_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

MR. ROBOT      D

FILE INFORMATION

FILENAME(S): MR. ROBOT      D

FILE TYPE(S): SEQ

FILE SIZE: 5K

FIRST SEEN: 2025-11-30 18:12:28

APPEARS ON: 1 disk(s)

FILE HASH

b2665643f4b4d5f0a76b2afd3c277d7e86cb069abfbba739c6cbe3d902c0ea8c

FOUND ON DISKS (1 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
WAREZ DOCS 1 2 MR. ROBOT      D SEQ Sailor, Ganheden 9 0 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

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00000E20: 75 72 65 20 74 68 61 74  20 6C 6F 6F 6B 73 20 6C  |ure that looks l|
00000E30: 69 6B 65 20 61 20 50 61  63 2D 4D 61 6E 2E 20 55  |ike a Pac-Man. U|
00000E40: 70 6F 6E 20 74 6F 75 63  68 69 6E 67 20 74 68 69  |pon touching thi|
00000E50: 73 2C 0D 0A 20 20 20 20  20 20 69 74 20 77 69 6C  |s,..      it wil|
00000E60: 6C 20 67 69 76 65 20 79  6F 75 20 61 20 66 72 65  |l give you a fre|
00000E70: 65 20 6D 61 6E 2E 0D 0A  20 0D 0A 31 32 20 3E 20  |e man... ..12 > |
00000E80: 20 50 6F 77 64 65 72 20  70 69 6C 6C 73 3A 20 57  | Powder pills: W|
00000E90: 68 65 6E 20 79 6F 75 20  6A 75 6D 70 20 61 6E 64  |hen you jump and|
00000EA0: 20 67 65 74 20 74 68 65  73 65 20 79 6F 75 20 63  | get these you c|
00000EB0: 61 6E 20 6B 69 6C 6C 20  74 68 65 20 6D 6F 6E 73  |an kill the mons|
00000EC0: 74 65 72 73 20 77 68 69  6C 65 0D 0A 20 20 20 20  |ters while..    |
00000ED0: 20 20 79 6F 75 20 61 72  65 20 62 6C 69 6E 6B 69  |  you are blinki|
00000EE0: 6E 67 2E 20 57 68 65 6E  20 79 6F 75 20 73 74 6F  |ng. When you sto|
00000EF0: 70 20 62 6C 69 6E 6B 69  6E 67 20 79 6F 75 72 20  |p blinking your |
00000F00: 70 69 6C 6C 20 69 73 20  6F 76 65 72 2E 0D 0A 20  |pill is over... |
00000F10: 0D 0A 31 33 20 3E 20 20  4D 69 6E 69 2D 6D 61 67  |..13 >  Mini-mag|
00000F20: 6E 65 74 73 3A 20 55 73  65 64 20 77 69 74 68 20  |nets: Used with |
00000F30: 74 68 65 20 6C 61 72 67  65 72 20 6D 61 67 6E 65  |the larger magne|
00000F40: 6E 74 73 2E 20 53 65 65  20 74 68 65 20 6E 65 78  |nts. See the nex|
00000F50: 74 20 70 69 63 74 75 72  65 20 66 6F 72 0D 0A 20  |t picture for.. |
00000F60: 20 20 20 20 20 6D 6F 72  65 20 69 6E 66 6F 72 6D  |     more inform|
00000F70: 61 74 69 6F 6E 2E 0D 0A  20 0D 0A 31 34 20 3E 20  |ation... ..14 > |
00000F80: 20 4C 61 72 67 65 20 6D  61 67 6E 65 74 73 3A 20  | Large magnets: |
00000F90: 55 73 65 64 20 74 6F 20  70 75 6C 6C 20 61 20 70  |Used to pull a p|
00000FA0: 6C 61 79 65 72 20 61 20  66 75 72 74 68 65 72 20  |layer a further |
00000FB0: 64 69 73 74 61 6E 63 65  20 77 68 65 6E 20 6A 75  |distance when ju|
00000FC0: 6D 70 69 6E 67 2E 0D 0A  20 20 20 20 20 20 54 68  |mping...      Th|
00000FD0: 65 79 20 6D 75 73 74 20  68 61 76 65 20 6A 75 73  |ey must have jus|
