KARATEKA 2     D
FILE INFORMATION
FILENAME(S): KARATEKA 2     D
FILE TYPE(S): SEQ
FILE SIZE: 9.3K
FIRST SEEN: 2025-11-30 18:12:25
APPEARS ON: 2 disk(s)
FILE HASH
d1c410641e4f4d96562a6f0f7209408552ea14762f357b579d03b823f3e93a4f
FOUND ON DISKS (2 DISKS)
| DISK TITLE | FILENAME | FILE TYPE | COLLECTION | TRACK | SECTOR | ACTIONS |
|---|---|---|---|---|---|---|
| WAREZ DOCS 1 1 | KARATEKA 2     D | SEQ | Sailor, Ganheden | 7 | 5 | DOWNLOAD FILE |
| WAREZ DOCS 1 1 | KARATEKA 2     D | SEQ | Sailor, Ganheden | 28 | 6 | DOWNLOAD FILE |
FILE CONTENT & ANALYSIS
00000000: 0D 0A 0D 0A 0D 0A 3D 2D 3D 2D 3D 2D 3D 2D 3D 2D |......=-=-=-=-=-| 00000010: 3D 2D 3D 2D 3D 2D 3D 2D 3D 2D 3D 2D 3D 2D 3D 2D |=-=-=-=-=-=-=-=-| 00000020: 3D 2D 3D 2D 3D 2D 3D 2D 3D 2D 3D 0D 0A 4D 6F 72 |=-=-=-=-=-=..Mor| 00000030: 65 20 63 6F 6D 70 69 6C 65 64 20 64 6F 63 73 20 |e compiled docs | 00000040: 62 79 20 44 72 2E 20 44 69 73 6B 2E 20 20 53 69 |by Dr. Disk. Si| 00000050: 6E 63 65 20 49 0D 0A 6A 75 73 74 20 70 75 74 20 |nce I..just put | 00000060: 74 68 65 73 65 20 65 69 67 68 74 20 66 69 6C 65 |these eight file| 00000070: 73 20 74 6F 67 65 74 68 65 72 20 61 6E 64 0D 0A |s together and..| 00000080: 64 69 64 20 6E 6F 74 20 65 64 69 74 20 74 68 65 |did not edit the| 00000090: 6D 28 65 78 63 65 70 74 20 66 6F 72 20 6B 69 6C |m(except for kil| 000000A0: 6C 69 6E 67 20 74 68 65 0D 0A 67 61 72 62 61 67 |ling the..garbag| 000000B0: 65 29 2C 20 79 6F 75 20 6D 61 79 20 66 69 6E 64 |e), you may find| 000000C0: 20 61 6C 6F 74 20 6F 66 20 69 6E 66 6F 20 0D 0A | alot of info ..| 000000D0: 72 65 70 65 61 74 65 64 2E 20 20 43 61 6C 6C 20 |repeated. Call | 000000E0: 74 68 65 20 48 6F 73 70 69 74 61 6C 20 41 45 2F |the Hospital AE/| 000000F0: 43 53 2F 42 42 53 20 0D 0A 61 74 20 33 31 33 2D |CS/BBS ..at 313-| 00000100: 36 36 32 2D 39 36 33 38 2E 0D 0A 20 20 20 20 20 |662-9638... | 00000110: 20 20 20 20 20 20 20 20 20 20 20 20 4B 61 72 61 | Kara| 00000120: 74 65 6B 61 20 20 20 20 20 20 20 20 20 20 20 20 |teka | 00000130: 20 20 20 0D 0A 20 20 20 20 20 20 20 20 20 20 20 | .. | 00000140: 20 20 20 20 20 20 20 20 20 62 79 20 20 20 20 20 | by | 00000150: 20 20 20 20 20 20 20 20 20 20 20 20 20 0D 0A 0D | ...| 00000160: 0A 4A 6F 72 64 61 6E 20 4D 65 63 68 6E 65 72 2C |.Jordan Mechner,| 00000170: 20 4A 6F 68 6E 20 53 74 65 65 64 2C 20 53 74 61 | John Steed, Sta| 00000180: 6E 20 54 68 65 20 4D 61 6E 2C 20 0D 0A 54 48 45 |n The Man, ..THE| 00000190: 20 44 49 53 4B 20 42 52 41 4B 45 52 2C 20 54 48 | DISK BRAKER, TH| 000001A0: 4F 4D 41 53 20 43 4F 56 45 4E 41 4E 54 2C 20 54 |OMAS COVENANT, T| 000001B0: 68 65 20 52 61 64 2C 0D 0A 4D 72 2E 20 4C 6F 63 |he Rad,..Mr. Loc| 000001C0: 6B 73 6D 69 74 68 2C 20 61 6E 64 20 44 72 2E 20 |ksmith, and Dr. | 000001D0: 44 69 73 6B 2E 20 0D 0A 3D 2D 3D 2D 3D 2D 3D 2D |Disk. ..=-=-=-=-| 000001E0: 3D 2D 3D 2D 3D 2D 3D 2D 3D 2D 3D 2D 3D 2D 3D 2D |=-=-=-=-=-=-=-=-| 000001F0: 3D 2D 3D 2D 3D 2D 3D 2D 3D 2D 3D 2D 3D 0D 0A 20 |=-=-=-=-=-=-=.. | 00000200: 20 20 20 20 20 20 20 20 20 20 47 65 74 74 69 6E | Gettin| 00000210: 67 20 53 74 61 72 74 65 64 20 20 20 20 20 20 20 |g Started | 00000220: 20 20 20 20 0D 0A 20 20 20 20 20 20 20 20 20 20 | .. | 00000230: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000240: 20 20 20 20 20 20 20 20 20 20 20 0D 0A 20 49 66 | .. If| 00000250: 20 79 6F 75 20 64 6F 6E 27 74 20 6B 6E 6F 77 20 | you don't know | 00000260: 62 79 20 6E 6F 77 20 68 6F 77 20 74 6F 20 67 65 |by now how to ge| 00000270: 74 20 0D 0A 20 73 74 61 72 74 65 64 20 74 68 65 |t .. started the| 00000280: 6E 20 79 6F 75 20 69 6E 73 65 72 74 20 74 68 65 |n you insert the| 00000290: 20 64 69 73 6B 20 69 6E 20 0D 0A 20 74 6F 20 64 | disk in .. to d| 000002A0: 72 69 76 65 20 6F 6E 65 20 61 6E 64 20 74 75 72 |rive one and tur| 000002B0: 6E 20 74 68 65 20 63 6F 6D 70 75 74 65 72 20 20 |n the computer | 000002C0: 0D 0A 20 6F 6E 2E 20 20 57 68 65 6E 20 79 6F 75 |.. on. When you| 000002D0: 20 61 72 65 20 72 65 61 64 79 20 74 6F 20 70 6C | are ready to pl| 000002E0: 61 79 20 74 68 65 6E 0D 0A 20 70 75 73 68 20 74 |ay then.. push t| 000002F0: 68 65 20 6A 6F 79 73 74 69 63 6B 20 62 75 74 74 |he joystick butt| 00000300: 6F 6E 2E 20 20 20 20 20 20 20 20 20 20 20 0D 0A |on. ..| 00000310: 3D 2D 3D 2D 3D 2D 3D 2D 3D 2D 3D 2D 3D 2D 3D 2D |=-=-=-=-=-=-=-=-| 00000320: 3D 2D 3D 2D 3D 2D 3D 2D 3D 2D 3D 2D 3D 2D 3D 2D |=-=-=-=-=-=-=-=-| 00000330: 3D 2D 3D 2D 3D 0D 0A 20 20 20 20 20 20 20 20 20 |=-=-=.. | 00000340: 20 20 20 20 43 6F 6E 74 72 6F 6C 73 20 20 20 20 | Controls | 00000350: 20 20 20 20 20 20 20 20 20 20 20 20 0D 0A 20 20 | .. | 00000360: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000370: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000380: 20 20 20 0D 0A 20 4A 6F 79 73 74 69 63 6B 20 20 | .. Joystick | 00000390: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000003A0: 20 20 20 20 20 20 20 20 20 20 0D 0A 20 20 50 75 | .. Pu| 000003B0: 73 68 20 74 68 65 20 6A 6F 79 73 74 69 63 6B 20 |sh the joystick | 000003C0: 75 70 20 74 6F 20 73 74 61 6E 64 20 75 70 2C 20 |up to stand up, | 000003D0: 20 0D 0A 20 61 6E 64 20 72 65 6C 65 61 73 65 20 | .. and release | 000003E0: 69 74 20 74 6F 20 67 65 74 20 69 6E 74 6F 20 61 |it to get into a| 000003F0: 20 66 69 67 68 74 2D 20 0D 0A 20 69 6E 67 20 73 | fight- .. ing s| 00000400: 74 61 6E 63 65 2E 20 20 20 20 20 20 20 20 20 20 |tance. | 00000410: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 0D | .| 00000420: 0A 20 20 57 68 65 6E 20 79 6F 75 20 61 72 65 20 |. When you are | 00000430: 69 6E 20 66 69 67 68 74 69 6E 67 20 73 74 61 6E |in fighting stan| 00000440: 63 65 2C 20 20 20 0D 0A 20 70 72 65 73 73 20 62 |ce, .. press b| 00000450: 75 74 74 6F 6E 20 31 20 61 6E 64 20 62 75 74 74 |utton 1 and butt| 00000460: 6F 6E 20 30 20 74 6F 20 6B 69 63 6B 20 0D 0A 20 |on 0 to kick .. | 00000470: 61 6E 64 20 70 75 6E 63 68 2E 20 20 4D 6F 76 65 |and punch. Move| 00000480: 20 74 68 65 20 6A 6F 79 73 74 69 63 6B 20 75 70 | the joystick up| 00000490: 20 61 6E 64 0D 0A 20 64 6F 77 6E 20 74 6F 20 63 | and.. down to c| 000004A0: 6F 6E 74 72 6F 6C 20 74 68 65 20 68 65 69 67 68 |ontrol the heigh| 000004B0: 74 20 6F 66 20 79 6F 75 72 20 20 0D 0A 20 70 75 |t of your .. pu| 000004C0: 6E 63 68 65 73 20 61 6E 64 20 6B 69 63 6B 73 2E |nches and kicks.