_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

CHIPWITS

FILE INFORMATION

FILENAME(S): CHIPWITS

FILE TYPE(S): SEQ

FILE SIZE: 7.9K

FIRST SEEN: 2025-11-30 18:12:26

APPEARS ON: 1 disk(s)

FILE HASH

c374f8603c7117688dffa2353d1a0a0b6f0fa8b09b4bcf17355478727cb987df

FOUND ON DISKS (1 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
DOX 02B CHIPWITS SEQ Sailor, Ganheden 15 1 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

00000000: 54 53 20 44 4F 43 53 0D  0A 0D 0A 20 20 20 20 20  |TS DOCS....     |
00000010: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000020: 20 57 52 49 54 54 45 4E  20 42 59 3A 20 54 48 45  | WRITTEN BY: THE|
00000030: 20 48 45 4C 49 58 0D 0A  20 20 20 20 20 20 20 20  | HELIX..        |
00000040: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 54  |               T|
00000050: 48 41 4E 58 20 54 4F 3A  20 54 48 45 20 49 2E 43  |HANX TO: THE I.C|
00000060: 2E 0D 0A 0D 0A 0D 0A 43  68 69 70 77 69 74 73 20  |.......Chipwits |
00000070: 69 73 20 61 20 67 61 6D  65 20 76 65 72 79 20 6D  |is a game very m|
00000080: 75 63 68 20 6C 69 6B 65  20 52 6F 62 6F 74 20 57  |uch like Robot W|
00000090: 61 72 2E 20 59 6F 75 20  70 72 6F 67 72 61 6D 20  |ar. You program |
000000A0: 79 6F 75 0D 0A 72 6F 62  6F 74 20 74 6F 20 63 6F  |you..robot to co|
000000B0: 6C 6C 65 63 74 20 74 68  65 20 67 6F 6F 64 20 73  |llect the good s|
000000C0: 74 75 66 66 20 6C 69 6B  65 20 70 69 65 73 2C 20  |tuff like pies, |
000000D0: 63 75 70 73 2C 20 6F 69  6C 20 63 61 6E 73 2C 20  |cups, oil cans, |
000000E0: 61 6E 64 0D 0A 64 69 73  6B 73 3B 20 61 6E 64 20  |and..disks; and |
000000F0: 79 6F 75 20 61 6C 73 6F  20 70 72 6F 67 72 61 6D  |you also program|
00000100: 20 74 68 65 20 72 6F 62  6F 74 20 74 6F 20 64 65  | the robot to de|
00000110: 73 74 72 6F 79 20 74 68  65 20 62 61 64 20 73 74  |stroy the bad st|
00000120: 75 66 66 0D 0A 6C 69 6B  65 20 74 68 6F 73 65 20  |uff..like those |
00000130: 62 75 67 73 20 74 68 61  74 20 73 68 6F 63 6B 20  |bugs that shock |
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00000160: 63 65 2E 0D 0A 41 6E 64  20 74 68 65 20 62 6F 6D  |ce...And the bom|
00000170: 62 20 77 68 69 63 68 20  63 61 6E 20 6E 6F 74 20  |b which can not |
00000180: 62 65 20 64 65 73 74 72  6F 79 65 64 20 68 61 73  |be destroyed has|
00000190: 20 74 6F 20 62 65 20 61  76 6F 69 64 65 64 2E 0D  | to be avoided..|
000001A0: 0A 0D 0A 31 2E 20 20 46  69 72 73 74 20 79 6F 75  |...1.  First you|
000001B0: 20 64 72 61 67 20 64 6F  77 6E 20 74 68 65 20 77  | drag down the w|
000001C0: 61 72 65 68 6F 75 73 65  20 6D 65 6E 75 20 61 6E  |arehouse menu an|
