SHERLOC.HOLME1 D
FILE INFORMATION
FILENAME(S): SHERLOC.HOLME1 D
FILE TYPE(S): SEQ
FILE SIZE: 4.6K
FIRST SEEN: 2025-11-30 18:12:26
APPEARS ON: 2 disk(s)
FILE HASH
b6d254000cbaab252516fbd5074d7b246c01bb8be3fbb427642b46a507d4c20f
FOUND ON DISKS (2 DISKS)
| DISK TITLE | FILENAME | FILE TYPE | COLLECTION | TRACK | SECTOR | ACTIONS |
|---|---|---|---|---|---|---|
| WAREZ DOCS 1 5 | SHERLOC.HOLME1 D | SEQ | Sailor, Ganheden | 17 | 0 | DOWNLOAD FILE |
| WAREZ DOCS 1 5 | SHERLOC.HOLME1 D | SEQ | Sailor, Ganheden | 17 | 1 | DOWNLOAD FILE |
FILE CONTENT & ANALYSIS
00000000: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 53 48 | SH| 00000010: 45 52 4C 4F 43 4B 20 48 4F 4C 4D 45 53 0D 20 20 |ERLOCK HOLMES. | 00000020: 20 20 20 20 20 20 20 20 20 20 20 20 2D 2D 2D 2D | ----| 00000030: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 0D 20 20 20 20 |-----------. | 00000040: 0D 20 53 45 4C 45 43 54 49 4E 47 20 50 4C 41 59 |. SELECTING PLAY| 00000050: 49 4E 47 20 4C 45 56 45 4C 53 0D 20 2D 2D 2D 2D |ING LEVELS. ----| 00000060: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------| 00000070: 2D 2D 2D 2D 0D 20 20 20 20 0D 20 20 20 20 22 41 |----. . "A| 00000080: 4E 4F 54 48 45 52 20 42 4F 57 22 20 41 4C 4C 4F |NOTHER BOW" ALLO| 00000090: 57 53 20 54 57 4F 20 4C 45 56 45 4C 53 20 4F 46 |WS TWO LEVELS OF| 000000A0: 20 50 4C 41 59 20 2D 2D 20 45 41 53 59 20 41 4E | PLAY -- EASY AN| 000000B0: 44 20 44 49 46 46 49 43 55 4C 54 2E 20 4F 4E 20 |D DIFFICULT. ON | 000000C0: 54 48 45 20 45 41 53 59 0D 20 4C 45 56 45 4C 2C |THE EASY. LEVEL,| 000000D0: 20 44 52 2E 20 57 41 54 53 4F 4E 2C 20 57 48 4F | DR. WATSON, WHO| 000000E0: 20 41 43 54 53 20 41 53 20 4E 41 52 52 41 54 4F | ACTS AS NARRATO| 000000F0: 52 20 54 48 52 4F 55 47 48 4F 55 54 20 54 48 45 |R THROUGHOUT THE| 00000100: 20 53 54 4F 52 59 2C 20 50 52 4F 56 49 44 45 53 | STORY, PROVIDES| 00000110: 0D 20 41 44 44 49 54 49 4F 4E 41 4C 20 48 49 4E |. ADDITIONAL HIN| 00000120: 54 53 20 4F 4E 20 41 43 54 49 4F 4E 53 20 59 4F |TS ON ACTIONS YO| 00000130: 55 20 53 48 4F 55 4C 44 20 54 41 4B 45 20 54 4F |U SHOULD TAKE TO| 00000140: 20 53 4F 4C 56 45 20 43 41 53 45 53 20 45 46 46 | SOLVE CASES EFF| 00000150: 49 43 49 45 4E 54 4C 59 2E 20 54 48 45 53 45 0D |ICIENTLY. THESE.| 00000160: 20 48 49 4E 54 53 20 41 52 45 20 54 41 4C 4C 49 | HINTS ARE TALLI| 00000170: 45 44 20 49 4E 20 41 20 46 49 4E 41 4C 20 53 43 |ED IN A FINAL SC| 00000180: 4F 52 45 20 47 49 56 45 4E 20 54 4F 20 59 4F 55 |ORE GIVEN TO YOU| 00000190: 20 41 54 20 54 48 45 20 45 4E 44 20 4F 46 20 54 | AT THE END OF T| 000001A0: 48 45 20 53 54 4F 52 59 2E 20 4F 4E 20 54 48 45 |HE STORY. ON THE| 000001B0: 0D 20 44 49 46 46 49 43 55 4C 54 20 4C 45 56 45 |. DIFFICULT LEVE| 000001C0: 4C 2C 20 44 52 2E 20 57 41 54 53 4F 4E 20 57 49 |L, DR. WATSON WI| 000001D0: 54 48 48 4F 4C 44 53 20 54 48 45 53 45 20 48 49 |THHOLDS THESE HI| 000001E0: 4E 54 53 2E 20 22 41 4E 4F 54 48 45 52 20 42 4F |NTS. "ANOTHER BO| 000001F0: 57 22 20 41 4C 57 41 59 53 20 42 45 47 49 4E 53 |W" ALWAYS BEGINS| 00000200: 0D 20 4F 4E 20 54 48 45 20 44 49 46 46 49 43 55 |. ON THE DIFFICU| 00000210: 4C 54 20 4C 45 56 45 4C 2E 20 48 4F 57 45 56 45 |LT LEVEL. HOWEVE| 00000220: 52 2C 20 59 4F 55 20 4D 41 59 20 53 57 49 54 43 |R, YOU MAY SWITC| 00000230: 48 20 46 52 4F 4D 20 44 49 46 46 49 43 55 4C 54 |H FROM DIFFICULT| 00000240: 20 54 4F 20 45 41 53 59 20 41 4E 44 20 42 41 43 | TO EASY AND BAC| 00000250: 4B 0D 20 41 47 41 49 4E 20 57 48 45 4E 45 56 45 |K. AGAIN WHENEVE| 00000260: 52 20 59 4F 55 20 4C 49 4B 45 20 42 59 20 54 59 |R YOU LIKE BY TY| 00000270: 50 49 4E 47 20 45 49 54 48 45 52 20 45 41 53 59 |PING EITHER EASY| 00000280: 20 4F 52 20 44 49 46 46 49 43 55 4C 54 20 41 54 | OR DIFFICULT AT| 00000290: 20 54 48 45 20 3E 20 50 52 4F 4D 50 54 2E 0D 20 | THE > PROMPT.. | 000002A0: 20 20 20 0D 20 53 41 56 49 4E 47 20 4F 52 20 52 | . SAVING OR R| 000002B0: 45 43 41 4C 4C 49 4E 47 20 41 20 47 41 4D 45 0D |ECALLING A GAME.| 000002C0: 20 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D | ---------------| 000002D0: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 0D 20 20 20 20 |-----------. | 000002E0: 59 4F 55 20 43 41 4E 20 53 41 56 45 20 41 20 47 |YOU CAN SAVE A G| 000002F0: 41 4D 45 20 41 54 20 41 4E 59 20 50 4F 49 4E 54 |AME AT ANY POINT| 00000300: 20 41 4E 44 20 52 45 43 41 4C 4C 20 49 54 20 57 | AND RECALL IT W| 00000310: 48 45 4E 20 59 4F 55 20 43 48 4F 4F 53 45 20 42 |HEN YOU CHOOSE B| 00000320: 59 20 54 59 50 49 4E 47 0D 20 53 41 56 45 20 4F |Y TYPING. SAVE O| 00000330: 52 20 52 45 4D 45 4D 42 45 52 20 41 54 20 54 48 |R REMEMBER AT TH| 00000340: 45 20 3E 20 50 52 4F 4D 50 54 2E 20 49 54 20 49 |E > PROMPT. IT I| 00000350: 53 20 41 20 47 4F 4F 44 20 49 44 45 41 20 54 4F |S A GOOD IDEA TO| 00000360: 20 53 41 56 45 20 54 48 45 20 47 41 4D 45 20 0D | SAVE THE GAME .| 00000370: 20 50 45 52 49 4F 44 49 43 41 4C 4C 59 2E 20 54 | PERIODICALLY. T| 00000380: 48 41 54 20 57 41 59 2C 20 49 46 20 59 4F 55 20 |HAT WAY, IF YOU | 00000390: 47 45 54 20 4F 46 46 20 54 48 45 20 54 52 41 43 |GET OFF THE TRAC| 000003A0: 4B 20 2D 2D 20 46 49 4E 44 49 4E 47 20 59 4F 55 |K -- FINDING YOU| 000003B0: 52 53 45 4C 46 20 41 54 20 41 4E 20 0D 20 49 4E |RSELF AT AN . IN| 000003C0: 56 45 53 54 49 47 41 54 49 56 45 20 22 44 45 41 |VESTIGATIVE "DEA| 000003D0: 44 20 45 4E 44 22 20 2D 2D 20 59 4F 55 20 43 41 |D END" -- YOU CA| 000003E0: 4E 20 41 4C 57 41 59 53 20 52 45 54 55 52 4E 20 |N ALWAYS RETURN | 000003F0: 54 4F 20 41 20 50 52 45 56 49 4F 55 53 20 50 4F |TO A PREVIOUS PO| 00000400: 49 4E 54 20 49 4E 20 54 48 45 0D 20 50 4C 4F 54 |INT IN THE. PLOT| 00000410: 2E 0D 20 20 20 20 54 48 45 20 50 52 4F 47 52 41 |.. THE PROGRA| 00000420: 4D 20 43 41 4E 20 53 41 56 45 20 4F 4E 4C 59 20 |M CAN SAVE ONLY | 00000430: 4F 4E 45 20 47 41 4D 45 20 41 54 20 41 20 54 49 |ONE GAME AT A TI| 00000440: 4D 45 2E 20 59 4F 55 20 4D 41 59 20 53 41 56 45 |ME. YOU MAY SAVE| 00000450: 20 41 4E 44 20 4C 45 54 20 41 4E 4F 54 48 45 52 | AND LET ANOTHER| 00000460: 0D 20 50 45 52 53 4F 4E 20 50 4C 41 59 20 41 20 |. PERSON PLAY A | 00000470: 53 45 50 41 52 41 54 45 20 47 41 4D 45 20 54 4F |SEPARATE GAME TO| 00000480: 20 43 4F 4D 50 4C 45 54 49 4F 4E 2C 20 42 55 54 | COMPLETION, BUT| 00000490: 20 4F 4E 43 45 20 54 48 41 54 20 50 45 52 53 4F | ONCE THAT PERSO| 000004A0: 4E 20 53 41 56 45 53 20 41 20 47 41 4D 45 2C 0D |N SAVES A GAME,.| 000004B0: 20 4F 52 20 59 4F 55 20 43 48 4F 4F 53 45 20 54 | OR YOU CHOOSE T| 000004C0: 4F 20 53 41 56 45 20 41 47 41 49 4E 2C 20 54 48 |O SAVE AGAIN, TH| 000004D0: 45 20 50 52 45 56 49 4F 55 53 20 53 41 56 45 20 |E PREVIOUS SAVE | 000004E0: 57 49 4C 4C 20 42 45 20 45 52 41 53 45 44 2E 0D |WILL BE ERASED..