MR. ROBOT      D
FILE INFORMATION
FILENAME(S): MR. ROBOT      D
FILE TYPE(S): SEQ
FILE SIZE: 5K
FIRST SEEN: 2025-11-30 18:12:28
APPEARS ON: 1 disk(s)
FILE HASH
b2665643f4b4d5f0a76b2afd3c277d7e86cb069abfbba739c6cbe3d902c0ea8c
FOUND ON DISKS (1 DISKS)
| DISK TITLE | FILENAME | FILE TYPE | COLLECTION | TRACK | SECTOR | ACTIONS |
|---|---|---|---|---|---|---|
| WAREZ DOCS 1 2 | MR. ROBOT      D | SEQ | Sailor, Ganheden | 9 | 0 | DOWNLOAD FILE |
FILE CONTENT & ANALYSIS
00000000: 0D 0A 0D 0A 0D 0A 0D 0A 3C 3E 3C 3E 3C 3E 3C 3E |........<><><><>| 00000010: 3C 3E 3C 3E 3C 3E 3C 3E 3C 3E 3C 3E 3C 3E 3C 3E |<><><><><><><><>| 00000020: 3C 3E 3C 3E 3C 3E 20 20 20 20 20 4D 52 2E 20 52 |<><><> MR. R| 00000030: 4F 42 4F 54 20 20 20 3C 3E 3C 3E 3C 3E 3C 3E 3C |OBOT <><><><><| 00000040: 3E 3C 3E 3C 3E 3C 3E 3C 3E 3C 3E 3C 3E 3C 3E 3C |><><><><><><><><| 00000050: 3E 3C 3E 3C 3E 0D 0A 20 0D 0A 20 20 20 20 20 20 |><><>.. .. | 00000060: 20 20 20 20 20 20 20 20 20 20 4F 62 6A 65 63 74 | Object| 00000070: 3A 20 54 6F 20 63 6F 6C 6C 65 63 74 20 61 6C 6C |: To collect all| 00000080: 20 74 68 65 20 64 6F 74 73 20 69 6E 20 74 68 65 | the dots in the| 00000090: 20 6C 65 64 67 65 73 2E 0D 0A 20 0D 0A 20 20 20 | ledges... .. | 000000A0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 50 | P| 000000B0: 72 65 73 73 20 53 50 41 43 45 20 6F 72 20 50 41 |ress SPACE or PA| 000000C0: 44 44 4C 45 20 42 55 54 54 4F 4E 20 74 6F 20 62 |DDLE BUTTON to b| 000000D0: 65 67 69 6E 20 67 61 6D 65 2E 0D 0A 20 0D 0A 20 |egin game... .. | 000000E0: 0D 0A 20 20 20 43 74 72 6C 2D 46 3E 20 20 45 6E |.. Ctrl-F> En| 000000F0: 74 65 72 20 65 64 69 74 6F 72 20 66 72 6F 6D 20 |ter editor from | 00000100: 67 61 6D 65 20 20 20 20 20 20 43 74 72 6C 2D 47 |game Ctrl-G| 00000110: 3E 20 20 52 65 73 74 61 72 74 73 20 67 61 6D 65 |> Restarts game| 00000120: 0D 0A 20 20 20 43 74 72 6C 2D 4E 3E 20 20 47 6F |.. Ctrl-N> Go| 00000130: 74 6F 20 6E 65 78 74 20 6C 65 76 65 6C 20 20 20 |to next level | 00000140: 20 20 20 20 20 20 20 20 20 20 43 74 72 6C 2D 50 | Ctrl-P| 00000150: 3E 20 20 54 6F 67 67 6C 65 20 6A 6F 79 73 74 69 |> Toggle joysti| 00000160: 63 6B 2F 6B 65 79 62 6F 61 72 64 0D 0A 20 20 20 |ck/keyboard.. | 00000170: 43 74 72 6C 2D 53 3E 20 20 54 6F 67 67 6C 65 20 |Ctrl-S> Toggle | 00000180: 53 6F 75 6E 64 20 20 20 20 20 20 20 20 20 20 20 |Sound | 00000190: 20 20 20 20 20 43 74 72 6C 2D 54 3E 20 20 45 6E | Ctrl-T> En| 000001A0: 64 20 67 61 6D 65 0D 0A 20 20 20 43 74 72 6C 2D |d game.. Ctrl-| 000001B0: 58 3E 20 20 54 6F 67 67 6C 65 20 58 2D 61 78 69 |X> Toggle X-axi| 000001C0: 73 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |s | 000001D0: 43 74 72 6C 2D 59 3E 20 20 54 6F 67 67 6C 65 20 |Ctrl-Y> Toggle | 000001E0: 59 2D 61 78 69 73 0D 0A 20 20 20 43 74 72 6C 2D |Y-axis.. Ctrl-| 000001F0: 5A 3E 20 20 54 6F 67 67 6C 65 20 62 6F 74 68 20 |Z> Toggle both | 00000200: 58 2C 59 20 61 78 69 73 20 20 20 20 20 20 20 20 |X,Y axis | 00000210: 45 73 63 61 70 65 3E 20 20 50 61 75 73 65 73 0D |Escape> Pauses.| 00000220: 0A 20 0D 0A 20 20 20 20 20 20 20 20 20 4B 65 79 |. .. Key| 00000230: 62 6F 61 72 64 20 63 6F 6D 6D 61 6E 64 73 20 20 |board commands | 00000240: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000250: 20 20 50 61 64 64 6C 65 20 43 6F 6D 6D 61 6E 64 | Paddle Command| 00000260: 73 0D 0A 20 20 20 20 20 20 20 20 20 2D 2D 2D 2D |s.. ----| 00000270: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 20 20 20 |------------- | 00000280: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000290: 20 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D | ---------------| 000002A0: 0D 0A 20 0D 0A 20 20 20 20 20 20 20 20 20 20 20 |.. .. | 000002B0: 20 20 20 20 20 20 