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00000130: 6E 6F 20 52 65 73 69 73 74 61 6E 63 65 20 52 6F |no Resistance Ro|
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000001B0: 65 20 73 70 65 6C 6C 20 3A 20 54 68 65 73 65 20 |e spell : These |
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000001D0: 68 65 20 64 69 72 65 63 74 20 6D 61 6E 69 70 75 |he direct manipu|
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00000220: 20 74 68 65 20 75 73 65 20 6F 66 20 61 0D 20 73 | the use of a. s|
00000230: 70 65 6C 6C 27 73 20 66 6F 72 63 65 2E 20 49 66 |pell's force. If|
00000240: 20 74 68 65 20 73 70 65 6C 6C 20 68 61 73 20 61 | the spell has a|
00000250: 20 74 61 72 67 65 74 20 63 61 70 61 62 6C 65 20 | target capable |
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00000280: 73 69 73 74 61 6E 63 65 20 52 6F 6C 6C 20 74 6F |sistance Roll to|
00000290: 20 73 65 65 20 69 66 20 69 74 20 69 73 20 61 66 | see if it is af|
000002A0: 66 65 63 74 65 64 20 62 79 20 74 68 65 20 73 70 |fected by the sp|
000002B0: 65 6C 6C 2E 20 4D 6F 73 74 20 42 61 73 65 20 61 |ell. Most Base a|
000002C0: 74 74 61 63 6B 0D 20 73 70 65 6C 6C 73 20 66 61 |ttack. spells fa|
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000002E0: 73 73 2E 0D 20 17 4A 00 40 28 50 29 20 17 4A 00 |ss.. .J.@(P) .J.|
000002F0: 00 2D 20 50 61 73 73 69 76 65 20 73 70 65 6C 6C |.- Passive spell|
00000300: 20 3A 20 54 68 65 73 65 20 73 70 65 6C 6C 73 20 | : These spells |
00000310: 75 73 75 61 6C 6C 79 20 6F 6E 6C 79 20 69 6E 64 |usually only ind|
00000320: 69 72 65 63 74 6C 79 20 6F 72 20 70 61 73 73 69 |irectly or passi|
00000330: 76 65 6C 79 0D 20 61 66 66 65 63 74 20 61 20 74 |vely. affect a t|
00000340: 61 72 67 65 74 2E 20 54 68 75 73 20 69 66 20 61 |arget. Thus if a|
00000350: 20 52 65 73 69 73 74 61 6E 63 65 20 52 6F 6C 6C | Resistance Roll|
00000360: 20 28 47 61 6D 65 6D 61 73 74 65 72 27 73 20 64 | (Gamemaster's d|
00000370: 65 63 69 73 69 6F 6E 29 20 69 73 0D 20 61 6C 6C |ecision) is. all|
00000380: 6F 77 65 64 2C 20 69 74 73 20 70 75 72 70 6F 73 |owed, its purpos|
00000390: 65 20 69 73 20 6F 6E 6C 79 20 74 6F 20 64 65 74 |e is only to det|
000003A0: 65 72 6D 69 6E 65 20 69 66 20 74 68 65 20 74 61 |ermine if the ta|
000003B0: 72 67 65 74 20 69 73 20 61 77 61 72 65 20 6F 66 |rget is aware of|
000003C0: 20 74 68 65 0D 20 73 70 65 6C 6C 2E 20 4D 61 6E | the. spell. Man|
000003D0: 79 20 44 65 74 65 63 74 69 6F 6E 20 73 70 65 6C |y Detection spel|
000003E0: 6C 73 20 61 6E 64 20 50 72 6F 74 65 63 74 69 6F |ls and Protectio|
000003F0: 6E 20 73 70 65 6C 6C 73 20 66 61 6C 6C 20 69 6E |n spells fall in|
