00000000: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
00000010: 5A 4F 52 52 4F 0D 20 20 20 20 20 20 20 20 20 20 |ZORRO. |
00000020: 20 20 20 20 20 20 2D 2D 2D 2D 2D 0D 20 20 20 20 | -----. |
00000030: 0D 20 53 54 41 52 54 20 47 41 4D 45 20 42 59 20 |. START GAME BY |
00000040: 50 52 45 53 53 49 4E 47 20 46 37 20 4F 52 20 46 |PRESSING F7 OR F|
00000050: 49 52 45 20 42 55 54 54 4F 4E 0D 20 20 20 20 0D |IRE BUTTON. .|
00000060: 20 45 58 49 54 20 47 41 4D 45 20 41 4E 44 20 52 | EXIT GAME AND R|
00000070: 45 54 55 52 4E 20 54 4F 20 54 49 54 4C 45 20 50 |ETURN TO TITLE P|
00000080: 41 47 45 20 42 59 20 50 52 45 53 53 49 4E 47 20 |AGE BY PRESSING |
00000090: 46 31 2E 0D 20 20 20 20 0D 20 52 45 53 54 41 52 |F1.. . RESTAR|
000000A0: 54 20 47 41 4D 45 20 54 4F 20 4C 45 56 45 4C 20 |T GAME TO LEVEL |
000000B0: 31 20 42 59 20 50 52 45 53 53 49 4E 47 20 46 37 |1 BY PRESSING F7|
000000C0: 0D 20 20 20 20 0D 20 4A 4F 59 53 54 49 43 4B 20 |. . JOYSTICK |
000000D0: 49 4E 20 50 4F 52 54 20 23 31 0D 20 20 20 20 0D |IN PORT #1. .|
000000E0: 20 20 20 20 0D 20 4A 4F 59 53 54 49 43 4B 20 43 | . JOYSTICK C|
000000F0: 4F 4E 54 52 4F 4C 0D 20 2D 2D 2D 2D 2D 2D 2D 2D |ONTROL. --------|
00000100: 2D 2D 2D 2D 2D 2D 2D 2D 0D 20 20 20 20 0D 20 55 |--------. . U|
00000110: 50 20 2D 2D 20 43 4C 49 4D 42 20 4F 52 20 4A 55 |P -- CLIMB OR JU|
00000120: 4D 50 20 55 50 0D 20 55 50 20 52 49 47 48 54 20 |MP UP. UP RIGHT |
00000130: 2D 2D 20 4A 55 4D 50 20 52 49 47 48 54 0D 20 52 |-- JUMP RIGHT. R|
00000140: 49 47 48 54 20 2D 2D 20 52 55 4E 20 52 49 47 48 |IGHT -- RUN RIGH|
00000150: 54 0D 20 44 4F 57 4E 20 2D 2D 20 43 4C 49 4D 42 |T. DOWN -- CLIMB|
00000160: 20 44 4F 57 4E 0D 20 4C 45 46 54 20 2D 2D 20 52 | DOWN. LEFT -- R|
00000170: 55 4E 20 4C 45 46 54 0D 20 55 50 20 4C 45 46 54 |UN LEFT. UP LEFT|
00000180: 20 2D 2D 20 4A 55 4D 50 20 4C 45 46 54 0D 20 20 | -- JUMP LEFT. |
00000190: 20 20 0D 20 49 4E 20 41 20 53 57 4F 52 44 46 49 | . IN A SWORDFI|
000001A0: 47 48 54 2C 20 50 55 53 48 20 4A 4F 59 53 54 49 |GHT, PUSH JOYSTI|
000001B0: 43 4B 20 42 55 54 54 4F 4E 20 57 48 45 4E 20 42 |CK BUTTON WHEN B|
000001C0: 4F 54 48 20 53 57 4F 52 44 53 20 41 52 45 20 44 |OTH SWORDS ARE D|
000001D0: 4F 57 4E 20 28 46 4F 52 4D 49 4E 47 20 41 20 56 |OWN (FORMING A V|
000001E0: 29 2E 0D 20 20 20 20 0D 20 54 4F 20 44 45 46 45 |).. . TO DEFE|
000001F0: 41 54 20 41 20 47 55 41 52 44 2C 20 50 52 45 53 |AT A GUARD, PRES|
00000200: 53 20 46 49 52 45 20 42 55 54 54 4F 4E 20 57 48 |S FIRE BUTTON WH|
00000210: 45 4E 20 42 4F 54 48 20 53 57 4F 52 44 53 20 41 |EN BOTH SWORDS A|
