BRUCE LEE 1    D
FILE INFORMATION
FILENAME(S): BRUCE LEE 1    D
FILE TYPE(S): SEQ
FILE SIZE: 3.5K
FIRST SEEN: 2025-11-30 18:12:27
APPEARS ON: 1 disk(s)
FILE HASH
b30121ebf1c403e291ee226b01a914f91e8193ddf4ce376b2c7e2720c320f992
FOUND ON DISKS (1 DISKS)
| DISK TITLE | FILENAME | FILE TYPE | COLLECTION | TRACK | SECTOR | ACTIONS |
|---|---|---|---|---|---|---|
| WAREZ DOCS 1 1 | BRUCE LEE 1    D | SEQ | Sailor, Ganheden | 9 | 1 | DOWNLOAD FILE |
FILE CONTENT & ANALYSIS
00000000: 20 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A | ***************| 00000010: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 00000020: 2A 2A 2A 2A 2A 2A 2A 0D 20 20 20 20 20 20 20 20 |*******. | 00000030: 20 20 20 20 20 20 C2 D2 D5 C3 C5 20 CC C5 C5 0D | ..... ....| 00000040: 20 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A | ***************| 00000050: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 00000060: 2A 2A 2A 2A 2A 2A 2A 0D 20 20 20 20 20 20 CE 55 |*******. .U| 00000070: 4D 42 45 52 20 4F 46 20 D0 4C 41 59 45 52 53 20 |MBER OF .LAYERS | 00000080: 2D 20 D0 52 45 53 53 20 54 48 45 20 46 33 0D 20 |- .RESS THE F3. | 00000090: 20 4B 45 59 20 54 4F 20 49 4E 44 49 43 41 54 45 | KEY TO INDICATE| 000000A0: 20 54 48 45 20 4E 55 4D 42 45 52 20 4F 46 20 50 | THE NUMBER OF P| 000000B0: 4C 41 59 45 52 0D 20 53 2E 5F 0D 20 D0 4C 41 59 |LAYER. S._. .LAY| 000000C0: 20 C1 47 41 49 4E 53 54 20 54 48 45 20 C3 4F 4D | .GAINST THE .OM| 000000D0: 50 55 54 45 52 20 4F 52 20 41 4E 20 CF 50 50 4F |PUTER OR AN .PPO| 000000E0: 4E 0D 20 45 4E 54 20 2D 20 D0 52 45 53 53 20 54 |N. ENT - .RESS T| 000000F0: 48 45 20 46 35 20 4B 45 59 20 54 4F 20 49 4E 44 |HE F5 KEY TO IND| 00000100: 49 43 41 54 45 0D 20 20 57 48 45 54 48 45 52 20 |ICATE. WHETHER | 00000110: 54 48 45 20 50 4C 41 59 45 52 20 57 48 4F 20 49 |THE PLAYER WHO I| 00000120: 53 20 27 55 50 27 20 41 53 0D 20 20 C2 52 55 43 |S 'UP' AS. .RUC| 00000130: 45 20 CC 45 45 20 57 49 4C 4C 20 43 4F 4D 50 45 |E .EE WILL COMPE| 00000140: 54 45 20 41 47 41 49 4E 53 54 20 54 48 45 0D 20 |TE AGAINST THE. | 00000150: 20 43 4F 4D 50 55 54 45 52 20 4F 52 20 41 47 41 | COMPUTER OR AGA| 00000160: 49 4E 53 54 20 41 4E 20 4F 50 50 4F 4E 45 4E 54 |INST AN OPPONENT| 00000170: 2E 5F 0D 20 D9 4F 55 20 43 41 4E 20 53 45 54 20 |._. .OU CAN SET | 00000180: 55 50 20 46 4F 55 52 20 43 4F 4D 42 49 4E 41 54 |UP FOUR COMBINAT| 00000190: 49 4F 4E 53 0D 20 20 55 53 49 4E 47 20 54 48 45 |IONS. USING THE| 000001A0: 20 4E 55 4D 42 45 52 20 4F 46 20 50 4C 41 59 45 | NUMBER OF PLAYE| 000001B0: 52 53 20 49 4E 44 49 43 41 54 4F 52 0D 20 20 20 |RS INDICATOR. | 000001C0: 28 46 33 29 20 41 4E 44 20 54 48 45 20 43 4F 4D |(F3) AND THE COM| 000001D0: 50 55 54 45 52 2F 4F 50 50 4F 4E 45 4E 54 0D 20 |PUTER/OPPONENT. | 000001E0: 20 49 4E 44 49 43 41 54 4F 52 20 28 46 35 29 2E | INDICATOR (F5).