| 000004D0: 20 20 50 75 73 68 20 74 68 65 20 6A 6F 79 2D 20 | Push the joy- | 000004E0: 20 20 0D 0A 20 73 74 69 63 6B 20 74 6F 20 74 68 | .. stick to th| 000004F0: 65 20 72 69 67 68 74 20 74 6F 20 61 64 76 61 6E |e right to advan| 00000500: 63 65 20 61 6E 64 20 74 6F 0D 0A 20 74 68 65 20 |ce and to.. the | 00000510: 6C 65 66 74 20 74 6F 20 72 65 74 72 65 61 74 2E |left to retreat.| 00000520: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000530: 0D 0A 20 20 57 68 65 6E 20 79 6F 75 20 61 72 65 |.. When you are| 00000540: 20 73 74 61 6E 64 69 6E 67 20 75 70 2C 20 70 75 | standing up, pu| 00000550: 73 68 20 74 68 65 20 0D 0A 20 6A 6F 79 73 74 69 |sh the .. joysti| 00000560: 63 6B 20 74 6F 20 74 68 65 20 75 70 70 65 72 20 |ck to the upper | 00000570: 72 69 67 68 74 20 74 6F 20 72 75 6E 20 20 0D 0A |right to run ..| 00000580: 20 66 6F 72 77 61 72 64 2E 20 20 50 72 65 73 73 | forward. Press| 00000590: 20 62 75 74 74 6F 6E 20 31 20 74 6F 20 62 6F 77 | button 1 to bow| 000005A0: 2E 20 20 20 20 0D 0A 20 20 20 20 20 20 20 20 20 |. .. | 000005B0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000005C0: 20 20 20 20 20 20 20 20 20 20 20 20 0D 0A 20 4B | .. K| 000005D0: 65 79 62 6F 61 72 64 20 20 20 20 20 20 20 20 20 |eyboard | 000005E0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000005F0: 20 20 20 0D 0A 20 20 57 68 65 6E 20 79 6F 75 20 | .. When you | 00000600: 61 72 65 20 69 6E 20 66 69 67 68 74 69 6E 67 20 |are in fighting | 00000610: 73 74 61 6E 63 65 3A 20 20 20 0D 0A 20 51 2F 41 |stance: .. Q/A| 00000620: 2F 5A 20 20 70 75 6E 63 68 20 68 69 67 68 2F 6D |/Z punch high/m| 00000630: 69 64 64 6C 65 2F 6C 6F 77 20 20 20 20 20 20 20 |iddle/low | 00000640: 20 0D 0A 20 57 2F 53 2F 58 20 20 6B 69 63 6B 20 | .. W/S/X kick | 00000650: 68 69 67 68 2F 6D 69 64 64 6C 65 2F 6C 6F 77 20 |high/middle/low | 00000660: 20 20 20 20 20 20 20 20 0D 0A 20 2D 2D 3E 20 20 | .. --> | 00000670: 20 20 61 64 76 61 6E 63 65 20 20 20 20 20 20 20 | advance | 00000680: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 0D | .| 00000690: 0A 20 3C 2D 2D 20 20 20 20 72 65 74 72 65 61 74 |. <-- retreat| 000006A0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000006B0: 20 20 20 20 20 20 0D 0A 20 53 50 41 43 45 20 20 | .. SPACE | 000006C0: 73 74 61 6E 64 20 75 70 20 20 20 20 20 20 20 20 |stand up | 000006D0: 20 20 20 20 20 20 20 20 20 20 20 20 20 0D 0A 20 | .. | 000006E0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000006F0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000700: 20 20 20 20 0D 0A 20 20 57 68 65 6E 20 79 6F 75 | .. When you| 00000710: 20 61 72 65 20 73 74 61 6E 64 69 6E 67 20 75 70 | are standing up| 00000720: 3A 20 20 20 20 20 20 20 20 20 20 0D 0A 20 42 20 |: .. B | 00000730: 20 20 20 20 20 62 6F 77 20 20 20 20 20 20 20 20 | bow | 00000740: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000750: 20 20 0D 0A 20 2D 2D 3E 20 20 20 20 72 75 6E 20 | .. --> run | 00000760: 66 6F 72 77 61 72 64 20 20 20 20 20 20 20 20 20 |forward | 00000770: 20 20 20 20 20 20 20 20 20 0D 0A 20 3C 2D 2D 20 | .. <-- | 00000780: 20 20 20 73 74 6F 70 20 20 20 20 20 20 20 20 20 | stop | 00000790: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000007A0: 0D 0A 20 53 50 41 43 45 20 20 67 65 74 20 69 6E |.. SPACE get in| 000007B0: 74 6F 20 66 69 67 68 74 69 6E 67 20 73 74 61 6E |to fighting stan| 000007C0: 63 65 20 20 20 20 20 0D 0A 20 20 20 20 20 20 20 |ce .. | 000007D0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000007E0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 0D 0A | ..| 000007F0: 20 20 20 20 20 20 20 20 20 20 20 20 54 68 65 20 | The | 00000800: 47 61 6D 65 20 20 20 20 20 20 20 20 20 20 20 20 |Game | 00000810: 20 20 20 20 20 0D 0A 20 20 20 20 20 20 20 20 20 | .. | 00000820: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000830: 20 20 20 20 20 20 20 20 20 20 20 20 0D 0A 20 20 | .. | 00000840: 54 68 65 20 67 61 6D 65 20 62 65 67 69 6E 73 20 |The game begins | 00000850: 61 66 74 65 72 20 79 6F 75 20 68 61 76 65 20 6D |after you have m| 00000860: 61 64 65 0D 0A 20 61 20 6C 6F 6E 67 2C 20 68 61 |ade.. a long, ha| 00000870: 72 64 20 63 6C 69 6D 62 20 75 70 20 74 68 65 20 |rd climb up the | 00000880: 72 6F 63 6B 79 20 20 20 20 20 0D 0A 20 63 6C 69 |rocky .. cli| 00000890: 66 66 20 62 65 6E 65 61 74 68 20 41 6B 75 6D 61 |ff beneath Akuma| 000008A0: 27 73 20 63 61 73 74 6C 65 2E 20 20 59 6F 75 20 |'s castle. You | 000008B0: 20 0D 0A 20 70 75 6C 6C 20 79 6F 75 72 73 65 6C | .. pull yoursel| 000008C0: 66 20 75 70 20 6F 6E 74 6F 20 73 6F 6C 69 64 20 |f up onto solid | 000008D0: 67 72 6F 75 6E 64 20 20 0D 0A 20 6F 6E 6C 79 20 |ground .. only | 000008E0: 74 6F 20 66 69 6E 64 20 79 6F 75 72 73 65 6C 66 |to find yourself| 000008F0: 20 73 74 61 6E 64 69 6E 67 20 62 65 2D 20 20 0D | standing be- .| 00000900: 0A 20 66 6F 72 65 20 61 20 6D 61 73 73 69 76 65 |. fore a massive| 00000910: 20 67 61 74 65 77 61 79 2C 20 79 6F 75 72 20 77 | gateway, your w| 00000920: 61 79 20 20 20 20 0D 0A 20 62 61 72 72 65 64 20 |ay .. barred | 00000930: 62 79 20 74 68 65 20 66 69 72 73 74 20 6F 66 20 |by the first of | 00000940: 74 68 65 20 70 61 6C 61 63 65 20 20 20 0D 0A 20 |the palace .. | 00000950: 67 75 61 72 64 73 2E 20 20 42 65 79 6F 6E 64 20 |guards. Beyond | 00000960: 74 68 65 20 67 61 74 65 77 61 79 2C 20 41 6B 75 |the gateway, Aku| 00000970: 6D 61 27 73 0D 0A 20 70 61 6C 61 63 65 20 6C 6F |ma's.. palace lo| 00000980: 6F 6D 73 20 69 6E 20 74 68 65 20 64 69 73 74 61 |oms in the dista| 00000990: 6E 63 65 2E 20 20 54 68 65 20 20 0D 0A 20 72 6F |nce. The .. ro| 000009A0: 77 20 6F 66 20 6F 72 61 6E 67 65 20 61 72 72 6F |w of orange arro| 000009B0: 77 73 20 72 75 6E 6E 69 6E 67 20 61 63 72 6F 73 |ws running acros| 000009C0: 73 20 0D 0A 20 74 68 65 20 62 6F 74 74 6F 6D 20 |s .. the bottom | 000009D0: 6C 65 66 74 20 6F 66 20 74 68 65 20 73 63 72 65 |left of the scre| 000009E0: 65 6E 20 74 65 6C 6C 73 20 0D 0A 20 79 6F 75 20 |en tells .. you | 000009F0: 68 6F 77 20 6D 61 6E 79 20 68 69 74 73 20 79 6F |how many hits yo| 00000A00: 75 20 63 61 6E 20 77 69 74 68 73 74 61 6E 64 2E |u can withstand.