_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

BORROWED TIME  D

FILE INFORMATION

FILENAME(S): BORROWED TIME  D

FILE TYPE(S): SEQ

FILE SIZE: 6.2K

FIRST SEEN: 2025-11-30 18:12:26

APPEARS ON: 2 disk(s)

FILE HASH

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FOUND ON DISKS (2 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
DATARICH BORROWED TIME  D SEQ Sailor, Ganheden 5 1 DOWNLOAD FILE
WAREZ DOCS 1 6 BORROWED TIME  D SEQ Sailor, Ganheden 11 6 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

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00000DB0: 54 41 4B 45 20 41 4E 59  20 4D 4F 52 45 0D 20 4F  |TAKE ANY MORE. O|
00000DC0: 42 4A 45 43 54 53 20 55  4E 4C 45 53 53 20 59 4F  |BJECTS UNLESS YO|
00000DD0: 55 20 44 52 4F 50 20 41  54 20 4C 45 41 53 54 20  |U DROP AT LEAST |
00000DE0: 4F 4E 45 20 4F 46 20 54  48 45 4D 2E 0D 20 20 20  |ONE OF THEM..   |
00000DF0: 20 0D 20 2E 20 55 53 45  20 54 48 45 20 4A 4F 59  | . . USE THE JOY|
00000E00: 53 54 49 43 4B 20 54 4F  20 50 4F 49 4E 54 20 54  |STICK TO POINT T|
00000E10: 4F 20 54 48 45 20 55 4E  57 41 4E 54 45 44 20 4F  |O THE UNWANTED O|
00000E20: 42 4A 45 43 54 20 49 4E  20 59 4F 55 52 20 49 4E  |BJECT IN YOUR IN|
00000E30: 56 45 4E 54 4F 52 59 20  41 4E 44 20 50 52 45 53  |VENTORY AND PRES|
00000E40: 53 0D 20 20 20 54 48 45  20 46 49 52 45 20 42 55  |S.   THE FIRE BU|
00000E50: 54 54 4F 4E 2E 0D 20 20  20 20 0D 20 2E 20 49 46  |TTON..    . . IF|
00000E60: 20 59 4F 55 20 50 52 45  46 45 52 20 54 4F 20 55  | YOU PREFER TO U|
00000E70: 53 45 20 54 48 45 20 4B  45 59 42 4F 41 52 44 2C  |SE THE KEYBOARD,|
00000E80: 20 54 59 50 45 20 44 52  4F 50 20 54 48 45 20 28  | TYPE DROP THE (|
00000E90: 46 49 4C 4C 20 49 4E 29  20 41 4E 44 20 50 52 45  |FILL IN) AND PRE|
00000EA0: 53 53 20 52 45 54 55 52  4E 2E 0D 20 20 20 20 0D  |SS RETURN..    .|
00000EB0: 20 2E 20 54 4F 20 44 52  4F 50 20 41 4C 4C 20 54  | . TO DROP ALL T|
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00000ED0: 55 52 20 49 4E 56 45 4E  54 4F 52 59 2C 20 54 59  |UR INVENTORY, TY|
00000EE0: 50 45 20 44 52 4F 50 20  41 4C 4C 20 41 4E 44 20  |PE DROP ALL AND |
00000EF0: 50 52 45 53 53 20 52 45  54 55 52 4E 2E 0D 20 20  |PRESS RETURN..  |
00000F00: 20 20 0D 20 54 4F 20 45  58 41 4D 49 4E 45 20 4F  |  . TO EXAMINE O|
00000F10: 42 4A 45 43 54 53 0D 20  2D 2D 2D 2D 2D 2D 2D 2D  |BJECTS. --------|
00000F20: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 0D 20 20 20 20 42  |----------.    B|
00000F30: 59 20 45 58 41 4D 49 4E  49 4E 47 20 45 56 45 52  |Y EXAMINING EVER|
00000F40: 59 20 50 45 52 53 4F 4E  2C 50 4C 41 43 45 20 41  |Y PERSON,PLACE A|
00000F50: 4E 44 20 54 48 49 4E 47  2C 20 59 4F 55 20 57 49  |ND THING, YOU WI|
00000F60: 4C 4C 20 4F 46 54 45 4E  20 47 45 54 20 56 41 4C  |LL OFTEN GET VAL|
