_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

GYRUSS         D

FILE INFORMATION

FILENAME(S): GYRUSS         D

FILE TYPE(S): SEQ

FILE SIZE: 5.2K

FIRST SEEN: 2025-11-30 18:12:24

APPEARS ON: 1 disk(s)

FILE HASH

b7ab07f3d0533db0418f4a80fc5be8f9a28420d0440d4d3cc928a0f49a13b9a5

FOUND ON DISKS (1 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
DATARICH GYRUSS         D SEQ Sailor, Ganheden 27 0 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

00000000: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 47  |               G|
00000010: 59 52 55 53 53 0D 20 20  20 20 20 20 20 20 20 20  |YRUSS.          |
00000020: 20 20 20 20 20 2D 2D 2D  2D 2D 2D 0D 20 20 20 20  |     ------.    |
00000030: 0D 20 53 45 54 54 49 4E  47 20 54 48 45 20 43 4F  |. SETTING THE CO|
00000040: 4E 53 4F 4C 45 20 43 4F  4E 54 52 4F 4C 53 0D 20  |NSOLE CONTROLS. |
00000050: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000060: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 0D 20 31 2E  |------------. 1.|
00000070: 20 50 4C 55 47 20 54 48  45 20 4A 4F 59 53 54 49  | PLUG THE JOYSTI|
00000080: 43 4B 53 20 49 4E 20 50  4F 52 54 53 20 31 20 41  |CKS IN PORTS 1 A|
00000090: 4E 44 20 32 2E 20 46 4F  52 20 41 20 4F 4E 45 2D  |ND 2. FOR A ONE-|
000000A0: 50 4C 41 59 45 52 20 47  41 4D 45 20 55 53 45 20  |PLAYER GAME USE |
000000B0: 50 4F 52 54 20 31 20 4F  4E 4C 59 2E 0D 20 32 2E  |PORT 1 ONLY.. 2.|
000000C0: 20 50 52 45 53 53 20 46  35 20 54 4F 20 43 48 4F  | PRESS F5 TO CHO|
000000D0: 4F 53 45 20 45 49 54 48  45 52 20 41 20 4F 4E 45  |OSE EITHER A ONE|
000000E0: 20 4F 52 20 54 57 4F 20  50 4C 41 59 45 52 20 47  | OR TWO PLAYER G|
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00000130: 45 20 44 55 52 49 4E 47  20 54 48 45 20 47 41 4D  |E DURING THE GAM|
00000140: 45 2C 20 59 4F 55 20 4D  41 59 20 50 52 45 53 53  |E, YOU MAY PRESS|
00000150: 20 46 37 20 54 4F 20 46  52 45 45 5A 45 20 54 48  | F7 TO FREEZE TH|
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000001B0: 54 4F 20 52 45 53 54 41  52 54 20 54 48 45 20 47  |TO RESTART THE G|
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00000270: 54 49 4F 4E 20 54 4F 20  44 4F 20 53 4F 2E 20 50  |TION TO DO SO. P|
00000280: 52 45 53 53 20 54 48 45  20 46 49 52 45 20 42 55  |RESS THE FIRE BU|
00000290: 54 54 4F 4E 0D 20 54 4F  20 46 49 52 45 20 54 48  |TTON. TO FIRE TH|
000002A0: 45 20 53 50 41 43 45 53  48 49 50 27 53 20 41 4D  |E SPACESHIP'S AM|
000002B0: 4D 55 4E 49 54 49 4F 4E  2E 0D 20 20 20 20 0D 20  |MUNITION..    . |
000002C0: 4F 42 4A 45 43 54 0D 20  2D 2D 2D 2D 2D 2D 0D 20  |OBJECT. ------. |
000002D0: 54 4F 20 4D 41 4B 45 20  54 48 45 20 4A 4F 55 52  |TO MAKE THE JOUR|
000002E0: 4E 45 59 20 46 52 4F 4D  20 42 45 59 4F 4E 44 20  |NEY FROM BEYOND |
000002F0: 4E 45 50 54 55 4E 45 20  54 4F 20 54 48 45 20 53  |NEPTUNE TO THE S|
00000300: 41 4E 43 54 55 41 52 59  20 4F 46 20 45 41 52 54  |ANCTUARY OF EART|
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00000370: 20 47 54 48 45 20 57 41  59 2E 0D 20 20 20 20 0D  | GTHE WAY..    .|
