_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

SHERLOC.HOLME1 D

FILE INFORMATION

FILENAME(S): SHERLOC.HOLME1 D

FILE TYPE(S): SEQ

FILE SIZE: 4.6K

FIRST SEEN: 2025-11-30 18:12:26

APPEARS ON: 2 disk(s)

FILE HASH

b6d254000cbaab252516fbd5074d7b246c01bb8be3fbb427642b46a507d4c20f

FOUND ON DISKS (2 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
WAREZ DOCS 1 5 SHERLOC.HOLME1 D SEQ Sailor, Ganheden 17 0 DOWNLOAD FILE
WAREZ DOCS 1 5 SHERLOC.HOLME1 D SEQ Sailor, Ganheden 17 1 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

00000000: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 53 48  |              SH|
00000010: 45 52 4C 4F 43 4B 20 48  4F 4C 4D 45 53 0D 20 20  |ERLOCK HOLMES.  |
00000020: 20 20 20 20 20 20 20 20  20 20 20 20 2D 2D 2D 2D  |            ----|
00000030: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 0D 20 20 20 20  |-----------.    |
00000040: 0D 20 53 45 4C 45 43 54  49 4E 47 20 50 4C 41 59  |. SELECTING PLAY|
00000050: 49 4E 47 20 4C 45 56 45  4C 53 0D 20 2D 2D 2D 2D  |ING LEVELS. ----|
00000060: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000070: 2D 2D 2D 2D 0D 20 20 20  20 0D 20 20 20 20 22 41  |----.    .    "A|
00000080: 4E 4F 54 48 45 52 20 42  4F 57 22 20 41 4C 4C 4F  |NOTHER BOW" ALLO|
00000090: 57 53 20 54 57 4F 20 4C  45 56 45 4C 53 20 4F 46  |WS TWO LEVELS OF|
000000A0: 20 50 4C 41 59 20 2D 2D  20 45 41 53 59 20 41 4E  | PLAY -- EASY AN|
000000B0: 44 20 44 49 46 46 49 43  55 4C 54 2E 20 4F 4E 20  |D DIFFICULT. ON |
000000C0: 54 48 45 20 45 41 53 59  0D 20 4C 45 56 45 4C 2C  |THE EASY. LEVEL,|
000000D0: 20 44 52 2E 20 57 41 54  53 4F 4E 2C 20 57 48 4F  | DR. WATSON, WHO|
000000E0: 20 41 43 54 53 20 41 53  20 4E 41 52 52 41 54 4F  | ACTS AS NARRATO|
000000F0: 52 20 54 48 52 4F 55 47  48 4F 55 54 20 54 48 45  |R THROUGHOUT THE|
00000100: 20 53 54 4F 52 59 2C 20  50 52 4F 56 49 44 45 53  | STORY, PROVIDES|
00000110: 0D 20 41 44 44 49 54 49  4F 4E 41 4C 20 48 49 4E  |. ADDITIONAL HIN|
00000120: 54 53 20 4F 4E 20 41 43  54 49 4F 4E 53 20 59 4F  |TS ON ACTIONS YO|
00000130: 55 20 53 48 4F 55 4C 44  20 54 41 4B 45 20 54 4F  |U SHOULD TAKE TO|
00000140: 20 53 4F 4C 56 45 20 43  41 53 45 53 20 45 46 46  | SOLVE CASES EFF|
00000150: 49 43 49 45 4E 54 4C 59  2E 20 54 48 45 53 45 0D  |ICIENTLY. THESE.|
00000160: 20 48 49 4E 54 53 20 41  52 45 20 54 41 4C 4C 49  | HINTS ARE TALLI|
00000170: 45 44 20 49 4E 20 41 20  46 49 4E 41 4C 20 53 43  |ED IN A FINAL SC|
00000180: 4F 52 45 20 47 49 56 45  4E 20 54 4F 20 59 4F 55  |ORE GIVEN TO YOU|
00000190: 20 41 54 20 54 48 45 20  45 4E 44 20 4F 46 20 54  | AT THE END OF T|
000001A0: 48 45 20 53 54 4F 52 59  2E 20 4F 4E 20 54 48 45  |HE STORY. ON THE|
000001B0: 0D 20 44 49 46 46 49 43  55 4C 54 20 4C 45 56 45  |. DIFFICULT LEVE|
000001C0: 4C 2C 20 44 52 2E 20 57  41 54 53 4F 4E 20 57 49  |L, DR. WATSON WI|
000001D0: 54 48 48 4F 4C 44 53 20  54 48 45 53 45 20 48 49  |THHOLDS THESE HI|
000001E0: 4E 54 53 2E 20 22 41 4E  4F 54 48 45 52 20 42 4F  |NTS. "ANOTHER BO|
000001F0: 57 22 20 41 4C 57 41 59  53 20 42 45 47 49 4E 53  |W" ALWAYS BEGINS|
