SPY HUNTER
FILE INFORMATION
FILENAME(S): SPY HUNTER
FILE TYPE(S): SEQ
FILE SIZE: 7.4K
FIRST SEEN: 2025-11-30 18:12:26
APPEARS ON: 1 disk(s)
FILE HASH
c8a6cc122e451335a7cd855e54f402eba4739f4b4abfed9ad33754be8dbf9b41
FOUND ON DISKS (1 DISKS)
| DISK TITLE | FILENAME | FILE TYPE | COLLECTION | TRACK | SECTOR | ACTIONS |
|---|---|---|---|---|---|---|
| DOCS | SPY HUNTER | SEQ | Sailor, Ganheden | 29 | 2 | DOWNLOAD FILE |
FILE CONTENT & ANALYSIS
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S| 000001B0: 4F 20 4E 45 49 54 48 45 52 20 43 41 4E 20 59 4F |O NEITHER CAN YO| 000001C0: 55 21 0D CD 41 4E 45 55 56 45 52 20 59 4F 55 52 |U!..ANEUVER YOUR| 000001D0: 20 43 41 52 20 57 49 54 48 20 41 4C 4C 20 54 48 | CAR WITH ALL TH| 000001E0: 45 20 53 50 45 45 44 20 41 4E 44 20 53 4B 49 4C |E SPEED AND SKIL| 000001F0: 4C 20 59 4F 55 20 43 41 4E 2C 20 41 4C 57 41 59 |L YOU CAN, ALWAY| 00000200: 53 20 57 41 54 43 48 49 4E 47 20 46 4F 52 20 54 |S WATCHING FOR T| 00000210: 48 45 20 D2 4F 41 44 20 CC 4F 52 44 2C 20 54 48 |HE .OAD .ORD, TH| 00000220: 45 20 D3 57 49 54 43 48 20 C2 4C 41 44 45 2C 20 |E .WITCH .LADE, | 00000230: 54 48 45 20 C5 4E 46 4F 52 43 45 52 20 41 4E 44 |THE .NFORCER AND| 00000240: 20 4F 54 48 45 52 20 C5 4E 45 4D 59 20 C1 47 45 | OTHER .NEMY .GE| 00000250: 4E 54 53 20 41 53 20 54 48 45 59 20 54 52 59 20 |NTS AS THEY TRY | 00000260: 54 4F 20 53 54 4F 50 20 59 4F 55 20 43 4F 4C 44 |TO STOP YOU COLD| 00000270: 20 4F 4E 20 4C 41 4E 44 20 41 4E 44 20 57 41 54 | ON LAND AND WAT| 00000280: 45 52 2E 20 D9 4F 55 20 4D 55 53 54 20 44 45 53 |ER. .OU MUST DES| 00000290: 54 52 4F 59 20 54 48 45 4D 20 42 45 46 4F 52 45 |TROY THEM BEFORE| 000002A0: 20 54 48 45 59 20 44 45 53 54 52 4F 59 20 59 4F | THEY DESTROY YO| 000002B0: 55 21 0D 0D 0D D5 D3 C9 CE C7 20 D9 CF D5 D2 20 |U!........ .... | 000002C0: C3 CF CE D4 D2 CF CC D3 0D C1 53 53 45 4D 42 4C |..........SSEMBL| 000002D0: 49 4E 47 20 D3 50 59 20 C8 55 4E 54 45 52 27 53 |ING .PY .UNTER'S| 000002E0: 20 C4 55 41 4C 20 C3 4F 4E 54 52 4F 4C 20 CD 4F | .UAL .ONTROL .O| 000002F0: 44 55 4C 45 0D D4 4F 20 50 4C 41 59 20 D3 50 59 |DULE..O PLAY .PY| 00000300: 20 C8 55 4E 54 45 52 20 4F 4E 20 59 4F 55 52 20 | .UNTER ON YOUR | 00000310: 47 41 4D 45 20 53 59 53 54 45 4D 2C 20 59 4F 55 |GAME SYSTEM, YOU| 00000320: 20 4D 55 53 54 20 55 53 45 20 54 48 45 20 C4 55 | MUST USE THE .U| 00000330: 41 4C 20 C3 4F 4E 54 52 4F 4C 20 CD 4F 44 55 4C |AL .ONTROL .ODUL| 00000340: 45 20 57 48 49 43 48 20 45 4E 41 42 4C 45 53 20 |E WHICH ENABLES | 00000350: 59 4F 55 20 54 4F 20 4A 4F 49 4E 20 59 4F 55 52 |YOU TO JOIN YOUR| 00000360: 20 54 57 4F 20 4A 4F 59 53 54 49 43 4B 53 20 54 | TWO JOYSTICKS T| 00000370: 4F 47 45 54 48 45 52 20 49 4E 20 4F 4E 45 20 55 |OGETHER IN ONE U| 00000380: 4E 49 54 2E 20 D4 48 49 53 20 49 53 20 4E 45 43 |NIT. .HIS IS NEC| 00000390: 45 53 53 41 52 59 20 42 45 43 41 55 53 45 20 C6 |ESSARY BECAUSE .