_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

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FILENAME(S): ♠♠

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GEOWRITE ♠♠ DEL DuncanTwain 11 1 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

00000000: 6D 65 6E 74 61 6C 20 73  70 65 6C 6C 20 3A 20 54  |mental spell : T|
00000010: 68 65 73 65 20 73 70 65  6C 6C 73 20 75 73 65 20  |hese spells use |
00000020: 74 68 65 20 66 6F 72 63  65 20 6F 66 20 74 68 65  |the force of the|
00000030: 20 73 70 65 6C 6C 20 74  6F 0D 20 6D 61 6E 69 70  | spell to. manip|
00000040: 75 6C 61 74 65 20 70 68  79 73 69 63 61 6C 20 65  |ulate physical e|
00000050: 6C 65 6D 65 6E 74 73 20  28 68 65 61 74 2C 20 63  |lements (heat, c|
00000060: 6F 6C 64 2C 20 77 69 6E  64 2C 20 6C 69 67 68 74  |old, wind, light|
00000070: 2C 20 77 61 74 65 72 2C  20 65 61 72 74 68 2C 0D  |, water, earth,.|
00000080: 20 73 6F 75 6E 64 2C 20  73 6D 65 6C 6C 2C 20 74  | sound, smell, t|
00000090: 61 73 74 65 2C 20 74 6F  75 63 68 29 2E 20 54 68  |aste, touch). Th|
000000A0: 65 73 65 20 65 6C 65 6D  65 6E 74 73 20 28 61 6E  |ese elements (an|
000000B0: 64 20 6E 6F 74 20 74 68  65 20 73 70 65 6C 6C 29  |d not the spell)|
000000C0: 20 61 72 65 0D 20 75 73  65 64 20 74 6F 20 65 69  | are. used to ei|
000000D0: 74 68 65 72 20 64 69 72  65 63 74 6C 79 20 61 74  |ther directly at|
000000E0: 74 61 63 6B 20 61 20 74  61 72 67 65 74 20 6F 72  |tack a target or|
000000F0: 20 74 6F 20 61 66 66 65  63 74 20 74 68 65 20 73  | to affect the s|
00000100: 65 6E 73 65 73 20 6F 66  20 61 20 74 61 72 67 65  |enses of a targe|
00000110: 74 0D 20 53 69 6E 63 65  20 74 68 65 20 65 6C 65  |t. Since the ele|
00000120: 6D 65 6E 74 73 20 61 72  65 20 72 65 61 6C 2C 20  |ments are real, |
00000130: 6E 6F 20 52 65 73 69 73  74 61 6E 63 65 20 52 6F  |no Resistance Ro|
00000140: 6C 6C 73 20 61 72 65 20  6E 6F 72 6D 61 6C 6C 79  |lls are normally|
00000150: 20 61 6C 6C 6F 77 65 64  2E 0D 20 45 6C 65 6D 65  | allowed.. Eleme|
00000160: 6E 74 61 6C 20 61 74 74  61 63 6B 20 73 70 65 6C  |ntal attack spel|
00000170: 6C 73 20 61 6E 64 20 49  6C 6C 75 73 69 6F 6E 20  |ls and Illusion |
00000180: 73 70 65 6C 6C 73 20 66  61 6C 6C 20 69 6E 74 6F  |spells fall into|
00000190: 20 74 68 69 73 20 63 6C  61 73 73 2E 0D 20 17 4A  | this class.. .J|
000001A0: 00 40 28 46 29 17 4A 00  00 20 2D 20 46 6F 72 63  |.@(F).J.. - Forc|
000001B0: 65 20 73 70 65 6C 6C 20  3A 20 54 68 65 73 65 20  |e spell : These |
000001C0: 73 70 65 6C 6C 73 20 69  6E 76 6F 6C 76 65 20 74  |spells involve t|
000001D0: 68 65 20 64 69 72 65 63  74 20 6D 61 6E 69 70 75  |he direct manipu|
000001E0: 6C 61 74 69 6F 6E 20 6F  66 0D 20 6D 61 74 74 65  |lation of. matte|
