WIZARDRY       D
FILE INFORMATION
FILENAME(S): WIZARDRY       D
FILE TYPE(S): SEQ
FILE SIZE: 17.7K
FIRST SEEN: 2025-11-30 18:12:25
APPEARS ON: 2 disk(s)
FILE HASH
c1fe7b45f4c9abf5f00b677ebe3c38ee18f93d8a77f91f1ee54513a58dc80e4d
FOUND ON DISKS (2 DISKS)
| DISK TITLE | FILENAME | FILE TYPE | COLLECTION | TRACK | SECTOR | ACTIONS |
|---|---|---|---|---|---|---|
| WAREZ DOCS 1 4 | WIZARDRY       D | SEQ | Sailor, Ganheden | 19 | 6 | DOWNLOAD FILE |
| DATARICH | WIZARDRY       D | SEQ | Sailor, Ganheden | 20 | 8 | DOWNLOAD FILE |
FILE CONTENT & ANALYSIS
00000000: 0D 0A 0D 0A 0D 0A 20 20 20 20 20 20 20 20 20 20 |...... | 00000010: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000020: 20 20 20 20 20 20 57 49 5A 41 52 44 52 59 0D 0A | WIZARDRY..| 00000030: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000040: 20 20 20 20 20 20 20 20 20 20 20 20 0D 0A 20 20 | .. | 00000050: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000060: 20 20 20 20 20 20 20 20 20 20 42 52 4F 55 47 48 | BROUGH| 00000070: 54 20 54 4F 20 59 4F 55 20 42 59 0D 0A 0D 0A 20 |T TO YOU BY.... | 00000080: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000090: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 54 48 | TH| 000000A0: 45 20 56 49 4C 4C 41 49 4E 0D 0A 0D 0A 20 20 20 |E VILLAIN.... | 000000B0: 20 20 20 20 20 20 20 43 41 4C 4C 20 54 48 45 20 | CALL THE | 000000C0: 54 45 4D 50 4C 45 20 4F 46 20 44 4F 4F 4D 20 41 |TEMPLE OF DOOM A| 000000D0: 45 20 4C 49 4E 45 20 20 28 33 31 33 29 20 37 36 |E LINE (313) 76| 000000E0: 31 2D 31 33 34 34 20 20 50 57 2D 3E 54 45 4D 50 |1-1344 PW->TEMP| 000000F0: 4C 45 0D 0A 0D 0A 0D 0A 2D 2D 2D 2D 2D 2D 2D 2D |LE......--------| 00000100: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------| 00000110: 2D 2D 2D 2D 43 52 45 41 54 49 4E 47 20 41 20 43 |----CREATING A C| 00000120: 48 41 52 41 43 54 45 52 2D 2D 2D 2D 2D 2D 2D 2D |HARACTER--------| 00000130: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------| 00000140: 2D 2D 2D 2D 2D 2D 0D 0A 0D 0A 43 48 41 52 41 43 |------....CHARAC| 00000150: 54 45 52 49 53 54 49 43 53 0D 0A 2D 2D 2D 2D 2D |TERISTICS..-----| 00000160: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 0D 0A 0D 0A 53 54 |----------....ST| 00000170: 52 45 4E 47 54 48 3A 20 20 20 20 20 20 20 20 20 |RENGTH: | 00000180: 20 41 66 66 65 63 74 73 20 63 6F 6D 62 61 74 20 | Affects combat | 00000190: 61 62 69 6C 69 74 79 0D 0A 49 2E 51 2E 20 41 4E |ability..I.Q. AN| 000001A0: 44 20 50 49 45 54 59 3A 20 20 20 20 44 65 74 65 |D PIETY: Dete| 000001B0: 72 6D 69 6E 65 73 20 61 62 69 6C 69 74 79 20 74 |rmines ability t| 000001C0: 6F 20 63 61 73 74 20 4D 41 47 45 20 61 6E 64 20 |o cast MAGE and | 000001D0: 50 52 49 45 53 54 20 73 70 65 6C 6C 73 0D 0A 56 |PRIEST spells..V| 000001E0: 49 54 41 4C 49 54 59 3A 20 20 20 20 20 20 20 20 |ITALITY: | 000001F0: 20 20 4D 6F 64 69 66 69 65 73 20 61 6D 6F 75 6E | Modifies amoun| 00000200: 74 20 6F 66 20 64 61 6D 61 67 65 20 74 68 61 74 |t of damage that| 00000210: 20 63 61 6E 20 62 65 20 73 75 73 74 61 69 6E 65 | can be sustaine| 00000220: 64 20 62 65 66 6F 72 65 20 64 65 61 74 68 0D 0A |d before death..| 00000230: 41 47 49 4C 49 54 59 3A 20 20 20 20 20 20 20 20 |AGILITY: | 00000240: 20 20 20 44 65 74 65 72 6D 69 6E 65 73 20 6F 72 | Determines or| 00000250: 64 65 72 20 69 6E 20 77 68 69 63 68 20 61 74 74 |der in which att| 00000260: 61 63 6B 73 20 6F 63 63 75 72 0D 0A 4C 55 43 4B |acks occur..LUCK| 00000270: 3A 20 20 20 20 20 20 20 20 20 20 20 20 20 20 48 |: H| 00000280: 65 6C 70 73 20 69 6E 20 6D 61 6E 79 20 6D 79 73 |elps in many mys| 00000290: 74 65 72 69 6F 75 73 20 77 61 79 73 0D 0A 0D 0A |terious ways....| 000002A0: 0D 0A 43 4C 41 53 53 45 53 0D 0A 2D 2D 2D 2D 2D |..CLASSES..-----| 000002B0: 2D 2D 0D 0A 0D 0A 46 49 47 48 54 45 52 3A 20 20 |--....FIGHTER: | 000002C0: 20 20 20 20 20 20 20 20 20 4D 61 6E 20 61 74 20 | Man at | 000002D0: 61 72 6D 73 2E 20 20 46 49 47 48 54 45 52 53 20 |arms. FIGHTERS | 000002E0: 6E 65 65 64 20 61 20 6D 69 6E 69 6D 75 6D 20 73 |need a minimum s| 000002F0: 74 72 65 6E 67 74 68 20 6F 66 20 31 31 2E 20 20 |trength of 11. | 00000300: 54 68 65 79 20 0D 0A 20 20 20 20 20 20 20 20 20 |They .. | 00000310: 20 20 20 20 20 20 20 20 20 20 68 61 76 65 20 68 | have h| 00000320: 69 67 68 20 68 69 74 20 70 6F 69 6E 74 73 2C 20 |igh hit points, | 00000330: 63 61 6E 20 75 73 65 20 61 6E 79 20 61 72 6D 6F |can use any armo| 00000340: 72 20 6F 72 20 77 65 61 70 6F 6E 2C 20 61 72 65 |r or weapon, are| 00000350: 20 76 65 72 79 0D 0A 20 20 20 20 20 20 20 20 20 | very.. | 00000360: 20 20 20 20 20 20 20 20 20 20 67 6F 6F 64 20 69 | good i| 00000370: 6E 20 63 6F 6D 62 61 74 2C 20 61 6E 64 20 6D 61 |n combat, and ma| 00000380: 79 20 62 65 20 6F 66 20 61 6E 79 20 61 6C 69 67 |y be of any alig| 00000390: 6E 6D 65 6E 74 2E 0D 0A 0D 0A 4D 41 47 45 3A 20 |nment.....MAGE: | 000003A0: 20 20 20 20 20 20 20 20 20 20 20 20 20 54 68 65 | The| 000003B0: 20 73 6F 72 63 65 72 65 72 73 2E 20 20 4D 41 47 | sorcerers. MAG| 000003C0: 45 53 20 6E 65 65 73 20 61 20 6D 69 6E 69 6D 75 |ES nees a minimu| 000003D0: 6D 20 69 6E 74 65 6C 6C 69 67 65 6E 63 65 20 6F |m intelligence o| 000003E0: 66 20 31 31 2E 20 20 0D 0A 20 20 20 20 20 20 20 |f 11. .. | 000003F0: 20 20 20 20 20 20 20 20 20 20 20 20 54 68 65 79 | They| 00000400: 20 68 61 76 65 20 70 6F 6F 72 20 68 69 74 20 70 | have poor hit p| 00000410: 6F 69 6E 74 73 2C 20 63 61 6E 20 75 73 65 20 6F |oints, can use o| 00000420: 6E 6C 79 20 61 20 64 61 67 67 65 72 2C 20 73 74 |nly a dagger, st| 00000430: 61 66 66 2C 0D 0A 20 20 20 20 20 20 20 20 20 20 |aff,.. | 00000440: 20 20 20 20 20 20 20 20 20 6F 72 20 72 6F 62 65 | or robe| 00000450: 2C 20 62 75 74 20 74 68 65 79 20 63 61 6E 20 75 |, but they can u| 00000460: 73 65 20 6D 61 67 69 63 20 73 70 65 6C 6C 73 20 |se magic spells | 00000470: 61 6E 64 20 6D 61 79 20 62 65 20 6F 66 20 61 6E |and may be of an| 00000480: 79 0D 0A 20 20 20 20 20 20 20 20 20 20 20 20 20 |y.. | 00000490: 20 20 20 20 20 20 61 6C 69 67 6E 6D 65 6E 74 2E | alignment.| 000004A0: 0D 0A 0D 0A 50 52 49 45 53 54 53 3A 20 20 20 20 |....PRIESTS: | 000004B0: 20 20 20 20 20 20 20 54 68 65 20 68 6F 6C 79 20 | The holy | 000004C0: 6D 65 6E 2E 20 20 50 52 49 45 53 54 53 20 6E 65 |men. PRIESTS ne| 000004D0: 65 64 20 61 20 6D 69 6E 69 6D 75 6D 20 70 69 65 |ed a minimum pie| 000004E0: 74 79 20 6F 66 20 31 31 2E 20 20 54 68 65 79 0D |ty of 11. They.| 000004F0: 0A 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |. | 00000500: 20 20 20 20 68 61 76 65 20 68 69 74 20 70 6F 69 | have hit poi| 00000510: 6E 74 73 20 63 6F 6D 70 61 72 61 62 6C 65 20 74 |nts comparable t| 00000520: 6F 20 74 68 65 20 46 49 47 48 54 45 52 2C 20 63 |o the FIGHTER, c| 00000530: 61 6E 20 75 73 65 20 61 6E 79 0D 0A 20 20 20 20 |an use any.. | 00000540: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 61 | a| 00000550: 72 6D 6F 72 20 6F 72 20 73 68 69 65 6C 64 20 28 |rmor or shield (| 00000560: 65 78 63 65 70 74 20 61 20 68 65 6C 6D 65 74 29 |except a helmet)| 00000570: 2C 20 63 61 6E 20 6F 6E 6C 79 20 75 73 65 20 77 |, can only use w| 00000580: 65 61 70 6F 6E 73 0D 0A 20 20 20 20 20 20 20 20 |eapons.. | 00000590: 20 20 20 20 20 20 20 20 20 20 20 73 75 63 68 20 | such | 000005A0: 61 73 20 73 74 61 66 66 73 2E 20 20 54 68 65 79 |as staffs. They| 000005B0: 20 64 6F 20 6E 6F 74 20 66 69 67 68 74 20 61 73 | do not fight as| 000005C0: 20 77 65 6C 6C 20 61 73 20 46 49 47 48 54 45 52 | well as FIGHTER| 000005D0: 53 2C 0D 0A 20 20 20 20 20 20 20 20 20 20 20 20 |S,.. | 000005E0: 20 20 20 20 20 20 20 62 75 74 20 74 68 65 79 20 | but they | 000005F0: 68 61 76 65 20 74 68 65 20 61 62 69 6C 69 74 79 |have the ability| 00000600: 20 74 6F 20 63 61 73 74 20 73 70 65 6C 6C 73 20 | to cast spells | 00000610: 61 6E 64 20 64 69 73 70 65 6C 6C 2E 2A 2A 2A 2A |and dispell.****| 00000620: 2A 2A 2A 0D 0A 0D 0A 54 48 49 45 56 45 53 3A 20 |***....THIEVES: | 00000630: 20 20 20 20 20 20 20 20 20 20 52 65 71 75 69 72 | Requir| 00000640: 65 20 61 6E 20 61 67 69 6C 69 74 79 20 6F 66 20 |e an agility of | 00000650: 31 31 2E 20 20 54 68 65 79 20 68 61 76 65 20 62 |11. They have b| 00000660: 65 74 74 65 72 20 68 69 74 20 70 6F 69 6E 74 73 |etter hit points| 00000670: 20 74 68 61 6E 0D 0A 20 20 20 20 20 20 20 20 20 | than.. | 00000680: 20 20 20 20 20 20 20 20 20 20 4D 41 47 45 53 2C | MAGES,| 00000690: 20 63 61 6E 20 75 73 65 20 64 61 67 67 65 72 73 | can use daggers| 000006A0: 20 6F 72 20 73 68 6F 72 74 20 73 77 6F 72 64 73 | or short swords| 000006B0: 20 61 6E 64 20 77 65 61 72 20 6C 65 61 74 68 65 | and wear leathe| 000006C0: 72 20 0D 0A 20 20 20 20 20 20 20 20 20 20 20 20 |r .. | 000006D0: 20 20 20 20 20 20 20 61 72 6D 6F 72 20 61 6E 64 | armor and| 000006E0: 20 75 73 65 20 61 20 73 68 69 65 6C 64 2E 20 20 | use a shield. | 000006F0: 54 68 65 79 20 61 72 65 20 76 65 72 79 20 67 6F |They are very go| 00000700: 6F 64 20 61 74 20 64 69 73 61 72 6D 69 6E 67 0D |od at disarming.| 00000710: 0A 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |. | 00000720: 20 20 20 20 6E 6F 78 69 6F 75 73 20 74 72 61 70 | noxious trap| 00000730: 73 2C 20 62 75 74 20 74 68 65 79 20 63 61 6E 6E |s, but they cann| 00000740: 6F 74 20 62 65 20 6F 66 20 67 6F 6F 64 20 61 6C |ot be of good al| 00000750: 69 67 6E 6D 65 6E 74 2E 0D 0A 0D 0A 42 49 53 48 |ignment.....BISH| 00000760: 4F 50 53 3A 20 20 20 20 20 20 20 20 20 20 20 43 |OPS: C| 00000770: 6F 6D 62 69 6E 61 74 69 6F 6E 20 6F 66 20 50 52 |ombination of PR| 00000780: 49 45 53 54 20 61 6E 64 20 4D 41 47 45 20 28 68 |IEST and MAGE (h| 00000790: 61 76 65 20 61 64 76 61 6E 74 61 67 65 73 20 61 |ave advantages a| 000007A0: 6E 64 20 64 69 73 2D 0D 0A 20 20 20 20 20 20 20 |nd dis-.. | 000007B0: 20 20 20 20 20 20 20 20 20 20 20 20 61 64 76 61 | adva| 000007C0: 6E 74 61 67 65 73 20 6F 66 20 62 6F 74 68 29 2E |ntages of both).| 000007D0: 20 20 54 68 65 79 20 63 61 6E 20 75 73 65 20 6C | They can use l| 000007E0: 65 61 74 68 65 72 20 61 72 6D 6F 72 20 61 6E 64 |eather armor and| 000007F0: 20 75 73 65 20 0D 0A 20 20 20 20 20 20 20 20 20 | use .. | 00000800: 20 20 20 20 20 20 20 20 20 20 50 52 49 45 53 54 | PRIEST| 00000810: 53 27 20 77 65 61 70 6F 6E 73 2E 20 20 54 68 65 |S' weapons. The| 00000820: 79 20 73 74 61 72 74 20 6C 65 61 72 6E 69 6E 67 |y start learning| 00000830: 20 4D 41 47 45 20 73 70 65 6C 6C 73 20 69 6D 2D | MAGE spells im-| 00000840: 0D 0A 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |.. | 00000850: 20 20 20 20 20 6D 65 64 69 61 74 65 6C 79 2C 20 | mediately, | 00000860: 62 75 74 20 6D 75 73 74 20 72 65 61 63 68 20 66 |but must reach f| 00000870: 6F 75 72 74 68 20 6C 65 76 65 6C 20 62 65 66 6F |ourth level befo| 00000880: 72 65 20 74 68 65 79 20 6C 65 61 72 6E 0D 0A 20 |re they learn.. | 00000890: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000008A0: 20 20 70 72 69 65 73 74 20 73 70 65 6C 6C 73 20 | priest spells | 000008B0: 61 6E 64 20 74 68 65 20 61 62 69 6C 69 74 79 20 |and the ability | 000008C0: 74 6F 20 64 69 73 70 65 6C 6C 2E 20 20 48 61 76 |to dispell. Hav| 000008D0: 65 20 74 68 65 20 61 62 69 6C 69 74 79 0D 0A 20 |e the ability.. | 000008E0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000008F0: 20 20 74 6F 20 69 64 65 6E 74 69 66 79 20 6D 61 | to identify ma| 00000900: 67 69 63 61 6C 20 69 74 65 6D 73 2C 20 62 75 74 |gical items, but| 00000910: 20 74 68 65 79 20 6D 61 79 20 6E 6F 74 20 62 65 | they may not be| 00000920: 20 6F 66 20 6E 65 75 74 72 61 6C 0D 0A 20 20 20 | of neutral.. | 00000930: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000940: 61 6C 69 67 6E 6D 65 6E 74 2E 0D 0A 0D 0A 53 41 |alignment.....SA| 00000950: 4D 55 52 41 49 3A 20 20 20 20 20 20 20 20 20 20 |MURAI: | 00000960: 20 53 41 4D 55 52 41 49 20 61 72 65 20 66 61 6E | SAMURAI are fan| 00000970: 74 61 73 74 69 63 20 66 69 67 68 74 65 72 73 2E |tastic fighters.