00000FE0: 74 20 74 6F 75 63 68 65  64 20 61 20 6D 69 6E 69  |t touched a mini|
00000FF0: 20 6D 61 67 6E 65 74 20  74 6F 20 63 61 75 73 65  | magnet to cause|
00001000: 20 74 68 65 20 65 78 74  72 61 20 70 75 6C 6C 2E  | the extra pull.|
00001010: 20 54 6F 0D 0A 20 20 20  20 20 20 75 73 65 20 74  | To..      use t|
00001020: 68 69 73 2C 20 74 68 65  20 6C 61 72 67 65 20 6D  |his, the large m|
00001030: 61 67 6E 65 74 20 61 6E  64 20 74 68 65 20 6D 69  |agnet and the mi|
00001040: 6E 69 20 6D 61 67 6E 65  74 20 6D 75 73 74 20 62  |ni magnet must b|
00001050: 65 20 66 61 63 69 6E 67  20 74 68 65 20 73 61 6D  |e facing the sam|
00001060: 65 0D 0A 20 20 20 20 20  20 64 69 72 65 63 74 69  |e..      directi|
00001070: 6F 6E 3B 20 6C 65 66 74  20 6F 72 20 72 69 67 68  |on; left or righ|
00001080: 74 2E 20 45 78 61 6D 70  6C 65 3A 20 54 68 65 20  |t. Example: The |
00001090: 6C 61 72 67 65 20 6D 61  67 6E 65 74 20 69 73 20  |large magnet is |
000010A0: 6F 6E 20 74 68 65 20 72  69 67 68 74 20 6F 66 0D  |on the right of.|
000010B0: 0A 20 20 20 20 20 20 74  68 65 20 73 63 72 65 65  |.      the scree|
000010C0: 6E 20 61 6E 64 20 74 68  65 20 6D 69 6E 69 20 69  |n and the mini i|
000010D0: 73 20 6F 6E 20 74 68 65  20 6C 65 66 74 2E 20 42  |s on the left. B|
000010E0: 6F 74 68 20 61 72 65 20  66 61 63 69 6E 67 20 6C  |oth are facing l|
000010F0: 65 66 74 2E 20 54 6F 20  67 65 74 20 74 68 65 0D  |eft. To get the.|
00001100: 0A 20 20 20 20 20 20 73  74 72 6F 6E 67 20 70 75  |.      strong pu|
00001110: 6C 6C 2C 20 6A 75 6D 70  20 74 6F 20 74 68 65 20  |ll, jump to the |
00001120: 72 69 67 68 74 28 74 68  65 20 6F 70 65 6E 20 65  |right(the open e|
00001130: 6E 64 20 6F 66 20 74 68  65 20 6D 61 67 6E 65 74  |nd of the magnet|
00001140: 29 2E 20 49 66 20 74 68  65 20 70 6C 61 79 65 72  |). If the player|
00001150: 0D 0A 20 20 20 20 20 20  6A 75 6D 70 73 20 72 69  |..      jumps ri|
00001160: 67 68 74 2C 20 74 68 65  20 6D 61 67 6E 65 74 20  |ght, the magnet |
00001170: 77 69 6C 6C 20 68 6F 6C  64 20 74 68 65 20 70 6C  |will hold the pl|
00001180: 61 79 65 72 20 62 61 63  6B 2C 20 6D 61 6B 69 6E  |ayer back, makin|
00001190: 67 20 74 68 65 20 6A 75  6D 70 0D 0A 20 20 20 20  |g the jump..    |
000011A0: 20 20 73 68 6F 72 74 65  72 2E 0D 0A 20 0D 0A 31  |  shorter... ..1|
000011B0: 35 20 3E 20 20 4C 61 64  64 65 72 3A 20 55 73 65  |5 >  Ladder: Use|
000011C0: 64 20 74 6F 20 63 6C 69  6D 62 20 62 65 74 77 65  |d to climb betwe|
000011D0: 65 6E 20 6C 65 64 67 65  73 2E 0D 0A 20 0D 0A 31  |en ledges... ..1|
000011E0: 36 20 3E 20 20 41 3A 20  54 68 65 73 65 20 61 72  |6 >  A: These ar|
000011F0: 65 20 74 68 65 20 65 6E  65 6D 69 65 73 2C 20 70  |e the enemies, p|