000001D0: 64 20 79 6F 75 20 73 65  6C 65 63 74 20 61 6E 0D  |d you select an.|
000001E0: 0A 75 6E 75 73 65 64 20  73 6C 6F 74 2C 20 6F 72  |.unused slot, or|
000001F0: 20 69 66 20 79 6F 75 20  77 61 6E 74 20 74 6F 20  | if you want to |
00000200: 77 72 69 74 65 20 6F 76  65 72 20 61 20 70 72 65  |write over a pre|
00000210: 76 69 6F 75 73 20 72 6F  62 6F 74 20 73 65 6C 65  |vious robot sele|
00000220: 63 74 0D 0A 61 6E 20 61  6C 72 65 61 64 79 20 6F  |ct..an already o|
00000230: 63 63 75 70 69 65 64 20  73 6C 6F 74 2E 0D 0A 32  |ccupied slot...2|
00000240: 2E 20 20 47 6F 74 6F 20  74 68 65 20 77 6F 72 6B  |.  Goto the work|
00000250: 73 68 6F 70 20 6D 65 6E  75 20 61 6E 64 20 73 65  |shop menu and se|
00000260: 6C 65 63 74 20 22 45 4E  54 45 52 22 2E 20 46 72  |lect "ENTER". Fr|
00000270: 6F 6D 20 68 65 72 65 20  69 73 20 77 68 65 72 65  |om here is where|
00000280: 0D 0A 79 6F 75 20 77 69  6C 6C 20 62 65 20 70 72  |..you will be pr|
00000290: 6F 67 72 61 6D 6D 69 6E  67 20 79 6F 75 72 20 72  |ogramming your r|
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000002B0: 6D 69 6E 67 20 79 6F 75  72 20 72 6F 62 6F 74 3A  |ming your robot:|
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000002D0: 6D 20 61 6C 77 61 79 73  20 73 74 61 72 74 73 20  |m always starts |
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00000330: 66 20 74 68 65 20 73 74  6F 70 6C 69 67 68 74 20  |f the stoplight |
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00000390: 6C 69 67 68 74 20 61 6E  64 20 70 72 65 73 73 20  |light and press |
000003A0: 74 68 65 20 62 75 74 74  6F 6E 20 28 54 68 69 73  |the button (This|
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00000420: 20 73 6F 6D 65 20 63 6F  6D 6D 61 6E 64 73 20 72  | some commands r|
00000430: 65 71 75 69 72 65 20 61  6E 20 61 72 67 75 6D 65  |equire an argume|
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00000460: 0D 0A 4F 50 45 52 41 54  4F 52 53 3A 0D 0A 20 53  |..OPERATORS:.. S|
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00000490: 20 64 6F 77 6E 20 61 73  20 68 6F 77 20 79 6F 75  | down as how you|
000004A0: 20 77 6F 75 6C 64 20 72  65 61 64 20 61 0D 0A 62  | would read a..b|
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00000530: 20 61 72 67 75 6D 65 6E  74 29 0D 0A 48 61 6E 64  | argument)..Hand|
00000540: 3A 20 41 6C 6C 6F 77 73  20 74 68 65 20 72 6F 62  |: Allows the rob|
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00000580: 20 20 20 63 6F 6D 6D 61  6E 64 20 63 6F 76 65 72  |   command cover|
00000590: 73 20 6F 6E 6C 79 20 74  68 65 20 73 70 61 63 65  |s only the space|
