_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

T.SPRITE ON BOOT

FILE INFORMATION

FILENAME(S): T.SPRITE ON BOOT

FILE TYPE(S): PRG

FILE SIZE: 7.3K

FIRST SEEN: 2025-11-30 18:05:26

APPEARS ON: 2 disk(s)

FILE HASH

d581f15ed77bd8edba5550c602f2d85e8085c9f3d4f2300ca9207059e3b5ef6a

FOUND ON DISKS (2 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
LOADSTAR 58 S 4 T.SPRITE ON BOOT PRG Xii 13 0 DOWNLOAD FILE
LOADSTAR 58 S 4 T.SPRITE ON BOOT PRG Sailor, Ganheden 13 0 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

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00001B50: 20 CF CE 21 20 43 48 45  43 4B 20 4F 55 54 20 54  | ..! CHECK OUT T|
00001B60: 48 45 20 CF 53 43 41 52  0D 53 50 52 49 54 45 20  |HE .SCAR.SPRITE |
00001B70: 49 4E 20 54 48 45 20 50  52 4F 47 52 41 4D 20 CF  |IN THE PROGRAM .|
00001B80: D3 C3 C1 D2 20 D0 C1 D2  D4 D9 2E 0D CB 45 56 49  |.... ........EVI|
00001B90: 4E 20 C3 4C 4F 55 44 2C  20 41 43 45 20 43 4F 4D  |N .LOUD, ACE COM|
00001BA0: 50 55 54 45 52 20 41 52  54 49 53 54 2C 0D 44 41  |PUTER ARTIST,.DA|
00001BB0: 53 48 45 44 20 54 48 41  54 20 4F 4E 45 20 4F 46  |SHED THAT ONE OF|
00001BC0: 46 20 49 4E 20 41 42 4F  55 54 20 46 49 46 54 45  |F IN ABOUT FIFTE|
00001BD0: 45 4E 0D 4D 49 4E 55 54  45 53 2E 20 20 C8 45 20  |EN.MINUTES.  .E |
00001BE0: 53 49 4D 50 4C 59 20 4D  4F 56 45 44 20 54 48 52  |SIMPLY MOVED THR|
00001BF0: 45 45 0D 53 50 52 49 54  45 53 20 54 4F 47 45 54  |EE.SPRITES TOGET|
00001C00: 48 45 52 20 41 4E 44 20  53 54 41 52 54 45 44 20  |HER AND STARTED |
00001C10: 44 52 41 57 49 4E 47 2E  0D 0D 0D 0D 20 20 20 20  |DRAWING.....    |
00001C20: CF 55 52 20 54 48 41 4E  4B 53 20 54 4F 20 C1 4E  |.UR THANKS TO .N|
00001C30: 44 52 45 57 20 D0 41 4B  45 52 53 4B 49 20 46 4F  |DREW .AKERSKI FO|
00001C40: 52 0D 44 4F 49 4E 47 20  53 55 43 48 20 41 20 47  |R.DOING SUCH A G|
00001C50: 4F 4F 44 20 50 52 4F 47  52 41 4D 4D 49 4E 47 20  |OOD PROGRAMMING |
00001C60: 4A 4F 42 2E 0D C9 27 4D  20 41 4E 58 49 4F 55 53  |JOB...'M ANXIOUS|
00001C70: 20 54 4F 20 53 45 45 20  57 48 41 54 20 48 45 20  | TO SEE WHAT HE |
00001C80: 43 4F 4D 45 53 20 55 50  0D 57 49 54 48 20 4E 45  |COMES UP.WITH NE|
00001C90: 58 54 2E 0D 0D C4 C9 D3  CB 20 C6 C9 CC C5 D3 20  |XT....... ..... |
00001CA0: D4 C8 C9 D3 20 D0 D2 CF  C7 D2 C1 CD 20 D5 D3 C5  |.... ....... ...|
00001CB0: D3 0D 0D D3 D0 D2 C9 D4  C5 20 CF CE 20 C2 CF CF  |......... .. ...|
00001CC0: D4 20 20 20 20 20 D3 D0  D2 C9 D4 C5 20 CF CE 2E  |.     ...... ...|
00001CD0: CF 0D D4 2E D3 D0 D2 C9  D4 C5 20 CF CE 20 C2 CF  |.......... .. ..|
00001CE0: CF D4 0D 0D 20 20 20 20  20 20 20 20 2A 2A 2A 2A  |....        ****|