00000220: 52 45 20 44 4F 57 4E 20 28 46 4F 52 4D 49 4E 47 |RE DOWN (FORMING|
00000230: 20 41 20 56 29 2E 0D 20 20 20 20 0D 20 50 41 55 | A V).. . PAU|
00000240: 53 45 20 47 41 4D 45 20 42 59 20 50 52 45 53 53 |SE GAME BY PRESS|
00000250: 49 4E 47 20 54 48 45 20 53 50 41 43 45 20 42 41 |ING THE SPACE BA|
00000260: 52 2E 20 50 52 45 53 53 20 54 48 45 20 53 50 41 |R. PRESS THE SPA|
00000270: 43 45 20 42 41 52 20 4F 52 20 50 52 45 53 53 20 |CE BAR OR PRESS |
00000280: 54 48 45 20 46 49 52 45 20 0D 20 42 55 54 54 4F |THE FIRE . BUTTO|
00000290: 4E 20 54 4F 20 52 45 53 55 4D 45 20 50 4C 41 59 |N TO RESUME PLAY|
000002A0: 2E 0D 20 20 20 20 0D 20 50 49 43 4B 20 55 50 20 |.. . PICK UP |
000002B0: 41 4E 44 20 44 52 4F 50 20 4F 42 4A 45 43 54 53 |AND DROP OBJECTS|
000002C0: 20 42 59 20 50 52 45 53 53 49 4E 47 20 54 48 45 | BY PRESSING THE|
000002D0: 20 46 49 52 45 20 42 55 54 54 4F 4E 2E 0D 20 20 | FIRE BUTTON.. |
000002E0: 20 0D 20 42 41 43 4B 47 52 4F 55 4E 44 20 4D 55 | . BACKGROUND MU|
000002F0: 53 54 49 43 20 49 53 20 54 55 52 4E 45 44 20 4F |STIC IS TURNED O|
00000300: 46 46 20 41 4E 44 20 4F 4E 20 42 59 20 50 52 45 |FF AND ON BY PRE|
00000310: 53 53 49 4E 47 20 53 2E 0D 20 20 20 20 0D 20 49 |SSING S.. . I|
00000320: 4E 46 4F 52 4D 41 54 49 54 4F 4E 20 41 54 20 54 |NFORMATITON AT T|
00000330: 48 45 20 54 4F 50 20 4F 46 20 54 48 45 20 53 43 |HE TOP OF THE SC|
00000340: 52 45 45 4E 20 53 48 4F 57 53 20 59 4F 55 52 20 |REEN SHOWS YOUR |
00000350: 53 43 4F 52 45 2C 20 54 48 45 20 48 49 47 48 20 |SCORE, THE HIGH |
00000360: 53 43 4F 52 45 2C 20 42 4F 4E 55 53 0D 20 50 4F |SCORE, BONUS. PO|
00000370: 49 4E 54 53 2C 20 41 4E 44 20 54 48 45 20 4E 55 |INTS, AND THE NU|
00000380: 4D 42 45 52 20 4F 46 20 5A 4F 52 52 4F 53 20 49 |MBER OF ZORROS I|
00000390: 4E 20 52 45 53 45 52 56 45 20 28 59 4F 55 20 53 |N RESERVE (YOU S|
000003A0: 54 41 52 54 20 47 41 4D 45 20 57 49 54 48 20 34 |TART GAME WITH 4|
000003B0: 29 2E 0D 20 20 20 20 0D 20 53 43 4F 52 49 4E 47 |).. . SCORING|
000003C0: 0D 20 2D 2D 2D 2D 2D 2D 2D 0D 20 4B 49 4C 4C 20 |. -------. KILL |
000003D0: 47 55 41 52 44 20 20 20 20 20 20 20 20 20 20 20 |GUARD |
000003E0: 20 20 20 20 35 0D 20 47 45 54 20 4F 42 4A 45 43 | 5. GET OBJEC|
000003F0: 54 20 46 52 4F 4D 20 48 4F 54 45 4C 20 20 32 30 |T FROM HOTEL 20|
00000400: 30 0D 20 54 41 4B 45 20 4D 4F 4E 45 59 20 42 41 |0. TAKE MONEY BA|
00000410: 47 2C 20 4F 54 48 45 52 20 4F 42 4A 45 43 54 53 |G, OTHER OBJECTS|
00000420: 20 20 20 20 43 55 52 52 45 4E 54 20 42 4F 4E 55 | CURRENT BONU|
00000430: 53 0D 20 20 20 20 0D 20 42 4F 4E 55 53 20 50 4F |S. . BONUS PO|
