_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

BARDS TALE DOC

FILE INFORMATION

FILENAME(S): BARDS TALE DOC

FILE TYPE(S): SEQ

FILE SIZE: 7.9K

FIRST SEEN: 2025-11-30 18:12:25

APPEARS ON: 1 disk(s)

FILE HASH

c5989246aa35be76653c133fc5e2940f6da36013812d4c3223ac2301c80b0738

FOUND ON DISKS (1 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
WAREZ DOCS 1 4 BARDS TALE DOC SEQ Sailor, Ganheden 4 2 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

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00001A30: 4F 4E 44 20 53 49 47 48  54 0D 0D D7 49 5A 41 52  |OND SIGHT...IZAR|
00001A40: 44 3A 0D 20 31 3A 20 D3  55 4D 4D 4F 4E 20 D5 4E  |D:. 1: .UMMON .N|
00001A50: 44 45 41 44 28 D3 D5 C4  C5 29 20 2D 20 53 55 4D  |DEAD(....) - SUM|
00001A60: 4D 4F 4E 20 54 48 45 8E  55 4E 44 45 41 44 0D 20  |MON THE.UNDEAD. |
00001A70: 20 20 20 D2 45 50 45 4C  20 C4 45 41 44 28 D2 C5  |   .EPEL .EAD(..|
00001A80: C4 C5 29 20 2D 20 44 41  4D 41 47 45 20 54 4F 20  |..) - DAMAGE TO |
00001A90: 57 48 4F 4C 45 8E 47 52  4F 55 50 3B 31 36 2D 38  |WHOLE.GROUP;16-8|
00001AA0: 30 20 50 4F 49 4E 54 53  0D 20 20 20 20 CC 45 53  |0 POINTS.    .ES|
00001AB0: 53 45 52 20 D3 55 4D 4D  4F 4E 49 4E 47 28 CC C5  |SER .UMMONING(..|
00001AC0: D3 D5 29 20 2D 20 53 55  4D 4D 4F 4E 8E 4C 4F 57  |..) - SUMMON.LOW|
00001AD0: 45 52 20 44 45 4D 4F 4E  20 4F 52 20 45 4C 45 4D  |ER DEMON OR ELEM|
00001AE0: 45 4E 54 41 4C 0D 20 32  3A 20 C4 45 4D 4F 4E 20  |ENTAL. 2: .EMON |
00001AF0: C2 41 4E 45 28 C4 C5 C2  C1 29 20 2D 20 44 41 4D  |.ANE(....) - DAM|
00001B00: 41 47 45 20 54 4F 8E 44  45 4D 4F 4E 3B 33 32 2D  |AGE TO.DEMON;32-|
00001B10: 31 32 38 20 50 4F 49 4E  54 53 0D 20 33 3A 20 D3  |128 POINTS. 3: .|
00001B20: 55 4D 4D 4F 4E 20 D0 48  41 4E 54 4F 4D 28 D3 D5  |UMMON .HANTOM(..|
00001B30: D0 C8 29 20 2D 20 53 55  4D 4D 4F 4E 8E 4D 45 44  |..) - SUMMON.MED|
00001B40: 49 55 4D 20 55 4E 44 45  41 44 0D 20 20 20 20 C4  |IUM UNDEAD.    .|
00001B50: 49 53 50 4F 53 53 45 53  53 28 C4 C9 D3 D0 29 20  |ISPOSSESS(....) |
00001B60: 2D 20 54 55 52 4E 20 41  8E 50 4F 53 53 45 53 53  |- TURN A.POSSESS|
00001B70: 45 44 20 50 41 52 54 59  20 4D 45 4D 42 45 52 20  |ED PARTY MEMBER |
00001B80: 42 41 43 4B 20 54 4F 20  4E 4F 52 4D 41 4C 0D 20  |BACK TO NORMAL. |
00001B90: 34 3A 20 D0 52 49 4D 45  20 D3 55 4D 4D 4F 4E 49  |4: .RIME .UMMONI|
00001BA0: 4E 47 28 D0 D2 D3 D5 29  20 2D 20 53 55 4D 4D 4F  |NG(....) - SUMMO|
