_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

ZORRO          D

FILE INFORMATION

FILENAME(S): ZORRO          D

FILE TYPE(S): SEQ

FILE SIZE: 1.8K

FIRST SEEN: 2025-11-30 18:12:24

APPEARS ON: 2 disk(s)

FILE HASH

d556f81e9fe59bf0f25d4001a5774334c7f32d3ca43bfcac29dd688f58fa72da

FOUND ON DISKS (2 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
DATARICH ZORRO          D SEQ Sailor, Ganheden 20 5 DOWNLOAD FILE
WAREZ DOCS 1 5 ZORRO          D SEQ Sailor, Ganheden 26 0 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

00000000: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000010: 5A 4F 52 52 4F 0D 20 20  20 20 20 20 20 20 20 20  |ZORRO.          |
00000020: 20 20 20 20 20 20 2D 2D  2D 2D 2D 0D 20 20 20 20  |      -----.    |
00000030: 0D 20 53 54 41 52 54 20  47 41 4D 45 20 42 59 20  |. START GAME BY |
00000040: 50 52 45 53 53 49 4E 47  20 46 37 20 4F 52 20 46  |PRESSING F7 OR F|
00000050: 49 52 45 20 42 55 54 54  4F 4E 0D 20 20 20 20 0D  |IRE BUTTON.    .|
00000060: 20 45 58 49 54 20 47 41  4D 45 20 41 4E 44 20 52  | EXIT GAME AND R|
00000070: 45 54 55 52 4E 20 54 4F  20 54 49 54 4C 45 20 50  |ETURN TO TITLE P|
00000080: 41 47 45 20 42 59 20 50  52 45 53 53 49 4E 47 20  |AGE BY PRESSING |
00000090: 46 31 2E 0D 20 20 20 20  0D 20 52 45 53 54 41 52  |F1..    . RESTAR|
000000A0: 54 20 47 41 4D 45 20 54  4F 20 4C 45 56 45 4C 20  |T GAME TO LEVEL |
000000B0: 31 20 42 59 20 50 52 45  53 53 49 4E 47 20 46 37  |1 BY PRESSING F7|
000000C0: 0D 20 20 20 20 0D 20 4A  4F 59 53 54 49 43 4B 20  |.    . JOYSTICK |
000000D0: 49 4E 20 50 4F 52 54 20  23 31 0D 20 20 20 20 0D  |IN PORT #1.    .|
000000E0: 20 20 20 20 0D 20 4A 4F  59 53 54 49 43 4B 20 43  |    . JOYSTICK C|
000000F0: 4F 4E 54 52 4F 4C 0D 20  2D 2D 2D 2D 2D 2D 2D 2D  |ONTROL. --------|
00000100: 2D 2D 2D 2D 2D 2D 2D 2D  0D 20 20 20 20 0D 20 55  |--------.    . U|
00000110: 50 20 2D 2D 20 43 4C 49  4D 42 20 4F 52 20 4A 55  |P -- CLIMB OR JU|
00000120: 4D 50 20 55 50 0D 20 55  50 20 52 49 47 48 54 20  |MP UP. UP RIGHT |
00000130: 2D 2D 20 4A 55 4D 50 20  52 49 47 48 54 0D 20 52  |-- JUMP RIGHT. R|
00000140: 49 47 48 54 20 2D 2D 20  52 55 4E 20 52 49 47 48  |IGHT -- RUN RIGH|
00000150: 54 0D 20 44 4F 57 4E 20  2D 2D 20 43 4C 49 4D 42  |T. DOWN -- CLIMB|
00000160: 20 44 4F 57 4E 0D 20 4C  45 46 54 20 2D 2D 20 52  | DOWN. LEFT -- R|
00000170: 55 4E 20 4C 45 46 54 0D  20 55 50 20 4C 45 46 54  |UN LEFT. UP LEFT|
00000180: 20 2D 2D 20 4A 55 4D 50  20 4C 45 46 54 0D 20 20  | -- JUMP LEFT.  |
00000190: 20 20 0D 20 49 4E 20 41  20 53 57 4F 52 44 46 49  |  . IN A SWORDFI|
000001A0: 47 48 54 2C 20 50 55 53  48 20 4A 4F 59 53 54 49  |GHT, PUSH JOYSTI|
000001B0: 43 4B 20 42 55 54 54 4F  4E 20 57 48 45 4E 20 42  |CK BUTTON WHEN B|
000001C0: 4F 54 48 20 53 57 4F 52  44 53 20 41 52 45 20 44  |OTH SWORDS ARE D|
