Multiple names: X-MEN DOX   /HTL, X-MEN DOCS  /INC
FILE INFORMATION
FILENAME(S):
• X-MEN DOX   /HTL<br>• X-MEN DOCS  /INC
FILE TYPE(S): SEQ
FILE SIZE: 16.6K
FIRST SEEN: 2025-11-02 16:55:19
APPEARS ON: 2 disk(s)
FILE HASH
d7ce20ae6e3e3c3995c2a3dcf506e9ee18e313b2b02e0bb5a6f30e207463ef72
FOUND ON DISKS (2 DISKS)
| DISK TITLE | FILENAME | FILE TYPE | COLLECTION | TRACK | SECTOR | ACTIONS |
|---|---|---|---|---|---|---|
| HOTLINE | X-MEN DOX   /HTL | SEQ | Belgium, Treasure Chest - Revision | 11 | 8 | DOWNLOAD FILE |
| ROCKY HORROR | X-MEN DOCS  /INC | SEQ | Belgium | 32 | 12 | DOWNLOAD FILE |
FILE CONTENT & ANALYSIS
00000000: D8 2D CD 45 4E 3A CD 41 44 4E 45 53 53 20 49 4E |.-.EN:.ADNESS IN| 00000010: 20 CD 55 52 44 45 52 57 4F 52 4C 44 20 2D 20 44 | .URDERWORLD - D| 00000020: 4F 43 53 20 42 59 20 CD 41 53 54 45 52 20 CB 52 |OCS BY .ASTER .R| 00000030: 41 43 4B 45 52 20 4F 46 20 C9 CE C3 20 4F 4E 20 |ACKER OF ... ON | 00000040: 32 2F 31 35 2F 39 30 21 0D 0D D3 45 4C 45 43 54 |2/15/90!...ELECT| 00000050: 49 4E 47 20 C9 43 4F 4E 53 3A 20 C7 41 4D 45 20 |ING .CONS: .AME | 00000060: 50 4C 41 59 20 49 53 20 43 4F 4E 54 52 4F 4C 4C |PLAY IS CONTROLL| 00000070: 45 44 20 42 59 20 53 45 4C 45 43 54 49 4E 47 20 |ED BY SELECTING | 00000080: 54 48 45 20 49 43 4F 4E 53 20 42 45 4C 4F 57 20 |THE ICONS BELOW | 00000090: 54 48 45 20 41 43 54 49 4F 4E 20 53 43 45 4E 45 |THE ACTION SCENE| 000000A0: 2E 20 20 D4 4F 20 53 45 4C 45 43 54 20 47 41 4D |. .O SELECT GAM| 000000B0: 45 20 49 43 4F 4E 53 20 50 52 45 53 53 20 54 48 |E ICONS PRESS TH| 000000C0: 45 20 D3 50 41 43 45 20 C2 41 52 2E 20 20 D4 48 |E .PACE .AR. .H| 000000D0: 45 20 4C 41 53 54 20 49 43 4F 4E 20 54 48 41 54 |E LAST ICON THAT| 000000E0: 20 57 41 53 20 53 45 4C 45 43 54 45 44 20 49 53 | WAS SELECTED IS| 000000F0: 20 48 49 47 48 4C 49 47 48 54 45 44 2E 20 20 D5 | HIGHLIGHTED. .| 00000100: 53 45 20 54 48 45 20 4A 4F 59 53 54 49 43 4B 20 |SE THE JOYSTICK | 00000110: 54 4F 20 48 49 47 48 4C 49 47 48 54 20 41 20 50 |TO HIGHLIGHT A P| 00000120: 41 52 54 49 43 55 4C 41 52 20 49 43 4F 4E 20 41 |ARTICULAR ICON A| 00000130: 4E 44 20 50 52 45 53 53 20 54 48 45 20 C6 49 52 |ND PRESS THE .IR| 00000140: 45 20 C2 55 54 54 4F 4E 20 54 4F 20 53 45 4C 45 |E .UTTON TO SELE| 00000150: 43 54 20 54 48 45 20 49 43 4F 4E 2E 20 20 D0 52 |CT THE ICON. .R| 00000160: 45 53 53 20 5F 20 54 4F 20 52 45 54 55 52 4E 20 |ESS _ TO RETURN | 00000170: 54 4F 20 47 41 4D 45 20 50 4C 41 59 20 57 49 54 |TO GAME PLAY WIT| 00000180: 48 4F 55 54 20 4D 41 4B 49 4E 47 20 41 20 53 45 |HOUT MAKING A SE| 00000190: 4C 45 43 54 49 4F 4E 2E 20 20 C9 43 4F 4E 53 20 |LECTION. .CONS | 000001A0: 46 52 4F 4D 20 55 50 50 45 52 2D 4C 45 46 54 2C |FROM UPPER-LEFT,| 000001B0: 20 47 4F 49 4E 47 20 43 4C 4F 43 4B 57 49 53 45 | GOING CLOCKWISE| 000001C0: 2C 20 41 52 45 20 41 53 20 46 4F 4C 4C 4F 57 53 |, ARE AS FOLLOWS| 000001D0: 3A 0D 0D D4 45 41 4D 20 D3 54 41 54 55 53 3A 20 |:...EAM .TATUS: | 000001E0: D5 53 45 46 55 4C 20 49 4E 20 53 45 4C 45 43 54 |.SEFUL IN SELECT| 000001F0: 49 4E 47 20 54 48 45 20 4D 4F 53 54 20 41 50 50 |ING THE MOST APP| 00000200: 52 4F 50 52 49 41 54 45 20 D0 4F 49 4E 54 20 CD |ROPRIATE .OINT .| 00000210: 41 4E 20 46 4F 52 20 41 20 50 41 52 54 49 43 55 |AN FOR A PARTICU| 00000220: 4C 41 52 20 53 45 51 55 45 4E 43 45 2E 20 20 C2 |LAR SEQUENCE. .| 00000230: 59 20 43 48 4F 4F 53 49 4E 47 20 54 48 49 53 20 |Y CHOOSING THIS | 00000240: 49 43 4F 4E 20 59 4F 55 20 43 41 4E 20 53 43 52 |ICON YOU CAN SCR| 00000250: 4F 4C 4C 20 54 48 52 4F 55 47 48 20 54 48 45 20 |OLL THROUGH THE | 00000260: D8 2D CD 45 4E 27 53 20 4E 41 4D 45 53 2C 20 48 |.-.EN'S NAMES, H| 00000270: 45 41 4C 54 48 20 41 4E 44 20 4D 55 54 41 4E 54 |EALTH AND MUTANT| 00000280: 20 50 4F 57 45 52 53 2E 0D 0D C4 52 4F 50 20 CF | POWERS....ROP .| 00000290: 42 4A 45 43 54 3A 20 C4 49 53 43 41 52 44 20 49 |BJECT: .ISCARD I| 000002A0: 54 45 4D 53 20 54 48 41 54 20 41 52 45 20 48 41 |TEMS THAT ARE HA| 000002B0: 52 4D 46 55 4C 20 4F 52 20 4E 4F 20 4C 4F 4E 47 |RMFUL OR NO LONG| 000002C0: 45 52 20 55 53 45 46 55 4C 2E 0D 0D D5 53 45 20 |ER USEFUL....SE | 000002D0: CF 42 4A 45 43 54 3A 20 C6 4F 52 20 55 53 49 4E |.BJECT: .OR USIN| 000002E0: 47 20 49 54 45 4D 53 20 49 4E 20 59 4F 55 52 20 |G ITEMS IN YOUR | 000002F0: 49 4E 56 45 4E 54 4F 52 59 2E 20 20 C6 4F 52 20 |INVENTORY. .OR | 00000300: 45 58 41 4D 50 4C 45 2C 20 59 4F 55 20 4D 41 59 |EXAMPLE, YOU MAY| 00000310: 20 46 49 4E 44 20 41 20 4B 45 59 20 57 48 49 43 | FIND A KEY WHIC| 00000320: 48 20 43 4F 55 4C 44 20 42 45 20 4C 41 54 45 52 |H COULD BE LATER| 00000330: 20 42 45 20 55 53 45 44 20 54 4F 20 4F 50 45 4E | BE USED TO OPEN| 00000340: 20 41 20 4C 4F 43 4B 45 44 20 44 4F 4F 52 2E 0D | A LOCKED DOOR..| 00000350: 0D C7 41 4D 45 20 CF 50 54 49 4F 4E 53 3A 20 D3 |..AME .PTIONS: .| 00000360: 41 56 45 53 20 47 41 4D 45 53 20 54 4F 20 44 49 |AVES GAMES TO DI| 00000370: 53 4B 20 41 4E 44 20 52 45 53 54 4F 52 45 53 20 |SK AND RESTORES | 00000380: 54 48 45 4D 20 46 4F 52 20 43 4F 4E 54 49 4E 55 |THEM FOR CONTINU| 00000390: 45 44 20 50 4C 41 59 2E 0D 0D D3 4F 55 4E 44 20 |ED PLAY....OUND | 000003A0: D4 4F 47 47 4C 45 3A 20 D4 4F 47 47 4C 45 53 20 |.OGGLE: .OGGLES | 000003B0: 47 41 4D 45 20 53 4F 55 4E 44 53 20 4F 4E 20 41 |GAME SOUNDS ON A| 000003C0: 4E 44 20 4F 46 46 28 4F 42 56 49 4F 55 53 4C 59 |ND OFF(OBVIOUSLY| 000003D0: 29 2E 0D 0D D5 53 45 20 CD 55 54 41 4E 54 20 D0 |)....SE .UTANT .| 000003E0: 4F 57 45 52 3A 20 D5 54 49 4C 49 5A 45 53 20 54 |OWER: .TILIZES T| 000003F0: 48 45 20 49 4E 44 49 56 49 44 55 41 4C 20 4D 55 |HE INDIVIDUAL MU| 00000400: 54 41 4E 54 20 50 4F 57 45 52 53 20 4F 46 20 54 |TANT POWERS OF T| 00000410: 48 45 20 D8 2D CD 45 4E 20 41 53 20 46 4F 4C 4C |HE .-.EN AS FOLL| 00000420: 4F 57 53 3A 0D 20 20 20 20 20 C3 59 43 4C 4F 50 |OWS:. .YCLOP| 00000430: 53 20 2D 20 CF 50 54 49 43 20 45 59 45 20 42 4C |S - .PTIC EYE BL| 00000440: 41 53 54 53 0D 20 20 20 20 20 D3 54 4F 52 4D 20 |ASTS. .TORM | 00000450: 2D 20 D7 49 4E 44 2C 20 52 41 49 4E 20 4F 52 20 |- .IND, RAIN OR | 00000460: 4C 49 47 48 54 4E 49 4E 47 0D 20 20 20 20 20 D7 |LIGHTNING. .