| 000003A0: 49 52 45 20 C2 55 54 54 4F 4E 53 20 4F 4E 20 42 |IRE .UTTONS ON B| 000003B0: 4F 54 48 20 4A 4F 59 53 54 49 43 4B 53 20 41 52 |OTH JOYSTICKS AR| 000003C0: 45 20 54 4F 20 50 4C 41 59 20 D3 50 59 20 C8 55 |E TO PLAY .PY .U| 000003D0: 4E 54 45 52 2E 20 C9 46 20 59 4F 55 20 44 4F 4E |NTER. .F YOU DON| 000003E0: 27 54 20 48 41 56 45 20 54 48 49 53 20 45 58 43 |'T HAVE THIS EXC| 000003F0: 4C 55 53 49 56 45 20 44 55 41 4C 20 43 4F 4E 54 |LUSIVE DUAL CONT| 00000400: 52 4F 4C 20 4D 4F 44 55 4C 45 20 41 4C 4C 20 59 |ROL MODULE ALL Y| 00000410: 4F 55 20 48 41 56 45 20 54 4F 20 44 4F 20 49 53 |OU HAVE TO DO IS| 00000420: 20 54 48 49 53 3B 20 D0 4C 55 47 20 49 4E 20 59 | THIS; .LUG IN Y| 00000430: 4F 55 52 20 4A 4F 59 53 54 49 43 4B 20 23 31 20 |OUR JOYSTICK #1 | 00000440: 28 54 4F 20 4D 41 4B 45 20 49 54 20 45 41 53 49 |(TO MAKE IT EASI| 00000450: 45 52 20 55 53 45 20 4A 4F 59 53 54 49 43 4B 53 |ER USE JOYSTICKS| 00000460: 20 57 49 54 48 20 46 49 52 45 20 42 55 54 54 4F | WITH FIRE BUTTO| 00000470: 4E 20 4F 4E 20 54 48 45 20 42 41 53 45 20 4E 4F |N ON THE BASE NO| 00000480: 54 20 54 48 45 20 48 41 4E 44 4C 45 29 20 41 4E |T THE HANDLE) AN| 00000490: 44 20 46 41 43 45 20 54 48 45 20 46 49 52 45 20 |D FACE THE FIRE | 000004A0: 20 42 55 54 54 4F 4E 20 54 48 45 20 4E 4F 52 54 | BUTTON THE NORT| 000004B0: 48 57 45 53 54 20 43 4F 52 4E 45 52 20 28 4C 45 |HWEST CORNER (LE| 000004C0: 46 54 2D 54 4F 50 29 2E 20 D4 C8 C9 D3 20 C9 D3 |FT-TOP). .... ..| 000004D0: 20 D4 C8 C5 20 C1 C3 D4 C9 D6 C5 20 CA CF D9 D3 | ... ...... ....| 000004E0: D4 C9 C3 CB 20 57 48 49 43 48 20 43 4F 4E 54 52 |.... WHICH CONTR| 000004F0: 4F 4C 53 20 54 48 45 20 4D 4F 56 45 4D 45 4E 54 |OLS THE MOVEMENT| 00000500: 20 4F 46 20 59 4F 55 52 20 D3 50 59 20 C3 41 52 | OF YOUR .PY .AR| 00000510: 2E 20 CE 4F 57 20 50 41 59 20 41 54 54 45 4E 54 |. .OW PAY ATTENT| 00000520: 49 4F 4E 20 54 4F 20 54 48 49 53 20 50 41 52 54 |ION TO THIS PART| 00000530: 2E 20 D0 4C 55 47 20 49 4E 20 4A 4F 59 53 54 49 |. .LUG IN JOYSTI| 00000540: 43 4B 20 23 32 20 41 4E 44 20 4C 49 4E 45 20 49 |CK #2 AND LINE I| 00000550: 54 20 55 50 20 41 42 4F 56 45 20 41 4E 44 20 41 |T UP ABOVE AND A| 00000560: 44 4A 41 43 45 4E 54 20 54 4F 20 4A 4F 59 53 54 |DJACENT TO JOYST| 00000570: 49 43 4B 20 23 31 2C 20 4D 41 4B 49 4E 47 20 53 |ICK #1, MAKING S| 00000580: 55 52 45 20 54 48 41 54 20 54 48 45 20 46 49 52 |URE THAT THE FIR| 00000590: 45 20 42 55 54 54 4F 4E 20 4F 4E 20 54 48 45 20 |E BUTTON ON THE | 000005A0: 23 32 20 4A 4F 59 53 54 49 43 4B 20 49 53 20 46 |#2 JOYSTICK IS F| 000005B0: 41 43 49 4E 47 20 54 48 45 20 53 4F 55 54 48 57 |ACING THE SOUTHW| 000005C0: 45 53 54 20 43 4F 52 4E 45 52 20 28 42 4F 54 54 |EST CORNER (BOTT| 000005D0: 4F 4D 2D 4C 45 46 54 29 2E 20 D3 4F 20 41 43 54 |OM-LEFT). .O ACT| 000005E0: 55 41 4C 4C 59 20 54 48 45 20 54 57 4F 20 46 49 |UALLY THE TWO FI| 000005F0: 52 45 20 42 55 54 54 4F 4E 53 20 46 52 4F 4D 20 |RE BUTTONS FROM | 00000600: 45 41 43 48 20 4A 4F 59 53 54 49 43 4B 20 53 48 |EACH JOYSTICK SH| 00000610: 4F 55 4C 44 20 42 45 20 41 44 4A 41 43 45 4E 54 |OULD BE ADJACENT| 00000620: 20 54 4F 20 45 41 43 48 4F 54 48 45 52 2E 20 D4 | TO EACHOTHER. .| 00000630: 48 45 20 23 32 20 4A 4F 59 53 54 49 43 4B 20 50 |HE #2 JOYSTICK P| 00000640: 52 4F 56 49 44 45 53 20 C1 CE 20 C1 C4 C4 C5 C4 |ROVIDES .. .....| 00000650: 20 C6 C9 D2 C5 20 C2 D5 D4 D4 CF CE 20 CF CE CC | .... ...... ...