000001D0: 4F 57 4E 20 28 46 4F 52  4D 49 4E 47 20 41 20 56  |OWN (FORMING A V|
000001E0: 29 2E 0D 20 20 20 20 0D  20 54 4F 20 44 45 46 45  |)..    . TO DEFE|
000001F0: 41 54 20 41 20 47 55 41  52 44 2C 20 50 52 45 53  |AT A GUARD, PRES|
00000200: 53 20 46 49 52 45 20 42  55 54 54 4F 4E 20 57 48  |S FIRE BUTTON WH|
00000210: 45 4E 20 42 4F 54 48 20  53 57 4F 52 44 53 20 41  |EN BOTH SWORDS A|
00000220: 52 45 20 44 4F 57 4E 20  28 46 4F 52 4D 49 4E 47  |RE DOWN (FORMING|
00000230: 20 41 20 56 29 2E 0D 20  20 20 20 0D 20 50 41 55  | A V)..    . PAU|
00000240: 53 45 20 47 41 4D 45 20  42 59 20 50 52 45 53 53  |SE GAME BY PRESS|
00000250: 49 4E 47 20 54 48 45 20  53 50 41 43 45 20 42 41  |ING THE SPACE BA|
00000260: 52 2E 20 50 52 45 53 53  20 54 48 45 20 53 50 41  |R. PRESS THE SPA|
00000270: 43 45 20 42 41 52 20 4F  52 20 50 52 45 53 53 20  |CE BAR OR PRESS |
00000280: 54 48 45 20 46 49 52 45  20 0D 20 42 55 54 54 4F  |THE FIRE . BUTTO|
00000290: 4E 20 54 4F 20 52 45 53  55 4D 45 20 50 4C 41 59  |N TO RESUME PLAY|
000002A0: 2E 0D 20 20 20 20 0D 20  50 49 43 4B 20 55 50 20  |..    . PICK UP |
000002B0: 41 4E 44 20 44 52 4F 50  20 4F 42 4A 45 43 54 53  |AND DROP OBJECTS|
000002C0: 20 42 59 20 50 52 45 53  53 49 4E 47 20 54 48 45  | BY PRESSING THE|
000002D0: 20 46 49 52 45 20 42 55  54 54 4F 4E 2E 0D 20 20  | FIRE BUTTON..  |
000002E0: 20 0D 20 42 41 43 4B 47  52 4F 55 4E 44 20 4D 55  | . BACKGROUND MU|
000002F0: 53 54 49 43 20 49 53 20  54 55 52 4E 45 44 20 4F  |STIC IS TURNED O|
00000300: 46 46 20 41 4E 44 20 4F  4E 20 42 59 20 50 52 45  |FF AND ON BY PRE|
00000310: 53 53 49 4E 47 20 53 2E  0D 20 20 20 20 0D 20 49  |SSING S..    . I|
00000320: 4E 46 4F 52 4D 41 54 49  54 4F 4E 20 41 54 20 54  |NFORMATITON AT T|
00000330: 48 45 20 54 4F 50 20 4F  46 20 54 48 45 20 53 43  |HE TOP OF THE SC|
00000340: 52 45 45 4E 20 53 48 4F  57 53 20 59 4F 55 52 20  |REEN SHOWS YOUR |
00000350: 53 43 4F 52 45 2C 20 54  48 45 20 48 49 47 48 20  |SCORE, THE HIGH |
00000360: 53 43 4F 52 45 2C 20 42  4F 4E 55 53 0D 20 50 4F  |SCORE, BONUS. PO|
00000370: 49 4E 54 53 2C 20 41 4E  44 20 54 48 45 20 4E 55  |INTS, AND THE NU|
00000380: 4D 42 45 52 20 4F 46 20  5A 4F 52 52 4F 53 20 49  |MBER OF ZORROS I|
00000390: 4E 20 52 45 53 45 52 56  45 20 28 59 4F 55 20 53  |N RESERVE (YOU S|
000003A0: 54 41 52 54 20 47 41 4D  45 20 57 49 54 48 20 34  |TART GAME WITH 4|
000003B0: 29 2E 0D 20 20 20 20 0D  20 53 43 4F 52 49 4E 47  |)..    . SCORING|
000003C0: 0D 20 2D 2D 2D 2D 2D 2D  2D 0D 20 4B 49 4C 4C 20  |. -------. KILL |
000003D0: 47 55 41 52 44 20 20 20  20 20 20 20 20 20 20 20  |GUARD           |
000003E0: 20 20 20 20 35 0D 20 47  45 54 20 4F 42 4A 45 43  |    5. GET OBJEC|
000003F0: 54 20 46 52 4F 4D 20 48  4F 54 45 4C 20 20 32 30  |T FROM HOTEL  20|
00000400: 30 0D 20 54 41 4B 45 20  4D 4F 4E 45 59 20 42 41  |0. TAKE MONEY BA|
