_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

Multiple names: X-MEN DOX   /HTL, X-MEN DOCS  /INC

FILE INFORMATION

FILENAME(S):
• X-MEN&nbspDOX&nbsp&nbsp&nbsp/HTL<br>• X-MEN&nbspDOCS&nbsp&nbsp/INC

FILE TYPE(S): SEQ

FILE SIZE: 16.6K

FIRST SEEN: 2025-11-02 16:55:19

APPEARS ON: 2 disk(s)

FILE HASH

d7ce20ae6e3e3c3995c2a3dcf506e9ee18e313b2b02e0bb5a6f30e207463ef72

FOUND ON DISKS (2 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
HOTLINE X-MEN DOX   /HTL SEQ Belgium, Treasure Chest - Revision 11 8 DOWNLOAD FILE
ROCKY HORROR X-MEN DOCS  /INC SEQ Belgium 32 12 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

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00000DE0: 20 20 20 20 20 20 20 2D  2D 2D 2D 2D 2D 2D 2D 2D  |       ---------|
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00003710: 20 43 41 4E 20 53 54 55  4E 20 41 4E 20 4F 50 50  | CAN STUN AN OPP|
00003720: 4F 4E 45 4E 54 20 57 49  54 48 20 48 45 52 20 53  |ONENT WITH HER S|
00003730: 4F 4E 49 43 20 4C 49 47  48 54 20 42 4F 4C 54 53  |ONIC LIGHT BOLTS|
00003740: 2C 20 C3 4F 4C 4F 53 53  55 53 20 43 41 4E 20 55  |, .OLOSSUS CAN U|
00003750: 53 45 20 48 49 53 20 4F  56 45 52 57 48 45 4C 4D  |SE HIS OVERWHELM|
00003760: 49 4E 47 20 53 54 52 45  4E 47 54 48 2C 20 41 4E  |ING STRENGTH, AN|
00003770: 44 20 CE 49 47 48 54 43  52 41 57 4C 45 52 20 43  |D .IGHTCRAWLER C|
00003780: 41 4E 20 54 45 4C 45 50  4F 52 54 20 41 4E 44 20  |AN TELEPORT AND |
00003790: 53 54 52 49 4B 45 20 41  4E 20 45 4E 45 4D 59 20  |STRIKE AN ENEMY |
000037A0: 49 4E 20 41 20 46 4C 41  53 48 21 20 20 D4 48 45  |IN A FLASH!  .HE|
000037B0: 53 45 20 53 50 45 43 49  46 49 43 20 43 4F 4D 42  |SE SPECIFIC COMB|
000037C0: 41 54 20 4D 4F 56 45 53  20 41 52 45 20 44 45 54  |AT MOVES ARE DET|
000037D0: 45 52 4D 49 4E 45 44 20  42 59 20 54 48 45 20 44  |ERMINED BY THE D|
000037E0: 49 53 54 41 4E 43 45 20  4F 46 20 59 4F 55 52 20  |ISTANCE OF YOUR |
000037F0: D0 4F 49 4E 54 20 CD 41  4E 20 46 52 4F 4D 20 41  |.OINT .AN FROM A|
00003800: 4E 20 4F 50 50 4F 4E 45  4E 54 3A 0D 0D D0 4F 49  |N OPPONENT:...OI|
00003810: 4E 54 20 CD 41 4E 20 20  20 20 20 20 20 20 20 20  |NT .AN          |
00003820: 20 20 20 C6 41 52 20 C6  52 4F 4D 20 C5 4E 45 4D  |   .AR .ROM .NEM|
00003830: 59 20 20 20 20 20 20 20  20 20 20 20 20 20 C3 4C  |Y             .L|
00003840: 4F 53 45 20 54 4F 20 C5  4E 45 4D 59 0D 2D 2D 2D  |OSE TO .NEMY.---|
00003850: 2D 2D 2D 2D 2D 2D 20 20  20 20 20 20 20 20 20 20  |------          |
00003860: 20 20 20 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |   -------------|
00003870: 2D 20 20 20 20 20 20 20  20 20 20 20 20 20 2D 2D  |-             --|
00003880: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 0D C3 59 43  |------------..YC|
00003890: 4C 4F 50 53 20 20 20 20  20 20 20 20 20 20 20 20  |LOPS            |
000038A0: 20 20 20 CF 50 54 49 43  20 C2 4C 41 53 54 20 20  |   .PTIC .LAST  |
000038B0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 C8 49  |              .I|
000038C0: 47 48 20 C1 54 54 41 43  4B 3A 20 C8 49 47 48 20  |GH .TTACK: .IGH |
000038D0: D0 55 4E 43 48 0D 20 20  20 20 20 20 20 20 20 20  |.UNCH.          |
000038E0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000038F0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00003900: 20 20 20 20 20 20 20 CD  49 44 20 C1 54 54 41 43  |       .ID .TTAC|
00003910: 4B 3A 20 CD 49 44 53 45  43 54 49 4F 4E 20 D0 55  |K: .IDSECTION .U|
00003920: 4E 43 48 0D 20 20 20 20  20 20 20 20 20 20 20 20  |NCH.            |
00003930: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00003940: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00003950: 20 20 20 20 20 CC 4F 57  20 C1 54 54 41 43 4B 3A  |     .OW .TTACK:|