| 00000470: 4F 4C 56 45 52 49 4E 45 20 2D 20 C1 44 41 4D 41 |OLVERINE - .DAMA| 00000480: 4E 54 49 55 4D 20 43 4C 41 57 53 20 54 4F 20 43 |NTIUM CLAWS TO C| 00000490: 55 54 20 54 48 52 4F 55 47 48 20 4F 42 53 54 41 |UT THROUGH OBSTA| 000004A0: 43 4C 45 53 0D 20 20 20 20 20 C4 41 5A 5A 4C 45 |CLES. .AZZLE| 000004B0: 52 20 2D 20 CC 49 47 48 54 0D 20 20 20 20 20 C3 |R - .IGHT. .| 000004C0: 4F 4C 4F 53 53 55 53 20 2D 20 C1 57 45 53 4F 4D |OLOSSUS - .WESOM| 000004D0: 45 20 53 54 52 45 4E 47 54 48 0D 20 20 20 20 20 |E STRENGTH. | 000004E0: CE 49 47 48 54 43 52 41 57 4C 45 52 20 2D 20 D4 |.IGHTCRAWLER - .| 000004F0: 45 4C 45 50 4F 52 54 41 54 49 4F 4E 0D 0D D5 53 |ELEPORTATION...S| 00000500: 45 20 CD 49 43 52 4F 2D C3 45 52 45 42 52 4F 3A |E .ICRO-.EREBRO:| 00000510: 20 C4 45 54 45 52 4D 49 4E 45 53 20 49 46 20 54 | .ETERMINES IF T| 00000520: 48 45 52 45 20 41 52 45 20 45 4E 45 4D 59 20 4D |HERE ARE ENEMY M| 00000530: 55 54 41 4E 54 53 20 49 4E 20 41 4E 59 20 4F 46 |UTANTS IN ANY OF| 00000540: 20 54 48 45 20 52 4F 4F 4D 53 20 53 55 52 52 4F | THE ROOMS SURRO| 00000550: 55 4E 44 49 4E 47 20 59 4F 55 28 33 20 52 4F 4F |UNDING YOU(3 ROO| 00000560: 4D 53 20 41 42 4F 56 45 2C 20 31 20 52 4F 4F 4D |MS ABOVE, 1 ROOM| 00000570: 20 54 4F 20 45 41 43 48 20 53 49 44 45 2C 20 41 | TO EACH SIDE, A| 00000580: 4E 44 20 33 20 52 4F 4F 4D 53 20 42 45 4C 4F 57 |ND 3 ROOMS BELOW| 00000590: 29 2E 0D 0D C9 4E 56 45 4E 54 4F 52 59 3A 20 D4 |)....NVENTORY: .| 000005A0: 41 4B 45 53 20 59 4F 55 20 54 4F 20 41 4E 20 41 |AKES YOU TO AN A| 000005B0: 4C 50 48 41 42 45 54 49 43 41 4C 20 4C 49 53 54 |LPHABETICAL LIST| 000005C0: 49 4E 47 20 4F 46 20 4F 42 4A 45 43 54 53 20 54 |ING OF OBJECTS T| 000005D0: 48 45 20 D8 2D CD 45 4E 20 41 52 45 20 43 41 52 |HE .-.EN ARE CAR| 000005E0: 52 59 49 4E 47 2E 0D 0D D4 41 4B 45 20 CF 42 4A |RYING....AKE .BJ| 000005F0: 45 43 54 3A 20 D4 41 4B 45 53 20 41 4E 20 4F 42 |ECT: .AKES AN OB| 00000600: 4A 45 43 54 20 4F 52 20 49 54 45 4D 20 59 4F 55 |JECT OR ITEM YOU| 00000610: 20 48 41 56 45 20 44 49 53 43 4F 56 45 52 45 44 | HAVE DISCOVERED| 00000620: 20 49 4E 20 C1 52 43 41 44 45 27 53 20 C6 55 4E | IN .RCADE'S .UN| 00000630: 20 C8 4F 55 53 45 20 41 4E 44 20 41 44 44 53 20 | .OUSE AND ADDS | 00000640: 49 54 20 54 4F 20 59 4F 55 52 20 49 4E 56 45 4E |IT TO YOUR INVEN| 00000650: 54 4F 52 59 20 46 4F 52 20 4C 41 54 45 52 20 55 |TORY FOR LATER U| 00000660: 53 45 2E 0D 0D C3 48 41 4E 47 45 20 D0 4F 49 4E |SE....HANGE .OIN| 00000670: 54 20 CD 41 4E 3A 20 D2 45 50 4C 41 43 45 53 20 |T .AN: .EPLACES | 00000680: 59 4F 55 52 20 43 55 52 52 45 4E 54 20 D0 4F 49 |YOUR CURRENT .OI| 00000690: 4E 54 20 CD 41 4E 20 57 49 54 48 20 41 4E 4F 54 |NT .AN WITH ANOT| 000006A0: 48 45 52 2E 0D 0D 0D CF 42 53 54 41 4C 43 45 53 |HER.....BSTALCES| 000006B0: 3A 20 D7 48 45 4E 20 54 48 45 20 D8 2D CD 45 4E |: .HEN THE .-.EN| 000006C0: 20 43 4F 4E 46 52 4F 4E 54 20 41 4E 20 4F 42 53 | CONFRONT AN OBS| 000006D0: 54 41 43 4C 45 20 54 48 41 54 20 52 45 51 55 49 |TACLE THAT REQUI| 000006E0: 52 45 53 20 54 48 45 20 53 50 45 43 49 41 4C 20 |RES THE SPECIAL | 000006F0: 4D 55 54 41 4E 54 20 50 4F 57 45 52 20 4F 46 20 |MUTANT POWER OF | 00000700: 41 20 50 41 52 54 49 43 55 4C 41 52 20 4D 45 4D |A PARTICULAR MEM| 00000710: 42 45 52 20 4F 46 20 54 48 45 20 54 45 41 4D 2C |BER OF THE TEAM,| 00000720: 20 59 4F 55 20 4D 55 53 54 20 53 45 4C 45 43 54 | YOU MUST SELECT| 00000730: 20 54 48 45 20 D5 53 45 20 CD 55 54 41 4E 54 20 | THE .SE .UTANT | 00000740: D0 4F 57 45 52 20 49 43 4F 4E 2E 20 20 D9 4F 55 |.OWER ICON. .OU| 00000750: 52 20 D0 4F 49 4E 54 20 CD 41 4E 20 57 49 4C 4C |R .OINT .AN WILL| 00000760: 20 54 48 45 4E 20 42 45 20 41 42 4C 45 20 54 4F | THEN BE ABLE TO| 00000770: 20 55 53 45 20 48 49 53 20 50 41 52 54 49 43 55 | USE HIS PARTICU| 00000780: 4C 41 52 20 4D 55 54 41 4E 54 20 50 4F 57 45 52 |LAR MUTANT POWER| 00000790: 20 54 4F 20 47 4F 20 55 50 20 4F 52 20 44 4F 57 | TO GO UP OR DOW| 000007A0: 4E 2C 20 4F 52 20 4F 4E 20 4F 42 4A 45 43 54 53 |N, OR ON OBJECTS| 000007B0: 20 49 4E 20 54 48 45 20 52 4F 4F 4D 2E 20 20 C3 | IN THE ROOM. .| 000007C0: 4F 52 52 45 43 54 4C 59 20 55 53 49 4E 47 20 54 |ORRECTLY USING T| 000007D0: 48 45 20 D8 2D CD 45 4E 27 53 20 4D 55 54 41 4E |HE .-.EN'S MUTAN| 000007E0: 54 20 50 4F 57 45 52 53 20 49 53 20 45 53 53 45 |T POWERS IS ESSE| 000007F0: 4E 54 49 41 4C 20 54 4F 20 4F 56 45 52 43 4F 4D |NTIAL TO OVERCOM| 00000800: 49 4E 47 20 54 52 41 50 53 20 41 4E 44 20 4F 42 |ING TRAPS AND OB| 00000810: 53 54 41 43 4C 45 53 2E 20 20 D7 48 45 4E 20 59 |STACLES. .HEN Y| 00000820: 4F 55 20 53 45 4C 45 43 54 20 54 48 45 20 D5 53 |OU SELECT THE .S| 00000830: 45 20 CD 55 54 41 4E 54 20 D0 4F 57 45 52 20 4F |E .UTANT .OWER O| 00000840: 50 54 49 4F 4E 2C 20 59 4F 55 20 57 49 4C 4C 20 |PTION, YOU WILL | 00000850: 42 45 20 41 53 4B 45 44 20 57 48 49 43 48 20 44 |BE ASKED WHICH D| 00000860: 49 52 45 43 54 49 4F 4E 2C 20 55 50 20 4F 52 20 |IRECTION, UP OR | 00000870: 44 4F 57 4E 2C 20 59 4F 55 20 57 41 4E 54 20 54 |DOWN, YOU WANT T| 00000880: 4F 20 44 49 52 45 43 54 20 59 4F 55 52 20 4D 55 |O DIRECT YOUR MU| 00000890: 54 41 4E 54 20 50 4F 57 45 52 2E 20 20 D0 52 45 |TANT POWER. .RE| 000008A0: 53 53 49 4E 47 20 54 48 45 20 C6 49 52 45 20 C2 |SSING THE .IRE .| 000008B0: 55 54 54 4F 4E 20 41 4C 4C 4F 57 53 20 59 4F 55 |UTTON ALLOWS YOU| 000008C0: 20 54 4F 20 55 53 45 20 4D 55 54 41 4E 54 20 50 | TO USE MUTANT P| 000008D0: 4F 57 45 52 20 41 47 41 49 4E 53 54 20 41 4C 4C |OWER AGAINST ALL| 000008E0: 20 4F 42 4A 45 43 54 53 20 49 4E 20 54 48 45 20 | OBJECTS IN THE | 000008F0: 52 4F 4F 4D 2E 20 20 D4 4F 20 52 45 54 55 52 4E |ROOM. .O RETURN| 00000900: 20 54 4F 20 47 41 4D 45 20 50 4C 41 59 20 57 49 | TO GAME PLAY WI| 00000910: 54 48 4F 55 54 20 55 53 49 4E 47 20 4D 55 54 41 |THOUT USING MUTA| 00000920: 4E 54 20 50 4F 57 45 52 2C 20 50 52 45 53 53 20 |NT POWER, PRESS | 00000930: 54 48 45 20 5F 20 4B 45 59 2E 20 20 C1 46 54 45 |THE _ KEY. .FTE| 00000940: 52 20 55 53 49 4E 47 20 59 4F 55 52 20 4D 55 54 |R USING YOUR MUT| 00000950: 41 4E 54 20 50 4F 57 45 52 2C 20 59 4F 55 20 57 |ANT POWER, YOU W| 00000960: 49 4C 4C 20 53 45 45 20 54 48 45 20 52 45 53 55 |ILL SEE THE RESU| 00000970: 4C 54 20 4F 46 20 59 4F 55 52 20 41 43 54 49 4F |LT OF YOUR ACTIO| 00000980: 4E 20 41 4E 44 20 52 45 41 44 20 41 20 44 45 53 |N AND READ A DES| 00000990: 43 52 49 50 54 49 4F 4E 20 4F 46 20 54 48 45 20 |CRIPTION OF THE | 000009A0: 4F 43 43 55 52 52 45 4E 43 45 20 4F 4E 20 54 48 |OCCURRENCE ON TH| 000009B0: 45 20 54 45 58 54 20 42 41 52 20 41 50 50 45 41 |E TEXT BAR APPEA| 000009C0: 52 49 4E 47 20 42 45 4C 4F 57 20 54 48 45 20 41 |RING BELOW THE A| 000009D0: 43 54 49 4F 4E 20 53 43 45 4E 45 2E 0D 0D 0D D3 |CTION SCENE.....