LODE RUNNER
FILE INFORMATION
FILENAME(S): LODE RUNNER
FILE TYPE(S): SEQ
FILE SIZE: 8.9K
FIRST SEEN: 2025-11-30 18:12:24
APPEARS ON: 1 disk(s)
FILE HASH
cc1b937f6b69e1c071942acb7044f27e81df5ea0f418816d0a87579e10a86d9a
FOUND ON DISKS (1 DISKS)
| DISK TITLE | FILENAME | FILE TYPE | COLLECTION | TRACK | SECTOR | ACTIONS |
|---|---|---|---|---|---|---|
| DOC 1 S 2 | LODE RUNNER | SEQ | Sailor, Ganheden | 23 | 1 | DOWNLOAD FILE |
FILE CONTENT & ANALYSIS
00000000: 20 3C 3E 3C 3E 3C 3E 3C 3E 3C 3E 3C 3E 3C 3E 3C | <><><><><><><><| 00000010: 3E 3C 3E 3C 3E 3C 3E 3C 3E 3C 3E 3C 3E 3C 3E 3C |><><><><><><><><| 00000020: 3E 3C 3E 3C 3E 3C 0D 20 25 25 25 25 25 20 20 20 |><><><. %%%%% | 00000030: 20 20 2A 20 20 20 20 20 20 20 20 20 20 20 20 20 | * | 00000040: 20 20 2A 20 20 20 20 20 25 25 25 25 25 0D 20 25 | * %%%%%. %| 00000050: 25 25 25 25 25 20 20 2A 20 20 20 20 CC CF C4 C5 |%%%%% * ....| 00000060: 20 D2 D5 CE CE C5 D2 20 20 20 20 2A 20 20 25 25 | ...... * %%| 00000070: 25 25 25 25 0D 20 25 25 25 25 25 20 20 20 20 20 |%%%%. %%%%% | 00000080: 2A 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |* | 00000090: 2A 20 20 20 20 20 25 25 25 25 25 0D 20 3C 3E 3C |* %%%%%. <><| 000000A0: 3E 3C 3E 3C 3E 3C 3E 3C 3E 3C 3E 3C 3E 3C 3E 3C |><><><><><><><><| 000000B0: 3E 3C 3E 3C 3E 3C 3E 3C 3E 3C 3E 3C 3E 3C 3E 3C |><><><><><><><><| 000000C0: 3E 3C 0D 20 20 20 20 20 20 20 20 20 20 20 20 20 |><. | 000000D0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000000E0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 D9 | .| 000000F0: 4F 55 20 41 52 45 20 41 20 C7 41 4C 41 43 54 49 |OU ARE A .ALACTI| 00000100: 43 20 C3 4F 4D 4D 41 4E 44 4F 20 44 45 45 50 20 |C .OMMANDO DEEP | 00000110: 49 4E 20 45 4E 45 4D 59 20 54 45 52 52 49 54 4F |IN ENEMY TERRITO| 00000120: 52 59 2E 20 20 D0 4F 57 45 52 20 48 55 4E 47 52 |RY. .OWER HUNGR| 00000130: 59 20 4C 45 41 44 45 52 53 20 4F 46 20 54 48 45 |Y LEADERS OF THE| 00000140: 20 52 45 50 52 45 53 53 49 56 45 20 C2 55 4E 47 | REPRESSIVE .UNG| 00000150: 45 4C 49 4E 47 20 C5 4D 50 49 52 45 20 48 41 56 |ELING .MPIRE HAV| 00000160: 45 20 53 54 4F 4C 45 4E 20 41 20 46 4F 52 54 55 |E STOLEN A FORTU| 00000170: 4E 45 20 49 4E 20 47 4F 4C 44 20 46 52 4F 4D 20 |NE IN GOLD FROM | 00000180: 54 48 45 20 50 45 4F 50 4C 45 20 42 59 20 4D 45 |THE PEOPLE BY ME| 00000190: 41 4E 53 20 4F 46 20 45 58 43 45 53 53 49 56 45 |ANS OF EXCESSIVE| 000001A0: 20 46 41 53 54 20 46 4F 4F 44 20 54 41 58 45 53 | FAST FOOD TAXES| 000001B0: 2E 20 D9 4F 55 20 45 53 53 45 4E 54 49 41 4C 4C |. .OU ESSENTIALL| 000001C0: 59 20 48 41 56 45 20 54 4F 20 4D 41 4B 45 20 4C |Y HAVE TO MAKE L| 000001D0: 49 4B 45 20 41 27 D4 57 45 4E 54 59 2D C6 49 52 |IKE A'.WENTY-.IR| 000001E0: 53 54 2D C3 45 4E 54 55 52 59 2D DA 4F 52 4F 20 |ST-.ENTURY-.ORO | 000001F0: 41 4E 44 20 52 45 43 4F 56 45 52 20 45 56 45 52 |AND RECOVER EVER| 00000200: 59 20 43 48 45 53 54 20 4F 46 20 C2 55 4E 47 45 |Y CHEST OF .UNGE| 00000210: 4C 49 4E 47 20 42 4F 4F 54 59 2E 0D 20 20 20 20 |LING BOOTY.. | 00000220: D4 48 49 53 20 47 41 4D 45 20 4F 46 46 45 52 53 |.HIS GAME OFFERS| 00000230: 20 41 20 54 52 55 4C 59 20 45 58 43 45 50 54 49 | A TRULY EXCEPTI| 00000240: 4F 4E 41 4C 20 44 49 53 50 4C 41 59 20 4F 46 20 |ONAL DISPLAY OF | 00000250: 4D 55 4C 54 49 50 4C 45 20 53 43 52 45 45 4E 53 |MULTIPLE SCREENS| 00000260: 20 28 31 35 30 29 20 41 4E 44 20 49 53 20 48 49 | (150) AND IS HI| 00000270: 47 48 4C 49 47 48 54 45 44 20 42 59 20 54 48 45 |GHLIGHTED BY THE| 00000280: 20 46 41 43 54 20 54 48 41 54 20 49 54 20 43 41 | FACT THAT IT CA| 00000290: 4E 20 47 45 4E 45 52 41 54 45 20 4F 54 48 45 52 |N GENERATE OTHER| 000002A0: 20 53 43 52 45 45 4E 53 20 53 55 49 54 45 44 20 | SCREENS SUITED | 000002B0: 54 4F 20 59 4F 55 52 20 53 50 45 43 49 46 49 43 |TO YOUR SPECIFIC| 000002C0: 41 54 49 4F 4E 53 2E 20 D9 45 53 2C 20 54 48 41 |ATIONS. .ES, THA| 000002D0: 54 20 44 4F 45 53 20 4D 45 41 4E 20 54 48 41 54 |T DOES MEAN THAT| 000002E0: 20 59 4F 55 20 43 41 4E 20 54 41 4B 45 20 50 41 | YOU CAN TAKE PA| 000002F0: 52 54 20 49 4E 20 54 48 45 20 43 52 45 41 54 49 |RT IN THE CREATI| 00000300: 4F 4E 20 4F 46 20 59 4F 55 52 20 4F 57 4E 20 56 |ON OF YOUR OWN V| 00000310: 45 52 53 49 4F 4E 20 4F 46 20 27 CC CF C4 C5 20 |ERSION OF '.... | 00000320: D2 D5 CE CE C5 D2 27 2E 20 C7 4F 4F 44 20 4C 55 |......'. .OOD LU| 00000330: 43 4B 21 0D 0D 20 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |CK!.. **********| 00000340: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 00000350: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 0D 20 20 20 20 |***********. | 00000360: 20 20 20 20 20 20 20 CB C5 D9 C2 CF C1 D2 C4 20 | ........ | 00000370: C3 CF CD CD C1 CE C4 D3 20 20 20 20 20 20 20 20 |........ | 00000380: 20 20 0D 20 C9 20 3D 20 4D 4F 56 45 20 55 50 20 | . . = MOVE UP | 00000390: 20 20 20 20 20 CB 20 3D 20 4D 4F 56 45 20 44 4F | . = MOVE DO| 000003A0: 57 4E 20 20 20 20 20 20 20 0D 20 CA 20 3D 20 4D |WN . . = M| 000003B0: 4F 56 45 20 4C 45 46 54 20 20 20 20 CC 20 3D 20 |OVE LEFT . = | 000003C0: 4D 4F 56 45 20 52 49 47 48 54 20 20 20 20 20 20 |MOVE RIGHT | 000003D0: 0D 20 D5 20 3D 20 44 49 47 20 4C 45 46 54 20 20 |. . = DIG LEFT | 000003E0: 20 20 20 CF 20 3D 20 44 49 47 20 52 49 47 48 54 | . = DIG RIGHT| 000003F0: 20 20 20 20 20 20 20 0D 20 2D 2D 2D 2D 2D 2D 2D | . -------| 00000400: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------| 00000410: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 0D 20 |--------------. | 00000420: 20 20 20 20 20 20 20 20 20 20 CA CF D9 D3 D4 C9 | ......| 00000430: C3 CB 20 C3 CF CD CD C1 CE C4 D3 20 20 20 20 20 |.. ........ | 00000440: 20 20 20 20 20 0D 20 D5 D0 2F C4 CF D7 CE 2F CC | . ../..../.| 00000450: C5 C6 D4 2F D2 C9 C7 C8 D4 20 20 20 C2 CF D4 D4 |.../..... ....| 00000460: CF CE 20 3D 20 C4 C9 C7 20 20 20 20 0D 20 2A 2A |.. = ... . **| 00000470: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 00000480: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 00000490: 2A 2A 2A 0D 20 20 20 20 20 20 20 20 20 20 20 20 |***. | 000004A0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000004B0: 20 20 20 20 20 20 20 20 20 20 0D 20 20 20 20 20 | . | 000004C0: 20 20 20 20 20 20 20 20 20 20 C7 C1 CD C5 20 D0 | .... .