00000380: 20 50 4C 41 59 49 4E 47  0D 20 2D 2D 2D 2D 2D 2D  | PLAYING. ------|
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000003A0: 53 53 20 54 48 45 20 46  49 52 45 20 42 55 54 54  |SS THE FIRE BUTT|
000003B0: 4F 4E 20 54 4F 20 42 45  47 49 4E 2C 20 54 48 45  |ON TO BEGIN, THE|
000003C0: 20 53 43 52 45 45 4E 20  53 48 4F 57 53 3A 0D 20  | SCREEN SHOWS:. |
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000003F0: 49 4E 20 54 48 45 20 55  50 50 45 52 20 4C 45 46  |IN THE UPPER LEF|
00000400: 54 20 43 4F 52 4E 45 52  3B 54 48 45 20 32 4E 44  |T CORNER;THE 2ND|
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00000450: 50 50 45 52 20 43 45 4E  54 45 52 0D 20 20 20 2E  |PPER CENTER.   .|
00000460: 20 59 4F 55 52 20 31 53  54 20 53 50 41 43 45 53  | YOUR 1ST SPACES|
00000470: 48 49 50 20 49 4E 20 54  48 45 20 4C 4F 57 45 52  |HIP IN THE LOWER|
00000480: 20 43 45 4E 54 45 52 0D  20 20 20 2E 20 52 45 4D  | CENTER.   . REM|
00000490: 41 49 4E 49 4E 47 20 53  50 41 43 45 53 48 49 50  |AINING SPACESHIP|
000004A0: 53 20 49 4E 20 54 48 45  20 4C 4F 57 45 52 20 4C  |S IN THE LOWER L|
000004B0: 45 46 54 0D 20 20 0D 20  57 41 52 50 53 0D 20 2D  |EFT.  . WARPS. -|
000004C0: 2D 2D 2D 2D 0D 20 54 48  45 20 46 49 52 53 54 20  |----. THE FIRST |
000004D0: 53 43 52 45 45 4E 20 41  4C 53 4F 20 54 45 4C 4C  |SCREEN ALSO TELL|
000004E0: 53 20 59 4F 55 0D 20 22  32 57 41 52 50 53 20 54  |S YOU. "2WARPS T|
000004F0: 4F 20 4E 45 50 54 55 4E  45 22 2E 20 41 20 57 41  |O NEPTUNE". A WA|
00000500: 52 50 20 49 53 20 4F 4E  45 20 53 54 41 47 45 20  |RP IS ONE STAGE |
00000510: 4F 46 20 42 41 54 54 4C  45 20 41 47 41 49 4E 53  |OF BATTLE AGAINS|
00000520: 54 20 54 48 45 20 45 4E  45 4D 59 20 50 4C 41 4E  |T THE ENEMY PLAN|
00000530: 45 53 0D 20 54 48 41 54  20 47 55 41 52 44 20 54  |ES. THAT GUARD T|
00000540: 48 45 20 50 4C 41 4E 45  54 53 20 4F 46 20 59 4F  |HE PLANETS OF YO|
00000550: 55 52 20 44 45 53 54 49  4E 41 54 49 4F 4E 2E 20  |UR DESTINATION. |
00000560: 49 54 20 54 41 4B 45 53  20 32 20 57 41 52 50 53  |IT TAKES 2 WARPS|
00000570: 20 54 4F 20 52 45 41 43  48 20 4E 45 50 54 55 4E  | TO REACH NEPTUN|
00000580: 45 0D 20 41 4E 44 20 33  20 57 41 52 50 53 20 46  |E. AND 3 WARPS F|
00000590: 4F 52 20 45 41 43 48 20  4F 46 20 54 48 45 20 53  |OR EACH OF THE S|
000005A0: 55 42 53 45 51 55 45 4E  54 20 50 4C 41 4E 45 54  |UBSEQUENT PLANET|
000005B0: 53 2E 20 54 48 45 52 45  20 57 49 4C 4C 20 42 45  |S. THERE WILL BE|
000005C0: 20 41 20 42 52 49 45 46  20 50 41 55 53 45 20 0D  | A BRIEF PAUSE .|
000005D0: 20 42 45 54 57 45 45 4E  20 45 41 43 48 20 57 41  | BETWEEN EACH WA|
000005E0: 52 50 20 41 54 20 57 48  49 43 48 20 54 49 4D 45  |RP AT WHICH TIME|
000005F0: 20 59 4F 55 52 20 53 50  41 43 45 53 48 49 50 20  | YOUR SPACESHIP |
00000600: 53 50 45 45 44 53 20 54  4F 57 41 52 44 53 20 54  |SPEEDS TOWARDS T|
00000610: 48 45 20 4E 45 58 54 0D  20 50 4C 41 4E 45 54 2E  |HE NEXT. PLANET.|
00000620: 2E 2E 2E 41 4E 44 20 49  54 53 20 4E 45 58 54 20  |...AND ITS NEXT |
00000630: 45 4E 43 4F 55 4E 54 45  52 2E 20 41 4C 53 4F 20  |ENCOUNTER. ALSO |