| 00000660: D9 2E 20 0D D7 48 45 4E 20 50 4C 41 59 49 4E 47 |.. ..HEN PLAYING| 00000670: 20 D3 50 59 20 C8 55 4E 54 45 52 2C 20 48 4F 4C | .PY .UNTER, HOL| 00000680: 44 20 54 48 45 20 4A 4F 59 53 54 49 43 4B 53 20 |D THE JOYSTICKS | 00000690: 56 45 52 54 49 43 41 4C 4C 59 2C 20 57 49 54 48 |VERTICALLY, WITH| 000006A0: 20 4A 4F 59 53 54 49 43 4B 20 23 31 20 28 54 48 | JOYSTICK #1 (TH| 000006B0: 45 20 41 43 54 49 56 45 20 4A 4F 59 53 54 49 43 |E ACTIVE JOYSTIC| 000006C0: 4B 29 20 41 54 20 54 48 45 20 42 4F 54 54 4F 4D |K) AT THE BOTTOM| 000006D0: 20 41 4E 44 20 4A 4F 59 53 54 49 43 4B 20 23 32 | AND JOYSTICK #2| 000006E0: 20 41 42 4F 56 45 20 49 54 2E 20 D9 4F 55 20 55 | ABOVE IT. .OU U| 000006F0: 53 45 20 4F 4E 4C 59 20 4A 4F 59 53 54 49 43 4B |SE ONLY JOYSTICK| 00000700: 20 23 31 20 54 4F 20 4D 41 4E 45 55 56 45 52 20 | #1 TO MANEUVER | 00000710: 59 4F 55 20 D3 50 59 20 C3 41 52 2E 20 C2 4F 54 |YOU .PY .AR. .OT| 00000720: 48 20 C6 49 52 45 20 C2 55 54 54 4F 4E 53 20 41 |H .IRE .UTTONS A| 00000730: 52 45 20 55 53 45 44 20 46 4F 52 20 41 43 54 49 |RE USED FOR ACTI| 00000740: 56 41 54 49 4E 47 20 59 4F 55 52 20 D3 50 59 20 |VATING YOUR .PY | 00000750: D7 45 41 50 4F 4E 53 2E 0D 0D C6 D5 CE C3 D4 C9 |.EAPONS.........| 00000760: CF CE 20 CB C5 D9 D3 0D D4 4F 20 50 41 55 53 45 |.. ......O PAUSE| 00000770: 20 47 41 4D 45 2C 20 50 52 45 53 53 20 46 37 0D | GAME, PRESS F7.| 00000780: 46 31 20 2D 20 D2 45 53 54 41 52 54 20 20 20 20 |F1 - .ESTART | 00000790: 20 46 33 20 2D 20 D2 45 53 45 54 20 CF 50 54 49 | F3 - .ESET .PTI| 000007A0: 4F 4E 20 20 20 20 20 D2 C5 D3 D4 CF D2 C5 20 2D |ON ....... -| 000007B0: 20 D2 45 53 45 54 20 54 4F 20 54 49 54 4C 45 20 | .ESET TO TITLE | 000007C0: 50 41 47 45 20 0D C9 CD D0 CF D2 D4 C1 CE D4 3A |PAGE ..........:| 000007D0: 20 C4 45 50 52 45 53 53 20 54 48 45 20 4B 45 59 | .EPRESS THE KEY| 000007E0: 20 59 4F 55 20 43 48 4F 4F 53 45 20 41 4E 44 20 | YOU CHOOSE AND | 000007F0: C8 CF CC C4 20 C9 D4 20 C4 CF D7 CE 2E 0D 0D 0D |.... .. ........| 00000800: D3 C5 D4 20 D5 D0 20 C1 CE C4 20 C7 C1 CD C5 20 |... .. ... .... | 00000810: C3 CF CE D4 D2 CF CC 0D 31 2E 20 CC 4F 41 44 20 |........1. .OAD | 00000820: 22 2A 22 2C 38 2C 31 20 41 4E 44 20 D2 D5 CE 0D |"*",8,1 AND ....| 00000830: 32 2E 20 D3 45 4C 45 43 54 20 45 49 54 48 45 52 |2. .ELECT EITHER| 00000840: 20 CA 4F 59 53 54 49 43 4B 20 4F 52 20 CB 45 59 | .OYSTICK OR .EY| 00000850: 42 4F 41 52 44 20 41 4E 44 20 C5 58 50 45 52 54 |BOARD AND .XPERT| 00000860: 2C 20 54 48 45 20 4D 4F 52 45 20 43 48 41 4C 4C |, THE MORE CHALL| 00000870: 45 4E 47 49 4E 47 20 47 41 4D 45 2C 20 4F 52 20 |ENGING GAME, OR | 00000880: 20 20 20 CE 4F 56 49 43 45 2C 20 54 48 45 20 45 | .OVICE, THE E| 00000890: 41 53 49 45 52 20 47 41 4D 45 2C 20 42 59 20 55 |ASIER GAME, BY U| 000008A0: 53 49 4E 47 20 54 48 45 20 4B 45 59 42 4F 41 52 |SING THE KEYBOAR| 000008B0: 44 2E 20 D4 48 45 20 CE 4F 56 49 43 45 20 47 41 |D. .HE .OVICE GA| 000008C0: 4D 45 20 52 55 4E 53 20 4F 4E 20 41 20 20 20 20 |ME RUNS ON A | 000008D0: 20 20 20 43 4F 55 4E 54 45 52 20 54 48 41 54 20 | COUNTER THAT | 000008E0: 47 49 56 45 53 20 59 4F 55 20 39 39 39 20 55 4E |GIVES YOU 999 UN| 000008F0: 49 54 53 20 54 4F 20 43 4F 4D 50 4C 45 54 45 20 |ITS TO COMPLETE | 00000900: 54 48 45 20 46 49 52 53 54 20 4C 45 47 20 4F 46 |THE FIRST LEG OF| 00000910: 20 54 48 45 20 43 4F 55 52 53 45 2E 20 20 20 20 | THE COURSE. | 00000920: 20 20 20 D9 4F 55 20 48 41 56 45 20 41 4E 20 55 | .OU HAVE AN U| 00000930: 4E 4C 49 4D 49 54 45 44 20 4E 55 4D 42 45 52 20 |NLIMITED NUMBER | 00000940: 4F 46 20 D3 50 59 20 CC 49 56 45 53 20 28 43 41 |OF .PY .IVES (CA| 00000950: 52 53 29 20 44 55 52 49 4E 47 20 54 48 49 53 20 |RS) DURING THIS | 00000960: 54 49 4D 45 2E 20 C1 46 54 45 52 20 54 48 45 20 |TIME. .FTER THE | 00000970: 20 20 20 50 45 52 49 4F 44 20 49 53 20 43 4F 4D | PERIOD IS COM| 00000980: 50 4C 45 54 45 44 2C 20 59 4F 55 20 45 41 52 4E |PLETED, YOU EARN| 00000990: 20 4F 4E 45 20 45 58 54 52 41 20 D3 50 59 20 C3 | ONE EXTRA .PY .