| 000004D0: CC C1 D9 20 20 20 20 20 20 20 20 20 20 20 20 20 |... | 000004E0: 20 0D 20 20 20 20 D4 4F 20 43 4F 4D 50 4C 45 54 | . .O COMPLET| 000004F0: 45 20 41 20 4C 45 56 45 4C 2C 20 59 4F 55 20 4D |E A LEVEL, YOU M| 00000500: 55 53 54 20 43 4F 4C 4C 45 43 54 20 41 4C 4C 20 |UST COLLECT ALL | 00000510: 54 48 45 20 47 4F 4C 44 20 43 48 45 53 54 53 20 |THE GOLD CHESTS | 00000520: 49 4E 20 41 20 53 43 45 4E 45 2E 20 D7 48 45 4E |IN A SCENE. .HEN| 00000530: 20 59 4F 55 20 53 55 43 43 45 45 44 2C 20 59 4F | YOU SUCCEED, YO| 00000540: 55 20 4D 41 59 20 54 48 45 4E 20 43 4C 49 4D 42 |U MAY THEN CLIMB| 00000550: 20 54 4F 20 54 48 45 20 54 4F 50 20 4F 46 20 54 | TO THE TOP OF T| 00000560: 48 45 20 53 43 52 45 45 4E 20 41 4E 44 20 45 4E |HE SCREEN AND EN| 00000570: 54 45 52 20 54 48 45 20 4E 45 58 54 20 4C 45 56 |TER THE NEXT LEV| 00000580: 45 4C 2E 20 D9 4F 55 20 57 49 4C 4C 20 41 4C 53 |EL. .OU WILL ALS| 00000590: 4F 20 47 41 49 4E 20 42 4F 4E 55 53 20 50 4F 49 |O GAIN BONUS POI| 000005A0: 4E 54 53 20 41 4E 44 20 45 41 52 4E 20 41 4E 20 |NTS AND EARN AN | 000005B0: 45 58 54 52 41 20 4C 49 46 45 20 46 4F 52 20 45 |EXTRA LIFE FOR E| 000005C0: 41 43 48 20 4C 45 56 45 4C 20 59 4F 55 20 43 4F |ACH LEVEL YOU CO| 000005D0: 4D 50 4C 45 54 45 2E 20 D9 4F 55 20 53 54 41 52 |MPLETE. .OU STAR| 000005E0: 54 20 20 46 49 56 45 20 4C 49 56 45 53 2E 20 20 |T FIVE LIVES. | 000005F0: D9 4F 55 20 57 49 4C 4C 20 55 53 45 20 59 4F 55 |.OU WILL USE YOU| 00000600: 52 20 4C 41 53 45 52 20 44 52 49 4C 4C 20 50 49 |R LASER DRILL PI| 00000610: 53 54 4F 4C 20 54 4F 20 44 52 49 4C 4C 20 50 49 |STOL TO DRILL PI| 00000620: 54 53 20 41 4E 44 20 50 41 53 53 41 47 45 57 41 |TS AND PASSAGEWA| 00000630: 59 53 20 54 48 52 4F 55 47 48 20 42 52 49 43 4B |YS THROUGH BRICK| 00000640: 20 46 4C 4F 4F 52 53 2E 20 D9 4F 55 20 4D 41 59 | FLOORS. .OU MAY| 00000650: 20 44 49 47 20 54 48 52 4F 55 47 48 20 46 49 53 | DIG THROUGH FIS| 00000660: 53 55 52 45 44 20 42 52 49 43 4B 53 20 4F 4E 4C |SURED BRICKS ONL| 00000670: 59 2C 20 4E 4F 54 20 54 48 52 4F 55 47 48 20 53 |Y, NOT THROUGH S| 00000680: 4F 4C 49 44 20 53 55 52 46 41 43 45 53 2C 20 41 |OLID SURFACES, A| 00000690: 4E 44 20 48 4F 4C 45 53 20 4D 55 53 54 20 42 45 |ND HOLES MUST BE| 000006A0: 20 44 52 49 4C 4C 45 44 20 41 4C 4C 20 54 48 45 | DRILLED ALL THE| 000006B0: 20 57 41 59 20 54 48 52 4F 55 47 48 20 54 4F 20 | WAY THROUGH TO | 000006C0: 42 45 20 45 46 46 45 43 54 49 56 45 2E 20 C9 46 |BE EFFECTIVE. .F| 000006D0: 20 41 20 C2 55 4E 47 45 4C 49 4E 47 20 47 55 41 | A .UNGELING GUA| 000006E0: 52 44 20 46 41 4C 4C 53 20 49 4E 54 4F 20 41 20 |RD FALLS INTO A | 000006F0: 50 49 54 20 41 4E 44 20 47 45 54 53 20 53 54 55 |PIT AND GETS STU| 00000700: 43 4B 2C 20 49 54 20 57 49 4C 4C 20 42 45 43 4F |CK, IT WILL BECO| 00000710: 4D 45 20 53 41 46 45 20 28 46 4F 52 20 41 20 4D |ME SAFE (FOR A M| 00000720: 4F 4D 45 4E 54 29 20 46 4F 52 20 59 4F 55 20 54 |OMENT) FOR YOU T| 00000730: 4F 20 52 55 4E 20 4F 56 45 52 20 48 49 4D 3A 20 |O RUN OVER HIM: | 00000740: 41 4C 53 4F 2C 20 48 45 20 57 49 4C 4C 20 52 45 |ALSO, HE WILL RE| 00000750: 4C 45 41 53 45 20 41 4E 59 20 47 4F 4C 44 20 48 |LEASE ANY GOLD H| 00000760: 45 20 49 53 20 43 41 52 52 59 49 4E 47 2E 20 20 |E IS CARRYING. | 00000770: C1 4E 59 20 48 4F 4C 45 53 20 54 48 41 54 20 59 |.NY HOLES THAT Y| 00000780: 4F 55 27 56 45 20 44 52 49 4C 4C 45 44 20 57 49 |OU'VE DRILLED WI| 00000790: 4C 4C 20 46 49 4C 4C 20 49 4E 20 41 47 41 49 4E |LL FILL IN AGAIN| 000007A0: 20 41 46 54 45 52 20 41 20 50 45 52 49 4F 44 20 | AFTER A PERIOD | 000007B0: 4F 46 20 54 49 4D 45 2C 20 41 4E 44 20 47 55 41 |OF TIME, AND GUA| 000007C0: 52 44 53 20 43 41 55 47 48 54 20 49 4E 20 54 48 |RDS CAUGHT IN TH| 000007D0: 45 4D 20 57 48 45 4E 20 54 48 45 59 20 52 45 46 |EM WHEN THEY REF| 000007E0: 49 4C 4C 20 57 49 4C 4C 20 44 49 45 20 41 4E 44 |ILL WILL DIE AND| 000007F0: 20 42 45 20 52 45 50 4C 45 4E 49 53 48 45 44 20 | BE REPLENISHED | 00000800: 42 59 20 4E 45 57 20 47 55 41 52 44 53 20 41 54 |BY NEW GUARDS AT| 00000810: 20 54 48 45 20 54 4F 50 20 4F 46 20 54 48 45 20 | THE TOP OF THE | 00000820: 53 43 52 45 45 4E 2E 20 C2 45 20 43 41 52 45 46 |SCREEN. .E CAREF| 00000830: 55 4C 3A 20 C7 55 41 52 44 53 20 43 41 4E 20 43 |UL: .UARDS CAN C| 00000840: 4C 49 4D 42 20 4F 55 54 20 4F 46 20 50 49 54 53 |LIMB OUT OF PITS| 00000850: 20 41 4E 44 20 57 49 4C 4C 20 44 49 45 20 49 46 | AND WILL DIE IF| 00000860: 20 54 52 41 50 50 45 44 20 49 4E 20 41 20 50 49 | TRAPPED IN A PI| 00000870: 54 20 54 48 41 54 20 49 53 20 4F 4E 4C 59 20 41 |T THAT IS ONLY A| 00000880: 20 53 49 4E 47 4C 45 20 42 52 49 43 4B 20 57 49 | SINGLE BRICK WI| 00000890: 44 45 2E 0D 20 20 20 20 D9 4F 55 20 57 49 4C 4C |DE.. .OU WILL| 000008A0: 20 4E 4F 54 49 43 45 20 54 48 41 54 20 47 4F 4C | NOTICE THAT GOL| 000008B0: 44 20 43 48 45 53 54 53 20 43 41 52 52 49 45 44 |D CHESTS CARRIED| 000008C0: 20 42 59 20 45 4E 45 4D 59 20 47 55 41 52 44 53 | BY ENEMY GUARDS| 000008D0: 20 43 45 41 53 45 20 54 4F 20 42 45 20 56 49 53 | CEASE TO BE VIS| 000008E0: 49 42 4C 45 2E 20 C9 46 20 59 4F 55 20 48 41 56 |IBLE. .F YOU HAV| 000008F0: 45 20 50 49 43 4B 45 44 20 55 50 20 41 4C 4C 20 |E PICKED UP ALL | 00000900: 54 48 45 20 56 49 53 49 42 4C 45 20 47 4F 4C 44 |THE VISIBLE GOLD| 00000910: 20 4F 4E 20 54 48 45 20 53 43 52 45 45 4E 20 41 | ON THE SCREEN A| 00000920: 4E 44 20 54 48 45 20 4C 41 44 44 45 52 20 4C 45 |ND THE LADDER LE| 00000930: 41 44 49 4E 47 20 54 4F 20 54 48 45 20 4E 45 58 |ADING TO THE NEX| 00000940: 54 20 4C 45 56 45 4C 20 48 41 53 20 4E 4F 54 20 |T LEVEL HAS NOT | 00000950: 59 45 54 20 41 50 50 45 41 52 45 44 20 4F 52 20 |YET APPEARED OR | 00000960: 59 4F 55 20 43 41 4E 4E 4F 54 20 52 45 41 43 48 |YOU CANNOT REACH| 00000970: 20 54 48 45 20 4E 45 58 54 20 4C 45 56 45 4C 20 | THE NEXT LEVEL | 00000980: 42 59 20 43 4C 49 4D 42 49 4E 47 20 54 4F 20 54 |BY CLIMBING TO T| 00000990: 48 45 20 48 49 47 48 45 53 54 20 50 41 52 54 20 |HE HIGHEST PART | 000009A0: 4F 46 20 54 48 45 20 53 43 52 45 45 4E 2C 20 4F |OF THE SCREEN, O| 000009B0: 4E 45 20 4F 52 20 4D 4F 52 45 20 4F 46 20 54 48 |NE OR MORE OF TH| 000009C0: 45 20 47 55 41 52 44 53 20 49 53 20 53 54 49 4C |E GUARDS IS STIL| 000009D0: 4C 20 43 41 52 52 59 49 4E 47 20 47 4F 4C 44 2E |L CARRYING GOLD.