000001F0: 72 2C 20 65 6E 65 72 67  79 2C 20 74 68 65 20 65  |r, energy, the e|
00000200: 6C 65 6D 65 6E 74 73 2C  20 6F 72 20 6C 69 76 69  |lements, or livi|
00000210: 6E 67 20 62 65 69 6E 67  20 74 68 72 6F 75 67 68  |ng being through|
00000220: 20 74 68 65 20 75 73 65  20 6F 66 20 61 0D 20 73  | the use of a. s|
00000230: 70 65 6C 6C 27 73 20 66  6F 72 63 65 2E 20 49 66  |pell's force. If|
00000240: 20 74 68 65 20 73 70 65  6C 6C 20 68 61 73 20 61  | the spell has a|
00000250: 20 74 61 72 67 65 74 20  63 61 70 61 62 6C 65 20  | target capable |
00000260: 6F 66 20 72 65 73 69 73  74 69 6E 67 2C 20 69 74  |of resisting, it|
00000270: 20 6D 75 73 74 20 6D 61  6B 65 0D 20 61 20 52 65  | must make. a Re|
00000280: 73 69 73 74 61 6E 63 65  20 52 6F 6C 6C 20 74 6F  |sistance Roll to|
00000290: 20 73 65 65 20 69 66 20  69 74 20 69 73 20 61 66  | see if it is af|
000002A0: 66 65 63 74 65 64 20 62  79 20 74 68 65 20 73 70  |fected by the sp|
000002B0: 65 6C 6C 2E 20 4D 6F 73  74 20 42 61 73 65 20 61  |ell. Most Base a|
000002C0: 74 74 61 63 6B 0D 20 73  70 65 6C 6C 73 20 66 61  |ttack. spells fa|
000002D0: 6C 6C 20 69 6E 74 6F 20  74 68 69 73 20 63 6C 61  |ll into this cla|
000002E0: 73 73 2E 0D 20 17 4A 00  40 28 50 29 20 17 4A 00  |ss.. .J.@(P) .J.|
000002F0: 00 2D 20 50 61 73 73 69  76 65 20 73 70 65 6C 6C  |.- Passive spell|
00000300: 20 3A 20 54 68 65 73 65  20 73 70 65 6C 6C 73 20  | : These spells |
00000310: 75 73 75 61 6C 6C 79 20  6F 6E 6C 79 20 69 6E 64  |usually only ind|
00000320: 69 72 65 63 74 6C 79 20  6F 72 20 70 61 73 73 69  |irectly or passi|
00000330: 76 65 6C 79 0D 20 61 66  66 65 63 74 20 61 20 74  |vely. affect a t|
00000340: 61 72 67 65 74 2E 20 54  68 75 73 20 69 66 20 61  |arget. Thus if a|
00000350: 20 52 65 73 69 73 74 61  6E 63 65 20 52 6F 6C 6C  | Resistance Roll|
00000360: 20 28 47 61 6D 65 6D 61  73 74 65 72 27 73 20 64  | (Gamemaster's d|
00000370: 65 63 69 73 69 6F 6E 29  20 69 73 0D 20 61 6C 6C  |ecision) is. all|
00000380: 6F 77 65 64 2C 20 69 74  73 20 70 75 72 70 6F 73  |owed, its purpos|
00000390: 65 20 69 73 20 6F 6E 6C  79 20 74 6F 20 64 65 74  |e is only to det|
000003A0: 65 72 6D 69 6E 65 20 69  66 20 74 68 65 20 74 61  |ermine if the ta|
000003B0: 72 67 65 74 20 69 73 20  61 77 61 72 65 20 6F 66  |rget is aware of|
000003C0: 20 74 68 65 0D 20 73 70  65 6C 6C 2E 20 4D 61 6E  | the. spell. Man|
000003D0: 79 20 44 65 74 65 63 74  69 6F 6E 20 73 70 65 6C  |y Detection spel|
000003E0: 6C 73 20 61 6E 64 20 50  72 6F 74 65 63 74 69 6F  |ls and Protectio|
000003F0: 6E 20 73 70 65 6C 6C 73  20 66 61 6C 6C 20 69 6E  |n spells fall in|
