_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

─9

FILE INFORMATION

FILENAME(S): ─9

FILE TYPE(S): SEQ

FILE SIZE: 1.9K

FIRST SEEN: 2025-11-30 16:57:15

APPEARS ON: 2 disk(s)

FILE HASH

c3593d95746d54ba0181675aa6139758e864123810f9ec184fca3ef47b470cc1

FOUND ON DISKS (2 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
ADVENTURE WRITER ─9 SEQ High Voltage Complete C64 Collection, Markus Merz 27 0 DOWNLOAD FILE
DVENTURE RITER ─9 SEQ Jonathan, Sailor, Pbv 27 0 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

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00000010: 00 02 FF 80 AA 81 00 02  FF 80 AA 81 00 02 FF 80  |................|
00000020: AA 81 00 02 FF 80 AA 81  00 0A FF 81 FE 80 FA 01  |................|
00000030: 68 01 20 7F 80 12 00 07  7F 81 7E 81 7A 01 68 01  |h. .......~.z.h.|
00000040: 20 7F 80 15 80 04 7F 80  FE 81 7A 01 68 01 A0 7F  | .........z.h...|
00000050: 80 18 80 01 7E 81 7A 01  68 01 20 7F 80 1C 80 00  |....~.z.h. .....|
00000060: 96 00 52 80 00 85 84 00  01 87 8D 00 01 85 84 00  |..R.............|
00000070: 01 87 8C 00 02 85 84 00  01 87 8B 80 03 05 84 00  |................|
00000080: 01 87 8B 80 03 05 84 00  01 87 8B 80 03 05 84 00  |................|
00000090: 01 87 8B 80 00 85 81 04  80 84 01 05 84 00 01 87  |................|
000000A0: 8B 80 01 03 81 04 00 85  83 82 81 00 01 87 81 80  |................|
000000B0: 02 80 80 85 80 80 02 05  84 00 00 84 81 03 81 04  |................|
000000C0: 03 86 80 82 82 87 81 80  01 00 81 01 00 80 81 00  |................|
000000D0: 02 05 84 00 00 84 01 03  81 04 03 86 80 82 82 87  |................|
000000E0: 81 80 01 00 81 01 00 80  81 00 02 05 83 00 01 04  |................|
000000F0: 80 84 01 03 81 04 03 86  80 82 84 00 02 80 49 54  |..............IT|
00000100: 45 52 2E 0D A0 20 C6 4F  52 20 45 58 41 4D 50 4C  |ER... .OR EXAMPL|
00000110: 45 20 50 49 43 54 55 52  45 20 4E 55 4D 42 45 52  |E PICTURE NUMBER|
00000120: 20 31 30 20 53 48 4F 55  4C 44 0D A0 20 42 45 20  | 10 SHOULD.. BE |
00000130: 46 4F 52 20 4C 4F 43 41  54 49 4F 4E 20 4E 55 4D  |FOR LOCATION NUM|
00000140: 42 45 52 20 31 30 2E 0D  A0 20 20 C6 4F 52 20 54  |BER 10...  .OR T|
00000150: 48 4F 53 45 20 4F 46 20  59 4F 55 20 57 48 4F 20  |HOSE OF YOU WHO |
00000160: 41 52 45 20 50 52 4F 47  52 41 4D 4D 45 52 53 0D  |ARE PROGRAMMERS.|
00000170: A0 20 59 4F 55 52 20 50  49 43 54 55 52 45 53 20  |. YOUR PICTURES |