00000440: 49 4E 54 53 2D 2D 20 54 48 45 20 47 41 4D 45 20 |INTS-- THE GAME |
00000450: 42 45 47 49 4E 53 20 57 49 54 48 20 32 2C 32 30 |BEGINS WITH 2,20|
00000460: 30 20 42 4F 4E 55 53 20 50 4F 49 4E 54 53 2E 20 |0 BONUS POINTS. |
00000470: 54 48 45 20 4C 4F 4E 47 45 52 20 5A 4F 52 52 4F |THE LONGER ZORRO|
00000480: 20 54 41 4B 45 53 0D 20 54 4F 20 43 4F 4D 50 4C | TAKES. TO COMPL|
00000490: 45 54 45 20 41 20 54 41 53 4B 2C 20 54 48 45 20 |ETE A TASK, THE |
000004A0: 4C 4F 57 45 52 20 54 48 45 20 42 4F 4E 55 53 20 |LOWER THE BONUS |
000004B0: 43 4F 55 4E 54 45 52 20 47 4F 45 53 20 28 49 54 |COUNTER GOES (IT|
000004C0: 20 4E 45 56 45 52 20 47 4F 45 53 20 42 45 4C 4F | NEVER GOES BELO|
000004D0: 57 0D 20 31 30 30 30 29 2E 20 41 46 54 45 52 20 |W. 1000). AFTER |
000004E0: 54 48 45 20 46 49 52 53 54 20 54 41 53 4B 2C 20 |THE FIRST TASK, |
000004F0: 54 48 45 20 42 4F 4E 55 53 20 43 4F 55 4E 54 45 |THE BONUS COUNTE|
00000500: 52 20 52 45 53 45 54 53 20 54 4F 20 39 30 30 30 |R RESETS TO 9000|
00000510: 20 46 4F 52 20 45 41 43 48 20 4F 46 20 54 48 45 | FOR EACH OF THE|
00000520: 0D 20 52 45 4D 41 49 4E 49 4E 47 20 54 41 53 4B |. REMAINING TASK|
00000530: 53 2E 0D 20 20 20 20 0D 20 48 49 4E 54 53 0D 20 |S.. . HINTS. |
00000540: 2D 2D 2D 2D 2D 0D 20 2E 20 5A 4F 52 52 4F 20 43 |-----. . ZORRO C|
00000550: 41 4E 20 4F 4E 4C 59 20 43 41 52 52 59 20 4F 4E |AN ONLY CARRY ON|
00000560: 45 20 4F 42 4A 45 43 54 20 41 54 20 41 20 54 49 |E OBJECT AT A TI|
00000570: 4D 45 20 28 45 58 43 45 50 54 20 54 48 45 20 48 |ME (EXCEPT THE H|
00000580: 41 4E 4B 59 20 57 48 49 43 48 20 47 4F 45 53 20 |ANKY WHICH GOES |
00000590: 49 4E 54 4F 0D 20 20 20 41 20 50 4F 43 4B 45 54 |INTO. A POCKET|
000005A0: 29 2E 0D 20 20 20 20 0D 20 2E 20 57 48 45 4E 20 |).. . . WHEN |
000005B0: 5A 4F 52 52 4F 20 50 49 43 4B 53 20 53 4F 4D 45 |ZORRO PICKS SOME|
000005C0: 54 48 49 4E 47 20 55 50 2C 20 48 49 53 20 53 57 |THING UP, HIS SW|
000005D0: 4F 52 44 20 49 53 20 50 55 54 20 41 57 41 59 3A |ORD IS PUT AWAY:|
000005E0: 20 48 45 20 44 4F 45 53 4E 27 54 20 44 52 4F 50 | HE DOESN'T DROP|
000005F0: 20 49 54 2E 0D 20 20 20 20 0D 20 2E 20 43 48 45 | IT.. . . CHE|
00000600: 43 4B 20 54 48 45 20 48 4F 54 45 4C 20 46 52 4F |CK THE HOTEL FRO|
00000610: 4D 20 54 49 4D 45 20 54 4F 20 54 49 4D 45 20 46 |M TIME TO TIME F|
00000620: 4F 52 20 4E 45 57 20 4F 42 4A 45 43 54 53 2E 0D |OR NEW OBJECTS..|
00000630: 20 20 20 20 0D 20 2E 20 54 48 45 52 45 20 43 41 | . . THERE CA|
00000640: 4E 20 42 45 20 41 53 20 4D 41 4E 59 20 41 53 20 |N BE AS MANY AS |
00000650: 36 20 44 49 46 46 45 52 45 4E 54 20 57 41 59 53 |6 DIFFERENT WAYS|
