR| 000007D0: 49 54 4F 52 59 20 49 54 20 41 44 44 53 20 20 34 |ITORY IT ADDS 4| 000007E0: 20 54 4F 20 54 48 41 54 20 54 45 52 52 49 54 4F | TO THAT TERRITO| 000007F0: 52 59 27 53 20 46 4F 52 43 45 20 43 4F 55 4E 54 |RY'S FORCE COUNT| 00000800: 20 49 4E 53 54 45 41 44 20 4F 46 20 4A 55 53 54 | INSTEAD OF JUST| 00000810: 20 31 2E 0D 0D 20 20 20 20 20 C9 4E 20 41 4E 20 | 1... .N AN | 00000820: 41 54 54 41 43 4B 2C 20 53 4F 4D 45 54 49 4D 45 |ATTACK, SOMETIME| 00000830: 53 20 59 4F 55 20 C2 D2 C9 CE C7 20 C6 CF D2 C3 |S YOU ..... ....| 00000840: C5 D3 20 45 56 45 4E 20 54 48 4F 55 47 48 20 59 |.. EVEN THOUGH Y| 00000850: 4F 55 20 44 4F 20 4E 4F 54 20 4E 45 45 44 20 54 |OU DO NOT NEED T| 00000860: 4F 20 42 52 49 4E 47 20 54 48 45 4D 20 49 4E 20 |O BRING THEM IN | 00000870: 4F 52 44 45 52 20 54 4F 20 57 49 4E 20 54 48 45 |ORDER TO WIN THE| 00000880: 20 41 54 54 41 43 4B 2E 20 D9 4F 55 20 42 52 49 | ATTACK. .OU BRI| 00000890: 4E 47 20 54 48 45 4D 20 42 45 43 41 55 53 45 20 |NG THEM BECAUSE | 000008A0: 59 4F 55 20 57 41 4E 54 20 54 4F 20 4D 4F 56 45 |YOU WANT TO MOVE| 000008B0: 20 54 48 45 4D 20 54 4F 20 54 48 45 20 54 45 52 | THEM TO THE TER| 000008C0: 52 49 54 4F 52 59 20 59 4F 55 20 41 52 45 20 41 |RITORY YOU ARE A| 000008D0: 54 54 41 43 4B 49 4E 47 20 53 4F 20 54 48 41 54 |TTACKING SO THAT| 000008E0: 20 59 4F 55 20 43 41 4E 20 55 53 45 20 54 48 45 | YOU CAN USE THE| 000008F0: 4D 20 4C 41 54 45 52 20 54 4F 20 41 54 54 41 43 |M LATER TO ATTAC| 00000900: 4B 20 41 20 44 49 46 46 45 52 45 4E 54 20 54 45 |K A DIFFERENT TE| 00000910: 52 52 49 54 4F 52 59 2E 0D 0D 20 20 20 20 20 C9 |RRITORY... .| 00000920: 46 20 59 4F 55 20 41 54 54 41 43 4B 20 41 4E 20 |F YOU ATTACK AN | 00000930: 45 4E 45 4D 59 20 54 45 52 52 49 54 4F 52 59 20 |ENEMY TERRITORY | 00000940: 41 4E 44 20 54 48 45 20 46 4F 52 43 45 20 43 4F |AND THE FORCE CO| 00000950: 55 4E 54 20 53 48 4F 55 4C 44 20 42 45 20 54 48 |UNT SHOULD BE TH| 00000960: 45 20 53 41 4D 45 20 46 4F 52 20 45 41 43 48 20 |E SAME FOR EACH | 00000970: 53 49 44 45 20 54 48 45 4E 20 54 48 45 20 41 54 |SIDE THEN THE AT| 00000980: 54 41 43 4B 45 52 20 57 49 4E 53 2E 0D 0D 20 20 |TACKER WINS... | 00000990: 20 20 20 D9 4F 55 20 47 45 54 20 54 48 45 20 46 | .OU GET THE F| 000009A0: 49 52 53 54 20 54 57 4F 20 41 54 54 41 43 4B 53 |IRST TWO ATTACKS| 000009B0: 2E 20 20 D4 48 45 4E 20 54 48 45 20 43 4F 4D 50 |. .HEN THE COMP| 000009C0: 55 54 45 52 20 47 45 54 53 20 46 4F 55 52 20 41 |UTER GETS FOUR A| 000009D0: 54 54 41 43 4B 53 20 49 4E 54 45 52 52 55 50 54 |TTACKS INTERRUPT| 000009E0: 45 44 20 42 59 20 53 4F 4D 45 20 44 45 56 45 4C |ED BY SOME DEVEL| 000009F0: 4F 50 4D 45 4E 54 20 41 46 54 45 52 20 54 48 45 |OPMENT