00000180: 4D 41 59 20 45 41 53 49  4C 59 20 42 45 0D A0 20  |MAY EASILY BE.. |
00000190: 49 4E 43 4F 52 50 4F 52  41 54 45 44 20 49 4E 54  |INCORPORATED INT|
000001A0: 4F 20 59 4F 55 52 20 4F  57 4E 20 50 52 4F 47 52  |O YOUR OWN PROGR|
000001B0: 41 4D 53 2E 0D A0 20 CC  4F 41 44 20 27 27 44 49  |AMS... .OAD ''DI|
000001C0: 53 50 4C 41 59 27 27 43  4F 4D 4D 41 20 38 20 43  |SPLAY''COMMA 8 C|
000001D0: 4F 4D 4D 41 20 31 2E 20  D0 4F 4B 45 0D A0 20 54  |OMMA 1. .OKE.. T|
000001E0: 48 45 20 4C 45 4E 47 54  48 20 4F 46 20 54 48 45  |HE LENGTH OF THE|
000001F0: 20 50 49 43 54 55 52 45  20 4E 41 4D 45 20 49 4E  | PICTURE NAME IN|
00000200: 54 4F 0D A0 20 37 30 30  20 41 4E 44 20 54 48 45  |TO.. 700 AND THE|
00000210: 20 C1 D3 C3 C9 C9 20 43  4F 44 45 53 20 4F 46 20  | ..... CODES OF |
00000220: 54 48 45 20 4E 41 4D 45  0D A0 20 53 54 41 52 54  |THE NAME.. START|
00000230: 49 4E 47 20 41 54 20 37  30 31 2E 20 D3 D9 D3 20  |ING AT 701. ... |
00000240: 35 31 37 30 33 20 54 4F  20 44 49 53 50 4C 41 59  |51703 TO DISPLAY|
00000250: 0D A0 20 54 48 45 20 50  49 43 54 55 52 45 20 41  |.. THE PICTURE A|
00000260: 4E 44 20 D3 D9 D3 20 35  31 37 30 30 20 54 4F 20  |ND ... 51700 TO |
00000270: 54 55 52 4E 20 49 54 0D  A0 20 4F 46 46 2E 0D A0  |TURN IT.. OFF...|
00000280: 0D A0 0D A0 20 20 D4 4F  20 43 4F 4E 56 45 52 54  |....  .O CONVERT|
00000290: 20 27 CB 4F 41 4C 41 27  20 50 49 43 54 55 52 45  | '.OALA' PICTURE|
000002A0: 53 20 43 48 4F 4F 53 45  0D A0 20 27 43 27 20 46  |S CHOOSE.. 'C' F|
000002B0: 52 4F 4D 20 54 48 45 20  4D 41 49 4E 20 4D 45 4E  |ROM THE MAIN MEN|
000002C0: 55 2E 20 D3 49 4D 50 4C  59 0D A0 20 46 4F 4C 4C  |U. .IMPLY.. FOLL|
000002D0: 4F 57 20 54 48 45 20 53  43 52 45 45 4E 20 50 52  |OW THE SCREEN PR|
000002E0: 4F 4D 50 54 53 20 41 4E  44 20 54 48 45 0D A0 20  |OMPTS AND THE.. |
000002F0: 50 49 43 54 55 52 45 20  57 49 4C 4C 20 42 45 20  |PICTURE WILL BE |
00000300: 43 4F 4E 56 45 52 54 45  44 2E 0D A0 0D A0 0D A0  |CONVERTED.......|
00000310: 0D A0 0D A0 0D A0 0D A0  0D A0 0D A0 0D A0 0D A0  |................|
00000320: 0D A0 0D A0 0D A0 0D A0  0D A0 0D A0 0D A0 0D A0  |................|
00000330: 20 20 CF 4E 43 45 20 49  4E 20 54 48 45 20 4D 41  |  .NCE IN THE MA|
00000340: 49 4E 20 C1 44 56 45 4E  54 55 52 45 D7 52 49 54  |IN .DVENTURE.RIT|
00000350: 45 52 0D A0 20 50 52 4F  47 52 41 4D 20 55 53 49  |ER.. PROGRAM USI|
00000360: 4E 47 20 54 48 45 20 41  44 44 45 44 20 50 49 43  |NG THE ADDED PIC|