00000410: 47 2C 20 4F 54 48 45 52  20 4F 42 4A 45 43 54 53  |G, OTHER OBJECTS|
00000420: 20 20 20 20 43 55 52 52  45 4E 54 20 42 4F 4E 55  |    CURRENT BONU|
00000430: 53 0D 20 20 20 20 0D 20  42 4F 4E 55 53 20 50 4F  |S.    . BONUS PO|
00000440: 49 4E 54 53 2D 2D 20 54  48 45 20 47 41 4D 45 20  |INTS-- THE GAME |
00000450: 42 45 47 49 4E 53 20 57  49 54 48 20 32 2C 32 30  |BEGINS WITH 2,20|
00000460: 30 20 42 4F 4E 55 53 20  50 4F 49 4E 54 53 2E 20  |0 BONUS POINTS. |
00000470: 54 48 45 20 4C 4F 4E 47  45 52 20 5A 4F 52 52 4F  |THE LONGER ZORRO|
00000480: 20 54 41 4B 45 53 0D 20  54 4F 20 43 4F 4D 50 4C  | TAKES. TO COMPL|
00000490: 45 54 45 20 41 20 54 41  53 4B 2C 20 54 48 45 20  |ETE A TASK, THE |
000004A0: 4C 4F 57 45 52 20 54 48  45 20 42 4F 4E 55 53 20  |LOWER THE BONUS |
000004B0: 43 4F 55 4E 54 45 52 20  47 4F 45 53 20 28 49 54  |COUNTER GOES (IT|
000004C0: 20 4E 45 56 45 52 20 47  4F 45 53 20 42 45 4C 4F  | NEVER GOES BELO|
000004D0: 57 0D 20 31 30 30 30 29  2E 20 41 46 54 45 52 20  |W. 1000). AFTER |
000004E0: 54 48 45 20 46 49 52 53  54 20 54 41 53 4B 2C 20  |THE FIRST TASK, |
000004F0: 54 48 45 20 42 4F 4E 55  53 20 43 4F 55 4E 54 45  |THE BONUS COUNTE|
00000500: 52 20 52 45 53 45 54 53  20 54 4F 20 39 30 30 30  |R RESETS TO 9000|
00000510: 20 46 4F 52 20 45 41 43  48 20 4F 46 20 54 48 45  | FOR EACH OF THE|
00000520: 0D 20 52 45 4D 41 49 4E  49 4E 47 20 54 41 53 4B  |. REMAINING TASK|
00000530: 53 2E 0D 20 20 20 20 0D  20 48 49 4E 54 53 0D 20  |S..    . HINTS. |
00000540: 2D 2D 2D 2D 2D 0D 20 2E  20 5A 4F 52 52 4F 20 43  |-----. . ZORRO C|
00000550: 41 4E 20 4F 4E 4C 59 20  43 41 52 52 59 20 4F 4E  |AN ONLY CARRY ON|
00000560: 45 20 4F 42 4A 45 43 54  20 41 54 20 41 20 54 49  |E OBJECT AT A TI|
00000570: 4D 45 20 28 45 58 43 45  50 54 20 54 48 45 20 48  |ME (EXCEPT THE H|
00000580: 41 4E 4B 59 20 57 48 49  43 48 20 47 4F 45 53 20  |ANKY WHICH GOES |
00000590: 49 4E 54 4F 0D 20 20 20  41 20 50 4F 43 4B 45 54  |INTO.   A POCKET|
000005A0: 29 2E 0D 20 20 20 20 0D  20 2E 20 57 48 45 4E 20  |)..    . . WHEN |
000005B0: 5A 4F 52 52 4F 20 50 49  43 4B 53 20 53 4F 4D 45  |ZORRO PICKS SOME|
000005C0: 54 48 49 4E 47 20 55 50  2C 20 48 49 53 20 53 57  |THING UP, HIS SW|
000005D0: 4F 52 44 20 49 53 20 50  55 54 20 41 57 41 59 3A  |ORD IS PUT AWAY:|
000005E0: 20 48 45 20 44 4F 45 53  4E 27 54 20 44 52 4F 50  | HE DOESN'T DROP|
000005F0: 20 49 54 2E 0D 20 20 20  20 0D 20 2E 20 43 48 45  | IT..    . . CHE|
00000600: 43 4B 20 54 48 45 20 48  4F 54 45 4C 20 46 52 4F  |CK THE HOTEL FRO|
00000610: 4D 20 54 49 4D 45 20 54  4F 20 54 49 4D 45 20 46  |M TIME TO TIME F|
00000620: 4F 52 20 4E 45 57 20 4F  42 4A 45 43 54 53 2E 0D  |OR NEW OBJECTS..|
00000630: 20 20 20 20 0D 20 2E 20  54 48 45 52 45 20 43 41  |    . . THERE CA|
00000640: 4E 20 42 45 20 41 53 20  4D 41 4E 59 20 41 53 20  |N BE AS MANY AS |