00000400: 74 6F 20 74 68 69 73 20  63 6C 61 73 73 2E 0D 20  |to this class.. |
00000410: 17 4A 00 40 28 55 29 20  17 4A 00 00 2D 20 55 74  |.J.@(U) .J..- Ut|
00000420: 69 6C 69 74 79 20 73 70  65 6C 6C 20 3A 20 54 68  |ility spell : Th|
00000430: 65 73 65 20 73 70 65 6C  6C 73 20 6F 6E 6C 79 20  |ese spells only |
00000440: 61 66 66 65 63 74 20 74  68 65 20 63 61 73 74 65  |affect the caste|
00000450: 72 2C 20 61 20 77 69 6C  6C 69 6E 67 20 0D 20 74  |r, a willing . t|
00000460: 61 72 67 65 74 2C 20 6F  72 20 61 20 74 61 72 67  |arget, or a targ|
00000470: 65 74 20 69 6E 63 61 70  61 62 6C 65 20 6F 66 20  |et incapable of |
00000480: 72 65 73 69 73 74 61 6E  63 65 2E 20 54 68 75 73  |resistance. Thus|
00000490: 2C 20 52 65 73 69 73 74  61 6E 63 65 20 52 6F 6C  |, Resistance Rol|
000004A0: 6C 73 20 61 72 65 0D 20  75 73 75 61 6C 6C 79 20  |ls are. usually |
000004B0: 6E 6F 74 20 6E 65 63 65  73 73 61 72 79 2E 20 41  |not necessary. A|
000004C0: 20 77 69 6C 6C 69 6E 67  20 74 61 72 67 65 74 20  | willing target |
000004D0: 77 68 6F 20 69 73 20 63  61 70 61 62 6C 65 20 6F  |who is capable o|
000004E0: 66 20 72 65 73 69 73 74  69 6E 67 0D 20 6D 61 79  |f resisting. may|
000004F0: 20 73 74 69 6C 6C 20 62  65 20 72 65 71 75 69 72  | still be requir|
00000500: 65 64 20 74 6F 20 6D 61  6B 65 20 61 20 52 65 73  |ed to make a Res|
00000510: 69 73 74 61 6E 63 65 20  52 6F 6C 6C 2C 20 62 75  |istance Roll, bu|
00000520: 74 20 69 74 20 69 73 20  6D 6F 64 69 66 69 65 64  |t it is modified|
00000530: 20 62 79 0D 20 2D 35 30  2E 20 4D 6F 73 74 20 48  | by. -50. Most H|
00000540: 65 61 6C 69 6E 67 20 73  70 65 6C 6C 73 20 66 61  |ealing spells fa|
00000550: 6C 6C 20 69 6E 74 6F 20  74 68 69 73 20 63 6C 61  |ll into this cla|
00000560: 73 73 2E 0D 20 17 4A 00  40 28 49 29 20 17 4A 00  |ss.. .J.@(I) .J.|
00000570: 00 2D 20 49 6E 66 6F 72  6D 61 74 69 6F 6E 61 6C  |.- Informational|
00000580: 20 73 70 65 6C 6C 20 3A  20 54 68 65 73 65 20 73  | spell : These s|
00000590: 70 65 6C 6C 73 20 69 6E  76 6F 6C 76 65 20 67 61  |pells involve ga|
000005A0: 74 68 65 72 69 6E 67 20  69 6E 66 6F 72 6D 61 74  |thering informat|
000005B0: 69 6F 6E 0D 20 74 68 72  6F 75 67 68 20 6D 65 61  |ion. through mea|
000005C0: 6E 73 20 74 68 61 74 20  64 6F 20 6E 6F 74 20 72  |ns that do not r|
000005D0: 65 71 75 69 72 65 20 61  6E 79 20 52 65 73 69 73  |equire any Resis|
000005E0: 74 61 6E 63 65 20 52 6F  6C 6C 73 2E 0D 20 20 20  |tance Rolls..   |
000005F0: 20 20 20 20 20 17 4A 00  40 4E 4F 54 45 20 3A 17  |     .J.@NOTE :.|
00000600: 4A 00 00 41 20 74 61 72  67 65 74 20 69 73 20 63  |J..A target is c|
00000610: 61 70 61 62 6C 65 20 6F  66 20 72 65 73 69 73 74  |apable of resist|