00000200: 0D 20 4F 4E 20 54 48 45  20 44 49 46 46 49 43 55  |. ON THE DIFFICU|
00000210: 4C 54 20 4C 45 56 45 4C  2E 20 48 4F 57 45 56 45  |LT LEVEL. HOWEVE|
00000220: 52 2C 20 59 4F 55 20 4D  41 59 20 53 57 49 54 43  |R, YOU MAY SWITC|
00000230: 48 20 46 52 4F 4D 20 44  49 46 46 49 43 55 4C 54  |H FROM DIFFICULT|
00000240: 20 54 4F 20 45 41 53 59  20 41 4E 44 20 42 41 43  | TO EASY AND BAC|
00000250: 4B 0D 20 41 47 41 49 4E  20 57 48 45 4E 45 56 45  |K. AGAIN WHENEVE|
00000260: 52 20 59 4F 55 20 4C 49  4B 45 20 42 59 20 54 59  |R YOU LIKE BY TY|
00000270: 50 49 4E 47 20 45 49 54  48 45 52 20 45 41 53 59  |PING EITHER EASY|
00000280: 20 4F 52 20 44 49 46 46  49 43 55 4C 54 20 41 54  | OR DIFFICULT AT|
00000290: 20 54 48 45 20 3E 20 50  52 4F 4D 50 54 2E 0D 20  | THE > PROMPT.. |
000002A0: 20 20 20 0D 20 53 41 56  49 4E 47 20 4F 52 20 52  |   . SAVING OR R|
000002B0: 45 43 41 4C 4C 49 4E 47  20 41 20 47 41 4D 45 0D  |ECALLING A GAME.|
000002C0: 20 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  | ---------------|
000002D0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 0D 20 20 20 20  |-----------.    |
000002E0: 59 4F 55 20 43 41 4E 20  53 41 56 45 20 41 20 47  |YOU CAN SAVE A G|
000002F0: 41 4D 45 20 41 54 20 41  4E 59 20 50 4F 49 4E 54  |AME AT ANY POINT|
00000300: 20 41 4E 44 20 52 45 43  41 4C 4C 20 49 54 20 57  | AND RECALL IT W|
00000310: 48 45 4E 20 59 4F 55 20  43 48 4F 4F 53 45 20 42  |HEN YOU CHOOSE B|
00000320: 59 20 54 59 50 49 4E 47  0D 20 53 41 56 45 20 4F  |Y TYPING. SAVE O|
00000330: 52 20 52 45 4D 45 4D 42  45 52 20 41 54 20 54 48  |R REMEMBER AT TH|
00000340: 45 20 3E 20 50 52 4F 4D  50 54 2E 20 49 54 20 49  |E > PROMPT. IT I|
00000350: 53 20 41 20 47 4F 4F 44  20 49 44 45 41 20 54 4F  |S A GOOD IDEA TO|
00000360: 20 53 41 56 45 20 54 48  45 20 47 41 4D 45 20 0D  | SAVE THE GAME .|
00000370: 20 50 45 52 49 4F 44 49  43 41 4C 4C 59 2E 20 54  | PERIODICALLY. T|
00000380: 48 41 54 20 57 41 59 2C  20 49 46 20 59 4F 55 20  |HAT WAY, IF YOU |
00000390: 47 45 54 20 4F 46 46 20  54 48 45 20 54 52 41 43  |GET OFF THE TRAC|
000003A0: 4B 20 2D 2D 20 46 49 4E  44 49 4E 47 20 59 4F 55  |K -- FINDING YOU|
000003B0: 52 53 45 4C 46 20 41 54  20 41 4E 20 0D 20 49 4E  |RSELF AT AN . IN|
000003C0: 56 45 53 54 49 47 41 54  49 56 45 20 22 44 45 41  |VESTIGATIVE "DEA|
000003D0: 44 20 45 4E 44 22 20 2D  2D 20 59 4F 55 20 43 41  |D END" -- YOU CA|
000003E0: 4E 20 41 4C 57 41 59 53  20 52 45 54 55 52 4E 20  |N ALWAYS RETURN |
000003F0: 54 4F 20 41 20 50 52 45  56 49 4F 55 53 20 50 4F  |TO A PREVIOUS PO|
00000400: 49 4E 54 20 49 4E 20 54  48 45 0D 20 50 4C 4F 54  |INT IN THE. PLOT|
00000410: 2E 0D 20 20 20 20 54 48  45 20 50 52 4F 47 52 41  |..    THE PROGRA|
00000420: 4D 20 43 41 4E 20 53 41  56 45 20 4F 4E 4C 59 20  |M CAN SAVE ONLY |
00000430: 4F 4E 45 20 47 41 4D 45  20 41 54 20 41 20 54 49  |ONE GAME AT A TI|
00000440: 4D 45 2E 20 59 4F 55 20  4D 41 59 20 53 41 56 45  |ME. YOU MAY SAVE|
00000450: 20 41 4E 44 20 4C 45 54  20 41 4E 4F 54 48 45 52  | AND LET ANOTHER|