| 00000980: 20 20 54 68 65 79 20 63 61 6E 20 75 73 65 20 61 | They can use a| 00000990: 6C 6C 20 66 69 67 68 74 65 72 20 0D 0A 20 20 20 |ll fighter .. | 000009A0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000009B0: 77 65 61 70 6F 6E 73 20 61 6E 64 20 61 72 6D 6F |weapons and armo| 000009C0: 72 2E 20 20 54 68 65 69 72 20 68 69 74 20 70 6F |r. Their hit po| 000009D0: 69 6E 74 73 20 73 74 61 72 74 20 6F 75 74 20 62 |ints start out b| 000009E0: 65 74 74 65 72 20 74 68 61 6E 20 0D 0A 20 20 20 |etter than .. | 000009F0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000A00: 61 20 46 49 47 48 54 45 52 2C 20 62 75 74 20 69 |a FIGHTER, but i| 00000A10: 6E 20 74 68 65 20 6C 6F 6E 67 20 72 75 6E 20 61 |n the long run a| 00000A20: 72 65 20 6E 6F 74 20 61 73 20 67 6F 6F 64 2E 20 |re not as good. | 00000A30: 20 41 74 20 74 68 65 20 0D 0A 20 20 20 20 20 20 | At the .. | 00000A40: 20 20 20 20 20 20 20 20 20 20 20 20 20 66 6F 75 | fou| 00000A50: 72 74 68 20 6C 65 76 65 6C 20 74 68 65 79 20 62 |rth level they b| 00000A60: 65 67 69 6E 20 74 6F 20 61 71 75 69 72 65 20 6D |egin to aquire m| 00000A70: 61 67 69 63 61 6C 20 73 70 65 6C 6C 73 2E 20 20 |agical spells. | 00000A80: 54 68 65 79 0D 0A 20 20 20 20 20 20 20 20 20 20 |They.. | 00000A90: 20 20 20 20 20 20 20 20 20 63 61 6E 6E 6F 74 20 | cannot | 00000AA0: 62 65 20 6F 66 20 65 76 69 6C 20 61 6C 69 67 6E |be of evil align| 00000AB0: 6D 65 6E 74 2E 0D 0A 0D 0A 4C 4F 52 44 53 3A 20 |ment.....LORDS: | 00000AC0: 20 20 20 20 20 20 20 20 20 20 20 20 43 6F 6D 62 | Comb| 00000AD0: 69 6E 61 74 69 6F 6E 20 6F 66 20 46 49 47 48 45 |ination of FIGHE| 00000AE0: 52 20 61 6E 64 20 50 52 49 45 53 54 2E 20 20 54 |R and PRIEST. T| 00000AF0: 68 65 79 20 68 61 76 65 20 68 69 74 20 70 6F 69 |hey have hit poi| 00000B00: 6E 74 73 20 61 6E 64 0D 0A 20 20 20 20 20 20 20 |nts and.. | 00000B10: 20 20 20 20 20 20 20 20 20 20 20 20 61 62 69 6C | abil| 00000B20: 69 74 69 65 73 20 6F 66 20 66 49 47 48 54 45 52 |ities of fIGHTER| 00000B30: 53 20 61 6E 64 20 61 74 20 74 68 65 20 66 6F 75 |S and at the fou| 00000B40: 72 74 68 20 6C 65 76 65 6C 20 74 68 65 79 20 73 |rth level they s| 00000B50: 74 61 72 74 20 74 6F 0D 0A 20 20 20 20 20 20 20 |tart to.. | 00000B60: 20 20 20 20 20 20 20 20 20 20 20 20 67 61 69 6E | gain| 00000B70: 20 70 72 69 65 73 74 6C 79 20 73 70 65 6C 6C 73 | priestly spells| 00000B80: 2C 20 61 6E 64 20 74 68 65 20 61 62 69 6C 69 74 |, and the abilit| 00000B90: 79 20 74 6F 20 64 69 73 70 65 6C 6C 2E 20 20 54 |y to dispell. T| 00000BA0: 68 65 79 0D 0A 20 20 20 20 20 20 20 20 20 20 20 |hey.. | 00000BB0: 20 20 20 20 20 20 20 20 6D 75 73 74 20 62 65 20 | must be | 00000BC0: 6F 66 20 67 6F 6F 64 20 61 6C 69 67 6E 6D 65 6E |of good alignmen| 00000BD0: 74 2E 0D 0A 0D 0A 4E 49 4E 47 41 3A 20 20 20 20 |t.....NINGA: | 00000BE0: 20 20 20 20 20 20 20 20 20 49 6E 68 75 6D 61 6E | Inhuman| 00000BF0: 20 66 69 67 68 74 69 6E 67 20 6D 61 63 68 69 6E | fighting machin| 00000C00: 65 73 2E 20 20 54 68 65 79 20 63 61 6E 20 75 73 |es. They can us| 00000C10: 65 20 61 6E 64 79 20 77 65 61 70 6F 6E 73 20 6F |e andy weapons o| 00000C20: 72 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |r | 00000C30: 20 20 20 20 20 20 20 20 20 61 72 6D 6F 72 2C 20 | armor, | 00000C40: 62 75 74 20 77 6F 72 6B 20 62 65 73 74 20 77 69 |but work best wi| 00000C50: 74 68 6F 75 74 20 61 6E 79 2E 20 20 57 68 65 6E |thout any. When| 00000C60: 20 66 69 67 68 74 69 6E 67 20 77 69 74 68 6F 75 | fighting withou| 00000C70: 74 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |t | 00000C80: 20 20 20 20 20 20 20 20 20 77 65 61 70 6F 6E 73 | weapons| 00000C90: 20 61 6E 64 20 61 72 6D 6F 72 2C 20 74 68 65 79 | and armor, they| 00000CA0: 20 63 61 6E 20 63 61 75 73 65 20 68 61 76 6F 63 | can cause havoc| 00000CB0: 20 61 6E 64 20 64 65 73 74 72 75 63 74 69 6F 6E | and destruction| 00000CC0: 0D 0A 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |.. | 00000CD0: 20 20 20 20 20 61 6E 64 20 6D 61 79 20 65 76 65 | and may eve| 00000CE0: 6E 20 6B 69 6C 6C 20 6D 6F 6E 73 74 65 72 73 20 |n kill monsters | 00000CF0: 77 69 74 68 20 61 20 73 69 6E 67 6C 65 20 62 6C |with a single bl| 00000D00: 6F 77 2E 20 20 54 68 65 69 72 20 0D 0A 20 20 20 |ow. Their .. | 00000D10: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000D20: 61 72 6D 6F 72 20 63 6C 61 73 73 20 62 65 63 6F |armor class beco| 00000D30: 6D 65 73 20 6C 6F 77 65 72 20 61 73 20 74 68 65 |mes lower as the| 00000D40: 79 20 67 61 69 6E 20 6C 65 76 65 6C 73 20 28 77 |y gain levels (w| 00000D50: 68 65 6E 20 6E 6F 74 0D 0A 20 20 20 20 20 20 20 |hen not.. | 00000D60: 20 20 20 20 20 20 20 20 20 20 20 20 75 73 69 6E | usin| 00000D70: 67 20 77 65 61 70 6F 6E 73 20 61 6E 64 20 61 72 |g weapons and ar| 00000D80: 6D 6F 72 29 2C 20 62 75 74 20 74 68 65 79 20 67 |mor), but they g| 00000D90: 61 69 6E 20 68 69 74 20 70 6F 69 6E 74 73 20 61 |ain hit points a| 00000DA0: 73 0D 0A 20 20 20 20 20 20 20 20 20 20 20 20 20 |s.. | 00000DB0: 20 20 20 20 20 20 61 20 54 48 49 45 46 20 64 6F | a THIEF do| 00000DC0: 65 73 2C 20 61 6E 64 20 67 61 69 6E 20 6E 6F 20 |es, and gain no | 00000DD0: 73 70 65 6C 6C 73 2E 20 20 54 68 65 79 20 6D 75 |spells. They mu| 00000DE0: 73 74 20 62 65 20 6F 66 20 65 76 69 6C 0D 0A 20 |st be of evil.. | 00000DF0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000E00: 20 20 61 6C 69 67 6E 6D 65 6E 74 2E 0D 0A 20 20 | alignment... | 00000E10: 0D 0A 53 54 41 54 49 53 54 49 43 53 0D 0A 2D 2D |..STATISTICS..--| 00000E20: 2D 2D 2D 2D 2D 2D 2D 2D 0D 0A 0D 0A 41 4C 49 47 |--------....ALIG| 00000E30: 4E 4D 45 4E 54 3A 20 20 20 20 20 20 20 20 20 44 |NMENT: D| 00000E40: 65 73 63 72 69 62 65 73 20 74 68 65 20 63 68 61 |escribes the cha| 00000E50: 72 61 63 74 65 72 27 73 20 6F 75 74 6C 6F 6F 6B |racter's outlook| 00000E60: 20 74 6F 77 61 72 64 20 74 68 65 20 77 6F 72 6C | toward the worl| 00000E70: 64 2E 20 20 54 68 65 79 0D 0A 20 20 20 20 20 20 |d. They.. | 00000E80: 20 20 20 20 20 20 20 20 20 20 20 20 20 63 61 6E | can| 00000E90: 20 68 61 76 65 20 61 6C 69 67 6E 6D 65 6E 74 73 | have alignments| 00000EA0: 20 6F 66 20 47 4F 4F 44 2C 20 4E 45 55 54 52 41 | of GOOD, NEUTRA| 00000EB0: 4C 2C 20 6F 72 20 45 56 49 4C 2E 20 20 4E 4F 54 |L, or EVIL. NOT| 00000EC0: 45 3A 20 20 42 65 0D 0A 20 20 20 20 20 20 20 20 |E: Be.. | 00000ED0: 20 20 20 20 20 20 20 20 20 20 20 63 61 72 65 66 | caref| 00000EE0: 75 6C 20 69 6E 20 63 68 6F 6F 73 69 6E 67 20 61 |ul in choosing a| 00000EF0: 6C 69 67 6E 6D 65 6E 74 73 20 62 65 63 61 75 73 |lignments becaus| 00000F00: 65 20 63 68 61 72 61 63 74 65 72 73 20 6F 66 20 |e characters of | 00000F10: 47 4F 4F 44 0D 0A 20 20 20 20 20 20 20 20 20 20 |GOOD.. | 00000F20: 20 20 20 20 20 20 20 20 20 61 6C 69 67 6E 6D 65 | alignme| 00000F30: 6E 74 20 63 61 6E 6E 6F 74 20 74 72 61 76 65 6C |nt cannot travel| 00000F40: 20 77 69 74 68 20 63 68 61 72 61 63 74 65 72 73 | with characters| 00000F50: 20 6F 66 20 45 56 49 4C 20 61 6C 69 67 6E 6D 65 | of EVIL alignme| 00000F60: 6E 74 2E 0D 0A 0D 0A 52 41 43 45 3A 20 20 20 20 |nt.....RACE: | 00000F70: 20 20 20 20 20 20 20 20 20 20 52 61 63 65 20 61 | Race a| 00000F80: 66 66 65 78 74 20 69 6E 69 74 69 61 6C 20 73 74 |ffext initial st| 00000F90: 61 74 69 73 74 69 63 73 20 61 6E 64 20 72 65 73 |atistics and res| 00000FA0: 69 73 74 61 6E 63 65 20 74 6F 20 76 61 72 69 6F |istance to vario| 00000FB0: 75 73 0D 0A 20 20 20 20 20 20 20 20 20 20 20 20 |us.. | 00000FC0: 20 20 20 20 20 20 20 66 6F 72 6D 73 20 6F 66 20 | forms of | 00000FD0: 6D 61 67 69 63 61 6C 20 61 74 74 61 63 6B 2E 20 |magical attack. | 00000FE0: 20 59 6F 75 20 63 61 6E 20 62 65 20 6F 6E 65 20 | You can be one | 00000FF0: 6F 66 20 66 69 76 65 20 72 61 63 65 73 3A 0D 0A |of five races:..| 00001000: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001010: 20 20 20 48 55 4D 41 4E 2C 20 45 4C 46 2C 20 44 | HUMAN, ELF, D| 00001020: 57 41 52 46 2C 20 47 4E 4F 4D 45 2C 20 6F 72 20 |WARF, GNOME, or | 00001030: 48 4F 42 42 49 54 2E 0D 0A 0D 0A 45 58 50 45 52 |HOBBIT.....EXPER| 00001040: 49 45 4E 43 45 3A 20 20 20 20 20 20 20 20 45 78 |IENCE: Ex| 00001050: 70 65 72 69 65 6E 63 65 20 70 6F 69 6E 74 73 20 |perience points | 00001060: 61 72 65 20 61 77 61 72 64 65 64 20 66 6F 72 20 |are awarded for | 00001070: 6B 69 6C 6C 69 6E 67 20 6D 6F 6E 73 74 65 72 73 |killing monsters| 00001080: 2E 20 20 45 61 63 68 20 0D 0A 20 20 20 20 20 20 |. Each .. | 00001090: 20 20 20 20 20 20 20 20 20 20 20 20 20 74 69 6D | tim| 000010A0: 65 20 79 6F 75 72 20 70 61 72 74 79 20 6B 69 6C |e your party kil| 000010B0: 6C 73 20 61 20 67 72 6F 75 70 20 6F 66 20 6D 6F |ls a group of mo| 000010C0: 6E 73 74 65 72 73 2C 20 65 61 63 68 20 6C 69 76 |nsters, each liv| 000010D0: 69 6E 67 20 6D 65 6D 2D 0D 0A 20 20 20 20 20 20 |ing mem-.. | 000010E0: 20 20 20 20 20 20 20 20 20 20 20 20 20 62 65 72 | ber| 000010F0: 20 6F 66 20 79 6F 75 72 20 70 61 72 74 79 20 69 | of your party i| 00001100: 73 20 61 77 61 72 64 65 64 20 73 6F 6D 65 2E 20 |s awarded some. | 00001110: 20 57 68 65 6E 20 74 68 65 20 74 6F 74 61 6C 20 | When the total | 00001120: 72 65 61 63 68 65 73 0D 0A 20 20 20 20 20 20 20 |reaches.. | 00001130: 20 20 20 20 20 20 20 20 20 20 20 20 61 20 63 65 | a ce| 00001140: 72 74 61 69 6E 20 61 6D 6F 75 6E 74 2C 20 79 6F |rtain amount, yo| 00001150: 75 20 77 69 6C 6C 20 61 74 74 61 69 6E 20 74 68 |u will attain th| 00001160: 65 20 6E 65 78 74 20 68 69 67 68 65 73 74 20 6C |e next highest l| 00001170: 65 76 65 6C 0D 0A 20 20 20 20 20 20 20 20 20 20 |evel.. | 00001180: 20 20 20 20 20 20 20 20 20 6F 66 20 61 62 69 6C | of abil| 00001190: 69 74 79 20 77 68 65 6E 20 79 6F 75 20 72 65 73 |ity when you res| 000011A0: 74 20 69 6E 20 74 68 65 20 63 61 73 74 6C 65 2E |t in the castle.| 000011B0: 20 20 54 68 65 20 68 69 67 68 65 72 20 79 6F 75 | The higher you| 000011C0: 72 0D 0A 20 20 20 20 20 20 20 20 20 20 20 20 20 |r.. | 000011D0: 20 20 20 20 20 20 6C 65 76 65 6C 20 74 68 65 20 | level the | 000011E0: 6D 6F 72 65 20 70 6F 69 6E 74 73 20 79 6F 75 20 |more points you | 000011F0: 6E 65 65 64 20 74 6F 20 69 6E 63 72 65 61 73 65 |need to increase| 00001200: 20 79 6F 75 72 20 6C 65 76 65 6C 2E 0D 0A 20 20 | your level... | 00001210: 0D 0A 4C 45 56 45 4C 3A 20 20 20 20 20 20 20 20 |..LEVEL: | 00001220: 20 20 20 20 20 41 73 20 79 6F 75 72 20 63 68 61 | As your cha| 00001230: 72 61 63 74 65 72 73 20 67 61 69 6E 20 65 6E 6F |racters gain eno| 00001240: 75 67 68 20 65 78 70 65 72 69 65 6E 63 65 20 70 |ugh experience p| 00001250: 6F 69 6E 74 73 20 74 6F 20 6D 61 6B 65 0D 0A 20 |oints to make.. | 00001260: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001270: 20 20 61 20 6E 65 77 20 6C 65 76 65 6C 2C 20 79 | a new level, y| 00001280: 6F 75 20 73 68 6F 75 6C 64 20 72 65 73 74 20 74 |ou should rest t| 00001290: 68 65 6D 20 69 6E 20 74 68 65 20 63 61 73 74 6C |hem in the castl| 000012A0: 65 2E 20 20 57 68 65 6E 20 79 6F 75 0D 0A 20 20 |e. When you.. | 000012B0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000012C0: 20 64 6F 20 74 68 69 73 2C 20 6D 61 6E 79 20 74 | do this, many t| 000012D0: 68 69 6E 67 73 20 63 6F 75 6C 64 20 68 61 70 70 |hings could happ| 000012E0: 65 6E 2E 20 20 59 6F 75 72 20 63 68 61 72 61 63 |en. Your charac| 000012F0: 74 65 72 20 75 73 75 61 6C 6C 79 0D 0A 20 20 20 |ter usually.. | 00001300: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001310: 67 61 69 6E 73 20 63 65 72 74 61 69 6E 20 61 74 |gains certain at| 00001320: 74 72 69 62 75 74 65 73 2C 20 77 68 69 63 68 20 |tributes, which | 00001330: 61 6C 6C 6F 77 20 68 69 6D 20 74 6F 20 66 69 67 |allow him to fig| 00001340: 68 74 20 62 65 74 74 65 72 20 0D 0A 20 20 20 20 |ht better .. | 00001350: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 6F | o| 00001360: 72 20 74 6F 20 63 61 73 74 20 6E 65 77 2F 62 65 |r to cast new/be| 00001370: 74 74 65 72 20 73 70 65 6C 6C 73 2E 0D 0A 0D 0A |tter spells.....