| 000009E0: 41 56 49 4E 47 2F D2 45 53 54 4F 52 49 4E 47 20 |AVING/.ESTORING | 000009F0: C7 41 4D 45 53 3A 20 D3 45 4C 45 43 54 20 54 48 |.AMES: .ELECT TH| 00000A00: 45 53 45 20 46 55 4E 43 54 49 4F 4E 53 20 42 59 |ESE FUNCTIONS BY| 00000A10: 20 43 48 4F 4F 53 49 4E 47 20 54 48 45 20 C7 41 | CHOOSING THE .A| 00000A20: 4D 45 20 CF 50 54 49 4F 4E 53 20 49 43 4F 4E 2E |ME .PTIONS ICON.| 00000A30: 20 20 D7 48 45 4E 20 59 4F 55 20 53 45 4C 45 43 | .HEN YOU SELEC| 00000A40: 54 20 54 48 49 53 20 49 43 4F 4E 20 59 4F 55 20 |T THIS ICON YOU | 00000A50: 57 49 4C 4C 20 42 45 20 41 53 4B 45 44 20 49 46 |WILL BE ASKED IF| 00000A60: 20 59 4F 55 20 57 41 4E 54 20 54 4F 20 53 41 56 | YOU WANT TO SAV| 00000A70: 45 20 4F 52 20 52 45 53 54 4F 52 45 20 41 20 47 |E OR RESTORE A G| 00000A80: 41 4D 45 2E 20 20 D4 4F 20 52 45 54 55 52 4E 20 |AME. .O RETURN | 00000A90: 54 4F 20 54 48 45 20 47 41 4D 45 20 57 49 54 48 |TO THE GAME WITH| 00000AA0: 4F 55 54 20 53 41 56 49 4E 47 20 4F 52 20 52 45 |OUT SAVING OR RE| 00000AB0: 53 54 4F 52 49 4E 47 2C 20 50 52 45 53 53 20 54 |STORING, PRESS T| 00000AC0: 48 45 20 5F 20 4B 45 59 2E 20 20 CD 41 4B 45 20 |HE _ KEY. .AKE | 00000AD0: 53 55 52 45 20 59 4F 55 20 46 4F 52 4D 41 54 20 |SURE YOU FORMAT | 00000AE0: 41 20 44 49 53 4B 20 46 4F 52 20 53 41 56 49 4E |A DISK FOR SAVIN| 00000AF0: 47 20 4F 52 20 52 45 53 54 4F 52 49 4E 47 20 42 |G OR RESTORING B| 00000B00: 45 46 4F 52 45 20 59 4F 55 20 4C 4F 41 44 20 54 |EFORE YOU LOAD T| 00000B10: 48 45 20 47 41 4D 45 2C 20 41 4E 44 20 4B 45 45 |HE GAME, AND KEE| 00000B20: 50 20 49 54 20 48 41 4E 44 59 2E 20 20 C1 46 54 |P IT HANDY. .FT| 00000B30: 45 52 20 59 4F 55 20 53 45 4C 45 43 54 20 27 D3 |ER YOU SELECT '.| 00000B40: 27 20 4F 52 20 27 D2 27 20 59 4F 55 20 57 49 4C |' OR '.' YOU WIL| 00000B50: 4C 20 42 45 20 41 53 4B 45 44 20 54 4F 20 49 4E |L BE ASKED TO IN| 00000B60: 53 45 52 54 20 54 48 45 20 D3 41 56 45 20 C4 49 |SERT THE .AVE .I| 00000B70: 53 4B 20 49 4E 20 54 48 45 20 44 52 49 56 45 2C |SK IN THE DRIVE,| 00000B80: 20 41 4E 44 20 50 52 45 53 53 20 54 48 45 20 4A | AND PRESS THE J| 00000B90: 4F 59 53 54 49 43 4B 20 42 55 54 54 4F 4E 2E 20 |OYSTICK BUTTON. | 00000BA0: 20 D4 48 45 20 47 41 4D 45 20 57 49 4C 4C 20 54 | .HE GAME WILL T| 00000BB0: 48 45 4E 20 42 45 20 53 41 56 45 44 20 4F 52 20 |HEN BE SAVED OR | 00000BC0: 52 45 53 54 4F 52 45 44 2E 20 20 CE 45 58 54 2C |RESTORED. .EXT,| 00000BD0: 20 59 4F 55 20 57 49 4C 4C 20 42 45 20 41 53 4B | YOU WILL BE ASK| 00000BE0: 45 44 20 54 4F 20 49 4E 53 45 52 54 20 C4 49 53 |ED TO INSERT .IS| 00000BF0: 4B 20 C1 2C 20 D3 49 44 45 20 31 20 49 4E 54 4F |K ., .IDE 1 INTO| 00000C00: 20 54 48 45 20 44 52 49 56 45 2E 20 20 C6 49 4E | THE DRIVE. .IN| 00000C10: 41 4C 4C 59 2C 20 59 4F 55 20 57 49 4C 4C 20 42 |ALLY, YOU WILL B| 00000C20: 45 20 41 53 4B 45 44 20 54 4F 20 52 45 2D 49 4E |E ASKED TO RE-IN| 00000C30: 53 45 52 54 20 54 48 45 20 53 49 44 45 20 4F 46 |SERT THE SIDE OF| 00000C40: 20 54 48 45 20 44 49 53 4B 20 59 4F 55 20 57 45 | THE DISK YOU WE| 00000C50: 52 45 20 55 53 49 4E 47 20 42 45 46 4F 52 45 20 |RE USING BEFORE | 00000C60: 59 4F 55 20 53 41 56 45 44 20 54 48 45 20 47 41 |YOU SAVED THE GA| 00000C70: 4D 45 2E 20 20 D0 4C 41 59 20 57 49 4C 4C 20 52 |ME. .LAY WILL R| 00000C80: 45 53 55 4D 45 20 46 52 4F 4D 20 54 48 41 54 20 |ESUME FROM THAT | 00000C90: 50 4F 49 4E 54 2E 0D 0D 0D CD 4F 56 45 4D 45 4E |POINT.....OVEMEN| 00000CA0: 54 3A 20 C4 55 52 49 4E 47 20 47 41 4D 45 20 50 |T: .URING GAME P| 00000CB0: 4C 41 59 2C 20 59 4F 55 20 43 41 4E 20 4D 4F 56 |LAY, YOU CAN MOV| 00000CC0: 45 20 59 4F 55 52 20 D0 4F 49 4E 54 20 CD 41 4E |E YOUR .OINT .AN| 00000CD0: 20 4C 45 46 54 20 41 4E 44 20 52 49 47 48 54 2C | LEFT AND RIGHT,| 00000CE0: 20 41 53 20 57 45 4C 4C 20 41 53 20 55 50 20 41 | AS WELL AS UP A| 00000CF0: 4E 44 20 44 4F 57 4E 20 57 48 45 4E 20 4C 41 44 |ND DOWN WHEN LAD| 00000D00: 44 45 52 53 20 41 4E 44 20 48 4F 4C 45 53 20 54 |DERS AND HOLES T| 00000D10: 4F 20 4E 45 57 20 4C 45 56 45 4C 53 20 4F 46 20 |O NEW LEVELS OF | 00000D20: 54 48 45 20 C6 55 4E 20 C8 4F 55 53 45 20 41 52 |THE .UN .OUSE AR| 00000D30: 45 20 44 49 53 43 4F 56 45 52 45 44 2E 20 20 D4 |E DISCOVERED. .| 00000D40: 48 45 53 45 20 4D 4F 56 45 4D 45 4E 54 53 20 41 |HESE MOVEMENTS A| 00000D50: 4E 44 20 43 4F 52 52 45 53 50 4F 4E 44 49 4E 47 |ND CORRESPONDING| 00000D60: 20 4A 4F 59 53 54 49 43 4B 20 50 4F 53 49 54 49 | JOYSTICK POSITI| 00000D70: 4F 4E 53 20 41 52 45 20 41 53 20 46 4F 4C 4C 4F |ONS ARE AS FOLLO| 00000D80: 57 53 3A 0D 0D CD 4F 56 45 20 20 20 20 20 20 20 |WS:...OVE | 00000D90: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000DA0: 20 20 20 20 20 20 20 20 20 20 20 20 20 CA 4F 59 | .OY| 00000DB0: 53 54 49 43 4B 20 D0 4F 53 49 54 49 4F 4E 0D 2D |STICK .OSITION.-| 00000DC0: 2D 2D 2D 20 20 20 20 20 20 20 20 20 20 20 20 20 |--- | 00000DD0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000DE0: 20 20 20 20 20 20 20 2D 2D 2D 2D 2D 2D 2D 2D 2D | ---------| 00000DF0: 2D 2D 2D 2D 2D 2D 2D 2D 0D D7 41 4C 4B 20 D2 49 |--------..ALK .I| 00000E00: 47 48 54 20 20 20 20 20 20 20 20 20 20 20 20 20 |GHT | 00000E10: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000E20: 20 D2 49 47 48 54 0D D7 41 4C 4B 20 CC 45 46 54 | .IGHT..ALK .EFT| 00000E30: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000E40: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 CC | .| 00000E50: 45 46 54 0D CC 45 41 50 2F C6 4C 49 50 20 D2 49 |EFT..EAP/.LIP .I| 00000E60: 47 48 54 20 20 20 20 20 20 20 20 20 20 20 20 20 |GHT | 00000E70: 20 20 20 20 20 20 20 20 20 20 20 20 D5 50 50 45 | .PPE| 00000E80: 52 20 D2 49 47 48 54 20 C3 4F 52 4E 45 52 0D CC |R .IGHT .ORNER..