| 00000A10: 0D 0A 20 45 76 65 72 79 20 74 69 6D 65 20 79 6F |.. Every time yo| 00000A20: 75 20 67 65 74 20 68 69 74 2C 20 79 6F 75 20 6C |u get hit, you l| 00000A30: 6F 73 65 20 6F 6E 65 0D 0A 20 61 72 72 6F 77 2E |ose one.. arrow.| 00000A40: 20 20 49 66 20 79 6F 75 72 20 6C 61 73 74 20 61 | If your last a| 00000A50: 72 72 6F 77 20 64 69 73 61 70 2D 20 20 20 0D 0A |rrow disap- ..| 00000A60: 20 70 65 61 72 2C 20 79 6F 75 20 44 49 45 2E 20 | pear, you DIE. | 00000A70: 20 57 68 65 6E 20 79 6F 75 20 61 72 65 20 6E 6F | When you are no| 00000A80: 74 20 20 20 20 0D 0A 20 67 65 74 74 69 6E 67 20 |t .. getting | 00000A90: 68 69 74 2C 20 79 6F 75 72 20 61 72 72 6F 77 73 |hit, your arrows| 00000AA0: 20 61 72 65 20 20 20 20 20 20 20 20 0D 0A 20 67 | are .. g| 00000AB0: 72 61 64 75 61 6C 6C 79 20 72 65 70 65 6E 69 73 |radually repenis| 00000AC0: 68 65 64 2E 20 20 54 68 65 20 72 6F 77 20 6F 66 |hed. The row of| 00000AD0: 20 20 20 0D 0A 20 62 6C 75 65 20 61 72 72 6F 77 | .. blue arrow| 00000AE0: 73 20 74 68 65 20 62 6F 74 74 6F 6D 20 72 69 67 |s the bottom rig| 00000AF0: 68 74 20 67 69 76 65 73 20 20 0D 0A 20 79 6F 75 |ht gives .. you| 00000B00: 20 74 68 65 20 73 61 6D 65 20 69 6E 66 6F 72 6D | the same inform| 00000B10: 61 74 69 6F 6E 20 61 62 6F 75 74 20 79 6F 75 72 |ation about your| 00000B20: 20 0D 0A 20 65 6E 65 6D 79 2E 20 20 20 20 20 20 | .. enemy. | 00000B30: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000B40: 20 20 20 20 20 20 20 20 0D 0A 20 20 20 45 76 65 | .. Eve| 00000B50: 72 79 20 67 75 61 72 64 20 68 61 73 20 68 69 73 |ry guard has his| 00000B60: 20 6F 77 6E 20 66 69 67 68 74 69 6E 67 20 20 0D | own fighting .| 00000B70: 0A 20 73 74 79 6C 65 20 61 6E 64 20 63 61 6E 20 |. style and can | 00000B80: 62 65 20 69 64 65 6E 74 69 66 69 65 64 20 62 79 |be identified by| 00000B90: 20 68 69 73 20 20 0D 0A 20 68 65 61 64 67 65 61 | his .. headgea| 00000BA0: 72 2E 20 20 41 73 20 61 20 72 75 6C 65 2C 20 74 |r. As a rule, t| 00000BB0: 68 65 20 67 75 61 72 64 73 20 67 65 74 0D 0A 20 |he guards get.. | 00000BC0: 74 6F 75 67 68 65 72 20 61 73 20 79 6F 75 20 67 |tougher as you g| 00000BD0: 65 74 20 66 61 72 74 68 65 72 20 69 6E 74 6F 20 |et farther into | 00000BE0: 74 68 65 20 0D 0A 20 70 61 6C 61 63 65 2E 20 20 |the .. palace. | 00000BF0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000C00: 20 20 20 20 20 20 20 20 20 20 20 0D 0A 20 20 20 | .. | 00000C10: 57 68 65 6E 20 79 6F 75 20 6B 69 6C 6C 20 61 20 |When you kill a | 00000C20: 67 75 61 72 64 2C 20 74 61 6B 65 20 61 64 2D 20 |guard, take ad- | 00000C30: 20 20 0D 0A 20 76 61 6E 74 61 67 65 20 6F 66 20 | .. vantage of | 00000C40: 74 68 65 20 6F 70 70 6F 72 74 75 6E 69 74 79 20 |the opportunity | 00000C50: 61 6E 64 20 72 75 6E 2E 20 0D 0A 20 59 6F 75 72 |and run. .. Your| 00000C60: 20 6F 62 6A 65 63 74 69 76 65 20 69 73 20 74 6F | objective is to| 00000C70: 20 72 65 73 63 75 65 20 74 68 65 20 20 20 20 20 | rescue the | 00000C80: 0D 0A 20 50 72 69 6E 63 65 73 73 20 4D 61 72 69 |.. Princess Mari| 00000C90: 6B 6F 2C 20 6E 6F 74 20 74 6F 20 77 61 73 74 65 |ko, not to waste| 00000CA0: 20 74 69 6D 65 20 20 0D 0A 20 73 70 61 72 72 69 | time .. sparri| 00000CB0: 6E 67 20 77 69 74 68 20 66 6C 75 6E 6B 69 65 73 |ng with flunkies| 00000CC0: 2E 20 20 20 20 20 20 20 20 20 20 20 20 20 0D 0A |. ..| 00000CD0: 20 20 20 57 68 65 6E 20 79 6F 75 20 73 74 61 6E | When you stan| 00000CE0: 64 20 75 70 2C 20 79 6F 75 20 64 72 6F 70 20 79 |d up, you drop y| 00000CF0: 6F 75 72 20 20 0D 0A 20 67 75 61 72 64 2C 20 6C |our .. guard, l| 00000D00: 65 61 76 69 6E 67 20 79 6F 75 72 73 65 6C 66 20 |eaving yourself | 00000D10: 65 78 74 72 65 6D 65 6C 79 20 20 20 0D 0A 20 76 |extremely .. v| 00000D20: 75 6C 6E 65 72 61 62 6C 65 20 74 6F 20 61 74 74 |ulnerable to att| 00000D30: 61 63 6B 2D 61 20 73 69 6E 67 6C 65 20 77 65 6C |ack-a single wel| 00000D40: 6C 2D 20 0D 0A 20 61 72 6D 65 64 20 62 6C 6F 77 |l- .. armed blow| 00000D50: 20 6D 61 79 20 6B 69 6C 6C 20 79 6F 75 2D 73 6F | may kill you-so| 00000D60: 20 62 65 20 20 20 20 20 20 20 0D 0A 20 65 73 70 | be .. esp| 00000D70: 65 63 69 61 6C 6C 79 20 61 6C 65 72 74 20 66 6F |ecially alert fo| 00000D80: 72 20 73 69 67 6E 73 20 6F 66 20 64 61 6E 67 65 |r signs of dange| 00000D90: 72 0D 0A 20 77 68 65 6E 20 79 6F 75 20 61 72 65 |r.. when you are| 00000DA0: 20 73 74 61 6E 64 69 6E 67 20 6F 72 20 72 75 6E | standing or run| 00000DB0: 6E 69 6E 67 2E 20 20 20 0D 0A 20 20 20 20 20 20 |ning. .. | 00000DC0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000DD0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 0D | .| 00000DE0: 0A 3D 2D 3D 2D 3D 2D 3D 2D 3D 2D 3D 2D 3D 2D 3D |.=-=-=-=-=-=-=-=| 00000DF0: 2D 3D 2D 3D 2D 3D 2D 3D 2D 3D 2D 3D 2D 3D 2D 3D |-=-=-=-=-=-=-=-=| 00000E00: 2D 3D 2D 3D 2D 3D 20 0D 0A 20 20 20 20 20 20 20 |-=-=-= .. | 00000E10: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000E20: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 0D 0A | ..| 00000E30: 20 20 20 20 20 20 20 20 20 20 20 53 70 65 63 69 | Speci| 00000E40: 61 6C 20 4B 65 79 73 20 20 20 20 20 20 20 20 20 |al Keys | 00000E50: 20 20 20 20 20 0D 0A 20 20 20 20 20 20 20 20 20 | .. | 00000E60: 20 20 2D 2D 2D 2D 2D 2D 2D 20 2D 2D 2D 2D 20 20 | ------- ---- | 00000E70: 20 20 20 20 20 20 20 20 20 20 20 20 0D 0A 20 20 | .. | 00000E80: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000E90: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000EA0: 20 20 20 0D 0A 20 45 53 43 20 20 20 20 20 46 72 | .. ESC Fr| 00000EB0: 65 65 7A 65 20 67 61 6D 65 20 20 20 20 20 20 20 |eeze game | 00000EC0: 20 20 20 20 20 20 20 20 20 20 0D 0A 20 4A 20 20 | .. J | 00000ED0: 20 20 20 20 20 53 65 6C 65 63 74 20 6A 6F 79 73 | Select joys| 00000EE0: 74 69 63 6B 20 63 6F 6E 74 72 6F 6C 20 20 20 20 |tick control | 00000EF0: 20 0D 0A 20 4B 20 20 20 20 20 20 20 53 65 6C 65 | .. K Sele| 00000F00: 63 74 20 6B 65 79 62 6F 61 72 64 20 63 6F 6E 74 |ct keyboard cont| 00000F10: 72 6F 6C 20 20 20 20 20 0D 0A 20 5E 52 20 20 20 |rol .. ^R | 00000F20: 20 20 20 52 65 74 75 72 6E 20 74 6F 20 64 65 6D | Return to dem| 00000F30: 6F 20 20 20 20 20 20 20 20 20 20 20 20 20 20 0D |o .