00000370: 54 55 52 45 0D A0 20 43  41 50 41 42 49 4C 49 54  |TURE.. CAPABILIT|
00000380: 49 45 53 20 49 53 20 45  41 53 59 2E 0D A0 20 20  |IES IS EASY...  |
00000390: D4 48 45 20 41 44 44 45  44 20 41 43 54 49 4F 4E  |.HE ADDED ACTION|
000003A0: 20 49 53 20 27 D0 C9 C3  D4 D5 D2 C5 27 2E 20 C9  | IS '.......'. .|
000003B0: 54 0D A0 20 48 41 53 20  4E 4F 20 50 41 52 41 4D  |T.. HAS NO PARAM|
000003C0: 45 54 45 52 53 20 41 4E  44 20 49 53 20 55 53 45  |ETERS AND IS USE|
000003D0: 44 20 4C 49 4B 45 0D A0  20 41 4E 59 20 4F 54 48  |D LIKE.. ANY OTH|
000003E0: 45 52 20 41 43 54 49 4F  4E 2E 20 C9 54 20 4D 41  |ER ACTION. .T MA|
000003F0: 59 20 42 45 20 55 53 45  44 20 49 4E 0D A0 20 42  |Y BE USED IN.. B|
00000400: 4F 54 48 20 54 48 45 20  56 4F 43 41 42 55 4C 41  |OTH THE VOCABULA|
00000410: 52 59 20 41 43 54 49 4F  4E 20 54 41 42 4C 45 20  |RY ACTION TABLE |
00000420: 41 4E 44 0D A0 20 54 48  45 20 53 54 41 54 55 53  |AND.. THE STATUS|
00000430: 20 54 41 42 4C 45 2E 20  D5 4E 4C 49 4B 45 20 54  | TABLE. .NLIKE T|
00000440: 48 45 20 4F 54 48 45 52  0D A0 20 41 43 54 49 4F  |HE OTHER.. ACTIO|
00000450: 4E 53 20 49 54 20 57 49  4C 4C 20 4E 4F 54 20 41  |NS IT WILL NOT A|
00000460: 44 56 41 4E 43 45 20 54  48 45 20 54 55 52 4E 0D  |DVANCE THE TURN.|
00000470: A0 20 43 4F 55 4E 54 45  52 2E 20 D4 48 45 20 53  |. COUNTER. .HE S|
00000480: 45 4C 46 20 44 45 43 52  45 4D 45 4E 54 49 4E 47  |ELF DECREMENTING|
00000490: 20 46 4C 41 47 53 0D A0  20 57 49 4C 4C 20 50 52  | FLAGS.. WILL PR|
000004A0: 4F 43 45 45 44 20 41 53  20 4E 4F 52 4D 41 4C 20  |OCEED AS NORMAL |
000004B0: 54 48 4F 55 47 48 2E 0D  A0 20 20 D7 48 49 4C 45  |THOUGH...  .HILE|
000004C0: 20 50 4C 41 59 49 4E 47  20 54 48 45 20 41 44 56  | PLAYING THE ADV|
000004D0: 45 4E 54 55 52 45 20 54  59 50 49 4E 47 0D A0 20  |ENTURE TYPING.. |
000004E0: 27 D0 C9 C3 D4 D5 D2 C5  27 20 57 49 4C 4C 20 44  |'.......' WILL D|
000004F0: 49 53 50 4C 41 59 20 54  48 45 20 50 49 43 54 55  |ISPLAY THE PICTU|
00000500: 52 45 0D A0 20 43 4F 52  52 45 53 50 4F 4E 44 49  |RE.. CORRESPONDI|
00000510: 4E 47 20 54 4F 20 54 48  45 20 50 52 45 53 45 4E  |NG TO THE PRESEN|
00000520: 54 20 4C 4F 43 41 54 49  4F 4E 0D A0 20 4E 55 4D  |T LOCATION.. NUM|
00000530: 42 45 52 20 28 49 46 20  54 48 41 54 20 50 49 43  |BER (IF THAT PIC|
00000540: 54 55 52 45 20 45 58 49  54 53 29 2E 20 C4 55 45  |TURE EXITS). .UE|