| 000009E0: 20 D9 4F 55 20 4D 55 53 54 20 54 52 41 50 20 54 | .OU MUST TRAP T| 000009F0: 48 45 20 47 55 41 52 44 53 20 49 4E 20 41 20 50 |HE GUARDS IN A P| 00000A00: 49 54 20 41 4E 44 20 50 49 43 4B 20 55 50 20 54 |IT AND PICK UP T| 00000A10: 48 45 49 52 20 47 4F 4C 44 2E 20 C9 46 20 41 4E |HEIR GOLD. .F AN| 00000A20: 20 45 4E 45 4D 59 20 43 41 52 52 59 49 4E 47 20 | ENEMY CARRYING | 00000A30: 47 4F 4C 44 20 46 41 4C 4C 53 20 49 4E 54 4F 20 |GOLD FALLS INTO | 00000A40: 41 20 44 45 41 44 20 45 4E 44 20 54 48 41 54 20 |A DEAD END THAT | 00000A50: 48 45 20 41 4E 44 20 59 4F 55 20 41 52 45 20 55 |HE AND YOU ARE U| 00000A60: 4E 41 42 4C 45 20 54 4F 20 4C 45 41 56 45 2C 20 |NABLE TO LEAVE, | 00000A70: 59 4F 55 20 57 49 4C 4C 20 4E 4F 54 20 42 45 20 |YOU WILL NOT BE | 00000A80: 41 42 4C 45 20 54 4F 20 47 45 54 20 54 48 41 54 |ABLE TO GET THAT| 00000A90: 20 47 4F 4C 45 44 20 43 48 45 53 54 20 53 41 46 | GOLED CHEST SAF| 00000AA0: 45 4C 59 2E 20 C9 46 20 53 54 55 43 4B 20 49 4E |ELY. .F STUCK IN| 00000AB0: 20 41 20 27 44 45 41 44 20 45 4E 44 2C 27 50 52 | A 'DEAD END,'PR| 00000AC0: 45 53 53 20 C3 D4 D2 CC 2D C1 20 54 4F 20 43 4F |ESS ....-. TO CO| 00000AD0: 4E 54 49 4E 55 45 2E 0D 0D 80 2A 43 4E 31 3B D3 |NTINUE....*CN1;.| 00000AE0: C3 CF D2 C9 CE C7 3A 80 2A 43 43 4E 30 20 20 20 |......:.*CCN0 | 00000AF0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000B00: 20 20 20 20 C3 4F 4D 50 4C 45 54 49 4E 47 20 41 | .OMPLETING A| 00000B10: 20 4C 45 56 45 4C 2E 2E 2E 2E 2E 2E 2E 31 35 30 | LEVEL.......150| 00000B20: 30 20 50 4F 49 4E 54 53 20 0D 20 D0 49 43 4B 49 |0 POINTS . .ICKI| 00000B30: 4E 47 20 55 50 20 41 20 47 4F 4C 44 20 43 48 45 |NG UP A GOLD CHE| 00000B40: 53 54 2E 2E 2E 32 35 30 20 50 4F 49 4E 54 53 20 |ST...250 POINTS | 00000B50: 0D 20 D4 52 41 50 50 49 4E 47 20 41 4E 20 45 4E |. .RAPPING AN EN| 00000B60: 45 4D 59 2E 2E 2E 2E 2E 2E 2E 2E 2E 2E 37 35 20 |EMY..........75 | 00000B70: 50 4F 49 4E 54 53 20 0D 20 C5 4E 45 4D 59 20 44 |POINTS . .NEMY D| 00000B80: 59 49 4E 47 20 49 4E 20 41 20 48 4F 4C 45 2E 2E |YING IN A HOLE..| 00000B90: 2E 2E 2E 2E 37 35 20 50 4F 49 4E 54 53 20 0D 20 |....75 POINTS . | 00000BA0: 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 | %%%%%%| 00000BB0: 25 25 25 25 25 25 25 25 25 25 20 20 20 20 20 20 |%%%%%%%%%% | 00000BC0: 20 20 20 20 20 0D 20 20 20 20 20 20 20 20 20 20 | . | 00000BD0: 20 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | % | 00000BE0: 25 20 20 20 20 20 20 20 20 20 20 20 0D 20 20 20 |% . | 00000BF0: 20 20 20 20 20 20 20 20 25 20 D3 D0 C5 C3 C9 C1 | % ......| 00000C00: CC 20 CB C5 D9 D3 20 25 20 20 20 20 20 20 20 20 |. .... % | 00000C10: 20 20 20 0D 20 20 20 20 20 20 20 20 20 20 20 25 | . %| 00000C20: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 20 | % | 00000C30: 20 20 20 20 20 20 20 20 20 20 0D 20 20 20 20 20 | . | 00000C40: 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 | %%%%%%%%%%| 00000C50: 25 25 25 25 25 25 20 20 20 20 20 20 20 20 20 20 |%%%%%% | 00000C60: 20 0D 20 C3 D4 D2 CC 2D C1 20 20 20 41 42 4F 52 | . ....-. ABOR| 00000C70: 54 53 20 4D 41 4E 20 49 46 20 53 54 55 43 4B 20 |TS MAN IF STUCK | 00000C80: 57 49 54 48 4F 55 54 20 0D 20 20 20 20 20 20 20 |WITHOUT . | 00000C90: 20 20 20 4D 45 41 4E 53 20 4F 46 20 44 45 41 54 | MEANS OF DEAT| 00000CA0: 48 20 4F 52 20 45 53 43 41 50 45 20 20 20 20 0D |H OR ESCAPE .| 00000CB0: 20 C3 D4 D2 CC 2D CA 20 20 20 53 45 54 53 20 47 | ....-. SETS G| 00000CC0: 41 4D 45 20 54 4F 20 4A 4F 59 53 54 49 43 4B 20 |AME TO JOYSTICK | 00000CD0: 43 4F 4E 54 52 4C 0D 20 C3 D4 D2 CC 2D CB 20 20 |CONTRL. ....-. | 00000CE0: 20 53 45 54 53 20 47 41 56 45 20 54 4F 20 4B 45 | SETS GAVE TO KE| 00000CF0: 59 42 4F 41 52 44 20 43 4F 4E 54 52 4C 0D 20 D2 |YBOARD CONTRL. .| 00000D00: C5 D4 D5 D2 CE 20 20 20 49 4E 20 44 45 4D 4F 2C |..... IN DEMO,| 00000D10: 20 44 49 53 50 4C 41 59 53 20 43 55 52 52 45 4E | DISPLAYS CURREN| 00000D20: 54 20 20 20 0D 20 20 20 20 20 20 20 20 20 20 48 |T . H| 00000D30: 49 47 48 20 53 43 4F 52 45 20 4C 49 53 54 20 20 |IGH SCORE LIST | 00000D40: 20 20 20 20 20 20 20 20 20 20 20 0D 20 C3 D4 D2 | . ...| 00000D50: CC 2D D2 20 20 20 54 45 52 4D 49 4E 41 54 45 53 |.-. TERMINATES| 00000D60: 20 43 55 52 52 45 4E 54 20 47 41 4D 45 20 20 20 | CURRENT GAME | 00000D70: 20 20 0D 20 20 20 20 20 20 20 20 20 20 20 20 20 | . | 00000D80: 28 45 4E 54 45 52 20 44 45 4D 4F 20 4D 4F 44 45 |(ENTER DEMO MODE| 00000D90: 29 20 20 20 20 20 20 20 20 0D 20 2D 20 20 20 20 |) . - | 00000DA0: 20 20 20 20 53 4C 4F 57 53 20 44 4F 57 4E 20 53 | SLOWS DOWN S| 00000DB0: 50 45 45 44 20 4F 46 20 54 48 45 20 47 41 4D 45 |PEED OF THE GAME| 00000DC0: 0D 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |. | 00000DD0: 28 50 52 45 53 53 20 52 45 50 45 41 54 45 44 4C |(PRESS REPEATEDL| 00000DE0: 59 29 20 20 20 20 20 0D 20 2B 20 20 20 20 20 20 |Y) . + | 00000DF0: 20 20 53 50 45 45 44 53 20 55 50 20 4F 56 45 52 | SPEEDS UP OVER| 00000E00: 41 4C 4C 20 47 41 4D 45 20 53 50 45 45 44 0D 20 |ALL GAME SPEED. | 00000E10: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 28 50 | (P| 00000E20: 52 45 53 53 20 52 45 50 45 41 54 45 44 4C 59 29 |RESS REPEATEDLY)| 00000E30: 20 20 20 20 20 0D 20 D2 D5 CE 2F D3 D4 CF D0 20 | . .../.... | 00000E40: 46 52 45 45 5A 45 53 20 41 43 54 49 4F 4E 20 55 |FREEZES ACTION U| 00000E50: 4E 54 49 4C 20 52 55 4E 2F 53 54 50 0D 20 20 20 |NTIL RUN/STP. | 00000E60: 20 20 20 20 20 20 20 49 53 20 48 49 54 20 41 47 | IS HIT AG| 00000E70: 41 49 4E 20 20 20 20 20 20 20 20 20 20 20 20 20 |AIN | 00000E80: 20 20 20 0D 20 C3 D4 D2 CC 2D C4 20 20 20 54 4F | . ....-. TO| 00000E90: 47 47 4C 45 53 20 44 49 52 45 43 54 49 4F 4E 20 |GGLES DIRECTION | 00000EA0: 4F 46 20 44 49 47 20 20 20 20 0D 20 20 20 20 20 |OF DIG . | 00000EB0: 20 20 20 20 20 28 46 4F 52 57 41 52 44 20 4F 52 | (FORWARD OR| 00000EC0: 20 42 45 48 49 4E 44 20 52 55 4E 4E 45 52 29 20 | BEHIND RUNNER) | 00000ED0: 20 0D 20 C3 D4 D2 CC 2D DA 20 20 20 54 4F 47 47 | . ....-. TOGG| 00000EE0: 4C 45 53 20 49 52 49 53 2D 49 4E 2F 49 52 49 53 |LES IRIS-IN/IRIS| 00000EF0: 2D 4F 55 54 20 20 20 20 0D 20 20 20 20 20 20 20 |-OUT . | 00000F00: 20 20 20 53 43 45 4E 45 20 43 48 41 4E 47 45 20 | SCENE CHANGE | 00000F10: 46 45 41 54 55 52 45 20 20 20 20 20 20 20 20 0D |FEATURE .| 00000F20: 20 C3 48 45 41 54 20 4B 45 59 53 3A 20 20 20 20 | .HEAT KEYS: | 00000F30: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000F40: 20 20 20 20 20 20 0D 20 C3 D4 D2 CC 2D D5 20 20 | . ....-. | 00000F50: 20 41 44 56 41 4E 43 45 53 20 4C 45 56 45 4C 20 | ADVANCES LEVEL | 00000F60: 20 20 20 20 20 20 20 20 20 20 20 20 20 0D 20 C3 | . .