00000F70: 55 41 42 4C 45 20 43 4C  55 55 55 45 0D 20 53 20  |UABLE CLUUUE. S |
00000F80: 49 4E 20 54 48 45 20 54  45 58 54 20 52 45 53 50  |IN THE TEXT RESP|
00000F90: 4F 4E 53 45 53 2E 0D 20  20 20 20 0D 20 2E 20 55  |ONSES..    . . U|
00000FA0: 53 45 20 54 48 45 20 43  4F 4D 4D 41 4E 44 53 20  |SE THE COMMANDS |
00000FB0: 4C 49 4B 45 20 4C 4F 4F  4B 20 41 54 20 41 4E 44  |LIKE LOOK AT AND|
00000FC0: 20 45 58 41 4D 49 4E 45  20 57 48 45 4E 20 52 45  | EXAMINE WHEN RE|
00000FD0: 46 45 52 52 49 4E 47 20  54 4F 20 54 48 45 20 4F  |FERRING TO THE O|
00000FE0: 42 4A 45 43 54 20 4F 46  0D 20 20 20 59 4F 55 52  |BJECT OF.   YOUR|
00000FF0: 20 43 55 52 49 4F 53 49  54 59 2E 0D 20 20 20 0D  | CURIOSITY..   .|
00001000: 20 2E 20 41 47 41 49 4E  2C 20 59 4F 55 20 43 41  | . AGAIN, YOU CA|
00001010: 4E 20 54 59 50 45 20 54  48 45 20 43 4F 4D 4D 41  |N TYPE THE COMMA|
00001020: 4E 44 53 20 45 4E 54 49  52 45 4C 59 20 57 49 54  |NDS ENTIRELY WIT|
00001030: 48 20 54 48 45 20 4B 45  59 42 4F 41 52 44 20 4F  |H THE KEYBOARD O|
00001040: 52 20 55 53 45 20 54 48  45 20 0D 20 4A 4F 59 53  |R USE THE . JOYS|
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00001060: 20 54 48 45 20 4F 42 4A  45 43 54 53 2C 20 4E 4F  | THE OBJECTS, NO|
00001070: 55 4E 53 2C 20 41 4E 44  20 56 45 52 42 53 20 4F  |UNS, AND VERBS O|
00001080: 4E 20 54 48 45 20 53 43  52 45 45 4E 20 44 49 53  |N THE SCREEN DIS|
00001090: 50 4C 41 59 2E 0D 20 20  20 20 0D 20 54 4F 20 53  |PLAY..    . TO S|
000010A0: 41 56 45 20 41 20 47 41  4D 45 0D 20 2D 2D 2D 2D  |AVE A GAME. ----|
000010B0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 0D 20 20 20 49 46  |----------.   IF|
000010C0: 20 59 4F 55 20 57 49 53  48 20 54 4F 20 53 54 4F  | YOU WISH TO STO|
000010D0: 50 20 50 4C 41 59 49 4E  47 20 49 4E 20 54 48 45  |P PLAYING IN THE|
000010E0: 20 4D 49 44 44 4C 45 20  4F 46 20 41 20 47 41 4D  | MIDDLE OF A GAM|
000010F0: 45 2C 20 59 4F 55 20 43  41 4E 20 41 53 53 49 47  |E, YOU CAN ASSIG|
00001100: 4E 20 41 0D 20 4E 55 4D  42 45 52 20 54 4F 20 49  |N A. NUMBER TO I|
00001110: 54 20 41 4E 44 20 53 41  56 45 20 49 54 20 4F 4E  |T AND SAVE IT ON|
00001120: 54 4F 20 54 48 45 20 44  49 53 4B 2E 20 54 48 45  |TO THE DISK. THE|
00001130: 4E 20 41 54 20 41 20 4C  41 54 45 52 20 54 49 4D  |N AT A LATER TIM|
00001140: 45 2C 20 59 4F 55 20 43  41 4E 20 50 49 43 4B 20  |E, YOU CAN PICK |
00001150: 55 50 0D 20 52 49 47 48  54 20 57 48 45 52 45 20  |UP. RIGHT WHERE |
00001160: 59 4F 55 20 4C 45 46 54  20 4F 46 46 2E 0D 20 20  |YOU LEFT OFF..  |
00001170: 20 20 0D 20 4B 45 59 42  4F 41 52 44 20 2D 2D 0D  |  . KEYBOARD --.|
00001180: 20 20 0D 20 2E 20 54 59  50 45 20 53 41 56 45 20  |  . . TYPE SAVE |
00001190: 47 41 4D 45 20 41 4E 44  20 50 52 45 53 53 20 52  |GAME AND PRESS R|