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000005B0: 6E 74 20 6F 66 20 68 69  6D 2E 0D 0A 20 20 20 20  |nt of him...    |
000005C0: 20 20 28 72 65 71 75 69  72 65 73 20 61 6E 20 61  |  (requires an a|
000005D0: 72 67 75 6D 65 6E 74 29  0D 0A 4E 6F 73 65 3A 20  |rgument)..Nose: |
000005E0: 41 6C 6C 6F 77 73 20 74  68 65 20 72 6F 62 6F 74  |Allows the robot|
000005F0: 20 74 6F 20 22 73 6E 69  66 66 22 20 6F 75 74 20  | to "sniff" out |
00000600: 77 68 61 74 20 69 73 20  69 6E 20 74 68 65 20 72  |what is in the r|
00000610: 6F 6F 6D 2E 20 54 68 69  73 0D 0A 20 20 20 20 20  |oom. This..     |
00000620: 20 63 6F 76 65 72 73 20  74 68 65 20 65 6E 74 69  | covers the enti|
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00000650: 0A 3F 3F 3F 3F 3A 20 49  20 68 61 76 65 20 6E 6F  |.????: I have no|
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00000880: 2B 22 3A 20 49 20 64 6F  6E 27 74 20 6B 6E 6F 77  |+": I don't know|
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00000BC0: 73 6F 2E 20 42 75 74 20  69 74 20 69 73 20 61 20  |so. But it is a |
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00000BE0: 2E 20 46 6F 72 0D 0A 20  20 20 20 20 20 20 20 65  |. For..        e|
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00000C20: 34 22 20 74 68 65 6E 0D  0A 20 20 20 20 20 20 20  |4" then..       |
00000C30: 20 6C 61 74 65 72 20 73  61 79 20 22 49 66 20 58  | later say "If X|
00000C40: 3D 34 20 74 68 65 6E 20  2E 2E 73 6F 20 6F 6E 2E  |=4 then ..so on.|
00000C50: 2E 2E 22 20 59 6F 75 20  63 61 6E 20 64 6F 20 74  |.." You can do t|
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00000C70: 43 68 69 70 77 69 74 73  2E 20 54 68 69 73 20 63  |Chipwits. This c|
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00000CA0: 20 69 6E 20 74 68 69 73  0D 0A 20 20 20 20 20 20  | in this..      |
00000CB0: 20 20 70 72 6F 63 65 73  73 2E 20 54 68 65 20 22  |  process. The "|
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00000D20: 72 72 6F 77 20 70 6F 69  6E 74 69 6E 67 20 61 77  |rrow pointing aw|
00000D30: 61 79 20 66 72 6F 6D 20  22 58 22 3A 20 54 68 69  |ay from "X": Thi|
00000D40: 73 20 69 73 20 61 20 63  6F 6D 6D 61 6E 64 20 74  |s is a command t|
00000D50: 6F 20 74 68 72 6F 77 20  6F 75 74 0D 0A 20 20 20  |o throw out..   |
00000D60: 20 20 20 20 20 74 68 65  20 6D 6F 73 74 20 72 65  |     the most re|
00000D70: 63 65 6E 74 20 65 6E 74  65 72 65 64 20 76 61 72  |cent entered var|
00000D80: 69 61 62 6C 65 2C 20 65  6E 74 65 72 65 64 20 62  |iable, entered b|
00000D90: 79 20 74 68 65 20 74 6F  70 0D 0A 20 20 20 20 20  |y the top..     |