| 00000F40: 0A 20 5E 53 20 20 20 20 20 20 54 75 72 6E 20 6F |. ^S Turn o| 00000F50: 66 66 20 6D 75 73 69 63 2E 20 50 72 65 73 73 20 |ff music. Press | 00000F60: 61 67 61 69 6E 20 0D 0A 20 20 20 20 20 20 20 20 |again .. | 00000F70: 20 74 6F 20 74 75 72 6E 20 6F 66 66 20 73 6F 75 | to turn off sou| 00000F80: 6E 64 2E 20 20 20 20 20 20 20 20 20 20 0D 0A 20 |nd. .. | 00000F90: 5E 58 20 20 20 20 20 20 46 6C 69 70 20 6A 6F 79 |^X Flip joy| 00000FA0: 73 74 69 63 6B 20 58 2D 61 78 69 73 20 20 20 20 |stick X-axis | 00000FB0: 20 20 20 20 0D 0A 20 5E 59 20 20 20 20 20 20 46 | .. ^Y F| 00000FC0: 6C 69 70 20 6A 6F 79 73 74 69 63 6B 20 59 2D 61 |lip joystick Y-a| 00000FD0: 78 69 73 20 20 20 20 20 20 20 20 0D 0A 20 5E 45 |xis .. ^E| 00000FE0: 20 20 20 20 20 20 45 78 63 68 61 6E 67 65 20 58 | Exchange X| 00000FF0: 20 61 6E 64 20 59 20 61 78 65 73 20 20 20 20 20 | and Y axes | 00001000: 20 0D 0A 20 5E 42 20 20 20 20 20 20 45 78 63 68 | .. ^B Exch| 00001010: 61 6E 67 65 20 6A 6F 79 73 74 69 63 6B 20 62 75 |ange joystick bu| 00001020: 74 74 6F 6E 73 20 20 0D 0A 20 5E 4E 20 20 20 20 |ttons .. ^N | 00001030: 20 20 52 65 73 65 74 20 6A 6F 79 73 74 69 63 6B | Reset joystick| 00001040: 20 70 61 72 61 6D 65 74 65 72 73 20 74 6F 0D 0A | parameters to..| 00001050: 20 20 20 20 20 20 20 20 20 6E 6F 72 6D 61 6C 20 | normal | 00001060: 76 61 6C 75 65 73 2E 0D 0A 0D 0A 0D 0A 0D 0A 2D |values.........-| 00001070: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 0D 0A 20 20 20 20 |----------.. | 00001080: 20 20 20 49 6E 20 4B 41 52 41 54 45 4B 41 2C 20 | In KARATEKA, | 00001090: 74 68 65 20 6F 62 6A 65 63 74 20 69 73 20 74 6F |the object is to| 000010A0: 20 72 65 73 63 75 65 20 74 68 65 20 70 72 69 6E | rescue the prin| 000010B0: 63 65 73 73 20 77 68 6F 20 68 61 73 20 62 65 65 |cess who has bee| 000010C0: 6E 20 63 61 70 74 75 72 65 64 0D 0A 62 79 20 41 |n captured..by A| 000010D0: 6C 75 6D 61 2E 20 20 59 6F 75 20 68 61 76 65 20 |luma. You have | 000010E0: 62 65 65 6E 20 63 68 6F 73 65 6E 20 66 6F 20 74 |been chosen fo t| 000010F0: 68 69 73 20 61 73 73 69 67 6E 6D 65 6E 74 20 62 |his assignment b| 00001100: 65 63 61 75 73 65 20 79 6F 75 20 61 72 65 20 61 |ecause you are a| 00001110: 20 65 78 70 65 72 74 0D 0A 61 74 20 74 68 65 20 | expert..at the | 00001120: 6D 61 72 73 68 61 6C 20 61 72 74 20 2D 4B 41 52 |marshal art -KAR| 00001130: 41 54 45 4B 41 2D 2E 20 20 59 6F 75 20 6A 75 73 |ATEKA-. You jus| 00001140: 74 20 73 77 61 6D 20 61 73 68 6F 72 65 20 41 6C |t swam ashore Al| 00001150: 75 6D 61 27 73 20 69 73 6C 61 6E 64 2E 20 20 59 |uma's island. Y| 00001160: 6F 75 20 6D 75 73 74 0D 0A 67 65 74 20 74 6F 20 |ou must..get to | 00001170: 74 68 65 20 70 72 69 6E 63 65 73 73 2C 6C 6F 63 |the princess,loc| 00001180: 61 74 65 64 20 69 6E 20 74 68 65 20 66 75 72 74 |ated in the furt| 00001190: 68 65 72 65 73 74 20 6D 6F 73 74 20 72 6F 6F 6D |herest most room| 000011A0: 2D 28 6F 62 76 69 6F 75 73 6C 79 29 2E 20 20 49 |-(obviously). I| 000011B0: 6E 20 6F 72 64 65 72 20 74 6F 20 67 65 74 20 74 |n order to get t| 000011C0: 6F 20 68 61 76 65 20 79 6F 75 20 6D 75 73 74 20 |o have you must | 000011D0: 67 65 74 20 74 68 72 6F 75 67 68 74 20 74 68 65 |get throught the| 000011E0: 20 6E 75 6D 6F 72 65 75 73 20 67 75 61 72 64 73 | numoreus guards| 000011F0: 2C 20 68 61 77 6B 20 61 74 74 61 63 6B 73 2C 20 |, hawk attacks, | 00001200: 61 6E 64 20 74 68 65 6E 20 66 69 6E 6E 61 6C 79 |and then finnaly| 00001210: 20 74 68 65 20 41 6C 75 6D 61 2E 20 20 0D 0A 0D | the Aluma. ...| 00001220: 0A 20 0D 0A 20 20 20 20 54 68 65 20 47 61 6D 65 |. .. The Game| 00001230: 3A 0D 0A 20 20 20 20 2D 2D 2D 20 2D 2D 2D 2D 2D |:.. --- -----| 00001240: 0D 0A 0D 0A 43 68 61 72 61 63 74 65 72 73 3A 0D |....Characters:.| 00001250: 0A 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 0D 0A 20 20 |.-----------.. | 00001260: 20 20 20 20 20 20 59 6F 75 20 6F 6E 6C 79 20 68 | You only h| 00001270: 61 76 65 20 6F 6E 65 20 6C 69 66 65 2C 20 61 6E |ave one life, an| 00001280: 64 20 69 74 20 64 65 70 65 6E 64 73 20 6F 6E 20 |d it depends on | 00001290: 74 68 65 20 61 6D 6F 75 6E 74 20 6F 66 20 65 6E |the amount of en| 000012A0: 65 72 67 79 2F 68 69 74 20 70 6F 69 6E 74 73 20 |ergy/hit points | 000012B0: 79 6F 75 20 68 61 76 65 2E 20 20 59 6F 75 20 6D |you have. You m| 000012C0: 61 79 20 66 69 67 68 74 20 6F 66 66 20 74 68 65 |ay fight off the| 000012D0: 20 67 75 61 72 64 73 20 61 6E 64 20 41 6C 75 6D | guards and Alum| 000012E0: 61 20 62 79 20 70 75 6E 63 68 69 6E 67 20 61 6E |a by punching an| 000012F0: 64 20 6B 69 63 6B 69 6E 67 20 61 74 20 74 68 65 |d kicking at the| 00001300: 6D 2C 20 62 75 74 20 79 6F 75 20 63 61 6E 20 6F |m, but you can o| 00001310: 6E 6C 79 20 6B 69 63 6B 20 74 68 65 20 68 61 77 |nly kick the haw| 00001320: 6B 2E 0D 0A 0D 0A 20 20 20 20 20 20 20 47 75 61 |k..... Gua| 00001330: 72 64 73 2F 57 61 72 72 69 6F 72 73 3A 0D 0A 20 |rds/Warriors:.. | 00001340: 20 20 20 20 20 20 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D | ----------| 00001350: 2D 2D 2D 2D 2D 2D 0D 0A 20 20 20 20 20 20 20 20 |------.. | 00001360: 48 61 76 65 20 65 71 75 61 6C 20 61 6D 6F 75 6E |Have equal amoun| 00001370: 74 20 6F 66 20 73 74 72 65 6E 67 74 68 2E 0D 0A |t of strength...| 00001380: 20 20 20 20 20 20 20 20 43 6F 6D 65 20 6F 75 74 | Come out| 00001390: 20 61 73 20 66 6F 6C 6C 6F 77 73 3A 0D 0A 20 20 | as follows:.. | 000013A0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000013B0: 20 20 20 20 20 20 20 20 20 20 20 20 46 69 72 73 | Firs| 000013C0: 74 20 73 63 72 65 65 6E 3A 20 20 20 31 20 67 75 |t screen: 1 gu| 000013D0: 61 72 64 0D 0A 20 20 20 20 20 20 20 20 20 20 20 |ard.. | 000013E0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000013F0: 20 20 20 53 65 63 6F 6E 64 20 73 63 72 65 65 6E | Second screen| 00001400: 3A 20 20 33 2D 34 20 67 75 61 72 64 73 0D 0A 20 |: 3-4 guards.. | 00001410: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001420: 20 20 20 20 20 20 20 20 20 20 20 20 20 54 68 69 | Thi| 00001430: 72 64 20 73 63 72 65 65 6E 3A 20 20 20 34 2D 35 |rd screen: 4-5| 00001440: 20 67 75 61 72 64 73 0D 0A 20 20 20 20 20 20 20 | guards.. | 00001450: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001460: 20 20 20 20 20 20 20 34 2D 37 20 28 61 70 72 6F | 4-7 (apro| 00001470: 78 29 3A 20 20 20 20 31 20 67 75 61 72 64 0D 0A |x): 1 guard..