00000620: 69 6E 67 20 61 20 73 70  65 6C 6C 20 69 66 20 69  |ing a spell if i|
00000630: 74 20 69 73 20 61 20 6C  69 76 69 6E 67 0D 20 20  |t is a living.  |
00000640: 20 20 20 20 20 20 63 72  65 61 74 75 72 65 20 4F  |      creature O|
00000650: 52 20 69 66 20 69 74 20  69 73 20 6D 61 67 69 63  |R if it is magic|
00000660: 61 6C 20 6F 72 20 65 6E  63 68 61 6E 74 65 64 20  |al or enchanted |
00000670: 4F 52 20 69 66 20 69 74  20 68 61 73 20 73 70 65  |OR if it has spe|
00000680: 63 69 61 6C 0D 20 20 20  20 20 20 20 20 70 72 6F  |cial.        pro|
00000690: 70 65 72 74 69 65 73 20  77 68 69 63 68 20 6D 69  |perties which mi|
000006A0: 67 68 74 20 72 65 73 69  73 74 20 74 68 65 20 73  |ght resist the s|
000006B0: 70 65 6C 6C 20 28 47 61  6D 65 6D 61 73 74 65 72  |pell (Gamemaster|
000006C0: 27 73 20 64 65 63 69 73  69 6F 6E 29 0D 0D 00     |'s decision)... |
MENTAL SPELL : THESE SPELLS USE THE FORC
E OF THE SPELL TO. MANIPULATE PHYSICAL E
LEMENTS (HEAT, COLD, WIND, LIGHT, WATER,
 EARTH,. SOUND, SMELL, TASTE, TOUCH). TH
ESE ELEMENTS (AND NOT THE SPELL) ARE. US
ED TO EITHER DIRECTLY ATTACK A TARGET OR
 TO AFFECT THE SENSES OF A TARGET. SINCE
 THE ELEMENTS ARE REAL, NO RESISTANCE RO
LLS ARE NORMALLY ALLOWED.. ELEMENTAL ATT
ACK SPELLS AND ILLUSION SPELLS FALL INTO
 THIS CLASS.. .J.@(F).J.. - FORCE SPELL 
: THESE SPELLS INVOLVE THE DIRECT MANIPU
LATION OF. MATTER, ENERGY, THE ELEMENTS,
 OR LIVING BEING THROUGH THE USE OF A. S
PELL'S FORCE. IF THE SPELL HAS A TARGET 
CAPABLE OF RESISTING, IT MUST MAKE. A RE
SISTANCE ROLL TO SEE IF IT IS AFFECTED B
Y THE SPELL. MOST BASE ATTACK. SPELLS FA
LL INTO THIS CLASS.. .J.@(P) .J..- PASSI
VE SPELL : THESE SPELLS USUALLY ONLY IND
IRECTLY OR PASSIVELY. AFFECT A TARGET. T
HUS IF A RESISTANCE ROLL (GAMEMASTER'S D
ECISION) IS. ALLOWED, ITS PURPOSE IS ONL
Y TO DETERMINE IF THE TARGET IS AWARE OF
 THE. SPELL. MANY DETECTION SPELLS AND P
ROTECTION SPELLS FALL INTO THIS CLASS.. 
.J.@(U) .J..- UTILITY SPELL : THESE SPEL
LS ONLY AFFECT THE CASTER, A WILLING . T
ARGET, OR A TARGET INCAPABLE OF RESISTAN
CE. THUS, RESISTANCE ROLLS ARE. USUALLY 
NOT NECESSARY. A WILLING TARGET WHO IS C
APABLE OF RESISTING. MAY STILL BE REQUIR
ED TO MAKE A RESISTANCE ROLL, BUT IT IS 
MODIFIED BY. -50. MOST HEALING SPELLS FA
LL INTO THIS CLASS.. .J.@(I) .J..- INFOR
MATIONAL SPELL : THESE SPELLS INVOLVE GA
THERING INFORMATION. THROUGH MEANS THAT 
DO NOT REQUIRE ANY RESISTANCE ROLLS..   
     .J.@NOTE :.J..A TARGET IS CAPABLE O
F RESISTING A SPELL IF IT IS A LIVING.  
      CREATURE OR IF IT IS MAGICAL OR EN
CHANTED OR IF IT HAS SPECIAL.        PRO
PERTIES WHICH MIGHT RESIST THE SPELL (GA
MEMASTER'S DECISION)...
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