00000DA0: 20 20 20 74 68 72 65 65  20 63 6F 6D 6D 61 6E 64  |   three command|
00000DB0: 2E 20 57 68 65 6E 20 74  68 65 20 75 70 70 65 72  |. When the upper|
00000DC0: 2D 6D 6F 73 74 20 76 61  72 69 61 62 6C 65 20 69  |-most variable i|
00000DD0: 73 20 74 68 72 6F 77 6E  20 74 68 65 0D 0A 20 20  |s thrown the..  |
00000DE0: 20 20 20 20 20 20 76 61  72 69 61 62 6C 65 73 20  |      variables |
00000DF0: 61 72 20 61 6C 6C 20 73  68 69 66 74 65 64 20 75  |ar all shifted u|
00000E00: 70 20 6F 6E 65 2E 20 28  52 65 71 75 69 72 65 73  |p one. (Requires|
00000E10: 20 61 6E 20 61 72 67 75  6D 65 6E 74 29 0D 0A 45  | an argument)..E|
00000E20: 6C 65 63 74 72 69 63 20  47 65 6E 65 72 61 74 6F  |lectric Generato|
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00001D00: 64 20 74 6F 20 61 20 64  69 66 66 65 72 65 6E 74  |d to a different|
00001D10: 20 61 6D 6F 75 6E 74 2E  20 54 68 69 73 20 69 73  | amount. This is|
00001D20: 20 75 73 65 64 20 66 6F  72 20 74 68 65 0D 0A 6E  | used for the..n|
00001D30: 75 6D 62 65 72 73 2E 20  54 68 65 20 6C 65 61 73  |umbers. The leas|
00001D40: 74 20 66 69 6C 6C 65 64  20 63 75 70 20 6D 65 61  |t filled cup mea|
00001D50: 6E 73 20 31 20 61 6E 64  20 61 73 20 69 74 20 67  |ns 1 and as it g|
00001D60: 65 74 73 20 66 69 6C 6C  65 64 20 6D 6F 72 65 0D  |ets filled more.|
00001D70: 0A 74 68 65 20 6E 75 6D  62 65 72 73 20 69 6E 63  |.the numbers inc|
00001D80: 72 65 61 73 65 73 2E 20  4F 72 20 74 68 65 20 6E  |reases. Or the n|
00001D90: 75 6D 62 65 72 69 6E 67  20 63 61 6E 20 67 6F 20  |umbering can go |
00001DA0: 74 68 65 20 6F 70 70 6F  73 69 74 65 20 77 61 79  |the opposite way|
00001DB0: 2E 0D 0A 49 74 20 69 73  20 6A 75 73 74 20 61 20  |...It is just a |
00001DC0: 6D 61 74 74 65 72 20 6F  66 20 69 6E 74 65 72 70  |matter of interp|
00001DD0: 72 65 74 61 74 69 6F 6E  2E 0D 0A 0D 0A 41 66 74  |retation.....Aft|
00001DE0: 65 72 20 79 6F 75 20 68  61 76 65 20 6D 61 64 65  |er you have made|
00001DF0: 20 61 20 72 6F 62 6F 74  2C 20 73 61 76 65 20 69  | a robot, save i|
00001E00: 74 20 69 66 20 79 6F 75  20 6C 69 6B 65 2E 20 54  |t if you like. T|
00001E10: 68 65 6E 20 74 6F 20 65  6E 74 65 72 0D 0A 79 6F  |hen to enter..yo|
00001E20: 75 72 20 72 6F 62 6F 74  20 74 6F 20 68 69 73 20  |ur robot to his |
00001E30: 6D 69 73 73 69 6F 6E 2C  20 67 6F 74 6F 20 74 68  |mission, goto th|
00001E40: 65 20 4D 69 73 73 69 6F  6E 73 20 6D 65 6E 75 20  |e Missions menu |
00001E50: 61 6E 64 20 73 65 6C 65  63 74 0D 0A 22 73 74 61  |and select.."sta|
00001E60: 72 74 20 6D 69 73 73 69  6F 6E 22 2C 20 61 6E 64  |rt mission", and|