| 000009A0: 41 52 2E 20 D9 4F 55 20 45 41 52 4E 20 41 4E 4F |AR. .OU EARN ANO| 000009B0: 54 48 45 52 20 D3 50 59 20 C3 41 52 20 20 20 20 |THER .PY .AR | 000009C0: 20 20 20 41 46 54 45 52 20 32 30 2C 30 30 30 20 | AFTER 20,000 | 000009D0: 50 4F 49 4E 54 53 20 41 4E 44 20 4F 4E 45 20 45 |POINTS AND ONE E| 000009E0: 56 45 52 59 20 31 30 2C 30 30 30 20 54 48 45 52 |VERY 10,000 THER| 000009F0: 45 41 46 54 45 52 2E 0D 20 20 20 D4 48 45 20 C5 |EAFTER.. .HE .| 00000A00: D8 D0 C5 D2 D4 20 47 41 4D 45 20 41 4C 53 4F 20 |..... GAME ALSO | 00000A10: 53 54 41 52 54 53 20 57 49 54 48 45 20 41 4E 20 |STARTS WITHE AN | 00000A20: 49 4E 49 54 49 41 4C 20 39 39 39 20 43 4F 55 4E |INITIAL 999 COUN| 00000A30: 54 45 52 2C 20 42 55 54 20 41 54 20 41 20 48 49 |TER, BUT AT A HI| 00000A40: 47 48 45 52 20 20 20 20 20 20 20 44 49 46 46 49 |GHER DIFFI| 00000A50: 43 55 4C 54 59 20 4C 45 56 45 4C 2E 20 D4 48 45 |CULTY LEVEL. .HE| 00000A60: 20 45 4E 45 4D 59 20 49 53 20 4D 4F 52 45 20 41 | ENEMY IS MORE A| 00000A70: 47 47 52 45 53 53 49 56 45 20 41 4E 44 20 59 4F |GGRESSIVE AND YO| 00000A80: 55 20 41 52 45 20 47 49 56 45 4E 20 4F 4E 45 20 |U ARE GIVEN ONE | 00000A90: D3 50 59 20 C3 41 52 20 20 20 20 41 46 54 45 52 |.PY .AR AFTER| 00000AA0: 20 54 48 45 20 43 4F 55 4E 54 45 52 20 52 55 4E | THE COUNTER RUN| 00000AB0: 53 20 44 4F 57 4E 2E 20 D9 4F 55 20 45 41 52 4E |S DOWN. .OU EARN| 00000AC0: 20 41 4E 4F 54 48 45 52 20 D3 50 59 20 C3 41 52 | ANOTHER .PY .AR| 00000AD0: 20 41 54 20 32 30 2C 30 30 30 20 50 4F 49 4E 54 | AT 20,000 POINT| 00000AE0: 53 20 54 48 45 4E 20 20 20 20 20 4F 4E 45 20 45 |S THEN ONE E| 00000AF0: 56 45 52 59 20 32 30 2C 30 30 30 20 54 48 45 52 |VERY 20,000 THER| 00000B00: 45 41 46 54 45 52 2E 0D 33 2E 20 D9 4F 55 27 4C |EAFTER..3. .OU'L| 00000B10: 4C 20 48 45 41 52 20 54 48 45 20 D3 50 59 20 C8 |L HEAR THE .PY .| 00000B20: 55 4E 54 45 52 20 54 48 45 4D 45 20 41 53 20 54 |UNTER THEME AS T| 00000B30: 48 45 20 D7 45 41 50 4F 4E 53 20 D6 41 4E 20 50 |HE .EAPONS .AN P| 00000B40: 55 4C 4C 53 20 4F 4E 54 4F 20 54 48 45 20 53 49 |ULLS ONTO THE SI| 00000B50: 44 45 20 4F 46 20 20 20 20 20 20 54 48 45 20 52 |DE OF THE R| 00000B60: 4F 41 44 2C 20 4C 45 54 54 49 4E 47 20 59 4F 55 |OAD, LETTING YOU| 00000B70: 52 20 D3 50 59 20 C8 55 4E 54 45 52 20 43 41 52 |R .PY .UNTER CAR| 00000B80: 20 52 4F 4C 4C 20 4F 55 54 20 54 48 45 20 42 41 | ROLL OUT THE BA| 00000B90: 43 4B 20 41 4E 44 20 4F 4E 54 4F 20 54 48 45 20 |CK AND ONTO THE | 00000BA0: 52 4F 41 44 2E 0D 34 2E 20 D5 53 45 20 59 4F 55 |ROAD..4. .SE YOU| 00000BB0: 52 20 42 4F 54 54 4F 4D 20 4A 4F 59 53 54 49 43 |R BOTTOM JOYSTIC| 00000BC0: 4B 20 43 4F 4E 54 52 4F 4C 20 54 4F 20 4D 41 4E |K CONTROL TO MAN| 00000BD0: 45 55 56 45 52 20 59 4F 55 52 20 D3 50 59 20 C3 |EUVER YOUR .PY .