| 00001480: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001490: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 45 69 | Ei| 000014A0: 67 68 74 68 20 73 63 72 65 65 6E 3A 20 20 48 61 |ghth screen: Ha| 000014B0: 77 6B 0D 0A 20 20 20 20 20 20 20 20 20 20 20 20 |wk.. | 000014C0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000014D0: 20 20 4E 69 6E 65 74 68 20 73 63 72 65 65 6E 3A | Nineth screen:| 000014E0: 20 20 41 6C 75 6D 61 0D 0A 20 20 20 20 20 20 20 | Aluma.. | 000014F0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001500: 20 20 20 20 20 20 20 54 65 6E 74 68 20 73 63 72 | Tenth scr| 00001510: 65 65 6E 3A 20 20 20 50 72 69 6E 63 65 73 73 0D |een: Princess.| 00001520: 0A 0D 0A 20 20 20 20 20 20 20 20 44 75 72 69 6E |... Durin| 00001530: 67 20 74 68 65 20 74 68 69 72 64 20 73 63 72 65 |g the third scre| 00001540: 65 6E 20 79 6F 75 20 77 69 6C 6C 20 68 65 61 72 |en you will hear| 00001550: 20 61 20 73 63 65 72 61 63 68 20 6F 6E 63 65 20 | a scerach once | 00001560: 6F 72 20 74 77 69 63 65 2C 20 74 68 69 73 20 69 |or twice, this i| 00001570: 73 20 74 68 65 20 68 61 77 6E 2C 20 69 6E 66 6F |s the hawn, info| 00001580: 72 6D 69 6E 67 20 79 6F 75 20 74 68 61 74 20 68 |rming you that h| 00001590: 65 27 73 20 63 6F 6D 69 6E 67 2E 20 20 59 6F 75 |e's coming. You| 000015A0: 20 6D 75 73 74 20 73 74 61 6E 64 20 69 6E 20 61 | must stand in a| 000015B0: 20 66 69 67 68 74 69 6E 67 20 70 6F 73 69 74 69 | fighting positi| 000015C0: 6F 6E 2C 20 6F 72 20 65 6C 73 65 20 68 65 20 77 |on, or else he w| 000015D0: 69 6C 6C 20 6B 69 6C 6C 20 79 6F 75 20 77 69 74 |ill kill you wit| 000015E0: 68 20 6F 6E 65 20 73 68 6F 74 2E 20 20 28 4E 6F |h one shot. 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N| 00001940: 6F 74 65 3A 20 6B 69 63 6B 2F 70 75 6E 63 68 2C |ote: kick/punch,| 00001950: 20 6F 6E 6C 79 20 77 68 65 6E 20 69 6E 20 66 69 | only when in fi| 00001960: 67 68 74 69 6E 67 20 6D 6F 64 65 2C 20 61 6E 64 |ghting mode, and| 00001970: 20 63 6F 6E 74 72 6F 6C 65 64 20 62 79 20 6A 6F | controled by jo| 00001980: 79 73 74 69 63 6B 20 62 75 74 74 6F 6E 73 2E 0D |ystick buttons..| 00001990: 0A 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |. | 000019A0: 20 20 20 20 0D 0A 20 20 20 20 20 20 20 20 46 6F | .. Fo| 000019B0: 72 20 4B 65 79 62 6F 61 72 64 3A 0D 0A 0D 0A 20 |r Keyboard:.... | 000019C0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 51 | Q| 000019D0: 2D 70 75 6E 63 68 20 75 70 20 20 20 20 20 20 20 |-punch up | 000019E0: 20 20 20 20 20 20 20 20 57 2D 6B 69 63 6B 20 75 | W-kick u| 000019F0: 70 0D 0A 20 20 20 20 20 20 20 20 20 20 20 20 20 |p.. | 00001A00: 20 20 20 41 2D 70 75 6E 63 68 20 66 6F 72 77 61 | A-punch forwa| 00001A10: 72 64 20 20 20 20 20 20 20 20 20 20 53 2D 6B 69 |rd S-ki| 00001A20: 63 6B 20 66 6F 72 77 61 72 64 20 20 20 20 20 20 |ck forward | 00001A30: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001A40: 20 0D 0A 20 20 20 20 20 20 20 20 20 20 20 20 20 | .. | 00001A50: 20 20 20 5A 2D 70 75 6E 63 68 20 64 6F 77 6E 20 | Z-punch down | 00001A60: 20 20 20 20 20 20 20 20 20 20 20 20 58 2D 6B 69 | X-ki| 00001A70: 63 6B 20 64 6F 77 6E 0D 0A 0D 0A 20 20 20 20 20 |ck down.... | 00001A80: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001A90: 20 20 20 20 3C 2D 2D 2D 20 20 20 20 20 20 20 20 | <--- | 00001AA0: 2D 2D 2D 3E 0D 0A 20 20 20 20 20 20 20 20 20 20 |--->.. | 00001AB0: 20 20 20 20 20 20 20 20 20 20 20 20 66 6F 72 77 | forw| 00001AC0: 61 72 64 20 20 20 20 20 20 20 20 62 61 63 6B 77 |ard backw| 00001AD0: 61 72 64 0D 0A 0D 0A 20 20 20 20 20 20 20 20 20 |ard.... | 00001AE0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001AF0: 20 20 20 20 3C 73 70 61 63 65 3E 0D 0A 20 20 20 | <space>.. | 00001B00: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001B10: 20 20 20 20 66 69 67 68 74 20 6D 6F 64 65 20 2F | fight mode /| 00001B20: 20 73 74 61 6E 64 0D 0A 0D 0A 20 20 20 20 20 20 | stand.... | 00001B30: 20 20 4E 6F 74 65 3A 20 52 75 6E 20 74 6F 20 67 | Note: Run to g| 00001B40: 61 69 6E 20 67 72 6F 75 6E 64 2C 20 62 65 66 6F |ain ground, befo| 00001B50: 72 65 20 79 6F 75 20 6F 70 6F 6E 69 74 20 64 6F |re you oponit do| 00001B60: 65 73 2C 20 6F 72 20 65 6C 73 65 20 6D 6F 72 65 |es, or else more| 00001B70: 20 67 75 61 72 64 73 20 77 69 6C 6C 20 63 6F 6D | guards will com| 00001B80: 65 20 6F 75 74 2E 20 20 41 66 74 65 72 20 74 68 |e out. 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THE OB| 00001C10: 4A 45 43 54 20 4F 46 20 54 48 45 20 47 41 4D 45 |JECT OF THE GAME| 00001C20: 20 49 53 20 54 4F 20 52 45 53 43 55 45 0D 0A 54 | IS TO RESCUE..T| 00001C30: 48 45 20 50 52 49 4E 43 45 53 53 20 4D 41 52 49 |HE PRINCESS MARI| 00001C40: 4B 4F 20 46 52 4F 4D 20 54 48 45 20 45 56 49 4C |KO FROM THE EVIL| 00001C50: 20 57 41 52 4C 4F 52 44 27 53 0D 0A 46 4F 52 54 | WARLORD'S..FORT| 00001C60: 52 45 53 53 2E 20 59 4F 55 20 46 49 47 48 54 20 |RESS. YOU FIGHT | 00001C70: 59 4F 55 20 57 41 59 20 54 48 52 4F 55 47 48 20 |YOU WAY THROUGH | 00001C80: 57 41 56 45 53 0D 0A 4F 46 20 57 41 52 52 49 4F |WAVES..OF WARRIO| 00001C90: 52 53 20 54 4F 20 42 45 20 41 42 4C 45 20 54 4F |RS TO BE ABLE TO| 00001CA0: 20 52 45 41 43 48 0D 0A 45 4E 54 52 41 4E 43 45 | REACH..ENTRANCE| 00001CB0: 57 41 59 53 20 4C 45 41 44 49 4E 47 20 54 4F 20 |WAYS LEADING TO | 00001CC0: 54 48 45 20 4E 45 58 54 20 41 4E 44 0D 0A 48 41 |THE NEXT AND..HA| 00001CD0: 52 44 45 52 20 4C 45 56 45 4C 53 2E 0D 0A 20 20 |RDER LEVELS... | 00001CE0: 57 48 45 4E 20 54 48 45 20 47 41 4D 45 20 42 45 |WHEN THE GAME BE| 00001CF0: 47 49 4E 53 2C 20 59 4F 55 20 57 49 4C 4C 20 48 |GINS, YOU WILL H| 00001D00: 41 56 45 0D 0A 4A 55 53 54 20 43 4C 49 4D 42 45 |AVE..JUST CLIMBE| 00001D10: 44 20 54 4F 20 54 48 45 20 54 4F 50 20 4F 46 20 |D TO THE TOP OF | 00001D20: 54 48 45 20 43 4C 49 46 46 0D 0A 57 48 45 52 45 |THE CLIFF..WHERE| 00001D30: 20 59 4F 55 20 4D 45 45 54 20 59 4F 55 52 20 46 | YOU MEET YOUR F| 00001D40: 49 52 53 54 20 4F 50 50 4F 4E 45 4E 54 2E 0D 0A |IRST OPPONENT...