00000550: 0D A0 20 54 4F 20 4D 45  4D 4F 52 59 20 4C 49 4D  |.. TO MEMORY LIM|
00000560: 49 54 41 54 49 4F 4E 53  20 59 4F 55 20 4D 41 59  |ITATIONS YOU MAY|
00000570: 20 4E 4F 54 0D A0 20 56  49 45 57 20 41 20 50 49  | NOT.. VIEW A PI|
00000580: 43 54 55 52 45 20 57 48  49 4C 45 20 54 45 53 54  |CTURE WHILE TEST|
00000590: 49 4E 47 20 54 48 45 0D  A0 20 41 44 56 45 4E 54  |ING THE.. ADVENT|
000005A0: 55 52 45 20 46 52 4F 4D  20 54 48 45 20 C1 44 56  |URE FROM THE .DV|
000005B0: 45 4E 54 55 52 45 D7 52  49 54 45 52 0D A0 20 4D  |ENTURE.RITER.. M|
000005C0: 45 4E 55 2E 0D A0 0D A0  0D A0 0D A0 20 20 D4 48  |ENU.........  .H|
000005D0: 45 20 C1 44 56 45 4E 54  55 52 45 D7 52 49 54 45  |E .DVENTURE.RITE|
000005E0: 52 20 27 C7 52 41 50 48  49 43 53 20 D0 41 43 27  |R '.RAPHICS .AC'|
000005F0: 0D A0 20 57 41 53 20 49  4D 50 4C 45 4D 45 4E 54  |.. WAS IMPLEMENT|
00000600: 45 44 20 49 4E 20 53 55  43 48 20 41 20 57 41 59  |ED IN SUCH A WAY|
00000610: 20 53 4F 20 41 53 0D A0  20 4E 4F 54 20 54 4F 20  | SO AS.. NOT TO |
00000620: 52 45 44 55 43 45 20 54  48 45 20 41 56 41 49 4C  |REDUCE THE AVAIL|
00000630: 41 42 4C 45 20 4D 45 4D  4F 52 59 0D A0 20 4F 46  |ABLE MEMORY.. OF|
00000640: 20 59 4F 55 52 20 44 41  54 41 42 41 53 45 2E 20  | YOUR DATABASE. |
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00000660: 50 52 45 56 49 4F 55 53  4C 59 20 43 52 45 41 54  |PREVIOUSLY CREAT|
00000670: 45 44 20 41 44 56 45 4E  54 55 52 45 20 4D 41 59  |ED ADVENTURE MAY|
00000680: 20 42 45 0D A0 20 41 44  41 50 54 45 44 20 54 4F  | BE.. ADAPTED TO|
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000006A0: 4E 54 55 52 45 2E 0D A0  0D A0 20 20 CE CF D4 C5  |NTURE.....  ....|
000006B0: 2D 20 C1 20 50 52 45 56  49 4F 55 53 20 41 44 56  |- . PREVIOUS ADV|
000006C0: 45 4E 54 55 52 45 20 57  49 4C 4C 20 4E 4F 54 0D  |ENTURE WILL NOT.|
000006D0: A0 20 20 20 20 20 20 20  20 48 41 56 45 20 27 D0  |.        HAVE '.|
000006E0: C9 C3 D4 D5 D2 C5 27 20  49 4E 20 49 54 53 20 44  |......' IN ITS D|
000006F0: 41 54 41 42 41 53 45 0D  A0 20 20 20 20 20 20 20  |ATABASE..       |
00000700: 20 53 4F 20 59 4F 55 20  4D 55 53 54 20 41 44 44  | SO YOU MUST ADD|
00000710: 20 49 54 20 54 4F 20 54  48 45 0D A0 20 20 20 20  | IT TO THE..    |
00000720: 20 20 20 20 56 4F 43 41  42 55 4C 41 52 59 20 54  |    VOCABULARY T|
00000730: 41 42 4C 45 20 41 4E 44  20 54 48 45 0D A0 20 20  |ABLE AND THE..  |