| 000001F0: 5F 0D 20 20 20 20 20 20 CF 4E 45 20 D0 4C 41 59 |_. .NE .LAY| 00000200: 45 52 20 56 53 2E 20 C3 4F 4D 50 55 54 45 52 20 |ER VS. .OMPUTER | 00000210: 2D 20 D9 4F 55 0D 20 20 41 52 45 20 C2 52 55 43 |- .OU. ARE .RUC| 00000220: 45 20 43 4F 4D 50 45 54 49 4E 47 20 41 47 41 49 |E COMPETING AGAI| 00000230: 4E 53 54 20 54 48 45 0D 20 20 43 4F 4D 50 55 54 |NST THE. COMPUT| 00000240: 45 52 27 53 20 C7 52 45 45 4E 20 D9 41 4D 4F 2E |ER'S .REEN .AMO.| 00000250: 20 D9 4F 55 20 43 41 4E 20 54 41 4B 45 0D 20 20 | .OU CAN TAKE. | 00000260: 46 49 56 45 20 46 41 4C 4C 53 20 42 45 46 4F 52 |FIVE FALLS BEFOR| 00000270: 45 20 54 48 45 20 47 41 4D 45 20 49 53 20 4F 56 |E THE GAME IS OV| 00000280: 45 52 2E 5F 0D 20 20 20 20 20 20 CF 4E 45 20 D0 |ER._. .NE .| 00000290: 4C 41 59 45 52 20 56 53 2E 20 CF 50 50 4F 4E 45 |LAYER VS. .PPONE| 000002A0: 4E 54 20 2D 20 D9 4F 55 0D 20 20 41 52 45 20 C2 |NT - .OU. ARE .| 000002B0: 52 55 43 45 20 41 4E 44 20 41 4E 4F 54 48 45 52 |RUCE AND ANOTHER| 000002C0: 20 50 4C 41 59 45 52 20 49 53 0D 20 20 54 48 45 | PLAYER IS. THE| 000002D0: 20 C7 52 45 45 4E 20 D9 41 4D 4F 2E 20 D9 4F 55 | .REEN .AMO. .OU| 000002E0: 20 43 41 4E 20 54 41 4B 45 20 54 45 4E 0D 20 20 | CAN TAKE TEN. | 000002F0: 46 41 4C 4C 53 20 42 45 46 4F 52 45 20 54 48 45 |FALLS BEFORE THE| 00000300: 20 47 41 4D 45 20 49 53 20 4F 56 45 52 2E 20 C1 | GAME IS OVER. .| 00000310: 46 54 45 52 0D 20 20 54 48 45 20 47 41 4D 45 20 |FTER. THE GAME | 00000320: 49 53 20 4F 56 45 52 2C 20 59 4F 55 20 43 41 4E |IS OVER, YOU CAN| 00000330: 20 53 57 49 54 43 48 0D 20 20 52 4F 4C 45 53 20 | SWITCH. ROLES | 00000340: 49 46 20 59 4F 55 20 57 49 53 48 2E 20 5F 0D 20 |IF YOU WISH. _. | 00000350: 20 20 20 20 20 D4 57 4F 20 D0 4C 41 59 45 52 53 | .WO .LAYERS| 00000360: 20 56 53 2E 20 C3 4F 4D 50 55 54 45 52 20 2D 20 | VS. .OMPUTER - | 00000370: D9 4F 55 0D 20 20 41 4E 44 20 41 4E 4F 54 48 45 |.OU. AND ANOTHE| 00000380: 52 20 50 45 52 53 4F 4E 20 54 41 4B 45 20 54 55 |R PERSON TAKE TU| 00000390: 52 4E 53 20 42 45 49 4E 47 0D 20 20 C2 52 55 43 |RNS BEING. .RUC| 000003A0: 45 2C 20 43 4F 4D 50 45 54 49 4E 47 20 41 47 41 |E, COMPETING AGA| 000003B0: 49 4E 53 54 20 54 48 45 20 43 4F 4D 50 55 54 45 |INST THE COMPUTE| 000003C0: 0D 20 52 27 53 20 C7 52 45 45 4E 20 D9 41 4D 4F |. R'S .REEN .AMO| 000003D0: 2E 20 C1 53 20 53 4F 4F 4E 20 41 53 20 59 4F 55 |. .S SOON AS YOU| 000003E0: 20 28 C2 52 55 43 45 0D 20 29 20 54 41 4B 45 20 | (.RUCE. ) TAKE | 