| 000004F0: 20 20 20 20 0D 20 57 48 41 54 20 53 48 45 52 4C | . WHAT SHERL| 00000500: 4F 43 4B 20 48 4F 4C 4D 45 53 20 43 41 4E 20 44 |OCK HOLMES CAN D| 00000510: 4F 0D 20 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |O. -------------| 00000520: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 0D 20 |--------------. | 00000530: 20 20 20 54 48 45 20 47 41 4D 45 53 27 53 20 45 | THE GAMES'S E| 00000540: 58 54 45 53 49 56 45 20 49 4E 54 45 52 41 43 54 |XTESIVE INTERACT| 00000550: 49 56 45 20 56 4F 43 41 42 55 4C 41 52 59 20 41 |IVE VOCABULARY A| 00000560: 4C 4C 4F 57 53 20 59 4F 55 2C 20 41 53 20 48 4F |LLOWS YOU, AS HO| 00000570: 4C 4D 45 53 2C 20 56 41 53 54 0D 20 46 4C 45 58 |LMES, VAST. FLEX| 00000580: 49 42 49 4C 49 54 59 20 49 4E 20 57 48 45 52 45 |IBILITY IN WHERE| 00000590: 20 59 4F 55 20 43 4E 41 20 47 4F 2C 20 57 48 41 | YOU CNA GO, WHA| 000005A0: 54 20 59 4F 55 20 43 41 4E 20 44 4F 2C 20 41 4E |T YOU CAN DO, AN| 000005B0: 44 20 57 48 4F 20 59 4F 55 20 43 41 4E 20 54 41 |D WHO YOU CAN TA| 000005C0: 4C 4B 20 54 4F 2E 0D 20 54 48 45 20 43 4F 4D 50 |LK TO.. THE COMP| 000005D0: 55 54 45 52 20 55 4E 44 45 52 53 54 41 4E 44 53 |UTER UNDERSTANDS| 000005E0: 20 4D 4F 52 45 20 54 48 41 4E 20 32 30 30 30 20 | MORE THAN 2000 | 000005F0: 57 4F 52 44 53 2E 20 59 4F 55 20 43 41 4E 20 47 |WORDS. YOU CAN G| 00000600: 4F 20 42 45 59 4F 4E 44 20 53 49 4D 50 4C 45 0D |O BEYOND SIMPLE.| 00000610: 20 54 57 4F 2D 57 4F 52 44 20 49 4E 53 54 52 55 | TWO-WORD INSTRU| 00000620: 43 54 49 4F 4E 53 20 54 4F 20 45 4E 54 45 52 20 |CTIONS TO ENTER | 00000630: 53 45 4E 54 45 4E 43 45 53 20 53 55 43 48 20 41 |SENTENCES SUCH A| 00000640: 53 3A 0D 20 20 20 20 0D 20 20 20 20 3E 54 41 4B |S:. . >TAK| 00000650: 45 20 54 48 45 20 4E 4F 54 45 0D 20 20 20 20 3E |E THE NOTE. >| 00000660: 4C 45 54 27 53 20 52 45 54 55 52 4E 20 54 4F 20 |LET'S RETURN TO | 00000670: 4F 55 52 20 53 54 41 54 45 52 4F 4F 4D 0D 20 20 |OUR STATEROOM. | 00000680: 20 20 20 20 20 20 4F 52 0D 20 20 20 20 3E 47 4F | OR. >GO| 00000690: 20 54 4F 20 4D 52 53 2E 52 59 41 4E 27 53 20 52 | TO MRS.RYAN'S R| 000006A0: 4F 4F 4D 0D 20 20 20 20 0D 20 20 20 20 4D 41 4E |OOM. . MAN| 000006B0: 59 20 4F 46 20 54 48 45 20 56 45 52 42 53 20 41 |Y OF THE VERBS A| 000006C0: 56 41 49 4C 41 42 4C 45 20 46 4F 52 20 55 53 45 |VAILABLE FOR USE| 000006D0: 20 49 4E 20 54 48 45 20 47 41 4D 45 20 41 52 45 | IN THE GAME ARE| 000006E0: 20 43 4F 55 50 4C 45 44 20 57 49 54 48 20 53 50 | COUPLED WITH SP| 000006F0: 45 43 49 46 49 43 0D 20 54 59 50 45 53 20 4F 46 |ECIFIC. TYPES OF| 00000700: 20 4F 42 4A 45 43 54 53 28 41 43 54 49 4F 4E 53 | OBJECTS(ACTIONS| 00000710: 2C 20 50 45 4F 50 4C 45 2C 20 41 4E 44 20 4C 4F |, PEOPLE, AND LO| 00000720: 43 41 54 49 4F 4E 53 29 2E 20 54 48 45 52 45 46 |CATIONS). THEREF| 00000730: 4F 52 45 2C 20 57 48 45 4E 20 45 4E 54 45 52 49 |ORE, WHEN ENTERI| 00000740: 4E 47 20 0D 20 49 4E 53 54 52 55 43 54 49 4F 4E |NG . INSTRUCTION| 00000750: 53 20 46 4F 52 20 57 41 54 53 4F 4E 20 41 4E 44 |S FOR WATSON AND| 00000760: 20 4F 54 48 45 52 20 43 48 41 52 41 43 54 45 52 | OTHER CHARACTER| 00000770: 53 2C 20 4F 52 20 49 4E 20 44 49 52 45 43 54 49 |S, OR IN DIRECTI| 00000780: 4E 47 20 59 4F 55 52 20 4F 57 4E 20 41 43 54 49 |NG YOUR OWN ACTI| 00000790: 4F 4E 53 0D 20 41 53 20 48 4F 4C 4D 45 53 2C 20 |ONS. AS HOLMES, | 000007A0: 59 4F 55 20 53 48 4F 55 4C 44 20 55 53 45 20 54 |YOU SHOULD USE T| 000007B0: 48 45 20 46 4F 4C 4C 4F 57 49 4E 47 20 22 4B 45 |HE FOLLOWING "KE| 000007C0: 59 22 20 56 45 52 42 53 20 46 4F 52 20 54 48 45 |Y" VERBS FOR THE| 000007D0: 20 42 45 53 54 20 52 45 53 55 4C 54 53 3A 0D 20 | BEST RESULTS:. | 000007E0: 20 20 20 0D 20 50 4F 53 53 53 45 53 53 49 4F 4E | . POSSSESSION| 000007F0: 20 28 4F 46 20 4F 42 4A 45 43 54 29 20 2D 2D 0D | (OF OBJECT) --.