| 00000BE0: 41 52 20 54 48 52 4F 55 47 48 20 54 48 45 20 20 |AR THROUGH THE | 00000BF0: 20 20 20 20 20 20 20 20 20 44 41 4E 47 45 52 53 | DANGERS| 00000C00: 20 4F 46 20 54 48 45 20 52 4F 41 44 20 41 4E 44 | OF THE ROAD AND| 00000C10: 20 57 41 54 45 52 57 41 59 53 20 4F 46 20 D3 50 | WATERWAYS OF .P| 00000C20: 59 20 C8 55 4E 54 45 52 20 49 4E 20 54 48 45 20 |Y .UNTER IN THE | 00000C30: 46 4F 4C 4C 4F 57 49 4E 47 20 57 41 59 3A 20 D5 |FOLLOWING WAY: .| 00000C40: 50 20 2D 20 20 20 20 20 20 49 4E 43 52 45 41 53 |P - INCREAS| 00000C50: 45 20 53 50 45 45 44 3B 20 C4 4F 57 4E 20 2D 20 |E SPEED; .OWN - | 00000C60: 44 45 43 52 45 41 53 45 20 53 50 45 45 44 3B 20 |DECREASE SPEED; | 00000C70: CC 45 46 54 20 2D 20 54 55 52 4E 20 4C 45 46 54 |.EFT - TURN LEFT| 00000C80: 3B 20 D2 49 47 48 54 20 2D 20 54 55 52 4E 20 52 |; .IGHT - TURN R| 00000C90: 49 47 48 54 2E 0D 35 2E 20 C9 46 20 59 4F 55 20 |IGHT..5. .F YOU | 00000CA0: 57 49 53 48 20 54 4F 20 50 4C 41 59 20 D3 50 59 |WISH TO PLAY .PY| 00000CB0: 20 C8 55 4E 54 45 52 20 55 53 49 4E 47 20 4B 45 | .UNTER USING KE| 00000CC0: 59 42 4F 41 52 44 20 43 4F 4E 54 52 4F 4C 53 20 |YBOARD CONTROLS | 00000CD0: 52 41 54 48 45 52 20 54 48 41 4E 20 54 48 45 20 |RATHER THAN THE | 00000CE0: 20 20 20 20 20 20 20 20 20 4A 4F 59 53 54 49 43 | JOYSTIC| 00000CF0: 4B 53 2C 20 48 45 52 45 20 41 52 45 20 54 48 45 |KS, HERE ARE THE| 00000D00: 20 4B 45 59 53 20 54 4F 20 55 53 45 3A 20 D5 50 | KEYS TO USE: .P| 00000D10: 2D C9 3B 20 C4 4F 57 4E 2D CB 3B 20 CC 45 46 54 |-.; .OWN-.; .EFT| 00000D20: 2D CA 3B 20 D2 49 47 48 54 2D CC 3B 20 C6 49 52 |-.; .IGHT-.; .IR| 00000D30: 45 20 20 20 20 20 20 20 20 46 4F 52 57 41 52 44 |E FORWARD| 00000D40: 2D C1 3B 20 C6 49 52 45 20 42 41 43 4B 57 41 52 |-.; .IRE BACKWAR| 00000D50: 44 2D DA 20 0D 36 2E 20 D3 50 59 20 C8 55 4E 54 |D-. .6. .PY .UNT| 00000D60: 45 52 27 53 20 53 50 45 43 49 41 4C 20 C4 55 41 |ER'S SPECIAL .UA| 00000D70: 4C 20 43 4F 4E 54 52 4F 4C 20 CD 4F 44 55 4C 45 |L CONTROL .ODULE| 00000D80: 20 45 4E 41 42 4C 45 53 20 54 48 45 20 50 4C 41 | ENABLES THE PLA| 00000D90: 59 45 52 20 54 4F 20 41 43 54 49 56 41 54 45 20 |YER TO ACTIVATE | 00000DA0: 42 4F 54 48 20 20 20 20 C6 49 52 45 20 C2 55 54 |BOTH .IRE .UT| 00000DB0: 54 4F 4E 53 20 45 41 53 49 4C 59 2E 20 CF 4E 4C |TONS EASILY. .NL| 00000DC0: 59 20 54 48 45 20 42 4F 54 54 4F 4D 20 4A 4F 59 |Y THE BOTTOM JOY| 00000DD0: 53 54 49 43 4B 20 41 46 46 45 43 54 53 20 54 48 |STICK AFFECTS TH| 00000DE0: 45 20 4D 4F 56 45 4D 45 4E 54 20 4F 46 20 59 4F |E MOVEMENT OF YO| 00000DF0: 55 52 20 20 20 20 20 20 D3 50 59 20 C3 41 52 2E |UR .PY .AR.| 00000E00: 20 C8 4F 57 45 56 45 52 2C 20 42 4F 54 48 20 C6 | .OWEVER, BOTH .| 00000E10: 49 52 45 20 C2 55 54 54 4F 4E 53 20 41 52 45 20 |IRE .UTTONS ARE | 00000E20: 55 53 45 44 20 54 4F 20 41 43 54 49 56 41 54 45 |USED TO ACTIVATE| 00000E30: 20 57 45 41 50 4F 4E 53 2E 20 D4 48 45 20 42 4F | WEAPONS. .HE BO| 00000E40: 54 54 4F 4D 20 20 20 20 C6 49 52 45 20 C2 55 54 |TTOM .IRE .UT| 00000E50: 54 4F 4E 20 41 43 54 49 56 41 54 45 53 20 46 4F |TON ACTIVATES FO| 00000E60: 52 57 41 52 44 20 46 49 52 49 4E 47 20 57 45 41 |RWARD FIRING WEA| 00000E70: 50 4F 4E 53 2E 20 D4 48 45 20 54 4F 50 20 C6 49 |PONS. .HE TOP .I| 00000E80: 52 45 20 C2 55 54 54 4F 4E 20 41 43 54 49 56 41 |RE .UTTON ACTIVA| 00000E90: 54 45 53 20 20 20 20 20 52 45 41 52 20 46 49 52 |TES REAR FIR| 00000EA0: 49 4E 47 20 57 45 41 50 4F 4E 53 2E 20 0D 0D 0D |ING WEAPONS. ...