00001BB0: 4E 8E 4D 45 44 49 55 4D  20 44 45 4D 4F 4E 20 4F  |N.MEDIUM DEMON O|
00001BC0: 52 20 45 4C 45 4D 45 4E  54 41 4C 0D 20 20 20 20  |R ELEMENTAL.    |
00001BD0: C1 4E 49 4D 41 54 45 20  C4 45 41 44 28 C1 CE C4  |.NIMATE .EAD(...|
00001BE0: C5 29 20 2D 20 47 49 56  45 53 20 44 45 41 44 8E  |.) - GIVES DEAD.|
00001BF0: 50 41 52 54 59 20 4D 45  4D 42 45 52 20 55 4E 44  |PARTY MEMBER UND|
00001C00: 45 41 44 20 53 54 41 54  45 0D 20 35 3A 20 C2 41  |EAD STATE. 5: .A|
00001C10: 59 4C 4F 52 27 53 20 D3  50 45 4C 4C 20 C2 49 4E  |YLOR'S .PELL .IN|
00001C20: 44 28 D3 D0 C2 C9 29 20  2D 20 46 4F 52 43 45 8E  |D(....) - FORCE.|
00001C30: 45 4E 45 4D 59 20 54 4F  20 4A 4F 49 4E 20 50 41  |ENEMY TO JOIN PA|
00001C40: 52 54 59 0D 20 20 20 20  C4 45 4D 4F 4E 20 D3 54  |RTY.    .EMON .T|
00001C50: 52 49 4B 45 28 C4 CD D3  D4 29 20 2D 20 44 45 4D  |RIKE(....) - DEM|
00001C60: 4F 4E 20 42 41 4E 45 8E  41 47 41 49 4E 53 54 20  |ON BANE.AGAINST |
00001C70: 57 48 4F 4C 45 20 47 52  4F 55 50 0D 20 36 3A 20  |WHOLE GROUP. 6: |
00001C80: D3 50 45 4C 4C 20 D3 50  49 52 49 54 28 D3 D0 D3  |.PELL .PIRIT(...|
00001C90: D0 29 20 2D 20 48 49 47  48 20 4C 45 56 45 4C 8E  |.) - HIGH LEVEL.|
00001CA0: 55 4E 44 45 41 44 20 53  55 4D 4D 4F 4E 49 4E 47  |UNDEAD SUMMONING|
00001CB0: 0D 20 20 20 20 C2 45 59  4F 4E 44 20 C4 45 41 54  |.    .EYOND .EAT|
00001CC0: 48 28 C2 C5 C4 C5 29 20  2D 20 52 45 53 54 4F 52  |H(....) - RESTOR|
00001CD0: 45 20 4C 49 46 45 8E 41  4E 44 20 31 20 48 49 54  |E LIFE.AND 1 HIT|
00001CE0: 20 50 4F 49 4E 54 20 54  4F 20 43 48 41 52 41 43  | POINT TO CHARAC|
00001CF0: 54 45 52 0D 20 37 3A 20  C7 52 45 41 54 45 52 20  |TER. 7: .REATER |
00001D00: D3 55 4D 4D 4F 4E 49 4E  47 28 C7 D2 D3 D5 29 20  |.UMMONING(....) |
00001D10: 2D 20 47 52 45 41 54 45  52 8E 44 45 4D 4F 4E 20  |- GREATER.DEMON |
00001D20: 53 55 4D 4D 4F 4E 49 4E  47 0D 0D 0D 0D 20 20 20  |SUMMONING....   |
00001D30: 20 D4 48 45 20 42 41 53  49 43 20 43 4F 4D 4D 41  | .HE BASIC COMMA|
00001D40: 4E 44 53 20 55 53 45 44  20 41 52 45 20 4C 49 53  |NDS USED ARE LIS|
00001D50: 54 45 44 8E 42 45 4C 4F  57 2E 20 CE 4F 54 20 54  |TED.BELOW. .OT T|
00001D60: 4F 20 42 45 20 55 53 45  44 20 49 4E 20 42 41 54  |O BE USED IN BAT|
00001D70: 54 4C 45 2E 0D 0D 20 20  20 C3 D2 D3 D2 20 4B 45  |TLE...   .... KE|
00001D80: 59 53 20 41 4E 44 20 D2  C5 D4 D5 D2 CE 20 2D 20  |YS AND ...... - |
00001D90: 4D 4F 56 45 4D 45 4E 54  0D 20 20 20 20 20 20 20  |MOVEMENT.       |