AFTER THE| 00000A00: 20 46 49 52 53 54 20 54 57 4F 20 41 54 54 41 43 | FIRST TWO ATTAC| 00000A10: 4B 53 2E 20 20 D4 48 45 4E 20 59 4F 55 20 47 45 |KS. .HEN YOU GE| 00000A20: 54 20 46 4F 55 52 20 41 54 54 41 43 4B 53 20 49 |T FOUR ATTACKS I| 00000A30: 4E 54 45 52 52 55 50 54 45 44 20 42 59 20 44 45 |NTERRUPTED BY DE| 00000A40: 56 45 4C 4F 50 4D 45 4E 54 2E 20 20 D3 4F 20 57 |VELOPMENT. .O W| 00000A50: 48 45 4E 20 43 48 4F 4F 53 49 4E 47 20 57 48 41 |HEN CHOOSING WHA| 00000A60: 54 20 54 4F 20 41 54 54 41 43 4B 2C 20 52 45 4D |T TO ATTACK, REM| 00000A70: 45 4D 42 45 52 20 54 48 41 54 20 54 48 45 20 43 |EMBER THAT THE C| 00000A80: 4F 4D 50 55 54 45 52 20 57 49 4C 4C 20 47 45 54 |OMPUTER WILL GET| 00000A90: 20 46 4F 55 52 20 41 54 54 41 43 4B 53 20 49 4E | FOUR ATTACKS IN| 00000AA0: 20 41 20 52 4F 57 20 41 46 54 45 52 20 59 4F 55 | A ROW AFTER YOU| 00000AB0: 52 20 54 55 52 4E 20 49 53 20 46 49 4E 49 53 48 |R TURN IS FINISH| 00000AC0: 45 44 2E 0D 0D 20 20 20 20 20 D7 48 45 4E 20 54 |ED... .HEN T| 00000AD0: 57 4F 20 4F 52 20 4D 4F 52 45 20 50 45 4F 50 4C |WO OR MORE PEOPL| 00000AE0: 45 20 41 52 45 20 50 4C 41 59 49 4E 47 20 54 48 |E ARE PLAYING TH| 00000AF0: 45 20 47 41 4D 45 20 49 54 20 53 45 45 4D 53 20 |E GAME IT SEEMS | 00000B00: 54 4F 20 42 45 20 56 45 52 59 20 44 49 46 46 49 |TO BE VERY DIFFI| 00000B10: 43 55 4C 54 20 54 4F 20 46 49 47 55 52 45 20 4F |CULT TO FIGURE O| 00000B20: 55 54 20 45 58 41 43 54 4C 59 20 57 48 4F 53 45 |UT EXACTLY WHOSE| 00000B30: 20 54 55 52 4E 20 49 54 20 49 53 20 54 4F 20 43 | TURN IT IS TO C| 00000B40: 48 4F 4F 53 45 20 53 4F 4D 45 54 48 49 4E 47 20 |HOOSE SOMETHING | 00000B50: 4F 52 20 41 54 54 41 43 4B 20 53 4F 4D 45 54 48 |OR ATTACK SOMETH| 00000B60: 49 4E 47 2E 20 20 D4 48 45 20 43 4F 4D 50 55 54 |ING. .HE COMPUT| 00000B70: 45 52 20 44 4F 45 53 20 4E 4F 54 20 49 4E 44 49 |ER DOES NOT INDI| 00000B80: 43 41 54 45 20 57 48 4F 53 45 20 54 55 52 4E 20 |CATE WHOSE TURN | 00000B90: 49 54 20 49 53 2E 20 20 D9 4F 55 20 4A 55 53 54 |IT IS. .OU JUST| 00000BA0: 20 48 41 56 45 20 54 4F 20 41 54 54 41 43 4B 20 | HAVE TO ATTACK | 00000BB0: 4F 52 20 43 48 4F 4F 53 45 20 53 4F 4D 45 54 48 |OR CHOOSE SOMETH| 00000BC0: 49 4E 47 20 41 4E 44 20 49 46 20 54 48 45 20 43 |ING AND IF THE C| 00000BD0: 4F 4D 50 55 54 45 52 20 53 41 59 53 20 22 CE CF |OMPUTER SAYS "..| 00000BE0: 22 2C 20 54 48 45 4E 20 59 4F 55 20 4B 4E 4F 57 |", THEN YOU KNOW| 00000BF0: 20 49 54 20 49 53 20 54 48 45 20 4F 54 48 45 52 | IT IS THE OTHER| 00000C00: 20 50 45 52 53 4F 4E 27 53 20 54 55 52 4E 2E 0D | PERSON'S TURN..