00000000: 00 80 5E 55 3A 43 42 4D 0D 0D 0D 20 20 20 20 20 |..^U:CBM... |
00000010: 20 20 20 20 20 20 20 20 20 CA CF C9 CE 20 C6 CF | .... ..|
00000020: D5 D2 0D 20 20 20 20 20 20 20 20 20 20 20 20 20 |... |
00000030: 20 20 20 20 20 42 59 0D 20 20 20 20 20 20 20 20 | BY. |
00000040: 20 CB 45 4E 4E 45 54 48 20 D3 43 4F 54 54 20 C1 | .ENNETH .COTT .|
00000050: 4C 4C 45 4E 0D 0D 0D C3 CF CD CD CF C4 CF D2 C5 |LLEN............|
00000060: 20 CD C1 C7 C1 DA C9 CE C5 0D CF 43 54 4F 42 45 | ..........CTOBE|
00000070: 52 20 31 39 38 37 0D 0D 0D 20 20 CA CF C9 CE 20 |R 1987... .... |
00000080: C6 CF D5 D2 20 49 53 20 41 20 54 57 4F 2D 50 4C |.... IS A TWO-PL|
00000090: 41 59 45 52 20 53 54 52 41 54 45 47 59 0D 47 41 |AYER STRATEGY.GA|
000000A0: 4D 45 20 4D 55 43 48 20 4C 49 4B 45 20 54 48 45 |ME MUCH LIKE THE|
000000B0: 20 4F 4C 44 20 46 41 56 4F 52 49 54 45 2C 0D D4 | OLD FAVORITE,..|
000000C0: 49 43 2D D4 41 43 2D D4 4F 45 2E 20 20 C1 53 20 |IC-.AC-.OE. .S |
000000D0: 49 4E 20 D4 49 43 2D D4 41 43 2D D4 4F 45 2C 0D |IN .IC-.AC-.OE,.|
000000E0: 54 48 45 20 50 4C 41 59 45 52 53 20 54 41 4B 45 |THE PLAYERS TAKE|
000000F0: 20 54 55 52 4E 53 20 50 4C 41 43 49 4E 47 20 54 | TURNS PLACING T|
00000100: 48 45 49 52 0D 4D 41 52 4B 45 52 53 20 4F 4E 20 |HEIR.MARKERS ON |
00000110: 41 20 47 52 49 44 2E 20 20 D4 48 45 20 46 49 52 |A GRID. .HE FIR|
00000120: 53 54 20 50 45 52 53 4F 4E 0D 57 48 4F 20 4D 41 |ST PERSON.WHO MA|
00000130: 4E 41 47 45 53 20 54 4F 20 47 45 54 20 46 4F 55 |NAGES TO GET FOU|
00000140: 52 20 4D 41 52 4B 45 52 53 20 49 4E 20 41 0D 52 |R MARKERS IN A.R|
00000150: 4F 57 20 2D 2D 20 48 4F 52 49 5A 4F 4E 54 41 4C |OW -- HORIZONTAL|
00000160: 2C 20 56 45 52 54 49 43 41 4C 2C 20 4F 52 0D 44 |, VERTICAL, OR.D|
00000170: 49 41 47 4F 4E 41 4C 20 2D 2D 20 57 49 4E 53 20 |IAGONAL -- WINS |
00000180: 54 48 45 20 47 41 4D 45 2E 0D 0D 20 20 D5 4E 4C |THE GAME... .NL|
00000190: 49 4B 45 20 D4 49 43 2D D4 41 43 2D D4 4F 45 2C |IKE .IC-.AC-.OE,|
000001A0: 20 48 4F 57 45 56 45 52 2C 20 CA CF C9 CE 0D C6 | HOWEVER, ......|
000001B0: CF D5 D2 20 49 53 20 50 4C 41 59 45 44 20 4F 4E |... IS PLAYED ON|
000001C0: 20 41 20 36 20 D8 20 37 20 47 52 49 44 2E 20 20 | A 6 . 7 GRID. |
000001D0: D4 48 45 0D 57 41 59 20 4D 41 52 4B 45 52 53 20 |.HE.WAY MARKERS |
000001E0: 41 52 45 20 50 4C 41 43 45 44 20 4F 4E 20 54 48 |ARE PLACED ON TH|
000001F0: 45 20 47 52 49 44 0D 41 4C 53 4F 20 54 41 4B 45 |E GRID.ALSO TAKE|
00000200: 53 20 53 4F 4D 45 20 47 45 54 54 49 4E 47 20 55 |S SOME GETTING U|
00000210: 53 45 44 20 54 4F 3A 20 57 48 45 4E 0D 59 4F 55 |SED TO: WHEN.YOU|
00000220: 20 43 48 4F 4F 53 45 20 41 20 43 4F 4C 55 4D 4E | CHOOSE A COLUMN|
00000230: 20 46 4F 52 20 41 20 4D 41 52 4B 45 52 2C 20 54 | FOR A MARKER, T|
00000240: 48 45 0D 4D 41 52 4B 45 52 20 22 46 41 4C 4C 53 |HE.MARKER "FALLS|