000003F0: 41 20 46 41 4C 4C 2C 20 54 48 45 20 4F 54 48 45 |A FALL, THE OTHE| 00000400: 52 20 50 4C 41 59 45 52 20 54 41 4B 45 53 0D 20 |R PLAYER TAKES. | 00000410: 20 41 20 54 55 52 4E 20 55 53 49 4E 47 20 54 48 | A TURN USING TH| 00000420: 45 20 4A 4F 59 53 54 49 43 4B 20 49 4E 20 50 4F |E JOYSTICK IN PO| 00000430: 52 54 0D 20 20 32 2C 20 43 4F 4D 50 45 54 49 4E |RT. 2, COMPETIN| 00000440: 47 20 41 53 20 C2 52 55 43 45 20 41 47 41 49 4E |G AS .RUCE AGAIN| 00000450: 53 54 20 54 48 45 0D 20 20 43 4F 4D 50 55 54 45 |ST THE. COMPUTE| 00000460: 52 27 53 20 C7 52 45 45 4E 20 D9 41 4D 4F 2E 20 |R'S .REEN .AMO. | 00000470: D4 48 45 20 43 4F 4D 50 55 54 45 52 0D 20 20 4B |.HE COMPUTER. K| 00000480: 45 45 50 53 20 45 41 43 48 20 50 4C 41 59 45 52 |EEPS EACH PLAYER| 00000490: 27 53 20 53 43 4F 52 45 2E 5F 0D 20 20 20 20 20 |'S SCORE._. | 000004A0: 20 D4 57 4F 20 D0 4C 41 59 45 52 53 20 56 53 2E | .WO .LAYERS VS.| 000004B0: 20 CF 50 50 4F 4E 45 4E 54 20 2D 20 D9 4F 55 0D | .PPONENT - .OU.| 000004C0: 20 20 41 52 45 20 C2 52 55 43 45 20 CC 45 45 20 | ARE .RUCE .EE | 000004D0: 41 4E 44 20 D0 4C 41 59 45 52 20 D4 57 4F 20 42 |AND .LAYER .WO B| 000004E0: 45 43 4F 4D 45 53 0D 20 20 C2 52 55 43 45 20 41 |ECOMES. .RUCE A| 000004F0: 4E 44 20 59 4F 55 20 42 45 43 4F 4D 45 20 54 48 |ND YOU BECOME TH| 00000500: 45 20 C7 52 45 45 4E 20 D9 41 4D 4F 0D 20 20 55 |E .REEN .AMO. U| 00000510: 4E 54 49 4C 20 C2 52 55 43 45 20 54 41 4B 45 53 |NTIL .RUCE TAKES| 00000520: 20 41 20 46 41 4C 4C 2E 20 28 C4 4F 20 4E 4F 54 | A FALL. (.O NOT| 00000530: 0D 20 20 53 57 49 54 43 48 20 4A 4F 59 53 54 49 |. SWITCH JOYSTI| 00000540: 43 4B 53 21 29 20 D4 48 45 20 43 4F 4D 50 55 54 |CKS!) .HE COMPUT| 00000550: 45 52 0D 20 20 4B 45 45 50 53 20 54 52 41 43 4B |ER. KEEPS TRACK| 00000560: 20 4F 46 20 45 41 43 48 20 50 4C 41 59 45 52 27 | OF EACH PLAYER'| 00000570: 53 20 53 43 4F 52 45 2E 5F 0D 20 20 5F 0D 20 C2 |S SCORE._. _. .| 00000580: 45 47 49 4E 20 D0 4C 41 59 20 42 59 20 50 52 45 |EGIN .LAY BY PRE| 00000590: 53 53 49 4E 47 20 45 49 54 48 45 52 20 54 48 45 |SSING EITHER THE| 000005A0: 0D 20 20 46 37 20 42 55 54 54 4F 4E 20 4F 4E 20 |. F7 BUTTON ON | 000005B0: 54 48 45 20 43 4F 4D 50 55 54 45 52 20 4F 20 54 |THE COMPUTER O T| 000005C0: 48 45 0D 20 20 4A 4F 59 53 54 49 43 4B 20 42 55 |HE. JOYSTICK BU| 000005D0: 54 54 4F 4E 2E 5F 0D 20 CC 45 46 54 2D C8 41 4E |TTON._. .EFT-.AN| 000005E0: 44 20 4A 4F 59 53 54 49 43 4B 20 C3 4F 4E 54 52 |D JOYSTICK .ONTR| 000005F0: 4F 4C 2D 20 C6 52 4F 4D 0D 20 20 54 48 45 20 4F |OL- .ROM. THE O| 00000600: 50 54 49 4F 4E 53 20 50 41 47 45 2C 20 50 52 45 |PTIONS PAGE, PRE| 00000610: 53 53 20 31 20 41 4E 