| 00000F70: D4 D2 CC 2D C6 20 20 20 41 44 44 53 20 41 44 44 |...-. ADDS ADD| 00000F80: 49 54 49 4F 4E 41 4C 20 4C 49 56 45 53 2F 50 4C |ITIONAL LIVES/PL| 00000F90: 41 59 45 52 0D 20 20 20 20 20 20 20 20 26 26 26 |AYER. &&&| 00000FA0: 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 |&&&&&&&&&&&&&&&&| 00000FB0: 26 26 26 26 26 26 20 20 20 20 20 0D 20 20 20 20 |&&&&&& . | 00000FC0: 20 20 20 20 26 20 20 20 20 20 20 20 20 20 20 20 | & | 00000FD0: 20 20 20 20 20 20 20 20 20 20 20 20 26 20 20 20 | & | 00000FE0: 20 20 0D 20 20 20 20 20 20 20 20 26 20 CD C1 CB | . & ...| 00000FF0: C9 CE C7 20 D9 CF D5 D2 20 CF D7 CE 20 C7 C1 CD |... .... ... ...| 00001000: C5 D3 20 26 20 20 20 20 20 0D 20 20 20 20 20 20 |.. & . | 00001010: 20 20 26 20 20 20 20 20 20 20 20 20 20 20 20 20 | & | 00001020: 20 20 20 20 20 20 20 20 20 20 26 20 20 20 20 20 | & | 00001030: 0D 20 20 20 20 20 20 20 20 26 26 26 26 26 26 26 |. &&&&&&&| 00001040: 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 |&&&&&&&&&&&&&&&&| 00001050: 26 26 20 20 20 20 20 0D 20 C5 4E 54 45 52 20 27 |&& . .NTER '| 00001060: C5 C4 C9 D4 20 CD CF C4 C5 27 20 2D D0 52 45 53 |.... ....' -.RES| 00001070: 53 20 C3 D4 D2 CC 2D C5 20 46 52 4F 4D 20 0D 20 |S ....-. FROM . | 00001080: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001090: 20 20 20 44 45 4D 4F 20 4D 4F 44 45 20 28 4F 52 | DEMO MODE (OR| 000010A0: 20 C3 D4 D2 CC 0D 20 20 20 20 20 20 20 20 20 20 | ..... | 000010B0: 20 20 20 20 20 20 20 20 20 20 D2 20 54 48 45 4E | . THEN| 000010C0: 20 C3 D4 D2 CC 2D C5 20 46 52 4F 4D 0D 20 20 20 | ....-. FROM. | 000010D0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000010E0: 20 47 41 4D 45 20 49 4E 20 50 52 4F 47 52 45 53 | GAME IN PROGRES| 000010F0: 53 20 20 0D 20 D0 55 54 20 27 49 4E 49 54 49 41 |S . .UT 'INITIA| 00001100: 4C 49 5A 45 44 27 20 44 41 54 41 20 44 49 53 4B |LIZED' DATA DISK| 00001110: 20 49 4E 20 44 52 49 56 45 20 0D 20 C4 45 53 49 | IN DRIVE . .ESI| 00001120: 47 4E 20 D9 4F 55 52 20 C7 41 4D 45 20 20 2D D5 |GN .OUR .AME -.| 00001130: 53 45 20 C9 2D CA 2D CB 2D CD 20 4B 45 59 53 20 |SE .-.-.-. KEYS | 00001140: 20 0D 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | . | 00001150: 20 20 20 20 20 20 4D 4F 56 45 20 43 55 52 53 4F | MOVE CURSO| 00001160: 52 3B 20 D5 53 45 20 20 0D 20 20 20 20 20 20 20 |R; .SE . | 00001170: 20 20 20 20 20 20 20 20 20 20 20 20 20 30 2D 39 | 0-9| 00001180: 20 54 4F 20 4D 41 4B 45 20 53 48 41 50 45 53 0D | TO MAKE SHAPES.| 00001190: 20 D3 41 56 45 20 D9 4F 55 52 20 C7 41 4D 45 20 | .AVE .OUR .AME | 000011A0: 20 20 20 2D D0 52 45 53 53 20 C3 D4 D2 CC 2D D3 | -.RESS ....-.| 000011B0: 20 20 20 20 20 20 0D 20 D0 4C 41 59 20 D9 4F 55 | . .LAY .OU| 000011C0: 52 20 C7 41 4D 45 20 20 20 20 2D D0 52 45 53 53 |R .AME -.RESS| 000011D0: 20 C3 D4 D2 CC 2D D1 20 54 4F 20 20 20 0D 20 20 | ....-. TO . | 000011E0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000011F0: 20 20 51 55 49 54 20 47 41 4D 45 20 47 45 4E 45 | QUIT GAME GENE| 00001200: 52 41 54 52 0D 20 20 20 20 20 20 20 20 20 20 20 |RATR. | 00001210: 20 20 20 20 20 20 20 20 20 D0 52 45 53 53 20 D0 | .RESS .| 00001220: 20 28 52 45 54 55 52 4E 29 20 20 0D 20 20 20 20 | (RETURN) . | 00001230: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001240: 54 4F 20 50 4C 41 59 20 20 20 20 20 20 20 20 20 |TO PLAY | 00001250: 20 20 0D 20 20 20 20 20 20 20 20 20 20 20 20 20 | . | 00001260: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001270: 20 20 20 20 20 20 20 20 20 0D 20 C9 46 20 59 4F | . .F YO| 00001280: 55 20 57 41 4E 54 20 54 4F 20 45 4E 54 45 52 20 |U WANT TO ENTER | 00001290: 45 44 49 54 20 4D 4F 44 45 20 57 48 49 4C 45 20 |EDIT MODE WHILE | 000012A0: 0D 20 50 4C 41 59 49 4E 47 20 41 20 47 41 4D 45 |. PLAYING A GAME| 000012B0: 20 59 4F 55 20 4D 55 53 54 20 50 52 45 53 53 20 | YOU MUST PRESS | 000012C0: C3 D4 D2 CC 2D D2 20 0D 20 54 4F 20 45 4E 44 20 |....-. . TO END | 000012D0: 54 48 45 20 47 41 4D 45 2C 20 54 48 45 4E 20 50 |THE GAME, THEN P| 000012E0: 52 45 53 53 20 C3 D4 D2 CC 2D C5 2E 20 20 0D 20 |RESS ....-.. . | 000012F0: D4 48 45 20 CC 4F 44 45 20 D2 55 4E 4E 45 52 20 |.HE .ODE .UNNER | 00001300: C2 4F 41 52 44 20 C5 44 49 54 4F 52 20 53 43 52 |.OARD .DITOR SCR| 00001310: 45 45 4E 20 20 0D 20 57 49 4C 4C 20 41 50 50 45 |EEN . WILL APPE| 00001320: 41 52 2C 20 41 4C 4C 4F 57 49 4E 47 20 59 4F 55 |AR, ALLOWING YOU| 00001330: 20 54 4F 20 45 4E 54 45 52 20 20 20 0D 20 54 48 | TO ENTER . TH| 00001340: 45 20 46 4F 4C 4C 4F 57 49 4E 47 20 53 49 4E 47 |E FOLLOWING SING| 00001350: 4C 45 2D 4B 45 59 20 45 44 49 54 49 4E 47 20 20 |LE-KEY EDITING | 00001360: 20 20 20 0D 20 43 4F 4D 4D 41 4E 44 53 3A 20 20 | . COMMANDS: | 00001370: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001380: 20 20 20 20 20 20 20 20 20 20 0D 20 C5 20 28 46 | . . (F| 00001390: 4F 52 20 27 C5 44 49 54 27 29 20 20 20 20 20 20 |OR '.DIT') | 000013A0: 20 20 D0 20 28 46 4F 52 20 27 D0 4C 41 59 27 29 | . (FOR '.LAY')| 000013B0: 20 0D 20 C9 20 28 46 4F 52 20 27 C9 4E 49 54 49 | . . (FOR '.NITI| 000013C0: 41 4C 49 5A 45 27 29 20 20 C3 20 28 46 4F 52 20 |ALIZE') . (FOR | 000013D0: 27 C3 4C 45 41 52 27 29 0D 20 CD 20 28 46 4F 52 |'.LEAR'). . (FOR| 000013E0: 20 27 CD 4F 56 45 27 29 20 20 20 20 20 20 20 20 | '.OVE') | 000013F0: D3 20 28 46 4F 52 20 27 D3 43 4F 52 45 27 29 0D |. (FOR '.CORE').| 00001400: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001410: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001420: 20 20 20 20 20 20 0D 20 20 20 20 20 C9 CE C9 D4 | . ....| 00001430: C9 C1 CC C9 DA C9 CE C7 20 D9 CF D5 D2 20 C4 C1 |........ .... ..| 00001440: D4 C1 20 C4 C9 D3 CB 20 20 20 20 20 20 0D 20 D9 |.. .... . .| 00001450: 4F 55 20 4D 55 53 54 20 43 55 53 54 4F 4D 49 5A |OU MUST CUSTOMIZ| 00001460: 45 20 54 48 45 20 49 4E 49 54 49 41 4C 49 5A 45 |E THE INITIALIZE| 00001470: 44 20 20 20 0D 20 44 49 53 4B 20 46 4F 52 20 CC |D . DISK FOR .| 00001480: 4F 44 45 20 D2 55 4E 4E 45 52 20 55 53 45 20 49 |ODE .UNNER USE I| 00001490: 4E 20 54 48 45 20 20 20 20 20 20 0D 20 46 4F 4C |N THE . FOL| 000014A0: 4C 4F 57 49 4E 47 20 57 41 59 3A 20 41 29 20 D7 |LOWING WAY: A) .| 000014B0: 49 54 48 20 41 4E 27 49 4E 49 54 49 41 4C 49 5A |ITH AN'INITIALIZ| 000014C0: 45 44 0D 20 44 49 53 4B 20 4F 4E 20 48 41 4E 44 |ED. DISK ON HAND| 000014D0: 2C 20 52 45 53 54 41 52 54 20 59 4F 55 52 20 CC |, RESTART YOUR .