| 00001D50: 0D 0A 31 3E 20 20 4D 4F 56 45 20 54 48 45 20 4A |..1> MOVE THE J| 00001D60: 4F 59 53 54 49 43 4B 20 49 4E 54 4F 20 54 48 45 |OYSTICK INTO THE| 00001D70: 20 55 50 50 45 52 0D 0A 20 20 20 20 52 49 47 48 | UPPER.. RIGH| 00001D80: 54 20 48 41 4E 44 20 53 49 44 45 20 54 4F 20 52 |T HAND SIDE TO R| 00001D90: 55 4E 20 54 4F 20 54 48 45 20 52 49 47 48 54 0D |UN TO THE RIGHT.| 00001DA0: 0A 20 20 20 20 28 54 48 45 20 44 49 52 45 43 54 |. (THE DIRECT| 00001DB0: 49 4F 4E 20 59 4F 55 20 57 41 4E 54 20 54 4F 20 |ION YOU WANT TO | 00001DC0: 47 4F 2E 2E 2E 2E 2E 29 0D 0A 20 20 20 20 57 48 |GO.....).. WH| 00001DD0: 45 4E 20 59 4F 55 20 53 45 45 20 54 48 45 20 57 |EN YOU SEE THE W| 00001DE0: 41 52 52 49 4F 52 53 20 53 54 52 45 4E 47 54 48 |ARRIORS STRENGTH| 00001DF0: 0D 0A 20 20 20 20 41 50 50 45 41 52 20 41 54 20 |.. APPEAR AT | 00001E00: 54 48 45 20 42 4F 54 54 4F 4D 28 42 4C 55 45 29 |THE BOTTOM(BLUE)| 00001E10: 20 4C 45 54 20 54 48 45 0D 0A 20 20 20 20 4A 4F | LET THE.. JO| 00001E20: 59 53 54 49 43 4B 20 47 4F 2C 20 4F 52 20 50 55 |YSTICK GO, OR PU| 00001E30: 53 48 20 49 54 20 42 41 43 4B 20 46 4F 52 20 49 |SH IT BACK FOR I| 00001E40: 46 0D 0A 20 20 20 20 59 4F 55 20 44 4F 4E 27 54 |F.. YOU DON'T| 00001E50: 20 59 4F 55 20 57 49 4C 4C 20 52 55 4E 20 49 4E | YOU WILL RUN IN| 00001E60: 54 4F 20 54 48 45 0D 0A 20 20 20 20 57 41 52 52 |TO THE.. WARR| 00001E70: 49 4F 52 20 41 4E 44 20 48 45 27 4C 4C 20 57 41 |IOR AND HE'LL WA| 00001E80: 53 54 45 20 59 4F 55 21 21 21 21 21 21 0D 0A 0D |STE YOU!!!!!!...| 00001E90: 0A 32 3E 20 20 50 52 45 53 53 20 42 55 54 54 4F |.2> PRESS BUTTO| 00001EA0: 4E 20 23 30 20 26 20 4D 4F 56 45 20 54 48 45 20 |N #0 & MOVE THE | 00001EB0: 4A 4F 59 53 54 49 43 4B 0D 0A 20 20 20 20 49 4E |JOYSTICK.. IN| 00001EC0: 20 54 48 45 20 55 50 50 45 52 20 52 49 47 48 54 | THE UPPER RIGHT| 00001ED0: 20 43 4F 52 4E 45 52 2C 20 4F 52 20 54 48 45 0D | CORNER, OR THE.| 00001EE0: 0A 20 20 20 20 4C 4F 57 45 52 20 52 49 47 48 54 |. LOWER RIGHT| 00001EF0: 20 43 4F 52 4E 45 52 2C 20 4F 52 20 54 4F 20 54 | CORNER, OR TO T| 00001F00: 48 45 20 52 49 47 48 54 0D 0A 20 20 20 20 26 20 |HE RIGHT.. & | 00001F10: 49 54 27 4C 4C 20 54 48 52 4F 57 20 41 20 48 49 |IT'LL THROW A HI| 00001F20: 47 48 2C 20 4C 4F 57 20 4F 52 20 4D 45 44 49 55 |GH, LOW OR MEDIU| 00001F30: 4D 0D 0A 20 20 20 20 4B 49 43 4B 2E 0D 0A 0D 0A |M.. KICK.....| 00001F40: 33 3E 20 20 50 52 45 53 53 20 42 55 54 54 4F 4E |3> PRESS BUTTON| 00001F50: 20 23 31 20 26 20 4D 4F 56 45 20 54 48 45 20 4A | #1 & MOVE THE J| 00001F60: 4F 59 53 54 49 43 4B 0D 0A 20 20 20 20 49 4E 20 |OYSTICK.. IN | 00001F70: 54 48 45 20 55 50 50 45 52 20 52 49 47 48 54 20 |THE UPPER RIGHT | 00001F80: 43 4F 52 4E 45 52 2C 20 4F 52 20 54 48 45 0D 0A |CORNER, OR THE..| 00001F90: 20 20 20 20 4C 4F 57 45 52 20 52 49 47 48 54 20 | LOWER RIGHT | 00001FA0: 43 4F 52 4E 45 52 2C 20 4F 52 20 54 4F 20 54 48 |CORNER, OR TO TH| 00001FB0: 45 20 52 49 47 48 54 0D 0A 20 20 20 20 26 20 49 |E RIGHT.. & I| 00001FC0: 54 27 4C 4C 20 54 48 52 4F 57 20 41 20 48 49 47 |T'LL THROW A HIG| 00001FD0: 48 2C 20 4C 4F 57 2C 20 4F 52 0D 0A 20 20 20 20 |H, LOW, OR.. | 00001FE0: 4D 45 44 49 55 4D 20 50 55 4E 43 48 2E 0D 0A 0D |MEDIUM PUNCH....| 00001FF0: 0A 52 45 4D 45 4D 42 45 52 20 54 48 41 54 20 57 |.REMEMBER THAT W| 00002000: 48 45 4E 20 59 4F 55 52 20 53 54 52 45 4E 47 54 |HEN YOUR STRENGT| 00002010: 48 20 4C 45 56 45 4C 28 52 45 44 29 0D 0A 47 4F |H LEVEL(RED)..GO| 00002020: 45 53 20 44 4F 57 4E 20 59 4F 55 20 53 48 4F 55 |ES DOWN YOU SHOU| 00002030: 4C 44 20 52 45 54 52 45 41 54 20 41 4E 44 20 57 |LD RETREAT AND W| 00002040: 41 49 54 0D 0A 46 4F 52 20 59 4F 55 20 53 54 52 |AIT..FOR YOU STR| 00002050: 45 4E 47 54 48 20 54 4F 20 42 55 49 4C 44 20 55 |ENGTH TO BUILD U| 00002060: 50 20 41 47 41 49 4E 2E 0D 0A 20 41 4C 53 4F 20 |P AGAIN... ALSO | 00002070: 52 45 4D 45 4D 42 45 52 20 54 48 41 54 20 54 48 |REMEMBER THAT TH| 00002080: 45 20 4C 4F 4E 47 45 52 20 49 54 20 54 41 4B 45 |E LONGER IT TAKE| 00002090: 53 0D 0A 54 4F 20 47 45 54 20 46 52 4F 4D 20 57 |S..TO GET FROM W| 000020A0: 41 52 52 49 4F 52 20 54 4F 20 57 41 52 52 49 4F |ARRIOR TO WARRIO| 000020B0: 52 20 54 48 45 20 53 54 52 4F 4E 47 45 52 0D 0A |R THE STRONGER..| 000020C0: 54 48 45 20 57 41 52 52 49 4F 52 53 20 47 45 54 |THE WARRIORS GET| 000020D0: 20 41 4E 44 20 54 48 45 20 57 45 41 4B 45 52 20 | AND THE WEAKER | 000020E0: 59 4F 55 20 47 45 54 0D 0A 53 4F 20 54 52 59 20 |YOU GET..SO TRY | 000020F0: 54 4F 20 52 55 4E 20 42 45 54 57 45 45 4E 20 42 |TO RUN BETWEEN B| 00002100: 41 54 54 4C 45 53 21 21 21 0D 0A 0D 0A 0D 0A 4B |ATTLES!!!......K| 00002110: 61 72 61 74 65 6B 61 20 63 61 6E 20 62 65 20 70 |arateka can be p| 00002120: 6C 61 79 65 64 20 6F 6E 20 74 68 65 20 6B 65 79 |layed on the key| 00002130: 62 6F 61 72 64 20 61 6C 73 6F 2E 0D 0A 48 69 74 |board also...Hit| 00002140: 20 4B 20 77 68 69 6C 65 20 67 61 6D 65 20 69 73 | K while game is| 00002150: 20 6C 6F 61 64 69 6E 67 2E 20 0D 0A 0D 0A 53 70 | loading. ....Sp| 00002160: 61 63 65 20 62 61 72 20 2D 20 53 74 61 6E 64 75 |ace bar - Standu| 00002170: 70 20 2F 20 41 74 74 61 63 6B 20 70 6F 73 69 74 |p / Attack posit| 00002180: 69 6F 6E 0D 0A 51 20 2D 20 48 65 61 64 20 70 75 |ion..Q - Head pu| 00002190: 6E 63 68 0D 0A 41 20 2D 20 43 68 65 73 74 20 70 |nch..A - Chest p| 000021A0: 75 6E 63 68 0D 0A 7A 2D 20 20 44 6F 77 6E 77 61 |unch..z- Downwa| 000021B0: 72 64 20 70 75 6E 63 68 0D 0A 57 20 2D 20 48 65 |rd punch..W - He| 000021C0: 61 64 20 6B 69 63 6B 0D 0A 53 20 2D 20 43 68 65 |ad kick..S - Che| 000021D0: 73 74 20 6B 69 63 6B 0D 0A 58 20 2D 20 44 6F 77 |st kick..X - Dow| 000021E0: 6E 77 61 72 64 20 4B 69 63 6B 0D 0A 0D 0A 42 20 |nward Kick....B | 000021F0: 2D 20 42 6F 77 73 20 20 41 72 72 6F 77 73 20 2D |- Bows Arrows -| 00002200: 20 52 75 6E 20 0D 0A 0D 0A 0D 0A 3D 3D 3D 3D 3D | Run ......