000011A0: 45 54 55 52 4E 2E 0D 20  2E 20 46 4F 4C 4C 4F 57  |ETURN.. . FOLLOW|
000011B0: 20 54 48 45 20 4F 4E 2D  53 43 52 45 45 4E 20 52  | THE ON-SCREEN R|
000011C0: 45 51 55 45 53 54 20 46  4F 52 20 4E 55 4D 42 45  |EQUEST FOR NUMBE|
000011D0: 52 20 41 53 53 49 47 4E  4D 45 4E 54 2E 0D 20 20  |R ASSIGNMENT..  |
000011E0: 20 20 0D 20 4A 4F 59 53  54 49 43 4B 20 2D 2D 0D  |  . JOYSTICK --.|
000011F0: 20 20 20 20 0D 20 2E 20  42 52 49 4E 47 20 54 48  |    . . BRING TH|
00001200: 45 20 41 52 52 4F 57 20  54 4F 20 54 48 45 20 54  |E ARROW TO THE T|
00001210: 4F 50 20 4C 45 46 54 20  48 41 4C 46 20 4F 46 20  |OP LEFT HALF OF |
00001220: 54 48 45 20 53 43 52 45  45 4E 2E 0D 20 2E 20 50  |THE SCREEN.. . P|
00001230: 52 45 53 53 20 41 4E 44  20 48 4F 4C 44 20 54 48  |RESS AND HOLD TH|
00001240: 45 20 46 49 52 45 20 42  55 54 54 4F 4E 20 54 4F  |E FIRE BUTTON TO|
00001250: 20 56 49 45 57 20 54 48  45 20 22 50 55 4C 4C 20  | VIEW THE "PULL |
00001260: 44 4F 57 4E 22 20 4D 45  4E 55 2E 0D 20 2E 20 54  |DOWN" MENU.. . T|
00001270: 48 45 20 4D 41 52 4B 45  52 20 54 4F 20 54 48 45  |HE MARKER TO THE|
00001280: 20 4C 45 46 54 20 4F 46  20 54 48 45 20 4E 55 4D  | LEFT OF THE NUM|
00001290: 42 45 52 53 20 49 4E 44  49 43 41 54 45 53 20 54  |BERS INDICATES T|
000012A0: 48 45 20 4C 41 53 54 20  47 41 4D 45 20 53 41 56  |HE LAST GAME SAV|
000012B0: 45 44 2E 0D 20 2E 20 50  4F 49 4E 54 20 54 4F 20  |ED.. . POINT TO |
000012C0: 54 48 45 20 4E 55 4D 42  45 52 20 59 4F 55 20 57  |THE NUMBER YOU W|
000012D0: 49 53 48 20 54 4F 20 41  53 53 49 47 4E 20 54 4F  |ISH TO ASSIGN TO|
000012E0: 20 54 48 45 20 4E 45 57  20 47 41 4D 45 2E 0D 20  | THE NEW GAME.. |
000012F0: 2E 20 52 45 4C 45 41 53  45 20 54 48 45 20 46 49  |. RELEASE THE FI|
00001300: 52 45 20 42 55 54 54 4F  4E 2E 0D 20 20 20 20 0D  |RE BUTTON..    .|
00001310: 20 54 4F 20 4C 4F 41 44  20 41 20 47 41 4D 45 0D  | TO LOAD A GAME.|
00001320: 20 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 0D  | --------------.|
00001330: 20 20 20 41 4E 59 20 47  41 4D 45 20 54 48 41 54  |   ANY GAME THAT|
00001340: 20 49 53 20 53 41 56 45  44 20 43 41 4E 20 42 45  | IS SAVED CAN BE|
00001350: 20 4C 4F 41 44 45 44 20  42 41 43 4B 20 49 4E 54  | LOADED BACK INT|
00001360: 4F 20 54 48 45 20 43 4F  4D 50 55 54 45 52 20 41  |O THE COMPUTER A|
00001370: 4E 44 20 4F 4E 54 4F 20  54 48 45 0D 20 53 43 52  |ND ONTO THE. SCR|
00001380: 45 45 4E 2E 20 54 48 45  20 50 52 4F 43 45 44 55  |EEN. THE PROCEDU|
00001390: 52 45 53 20 46 4F 52 20  4C 4F 41 44 49 4E 47 20  |RES FOR LOADING |
000013A0: 54 48 45 20 47 41 4D 45  20 41 52 45 20 54 48 45  |THE GAME ARE THE|
000013B0: 20 53 41 4D 45 20 41 53  20 46 4F 52 20 53 41 56  | SAME AS FOR SAV|
000013C0: 49 4E 47 20 41 20 47 41  4D 45 2C 0D 20 44 45 53  |ING A GAME,. DES|