00000400: 74 6F 20 74 68 69 73 20 63 6C 61 73 73 2E 0D 20 |to this class.. |
00000410: 17 4A 00 40 28 55 29 20 17 4A 00 00 2D 20 55 74 |.J.@(U) .J..- Ut|
00000420: 69 6C 69 74 79 20 73 70 65 6C 6C 20 3A 20 54 68 |ility spell : Th|
00000430: 65 73 65 20 73 70 65 6C 6C 73 20 6F 6E 6C 79 20 |ese spells only |
00000440: 61 66 66 65 63 74 20 74 68 65 20 63 61 73 74 65 |affect the caste|
00000450: 72 2C 20 61 20 77 69 6C 6C 69 6E 67 20 0D 20 74 |r, a willing . t|
00000460: 61 72 67 65 74 2C 20 6F 72 20 61 20 74 61 72 67 |arget, or a targ|
00000470: 65 74 20 69 6E 63 61 70 61 62 6C 65 20 6F 66 20 |et incapable of |
00000480: 72 65 73 69 73 74 61 6E 63 65 2E 20 54 68 75 73 |resistance. Thus|
00000490: 2C 20 52 65 73 69 73 74 61 6E 63 65 20 52 6F 6C |, Resistance Rol|
000004A0: 6C 73 20 61 72 65 0D 20 75 73 75 61 6C 6C 79 20 |ls are. usually |
000004B0: 6E 6F 74 20 6E 65 63 65 73 73 61 72 79 2E 20 41 |not necessary. A|
000004C0: 20 77 69 6C 6C 69 6E 67 20 74 61 72 67 65 74 20 | willing target |
000004D0: 77 68 6F 20 69 73 20 63 61 70 61 62 6C 65 20 6F |who is capable o|
000004E0: 66 20 72 65 73 69 73 74 69 6E 67 0D 20 6D 61 79 |f resisting. may|
000004F0: 20 73 74 69 6C 6C 20 62 65 20 72 65 71 75 69 72 | still be requir|
00000500: 65 64 20 74 6F 20 6D 61 6B 65 20 61 20 52 65 73 |ed to make a Res|
00000510: 69 73 74 61 6E 63 65 20 52 6F 6C 6C 2C 20 62 75 |istance Roll, bu|
00000520: 74 20 69 74 20 69 73 20 6D 6F 64 69 66 69 65 64 |t it is modified|
00000530: 20 62 79 0D 20 2D 35 30 2E 20 4D 6F 73 74 20 48 | by. -50. Most H|
00000540: 65 61 6C 69 6E 67 20 73 70 65 6C 6C 73 20 66 61 |ealing spells fa|
00000550: 6C 6C 20 69 6E 74 6F 20 74 68 69 73 20 63 6C 61 |ll into this cla|
00000560: 73 73 2E 0D 20 17 4A 00 40 28 49 29 20 17 4A 00 |ss.. .J.@(I) .J.|
00000570: 00 2D 20 49 6E 66 6F 72 6D 61 74 69 6F 6E 61 6C |.- Informational|
00000580: 20 73 70 65 6C 6C 20 3A 20 54 68 65 73 65 20 73 | spell : These s|
00000590: 70 65 6C 6C 73 20 69 6E 76 6F 6C 76 65 20 67 61 |pells involve ga|
000005A0: 74 68 65 72 69 6E 67 20 69 6E 66 6F 72 6D 61 74 |thering informat|
000005B0: 69 6F 6E 0D 20 74 68 72 6F 75 67 68 20 6D 65 61 |ion. through mea|
000005C0: 6E 73 20 74 68 61 74 20 64 6F 20 6E 6F 74 20 72 |ns that do not r|
000005D0: 65 71 75 69 72 65 20 61 6E 79 20 52 65 73 69 73 |equire any Resis|
000005E0: 74 61 6E 63 65 20 52 6F 6C 6C 73 2E 0D 20 20 20 |tance Rolls.. |
000005F0: 20 20 20 20 20 17 4A 00 40 4E 4F 54 45 20 3A 17 | .J.@NOTE :.|
00000600: 4A 00 00 41 20 74 61 72 67 65 74 20 69 73 20 63 |J..A target is c|
00000610: 61 70 61 62 6C 65 20 6F 66 20 72 65 73 69 73 74 |apable of resist|