| 00001380: 41 47 45 3A 20 20 20 20 20 20 20 20 20 20 20 20 |AGE: | 00001390: 20 20 20 53 69 6D 70 6C 79 20 68 6F 77 20 6F 6C | Simply how ol| 000013A0: 64 20 79 6F 75 20 61 72 65 2E 20 20 41 66 74 65 |d you are. Afte| 000013B0: 72 20 35 30 20 79 6F 75 20 73 74 61 72 74 20 67 |r 50 you start g| 000013C0: 65 74 74 69 6E 67 20 6D 6F 72 65 20 0D 0A 20 20 |etting more .. | 000013D0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000013E0: 20 61 6E 64 20 6D 6F 72 65 20 66 65 65 62 6C 65 | and more feeble| 000013F0: 2E 0D 0A 0D 0A 47 4F 4C 44 3A 20 20 20 20 20 20 |.....GOLD: | 00001400: 20 20 20 20 20 20 20 20 54 68 65 20 61 6D 6F 75 | The amou| 00001410: 6E 74 20 6F 66 20 67 6F 6C 64 20 79 6F 75 20 68 |nt of gold you h| 00001420: 61 76 65 20 74 6F 20 73 70 65 6E 64 2E 20 20 45 |ave to spend. E| 00001430: 69 74 68 65 72 20 6F 6E 20 68 65 61 6C 69 6E 67 |ither on healing| 00001440: 0D 0A 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |.. | 00001450: 20 20 20 20 20 63 68 61 72 61 63 74 65 72 73 20 | characters | 00001460: 6F 72 20 62 75 79 69 6E 67 20 65 71 75 69 70 6D |or buying equipm| 00001470: 65 6E 74 2E 0D 0A 0D 0A 45 51 55 49 50 4D 45 4E |ent.....EQUIPMEN| 00001480: 54 3A 20 20 20 20 20 20 20 20 20 54 68 65 20 69 |T: The i| 00001490: 74 65 6D 73 20 79 6F 75 20 68 61 76 65 2E 20 20 |tems you have. | 000014A0: 4D 61 79 20 62 65 20 61 6E 79 20 61 72 6D 6F 72 |May be any armor| 000014B0: 20 6F 72 20 77 65 61 70 6F 6E 2C 20 6F 72 20 65 | or weapon, or e| 000014C0: 76 65 6E 20 0D 0A 20 20 20 20 20 20 20 20 20 20 |ven .. | 000014D0: 20 20 20 20 20 20 20 20 20 6D 61 67 69 63 61 6C | magical| 000014E0: 20 69 74 65 6D 73 20 79 6F 75 72 20 68 61 76 65 | items your have| 000014F0: 2E 20 20 59 6F 75 20 63 61 6E 20 62 75 79 20 6F |. You can buy o| 00001500: 72 20 73 65 6C 6C 20 74 68 65 6D 2C 20 74 72 61 |r sell them, tra| 00001510: 64 65 0D 0A 20 20 20 20 20 20 20 20 20 20 20 20 |de.. | 00001520: 20 20 20 20 20 20 20 74 68 65 6D 20 74 6F 20 6F | them to o| 00001530: 74 68 65 72 73 2C 20 75 73 65 20 74 68 65 6D 2C |thers, use them,| 00001540: 20 6F 72 20 66 69 6E 64 20 74 68 65 6D 20 69 6E | or find them in| 00001550: 20 74 68 65 20 6D 61 7A 65 2E 0D 0A 0D 0A 41 52 | the maze.....AR| 00001560: 4D 4F 52 20 43 4C 41 53 53 3A 20 20 20 20 20 20 |MOR CLASS: | 00001570: 20 54 68 69 73 20 69 73 20 61 20 6D 65 61 73 75 | This is a measu| 00001580: 72 65 20 6F 66 20 68 6F 77 20 77 65 6C 6C 20 70 |re of how well p| 00001590: 72 6F 74 65 63 74 65 64 20 79 6F 75 20 61 72 65 |rotected you are| 000015A0: 2E 20 20 74 68 69 73 20 20 20 20 20 20 20 20 20 |. this | 000015B0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000015C0: 20 6D 65 61 73 75 72 65 20 69 6E 63 6C 75 64 65 | measure include| 000015D0: 73 20 61 72 6D 6F 72 20 61 6E 64 20 74 68 69 6E |s armor and thin| 000015E0: 67 73 20 6C 69 6B 65 20 68 69 6E 64 75 72 61 6E |gs like hinduran| 000015F0: 63 65 20 61 6E 64 20 20 20 20 20 20 20 20 20 20 |ce and | 00001600: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001610: 20 41 47 49 4C 49 54 59 2E 20 20 42 61 72 65 20 | AGILITY. Bare | 00001620: 73 6B 69 6E 20 68 61 73 20 61 6E 20 61 72 6D 6F |skin has an armo| 00001630: 72 20 63 6C 61 73 73 20 6F 66 20 31 30 2E 20 20 |r class of 10. | 00001640: 57 68 65 72 65 61 73 20 61 20 20 20 20 20 20 20 |Whereas a | 00001650: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001660: 20 53 68 65 72 6D 61 6E 20 74 61 6E 6B 20 69 73 | Sherman tank is| 00001670: 20 61 62 6F 75 74 20 2D 31 30 2E 20 20 28 41 43 | about -10. (AC| 00001680: 20 69 73 20 61 6E 20 61 62 62 72 65 76 69 61 74 | is an abbreviat| 00001690: 69 6F 6E 20 6F 66 20 74 68 69 73 29 20 0D 0A 0D |ion of this) ...| 000016A0: 0A 48 49 54 20 50 4F 49 4E 54 53 3A 20 20 20 20 |.HIT POINTS: | 000016B0: 20 20 20 20 41 6D 6F 75 6E 74 20 6F 66 20 64 61 | Amount of da| 000016C0: 6D 61 67 65 20 79 6F 75 20 63 61 6E 20 74 61 6B |mage you can tak| 000016D0: 65 20 62 65 66 6F 72 65 20 64 65 61 74 68 2E 20 |e before death. | 000016E0: 20 59 6F 75 20 63 61 6E 20 72 65 63 6F 76 65 72 | You can recover| 000016F0: 0D 0A 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |.. | 00001700: 20 20 20 20 20 6C 6F 73 74 20 68 69 74 20 70 6F | lost hit po| 00001710: 69 6E 74 73 2C 20 75 70 20 74 6F 20 74 68 65 20 |ints, up to the | 00001720: 6D 61 78 69 6D 75 6D 2C 20 62 79 20 72 65 73 74 |maximum, by rest| 00001730: 69 6E 67 20 69 6E 20 74 68 65 20 20 20 20 20 20 |ing in the | 00001740: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001750: 20 20 20 20 20 63 61 73 74 6C 65 2C 20 62 79 20 | castle, by | 00001760: 6D 65 61 6E 73 20 6F 66 20 61 20 6D 61 67 69 63 |means of a magic| 00001770: 61 6C 20 73 70 65 6C 6C 2C 20 6F 72 20 70 6F 74 |al spell, or pot| 00001780: 69 6F 6E 20 6F 72 20 64 65 76 69 63 65 2E 0D 0A |ion or device...| 00001790: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000017A0: 20 20 20 28 48 50 20 69 73 20 61 6E 20 61 62 62 | (HP is an abb| 000017B0: 72 65 76 69 61 74 69 6F 6E 20 6F 66 20 74 68 69 |reviation of thi| 000017C0: 73 29 0D 0A 0D 0A 53 50 45 4C 4C 20 42 4F 4F 4B |s)....SPELL BOOK| 000017D0: 53 3A 20 20 20 20 20 20 20 54 65 6C 6C 73 20 74 |S: Tells t| 000017E0: 68 65 20 73 70 65 6C 6C 73 20 74 68 61 74 20 65 |he spells that e| 000017F0: 61 63 68 20 63 68 61 72 61 63 74 65 72 20 6B 6E |ach character kn| 00001800: 6F 77 73 2E 0D 0A 0D 0A 53 50 45 4C 4C 53 20 4C |ows.....SPELLS L| 00001810: 45 46 54 3A 20 20 20 20 20 20 20 54 65 6C 6C 73 |EFT: Tells| 00001820: 20 74 68 65 20 6E 75 6D 62 65 72 20 6F 66 20 73 | the number of s| 00001830: 70 65 6C 6C 73 20 6F 66 20 65 61 63 68 20 6C 65 |pells of each le| 00001840: 76 65 6C 20 74 68 65 20 63 68 61 72 61 63 74 65 |vel the characte| 00001850: 72 20 68 61 73 0D 0A 20 20 20 20 20 20 20 20 20 |r has.. | 00001860: 20 20 20 20 20 20 20 20 20 20 6C 65 66 74 2E 20 | left. | 00001870: 20 52 65 73 74 69 6E 67 20 69 6E 20 74 68 65 20 | Resting in the | 00001880: 69 6E 6E 20 77 69 6C 6C 20 72 65 73 74 6F 72 65 |inn will restore| 00001890: 20 61 20 70 6C 61 79 65 72 20 73 6F 20 68 65 20 | a player so he | 000018A0: 63 61 6E 0D 0A 20 20 20 20 20 20 20 20 20 20 20 |can.. | 000018B0: 20 20 20 20 20 20 20 20 63 61 73 74 20 61 6C 6C | cast all| 000018C0: 20 74 68 65 20 73 70 65 6C 6C 73 20 68 65 20 69 | the spells he i| 000018D0: 73 20 65 6E 74 69 74 6C 65 64 20 74 6F 2E 0D 0A |s entitled to...| 000018E0: 0D 0A 53 54 41 54 55 53 3A 20 20 20 20 20 20 20 |..STATUS: | 000018F0: 20 20 20 20 20 4E 6F 72 6D 61 6C 6C 79 20 4F 4B | Normally OK| 00001900: 2E 20 20 48 6F 77 65 76 65 72 2C 20 69 74 20 63 |. However, it c| 00001910: 6F 75 6C 64 20 62 65 20 41 53 4C 45 45 50 2C 20 |ould be ASLEEP, | 00001920: 41 46 52 41 49 44 2C 20 50 41 52 41 2D 0D 0A 20 |AFRAID, PARA-.. | 00001930: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001940: 20 20 4C 59 5A 45 44 2C 20 50 4F 49 53 4F 4E 45 | LYZED, POISONE| 00001950: 44 2C 20 53 54 4F 4E 45 44 2C 20 44 45 41 44 2C |D, STONED, DEAD,| 00001960: 20 41 53 48 45 53 2C 20 6F 72 20 4C 4F 53 54 20 | ASHES, or LOST | 00001970: 66 6F 72 65 76 65 72 2E 0D 0A 20 20 20 20 20 20 |forever... | 00001980: 20 20 20 20 20 20 20 20 20 20 20 20 20 57 68 65 | Whe| 00001990: 6E 20 61 20 63 68 61 72 61 63 74 65 72 20 69 73 |n a character is| 000019A0: 20 6E 6F 74 20 4F 4B 2C 20 68 65 20 63 61 6E 20 | not OK, he can | 000019B0: 62 65 20 63 75 72 65 64 20 65 69 74 68 65 72 20 |be cured either | 000019C0: 62 79 0D 0A 20 20 20 20 20 20 20 20 20 20 20 20 |by.. | 000019D0: 20 20 20 20 20 20 20 61 20 73 70 65 6C 6C 20 6F | a spell o| 000019E0: 72 20 62 79 20 68 61 75 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|e spell..TRANSLA| 00001AC0: 54 49 4F 4E 3A 20 20 20 20 74 72 61 6E 73 6C 61 |TION: transla| 00001AD0: 74 69 6F 6E 20 6F 66 20 74 68 65 20 6E 61 6D 65 |tion of the name| 00001AE0: 20 61 6E 64 20 65 66 66 65 63 74 73 20 6F 66 20 | and effects of | 00001AF0: 74 68 65 20 73 70 65 6C 6C 0D 0A 54 59 50 45 3A |the spell..TYPE:| 00001B00: 20 20 20 20 20 20 20 20 20 20 20 72 65 66 65 72 | refer| 00001B10: 73 20 74 6F 20 77 68 65 72 65 20 61 6E 64 20 77 |s to where and w| 00001B20: 68 65 6E 20 74 68 65 20 73 70 65 6C 6C 20 69 73 |hen the spell is| 00001B30: 20 6F 66 20 75 73 65 20 28 45 58 41 4D 50 4C 45 | of use (EXAMPLE| 00001B40: 53 3A 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |S: | 00001B50: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001B60: 20 20 63 6F 6D 62 61 74 2C 20 61 6E 79 20 74 69 | combat, any ti| 00001B70: 6D 65 2C 20 6F 72 20 63 61 6D 70 29 0D 0A 45 46 |me, or camp)..EF| 00001B80: 46 45 43 54 3A 20 20 20 20 20 20 20 20 20 72 65 |FECT: re| 00001B90: 66 65 72 73 20 74 6F 20 77 68 6F 20 6F 72 20 77 |fers to who or w| 00001BA0: 68 61 74 20 74 68 65 20 73 70 65 6C 6C 20 77 69 |hat the spell wi| 00001BB0: 6C 6C 20 65 66 66 65 74 20 28 45 58 41 4D 50 4C |ll effet (EXAMPL| 00001BC0: 45 53 3A 0D 0A 20 20 20 20 20 20 20 20 20 20 20 |ES:.. | 00001BD0: 20 20 20 20 20 20 20 20 20 20 20 20 31 20 70 65 | 1 pe| 00001BE0: 72 73 6F 6E 20 6F 72 20 6D 6F 6E 73 74 65 72 2C |rson or monster,| 00001BF0: 20 65 6E 74 69 72 65 20 70 61 72 74 79 2C 20 31 | entire party, 1| 00001C00: 20 6D 6F 6E 73 74 65 72 20 67 72 6F 75 70 29 0D | monster group).| 00001C10: 0A 0D 0A 0D 0A 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |.....-----------| 00001C20: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------| 00001C30: 2D 2D 2D 2D 2D 50 52 49 45 53 54 20 53 50 45 4C |-----PRIEST SPEL| 00001C40: 4C 53 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |LS--------------| 00001C50: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------| 00001C60: 2D 2D 2D 2D 0D 0A 0D 0A 4C 45 56 45 4C 20 31 0D |----....LEVEL 1.| 00001C70: 0A 2D 2D 2D 2D 2D 2D 2D 0D 0A 4E 41 4D 45 3A 20 |.-------..NAME: | 00001C80: 20 20 20 20 20 20 20 20 20 20 4B 41 4C 4B 49 0D | KALKI.| 00001C90: 0A 54 52 41 4E 53 4C 41 54 49 4F 4E 3A 20 20 20 |.TRANSLATION: | 00001CA0: 20 42 4C 45 53 53 49 4E 47 53 0D 0A 54 59 50 45 | BLESSINGS..TYPE| 00001CB0: 3A 20 20 20 20 20 20 20 20 20 20 20 43 4F 4D 42 |: COMB| 00001CC0: 41 54 0D 0A 45 46 46 45 43 54 3A 20 20 20 20 20 |AT..EFFECT: | 00001CD0: 20 20 20 20 54 48 45 20 50 41 52 54 59 0D 0A 4B | THE PARTY..K| 00001CE0: 41 4C 4B 49 20 52 45 44 55 43 45 53 20 54 48 45 |ALKI REDUCES THE| 00001CF0: 20 41 43 20 4F 46 20 41 4C 4C 20 50 41 52 54 59 | AC OF ALL PARTY| 00001D00: 20 4D 45 4D 42 45 52 20 42 59 20 4F 4E 45 0D 0A | MEMBER BY ONE..| 00001D10: 0D 0A 4E 41 4D 45 3A 20 20 20 20 20 20 20 20 20 |..NAME: | 00001D20: 20 20 44 49 4F 53 0D 0A 54 52 41 4E 53 4C 41 54 | DIOS..TRANSLAT| 00001D30: 49 4F 4E 3A 20 20 20 20 48 45 41 4C 0D 0A 54 59 |ION: HEAL..TY| 00001D40: 50 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1 MONSTER..BA| 00001E20: 44 49 4F 53 20 63 61 75 73 65 73 20 6F 6E 65 20 |DIOS causes one | 00001E30: 74 6F 20 65 69 67 68 74 20 68 69 74 20 70 6F 69 |to eight hit poi| 00001E40: 6E 74 73 20 6F 66 20 64 61 6D 61 67 65 20 74 6F |nts of damage to| 00001E50: 20 61 20 6D 6F 6E 73 74 65 72 2C 20 61 6E 64 20 | a monster, and | 00001E60: 6D 61 79 20 6B 69 6C 6C 20 69 74 0D 0A 0D 0A 4E |may kill it....N| 00001E70: 41 4D 45 3A 20 20 20 20 20 20 20 20 20 20 20 4D |AME: M| 00001E80: 49 4C 57 41 0D 0A 54 52 41 4E 53 4C 54 49 4F 4E |ILWA..TRANSLTION| 00001E90: 3A 20 20 20 20 20 4C 49 47 48 54 0D 0A 54 59 50 |: LIGHT..TYP| 00001EA0: 45 3A 20 20 20 20 20 20 20 20 20 20 20 41 4E 59 |E: ANY| 00001EB0: 20 54 49 4D 45 0D 0A 45 46 46 45 43 54 3A 20 20 | TIME..EFFECT: | 00001EC0: 20 20 20 20 20 20 20 45 4E 54 49 52 45 20 50 41 | ENTIRE PA| 00001ED0: 52 54 59 0D 0A 4D 49 4C 57 41 20 63 61 75 73 65 |RTY..MILWA cause| 00001EE0: 73 20 61 20 73 6F 66 74 6C 79 20 67 6C 6F 77 69 |s a softly glowi| 00001EF0: 6E 67 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Suc| 00002260: 63 65 73 73 2F 64 75 72 61 74 69 6F 6E 20 69 73 |cess/duration is| 00002270: 20 64 65 70 65 6E 64 61 6E 74 20 6F 6E 20 70 6F | dependant on po| 00002280: 77 65 72 20 6F 66 20 6D 6F 6E 73 74 65 72 73 2E |wer of monsters.