00001DA0: 20 20 20 20 D5 20 2D 20  D5 53 45 20 41 4E 20 49  |    . - .SE AN I|
00001DB0: 54 45 4D 0D 20 20 20 20  20 20 20 20 20 20 20 CE  |TEM.           .|
00001DC0: 20 2D 20 CE 45 57 20 D0  41 52 54 59 20 CF 52 44  | - .EW .ARTY .RD|
00001DD0: 45 52 0D 20 20 20 20 20  20 20 20 20 20 20 C4 20  |ER.           . |
00001DE0: 2D 20 C4 4F 57 4E 20 41  20 50 4F 52 54 48 4F 4C  |- .OWN A PORTHOL|
00001DF0: 45 0D 20 20 20 20 20 20  20 20 20 20 20 3F 20 2D  |E.           ? -|
00001E00: 20 D3 54 41 54 53 28 D4  49 4D 45 2C 53 54 52 45  | .TATS(.IME,STRE|
00001E10: 45 54 29 0D 20 20 20 20  20 20 20 20 20 20 31 2D  |ET).          1-|
00001E20: 36 20 2D 20 D6 49 45 57  20 C3 48 41 52 41 43 54  |6 - .IEW .HARACT|
00001E30: 45 52 53 0D 20 20 20 20  20 20 20 20 20 20 20 C3  |ERS.           .|
00001E40: 20 2D 20 C3 41 53 54 20  41 20 53 50 45 4C 4C 0D  | - .AST A SPELL.|
00001E50: 20 20 20 20 20 20 20 20  20 20 20 C2 20 2D 20 D3  |           . - .|
00001E60: 49 4E 47 20 C2 41 52 44  27 53 20 D3 4F 4E 47 0D  |ING .ARD'S .ONG.|
00001E70: 20 20 20 20 20 20 20 20  20 20 20 D0 20 2D 20 D0  |           . - .|
00001E80: 41 52 54 59 20 C1 54 54  41 43 4B 0D 20 20 20 20  |ARTY .TTACK.    |
00001E90: 20 20 20 20 20 20 20 C5  20 2D 20 C7 4F 20 55 50  |       . - .O UP|
00001EA0: 20 41 20 50 4F 52 54 48  4F 4C 45 0D 20 20 20 20  | A PORTHOLE.    |
00001EB0: 20 20 20 20 20 20 20 DA  20 2D 20 D4 4F 47 47 4C  |       . - .OGGL|
00001EC0: 45 20 D3 4F 55 4E 44 20  CF 4E 2F CF 46 46 0D 20  |E .OUND .N/.FF. |
00001ED0: 20 20 20 20 20 20 20 20  D2 55 4E 2F D3 54 4F 50  |        .UN/.TOP|
00001EE0: 20 2D 20 D0 41 55 53 45  20 C7 41 4D 45 2F D2 45  | - .AUSE .AME/.E|
00001EF0: 53 55 4D 45 0D 0D 20 20  20 20 20 20 D6 49 45 57  |SUME..      .IEW|
00001F00: 20 C3 48 41 52 41 43 54  45 52 20 54 48 45 4E 0D  | .HARACTER THEN.|
00001F10: 20 20 20 20 20 20 20 20  20 20 20 C5 20 2D 20 C5  |           . - .|
00001F20: 51 55 49 50 45 20 41 20  C3 48 41 52 41 43 54 45  |QUIPE A .HARACTE|
00001F30: 52 0D 20 20 20 20 20 20  20 20 20 20 20 D4 20 2D  |R.           . -|
00001F40: 20 D4 52 41 44 45 20 49  54 45 4D 53 0D 20 20 20  | .RADE ITEMS.   |
00001F50: 20 20 20 20 20 20 20 20  C4 20 2D 20 C4 52 4F 50  |        . - .ROP|
00001F60: 20 49 54 45 4D 53 0D 20  20 20 20 20 20 20 20 20  | ITEMS.         |
00001F70: 20 20 D0 20 2D 20 D0 4F  4F 4C 20 41 4C 4C 20 47  |  . - .OOL ALL G|
00001F80: 4F 4C 44 0D 20 0D 0D 0D  0D 00 00                 |OLD. ......     |
..            THE DOCUMENTATION FOR:... 