| 00000800: 20 20 0D 20 41 43 43 45 50 54 20 20 20 43 41 52 | . ACCEPT CAR| 00000810: 52 59 20 20 20 4B 45 45 50 20 20 20 53 41 56 45 |RY KEEP SAVE| 00000820: 20 20 20 54 41 4B 45 20 20 20 41 43 51 55 49 52 | TAKE ACQUIR| 00000830: 45 20 20 20 43 4F 4C 4C 45 43 54 20 20 20 52 45 |E COLLECT RE| 00000840: 4D 4F 56 45 20 20 20 53 54 45 41 4C 0D 20 20 20 |MOVE STEAL. | 00000850: 20 0D 20 43 4F 4D 4D 55 4E 49 43 41 54 49 4F 4E | . COMMUNICATION| 00000860: 20 28 57 49 54 48 20 50 45 52 53 4F 4E 29 20 2D | (WITH PERSON) -| 00000870: 2D 0D 20 20 20 20 0D 20 41 4C 45 52 54 20 20 41 |-. . ALERT A| 00000880: 53 4B 20 20 20 43 4F 4E 56 45 52 53 45 20 57 49 |SK CONVERSE WI| 00000890: 54 48 20 20 20 49 4E 46 4F 52 4D 20 20 20 54 41 |TH INFORM TA| 000008A0: 4C 4B 20 54 4F 20 20 20 57 41 52 4E 20 20 20 41 |LK TO WARN A| 000008B0: 4E 53 57 45 52 20 20 20 43 4F 4D 4D 41 4E 44 20 |NSWER COMMAND | 000008C0: 20 20 0D 20 4C 49 53 54 45 4E 20 54 4F 20 20 20 | . LISTEN TO | 000008D0: 54 45 4C 4C 0D 20 20 20 20 0D 20 41 43 54 49 4F |TELL. . ACTIO| 000008E0: 4E 20 28 54 4F 57 41 52 44 53 20 50 45 52 53 4F |N (TOWARDS PERSO| 000008F0: 4E 29 0D 20 20 20 20 0D 20 41 43 43 4F 53 54 20 |N). . ACCOST | 00000900: 20 20 43 41 54 43 48 20 20 20 47 52 41 42 20 20 | CATCH GRAB | 00000910: 49 4E 4A 55 52 45 20 20 20 4D 55 44 47 45 20 20 |INJURE MUDGE | 00000920: 20 53 54 41 42 20 20 20 41 54 54 41 43 4B 20 20 | STAB ATTACK | 00000930: 20 43 48 4F 4B 45 20 20 20 48 45 4C 50 0D 20 4B | CHOKE HELP. K| 00000940: 49 4C 4C 20 20 20 50 55 4E 43 48 20 20 20 53 54 |ILL PUNCH ST| 00000950: 52 49 4B 45 20 20 20 42 49 54 45 20 20 20 43 4C |RIKE BITE CL| 00000960: 55 54 43 48 20 20 20 48 49 54 20 20 20 4B 4E 4F |UTCH HIT KNO| 00000970: 43 4B 20 20 20 50 55 53 48 20 20 20 54 48 52 4F |CK PUSH THRO| 00000980: 57 20 20 20 42 55 4D 50 0D 20 45 4D 42 52 41 43 |W BUMP. EMBRAC| 00000990: 45 20 20 20 48 55 52 54 20 20 20 4D 55 52 44 45 |E HURT MURDE| 000009A0: 52 20 20 20 53 4C 41 50 0D 20 20 20 20 0D 20 4D |R SLAP. . M| 000009B0: 4F 56 45 4D 45 4E 54 20 28 54 4F 2F 46 52 4F 4D |OVEMENT (TO/FROM| 000009C0: 20 4C 4F 43 41 54 49 4F 4E 29 20 2D 2D 0D 20 20 | LOCATION) --. | 000009D0: 20 20 0D 20 43 4F 4E 54 49 4E 55 45 20 20 20 45 | . CONTINUE E| 000009E0: 4E 54 45 52 20 20 20 47 4F 20 20 20 4D 4F 56 45 |NTER GO MOVE| 000009F0: 20 20 20 52 45 54 55 52 4E 20 20 20 57 41 4C 4B | RETURN WALK| 00000A00: 20 20 20 44 41 53 48 20 20 20 45 58 49 54 20 20 | DASH EXIT | 00000A10: 20 4C 45 41 56 45 20 20 20 50 52 4F 43 45 45 44 | LEAVE PROCEED| 00000A20: 0D 20 56 49 53 49 54 20 20 57 41 49 54 0D 20 20 |. VISIT WAIT. | 00000A30: 20 20 0D 20 41 4E 41 4C 59 53 49 53 20 28 4F 46 | . ANALYSIS (OF| 00000A40: 20 4F 42 4A 45 43 54 29 20 2D 2D 0D 20 20 20 20 | OBJECT) --. | 00000A50: 0D 20 45 58 41 4D 49 4E 45 20 20 20 45 58 50 4C |. EXAMINE EXPL| 00000A60: 4F 52 45 20 20 20 49 4E 53 50 45 43 54 20 20 20 |ORE INSPECT | 00000A70: 4F 50 45 4E 20 20 20 52 45 41 44 0D 20 20 20 20 |OPEN READ. | 00000A80: 0D 20 46 4F 4C 4C 4F 57 49 4E 47 2F 46 49 4E 44 |. FOLLOWING/FIND| 00000A90: 49 4E 47 20 28 50 45 52 53 4F 4E 29 20 2D 2D 0D |ING (PERSON) --.