| 00002290: 0D 0A 0D 0A 4E 41 4D 45 3A 20 20 20 20 20 20 20 |....NAME: | 000022A0: 20 20 20 20 4D 4F 4E 54 49 4E 4F 0D 0A 54 52 41 | MONTINO..TRA| 000022B0: 4E 53 4C 54 49 4F 4E 3A 20 20 20 20 20 53 54 49 |NSLTION: STI| 000022C0: 4C 4C 20 41 49 52 0D 0A 54 59 50 45 3A 20 20 20 |LL AIR..TYPE: | 000022D0: 20 20 20 20 20 20 20 20 43 4F 4D 42 41 54 0D 0A | COMBAT..| 000022E0: 45 46 46 45 43 54 3A 20 20 20 20 20 20 20 20 20 |EFFECT: | 000022F0: 31 20 47 52 4F 55 50 20 4F 46 20 4D 4F 4E 53 54 |1 GROUP OF MONST| 00002300: 45 52 53 0D 0A 4D 4F 4E 54 49 4E 4F 20 63 61 75 |ERS..MONTINO cau| 00002310: 73 65 73 20 74 68 65 20 61 69 72 20 61 72 6F 75 |ses the air arou| 00002320: 6E 64 20 6D 6F 6E 73 74 65 72 73 20 74 6F 20 73 |nd monsters to s| 00002330: 74 6F 70 20 74 72 61 6E 73 6D 69 74 74 69 6E 67 |top transmitting| 00002340: 20 73 6F 75 6E 64 2E 20 20 4D 6F 6E 73 74 65 72 | sound. Monster| 00002350: 73 20 6F 72 0D 0A 20 20 20 20 20 20 20 20 70 61 |s or.. pa| 00002360: 72 74 79 20 6D 65 6D 62 65 72 73 20 75 6E 64 65 |rty members unde| 00002370: 72 20 74 68 69 73 20 73 70 65 6C 6C 20 63 61 6E |r this spell can| 00002380: 6E 6F 74 20 63 61 73 74 20 73 70 65 6C 6C 73 2E |not cast spells.| 00002390: 0D 0A 0D 0A 4C 45 56 45 4C 20 33 0D 0A 2D 2D 2D |....LEVEL 3..---| 000023A0: 2D 2D 2D 2D 0D 0A 0D 0A 4E 41 4D 45 3A 20 20 20 |----....NAME: | 000023B0: 20 20 20 20 20 20 20 20 4C 4F 4D 49 4C 57 41 20 | LOMILWA | 000023C0: 20 20 20 20 20 20 20 20 0D 0A 54 52 41 4E 53 4C | ..TRANSL| 000023D0: 41 54 49 4F 4E 3A 20 20 20 20 4D 4F 52 45 20 4C |ATION: MORE L| 000023E0: 49 47 48 54 0D 0A 54 59 50 45 3A 20 20 20 20 20 |IGHT..TYPE: | 000023F0: 20 20 20 20 20 20 41 4E 59 20 54 49 4D 45 20 0D | ANY TIME .| 00002400: 0A 45 46 46 45 43 54 3A 20 20 20 20 20 20 20 20 |.EFFECT: | 00002410: 20 45 4E 54 49 52 45 20 50 41 52 54 59 0D 0A 4C | ENTIRE PARTY..L| 00002420: 4F 4D 49 4C 57 41 20 69 73 20 61 20 4D 49 4C 57 |OMILWA is a MILW| 00002430: 41 20 73 70 65 6C 6C 20 77 69 74 68 20 61 20 6D |A spell with a m| 00002440: 75 63 68 20 6C 6F 6E 67 65 72 20 6C 69 66 65 20 |uch longer life | 00002450: 73 70 61 6E 2E 0D 0A 0D 0A 4E 41 4D 45 3A 20 20 |span.....NAME: | 00002460: 20 20 20 20 20 20 20 20 20 44 49 41 4C 4B 4F 0D | DIALKO.| 00002470: 0A 54 52 41 4E 53 4C 41 54 49 4F 4E 3A 20 20 20 |.TRANSLATION: | 00002480: 20 53 4F 46 54 4E 45 53 53 2F 53 55 50 50 4C 45 | SOFTNESS/SUPPLE| 00002490: 20 0D 0A 54 59 50 45 3A 20 20 20 20 20 20 20 20 | ..TYPE: | 000024A0: 20 20 20 20 20 20 20 20 20 20 20 20 41 4E 59 20 | ANY | 000024B0: 54 49 4D 45 0D 0A 45 46 46 45 43 54 3A 20 20 20 |TIME..EFFECT: | 000024C0: 20 20 20 20 20 20 31 20 50 45 52 53 4F 4E 0D 0A | 1 PERSON..| 000024D0: 44 49 41 4C 4B 4F 20 63 75 72 65 73 20 70 61 72 |DIALKO cures par| 000024E0: 61 6C 79 73 69 73 20 61 6E 64 20 72 65 6D 6F 76 |alysis and remov| 000024F0: 65 73 20 65 66 66 65 63 74 73 20 6F 66 20 4D 41 |es effects of MA| 00002500: 4E 49 46 4F 20 61 6E 64 20 4B 41 54 49 4E 4F 2E |NIFO and KATINO.| 00002510: 20 0D 0A 0D 0A 4E 41 4D 45 3A 20 20 20 20 20 20 | ....NAME: | 00002520: 20 20 20 20 20 4C 41 54 55 4D 41 50 49 43 0D 0A | LATUMAPIC..| 00002530: 54 52 41 4E 53 4C 54 49 4F 4E 3A 20 20 20 20 20 |TRANSLTION: | 00002540: 49 44 45 4E 54 49 46 49 43 41 54 49 4F 4E 0D 0A |IDENTIFICATION..| 00002550: 54 59 50 45 3A 20 20 20 20 20 20 20 20 20 20 20 |TYPE: | 00002560: 43 4F 4D 42 41 54 0D 0A 45 46 46 45 43 54 3A 20 |COMBAT..EFFECT: | 00002570: 20 20 20 20 20 20 20 20 45 4E 54 49 52 45 20 50 | ENTIRE P| 00002580: 41 52 54 59 0D 0A 4C 41 54 55 4D 41 50 49 43 20 |ARTY..LATUMAPIC | 00002590: 74 65 6C 6C 73 20 79 6F 75 20 65 78 61 63 74 6C |tells you exactl| 000025A0: 79 20 77 68 61 74 20 74 68 65 20 6F 70 70 6F 73 |y what the oppos| 000025B0: 69 6E 67 20 6D 6F 6E 73 74 65 72 73 20 61 72 65 |ing monsters are| 000025C0: 2E 0D 0A 0D 0A 4E 41 4D 45 3A 20 20 20 20 20 20 |.....NAME: | 000025D0: 20 20 20 20 20 42 41 4D 41 54 55 0D 0A 54 52 41 | BAMATU..TRA| 000025E0: 4E 53 4C 54 49 4F 4E 3A 20 20 20 20 20 50 52 41 |NSLTION: PRA| 000025F0: 59 45 52 0D 0A 54 59 50 45 3A 20 20 20 20 20 20 |YER..TYPE: | 00002600: 20 20 20 20 20 43 4F 4D 42 41 54 0D 0A 45 46 46 | COMBAT..EFF| 00002610: 45 43 54 3A 20 20 20 20 20 20 20 20 20 45 4E 54 |ECT: ENT| 00002620: 49 52 45 20 50 41 52 54 59 0D 0A 42 41 4D 41 54 |IRE PARTY..BAMAT| 00002630: 55 20 68 61 73 20 74 68 65 20 65 66 66 65 63 74 |U has the effect| 00002640: 73 20 6F 66 20 4D 41 54 55 20 61 74 20 74 77 69 |s of MATU at twi| 00002650: 63 65 20 74 68 65 20 65 66 66 65 63 74 69 76 65 |ce the effective| 00002660: 6E 65 73 73 2E 0D 0A 0D 0A 4C 45 56 45 4C 20 34 |ness.....LEVEL 4| 00002670: 0D 0A 2D 2D 2D 2D 2D 2D 2D 0D 0A 0D 0A 4E 41 4D |..-------....NAM| 00002680: 45 3A 20 20 20 20 20 20 20 20 20 20 20 44 49 41 |E: DIA| 00002690: 4C 20 20 20 20 20 20 20 20 20 0D 0A 54 52 41 4E |L ..TRAN| 000026A0: 53 4C 54 49 4F 4E 3A 20 20 20 20 20 48 45 41 4C |SLTION: HEAL| 000026B0: 0D 0A 54 59 50 45 3A 20 20 20 20 20 20 20 20 20 |..TYPE: | 000026C0: 20 20 41 4E 59 20 54 49 4D 45 0D 0A 45 46 46 45 | ANY TIME..EFFE| 000026D0: 43 54 3A 20 20 20 20 20 20 20 20 20 31 20 50 45 |CT: 1 PE| 000026E0: 52 53 4F 4E 0D 0A 44 49 41 4C 20 72 65 73 74 6F |RSON..DIAL resto| 000026F0: 72 65 73 20 32 20 74 6F 20 31 36 20 68 69 74 20 |res 2 to 16 hit | 00002700: 70 6F 69 6E 74 73 20 6F 66 20 64 61 6D 61 67 65 |points of damage| 00002710: 2E 0D 0A 0D 0A 4E 41 4D 45 3A 20 20 20 20 20 20 |.....NAME: | 00002720: 20 20 20 20 20 42 41 44 49 41 4C 0D 0A 54 52 41 | BADIAL..TRA| 00002730: 4E 53 4C 54 49 4F 4E 3A 20 20 20 20 20 48 55 52 |NSLTION: HUR| 00002740: 54 0D 0A 54 59 50 45 3A 20 20 20 20 20 20 20 20 |T..TYPE: | 00002750: 20 20 20 43 4F 4D 42 41 54 0D 0A 45 46 46 45 43 | COMBAT..EFFEC| 00002760: 54 3A 20 20 20 20 20 20 20 20 20 31 20 4D 4F 4E |T: 1 MON| 00002770: 53 54 45 52 0D 0A 42 41 44 49 41 4C 20 63 61 75 |STER..BADIAL cau| 00002780: 73 65 73 20 32 20 74 6F 20 31 36 20 68 69 74 20 |ses 2 to 16 hit | 00002790: 70 6F 69 6E 74 73 20 6F 66 20 64 61 6D 61 67 65 |points of damage| 000027A0: 2E 0D 0A 0D 0A 4E 41 4D 45 3A 20 20 20 20 20 20 |.....NAME: | 000027B0: 20 20 20 20 20 4C 41 54 55 4D 4F 46 49 53 0D 0A | LATUMOFIS..| 000027C0: 54 52 41 4E 53 4C 41 54 49 4F 4E 3A 20 20 20 20 |TRANSLATION: | 000027D0: 43 55 52 45 20 50 4F 49 53 4F 4E 0D 0A 54 59 50 |CURE POISON..TYP| 000027E0: 45 3A 20 20 20 20 20 20 20 20 20 20 20 41 4E 59 |E: ANY| 000027F0: 20 54 49 4D 45 0D 0A 45 46 46 45 43 54 3A 20 20 | TIME..EFFECT: | 00002800: 20 20 20 20 20 20 20 31 20 50 45 52 53 4F 4E 0D | 1 PERSON.| 00002810: 0A 4C 41 54 55 4D 4F 46 49 53 20 6D 61 6B 65 73 |.LATUMOFIS makes| 00002820: 20 61 20 70 6F 69 73 6F 6E 65 64 20 70 65 72 73 | a poisoned pers| 00002830: 6F 6E 20 4F 4B 20 61 67 61 69 6E 2E 20 20 4E 4F |on OK again. NO| 00002840: 54 45 3A 20 20 70 6F 69 73 6F 6E 20 63 61 75 73 |TE: poison caus| 00002850: 65 73 20 61 20 70 65 72 73 6F 6E 20 74 6F 0D 0A |es a person to..| 00002860: 20 20 20 20 20 20 20 20 20 20 6C 6F 73 65 20 68 | lose h| 00002870: 69 74 20 70 6F 69 6E 74 73 20 73 74 65 61 64 69 |it points steadi| 00002880: 6C 79 20 64 75 72 69 6E 67 20 6D 6F 76 65 6D 65 |ly during moveme| 00002890: 6E 74 20 61 6E 64 20 63 6F 6D 62 61 74 2E 0D 0A |nt and combat...| 000028A0: 0D 0A 4E 41 4D 45 3A 20 20 20 20 20 20 20 20 20 |..NAME: | 000028B0: 20 20 4D 41 50 4F 52 46 49 43 0D 0A 54 52 41 4E | MAPORFIC..TRAN| 000028C0: 53 4C 54 49 4F 4E 3A 20 20 20 20 20 53 48 49 45 |SLTION: SHIE| 000028D0: 4C 44 20 28 42 49 47 29 0D 0A 54 59 50 45 3A 20 |LD (BIG)..TYPE: | 000028E0: 20 20 20 20 20 20 20 20 20 20 41 4E 59 20 54 49 | ANY TI| 000028F0: 4D 45 0D 0A 45 46 46 45 43 54 3A 20 20 20 20 20 |ME..EFFECT: | 00002900: 20 20 20 20 45 4E 54 49 52 45 20 50 41 52 54 59 | ENTIRE PARTY| 00002910: 0D 0A 4D 41 50 4F 52 46 49 43 20 69 73 20 61 6E |..MAPORFIC is an| 00002920: 20 69 6D 70 72 6F 76 65 64 20 50 4F 52 46 49 43 | improved PORFIC| 00002930: 20 74 68 61 74 20 6C 61 73 74 73 20 74 68 65 20 | that lasts the | 00002940: 65 6E 74 69 72 65 20 65 78 70 65 64 69 74 69 6F |entire expeditio| 00002950: 6E 2E 0D 0A 0D 0A 4C 45 56 45 4C 20 35 0D 0A 2D |n.....LEVEL 5..-| 00002960: 2D 2D 2D 2D 2D 2D 0D 0A 0D 0A 4E 41 4D 45 3A 20 |------....NAME: | 00002970: 20 20 20 20 20 20 20 20 20 20 44 49 41 4C 4D 41 | DIALMA| 00002980: 0D 0A 54 52 41 4E 53 4C 54 49 4F 4E 3A 20 20 20 |..TRANSLTION: | 00002990: 20 20 48 45 41 4C 20 20 0D 0A 54 59 50 45 3A 20 | HEAL ..TYPE: | 000029A0: 20 20 20 20 20 20 20 20 20 20 41 4E 59 20 54 49 | ANY TI| 000029B0: 4D 45 0D 0A 45 46 46 45 43 54 3A 20 20 20 20 20 |ME..EFFECT: | 000029C0: 20 20 20 20 31 20 50 45 52 53 4F 4E 0D 0A 44 49 | 1 PERSON..DI| 000029D0: 41 4C 4D 41 20 72 65 73 74 6F 72 65 73 20 33 20 |ALMA restores 3 | 000029E0: 74 6F 20 32 34 20 68 69 74 20 70 6F 69 6E 74 73 |to 24 hit points| 000029F0: 2E 0D 0A 0D 0A 4E 41 4D 45 3A 20 20 20 20 20 20 |.....NAME: | 00002A00: 20 20 20 20 20 42 41 44 49 41 4C 4D 41 0D 0A 54 | BADIALMA..T| 00002A10: 52 41 4E 53 4C 54 49 4F 4E 3A 20 20 20 20 20 48 |RANSLTION: H| 00002A20: 55 52 54 0D 0A 54 59 50 45 3A 20 20 20 20 20 20 |URT..TYPE: | 00002A30: 20 20 20 20 20 43 4F 4D 42 41 54 0D 0A 45 46 46 | COMBAT..EFF| 00002A40: 45 43 54 3A 20 20 20 20 20 20 20 20 20 31 20 4D |ECT: 1 M| 00002A50: 4F 4E 53 54 45 52 0D 0A 42 41 44 49 41 4C 4D 41 |ONSTER..BADIALMA| 00002A60: 20 63 61 75 73 65 73 20 33 20 74 6F 20 32 34 20 | causes 3 to 24 | 00002A70: 68 69 74 73 20 70 6F 69 6E 74 73 20 6F 66 20 64 |hits points of d| 00002A80: 61 6D 61 67 65 2E 0D 0A 20 0D 0A 4E 41 4D 45 3A |amage... ..NAME:| 00002A90: 20 20 20 20 20 20 20 20 20 20 20 4C 49 54 4F 4B | LITOK| 00002AA0: 41 4E 0D 0A 54 52 41 4E 53 4C 54 49 4F 4E 3A 20 |AN..TRANSLTION: | 00002AB0: 20 20 20 20 46 4C 41 4D 45 20 54 4F 57 45 52 0D | FLAME TOWER.| 00002AC0: 0A 54 59 50 45 3A 20 20 20 20 20 20 20 20 20 20 |.TYPE: | 00002AD0: 20 43 4F 4D 42 41 54 0D 0A 45 46 46 45 43 54 3A | COMBAT..EFFECT:| 00002AE0: 20 20 20 20 20 20 20 20 20 31 20 47 52 4F 55 50 | 1 GROUP| 00002AF0: 0D 0A 4C 49 54 4F 4B 41 4E 20 63 61 75 73 65 73 |..LITOKAN causes| 00002B00: 20 61 20 66 6C 61 6D 65 20 74 6F 20 73 74 72 69 | a flame to stri| 00002B10: 6B 65 20 61 20 6D 6F 6E 73 74 65 72 20 67 72 6F |ke a monster gro| 00002B20: 75 70 2C 20 63 61 75 73 69 6E 67 20 33 20 74 6F |up, causing 3 to| 00002B30: 20 32 34 20 68 69 74 20 70 6F 69 6E 74 73 20 6F | 24 hit points o| 00002B40: 66 0D 0A 20 20 20 20 20 20 20 20 64 61 6D 61 67 |f.. damag| 00002B50: 65 20 74 6F 20 65 61 63 68 20 6D 6F 6E 73 74 65 |e to each monste| 00002B60: 72 2E 20 20 53 6F 6D 65 20 6D 6F 6E 73 74 65 72 |r. Some monster| 00002B70: 73 20 61 72 65 20 72 65 73 69 73 74 61 6E 74 20 |s are resistant | 00002B80: 74 6F 20 74 68 69 73 20 73 70 65 6C 6C 2E 0D 0A |to this spell...| 00002B90: 0D 0A 4E 41 4D 45 3A 20 20 20 20 20 20 20 20 20 |..NAME: | 00002BA0: 20 20 4B 41 4E 44 49 0D 0A 54 52 41 4E 53 4C 54 | KANDI..TRANSLT| 00002BB0: 49 4F 4E 3A 20 20 20 20 20 4C 4F 43 41 54 49 4F |ION: LOCATIO| 00002BC0: 4E 0D 0A 54 59 50 45 3A 20 20 20 20 20 20 20 20 |N..TYPE: | 00002BD0: 20 20 20 43 41 4D 50 0D 0A 45 46 46 45 43 54 3A | CAMP..EFFECT:| 00002BE0: 20 20 20 20 20 20 20 20 20 31 20 50 45 52 53 4F | 1 PERSO| 00002BF0: 4E 0D 0A 4B 41 4E 44 49 20 74 65 6C 6C 73 20 6F |N..KANDI tells o| 00002C00: 6E 20 77 68 69 63 68 20 6C 65 76 65 6C 20 61 6E |n which level an| 00002C10: 64 20 61 20 72 6F 75 67 68 20 61 72 65 61 20 6F |d a rough area o| 00002C20: 66 20 77 68 65 72 65 20 74 68 65 20 64 65 61 64 |f where the dead| 00002C30: 20 63 61 6E 20 62 65 20 66 6F 75 6E 64 2E 0D 0A | can be found...