00001CF0: 20 C5 4E 44 20 4F 46 20  D4 45 58 54 20 2A 2A 2A  | .ND OF .EXT ***|
00001D00: 2A 0D                                             |*.              |
..^U:HACKER.         S P R I T E  -  O N
 !..          BY ANDREW PAKERSKI..    WH
ILE I WAS RUNNING THE LOADSTAR.BOOTH AT 
THE WORLD OF COMMODORE SHOW.IN PHILADELP
HIA LAST YEAR, A MILD-.MANNERED YOUNG MA
N CAME UP TO ME AND.ASKED ME IF THERE WE
RE ANY SPECIAL.PROGRAMS I WAS LOOKING FO
R.  I GAVE.HIM MY STOCK ANSWER, "GOT ANY
THING.THAT'LL MOW MY LAWN AND IMPRESS.CH
ICKS?"  HE SAID, "HOW ABOUT A DANDY.SPRI
TE EDITOR?" AND I KNEW RIGHT AWAY.THAT T
HIS GUY SHOULD BE PUBLISHED IN.LOADSTAR.
..    NOTHING TURNS THE LADIES ON LIKE.W
ELL-DEFINED SPRITES...    ABOUT A WEEK L
ATER, ANDREW.PAKERSKI SENT ME HIS ALL-ML
 SPRITE.EDITOR, SPRITE ON! IT MAKES IT E
ASY.TO CREATE SPRITES SINGLY AND JOIN.TH
EM TOGETHER TO MAKE THE HIGHLY-.DETAILED
, LARGE, MOVING IMAGES THAT.MANY COMMERC
IAL PROGRAMS USE...    SPRITE ON! USES A
 JOYSTICK IN.PORT #2 FOR MOST OF ITS FUN
CTIONS..GENERALLY ALL YOU NEED THE KEYBO
ARD.FOR IS TO SCROLL THROUGH THE.FUNCTIO
NS AND ENTER FILENAMES FOR.SAVING AND LO
ADING OF SPRITE DATA..ANDREW SENSED OUR 
DISDAIN FOR DATA.STATEMENTS AND MADE SPR
ITE ON! WORK.WITH BINARY DATA FILES, THE
 METHOD.THAT LOADSTAR LIKES...    WHEN Y
OU CHOOSE RUN IT FROM OUR.MENU (OR LOAD 
AND RUN "SPRITE ON.BOOT") YOU'LL BE PRES
ENTED WITH THE.EDITING SCREEN.  ON THE L
EFT SIDE OF.THE SCREEN ARE THE EIGHT SPR
ITES; ON.THE RIGHT SIDE IS THE EDITING G
RID...    SPRITE ON! WILL WORK WITH ANY.
SPRITE NUMBERED FROM 32 THROUGH 255..THI
S IS A LITTLE CONFUSING SO LET ME.EXPLAI
N.  THERE ARE EIGHT SPRITES.AVAILABLE FO
R USE AT ANY ONE TIME AND.THEY ARE NUMBE
RED 0 THROUGH 7.  A.PROGRAMMER NEEDS TO 
KEEP TRACK OF.WHICH SPRITES HE'S USING B
ECAUSE THE.POKES WHICH TURN ON, MOVE, EX
PAND AND.CHANGE COLORS DETERMINE WHICH O
F THE.EIGHT SPRITES ARE AFFECTED...    H
OWEVER, SINCE EACH SPRITE TAKES.UP ONLY 
64 BYTES OF MEMORY, THERE IS.PLENTY OF M
EMORY IN BANK 0 (THE.DEFAULT BANK) FOR D
ATA FOR HUNDREDS OF.SPRITES.  WHERE THE 
VIC CHIP LOOKS.FOR THE SPRITE DATA IS DE
TERMINED BY.THE NUMBERS POKED INTO MEMOR
Y.LOCATIONS 2040 THROUGH 2047.  THESE.EI
GHT LOCATIONS ARE CALLED THE SPRITE.POIN
TERS...    IF YOU POKE 2040,41 THEN THE 
VIC.CHIP WILL LOOK FOR THE DATA FOR.SPRI
TE 0 BEGINNING AT 2624 (WHICH IS.41 X 64
).  IF YOU POKE 2041,42 THE.SPRITE DATA 
FOR SPRITE 1 SHOULD BE AT.2688 (42 X 64)
.  SEE THE PATTERN?..    SPRITE ON! BOOT
S UP WITH THE.SPRITE POINTERS FOR THE EI
GHT SPRITES.POINTING TO 41 THROUGH 48, A