| 00000E90: 45 41 50 2F C6 4C 49 50 20 CC 45 46 54 20 20 20 |EAP/.LIP .EFT | 00000EA0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 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|COMBAT, WHILE .O| 00003610: 4C 56 45 52 49 4E 45 20 54 45 4E 44 53 20 54 4F |LVERINE TENDS TO| 00003620: 20 46 4C 59 20 49 4E 54 4F 20 42 45 52 53 45 52 | FLY INTO BERSER| 00003630: 4B 45 52 20 52 41 47 45 53 20 41 4E 44 20 46 49 |KER RAGES AND FI| 00003640: 47 48 54 20 4C 49 4B 45 20 41 20 4D 41 4E 20 50 |GHT LIKE A MAN P| 00003650: 4F 53 53 45 53 53 45 44 2E 20 20 C5 41 43 48 20 |OSSESSED. .ACH | 00003660: 46 49 47 48 54 49 4E 47 20 53 54 59 4C 45 20 55 |FIGHTING STYLE U| 00003670: 54 49 4C 49 5A 45 53 20 49 4E 44 49 56 49 44 55 |TILIZES INDIVIDU| 00003680: 41 4C 20 4D 55 54 41 4E 54 20 50 4F 57 45 52 53 |AL MUTANT POWERS| 00003690: 20 49 4E 20 43 4F 4D 42 41 54 2E 20 20 D3 54 4F | IN COMBAT. .TO| 000036A0: 52 4D 20 43 41 4E 20 48 55 52 4C 20 4C 49 47 48 |RM CAN HURL LIGH| 000036B0: 54 4E 49 4E 47 2C 20 D7 4F 4C 56 45 52 49 4E 45 |TNING, .OLVERINE| 000036C0: 20 43 41 4E 20 53 4C 41 53 48 20 57 49 54 48 20 | CAN SLASH WITH | 000036D0: 48 49 53 20 43 4C 41 57 53 2C 20 C3 59 43 4C 4F |HIS CLAWS, .YCLO| 000036E0: 50 53 20 43 41 4E 20 42 4C 41 53 54 20 41 20 46 |PS CAN BLAST A F| 000036F0: 4F 45 20 57 49 54 48 20 48 49 53 20 4F 50 54 49 |OE WITH HIS OPTI| 00003700: 43 20 42 4F 4C 54 53 2C 20 C4 41 5A 5A 4C 45 52 |C BOLTS, .AZZLER| 00003710: 20 43 41 4E 20 53 54 55 4E 20 41 4E 20 4F 50 50 | CAN STUN AN OPP| 00003720: 4F 4E 45 4E 54 20 57 49 54 48 20 48 45 52 20 53 |ONENT WITH HER S| 00003730: 4F 4E 49 43 20 4C 49 47 48 54 20 42 4F 4C 54 53 |ONIC LIGHT BOLTS| 00003740: 2C 20 C3 4F 4C 4F 53 53 55 53 20 43 41 4E 20 55 |, .OLOSSUS CAN U| 00003750: 53 45 20 48 49 53 20 4F 56 45 52 57 48 45 4C 4D |SE HIS OVERWHELM| 00003760: 49 4E 47 20 53 54 52 45 4E 47 54 48 2C 20 41 4E |ING STRENGTH, AN| 00003770: 44 20 CE 49 47 48 54 43 52 41 57 4C 45 52 20 43 |D .IGHTCRAWLER C| 00003780: 41 4E 20 54 45 4C 45 50 4F 52 54 20 41 4E 44 20 |AN TELEPORT AND | 00003790: 53 54 52 49 4B 45 20 41 4E 20 45 4E 45 4D 59 20 |STRIKE AN ENEMY | 000037A0: 49 4E 20 41 20 46 4C 41 53 48 21 20 20 D4 48 45 |IN A FLASH! .HE| 000037B0: 53 45 20 53 50 45 43 49 46 49 43 20 43 4F 4D 42 |SE SPECIFIC COMB| 000037C0: 41 54 20 4D 4F 56 45 53 20 41 52 45 20 44 45 54 |AT MOVES ARE DET| 000037D0: 45 52 4D 49 4E 45 44 20 42 59 20 54 48 45 20 44 |ERMINED BY THE D| 000037E0: 49 53 54 41 4E 43 45 20 4F 46 20 59 4F 55 52 20 |ISTANCE OF YOUR | 000037F0: D0 4F 49 4E 54 20 CD 41 4E 20 46 52 4F 4D 20 41 |.OINT .AN FROM A| 00003800: 4E 20 4F 50 50 4F 4E 45 4E 54 3A 0D 0D D0 4F 49 |N OPPONENT:...OI| 00003810: 4E 54 20 CD 41 4E 20 20 20 20 20 20 20 20 20 20 |NT .AN | 00003820: 20 20 20 C6 41 52 20 C6 52 4F 4D 20 C5 4E 45 4D | .AR .ROM .NEM| 00003830: 59 20 20 20 20 20 20 20 20 20 20 20 20 20 C3 4C |Y .L| 00003840: 4F 53 45 20 54 4F 20 C5 4E 45 4D 59 0D 2D 2D 2D |OSE TO .NEMY.---| 00003850: 2D 2D 2D 2D 2D 2D 20 20 20 20 20 20 20 20 20 20 |------ | 00003860: 20 20 20 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D | -------------| 00003870: 2D 20 20 20 20 20 20 20 20 20 20 20 20 20 2D 2D |- --| 00003880: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 0D C3 59 43 |------------..YC| 00003890: 4C 4F 50 53 20 20 20 20 20 20 20 20 20 20 20 20 |LOPS | 000038A0: 20 20 20 CF 50 54 49 43 20 C2 4C 41 53 54 20 20 | .PTIC .LAST | 000038B0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 C8 49 | .I| 000038C0: 47 48 20 C1 54 54 41 43 4B 3A 20 C8 49 47 48 20 |GH .TTACK: .IGH | 000038D0: D0 55 4E 43 48 0D 20 20 20 20 20 20 20 20 20 20 |.UNCH. | 000038E0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000038F0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003900: 20 20 20 20 20 20 20 CD 49 44 20 C1 54 54 41 43 | .ID .TTAC| 00003910: 4B 3A 20 CD 49 44 53 45 43 54 49 4F 4E 20 D0 55 |K: .IDSECTION .U| 00003920: 4E 43 48 0D 20 20 20 20 20 20 20 20 20 20 20 20 |NCH. | 00003930: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003940: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003950: 20 20 20 20 20 CC 4F 57 20 C1 54 54 41 43 4B 3A | .OW .TTACK:| 00003960: 20 CC 4F 57 20 CB 49 43 4B 0D 0D D7 4F 4C 56 45 | .OW .ICK...OLVE| 00003970: 52 49 4E 45 20 20 20 20 20 20 20 20 20 20 20 20 |RINE | 00003980: 20 D3 4F 4D 45 52 53 41 55 4C 54 20 20 20 20 20 | .OMERSAULT | 00003990: 20 20 20 20 20 20 20 20 20 20 20 20 C8 49 47 48 | .IGH| 000039A0: 20 C1 54 54 41 43 4B 3A 20 C8 49 47 48 20 C3 4C | .TTACK: .IGH .L| 000039B0: 41 57 0D 20 20 20 20 20 20 20 20 20 20 20 20 20 |AW. | 000039C0: 20 20 20 20 20 20 20 20 20 D3 4C 41 53 48 49 4E | .LASHIN| 000039D0: 47 20 C3 4C 41 57 20 20 20 20 20 20 20 20 20 20 |G .LAW | 000039E0: 20 20 20 20 CD 49 44 20 C1 54 54 41 43 4B 3A 20 | .ID .TTACK: | 000039F0: CD 49 44 53 45 43 54 49 4F 4E 20 C3 4C 41 57 0D |.IDSECTION .LAW.| 00003A00: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003A10: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003A20: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003A30: 20 CC 4F 57 20 C1 54 54 41 43 4B 3A 20 D3 4C 41 | .OW .TTACK: .LA| 00003A40: 53 48 49 4E 47 20 CC 4F 57 20 43 4C 41 57 0D 0D |SHING .OW CLAW..| 00003A50: CE 49 47 48 54 43 52 41 57 4C 45 52 20 20 20 20 |.IGHTCRAWLER | 00003A60: 20 20 20 20 20 20 D4 45 4C 45 50 4F 52 54 49 4E | .ELEPORTIN| 00003A70: 47 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |G | 00003A80: 20 C8 49 47 48 20 C1 54 54 41 43 4B 3A 20 C8 49 | .IGH .TTACK: .I| 00003A90: 47 48 20 CB 49 43 4B 0D 20 20 20 20 20 20 20 20 |GH .ICK. | 00003AA0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 27 C2 | '.| 00003AB0: 41 4D 46 27 20 CB 49 43 4B 20 20 20 20 20 20 20 |AMF' .ICK | 00003AC0: 20 20 20 20 20 20 20 20 20 CD 49 44 20 C1 54 54 | .ID .TT| 00003AD0: 41 43 4B 3A 20 CD 49 44 53 45 43 54 49 4F 4E 20 |ACK: .IDSECTION | 00003AE0: D0 55 4E 43 48 0D 20 20 20 20 20 20 20 20 20 20 |.UNCH. | 00003AF0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003B00: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003B10: 20 20 20 20 20 20 20 CC 4F 57 20 C1 54 54 41 43 | .OW .TTAC| 00003B20: 4B 3A 20 D7 48 49 52 4C 49 4E 47 20 CC 4F 57 20 |K: .HIRLING .OW | 00003B30: CB 49 43 4B 0D 0D C4 41 5A 5A 4C 45 52 20 20 20 |.ICK...AZZLER | 00003B40: 20 20 20 20 20 20 20 20 20 20 20 20 D3 4F 4E 49 | .ONI| 00003B50: 43 20 CC 49 47 48 54 20 C2 4C 41 53 54 20 20 20 |C .IGHT .LAST | 00003B60: 20 20 20 20 20 20 20 C8 49 47 48 20 C1 54 54 41 | .IGH .TTA| 00003B70: 43 4B 3A 20 D3 50 49 4E 4E 49 4E 47 20 CB 49 43 |CK: .PINNING .IC| 00003B80: 4B 0D 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |K. | 00003B90: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003BA0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003BB0: 20 20 20 CD 49 44 20 C1 54 54 41 43 4B 3A 20 CD | .ID .TTACK: .