00000620: 69 6E 67 20 61 20 73 70 65 6C 6C 20 69 66 20 69 |ing a spell if i|
00000630: 74 20 69 73 20 61 20 6C 69 76 69 6E 67 0D 20 20 |t is a living. |
00000640: 20 20 20 20 20 20 63 72 65 61 74 75 72 65 20 4F | creature O|
00000650: 52 20 69 66 20 69 74 20 69 73 20 6D 61 67 69 63 |R if it is magic|
00000660: 61 6C 20 6F 72 20 65 6E 63 68 61 6E 74 65 64 20 |al or enchanted |
00000670: 4F 52 20 69 66 20 69 74 20 68 61 73 20 73 70 65 |OR if it has spe|
00000680: 63 69 61 6C 0D 20 20 20 20 20 20 20 20 70 72 6F |cial. pro|
00000690: 70 65 72 74 69 65 73 20 77 68 69 63 68 20 6D 69 |perties which mi|
000006A0: 67 68 74 20 72 65 73 69 73 74 20 74 68 65 20 73 |ght resist the s|
000006B0: 70 65 6C 6C 20 28 47 61 6D 65 6D 61 73 74 65 72 |pell (Gamemaster|
000006C0: 27 73 20 64 65 63 69 73 69 6F 6E 29 0D 0D 00 |'s decision)... |
MENTAL SPELL : THESE SPELLS USE THE FORC
E OF THE SPELL TO. MANIPULATE PHYSICAL E
LEMENTS (HEAT, COLD, WIND, LIGHT, WATER,
EARTH,. SOUND, SMELL, TASTE, TOUCH). TH
ESE ELEMENTS (AND NOT THE SPELL) ARE. US
ED TO EITHER DIRECTLY ATTACK A TARGET OR
TO AFFECT THE SENSES OF A TARGET. SINCE
THE ELEMENTS ARE REAL, NO RESISTANCE RO
LLS ARE NORMALLY ALLOWED.. ELEMENTAL ATT
ACK SPELLS AND ILLUSION SPELLS FALL INTO
THIS CLASS.. .J.@(F).J.. - FORCE SPELL
: THESE SPELLS INVOLVE THE DIRECT MANIPU
LATION OF. MATTER, ENERGY, THE ELEMENTS,
OR LIVING BEING THROUGH THE USE OF A. S
PELL'S FORCE. IF THE SPELL HAS A TARGET
CAPABLE OF RESISTING, IT MUST MAKE. A RE
SISTANCE ROLL TO SEE IF IT IS AFFECTED B
Y THE SPELL. MOST BASE ATTACK. SPELLS FA
LL INTO THIS CLASS.. .J.@(P) .J..- PASSI
VE SPELL : THESE SPELLS USUALLY ONLY IND
IRECTLY OR PASSIVELY. AFFECT A TARGET. T
HUS IF A RESISTANCE ROLL (GAMEMASTER'S D
ECISION) IS. ALLOWED, ITS PURPOSE IS ONL
Y TO DETERMINE IF THE TARGET IS AWARE OF
THE. SPELL. MANY DETECTION SPELLS AND P
ROTECTION SPELLS FALL INTO THIS CLASS..
.J.@(U) .J..- UTILITY SPELL : THESE SPEL
LS ONLY AFFECT THE CASTER, A WILLING . T
ARGET, OR A TARGET INCAPABLE OF RESISTAN
CE. THUS, RESISTANCE ROLLS ARE. USUALLY
NOT NECESSARY. A WILLING TARGET WHO IS C
APABLE OF RESISTING. MAY STILL BE REQUIR
ED TO MAKE A RESISTANCE ROLL, BUT IT IS
MODIFIED BY. -50. MOST HEALING SPELLS FA
LL INTO THIS CLASS.. .J.@(I) .J..- INFOR
MATIONAL SPELL : THESE SPELLS INVOLVE GA
THERING INFORMATION. THROUGH MEANS THAT
DO NOT REQUIRE ANY RESISTANCE ROLLS..
.J.@NOTE :.J..A TARGET IS CAPABLE O
F RESISTING A SPELL IF IT IS A LIVING.
CREATURE OR IF IT IS MAGICAL OR EN
CHANTED OR IF IT HAS SPECIAL. PRO
PERTIES WHICH MIGHT RESIST THE SPELL (GA
MEMASTER'S DECISION)...
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