000013D0: 43 52 49 42 45 44 20 41  42 4F 56 45 2E 20 4A 55  |CRIBED ABOVE. JU|
000013E0: 53 54 20 54 59 50 45 20  4C 4F 41 44 20 47 41 4D  |ST TYPE LOAD GAM|
000013F0: 45 20 4F 52 2C 20 49 46  20 59 4F 55 20 41 52 45  |E OR, IF YOU ARE|
00001400: 20 55 53 49 4E 47 20 41  20 4A 4F 59 53 54 49 43  | USING A JOYSTIC|
00001410: 4B 2C 20 50 4F 49 4E 54  20 54 4F 0D 20 54 48 45  |K, POINT TO. THE|
00001420: 20 22 50 55 4C 4C 20 44  4F 57 4E 22 20 4C 4F 41  | "PULL DOWN" LOA|
00001430: 44 20 4D 45 4E 55 20 28  49 4E 53 54 45 41 44 20  |D MENU (INSTEAD |
00001440: 4F 46 20 53 41 56 45 20  4D 45 4E 55 29 20 41 53  |OF SAVE MENU) AS|
00001450: 20 44 45 53 43 52 49 42  45 44 20 41 42 4F 56 45  | DESCRIBED ABOVE|
00001460: 2E 0D 20 20 20 20 0D 20  43 4F 4D 4D 41 4E 44 20  |..    . COMMAND |
00001470: 53 48 4F 52 54 43 55 54  53 0D 20 2D 2D 2D 2D 2D  |SHORTCUTS. -----|
00001480: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 0D 20 51 55  |------------. QU|
00001490: 49 43 4B 53 41 56 45 2F  51 55 49 43 4B 4C 4F 41  |ICKSAVE/QUICKLOA|
000014A0: 44 20 2D 2D 20 54 59 50  45 20 51 55 49 43 4B 53  |D -- TYPE QUICKS|
000014B0: 41 56 45 20 42 45 46 4F  52 45 20 45 41 43 48 20  |AVE BEFORE EACH |
000014C0: 52 49 53 4B 59 20 4D 4F  56 45 21 20 49 54 20 57  |RISKY MOVE! IT W|
000014D0: 49 4C 4C 20 45 4E 41 43  54 20 41 4E 0D 20 20 20  |ILL ENACT AN.   |
000014E0: 20 49 4E 46 4F 52 4D 41  4C 20 53 41 56 49 4E 47  | INFORMAL SAVING|
000014F0: 20 4F 46 20 59 4F 55 52  20 43 55 52 52 45 4E 54  | OF YOUR CURRENT|
00001500: 20 47 41 4D 45 2C 20 57  49 54 48 20 4E 4F 20 4E  | GAME, WITH NO N|
00001510: 55 4D 42 45 52 20 41 53  53 49 47 4E 4D 45 4E 54  |UMBER ASSIGNMENT|
00001520: 20 47 49 56 45 4E 2E 20  49 54 20 49 53 0D 20 41  | GIVEN. IT IS. A|
00001530: 55 54 4F 4D 41 54 49 43  41 4C 4C 59 20 45 52 41  |UTOMATICALLY ERA|
00001540: 53 45 44 20 57 48 45 4E  20 41 4E 4F 54 48 45 52  |SED WHEN ANOTHER|
00001550: 20 47 41 4D 45 20 49 53  20 51 55 49 43 4B 53 41  | GAME IS QUICKSA|
00001560: 56 45 44 2E 20 53 48 4F  55 4C 44 20 59 4F 55 20  |VED. SHOULD YOU |
00001570: 4D 45 45 54 20 57 49 54  48 0D 20 59 4F 55 52 20  |MEET WITH. YOUR |
00001580: 44 45 4D 49 53 45 2C 20  41 4E 44 2C 20 54 48 55  |DEMISE, AND, THU|
00001590: 53 2C 20 45 4E 44 20 54  48 45 20 47 41 4D 45 2C  |S, END THE GAME,|
000015A0: 20 54 59 50 45 20 59 20  54 4F 20 42 45 47 49 4E  | TYPE Y TO BEGIN|
000015B0: 20 54 48 45 20 47 41 4D  45 20 41 47 41 49 4E 3B  | THE GAME AGAIN;|
000015C0: 20 54 48 45 4E 0D 20 54  59 50 45 20 51 55 49 43  | THEN. TYPE QUIC|
000015D0: 4B 4C 4F 41 44 2E 20 54  48 49 53 20 57 49 4C 4C  |KLOAD. THIS WILL|
000015E0: 20 4C 4F 41 44 20 54 48  45 20 47 41 4D 45 20 46  | LOAD THE GAME F|
000015F0: 52 4F 4D 20 51 55 49 43  4B 53 41 56 45 2C 20 41  |ROM QUICKSAVE, A|