| 00003BC0: 49 44 53 45 43 54 49 4F 4E 20 CB 49 43 4B 0D 20 |IDSECTION .ICK. | 00003BD0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003BE0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003BF0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003C00: CC 4F 57 20 C1 54 54 41 43 4B 3A 20 CC 4F 57 20 |.OW .TTACK: .OW | 00003C10: CB 49 43 4B 0D 0D D3 54 4F 52 4D 20 20 20 20 20 |.ICK...TORM | 00003C20: 20 20 20 20 20 20 20 20 20 20 20 20 CC 49 47 48 | .IGH| 00003C30: 54 4E 49 4E 47 20 C2 4C 41 53 54 53 20 20 20 20 |TNING .LASTS | 00003C40: 20 20 20 20 20 20 20 C8 49 47 48 20 C1 54 54 41 | .IGH .TTA| 00003C50: 43 4B 3A 20 C8 49 47 48 20 CA 55 4D 50 20 CB 49 |CK: .IGH .UMP .I| 00003C60: 43 4B 0D 20 20 20 20 20 20 20 20 20 20 20 20 20 |CK. | 00003C70: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003C80: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003C90: 20 20 20 20 CD 49 44 20 C1 54 54 41 43 4B 3A 20 | .ID .TTACK: | 00003CA0: CD 55 4C 45 20 CB 49 43 4B 0D 20 20 20 20 20 20 |.ULE .ICK. | 00003CB0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003CC0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003CD0: 20 20 20 20 20 20 20 20 20 20 20 CC 4F 57 20 C1 | .OW .| 00003CE0: 54 54 41 43 4B 3A 20 CC 4F 57 20 CC 45 47 20 CB |TTACK: .OW .EG .| 00003CF0: 49 43 4B 0D 0D C3 4F 4C 4C 4F 53 53 55 53 20 20 |ICK...OLLOSSUS | 00003D00: 20 20 20 20 20 20 20 20 20 20 20 C8 55 4D 41 4E | .UMAN| 00003D10: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003D20: 20 20 20 20 20 20 C8 49 47 48 20 C1 54 54 41 43 | .IGH .TTAC| 00003D30: 4B 3A 20 D0 4F 57 45 52 20 D0 55 4E 43 48 0D 20 |K: .OWER .UNCH. | 00003D40: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003D50: 20 20 20 20 20 C3 41 4E 4E 4F 4E 42 41 4C 4C 20 | .ANNONBALL | 00003D60: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003D70: CD 49 44 20 C1 54 54 41 43 4B 3A 20 CD 49 44 53 |.ID .TTACK: .IDS| 00003D80: 45 43 54 49 4F 4E 20 D0 55 4E 43 48 0D 20 20 20 |ECTION .UNCH. | 00003D90: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003DA0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003DB0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 CC 4F | .O| 00003DC0: 57 20 C1 54 54 41 43 4B 3A 20 CB 4E 45 45 4C 49 |W .TTACK: .NEELI| 00003DD0: 4E 47 20 D0 55 4E 43 48 0D 0D C5 56 49 4C 20 CD |NG .UNCH...VIL .| 00003DE0: 55 54 41 4E 54 53 3A 20 D4 48 45 20 D8 2D CD 45 |UTANTS: .HE .-.E| 00003DF0: 4E 20 57 49 4C 4C 20 46 41 43 45 20 41 20 56 41 |N WILL FACE A VA| 00003E00: 52 49 45 54 59 20 4F 46 20 4F 50 50 4F 4E 45 4E |RIETY OF OPPONEN| 00003E10: 54 53 2C 20 4D 41 4E 59 20 4F 46 20 57 48 4F 4D |TS, MANY OF WHOM| 00003E20: 20 42 45 4C 4F 4E 47 20 54 4F 20 54 48 45 20 C2 | BELONG TO THE .| 00003E30: 52 4F 54 48 45 52 48 4F 4F 44 20 4F 46 20 C5 56 |ROTHERHOOD OF .V| 00003E40: 49 4C 20 CD 55 54 41 4E 54 53 2E 20 20 D4 48 45 |IL .UTANTS. .HE| 00003E50: 53 45 20 4F 50 50 4F 4E 45 4E 54 53 20 41 52 45 |SE OPPONENTS ARE| 00003E60: 20 53 4F 4D 45 20 4F 46 20 54 48 45 20 4D 4F 53 | SOME OF THE MOS| 00003E70: 54 20 46 45 41 52 45 44 20 41 4E 44 20 54 52 45 |T FEARED AND TRE| 00003E80: 41 43 48 45 52 4F 55 53 20 53 55 50 45 52 2D 56 |ACHEROUS SUPER-V| 00003E90: 49 4C 4C 41 49 4E 53 20 4F 46 20 41 4C 4C 20 54 |ILLAINS OF ALL T| 00003EA0: 49 4D 45 2E 20 20 C5 41 43 48 20 49 4E 44 49 56 |IME. .ACH INDIV| 00003EB0: 49 44 55 41 4C 20 4F 50 50 4F 4E 45 4E 54 20 48 |IDUAL OPPONENT H| 00003EC0: 41 53 20 48 49 53 20 4F 57 4E 20 55 4E 49 51 55 |AS HIS OWN UNIQU| 00003ED0: 45 20 43 4F 4D 42 41 54 20 4D 4F 56 45 53 2C 20 |E COMBAT MOVES, | 00003EE0: 53 50 45 43 49 41 4C 49 5A 45 44 20 57 45 41 50 |SPECIALIZED WEAP| 00003EF0: 4F 4E 53 2C 20 41 4E 44 20 46 49 47 48 54 49 4E |ONS, AND FIGHTIN| 00003F00: 47 20 53 54 59 4C 45 2E 20 20 D4 48 49 53 20 4C |G STYLE. .HIS L| 00003F10: 49 53 54 20 53 48 4F 57 53 20 45 41 43 48 20 45 |IST SHOWS EACH E| 00003F20: 56 49 4C 20 4D 55 54 41 4E 54 27 53 20 4D 4F 53 |VIL MUTANT'S MOS| 00003F30: 54 20 44 45 56 41 53 54 41 54 49 4E 47 20 43 4F |T DEVASTATING CO| 00003F40: 4D 42 41 54 20 4D 4F 56 45 20 4F 52 20 57 45 41 |MBAT MOVE OR WEA| 00003F50: 50 4F 4E 3A 0D 0D 2A 20 C1 56 41 4C 41 4E 43 48 |PON:..* .VALANCH| 00003F60: 45 20 2D 20 C5 41 52 54 48 51 55 41 4B 49 4E 47 |E - .ARTHQUAKING| 00003F70: 20 C2 4F 55 4C 44 45 52 20 D4 4F 53 53 0D 2A 20 | .OULDER .OSS.* | 00003F80: C2 4C 4F 42 20 2D 20 CD 49 47 48 54 59 20 C3 49 |.LOB - .IGHTY .I| 00003F90: 52 43 55 53 20 CB 49 43 4B 0D 2A 20 CA 55 47 47 |RCUS .ICK.* .UGG| 00003FA0: 45 52 4E 41 55 54 20 2D 20 D4 57 4F 2D C6 49 53 |ERNAUT - .WO-.IS| 00003FB0: 54 45 44 20 C8 41 4D 4D 45 52 20 D0 55 4E 43 48 |TED .AMMER .UNCH| 00003FC0: 0D 2A 20 CD 41 47 4E 45 54 4F 20 2D 20 CD 41 47 |.* .AGNETO - .AG| 00003FD0: 4E 45 54 49 43 20 C6 4F 52 43 45 20 C2 4C 41 53 |NETIC .ORCE .LAS| 00003FE0: 54 53 0D 2A 20 CD 59 53 54 49 51 55 45 20 2D 20 |TS.* .YSTIQUE - | 00003FF0: C8 49 47 48 20 C6 4C 59 49 4E 47 20 CB 49 43 4B |.IGH .LYING .ICK| 00004000: 0D 2A 20 CE 49 4D 52 4F 44 20 2D 20 C3 4F 4E 43 |.* .IMROD - .ONC| 00004010: 55 53 53 49 56 45 20 C5 4E 45 52 47 59 20 C2 4C |USSIVE .NERGY .L| 00004020: 41 53 54 53 0D 2A 20 D0 59 52 4F 20 2D 20 D3 43 |ASTS.* .YRO - .C| 00004030: 4F 52 43 48 49 4E 47 20 C6 4C 41 4D 45 20 D4 48 |ORCHING .LAME .H| 00004040: 52 4F 57 45 52 0D 2A 20 D3 49 4C 56 45 52 20 D3 |ROWER.* .ILVER .| 00004050: 41 4D 55 52 41 49 20 2D 20 D3 4C 41 53 48 49 4E |AMURAI - .LASHIN| 00004060: 47 20 D3 57 4F 52 44 0D 2A 20 D3 45 4E 54 49 4E |G .WORD.* .ENTIN| 00004070: 45 4C 53 20 2D 20 CC 41 53 45 52 20 C2 4C 41 53 |ELS - .ASER .LAS| 00004080: 54 53 0D 2A 20 D4 4F 41 44 20 2D 20 CC 45 41 50 |TS.