| 00000C10: 05 0D 20 20 20 20 20 D4 48 45 52 45 20 53 45 45 |.. .HERE SEE| 00000C20: 4D 53 20 54 4F 20 42 45 20 41 20 42 55 47 20 49 |MS TO BE A BUG I| 00000C30: 4E 20 54 48 45 20 50 52 4F 47 52 41 4D 2E 20 20 |N THE PROGRAM. | 00000C40: D4 48 45 20 50 52 4F 47 52 41 4D 20 4C 4F 43 4B |.HE PROGRAM LOCK| 00000C50: 53 20 55 50 20 43 4F 4D 50 4C 45 54 45 4C 59 20 |S UP COMPLETELY | 00000C60: 41 4E 44 20 59 4F 55 20 48 41 56 45 20 54 4F 20 |AND YOU HAVE TO | 00000C70: 43 52 41 53 48 20 49 54 20 41 4E 44 20 53 54 41 |CRASH IT AND STA| 00000C80: 52 54 20 4F 56 45 52 20 49 46 20 59 4F 55 20 54 |RT OVER IF YOU T| 00000C90: 52 59 20 54 4F 20 47 45 54 20 D4 C5 D2 D2 C9 D4 |RY TO GET ......| 00000CA0: CF D2 D9 20 C9 CE C6 CF D2 CD C1 D4 C9 CF CE 20 |... ........... | 00000CB0: 46 52 4F 4D 20 CD 45 58 49 43 4F 20 4F 52 20 54 |FROM .EXICO OR T| 00000CC0: 48 45 20 C2 41 4A 41 20 D0 45 4E 4E 49 4E 53 55 |HE .AJA .ENNINSU| 00000CD0: 4C 41 3B 20 4F 52 20 49 4E 20 4F 54 48 45 52 20 |LA; OR IN OTHER | 00000CE0: 57 4F 52 44 53 2C 20 46 52 4F 4D 20 41 4E 59 20 |WORDS, FROM ANY | 00000CF0: 54 45 52 52 49 54 4F 52 59 20 4E 45 41 52 20 54 |TERRITORY NEAR T| 00000D00: 48 45 20 4C 4F 57 45 52 20 4C 45 46 54 20 43 4F |HE LOWER LEFT CO| 00000D10: 52 4E 45 52 20 4F 46 20 54 48 45 20 53 43 52 45 |RNER OF THE SCRE| 00000D20: 45 4E 2E 0D 0D 20 20 20 D9 4F 55 20 4E 45 45 44 |EN... .OU NEED| 00000D30: 20 53 54 45 45 4C 20 41 4E 44 20 43 4F 41 4C 20 | STEEL AND COAL | 00000D40: 54 4F 20 4D 41 4B 45 20 41 20 57 45 41 50 4F 4E |TO MAKE A WEAPON| 00000D50: 2E 0D 0D 20 20 20 D9 4F 55 20 4E 45 45 44 20 53 |... .OU NEED S| 00000D60: 54 45 45 4C 2C 20 43 4F 41 4C 2C 20 57 4F 4F 44 |TEEL, COAL, WOOD| 00000D70: 20 41 4E 44 20 47 4F 4C 44 20 54 4F 20 4D 41 4B | AND GOLD TO MAK| 00000D80: 45 20 41 20 43 49 54 59 2E 0D 0D 20 20 20 20 20 |E A CITY... | 00000D90: C9 20 54 48 49 4E 4B 20 54 48 41 54 20 47 4F 4C |. THINK THAT GOL| 00000DA0: 44 20 43 41 4E 20 53 55 42 53 54 49 54 55 54 45 |D CAN SUBSTITUTE| 00000DB0: 20 46 4F 52 20 41 4E 59 20 49 54 45 4D 20 54 48 | FOR ANY ITEM TH| 00000DC0: 41 54 20 49 53 20 4D 49 53 53 49 4E 47 2C 20 49 |AT IS MISSING, I| 00000DD0: 46 20 59 4F 55 20 48 41 56 45 20 45 4E 4F 55 47 |F YOU HAVE ENOUG| 00000DE0: 48 20 47 4F 4C 44 2E 0D 0D 20 20 20 20 20 C4 55 |H GOLD... .U| 00000DF0: 52 49 4E 47 20 54 48 45 20 47 41 4D 45 20 57 48 |RING THE GAME WH| 00000E00: 45 4E 20 50 52 4F 44 55 43 54 49 4F 4E 20 49 53 |EN PRODUCTION IS| 00000E10: 20 47 4F 49 4E 47 20 4F 4E 2C 20 54 48 45 20 4C | GOING ON, THE L| 00000E20: 45 46 54 4D 4F 53 54 20 49 43 4F 4E 20 49 53 20 |EFTMOST ICON IS | 00000E30: 41 20 53 54 45 45 4C 20 22 C9 22 20 42 45 41 4D |A STEEL "." BEAM| 00000E40: 20 41 4E 44 20 49 54 20 53 54 41 4E 44 53 20 46 | AND IT STANDS F| 00000E50: 4F 52 20 53 54 45 45 4C 2E 20 CA 