41 20 20 20 20 20 20 20 20 20 | A | 000002C0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000002D0: 20 20 20 4D 6F 76 65 20 64 69 72 65 63 74 69 6F | Move directio| 000002E0: 6E 73 0D 0A 20 0D 0A 20 20 20 20 20 20 20 20 20 |ns.. .. | 000002F0: 20 20 20 20 20 3C 2D 20 20 20 2D 3E 20 20 20 20 | <- -> | 00000300: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000310: 20 20 20 20 20 50 61 64 64 6C 65 20 30 3E 20 20 | Paddle 0> | 00000320: 4A 75 6D 70 73 0D 0A 20 20 20 20 20 20 20 20 20 |Jumps.. | 00000330: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000340: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000350: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 23 | #| 00000360: 54 65 6C 65 70 6F 72 74 73 20 75 70 0D 0A 20 20 |Teleports up.. | 00000370: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5A | Z| 00000380: 0D 0A 20 0D 0A 20 20 53 70 61 63 65 3E 20 20 4A |.. .. Space> J| 00000390: 75 6D 70 73 20 20 20 20 41 6E 79 20 6B 65 79 3E |umps Any key>| 000003A0: 20 20 53 74 6F 70 73 20 20 20 20 20 20 20 20 23 | Stops #| 000003B0: 4F 6E 6C 79 20 74 65 6C 65 70 6F 72 74 73 20 77 |Only teleports w| 000003C0: 68 65 6E 20 6F 6E 20 61 20 74 65 6C 65 70 6F 72 |hen on a telepor| 000003D0: 74 65 72 0D 0A 20 0D 0A 20 0D 0A 20 0D 0A 20 20 |ter.. .. .. .. | 000003E0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000003F0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 45 64 | Ed| 00000400: 69 74 6F 72 20 43 6F 6D 6D 61 6E 64 73 0D 0A 20 |itor Commands.. | 00000410: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000420: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2D | -| 00000430: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 0D 0A |--------------..| 00000440: 20 0D 0A 20 0D 0A 4D 6F 76 65 6D 65 6E 74 20 69 | .. ..Movement i| 00000450: 73 20 64 6F 6E 65 20 65 69 74 68 65 72 20 62 79 |s done either by| 00000460: 20 6A 6F 79 73 74 69 63 6B 20 6F 72 20 6B 65 79 | joystick or key| 00000470: 62 6F 61 72 64 2E 20 20 44 65 70 65 6E 64 69 6E |board. Dependin| 00000480: 67 20 6F 6E 20 77 68 61 74 20 79 6F 75 20 77 65 |g on what you we| 00000490: 72 65 0D 0A 6A 75 73 74 20 75 73 69 6E 67 20 77 |re..just using w| 000004A0: 68 69 6C 65 20 70 6C 61 79 69 6E 67 20 74 68 65 |hile playing the| 000004B0: 20 67 61 6D 65 3A 20 57 68 65 6E 20 69 6E 20 74 | game: When in t| 000004C0: 68 65 20 65 64 69 74 6F 72 20 68 65 72 65 20 61 |he editor here a| 000004D0: 72 65 20 73 6F 6D 65 20 63 68 61 6E 67 65 73 0D |re some changes.| 000004E0: 0A 69 6E 20 74 68 65 20 6D 6F 76 65 6D 65 6E 74 |.in the movement| 000004F0: 20 6B 65 79 73 3A 0D 0A 20 0D 0A 20 20 20 20 20 | keys:.. .. | 00000500: 20 20 20 20 4B 65 79 62 6F 61 72 64 20 63 6F 6D | Keyboard com| 00000510: 6D 61 6E 64 73 20 20 20 20 20 20 20 20 20 20 20 |mands | 00000520: 20 20 20 20 20 20 20 20 20 50 61 64 64 6C 65 20 | Paddle | 00000530: 63 6F 6D 6D 61 6E 64 73 0D 0A 20 20 20 20 20 20 |commands.. | 00000540: 20 20 20 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D | -------------| 00000550: 2D 2D 2D 2D 20 20 20 20 20 20 20 20 20 20 20 20 |---- | 00000560: 20 20 20 20 20 20 20 20 2D 2D 2D 2D 2D 2D 2D 2D | --------| 00000570: 2D 2D 2D 2D 2D 2D 2D 0D 0A 20 0D 0A 20 20 20 20 |-------.. .. | 00000580: 20 20 20 20 20 53 61 6D 65 20 6D 6F 76 65 6D 65 | Same moveme| 00000590: 6E 74 20 6B 65 79 73 20 20 20 20 20 20 20 20 20 |nt keys | 000005A0: 20 20 20 20 20 20 20 20 20 20 53 61 6D 65 20 6D | Same m| 000005B0: 6F 76 65 6D 65 6E 74 73 0D 0A 20 0D 0A 53 70 61 |ovements.. ..Spa| 000005C0: 63 65 3E 20 57 69 6C 6C 20 70 69 63 6B 20 63 75 |ce> Will pick cu| 000005D0: 72 72 65 6E 74 20 6F 62 6A 65 63 74 20 74 68 61 |rrent object tha| 000005E0: 74 20 20 20 20 20 20 20 20 20 20 50 61 64 64 6C |t Paddl| 000005F0: 65 20 30 3E 20 53 61 6D 65 20 66 75 6E 63 74 69 |e 0> Same functi| 00000600: 6F 6E 20 61 73 20 73 70 61 63 65 0D 0A 20 20 20 |on as space.. | 00000610: 20 20 20 20 63 75 72 73 6F 72 20 69 73 20 6F 6E | cursor is on| 00000620: 20 69 6E 20 62 6F 74 74 6F 6D 20 72 6F 77 2E 20 | in bottom row. | 00000630: 20 20 20 20 20 20 20 20 20 20 20 69 6E 20 6B 65 | in ke| 00000640: 79 62 6F 61 72 64 20 6D 6F 64 65 2E 0D 0A 20 0D |yboard mode... .