* .OAD - .EAP| 00004090: 49 4E 47 20 C2 55 4C 4C 46 52 4F 47 20 CB 49 43 |ING .ULLFROG .IC| 000040A0: 4B 0D 2A 20 D7 45 4E 44 49 47 4F 20 2D 20 D2 41 |K.* .ENDIGO - .A| 000040B0: 5A 4F 52 20 C3 4C 41 57 53 0D 2A 20 D7 48 49 54 |ZOR .LAWS.* .HIT| 000040C0: 45 20 D1 55 45 45 4E 20 2D 20 D0 53 49 4F 4E 49 |E .UEEN - .SIONI| 000040D0: 43 20 C6 4F 52 43 45 20 C2 4C 41 53 54 53 0D 0D |C .ORCE .LASTS..| 000040E0: CF 54 48 45 52 20 C6 4F 45 53 3A 20 C1 52 43 41 |.THER .OES: .RCA| 000040F0: 44 45 2C 20 41 20 54 52 55 45 20 43 4F 57 41 52 |DE, A TRUE COWAR| 00004100: 44 2C 20 48 41 53 20 4E 4F 20 52 45 41 4C 20 43 |D, HAS NO REAL C| 00004110: 4F 4D 42 41 54 20 53 4B 49 4C 4C 2E 20 20 C8 45 |OMBAT SKILL. .E| 00004120: 20 49 53 2C 20 48 4F 57 45 56 45 52 2C 20 41 20 | IS, HOWEVER, A | 00004130: 48 49 47 48 2D 54 45 43 48 20 57 48 49 5A 20 4B |HIGH-TECH WHIZ K| 00004140: 49 44 20 41 4E 44 20 52 4F 42 4F 54 49 43 53 20 |ID AND ROBOTICS | 00004150: 47 45 4E 49 55 53 2E 20 20 C8 45 20 48 41 53 20 |GENIUS. .E HAS | 00004160: 43 52 45 41 54 45 44 20 41 4E 20 41 52 4D 59 20 |CREATED AN ARMY | 00004170: 4F 46 20 52 4F 42 4F 54 49 43 20 45 4E 45 4D 49 |OF ROBOTIC ENEMI| 00004180: 45 53 20 54 41 4B 49 4E 47 20 4F 4E 20 4D 41 4E |ES TAKING ON MAN| 00004190: 59 20 44 49 46 46 45 52 45 4E 54 20 46 4F 52 4D |Y DIFFERENT FORM| 000041A0: 53 2E 20 20 D4 48 45 53 45 20 46 4F 52 4D 49 44 |S. .HESE FORMID| 000041B0: 41 42 4C 45 20 46 4F 45 53 20 41 52 45 20 52 45 |ABLE FOES ARE RE| 000041C0: 41 44 59 20 54 4F 20 42 41 54 54 4C 45 20 54 48 |ADY TO BATTLE TH| 000041D0: 45 20 D8 2D CD 45 4E 20 49 4E 20 54 48 45 20 C6 |E .-.EN IN THE .| 000041E0: 55 4E 20 C8 4F 55 53 45 20 53 54 52 55 43 54 55 |UN .OUSE STRUCTU| 000041F0: 52 45 2E 20 20 C1 4C 53 4F 2C 20 42 45 57 41 52 |RE. .LSO, BEWAR| 00004200: 45 20 4F 46 20 54 48 45 20 4D 55 54 41 4E 54 2D |E OF THE MUTANT-| 00004210: 48 55 4E 54 49 4E 47 20 D3 45 4E 54 49 4E 45 4C |HUNTING .ENTINEL| 00004220: 53 2E 20 20 D4 48 45 52 45 20 41 52 45 20 41 20 |S. .HERE ARE A | 00004230: 4E 55 4D 42 45 52 20 4F 46 20 54 48 45 4D 20 53 |NUMBER OF THEM S| 00004240: 45 41 52 43 48 49 4E 47 20 54 48 52 4F 55 47 48 |EARCHING THROUGH| 00004250: 20 54 48 45 20 4D 41 4E 59 20 4C 45 56 45 4C 53 | THE MANY LEVELS| 00004260: 20 46 4F 52 20 54 48 45 20 D8 2D CD 45 4E 2E 0D | FOR THE .-.EN..| 00004270: 0D |. |
X-MEN:MADNESS IN MURDERWORLD - DOCS BY M
ASTER KRACKER OF INC ON 2/15/90!..SELECT
ING ICONS: GAME PLAY IS CONTROLLED BY SE
LECTING THE ICONS BELOW THE ACTION SCENE
. TO SELECT GAME ICONS PRESS THE SPACE
BAR. THE LAST ICON THAT WAS SELECTED IS
HIGHLIGHTED. USE THE JOYSTICK TO HIGHL
IGHT A PARTICULAR ICON AND PRESS THE FIR
E BUTTON TO SELECT THE ICON. PRESS _ TO
RETURN TO GAME PLAY WITHOUT MAKING A SE
LECTION. ICONS FROM UPPER-LEFT, GOING C
LOCKWISE, ARE AS FOLLOWS:..TEAM STATUS:
USEFUL IN SELECTING THE MOST APPROPRIATE
POINT MAN FOR A PARTICULAR SEQUENCE. B
Y CHOOSING THIS ICON YOU CAN SCROLL THRO
UGH THE X-MEN'S NAMES, HEALTH AND MUTANT
POWERS...DROP OBJECT: DISCARD ITEMS THA
T ARE HARMFUL OR NO LONGER USEFUL...USE
OBJECT: FOR USING ITEMS IN YOUR INVENTOR
Y. FOR EXAMPLE, YOU MAY FIND A KEY WHIC
H COULD BE LATER BE USED TO OPEN A LOCKE
D DOOR...GAME OPTIONS: SAVES GAMES TO DI
SK AND RESTORES THEM FOR CONTINUED PLAY.
..SOUND TOGGLE: TOGGLES GAME SOUNDS ON A
ND OFF(OBVIOUSLY)...USE MUTANT POWER: UT
ILIZES THE INDIVIDUAL MUTANT POWERS OF T
HE X-MEN AS FOLLOWS:. CYCLOPS - OPTI
C EYE BLASTS. STORM - WIND, RAIN OR
LIGHTNING. WOLVERINE - ADAMANTIUM CL
AWS TO CUT THROUGH OBSTACLES. DAZZLE
R - LIGHT. COLOSSUS - AWESOME STRENG
TH. NIGHTCRAWLER - TELEPORTATION..US
E MICRO-CEREBRO: DETERMINES IF THERE ARE
ENEMY MUTANTS IN ANY OF THE ROOMS SURRO
UNDING YOU(3 ROOMS ABOVE, 1 ROOM TO EACH
SIDE, AND 3 ROOMS BELOW)...INVENTORY: T
AKES YOU TO AN ALPHABETICAL LISTING OF O
BJECTS THE X-MEN ARE CARRYING...TAKE OBJ
ECT: TAKES AN OBJECT OR ITEM YOU HAVE DI
SCOVERED IN ARCADE'S FUN HOUSE AND ADDS
IT TO YOUR INVENTORY FOR LATER USE...CHA
NGE POINT MAN: REPLACES YOUR CURRENT POI
NT MAN WITH ANOTHER....OBSTALCES: WHEN T
HE X-MEN CONFRONT AN OBSTACLE THAT REQUI
RES THE SPECIAL MUTANT POWER OF A PARTIC
ULAR MEMBER OF THE TEAM, YOU MUST SELECT
THE USE MUTANT POWER ICON. YOUR POINT
MAN WILL THEN BE ABLE TO USE HIS PARTICU
LAR MUTANT POWER TO GO UP OR DOWN, OR ON
OBJECTS IN THE ROOM. CORRECTLY USING T
HE X-MEN'S MUTANT POWERS IS ESSENTIAL TO
OVERCOMING TRAPS AND OBSTACLES. WHEN Y
OU SELECT THE USE MUTANT POWER OPTION, Y
OU WILL BE ASKED WHICH DIRECTION, UP OR
DOWN, YOU WANT TO DIRECT YOUR MUTANT POW
ER. PRESSING THE FIRE BUTTON ALLOWS YOU
TO USE MUTANT POWER AGAINST ALL OBJECTS
IN THE ROOM. TO RETURN TO GAME PLAY WI
THOUT USING MUTANT POWER, PRESS THE _ KE
Y. AFTER USING YOUR MUTANT POWER, YOU W
ILL SEE THE RESULT OF YOUR ACTION AND RE
AD A DESCRIPTION OF THE OCCURRENCE ON TH
E TEXT BAR APPEARING BELOW THE ACTION SC
ENE....SAVING/RESTORING GAMES: SELECT TH
ESE FUNCTIONS BY CHOOSING THE GAME OPTIO
NS ICON. WHEN YOU SELECT THIS ICON YOU
WILL BE ASKED IF YOU WANT TO SAVE OR RES
TORE A GAME. TO RETURN TO THE GAME WITH
OUT SAVING OR RESTORING, PRESS THE _ KEY
. MAKE SURE YOU FORMAT A DISK FOR SAVIN
G OR RESTORING BEFORE YOU LOAD THE GAME,
AND KEEP IT HANDY. AFTER YOU SELECT 'S
' OR 'R' YOU WILL BE ASKED TO INSERT THE
SAVE DISK IN THE DRIVE, AND PRESS THE J
OYSTICK BUTTON. THE GAME WILL THEN BE S
AVED OR RESTORED. NEXT, YOU WILL BE ASK
ED TO INSERT DISK A, SIDE 1 INTO THE DRI
VE. FINALLY, YOU WILL BE ASKED TO RE-IN
SERT THE SIDE OF THE DISK YOU WERE USING
BEFORE YOU SAVED THE GAME. PLAY WILL R
ESUME FROM THAT POINT....MOVEMENT: DURIN
G GAME PLAY, YOU CAN MOVE YOUR POINT MAN
LEFT AND RIGHT, AS WELL AS UP AND DOWN
WHEN LADDERS AND HOLES TO NEW LEVELS OF
THE FUN HOUSE ARE DISCOVERED. THESE MOV
EMENTS AND CORRESPONDING JOYSTICK POSITI
ONS ARE AS FOLLOWS:..MOVE
JOYSTICK POSITION.-
--- -
----------------.WALK RIGHT
RIGHT.WALK LEFT
LEFT.LEAP/FLIP RI
GHT UPPER RIGHT
CORNER.LEAP/FLIP LEFT
UPPER LEFT CORNER.JUMP UP/CLIMB U
P LADDER UP.DUCK/CLIMB D
OWN LADDER DOWN.FACING
RIGHT: BACK UP BOTTOM
LEFT CORNER. TURN AROUND
LEFT.FACING LEFT: BACK UP
BOTTOM RIGHT CORNER.