44 20 47 49 56 45 0D 20 20 |SS 1 AND GIVE. | 00000620: 54 48 45 20 46 4F 59 53 54 49 43 4B 20 41 20 51 |THE FOYSTICK A Q| 00000630: 55 41 52 54 45 52 20 54 55 52 4E 20 43 4C 4F 43 |UARTER TURN CLOC| 00000640: 4B 57 49 53 0D 20 45 2E 20 D4 4F 20 47 4F 20 42 |KWIS. E. .O GO B| 00000650: 41 43 4B 20 54 4F 20 52 49 47 48 54 2D 48 41 4E |ACK TO RIGHT-HAN| 00000660: 44 20 43 4F 4E 54 52 4F 4C 2C 0D 20 20 50 52 45 |D CONTROL,. PRE| 00000670: 53 53 20 D2 20 41 4E 44 20 47 49 56 45 20 54 48 |SS . AND GIVE TH| 00000680: 45 20 4A 4F 59 53 54 49 43 4B 20 41 0D 20 20 51 |E JOYSTICK A. Q| 00000690: 55 41 52 54 45 52 20 54 55 52 4E 20 43 4F 55 4E |UARTER TURN COUN| 000006A0: 54 45 52 43 4C 4F 43 4B 57 49 53 45 2E 20 28 D0 |TERCLOCKWISE. (.| 000006B0: 4C 41 59 0D 20 45 52 20 D4 57 4F 20 43 41 4E 20 |LAY. ER .WO CAN | 000006C0: 43 48 41 4E 47 45 20 54 48 45 20 43 4F 4E 54 52 |CHANGE THE CONTR| 000006D0: 4F 4C 20 4F 46 0D 20 20 54 48 45 20 4A 4F 59 53 |OL OF. THE JOYS| 000006E0: 54 49 43 4B 20 49 4E 20 50 4F 52 54 20 32 20 42 |TICK IN PORT 2 B| 000006F0: 59 20 50 52 45 53 53 49 4E 47 0D 20 20 D3 C8 C9 |Y PRESSING. ...| 00000700: C6 D4 20 CC 20 41 4E 44 20 D3 C8 C9 C6 D4 20 D2 |.. . AND ..... .| 00000710: 2E 20 29 20 C1 4E 20 CC 20 49 4E 20 54 48 45 0D |. ) .N . IN THE.| 00000720: 20 20 55 50 50 45 52 20 4C 45 46 54 20 43 4F 52 | UPPER LEFT COR| 00000730: 4E 45 52 20 4F 46 20 54 48 45 20 53 43 52 45 45 |NER OF THE SCREE| 00000740: 4E 0D 20 20 49 4E 44 49 43 41 54 45 53 20 4C 45 |N. INDICATES LE| 00000750: 46 54 2D 48 41 4E 44 20 4A 4F 59 53 54 49 43 4B |FT-HAND JOYSTICK| 00000760: 20 43 4F 4E 54 52 4F 4C 0D 20 20 46 4F 52 20 D0 | CONTROL. FOR .| 00000770: 4C 41 59 45 52 20 CF 4E 45 2E 20 D7 48 45 4E 20 |LAYER .NE. .HEN | 00000780: 54 48 45 52 45 20 49 53 20 41 0D 20 20 D0 4C 41 |THERE IS A. .LA| 00000790: 59 45 52 20 D4 57 4F 20 4F 52 20 27 4F 50 50 4F |YER .WO OR 'OPPO| 000007A0: 4E 45 52 54 27 20 41 4E 44 20 CC 20 49 4E 0D 20 |NERT' AND . IN. | 000007B0: 20 54 48 45 20 55 50 50 45 52 20 52 49 47 48 54 | THE UPPER RIGHT| 000007C0: 20 49 4E 44 49 43 41 54 45 53 20 4C 45 46 54 2D | INDICATES LEFT-| 000007D0: 48 41 4E 44 0D 20 20 4A 4F 59 53 54 49 43 4B 20 |HAND. JOYSTICK | 000007E0: 43 4F 4E 54 52 4F 4C 20 46 4F 52 20 54 48 41 54 |CONTROL FOR THAT| 000007F0: 20 50 4C 41 59 45 52 2E 5F 0D 20 D2 D5 CE 20 2D | PLAYER._. ... -| 00000800: 20 4C 45 46 54 20 41 4E 44 20 52 49 47 48 54 20 | LEFT AND RIGHT | 00000810: 42 59 20 4D 4F 56 49 4E 47 20 54 48 45 0D 20 20 |BY MOVING THE. | 00000820: 4A 4F 59 53 54 49 43 4B 20 4C 45 46 54 20 41 4E |JOYSTICK LEFT AN| 00000830: 44 20 52 49 47 48 54 2E 5F 0D 20 CB C9 C3 CB 20 |D RIGHT._. .... | 00000840: 2D 20 42 59 20 50 52 45 53 53 49 4E 47 20 54 48 |- BY PRESSING TH| 00000850: 45 20 4A 4F 4F 59 53 54 49 43 4B 0D 20 20 42 55 |E JOOYSTICK. BU| 00000860: 54 54 4F 4E 20 57 48 49 4C 45 20 59 4F 55 20 41 |TTON WHILE YOU A| 00000870: 52 45 20 52 55 4E 4E 49 4E 47 2E 20 D9 4F 55 0D |RE RUNNING. .OU.