00000740: 20 20 20 20 20 20 56 4F  43 41 42 55 4C 41 52 59  |      VOCABULARY|
00000750: 20 41 43 54 49 4F 4E 20  54 41 42 4C 45 2E 0D A0  | ACTION TABLE...|
00000760: 0D A0 0D A0 0D A0 0D A0  0D A0 20 20 20 20 20 20  |..........      |
00000770: 2A 2A 2A 20 C5 CE C4 E0  CF C6 E0 D5 D3 C5 D2 E0  |*** ............|
00000780: CE CF D4 C5 D3 20 2A 2A  2A 0D A0 0D A0 0D A0 0D  |..... ***.......|
.......................................
........H. .....~.Z.H. .......Z.H. 
....~.Z.H. ......R.....................
........................................
........................................
........................................
..............ITER..  FOR EXAMPLE PICTUR
E NUMBER 10 SHOULD.  BE FOR LOCATION NUM
BER 10..   FOR THOSE OF YOU WHO ARE PROG
RAMMERS.  YOUR PICTURES MAY EASILY BE.  
INCORPORATED INTO YOUR OWN PROGRAMS..  L
OAD ''DISPLAY''COMMA 8 COMMA 1. POKE.  T
HE LENGTH OF THE PICTURE NAME INTO.  700
 AND THE ASCII CODES OF THE NAME.  START
ING AT 701. SYS 51703 TO DISPLAY.  THE P
ICTURE AND SYS 51700 TO TURN IT.  OFF.. 
. .   TO CONVERT 'KOALA' PICTURES CHOOSE
.  'C' FROM THE MAIN MENU. SIMPLY.  FOLL
OW THE SCREEN PROMPTS AND THE.  PICTURE 
WILL BE CONVERTED.. . . . . . . . . . . 
. . . . . . . .   ONCE IN THE MAIN ADVEN
TUREWRITER.  PROGRAM USING THE ADDED PIC
TURE.  CAPABILITIES IS EASY..   THE ADDE
D ACTION IS 'PICTURE'. IT.  HAS NO PARAM
ETERS AND IS USED LIKE.  ANY OTHER ACTIO
N. IT MAY BE USED IN.  BOTH THE VOCABULA
RY ACTION TABLE AND.  THE STATUS TABLE. 
UNLIKE THE OTHER.  ACTIONS IT WILL NOT A
DVANCE THE TURN.  COUNTER. THE SELF DECR
EMENTING FLAGS.  WILL PROCEED AS NORMAL 
THOUGH..   WHILE PLAYING THE ADVENTURE T
YPING.  'PICTURE' WILL DISPLAY THE PICTU
RE.  CORRESPONDING TO THE PRESENT LOCATI
ON.  NUMBER (IF THAT PICTURE EXITS). DUE
.  TO MEMORY LIMITATIONS YOU MAY NOT.  V
IEW A PICTURE WHILE TESTING THE.  ADVENT
URE FROM THE ADVENTUREWRITER.  MENU.. . 
. .   THE ADVENTUREWRITER 'GRAPHICS PAC'
.  WAS IMPLEMENTED IN SUCH A WAY SO AS. 
 NOT TO REDUCE THE AVAILABLE MEMORY.  OF
 YOUR DATABASE. THEREFORE ANY.  PREVIOUS
LY CREATED ADVENTURE MAY BE.  ADAPTED TO
 A GRAPHICS ADVENTURE.. .   NOTE- A PREV
IOUS ADVENTURE WILL NOT.         HAVE 'P
ICTURE' IN ITS DATABASE.         SO YOU 
MUST ADD IT TO THE.         VOCABULARY T
ABLE AND THE.         VOCABULARY ACTION 
TABLE.. . . . . .       *** END.OF.USER.
NOTES ***. . . .
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