| 00000650: 0A 52 65 74 75 72 6E 3E 20 57 69 6C 6C 20 63 68 |.Return> Will ch| 00000660: 61 6E 67 65 20 74 6F 20 62 6C 61 6E 6B 20 63 75 |ange to blank cu| 00000670: 72 73 6F 72 20 74 6F 20 20 20 20 20 20 20 20 50 |rsor to P| 00000680: 61 64 64 6C 65 20 31 3E 20 53 61 6D 65 20 66 75 |addle 1> Same fu| 00000690: 6E 63 74 69 6F 6E 73 20 61 73 0D 0A 20 20 20 20 |nctions as.. | 000006A0: 20 20 20 20 75 73 65 20 74 6F 20 65 72 61 73 65 | use to erase| 000006B0: 2E 20 41 6C 73 6F 20 63 61 6E 20 70 6C 61 63 65 |. Also can place| 000006C0: 20 20 20 20 20 20 20 20 20 20 72 65 74 75 72 6E | return| 000006D0: 20 69 6E 20 6B 65 79 62 6F 61 72 64 20 6D 6F 64 | in keyboard mod| 000006E0: 65 2C 20 65 78 63 65 70 74 0D 0A 20 20 20 20 20 |e, except.. | 000006F0: 20 20 20 63 75 72 73 6F 72 20 6F 76 65 72 20 61 | cursor over a| 00000700: 20 70 69 63 74 75 72 65 20 6F 6E 20 74 68 65 20 | picture on the | 00000710: 20 20 20 20 20 20 20 20 20 70 72 65 73 73 20 70 | press p| 00000720: 61 64 64 6C 65 20 31 20 74 6F 20 6D 61 6B 65 20 |addle 1 to make | 00000730: 63 75 72 73 6F 72 0D 0A 20 20 20 20 20 20 20 20 |cursor.. | 00000740: 73 63 72 65 65 6E 2C 20 74 68 65 6E 20 74 79 70 |screen, then typ| 00000750: 65 20 72 65 74 75 72 6E 20 61 6E 64 20 20 20 20 |e return and | 00000760: 20 20 20 20 20 20 62 65 63 6F 6D 65 20 70 69 63 | become pic| 00000770: 74 75 72 65 20 6F 6E 20 73 63 72 65 65 6E 2E 0D |ture on screen..| 00000780: 0A 20 20 20 20 20 20 20 20 69 74 20 77 69 6C 6C |. it will| 00000790: 20 62 65 63 6F 6D 65 20 74 68 61 74 20 70 69 63 | become that pic| 000007A0: 74 75 72 65 2E 0D 0A 20 0D 0A 43 74 72 6C 2D 47 |ture... ..Ctrl-G| 000007B0: 20 20 3E 20 20 55 73 65 64 20 74 6F 20 65 78 69 | > Used to exi| 000007C0: 74 20 65 64 69 74 6F 72 20 62 61 63 6B 20 74 6F |t editor back to| 000007D0: 20 67 61 6D 65 2E 0D 0A 20 0D 0A 20 20 20 20 49 | game... .. I| 000007E0: 6E 20 74 68 65 20 65 64 69 74 6F 72 20 74 68 65 |n the editor the| 000007F0: 72 65 20 61 72 65 20 61 20 72 6F 77 20 6F 66 20 |re are a row of | 00000800: 70 69 63 74 75 72 65 73 20 72 75 6E 6E 69 6E 67 |pictures running| 00000810: 20 6C 65 66 74 20 74 6F 20 72 69 67 68 74 2E 20 | left to right. | 00000820: 53 74 61 72 74 69 6E 67 0D 0A 66 72 6F 6D 20 6C |Starting..from l| 00000830: 65 66 74 20 74 6F 20 72 69 67 68 74 20 68 65 72 |eft to right her| 00000840: 65 20 69 73 20 61 20 62 72 69 65 66 20 64 65 73 |e is a brief des| 00000850: 63 72 69 70 74 69 6F 6E 20 6F 66 20 65 61 63 68 |cription of each| 00000860: 20 70 69 63 74 75 72 65 2E 0D 0A 20 0D 0A 31 2D | picture... ..1-| 00000870: 32 3E 20 20 43 6F 6E 76 65 79 6F 72 20 62 65 6C |2> Conveyor bel| 00000880: 74 73 3A 20 54 68 65 79 20 6D 6F 76 65 20 74 68 |ts: They move th| 00000890: 65 20 64 69 72 65 63 74 69 6F 6E 20 74 68 65 20 |e direction the | 000008A0: 61 72 72 6F 77 73 20 61 72 65 20 6D 6F 76 69 6E |arrows are movin| 000008B0: 67 2E 20 41 20 70 6C 61 79 65 72 0D 0A 20 20 20 |g. A player.. | 000008C0: 20 20 20 63 61 6E 20 6D 6F 76 65 20 61 67 61 69 | can move agai| 000008D0: 6E 65 73 74 20 74 68 65 20 61 72 72 6F 77 2C 20 |nest the arrow, | 000008E0: 62 75 74 20 77 69 6C 6C 20 67 6F 20 73 6C 6F 77 |but will go slow| 