00001200: 6C 61 63 65 20 74 68 65  6D 20 6F 6E 20 74 68 65  |lace them on the|
00001210: 20 73 63 72 65 65 6E 20  77 68 65 72 65 20 74 68  | screen where th|
00001220: 65 20 70 6C 61 79 65 72  0D 0A 20 20 20 20 20 20  |e player..      |
00001230: 20 20 20 64 65 73 69 72  65 73 20 65 6E 65 6D 69  |   desires enemi|
00001240: 65 73 20 74 6F 20 62 65  20 70 6C 61 63 65 64 2E  |es to be placed.|
00001250: 0D 0A 20 0D 0A 31 37 20  3E 20 20 52 3A 20 54 68  |.. ..17 >  R: Th|
00001260: 69 73 20 69 73 20 79 6F  75 2E 20 4F 74 68 65 72  |is is you. Other|
00001270: 77 69 73 65 20 6B 6E 6F  77 6E 20 61 73 20 74 68  |wise known as th|
00001280: 65 20 72 6F 62 6F 74 2E  20 50 6C 61 63 65 20 6F  |e robot. Place o|
00001290: 6E 6C 79 20 6F 6E 65 20  6F 6E 20 74 68 65 0D 0A  |nly one on the..|
000012A0: 20 20 20 20 20 20 20 20  20 73 63 72 65 65 6E 20  |         screen |
000012B0: 77 68 65 72 65 20 74 68  65 20 72 6F 62 6F 74 20  |where the robot |
000012C0: 69 73 20 74 6F 20 73 74  61 72 74 20 74 68 65 20  |is to start the |
000012D0: 67 61 6D 65 2E 0D 0A 20  0D 0A 31 38 20 3E 20 20  |game... ..18 >  |
000012E0: 54 72 61 6D 70 6F 6C 69  6E 65 3A 20 54 68 69 73  |Trampoline: This|
000012F0: 20 69 73 20 61 20 6C 69  6E 65 20 74 6F 20 67 65  | is a line to ge|
00001300: 74 20 68 65 69 67 68 74  20 74 6F 20 6A 75 6D 70  |t height to jump|
00001310: 20 74 6F 20 6F 74 68 65  72 20 6C 65 76 65 6C 73  | to other levels|
00001320: 2E 0D 0A 20 20 20 20 20  20 4D 61 78 69 6D 75 6D  |...      Maximum|
00001330: 20 68 65 69 67 68 74 20  69 73 20 72 65 61 63 68  | height is reach|
00001340: 65 64 20 77 68 65 6E 20  68 69 74 74 69 6E 67 20  |ed when hitting |
00001350: 74 68 65 20 63 65 6E 74  65 72 20 6F 66 20 74 68  |the center of th|
00001360: 65 20 74 72 61 6D 70 6F  6C 69 6E 65 2E 0D 0A 20  |e trampoline... |
00001370: 0D 0A 44 49 53 4B 3E 20  20 48 65 72 65 20 79 6F  |..DISK>  Here yo|
00001380: 75 20 63 61 6E 20 6C 6F  61 64 2C 20 73 61 76 65  |u can load, save|
00001390: 20 61 6E 64 20 65 64 69  74 20 6C 65 76 65 6C 73  | and edit levels|
000013A0: 20 79 6F 75 20 68 61 76  65 73 2E 0D 0A 20 0D 0A  | you haves... ..|
000013B0: 43 4C 45 41 52 3E 20 43  6C 65 61 72 73 20 74 68  |CLEAR> Clears th|
000013C0: 65 20 63 75 72 72 65 6E  74 20 73 63 72 65 65 6E  |e current screen|
000013D0: 2E 0D 0A 20 0D 0A 50 4C  41 59 3E 20 20 50 6C 61  |... ..PLAY>  Pla|
000013E0: 79 20 6C 65 76 65 6C 73  20 63 72 65 61 74 65 64  |y levels created|
000013F0: 20 62 79 20 74 68 65 20  70 6C 61 6E 2E 0D 0A 20  | by the plan... |
00001400: 0D 0A 54 45 53 54 3E 20  20 54 65 73 74 20 74 68  |..TEST>  Test th|
00001410: 65 20 6C 65 76 65 6C 20  79 6F 75 20 6A 75 73 74  |e level you just|
00001420: 20 63 72 65 61 74 65 64  2E 0D 0A 0D 0A 0D 0A 0D  | created........|