00000460: 0D 20 50 45 52 53 4F 4E  20 50 4C 41 59 20 41 20  |. PERSON PLAY A |
00000470: 53 45 50 41 52 41 54 45  20 47 41 4D 45 20 54 4F  |SEPARATE GAME TO|
00000480: 20 43 4F 4D 50 4C 45 54  49 4F 4E 2C 20 42 55 54  | COMPLETION, BUT|
00000490: 20 4F 4E 43 45 20 54 48  41 54 20 50 45 52 53 4F  | ONCE THAT PERSO|
000004A0: 4E 20 53 41 56 45 53 20  41 20 47 41 4D 45 2C 0D  |N SAVES A GAME,.|
000004B0: 20 4F 52 20 59 4F 55 20  43 48 4F 4F 53 45 20 54  | OR YOU CHOOSE T|
000004C0: 4F 20 53 41 56 45 20 41  47 41 49 4E 2C 20 54 48  |O SAVE AGAIN, TH|
000004D0: 45 20 50 52 45 56 49 4F  55 53 20 53 41 56 45 20  |E PREVIOUS SAVE |
000004E0: 57 49 4C 4C 20 42 45 20  45 52 41 53 45 44 2E 0D  |WILL BE ERASED..|
000004F0: 20 20 20 20 0D 20 57 48  41 54 20 53 48 45 52 4C  |    . WHAT SHERL|
00000500: 4F 43 4B 20 48 4F 4C 4D  45 53 20 43 41 4E 20 44  |OCK HOLMES CAN D|
00000510: 4F 0D 20 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |O. -------------|
00000520: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 0D 20  |--------------. |
00000530: 20 20 20 54 48 45 20 47  41 4D 45 53 27 53 20 45  |   THE GAMES'S E|
00000540: 58 54 45 53 49 56 45 20  49 4E 54 45 52 41 43 54  |XTESIVE INTERACT|
00000550: 49 56 45 20 56 4F 43 41  42 55 4C 41 52 59 20 41  |IVE VOCABULARY A|
00000560: 4C 4C 4F 57 53 20 59 4F  55 2C 20 41 53 20 48 4F  |LLOWS YOU, AS HO|
00000570: 4C 4D 45 53 2C 20 56 41  53 54 0D 20 46 4C 45 58  |LMES, VAST. FLEX|
00000580: 49 42 49 4C 49 54 59 20  49 4E 20 57 48 45 52 45  |IBILITY IN WHERE|
00000590: 20 59 4F 55 20 43 4E 41  20 47 4F 2C 20 57 48 41  | YOU CNA GO, WHA|
000005A0: 54 20 59 4F 55 20 43 41  4E 20 44 4F 2C 20 41 4E  |T YOU CAN DO, AN|
000005B0: 44 20 57 48 4F 20 59 4F  55 20 43 41 4E 20 54 41  |D WHO YOU CAN TA|
000005C0: 4C 4B 20 54 4F 2E 0D 20  54 48 45 20 43 4F 4D 50  |LK TO.. THE COMP|
000005D0: 55 54 45 52 20 55 4E 44  45 52 53 54 41 4E 44 53  |UTER UNDERSTANDS|
000005E0: 20 4D 4F 52 45 20 54 48  41 4E 20 32 30 30 30 20  | MORE THAN 2000 |
000005F0: 57 4F 52 44 53 2E 20 59  4F 55 20 43 41 4E 20 47  |WORDS. YOU CAN G|
00000600: 4F 20 42 45 59 4F 4E 44  20 53 49 4D 50 4C 45 0D  |O BEYOND SIMPLE.|
00000610: 20 54 57 4F 2D 57 4F 52  44 20 49 4E 53 54 52 55  | TWO-WORD INSTRU|
00000620: 43 54 49 4F 4E 53 20 54  4F 20 45 4E 54 45 52 20  |CTIONS TO ENTER |
00000630: 53 45 4E 54 45 4E 43 45  53 20 53 55 43 48 20 41  |SENTENCES SUCH A|
00000640: 53 3A 0D 20 20 20 20 0D  20 20 20 20 3E 54 41 4B  |S:.    .    >TAK|
00000650: 45 20 54 48 45 20 4E 4F  54 45 0D 20 20 20 20 3E  |E THE NOTE.    >|
00000660: 4C 45 54 27 53 20 52 45  54 55 52 4E 20 54 4F 20  |LET'S RETURN TO |
00000670: 4F 55 52 20 53 54 41 54  45 52 4F 4F 4D 0D 20 20  |OUR STATEROOM.  |
00000680: 20 20 20 20 20 20 4F 52  0D 20 20 20 20 3E 47 4F  |      OR.    >GO|
00000690: 20 54 4F 20 4D 52 53 2E  52 59 41 4E 27 53 20 52  | TO MRS.RYAN'S R|
000006A0: 4F 4F 4D 0D 20 20 20 20  0D 20 20 20 20 4D 41 4E  |OOM.    .    MAN|
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000006C0: 56 41 49 4C 41 42 4C 45  20 46 4F 52 20 55 53 45  |VAILABLE FOR USE|