00001E70: 20 77 61 74 63 68 20 79  6F 75 72 20 72 6F 62 6F  | watch your robo|
00001E80: 74 20 77 6F 72 6B 2E 0D  0A 0D 0A 49 66 20 79 6F  |t work.....If yo|
00001E90: 75 20 6E 65 65 64 20 74  6F 20 64 65 2D 62 75 67  |u need to de-bug|
00001EA0: 20 79 6F 75 72 20 72 6F  62 6F 74 2E 20 53 65 6C  | your robot. Sel|
00001EB0: 65 63 74 20 22 73 74 65  70 22 20 66 72 6F 6D 20  |ect "step" from |
00001EC0: 74 68 65 20 4F 50 54 49  4F 4E 0D 0A 6D 65 6E 75  |the OPTION..menu|
00001ED0: 2E 20 54 68 69 73 20 77  69 6C 6C 20 6D 61 6B 65  |. This will make|
00001EE0: 20 79 6F 75 72 20 72 6F  62 6F 74 20 70 72 65 66  | your robot pref|
00001EF0: 6F 72 6D 20 73 74 65 70  20 62 79 20 73 74 65 70  |orm step by step|
00001F00: 2E 20 54 68 65 20 6E 75  6D 62 65 72 0D 0A 69 6E  |. The number..in|
00001F10: 20 74 68 65 20 62 6F 74  74 6F 6D 20 72 69 67 68  | the bottom righ|
00001F20: 74 20 63 6F 72 6E 65 72  20 69 73 20 74 68 65 20  |t corner is the |
00001F30: 62 6F 78 20 74 68 65 20  70 72 6F 67 72 61 6D 20  |box the program |
00001F40: 69 73 20 6F 6E 2E 0D 0A  0D 0A 48 65 79 21 20 54  |is on.....Hey! T|
00001F50: 68 69 73 20 64 6F 78 20  77 61 73 20 77 72 69 74  |his dox was writ|
00001F60: 74 65 6E 20 62 79 20 20  20 2D 54 68 65 20 48 65  |ten by   -The He|
00001F70: 6C 69 78 2D 0D 0A 57 69  74 68 20 74 68 61 6E 78  |lix-..With thanx|
00001F80: 20 74 6F 20 20 20 2D 54  68 65 20 49 2E 43 2E 2D  | to   -The I.C.-|
00001F90: 0D 0A 0D 0A 0D 0A                                 |......          |
TS DOCS....                      WRITTEN
 BY: THE HELIX..                       T
HANX TO: THE I.C.......CHIPWITS IS A GAM
E VERY MUCH LIKE ROBOT WAR. YOU PROGRAM 
YOU..ROBOT TO COLLECT THE GOOD STUFF LIK
E PIES, CUPS, OIL CANS, AND..DISKS; AND 
YOU ALSO PROGRAM THE ROBOT TO DESTROY TH
E BAD STUFF..LIKE THOSE BUGS THAT SHOCK 
YOUR ROBOT, THE WEIRD LOOKING FACE...AND
 THE BOMB WHICH CAN NOT BE DESTROYED HAS
 TO BE AVOIDED.....1.  FIRST YOU DRAG DO
WN THE WAREHOUSE MENU AND YOU SELECT AN.
.UNUSED SLOT, OR IF YOU WANT TO WRITE OV
ER A PREVIOUS ROBOT SELECT..AN ALREADY O
CCUPIED SLOT...2.  GOTO THE WORKSHOP MEN
U AND SELECT "ENTER". FROM HERE IS WHERE
..YOU WILL BE PROGRAMMING YOUR ROBOT....
.PROGRAMMING YOUR ROBOT:..    THE PROGRA
M ALWAYS STARTS OUT AT THE STOPLIGHT. TH
E LITTLE..POINTER ATTACHED TO THE LOWER 
RIGHT HAND BOZ OF THE STOPLIGHT IS..THE 
DIRECTION FLOW OF THE PROGRAM. GOTO TO T
HE BOX TO THE RIGHT..OF THE STOPLIGHT AN
D PRESS THE BUTTON (THIS IS HOW YOU MOVE
 THE..CURSOR AROUND). YOU THEN HAVE TO S
ELECT AN OPERATOR, WHICH IS A..COMMAND T
O THE ROBOT. BUT SOME COMMANDS REQUIRE A
N ARGUMENT, LIKE..THE EYE FOR EXAMPLE...