S IT SAYS.AT THE TOP OF THE SCREEN.  IF 
YOU.WANT TO USE SEVERAL SPRITES IN YOUR.
PROGRAM, IT'S BEST TO SAVE THEM ALL.IN O
NE CONTIGUOUS AREA, SINCE THAT.WAY THEY 
ALL SAVE AS ONE BINARY FILE...    AT THE
 BOTTOM OF THE SCREEN IS.THE FUNCTION MO
DE YOU ARE CURRENTLY.IN.  YOU SCROLL THR
OUGH THESE MODES.WITH THE CRSR UP AND DO
WN KEY.  YOU.CAN QUIT TO LOADSTAR ANYTIM
E BY.PRESSING THE Q KEY...    ON THE NEX
T FEW PAGES I WILL.DESCRIBE EACH MODE AN
D ITS FUNCTION.IN DETAIL...EDIT - HERE I
S WHERE YOU DRAW YOUR.  SPRITE(S) ON THE
 GRID.  THE BUTTON.  BASICALLY TOGGLES A
 PIXEL ON AND.  OFF.  TRY IT; IT'S EASY.
..CHANGE POSITION - THE JOYSTICK WILL.  
MOVE THE CURRENTLY SELECTED SPRITE.  ANY
WHERE ON THE LEFT SIDE OF THE.  SCREEN. 
 YOU CAN POSITION THEM NEXT.  TO, OR ON 
TOP OF EACH OTHER, FOR.  SPECIAL EFFECTS
...SIZE - EXPANDS THE SPRITE CURRENTLY. 
 SELECTED IN THE X OR Y DIRECTION..  MOV
E THE JOYSTICK IN THE DIRECTION.  OF DES
IRED EXPANSION.  THIS.  FUNCTION ACTS AS
 A TOGGLE, SINCE IT.  ALSO UN-EXPANDS..F
LIP - JOYSTICK UP OR DOWN FLIPS THE.  SP
RITE UPSIDE DOWN.  MOVING THE.  JOYSTICK
 HORIZONTALLY FLIPS THE.  SPRITE FROM RI
GHT TO LEFT, IN OTHER.  WORDS, A MIRROR 
IMAGE.  A QUESTION:.  WHY DOES A MIRROR 
FLIP AN IMAGE.  FROM RIGHT TO LEFT BUT N
OT UP AND.  DOWN?  THIS HAS NOTHING TO D
O WITH.  SPRITE ON!, I'M JUST NOT SATISF
IED.  WITH MARTIN GARDNER'S EXPLANATION.
  AND THOUGHT SOMEONE OUT THERE IN.  LOA
DSTAR-LAND COULD GIVE ME AN.  ANSWER...B
ASE CHANGE - THIS ALLOWS YOU TO.  SCROLL
 THROUGH MEMORY, 64 BYTES AT.  A TIME.  
YOU MIGHT AS WELL WORK ON.  AND SAVE THE
 SPRITES IN THE.  LOCATION YOUR PROGRAM 
CALLS FOR...ERASE - CLEARS OUT THE CURRE
NTLY.  SELECTED SPRITE...SHIFT - THIS MO
VES THE SPRITE DATA.  (WITHIN ITSELF) IN
 THE DIRECTION.  YOU PUSH THE JOYSTICK. 
 YOU CAN.  EVEN MOVE DIAGONALLY...COPY -
 PUSH THE BUTTON AND THE.  CURRENT SPRIT
E WILL BE MEMORIZED..  THE BORDER WILL F
LASH.  THEN YOU.  CAN SELECT ANOTHER SPR
ITE AND PUT.  IT THERE...PUT - WILL REPR
ODUCE THE 'COPIED'.  SPRITE SHAPE INTO T
HE CURRENTLY.  SELECTED SPRITE AREA....S
ELECT - USE THIS TO CHOOSE WHICH OF.  TH
E EIGHT SPRITES YOU WANT TO WORK.  ON...
NEGATIVE IMAGE - GIVES YOU THE.  INVERSE
 OF THE CURRENT SPRITE...COLOR - IN THE 
HI-RES MODE (THE.  DEFAULT MODE) THE BUT
TON WILL.  CHANGE THE CURRENT SPRITE.  I
N THE.  MULTI-COLOR MODE MOVE THE JOYSTI
CK.  TO CHANGE THE FOUR COLORS AVAILABLE
.  TO YOU...MULTI-COLOR - PUTS YOU IN TH
E MULTI-.  COLOR MODE WHERE YOU HAVE TWI
CE AS.  MANY COLORS (4) BUT ONLY HALF TH
E.  RESOLUTION..  YOU CHOOSE THE COLOR O
F THE PEN BY.  PRESSING THE 1, 2, 3 AND 