TURN AROUND RIG
HT...COMBAT: WHEN YOUR POINT MAN CONFRON
TS AN OPPONENT, YOU WILL BE THRUST INTO
COMBAT MODE. EACH OF THE X-MEN HAS A UN
IQUE COMBAT STYLE, BUT COMBAT MOVES ARE
THE SAME FOR EACH. FOR EXAMPLE, DURING
A HIGH ATTACK, WOLVERINE MAY SLASH WITH
HIS CLAWS WHILE DAZZLER WOULD ATTACK WIT
H A WHIRLING MID-AIR KICK. IN COMBAT, Y
OU CAN USE ONLY THE TEAM STATUS AND CHAN
GE POINT MAN ICONS. ALL COMBAT MOVEMENT
S HAVE THE SAME COMMANDS AS THE ABOVE RE
GULAR MOVEMENTS, WITH SOME ADDED ONES LI
STED BELOW:..MOVE
JOYSTICK POSITION.----
---------
--------.FACING RIGHT: HIGH ATTACK
BUTTON + UPPER RIGHT.
MIDSECTION ATTACK BUTTON + R
IGHT. LOW ATTACK
BUTTON + LOWER RIGHT.FACING LEFT:
HIGH ATTACK BUTTON + UPPER
LEFT. MIDSECTION ATTACK
BUTTON + LEFT. LOW AT
TACK BUTTON + LOWER LEFT.
..BACKGROUND:.MUTANT: A HUMAN BEING POSS
ESSING SUPERHUMAN POWERS AND ABILITES.
SOME MUTANTS, LIKE PROFESSOR CHARLES XAV
IER AND HIS X-MEN, USE THEIR MUTANT POWE
RS FOR THE SAKE OF GOOD WHILE OTHER MUTA
NTS, CORRUPTED BY POWER AND GREED, UTILI
ZE THEIR MUTANT ABILITIES FOR SELFISH RE
ASONS...MAGNETO, MASTER OF MAGNETISM AND
LEADER OF THE BROTHERHOOD OF EVIL MUTAN
TS, HAS KIDNAPPED PROFESSOR CHARLES XAVI
ER(PROFESSOR X), FOUNDER AND LEADER OF T
HE X-MEN, AND HAS STOLEN CEREBRO, XAVIER
'S MUTANT-DETECTING COMPUTER...MAGNETO H
AS CONSPIRED WITH THE MISCHIEVIOUS CRIMI
NAL 'HIT MAN' ARCADE AND TAKEN PROFESSOR
X AND CEREBRO TO MURDERWORLD, ARCADE'S
DEADLY AMUSEMENT PARK OF TERROR. KNOWIN
G THE X-MEN WILL COME TO RESCUE THEIR ME
NTOR, MAGNETO PLANS TO KILL THEM WITH MU
RDERWORLD'S SOPHISTICATED TRAPS AND HAZA
RDS. WORSE YET, MAGNETO HAS CALLED UPON
THE AID OF THE BROTHERHOOD OF EVIL MUTA
NTS TO HELP HIM DESTROY THE X-MEN. JUGG
ERNAUT, NIMROD, BLOB, AND PYRO ARE JUST
A FEW OF THE CORRUPT MUTANTS THE X-MEN M
UST BATTLE! WITH THE X-MEN DEAD, AND TH
E POWER OF CEREBRO'S MUTANT DETECTING AB
ILITY IN HIS HANDS, MAGNETO WILL HAVE A
CLEAR PATH TO WORLD RULE AND MUTANT DOMI
NATION!..EVEN FOR CYCLOPS, STORM, WOLVER
INE, DAZZLER, COLOSSUS, AND NIGHTCRAWLER
THIS IS AN AWESOME CHALLENGE. YOU CONT
ROL ALL SIX AS THEY FACE THE DANGERS AND
HAZARDS OF MURDERWORLD. BATTLE EVIL MU
TANTS, AVOID DEADLY TRAPS, COLLECT USEFU
L OBJECTS, SOLVE MIND-BENDING PUZZLES, A
ND COLLECT THE PARTS TO A HIGH-TECH MACH
INE THAT CAN NEUTRALIZE MAGNETO'S AWESOM
E FORCE FIELD!...OBJECT OF THE GAME: THE
RE ARE TWO MAJOR GOALS THAT YOU MUST ACH
IEVE IN ORDER TO WIN. FIRST, YOU FULLY
EXPLORE ARCADE'S MULTI-LEVEL FUN HOUSE A
ND LOCATE THE COMPONENTS OF A DEVICE THA
T WILL DE-MAGNETIZE THE FORCE FIELD SURR
OUNDING PROFESSOR X. THE SECOND GOAL IS
TO FIND PROFESSOR X, DEFEAT MAGNETO, TH
EN RESCUE PROFESSOR X WITHOUT LOSING THE
LIVES OF ANY OF THE X-MEN...IF ANY OF Y
OUR X-MEN ARE KILLED, YOU CANNOT WIN THE
GAME. NEVERTHELESS, YOU SHOULD PLAY ON
TO LEARN WHAT YOU CAN ABOUT THE FUN HOU
SE, THE X-MEN, AND THEIR FOES...PRESSING
THE 'P' KEY ALLOWS THE PLAYER TO PAUSE
THE GAME....THE MURDERWORLD FUN HOUSE: A
RCADE, THE TWISTED CREATOR OF MURDERWORL
D, HAS DESIGNED AND CONSTRUCTED AN ENORM
OUS MULTI-LEVEL, TWO-BUILDING FUN HOUSE
INTO WHICH HE AND MAGNETO INTENDED TO LU
RE THE X-MEN. BY PACKING HIS FUN HOUSE
WITH COMPLICATED PUZZLES, DEADLY OBSTACL
ES AND TRAPS, AND THE COMBINED MIGHT OF
THE BROTHERHOOD OF EVIL MUTANTS, ARCADE
HAS CREATED THE ULTIMATE STRUCTURE OF DE
ATH!..THE FUN HOUSE COMPLEX INCLUDES OVE
R 25 LEVELS CONNECTED EITHER BY LADDERS
OR HOLES IN THE CEILING OR FLOOR. BE SU
RE TO EXAMINE EACH ROOM CAREFULLY TO DET
ERMINE WHETHER THERE IS AN OPENING TO A
NEW LEVEL. MOST LEVELS HAVE A DISTINCTI
VE LOOK AND THEME WITH TRAPS, OBSTACLES
AND OPPONENTS CENTERING AROUND THAT THEM
E. BE AWARE OF THE LOOK OF THE PARTICUL
AR LEVEL YOU ARE ON. IF YOU BECOME LOST
IN THE MANY LEVELS OF THE FUN HOUSE, LO
OK FOR THE DISTINCTIVE LOOK OF THE LEVEL
TO HELP YOU DETERMINE WHERE YOU ARE...A
RCADE AND MAGNETO HAVE STUDIED THE STREN
GTHS AND WEAKNESSES OF THE X-MEN, AND DE
SIGNED SPECIAL TRAPS AND HAZARDS SPECIFI
CALLY SUITED TO DESTROY CYCLOPS, STORM,
WOLVERINE, COLLOSSUS, DAZZLER AND NIGHTC
RAWLER...LURKING THROUGHOUT THE FUN HOUS
E ARE MEMBERS OF THE BROTHERHOOD OF EVIL
MUTANTS, INCLUDING JUGGERNAUT, THE BLOB
, TOAD, WHITE QUEEN, WENDIGO, AND THE SI
LVER SAMURAI, JUST TO NAME A FEW. AS AL
WAYS, THE BROTHERHOOD IS READY TO BATTLE
THEIR ARCH-ENEMIES, THE X-MEN...HIDDEN
SOMEWHERE IN THE VAST FUN HOUSE IS MAGNE
TO, WHO GUARDS PROFESSOR X AND CEREBRO.
MAGNETO HAS CREATED AN IMPENETRABLE MAG
NETIC FORCE FIELD TO SEPERATE PROFESSOR
X FROM THE X-MEN - IF THEY ARE FORTUNATE
ENOUGH TO SURVIVE THE TESTS OF MURDERWO
RLD....POINT MAN: YOU WILL CONTROL ONE M
EMBER OF THE X-MEN AT A TIME. THE MEMBE
R YOU ARE CONTROLLING IS YOUR POINT MAN.
HE WILL BE RESPONSIBLE FOR BATTLING OP
PONENTS, OVERCOMING OBSTACLES, AND SOLVI
NG PUZZLES. YOU WILL SOON DISCOVER THAT
YOU WILL NEED TO CHANGE YOUR POINT MAN
OFTEN DURING THE GAME. THERE WILL BE OB
STACLES, TRAPS, AND PUZZLES REQUIRING CL
EVER STRATEGY AND THE USE OF THE X-MAN B
EST SUITED TO HANDLE EACH CHALLENGE...YO
U WILL HAVE THE ABILITY TO CHANGE YOUR P
OINT MAN AT ANY TIME. WHEN YOU SELECT T
HE CHANGE POINT MAN ICON, THE X-MEN POIN
T MAN SCREEN WILL APPEAR AND ALLOW YOU T
O REPLACE YOUR CURRENT TEAM MEMBER WITH
ANOTHER MEMBER OF THE X-MEN...BELOW THE
ACTION SCENE YOU WILL SEE A PICTURE OF Y
OUR CURRENT POINT MAN AND HIS HEALTH AND
MUTANT POWER REPRESENTED BY TWO BARS TH
AT INCREASE AND DECREASE DURING GAME PLA
Y. WHEN THE HEALTH BAR DECREASES COMPLE
TELY, YOUR POINT MAN WILL BE DEAD. ALSO
, WHEN THE MUTANT POWER BAR DECREASES CO
MPLETELY, YOUR CURRENT POINT MAN WILL LO
SE HIS PARTICULAR MUTANT POWER...HEALTH
IS REGAINED GRADUALLY THROUGHOUT THE GAM
E...WHEN MUTANT POWERS ARE EXHAUSTED, TH
EY CAN BE REGAINED ONLY BY FINDING MYSTI
CAL OBJECTS THAT CAN RESTORE MUTANT ABIL
ITIES...ALWAYS BE AWARE OF THE STATUS OF
EACH OF YOUR X-MEN. YOU NEVER KNOW WHE
N YOU WILL NEED THE SPECIAL SKILLS OF ON
E OF THEM TO SEE YOU THROUGH A BATTLE OR
OBSTACLE. SELECTING THE RIGHT POINT MA
N IS A MATTER OF SKILL AND STRATEGY....I
N THE FUN HOUSE:..OBJECTS: INSIDE ARCADE
'S MURDERWORLD FUN HOUSE, YOU POINT MAN
WILL BE ABLE TO DISCOVER AND COLLECT VAR
IOUS OBJECTS THAT MAY - OR MAY NOT - PRO
VE USEFUL. IT WILL BE UP TO YOU TO DECI
DE. THERE ARE SEVERAL KINDS OF OBJECTS
YOU MIGHT DISCOVER. THESE ARE: . A)
OBJECTS THAT ARE PART OF A LARGER PUZZLE
.. B)OBJECTS THAT CAN DIRECTLY HELP
OR HARM THE X-MEN.. C)OBJECTS THAT Y
OU MUST ASSEMBLE TO FORM THE DE-MAGNETIZ
ER THAT WILL FREE PROFESSOR X FR
OM MAGNETO'S FORCE FIELD...TAKING OBJECT
S: TO TAKE AN OBJECT, SIMPLY MOVE TO THE
OBJECT AND SELECT THE TAKE OBJECT ICON.