55 53 54 20 54 |OR STEEL. .UST T| 00000E60: 4F 20 49 54 53 20 52 49 47 48 54 20 41 52 45 20 |O ITS RIGHT ARE | 00000E70: 54 48 52 45 45 20 4C 55 4D 50 53 20 4F 46 20 43 |THREE LUMPS OF C| 00000E80: 4F 41 4C 2E 20 D4 4F 20 54 48 45 20 52 49 47 48 |OAL. .O THE RIGH| 00000E90: 54 20 4F 46 20 54 48 45 20 43 4F 41 4C 20 49 53 |T OF THE COAL IS| 00000EA0: 20 41 20 54 52 45 45 20 52 45 50 52 45 53 45 4E | A TREE REPRESEN| 00000EB0: 54 49 4E 47 20 57 4F 4F 44 2E 20 20 D4 4F 20 54 |TING WOOD. .O T| 00000EC0: 48 45 20 52 49 47 48 54 20 4F 46 20 54 48 45 20 |HE RIGHT OF THE | 00000ED0: 54 52 45 45 20 49 53 20 41 4E 20 22 58 22 20 53 |TREE IS AN "X" S| 00000EE0: 48 41 50 45 44 20 4F 42 4A 45 43 54 20 52 45 50 |HAPED OBJECT REP| 00000EF0: 52 45 53 45 4E 54 49 4E 47 20 47 4F 4C 44 2C 20 |RESENTING GOLD, | 00000F00: 41 4E 44 20 54 4F 20 54 48 45 20 52 49 47 48 54 |AND TO THE RIGHT| 00000F10: 20 4F 46 20 54 48 45 20 47 4F 4C 44 20 49 53 20 | OF THE GOLD IS | 00000F20: 41 20 53 4D 41 4C 4C 20 48 4F 52 53 45 2E 0D 0D |A SMALL HORSE...| 00000F30: 20 20 20 20 20 D7 48 45 4E 20 59 4F 55 20 41 52 | .HEN YOU AR| 00000F40: 45 20 43 48 4F 4F 53 49 4E 47 20 57 48 45 54 48 |E CHOOSING WHETH| 00000F50: 45 52 20 54 4F 20 44 45 56 45 4C 4F 50 20 41 20 |ER TO DEVELOP A | 00000F60: 57 45 41 50 4F 4E 2C 20 41 20 43 49 54 59 2C 20 |WEAPON, A CITY, | 00000F70: 4F 52 20 41 20 42 4F 41 54 3B 20 54 48 45 20 4E |OR A BOAT; THE N| 00000F80: 55 4D 42 45 52 53 20 49 4E 20 54 48 45 20 4C 49 |UMBERS IN THE LI| 00000F90: 54 54 4C 45 20 42 4F 58 45 53 20 52 45 50 52 45 |TTLE BOXES REPRE| 00000FA0: 53 45 4E 54 20 46 52 4F 4D 20 4C 45 46 54 20 54 |SENT FROM LEFT T| 00000FB0: 4F 20 52 49 47 48 54 3A 20 53 54 45 45 4C 2C 20 |O RIGHT: STEEL, | 00000FC0: 43 4F 41 4C 2C 20 57 4F 4F 44 2C 20 41 4E 44 20 |COAL, WOOD, AND | 00000FD0: 47 4F 4C 44 2E 20 20 D7 48 45 4E 20 59 4F 55 20 |GOLD. .HEN YOU | 00000FE0: 47 45 54 20 49 4E 46 4F 20 41 4E 44 20 43 48 45 |GET INFO AND CHE| 00000FF0: 43 4B 20 53 54 4F 43 4B 50 49 4C 45 53 2C 20 54 |CK STOCKPILES, T| 00001000: 48 45 20 54 4F 50 20 54 48 52 45 45 20 4E 55 4D |HE TOP THREE NUM| 00001010: 42 45 52 53 20 49 4E 20 54 48 45 20 42 4F 58 45 |BERS IN THE BOXE| 00001020: 53 20 46 52 4F 4D 20 4C 45 46 54 20 54 4F 20 52 |S FROM LEFT TO R| 00001030: 49 47 48 54 20 52 45 50 52 45 53 45 4E 54 20 53 |IGHT REPRESENT S| 00001040: 54 45 45 4C 2C 20 43 4F 41 4C 20 41 4E 44 20 57 |TEEL, COAL AND W| 00001050: 4F 4F 44 2E 20 20 D4 48 45 20 54 57 4F 20 42 4F |OOD. .HE TWO BO| 00001060: 54 54 4F 4D 20 42 4F 58 45 53 20 46 52 4F 4D 20 |TTOM BOXES FROM | 00001070: 4C 45 46 54 20 54 4F 20 52 49 47 48 54 20 41 52 |LEFT TO RIGHT AR| 00001080: 45 20 47 4F 4C 44 