| 00000AA0: 20 20 20 20 0D 20 43 48 41 53 45 20 20 20 46 49 | . CHASE FI| 00000AB0: 4E 44 20 20 20 46 4F 4C 4C 4F 57 20 20 20 4C 4F |ND FOLLOW LO| 00000AC0: 43 41 54 45 20 20 20 4D 45 45 54 20 20 20 54 41 |CATE MEET TA| 00000AD0: 49 4C 20 20 20 54 52 41 49 4C 0D 20 20 20 20 0D |IL TRAIL. .| 00000AE0: 20 4F 42 53 45 52 56 41 54 49 4F 4E 4E 20 28 4F | OBSERVATIONN (O| 00000AF0: 46 20 53 43 45 4E 45 2F 45 56 45 4E 54 29 0D 20 |F SCENE/EVENT). | 00000B00: 20 20 20 0D 20 47 4C 41 4E 43 45 20 41 54 20 20 | . GLANCE AT | 00000B10: 20 4C 4F 4F 4B 20 41 54 20 20 20 50 45 45 52 20 | LOOK AT PEER | 00000B20: 41 54 20 20 20 57 41 54 43 48 20 20 20 49 4E 56 |AT WATCH INV| 00000B30: 45 53 54 49 47 41 54 45 20 20 4F 42 53 45 52 56 |ESTIGATE OBSERV| 00000B40: 45 20 20 20 53 45 45 0D 20 20 20 20 0D 20 4F 54 |E SEE. . OT| 00000B50: 48 45 52 20 55 53 45 46 55 4C 20 56 45 52 42 53 |HER USEFUL VERBS| 00000B60: 20 2D 2D 0D 20 20 20 20 0D 20 47 4F 20 54 48 52 | --. . GO THR| 00000B70: 4F 55 47 48 20 20 20 44 49 4E 45 20 20 20 47 4F |OUGH DINE GO| 00000B80: 20 54 4F 20 53 4C 45 45 50 20 20 20 20 44 52 4F | TO SLEEP DRO| 00000B90: 50 20 20 20 52 49 46 4C 45 20 20 20 45 41 54 20 |P RIFLE EAT | 00000BA0: 20 20 20 52 45 53 54 20 20 20 53 45 4E 44 20 20 | REST SEND | 00000BB0: 20 53 45 41 52 43 48 0D 20 47 4F 20 54 4F 20 42 | SEARCH. GO TO B| 00000BC0: 45 44 20 20 20 54 41 4B 45 20 4E 41 50 20 20 20 |ED TAKE NAP | 00000BD0: 54 48 41 4E 4B 0D 20 20 20 20 0D 20 20 20 20 59 |THANK. . Y| 00000BE0: 4F 55 20 43 41 4E 20 41 4C 53 4F 20 43 4F 4E 53 |OU CAN ALSO CONS| 00000BF0: 55 4C 54 20 57 49 54 48 20 44 52 2E 20 57 41 54 |ULT WITH DR. WAT| 00000C00: 53 4F 4E 20 49 46 20 59 4F 55 20 48 41 50 50 45 |SON IF YOU HAPPE| 00000C10: 4E 20 54 4F 20 4C 4F 53 45 20 54 52 41 43 4B 20 |N TO LOSE TRACK | 00000C20: 4F 46 0D 20 20 20 20 20 20 20 2E 54 48 45 20 54 |OF. .THE T| 00000C30: 49 4D 45 0D 20 20 20 20 20 20 20 2E 59 4F 55 52 |IME. .YOUR| 00000C40: 20 4C 4F 43 41 54 49 4F 4E 0D 20 20 20 20 20 20 | LOCATION. | 00000C50: 20 2E 57 48 4F 20 49 53 20 50 52 45 53 45 4E 54 | .WHO IS PRESENT| 00000C60: 0D 20 20 20 0D 20 20 20 20 59 4F 55 20 43 41 4E |. . YOU CAN| 00000C70: 4E 4F 54 20 47 4F 20 42 41 43 4B 20 49 4E 20 54 |NOT GO BACK IN T| 00000C80: 49 4D 45 2E 0D 20 20 20 20 57 48 45 4E 20 45 4E |IME.. WHEN EN| 00000C90: 54 45 52 49 4E 47 20 49 4E 53 54 52 55 43 54 49 |TERING INSTRUCTI| 00000CA0: 4F 4E 53 20 4F 52 20 52 45 53 50 4F 53 4E 53 45 |ONS OR RESPOSNSE| 00000CB0: 53 2C 20 59 4F 55 20 44 4F 4E 27 54 20 48 41 56 |S, YOU DON'T HAV| 00000CC0: 45 20 54 4F 20 57 4F 52 52 59 20 41 42 4F 55 54 |E TO WORRY ABOUT| 00000CD0: 0D 20 50 55 4E 43 54 55 41 54 49 4F 4E 20 4D 41 |. PUNCTUATION MA| 00000CE0: 52 4B 53 20 41 54 20 54 48 45 20 45 4E 44 20 4F |RKS AT THE END O| 00000CF0: 46 20 54 48 45 20 53 45 4E 54 45 4E 43 45 2E 20 |F THE SENTENCE. | 00000D00: 54 48 45 20 43 4F 4D 50 55 54 45 52 20 57 49 4C |THE COMPUTER WIL| 00000D10: 4C 20 55 4E 44 45 52 53 54 41 4E 44 3A 0D 20 20 |L UNDERSTAND:. | 00000D20: 20 0D 20 20 20 20 20 20 3E 47 4F 20 54 4F 20 4D | . >GO TO M| 00000D30: 41 49 4E 20 44 49 4E 49 4E 47 20 52 4F 4F 4D 0D |AIN DINING ROOM.