               THE BARD'S TALE.....    Y
OUR GOAL IS TO COMPLETE THE TASK.ASSIGNE
D TO YOU IN THE ADVENTURE. IN.THE BARD'S
 TALE, THE CITY OF SKARA.BRAE IS TERRORI
ZED BY AN EVIL WIZARD,.MANGAR. YOU MUST 
'PERSUADE' HIM TO.RELEQUINSH HIS POWER O
VER THE ONCE.HARMINIOUS CITY OF SKARA BR
AE....    HERE ARE SOME PLACES YOU WILL.
ENCOUNTER ON YOUR JOURNEY....1)THE ADVEN
TURE'S GUILD: THE LOCATION.WHERE ALL GAM
ES ARE STARTED,SAVED,OR.RESUMED. CHARACT
ERS ARE CREATED HERE.ALSO. TO SAVE A GAM
E,YOU MUST RETURN.TO THE GUILD...2)GARAT
H'S EQUIPMENT SHOP: YOU CAN.PURCHASE EQU
IPMENT HERE. IF YOU NEED.EXTRA MONEY, YO
U CAN SELL YOUR.EQUIPMENT HERE ALSO...3)
THE REVIEW BOARD: A CHARACTER CAN.ADVANC
E TO HIGHER LEVELS,GAIN A BETTER.KNOWLED
GE OF SPELLS,AND (IF THEY HAVE.ENOUGH EX
PERIENCE) CHANGE THEIR CLASS...4)TEMPLES
: THE LOCATION TO GO IF A.MEMBER NEEDS T
O BE HEALED OR.RESSURRECTED. (WARNING: T
HIS IS VERY.COSTLY!)..5)TAVERNS: GO HERE
 WHEN YOUR BARD.NEEDS SOMETHING TO WET H
IS WHISTLE..SOME OF THE TAVERNS EVEN SEL
L WINE,.BUT TO GET IT ONE MUST JOURNEY T
O THE.CELLAR. DON'T GO TOO FAR INTO A.CE
LLAR, YOU JUST MAY REGRET IT...6)ROSCOE'
S ENERGY EMPORIUM: AT NIGHT.YOUR SPELL C
ASTERS DO NOT REGENERATE.SPELL POINTS. Y
OU JUST MIGHT HAVE TO.VISIT HERE IF YOU 
DON'T HAVE ANY SPELL.POINTS DURING THE N
IGHT....    THE COMBAT SYSTEM IS QUITE S
IMPLE..YOU WILL BE PRESENTED WITH A MENU
...PARTY ATTACK: ATTACK A MEMBER OF YOUR
.PARTY..DEFEND: DON'T INTERACT THIS ROUN
D..THIS REDUCES YOUR CHANCE OF BEING HIT
..USE AN ITEM:USE A MAGICAL ITEM..BARD'S
 SONG: A BARD CAN SING A SONG.THAT WILL 
HELP THE PARTY.(SEE SONGS).CAST A SPELL:
 CAST A SPELL AT ANOTHER.PARTY MEMBER OR
 A FOE.(SEE SPELLS).HIDE IN SHADOWS: A R
OGUE CAN AVOID.COMBAT ALL TOGETHER WITH 
THIS FEATURE.....    BARD'S SONGS ARE AC
COMPLISHED BY.EITHER 'B'(IN NON-BATTLE) 
OR AT THE.COMBAT PROMPT. DIFFERENT SONGS
 WILL.MOTIVATE THE GROUP IN DIFFERENT WA
YS..A BARD CAN SING A SONG FOR EACH LEVE
L.HE IS, THEN HE NEEDS A DRINK...SONG #1
: DRIVE YOUR PARTY IN A BATTLE.RAGE..SON
G #2: LIGHT WHEN EXPLORING;.INCREASES PA
RTY'S CHANCE OF HITTING..SONG #3: SOOTHE
S THE PARTY'S SOLES..SONG #4: HEALS THE 
BARD'S WOUNDS;ALSO.HEALS THE PARTY'S WOU
NDS IN A BATTLE..SONG #5: LOWERS THE ARM
OR CLASS OF THE.PARTY..SONG #6: PUT AN A
NTI-MAGIC SHIELD.AROUND THE PARTY.....  