| 000014E0: 4F 44 45 20 D2 55 4E 45 52 0D 20 44 49 53 4B 20 |ODE .UNER. DISK | 000014F0: 41 4E 44 20 45 4E 54 45 52 20 C5 44 49 54 20 4D |AND ENTER .DIT M| 00001500: 4F 44 45 2E 20 42 29 20 D0 52 45 53 53 20 20 20 |ODE. B) .RESS | 00001510: 0D 20 27 C9 27 20 46 4F 52 20 27 C9 4E 49 54 49 |. '.' FOR '.NITI| 00001520: 41 4C 49 5A 45 27 2E 20 43 29 20 D2 45 4D 4F 56 |ALIZE'. C) .EMOV| 00001530: 45 20 59 4F 55 52 20 0D 20 CC 4F 44 45 20 D2 55 |E YOUR . .ODE .U| 00001540: 4E 4E 45 52 20 44 49 53 4B 20 41 4E 44 20 49 4E |NNER DISK AND IN| 00001550: 53 45 52 54 20 54 48 45 20 44 41 54 41 20 0D 20 |SERT THE DATA . | 00001560: 44 49 53 4B 20 49 4E 54 4F 20 54 48 45 20 44 52 |DISK INTO THE DR| 00001570: 49 56 45 2E 20 D0 52 45 53 53 20 D9 28 46 4F 52 |IVE. .RESS .(FOR| 00001580: 20 59 45 53 29 0D 20 49 4E 20 52 45 53 50 4F 4E | YES). IN RESPON| 00001590: 53 45 20 54 4F 20 54 48 45 20 53 43 52 45 45 4E |SE TO THE SCREEN| 000015A0: 20 51 55 45 53 54 49 4F 4E 20 20 20 0D 20 C1 52 | QUESTION . .R| 000015B0: 45 20 59 4F 55 20 53 55 52 45 3F 20 44 29 20 D7 |E YOU SURE? D) .| 000015C0: 48 45 4E 20 54 48 45 20 44 49 53 4B 20 44 52 49 |HEN THE DISK DRI| 000015D0: 56 45 20 0D 20 53 54 4F 50 53 20 57 48 49 52 52 |VE . STOPS WHIRR| 000015E0: 49 4E 47 2C 20 59 4F 55 52 20 44 41 54 41 20 44 |ING, YOUR DATA D| 000015F0: 49 53 4B 20 49 53 20 20 20 20 0D 20 52 45 41 44 |ISK IS . READ| 00001600: 59 20 54 4F 20 55 53 45 2C 20 41 4E 44 20 59 4F |Y TO USE, AND YO| 00001610: 55 20 43 41 4E 20 55 53 45 20 49 54 20 54 4F 20 |U CAN USE IT TO | 00001620: 20 0D 20 43 52 45 41 54 45 20 41 4E 44 20 53 41 | . CREATE AND SA| 00001630: 56 45 20 31 35 30 20 44 49 46 46 45 52 45 4E 54 |VE 150 DIFFERENT| 00001640: 20 42 4F 41 52 44 53 20 0D 20 57 49 54 48 4F 55 | BOARDS . WITHOU| 00001650: 54 20 52 45 49 4E 49 54 49 41 4C 49 5A 49 4E 47 |T REINITIALIZING| 00001660: 2E 20 20 20 20 20 20 20 20 20 20 20 20 20 20 0D |. .| 00001670: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001680: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001690: 20 20 20 20 20 20 0D 20 20 20 20 20 20 C4 C5 D3 | . ...| 000016A0: C9 C7 CE C9 CE C7 20 D9 CF D5 D2 20 C7 C1 CD C5 |...... .... ....| 000016B0: 20 C2 CF C1 D2 C4 D3 20 20 20 20 20 20 0D 20 D0 | ...... . .| 000016C0: 52 45 53 53 20 C5 20 46 4F 52 20 45 44 49 54 2E |RESS . FOR EDIT.| 000016D0: 20 D9 4F 55 20 57 49 4C 4C 20 42 45 20 41 53 4B | .OU WILL BE ASK| 000016E0: 45 44 20 20 0D 20 54 4F 20 54 59 50 45 20 49 4E |ED . TO TYPE IN| 000016F0: 20 54 48 45 20 4E 55 4D 42 45 52 20 4F 46 20 54 | THE NUMBER OF T| 00001700: 48 45 20 47 41 4D 45 20 20 20 20 0D 20 42 4F 41 |HE GAME . BOA| 00001710: 52 44 20 59 4F 55 20 57 41 4E 54 20 54 4F 20 57 |RD YOU WANT TO W| 00001720: 4F 52 4B 20 4F 4E 20 28 30 30 31 2D 31 35 30 29 |ORK ON (001-150)| 00001730: 2E 20 0D 20 C6 4F 52 20 59 4F 55 52 20 46 49 52 |. . .OR YOUR FIR| 00001740: 53 54 20 42 4F 41 52 44 2C 20 55 53 45 20 30 30 |ST BOARD, USE 00| 00001750: 31 2E 20 D4 59 50 45 20 20 0D 20 49 4E 20 54 48 |1. .YPE . IN TH| 00001760: 45 20 4E 55 4D 42 45 52 2C 20 54 48 45 4E 20 50 |E NUMBER, THEN P| 00001770: 52 45 53 53 20 D2 C5 D4 D5 D2 CE 2E 20 D4 48 45 |RESS ....... .HE| 00001780: 0D 20 53 45 4C 45 43 54 45 44 20 53 43 52 45 45 |. SELECTED SCREE| 00001790: 4E 20 57 49 4C 4C 20 41 50 50 45 41 52 2E 20 20 |N WILL APPEAR. | 000017A0: 20 20 20 20 20 20 20 0D 20 D4 48 45 52 45 20 41 | . .HERE A| 000017B0: 52 45 20 4E 49 4E 45 20 42 41 53 49 43 20 53 48 |RE NINE BASIC SH| 000017C0: 41 50 45 53 20 54 48 41 54 20 4D 41 4B 45 0D 20 |APES THAT MAKE. | 000017D0: 55 50 20 41 4C 4C 20 CC 2E D2 2E 20 47 41 4D 45 |UP ALL .... GAME| 000017E0: 20 42 4F 41 52 44 53 2E 20 C5 41 43 48 20 4F 46 | BOARDS. .ACH OF| 000017F0: 20 54 48 45 53 0D 20 53 48 41 50 45 53 20 49 53 | THES. SHAPES IS| 00001800: 20 43 4F 4E 54 52 4F 4C 4C 45 44 20 42 59 20 4F | CONTROLLED BY O| 00001810: 4E 45 20 4F 46 20 4E 49 4E 45 20 20 0D 20 4E 55 |NE OF NINE . NU| 00001820: 4D 42 45 52 20 4B 45 59 53 20 28 31 2D 39 29 2E |MBER KEYS (1-9).| 00001830: 20 DA 45 52 4F 20 28 30 29 20 4D 41 4B 45 53 20 | .ERO (0) MAKES | 00001840: 41 20 20 0D 20 42 4C 41 4E 4B 2E 20 D4 4F 20 44 |A . BLANK. .O D| 00001850: 45 53 49 47 4E 20 41 20 47 41 4D 45 20 53 43 52 |ESIGN A GAME SCR| 00001860: 45 45 4E 2C 20 59 4F 55 20 20 0D 20 53 49 4D 50 |EEN, YOU . SIMP| 00001870: 4C 59 20 4D 4F 56 45 20 54 48 45 20 43 55 52 53 |LY MOVE THE CURS| 00001880: 4F 52 20 41 52 4F 55 4E 44 20 54 48 45 20 20 20 |OR AROUND THE | 00001890: 20 0D 20 53 43 52 45 45 4E 20 57 49 54 48 20 54 | . SCREEN WITH T| 000018A0: 48 45 20 43 55 52 53 4F 52 20 4D 4F 56 45 4D 45 |HE CURSOR MOVEME| 000018B0: 4E 54 20 4B 45 59 53 20 0D 20 41 4E 44 20 50 4C |NT KEYS . AND PL| 000018C0: 41 43 45 20 54 48 45 20 53 48 41 50 45 53 20 57 |ACE THE SHAPES W| 000018D0: 48 45 52 45 20 59 4F 55 20 57 41 4E 54 20 20 0D |HERE YOU WANT .| 000018E0: 20 54 48 45 4D 20 42 59 20 50 52 45 53 53 49 4E | THEM BY PRESSIN| 000018F0: 47 20 54 48 45 20 41 50 50 52 4F 50 52 49 41 54 |G THE APPROPRIAT| 00001900: 45 20 20 20 20 20 0D 20 4E 55 4D 42 45 52 20 4B |E . NUMBER K| 00001910: 45 59 53 2E 20 20 20 20 20 20 20 20 20 20 20 20 |EYS. | 00001920: 20 20 20 20 20 20 20 20 20 20 20 20 20 0D 20 C9 | . .| 00001930: CD D0 CF D2 D4 C1 CE D4 3A 20 D9 4F 55 20 4D 55 |........: .OU MU| 00001940: 53 54 20 53 41 56 45 20 59 4F 55 52 20 47 41 4D |ST SAVE YOUR GAM| 00001950: 45 20 20 20 0D 20 45 41 43 48 20 54 49 4D 45 20 |E . EACH TIME | 00001960: 59 4F 55 20 51 55 49 54 20 54 48 45 20 47 41 4D |YOU QUIT THE GAM| 00001970: 45 20 47 45 4E 45 52 41 54 4F 52 0D 20 45 56 45 |E GENERATOR. EVE| 00001980: 4E 20 54 4F 20 50 4C 41 59 54 45 53 54 2E 20 20 |N TO PLAYTEST. | 00001990: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000019A0: 20 20 0D 20 20 20 20 20 20 20 20 20 20 20 20 20 | . | 000019B0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000019C0: 20 20 20 20 20 20 20 20 20 0D 20 20 20 20 20 20 | . | 000019D0: 20 C3 D5 D2 D3 CF D2 20 CD CF D6 C5 CD C5 CE D4 | ...... ........| 000019E0: 20 C3 CF CE D4 D2 CF CC D3 20 20 20 20 20 20 20 | ........ | 000019F0: 0D 20 C9 20 3D 20 55 50 20 41 20 4C 49 4E 45 20 |. . = UP A LINE | 00001A00: 20 20 20 20 CD 20 2D 20 44 4F 57 4E 20 41 20 4C | . - DOWN A L| 00001A10: 49 4E 45 20 20 20 20 0D 20 CA 20 3D 20 4C 45 46 |INE . . = LEF| 00001A20: 54 20 41 20 43 48 41 52 54 52 20 CB 20 2D 20 52 |T A CHARTR . - R| 00001A30: 49 47 48 54 20 41 20 43 48 41 52 54 52 2E 0D 20 |IGHT A CHARTR.. | 00001A40: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001A50: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001A60: 20 20 20 20 20 0D 20 D4 48 45 52 20 41 52 45 20 | . .HER ARE | 00001A70: 41 20 46 45 57 20 50 52 41 43 54 49 43 41 4C 20 |A FEW PRACTICAL | 00001A80: 4C 49 4D 49 54 41 54 49 4F 4E 53 20 0D 20 52 45 |LIMITATIONS . RE| 00001A90: 47 41 52 44 49 4E 47 20 54 48 45 20 4E 55 4D 42 |GARDING THE NUMB| 00001AA0: 45 52 20 4F 46 20 4F 42 4A 45 43 54 53 20 59 4F |ER OF OBJECTS YO| 00001AB0: 55 20 20 0D 20 43 41 4E 20 55 53 45 3A 20 D9 4F |U . CAN USE: .O| 00001AC0: 55 20 4D 55 53 54 20 48 41 56 45 20 4F 4E 45 20 |U MUST HAVE ONE | 00001AD0: 50 4C 41 59 45 52 20 4F 4E 20 0D 20 59 4F 55 52 |PLAYER ON . YOUR| 00001AE0: 20 47 41 4D 45 20 42 4F 41 52 44 20 46 4F 52 20 | GAME BOARD FOR | 00001AF0: 59 4F 55 52 20 47 41 4D 45 20 54 4F 20 42 45 20 |YOUR GAME TO BE | 00001B00: 20 0D 20 50 4C 41 59 41 42 4C 45 20 2C 20 4E 4F | . PLAYABLE , NO| 00001B10: 20 4D 4F 52 45 20 2C 20 4E 4F 20 4C 45 53 53 20 | MORE , NO LESS | 00001B20: 54 48 41 4E 20 4F 4E 45 0D 20 CC 4F 44 45 20 D2 |THAN ONE. .ODE .| 00001B30: 55 4E 4E 45 52 20 C3 4F 4D 4D 41 4E 44 4F 20 28 |UNNER .OMMANDO (| 00001B40: 53 48 41 50 45 20 23 39 29 20 4D 55 53 54 20 0D |SHAPE #9) MUST .| 00001B50: 20 42 45 20 49 4E 43 4C 55 44 45 44 20 49 4E 20 | BE INCLUDED IN | 00001B60: 59 4F 55 52 20 47 41 4D 45 20 42 4F 41 52 44 20 |YOUR GAME BOARD | 00001B70: 44 45 53 49 47 4E 0D 20 CF 54 48 45 52 57 49 53 |DESIGN. .THERWIS| 00001B80: 45 2C 20 57 48 45 4E 20 59 4F 55 20 54 52 59 20 |E, WHEN YOU TRY | 00001B90: 50 4C 41 59 49 4E 47 20 59 4F 55 52 20 0D 20 47 |PLAYING YOUR . G| 00001BA0: 41 4D 45 2C 20 59 4F 55 20 57 49 4C 4C 20 42 45 |AME, YOU WILL BE| 00001BB0: 20 52 45 54 55 52 4E 45 44 20 54 4F 20 44 45 4D | RETURNED TO DEM| 00001BC0: 4F 20 20 20 0D 20 4D 4F 44 45 2E 20 D9 4F 55 20 |O . MODE. .OU | 00001BD0: 4D 41 59 20 48 41 56 45 20 31 2C 32 2C 33 2C 34 |MAY HAVE 1,2,3,4| 00001BE0: 20 4F 52 20 35 20 45 4E 45 4D 59 0D 20 47 55 41 | OR 5 ENEMY. GUA| 00001BF0: 52 44 53 20 28 53 48 41 50 45 20 23 38 29 20 4F |RDS (SHAPE #8) O| 00001C00: 4E 20 41 20 42 4F 41 52 44 2E 20 CE 4F 20 4D 4F |N A BOARD. .O MO| 00001C10: 52 45 0D 20 54 48 41 4E 20 46 49 56 45 2C 20 4E |RE. THAN FIVE, N| 00001C20: 4F 20 4C 45 53 53 20 54 48 41 4E 20 4F 4E 45 2E |O LESS THAN ONE.| 00001C30: D4 48 45 20 4F 54 48 45 52 0D 20 53 48 41 50 45 |.HE OTHER. SHAPE| 00001C40: 53 20 31 2D 37 20 41 4C 53 4F 20 48 41 56 45 20 |S 1-7 ALSO HAVE | 00001C50: 4E 55 4D 45 52 49 43 41 4C 20 4C 49 4D 49 54 53 |NUMERICAL LIMITS| 00001C60: 0D 20 54 48 4F 55 47 48 20 59 4F 55 20 41 52 45 |. THOUGH YOU ARE| 00001C70: 20 4E 4F 54 20 4C 49 4B 45 4C 59 20 54 4F 20 45 | NOT LIKELY TO E| 00001C80: 58 43 45 45 44 20 20 0D 20 54 48 45 4D 2E 20 C9 |XCEED . THEM. .| 00001C90: 46 20 59 4F 55 20 44 4F 2C 20 54 48 45 20 50 52 |F YOU DO, THE PR| 00001CA0: 4F 47 52 41 4D 20 57 49 4C 4C 20 20 20 20 0D 20 |OGRAM WILL . | 00001CB0: 53 49 4D 50 4C 59 20 49 47 4E 4F 52 45 20 54 48 |SIMPLY IGNORE TH| 00001CC0: 45 20 45 58 43 45 53 53 2E 20 C6 52 4F 4D 20 57 |E EXCESS. .ROM W| 00001CD0: 49 54 48 49 4E 0D 20 54 48 45 20 47 41 4D 45 20 |ITHIN. THE GAME | 00001CE0: 47 45 4E 45 52 41 54 4F 52 2C 20 59 4F 55 20 4D |GENERATOR, YOU M| 00001CF0: 41 59 20 41 4C 53 4F 20 56 49 45 57 0D 20 41 44 |AY ALSO VIEW. AD| 00001D00: 4A 41 43 45 4E 54 20 CC 4F 44 45 20 D2 55 4E 4E |JACENT .ODE .UNN| 00001D10: 45 52 20 42 4F 41 52 44 53 20 42 59 20 50 52 45 |ER BOARDS BY PRE| 00001D20: 53 53 2D 0D 20 49 4E 47 20 C3 D4 D2 CC 2D C6 20 |SS-. ING ....-. | 00001D30: 28 46 4F 52 20 46 4F 52 57 41 52 44 29 20 4F 52 |(FOR FORWARD) OR| 00001D40: 20 C3 D4 D2 CC 2D C2 20 20 20 0D 20 28 20 46 4F | ....-. . ( FO| 00001D50: 52 20 42 41 43 4B 29 20 20 20 20 20 20 20 20 20 |R BACK) | 00001D60: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001D70: 20 0D 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | . | 00001D80: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001D90: 20 20 20 20 20 20 20 20 0D 20 20 20 20 20 20 20 | . | 00001DA0: 20 20 D3 C1 D6 C9 CE C7 20 D9 CF D5 D2 20 C3 D2 | ...... .... ..| 00001DB0: C5 C1 D4 C9 CF CE D3 20 20 20 20 20 20 20 20 0D |....... .| 00001DC0: 20 D9 4F 55 20 4D 55 53 54 20 53 41 56 45 20 54 | .OU MUST SAVE T| 00001DD0: 48 45 20 42 4F 41 52 44 20 4F 4E 20 59 4F 55 52 |HE BOARD ON YOUR| 00001DE0: 20 49 4E 49 54 2D 0D 20 49 41 4C 49 5A 45 44 20 | INIT-. IALIZED | 00001DF0: 44 49 53 4B 20 42 59 20 54 59 50 49 4E 47 20 C3 |DISK BY TYPING .| 00001E00: D4 D2 CC 2D D3 20 28 53 41 56 45 29 20 0D 20 C9 |...-. (SAVE) . .| 00001E10: 46 20 59 4F 55 20 44 4F 20 4E 4F 54 20 53 41 56 |F YOU DO NOT SAV| 00001E20: 45 20 54 48 45 20 47 41 4D 45 20 4F 4E 20 41 20 |E THE GAME ON A | 00001E30: 44 41 54 41 0D 20 44 49 53 4B 2C 20 54 48 45 20 |DATA. DISK, THE | 00001E40: 42 4F 41 52 44 20 57 49 4C 4C 20 42 45 20 4C 4F |BOARD WILL BE LO| 00001E50: 53 54 20 57 48 45 4E 20 59 4F 55 0D 20 45 58 49 |ST WHEN YOU. EXI| 00001E60: 54 20 54 48 45 20 47 41 4D 45 20 47 45 4E 45 52 |T THE GAME GENER| 00001E70: 41 54 4F 52 21 20 20 20 20 20 20 20 20 20 20 20 |ATOR! | 00001E80: 20 20 0D 20 20 20 20 20 20 20 20 20 20 20 20 20 | . | 00001E90: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001EA0: 20 20 20 20 20 20 20 20 20 0D 20 20 20 20 20 20 | . | 00001EB0: 20 20 20 20 20 D0 CC C1 D9 C9 CE C7 20 D9 CF D5 | ....... ...| 00001EC0: D2 20 C7 C1 CD C5 20 20 20 20 20 20 20 20 20 20 |. .... | 00001ED0: 0D 20 C1 46 54 45 52 20 59 4F 55 20 48 41 56 45 |. .FTER YOU HAVE| 00001EE0: 20 53 41 56 45 44 20 41 20 42 4F 41 52 44 20 28 | SAVED A BOARD (| 00001EF0: 55 53 49 4E 47 20 20 0D 20 C3 D4 D2 CC 2D D3 20 |USING . ....-. | 00001F00: 29 2C 54 59 50 45 20 C3 D4 D2 CC 2D D1 20 28 51 |),TYPE ....