THE OBJECT WILL BE DESCRIBED IN THE TE
XT BAR BENEATH THE ACTION SCENE AND WILL
BE ADDED TO YOUR INVENTORY...USING OBJE
CTS: TO USE AN OBJECT IN YOUR INVENTORY,
SELECT THE USE OBJECT ICON AND SPECIFY
THE OBJECT YOU WANT TO USE. THE RESULT
OF THE ACTION WILL BE DESCRIBED IN THE T
EXT BAR BENEATH THE ACTION SCENE...ASSEM
BLING OBJECTS: TO ASSEMBLE TWO OBJECTS I
N YOUR INVENTORY, DROP ONE OBJECT BY SEL
ECTING THE DROP OBJECT ICON AND SPECIFYI
NG THE OBJECT TO DROP. NEXT, USE THE OT
HER OBJECT BY SELECTING THE USE OBJECT I
CON AND SPECIFYING THE OBJECT TO USE. Y
OU WILL THEN BE ASKED WHAT YOU WANT TO U
SE THE OBJECT ON. INDICATE THE OBJECT Y
OU DROPPED. IF THE TWO OBJECTS CONNECT,
ADD THE COMBINED OBJECT TO YOUR INVENTO
RY BY SELECTING THE TAKE OBJECT ICON...P
UZZLES: YOU WILL DISCOVER OBJECTS IN THE
FUN HOUSE THAT ARE PART OF A PUZZLE. A
RCADE HAS DESIGNED A NUMBER OF PERPLEXIN
G PUZZLES TO TEST YOUR INTELLIGENCE AND
PROBLEM-SOLVING SKILLS. SOME OF THESE P
UZZLES, SUCH AS DISCOVERING A KEY TO OPE
N A LOCKED DOOR THAT BLOCKS YOUR PATH, C
AN BE RELATIVELY SIMPLE. OTHER PUZZLES
MAY BE MORE INVOLVED. FOR EXAMPLE, YOU
MAY NEED TO DISCOVER A COIN THAT CAN BE
USED ON A FORTUNE-TELLING MACHINE THAT P
RODUCES A COMBINATION TO A SAFE THAT CON
TAINS A CRYSTAL FIGURINE THAT, WHEN PLAC
ED ON AN EMPTY MANTLE, OPENS A SECRET PA
SSAGEWAY TO A NEW LEVEL OF THE FUN HOUSE
! THE PRECEDING PUZZLE DOES NOT ACTUALL
Y APPEAR IN THE GAME, BUT ACTUAL PUZZLES
CAN BE JUST AS, IF NOT MORE, COMPLICATE
D...OBSTACLES: THROUGHOUT THE MURDERWORL
D FUN HOUSE ARE VARIOUS OBSTACLES MEANT
TO STOP THE X-MEN FROM ADVANCING. TO OV
ERCOME THESE IMPEDIMENTS, YOU WILL NEED
TO CALL UPON THE MUTANT POWERS OF THE X-
MEN. BY SELECTING THE APPROPRIATE POINT
MAN AND CHOOSING THE USE MUTANT POWER I
CON, YOU WILL BE ABLE TO DIRECT YOUR POI
NT MAN'S MUTANT POWER AT OBSTACLES STAND
ING IN YOUR WAY. AFTER USING MUTANT POW
ERS, YOU WILL SEE THE RESULT OF YOUR ACT
ION AND READ A DESCRIPTION OF THE OCCURR
ENCE OF THE TEXT BAR APPEARING BELOW THE
ACTION SCENE....X-MEN IN COMBAT..COMBAT
MODE: WHEN YOUR POINT MAN CONFRONTS A S
ENTINEL, A MEMBER OF THE BROTHERHOOD OF
EVIL MUTANTS, OR OTHER DEADLY OPPONENT,
YOU WILL BE THRUST INTO COMBAT MODE WHER
E YOU MUST BATTLE YOUR OPPONENT IN ACTIO
N-PACKED FIGHTS. WHILE IN COMBAT MODE,
YOU WILL BE ABLE TO USE ONLY TWO ICONS.
THE TEAM STATUS ICON WILL ALLOW YOU TO
REVIEW THE CURRENT HEALTH, AND MUTANT PO
WER OF THE MEMBERS OF THE TEAM THEN BEST
DETERMINE WHOM TO CALL UPON IN COMBAT.
ALSO, THE CHANGE POINT MAN ICON ALLOWS
YOU TO CHANGE TO A NEW MEMBER OF THE X-M
EN AT ANY TIME DURING A BATTLE. IF ONE
OF YOUR X-MEN IS BEING DEFEATED, YOU CAN
REVIEW YOUR TEAM STATUS AND CHANGE TO A
NEW POINT MAN AT ANY TIME DURING THE FI
GHT. THE TEAM STATUS AND CHANGE POINT M
AN ICONS CAN BE CHOSEN AT ANY TIME BEFOR
E, DURING, OR AFTER A BATTLE...CHARACTER
-SPECIFIC COMBAT MOVES: SOME MOVES DEPEN
D UPON EACH OF THE X-MEN'S UNIQUE COMBAT
MOVES AND FIGHTING STYLE. DAZZLER AND
CYCLOPS ARE GRACEFUL IN COMBAT, WHILE WO
LVERINE TENDS TO FLY INTO BERSERKER RAGE
S AND FIGHT LIKE A MAN POSSESSED. EACH
FIGHTING STYLE UTILIZES INDIVIDUAL MUTAN
T POWERS IN COMBAT. STORM CAN HURL LIGH
TNING, WOLVERINE CAN SLASH WITH HIS CLAW
S, CYCLOPS CAN BLAST A FOE WITH HIS OPTI
C BOLTS, DAZZLER CAN STUN AN OPPONENT WI
TH HER SONIC LIGHT BOLTS, COLOSSUS CAN U
SE HIS OVERWHELMING STRENGTH, AND NIGHTC
RAWLER CAN TELEPORT AND STRIKE AN ENEMY
IN A FLASH! THESE SPECIFIC COMBAT MOVES
ARE DETERMINED BY THE DISTANCE OF YOUR
POINT MAN FROM AN OPPONENT:..POINT MAN
FAR FROM ENEMY CL
OSE TO ENEMY.--------- -----
--------- --------------.CYC
LOPS OPTIC BLAST
HIGH ATTACK: HIGH PUNCH.
M
ID ATTACK: MIDSECTION PUNCH.
LOW
ATTACK: LOW KICK..WOLVERINE
SOMERSAULT HIGH ATTACK:
HIGH CLAW. SLASHIN
G CLAW MID ATTACK: MIDSECTI
ON CLAW.
LOW ATTACK: SLASHING LO
W CLAW..NIGHTCRAWLER TELEPORTIN
G HIGH ATTACK: HIGH KICK.
'BAMF' KICK
MID ATTACK: MIDSECTION PUNCH.
LOW ATTACK: WHIRLING LOW KICK..DA
ZZLER SONIC LIGHT BLAST
HIGH ATTACK: SPINNING KICK.
MID ATTACK: MIDSECTION KICK.
LOW ATTACK: LOW KICK..STORM
LIGHTNING BLASTS HIGH ATTA
CK: HIGH JUMP KICK.
MID ATTACK:
MULE KICK.
LOW ATTACK: LOW LEG K
ICK..COLLOSSUS HUMAN
HIGH ATTACK: POWER PUNCH.
CANNONBALL
MID ATTACK: MIDSECTION PUNCH.
LOW ATTACK: KNEELING PUNCH..EVIL M
UTANTS: THE X-MEN WILL FACE A VARIETY OF
OPPONENTS, MANY OF WHOM BELONG TO THE B
ROTHERHOOD OF EVIL MUTANTS. THESE OPPON
ENTS ARE SOME OF THE MOST FEARED AND TRE
ACHEROUS SUPER-VILLAINS OF ALL TIME. EA
CH INDIVIDUAL OPPONENT HAS HIS OWN UNIQU
E COMBAT MOVES, SPECIALIZED WEAPONS, AND
FIGHTING STYLE. THIS LIST SHOWS EACH E
VIL MUTANT'S MOST DEVASTATING COMBAT MOV
E OR WEAPON:..* AVALANCHE - EARTHQUAKING
BOULDER TOSS.* BLOB - MIGHTY CIRCUS KIC
K.* JUGGERNAUT - TWO-FISTED HAMMER PUNCH
.* MAGNETO - MAGNETIC FORCE BLASTS.* MYS
TIQUE - HIGH FLYING KICK.* NIMROD - CONC
USSIVE ENERGY BLASTS.* PYRO - SCORCHING
FLAME THROWER.* SILVER SAMURAI - SLASHIN
G SWORD.* SENTINELS - LASER BLASTS.* TOA
D - LEAPING BULLFROG KICK.* WENDIGO - RA
ZOR CLAWS.* WHITE QUEEN - PSIONIC FORCE
BLASTS..OTHER FOES: ARCADE, A TRUE COWAR
D, HAS NO REAL COMBAT SKILL. HE IS, HOW
EVER, A HIGH-TECH WHIZ KID AND ROBOTICS
GENIUS. HE HAS CREATED AN ARMY OF ROBOT
IC ENEMIES TAKING ON MANY DIFFERENT FORM
S. THESE FORMIDABLE FOES ARE READY TO B
ATTLE THE X-MEN IN THE FUN HOUSE STRUCTU
RE. ALSO, BEWARE OF THE MUTANT-HUNTING
SENTINELS. THERE ARE A NUMBER OF THEM S
EARCHING THROUGH THE MANY LEVELS FOR THE
X-MEN...
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