20 41 4E 44 20 48 4F 52 53 45 |E GOLD AND HORSE| 00001090: 53 2E 20 20 C5 56 45 52 59 54 48 49 4E 47 20 49 |S. .VERYTHING I| 000010A0: 53 20 56 45 52 59 20 43 4F 4E 53 49 53 54 45 4E |S VERY CONSISTEN| 000010B0: 54 2E 20 C9 46 20 59 4F 55 20 4C 45 41 52 4E 20 |T. .F YOU LEARN | 000010C0: 49 4E 20 57 48 41 54 20 4F 52 44 45 52 20 54 48 |IN WHAT ORDER TH| 000010D0: 45 20 22 50 52 4F 44 55 43 54 53 22 20 41 52 45 |E "PRODUCTS" ARE| 000010E0: 20 4C 49 53 54 45 44 2C 20 54 48 45 59 20 57 49 | LISTED, THEY WI| 000010F0: 4C 4C 20 41 4C 57 41 59 53 20 42 45 20 4C 49 53 |LL ALWAYS BE LIS| 00001100: 54 45 44 20 49 4E 20 54 48 45 20 53 41 4D 45 20 |TED IN THE SAME | 00001110: 4F 52 44 45 52 2E 20 20 D4 48 45 20 4E 55 4D 42 |ORDER. .HE NUMB| 00001120: 45 52 20 4F 46 20 48 4F 52 53 45 53 20 41 52 45 |ER OF HORSES ARE| 00001130: 20 4E 4F 54 20 4C 49 53 54 45 44 20 57 48 45 4E | NOT LISTED WHEN| 00001140: 20 59 4F 55 20 41 52 45 20 44 45 56 45 4C 4F 50 | YOU ARE DEVELOP| 00001150: 49 4E 47 20 57 45 41 50 4F 4E 53 2C 20 43 49 54 |ING WEAPONS, CIT| 00001160: 49 45 53 20 2C 4F 52 20 42 4F 41 54 53 20 42 45 |IES ,OR BOATS BE| 00001170: 43 41 55 53 45 20 54 48 45 20 4E 55 4D 42 45 52 |CAUSE THE NUMBER| 00001180: 20 4F 46 20 48 4F 52 53 45 53 20 59 4F 55 20 48 | OF HORSES YOU H| 00001190: 41 56 45 20 49 53 20 4E 4F 54 20 52 45 4C 45 56 |AVE IS NOT RELEV| 000011A0: 41 4E 54 2E 0D 0D 20 20 20 20 20 C9 54 20 54 41 |ANT... .T TA| 000011B0: 4B 45 53 20 4F 4E 45 20 4F 46 20 53 54 45 45 4C |KES ONE OF STEEL| 000011C0: 20 41 4E 44 20 4F 4E 45 20 4F 46 20 43 4F 41 4C | AND ONE OF COAL| 000011D0: 20 54 4F 20 4D 41 4B 45 20 41 20 57 45 41 50 4F | TO MAKE A WEAPO| 000011E0: 4E 2E 20 20 D4 4F 20 4D 41 4B 45 20 41 20 43 49 |N. .O MAKE A CI| 000011F0: 54 59 20 54 41 4B 45 53 20 4F 4E 45 20 4F 46 20 |TY TAKES ONE OF | 00001200: 53 54 45 45 4C 2C 20 4F 4E 45 20 4F 46 20 43 4F |STEEL, ONE OF CO| 00001210: 41 4C 2C 20 4F 4E 45 20 4F 46 20 57 4F 4F 44 20 |AL, ONE OF WOOD | 00001220: 41 4E 44 20 4F 4E 45 20 4F 46 20 47 4F 4C 44 2E |AND ONE OF GOLD.| 00001230: 20 20 C1 53 20 C9 20 53 41 49 44 20 42 45 46 4F | .S . SAID BEFO| 00001240: 52 45 2C 20 47 4F 4C 44 20 43 41 4E 20 53 55 42 |RE, GOLD CAN SUB| 00001250: 53 54 49 54 55 54 45 20 46 4F 52 20 41 20 4D 49 |STITUTE FOR A MI| 00001260: 53 53 49 4E 47 20 49 54 45 4D 2E 0D 0D 20 20 20 |SSING ITEM... | 00001270: 20 20 C2 4F 41 54 53 3A 20 20 C9 54 20 54 41 4B | .OATS: .T TAK| 00001280: 45 53 20 54 48 52 45 45 20 4F 46 20 57 4F 4F 44 |ES THREE OF WOOD| 00001290: 20 54 4F 20 4D 41 4B 45 20 41 20 42 4F 41 54 2E | TO MAKE A BOAT.