00000660: 20 54 4F 20 4C 45 41 56 45 20 41 20 53 43 52 45 | TO LEAVE A SCRE|
00000670: 45 4E 2E 0D 20 20 20 20 0D 20 2E 20 49 54 20 49 |EN.. . . IT I|
00000680: 53 20 41 20 47 4F 4F 44 20 49 44 45 41 20 54 4F |S A GOOD IDEA TO|
00000690: 20 4D 41 4B 45 20 41 20 4D 41 50 20 54 4F 20 48 | MAKE A MAP TO H|
000006A0: 45 4C 50 20 4B 45 45 50 20 54 52 41 43 4B 20 4F |ELP KEEP TRACK O|
000006B0: 46 20 5A 4F 52 52 4F 27 53 20 50 52 4F 47 52 45 |F ZORRO'S PROGRE|
000006C0: 53 53 2E 0D 20 20 20 49 4E 44 49 43 41 54 45 20 |SS.. INDICATE |
000006D0: 4F 4E 20 54 48 45 20 4D 41 50 20 4F 42 4A 45 43 |ON THE MAP OBJEC|
000006E0: 54 53 20 48 45 27 53 20 46 4F 55 4E 44 20 41 4E |TS HE'S FOUND AN|
000006F0: 44 20 57 48 45 52 45 20 48 45 20 46 4F 55 4E 44 |D WHERE HE FOUND|
00000700: 20 54 48 45 4D 2E 0D 20 20 20 20 0D 20 20 0D | THEM.. . . |
ZORRO. --
---. . START GAME BY PRESSING F7 OR F
IRE BUTTON. . EXIT GAME AND RETURN TO
TITLE PAGE BY PRESSING F1.. . RESTAR
T GAME TO LEVEL 1 BY PRESSING F7. . J
OYSTICK IN PORT #1. . . JOYSTICK C
ONTROL. ----------------. . UP -- CLI
MB OR JUMP UP. UP RIGHT -- JUMP RIGHT. R
IGHT -- RUN RIGHT. DOWN -- CLIMB DOWN. L
EFT -- RUN LEFT. UP LEFT -- JUMP LEFT.
. IN A SWORDFIGHT, PUSH JOYSTICK BUTTO
N WHEN BOTH SWORDS ARE DOWN (FORMING A V
).. . TO DEFEAT A GUARD, PRESS FIRE B
UTTON WHEN BOTH SWORDS ARE DOWN (FORMING
A V).. . PAUSE GAME BY PRESSING THE
SPACE BAR. PRESS THE SPACE BAR OR PRESS
THE FIRE . BUTTON TO RESUME PLAY.. .
PICK UP AND DROP OBJECTS BY PRESSING THE
FIRE BUTTON.. . BACKGROUND MUSTIC IS
TURNED OFF AND ON BY PRESSING S.. . I
NFORMATITON AT THE TOP OF THE SCREEN SHO
WS YOUR SCORE, THE HIGH SCORE, BONUS. PO
INTS, AND THE NUMBER OF ZORROS IN RESERV
E (YOU START GAME WITH 4).. . SCORING
. -------. KILL GUARD 5. G
ET OBJECT FROM HOTEL 200. TAKE MONEY BA
G, OTHER OBJECTS CURRENT BONUS. .
BONUS POINTS-- THE GAME BEGINS WITH 2,20
0 BONUS POINTS. THE LONGER ZORRO TAKES.
TO COMPLETE A TASK, THE LOWER THE BONUS
COUNTER GOES (IT NEVER GOES BELOW. 1000)
. AFTER THE FIRST TASK, THE BONUS COUNTE
R RESETS TO 9000 FOR EACH OF THE. REMAIN
ING TASKS.. . HINTS. -----. . ZORRO C
AN ONLY CARRY ONE OBJECT AT A TIME (EXCE
PT THE HANKY WHICH GOES INTO. A POCKET
).. . . WHEN ZORRO PICKS SOMETHING UP
, HIS SWORD IS PUT AWAY: HE DOESN'T DROP
IT.. . . CHECK THE HOTEL FROM TIME T
O TIME FOR NEW OBJECTS.. . . THERE CA
N BE AS MANY AS 6 DIFFERENT WAYS TO LEAV
E A SCREEN.. . . IT IS A GOOD IDEA TO
MAKE A MAP TO HELP KEEP TRACK OF ZORRO'
S PROGRESS.. INDICATE ON THE MAP OBJEC
TS HE'S FOUND AND WHERE HE FOUND THEM..
. .
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