  THE RACES IN BARD'S TALE INCLUDE:..HUM
AN - A NORMAL PERSON.ELF - VERY INCLINED
 TO MAGIC.DWARF - GOOD FIGHTER.HOBBIT - 
(ROGUE)THIEFS,SNEAKY.HALF-ELF - CROSS BR
EEDS,ADD SIZE AND.STREGNTH.HALF-ORC - JU
ST UGLY.GNOME - LIKE DWARVES,BUT MORE.MA
GICALLY INCLINED..    THE CLASSES INCLUD
E:..WARRIOR - BASIC FIGHTER.PALADINE - C
AN USE MOST.WEAPONS;RESISTANT TO EVIL MA
GIC.ROGUE - THEIF.BARD - USE WARRIOR WEA
PONS;NEED.INSTRUMENT.HUNTER - ASSASSIN;M
ERCINARY;CRITICAL.HITS IN COMBAT.MONK - 
MARTIAL ARTIST.CONJURER - DEALS IN PHYSI
CAL.CREATION;FIRE,LIGHT,AND HEALING.MAGI
CIAN - MAGIC AS IT AFFECTS.PHYSICAL OBJE
CTS.SORERCER - ILLUSIONIST.WIZARD - SUMM
ONING CREATURES....    THE MAGIC SYSTEM 
IS UTILIZED BY.SPELLS. FOR EVERY TWO CHA
RACTER.LEVELS, YOU CAN USE ANOTHER SPELL
.LEVEL.(EX:1ST & 2ND LEVELS USE 1ST.LEVE
L SPELLS;3RD & 4TH USE 2ND LEVEL.SPELLS;
ETC.) A FOUR LETTER CODE IS.ENTERED AT T
HE PROMPT FOR CASTING.SPELLS. HERE IS A 
LISTING OF THE.SPELLS FOR EACH CHARACTER
 TYPE...CONJURER:. 1: MAGE FLAME(MAFL) -
 TORCH.    ARC FIRE(ARFI) - FLAMES 1-4 D
AMAGE.    SORCERER SHIELD(SOSH) - DEFENS
E.    TRAP ZAP(TRZP) - DISARM A TRAP. 2:
 FREEZE FOES(FRFO) - SLOW DOWN.GROUP OF 
ENEMIES.    KIEL'S MAGIC COMPASS(MACO) -
.DIRECTION.    BATTLE SKILL(BASK) - INCR
EASE.CHANCE TO HIT OF ONE MEMBER.    WOR
D OF HEALING(WOHL) - HEAL 2-8.POINTS. 3:
 ARCYNE'S MAGESTAR(MAST) - BLIND.ENEMIES
.    LESSER REVELATION(LERE) - TORCH.REV
EALS SECRET DOORS.    LEVITATION(LEVI) -
 FLOAT OVER.TRAPS, UP PORTHOLES.    WARS
TRIKE(WAST) - BURN UP GROUP OF.OPPONENTS
. 4: ELIK'S INSTANT WOLF(INWO) - SUMMON.