00000250: 22 20 54 4F 20 54 48 45 20 42 4F 54 54 4F 4D 20 |" TO THE BOTTOM |
00000260: 4F 46 20 54 48 45 0D 43 4F 4C 55 4D 4E 2E 20 20 |OF THE.COLUMN. |
00000270: C9 46 20 54 48 45 20 43 4F 4C 55 4D 4E 20 49 53 |.F THE COLUMN IS|
00000280: 20 45 4D 50 54 59 2C 20 54 48 45 0D 4D 41 52 4B | EMPTY, THE.MARK|
00000290: 45 52 20 45 4E 44 53 20 55 50 20 4F 4E 20 54 48 |ER ENDS UP ON TH|
000002A0: 45 20 53 49 58 54 48 20 52 4F 57 3B 20 49 46 0D |E SIXTH ROW; IF.|
000002B0: 54 48 45 20 43 4F 4C 55 4D 4E 20 41 4C 52 45 41 |THE COLUMN ALREA|
000002C0: 44 59 20 43 4F 4E 54 41 49 4E 53 20 54 57 4F 0D |DY CONTAINS TWO.|
000002D0: 4D 41 52 4B 45 52 53 2C 20 54 48 45 20 4E 45 57 |MARKERS, THE NEW|
000002E0: 20 4D 41 52 4B 45 52 20 57 49 4E 44 53 20 55 50 | MARKER WINDS UP|
000002F0: 20 4F 4E 0D 54 48 45 20 54 48 49 52 44 20 52 4F | ON.THE THIRD RO|
00000300: 57 2E 0D 0D 20 20 C1 53 20 59 4F 55 20 57 49 4C |W... .S YOU WIL|
00000310: 4C 20 53 45 45 2C 20 54 48 45 53 45 20 54 57 49 |L SEE, THESE TWI|
00000320: 53 54 53 20 4D 41 4B 45 0D CA CF C9 CE 20 C6 CF |STS MAKE..... ..|
00000330: D5 D2 20 41 4E 20 49 4E 54 45 52 45 53 54 49 4E |.. AN INTERESTIN|
00000340: 47 20 2D 2D 20 41 4E 44 0D 43 48 41 4C 4C 45 4E |G -- AND.CHALLEN|
00000350: 47 49 4E 47 20 2D 2D 20 47 41 4D 45 20 49 4E 44 |GING -- GAME IND|
00000360: 45 45 44 2E 0D 0D 0D C4 C9 D3 CB 20 C6 C9 CC C5 |EED........ ....|
00000370: D3 20 D4 C8 C9 D3 20 D0 D2 CF C7 D2 C1 CD 20 D5 |. .... ....... .|
00000380: D3 C5 D3 3A 0D 0D CA CF C9 CE 20 C6 CF D5 D2 20 |...:...... .... |
00000390: 20 20 20 20 20 20 20 20 20 D4 2E CA CF C9 CE 20 | ...... |
000003A0: C6 CF D5 D2 0D 0D 20 20 20 20 20 20 20 20 2A 2A |...... **|
000003B0: 2A 2A 20 C5 4E 44 20 CF 46 20 D4 45 58 54 20 2A |** .ND .F .EXT *|
000003C0: 2A 2A 2A 0D |***. |
..^U:CBM... JOIN FOUR.
BY. KENNETH SCOTT A
LLEN...COMMODORE MAGAZINE.OCTOBER 1987..
. JOIN FOUR IS A TWO-PLAYER STRATEGY.GA
ME MUCH LIKE THE OLD FAVORITE,.TIC-TAC-T
OE. AS IN TIC-TAC-TOE,.THE PLAYERS TAKE
TURNS PLACING THEIR.MARKERS ON A GRID.
THE FIRST PERSON.WHO MANAGES TO GET FOU
R MARKERS IN A.ROW -- HORIZONTAL, VERTIC
AL, OR.DIAGONAL -- WINS THE GAME... UNL
IKE TIC-TAC-TOE, HOWEVER, JOIN.FOUR IS P
LAYED ON A 6 X 7 GRID. THE.WAY MARKERS
ARE PLACED ON THE GRID.ALSO TAKES SOME G
ETTING USED TO: WHEN.YOU CHOOSE A COLUMN
FOR A MARKER, THE.MARKER "FALLS" TO THE
BOTTOM OF THE.COLUMN. IF THE COLUMN IS
EMPTY, THE.MARKER ENDS UP ON THE SIXTH
ROW; IF.THE COLUMN ALREADY CONTAINS TWO.
MARKERS, THE NEW MARKER WINDS UP ON.THE
THIRD ROW... AS YOU WILL SEE, THESE TWI
STS MAKE.JOIN FOUR AN INTERESTING -- AND
.CHALLENGING -- GAME INDEED....DISK FILE
S THIS PROGRAM USES:..JOIN FOUR
T.JOIN FOUR.. **** END OF TEXT *
***.
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