| 00002C40: 0D 0A 4E 41 4D 45 3A 20 20 20 20 20 20 20 20 20 |..NAME: | 00002C50: 20 20 44 49 0D 0A 54 52 41 4E 53 4C 54 49 4F 4E | DI..TRANSLTION| 00002C60: 3A 20 20 20 20 20 4C 49 46 45 0D 0A 54 59 50 45 |: LIFE..TYPE| 00002C70: 3A 20 20 20 20 20 20 20 20 20 20 20 43 41 4D 50 |: CAMP| 00002C80: 0D 0A 45 46 46 45 43 54 3A 20 20 20 20 20 20 20 |..EFFECT: | 00002C90: 20 20 31 20 50 45 52 53 4F 4E 0D 0A 44 49 20 72 | 1 PERSON..DI r| 00002CA0: 65 73 75 72 72 65 63 74 73 20 64 65 61 64 20 63 |esurrects dead c| 00002CB0: 68 61 72 61 63 74 65 72 73 2E 20 20 54 68 65 20 |haracters. The | 00002CC0: 72 65 6E 65 77 65 64 20 63 68 61 72 61 63 74 65 |renewed characte| 00002CD0: 72 20 68 61 73 20 31 20 68 69 74 20 70 6F 69 6E |r has 1 hit poin| 00002CE0: 74 2E 20 20 54 68 69 73 20 0D 0A 20 20 20 73 70 |t. This .. sp| 00002CF0: 65 6C 6C 20 69 73 20 6E 6F 74 20 61 73 20 65 66 |ell is not as ef| 00002D00: 66 65 63 74 69 76 65 20 6F 72 20 61 73 20 73 61 |fective or as sa| 00002D10: 66 65 20 61 73 20 75 73 69 6E 67 20 74 68 65 20 |fe as using the | 00002D20: 74 65 6D 70 6C 65 2E 0D 0A 0D 0A 4E 41 4D 45 3A |temple.....NAME:| 00002D30: 20 20 20 20 20 20 20 20 20 20 20 42 41 44 49 0D | BADI.| 00002D40: 0A 54 52 41 4E 53 4C 54 49 4F 4E 3A 20 20 20 20 |.TRANSLTION: | 00002D50: 20 44 45 41 54 48 0D 0A 54 59 50 45 3A 20 20 20 | DEATH..TYPE: | 00002D60: 20 20 20 20 20 20 20 20 43 4F 4D 42 41 54 0D 0A | COMBAT..| 00002D70: 45 46 46 45 43 54 3A 20 20 20 20 20 20 20 20 20 |EFFECT: | 00002D80: 31 20 4D 4F 4E 53 54 45 52 0D 0A 42 41 44 49 20 |1 MONSTER..BADI | 00002D90: 67 69 76 65 73 20 61 66 66 65 63 74 65 64 20 6D |gives affected m| 00002DA0: 6F 6E 73 74 65 72 20 61 20 63 6F 72 6F 6E 61 72 |onster a coronar| 00002DB0: 79 20 61 74 74 61 63 6B 2E 20 20 49 74 20 6D 61 |y attack. It ma| 00002DC0: 79 20 6F 72 20 6D 61 79 20 6E 6F 74 20 63 61 75 |y or may not cau| 00002DD0: 73 65 20 64 65 61 74 68 2E 0D 0A 0D 0A 4C 45 56 |se death.....LEV| 00002DE0: 45 4C 20 36 0D 0A 2D 2D 2D 2D 2D 2D 2D 0D 0A 0D |EL 6..-------...| 00002DF0: 0A 4E 41 4D 45 3A 20 20 20 20 20 20 20 20 20 20 |.NAME: | 00002E00: 20 4C 4F 52 54 4F 20 20 20 20 20 20 20 20 20 0D | LORTO .| 00002E10: 0A 54 52 41 4E 53 4C 54 49 4F 4E 3A 20 20 20 20 |.TRANSLTION: | 00002E20: 20 42 4C 41 44 45 53 0D 0A 54 59 50 45 3A 20 20 | BLADES..TYPE: | 00002E30: 20 20 20 20 20 20 20 20 20 43 4F 4D 42 41 54 0D | COMBAT.| 00002E40: 0A 45 46 46 45 43 54 3A 20 20 20 20 20 20 20 20 |.EFFECT: | 00002E50: 20 31 20 47 52 4F 55 50 0D 0A 4C 4F 52 54 4F 20 | 1 GROUP..LORTO | 00002E60: 63 61 75 73 65 73 20 62 6C 61 64 65 73 20 74 6F |causes blades to| 00002E70: 20 73 6C 69 63 65 20 74 68 72 6F 75 67 68 20 61 | slice through a| 00002E80: 20 67 72 6F 75 70 2C 20 63 61 75 73 69 6E 67 20 | group, causing | 00002E90: 36 20 74 6F 20 33 36 20 70 6F 69 6E 74 73 20 6F |6 to 36 points o| 00002EA0: 66 20 64 61 6D 61 67 65 2E 0D 0A 0D 0A 4E 41 4D |f damage.....NAM| 00002EB0: 45 3A 20 20 20 20 20 20 20 20 20 20 20 4D 41 44 |E: MAD| 00002EC0: 49 0D 0A 54 52 41 4E 53 4C 54 49 4F 4E 3A 20 20 |I..TRANSLTION: | 00002ED0: 20 20 20 48 45 41 4C 49 4E 47 0D 0A 54 59 50 45 | HEALING..TYPE| 00002EE0: 3A 20 20 20 20 20 20 20 20 20 20 20 41 4E 59 20 |: ANY | 00002EF0: 54 49 4D 45 0D 0A 45 46 46 45 43 54 3A 20 20 20 |TIME..EFFECT: | 00002F00: 20 20 20 20 20 20 31 20 50 45 52 53 4F 4E 0D 0A | 1 PERSON..| 00002F10: 4D 41 44 49 20 63 61 75 73 65 73 20 61 6C 6C 20 |MADI causes all | 00002F20: 68 69 74 20 70 6F 69 6E 74 73 20 74 6F 20 62 65 |hit points to be| 00002F30: 20 72 65 73 74 6F 72 65 64 20 61 6E 64 20 63 75 | restored and cu| 00002F40: 72 65 73 20 61 6C 6C 20 62 75 74 20 64 65 61 74 |res all but deat| 00002F50: 68 2E 0D 0A 0D 0A 4E 41 4D 45 3A 20 20 20 20 20 |h.....NAME: | 00002F60: 20 20 20 20 20 20 4D 41 42 41 44 49 0D 0A 54 52 | MABADI..TR| 00002F70: 41 4E 53 4C 54 49 4F 4E 3A 20 20 20 20 20 48 41 |ANSLTION: HA| 00002F80: 52 4D 0D 0A 54 59 50 45 3A 20 20 20 20 20 20 20 |RM..TYPE: | 00002F90: 20 20 20 20 43 4F 4D 42 41 54 0D 0A 45 46 46 45 | COMBAT..EFFE| 00002FA0: 43 54 3A 20 20 20 20 20 20 20 20 20 31 20 4D 4F |CT: 1 MO| 00002FB0: 4E 53 54 45 52 0D 0A 4D 41 42 41 44 49 20 63 61 |NSTER..MABADI ca| 00002FC0: 75 73 65 73 20 61 6C 6C 20 62 75 74 20 31 20 74 |uses all but 1 t| 00002FD0: 6F 20 65 69 67 68 74 20 68 69 74 20 70 6F 69 6E |o eight hit poin| 00002FE0: 74 73 20 74 6F 20 62 65 20 72 65 6D 6F 76 65 64 |ts to be removed| 00002FF0: 20 66 72 6F 6D 20 74 68 65 20 74 61 72 67 65 74 | from the target| 00003000: 2E 0D 0A 0D 0A 4E 41 4D 45 3A 20 20 20 20 20 20 |.....NAME: | 00003010: 20 20 20 20 20 4C 4F 4B 54 4F 46 45 49 54 0D 0A | LOKTOFEIT..| 00003020: 54 52 41 4E 53 4C 54 49 4F 4E 3A 20 20 20 20 20 |TRANSLTION: | 00003030: 52 45 43 41 4C 4C 0D 0A 54 59 50 45 3A 20 20 20 |RECALL..TYPE: | 00003040: 20 20 20 20 20 20 20 20 43 4F 4D 42 41 54 0D 0A | COMBAT..| 00003050: 45 46 46 45 43 54 3A 20 20 20 20 20 20 20 20 20 |EFFECT: | 00003060: 45 4E 54 49 52 45 20 50 41 52 54 59 0D 0A 4C 4F |ENTIRE PARTY..LO| 00003070: 4B 54 4F 46 45 49 54 20 74 65 6C 65 70 6F 72 74 |KTOFEIT teleport| 00003080: 73 20 61 6C 6C 20 6D 65 6D 62 65 72 73 20 62 61 |s all members ba| 00003090: 63 6B 20 74 6F 20 63 61 73 74 6C 65 2C 20 6D 69 |ck to castle, mi| 000030A0: 6E 75 73 20 61 6C 6C 20 65 71 75 69 70 6D 65 6E |nus all equipmen| 000030B0: 74 20 61 6E 64 20 73 6F 6D 65 20 20 20 20 20 20 |t and some | 000030C0: 20 20 20 20 20 20 20 20 67 6F 6C 64 2E 20 20 54 | gold. T| 000030D0: 68 65 72 65 20 69 73 20 61 6C 73 6F 20 61 20 67 |here is also a g| 000030E0: 6F 6F 64 20 63 68 61 6E 63 65 20 74 68 69 73 20 |ood chance this | 000030F0: 77 69 6C 6C 20 6E 6F 74 20 77 6F 72 6B 2E 0D 0A |will not work...| 00003100: 0D 0A 4C 45 56 45 4C 20 37 0D 0A 2D 2D 2D 2D 2D |..LEVEL 7..-----| 00003110: 2D 2D 0D 0A 0D 0A 4E 41 4D 45 3A 20 20 20 20 20 |--....NAME: | 00003120: 20 20 20 20 20 20 4D 41 4C 49 4B 54 4F 20 20 20 | MALIKTO | 00003130: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003140: 20 0D 0A 54 52 41 4E 53 4C 54 49 4F 4E 3A 20 20 | ..TRANSLTION: | 00003150: 20 20 20 54 48 45 20 57 4F 52 44 20 4F 46 20 44 | THE WORD OF D| 00003160: 45 41 54 48 20 20 20 20 20 20 20 20 20 20 20 20 |EATH | 00003170: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003180: 20 0D 0A 54 59 50 45 3A 20 20 20 20 20 20 20 20 | ..TYPE: | 00003190: 20 20 20 43 4F 4D 42 41 54 0D 0A 45 46 46 45 43 | COMBAT..EFFEC| 000031A0: 54 3A 20 20 20 20 20 20 20 20 20 41 4C 4C 20 4D |T: ALL M| 000031B0: 4F 4E 53 54 45 52 53 0D 0A 4D 41 4C 49 4B 54 4F |ONSTERS..MALIKTO| 000031C0: 20 63 61 75 73 65 73 20 31 32 20 74 6F 20 37 32 | causes 12 to 72| 000031D0: 20 68 69 74 73 20 6F 66 20 64 61 6D 61 67 65 20 | hits of damage | 000031E0: 74 6F 20 61 6C 6C 20 6D 6F 6E 73 74 65 72 73 2C |to all monsters,| 000031F0: 20 6E 6F 6E 65 20 63 61 6E 20 65 73 63 61 70 65 | none can escape| 00003200: 20 69 74 2E 0D 0A 0D 0A 4E 41 4D 45 3A 20 20 20 | it.....NAME: | 00003210: 20 20 20 20 20 20 20 20 4B 41 44 4F 52 54 4F 0D | KADORTO.| 00003220: 0A 54 52 41 4E 53 4C 54 49 4F 4E 3A 20 20 20 20 |.TRANSLTION: | 00003230: 20 52 45 53 55 52 52 45 43 54 49 4F 4E 0D 0A 54 | RESURRECTION..T| 00003240: 59 50 45 3A 20 20 20 20 20 20 20 20 20 20 20 41 |YPE: A| 00003250: 4E 59 20 54 49 4D 45 0D 0A 45 46 46 45 43 54 3A |NY TIME..EFFECT:| 00003260: 20 20 20 20 20 20 20 20 20 31 20 50 45 52 53 4F | 1 PERSO| 00003270: 4E 0D 0A 4B 41 44 4F 52 54 4F 20 72 65 73 74 6F |N..KADORTO resto| 00003280: 72 65 73 20 6C 69 66 65 20 61 6E 64 20 61 6C 6C |res life and all| 00003290: 20 68 69 74 20 70 6F 69 6E 74 73 2E 20 20 48 61 | hit points. Ha| 000032A0: 73 20 73 61 6D 65 20 64 72 61 77 62 61 63 6B 20 |s same drawback | 000032B0: 61 73 20 44 49 2C 20 62 75 74 20 63 61 6E 20 0D |as DI, but can .| 000032C0: 0A 20 20 20 20 20 20 20 20 72 65 73 75 72 72 65 |. resurre| 000032D0: 63 74 20 70 65 6F 70 6C 65 20 66 72 6F 6D 20 61 |ct people from a| 000032E0: 73 68 65 73 2E 0D 0A 0D 0A 2D 2D 2D 2D 2D 2D 2D |shes.....-------| 000032F0: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------| 00003300: 2D 2D 2D 2D 2D 2D 2D 4D 41 47 45 20 53 50 45 4C |-------MAGE SPEL| 00003310: 4C 53 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |LS--------------| 00003320: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------| 00003330: 2D 2D 2D 2D 2D 2D 0D 0A 0D 0A 4C 45 56 45 4C 20 |------....LEVEL | 00003340: 31 0D 0A 2D 2D 2D 2D 2D 2D 2D 0D 0A 0D 0A 4E 41 |1..-------....NA| 00003350: 4D 45 3A 20 20 20 20 20 20 20 20 20 20 20 48 41 |ME: HA| 00003360: 4C 49 54 4F 20 20 20 20 20 20 20 20 20 0D 0A 54 |LITO ..T| 00003370: 52 41 4E 53 4C 54 49 4F 4E 3A 20 20 20 20 20 4C |RANSLTION: L| 00003380: 49 54 54 4C 45 20 46 49 52 45 0D 0A 54 59 50 45 |ITTLE FIRE..TYPE| 00003390: 3A 20 20 20 20 20 20 20 20 20 20 20 43 4F 4D 42 |: COMB| 000033A0: 41 54 0D 0A 45 46 46 45 43 54 3A 20 20 20 20 20 |AT..EFFECT: | 000033B0: 20 20 20 20 31 20 4D 4F 4E 53 54 45 52 0D 0A 48 | 1 MONSTER..H| 000033C0: 41 4C 49 54 4F 20 63 61 75 73 65 73 20 31 20 74 |ALITO causes 1 t| 000033D0: 6F 20 65 69 67 68 74 20 70 6F 69 6E 74 73 20 6F |o eight points o| 000033E0: 66 20 64 61 6D 61 67 65 20 74 6F 20 61 20 6D 6F |f damage to a mo| 000033F0: 6E 73 74 65 72 2E 0D 0A 0D 0A 4E 41 4D 45 3A 20 |nster.....NAME: | 00003400: 20 20 20 20 20 20 20 20 20 20 4D 4F 47 52 45 46 | MOGREF| 00003410: 0D 0A 54 52 41 4E 53 4C 54 49 4F 4E 3A 20 20 20 |..TRANSLTION: | 00003420: 20 20 42 4F 44 59 20 49 52 4F 4E 0D 0A 54 59 50 | BODY IRON..TYP| 00003430: 45 3A 20 20 20 20 20 20 20 20 20 20 20 43 4F 4D |E: COM| 00003440: 42 41 54 0D 0A 45 46 46 45 43 54 3A 20 20 20 20 |BAT..EFFECT: | 00003450: 20 20 20 20 20 43 41 53 54 45 52 0D 0A 4D 4F 47 | CASTER..MOG| 00003460: 52 45 46 20 72 65 64 75 63 65 73 20 41 43 20 6F |REF reduces AC o| 00003470: 66 20 63 61 73 74 65 72 20 62 79 20 32 2E 20 20 |f caster by 2. | 00003480: 49 74 73 20 65 66 66 65 63 74 20 6C 61 73 74 20 |Its effect last | 00003490: 74 68 65 20 65 6E 74 69 72 65 20 65 6E 63 6F 75 |the entire encou| 000034A0: 6E 74 65 72 2E 0D 0A 0D 0A 4E 41 4D 45 3A 20 20 |nter.....NAME: | 000034B0: 20 20 20 20 20 20 20 20 20 4B 41 54 49 4E 4F 0D | KATINO.| 000034C0: 0A 54 52 41 4E 53 4C 54 49 4F 4E 3A 20 20 20 20 |.TRANSLTION: | 000034D0: 20 42 41 44 20 41 49 52 0D 0A 54 59 50 45 3A 20 | BAD AIR..TYPE: | 000034E0: 20 20 20 20 20 20 20 20 20 20 43 4F 4D 42 41 54 | COMBAT| 000034F0: 20 0D 0A 45 46 46 45 43 54 3A 20 20 20 20 20 20 | ..EFFECT: | 00003500: 20 20 20 31 20 47 52 4F 55 50 0D 0A 4B 41 54 49 | 1 GROUP..KATI| 00003510: 4E 4F 20 63 61 75 73 65 73 20 6D 6F 73 74 20 6D |NO causes most m| 00003520: 6F 6E 73 74 65 72 73 20 69 6E 20 61 20 67 72 6F |onsters in a gro| 00003530: 75 70 20 74 6F 20 66 61 6C 6C 20 61 73 6C 65 65 |up to fall aslee| 00003540: 70 2E 20 20 49 74 20 6F 6E 6C 79 20 61 66 66 65 |p. It only affe| 00003550: 63 74 73 20 0D 0A 20 20 20 20 20 20 20 61 6E 69 |cts .. ani| 00003560: 6D 61 6C 20 6F 72 20 68 75 6D 61 6E 6F 69 64 20 |mal or humanoid | 00003570: 6D 6F 6E 73 74 65 72 73 2E 20 20 57 68 69 6C 65 |monsters. While| 00003580: 20 61 73 6C 65 65 70 20 74 68 65 79 20 61 72 65 | asleep they are| 00003590: 20 65 61 73 69 65 72 20 74 6F 20 68 69 74 0D 0A | easier to hit..| 000035A0: 20 20 20 20 20 20 20 61 6E 64 20 73 75 63 63 65 | and succe| 000035B0: 73 73 66 75 6C 20 73 74 72 69 6B 65 73 20 64 6F |ssful strikes do| 000035C0: 20 64 6F 75 62 6C 65 20 64 61 6D 61 67 65 2E 0D | double damage..| 000035D0: 0A 0D 0A 4E 41 4D 45 3A 20 20 20 20 20 20 20 20 |...NAME: | 000035E0: 20 20 20 44 55 4D 41 50 49 43 0D 0A 54 52 41 4E | DUMAPIC..TRAN| 000035F0: 53 4C 54 49 4F 4E 3A 20 20 20 20 20 43 4C 41 52 |SLTION: CLAR| 00003600: 49 54 59 0D 0A 54 59 50 45 3A 20 20 20 20 20 20 |ITY..TYPE: | 00003610: 20 20 20 20 20 43 41 4D 50 0D 0A 45 46 46 45 43 | CAMP..EFFEC| 00003620: 54 3A 20 20 20 20 20 20 20 20 20 4E 2F 41 0D 0A |T: N/A..