00001600: 4E 44 20 59 4F 55 20 43  41 4E 20 50 49 43 4B 20  |ND YOU CAN PICK |
00001610: 55 50 0D 20 57 48 45 52  45 20 59 4F 55 20 4C 45  |UP. WHERE YOU LE|
00001620: 46 54 20 4F 46 46 2E 0D  20 20 20 20 0D 20 50 52  |FT OFF..    . PR|
00001630: 45 2D 53 45 54 20 43 4F  4D 4D 41 4E 44 53 20 2D  |E-SET COMMANDS -|
00001640: 2D 20 54 57 4F 20 43 4F  4C 55 4D 4E 53 20 4F 46  |- TWO COLUMNS OF|
00001650: 20 57 4F 52 44 53 20 41  50 50 45 41 52 20 4F 4E  | WORDS APPEAR ON|
00001660: 20 54 48 45 20 52 49 47  48 54 20 53 49 44 45 20  | THE RIGHT SIDE |
00001670: 4F 46 20 54 48 45 20 0D  20 20 20 20 53 43 52 45  |OF THE .    SCRE|
00001680: 45 4E 2E 20 54 48 45 20  46 49 52 53 54 20 43 4F  |EN. THE FIRST CO|
00001690: 4C 55 4D 4E 20 43 4F 4E  54 41 49 4E 53 20 56 45  |LUMN CONTAINS VE|
000016A0: 52 42 53 3B 20 54 48 45  20 53 45 43 4F 4E 44 20  |RBS; THE SECOND |
000016B0: 43 4F 4E 54 41 49 4E 53  20 4E 4F 55 4E 53 2E 20  |CONTAINS NOUNS. |
000016C0: 54 4F 20 43 55 54 0D 20  44 4F 57 4E 20 54 59 50  |TO CUT. DOWN TYP|
000016D0: 49 4E 47 20 54 49 4D 45  2C 20 50 4F 49 4E 54 20  |ING TIME, POINT |
000016E0: 54 4F 20 41 20 44 45 53  49 52 45 44 20 57 4F 52  |TO A DESIRED WOR|
000016F0: 44 20 57 49 54 48 20 54  48 45 20 4A 4F 59 53 54  |D WITH THE JOYST|
00001700: 49 43 4B 20 41 4E 44 20  50 52 45 53 53 20 54 48  |ICK AND PRESS TH|
00001710: 45 20 46 49 52 45 0D 20  42 55 54 54 4F 4E 2E 20  |E FIRE. BUTTON. |
00001720: 54 48 45 20 57 4F 52 44  20 57 49 4C 4C 20 41 50  |THE WORD WILL AP|
00001730: 50 45 41 52 20 4F 4E 20  54 48 45 20 43 4F 4D 4D  |PEAR ON THE COMM|
00001740: 41 4E 44 20 4C 49 4E 45  2E 0D 20 20 20 20 0D 20  |AND LINE..    . |
00001750: 54 4F 20 45 52 41 53 45  20 50 41 52 54 20 4F 52  |TO ERASE PART OR|
00001760: 20 41 4C 4C 20 4F 46 20  41 20 43 4F 4D 4D 41 4E  | ALL OF A COMMAN|
00001770: 44 20 4C 49 4E 45 2C 20  55 53 45 20 54 48 45 20  |D LINE, USE THE |
00001780: 44 45 4C 45 54 45 20 4B  45 59 2E 0D 20 20 20 20  |DELETE KEY..    |
00001790: 0D 20 46 55 4E 43 54 49  4F 4E 20 4B 45 59 53 20  |. FUNCTION KEYS |
000017A0: 2D 2D 20 46 55 4E 43 54  49 4F 4E 20 4B 45 59 53  |-- FUNCTION KEYS|
000017B0: 20 41 52 45 20 41 44 44  49 54 49 4F 4E 41 4C 20  | ARE ADDITIONAL |
000017C0: 53 48 4F 52 54 43 55 54  53 20 54 4F 20 54 59 50  |SHORTCUTS TO TYP|
000017D0: 49 4E 47 20 43 4F 4D 4D  41 4E 44 53 2E 0D 20 20  |ING COMMANDS..  |
000017E0: 20 20 57 48 45 4E 45 56  45 52 20 41 20 46 55 4E  |  WHENEVER A FUN|
000017F0: 43 54 49 4F 4E 20 4B 45  59 20 49 53 20 50 52 45  |CTION KEY IS PRE|
00001800: 53 53 45 44 2C 20 54 48  45 20 46 4F 4C 4C 4F 57  |SSED, THE FOLLOW|
00001810: 49 4E 47 20 57 4F 52 44  53 20 57 49 4C 4C 20 41  |ING WORDS WILL A|
00001820: 50 50 45 41 52 3A 0D 20  20 20 20 0D 20 20 20 20  |PPEAR:.    .    |