00001430: 0A 3A                                             |.:              |
........<><><><><><><><><><><><><><><>  
   MR. ROBOT   <><><><><><><><><><><><><
><><>.. ..                OBJECT: TO COL
LECT ALL THE DOTS IN THE LEDGES... ..   
               PRESS SPACE OR PADDLE BUT
TON TO BEGIN GAME... .. ..   CTRL-F>  EN
TER EDITOR FROM GAME      CTRL-G>  RESTA
RTS GAME..   CTRL-N>  GOTO NEXT LEVEL   
          CTRL-P>  TOGGLE JOYSTICK/KEYBO
ARD..   CTRL-S>  TOGGLE SOUND           
     CTRL-T>  END GAME..   CTRL-X>  TOGG
LE X-AXIS               CTRL-Y>  TOGGLE 
Y-AXIS..   CTRL-Z>  TOGGLE BOTH X,Y AXIS
        ESCAPE>  PAUSES.. ..         KEY
BOARD COMMANDS                    PADDLE
 COMMANDS..         -----------------   
                 ---------------.. ..   
              A                         
   MOVE DIRECTIONS.. ..              <- 
  ->                         PADDLE 0>  
JUMPS..                                 
                       #TELEPORTS UP..  
               Z.. ..  SPACE>  JUMPS    
ANY KEY>  STOPS        #ONLY TELEPORTS W
HEN ON A TELEPORTER.. .. .. ..          
                      EDITOR COMMANDS.. 
                               ---------
------.. .. ..MOVEMENT IS DONE EITHER BY
 JOYSTICK OR KEYBOARD.  DEPENDING ON WHA
T YOU WERE..JUST USING WHILE PLAYING THE
 GAME: WHEN IN THE EDITOR HERE ARE SOME 
CHANGES..IN THE MOVEMENT KEYS:.. ..     
    KEYBOARD COMMANDS                   
 PADDLE COMMANDS..         -------------
----                    ---------------.
. ..         SAME MOVEMENT KEYS         
          SAME MOVEMENTS.. ..SPACE> WILL
 PICK CURRENT OBJECT THAT          PADDL
E 0> SAME FUNCTION AS SPACE..       CURS
OR IS ON IN BOTTOM ROW.            IN KE
YBOARD MODE... ..RETURN> WILL CHANGE TO 
BLANK CURSOR TO        PADDLE 1> SAME FU
NCTIONS AS..        USE TO ERASE. ALSO C
AN PLACE          RETURN IN KEYBOARD MOD
E, EXCEPT..        CURSOR OVER A PICTURE
 ON THE          PRESS PADDLE 1 TO MAKE 
CURSOR..        SCREEN, THEN TYPE RETURN
 AND          BECOME PICTURE ON SCREEN..
.        IT WILL BECOME THAT PICTURE... 
..CTRL-G  >  USED TO EXIT EDITOR BACK TO
 GAME... ..    IN THE EDITOR THERE ARE A
 ROW OF PICTURES RUNNING LEFT TO RIGHT. 
STARTING..FROM LEFT TO RIGHT HERE IS A B
RIEF DESCRIPTION OF EACH PICTURE... ..1-
2>  CONVEYOR BELTS: THEY MOVE THE DIRECT
ION THE ARROWS ARE MOVING. A PLAYER..   
   CAN MOVE AGAINEST THE ARROW, BUT WILL
 GO SLOWER... ..3  >  TELEPORTER POLE: T
HESE ARE LINES THAT ARE STACKED ON TOP O
F EACH OTHER...      TO TELEPORT UP, PRE
SS BUTTON 0. YOU CAN NOT GO DOWN THE POL
ES... ..4  >  SLIDE POLES: THESE ARE POL
ES THAT LOOK LIKE BARBER POLES. YOU CAN 
SLIDE..      DOWN THESE........... ..5  