| 00000EB0: C8 CF D7 20 D4 CF 20 D0 CC C1 D9 0D D3 43 52 45 |... .. ......CRE| 00000EC0: 45 4E 20 41 4E 44 20 C7 41 4D 45 50 4C 41 59 0D |EN AND .AMEPLAY.| 00000ED0: D9 4F 55 52 20 D3 50 59 20 C8 55 4E 54 45 52 20 |.OUR .PY .UNTER | 00000EE0: 41 44 56 45 4E 54 55 52 45 20 53 54 41 52 54 53 |ADVENTURE STARTS| 00000EF0: 20 41 53 20 54 48 45 20 D7 45 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00001C60: 50 54 53 2E 0D D4 48 45 20 C3 4F 50 54 45 52 20 |PTS...HE .OPTER | 00001C70: 28 CD 41 44 20 C2 4F 4D 42 45 52 29 2E 2E 2E 2E |(.AD .OMBER)....| 00001C80: 2E 2E 2E 2E 2E 2E 2E 2E 2E 2E 2E 2E 37 30 30 20 |............700 | 00001C90: 50 54 53 2E 0D C2 41 52 52 45 4C 20 C4 55 4D 50 |PTS...ARREL .UMP| 00001CA0: 45 52 2E 2E 2E 2E 2E 2E 2E 2E 2E 2E 2E 2E 2E 2E |ER..............| 00001CB0: 2E 2E 2E 2E 2E 2E 2E 2E 2E 2E 2E 2E 31 35 30 20 |............150 | 00001CC0: 50 54 53 2E 0D C4 4F 43 54 4F 52 20 D4 4F 52 50 |PTS...OCTOR .ORP| 00001CD0: 45 44 4F 2E 2E 2E 2E 2E 2E 2E 2E 2E 2E 2E 2E 2E |EDO.............| 00001CE0: 2E 2E 2E 2E 2E 2E 2E 2E 2E 2E 2E 2E 35 30 30 20 |............500 | 00001CF0: 50 54 53 2E 0D C5 41 43 48 20 54 49 4D 45 20 59 |PTS...ACH TIME Y| 00001D00: 4F 55 20 45 4E 54 45 52 20 4F 52 20 45 58 49 54 |OU ENTER OR EXIT| 00001D10: 20 54 48 45 20 42 4F 41 54 48 4F 55 53 45 2C 20 | THE BOATHOUSE, | 00001D20: 41 53 20 59 4F 55 20 4D 4F 56 45 20 46 52 4F 4D |AS YOU MOVE FROM| 00001D30: 20 4C 41 4E 44 20 54 4F 20 57 41 54 45 52 20 41 | LAND TO WATER A| 00001D40: 4E 44 20 42 41 43 4B 20 41 47 41 49 4E 20 59 4F |ND BACK AGAIN YO| 00001D50: 55 20 45 41 52 4E 20 31 35 30 30 20 50 4F 49 4E |U EARN 1500 POIN| 00001D60: 54 53 2E 0D 0D C7 4F 4F 44 20 4C 55 43 4B 20 41 |TS....OOD LUCK A| 00001D70: 4E 44 20 48 41 56 45 20 41 20 42 4C 41 53 54 21 |ND HAVE A BLAST!| 00001D80: 0D 0D 20 C4 CF C3 D3 20 C2 D9 3A 20 C4 CF C3 27 |.. .... ..: ...'| 00001D90: D3 20 22 D2 22 20 D5 D3 20 C2 C2 D3 20 39 31 34 |. "." .. ... 914| 00001DA0: 2D 36 36 38 2D 33 36 36 34 20 CF D6 C5 D2 20 34 |-668-3664 .... 4| 00001DB0: 20 CD C5 C7 D3 20 CF CE 2D CC C9 CE C5 21 21 0D | .... ..-....!!.|
**************************************** ***************************************. * S P Y H U N T E R *. **************************************** ***************************************. ..YOU ARE A WORLD CLASS SPY DRIVING FOR YOUR LIFE IN YOUR ULTRA-EQUIPPED TURBO-C HARGED SPY MOBILE. THE ROAD IS CRAWLING WITH ENEMY AGENTS BENT ON YOUR DESTRUCTI ON. THEY'LL STOP AT NOTHING... SO NEITHE R CAN YOU!.MANEUVER YOUR CAR WITH ALL TH E SPEED AND SKILL YOU CAN, ALWAYS WATCHI NG FOR THE ROAD LORD, THE SWITCH BLADE, THE ENFORCER AND OTHER ENEMY AGENTS AS T HEY TRY TO STOP YOU COLD ON LAND AND WAT ER. YOU MUST DESTROY THEM BEFORE THEY DE STROY YOU!...USING YOUR CONTROLS.ASSEMBL ING SPY HUNTER'S DUAL CONTROL MODULE.TO PLAY SPY HUNTER ON YOUR GAME SYSTEM, YOU MUST USE THE DUAL CONTROL MODULE WHICH ENABLES YOU TO JOIN YOUR TWO JOYSTICKS T OGETHER IN ONE UNIT. THIS IS NECESSARY B ECAUSE FIRE BUTTONS ON BOTH JOYSTICKS AR E TO PLAY SPY HUNTER. IF YOU DON'T HAVE THIS EXCLUSIVE DUAL CONTROL MODULE ALL Y OU HAVE TO DO IS THIS; PLUG IN YOUR JOYS TICK #1 (TO MAKE