| 00000D40: 20 20 20 20 0D 20 20 20 20 52 45 4D 45 4D 42 45 | . REMEMBE| 00000D50: 52 20 54 4F 20 55 53 45 20 54 48 45 20 43 4F 52 |R TO USE THE COR| 00000D60: 52 45 43 54 20 53 50 45 4C 4C 49 4E 47 2E 0D 20 |RECT SPELLING.. | 00000D70: 20 20 20 0D 20 54 41 4C 4B 49 4E 47 20 54 4F 20 | . TALKING TO | 00000D80: 43 48 41 52 41 43 54 45 52 53 0D 20 2D 2D 2D 2D |CHARACTERS. ----| 00000D90: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------| 00000DA0: 2D 0D 20 20 20 20 59 4F 55 20 43 41 4E 20 44 49 |-. YOU CAN DI| 00000DB0: 52 45 43 54 20 51 55 45 53 54 49 4F 4E 53 20 41 |RECT QUESTIONS A| 00000DC0: 4E 44 20 53 54 41 54 45 4D 45 4E 54 53 20 54 4F |ND STATEMENTS TO| 00000DD0: 20 43 48 41 52 41 43 54 45 52 53 20 49 4E 20 54 | CHARACTERS IN T| 00000DE0: 48 45 20 46 4F 4C 4C 4F 57 49 4E 47 0D 20 4D 41 |HE FOLLOWING. MA| 00000DF0: 4E 4E 45 52 3A 0D 20 20 20 20 0D 20 20 20 20 20 |NNER:. . | 00000E00: 20 3E 54 41 4C 4B 20 54 4F 20 4C 41 57 52 45 4E | >TALK TO LAWREN| 00000E10: 43 45 0D 20 20 20 20 20 20 3E 41 53 4B 20 4D 52 |CE. >ASK MR| 00000E20: 53 2E 20 52 59 41 4E 20 57 48 41 54 20 53 48 45 |S. RYAN WHAT SHE| 00000E30: 20 49 53 20 44 4F 49 4E 47 20 48 45 52 45 0D 20 | IS DOING HERE. | 00000E40: 20 20 20 0D 20 20 20 20 44 4F 20 4E 4F 54 20 55 | . DO NOT U| 00000E50: 53 45 20 51 55 4F 54 41 54 49 4F 4E 20 4D 41 52 |SE QUOTATION MAR| 00000E60: 4B 53 2E 20 41 53 20 44 52 2E 20 57 54 53 4F 4E |KS. AS DR. WTSON| 00000E70: 20 49 53 20 54 48 45 20 4E 41 52 52 41 54 4F 52 | IS THE NARRATOR| 00000E80: 2C 20 48 45 20 57 49 4C 4C 20 52 45 53 50 4F 4E |, HE WILL RESPON| 00000E90: 44 20 54 4F 0D 20 41 4C 4C 20 51 55 45 53 54 49 |D TO. ALL QUESTI| 00000EA0: 4F 4E 53 20 41 4E 44 20 53 54 41 54 45 4D 45 4E |ONS AND STATEMEN| 00000EB0: 54 53 20 54 48 41 54 20 41 52 45 20 4E 4F 54 20 |TS THAT ARE NOT | 00000EC0: 44 49 52 45 43 54 45 44 20 54 4F 20 53 50 45 43 |DIRECTED TO SPEC| 00000ED0: 49 46 49 43 20 43 48 41 52 41 43 54 45 52 53 2E |IFIC CHARACTERS.| 00000EE0: 0D 20 20 20 0D 20 53 4F 4C 56 49 4E 47 20 43 41 |. . SOLVING CA| 00000EF0: 53 45 53 0D 20 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |SES. -----------| 00000F00: 2D 2D 0D 20 20 20 20 54 48 45 20 53 54 4F 52 59 |--. THE STORY| 00000F10: 20 43 4F 4E 54 41 49 4E 53 20 53 49 58 20 44 49 | CONTAINS SIX DI| 00000F20: 46 46 45 52 45 4E 54 2C 20 54 48 4F 55 47 48 20 |FFERENT, THOUGH | 00000F30: 52 45 4C 41 54 45 44 2C 20 43 41 53 45 53 20 54 |RELATED, CASES T| 00000F40: 48 41 54 20 4D 55 53 54 20 42 45 20 53 4F 4C 56 |HAT MUST BE SOLV| 00000F50: 45 44 2E 0D 20 59 4F 55 20 4D 55 53 54 20 53 4F |ED.. YOU MUST SO| 00000F60: 4C 56 45 20 54 48 45 20 46 49 52 53 54 20 46 49 |LVE THE FIRST FI| 00000F70: 56 45 20 43 41 53 45 53 20 49 4E 20 4F 52 44 45 |VE CASES IN ORDE| 00000F80: 52 20 54 4F 20 53 4F 4C 56 45 20 54 48 45 20 46 |R TO SOLVE THE F| 00000F90: 49 4E 41 4C 20 43 41 53 45 20 41 4E 44 20 57 49 |INAL CASE AND WI| 00000FA0: 4E 0D 20 54 48 45 20 47 41 4D 45 2E 20 59 4F 55 |N. THE GAME. YOU| 00000FB0: 20 43 41 4E 20 53 4F 4C 56 45 20 41 20 43 41 53 | CAN SOLVE A CAS| 00000FC0: 45 20 42 59 20 54 41 4B 49 4E 47 20 41 20 50 41 |E BY TAKING A PA| 00000FD0: 52 54 49 43 55 4C 41 52 20 41 43 54 49 4F 4E 20 |RTICULAR ACTION | 00000FE0: 4F 52 20 47 4F 49 4E 47 20 54 4F 20 54 48 45 0D |OR GOING TO THE.| 00000FF0: 20 52 49 47 48 54 20 50 4C 41 43 45 20 41 54 20 | RIGHT PLACE AT | 00001000: 54 48 45 20 52 49 47 48 54 20 54 49 4D 45 2E 20 |THE RIGHT TIME. | 00001010: 59 4F 55 20 57 49 4C 4C 20 4B 4E 4F 57 20 54 48 |YOU WILL KNOW TH| 00001020: 41 54 20 59 4F 55 20 48 41 56 45 20 53 4F 4C 56 |AT YOU HAVE SOLV| 00001030: 45 44 20 41 20 43 41 53 45 20 57 48 45 4E 20 0D |ED A CASE WHEN .