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00000670: 4E 47 20 4E 55 4D 42 45  52 20 4F 46 20 57 41 52  |NG NUMBER OF WAR|
00000680: 50 53 20 54 4F 20 47 4F  2E 0D 20 54 48 45 20 53  |PS TO GO.. THE S|
00000690: 54 41 47 45 20 4E 55 4D  42 45 52 20 41 54 20 54  |TAGE NUMBER AT T|
000006A0: 48 45 20 54 4F 50 20 4F  46 20 54 48 45 20 53 43  |HE TOP OF THE SC|
000006B0: 52 45 45 4E 20 4B 45 45  50 53 20 54 52 41 43 4B  |REEN KEEPS TRACK|
000006C0: 20 4F 46 20 54 48 45 20  54 4F 54 41 4C 20 4E 55  | OF THE TOTAL NU|
000006D0: 4D 42 45 52 20 4F 46 0D  20 57 41 52 50 53 20 41  |MBER OF. WARPS A|
000006E0: 4E 44 20 43 48 41 4E 43  45 20 53 54 41 47 45 53  |ND CHANCE STAGES|
000006F0: 20 28 44 45 53 43 52 49  42 45 44 20 42 45 4C 4F  | (DESCRIBED BELO|
00000700: 57 29 20 59 4F 55 20 43  4F 4D 50 4C 45 54 45 20  |W) YOU COMPLETE |
00000710: 44 55 52 49 4E 47 20 41  20 47 41 4D 45 2E 0D 20  |DURING A GAME.. |
00000720: 20 20 20 0D 20 45 4E 45  4D 59 20 46 4F 52 4D 41  |   . ENEMY FORMA|
00000730: 54 49 4F 4E 53 0D 20 2D  2D 2D 2D 2D 2D 2D 2D 2D  |TIONS. ---------|
00000740: 2D 2D 2D 2D 2D 2D 2D 0D  20 57 49 54 48 49 4E 20  |-------. WITHIN |
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00000760: 4C 20 46 41 43 45 20 46  4F 55 52 20 44 49 46 46  |L FACE FOUR DIFF|
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000007B0: 45 20 43 45 4E 54 45 52  20 4F 46 20 54 48 45 20  |E CENTER OF THE |
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000009E0: 20 4E 4F 54 20 41 4C 4C  20 59 4F 55 20 4E 45 45  | NOT ALL YOU NEE|
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00000A80: 4E 45 54 59 50 45 20 4C  4F 4F 4B 53 20 4C 49 4B  |NETYPE LOOKS LIK|
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00000B30: 49 4C 4C 20 43 4F 4E 54  49 4E 55 45 20 54 4F 20  |ILL CONTINUE TO |
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00000B60: 4F 57 4E 2E 20 28 4E 4F  54 45 3A 20 53 4F 4D 45  |OWN. (NOTE: SOME|
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00000BC0: 45 20 42 4C 55 45 29 2E  20 45 4C 45 43 54 52 4F  |E BLUE). ELECTRO|
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00000C70: 4F 52 53 0D 20 2D 2D 2D  2D 2D 2D 2D 0D 20 4D 45  |ORS. -------. ME|
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00000CA0: 59 20 54 4F 20 57 41 54  43 48 20 4F 55 54 20 46  |Y TO WATCH OUT F|
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00000CD0: 4B 53 20 41 4E 44 20 43  41 4E 4E 4F 54 20 42 45  |KS AND CANNOT BE|
00000CE0: 20 44 45 53 54 52 4F 59  45 44 2E 20 53 4F 20 53  | DESTROYED. SO S|
00000CF0: 54 41 59 20 43 4C 45 41  52 20 4F 46 20 54 48 45  |TAY CLEAR OF THE|
00000D00: 4D 2E 0D 20 43 4F 4D 45  20 4F 55 54 20 41 4C 49  |M.. COME OUT ALI|
00000D10: 56 45 20 41 46 54 45 52  20 43 4F 4D 50 4C 45 54  |VE AFTER COMPLET|
00000D20: 49 4E 47 20 54 48 45 20  54 57 4F 20 4F 52 20 54  |ING THE TWO OR T|
00000D30: 48 52 45 45 20 57 41 52  50 53 20 4E 45 43 45 53  |HREE WARPS NECES|
00000D40: 53 41 52 59 20 54 4F 20  52 45 41 43 48 20 41 0D  |SARY TO REACH A.|
00000D50: 20 50 4C 41 4E 45 54 2C  20 41 4E 44 20 54 48 41  | PLANET, AND THA|