| 000012A0: 20 20 C2 4F 41 54 53 20 44 4F 20 4E 4F 54 20 53 | .OATS DO NOT S| 000012B0: 45 45 4D 20 54 4F 20 48 41 56 45 20 41 4E 59 20 |EEM TO HAVE ANY | 000012C0: 56 41 4C 55 45 20 54 48 45 4D 53 45 4C 56 45 53 |VALUE THEMSELVES| 000012D0: 2E 20 20 D9 4F 55 20 43 41 4E 20 4C 4F 41 44 20 |. .OU CAN LOAD | 000012E0: 41 20 48 4F 52 53 45 20 41 4E 44 20 41 20 57 45 |A HORSE AND A WE| 000012F0: 41 50 4F 4E 20 4F 4E 20 41 20 42 4F 41 54 20 41 |APON ON A BOAT A| 00001300: 4E 44 20 54 52 41 4E 53 50 4F 52 54 20 49 54 20 |ND TRANSPORT IT | 00001310: 51 55 49 54 45 20 41 20 4C 4F 4E 47 20 44 49 53 |QUITE A LONG DIS| 00001320: 54 41 4E 43 45 20 49 4E 20 54 48 45 20 C5 58 50 |TANCE IN THE .XP| 00001330: 45 52 54 20 4D 4F 44 45 2E 20 20 C9 4E 20 54 48 |ERT MODE. .N TH| 00001340: 45 20 C1 44 56 41 4E 43 45 44 20 4D 4F 44 45 20 |E .DVANCED MODE | 00001350: 54 48 45 20 43 4F 4D 50 55 54 45 52 20 45 4E 45 |THE COMPUTER ENE| 00001360: 4D 59 20 57 49 4C 4C 20 54 52 59 20 54 4F 20 54 |MY WILL TRY TO T| 00001370: 52 41 4E 53 50 4F 52 54 20 41 20 42 4F 41 54 20 |RANSPORT A BOAT | 00001380: 46 55 52 54 48 45 52 20 54 48 41 4E 20 54 48 45 |FURTHER THAN THE| 00001390: 20 52 45 53 54 20 4F 46 20 54 48 45 20 43 4F 4D | REST OF THE COM| 000013A0: 50 55 54 45 52 20 41 4C 4C 4F 57 53 20 49 4E 20 |PUTER ALLOWS IN | 000013B0: 54 48 41 54 20 4D 4F 44 45 2C 20 41 4E 44 20 59 |THAT MODE, AND Y| 000013C0: 4F 55 20 47 45 54 20 49 4E 54 4F 20 41 4E 20 45 |OU GET INTO AN E| 000013D0: 4E 44 4C 45 53 53 20 4C 4F 4F 50 20 57 49 54 48 |NDLESS LOOP WITH| 000013E0: 20 54 48 45 20 43 4F 4D 50 55 54 45 52 20 45 4E | THE COMPUTER EN| 000013F0: 45 4D 59 20 45 4E 44 4C 45 53 53 4C 59 20 4C 4F |EMY ENDLESSLY LO| 00001400: 41 44 49 4E 47 20 48 49 53 20 42 4F 41 54 20 57 |ADING HIS BOAT W| 00001410: 49 54 48 20 41 20 48 4F 52 53 45 20 41 4E 44 20 |ITH A HORSE AND | 00001420: 57 45 41 50 4F 4E 20 41 4E 44 20 54 48 45 4E 20 |WEAPON AND THEN | 00001430: 54 48 45 20 43 4F 4D 50 55 54 45 52 20 54 45 4C |THE COMPUTER TEL| 00001440: 4C 53 20 48 49 4D 20 54 48 41 54 20 54 48 45 20 |LS HIM THAT THE | 00001450: 42 4F 41 54 20 43 41 4E 20 4E 4F 54 20 52 45 41 |BOAT CAN NOT REA| 00001460: 43 48 20 54 48 45 20 44 45 53 54 49 4E 41 54 49 |CH THE DESTINATI| 00001470: 4F 4E 2E 0D 0D 20 20 20 20 20 D4 48 45 20 50 52 |ON... .HE PR| 00001480: 4F 47 52 41 4D 20 44 45 46 49 4E 49 54 45 4C 59 |OGRAM DEFINITELY| 00001490: 20 48 41 53 20 42 55 47 53 20 41 4E 44 20 43 41 | HAS BUGS AND CA| 000014A0: 4E 20 4C 4F 43 4B 20 55 50 20 46 4F 52 20 41 20 |N LOCK UP FOR A | 000014B0: 4E 55 4D 42 45 52 20 4F 46 20 52 45 41 53 4F 4E |NUMBER OF REASON| 000014C0: 53 20 49 4E 20 41 4C 4C 20 4D 4F 44 45 53 2E 0D |S IN ALL MODES..|
.3.4.76..LORDS OF CONQUEST.-------------
----.... CHOOSE FIRST MAP OF NORTH A