4 KEYS..  EACH SPRITE IS INDEPENDENT.  Y
OU.  CAN HAVE SPRITE 0 IN MULTI-COLOR.  
AND SPRITE 1 IN HI-RES...SAVE TO DISK - 
PROMPTS YOU FOR A.  FILENAME THEN ASKS Y
OU TO MOVE THE.  JOYSTICK TO CHOOSE THE 
SPRITE THE.  SAVE WILL BEGIN WITH.  PRES
S THE.  BUTTON AND THEN YOU MOVE THE.  J
OYSTICK TO CHOOSE THE ENDING.  SPRITE.  
A ".SPR" SUFFIX WILL.  AUTOMATICALLY BE 
APPENDED...LOAD FROM DISK - ASKS FOR A F
ILENAME.  AND THEN LOADS THE DATA INTO T
HE.  AREA IT WAS SAVED FROM.  YOU DON'T.
  NEED TO ENTER THE ".SPR"..DISK DIRECTO
RY - SHOWS YOU THE.  DIRECTORY OF THE DI
SK IN THE DRIVE...    REMEMBER THAT THE 
Q KEY WILL EXIT.YOU FROM THE PROGRAM BAC
K TO LOADSTAR.IF A LOADSTAR DISK IS IN T
HE DRIVE...    A FINAL CAVEAT: SINCE THE
 CPU.STORES AN "IMAGE" OF THE ROM.CHARAC
TER SET FROM $1000 (4096) TO.$2000 (8192
) YOU CAN'T USE THIS AREA.FOR DATA OF AN
Y KIND.  SPRITE ON!.ALLOWS YOU TO CREATE
 AND SAVE SPRITES.NUMBERED 64 THROUGH 12
7 BUT YOU'LL.HAVE TO CHANGE THEIR LOAD A
DDRESS.(PERHAPS WITH A SECTOR EDITOR OR.
MONITOR?) BEFORE LOADING THEM INTO.YOUR 
PROGRAM.  YOU CAN LOAD THEM INTO.SPRITE 
ON! HOWEVER..    I THINK YOU'LL AGREE TH
AT SPRITE.ON! GIVES YOU COMPLETE CONTROL
 OF AS.MANY SPRITES AS YOU HAVE THE TIME
 AND.STAMINA TO CREATE.  NOTE THAT THE.C
HANGE BASE OPTION CAN SIMULATE.ANIMATION
 IF YOUR SPRITES ARE DRAWN.SLIGHTLY DIFF
ERENT FROM EACH OTHER IN.ORDER.  OF COUR
SE, IN YOUR PROGRAM,.YOU CAN USE MORE TH
AN JUST THE EIGHT.SPRITES THAT SPRITE ON
! POINTS TO..JUST CHANGE THE VALUES POKE
D INTO THE.SPRITE POINTERS (2040 THROUGH
 2047)...    IN THE EARLY DAYS OF THE.CO
MMODORE 64, SPRITES WERE A SUPREME.HASSL
E, ESPECIALLY IF YOU THOUGHT.THAT THE PR
OGRAMMER'S REFERENCE GUIDE.SHOWED THE BE
ST WAY TO CREATE AND USE.SPRITES...    S
INCE THEN THERE HAVE BEEN.NUMEROUS SPRIT
E-GENERATORS AVAILABLE,.BUT NONE OF THEM
 HAVE ALL OF THE.CAPABILITIES OF SPRITE 
ON!  OKAY,.WELL MAYBE SPRITE MAGIC BY CH
ARLES.BRANNON DOES.  BUT IF YOU WANT TO.
LINK UP MULTIPLE SPRITES TO CREATE.FANTA
STIC, BIG, MOVEABLE OBJECTS,.SPRITE ON! 
IS THE WAY TO GO.  FOR AN.EXAMPLE OF WHA
T CAN BE DONE EASILY.WITH SPRITE ON! CHE
CK OUT THE OSCAR.SPRITE IN THE PROGRAM O
SCAR PARTY..KEVIN CLOUD, ACE COMPUTER AR
TIST,.DASHED THAT ONE OFF IN ABOUT FIFTE
EN.MINUTES.  HE SIMPLY MOVED THREE.SPRIT
ES TOGETHER AND STARTED DRAWING.....    
OUR THANKS TO ANDREW PAKERSKI FOR.DOING 
SUCH A GOOD PROGRAMMING JOB..I'M ANXIOUS
 TO SEE WHAT HE COMES UP.WITH NEXT...DIS
K FILES THIS PROGRAM USES..SPRITE ON BOO
T     SPRITE ON.O.T.SPRITE ON BOOT..    
    **** END OF TEXT ****.
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