00000D60: 54 20 50 4C 41 4E 45 54  20 41 50 50 45 41 52 53  |T PLANET APPEARS|
00000D70: 20 4F 4E 20 54 48 45 20  53 43 52 45 45 4E 2E 20  | ON THE SCREEN. |
00000D80: 41 46 54 45 52 20 41 20  42 52 49 45 46 20 42 52  |AFTER A BRIEF BR|
00000D90: 45 41 54 48 45 52 2C 20  59 4F 55 27 4C 4C 20 45  |EATHER, YOU'LL E|
00000DA0: 4E 0D 20 54 45 52 20 54  48 45 20 43 48 41 4E 43  |N. TER THE CHANC|
00000DB0: 45 20 53 54 41 47 45 2E  0D 20 20 20 20 0D 20 43  |E STAGE..    . C|
00000DC0: 48 41 4E 47 45 20 53 54  41 47 45 0D 20 2D 2D 2D  |HANGE STAGE. ---|
00000DD0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 0D 20 54 48 45 20 43  |---------. THE C|
00000DE0: 48 41 4E 43 45 20 53 54  41 47 45 20 4F 43 43 55  |HANCE STAGE OCCU|
00000DF0: 52 53 20 55 50 4F 4E 20  52 45 41 43 48 49 4E 47  |RS UPON REACHING|
00000E00: 20 41 20 50 4C 41 4E 45  54 2E 20 44 55 52 49 4E  | A PLANET. DURIN|
00000E10: 47 20 54 48 45 53 45 20  53 54 41 47 45 53 2C 20  |G THESE STAGES, |
00000E20: 59 4F 55 20 47 45 54 0D  20 41 20 43 48 41 4E 43  |YOU GET. A CHANC|
00000E30: 45 20 54 4F 20 52 41 43  4B 20 55 50 20 50 4F 49  |E TO RACK UP POI|
00000E40: 4E 54 53 2E 20 4F 4E 45  20 41 54 20 41 20 54 49  |NTS. ONE AT A TI|
00000E50: 4D 45 2C 20 46 4F 55 52  20 44 49 46 46 45 52 45  |ME, FOUR DIFFERE|
00000E60: 4E 54 20 45 4E 45 4D 59  20 50 4C 41 4E 45 0D 20  |NT ENEMY PLANE. |
00000E70: 46 4F 52 4D 41 54 49 4F  4E 53 20 57 49 4C 4C 20  |FORMATIONS WILL |
00000E80: 41 50 50 45 41 52 20 4F  4E 20 54 48 45 20 53 43  |APPEAR ON THE SC|
00000E90: 52 45 45 4E 2E 2E 2E 20  42 55 54 20 54 48 45 59  |REEN... BUT THEY|
00000EA0: 20 48 41 56 45 20 4E 4F  20 50 4F 57 45 52 20 54  | HAVE NO POWER T|
00000EB0: 4F 20 44 45 53 54 52 4F  59 20 59 4F 55 2E 0D 20  |O DESTROY YOU.. |
00000EC0: 53 4F 20 50 4F 53 49 54  49 4F 4E 20 59 4F 55 52  |SO POSITION YOUR|
00000ED0: 53 45 4C 46 20 46 4F 52  20 4D 41 58 49 4D 55 4D  |SELF FOR MAXIMUM|
00000EE0: 20 46 49 52 49 4E 47 20  41 43 43 55 52 41 43 59  | FIRING ACCURACY|
00000EF0: 2E 20 42 4F 4E 55 53 20  50 4F 49 4E 54 53 20 41  |. BONUS POINTS A|
00000F00: 52 45 20 41 57 41 52 44  45 44 20 41 54 0D 20 54  |RE AWARDED AT. T|
00000F10: 48 45 20 45 4E 44 20 4F  46 20 54 48 45 20 43 48  |HE END OF THE CH|
00000F20: 41 4E 43 45 20 53 54 41  47 45 2E 20 0D 20 57 48  |ANCE STAGE. . WH|
00000F30: 45 4E 20 54 48 45 20 43  48 41 4E 43 45 20 53 54  |EN THE CHANCE ST|
00000F40: 41 47 45 20 49 53 20 4F  56 45 52 2C 20 49 54 27  |AGE IS OVER, IT'|
00000F50: 53 20 4F 46 46 20 54 4F  20 54 48 45 20 4E 45 58  |S OFF TO THE NEX|
00000F60: 54 20 50 4C 41 4E 45 54  20 41 4E 44 20 54 48 45  |T PLANET AND THE|
00000F70: 20 4E 45 58 54 20 0D 20  42 41 52 52 41 47 45 20  | NEXT . BARRAGE |
00000F80: 4F 46 20 57 41 52 50 53  2E 0D 20 20 0D 20 42 4F  |OF WARPS..  . BO|
00000F90: 4E 55 53 20 53 50 41 43  45 53 48 49 50 53 0D 20  |NUS SPACESHIPS. |
00000FA0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000FB0: 0D 20 53 43 4F 52 45 20  36 30 2C 30 30 30 20 50  |. SCORE 60,000 P|
00000FC0: 4F 49 4E 54 53 20 41 4E  44 20 59 4F 55 27 52 45  |OINTS AND YOU'RE|