=====| 00002210: 3D 3D 3D 3D 3D 20 20 20 4B 41 52 41 54 45 4B 41 |===== KARATEKA| 00002220: 20 43 48 45 41 54 20 3D 3D 3D 3D 3D 3D 3D 3D 3D | CHEAT =========| 00002230: 3D 3D 0D 0A 53 45 43 54 4F 52 20 45 44 49 54 3A |==..SECTOR EDIT:| 00002240: 0D 0A 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 0D 0A 0D |..-----------...| 00002250: 0A 54 52 41 43 4B 20 20 20 20 20 20 20 20 20 53 |.TRACK S| 00002260: 45 43 54 4F 52 20 20 20 20 20 20 20 42 59 54 45 |ECTOR BYTE| 00002270: 20 20 20 20 20 20 54 4F 0D 0A 2D 2D 2D 2D 2D 20 | TO..----- | 00002280: 20 20 20 20 20 20 20 20 2D 2D 2D 2D 2D 2D 20 20 | ------ | 00002290: 20 20 20 20 20 2D 2D 2D 2D 20 20 20 20 20 20 2D | ---- -| 000022A0: 2D 0D 0A 24 30 34 20 20 20 20 20 20 20 20 20 20 |-..$04 | 000022B0: 20 24 30 38 20 20 20 20 20 20 20 20 20 20 24 42 | $08 $B| 000022C0: 35 20 20 20 20 20 20 24 45 36 0D 0A 24 30 35 20 |5 $E6..$05 | 000022D0: 20 20 20 20 20 20 20 20 20 20 24 30 43 20 20 20 | $0C | 000022E0: 20 20 20 20 20 20 20 24 43 39 20 20 20 20 20 20 | $C9 | 000022F0: 24 45 36 0D 0A 24 30 43 20 20 20 20 20 20 20 20 |$E6..$0C | 00002300: 20 20 20 24 30 35 20 20 20 20 20 20 20 20 20 20 | $05 | 00002310: 24 42 37 20 20 20 20 20 20 24 45 36 20 0D 0A 0D |$B7 $E6 ...| 00002320: 0A 20 20 20 20 20 20 20 4E 4F 57 20 49 4E 53 54 |. NOW INST| 00002330: 45 41 44 20 4F 46 20 4C 4F 53 49 4E 47 20 53 54 |EAD OF LOSING ST| 00002340: 52 45 4E 47 54 48 0D 0A 57 48 45 4E 20 59 4F 55 |RENGTH..WHEN YOU| 00002350: 20 47 45 54 20 48 49 54 20 59 4F 55 20 47 41 49 | GET HIT YOU GAI| 00002360: 4E 20 53 54 52 45 4E 47 54 48 21 21 21 0D 0A 0D |N STRENGTH!!!...| 00002370: 0A 0D 0A 41 74 74 61 63 6B 73 3A 0D 0A 2D 2D 2D |...Attacks:..---| 00002380: 2D 2D 2D 2D 2D 0D 0A 0D 0A 50 44 4C 28 30 29 20 |-----....PDL(0) | 00002390: 2D 3E 20 41 63 74 69 76 61 74 65 20 4B 69 63 6B |-> Activate Kick| 000023A0: 0D 0A 50 44 4C 28 31 29 20 2D 3E 20 41 63 74 69 |..PDL(1) -> Acti| 000023B0: 76 61 74 65 20 50 75 6E 63 68 0D 0A 0D 0A 44 69 |vate Punch....Di| 000023C0: 72 65 63 74 69 6F 6E 73 3A 0D 0A 0D 0A 20 20 20 |rections:.... | 000023D0: 20 20 20 20 20 20 20 5C 20 21 20 2F 20 48 65 61 | \ ! / Hea| 000023E0: 64 0D 0A 20 20 20 20 20 20 20 20 20 20 20 5C 21 |d.. \!| 000023F0: 2F 0D 0A 20 20 20 20 20 20 20 20 20 20 2D 2D 6F |/.. --o| 00002400: 2D 2D 20 53 74 6F 6D 61 63 68 0D 0A 20 20 20 20 |-- Stomach.. | 00002410: 20 20 20 20 20 20 20 2F 21 5C 0D 0A 20 20 20 20 | /!\.. | 00002420: 20 20 20 20 20 20 2F 20 21 20 5C 20 4C 65 67 0D | / ! \ Leg.| 00002430: 0A 0D 0A 4D 6F 76 65 6D 65 6E 74 73 3A 0D 0A 2D |...Movements:..-| 00002440: 2D 2D 2D 2D 2D 2D 2D 2D 2D 0D 0A 0D 0A 57 61 6C |---------....Wal| 00002450: 6B 3A 20 50 75 73 68 20 4A 6F 79 73 74 69 63 6B |k: Push Joystick| 00002460: 20 69 6E 20 74 68 65 20 64 69 72 65 63 74 69 6F | in the directio| 00002470: 6E 2E 0D 0A 0D 0A 20 52 75 6E 3A 20 50 75 73 68 |n..... Run: Push| 00002480: 20 4A 6F 79 73 74 69 63 6B 20 55 50 20 74 68 65 | Joystick UP the| 00002490: 6E 20 64 69 72 65 63 74 69 6F 6E 2E 0D 0A 0D 0A |n direction.....| 000024A0: 57 68 69 6C 65 20 69 74 73 20 69 6E 20 74 68 65 |While its in the| 000024B0: 20 55 50 20 70 6F 73 69 74 69 6F 6E 20 79 6F 75 | UP position you| 000024C0: 20 6D 61 79 0D 0A 70 72 65 73 73 20 74 68 65 20 | may..press the | 000024D0: 62 75 74 74 6F 6E 20 74 6F 20 73 74 61 72 74 20 |button to start | 000024E0: 74 68 65 20 66 69 67 68 74 2C 0D 0A 66 61 63 65 |the fight,..face| 000024F0: 20 74 6F 20 66 61 63 65 20 69 66 20 79 6F 75 20 | to face if you | 00002500: 77 69 73 68 2E 0D 0A 0D 0A 41 6E 64 20 72 65 6D |wish.....And rem| 00002510: 65 6D 62 65 72 20 6E 6F 74 20 74 6F 20 72 75 6E |ember not to run| 00002520: 20 74 6F 6F 20 66 61 73 74 2C 20 6F 72 0D 0A 6F | too fast, or..o| 00002530: 6E 65 20 6B 69 63 6B 20 63 6F 75 6C 64 20 62 6C |ne kick could bl| 00002540: 6F 77 20 79 6F 75 72 20 66 61 63 65 20 61 77 61 |ow your face awa| 00002550: 79 21 0D 0A 0D 0A 0D 0A 3A |y!......: |
......=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=..MORE COMPILED DOCS BY DR. DISK. SI
NCE I..JUST PUT THESE EIGHT FILES TOGETH
ER AND..DID NOT EDIT THEM(EXCEPT FOR KIL
LING THE..GARBAGE), YOU MAY FIND ALOT OF
INFO ..REPEATED. CALL THE HOSPITAL AE/
CS/BBS ..AT 313-662-9638...
KARATEKA ..
BY ....JORDAN
MECHNER, JOHN STEED, STAN THE MAN, ..THE
DISK BRAKER, THOMAS COVENANT, THE RAD,.
.MR. LOCKSMITH, AND DR. DISK. ..=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=..
GETTING STARTED ..
.. IF YOU DON
'T KNOW BY NOW HOW TO GET .. STARTED THE
N YOU INSERT THE DISK IN .. TO DRIVE ONE
AND TURN THE COMPUTER .. ON. WHEN YOU
ARE READY TO PLAY THEN.. PUSH THE JOYST
ICK BUTTON. ..=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=.. CONT
ROLS ..
.. JOYSTICK
.. PUSH THE JOYSTICK
UP TO STAND UP, .. AND RELEASE IT TO GE
T INTO A FIGHT- .. ING STANCE.
.. WHEN YOU ARE IN FIGHT
ING STANCE, .. PRESS BUTTON 1 AND BUTT
ON 0 TO KICK .. AND PUNCH. MOVE THE JOY
STICK UP AND.. DOWN TO CONTROL THE HEIGH
T OF YOUR .. PUNCHES AND KICKS. PUSH T
HE JOY- .. STICK TO THE RIGHT TO ADVAN
CE AND TO.. THE LEFT TO RETREAT.
.. WHEN YOU ARE STANDING UP, PU
SH THE .. JOYSTICK TO THE UPPER RIGHT TO
RUN .. FORWARD. PRESS BUTTON 1 TO BOW
. ..
.. KEYBOARD
.. WHEN YOU ARE IN FIGHTING STANCE:
.. Q/A/Z PUNCH HIGH/MIDDLE/LOW
.. W/S/X KICK HIGH/MIDDLE/LOW
.. --> ADVANCE .
. <-- RETREAT ..
SPACE STAND UP ..
..
WHEN YOU ARE STANDING UP: .. B
BOW .. -->
RUN FORWARD .. <--
STOP .. SPACE
GET INTO FIGHTING STANCE ..
..
THE GAME ..
.. THE GAME
BEGINS AFTER YOU HAVE MADE.. A LONG, HA
RD CLIMB UP THE ROCKY .. CLIFF BENEA
TH AKUMA'S CASTLE. YOU .. PULL YOURSEL
F UP ONTO SOLID GROUND .. ONLY TO FIND
YOURSELF STANDING BE- .. FORE A MASSIVE
GATEWAY, YOUR WAY .. BARRED BY THE F
IRST OF THE PALACE .. GUARDS. BEYOND
THE GATEWAY, AKUMA'S.. PALACE LOOMS IN T
HE DISTANCE. THE .. ROW OF ORANGE ARRO
WS RUNNING ACROSS .. THE BOTTOM LEFT OF
THE SCREEN TELLS .. YOU HOW MANY HITS YO
U CAN WITHSTAND... EVERY TIME YOU GET HI
T, YOU LOSE ONE.. ARROW. IF YOUR LAST A
RROW DISAP- .. PEAR, YOU DIE. WHEN YO
U ARE NOT .. GETTING HIT, YOUR ARROWS
ARE .. GRADUALLY REPENISHED. TH
E ROW OF .. BLUE ARROWS THE BOTTOM RIG
HT GIVES .. YOU THE SAME INFORMATION AB
OUT YOUR .. ENEMY.