| 00003630: 44 55 4D 41 50 49 43 20 74 65 6C 6C 73 20 79 6F |DUMAPIC tells yo| 00003640: 75 20 77 68 65 72 65 20 79 6F 75 20 61 72 65 20 |u where you are | 00003650: 69 6E 20 72 65 6C 61 74 69 6F 6E 20 74 6F 20 74 |in relation to t| 00003660: 68 65 20 73 74 61 69 72 73 20 74 6F 20 74 68 65 |he stairs to the| 00003670: 20 63 61 73 74 6C 65 2E 0D 0A 0D 0A 4C 45 56 45 | castle.....LEVE| 00003680: 4C 20 32 0D 0A 2D 2D 2D 2D 2D 2D 2D 0D 0A 20 20 |L 2..-------.. | 00003690: 0D 0A 4E 41 4D 45 3A 20 20 20 20 20 20 20 20 20 |..NAME: | 000036A0: 20 20 44 49 4C 54 4F 0D 0A 54 52 41 4E 53 4C 54 | DILTO..TRANSLT| 000036B0: 49 4F 4E 3A 20 20 20 20 20 44 41 52 4B 4E 45 53 |ION: DARKNES| 000036C0: 53 0D 0A 54 59 50 45 3A 20 20 20 20 20 20 20 20 |S..TYPE: | 000036D0: 20 20 20 43 4F 4D 42 41 54 0D 0A 45 46 46 45 43 | COMBAT..EFFEC| 000036E0: 54 3A 20 20 20 20 20 20 20 20 20 31 20 4D 4F 4E |T: 1 MON| 000036F0: 53 54 45 52 20 47 52 4F 55 50 0D 0A 44 49 4C 54 |STER GROUP..DILT| 00003700: 4F 20 63 61 75 73 65 73 20 6D 6F 6E 73 74 65 72 |O causes monster| 00003710: 73 20 74 6F 20 62 65 20 65 6E 76 65 6C 6F 70 65 |s to be envelope| 00003720: 64 20 69 6E 20 64 61 72 6B 6E 65 73 73 2C 20 6D |d in darkness, m| 00003730: 61 6B 69 6E 67 20 74 68 65 6D 20 61 6C 6D 6F 73 |aking them almos| 00003740: 74 20 20 20 20 20 20 20 64 65 66 65 6E 73 65 6C |t defensel| 00003750: 65 73 73 2E 0D 0A 0D 0A 4E 41 4D 45 3A 20 20 20 |ess.....NAME: | 00003760: 20 20 20 20 20 20 20 20 53 4F 50 49 43 0D 0A 54 | SOPIC..T| 00003770: 52 41 4E 53 4C 54 49 4F 4E 3A 20 20 20 20 20 47 |RANSLTION: G| 00003780: 4C 41 53 53 0D 0A 54 59 50 45 3A 20 20 20 20 20 |LASS..TYPE: | 00003790: 20 20 20 20 20 20 43 4F 4D 42 41 54 0D 0A 45 46 | COMBAT..EF| 000037A0: 46 45 43 54 3A 20 20 20 20 20 20 20 20 20 43 41 |FECT: CA| 000037B0: 53 54 45 52 0D 0A 53 4F 50 49 43 20 63 61 75 73 |STER..SOPIC caus| 000037C0: 65 73 20 63 61 73 74 65 72 20 74 6F 20 62 65 63 |es caster to bec| 000037D0: 6F 6D 65 20 74 72 61 6E 73 70 61 72 65 6E 74 20 |ome transparent | 000037E0: 61 6E 64 20 68 61 72 64 65 72 20 74 6F 20 73 65 |and harder to se| 000037F0: 65 20 6C 6F 77 65 72 69 6E 67 20 41 43 20 62 79 |e lowering AC by| 00003800: 20 34 2E 0D 0A 0D 0A 4C 45 56 45 4C 20 33 0D 0A | 4.....LEVEL 3..| 00003810: 2D 2D 2D 2D 2D 2D 2D 0D 0A 0D 0A 4E 41 4D 45 3A |-------....NAME:| 00003820: 20 20 20 20 20 20 20 20 20 20 20 4D 41 48 41 4C | MAHAL| 00003830: 49 54 4F 20 20 20 20 20 20 20 20 20 20 20 0D 0A |ITO ..| 00003840: 54 52 41 4E 53 4C 54 49 4F 4E 3A 20 20 20 20 20 |TRANSLTION: | 00003850: 42 49 47 20 46 49 52 45 0D 0A 54 59 50 45 3A 20 |BIG FIRE..TYPE: | 00003860: 20 20 20 20 20 20 20 20 20 20 43 4F 4D 42 41 54 | COMBAT| 00003870: 20 0D 0A 45 46 46 45 43 54 3A 20 20 20 20 20 20 | ..EFFECT: | 00003880: 20 20 20 31 20 4D 4F 4E 53 54 45 52 20 47 52 4F | 1 MONSTER GRO| 00003890: 55 50 0D 0A 4D 41 48 41 4C 49 54 4F 20 63 61 75 |UP..MAHALITO cau| 000038A0: 73 65 73 20 34 20 74 6F 20 32 34 20 68 69 74 73 |ses 4 to 24 hits| 000038B0: 20 6F 66 20 64 61 6D 61 67 65 20 74 6F 20 73 6F | of damage to so| 000038C0: 6D 65 20 6F 72 20 61 6C 6C 20 6F 66 20 74 68 65 |me or all of the| 000038D0: 20 6D 6F 6E 73 74 65 72 73 2E 0D 0A 0D 0A 4E 41 | monsters.....NA| 000038E0: 4D 45 3A 20 20 20 20 20 20 20 20 20 20 20 4D 4F |ME: MO| 000038F0: 4C 49 54 4F 0D 0A 54 52 41 4E 53 4C 54 49 4F 4E |LITO..TRANSLTION| 00003900: 3A 20 20 20 20 20 53 50 41 52 4B 20 53 54 4F 52 |: SPARK STOR| 00003910: 4D 0D 0A 54 59 50 45 3A 20 20 20 20 20 20 20 20 |M..TYPE: | 00003920: 20 20 20 43 4F 4D 42 41 54 0D 0A 45 46 46 45 43 | COMBAT..EFFEC| 00003930: 54 3A 20 20 20 20 20 20 20 20 20 31 20 4D 4F 4E |T: 1 MON| 00003940: 53 54 45 52 20 47 52 4F 55 50 0D 0A 4D 4F 4C 49 |STER GROUP..MOLI| 00003950: 54 4F 20 63 61 75 73 65 73 20 33 20 74 6F 20 31 |TO causes 3 to 1| 00003960: 38 20 68 69 74 73 20 6F 66 20 64 61 6D 61 67 65 |8 hits of damage| 00003970: 20 74 6F 20 65 61 63 68 20 6D 6F 6E 73 74 65 72 | to each monster| 00003980: 20 69 6E 20 74 68 65 20 67 72 6F 75 70 2E 20 20 | in the group. | 00003990: 54 68 65 72 65 20 69 73 20 6E 6F 0D 0A 20 20 20 |There is no.. | 000039A0: 20 20 20 20 63 68 61 6E 63 65 20 6F 66 20 61 76 | chance of av| 000039B0: 6F 69 64 69 6E 67 20 74 68 69 73 2E 0D 0A 0D 0A |oiding this.....| 000039C0: 4C 45 56 45 4C 20 34 0D 0A 2D 2D 2D 2D 2D 2D 2D |LEVEL 4..-------| 000039D0: 0D 0A 0D 0A 4E 41 4D 45 3A 20 20 20 20 20 20 20 |....NAME: | 000039E0: 20 20 20 20 4D 4F 52 4C 49 53 20 20 20 20 20 20 | MORLIS | 000039F0: 20 20 20 0D 0A 54 52 41 4E 53 4C 54 49 4F 4E 3A | ..TRANSLTION:| 00003A00: 20 20 20 20 20 46 45 41 52 0D 0A 54 59 50 45 3A | FEAR..TYPE:| 00003A10: 20 20 20 20 20 20 20 20 20 20 20 43 4F 4D 42 41 | COMBA| 00003A20: 54 0D 0A 45 46 46 45 43 54 3A 20 20 20 20 20 20 |T..EFFECT: | 00003A30: 20 20 20 31 20 4D 4F 4E 53 54 45 52 20 47 52 4F | 1 MONSTER GRO| 00003A40: 55 50 0D 0A 4D 4F 52 4C 49 53 20 63 61 75 73 65 |UP..MORLIS cause| 00003A50: 73 20 74 68 65 20 6D 6F 6E 73 74 65 72 73 20 74 |s the monsters t| 00003A60: 6F 20 66 65 61 72 20 74 68 65 20 70 61 72 74 79 |o fear the party| 00003A70: 20 67 72 65 61 74 6C 79 2E 20 20 45 66 66 65 63 | greatly. Effec| 00003A80: 74 73 20 61 72 65 20 74 68 65 20 73 61 6D 65 20 |ts are the same | 00003A90: 61 73 0D 0A 20 20 20 20 20 20 20 61 20 64 6F 75 |as.. a dou| 00003AA0: 62 6C 65 20 73 74 72 65 6E 67 74 68 20 44 49 4C |ble strength DIL| 00003AB0: 54 4F 20 73 70 65 6C 6C 2E 0D 0A 0D 0A 4E 41 4D |TO spell.....NAM| 00003AC0: 45 3A 20 20 20 20 20 20 20 20 20 20 20 44 41 4C |E: DAL| 00003AD0: 54 4F 20 20 20 20 20 20 20 20 20 20 20 0D 0A 54 |TO ..T| 00003AE0: 52 41 4E 53 4C 54 49 4F 4E 3A 20 20 20 20 20 42 |RANSLTION: B| 00003AF0: 4C 49 5A 5A 41 52 44 20 42 4C 41 53 54 0D 0A 54 |LIZZARD BLAST..T| 00003B00: 59 50 45 3A 20 20 20 20 20 20 20 20 20 20 20 43 |YPE: C| 00003B10: 4F 4D 42 41 54 0D 0A 45 46 46 45 43 54 3A 20 20 |OMBAT..EFFECT: | 00003B20: 20 20 20 20 20 20 20 31 20 4D 4F 4E 53 54 45 52 | 1 MONSTER| 00003B30: 20 47 52 4F 55 50 0D 0A 44 41 4C 54 4F 20 63 61 | GROUP..DALTO ca| 00003B40: 75 73 65 73 20 36 20 74 6F 20 33 36 20 68 69 74 |uses 6 to 36 hit| 00003B50: 20 70 6F 69 6E 74 73 20 6F 66 20 64 61 6D 61 67 | points of damag| 00003B60: 65 20 74 6F 20 65 61 63 68 20 6D 6F 6E 73 74 65 |e to each monste| 00003B70: 72 2E 0D 0A 0D 0A 4E 41 4D 45 3A 20 20 20 20 20 |r.....NAME: | 00003B80: 20 20 20 20 20 20 4C 41 48 41 4C 49 54 4F 0D 0A | LAHALITO..| 00003B90: 54 52 41 4E 53 4C 54 49 4F 4E 3A 20 20 20 20 20 |TRANSLTION: | 00003BA0: 46 4C 41 4D 45 20 53 54 4F 52 4D 0D 0A 54 59 50 |FLAME STORM..TYP| 00003BB0: 45 3A 20 20 20 20 20 20 20 20 20 20 20 43 4F 4D |E: COM| 00003BC0: 42 41 54 0D 0A 45 46 46 45 43 54 3A 20 20 20 20 |BAT..EFFECT: | 00003BD0: 20 20 20 20 20 31 20 4D 4F 4E 53 54 45 52 20 47 | 1 MONSTER G| 00003BE0: 52 4F 55 50 0D 0A 4C 41 48 41 4C 49 54 4F 20 69 |ROUP..LAHALITO i| 00003BF0: 73 20 61 6E 20 69 6D 70 72 6F 76 65 64 20 4D 41 |s an improved MA| 00003C00: 48 41 4C 49 54 4F 2C 20 64 6F 69 6E 67 20 74 68 |HALITO, doing th| 00003C10: 65 20 73 61 6D 65 20 64 61 6D 61 67 65 20 61 73 |e same damage as| 00003C20: 20 44 41 4C 54 4F 2E 0D 0A 0D 0A 4C 45 56 45 4C | DALTO.....LEVEL| 00003C30: 20 35 0D 0A 2D 2D 2D 2D 2D 2D 2D 0D 0A 0D 0A 4E | 5..-------....N| 00003C40: 41 4D 45 3A 20 20 20 20 20 20 20 20 20 20 20 4D |AME: M| 00003C50: 41 4D 4F 52 4C 49 53 20 20 20 20 20 20 20 20 20 |AMORLIS | 00003C60: 0D 0A 54 52 41 4E 53 4C 54 49 4F 4E 3A 20 20 20 |..TRANSLTION: | 00003C70: 20 20 54 45 52 52 4F 52 0D 0A 54 59 50 45 3A 20 | TERROR..TYPE: | 00003C80: 20 20 20 20 20 20 20 20 20 20 43 4F 4D 42 41 54 | COMBAT| 00003C90: 0D 0A 45 46 46 45 43 54 3A 20 20 20 20 20 20 20 |..EFFECT: | 00003CA0: 20 20 41 4C 4C 20 4D 4F 4E 53 54 45 52 53 0D 0A | ALL MONSTERS..| 00003CB0: 4D 41 4D 4F 52 4C 49 53 20 69 73 20 73 69 6D 69 |MAMORLIS is simi| 00003CC0: 6C 61 72 20 74 6F 20 4D 4F 52 4C 49 53 2C 20 65 |lar to MORLIS, e| 00003CD0: 78 63 65 70 74 20 61 6C 6C 20 6D 6F 6E 74 65 72 |xcept all monter| 00003CE0: 20 67 72 6F 70 75 70 73 20 61 72 65 20 61 66 66 | gropups are aff| 00003CF0: 65 63 74 65 64 2E 0D 0A 0D 0A 4E 41 4D 45 3A 20 |ected.....NAME: | 00003D00: 20 20 20 20 20 20 20 20 20 20 4D 41 4B 41 4E 49 | MAKANI| 00003D10: 54 4F 0D 0A 54 52 41 4E 53 4C 54 49 4F 4E 3A 20 |TO..TRANSLTION: | 00003D20: 20 20 20 20 44 45 41 44 4C 59 20 41 49 52 0D 0A | DEADLY AIR..| 00003D30: 54 59 50 45 3A 20 20 20 20 20 20 20 20 20 20 20 |TYPE: | 00003D40: 43 4F 4D 42 41 54 0D 0A 45 46 46 45 43 54 3A 20 |COMBAT..EFFECT: | 00003D50: 20 20 20 20 20 20 20 20 41 4C 4C 20 4D 4F 4E 53 | ALL MONS| 00003D60: 54 45 52 53 0D 0A 4D 41 4B 41 4E 49 54 4F 20 6B |TERS..MAKANITO k| 00003D70: 69 6C 6C 73 20 61 6C 6C 20 6D 6F 6E 73 74 65 72 |ills all monster| 00003D80: 73 20 6C 65 73 73 20 74 68 61 6E 20 74 68 65 20 |s less than the | 00003D90: 65 69 67 68 74 68 20 6C 65 76 65 6C 20 28 33 35 |eighth level (35| 00003DA0: 2D 34 30 20 48 50 29 2E 0D 0A 0D 0A 4E 41 4D 45 |-40 HP).....NAME| 00003DB0: 3A 20 20 20 20 20 20 20 20 20 20 20 4D 41 44 41 |: MADA| 00003DC0: 4C 54 4F 0D 0A 54 52 41 4E 53 4C 54 49 4F 4E 3A |LTO..TRANSLTION:| 00003DD0: 20 20 20 20 20 46 52 4F 53 54 0D 0A 54 59 50 45 | FROST..TYPE| 00003DE0: 3A 20 20 20 20 20 20 20 20 20 20 20 43 4F 4D 42 |: COMB| 00003DF0: 41 54 0D 0A 45 46 46 45 43 54 3A 20 20 20 20 20 |AT..EFFECT: | 00003E00: 20 20 20 20 31 20 4D 4F 4E 53 54 45 52 52 20 47 | 1 MONSTERR G| 00003E10: 52 4F 55 50 0D 0A 4D 41 44 41 4C 54 4F 20 69 73 |ROUP..MADALTO is| 00003E20: 20 61 6E 20 69 6D 70 72 6F 76 65 64 20 44 41 4C | an improved DAL| 00003E30: 54 4F 20 64 6F 69 6E 67 20 38 20 74 6F 20 36 34 |TO doing 8 to 64| 00003E40: 20 68 69 74 73 20 6F 66 20 64 61 6D 61 67 65 20 | hits of damage | 00003E50: 74 6F 20 65 76 65 72 79 20 6D 6F 6E 73 74 65 72 |to every monster| 00003E60: 2E 0D 0A 0D 0A 4C 45 56 45 4C 20 36 0D 0A 2D 2D |.....LEVEL 6..--| 00003E70: 2D 2D 2D 2D 2D 0D 0A 0D 0A 4E 41 4D 45 3A 20 20 |-----....NAME: | 00003E80: 20 20 20 20 20 20 20 20 20 4C 41 4B 41 4E 49 54 | LAKANIT| 00003E90: 4F 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |O | 00003EA0: 20 20 20 20 0D 0A 54 52 41 4E 53 4C 54 49 4F 4E | ..TRANSLTION| 00003EB0: 3A 20 20 20 20 20 53 55 46 46 4F 43 41 54 49 4F |: SUFFOCATIO| 00003EC0: 4E 0D 0A 54 59 50 45 3A 20 20 20 20 20 20 20 20 |N..TYPE: | 00003ED0: 20 20 20 43 4F 4D 42 41 54 20 0D 0A 45 46 46 45 | COMBAT ..EFFE| 00003EE0: 43 54 3A 20 20 20 20 20 20 20 20 20 31 20 4D 4F |CT: 1 MO| 00003EF0: 4E 53 54 45 52 20 47 52 4F 55 50 0D 0A 4C 41 4B |NSTER GROUP..LAK| 00003F00: 41 4E 49 54 4F 20 63 61 75 73 65 73 20 61 6C 6C |ANITO causes all| 00003F10: 20 6D 6F 6E 73 74 65 72 73 20 74 68 61 74 20 61 | monsters that a| 00003F20: 72 65 20 61 66 66 65 63 74 65 64 20 62 79 20 69 |re affected by i| 00003F30: 74 20 74 6F 20 64 69 65 2E 0D 0A 0D 0A 4E 41 4D |t to die.....NAM| 00003F40: 45 3A 20 20 20 20 20 20 20 20 20 20 20 5A 49 4C |E: ZIL| 00003F50: 57 41 4E 0D 0A 54 52 41 4E 53 4C 54 49 4F 4E 3A |WAN..TRANSLTION:| 00003F60: 20 20 20 20 20 44 49 53 50 45 4C 4C 0D 0A 54 59 | DISPELL..TY| 00003F70: 50 45 3A 20 20 20 20 20 20 20 20 20 20 20 43 4F |PE: CO| 00003F80: 4D 42 41 54 0D 0A 45 46 46 45 43 54 3A 20 20 20 |MBAT..EFFECT: | 00003F90: 20 20 20 20 20 20 31 20 4D 4F 4E 53 54 45 52 0D | 1 MONSTER.| 00003FA0: 0A 5A 49 4C 57 41 4E 20 77 69 6C 6C 20 64 65 73 |.ZILWAN will des| 00003FB0: 74 72 6F 79 20 61 6E 79 20 6F 6E 65 20 6D 6F 6E |troy any one mon| 00003FC0: 73 74 65 72 20 74 68 61 74 20 69 73 20 6F 66 20 |ster that is of | 00003FD0: 74 68 65 20 55 4E 44 45 41 44 20 76 61 72 69 65 |the UNDEAD varie| 00003FE0: 74 79 2E 0D 0A 20 0D 0A 4E 41 4D 45 3A 20 20 20 |ty... ..NAME: | 00003FF0: 20 20 20 20 20 20 20 20 4D 41 53 4F 50 49 43 0D | MASOPIC.