IT EASIER USE JOYSTICKS WITH FIRE BUTTON ON THE BASE NOT THE HA NDLE) AND FACE THE FIRE BUTTON THE NORT HWEST CORNER (LEFT-TOP). THIS IS THE ACT IVE JOYSTICK WHICH CONTROLS THE MOVEMENT OF YOUR SPY CAR. NOW PAY ATTENTION TO T HIS PART. PLUG IN JOYSTICK #2 AND LINE I T UP ABOVE AND ADJACENT TO JOYSTICK #1, MAKING SURE THAT THE FIRE BUTTON ON THE #2 JOYSTICK IS FACING THE SOUTHWEST CORN ER (BOTTOM-LEFT). SO ACTUALLY THE TWO FI RE BUTTONS FROM EACH JOYSTICK SHOULD BE ADJACENT TO EACHOTHER. THE #2 JOYSTICK P ROVIDES AN ADDED FIRE BUTTON ONLY. .WHEN PLAYING SPY HUNTER, HOLD THE JOYSTICKS VERTICALLY, WITH JOYSTICK #1 (THE ACTIVE JOYSTICK) AT THE BOTTOM AND JOYSTICK #2 ABOVE IT. YOU USE ONLY JOYSTICK #1 TO M ANEUVER YOU SPY CAR. BOTH FIRE BUTTONS A RE USED FOR ACTIVATING YOUR SPY WEAPONS. ..FUNCTION KEYS.TO PAUSE GAME, PRESS F7. F1 - RESTART F3 - RESET OPTION R ESTORE - RESET TO TITLE PAGE .IMPORTANT: DEPRESS THE KEY YOU CHOOSE AND HOLD IT DOWN....SET UP AND GAME CONTROL.1. LOAD "*",8,1 AND RUN.2. SELECT EITHER JOYSTIC K OR KEYBOARD AND EXPERT, THE MORE CHALL ENGING GAME, OR NOVICE, THE EASIER GA ME, BY USING THE KEYBOARD. THE NOVICE GA ME RUNS ON A COUNTER THAT GIVES YO U 999 UNITS TO COMPLETE THE FIRST LEG OF THE COURSE. YOU HAVE AN UNLIMITED NUMBER OF SPY LIVES (CARS) DURING THIS TIME. AFTER THE PERIOD IS COMPLETED, YOU EARN ONE EXTRA SPY CAR. YOU EARN ANO THER SPY CAR AFTER 20,000 POINTS A ND ONE EVERY 10,000 THEREAFTER.. THE E XPERT GAME ALSO STARTS WITHE AN INITIAL 999 COUNTER, BUT AT A HIGHER DIFFI CULTY LEVEL. THE ENEMY IS MORE AGGRESSIV E AND YOU ARE GIVEN ONE SPY CAR AFTER THE COUNTER RUNS DOWN. YOU EARN ANOTHER SPY CAR AT 20,000 POINTS THEN ONE E VERY 20,000 THEREAFTER..3. YOU'LL HEAR T HE SPY HUNTER THEME AS THE WEAPONS VAN P ULLS ONTO THE SIDE OF THE ROAD, LET TING YOUR SPY HUNTER CAR ROLL OUT THE BA CK AND ONTO THE ROAD..4. USE YOUR BOTTOM JOYSTICK CONTROL TO MANEUVER YOUR SPY C AR THROUGH THE DANGERS OF THE ROAD AND WATERWAYS OF SPY HUNTER IN THE FOLLOWING WAY: UP - INCREASE SPEED; DOWN - DECREASE SPEED; LEFT - TURN LEFT ; RIGHT - TURN RIGHT..5. IF YOU WISH TO PLAY SPY HUNTER USING KEYBOARD CONTROLS RATHER THAN THE JOYSTICKS, HERE ARE THE KEYS TO USE: UP-I; DOWN-K; LEFT -J; RIGHT-L; FIRE FORWARD-A; FIRE BACKWARD-Z .6. SPY HUNTER'S SPECIAL DUA L CONTROL MODULE ENABLES THE PLAYER TO A CTIVATE BOTH FIRE BUTTONS EASILY. ONL Y THE BOTTOM JOYSTICK AFFECTS THE MOVEME NT OF YOUR SPY CAR. HOWEVER, BOTH F IRE BUTTONS ARE USED TO ACTIVATE WEAPONS . THE BOTTOM FIRE BUTTON ACTIVATES FO RWARD FIRING WEAPONS. THE TOP FIRE BUTTO N ACTIVATES REAR FIRING WEAPONS. ... HOW TO PLAY.SCREEN AND GAMEPLAY.YOUR SPY HUNTER ADVENTURE STARTS AS THE WEAPONS VAN ROLLS UP FROM THE BOTTOM OF THE SCRE EN AND PULLS OVER TO THE SHOULDER OF THE ROAD. THE VAN STOPS AND YOUR SPY CAR RO LLS OUT THE BACK, ARMED WITH MACHINE GUN S. YOU THEN MANEUVER YOUR CAR ONTO THE R OAD AS THE ACTION BEGINS..THE ROAD WILL BRANCH AND FORK AS YOU GO. YOU MUST BE C AREFUL AS YOU DODGE AND CHASE ENEMY AGEN TS NOT TO SWERVE OFF THE ROAD. IF YOU DO , YOU'LL LOSE ONE OF YOUR SPY CARS. WHEN YOU LOSE A SPY CAR AND YOU STILL HAVE S PY CARS IN RESERVE, A WEAPONS VAN APPEAR S FROM THE BOTTOM OF THE SCREEN AND PULL S ONTO THE ROAD SHOULDER TO LET THE NEW SPY CAR