| 00001040: 20 48 4F 4C 4D 45 53 20 4F 52 20 57 41 54 53 4F | HOLMES OR WATSO| 00001050: 4E 20 44 49 53 43 55 53 53 20 49 54 53 20 53 4F |N DISCUSS ITS SO| 00001060: 4C 55 54 49 4F 4E 2E 0D 20 20 20 20 0D 20 45 4E |LUTION.. . EN| 00001070: 44 49 4E 47 20 54 48 45 20 47 41 4D 45 0D 20 2D |DING THE GAME. -| 00001080: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 0D 20 |--------------. | 00001090: 20 20 54 48 45 20 47 41 4D 45 20 45 4E 44 53 20 | THE GAME ENDS | 000010A0: 57 48 45 4E 20 59 4F 55 0D 20 20 20 20 20 20 20 |WHEN YOU. | 000010B0: 31 2E 53 4F 4C 56 45 20 41 4C 4C 20 53 49 58 20 |1.SOLVE ALL SIX | 000010C0: 43 41 53 45 53 0D 20 20 20 20 20 20 20 32 2E 4C |CASES. 2.L| 000010D0: 4F 53 45 20 59 4F 55 52 20 4C 49 46 45 0D 20 20 |OSE YOUR LIFE. | 000010E0: 20 20 20 20 20 33 2E 51 55 49 54 20 42 59 20 54 | 3.QUIT BY T| 000010F0: 59 50 49 4E 47 20 51 55 49 54 0D 20 20 20 20 20 |YPING QUIT. | 00001100: 0D 20 53 43 4F 52 49 4E 47 0D 20 2D 2D 2D 2D 2D |. SCORING. -----| 00001110: 2D 2D 0D 20 20 20 20 41 54 20 54 48 45 20 45 4E |--. AT THE EN| 00001120: 44 20 4F 46 20 54 48 45 20 47 41 4D 45 20 59 4F |D OF THE GAME YO| 00001130: 55 52 20 50 45 52 46 4F 52 4D 41 4E 43 45 20 57 |UR PERFORMANCE W| 00001140: 49 4C 4C 20 42 45 20 45 56 41 4C 55 41 54 45 44 |ILL BE EVALUATED| 00001150: 20 49 4E 20 54 45 52 4D 53 20 4F 46 0D 20 4E 55 | IN TERMS OF. NU| 00001160: 4D 42 45 52 20 4F 46 20 43 41 53 45 53 20 53 4F |MBER OF CASES SO| 00001170: 4C 56 45 44 20 41 4E 44 20 43 4C 55 45 53 20 47 |LVED AND CLUES G| 00001180: 49 56 45 4E 20 57 48 49 4C 45 20 59 4F 55 20 41 |IVEN WHILE YOU A| 00001190: 52 45 20 4F 4E 20 54 48 45 20 45 41 53 59 20 4C |RE ON THE EASY L| 000011A0: 45 56 45 4C 2E 20 59 4F 55 52 0D 20 47 4F 41 4C |EVEL. YOUR. GOAL| 000011B0: 20 49 53 20 54 4F 20 53 4F 4C 56 45 20 41 4C 4C | IS TO SOLVE ALL| 000011C0: 20 43 41 53 45 53 20 57 49 54 48 20 41 20 4D 49 | CASES WITH A MI| 000011D0: 4E 49 4D 55 4D 20 4F 46 20 43 4C 55 45 2E 20 41 |NIMUM OF CLUE. A| 000011E0: 20 50 45 52 46 45 43 54 20 53 43 4F 52 45 20 49 | PERFECT SCORE I| 000011F0: 53 20 41 54 54 41 49 4E 45 44 0D 20 42 59 20 53 |S ATTAINED. BY S| 00001200: 4F 4C 56 49 4E 47 20 41 4C 4C 20 53 49 58 20 43 |OLVING ALL SIX C| 00001210: 41 53 45 53 20 57 49 54 48 4F 55 54 20 4E 41 59 |ASES WITHOUT NAY| 00001220: 20 43 4C 55 45 53 20 46 52 4F 4D 20 44 52 2E 20 | CLUES FROM DR. | 00001230: 57 41 54 53 4F 4E 2E 20 0D 20 20 20 20 0D 20 20 |WATSON. . . | 00001240: 0D |. |
SHERLOCK HOLMES.
---------------. . SELECTING PLAY
ING LEVELS. ------------------------.
. "ANOTHER BOW" ALLOWS TWO LEVELS OF
PLAY -- EASY AND DIFFICULT. ON THE EASY
. LEVEL, DR. WATSON, WHO ACTS AS NARRATO
R THROUGHOUT THE STORY, PROVIDES. ADDITI
ONAL HINTS ON ACTIONS YOU SHOULD TAKE TO
SOLVE CASES EFFICIENTLY. THESE. HINTS A
RE TALLIED IN A FINAL SCORE GIVEN TO YOU
AT THE END OF THE STORY. ON THE. DIFFIC
ULT LEVEL, DR. WATSON WITHHOLDS THESE HI
NTS. "ANOTHER BOW" ALWAYS BEGINS. ON THE
DIFFICULT LEVEL. HOWEVER, YOU MAY SWITC
H FROM DIFFICULT TO EASY AND BACK. AGAIN
WHENEVER YOU LIKE BY TYPING EITHER EASY
OR DIFFICULT AT THE > PROMPT.. . SAV
ING OR RECALLING A GAME. ---------------
-----------. YOU CAN SAVE A GAME AT A
NY POINT AND RECALL IT WHEN YOU CHOOSE B
Y TYPING. SAVE OR REMEMBER AT THE > PROM
PT. IT IS A GOOD IDEA TO SAVE THE GAME .