000006D0: 20 49 4E 20 54 48 45 20  47 41 4D 45 20 41 52 45  | IN THE GAME ARE|
000006E0: 20 43 4F 55 50 4C 45 44  20 57 49 54 48 20 53 50  | COUPLED WITH SP|
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00000750: 53 20 46 4F 52 20 57 41  54 53 4F 4E 20 41 4E 44  |S FOR WATSON AND|
00000760: 20 4F 54 48 45 52 20 43  48 41 52 41 43 54 45 52  | OTHER CHARACTER|
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00000780: 4E 47 20 59 4F 55 52 20  4F 57 4E 20 41 43 54 49  |NG YOUR OWN ACTI|
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000007F0: 20 28 4F 46 20 4F 42 4A  45 43 54 29 20 2D 2D 0D  | (OF OBJECT) --.|
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00000850: 20 0D 20 43 4F 4D 4D 55  4E 49 43 41 54 49 4F 4E  | . COMMUNICATION|
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00000870: 2D 0D 20 20 20 20 0D 20  41 4C 45 52 54 20 20 41  |-.    . ALERT  A|
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000008A0: 4C 4B 20 54 4F 20 20 20  57 41 52 4E 20 20 20 41  |LK TO   WARN   A|
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00000930: 20 43 48 4F 4B 45 20 20  20 48 45 4C 50 0D 20 4B  | CHOKE   HELP. K|
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000009C0: 20 4C 4F 43 41 54 49 4F  4E 29 20 2D 2D 0D 20 20  | LOCATION) --.  |
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000009F0: 20 20 20 52 45 54 55 52  4E 20 20 20 57 41 4C 4B  |   RETURN   WALK|
00000A00: 20 20 20 44 41 53 48 20  20 20 45 58 49 54 20 20  |   DASH   EXIT  |
00000A10: 20 4C 45 41 56 45 20 20  20 50 52 4F 43 45 45 44  | LEAVE   PROCEED|
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00000A40: 20 4F 42 4A 45 43 54 29  20 2D 2D 0D 20 20 20 20  | OBJECT) --.    |
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00000A90: 49 4E 47 20 28 50 45 52  53 4F 4E 29 20 2D 2D 0D  |ING (PERSON) --.|
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00000B00: 20 20 20 0D 20 47 4C 41  4E 43 45 20 41 54 20 20  |   . GLANCE AT  |
00000B10: 20 4C 4F 4F 4B 20 41 54  20 20 20 50 45 45 52 20  | LOOK AT   PEER |
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00000B30: 45 53 54 49 47 41 54 45  20 20 4F 42 53 45 52 56  |ESTIGATE  OBSERV|
00000B40: 45 20 20 20 53 45 45 0D  20 20 20 20 0D 20 4F 54  |E   SEE.    . OT|
00000B50: 48 45 52 20 55 53 45 46  55 4C 20 56 45 52 42 53  |HER USEFUL VERBS|
00000B60: 20 2D 2D 0D 20 20 20 20  0D 20 47 4F 20 54 48 52  | --.    . GO THR|
00000B70: 4F 55 47 48 20 20 20 44  49 4E 45 20 20 20 47 4F  |OUGH   DINE   GO|
00000B80: 20 54 4F 20 53 4C 45 45  50 20 20 20 20 44 52 4F  | TO SLEEP    DRO|
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00000BA0: 20 20 20 52 45 53 54 20  20 20 53 45 4E 44 20 20  |   REST   SEND  |
00000BB0: 20 53 45 41 52 43 48 0D  20 47 4F 20 54 4F 20 42  | SEARCH. GO TO B|
00000BC0: 45 44 20 20 20 54 41 4B  45 20 4E 41 50 20 20 20  |ED   TAKE NAP   |
00000BD0: 54 48 41 4E 4B 0D 20 20  20 20 0D 20 20 20 20 59  |THANK.    .    Y|