00000650: 36 20 44 49 46 46 45 52  45 4E 54 20 57 41 59 53  |6 DIFFERENT WAYS|
00000660: 20 54 4F 20 4C 45 41 56  45 20 41 20 53 43 52 45  | TO LEAVE A SCRE|
00000670: 45 4E 2E 0D 20 20 20 20  0D 20 2E 20 49 54 20 49  |EN..    . . IT I|
00000680: 53 20 41 20 47 4F 4F 44  20 49 44 45 41 20 54 4F  |S A GOOD IDEA TO|
00000690: 20 4D 41 4B 45 20 41 20  4D 41 50 20 54 4F 20 48  | MAKE A MAP TO H|
000006A0: 45 4C 50 20 4B 45 45 50  20 54 52 41 43 4B 20 4F  |ELP KEEP TRACK O|
000006B0: 46 20 5A 4F 52 52 4F 27  53 20 50 52 4F 47 52 45  |F ZORRO'S PROGRE|
000006C0: 53 53 2E 0D 20 20 20 49  4E 44 49 43 41 54 45 20  |SS..   INDICATE |
000006D0: 4F 4E 20 54 48 45 20 4D  41 50 20 4F 42 4A 45 43  |ON THE MAP OBJEC|
000006E0: 54 53 20 48 45 27 53 20  46 4F 55 4E 44 20 41 4E  |TS HE'S FOUND AN|
000006F0: 44 20 57 48 45 52 45 20  48 45 20 46 4F 55 4E 44  |D WHERE HE FOUND|
00000700: 20 54 48 45 4D 2E 0D 20  20 20 20 0D 20 20 0D     | THEM..    .  . |
                ZORRO.                --
---.    . START GAME BY PRESSING F7 OR F
IRE BUTTON.    . EXIT GAME AND RETURN TO
 TITLE PAGE BY PRESSING F1..    . RESTAR
T GAME TO LEVEL 1 BY PRESSING F7.    . J
OYSTICK IN PORT #1.    .    . JOYSTICK C
ONTROL. ----------------.    . UP -- CLI
MB OR JUMP UP. UP RIGHT -- JUMP RIGHT. R
IGHT -- RUN RIGHT. DOWN -- CLIMB DOWN. L
EFT -- RUN LEFT. UP LEFT -- JUMP LEFT.  
  . IN A SWORDFIGHT, PUSH JOYSTICK BUTTO
N WHEN BOTH SWORDS ARE DOWN (FORMING A V
)..    . TO DEFEAT A GUARD, PRESS FIRE B
UTTON WHEN BOTH SWORDS ARE DOWN (FORMING
 A V)..    . PAUSE GAME BY PRESSING THE 
SPACE BAR. PRESS THE SPACE BAR OR PRESS 
THE FIRE . BUTTON TO RESUME PLAY..    . 
PICK UP AND DROP OBJECTS BY PRESSING THE
 FIRE BUTTON..   . BACKGROUND MUSTIC IS 
TURNED OFF AND ON BY PRESSING S..    . I
NFORMATITON AT THE TOP OF THE SCREEN SHO
WS YOUR SCORE, THE HIGH SCORE, BONUS. PO
INTS, AND THE NUMBER OF ZORROS IN RESERV
E (YOU START GAME WITH 4)..    . SCORING
. -------. KILL GUARD               5. G
ET OBJECT FROM HOTEL  200. TAKE MONEY BA
G, OTHER OBJECTS    CURRENT BONUS.    . 
BONUS POINTS-- THE GAME BEGINS WITH 2,20
0 BONUS POINTS. THE LONGER ZORRO TAKES. 
TO COMPLETE A TASK, THE LOWER THE BONUS 
COUNTER GOES (IT NEVER GOES BELOW. 1000)
. AFTER THE FIRST TASK, THE BONUS COUNTE
R RESETS TO 9000 FOR EACH OF THE. REMAIN
ING TASKS..    . HINTS. -----. . ZORRO C
AN ONLY CARRY ONE OBJECT AT A TIME (EXCE
PT THE HANKY WHICH GOES INTO.   A POCKET
)..    . . WHEN ZORRO PICKS SOMETHING UP
, HIS SWORD IS PUT AWAY: HE DOESN'T DROP
 IT..    . . CHECK THE HOTEL FROM TIME T
O TIME FOR NEW OBJECTS..    . . THERE CA
N BE AS MANY AS 6 DIFFERENT WAYS TO LEAV
E A SCREEN..    . . IT IS A GOOD IDEA TO
 MAKE A MAP TO HELP KEEP TRACK OF ZORRO'
S PROGRESS..   INDICATE ON THE MAP OBJEC
TS HE'S FOUND AND WHERE HE FOUND THEM.. 
   .  .
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