..OPERATORS:.. STARTING FROM UPPER RIGHT
 WORKING DOWN AS HOW YOU WOULD READ A..B
OOK.....EYE: ALLOWS THE ROBOT TO SEE IN 
FRONT OF HIMSELF. THE ROBOT CAN..     CO
VER ALL THE SPACES IN FRONT OF HIM. (REQ
UIRES AN ARGUMENT)..HAND: ALLOWS THE ROB
OT TO TOUCH THE FLOOR IN FRONT OF HIM. T
HIS..      COMMAND COVERS ONLY THE SPACE
 DIRECTLY IN FRONT OF HIM...      (REQUI
RES AN ARGUMENT)..NOSE: ALLOWS THE ROBOT
 TO "SNIFF" OUT WHAT IS IN THE ROOM. THI
S..      COVERS THE ENTIRE ROOM. (REQUIR
ES AN ARGUMENT)..????: I HAVE NO IDEA WH
AT THIS WAFFLE-LIKE SHAPE DOES...LINKER:
 THIS LOOKS LIKE A RAILROAD TRACK. THIS 
IS LIKE A..        CONNECTOR IT PERFROMS
 NO SPECIFIC COMMAND. IT JUST..        C
ONNECTS FROM ONE BOX TO ANOTHER IN CASE 
YOU RUN OUT OF..        SPACE. (REQUIRES
 NO ARGUMENT)..TRAIN?: I DON'T KNOW WHAT
 THIS ICON LOOKS LIKE BUT I KNOW WHAT IT
..        DOES. IT IS THE MOVEMENT COMMA
ND FOR THE ROBOT...        (REQUIRES AN 
ARGUMENT)..MUSICAL NOTE: THIS MAKES A NO
ISE, BUT I DON'T SEE THE USEFUL..       
       PURPOSE IN THIS COMMAND (REQUIRES
 AN ARGUMENT).."+": I DON'T KNOW WHAT TH
IS DOES. (REQUIRES NO ARGUMENT).."-": ME
 DON'T KNOW THIS ONE EITHER. (REQUIRES N
O ARGUMENT)..AN ARROW POINTING TO A TRAI
N: THIS ASSIGNS A VARIABLE TO THE..     
   MOVEMENT MEMORY OF THE TRAIN. THIS CO
MMAND IS USED IF..        YOU WANT THE R
OBOT TO DO SOMETHING OVER THAT IT..     
   PREVIOUSLY DONE. THE ROBOT ONLY HAS E
NOUGH ROOM TO STORE..        3 VARIABLES
. IF YOU ASSIGN NEW ONES, THE LAST ONE I
S..        CLEARED AND EVERYTHING IS SHI
FTED DOWN ONE...        (REQUIRES AN ARG
UMENT)..AN ARROW POINTING TO A QUESTION 
MARK:THIS IS LIKE THE EARILER ONE..     
   EXCEPT IT DOES NOT DEAL WITH DIRECTIO
N OF MOVEMENT. IT..        DEALS WITH TH
E OBJECTS IN THE GAME. I.E. PIES, DISKS,
 ETC..        (REQUIRES AN ARGUMENT)..AN
 ARROW POINTING TO A CUP: THIS ASSIGNS A
 VARIABLE TO THE MEMORY..        OF THE 
ROBOT ALSO. BUT IT IS A VALUE IN A SENSE
. FOR..        EXAMPLE, IN APPLESOFT YOU
 MAY USE THE COMMAND "X=4" THEN..       
 LATER SAY "IF X=4 THEN ..SO ON..." YOU 
CAN DO THAT IN..        CHIPWITS. THIS C
OMMAND IS THE ASSINGING FUNCTION IN THIS
..        PROCESS. THE "IF.. THEN.." PAR
T OF THE FUNCTION WILL BE..        MENTI
ONED LATER. (REQUIRES AN ARUGMENT)..AN A
RROW POINTING AWAY FROM "X": THIS IS A C
OMMAND TO THROW OUT..        THE MOST RE
CENT ENTERED VARIABLE, ENTERED BY THE TO
P..        THREE COMMAND. WHEN THE UPPER
-MOST VARIABLE IS THROWN THE..        VA
RIABLES AR ALL SHIFTED UP ONE. (REQUIRES
 AN ARGUMENT)..ELECTRIC GENERATOR: THIS 
IS THE DEFENSE MECHANISM IN THE ROBOT...