MERICA. WHEN ASKED TO PICK A TERRITORY A
LWAYS PICK A TERRITORY THAT HAS A LITTLE
BLACK SQUARE IN IT. THESE SQUARES REPR
ESENT RESOURCES YOU WILL NEED LATER. EV
EN IF THE TERRITORY WITH THE SQUARE DOES
N'T SEEM TO BE VERY WELL SITUATED PICK I
T ANYWAY... THE START OF THE GAME WH
EN YOU ARE CHOOSING TERRITORIES MAKES AL
L THE DIFFERENCE. IF YOU END UP WITH TH
E RIGHT TERRITORIES YOU WILL BE ABLE TO
DEVELOP WEAPONS AND CITIES LIKE MAD. ON
THE OTHER HAND IF YOU GET THE WRONG TER
RITORIES THE ENEMY WILL DEVELOP WEAPONS
AND CITIES LIKE MAD. WHEN CHOOSING A TE
RRITORY THERE IS NO WAY TO KNOW WHAT RES
OURCE THE LITTLE BLACK SQUARE REPRESENTS
. THIS IS WHERE THE ELEMENT OF CHANCE O
R LUCK ENTERS THE GAME. IF YOU ARE LUCK
Y WHEN YOU CHOOSE TERRITORIES YOU WILL D
O MUCH BETTER THAN IF YOU ARE UNLUCKY...
YOU CAN BUILD WEAPONS AND CITIES DE
PENDING ON YOUR PRODUCTION. YOUR PRODUCT
ION DEPENDS ON THE TERRITORIES YOU POSSE
SS THAT HAVE SMALL BLACK SQUARES REPRESE
NTING PRODUCTION. WEAPONS AND HORSES AL
SO SHOW UP ON THE SCREEN AS SMALL BLACK
SQUARES. YOU HAVE TO USE THE INFO CHOI
CE AND THEN THE TERRITORY INFO TO FIND O
UT EXACTLY WHAT IS IN EACH TERRITORY THA
T HAS BLACK SQUARES IN IT. THEN YOU HAV
E TO REMEMBER... A HORSE CAN ONLY MO
VE DURING AN ATTACK (EXCEPT IN EXPERT MO
DE). HE CAN MOVE ACROSS ONE TERRITORY TO
ATTACK THE ONE ON THE OTHER SIDE. A WE
APON CAN ONLY MOVE TO THE ADJOINING TERR
ITORY UNLESS IT IS PICKED UP AND MOVED B
Y A HORSE, IN WHICH CASE IT MOVES THE SA
ME AS A HORSE... IF FOUR OF YOUR TER
RITORIES SURROUND AN ISOLATED ENEMY TERR
ITORY, YOUR FORCE COUNT WILL BE 4 TO 1
. A HORSE IN ANY TERRITORY MAKES IT COUN
T AS 2 INSTEAD OF 1. A WEAPON IN ANY TE
RRITORY ADDS 3 TO ITS COUNT. I THINK A
CITY IN A TERRITORY COUNTS THE SAME AS A
WEAPON BUT AM NOT SURE. THE FIRST SIDE
TO BUILD AND KEEP 3 CITIES WINS THE GAM
E... A TERRITORY WITH A WEAPON IN IT
COUNTS 4, SO IF IT TOUCHES ANOTHER TERR
ITORY IT ADDS 4 TO THAT TERRITORY'S FOR
CE COUNT INSTEAD OF JUST 1... IN AN
ATTACK, SOMETIMES YOU BRING FORCES EVEN
THOUGH YOU DO NOT NEED TO BRING THEM IN
ORDER TO WIN THE ATTACK. YOU BRING THEM
BECAUSE YOU WANT TO MOVE THEM TO THE TER
RITORY YOU ARE ATTACKING SO THAT YOU CAN
USE THEM LATER TO ATTACK A DIFFERENT TE
RRITORY... IF YOU ATTACK AN ENEMY TE
RRITORY AND THE FORCE COUNT SHOULD BE TH
E SAME FOR EACH SIDE THEN THE ATTACKER W
INS... YOU GET THE FIRST TWO ATTACKS
. THEN THE COMPUTER GETS FOUR ATTACKS I
NTERRUPTED BY SOME DEVELOPMENT AFTER THE
FIRST TWO ATTACKS. THEN YOU GET FOUR A
TTACKS INTERRUPTED BY DEVELOPMENT. SO W
HEN CHOOSING WHAT TO ATTACK, REMEMBER TH
AT THE COMPUTER WILL GET FOUR ATTACKS IN
A ROW AFTER YOUR TURN IS FINISHED...