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00000C00: 53 4F 4E 20 49 46 20 59  4F 55 20 48 41 50 50 45  |SON IF YOU HAPPE|
00000C10: 4E 20 54 4F 20 4C 4F 53  45 20 54 52 41 43 4B 20  |N TO LOSE TRACK |
00000C20: 4F 46 0D 20 20 20 20 20  20 20 2E 54 48 45 20 54  |OF.       .THE T|
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00000C40: 20 4C 4F 43 41 54 49 4F  4E 0D 20 20 20 20 20 20  | LOCATION.      |
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00000C70: 4E 4F 54 20 47 4F 20 42  41 43 4B 20 49 4E 20 54  |NOT GO BACK IN T|
00000C80: 49 4D 45 2E 0D 20 20 20  20 57 48 45 4E 20 45 4E  |IME..    WHEN EN|
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00000CC0: 45 20 54 4F 20 57 4F 52  52 59 20 41 42 4F 55 54  |E TO WORRY ABOUT|
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00000CE0: 52 4B 53 20 41 54 20 54  48 45 20 45 4E 44 20 4F  |RKS AT THE END O|
00000CF0: 46 20 54 48 45 20 53 45  4E 54 45 4E 43 45 2E 20  |F THE SENTENCE. |
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00000D10: 4C 20 55 4E 44 45 52 53  54 41 4E 44 3A 0D 20 20  |L UNDERSTAND:.  |
00000D20: 20 0D 20 20 20 20 20 20  3E 47 4F 20 54 4F 20 4D  | .      >GO TO M|
00000D30: 41 49 4E 20 44 49 4E 49  4E 47 20 52 4F 4F 4D 0D  |AIN DINING ROOM.|
00000D40: 20 20 20 20 0D 20 20 20  20 52 45 4D 45 4D 42 45  |    .    REMEMBE|
00000D50: 52 20 54 4F 20 55 53 45  20 54 48 45 20 43 4F 52  |R TO USE THE COR|
00000D60: 52 45 43 54 20 53 50 45  4C 4C 49 4E 47 2E 0D 20  |RECT SPELLING.. |
00000D70: 20 20 20 0D 20 54 41 4C  4B 49 4E 47 20 54 4F 20  |   . TALKING TO |
00000D80: 43 48 41 52 41 43 54 45  52 53 0D 20 2D 2D 2D 2D  |CHARACTERS. ----|
00000D90: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000DA0: 2D 0D 20 20 20 20 59 4F  55 20 43 41 4E 20 44 49  |-.    YOU CAN DI|
00000DB0: 52 45 43 54 20 51 55 45  53 54 49 4F 4E 53 20 41  |RECT QUESTIONS A|
00000DC0: 4E 44 20 53 54 41 54 45  4D 45 4E 54 53 20 54 4F  |ND STATEMENTS TO|
00000DD0: 20 43 48 41 52 41 43 54  45 52 53 20 49 4E 20 54  | CHARACTERS IN T|
00000DE0: 48 45 20 46 4F 4C 4C 4F  57 49 4E 47 0D 20 4D 41  |HE FOLLOWING. MA|
00000DF0: 4E 4E 45 52 3A 0D 20 20  20 20 0D 20 20 20 20 20  |NNER:.    .     |
00000E00: 20 3E 54 41 4C 4B 20 54  4F 20 4C 41 57 52 45 4E  | >TALK TO LAWREN|
00000E10: 43 45 0D 20 20 20 20 20  20 3E 41 53 4B 20 4D 52  |CE.      >ASK MR|
00000E20: 53 2E 20 52 59 41 4E 20  57 48 41 54 20 53 48 45  |S. RYAN WHAT SHE|
00000E30: 20 49 53 20 44 4F 49 4E  47 20 48 45 52 45 0D 20  | IS DOING HERE. |
00000E40: 20 20 20 0D 20 20 20 20  44 4F 20 4E 4F 54 20 55  |   .    DO NOT U|
00000E50: 53 45 20 51 55 4F 54 41  54 49 4F 4E 20 4D 41 52  |SE QUOTATION MAR|
00000E60: 4B 53 2E 20 41 53 20 44  52 2E 20 57 54 53 4F 4E  |KS. AS DR. WTSON|
00000E70: 20 49 53 20 54 48 45 20  4E 41 52 52 41 54 4F 52  | IS THE NARRATOR|
00000E80: 2C 20 48 45 20 57 49 4C  4C 20 52 45 53 50 4F 4E  |, HE WILL RESPON|
00000E90: 44 20 54 4F 0D 20 41 4C  4C 20 51 55 45 53 54 49  |D TO. ALL QUESTI|
00000EA0: 4F 4E 53 20 41 4E 44 20  53 54 41 54 45 4D 45 4E  |ONS AND STATEMEN|