00000FD0: 20 41 57 41 52 44 45 44  20 57 49 54 48 20 41 4E  | AWARDED WITH AN|
00000FE0: 20 41 44 44 49 54 49 4F  4E 41 4C 20 53 50 41 43  | ADDITIONAL SPAC|
00000FF0: 45 53 48 49 50 2E 20 45  56 45 52 59 20 0D 20 31  |ESHIP. EVERY . 1|
00001000: 30 30 2C 30 30 30 20 50  4F 49 4E 54 53 20 54 48  |00,000 POINTS TH|
00001010: 45 52 45 41 46 54 45 52  20 41 57 41 52 44 53 20  |EREAFTER AWARDS |
00001020: 59 4F 55 20 41 4E 4F 54  48 45 52 20 4F 4E 45 2E  |YOU ANOTHER ONE.|
00001030: 0D 20 20 20 20 0D 20 45  44 4E 20 4F 46 20 47 41  |.    . EDN OF GA|
00001040: 4D 45 0D 20 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 0D  |ME. -----------.|
00001050: 20 54 48 45 20 47 41 4D  45 20 45 4E 44 53 20 57  | THE GAME ENDS W|
00001060: 48 45 4E 20 59 4F 55 20  4C 4F 53 45 20 59 4F 55  |HEN YOU LOSE YOU|
00001070: 52 20 4C 41 53 54 20 53  50 41 43 45 53 48 49 50  |R LAST SPACESHIP|
00001080: 2E 20 49 46 20 59 4F 55  20 53 48 4F 55 4C 44 20  |. IF YOU SHOULD |
00001090: 52 45 41 43 48 20 45 41  52 54 48 0D 20 57 49 54  |REACH EARTH. WIT|
000010A0: 48 20 41 54 20 4C 45 41  53 54 20 4F 4E 45 20 53  |H AT LEAST ONE S|
000010B0: 50 41 43 45 53 48 49 50  2C 20 59 4F 55 27 4C 4C  |PACESHIP, YOU'LL|
000010C0: 20 43 4F 4E 54 49 4E 55  45 20 54 48 45 20 47 41  | CONTINUE THE GA|
000010D0: 4D 45 20 57 49 54 48 20  4E 45 50 54 55 4E 45 20  |ME WITH NEPTUNE |
000010E0: 41 53 20 54 48 45 0D 20  46 49 52 53 54 20 53 54  |AS THE. FIRST ST|
000010F0: 4F 50 20 4F 4E 43 45 20  41 47 41 49 4E 2E 0D 20  |OP ONCE AGAIN.. |
00001100: 54 4F 20 50 4C 41 59 20  41 47 41 49 4E 20 50 52  |TO PLAY AGAIN PR|
00001110: 45 53 53 20 46 33 2E 0D  20 20 20 20 0D 20 54 57  |ESS F3..    . TW|
00001120: 4F 20 50 4C 41 59 45 52  20 47 41 4D 45 0D 20 2D  |O PLAYER GAME. -|
00001130: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 0D 20  |--------------. |
00001140: 49 4E 20 41 20 54 57 4F  20 50 4C 41 59 45 52 20  |IN A TWO PLAYER |
00001150: 47 41 4D 45 2C 20 54 48  45 20 4C 45 46 54 20 50  |GAME, THE LEFT P|
00001160: 4C 41 59 45 52 20 47 4F  45 53 20 46 49 52 53 54  |LAYER GOES FIRST|
00001170: 3B 20 50 4C 41 59 45 52  53 20 41 4C 54 45 52 4E  |; PLAYERS ALTERN|
00001180: 41 54 45 20 54 55 52 4E  53 2E 20 59 4F 55 52 0D  |ATE TURNS. YOUR.|
00001190: 20 54 55 52 4E 20 45 4E  44 53 20 57 48 45 4E 20  | TURN ENDS WHEN |
000011A0: 59 4F 55 20 4C 4F 53 45  20 41 20 53 50 41 43 45  |YOU LOSE A SPACE|
000011B0: 53 48 49 50 2E 0D 20 20  20 20 0D 20 53 43 4F 52  |SHIP..    . SCOR|
000011C0: 49 4E 47 0D 20 2D 2D 2D  2D 2D 2D 2D 0D 20 45 4E  |ING. -------. EN|
000011D0: 45 4D 59 20 50 4C 41 4E  45 20 20 20 20 20 20 20  |EMY PLANE       |
000011E0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000011F0: 20 31 30 30 0D 20 45 4E  54 49 52 45 20 46 4F 52  | 100. ENTIRE FOR|
00001200: 4D 41 54 49 4F 4E 3A 0D  20 31 53 54 20 20 20 20  |MATION:. 1ST    |
00001210: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001220: 20 20 20 20 20 20 20 20  20 20 20 31 30 30 30 0D  |           1000.|
00001230: 20 32 4E 44 20 20 20 20  20 20 20 20 20 20 20 20  | 2ND            |