000008F0: 65 72 2E 0D 0A 20 0D 0A 33 20 20 3E 20 20 54 65 |er... ..3 > Te| 00000900: 6C 65 70 6F 72 74 65 72 20 70 6F 6C 65 3A 20 54 |leporter pole: T| 00000910: 68 65 73 65 20 61 72 65 20 6C 69 6E 65 73 20 74 |hese are lines t| 00000920: 68 61 74 20 61 72 65 20 73 74 61 63 6B 65 64 20 |hat are stacked | 00000930: 6F 6E 20 74 6F 70 20 6F 66 20 65 61 63 68 20 6F |on top of each o| 00000940: 74 68 65 72 2E 0D 0A 20 20 20 20 20 20 54 6F 20 |ther... To | 00000950: 74 65 6C 65 70 6F 72 74 20 75 70 2C 20 70 72 65 |teleport up, pre| 00000960: 73 73 20 62 75 74 74 6F 6E 20 30 2E 20 59 6F 75 |ss button 0. You| 00000970: 20 63 61 6E 20 6E 6F 74 20 67 6F 20 64 6F 77 6E | can not go down| 00000980: 20 74 68 65 20 70 6F 6C 65 73 2E 0D 0A 20 0D 0A | the poles... ..| 00000990: 34 20 20 3E 20 20 53 6C 69 64 65 20 70 6F 6C 65 |4 > Slide pole| 000009A0: 73 3A 20 54 68 65 73 65 20 61 72 65 20 70 6F 6C |s: These are pol| 000009B0: 65 73 20 74 68 61 74 20 6C 6F 6F 6B 20 6C 69 6B |es that look lik| 000009C0: 65 20 62 61 72 62 65 72 20 70 6F 6C 65 73 2E 20 |e barber poles. | 000009D0: 59 6F 75 20 63 61 6E 20 73 6C 69 64 65 0D 0A 20 |You can slide.. | 000009E0: 20 20 20 20 20 64 6F 77 6E 20 74 68 65 73 65 2E | down these.| 000009F0: 0D 0A 0D 0A 0D 0A 0D 0A 0D 0A 20 0D 0A 35 20 20 |.......... ..5 | 00000A00: 3E 20 20 42 6C 61 6E 6B 20 6C 65 64 67 65 3A 20 |> Blank ledge: | 00000A10: 4A 75 73 74 20 6C 61 79 20 74 68 65 73 65 20 66 |Just lay these f| 00000A20: 6F 72 20 61 20 66 6C 6F 6F 72 20 77 69 74 68 6F |or a floor witho| 00000A30: 75 74 20 74 68 65 20 64 6F 74 73 2E 0D 0A 20 0D |ut the dots... .| 00000A40: 0A 36 20 20 3E 20 20 44 6F 74 20 6C 65 64 67 65 |.6 > Dot ledge| 00000A50: 3A 20 4C 61 79 20 74 68 65 73 65 20 66 6F 72 20 |: Lay these for | 00000A60: 74 68 65 20 66 6C 6F 6F 72 73 20 77 69 74 68 20 |the floors with | 00000A70: 74 68 65 20 64 6F 74 73 20 69 6E 20 74 68 65 6D |the dots in them| 00000A80: 2E 0D 0A 20 0D 0A 37 20 20 3E 20 20 54 65 6C 65 |... ..7 > Tele| 00000A90: 70 6F 72 74 65 72 20 6C 65 64 67 65 3A 20 54 68 |porter ledge: Th| 00000AA0: 65 73 65 20 61 72 65 20 70 6C 61 63 65 64 20 6F |ese are placed o| 00000AB0: 6E 20 62 6F 74 68 20 73 69 64 65 73 20 6F 66 20 |n both sides of | 00000AC0: 61 20 74 65 6C 65 70 6F 72 74 65 72 20 62 6C 6F |a teleporter blo| 00000AD0: 63 6B 2E 0D 0A 20 20 20 20 20 20 53 65 65 20 6E |ck... See n| 00000AE0: 65 78 74 20 70 69 63 74 75 72 65 20 66 6F 72 20 |ext picture for | 00000AF0: 6D 6F 72 65 20 69 6E 66 6F 72 6D 61 74 69 6F 6E |more information| 00000B00: 2E 0D 0A 20 0D 0A 38 20 20 3E 20 20 54 65 6C 65 |... ..8 > Tele| 00000B10: 70 6F 72 74 65 72 20 62 6C 6F 63 6B 3A 20 54 68 |porter block: Th| 00000B20: 65 73 65 20 61 72 65 20 62 6C 6F 63 6B 73 20 70 |ese are blocks p| 00000B30: 6C 61 63 65 64 20 62 65 74 77 65 65 6E 20 74 68 |laced between th| 00000B40: 65 20 74 65 6C 65 70 6F 72 74 65 72 20 6C 65 64 |e teleporter led| 00000B50: 67 65 73 2E 0D 0A 20 20 20 20 20 20 54 68 65 79 |ges... They| 00000B60: 20 77 61 76 65 20 62 61 63 6B 20 61 6E 64 20 66 | wave back and f| 00000B70: 6F 72 74 68 20 6F 6E 20 74 68 65 20 73 63 72 65 |orth on the scre| 00000B80: 65 6E 2E 20 57 68 65 6E 20 6F 6E 20 74 6F 70 20 |en. When on top | 00000B90: 6F 66 20 6F 6E 65 2C 20 70 72 65 73 73 69 6E 67 |of one, pressing| 00000BA0: 0D 0A 20 20 20 20 20 20 62 75 74 74 6F 6E 20 30 |.. button 0| 00000BB0: 20 77 69 6C 6C 20 72 61 6E 64 6F 6D 6C 79 20 74 | will randomly t| 00000BC0: 65 6C 65 70 6F 72 74 20 79 6F 75 20 74 6F 20 61 |eleport you to a| 00000BD0: 6E 6F 74 68 65 72 20 62 6C 6F 63 6B 20 6F 6E 20 |nother block on | 00000BE0: 74 68 65 20 73 63 72 65 65 6E 2E 0D 0A 20 0D 0A |the screen... ..