00000EB0: 54 53 20 54 48 41 54 20  41 52 45 20 4E 4F 54 20  |TS THAT ARE NOT |
00000EC0: 44 49 52 45 43 54 45 44  20 54 4F 20 53 50 45 43  |DIRECTED TO SPEC|
00000ED0: 49 46 49 43 20 43 48 41  52 41 43 54 45 52 53 2E  |IFIC CHARACTERS.|
00000EE0: 0D 20 20 20 0D 20 53 4F  4C 56 49 4E 47 20 43 41  |.   . SOLVING CA|
00000EF0: 53 45 53 0D 20 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |SES. -----------|
00000F00: 2D 2D 0D 20 20 20 20 54  48 45 20 53 54 4F 52 59  |--.    THE STORY|
00000F10: 20 43 4F 4E 54 41 49 4E  53 20 53 49 58 20 44 49  | CONTAINS SIX DI|
00000F20: 46 46 45 52 45 4E 54 2C  20 54 48 4F 55 47 48 20  |FFERENT, THOUGH |
00000F30: 52 45 4C 41 54 45 44 2C  20 43 41 53 45 53 20 54  |RELATED, CASES T|
00000F40: 48 41 54 20 4D 55 53 54  20 42 45 20 53 4F 4C 56  |HAT MUST BE SOLV|
00000F50: 45 44 2E 0D 20 59 4F 55  20 4D 55 53 54 20 53 4F  |ED.. YOU MUST SO|
00000F60: 4C 56 45 20 54 48 45 20  46 49 52 53 54 20 46 49  |LVE THE FIRST FI|
00000F70: 56 45 20 43 41 53 45 53  20 49 4E 20 4F 52 44 45  |VE CASES IN ORDE|
00000F80: 52 20 54 4F 20 53 4F 4C  56 45 20 54 48 45 20 46  |R TO SOLVE THE F|
00000F90: 49 4E 41 4C 20 43 41 53  45 20 41 4E 44 20 57 49  |INAL CASE AND WI|
00000FA0: 4E 0D 20 54 48 45 20 47  41 4D 45 2E 20 59 4F 55  |N. THE GAME. YOU|
00000FB0: 20 43 41 4E 20 53 4F 4C  56 45 20 41 20 43 41 53  | CAN SOLVE A CAS|
00000FC0: 45 20 42 59 20 54 41 4B  49 4E 47 20 41 20 50 41  |E BY TAKING A PA|
00000FD0: 52 54 49 43 55 4C 41 52  20 41 43 54 49 4F 4E 20  |RTICULAR ACTION |
00000FE0: 4F 52 20 47 4F 49 4E 47  20 54 4F 20 54 48 45 0D  |OR GOING TO THE.|
00000FF0: 20 52 49 47 48 54 20 50  4C 41 43 45 20 41 54 20  | RIGHT PLACE AT |
00001000: 54 48 45 20 52 49 47 48  54 20 54 49 4D 45 2E 20  |THE RIGHT TIME. |
00001010: 59 4F 55 20 57 49 4C 4C  20 4B 4E 4F 57 20 54 48  |YOU WILL KNOW TH|
00001020: 41 54 20 59 4F 55 20 48  41 56 45 20 53 4F 4C 56  |AT YOU HAVE SOLV|
00001030: 45 44 20 41 20 43 41 53  45 20 57 48 45 4E 20 0D  |ED A CASE WHEN .|
00001040: 20 48 4F 4C 4D 45 53 20  4F 52 20 57 41 54 53 4F  | HOLMES OR WATSO|
00001050: 4E 20 44 49 53 43 55 53  53 20 49 54 53 20 53 4F  |N DISCUSS ITS SO|
00001060: 4C 55 54 49 4F 4E 2E 0D  20 20 20 20 0D 20 45 4E  |LUTION..    . EN|
00001070: 44 49 4E 47 20 54 48 45  20 47 41 4D 45 0D 20 2D  |DING THE GAME. -|
00001080: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 0D 20  |--------------. |
00001090: 20 20 54 48 45 20 47 41  4D 45 20 45 4E 44 53 20  |  THE GAME ENDS |
000010A0: 57 48 45 4E 20 59 4F 55  0D 20 20 20 20 20 20 20  |WHEN YOU.       |
000010B0: 31 2E 53 4F 4C 56 45 20  41 4C 4C 20 53 49 58 20  |1.SOLVE ALL SIX |
000010C0: 43 41 53 45 53 0D 20 20  20 20 20 20 20 32 2E 4C  |CASES.       2.L|
000010D0: 4F 53 45 20 59 4F 55 52  20 4C 49 46 45 0D 20 20  |OSE YOUR LIFE.  |
000010E0: 20 20 20 20 20 33 2E 51  55 49 54 20 42 59 20 54  |     3.QUIT BY T|
000010F0: 59 50 49 4E 47 20 51 55  49 54 0D 20 20 20 20 20  |YPING QUIT.     |
00001100: 0D 20 53 43 4F 52 49 4E  47 0D 20 2D 2D 2D 2D 2D  |. SCORING. -----|
00001110: 2D 2D 0D 20 20 20 20 41  54 20 54 48 45 20 45 4E  |--.    AT THE EN|
