_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

T.JOIN FOUR

FILE INFORMATION

FILENAME(S): T.JOIN FOUR

FILE TYPE(S): PRG

FILE SIZE: 964b

FIRST SEEN: 2025-11-30 18:12:23

APPEARS ON: 1 disk(s)

FILE HASH

b31f665102e32966d8a7e595b338e3f982ad949bdbadcab91316b1a7beea64c1

FOUND ON DISKS (1 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
LOADSTAR 40 S 3 T.JOIN FOUR PRG Sailor, Ganheden 11 10 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

00000000: 00 80 5E 55 3A 43 42 4D  0D 0D 0D 20 20 20 20 20  |..^U:CBM...     |
00000010: 20 20 20 20 20 20 20 20  20 CA CF C9 CE 20 C6 CF  |         .... ..|
00000020: D5 D2 0D 20 20 20 20 20  20 20 20 20 20 20 20 20  |...             |
00000030: 20 20 20 20 20 42 59 0D  20 20 20 20 20 20 20 20  |     BY.        |
00000040: 20 CB 45 4E 4E 45 54 48  20 D3 43 4F 54 54 20 C1  | .ENNETH .COTT .|
00000050: 4C 4C 45 4E 0D 0D 0D C3  CF CD CD CF C4 CF D2 C5  |LLEN............|
00000060: 20 CD C1 C7 C1 DA C9 CE  C5 0D CF 43 54 4F 42 45  | ..........CTOBE|
00000070: 52 20 31 39 38 37 0D 0D  0D 20 20 CA CF C9 CE 20  |R 1987...  .... |
00000080: C6 CF D5 D2 20 49 53 20  41 20 54 57 4F 2D 50 4C  |.... IS A TWO-PL|
00000090: 41 59 45 52 20 53 54 52  41 54 45 47 59 0D 47 41  |AYER STRATEGY.GA|
000000A0: 4D 45 20 4D 55 43 48 20  4C 49 4B 45 20 54 48 45  |ME MUCH LIKE THE|
000000B0: 20 4F 4C 44 20 46 41 56  4F 52 49 54 45 2C 0D D4  | OLD FAVORITE,..|
000000C0: 49 43 2D D4 41 43 2D D4  4F 45 2E 20 20 C1 53 20  |IC-.AC-.OE.  .S |
000000D0: 49 4E 20 D4 49 43 2D D4  41 43 2D D4 4F 45 2C 0D  |IN .IC-.AC-.OE,.|
000000E0: 54 48 45 20 50 4C 41 59  45 52 53 20 54 41 4B 45  |THE PLAYERS TAKE|
000000F0: 20 54 55 52 4E 53 20 50  4C 41 43 49 4E 47 20 54  | TURNS PLACING T|
00000100: 48 45 49 52 0D 4D 41 52  4B 45 52 53 20 4F 4E 20  |HEIR.MARKERS ON |
00000110: 41 20 47 52 49 44 2E 20  20 D4 48 45 20 46 49 52  |A GRID.  .HE FIR|
00000120: 53 54 20 50 45 52 53 4F  4E 0D 57 48 4F 20 4D 41  |ST PERSON.WHO MA|
00000130: 4E 41 47 45 53 20 54 4F  20 47 45 54 20 46 4F 55  |NAGES TO GET FOU|
00000140: 52 20 4D 41 52 4B 45 52  53 20 49 4E 20 41 0D 52  |R MARKERS IN A.R|
00000150: 4F 57 20 2D 2D 20 48 4F  52 49 5A 4F 4E 54 41 4C  |OW -- HORIZONTAL|
00000160: 2C 20 56 45 52 54 49 43  41 4C 2C 20 4F 52 0D 44  |, VERTICAL, OR.D|
00000170: 49 41 47 4F 4E 41 4C 20  2D 2D 20 57 49 4E 53 20  |IAGONAL -- WINS |
00000180: 54 48 45 20 47 41 4D 45  2E 0D 0D 20 20 D5 4E 4C  |THE GAME...  .NL|
00000190: 49 4B 45 20 D4 49 43 2D  D4 41 43 2D D4 4F 45 2C  |IKE .IC-.AC-.OE,|
000001A0: 20 48 4F 57 45 56 45 52  2C 20 CA CF C9 CE 0D C6  | HOWEVER, ......|
000001B0: CF D5 D2 20 49 53 20 50  4C 41 59 45 44 20 4F 4E  |... IS PLAYED ON|
000001C0: 20 41 20 36 20 D8 20 37  20 47 52 49 44 2E 20 20  | A 6 . 7 GRID.  |
000001D0: D4 48 45 0D 57 41 59 20  4D 41 52 4B 45 52 53 20  |.HE.WAY MARKERS |
000001E0: 41 52 45 20 50 4C 41 43  45 44 20 4F 4E 20 54 48  |ARE PLACED ON TH|
000001F0: 45 20 47 52 49 44 0D 41  4C 53 4F 20 54 41 4B 45  |E GRID.ALSO TAKE|
00000200: 53 20 53 4F 4D 45 20 47  45 54 54 49 4E 47 20 55  |S SOME GETTING U|
00000210: 53 45 44 20 54 4F 3A 20  57 48 45 4E 0D 59 4F 55  |SED TO: WHEN.YOU|