00001830: 46 31 20 20 20 53 41 56  45 20 47 41 4D 45 0D 20  |F1   SAVE GAME. |
00001840: 20 20 20 46 32 20 20 20  4C 4F 41 44 20 47 41 4D  |   F2   LOAD GAM|
00001850: 45 0D 20 20 20 20 46 33  20 20 20 52 45 50 45 41  |E.    F3   REPEA|
00001860: 54 20 4C 41 53 54 20 43  4F 4D 4D 41 4E 44 0D 20  |T LAST COMMAND. |
00001870: 20 20 20 46 34 20 20 20  54 45 4C 4C 20 4D 45 20  |   F4   TELL ME |
00001880: 41 42 4F 55 54 20 28 46  49 4C 4C 20 49 4E 29 0D  |ABOUT (FILL IN).|
00001890: 20 20 20 20 46 35 20 20  20 44 52 4F 50 20 28 46  |    F5   DROP (F|
000018A0: 49 4C 4C 20 49 4E 29 0D  20 20 20 20 46 36 20 20  |ILL IN).    F6  |
000018B0: 20 47 45 54 20 41 4C 4C  0D 20 20 20 20 46 37 20  | GET ALL.    F7 |
000018C0: 20 20 51 55 49 43 4B 53  41 56 45 0D 20 20 20 20  |  QUICKSAVE.    |
000018D0: 46 38 20 20 20 51 55 49  43 4B 4C 4F 41 44 0D 20  |F8   QUICKLOAD. |
000018E0: 20 20 20 0D 20 20 0D                              |   .  .         |
             BORROWED TIME.             
-------------.    . JOYSTICK IN PORT #2.
    . THE TASK AT HAND. ----------------
.    AS PRIVATE EYE, SAM HARLOW, YOU MUS
T DISCOVER WHO IS TRYING TO MURDER YOU,.
 COLLECT THE APPROPRIATE EVIDENCE AND BR
ING IT TO THE POLICE, WHILE AVOIDING. CO
NSTANT ATTEMPTS ON YOUR LIFE..    . OVER
VIEW. --------.    YOU ARE THE CENTRAL C
HARACTER IN A COMPLEX ADVENTURE THAT BEG
INS IN YOUR. OFFICE. THE COMPUTER SHOWS 
YOU THE WORLD FROM THE CHACRACTERS POINT
 OF VIEW. IN ORDER TO SAVE YOUR SKIN AND
 BRING THE PERPETRATOR TO JUSTICE, YOU M
UST. EXPLORE YOUR WORLD AND ITS MANY CHA
RACTERS. SEARCH FOR CLUES, EXAMINE . EVE
RYTHING, QUESTION EVERYONE, AND BE ONYOU
R GUARD FOR DANGER. THEN, PUT IT. ALL TO
GETHER AND DISCOVER YOUR PREDATOR. THIS 
WILL TAKE A LOT OF THINKING, . SOME CLEV
ER APPROACHES, A GOOD MEMORY AND A PENCH
ANT FOR RISK-TAKING..    . INTERFACING W
ITH THE COMPUTER. ----------------------
-------. LET THE COMPUTER BE YOUR EYES,E
ARS,VOICE, HANDS AND LEGS. TELL IT WHAT 
YOU. WANT TO DO BY USING THE KEYBOARD OR
 JOYSTICK TO GIVE IT COMMANDS. COMMANDS 
. INCLUDE VERBS AND NOUNS: FOR INSTANCE,
 TALK TO MAND OR TAKE WALLET. THE . COMP
UTER ALOS UNDERSTANDS MORE COMPLEX COMMA
NDS, LIKE GIVE THE FLOWERS TO THE. WAITR
ESS. .    . YOU CAN STRING COMMANDS TOGE
THER, TOO: TALK TO MAN AND SHOW GUN. HOW
EVER, THE. COMPUTER WILL PERFORM THE COM
MANDS SEPARATELY RATHER THAN SIMULTANEOU
SLY. SO. IN THIS CASE, IF TALKING TO THE
 MAN GETS YOU KILLED, YOU'LL NEVER GET T
HE . CHANCE TO WIELD YOUR GUN..    . OF 
COURSE, THE COMPUTER ISN'T AS SMART AS Y
OU ARE. IT MIGHT NOT UNDERSTAND ALL. OF 
YOUR COMMANDS. SINCE YOUR VOCABULARY IS 
BIGGER, EXPERIMENT WITH DIFFERENT WOR. D
S AND WAYS OF EXPRESSING WHAT YOU WANT T
O DO. IF AN IMPORTANT COMMAND IS. REJECT
ED, MAKE SEVERAL ATTEMPTS TO REWORD IT..