>  BLANK LEDGE: JUST LAY THESE FOR A FLO
OR WITHOUT THE DOTS... ..6  >  DOT LEDGE
: LAY THESE FOR THE FLOORS WITH THE DOTS
 IN THEM... ..7  >  TELEPORTER LEDGE: TH
ESE ARE PLACED ON BOTH SIDES OF A TELEPO
RTER BLOCK...      SEE NEXT PICTURE FOR 
MORE INFORMATION... ..8  >  TELEPORTER B
LOCK: THESE ARE BLOCKS PLACED BETWEEN TH
E TELEPORTER LEDGES...      THEY WAVE BA
CK AND FORTH ON THE SCREEN. WHEN ON TOP 
OF ONE, PRESSING..      BUTTON 0 WILL RA
NDOMLY TELEPORT YOU TO ANOTHER BLOCK ON 
THE SCREEN... ..9  >  BOMBS: THESE ARE B
OMBS THAT YOU CAN STEP ON. WHEN THEY ARE
 IN A LONG ROW..      THEY FORM A LEDGE.
 WHEN YOU STEP ON ONE IT IGNITES IT. YOU
 HAVE A SHORT..      PERIOD OF TIME BEFO
RE THE BOMB EXPLODES. IF YOU ARE ON THE 
BOMB WHEN IT..      EXPLODES YOU WILL BE
 BLOWN OFF THE TOP OF THE SCREEN AND DIE
... ..10 >  MUSIC NOTE: CAN BE PUT ON TH
E SCREEN ANYWHERE. WHEN A PLAYER TOUCHS 
THE..      IT WILL TURN THE SOUND OFF. I
F THE SOUND IS OFF AND THEY HIT IT, IT W
ILL..      TURN THE SOUND ON. IT DISAPPE
ARS ONCE YOU TOUCH IT... ..11 >  PAC-MAN
: THIS IS A PICTURE THAT LOOKS LIKE A PA
C-MAN. UPON TOUCHING THIS,..      IT WIL
L GIVE YOU A FREE MAN... ..12 >  POWDER 
PILLS: WHEN YOU JUMP AND GET THESE YOU C
AN KILL THE MONSTERS WHILE..      YOU AR
E BLINKING. WHEN YOU STOP BLINKING YOUR 
PILL IS OVER... ..13 >  MINI-MAGNETS: US
ED WITH THE LARGER MAGNENTS. SEE THE NEX
T PICTURE FOR..      MORE INFORMATION...
 ..14 >  LARGE MAGNETS: USED TO PULL A P
LAYER A FURTHER DISTANCE WHEN JUMPING...
      THEY MUST HAVE JUST TOUCHED A MINI
 MAGNET TO CAUSE THE EXTRA PULL. TO..   
   USE THIS, THE LARGE MAGNET AND THE MI
NI MAGNET MUST BE FACING THE SAME..     
 DIRECTION; LEFT OR RIGHT. EXAMPLE: THE 
LARGE MAGNET IS ON THE RIGHT OF..      T
HE SCREEN AND THE MINI IS ON THE LEFT. B
OTH ARE FACING LEFT. TO GET THE..      S
TRONG PULL, JUMP TO THE RIGHT(THE OPEN E
ND OF THE MAGNET). IF THE PLAYER..      
JUMPS RIGHT, THE MAGNET WILL HOLD THE PL
AYER BACK, MAKING THE JUMP..      SHORTE
R... ..15 >  LADDER: USED TO CLIMB BETWE
EN LEDGES... ..16 >  A: THESE ARE THE EN
EMIES, PLACE THEM ON THE SCREEN WHERE TH
E PLAYER..         DESIRES ENEMIES TO BE
 PLACED... ..17 >  R: THIS IS YOU. OTHER
WISE KNOWN AS THE ROBOT. PLACE ONLY ONE 
ON THE..         SCREEN WHERE THE ROBOT 
IS TO START THE GAME... ..18 >  TRAMPOLI
NE: THIS IS A LINE TO GET HEIGHT TO JUMP
 TO OTHER LEVELS...      MAXIMUM HEIGHT 
IS REACHED WHEN HITTING THE CENTER OF TH
E TRAMPOLINE... ..DISK>  HERE YOU CAN LO
AD, SAVE AND EDIT LEVELS YOU HAVES... ..
CLEAR> CLEARS THE CURRENT SCREEN... ..PL
AY>  PLAY LEVELS CREATED BY THE PLAN... 
..TEST>  TEST THE LEVEL YOU JUST CREATED
.........:
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