A FRIENDLY WOLF).    FLESH RESTORE(FLRE)
 - HEAL 6-24.POINTS.    POISON STRIKE(PO
ST) - HURL.POISONED NEEDLES. 5: GREATER 
REVELATION(GRRE) - WIDER.AREA.    WRATH 
OF VALHALLA(WROV) - MAKE.MEMBER FIGHT LI
KE NORSE HERO.    SHOCK-SPHERE(SHSP) - D
AMAGE A.GROUP OF ENEMIES 8-32 POINTS. 6:
 ELIK'S INSTANT OGRE(INOG) - SUMMON.AN O
GRE.    MAJOR LEVITATION(MALE) -.INDEFIN
ATE LEVATATION SPELL. 7: FLESH ANEW(FLAN
) - FLESH RESTORE.FOR THE WHOLE PARTY.  
  APPORT ARCANE(APAR) - TELEPORT.ANYWHER
E IN DUNGEON..MAGICIAN:. 1: VORPAL PLATI
NG(VOPL) - INCREASE A.MEMBER'S ATTACK BY
 2-8 POINTS.    AIR ARMOR(AIAR) - ARMOR 
ON THE.CASTER.    SABHAR'S STEELIGHT SPE
LL(STLI) -.STEEL GIVES OFF LIGHT.    SCR
Y SITE(SCSI) - TELLS LOCATION.IN LABYRIN
TH. 2: HOLY WATER(HOWA) - DAMAGE TO.UNDE
AD 6-24 POINTS.    WITHER STIKE(WIST) - 
TURN ENEMY.OLD.    MAGE GAUNTLETS(MAGA) 
- VORPAL.PLATING;4-16 DAMAGE.    AREA EN
CHANT(AREN) - TELLS IF.MEMBER IS WITHIN 
30' OF STAIRS. 3: YBBARA'S MYSTIC SHIELD
(MYSH) -.TURN AIR INTO MEDIUM LEGNTH SHI
ELD.    OSCON'S OGRESTREGNTH(OGST) -.VOR
PAL PLATING WITHDAMAGE LIKE AN OGRE.    
MITHRIL MIGHT(MIMI) - LOWERS ARMOR.CLASS
.    STARFLARE(STFL) - BURN ENEMIES FOR.
6-24 DAMAGE. 4: SPECTRE TOUCH(SPTO) - DR
AIN 12-48.POINTS.    DRAGON BREATH(DRBR)
 - DAMAGE AT.FOE;8-32 POINTS.    SABHAR'
S STONELIGHT SPELLS(STSI) -.TORCH;SHOWS 
SECRET DOORS. 5: ANTI-MAGIC(ANMA) - ABSO
RBS MAGIC.    AKER'S ANIMATED SWORD(ANSW
) -.SUMMON SWORD TO FIGHT.    STONE TOUC
H(STTO) - TURN ENEMY TO.STONE, OR LIVING
 STONE TO DEAD STONE. 6: PHASE DOOR(PHDO
) - TURN A WALL TO.AIR FOR 1 MOVE.    YB
BARA'S MYSTICAL COAT OF.ARMOR(YMCA) - IN
DEFINITE ARMOR. 7: RESTORATION(REST) - C
OMPLETLY HEAL.ENTIRE PARTY.    DEATHSTRI
KE(DEST) - KILL ENEMY..SORCERER:. 1: MAN
GAR'S MIND JAB(MIJA) - DAMAGE.2-8 POINTS
.    PHASE BLUR(PHBL) - LOWER ARMOR.CLAS
S OF PARTY.    LOCATE TRAPS(LOTR) - SENS
E TRAPS.WITIN 30'.    HYPNOTIC IMAGE(HYI
M) - MAKES.ENEMIES MISS NEXT ROUND. 2: D
ISBELIEVE(DISB) - REVEAL.ILLUSIONS.    T
ARGET-DUMMY(TADU) - A GUY THAT.CAN'T ATT
ACK, TAKES ATTACKS.    MANGAR'S MIND FIS
T(MIFI) - DAMAGE.OF 3-12.    WORD OF FEA
R(FEAR) - MAKES ENEMIES.FEARFUL,LESS DAM