| 00000BF0: 39 20 20 3E 20 20 42 6F 6D 62 73 3A 20 54 68 65 |9 > Bombs: The| 00000C00: 73 65 20 61 72 65 20 62 6F 6D 62 73 20 74 68 61 |se are bombs tha| 00000C10: 74 20 79 6F 75 20 63 61 6E 20 73 74 65 70 20 6F |t you can step o| 00000C20: 6E 2E 20 57 68 65 6E 20 74 68 65 79 20 61 72 65 |n. When they are| 00000C30: 20 69 6E 20 61 20 6C 6F 6E 67 20 72 6F 77 0D 0A | in a long row..| 00000C40: 20 20 20 20 20 20 74 68 65 79 20 66 6F 72 6D 20 | they form | 00000C50: 61 20 6C 65 64 67 65 2E 20 57 68 65 6E 20 79 6F |a ledge. When yo| 00000C60: 75 20 73 74 65 70 20 6F 6E 20 6F 6E 65 20 69 74 |u step on one it| 00000C70: 20 69 67 6E 69 74 65 73 20 69 74 2E 20 59 6F 75 | ignites it. You| 00000C80: 20 68 61 76 65 20 61 20 73 68 6F 72 74 0D 0A 20 | have a short.. | 00000C90: 20 20 20 20 20 70 65 72 69 6F 64 20 6F 66 20 74 | period of t| 00000CA0: 69 6D 65 20 62 65 66 6F 72 65 20 74 68 65 20 62 |ime before the b| 00000CB0: 6F 6D 62 20 65 78 70 6C 6F 64 65 73 2E 20 49 66 |omb explodes. If| 00000CC0: 20 79 6F 75 20 61 72 65 20 6F 6E 20 74 68 65 20 | you are on the | 00000CD0: 62 6F 6D 62 20 77 68 65 6E 20 69 74 0D 0A 20 20 |bomb when it.. | 00000CE0: 20 20 20 20 65 78 70 6C 6F 64 65 73 20 79 6F 75 | explodes you| 00000CF0: 20 77 69 6C 6C 20 62 65 20 62 6C 6F 77 6E 20 6F | will be blown o| 00000D00: 66 66 20 74 68 65 20 74 6F 70 20 6F 66 20 74 68 |ff the top of th| 00000D10: 65 20 73 63 72 65 65 6E 20 61 6E 64 20 64 69 65 |e screen and die| 00000D20: 2E 0D 0A 20 0D 0A 31 30 20 3E 20 20 4D 75 73 69 |... ..10 > Musi| 00000D30: 63 20 6E 6F 74 65 3A 20 43 61 6E 20 62 65 20 70 |c note: Can be p| 00000D40: 75 74 20 6F 6E 20 74 68 65 20 73 63 72 65 65 6E |ut on the screen| 00000D50: 20 61 6E 79 77 68 65 72 65 2E 20 57 68 65 6E 20 | anywhere. When | 00000D60: 61 20 70 6C 61 79 65 72 20 74 6F 75 63 68 73 20 |a player touchs | 00000D70: 74 68 65 0D 0A 20 20 20 20 20 20 69 74 20 77 69 |the.. it wi| 00000D80: 6C 6C 20 74 75 72 6E 20 74 68 65 20 73 6F 75 6E |ll turn the soun| 00000D90: 64 20 6F 66 66 2E 20 49 66 20 74 68 65 20 73 6F |d off. If the so| 00000DA0: 75 6E 64 20 69 73 20 6F 66 66 20 61 6E 64 20 74 |und is off and t| 00000DB0: 68 65 79 20 68 69 74 20 69 74 2C 20 69 74 20 77 |hey hit it, it w| 00000DC0: 69 6C 6C 0D 0A 20 20 20 20 20 20 74 75 72 6E 20 |ill.. turn | 00000DD0: 74 68 65 20 73 6F 75 6E 64 20 6F 6E 2E 20 49 74 |the sound on. It| 00000DE0: 20 64 69 73 61 70 70 65 61 72 73 20 6F 6E 63 65 | disappears once| 00000DF0: 20 79 6F 75 20 74 6F 75 63 68 20 69 74 2E 0D 0A | you touch it...| 00000E00: 20 0D 0A 31 31 20 3E 20 20 50 61 63 2D 4D 61 6E | ..11 > Pac-Man| 00000E10: 3A 20 54 68 69 73 20 69 73 20 61 20 70 69 63 74 |: This is a pict| 00000E20: 75 72 65 20 74 68 61 74 20 6C 6F 6F 6B 73 20 6C |ure that looks l| 00000E30: 69 6B 65 20 61 20 50 61 63 2D 4D 61 6E 2E 20 55 |ike a Pac-Man. U| 00000E40: 70 6F 6E 20 74 6F 75 63 68 69 6E 67 20 74 68 69 |pon touching thi| 00000E50: 73 2C 0D 0A 20 20 20 20 20 20 69 74 20 77 69 6C |s,.. it wil| 00000E60: 6C 20 67 69 76 65 20 79 6F 75 20 61 20 66 72 65 |l give you a fre| 00000E70: 65 20 6D 61 6E 2E 0D 0A 20 0D 0A 31 32 20 3E 20 |e man... ..12 > | 00000E80: 20 50 6F 77 64 65 72 20 70 69 6C 6C 73 3A 20 57 | Powder pills: W| 00000E90: 68 65 6E 20 79 6F 75 20 6A 75 6D 70 20 61 6E 64 |hen you jump and| 00000EA0: 20 67 65 74 20 74 68 65 73 65 20 79 6F 75 20 63 | get these you c| 00000EB0: 61 6E 20 6B 69 6C 6C 20 74 68 65 20 6D 6F 6E 73 |an kill the mons| 00000EC0: 74 65 72 73 20 77 68 69 6C 65 0D 0A 20 20 20 20 |ters while.. | 00000ED0: 20 20 79 6F 75 20 61 72 65 20 62 6C 69 6E 6B 69 | you are blinki| 00000EE0: 6E 67 2E 20 57 68 65 6E 20 79 6F 75 20 73 74 6F |ng. When you sto| 00000EF0: 70 20 62 6C 69 6E 6B 69 6E 