 THE SCREEN DISPLAYS A LIST OF VERBS AND
 NOUNS. THESE AREN'T ALL THE WORDS THAT.
 THE COMPUTER UNDERSTANDS, BUT THEY SUGG
EST THE SORTS OF WORDS THAT YOU CAN. USE
. THEY CAN BE USED IN COMMANDS BY POINTI
NG TO THEM WITH THE JOYSTICK..    . TO M
OVE. -------. YOU CAN MOVE IN ANY OF FOU
R PRIMARY DIRECTIONS USING THE ON-SCREEN
 COMPASS. . USE THE JOYSTICK TO POINT TO
 (N) TO GO NORTH/FORWARD,(E) TO GO EAST/
RIGHT,. (S) TO GO SOUTH/BACKWARD AND (W)
 TO GO WEST/LEFT. PRESS RETURN TO EXECUT
E THE CO. MMAND..    . IF YOU PREFER, YO
U CAN SIMPLY TYPE THE DIRECTION WITH THE
 KEYBOARD (EX. TYPE W. TO GO WEST) AND P
RESS RETURN. IF YOU WANT TO MAKE ONE LON
G MOVE OVER SEVERAL . DIRECTIONS, USE TH
E KEYBOARD TO TYPE THEABBREVIATIONS (EX-
- N.N.E.S.E.).. REMEMBER TO PUT A PERIOD
 AFTER EACH ONE. THEN PRESS RETURN..    
. TO GET OBJECTS. --------------.   YOU 
BEGIN THE GAME WITH A WALLET AND A GUN. 
THESE ARE DISPLAYED ON-SCREEN IN. YOUR "
INVENTORY". AS YOU PROGRESS, YOU WILL OF
TEN ENCOUNTER ADDITIONAL OBJECTS. THAT Y
OU'LL WANT TO ADD TO THIS INVENTORY..   
 . . IF A DESIRED OBJECT IS VISIBLE ON T
HE SCREEN, POINT TO IT, USING THE .   JO
YSTICK AND PRESS THE FIRE BUTTON. IF THE
 OBJECT IS AVAILABLE TO BE TAKEN,.   IT 
WILL APPEAR IN YOUR INVENTORY..    . . I
F THE OBJECT IS NOT VISIBLE, OR IF YOU P
REFER IN EITHER CASE TO USE THE.   KEYBO
ARD, SIMPLY TYPE GET THE (FILL IN) AND P
RESS RETURN..    . . TO GET EVERY AVAILA
BLE OBJECT IS SIGHT, TYPE GET ALL AND PR
ESS RETURN..    . . OBJECTS SUCCESSFULLY
 TAKEN WILL APPEAR ON-SCREEN IN YOUR INV
ENTORY. FOR AN.   ON-SCREEN LIST OF YOUR
 CURRENT INVENTORY, TYPE I AND PRESS RET
URN..    . TO DROP OBJECTS. ------------
---.    WHEN YOUR INVENTORY SPACE IS FUL
L, YOU WON'T BE ABLE TO TAKE ANY MORE. O
BJECTS UNLESS YOU DROP AT LEAST ONE OF T
HEM..    . . USE THE JOYSTICK TO POINT T
O THE UNWANTED OBJECT IN YOUR INVENTORY 
AND PRESS.   THE FIRE BUTTON..    . . IF
 YOU PREFER TO USE THE KEYBOARD, TYPE DR
OP THE (FILL IN) AND PRESS RETURN..    .