AGE. 3: WIND WOLF(WIWO) - ILLUSIONARY WO
LF.    KYLEARAN'S VANISHING SPELL(VANI) 
-.INVISIBLE IMAGE.    SECOND SIGHT(SESI)
 - SENSE.STAIRWAYS,ENCOUNTERS,AND OCCURE
NCES.    CURSE(CURS) - IMMENSE FEAR ON.E
NEMIES. 4: CAT EYES(CAEY) - PARTY GETS.I
NDEFINATE NIGHT VISION.    WIND WARRIOR(
WIWA) - ILLUSION.WARRIOR.    KYLEARAN'S 
INVISIBILITY.SPELL(INVI) - INVISIBILITY 
SPELL ON.WHOLE PARTY. 5: WIND OGRE(WIOG)
 - ILLUSION OGRE.    DISRUPT ILLUSION(DI
IL) - DESTROY.ANY ILLUSIONS.    MANGAR'S
 MIND BLADE(MIBL) - DAMAGE.TO WHOLE GROU
P;10-40 POINTS. 6: WIND DRAGON(WIDR) - I
LLUSION.DRAGON.    MIND WARP(MIWP) - MAK
E PARTY.MEMBER GO INSANE. 7: WIND GIANT(
WIGI) - ILLUSION GIANT.    SORCERER SIGH
T(SOSI) - INDEFINITE.SECOND SIGHT..WIZAR
D:. 1: SUMMON UNDEAD(SUDE) - SUMMON THE.
UNDEAD.    REPEL DEAD(REDE) - DAMAGE TO 
WHOLE.GROUP;16-80 POINTS.    LESSER SUMM
ONING(LESU) - SUMMON.LOWER DEMON OR ELEM
ENTAL. 2: DEMON BANE(DEBA) - DAMAGE TO.D
EMON;32-128 POINTS. 3: SUMMON PHANTOM(SU
PH) - SUMMON.MEDIUM UNDEAD.    DISPOSSES
S(DISP) - TURN A.POSSESSED PARTY MEMBER 
BACK TO NORMAL. 4: PRIME SUMMONING(PRSU)
 - SUMMON.MEDIUM DEMON OR ELEMENTAL.    
ANIMATE DEAD(ANDE) - GIVES DEAD.PARTY ME
MBER UNDEAD STATE. 5: BAYLOR'S SPELL BIN
D(SPBI) - FORCE.ENEMY TO JOIN PARTY.    
DEMON STRIKE(DMST) - DEMON BANE.AGAINST 
WHOLE GROUP. 6: SPELL SPIRIT(SPSP) - HIG
H LEVEL.UNDEAD SUMMONING.    BEYOND DEAT
H(BEDE) - RESTORE LIFE.AND 1 HIT POINT T
O CHARACTER. 7: GREATER SUMMONING(GRSU) 
- GREATER.DEMON SUMMONING....    THE BAS
IC COMMANDS USED ARE LISTED.BELOW. NOT T
O BE USED IN BATTLE...   CRSR KEYS AND R
ETURN - MOVEMENT.           U - USE AN I
TEM.           N - NEW PARTY ORDER.     
      D - DOWN A PORTHOLE.           ? -
 STATS(TIME,STREET).          1-6 - VIEW
 CHARACTERS.           C - CAST A SPELL.
           B - SING BARD'S SONG.        
   P - PARTY ATTACK.           E - GO UP
 A PORTHOLE.           Z - TOGGLE SOUND 
ON/OFF.         RUN/STOP - PAUSE GAME/RE
SUME..      VIEW CHARACTER THEN.        
   E - EQUIPE A CHARACTER.           T -
 TRADE ITEMS.           D - DROP ITEMS. 
          P - POOL ALL GOLD. ......
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