67 20 79 6F 75 72 20 |p blinking your | 00000F00: 70 69 6C 6C 20 69 73 20 6F 76 65 72 2E 0D 0A 20 |pill is over... | 00000F10: 0D 0A 31 33 20 3E 20 20 4D 69 6E 69 2D 6D 61 67 |..13 > Mini-mag| 00000F20: 6E 65 74 73 3A 20 55 73 65 64 20 77 69 74 68 20 |nets: Used with | 00000F30: 74 68 65 20 6C 61 72 67 65 72 20 6D 61 67 6E 65 |the larger magne| 00000F40: 6E 74 73 2E 20 53 65 65 20 74 68 65 20 6E 65 78 |nts. See the nex| 00000F50: 74 20 70 69 63 74 75 72 65 20 66 6F 72 0D 0A 20 |t picture for.. | 00000F60: 20 20 20 20 20 6D 6F 72 65 20 69 6E 66 6F 72 6D | more inform| 00000F70: 61 74 69 6F 6E 2E 0D 0A 20 0D 0A 31 34 20 3E 20 |ation... ..14 > | 00000F80: 20 4C 61 72 67 65 20 6D 61 67 6E 65 74 73 3A 20 | Large magnets: | 00000F90: 55 73 65 64 20 74 6F 20 70 75 6C 6C 20 61 20 70 |Used to pull a p| 00000FA0: 6C 61 79 65 72 20 61 20 66 75 72 74 68 65 72 20 |layer a further | 00000FB0: 64 69 73 74 61 6E 63 65 20 77 68 65 6E 20 6A 75 |distance when ju| 00000FC0: 6D 70 69 6E 67 2E 0D 0A 20 20 20 20 20 20 54 68 |mping... Th| 00000FD0: 65 79 20 6D 75 73 74 20 68 61 76 65 20 6A 75 73 |ey must have jus| 00000FE0: 74 20 74 6F 75 63 68 65 64 20 61 20 6D 69 6E 69 |t touched a mini| 00000FF0: 20 6D 61 67 6E 65 74 20 74 6F 20 63 61 75 73 65 | magnet to cause| 00001000: 20 74 68 65 20 65 78 74 72 61 20 70 75 6C 6C 2E | the extra pull.| 00001010: 20 54 6F 0D 0A 20 20 20 20 20 20 75 73 65 20 74 | To.. use t| 00001020: 68 69 73 2C 20 74 68 65 20 6C 61 72 67 65 20 6D |his, the large m| 00001030: 61 67 6E 65 74 20 61 6E 64 20 74 68 65 20 6D 69 |agnet and the mi| 00001040: 6E 69 20 6D 61 67 6E 65 74 20 6D 75 73 74 20 62 |ni magnet must b| 00001050: 65 20 66 61 63 69 6E 67 20 74 68 65 20 73 61 6D |e facing the sam| 00001060: 65 0D 0A 20 20 20 20 20 20 64 69 72 65 63 74 69 |e.. directi| 00001070: 6F 6E 3B 20 6C 65 66 74 20 6F 72 20 72 69 67 68 |on; left or righ| 00001080: 74 2E 20 45 78 61 6D 70 6C 65 3A 20 54 68 65 20 |t. Example: The | 00001090: 6C 61 72 67 65 20 6D 61 67 6E 65 74 20 69 73 20 |large magnet is | 000010A0: 6F 6E 20 74 68 65 20 72 69 67 68 74 20 6F 66 0D |on the right of.| 000010B0: 0A 20 20 20 20 20 20 74 68 65 20 73 63 72 65 65 |. the scree| 000010C0: 6E 20 61 6E 64 20 74 68 65 20 6D 69 6E 69 20 69 |n and the mini i| 000010D0: 73 20 6F 6E 20 74 68 65 20 6C 65 66 74 2E 20 42 |s on the left. B| 000010E0: 6F 74 68 20 61 72 65 20 66 61 63 69 6E 67 20 6C |oth are facing l| 000010F0: 65 66 74 2E 20 54 6F 20 67 65 74 20 74 68 65 0D |eft. To get the.| 00001100: 0A 20 20 20 20 20 20 73 74 72 6F 6E 67 20 70 75 |. strong pu| 00001110: 6C 6C 2C 20 6A 75 6D 70 20 74 6F 20 74 68 65 20 |ll, jump to the | 00001120: 72 69 67 68 74 28 74 68 65 20 6F 70 65 6E 20 65 |right(the open e| 00001130: 6E 64 20 6F 66 20 74 68 65 20 6D 61 67 6E 65 74 |nd of the magnet| 00001140: 29 2E 20 49 66 20 74 68 65 20 70 6C 61 79 65 72 |). If the player| 00001150: 0D 0A 20 20 20 20 20 20 6A 75 6D 70 73 20 72 69 |.. jumps ri| 00001160: 67 68 74 2C 20 74 68 65 20 6D 61 67 6E 65 74 20 |ght, the magnet | 00001170: 77 69 6C 6C 20 68 6F 6C 64 20 74 68 65 20 70 6C |will hold the pl| 00001180: 61 79 65 72 20 62 61 63 6B 2C 20 6D 61 6B 69 6E |ayer back, makin| 00001190: 67 20 74 68 65 20 6A 75 6D 70 0D 0A 20 20 20 20 |g the jump.. | 000011A0: 20 20 73 68 6F 72 74 65 72 2E 0D 0A 20 0D 0A 31 | shorter... ..1| 000011B0: 35 20 3E 20 20 4C 61 64 64 65 72 3A 20 55 73 65 |5 > Ladder: Use| 000011C0: 64 20 74 6F 20 63 6C 69 6D 62 20 62 65 74 77 65 |d to climb betwe| 000011D0: 65 6E 20 6C 65 64 67 65 73 2E 0D 0A 20 0D 0A 31 |en ledges... ..1| 000011E0: 36 20 3E 20 20 41 3A 20 54 68 65 73 65 20 61 72 |6 > A: These ar| 000011F0: 65 20 74 68 65 20 65 6E 65 6D 69 65 73 2C 20 70 |e the enemies, p| 00001200: 6C 61 63 65 20 74 68 65 6D 20 6F 6E 20 74 68 65 |lace them on the| 00001210: 20 73 63 72 65 65 6E 20 77 68 65 72 65 20 74 68 | screen where th| 00001220: 65 20 70 6C 61 79 65 72 0D 0A 20 20 20 20 20 20 |e player.. | 00001230: 20 20 20 64 65 73 69 72 65 73 20 65 6E 65 6D 69 | desires enemi| 00001240: 65 73 20 74 6F 20 62 65 20 70 6C 61 63 65 64 2E |es to be placed.