 . TO DROP ALL THE OBJECTS IN YOUR INVEN
TORY, TYPE DROP ALL AND PRESS RETURN..  
  . TO EXAMINE OBJECTS. ----------------
--.    BY EXAMINING EVERY PERSON,PLACE A
ND THING, YOU WILL OFTEN GET VALUABLE CL
UUUE. S IN THE TEXT RESPONSES..    . . U
SE THE COMMANDS LIKE LOOK AT AND EXAMINE
 WHEN REFERRING TO THE OBJECT OF.   YOUR
 CURIOSITY..   . . AGAIN, YOU CAN TYPE T
HE COMMANDS ENTIRELY WITH THE KEYBOARD O
R USE THE . JOYSTICK TO POINT TO THE OBJ
ECTS, NOUNS, AND VERBS ON THE SCREEN DIS
PLAY..    . TO SAVE A GAME. ------------
--.   IF YOU WISH TO STOP PLAYING IN THE
 MIDDLE OF A GAME, YOU CAN ASSIGN A. NUM
BER TO IT AND SAVE IT ONTO THE DISK. THE
N AT A LATER TIME, YOU CAN PICK UP. RIGH
T WHERE YOU LEFT OFF..    . KEYBOARD --.
  . . TYPE SAVE GAME AND PRESS RETURN.. 
. FOLLOW THE ON-SCREEN REQUEST FOR NUMBE
R ASSIGNMENT..    . JOYSTICK --.    . . 
BRING THE ARROW TO THE TOP LEFT HALF OF 
THE SCREEN.. . PRESS AND HOLD THE FIRE B
UTTON TO VIEW THE "PULL DOWN" MENU.. . T
HE MARKER TO THE LEFT OF THE NUMBERS IND
ICATES THE LAST GAME SAVED.. . POINT TO 
THE NUMBER YOU WISH TO ASSIGN TO THE NEW
 GAME.. . RELEASE THE FIRE BUTTON..    .
 TO LOAD A GAME. --------------.   ANY G
AME THAT IS SAVED CAN BE LOADED BACK INT
O THE COMPUTER AND ONTO THE. SCREEN. THE
 PROCEDURES FOR LOADING THE GAME ARE THE
 SAME AS FOR SAVING A GAME,. DESCRIBED A
BOVE. JUST TYPE LOAD GAME OR, IF YOU ARE
 USING A JOYSTICK, POINT TO. THE "PULL D
OWN" LOAD MENU (INSTEAD OF SAVE MENU) AS
 DESCRIBED ABOVE..    . COMMAND SHORTCUT
S. -----------------. QUICKSAVE/QUICKLOA
D -- TYPE QUICKSAVE BEFORE EACH RISKY MO
VE! IT WILL ENACT AN.    INFORMAL SAVING
 OF YOUR CURRENT GAME, WITH NO NUMBER AS
SIGNMENT GIVEN. IT IS. AUTOMATICALLY ERA
SED WHEN ANOTHER GAME IS QUICKSAVED. SHO
ULD YOU MEET WITH. YOUR DEMISE, AND, THU
S, END THE GAME, TYPE Y TO BEGIN THE GAM
E AGAIN; THEN. TYPE QUICKLOAD. THIS WILL
 LOAD THE GAME FROM QUICKSAVE, AND YOU C
AN PICK UP. WHERE YOU LEFT OFF..    . PR
E-SET COMMANDS -- TWO COLUMNS OF WORDS A
PPEAR ON THE RIGHT SIDE OF THE .    SCRE
EN. THE FIRST COLUMN CONTAINS VERBS; THE
 SECOND CONTAINS NOUNS. TO CUT. DOWN TYP
ING TIME, POINT TO A DESIRED WORD WITH T
HE JOYSTICK AND PRESS THE FIRE. BUTTON. 
THE WORD WILL APPEAR ON THE COMMAND LINE
..    . TO ERASE PART OR ALL OF A COMMAN
D LINE, USE THE DELETE KEY..    . FUNCTI
ON KEYS -- FUNCTION KEYS ARE ADDITIONAL 
SHORTCUTS TO TYPING COMMANDS..    WHENEV
ER A FUNCTION KEY IS PRESSED, THE FOLLOW
ING WORDS WILL APPEAR:.    .    F1   SAV
E GAME.    F2   LOAD GAME.    F3   REPEA
T LAST COMMAND.    F4   TELL ME ABOUT (F
ILL IN).    F5   DROP (FILL IN).    F6  
 GET ALL.    F7   QUICKSAVE.    F8   QUI
CKLOAD.    .  .
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