| 00004000: 0A 54 52 41 4E 53 4C 54 49 4F 4E 3A 20 20 20 20 |.TRANSLTION: | 00004010: 20 42 49 47 20 47 4C 41 53 53 0D 0A 54 59 50 45 | BIG GLASS..TYPE| 00004020: 3A 20 20 20 20 20 20 20 20 20 20 20 43 4F 4D 42 |: COMB| 00004030: 41 54 0D 0A 45 46 46 45 43 54 3A 20 20 20 20 20 |AT..EFFECT: | 00004040: 20 20 20 20 45 4E 54 49 52 45 20 50 41 52 54 59 | ENTIRE PARTY| 00004050: 0D 0A 4D 41 53 4F 50 49 43 20 64 75 70 6C 69 63 |..MASOPIC duplic| 00004060: 61 74 65 73 20 74 68 65 20 65 66 66 65 63 74 73 |ates the effects| 00004070: 20 6F 66 20 53 4F 50 49 43 20 66 6F 72 20 74 68 | of SOPIC for th| 00004080: 65 20 65 6E 74 69 72 65 20 70 61 72 74 79 2E 0D |e entire party..| 00004090: 0A 0D 0A 4E 41 4D 45 3A 20 20 20 20 20 20 20 20 |...NAME: | 000040A0: 20 20 20 48 41 4D 41 4E 0D 0A 54 52 41 4E 53 4C | HAMAN..TRANSL| 000040B0: 54 49 4F 4E 3A 20 20 20 20 20 43 48 41 4E 47 45 |TION: CHANGE| 000040C0: 0D 0A 54 59 50 45 3A 20 20 20 20 20 20 20 20 20 |..TYPE: | 000040D0: 20 20 43 4F 4D 42 41 54 0D 0A 45 46 46 45 43 54 | COMBAT..EFFECT| 000040E0: 3A 20 20 20 20 20 20 20 20 20 56 41 52 49 41 42 |: VARIAB| 000040F0: 4C 45 0D 0A 48 41 4D 41 4E 20 69 73 20 69 6E 64 |LE..HAMAN is ind| 00004100: 65 65 64 20 74 65 72 72 69 62 6C 65 2C 20 61 6E |eed terrible, an| 00004110: 64 20 6D 61 79 20 62 61 63 6B 66 69 72 65 20 6F |d may backfire o| 00004120: 6E 20 74 68 65 20 63 61 73 74 65 72 2E 20 20 54 |n the caster. T| 00004130: 6F 20 63 61 73 74 20 69 74 20 79 6F 75 20 6D 75 |o cast it you mu| 00004140: 73 74 0D 0A 20 20 20 20 20 20 62 65 20 6F 66 20 |st.. be of | 00004150: 61 74 20 6C 65 61 73 74 20 74 68 65 20 74 68 69 |at least the thi| 00004160: 72 74 65 65 6E 74 68 20 6C 65 76 65 6C 2C 20 61 |rteenth level, a| 00004170: 6E 64 20 63 61 73 74 69 6E 67 20 69 74 20 77 69 |nd casting it wi| 00004180: 6C 6C 20 63 6F 73 74 20 79 6F 75 20 6F 6E 65 20 |ll cost you one | 00004190: 0D 0A 20 20 20 20 20 20 6C 65 76 65 6C 20 6F 66 |.. level of| 000041A0: 20 65 63 70 65 72 69 65 6E 63 65 2E 20 20 54 68 | ecperience. Th| 000041B0: 65 20 65 66 66 65 63 74 73 20 6F 66 20 48 41 4D |e effects of HAM| 000041C0: 41 4E 20 61 72 65 20 72 61 6E 64 6F 6D 2C 20 61 |AN are random, a| 000041D0: 6E 64 20 75 73 75 61 6C 6C 79 20 68 65 6C 70 0D |nd usually help.| 000041E0: 0A 20 20 20 20 20 20 74 68 65 20 70 61 72 74 79 |. the party| 000041F0: 2E 0D 0A 0D 0A 4C 45 56 45 4C 20 37 0D 0A 2D 2D |.....LEVEL 7..--| 00004200: 2D 2D 2D 2D 2D 0D 0A 0D 0A 4E 41 4D 45 3A 20 20 |-----....NAME: | 00004210: 20 20 20 20 20 20 20 20 20 4D 41 4C 4F 52 20 20 | MALOR | 00004220: 20 20 20 20 20 20 20 20 0D 0A 54 52 41 4E 53 4C | ..TRANSL| 00004230: 54 49 4F 4E 3A 20 20 20 20 20 41 50 50 4F 52 54 |TION: APPORT| 00004240: 0D 0A 54 59 50 45 3A 20 20 20 20 20 20 20 20 20 |..TYPE: | 00004250: 20 20 43 4F 4D 42 41 54 20 61 6E 64 20 43 41 4D | COMBAT and CAM| 00004260: 50 0D 0A 45 46 46 45 43 54 3A 20 20 20 20 20 20 |P..EFFECT: | 00004270: 20 20 20 45 4E 54 49 52 45 20 50 41 52 54 59 0D | ENTIRE PARTY.| 00004280: 0A 4D 41 4C 4F 52 20 77 69 6C 6C 20 74 65 6C 65 |.MALOR will tele| 00004290: 70 6F 72 74 20 74 68 65 20 65 6E 74 69 72 65 20 |port the entire | 000042A0: 70 61 72 74 79 20 66 72 6F 6D 20 6F 6E 65 20 6C |party from one l| 000042B0: 6F 63 61 74 69 6F 6E 20 74 6F 20 61 6E 6F 74 68 |ocation to anoth| 000042C0: 65 72 2E 20 20 57 68 65 6E 20 75 73 65 64 0D 0A |er. When used..| 000042D0: 20 20 20 20 20 20 69 6E 20 6D 65 6C 65 65 2C 20 | in melee, | 000042E0: 74 68 65 20 74 65 6C 65 70 6F 72 74 20 69 73 20 |the teleport is | 000042F0: 52 41 4E 44 4F 4D 2C 20 62 75 74 20 77 68 65 6E |RANDOM, but when| 00004300: 20 75 73 65 64 20 69 6E 20 63 61 6D 70 2C 20 69 | used in camp, i| 00004310: 74 20 63 61 6E 20 62 65 0D 0A 20 20 20 20 20 20 |t can be.. | 00004320: 75 73 65 64 20 74 6F 20 6D 6F 76 65 20 74 68 65 |used to move the| 00004330: 20 70 61 72 74 79 20 61 6E 79 77 68 65 72 65 20 | party anywhere | 00004340: 69 6E 20 74 68 65 20 6D 61 7A 65 2E 20 20 4E 4F |in the maze. NO| 00004350: 54 45 3A 20 20 49 66 20 79 6F 75 20 74 65 6C 65 |TE: If you tele| 00004360: 70 6F 72 74 0D 0A 20 20 20 20 20 20 6F 75 74 20 |port.. out | 00004370: 6F 66 20 74 68 65 20 6D 61 7A 65 2C 20 6F 72 20 |of the maze, or | 00004380: 69 6E 74 6F 20 61 6E 20 61 72 65 61 20 74 68 61 |into an area tha| 00004390: 74 20 69 73 20 73 6F 6C 69 64 20 72 6F 63 6B 2C |t is solid rock,| 000043A0: 20 79 6F 75 72 20 70 61 72 74 79 20 77 69 6C 6C | your party will| 000043B0: 0D 0A 20 20 20 20 20 20 62 65 20 6C 6F 73 74 20 |.. be lost | 000043C0: 66 6F 72 65 76 65 72 2E 20 20 43 6F 6D 62 61 74 |forever. Combat| 000043D0: 20 75 73 65 20 6F 66 20 74 68 69 73 20 73 70 65 | use of this spe| 000043E0: 6C 6C 2C 20 77 69 6C 6C 20 6E 65 76 65 72 20 72 |ll, will never r| 000043F0: 65 73 75 6C 74 20 69 6E 20 74 68 65 0D 0A 20 20 |esult in the.. | 00004400: 20 20 20 20 73 69 74 75 61 74 69 6F 6E 20 6D 65 | situation me| 00004410: 6E 74 69 6F 6E 65 64 20 61 62 6F 76 65 2C 20 62 |ntioned above, b| 00004420: 75 74 20 79 6F 75 20 6D 61 79 20 65 6E 64 20 75 |ut you may end u| 00004430: 70 20 64 65 65 70 65 72 20 69 6E 74 6F 20 74 68 |p deeper into th| 00004440: 65 20 6D 61 7A 65 2E 0D 0A 0D 0A 4E 41 4D 45 3A |e maze.....NAME:| 00004450: 20 20 20 20 20 20 20 20 20 20 20 4D 41 48 41 4D | MAHAM| 00004460: 41 4E 0D 0A 54 52 41 4E 53 4C 54 49 4F 4E 3A 20 |AN..TRANSLTION: | 00004470: 20 20 20 20 47 52 45 41 54 20 43 48 41 4E 47 45 | GREAT CHANGE| 00004480: 0D 0A 54 59 50 45 3A 20 20 20 20 20 20 20 20 20 |..TYPE: | 00004490: 20 20 43 4F 4D 42 41 54 0D 0A 45 46 46 45 43 54 | COMBAT..EFFECT| 000044A0: 3A 20 20 20 20 20 20 20 20 20 45 4E 54 49 52 45 |: ENTIRE| 000044B0: 20 50 41 52 54 59 0D 0A 4D 41 48 41 4D 41 4E 20 | PARTY..MAHAMAN | 000044C0: 68 61 73 20 74 68 65 20 73 61 6D 65 20 72 65 73 |has the same res| 000044D0: 74 72 69 63 74 69 6F 6E 73 20 61 6E 64 20 71 75 |trictions and qu| 000044E0: 61 6C 69 66 69 63 61 74 69 6F 6E 73 20 61 73 20 |alifications as | 000044F0: 48 41 4D 41 4E 2E 20 20 48 6F 77 65 76 65 72 2C |HAMAN. However,| 00004500: 20 74 68 65 20 0D 0A 20 20 20 20 20 20 20 20 65 | the .. e| 00004510: 66 66 65 63 74 73 20 61 72 65 20 65 76 65 6E 20 |ffects are even | 00004520: 67 72 65 61 74 65 72 2E 20 20 47 65 6E 65 72 61 |greater. Genera| 00004530: 6C 6C 79 20 74 68 65 73 65 20 73 70 65 6C 6C 73 |lly these spells| 00004540: 20 61 72 65 20 6F 6E 6C 79 20 75 73 65 64 20 77 | are only used w| 00004550: 68 65 6E 0D 0A 20 20 20 20 20 20 20 20 74 68 65 |hen.. the| 00004560: 72 65 20 69 73 20 6E 6F 20 6F 74 68 65 72 20 68 |re is no other h| 00004570: 6F 70 65 20 66 6F 72 20 73 75 72 76 69 76 61 6C |ope for survival| 00004580: 2E 0D 0A 0D 0A 4E 41 4D 45 3A 20 20 20 20 20 20 |.....NAME: | 00004590: 20 20 20 20 20 54 49 4C 54 4F 57 41 49 54 0D 0A | TILTOWAIT..| 000045A0: 54 52 41 4E 53 4C 54 49 4F 4E 3A 20 20 20 20 20 |TRANSLTION: | 000045B0: 28 75 6E 74 72 61 6E 73 6C 61 74 61 62 6C 65 29 |(untranslatable)| 000045C0: 0D 0A 54 59 50 45 3A 20 20 20 20 20 20 20 20 20 |..TYPE: | 000045D0: 20 20 43 4F 4D 42 41 54 0D 0A 45 46 46 45 43 54 | COMBAT..EFFECT| 000045E0: 3A 20 20 20 20 20 20 20 20 20 41 4C 4C 20 4D 4F |: ALL MO| 000045F0: 4E 53 54 45 52 53 0D 0A 54 49 4C 54 4F 57 41 49 |NSTERS..TILTOWAI| 00004600: 54 20 63 61 6E 20 62 65 20 64 65 73 63 72 69 62 |T can be describ| 00004610: 65 64 20 61 73 20 73 69 6D 69 6C 61 72 20 74 6F |ed as similar to| 00004620: 20 74 68 61 74 20 6F 66 20 61 20 6E 75 63 6C 65 | that of a nucle| 00004630: 61 72 20 66 75 73 69 6F 6E 20 65 78 70 6C 6F 73 |ar fusion explos| 00004640: 69 6F 6E 2E 0D 0A 20 20 20 20 20 20 20 20 20 20 |ion... | 00004650: 4C 75 63 6B 69 6C 79 20 74 68 65 20 70 61 72 74 |Luckily the part| 00004660: 79 20 69 73 20 73 68 69 65 6C 64 65 64 20 66 72 |y is shielded fr| 00004670: 6F 6D 20 69 74 73 20 65 66 66 65 63 74 73 2E 20 |om its effects. | 00004680: 20 54 68 69 73 20 73 70 65 6C 6C 20 77 69 6C 6C | This spell will| 00004690: 0D 0A 20 20 20 20 20 20 20 20 20 20 64 6F 20 66 |.. do f| 000046A0: 72 6F 6D 20 31 30 2D 31 30 30 20 68 69 74 20 70 |rom 10-100 hit p| 000046B0: 6F 69 6E 74 73 20 6F 66 20 64 61 6D 61 67 65 20 |oints of damage | 000046C0: 74 6F 20 65 61 63 68 20 6F 66 20 74 68 65 20 6D |to each of the m| 000046D0: 6F 73 74 65 72 73 2E 0D 0A 0D 0A 0D 0A 3A |osters.......: |
...... WI
ZARDRY.. ..
BROUGHT TO YOU
BY.... TH
E VILLAIN.... CALL THE TEMPLE O
F DOOM AE LINE (313) 761-1344 PW->TEMP
LE......----------------------------CREA
TING A CHARACTER------------------------
------....CHARACTERISTICS..-------------
--....STRENGTH: AFFECTS COMBAT
ABILITY..I.Q. AND PIETY: DETERMINES A
BILITY TO CAST MAGE AND PRIEST SPELLS..V
ITALITY: MODIFIES AMOUNT OF DAM
AGE THAT CAN BE SUSTAINED BEFORE DEATH..
AGILITY: DETERMINES ORDER IN W
HICH ATTACKS OCCUR..LUCK: H
ELPS IN MANY MYSTERIOUS WAYS......CLASSE
S..-------....FIGHTER: MAN AT
ARMS. FIGHTERS NEED A MINIMUM STRENGTH
OF 11. THEY .. HAVE H
IGH HIT POINTS, CAN USE ANY ARMOR OR WEA
PON, ARE VERY.. GOOD I
N COMBAT, AND MAY BE OF ANY ALIGNMENT...
..MAGE: THE SORCERERS. MAG
ES NEES A MINIMUM INTELLIGENCE OF 11. .
. THEY HAVE POOR HIT P
OINTS, CAN USE ONLY A DAGGER, STAFF,..
OR ROBE, BUT THEY CAN U
SE MAGIC SPELLS AND MAY BE OF ANY..
ALIGNMENT.....PRIESTS:
THE HOLY MEN. PRIESTS NEED A MIN
IMUM PIETY OF 11. THEY..
HAVE HIT POINTS COMPARABLE TO THE FI
GHTER, CAN USE ANY.. A
RMOR OR SHIELD (EXCEPT A HELMET), CAN ON
LY USE WEAPONS.. SUCH
AS STAFFS. THEY DO NOT FIGHT AS WELL AS
FIGHTERS,.. BUT THEY
HAVE THE ABILITY TO CAST SPELLS AND DISP
ELL.*******....THIEVES: REQUIR
E AN AGILITY OF 11. THEY HAVE BETTER HI
T POINTS THAN.. MAGES,
CAN USE DAGGERS OR SHORT SWORDS AND WEA
R LEATHER .. ARMOR AND
USE A SHIELD. THEY ARE VERY GOOD AT DI
SARMING.. NOXIOUS TRAP
S, BUT THEY CANNOT BE OF GOOD ALIGNMENT.
....BISHOPS: COMBINATION OF PR
IEST AND MAGE (HAVE ADVANTAGES AND DIS-.
. ADVANTAGES OF BOTH).
THEY CAN USE LEATHER ARMOR AND USE ..
PRIESTS' WEAPONS. THE
Y START LEARNING MAGE SPELLS IM-..
MEDIATELY, BUT MUST REACH F
OURTH LEVEL BEFORE THEY LEARN..
PRIEST SPELLS AND THE ABILITY
TO DISPELL. HAVE THE ABILITY..
TO IDENTIFY MAGICAL ITEMS, BUT
THEY MAY NOT BE OF NEUTRAL..
ALIGNMENT.....SAMURAI:
SAMURAI ARE FANTASTIC FIGHTERS. THEY C
AN USE ALL FIGHTER ..
WEAPONS AND ARMOR. THEIR HIT POINTS STA
RT OUT BETTER THAN ..
A FIGHTER, BUT IN THE LONG RUN ARE NOT A
S GOOD. AT THE .. FOU
RTH LEVEL THEY BEGIN TO AQUIRE MAGICAL S
PELLS. THEY.. CANNOT
BE OF EVIL ALIGNMENT.....LORDS:
COMBINATION OF FIGHER AND PRIEST. T
HEY HAVE HIT POINTS AND..
ABILITIES OF FIGHTERS AND AT THE FOU
RTH LEVEL THEY START TO..
GAIN PRIESTLY SPELLS, AND THE ABILIT
Y TO DISPELL. THEY..
MUST BE OF GOOD ALIGNMENT.....NINGA:
INHUMAN FIGHTING MACHINES. THE
Y CAN USE ANDY WEAPONS OR
ARMOR, BUT WORK BEST WITHOUT AN
Y. WHEN FIGHTING WITHOUT
WEAPONS AND ARMOR, THEY CAN CAU
SE HAVOC AND DESTRUCTION..
AND MAY EVEN KILL MONSTERS WITH A S
INGLE BLOW. THEIR ..
ARMOR CLASS BECOMES LOWER AS THEY GAIN L
EVELS (WHEN NOT.. USIN
G WEAPONS AND ARMOR), BUT THEY GAIN HIT
POINTS AS.. A THIEF DO
ES, AND GAIN NO SPELLS. THEY MUST BE OF
EVIL.. ALIGNMENT...
..STATISTICS..----------....ALIGNMENT:
DESCRIBES THE CHARACTER'S OUTLOOK
TOWARD THE WORLD. THEY..
CAN HAVE ALIGNMENTS OF GOOD, NEUTRA
L, OR EVIL. NOTE: BE..
CAREFUL IN CHOOSING ALIGNMENTS BECAUS
E CHARACTERS OF GOOD..
ALIGNMENT CANNOT TRAVEL WITH CHARACTERS
OF EVIL ALIGNMENT.....RACE:
RACE AFFEXT INITIAL STATISTICS AND RES
ISTANCE TO VARIOUS.. F
ORMS OF MAGICAL ATTACK. YOU CAN BE ONE
OF FIVE RACES:.. HUMAN
, ELF, DWARF, GNOME, OR HOBBIT.....EXPER
IENCE: EXPERIENCE POINTS ARE AWAR
DED FOR KILLING MONSTERS. EACH ..
TIME YOUR PARTY KILLS A GRO
UP OF MONSTERS, EACH LIVING MEM-..
BER OF YOUR PARTY IS AWARDE
D SOME. WHEN THE TOTAL REACHES..
A CERTAIN AMOUNT, YOU WILL A
TTAIN THE NEXT HIGHEST LEVEL..
OF ABILITY WHEN YOU REST IN THE
CASTLE. THE HIGHER YOUR..
LEVEL THE MORE POINTS YOU NEED TO
INCREASE YOUR LEVEL... ..LEVEL:
AS YOUR CHARACTERS GAIN ENOUGH EXPE
RIENCE POINTS TO MAKE..
A NEW LEVEL, YOU SHOULD REST THEM IN T
HE CASTLE. WHEN YOU..
DO THIS, MANY THINGS COULD HAPPEN. YOU
R CHARACTER USUALLY..