| 00001250: 0D 0A 20 0D 0A 31 37 20 3E 20 20 52 3A 20 54 68 |.. ..17 > R: Th| 00001260: 69 73 20 69 73 20 79 6F 75 2E 20 4F 74 68 65 72 |is is you. Other| 00001270: 77 69 73 65 20 6B 6E 6F 77 6E 20 61 73 20 74 68 |wise known as th| 00001280: 65 20 72 6F 62 6F 74 2E 20 50 6C 61 63 65 20 6F |e robot. Place o| 00001290: 6E 6C 79 20 6F 6E 65 20 6F 6E 20 74 68 65 0D 0A |nly one on the..| 000012A0: 20 20 20 20 20 20 20 20 20 73 63 72 65 65 6E 20 | screen | 000012B0: 77 68 65 72 65 20 74 68 65 20 72 6F 62 6F 74 20 |where the robot | 000012C0: 69 73 20 74 6F 20 73 74 61 72 74 20 74 68 65 20 |is to start the | 000012D0: 67 61 6D 65 2E 0D 0A 20 0D 0A 31 38 20 3E 20 20 |game... ..18 > | 000012E0: 54 72 61 6D 70 6F 6C 69 6E 65 3A 20 54 68 69 73 |Trampoline: This| 000012F0: 20 69 73 20 61 20 6C 69 6E 65 20 74 6F 20 67 65 | is a line to ge| 00001300: 74 20 68 65 69 67 68 74 20 74 6F 20 6A 75 6D 70 |t height to jump| 00001310: 20 74 6F 20 6F 74 68 65 72 20 6C 65 76 65 6C 73 | to other levels| 00001320: 2E 0D 0A 20 20 20 20 20 20 4D 61 78 69 6D 75 6D |... Maximum| 00001330: 20 68 65 69 67 68 74 20 69 73 20 72 65 61 63 68 | height is reach| 00001340: 65 64 20 77 68 65 6E 20 68 69 74 74 69 6E 67 20 |ed when hitting | 00001350: 74 68 65 20 63 65 6E 74 65 72 20 6F 66 20 74 68 |the center of th| 00001360: 65 20 74 72 61 6D 70 6F 6C 69 6E 65 2E 0D 0A 20 |e trampoline... | 00001370: 0D 0A 44 49 53 4B 3E 20 20 48 65 72 65 20 79 6F |..DISK> Here yo| 00001380: 75 20 63 61 6E 20 6C 6F 61 64 2C 20 73 61 76 65 |u can load, save| 00001390: 20 61 6E 64 20 65 64 69 74 20 6C 65 76 65 6C 73 | and edit levels| 000013A0: 20 79 6F 75 20 68 61 76 65 73 2E 0D 0A 20 0D 0A | you haves... ..| 000013B0: 43 4C 45 41 52 3E 20 43 6C 65 61 72 73 20 74 68 |CLEAR> Clears th| 000013C0: 65 20 63 75 72 72 65 6E 74 20 73 63 72 65 65 6E |e current screen| 000013D0: 2E 0D 0A 20 0D 0A 50 4C 41 59 3E 20 20 50 6C 61 |... ..PLAY> Pla| 000013E0: 79 20 6C 65 76 65 6C 73 20 63 72 65 61 74 65 64 |y levels created| 000013F0: 20 62 79 20 74 68 65 20 70 6C 61 6E 2E 0D 0A 20 | by the plan... | 00001400: 0D 0A 54 45 53 54 3E 20 20 54 65 73 74 20 74 68 |..TEST> Test th| 00001410: 65 20 6C 65 76 65 6C 20 79 6F 75 20 6A 75 73 74 |e level you just| 00001420: 20 63 72 65 61 74 65 64 2E 0D 0A 0D 0A 0D 0A 0D | created........| 00001430: 0A 3A |.: |
........<><><><><><><><><><><><><><><>
MR. ROBOT <><><><><><><><><><><><><
><><>.. .. OBJECT: TO COL
LECT ALL THE DOTS IN THE LEDGES... ..
PRESS SPACE OR PADDLE BUT
TON TO BEGIN GAME... .. .. CTRL-F> EN
TER EDITOR FROM GAME CTRL-G> RESTA
RTS GAME.. CTRL-N> GOTO NEXT LEVEL
CTRL-P> TOGGLE JOYSTICK/KEYBO
ARD.. CTRL-S> TOGGLE SOUND
CTRL-T> END GAME.. CTRL-X> TOGG
LE X-AXIS CTRL-Y> TOGGLE
Y-AXIS.. CTRL-Z> TOGGLE BOTH X,Y AXIS
ESCAPE> PAUSES.. .. KEY
BOARD COMMANDS PADDLE
COMMANDS.. -----------------
---------------.. ..
A
MOVE DIRECTIONS.. .. <-
-> PADDLE 0>
JUMPS..
#TELEPORTS UP..
Z.. .. SPACE> JUMPS
ANY KEY> STOPS #ONLY TELEPORTS W
HEN ON A TELEPORTER.. .. .. ..
EDITOR COMMANDS..
---------
------.. .. ..MOVEMENT IS DONE EITHER BY
JOYSTICK OR KEYBOARD. DEPENDING ON WHA
T YOU WERE..JUST USING WHILE PLAYING THE
GAME: WHEN IN THE EDITOR HERE ARE SOME
CHANGES..IN THE MOVEMENT KEYS:.. ..
KEYBOARD COMMANDS
PADDLE COMMANDS.. -------------
---- ---------------.