                    WHEN THIS COMMAND IS
 CALLED UPON, A BOLT OF..               
     ELECTRICITY IS FIRED. THE ELECTRICI
TY GOES..                    THE WAY THE
 ROBOT IS FACING. THIS COMMAND IS..     
               USED TO KILL THE DANGEROU
S OBJECTS IN THE..                    GA
ME. I.E. THOSE BUGS AND THE FUNNY FACES.
..                    (REQUIRES NO ARGUM
ENT)..THE TRAIN WITH AN "=" SIGN UNDER I
T:..        THIS IS USED IN CONJUNCTION 
WITH THE COMMAND THAT HAS AN..ARROW POIN
TING TO A TRAIN. WHEN AN VARIABLE IS ASS
IGNED WITH THAT..COMMAND, THIS COMMAND A
CTS LIKE THE "IF..=...THEN" PART OF THE.
.FUNCTION. (REQUIRES AN ARGUMENT)..THE "
?" WITH A "=" UNDER IT:..        THIS CO
MMAND IS LIKE THE PREVIOUS ONE. THIS COM
MAND..CHECKS TO SEE IF THE MOST RECENT V
ARIABLE EQUALS THE ONE YOU..ASKED FOR. I
F IT DOES THE VALUE IS (T)RUE AND IF IT 
DOES NOT..THE VALUE IS (F)ALSE. (REQUIRE
S AN ARGUMENT)..THE CUP WITH A "=" UNDER
 IT:..         SAME AS ABOVE, EXCEPT IT 
WORKS WITH A VALUE. (OR IN THIS..CASE AN
 AMOUNT) (REQUIRES AN AMOUNT)..THE CUP W
ITH A "<" UNDER IT:..         SAME AS AB
OVE, EXCEPT IT IS NOT EQUAL THAT IS BEIN
G..ASKED, IT IS LESS THAN. (REQUIRES AN 
AMOUNT)..A GRABBER: THIS IS THE HAND OF 
THE ROBOT. THIS IS HOW THE ROBOT..      
     PICKS THINGS UP TO BE EATEN. THE RO
BOT GETS POINTS FOR..           THINGS E
ATEN. (REQUIRES NO ARGUMENT)..A BOOMER-R
ANG SHAPED OBJECT: THIS SERVERS AS THE C
OMMAND "RETURN"..      IT PERFORMS THE S
AME FUNCTION AS IN APPLESOFT. IT RETURNS
..      THE PROGRAM FROM A SUB-ROUTINE. 
(REQUIRES NO ARGUMENT)..A LOOPED ARROW: 
THIS COMMAND RESTARTS THE PROGRAM. IN A 
SENSE IT..                MEANS "START O
VER FROM THE STOPLIGHT"..               
 (REQUIRES NO ARGUMENT)..AN INTERFACE CA
RD: THIS COMMAND ALLOWS YOU TO EXPAND TH
E LENGTH..     OF THE PROGRAM. IT BRANCH
ES THE MAIN PROGRAM INTO..     SUB-ROUTI
NES. FOR EXAMPLE, YOU CAN HAVE A DIFFERE
NT..     SUB-ROUTINE HANDLE ONE TASK, LI
KE MOVING, GRABBING THINGS,..     AND SO
 ON. AND TO RETURN FROM THE SUB-ROUTINE 
YOU USE THE..     BOOMER-RANG SHAPED THI
NG. THE PROGRAM CONTINUES WITH THE..    
 BOX THAT FOLLOWS THE DEPARTURE POINT OF
 THE MAIN PROGRAM...     (REQUIRES AN AR
GUMENT)..A "T" CONNECTED TO A "F":..    