00001240: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001250: 20 20 20 31 35 30 30 0D  20 33 52 44 20 20 20 20  |   1500. 3RD    |
00001260: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001270: 20 20 20 20 20 20 20 20  20 20 20 32 30 30 30 0D  |           2000.|
00001280: 20 34 54 48 20 20 20 20  20 20 20 20 20 20 20 20  | 4TH            |
00001290: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000012A0: 20 20 20 32 35 30 30 0D  20 4D 4F 4C 45 43 55 4C  |   2500. MOLECUL|
000012B0: 41 52 20 53 41 54 45 4C  4C 49 54 45 53 3A 0D 20  |AR SATELLITES:. |
000012C0: 31 53 54 20 44 45 53 54  52 4F 59 45 44 20 20 20  |1ST DESTROYED   |
000012D0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000012E0: 20 20 20 35 30 30 0D 20  32 4E 44 20 44 45 53 54  |   500. 2ND DEST|
000012F0: 52 4F 59 45 44 20 20 20  20 20 20 20 20 20 20 20  |ROYED           |
00001300: 20 20 20 20 20 20 20 20  20 20 31 30 30 30 0D 20  |          1000. |
00001310: 33 52 44 20 44 45 53 54  52 4F 59 45 44 20 20 20  |3RD DESTROYED   |
00001320: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001330: 20 20 31 35 30 30 0D 20  57 49 54 48 20 44 4F 55  |  1500. WITH DOU|
00001340: 42 4C 45 20 46 49 52 45  3A 0D 20 31 53 54 20 44  |BLE FIRE:. 1ST D|
00001350: 45 53 54 52 4F 59 45 44  20 20 20 20 20 20 20 20  |ESTROYED        |
00001360: 20 20 20 20 20 20 20 20  20 20 20 20 20 31 30 30  |             100|
00001370: 30 0D 20 32 4E 44 20 44  45 53 54 52 4F 59 45 44  |0. 2ND DESTROYED|
00001380: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001390: 20 20 20 20 20 31 35 30  30 0D 20 33 52 44 20 44  |     1500. 3RD D|
000013A0: 45 53 54 52 4F 59 45 44  20 20 20 20 20 20 20 20  |ESTROYED        |
000013B0: 20 20 20 20 20 20 20 20  20 20 20 20 20 32 30 30  |             200|
000013C0: 30 0D 20 45 4C 45 43 54  52 4F 4D 41 47 4E 45 54  |0. ELECTROMAGNET|
000013D0: 49 43 20 53 41 54 45 4C  4C 49 54 45 20 20 20 20  |IC SATELLITE    |
000013E0: 20 20 20 20 20 20 32 30  30 0D 20 44 55 52 49 4E  |      200. DURIN|
000013F0: 20 43 48 41 4E 43 45 20  53 54 41 47 45 3A 0D 20  | CHANCE STAGE:. |
00001400: 45 4E 45 4D 59 20 50 4C  41 4E 45 20 20 20 20 20  |ENEMY PLANE     |
00001410: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001420: 20 20 20 31 30 30 0D 20  42 4F 4E 55 53 20 50 4F  |   100. BONUS PO|
00001430: 49 4E 54 53 20 20 20 20  20 20 20 20 20 20 20 20  |INTS            |
00001440: 20 20 20 20 20 20 20 20  20 20 20 31 30 30 0D 20  |           100. |
00001450: 20 20 20 58 20 54 48 45  20 4E 55 4D 42 45 52 20  |   X THE NUMBER |
00001460: 4F 46 20 50 4C 41 4E 45  53 20 53 48 4F 54 20 44  |OF PLANES SHOT D|
00001470: 4F 57 4E 0D 20 53 55 50  45 52 20 42 4F 4E 55 53  |OWN. SUPER BONUS|
00001480: 20 50 4F 49 4E 54 53 0D  20 46 4F 52 20 41 4C 4C  | POINTS. FOR ALL|
00001490: 20 46 4F 55 52 20 46 4F  52 4D 41 54 49 4F 4E 53  | FOUR FORMATIONS|
000014A0: 20 20 20 20 20 20 20 20  20 31 30 2C 30 30 30 0D  |         10,000.|
000014B0: 20 20 20 20 0D 20 20 0D                           |    .  .        |
               GYRUSS.               ---
---.    . SETTING THE CONSOLE CONTROLS. 