00001120: 44 20 4F 46 20 54 48 45  20 47 41 4D 45 20 59 4F  |D OF THE GAME YO|
00001130: 55 52 20 50 45 52 46 4F  52 4D 41 4E 43 45 20 57  |UR PERFORMANCE W|
00001140: 49 4C 4C 20 42 45 20 45  56 41 4C 55 41 54 45 44  |ILL BE EVALUATED|
00001150: 20 49 4E 20 54 45 52 4D  53 20 4F 46 0D 20 4E 55  | IN TERMS OF. NU|
00001160: 4D 42 45 52 20 4F 46 20  43 41 53 45 53 20 53 4F  |MBER OF CASES SO|
00001170: 4C 56 45 44 20 41 4E 44  20 43 4C 55 45 53 20 47  |LVED AND CLUES G|
00001180: 49 56 45 4E 20 57 48 49  4C 45 20 59 4F 55 20 41  |IVEN WHILE YOU A|
00001190: 52 45 20 4F 4E 20 54 48  45 20 45 41 53 59 20 4C  |RE ON THE EASY L|
000011A0: 45 56 45 4C 2E 20 59 4F  55 52 0D 20 47 4F 41 4C  |EVEL. YOUR. GOAL|
000011B0: 20 49 53 20 54 4F 20 53  4F 4C 56 45 20 41 4C 4C  | IS TO SOLVE ALL|
000011C0: 20 43 41 53 45 53 20 57  49 54 48 20 41 20 4D 49  | CASES WITH A MI|
000011D0: 4E 49 4D 55 4D 20 4F 46  20 43 4C 55 45 2E 20 41  |NIMUM OF CLUE. A|
000011E0: 20 50 45 52 46 45 43 54  20 53 43 4F 52 45 20 49  | PERFECT SCORE I|
000011F0: 53 20 41 54 54 41 49 4E  45 44 0D 20 42 59 20 53  |S ATTAINED. BY S|
00001200: 4F 4C 56 49 4E 47 20 41  4C 4C 20 53 49 58 20 43  |OLVING ALL SIX C|
00001210: 41 53 45 53 20 57 49 54  48 4F 55 54 20 4E 41 59  |ASES WITHOUT NAY|
00001220: 20 43 4C 55 45 53 20 46  52 4F 4D 20 44 52 2E 20  | CLUES FROM DR. |
00001230: 57 41 54 53 4F 4E 2E 20  0D 20 20 20 20 0D 20 20  |WATSON. .    .  |
00001240: 0D                                                |.               |
              SHERLOCK HOLMES.          
    ---------------.    . SELECTING PLAY
ING LEVELS. ------------------------.   
 .    "ANOTHER BOW" ALLOWS TWO LEVELS OF
 PLAY -- EASY AND DIFFICULT. ON THE EASY
. LEVEL, DR. WATSON, WHO ACTS AS NARRATO
R THROUGHOUT THE STORY, PROVIDES. ADDITI
ONAL HINTS ON ACTIONS YOU SHOULD TAKE TO
 SOLVE CASES EFFICIENTLY. THESE. HINTS A
RE TALLIED IN A FINAL SCORE GIVEN TO YOU
 AT THE END OF THE STORY. ON THE. DIFFIC
ULT LEVEL, DR. WATSON WITHHOLDS THESE HI
NTS. "ANOTHER BOW" ALWAYS BEGINS. ON THE
 DIFFICULT LEVEL. HOWEVER, YOU MAY SWITC
H FROM DIFFICULT TO EASY AND BACK. AGAIN
 WHENEVER YOU LIKE BY TYPING EITHER EASY
 OR DIFFICULT AT THE > PROMPT..    . SAV
ING OR RECALLING A GAME. ---------------
-----------.    YOU CAN SAVE A GAME AT A
NY POINT AND RECALL IT WHEN YOU CHOOSE B
Y TYPING. SAVE OR REMEMBER AT THE > PROM
PT. IT IS A GOOD IDEA TO SAVE THE GAME .
 PERIODICALLY. THAT WAY, IF YOU GET OFF 
THE TRACK -- FINDING YOURSELF AT AN . IN
VESTIGATIVE "DEAD END" -- YOU CAN ALWAYS
 RETURN TO A PREVIOUS POINT IN THE. PLOT
..    THE PROGRAM CAN SAVE ONLY ONE GAME
 AT A TIME. YOU MAY SAVE AND LET ANOTHER
. PERSON PLAY A SEPARATE GAME TO COMPLET
ION, BUT ONCE THAT PERSON SAVES A GAME,.
 OR YOU CHOOSE TO SAVE AGAIN, THE PREVIO
US SAVE WILL BE ERASED..    . WHAT SHERL
OCK HOLMES CAN DO. ---------------------
------.    THE GAMES'S EXTESIVE INTERACT
IVE VOCABULARY ALLOWS YOU, AS HOLMES, VA
ST. FLEXIBILITY IN WHERE YOU CNA GO, WHA
T YOU CAN DO, AND WHO YOU CAN TALK TO.. 