.. EVERY GUARD HAS HIS OWN FIG
HTING .. STYLE AND CAN BE IDENTIFIED BY
HIS .. HEADGEAR. AS A RULE, THE GUARD
S GET.. TOUGHER AS YOU GET FARTHER INTO
THE .. PALACE.
.. WHEN YOU KILL A GUARD, TAKE AD-
.. VANTAGE OF THE OPPORTUNITY AND RUN.
.. YOUR OBJECTIVE IS TO RESCUE THE
.. PRINCESS MARIKO, NOT TO WASTE TIME .
. SPARRING WITH FLUNKIES. ..
WHEN YOU STAND UP, YOU DROP YOUR ..
GUARD, LEAVING YOURSELF EXTREMELY .. V
ULNERABLE TO ATTACK-A SINGLE WELL- .. AR
MED BLOW MAY KILL YOU-SO BE .. ESP
ECIALLY ALERT FOR SIGNS OF DANGER.. WHEN
YOU ARE STANDING OR RUNNING. ..
..=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ..
..
SPECIAL KEYS ..
------- ---- ..
.. ESC FR
EEZE GAME .. J SEL
ECT JOYSTICK CONTROL .. K SELE
CT KEYBOARD CONTROL .. ^R RETUR
N TO DEMO .. ^S TURN O
FF MUSIC. PRESS AGAIN .. TO TURN
OFF SOUND. .. ^X FLIP JOY
STICK X-AXIS .. ^Y FLIP JOYS
TICK Y-AXIS .. ^E EXCHANGE X
AND Y AXES .. ^B EXCHANGE JOY
STICK BUTTONS .. ^N RESET JOYSTICK
PARAMETERS TO.. NORMAL VALUES..
.......-----------.. IN KARATEKA,
THE OBJECT IS TO RESCUE THE PRINCESS WHO
HAS BEEN CAPTURED..BY ALUMA. YOU HAVE
BEEN CHOSEN FO THIS ASSIGNMENT BECAUSE Y
OU ARE A EXPERT..AT THE MARSHAL ART -KAR
ATEKA-. YOU JUST SWAM ASHORE ALUMA'S IS
LAND. YOU MUST..GET TO THE PRINCESS,LOC
ATED IN THE FURTHEREST MOST ROOM-(OBVIOU
SLY). IN ORDER TO GET TO HAVE YOU MUST
GET THROUGHT THE NUMOREUS GUARDS, HAWK A
TTACKS, AND THEN FINNALY THE ALUMA. ...
. .. THE GAME:.. --- -----....CHAR
ACTERS:..-----------.. YOU ONLY H
AVE ONE LIFE, AND IT DEPENDS ON THE AMOU
NT OF ENERGY/HIT POINTS YOU HAVE. YOU M
AY FIGHT OFF THE GUARDS AND ALUMA BY PUN
CHING AND KICKING AT THEM, BUT YOU CAN O
NLY KICK THE HAWK..... GUARDS/WARR
IORS:.. ----------------..
HAVE EQUAL AMOUNT OF STRENGTH...
COME OUT AS FOLLOWS:..
FIRST SCREEN: 1 GUARD..
SECOND SCREEN
: 3-4 GUARDS..
THIRD SCREEN: 4-5 GUARDS..
4-7 (APROX): 1
GUARD.. EI
GHTH SCREEN: HAWK..
NINETH SCREEN: ALUMA..
TENTH SCREEN: P
RINCESS.... DURING THE THIRD SCRE
EN YOU WILL HEAR A SCERACH ONCE OR TWICE
, THIS IS THE HAWN, INFORMING YOU THAT H
E'S COMING. YOU MUST STAND IN A FIGHTIN
G POSITION, OR ELSE HE WILL KILL YOU WIT
H ONE SHOT. (NOTE: YOU CANNOT KILL THE
HAWK UNTILL THE EIGHTH SCREEN)..
AT THE END OF THE THIRD SCREEN, YOU WILL
COME APON A GATE. DONT CROSS THIS GATE
IMEDITALY OR ELAE YOU WILL DIE. YOU MU
ST HAVE YOUR FRONT FOOT ON THE BLACK LIN
E UNDER THE GATE (THE SHADOW), AND THEN
PUNCH UPWARD. AFTER THE GATE CLOSES, AN
D IT IS REOPENING, RUN THROUGH IT...
....MOVEMENT:..---------.. FO
R JOYSTICK- .. ..
STAND..
| KICK/PUNCH.
. | /
.. /
\.. WALK/RUN BACK ---| |
---KICK/PUNCH-MOVE FORWARD ..
\ /..
| \..
| KICK/PUNCH..
FIGHTING POSITIO
N .... NOTE: KICK/PUNCH,
ONLY WHEN IN FIGHTING MODE, AND CONTROL
ED BY JOYSTICK BUTTONS...
.. FOR KEYBOARD:....
Q-PUNCH UP W-KICK U
P.. A-PUNCH FORWARD
S-KICK FORWARD
.. Z-PUNCH DOWN
X-KICK DOWN....
<--- --->..
FORWARD BACKWARD....
<SPACE>..
FIGHT MODE / STAND....
NOTE: RUN TO GAIN GROUND, BEFORE YOU O
PONIT DOES, OR ELSE MORE GUARDS WILL COM
E OUT. AFTER THIRD SCREEN, DONT STAND A
ND RUN, NOT ENOUGHT TIME TO RUN. -BUT NE
VER BE IN FIGHTING MODE WHEN YOUR NEAR T
HE PRINCESS..... THE OBJECT OF THE GAME
IS TO RESCUE..THE PRINCESS MARIKO FROM
THE EVIL WARLORD'S..FORTRESS. YOU FIGHT
YOU WAY THROUGH WAVES..OF WARRIORS TO BE
ABLE TO REACH..ENTRANCEWAYS LEADING TO
THE NEXT AND..HARDER LEVELS... WHEN THE
GAME BEGINS, YOU WILL HAVE..JUST CLIMBE
D TO THE TOP OF THE CLIFF..WHERE YOU MEE
T YOUR FIRST OPPONENT.....1> MOVE THE J
OYSTICK INTO THE UPPER.. RIGHT HAND S
IDE TO RUN TO THE RIGHT.. (THE DIRECT
ION YOU WANT TO GO.....).. WHEN YOU S
EE THE WARRIORS STRENGTH.. APPEAR AT
THE BOTTOM(BLUE) LET THE.. JOYSTICK G
O, OR PUSH IT BACK FOR IF.. YOU DON'T
YOU WILL RUN INTO THE.. WARRIOR AND
HE'LL WASTE YOU!!!!!!....2> PRESS BUTTO
N #0 & MOVE THE JOYSTICK.. IN THE UPP
ER RIGHT CORNER, OR THE.. LOWER RIGHT
CORNER, OR TO THE RIGHT.. & IT'LL TH
ROW A HIGH, LOW OR MEDIUM.. KICK.....
3> PRESS BUTTON #1 & MOVE THE JOYSTICK.
. IN THE UPPER RIGHT CORNER, OR THE..
LOWER RIGHT CORNER, OR TO THE RIGHT.
. & IT'LL THROW A HIGH, LOW, OR..
MEDIUM PUNCH.....REMEMBER THAT WHEN YOUR
STRENGTH LEVEL(RED)..GOES DOWN YOU SHOU
LD RETREAT AND WAIT..FOR YOU STRENGTH TO
BUILD UP AGAIN... ALSO REMEMBER THAT TH
E LONGER IT TAKES..TO GET FROM WARRIOR T
O WARRIOR THE STRONGER..THE WARRIORS GET
AND THE WEAKER YOU GET..SO TRY TO RUN B
ETWEEN BATTLES!!!......KARATEKA CAN BE P
LAYED ON THE KEYBOARD ALSO...HIT K WHILE
GAME IS LOADING. ....SPACE BAR - STANDU
P / ATTACK POSITION..Q - HEAD PUNCH..A -
CHEST PUNCH..Z- DOWNWARD PUNCH..W - HE
AD KICK..S - CHEST KICK..X - DOWNWARD KI
CK....B - BOWS ARROWS - RUN ......=====
===== KARATEKA CHEAT ===========..SECT
OR EDIT:..-----------....TRACK S
ECTOR BYTE TO..-----
------ ---- --..$04
$08 $B5 $E6..$05
$0C $C9 $E6..$0C
$05 $B7 $E6 ....
NOW INSTEAD OF LOSING STRENGTH..WHEN YOU
GET HIT YOU GAIN STRENGTH!!!......ATTAC
KS:..--------....PDL(0) -> ACTIVATE KICK
..PDL(1) -> ACTIVATE PUNCH....DIRECTIONS
:.... \ ! / HEAD.. \!
/.. --O-- STOMACH.. /
!\.. / ! \ LEG....MOVEMENTS:..-
---------....WALK: PUSH JOYSTICK IN THE
DIRECTION..... RUN: PUSH JOYSTICK UP THE
N DIRECTION.....WHILE ITS IN THE UP POSI
TION YOU MAY..PRESS THE BUTTON TO START
THE FIGHT,..FACE TO FACE IF YOU WISH....
.AND REMEMBER NOT TO RUN TOO FAST, OR..O
NE KICK COULD BLOW YOUR FACE AWAY!......
:
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