----------------------------. 1. PLUG TH
E JOYSTICKS IN PORTS 1 AND 2. FOR A ONE-
PLAYER GAME USE PORT 1 ONLY.. 2. PRESS F
5 TO CHOOSE EITHER A ONE OR TWO PLAYER G
AME.. 3. TO BEGIN, PRESS THE FIRE BUTTON
 OR F1..    . AT ANY TIME DURING THE GAM
E, YOU MAY PRESS F7 TO FREEZE THE ACTION
. SIMPLY PRESS.  F7 AGAIN TO RESTART THE
 ACTION. ALSO, YOU MAY PRESS F3 TO RESTA
RT THE GAME. FROM THE BEGINNING..    . T
HE JOYSTICK. ------------. THE JOYSTICK 
CONTROLS YOUR SPACESHIP'S CIRCULAR FLIGH
T PATTERN THRU SPACE.. SIMPLY MOVE THE J
OYSTICK IN A CIRCULAR MOTION TO DO SO. P
RESS THE FIRE BUTTON. TO FIRE THE SPACES
HIP'S AMMUNITION..    . OBJECT. ------. 
TO MAKE THE JOURNEY FROM BEYOND NEPTUNE 
TO THE SANCTUARY OF EARTH, DEFEATING . E
NEMY PLANES, AVOIDING METEORS AND SATELL
ITES, AND REACHING INTERIM PLANETS ALON.
 GTHE WAY..    . PLAYING. -------. AFTER
 YOU PRESS THE FIRE BUTTON TO BEGIN, THE
 SCREEN SHOWS:.    .   . THE 1ST PLAYER'
S SCORE IN THE UPPER LEFT CORNER;THE 2ND
 PLAYER'S IN THE.     UPPER RIGHT.   . T
HE STAGE NUMBER IN THE UPPER CENTER.   .
 YOUR 1ST SPACESHIP IN THE LOWER CENTER.
   . REMAINING SPACESHIPS IN THE LOWER L
EFT.  . WARPS. -----. THE FIRST SCREEN A
LSO TELLS YOU. "2WARPS TO NEPTUNE". A WA
RP IS ONE STAGE OF BATTLE AGAINST THE EN
EMY PLANES. THAT GUARD THE PLANETS OF YO
UR DESTINATION. IT TAKES 2 WARPS TO REAC
H NEPTUNE. AND 3 WARPS FOR EACH OF THE S
UBSEQUENT PLANETS. THERE WILL BE A BRIEF
 PAUSE . BETWEEN EACH WARP AT WHICH TIME
 YOUR SPACESHIP SPEEDS TOWARDS THE NEXT.
 PLANET....AND ITS NEXT ENCOUNTER. ALSO 
AT THIS TIME, THE SCREEN GIVES YOU THE .
 REMAINING NUMBER OF WARPS TO GO.. THE S
TAGE NUMBER AT THE TOP OF THE SCREEN KEE
PS TRACK OF THE TOTAL NUMBER OF. WARPS A
ND CHANCE STAGES (DESCRIBED BELOW) YOU C
OMPLETE DURING A GAME..    . ENEMY FORMA
TIONS. ----------------. WITHIN EACH WAR
P, YOU'LL FACE FOUR DIFFERENT FORMATIONS
 OF ENEMY PLANES.. THE FORMATIONS EMERGE
 FROM THE CENTER OF THE SCREEN WHERE THE
 PLANES BAND. TOGETHER. SOMETIMES THEY E
MERGE FROM OFF SCREEN WHERE THEY CAN CRE
ATE A. SURPRISE ATTACK,IN EITHER CASE, S
HOOT DOWN AS MANY PLANES WITHIN THE FORM
ATION. AS YOU CAN AND DON7T LET THEM HIT
 YOUR OWN SHIP. PLANES FIRE MISSLES,TOO.
.... YOUR ONLY OPTION.... AVOID THEM OR 
BE SHOT DOWN.. AFTER THE LAST FORMATION 
APPREARS, ALL THE PLANES NOT SHOT DOWN W
ILL. REGROUP IN THE CENTER AND ATTACK AG
AIN. THEY WILL CONTINUE TO DO SO UNTIL. 