THE COMPUTER UNDERSTANDS MORE THAN 2000 
WORDS. YOU CAN GO BEYOND SIMPLE. TWO-WOR
D INSTRUCTIONS TO ENTER SENTENCES SUCH A
S:.    .    >TAKE THE NOTE.    >LET'S RE
TURN TO OUR STATEROOM.        OR.    >GO
 TO MRS.RYAN'S ROOM.    .    MANY OF THE
 VERBS AVAILABLE FOR USE IN THE GAME ARE
 COUPLED WITH SPECIFIC. TYPES OF OBJECTS
(ACTIONS, PEOPLE, AND LOCATIONS). THEREF
ORE, WHEN ENTERING . INSTRUCTIONS FOR WA
TSON AND OTHER CHARACTERS, OR IN DIRECTI
NG YOUR OWN ACTIONS. AS HOLMES, YOU SHOU
LD USE THE FOLLOWING "KEY" VERBS FOR THE
 BEST RESULTS:.    . POSSSESSION (OF OBJ
ECT) --.  . ACCEPT   CARRY   KEEP   SAVE
   TAKE   ACQUIRE   COLLECT   REMOVE   S
TEAL.    . COMMUNICATION (WITH PERSON) -
-.    . ALERT  ASK   CONVERSE WITH   INF
ORM   TALK TO   WARN   ANSWER   COMMAND 
  . LISTEN TO   TELL.    . ACTION (TOWAR
DS PERSON).    . ACCOST   CATCH   GRAB  
INJURE   MUDGE   STAB   ATTACK   CHOKE  
 HELP. KILL   PUNCH   STRIKE   BITE   CL
UTCH   HIT   KNOCK   PUSH   THROW   BUMP
. EMBRACE   HURT   MURDER   SLAP.    . M
OVEMENT (TO/FROM LOCATION) --.    . CONT
INUE   ENTER   GO   MOVE   RETURN   WALK
   DASH   EXIT   LEAVE   PROCEED. VISIT 
 WAIT.    . ANALYSIS (OF OBJECT) --.    
. EXAMINE   EXPLORE   INSPECT   OPEN   R
EAD.    . FOLLOWING/FINDING (PERSON) --.
    . CHASE   FIND   FOLLOW   LOCATE   M
EET   TAIL   TRAIL.    . OBSERVATIONN (O
F SCENE/EVENT).    . GLANCE AT   LOOK AT
   PEER AT   WATCH   INVESTIGATE  OBSERV
E   SEE.    . OTHER USEFUL VERBS --.    
. GO THROUGH   DINE   GO TO SLEEP    DRO
P   RIFLE   EAT    REST   SEND   SEARCH.
 GO TO BED   TAKE NAP   THANK.    .    Y
OU CAN ALSO CONSULT WITH DR. WATSON IF Y
OU HAPPEN TO LOSE TRACK OF.       .THE T
IME.       .YOUR LOCATION.       .WHO IS
 PRESENT.   .    YOU CANNOT GO BACK IN T
IME..    WHEN ENTERING INSTRUCTIONS OR R
ESPOSNSES, YOU DON'T HAVE TO WORRY ABOUT
. PUNCTUATION MARKS AT THE END OF THE SE
NTENCE. THE COMPUTER WILL UNDERSTAND:.  
 .      >GO TO MAIN DINING ROOM.    .   
 REMEMBER TO USE THE CORRECT SPELLING.. 
   . TALKING TO CHARACTERS. ------------
---------.    YOU CAN DIRECT QUESTIONS A
ND STATEMENTS TO CHARACTERS IN THE FOLLO
WING. MANNER:.    .      >TALK TO LAWREN
CE.      >ASK MRS. RYAN WHAT SHE IS DOIN
G HERE.    .    DO NOT USE QUOTATION MAR
KS. AS DR. WTSON IS THE NARRATOR, HE WIL
L RESPOND TO. ALL QUESTIONS AND STATEMEN
TS THAT ARE NOT DIRECTED TO SPECIFIC CHA
RACTERS..   . SOLVING CASES. -----------
--.    THE STORY CONTAINS SIX DIFFERENT,
 THOUGH RELATED, CASES THAT MUST BE SOLV
ED.. YOU MUST SOLVE THE FIRST FIVE CASES
 IN ORDER TO SOLVE THE FINAL CASE AND WI
N. THE GAME. YOU CAN SOLVE A CASE BY TAK
ING A PARTICULAR ACTION OR GOING TO THE.
 RIGHT PLACE AT THE RIGHT TIME. YOU WILL
 KNOW THAT YOU HAVE SOLVED A CASE WHEN .
 HOLMES OR WATSON DISCUSS ITS SOLUTION..
    . ENDING THE GAME. ---------------. 
  THE GAME ENDS WHEN YOU.       1.SOLVE 
ALL SIX CASES.       2.LOSE YOUR LIFE.  
     3.QUIT BY TYPING QUIT.     . SCORIN
G. -------.    AT THE END OF THE GAME YO
UR PERFORMANCE WILL BE EVALUATED IN TERM
S OF. NUMBER OF CASES SOLVED AND CLUES G
IVEN WHILE YOU ARE ON THE EASY LEVEL. YO
UR. GOAL IS TO SOLVE ALL CASES WITH A MI
NIMUM OF CLUE. A PERFECT SCORE IS ATTAIN
ED. BY SOLVING ALL SIX CASES WITHOUT NAY
 CLUES FROM DR. WATSON. .    .  .
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