| 00000880: 20 20 57 49 4C 4C 20 44 45 4C 49 56 45 52 20 41 | WILL DELIVER A| 00000890: 20 4B 49 43 4B 20 49 4E 20 54 48 45 20 44 49 52 | KICK IN THE DIR| 000008A0: 45 43 54 49 4F 4E 0D 20 2E 5F 0D 20 C3 C8 CF D0 |ECTION. ._. ....| 000008B0: 20 42 59 20 50 52 45 53 53 49 4E 47 20 54 48 45 | BY PRESSING THE| 000008C0: 20 4A 4F 59 53 54 49 43 4B 20 42 55 54 54 4F 4E | JOYSTICK BUTTON| 000008D0: 0D 20 20 57 48 49 4C 45 20 59 4F 55 20 41 52 45 |. WHILE YOU ARE| 000008E0: 20 53 54 41 4E 44 49 4E 47 20 53 54 49 4C 4C 2E | STANDING STILL.| 000008F0: 20 D9 4F 55 0D 20 20 57 49 4C 4C 20 45 58 45 43 | .OU. WILL EXEC| 00000900: 55 54 45 20 41 20 43 48 4F 50 20 49 4E 20 54 48 |UTE A CHOP IN TH| 00000910: 45 20 44 49 52 45 43 54 49 4F 4E 0D 20 20 59 4F |E DIRECTION. YO| 00000920: 55 20 41 52 45 20 46 41 43 49 4E 47 2E 5F 0D 20 |U ARE FACING._. | 00000930: CC C5 C1 D0 20 2D 20 54 4F 20 47 45 54 20 46 52 |.... - TO GET FR| 00000940: 4F 4D 20 4F 4E 45 20 4C 45 44 47 45 20 54 4F 20 |OM ONE LEDGE TO | 00000950: 41 4E 4F 54 48 0D 20 45 52 20 42 59 20 4D 4F 56 |ANOTH. ER BY MOV| 00000960: 49 4E 47 20 54 48 45 20 4A 4F 59 53 54 49 43 4B |ING THE JOYSTICK| 00000970: 20 55 50 20 41 4E 44 0D 20 20 54 4F 20 54 48 45 | UP AND. TO THE| 00000980: 20 4C 45 46 54 20 4F 52 20 52 49 47 48 54 2E 20 | LEFT OR RIGHT. | 00000990: D9 4F 55 20 4D 41 59 20 46 49 4E 44 0D 20 20 54 |.OU MAY FIND. T| 000009A0: 48 41 54 20 C2 52 55 43 45 20 57 49 4C 4C 20 48 |HAT .RUCE WILL H| 000009B0: 41 56 45 20 54 4F 20 4C 45 41 50 20 54 4F 0D 20 |AVE TO LEAP TO. | 000009C0: 20 41 56 4F 49 44 20 48 41 5A 41 52 44 53 20 41 | AVOID HAZARDS A| 000009D0: 4C 4F 4E 47 20 53 4F 4D 45 20 50 41 53 53 41 47 |LONG SOME PASSAG| 000009E0: 45 57 41 59 53 0D 20 2E 5F 0D 20 CA D5 CD D0 20 |EWAYS. ._. .... | 000009F0: 2D 20 54 4F 20 54 41 4B 45 20 41 20 4C 41 4E 54 |- TO TAKE A LANT| 00000A00: 45 52 4E 20 4F 52 20 54 48 20 47 52 41 42 0D 20 |ERN OR TH GRAB. | 00000A10: 20 4F 4E 20 54 4F 20 41 20 56 49 4E 45 2E 5F 0D | ON TO A VINE._.| 00000A20: 20 C3 CC C9 CD C2 20 2D 20 55 50 20 41 20 56 49 | ..... - UP A VI| 00000A30: 4E 45 0D 20 42 59 20 50 4F 53 49 54 49 4F 4E 49 |NE. BY POSITIONI| 00000A40: 4E 47 20 59 4F 55 52 53 45 4C 46 20 55 4E 44 45 |NG YOURSELF UNDE| 00000A50: 52 20 49 54 2C 0D 20 20 4D 4F 56 49 4E 47 20 54 |R IT,. MOVING T| 00000A60: 48 45 20 4A 4F 59 53 54 49 43 4B 20 55 50 2C 20 |HE JOYSTICK UP, | 00000A70: 41 4E 44 20 48 4F 4C 44 49 4E 47 0D 20 20 49 54 |AND HOLDING. IT| 00000A80: 20 54 48 45 52 45 20 55 4E 54 49 4C 20 59 4F 55 | THERE UNTIL YOU| 00000A90: 20 52 45 41 43 48 20 54 48 45 20 54 49 50 2E 0D | REACH THE TIP..