. .. SAME MOVEMENT KEYS
SAME MOVEMENTS.. ..SPACE> WILL
PICK CURRENT OBJECT THAT PADDL
E 0> SAME FUNCTION AS SPACE.. CURS
OR IS ON IN BOTTOM ROW. IN KE
YBOARD MODE... ..RETURN> WILL CHANGE TO
BLANK CURSOR TO PADDLE 1> SAME FU
NCTIONS AS.. USE TO ERASE. ALSO C
AN PLACE RETURN IN KEYBOARD MOD
E, EXCEPT.. CURSOR OVER A PICTURE
ON THE PRESS PADDLE 1 TO MAKE
CURSOR.. SCREEN, THEN TYPE RETURN
AND BECOME PICTURE ON SCREEN..
. IT WILL BECOME THAT PICTURE...
..CTRL-G > USED TO EXIT EDITOR BACK TO
GAME... .. IN THE EDITOR THERE ARE A
ROW OF PICTURES RUNNING LEFT TO RIGHT.
STARTING..FROM LEFT TO RIGHT HERE IS A B
RIEF DESCRIPTION OF EACH PICTURE... ..1-
2> CONVEYOR BELTS: THEY MOVE THE DIRECT
ION THE ARROWS ARE MOVING. A PLAYER..
CAN MOVE AGAINEST THE ARROW, BUT WILL
GO SLOWER... ..3 > TELEPORTER POLE: T
HESE ARE LINES THAT ARE STACKED ON TOP O
F EACH OTHER... TO TELEPORT UP, PRE
SS BUTTON 0. YOU CAN NOT GO DOWN THE POL
ES... ..4 > SLIDE POLES: THESE ARE POL
ES THAT LOOK LIKE BARBER POLES. YOU CAN
SLIDE.. DOWN THESE........... ..5
> BLANK LEDGE: JUST LAY THESE FOR A FLO
OR WITHOUT THE DOTS... ..6 > DOT LEDGE
: LAY THESE FOR THE FLOORS WITH THE DOTS
IN THEM... ..7 > TELEPORTER LEDGE: TH
ESE ARE PLACED ON BOTH SIDES OF A TELEPO
RTER BLOCK... SEE NEXT PICTURE FOR
MORE INFORMATION... ..8 > TELEPORTER B
LOCK: THESE ARE BLOCKS PLACED BETWEEN TH
E TELEPORTER LEDGES... THEY WAVE BA
CK AND FORTH ON THE SCREEN. WHEN ON TOP
OF ONE, PRESSING.. BUTTON 0 WILL RA
NDOMLY TELEPORT YOU TO ANOTHER BLOCK ON
THE SCREEN... ..9 > BOMBS: THESE ARE B
OMBS THAT YOU CAN STEP ON. WHEN THEY ARE
IN A LONG ROW.. THEY FORM A LEDGE.
WHEN YOU STEP ON ONE IT IGNITES IT. YOU
HAVE A SHORT.. PERIOD OF TIME BEFO
RE THE BOMB EXPLODES. IF YOU ARE ON THE
BOMB WHEN IT.. EXPLODES YOU WILL BE
BLOWN OFF THE TOP OF THE SCREEN AND DIE
... ..10 > MUSIC NOTE: CAN BE PUT ON TH
E SCREEN ANYWHERE. WHEN A PLAYER TOUCHS
THE.. IT WILL TURN THE SOUND OFF. I
F THE SOUND IS OFF AND THEY HIT IT, IT W
ILL.. TURN THE SOUND ON. IT DISAPPE
ARS ONCE YOU TOUCH IT... ..11 > PAC-MAN
: THIS IS A PICTURE THAT LOOKS LIKE A PA
C-MAN. UPON TOUCHING THIS,.. IT WIL
L GIVE YOU A FREE MAN... ..12 > POWDER
PILLS: WHEN YOU JUMP AND GET THESE YOU C
AN KILL THE MONSTERS WHILE.. YOU AR
E BLINKING. WHEN YOU STOP BLINKING YOUR
PILL IS OVER... ..13 > MINI-MAGNETS: US
ED WITH THE LARGER MAGNENTS. SEE THE NEX
T PICTURE FOR.. MORE INFORMATION...
..14 > LARGE MAGNETS: USED TO PULL A P
LAYER A FURTHER DISTANCE WHEN JUMPING...
THEY MUST HAVE JUST TOUCHED A MINI
MAGNET TO CAUSE THE EXTRA PULL. TO..
USE THIS, THE LARGE MAGNET AND THE MI
NI MAGNET MUST BE FACING THE SAME..
DIRECTION; LEFT OR RIGHT. EXAMPLE: THE
LARGE MAGNET IS ON THE RIGHT OF.. T
HE SCREEN AND THE MINI IS ON THE LEFT. B
OTH ARE FACING LEFT. TO GET THE.. S
TRONG PULL, JUMP TO THE RIGHT(THE OPEN E
ND OF THE MAGNET). IF THE PLAYER..
JUMPS RIGHT, THE MAGNET WILL HOLD THE PL
AYER BACK, MAKING THE JUMP.. SHORTE
R... ..15 > LADDER: USED TO CLIMB BETWE
EN LEDGES... ..16 > A: THESE ARE THE EN
EMIES, PLACE THEM ON THE SCREEN WHERE TH
E PLAYER.. DESIRES ENEMIES TO BE
PLACED... ..17 > R: THIS IS YOU. OTHER
WISE KNOWN AS THE ROBOT. PLACE ONLY ONE
ON THE.. SCREEN WHERE THE ROBOT
IS TO START THE GAME... ..18 > TRAMPOLI
NE: THIS IS A LINE TO GET HEIGHT TO JUMP
TO OTHER LEVELS... MAXIMUM HEIGHT
IS REACHED WHEN HITTING THE CENTER OF TH
E TRAMPOLINE... ..DISK> HERE YOU CAN LO
AD, SAVE AND EDIT LEVELS YOU HAVES... ..
CLEAR> CLEARS THE CURRENT SCREEN... ..PL
AY> PLAY LEVELS CREATED BY THE PLAN...
..TEST> TEST THE LEVEL YOU JUST CREATED
.........:
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