00000220: 20 43 48 4F 4F 53 45 20  41 20 43 4F 4C 55 4D 4E  | CHOOSE A COLUMN|
00000230: 20 46 4F 52 20 41 20 4D  41 52 4B 45 52 2C 20 54  | FOR A MARKER, T|
00000240: 48 45 0D 4D 41 52 4B 45  52 20 22 46 41 4C 4C 53  |HE.MARKER "FALLS|
00000250: 22 20 54 4F 20 54 48 45  20 42 4F 54 54 4F 4D 20  |" TO THE BOTTOM |
00000260: 4F 46 20 54 48 45 0D 43  4F 4C 55 4D 4E 2E 20 20  |OF THE.COLUMN.  |
00000270: C9 46 20 54 48 45 20 43  4F 4C 55 4D 4E 20 49 53  |.F THE COLUMN IS|
00000280: 20 45 4D 50 54 59 2C 20  54 48 45 0D 4D 41 52 4B  | EMPTY, THE.MARK|
00000290: 45 52 20 45 4E 44 53 20  55 50 20 4F 4E 20 54 48  |ER ENDS UP ON TH|
000002A0: 45 20 53 49 58 54 48 20  52 4F 57 3B 20 49 46 0D  |E SIXTH ROW; IF.|
000002B0: 54 48 45 20 43 4F 4C 55  4D 4E 20 41 4C 52 45 41  |THE COLUMN ALREA|
000002C0: 44 59 20 43 4F 4E 54 41  49 4E 53 20 54 57 4F 0D  |DY CONTAINS TWO.|
000002D0: 4D 41 52 4B 45 52 53 2C  20 54 48 45 20 4E 45 57  |MARKERS, THE NEW|
000002E0: 20 4D 41 52 4B 45 52 20  57 49 4E 44 53 20 55 50  | MARKER WINDS UP|
000002F0: 20 4F 4E 0D 54 48 45 20  54 48 49 52 44 20 52 4F  | ON.THE THIRD RO|
00000300: 57 2E 0D 0D 20 20 C1 53  20 59 4F 55 20 57 49 4C  |W...  .S YOU WIL|
00000310: 4C 20 53 45 45 2C 20 54  48 45 53 45 20 54 57 49  |L SEE, THESE TWI|
00000320: 53 54 53 20 4D 41 4B 45  0D CA CF C9 CE 20 C6 CF  |STS MAKE..... ..|
00000330: D5 D2 20 41 4E 20 49 4E  54 45 52 45 53 54 49 4E  |.. AN INTERESTIN|
00000340: 47 20 2D 2D 20 41 4E 44  0D 43 48 41 4C 4C 45 4E  |G -- AND.CHALLEN|
00000350: 47 49 4E 47 20 2D 2D 20  47 41 4D 45 20 49 4E 44  |GING -- GAME IND|
00000360: 45 45 44 2E 0D 0D 0D C4  C9 D3 CB 20 C6 C9 CC C5  |EED........ ....|
00000370: D3 20 D4 C8 C9 D3 20 D0  D2 CF C7 D2 C1 CD 20 D5  |. .... ....... .|
00000380: D3 C5 D3 3A 0D 0D CA CF  C9 CE 20 C6 CF D5 D2 20  |...:...... .... |
00000390: 20 20 20 20 20 20 20 20  20 D4 2E CA CF C9 CE 20  |         ...... |
000003A0: C6 CF D5 D2 0D 0D 20 20  20 20 20 20 20 20 2A 2A  |......        **|
000003B0: 2A 2A 20 C5 4E 44 20 CF  46 20 D4 45 58 54 20 2A  |** .ND .F .EXT *|
000003C0: 2A 2A 2A 0D                                       |***.            |
..^U:CBM...              JOIN FOUR.     
             BY.         KENNETH SCOTT A
LLEN...COMMODORE MAGAZINE.OCTOBER 1987..
.  JOIN FOUR IS A TWO-PLAYER STRATEGY.GA
ME MUCH LIKE THE OLD FAVORITE,.TIC-TAC-T
OE.  AS IN TIC-TAC-TOE,.THE PLAYERS TAKE
 TURNS PLACING THEIR.MARKERS ON A GRID. 
 THE FIRST PERSON.WHO MANAGES TO GET FOU
R MARKERS IN A.ROW -- HORIZONTAL, VERTIC
AL, OR.DIAGONAL -- WINS THE GAME...  UNL
IKE TIC-TAC-TOE, HOWEVER, JOIN.FOUR IS P
LAYED ON A 6 X 7 GRID.  THE.WAY MARKERS 
ARE PLACED ON THE GRID.ALSO TAKES SOME G
ETTING USED TO: WHEN.YOU CHOOSE A COLUMN
 FOR A MARKER, THE.MARKER "FALLS" TO THE
 BOTTOM OF THE.COLUMN.  IF THE COLUMN IS
 EMPTY, THE.MARKER ENDS UP ON THE SIXTH 
ROW; IF.THE COLUMN ALREADY CONTAINS TWO.
MARKERS, THE NEW MARKER WINDS UP ON.THE 
THIRD ROW...  AS YOU WILL SEE, THESE TWI
STS MAKE.JOIN FOUR AN INTERESTING -- AND
.CHALLENGING -- GAME INDEED....DISK FILE
S THIS PROGRAM USES:..JOIN FOUR         
 T.JOIN FOUR..        **** END OF TEXT *
***.
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