| 00000AA0: 20 20 D9 4F 55 20 43 41 4E 20 43 4C 49 4D 42 20 | .OU CAN CLIMB | 00000AB0: 44 4F 57 4E 20 54 48 45 20 56 49 4E 45 20 42 59 |DOWN THE VINE BY| 00000AC0: 20 50 55 4C 4C 49 0D 20 4E 47 20 54 48 45 20 4A | PULLI. NG THE J| 00000AD0: 4F 59 53 54 49 43 4B 20 44 4F 57 4E 20 41 4E 44 |OYSTICK DOWN AND| 00000AE0: 20 41 43 52 4F 53 53 20 49 54 0D 20 20 42 59 20 | ACROSS IT. BY | 00000AF0: 4D 4F 56 49 4E 47 20 54 48 45 20 4A 4F 59 53 54 |MOVING THE JOYST| 00000B00: 49 43 4B 20 4C 45 46 54 20 4F 52 20 52 49 47 48 |ICK LEFT OR RIGH| 00000B10: 54 0D 20 2E 5F 0D 20 C4 D5 C3 CB 20 2D 20 54 4F |T. ._. .... - TO| 00000B20: 20 41 56 4F 49 44 20 41 20 42 4C 4F 57 20 46 52 | AVOID A BLOW FR| 00000B30: 4F 4D 20 54 48 45 20 C7 52 45 45 4E 0D 20 20 D9 |OM THE .REEN. .| 00000B40: 41 4D 4F 20 4F 52 20 54 48 45 20 4E 49 4E 4A 41 |AMO OR THE NINJA| 00000B50: 20 42 59 20 50 55 4C 4C 49 4E 47 20 54 48 45 0D | BY PULLING THE.| 00000B60: 20 20 4A 4F 59 53 54 49 43 4B 20 44 4F 57 4E 2E | JOYSTICK DOWN.| 00000B70: 20 28 C2 52 55 43 45 20 43 41 4E 20 44 55 43 4B | (.RUCE CAN DUCK| 00000B80: 2C 0D 20 20 42 55 54 20 54 48 45 20 C7 52 45 45 |,. BUT THE .REE| 00000B90: 4E 20 D9 41 4D 4F 20 43 41 4E 4E 4F 54 2E 29 5F |N .AMO CANNOT.)_| 00000BA0: 0D 20 D0 C1 D5 D3 C5 20 2D 20 54 48 45 20 47 41 |. ..... - THE GA| 00000BB0: 4D 45 20 42 59 20 50 52 45 53 53 49 4E 47 20 54 |ME BY PRESSING T| 00000BC0: 48 45 0D 20 20 D3 D0 C1 C3 C5 A0 C2 C1 D2 20 28 |HE. ......... (| 00000BD0: 4F 52 20 54 48 45 20 50 4C 41 59 45 52 20 55 50 |OR THE PLAYER UP| 00000BE0: 20 43 41 4E 0D 20 20 50 52 45 53 53 20 48 49 53 | CAN. PRESS HIS| 00000BF0: 20 4A 4F 59 53 54 49 43 4B 20 42 55 54 54 4F 4E | JOYSTICK BUTTON| 00000C00: 29 20 54 4F 20 52 45 53 55 4D 45 0D 20 20 50 4C |) TO RESUME. PL| 00000C10: 41 59 2E 5F 0D 20 D1 D5 C9 D4 A0 C7 C1 CD C5 20 |AY._. ......... | 00000C20: 2D 20 41 4E 44 20 47 4F 20 54 4F 20 54 48 45 20 |- AND GO TO THE | 00000C30: 54 49 54 4C 45 20 50 41 47 45 0D 20 20 42 59 20 |TITLE PAGE. BY | 00000C40: 50 52 45 53 53 49 4E 47 20 46 31 2E 5F 0D 20 C9 |PRESSING F1._. .