PERIODICALLY. THAT WAY, IF YOU GET OFF
THE TRACK -- FINDING YOURSELF AT AN . IN
VESTIGATIVE "DEAD END" -- YOU CAN ALWAYS
RETURN TO A PREVIOUS POINT IN THE. PLOT
.. THE PROGRAM CAN SAVE ONLY ONE GAME
AT A TIME. YOU MAY SAVE AND LET ANOTHER
. PERSON PLAY A SEPARATE GAME TO COMPLET
ION, BUT ONCE THAT PERSON SAVES A GAME,.
OR YOU CHOOSE TO SAVE AGAIN, THE PREVIO
US SAVE WILL BE ERASED.. . WHAT SHERL
OCK HOLMES CAN DO. ---------------------
------. THE GAMES'S EXTESIVE INTERACT
IVE VOCABULARY ALLOWS YOU, AS HOLMES, VA
ST. FLEXIBILITY IN WHERE YOU CNA GO, WHA
T YOU CAN DO, AND WHO YOU CAN TALK TO..
THE COMPUTER UNDERSTANDS MORE THAN 2000
WORDS. YOU CAN GO BEYOND SIMPLE. TWO-WOR
D INSTRUCTIONS TO ENTER SENTENCES SUCH A
S:. . >TAKE THE NOTE. >LET'S RE
TURN TO OUR STATEROOM. OR. >GO
TO MRS.RYAN'S ROOM. . MANY OF THE
VERBS AVAILABLE FOR USE IN THE GAME ARE
COUPLED WITH SPECIFIC. TYPES OF OBJECTS
(ACTIONS, PEOPLE, AND LOCATIONS). THEREF
ORE, WHEN ENTERING . INSTRUCTIONS FOR WA
TSON AND OTHER CHARACTERS, OR IN DIRECTI
NG YOUR OWN ACTIONS. AS HOLMES, YOU SHOU
LD USE THE FOLLOWING "KEY" VERBS FOR THE
BEST RESULTS:. . POSSSESSION (OF OBJ
ECT) --. . ACCEPT CARRY KEEP SAVE
TAKE ACQUIRE COLLECT REMOVE S
TEAL. . COMMUNICATION (WITH PERSON) -
-. . ALERT ASK CONVERSE WITH INF
ORM TALK TO WARN ANSWER COMMAND
. LISTEN TO TELL. . ACTION (TOWAR
DS PERSON). . ACCOST CATCH GRAB
INJURE MUDGE STAB ATTACK CHOKE
HELP. KILL PUNCH STRIKE BITE CL
UTCH HIT KNOCK PUSH THROW BUMP
. EMBRACE HURT MURDER SLAP. . M
OVEMENT (TO/FROM LOCATION) --. . CONT
INUE ENTER GO MOVE RETURN WALK
DASH EXIT LEAVE PROCEED. VISIT
WAIT. . ANALYSIS (OF OBJECT) --.
. EXAMINE EXPLORE INSPECT OPEN R
EAD. . FOLLOWING/FINDING (PERSON) --.
. CHASE FIND FOLLOW LOCATE M
EET TAIL TRAIL. . OBSERVATIONN (O
F SCENE/EVENT). . GLANCE AT LOOK AT
PEER AT WATCH INVESTIGATE OBSERV
E SEE. . OTHER USEFUL VERBS --.
. GO THROUGH DINE GO TO SLEEP DRO
P RIFLE EAT REST SEND SEARCH.
GO TO BED TAKE NAP THANK. . Y
OU CAN ALSO CONSULT WITH DR. WATSON IF Y
OU HAPPEN TO LOSE TRACK OF. .THE T
IME. .YOUR LOCATION. .WHO IS
PRESENT. . YOU CANNOT GO BACK IN T
IME.. WHEN ENTERING INSTRUCTIONS OR R
ESPOSNSES, YOU DON'T HAVE TO WORRY ABOUT
. PUNCTUATION MARKS AT THE END OF THE SE
NTENCE. THE COMPUTER WILL UNDERSTAND:.
. >GO TO MAIN DINING ROOM. .
REMEMBER TO USE THE CORRECT SPELLING..
. TALKING TO CHARACTERS. ------------
---------. YOU CAN DIRECT QUESTIONS A
ND STATEMENTS TO CHARACTERS IN THE FOLLO
WING. MANNER:. . >TALK TO LAWREN
CE. >ASK MRS. RYAN WHAT SHE IS DOIN
G HERE. . DO NOT USE QUOTATION MAR
KS. AS DR. WTSON IS THE NARRATOR, HE WIL
L RESPOND TO. ALL QUESTIONS AND STATEMEN
TS THAT ARE NOT DIRECTED TO SPECIFIC CHA
RACTERS.. . SOLVING CASES. -----------
--. THE STORY CONTAINS SIX DIFFERENT,
THOUGH RELATED, CASES THAT MUST BE SOLV
ED.. YOU MUST SOLVE THE FIRST FIVE CASES
IN ORDER TO SOLVE THE FINAL CASE AND WI
N. THE GAME. YOU CAN SOLVE A CASE BY TAK
ING A PARTICULAR ACTION OR GOING TO THE.
RIGHT PLACE AT THE RIGHT TIME. YOU WILL
KNOW THAT YOU HAVE SOLVED A CASE WHEN .
HOLMES OR WATSON DISCUSS ITS SOLUTION..
. ENDING THE GAME. ---------------.
THE GAME ENDS WHEN YOU. 1.SOLVE
ALL SIX CASES. 2.LOSE YOUR LIFE.
3.QUIT BY TYPING QUIT. . SCORIN
G. -------. AT THE END OF THE GAME YO
UR PERFORMANCE WILL BE EVALUATED IN TERM
S OF. NUMBER OF CASES SOLVED AND CLUES G
IVEN WHILE YOU ARE ON THE EASY LEVEL. YO
UR. GOAL IS TO SOLVE ALL CASES WITH A MI
NIMUM OF CLUE. A PERFECT SCORE IS ATTAIN
ED. BY SOLVING ALL SIX CASES WITHOUT NAY
CLUES FROM DR. WATSON. . . .
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