ROLL OUT THE BACK AND ONTO THE R OAD FOR MORE ACTION. IF YOU HAVE NO REMA INING SPY CARS, THE GAME IS OVER..THE TE RRAIN WILL CHANGE AS YOU TRAVERSE THE CO URSE. SCREEN BACKGROUNDS WILL CHANGE COL OR AS INDICATION OF A NEW TERRAIN. AS TH E COURSE CONTINUES, YOU'LL COME TO A WAT ERWAY. HERE YOUR SPY CAR ENTERS A BOATHO USE AND AUTOMATICALLY BECOMES AMPHIBIOUS AND SKIMS ALONG THE SURFACE OF THE WATE R. DON'T THINK YOU'RE SAFE. THE WATER IS TEEMING WITH OTHER ENEMY AGENTS. .THERE IS ALSO A STRETCH OF ICY ROAD IN OTHER SCREENS. ON THE ICY ROAD, THE SURFACE IS SLIPPERY AND YOUR CAR IS HARDER TO CONT ROL....WEAPONS.EACH TIME YOU ENTER A NEW TERRAIN THE WEAPONS VAN APPEARS ON THE SIDE OF THE ROAD, READY TO SUPPLY YOUR S PY CAR WITH THE APPROPRIATE NEW WEAPON. TO GAIN ACCESS TO THE NEW WEAPONS, YOU M UST "DOCK" WITH THE WEAPONS VAN. TO DO T HIS, ALLOW THE VAN TO PASS YOU, THEN GET BEHIND IT AND DRIVE UP INTO IT. THE VAN WILL AUTOMATICALLY LET THE SPY CAR ROLL OUT ONCE THE WEAPONS HAVE BEEN TRANSFER RED..HERE'S HOW TO ACTIVAT YOUR VARIOUS WEAPONS:.JOYSTICK-BOTTOM FIRE BUTTON ACT IVATES MACHINE GUN AND MISSILES. TOP FIRE BUTTON ACTIVATES SMOKE SCREEN AND OIL SLICK.KEYBOARD-"A" ACTIVATES MAC HINE GUN AND MISSILES. "Z" ACTIV ATES SMOKE SCREENS AND OIL SLICKS.THE WE APONS YOU HAVE AVAILABLE TO YOU AT ANY G IVEN TIME ARE DISPLAYED AT THE BOTTOM RI GHT OF THE SCREEN..YOU CAN ALSO USE YOU SPY CAR TO DESTROY SOME ENEMY AGENTS BY RAMMING THEM OFF THE ROAD FOR POINTS...E NEMY AGENTS.THE SPY CAR FACES VARIOUS EN EMY AGENTS ALONG THE COURSE. EACH ENEMY AGENT, EXCEPT THE ROAD LORD, HAS ITS OWN UNIQUE WEAPONRY. THEY ARE:.1, THE ROAD LORD (BULLETPROOF). MUST BE RAMMED OFF R OAD BY SPY CAR.. LOOKS LIKE A CASTLE I N THE FRONT OF THE MOBILE AND HAS A RECT ANGULAR DARK AREA INSIDE THE VEHIC LE..2. BARREL DUMPER - DUMPS BARRELS IN WATER AHEAD OF SPY BOAT. LOOKS OVAL IN T HE FRONT AND IS SMALLER AND MORE COM PACT THAN DR. TORPEDO..3. THE ENFORCER - FIRES A SHOTGUN. LOOKS SQUARE IN SHAPE WITH A SORT OF AN "H" DESIGN IN THE INTERIOR..4. THE COPTER (MAD BOMBER) DRO PS BOMBS ONTO SPY CAR.5. SWITCH BLADE - EXTENDED BUZZ-SAW HUBCAPS TO SLASH CARS. LOOKS VERY JAGGED WITH EXTENDE WH EEL SECTION..6. DOCTOR TORPEDO - FIRES T ORPEDOS AT SPY BOAT. LOOKS OVAL IN THE F RONT.. RUNNING OFF THE ROAD, OR RUNNIN G INTO A SCREEN BOUNDARY, AT ANY TIME WI LL ALSO COST YOU A SPY CAR....SCOR ING.THE PLAYER'S SCORE IS DISPLAYED AT T HE BOTTOM LEFT CORNER OF THE SCREEN. CUR RENT HIGH SCORE IS DISPLAYED ON THE MENU SCREEN..HERE'S HOW THE SCORING ADDS UP: .TRAVELLING ON THE WATER................ 15 POINTS FOR EVERY 1/4 OF SCREEN..TRAVE LLING ON THE ROAD.................25 POI NTS FOR EVERY 1/4 OF SCREEN..IF YOU DEST ROY;.THE ROAD LORD...................... ....150 PTS..SWITCH BLADE............... ............150 PTS..THE ENFORCER....... ....................500 PTS..THE COPTER (MAD BOMBER)................700 PTS..BAR REL DUMPER..........................150 PTS..DOCTOR TORPEDO..................... ....500 PTS..EACH TIME YOU ENTER OR EXIT THE BOATHOUSE, AS YOU MOVE FROM LAND TO WATER AND BACK AGAIN YOU EARN 1500 POIN TS...GOOD LUCK AND HAVE A BLAST!.. DOCS BY: DOC'S "R" US BBS 914-668-3664 OVER 4 MEGS ON-LINE!!.
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