WHEN TWO OR MORE PEOPLE ARE PLAYING TH
E GAME IT SEEMS TO BE VERY DIFFICULT TO
FIGURE OUT EXACTLY WHOSE TURN IT IS TO C
HOOSE SOMETHING OR ATTACK SOMETHING. TH
E COMPUTER DOES NOT INDICATE WHOSE TURN
IT IS. YOU JUST HAVE TO ATTACK OR CHOOS
E SOMETHING AND IF THE COMPUTER SAYS "NO
", THEN YOU KNOW IT IS THE OTHER PERSON'
S TURN.... THERE SEEMS TO BE A BUG I
N THE PROGRAM. THE PROGRAM LOCKS UP COM
PLETELY AND YOU HAVE TO CRASH IT AND STA
RT OVER IF YOU TRY TO GET TERRITORY INFO
RMATION FROM MEXICO OR THE BAJA PENNINSU
LA; OR IN OTHER WORDS, FROM ANY TERRITOR
Y NEAR THE LOWER LEFT CORNER OF THE SCRE
EN... YOU NEED STEEL AND COAL TO MAKE
A WEAPON... YOU NEED STEEL, COAL, WOOD
AND GOLD TO MAKE A CITY... I THINK
THAT GOLD CAN SUBSTITUTE FOR ANY ITEM TH
AT IS MISSING, IF YOU HAVE ENOUGH GOLD..
. DURING THE GAME WHEN PRODUCTION IS
GOING ON, THE LEFTMOST ICON IS A STEEL
"I" BEAM AND IT STANDS FOR STEEL. JUST T
O ITS RIGHT ARE THREE LUMPS OF COAL. TO
THE RIGHT OF THE COAL IS A TREE REPRESEN
TING WOOD. TO THE RIGHT OF THE TREE IS
AN "X" SHAPED OBJECT REPRESENTING GOLD,
AND TO THE RIGHT OF THE GOLD IS A SMALL
HORSE... WHEN YOU ARE CHOOSING WHETH
ER TO DEVELOP A WEAPON, A CITY, OR A BOA
T; THE NUMBERS IN THE LITTLE BOXES REPRE
SENT FROM LEFT TO RIGHT: STEEL, COAL, WO
OD, AND GOLD. WHEN YOU GET INFO AND CHE
CK STOCKPILES, THE TOP THREE NUMBERS IN
THE BOXES FROM LEFT TO RIGHT REPRESENT S
TEEL, COAL AND WOOD. THE TWO BOTTOM BOX
ES FROM LEFT TO RIGHT ARE GOLD AND HORSE
S. EVERYTHING IS VERY CONSISTENT. IF YO
U LEARN IN WHAT ORDER THE "PRODUCTS" ARE
LISTED, THEY WILL ALWAYS BE LISTED IN T
HE SAME ORDER. THE NUMBER OF HORSES ARE
NOT LISTED WHEN YOU ARE DEVELOPING WEAP
ONS, CITIES ,OR BOATS BECAUSE THE NUMBER
OF HORSES YOU HAVE IS NOT RELEVANT...
IT TAKES ONE OF STEEL AND ONE OF COAL
TO MAKE A WEAPON. TO MAKE A CITY TAKES
ONE OF STEEL, ONE OF COAL, ONE OF WOOD
AND ONE OF GOLD. AS I SAID BEFORE, GOLD
CAN SUBSTITUTE FOR A MISSING ITEM...
BOATS: IT TAKES THREE OF WOOD TO MAKE
A BOAT. BOATS DO NOT SEEM TO HAVE ANY
VALUE THEMSELVES. YOU CAN LOAD A HORSE
AND A WEAPON ON A BOAT AND TRANSPORT IT
QUITE A LONG DISTANCE IN THE EXPERT MODE
. IN THE ADVANCED MODE THE COMPUTER ENE
MY WILL TRY TO TRANSPORT A BOAT FURTHER
THAN THE REST OF THE COMPUTER ALLOWS IN
THAT MODE, AND YOU GET INTO AN ENDLESS L
OOP WITH THE COMPUTER ENEMY ENDLESSLY LO
ADING HIS BOAT WITH A HORSE AND WEAPON A
ND THEN THE COMPUTER TELLS HIM THAT THE
BOAT CAN NOT REACH THE DESTINATION...
THE PROGRAM DEFINITELY HAS BUGS AND CA
N LOCK UP FOR A NUMBER OF REASONS IN ALL
MODES..
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