| 00000C50: CE C4 C9 C3 C1 D4 CF D2 D3 20 2D 20 41 52 45 20 |......... - ARE | 00000C60: 53 48 4F 57 4E 20 4F 4E 20 54 48 45 20 54 4F 50 |SHOWN ON THE TOP| 00000C70: 0D 20 20 4C 49 4E 45 20 4F 46 20 54 48 45 20 53 |. LINE OF THE S| 00000C80: 43 52 45 45 4E 2E 20 C6 52 4F 4D 20 4C 45 46 54 |CREEN. .ROM LEFT| 00000C90: 20 4F 54 0D 20 20 52 49 47 4E 54 20 59 4F 55 20 | OT. RIGNT YOU | 00000CA0: 57 49 4C 4C 20 46 49 4E 44 3B 20 50 4C 41 59 45 |WILL FIND; PLAYE| 00000CB0: 52 20 27 55 50 0D 20 27 2C 20 54 48 41 54 20 50 |R 'UP. ', THAT P| 00000CC0: 4C 41 59 45 52 27 53 20 53 43 4F 52 45 2C 20 54 |LAYER'S SCORE, T| 00000CD0: 4F 50 20 53 43 4F 52 45 0D 20 20 46 4F 52 20 54 |OP SCORE. FOR T| 00000CE0: 48 49 53 20 53 45 53 53 49 4F 4E 20 4F 46 20 50 |HIS SESSION OF P| 00000CF0: 4C 41 59 2C 20 41 4E 44 20 54 48 45 0D 20 20 4E |LAY, AND THE. N| 00000D00: 55 4D 42 45 52 20 4F 46 20 46 41 4C 4C 53 20 49 |UMBER OF FALLS I| 00000D10: 4E 20 52 45 53 45 52 56 45 20 42 45 46 4F 52 45 |N RESERVE BEFORE| 00000D20: 0D 20 20 54 48 45 20 47 41 4D 45 20 49 53 20 4F |. THE GAME IS O| 00000D30: 56 45 52 2E 5F 0D 20 5F 0D 20 D0 CF C9 CE D4 D3 |VER._. _. ......| 00000D40: 3B 5F 0D 20 CC 41 4E 54 45 52 4E 20 20 20 20 20 |;_. .ANTERN | 00000D50: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000D60: 31 32 35 5F 0D 20 CB 49 43 4B 49 4E 47 20 4E 49 |125_. .ICKING NI| 00000D70: 4E 4A 41 20 4F 52 20 D9 41 4D 4F 20 20 20 20 20 |NJA OR .AMO | 00000D80: 20 20 20 37 35 5F 0D 20 C5 4E 54 45 52 49 4E 47 | 75_. .NTERING| 00000D90: 20 4E 45 57 20 52 4F 4F 4D 20 20 20 20 20 20 20 | NEW ROOM | 00000DA0: 20 20 20 32 30 30 30 5F 0D 20 CB 4E 4F 43 4B 49 | 2000_. .NOCKI| 00000DB0: 4E 47 20 4F 55 54 20 D9 41 4D 4F 20 20 20 20 20 |NG OUT .AMO | 00000DC0: 20 20 20 20 20 20 34 35 30 5F 0D 20 C4 45 53 54 | 450_. .EST| 00000DD0: 52 4F 59 49 4E 47 20 D7 49 5A 41 52 44 20 20 20 |ROYING .IZARD | 00000DE0: 20 20 20 20 20 20 20 33 30 30 30 5F 0D | 3000_. |
**************************************.
BRUCE LEE. ***************
***********************. NUMBER OF
PLAYERS - PRESS THE F3. KEY TO INDICATE
THE NUMBER OF PLAYER. S._. PLAY AGAINST
THE COMPUTER OR AN OPPON. ENT - PRESS T
HE F5 KEY TO INDICATE. WHETHER THE PLAY
ER WHO IS 'UP' AS. BRUCE LEE WILL COMPE
TE AGAINST THE. COMPUTER OR AGAINST AN
OPPONENT._. YOU CAN SET UP FOUR COMBINAT
IONS. USING THE NUMBER OF PLAYERS INDIC
ATOR. (F3) AND THE COMPUTER/OPPONENT.
INDICATOR (F5)._. ONE PLAYER VS. C
OMPUTER - YOU. ARE BRUCE COMPETING AGAI
NST THE. COMPUTER'S GREEN YAMO. YOU CAN
TAKE. FIVE FALLS BEFORE THE GAME IS OV
ER._. ONE PLAYER VS. OPPONENT - YOU
. ARE BRUCE AND ANOTHER PLAYER IS. THE
GREEN YAMO. YOU CAN TAKE TEN. FALLS BE
FORE THE GAME IS OVER. AFTER. THE GAME
IS OVER, YOU CAN SWITCH. ROLES IF YOU W
ISH. _. TWO PLAYERS VS. COMPUTER -
YOU. AND ANOTHER PERSON TAKE TURNS BEIN
G. BRUCE, COMPETING AGAINST THE COMPUTE
. R'S GREEN YAMO. AS SOON AS YOU (BRUCE.