   THIS IS A RANDOMIZER. FOR EXAMPLE, IF
 YOU DON'T WANT YOUR..       ROBOT FOLLO
WING ONE SET OF COMMANDS ALL THE TIME (O
NE SET..       OF COMMANDS OFTEN LEADS T
O A LOOP) YOU CAN USE THIS..       COMMA
ND AT THE BEGINNING OF YOUR PROGRAM. THE
RE IS A 50%..       CHANCE FOR (T)RUE AN
D 50% FOR (F)ALSE.....ARGUMENTS FOR EYE,
 HAND, NOSE, ARROW ABOVE "?", ARROW UNDE
R "?":..PIE: A PRIZE THAT IS WORTH A CER
TAIN AMOUNT OF POINTS...CUP: A PRIZE, TO
 MY KNOWLEDGE HAS NO POINT VALUE...DISK:
 A PRIZE WORHT POINTS...OIL CAN: WORTH P
OINTS..FLOOR: THE GROUND.."?": THE MOST 
RECENT VARIABLE ASSIGNED TO THE "?" MEMO
RY...BOMB: A DESTRUCTIVE OBJECT THAT CAN
 NOT BE ELECTRIFIED. IT MUST..      BE A
VOIDED...FUNNY FACE: THIS DESTRUCTIVE OB
JECT CAN BE ELECTRIFIED WITH THE..      
      ELECTRIC GENERATOR...BUG: THIS BUG
 SHOCKS YOUR ROBOT, AND THIS IS NOT GOOD
 FOR YOUR..     ROBOT. THIS BUG CAN ALSO
 BE DESTROYED BY ELECTRICTY...WALL: THIS
 IS THE WALL...DOOR: THIS IS A DOOR.....
ARGUMENTS FOR TRAIN, ARROW ABOVE TRAIN, 
ARROW UNDER TRAIN:..THE ARROWS INDICATE 
WHICH DIRECTION OF MOVEMENT...UP ARROW: 
MOVE FOWARD..DOWN ARROW: MOVE BACKWARD..
LEFT: TURN LEFT..RIGHT: TURN RIGHT....AR
GUMENTS FOR INTERFACE CARD:..THE LETTERS
 A,B,C,D,E,F. THESE ARE THE AMOUNT OF RO
OM YOU HAVE TO..WORK WITH ON YOUR PROGRA
M. YOU HAVE 6 PAGES OF PROGRAMMING ROOM.
.NOT COUNTING THE MAIN PAGE.....ARGUMENS
 FOR ARROW ABOVE "X":..THE THREE VARIABL
E STACKS: TRAIN, "?", AND CUP. THIS REMO
VES THE..MOST RECENT VARIABLE.....ARGUME
NTS FOR THE COMMANDS TO DO WITH THE "CUP
":..THERE ARE CUPS FILLED TO A DIFFERENT
 AMOUNT. THIS IS USED FOR THE..NUMBERS. 
THE LEAST FILLED CUP MEANS 1 AND AS IT G
ETS FILLED MORE..THE NUMBERS INCREASES. 
OR THE NUMBERING CAN GO THE OPPOSITE WAY
...IT IS JUST A MATTER OF INTERPRETATION
.....AFTER YOU HAVE MADE A ROBOT, SAVE I
T IF YOU LIKE. THEN TO ENTER..YOUR ROBOT
 TO HIS MISSION, GOTO THE MISSIONS MENU 
AND SELECT.."START MISSION", AND WATCH Y
OUR ROBOT WORK.....IF YOU NEED TO DE-BUG
 YOUR ROBOT. SELECT "STEP" FROM THE OPTI
ON..MENU. THIS WILL MAKE YOUR ROBOT PREF
ORM STEP BY STEP. THE NUMBER..IN THE BOT
TOM RIGHT CORNER IS THE BOX THE PROGRAM 
IS ON.....HEY! THIS DOX WAS WRITTEN BY  
 -THE HELIX-..WITH THANX TO   -THE I.C.-
......
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