-. (Q| 00001F10: 55 49 54 29 2E 20 D4 48 49 53 20 20 20 20 0D 20 |UIT). .HIS . | 00001F20: 52 45 54 55 52 4E 53 20 59 4F 55 20 54 4F 20 54 |RETURNS YOU TO T| 00001F30: 48 45 20 C2 4F 41 52 44 20 C5 44 49 54 4F 52 20 |HE .OARD .DITOR | 00001F40: 53 43 52 45 4E 0D 20 C6 52 4F 4D 20 54 48 45 52 |SCREN. .ROM THER| 00001F50: 45 20 53 49 4D 50 4C 59 20 54 59 50 45 20 D0 20 |E SIMPLY TYPE . | 00001F60: 28 46 4F 52 20 50 4C 41 59 29 20 20 0D 20 41 4E |(FOR PLAY) . AN| 00001F70: 44 20 D2 C5 D4 D5 D2 CE 20 54 4F 20 50 4C 41 59 |D ...... TO PLAY| 00001F80: 20 54 48 45 20 47 41 4D 45 20 42 4F 41 52 44 20 | THE GAME BOARD | 00001F90: 20 20 20 0D 20 59 4F 55 27 56 45 20 43 52 45 41 | . YOU'VE CREA| 00001FA0: 54 45 44 2E 20 20 20 20 20 20 20 20 20 20 20 20 |TED. | 00001FB0: 20 20 20 20 20 20 20 20 20 20 0D 20 20 20 20 20 | . | 00001FC0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001FD0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001FE0: 20 0D 20 20 20 20 20 20 20 20 CF D4 C8 C5 D2 20 | . ..... | 00001FF0: C5 C4 C9 D4 20 CD CF C4 C5 20 C3 CF CD CD C1 CE |.... .... ......| 00002000: C4 D3 20 20 20 20 20 20 0D 20 D0 20 28 50 4C 41 |.. . . (PLA| 00002010: 59 29 2D CC 45 54 53 20 59 4F 55 20 53 45 4C 45 |Y)-.ETS YOU SELE| 00002020: 43 54 20 41 4E 59 20 47 41 4D 45 20 20 20 20 0D |CT ANY GAME .| 00002030: 20 42 4F 41 52 44 20 59 4F 55 20 44 45 53 49 52 | BOARD YOU DESIR| 00002040: 45 2E 20 C1 46 54 45 52 20 50 52 45 53 53 49 4E |E. .FTER PRESSIN| 00002050: 47 20 D0 2C 20 20 0D 20 59 4F 55 20 57 49 4C 4C |G ., . YOU WILL| 00002060: 20 42 45 20 41 53 4B 45 44 20 54 4F 20 45 4E 54 | BE ASKED TO ENT| 00002070: 45 52 20 54 48 45 20 54 48 52 45 45 20 0D 20 44 |ER THE THREE . D| 00002080: 49 47 49 54 20 4E 55 4D 42 45 52 20 4F 46 20 54 |IGIT NUMBER OF T| 00002090: 48 45 20 4C 45 56 45 4C 20 59 4F 55 20 57 49 53 |HE LEVEL YOU WIS| 000020A0: 48 20 54 4F 0D 20 50 4C 41 59 20 28 30 30 31 2D |H TO. PLAY (001-| 000020B0: 31 35 30 29 2E 20 D4 59 50 45 20 49 4E 20 54 48 |150). .YPE IN TH| 000020C0: 45 20 4E 55 4D 42 45 52 20 20 20 0D 20 41 4E 44 |E NUMBER . AND| 000020D0: 20 50 52 45 53 53 20 D2 C5 D4 D5 D4 CE 2E 20 CE | PRESS ....... .| 000020E0: 4F 54 45 3A 20 C9 46 20 59 4F 55 20 41 54 45 4D |OTE: .F YOU ATEM| 000020F0: 50 54 0D 20 54 4F 20 45 4E 54 45 52 20 D0 4C 41 |PT. TO ENTER .LA| 00002100: 59 20 4D 4F 44 45 20 55 53 49 4E 47 20 41 20 44 |Y MODE USING A D| 00002110: 49 53 4B 20 54 48 41 54 20 0D 20 48 41 53 20 4E |ISK THAT . HAS N| 00002120: 4F 20 4C 45 56 45 4C 20 30 30 31 2C 20 43 4F 4E |O LEVEL 001, CON| 00002130: 54 52 4F 4C 20 49 53 20 52 45 54 55 52 4E 45 44 |TROL IS RETURNED| 00002140: 0D 20 54 4F 20 44 45 4D 4F 20 4D 4F 44 45 2E 20 |. TO DEMO MODE. | 00002150: D4 4F 20 52 45 53 4F 4C 56 45 20 54 48 49 53 2C |.O RESOLVE THIS,| 00002160: 20 45 4E 54 45 52 20 0D 20 C5 44 49 54 20 4D 4F | ENTER . .DIT MO| 00002170: 44 45 20 41 4E 44 20 43 52 45 41 54 45 20 41 20 |DE AND CREATE A | 00002180: 46 49 52 53 54 20 4C 45 56 45 4C 2E 20 20 0D 20 |FIRST LEVEL. . | 00002190: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000021A0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000021B0: 20 20 20 20 20 0D 20 D3 20 28 53 43 4F 52 45 29 | . . (SCORE)| 000021C0: 2D 20 C3 4C 45 41 52 53 20 48 49 47 48 20 53 43 |- .LEARS HIGH SC| 000021D0: 4F 52 45 53 20 46 52 4F 4D 20 20 20 0D 20 54 48 |ORES FROM . TH| 000021E0: 45 20 44 49 53 4B 3B 20 59 4F 55 20 53 54 41 52 |E DISK; YOU STAR| 000021F0: 54 20 48 49 47 48 20 53 43 4F 52 45 53 20 4F 56 |T HIGH SCORES OV| 00002200: 45 52 20 0D 20 41 47 41 49 4E 20 57 49 54 48 20 |ER . AGAIN WITH | 00002210: 41 20 43 4C 45 41 4E 20 53 4C 41 54 45 2E 20 20 |A CLEAN SLATE. | 00002220: 20 20 20 20 20 20 20 20 20 20 0D 20 20 20 20 20 | . | 00002230: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00002240: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00002250: 20 0D 20 C3 20 28 43 4C 45 41 52 29 2D 20 C5 52 | . . (CLEAR)- .R| 00002260: 41 53 45 53 20 41 20 47 41 4D 45 20 42 4F 41 52 |ASES A GAME BOAR| 00002270: 44 20 46 52 4F 4D 20 20 0D 20 54 48 45 20 44 49 |D FROM . THE DI| 00002280: 53 4B 20 28 42 4C 41 4E 4B 53 20 54 48 45 20 42 |SK (BLANKS THE B| 00002290: 4F 41 52 44 29 2E 20 20 20 20 20 20 20 20 20 0D |OARD). .| 000022A0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000022B0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000022C0: 20 20 20 20 20 20 0D 20 CD 20 28 4D 4F 56 45 29 | . . (MOVE)| 000022D0: 2D C3 4F 50 49 45 53 20 41 20 42 4F 41 52 44 20 |-.OPIES A BOARD | 000022E0: 54 4F 20 41 4E 4F 54 48 45 52 20 20 20 0D 20 4C |TO ANOTHER . L| 000022F0: 45 56 45 4C 20 4E 55 4D 42 45 52 2E 20 20 20 20 |EVEL NUMBER. | 00002300: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00002310: 20 20 20 20 0D 20 CE 4F 54 45 3A 20 D9 4F 55 20 | . .OTE: .OU | 00002320: 43 41 4E 4E 4F 54 20 C3 4C 45 41 52 2C 20 CD 4F |CANNOT .LEAR, .O| 00002330: 56 45 2C 20 4F 52 20 C5 44 49 54 0D 20 54 48 45 |VE, OR .DIT. THE| 00002340: 20 47 41 4D 45 20 42 4F 41 52 44 53 20 4F 4E 20 | GAME BOARDS ON | 00002350: 54 48 45 20 4D 41 53 54 45 52 20 44 49 53 4B 2E |THE MASTER DISK.| 00002360: 20 20 0D 20 D4 48 45 53 45 20 46 55 4E 43 54 49 | . .HESE FUNCTI| 00002370: 4F 4E 53 20 41 52 45 20 41 56 41 49 4C 41 42 4C |ONS ARE AVAILABL| 00002380: 45 20 46 4F 52 20 55 53 45 0D 20 57 49 54 48 20 |E FOR USE. WITH | 00002390: 41 20 44 41 54 41 20 44 49 53 4B 20 4F 4E 4C 59 |A DATA DISK ONLY| 000023A0: 2E 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |. | 000023B0: 0D |. |
<><><><><><><><><><><><><><><><><><><.
%%%%% * * %%%%%. %
%%%%% * LODE RUNNER * %%%%%%. %%
%%% * * %%%%%. <><
><><><><><><><><><><><><><><><><><.
Y
OU ARE A GALACTIC COMMANDO DEEP IN ENEMY
TERRITORY. POWER HUNGRY LEADERS OF THE
REPRESSIVE BUNGELING EMPIRE HAVE STOLEN
A FORTUNE IN GOLD FROM THE PEOPLE BY ME
ANS OF EXCESSIVE FAST FOOD TAXES. YOU ES
SENTIALLY HAVE TO MAKE LIKE A'TWENTY-FIR
ST-CENTURY-ZORO AND RECOVER EVERY CHEST
OF BUNGELING BOOTY.. THIS GAME OFFERS
A TRULY EXCEPTIONAL DISPLAY OF MULTIPLE
SCREENS (150) AND IS HIGHLIGHTED BY THE
FACT THAT IT CAN GENERATE OTHER SCREENS
SUITED TO YOUR SPECIFICATIONS. YES, THA
T DOES MEAN THAT YOU CAN TAKE PART IN TH
E CREATION OF YOUR OWN VERSION OF 'LODE
RUNNER'. GOOD LUCK!.. ******************
*******************. KEYBOARD
COMMANDS . I = MOVE UP K =
MOVE DOWN . J = MOVE LEFT L =
MOVE RIGHT . U = DIG LEFT O = D
IG RIGHT . -----------------------
--------------. JOYSTICK COMMA
NDS . UP/DOWN/LEFT/RIGHT BOTT
ON = DIG . **************************
***********.
. GAME PLAY
. TO COMPLETE A LEVEL, YOU M
UST COLLECT ALL THE GOLD CHESTS IN A SCE
NE. WHEN YOU SUCCEED, YOU MAY THEN CLIMB
TO THE TOP OF THE SCREEN AND ENTER THE
NEXT LEVEL. YOU WILL ALSO GAIN BONUS POI
NTS AND EARN AN EXTRA LIFE FOR EACH LEVE
L YOU COMPLETE. YOU START FIVE LIVES.