) TAKE A FALL, THE OTHER PLAYER TAKES.
A TURN USING THE JOYSTICK IN PORT. 2,
COMPETING AS BRUCE AGAINST THE. COMPUTE
R'S GREEN YAMO. THE COMPUTER. KEEPS EAC
H PLAYER'S SCORE._. TWO PLAYERS VS.
OPPONENT - YOU. ARE BRUCE LEE AND PLAY
ER TWO BECOMES. BRUCE AND YOU BECOME TH
E GREEN YAMO. UNTIL BRUCE TAKES A FALL.
(DO NOT. SWITCH JOYSTICKS!) THE COMPUT
ER. KEEPS TRACK OF EACH PLAYER'S SCORE.
_. _. BEGIN PLAY BY PRESSING EITHER THE
. F7 BUTTON ON THE COMPUTER O THE. JOY
STICK BUTTON._. LEFT-HAND JOYSTICK CONTR
OL- FROM. THE OPTIONS PAGE, PRESS 1 AND
GIVE. THE FOYSTICK A QUARTER TURN CLOC
KWIS. E. TO GO BACK TO RIGHT-HAND CONTRO
L,. PRESS R AND GIVE THE JOYSTICK A. Q
UARTER TURN COUNTERCLOCKWISE. (PLAY. ER
TWO CAN CHANGE THE CONTROL OF. THE JOYS
TICK IN PORT 2 BY PRESSING. SHIFT L AND
SHIFT R. ) AN L IN THE. UPPER LEFT COR
NER OF THE SCREEN. INDICATES LEFT-HAND
JOYSTICK CONTROL. FOR PLAYER ONE. WHEN
THERE IS A. PLAYER TWO OR 'OPPONERT' AN
D L IN. THE UPPER RIGHT INDICATES LEFT-
HAND. JOYSTICK CONTROL FOR THAT PLAYER.
_. RUN - LEFT AND RIGHT BY MOVING THE.
JOYSTICK LEFT AND RIGHT._. KICK - BY PRE
SSING THE JOOYSTICK. BUTTON WHILE YOU A
RE RUNNING. YOU. WILL DELIVER A KICK IN
THE DIRECTION. ._. CHOP BY PRESSING THE
JOYSTICK BUTTON. WHILE YOU ARE STANDIN
G STILL. YOU. WILL EXECUTE A CHOP IN TH
E DIRECTION. YOU ARE FACING._. LEAP - T
O GET FROM ONE LEDGE TO ANOTH. ER BY MOV
ING THE JOYSTICK UP AND. TO THE LEFT OR
RIGHT. YOU MAY FIND. THAT BRUCE WILL H
AVE TO LEAP TO. AVOID HAZARDS ALONG SOM
E PASSAGEWAYS. ._. JUMP - TO TAKE A LANT
ERN OR TH GRAB. ON TO A VINE._. CLIMB -
UP A VINE. BY POSITIONING YOURSELF UNDE
R IT,. MOVING THE JOYSTICK UP, AND HOLD
ING. IT THERE UNTIL YOU REACH THE TIP..
YOU CAN CLIMB DOWN THE VINE BY PULLI.
NG THE JOYSTICK DOWN AND ACROSS IT. BY
MOVING THE JOYSTICK LEFT OR RIGHT. ._. D
UCK - TO AVOID A BLOW FROM THE GREEN. Y
AMO OR THE NINJA BY PULLING THE. JOYSTI
CK DOWN. (BRUCE CAN DUCK,. BUT THE GREE
N YAMO CANNOT.)_. PAUSE - THE GAME BY PR
ESSING THE. SPACE BAR (OR THE PLAYER UP
CAN. PRESS HIS JOYSTICK BUTTON) TO RES
UME. PLAY._. QUIT GAME - AND GO TO THE
TITLE PAGE. BY PRESSING F1._. INDICATOR
S - ARE SHOWN ON THE TOP. LINE OF THE S
CREEN. FROM LEFT OT. RIGNT YOU WILL FIN
D; PLAYER 'UP. ', THAT PLAYER'S SCORE, T
OP SCORE. FOR THIS SESSION OF PLAY, AND
THE. NUMBER OF FALLS IN RESERVE BEFORE
. THE GAME IS OVER._. _. POINTS;_. LANT
ERN 125_. KICKING NI
NJA OR YAMO 75_. ENTERING NEW ROO
M 2000_. KNOCKING OUT YAMO
450_. DESTROYING WIZARD 3
000_.
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