YOU'VE ELIMINATE THE LAST ONE - UNLESS, 
OF COURSE, ONE ELIMINATES YOU!  . BUT PL
ANES ARE NOT ALL YOU NEED TO WORRY ABOUT
. THERE ARE SWIRLING AND DEADLY. SATELLI
TES AND METEORS,TOO. .    . SATELLITES. 
----------. THERE ARE TWO TYPES OF SATEL
LITES. ONETYPE LOOKS LIKE GIANT BLUE MOL
ECULES AND. APPEARS IN THREES. TRY TO SH
OOT THEM DOWN FOR POINTS. SHOOT THE MIDD
LE SATELLITE.  AND YOUR SHIP GAINS DOUBL
E FIRE POWER. THE SHIP WILL CONTINUE TO 
HAVE THIS. POWER UNTIL IT GOES DOWN. (NO
TE: SOMETIMES THE MIDDLE SATELLITE GLOWS
 ORANGE.. IT WILL GIVE YOU THE SAME RESU
LT AS THE BLUE). ELECTROMAGNETIC WAVE-EM
ITTING. PAIRS ARE THE OTHER TYPE OF SATE
LLITE. SHOOT THEM DOWN TO BREAK THE WAVE
. BETWEEN THEM AND RACK UP POINTS WHILE 
YOU'RE AT IT..    . METEORS. -------. ME
TEORS ARE THE THIRD TYPE OF ENEMY TO WAT
CH OUT FOR. METEORS LOOK LIKE LARGE. ROC
KS AND CANNOT BE DESTROYED. SO STAY CLEA
R OF THEM.. COME OUT ALIVE AFTER COMPLET
ING THE TWO OR THREE WARPS NECESSARY TO 
REACH A. PLANET, AND THAT PLANET APPEARS
 ON THE SCREEN. AFTER A BRIEF BREATHER, 
YOU'LL EN. TER THE CHANCE STAGE..    . C
HANGE STAGE. ------------. THE CHANCE ST
AGE OCCURS UPON REACHING A PLANET. DURIN
G THESE STAGES, YOU GET. A CHANCE TO RAC
K UP POINTS. ONE AT A TIME, FOUR DIFFERE
NT ENEMY PLANE. FORMATIONS WILL APPEAR O
N THE SCREEN... BUT THEY HAVE NO POWER T
O DESTROY YOU.. SO POSITION YOURSELF FOR
 MAXIMUM FIRING ACCURACY. BONUS POINTS A
RE AWARDED AT. THE END OF THE CHANCE STA
GE. . WHEN THE CHANCE STAGE IS OVER, IT'
S OFF TO THE NEXT PLANET AND THE NEXT . 
BARRAGE OF WARPS..  . BONUS SPACESHIPS. 
----------------. SCORE 60,000 POINTS AN
D YOU'RE AWARDED WITH AN ADDITIONAL SPAC
ESHIP. EVERY . 100,000 POINTS THEREAFTER
 AWARDS YOU ANOTHER ONE..    . EDN OF GA
ME. -----------. THE GAME ENDS WHEN YOU 
LOSE YOUR LAST SPACESHIP. IF YOU SHOULD 
REACH EARTH. WITH AT LEAST ONE SPACESHIP
, YOU'LL CONTINUE THE GAME WITH NEPTUNE 
AS THE. FIRST STOP ONCE AGAIN.. TO PLAY 
AGAIN PRESS F3..    . TWO PLAYER GAME. -
--------------. IN A TWO PLAYER GAME, TH
E LEFT PLAYER GOES FIRST; PLAYERS ALTERN
ATE TURNS. YOUR. TURN ENDS WHEN YOU LOSE
 A SPACESHIP..    . SCORING. -------. EN
EMY PLANE                        100. EN
TIRE FORMATION:. 1ST                    
           1000. 2ND                    
           1500. 3RD                    
           2000. 4TH                    
           2500. MOLECULAR SATELLITES:. 
1ST DESTROYED                      500. 
2ND DESTROYED                     1000. 
3RD DESTROYED                     1500. 
WITH DOUBLE FIRE:. 1ST DESTROYED        
             1000. 2ND DESTROYED        
             1500. 3RD DESTROYED        
             2000. ELECTROMAGNETIC SATEL
LITE          200. DURIN CHANCE STAGE:. 
ENEMY PLANE                        100. 
BONUS POINTS                       100. 
   X THE NUMBER OF PLANES SHOT DOWN. SUP
ER BONUS POINTS. FOR ALL FOUR FORMATIONS
         10,000.    .  .
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