YOU WILL USE YOUR LASER DRILL PISTOL TO
DRILL PITS AND PASSAGEWAYS THROUGH BRICK
FLOORS. YOU MAY DIG THROUGH FISSURED BR
ICKS ONLY, NOT THROUGH SOLID SURFACES, A
ND HOLES MUST BE DRILLED ALL THE WAY THR
OUGH TO BE EFFECTIVE. IF A BUNGELING GUA
RD FALLS INTO A PIT AND GETS STUCK, IT W
ILL BECOME SAFE (FOR A MOMENT) FOR YOU T
O RUN OVER HIM: ALSO, HE WILL RELEASE AN
Y GOLD HE IS CARRYING. ANY HOLES THAT Y
OU'VE DRILLED WILL FILL IN AGAIN AFTER A
PERIOD OF TIME, AND GUARDS CAUGHT IN TH
EM WHEN THEY REFILL WILL DIE AND BE REPL
ENISHED BY NEW GUARDS AT THE TOP OF THE
SCREEN. BE CAREFUL: GUARDS CAN CLIMB OUT
OF PITS AND WILL DIE IF TRAPPED IN A PI
T THAT IS ONLY A SINGLE BRICK WIDE..
YOU WILL NOTICE THAT GOLD CHESTS CARRIED
BY ENEMY GUARDS CEASE TO BE VISIBLE. IF
YOU HAVE PICKED UP ALL THE VISIBLE GOLD
ON THE SCREEN AND THE LADDER LEADING TO
THE NEXT LEVEL HAS NOT YET APPEARED OR
YOU CANNOT REACH THE NEXT LEVEL BY CLIMB
ING TO THE HIGHEST PART OF THE SCREEN, O
NE OR MORE OF THE GUARDS IS STILL CARRYI
NG GOLD. YOU MUST TRAP THE GUARDS IN A P
IT AND PICK UP THEIR GOLD. IF AN ENEMY C
ARRYING GOLD FALLS INTO A DEAD END THAT
HE AND YOU ARE UNABLE TO LEAVE, YOU WILL
NOT BE ABLE TO GET THAT GOLED CHEST SAF
ELY. IF STUCK IN A 'DEAD END,'PRESS CTRL
-A TO CONTINUE....*CN1;SCORING:.*CCN0
COMPLETING A LEVEL..
.....1500 POINTS . PICKING UP A GOLD CHE
ST...250 POINTS . TRAPPING AN ENEMY.....
.....75 POINTS . ENEMY DYING IN A HOLE..
....75 POINTS . %%%%%%%%%%%%%%
%% . %
% . % SPECIAL KEYS %
. % %
. %%%%%%%%%%%%%%%%
. CTRL-A ABORTS MAN IF STUCK
WITHOUT . MEANS OF DEATH OR ESC
APE . CTRL-J SETS GAME TO JOYSTICK
CONTRL. CTRL-K SETS GAVE TO KEYBOARD C
ONTRL. RETURN IN DEMO, DISPLAYS CURREN
T . HIGH SCORE LIST
. CTRL-R TERMINATES CURRENT GAME
. (ENTER DEMO MODE)
. - SLOWS DOWN SPEED OF THE GAME
. (PRESS REPEATEDLY) .
+ SPEEDS UP OVERALL GAME SPEED.
(PRESS REPEATEDLY) . R
UN/STOP FREEZES ACTION UNTIL RUN/STP.
IS HIT AGAIN . CTR
L-D TOGGLES DIRECTION OF DIG .
(FORWARD OR BEHIND RUNNER) . CTRL-
Z TOGGLES IRIS-IN/IRIS-OUT .
SCENE CHANGE FEATURE . CHEAT K
EYS: . CTRL-U
ADVANCES LEVEL . CTRL-F
ADDS ADDITIONAL LIVES/PLAYER. &&&
&&&&&&&&&&&&&&&&&&&&&& . &
& . & MAK
ING YOUR OWN GAMES & . &
& . &&&&&&&
&&&&&&&&&&&&&&&&&& . ENTER 'EDIT MOD
E' -PRESS CTRL-E FROM .
DEMO MODE (OR CTRL.
R THEN CTRL-E FROM.
GAME IN PROGRESS . PUT 'INITIALIZED' D
ATA DISK IN DRIVE . DESIGN YOUR GAME -U
SE I-J-K-M KEYS . MO
VE CURSOR; USE . 0-9
TO MAKE SHAPES. SAVE YOUR GAME -PRES
S CTRL-S . PLAY YOUR GAME -PRESS
CTRL-Q TO . QUIT G
AME GENERATR. PRESS P
(RETURN) . TO PLAY
.
. IF YOU WANT TO ENTER EDIT MOD
E WHILE . PLAYING A GAME YOU MUST PRESS
CTRL-R . TO END THE GAME, THEN PRESS CTR
L-E. . THE LODE RUNNER BOARD EDITOR SCR
EEN . WILL APPEAR, ALLOWING YOU TO ENTE
R . THE FOLLOWING SINGLE-KEY EDITING
. COMMANDS:
. E (FOR 'EDIT') P (FOR 'PLAY')
. I (FOR 'INITIALIZE') C (FOR 'CLEAR')
. M (FOR 'MOVE') S (FOR 'SCORE').
.
INITIALIZING YOUR DATA DISK . Y
OU MUST CUSTOMIZE THE INITIALIZED . DI
SK FOR LODE RUNNER USE IN THE . FOL
LOWING WAY: A) WITH AN'INITIALIZED. DISK
ON HAND, RESTART YOUR LODE RUNER. DISK
AND ENTER EDIT MODE. B) PRESS . 'I' FO
R 'INITIALIZE'. C) REMOVE YOUR . LODE RU
NNER DISK AND INSERT THE DATA . DISK INT
O THE DRIVE. PRESS Y(FOR YES). IN RESPON
SE TO THE SCREEN QUESTION . ARE YOU SU
RE? D) WHEN THE DISK DRIVE . STOPS WHIRR
ING, YOUR DATA DISK IS . READY TO USE
, AND YOU CAN USE IT TO . CREATE AND SA
VE 150 DIFFERENT BOARDS . WITHOUT REINIT
IALIZING. .
. DESIGNING Y
OUR GAME BOARDS . PRESS E FOR EDIT.
YOU WILL BE ASKED . TO TYPE IN THE NUM
BER OF THE GAME . BOARD YOU WANT TO W
ORK ON (001-150). . FOR YOUR FIRST BOARD
, USE 001. TYPE . IN THE NUMBER, THEN P
RESS RETURN. THE. SELECTED SCREEN WILL A
PPEAR. . THERE ARE NINE BASIC SH
APES THAT MAKE. UP ALL L.R. GAME BOARDS.
EACH OF THES. SHAPES IS CONTROLLED BY O
NE OF NINE . NUMBER KEYS (1-9). ZERO (0
) MAKES A . BLANK. TO DESIGN A GAME SCR
EEN, YOU . SIMPLY MOVE THE CURSOR AROUN
D THE . SCREEN WITH THE CURSOR MOVEME
NT KEYS . AND PLACE THE SHAPES WHERE YOU
WANT . THEM BY PRESSING THE APPROPRIAT
E . NUMBER KEYS.
. IMPORTANT: YOU MUST SAVE YOUR GAM
E . EACH TIME YOU QUIT THE GAME GENERA
TOR. EVEN TO PLAYTEST.
.
. CURSOR MOVEMENT CONTROLS
. I = UP A LINE M - DOWN A LINE .
J = LEFT A CHARTR K - RIGHT A CHARTR..
. T
HER ARE A FEW PRACTICAL LIMITATIONS . RE
GARDING THE NUMBER OF OBJECTS YOU . CAN
USE: YOU MUST HAVE ONE PLAYER ON . YOUR
GAME BOARD FOR YOUR GAME TO BE . PLAYA
BLE , NO MORE , NO LESS THAN ONE. LODE R
UNNER COMMANDO (SHAPE #9) MUST . BE INCL
UDED IN YOUR GAME BOARD DESIGN. OTHERWIS
E, WHEN YOU TRY PLAYING YOUR . GAME, YOU
WILL BE RETURNED TO DEMO . MODE. YOU
MAY HAVE 1,2,3,4 OR 5 ENEMY. GUARDS (SHA
PE #8) ON A BOARD. NO MORE. THAN FIVE, N
O LESS THAN ONE.THE OTHER. SHAPES 1-7 AL
SO HAVE NUMERICAL LIMITS. THOUGH YOU ARE
NOT LIKELY TO EXCEED . THEM. IF YOU DO
, THE PROGRAM WILL . SIMPLY IGNORE TH
E EXCESS. FROM WITHIN. THE GAME GENERATO
R, YOU MAY ALSO VIEW. ADJACENT LODE RUNN
ER BOARDS BY PRESS-. ING CTRL-F (FOR FOR
WARD) OR CTRL-B . ( FOR BACK)
.
. SAVING YOUR CR
EATIONS . YOU MUST SAVE THE BOARD
ON YOUR INIT-. IALIZED DISK BY TYPING C
TRL-S (SAVE) . IF YOU DO NOT SAVE THE GA
ME ON A DATA. DISK, THE BOARD WILL BE LO
ST WHEN YOU. EXIT THE GAME GENERATOR!
.
. PLAYING YOUR GAME
. AFTER YOU HAVE SAVED A BOARD (
USING . CTRL-S ),TYPE CTRL-Q (QUIT). TH
IS . RETURNS YOU TO THE BOARD EDITOR
SCREN. FROM THERE SIMPLY TYPE P (FOR PLA
Y) . AND RETURN TO PLAY THE GAME BOARD
. YOU'VE CREATED.
.
. OTHER EDIT MODE COMMANDS
. P (PLAY)-LETS YOU SELECT ANY GAME .
BOARD YOU DESIRE. AFTER PRESSING P, .
YOU WILL BE ASKED TO ENTER THE THREE . D
IGIT NUMBER OF THE LEVEL YOU WISH TO. PL
AY (001-150). TYPE IN THE NUMBER . AND
PRESS RETUTN. NOTE: IF YOU ATEMPT. TO E
NTER PLAY MODE USING A DISK THAT . HAS N
O LEVEL 001, CONTROL IS RETURNED. TO DEM
O MODE. TO RESOLVE THIS, ENTER . EDIT MO
DE AND CREATE A FIRST LEVEL. .
. S (SCORE)
- CLEARS HIGH SCORES FROM . THE DISK;
YOU START HIGH SCORES OVER . AGAIN WITH
A CLEAN SLATE. .
. C (CLEAR)- ER
ASES A GAME BOARD FROM . THE DISK (BLAN
KS THE BOARD). .
. M (MOVE)-COPIES
A BOARD TO ANOTHER . LEVEL NUMBER.
. NOTE: YOU CANNOT C
LEAR, MOVE, OR EDIT. THE GAME BOARDS ON
THE MASTER DISK. . THESE FUNCTIONS ARE
AVAILABLE FOR USE. WITH A DATA DISK ONLY
. .
×
C64 Image
> CLICK IMAGE PREVIEW FOR FULL MODAL