GAINS CERTAIN ATTRIBUTES, WHICH ALLOW HI
M TO FIGHT BETTER .. O
R TO CAST NEW/BETTER SPELLS.....AGE:
SIMPLY HOW OLD YOU ARE. AFTE
R 50 YOU START GETTING MORE ..
AND MORE FEEBLE.....GOLD:
THE AMOUNT OF GOLD YOU HAVE TO S
PEND. EITHER ON HEALING..
CHARACTERS OR BUYING EQUIPMENT.....
EQUIPMENT: THE ITEMS YOU HAVE.
MAY BE ANY ARMOR OR WEAPON, OR EVEN ..
MAGICAL ITEMS YOUR HAVE
. YOU CAN BUY OR SELL THEM, TRADE..
THEM TO OTHERS, USE THEM,
OR FIND THEM IN THE MAZE.....ARMOR CLAS
S: THIS IS A MEASURE OF HOW WELL P
ROTECTED YOU ARE. THIS
MEASURE INCLUDES ARMOR AND THIN
GS LIKE HINDURANCE AND
AGILITY. BARE SKIN HAS AN ARMO
R CLASS OF 10. WHEREAS A
SHERMAN TANK IS ABOUT -10. (AC
IS AN ABBREVIATION OF THIS) ....HIT POI
NTS: AMOUNT OF DAMAGE YOU CAN TAK
E BEFORE DEATH. YOU CAN RECOVER..
LOST HIT POINTS, UP TO THE
MAXIMUM, BY RESTING IN THE
CASTLE, BY MEANS OF A MAGIC
AL SPELL, OR POTION OR DEVICE...
(HP IS AN ABBREVIATION OF THI
S)....SPELL BOOKS: TELLS THE SPELL
S THAT EACH CHARACTER KNOWS.....SPELLS L
EFT: TELLS THE NUMBER OF SPELLS OF
EACH LEVEL THE CHARACTER HAS..
LEFT. RESTING IN THE INN WILL
RESTORE A PLAYER SO HE CAN..
CAST ALL THE SPELLS HE IS ENTITL
ED TO.....STATUS: NORMALLY OK
. HOWEVER, IT COULD BE ASLEEP, AFRAID,
PARA-.. LYZED, POISONE
D, STONED, DEAD, ASHES, OR LOST FOREVER.
.. WHEN A CHARACTER IS
NOT OK, HE CAN BE CURED EITHER BY..
A SPELL OR BY HAULING HIM
BACK TO THE CASTLE AND PAYING..
FOR SERVICE IN THE TEMPLE....
...-------------------------------------
SPELLS----------------------------------
--....NAME: NAME OF THE SPELL.
.TRANSLATION: TRANSLATION OF THE NAME
AND EFFECTS OF THE SPELL..TYPE:
REFERS TO WHERE AND WHEN THE SPELL IS
OF USE (EXAMPLES:
COMBAT, ANY TIME, OR CAMP)..EF
FECT: REFERS TO WHO OR WHAT THE
SPELL WILL EFFET (EXAMPLES:..
1 PERSON OR MONSTER, ENTIRE
PARTY, 1 MONSTER GROUP)......-----------
---------------------PRIEST SPELLS------
----------------------------....LEVEL 1.
.-------..NAME: KALKI..TRANSLA
TION: BLESSINGS..TYPE: COMB
AT..EFFECT: THE PARTY..KALKI RED
UCES THE AC OF ALL PARTY MEMBER BY ONE..
..NAME: DIOS..TRANSLATION:
HEAL..TYPE: ANY TIME..EFFECT:
1 PERSON..DIOS RESTORES FROM ONE
TO EIGHT HIT POINTS OF DAMAGE TO A PAR
TY MEMBER....NAME: BADIOS..TRA
NSLTION: HARM..TYPE: COMBA
T..EFFECT: 1 MONSTER..BADIOS CAU
SES ONE TO EIGHT HIT POINTS OF DAMAGE TO
A MONSTER, AND MAY KILL IT....NAME:
MILWA..TRANSLTION: LIGHT..TYP
E: ANY TIME..EFFECT: E
NTIRE PARTY..MILWA CAUSES A SOFTLY GLOWI
NG LIGHT TO FOLLOW PARTY, ALLOWING THEM
TO SEE .. FURTHER INTO THE MAZE, AN
D REVEALING ALL SECRET DOORS. ....NAME:
PORFIC..TRANSLTION: SHIEL
D..TYPE: COMBAT..EFFECT:
CASTER..PORFIC LOWERS THE AC OF THE C
ASTER CONSIDERABLY. LASTS DURAITON OF T
HAT ENCOUNTER.....LEVEL 2.
.-------....NAME: MATU..TRANSL
TION: BLESSING & ZEAL ..TYPE:
COMBAT..EFFECT: ENTIRE PARTY
..MATU IS DOUBLE THE STRENGTH OF KALKI..
..NAME: CALFO..TRANSLATION:
X-RAY VISION..TYPE: LOOTING..
EFFECT: CASTER..CALFO ALLOWS CAS
TER TO DETERMINE THE EXACT NATURE OF A T
RAP ON A CHEST (95%)....NAME:
MANIFO..TRANSLTION: STATUE..TYPE:
COMBAT ..EFFECT: 1 GROUP
OF MONSTERS..MANIFO CAUSES SOME MONSTER
S IN A GROUP TO BECOME STIFF AS STATUES
FOR 1 OR MORE.. MELEE ROUNDS. SUC
CESS/DURATION IS DEPENDANT ON POWER OF M
ONSTERS.....NAME: MONTINO..TRA
NSLTION: STILL AIR..TYPE:
COMBAT..EFFECT: 1 GROUP OF MONST
ERS..MONTINO CAUSES THE AIR AROUND MONST
ERS TO STOP TRANSMITTING SOUND. MONSTER
S OR.. PARTY MEMBERS UNDER THIS S
PELL CANNOT CAST SPELLS.....LEVEL 3..---
----....NAME: LOMILWA
..TRANSLATION: MORE LIGHT..TYPE:
ANY TIME ..EFFECT: ENTIRE
PARTY..LOMILWA IS A MILWA SPELL WITH A M
UCH LONGER LIFE SPAN.....NAME:
DIALKO..TRANSLATION: SOFTNESS/SUPPLE
..TYPE: ANY TIME..EF
FECT: 1 PERSON..DIALKO CURES PAR
ALYSIS AND REMOVES EFFECTS OF MANIFO AND
KATINO. ....NAME: LATUMAPIC..
TRANSLTION: IDENTIFICATION..TYPE:
COMBAT..EFFECT: ENTIRE P
ARTY..LATUMAPIC TELLS YOU EXACTLY WHAT T
HE OPPOSING MONSTERS ARE.....NAME:
BAMATU..TRANSLTION: PRAYER..TYP
E: COMBAT..EFFECT: ENT
IRE PARTY..BAMATU HAS THE EFFECTS OF MAT
U AT TWICE THE EFFECTIVENESS.....LEVEL 4
..-------....NAME: DIAL
..TRANSLTION: HEAL..TYPE:
ANY TIME..EFFECT: 1 PERSON..DI
AL RESTORES 2 TO 16 HIT POINTS OF DAMAGE
.....NAME: BADIAL..TRANSLTION:
HURT..TYPE: COMBAT..EFFEC
T: 1 MONSTER..BADIAL CAUSES 2 TO
16 HIT POINTS OF DAMAGE.....NAME:
LATUMOFIS..TRANSLATION: CURE POI
SON..TYPE: ANY TIME..EFFECT:
1 PERSON..LATUMOFIS MAKES A POISO
NED PERSON OK AGAIN. NOTE: POISON CAUS
ES A PERSON TO.. LOSE HIT POINT
S STEADILY DURING MOVEMENT AND COMBAT...
..NAME: MAPORFIC..TRANSLTION:
SHIELD (BIG)..TYPE: ANY TI
ME..EFFECT: ENTIRE PARTY..MAPORF
IC IS AN IMPROVED PORFIC THAT LASTS THE
ENTIRE EXPEDITION.....LEVEL 5..-------..
..NAME: DIALMA..TRANSLTION:
HEAL ..TYPE: ANY TIME..EFFE
CT: 1 PERSON..DIALMA RESTORES 3
TO 24 HIT POINTS.....NAME: BAD
IALMA..TRANSLTION: HURT..TYPE:
COMBAT..EFFECT: 1 MONSTER..
BADIALMA CAUSES 3 TO 24 HITS POINTS OF D
AMAGE... ..NAME: LITOKAN..TRAN
SLTION: FLAME TOWER..TYPE:
COMBAT..EFFECT: 1 GROUP..LITOKA
N CAUSES A FLAME TO STRIKE A MONSTER GRO
UP, CAUSING 3 TO 24 HIT POINTS OF..
DAMAGE TO EACH MONSTER. SOME MONSTER
S ARE RESISTANT TO THIS SPELL.....NAME:
KANDI..TRANSLTION: LOCATIO
N..TYPE: CAMP..EFFECT:
1 PERSON..KANDI TELLS ON WHICH LEVEL AN
D A ROUGH AREA OF WHERE THE DEAD CAN BE
FOUND.....NAME: DI..TRANSLTION
: LIFE..TYPE: CAMP..EFFECT
: 1 PERSON..DI RESURRECTS DEAD C
HARACTERS. THE RENEWED CHARACTER HAS 1
HIT POINT. THIS .. SPELL IS NOT AS EF
FECTIVE OR AS SAFE AS USING THE TEMPLE..
...NAME: BADI..TRANSLTION:
DEATH..TYPE: COMBAT..EFFECT:
1 MONSTER..BADI GIVES AFFECTED M
ONSTER A CORONARY ATTACK. IT MAY OR MAY
NOT CAUSE DEATH.....LEVEL 6..-------...
.NAME: LORTO ..TRANSLT
ION: BLADES..TYPE: COMBAT.
.EFFECT: 1 GROUP..LORTO CAUSES B
LADES TO SLICE THROUGH A GROUP, CAUSING
6 TO 36 POINTS OF DAMAGE.....NAME:
MADI..TRANSLTION: HEALING..TYPE
: ANY TIME..EFFECT: 1
PERSON..MADI CAUSES ALL HIT POINTS TO BE
RESTORED AND CURES ALL BUT DEATH.....NA
ME: MABADI..TRANSLTION: HA
RM..TYPE: COMBAT..EFFECT:
1 MONSTER..MABADI CAUSES ALL BUT 1 T
O EIGHT HIT POINTS TO BE REMOVED FROM TH
E TARGET.....NAME: LOKTOFEIT..
TRANSLTION: RECALL..TYPE:
COMBAT..EFFECT: ENTIRE PARTY..LO
KTOFEIT TELEPORTS ALL MEMBERS BACK TO CA
STLE, MINUS ALL EQUIPMENT AND SOME
GOLD. THERE IS ALSO A GOOD CHAN
CE THIS WILL NOT WORK.....LEVEL 7..-----
--....NAME: MALIKTO
..TRANSLTION: THE WORD OF D
EATH ..TYPE:
COMBAT..EFFECT: ALL M
ONSTERS..MALIKTO CAUSES 12 TO 72 HITS OF
DAMAGE TO ALL MONSTERS, NONE CAN ESCAPE
IT.....NAME: KADORTO..TRANSLT
ION: RESURRECTION..TYPE: A
NY TIME..EFFECT: 1 PERSON..KADOR
TO RESTORES LIFE AND ALL HIT POINTS. HA
S SAME DRAWBACK AS DI, BUT CAN ..
RESURRECT PEOPLE FROM ASHES.....-------
-----------------------MAGE SPELLS------
------------------------------....LEVEL
1..-------....NAME: HALITO
..TRANSLTION: LITTLE FIRE..TYPE
: COMBAT..EFFECT: 1 MO
NSTER..HALITO CAUSES 1 TO EIGHT POINTS O
F DAMAGE TO A MONSTER.....NAME:
MOGREF..TRANSLTION: BODY IRON..TYP
E: COMBAT..EFFECT: CAS
TER..MOGREF REDUCES AC OF CASTER BY 2.
ITS EFFECT LAST THE ENTIRE ENCOUNTER....
.NAME: KATINO..TRANSLTION:
BAD AIR..TYPE: COMBAT ..EFFEC
T: 1 GROUP..KATINO CAUSES MOST M
ONSTERS IN A GROUP TO FALL ASLEEP. IT O
NLY AFFECTS .. ANIMAL OR HUMANOID
MONSTERS. WHILE ASLEEP THEY ARE EASIER
TO HIT.. AND SUCCESSFUL STRIKES DO
DOUBLE DAMAGE.....NAME: DUMAP
IC..TRANSLTION: CLARITY..TYPE:
CAMP..EFFECT: N/A..DUMAPIC
TELLS YOU WHERE YOU ARE IN RELATION TO T
HE STAIRS TO THE CASTLE.....LEVEL 2..---
----.. ..NAME: DILTO..TRANSLT
ION: DARKNESS..TYPE: COMBA
T..EFFECT: 1 MONSTER GROUP..DILT
O CAUSES MONSTERS TO BE ENVELOPED IN DAR
KNESS, MAKING THEM ALMOST DEFENSEL
ESS.....NAME: SOPIC..TRANSLTIO
N: GLASS..TYPE: COMBAT..EF
FECT: CASTER..SOPIC CAUSES CASTE
R TO BECOME TRANSPARENT AND HARDER TO SE
E LOWERING AC BY 4.....LEVEL 3..-------.
...NAME: MAHALITO ..
TRANSLTION: BIG FIRE..TYPE:
COMBAT ..EFFECT: 1 MONSTER GRO
UP..MAHALITO CAUSES 4 TO 24 HITS OF DAMA
GE TO SOME OR ALL OF THE MONSTERS.....NA
ME: MOLITO..TRANSLTION: SP
ARK STORM..TYPE: COMBAT..EFFEC
T: 1 MONSTER GROUP..MOLITO CAUSE
S 3 TO 18 HITS OF DAMAGE TO EACH MONSTER
IN THE GROUP. THERE IS NO.. CHAN
CE OF AVOIDING THIS.....LEVEL 4..-------
....NAME: MORLIS ..TRA
NSLTION: FEAR..TYPE: COMBA
T..EFFECT: 1 MONSTER GROUP..MORL
IS CAUSES THE MONSTERS TO FEAR THE PARTY
GREATLY. EFFECTS ARE THE SAME AS..
A DOUBLE STRENGTH DILTO SPELL.....NAM
E: DALTO ..TRANSLTIO
N: BLIZZARD BLAST..TYPE: C
OMBAT..EFFECT: 1 MONSTER GROUP..
DALTO CAUSES 6 TO 36 HIT POINTS OF DAMAG
E TO EACH MONSTER.....NAME: LA
HALITO..TRANSLTION: FLAME STORM..TYP
E: COMBAT..EFFECT: 1 M
ONSTER GROUP..LAHALITO IS AN IMPROVED MA
HALITO, DOING THE SAME DAMAGE AS DALTO..
...LEVEL 5..-------....NAME: M
AMORLIS ..TRANSLTION: TERROR
..TYPE: COMBAT..EFFECT:
ALL MONSTERS..MAMORLIS IS SIMILAR TO M
ORLIS, EXCEPT ALL MONTER GROPUPS ARE AFF
ECTED.....NAME: MAKANITO..TRAN
SLTION: DEADLY AIR..TYPE:
COMBAT..EFFECT: ALL MONSTERS..MA
KANITO KILLS ALL MONSTERS LESS THAN THE
EIGHTH LEVEL (35-40 HP).....NAME:
MADALTO..TRANSLTION: FROST..TYPE
: COMBAT..EFFECT: 1 MO
NSTERR GROUP..MADALTO IS AN IMPROVED DAL
TO DOING 8 TO 64 HITS OF DAMAGE TO EVERY
MONSTER.....LEVEL 6..-------....NAME:
LAKANITO ..TR
ANSLTION: SUFFOCATION..TYPE:
COMBAT ..EFFECT: 1 MONSTER GR
OUP..LAKANITO CAUSES ALL MONSTERS THAT A
RE AFFECTED BY IT TO DIE.....NAME:
ZILWAN..TRANSLTION: DISPELL..TY
PE: COMBAT..EFFECT: 1
MONSTER..ZILWAN WILL DESTROY ANY ONE MON
STER THAT IS OF THE UNDEAD VARIETY... ..
NAME: MASOPIC..TRANSLTION:
BIG GLASS..TYPE: COMBAT..EFFE
CT: ENTIRE PARTY..MASOPIC DUPLIC
ATES THE EFFECTS OF SOPIC FOR THE ENTIRE
PARTY.....NAME: HAMAN..TRANSL
TION: CHANGE..TYPE: COMBAT
..EFFECT: VARIABLE..HAMAN IS IND
EED TERRIBLE, AND MAY BACKFIRE ON THE CA
STER. TO CAST IT YOU MUST.. BE OF
AT LEAST THE THIRTEENTH LEVEL, AND CASTI
NG IT WILL COST YOU ONE .. LEVEL OF
ECPERIENCE. THE EFFECTS OF HAMAN ARE R
ANDOM, AND USUALLY HELP.. THE PARTY
.....LEVEL 7..-------....NAME:
MALOR ..TRANSLTION: APPORT
..TYPE: COMBAT AND CAMP..EFFEC
T: ENTIRE PARTY..MALOR WILL TELE
PORT THE ENTIRE PARTY FROM ONE LOCATION
TO ANOTHER. WHEN USED.. IN MELEE,
THE TELEPORT IS RANDOM, BUT WHEN USED IN
CAMP, IT CAN BE.. USED TO MOVE THE
PARTY ANYWHERE IN THE MAZE. NOTE: IF
YOU TELEPORT.. OUT OF THE MAZE, OR
INTO AN AREA THAT IS SOLID ROCK, YOUR PA
RTY WILL.. BE LOST FOREVER. COMBAT
USE OF THIS SPELL, WILL NEVER RESULT IN
THE.. SITUATION MENTIONED ABOVE, B
UT YOU MAY END UP DEEPER INTO THE MAZE..
...NAME: MAHAMAN..TRANSLTION:
GREAT CHANGE..TYPE: COMBAT
..EFFECT: ENTIRE PARTY..MAHAMAN
HAS THE SAME RESTRICTIONS AND QUALIFICAT
IONS AS HAMAN. HOWEVER, THE .. E
FFECTS ARE EVEN GREATER. GENERALLY THES
E SPELLS ARE ONLY USED WHEN.. THE
RE IS NO OTHER HOPE FOR SURVIVAL.....NAM
E: TILTOWAIT..TRANSLTION:
(UNTRANSLATABLE)..TYPE: COMBAT
..EFFECT: ALL MONSTERS..TILTOWAI
T CAN BE DESCRIBED AS SIMILAR TO THAT OF
A NUCLEAR FUSION EXPLOSION...
LUCKILY THE PARTY IS SHIELDED FROM ITS E
FFECTS. THIS SPELL WILL.. DO F
ROM 10-100 HIT POINTS OF DAMAGE TO EACH
OF THE MOSTERS.......:
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