00003960: 20 CC 4F 57 20 CB 49 43  4B 0D 0D D7 4F 4C 56 45  | .OW .ICK...OLVE|
00003970: 52 49 4E 45 20 20 20 20  20 20 20 20 20 20 20 20  |RINE            |
00003980: 20 D3 4F 4D 45 52 53 41  55 4C 54 20 20 20 20 20  | .OMERSAULT     |
00003990: 20 20 20 20 20 20 20 20  20 20 20 20 C8 49 47 48  |            .IGH|
000039A0: 20 C1 54 54 41 43 4B 3A  20 C8 49 47 48 20 C3 4C  | .TTACK: .IGH .L|
000039B0: 41 57 0D 20 20 20 20 20  20 20 20 20 20 20 20 20  |AW.             |
000039C0: 20 20 20 20 20 20 20 20  20 D3 4C 41 53 48 49 4E  |         .LASHIN|
000039D0: 47 20 C3 4C 41 57 20 20  20 20 20 20 20 20 20 20  |G .LAW          |
000039E0: 20 20 20 20 CD 49 44 20  C1 54 54 41 43 4B 3A 20  |    .ID .TTACK: |
000039F0: CD 49 44 53 45 43 54 49  4F 4E 20 C3 4C 41 57 0D  |.IDSECTION .LAW.|
00003A00: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00003A10: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00003A20: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00003A30: 20 CC 4F 57 20 C1 54 54  41 43 4B 3A 20 D3 4C 41  | .OW .TTACK: .LA|
00003A40: 53 48 49 4E 47 20 CC 4F  57 20 43 4C 41 57 0D 0D  |SHING .OW CLAW..|
00003A50: CE 49 47 48 54 43 52 41  57 4C 45 52 20 20 20 20  |.IGHTCRAWLER    |
00003A60: 20 20 20 20 20 20 D4 45  4C 45 50 4F 52 54 49 4E  |      .ELEPORTIN|
00003A70: 47 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |G               |
00003A80: 20 C8 49 47 48 20 C1 54  54 41 43 4B 3A 20 C8 49  | .IGH .TTACK: .I|
00003A90: 47 48 20 CB 49 43 4B 0D  20 20 20 20 20 20 20 20  |GH .ICK.        |
00003AA0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 27 C2  |              '.|
00003AB0: 41 4D 46 27 20 CB 49 43  4B 20 20 20 20 20 20 20  |AMF' .ICK       |
00003AC0: 20 20 20 20 20 20 20 20  20 CD 49 44 20 C1 54 54  |         .ID .TT|
00003AD0: 41 43 4B 3A 20 CD 49 44  53 45 43 54 49 4F 4E 20  |ACK: .IDSECTION |
00003AE0: D0 55 4E 43 48 0D 20 20  20 20 20 20 20 20 20 20  |.UNCH.          |
00003AF0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00003B00: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00003B10: 20 20 20 20 20 20 20 CC  4F 57 20 C1 54 54 41 43  |       .OW .TTAC|
00003B20: 4B 3A 20 D7 48 49 52 4C  49 4E 47 20 CC 4F 57 20  |K: .HIRLING .OW |
00003B30: CB 49 43 4B 0D 0D C4 41  5A 5A 4C 45 52 20 20 20  |.ICK...AZZLER   |
00003B40: 20 20 20 20 20 20 20 20  20 20 20 20 D3 4F 4E 49  |            .ONI|
00003B50: 43 20 CC 49 47 48 54 20  C2 4C 41 53 54 20 20 20  |C .IGHT .LAST   |
00003B60: 20 20 20 20 20 20 20 C8  49 47 48 20 C1 54 54 41  |       .IGH .TTA|
00003B70: 43 4B 3A 20 D3 50 49 4E  4E 49 4E 47 20 CB 49 43  |CK: .PINNING .IC|
00003B80: 4B 0D 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |K.              |
00003B90: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00003BA0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00003BB0: 20 20 20 CD 49 44 20 C1  54 54 41 43 4B 3A 20 CD  |   .ID .TTACK: .|
00003BC0: 49 44 53 45 43 54 49 4F  4E 20 CB 49 43 4B 0D 20  |IDSECTION .ICK. |
00003BD0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00003BE0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00003BF0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00003C00: CC 4F 57 20 C1 54 54 41  43 4B 3A 20 CC 4F 57 20  |.OW .TTACK: .OW |
00003C10: CB 49 43 4B 0D 0D D3 54  4F 52 4D 20 20 20 20 20  |.ICK...TORM     |
00003C20: 20 20 20 20 20 20 20 20  20 20 20 20 CC 49 47 48  |            .IGH|
00003C30: 54 4E 49 4E 47 20 C2 4C  41 53 54 53 20 20 20 20  |TNING .LASTS    |
00003C40: 20 20 20 20 20 20 20 C8  49 47 48 20 C1 54 54 41  |       .IGH .TTA|
00003C50: 43 4B 3A 20 C8 49 47 48  20 CA 55 4D 50 20 CB 49  |CK: .IGH .UMP .I|
00003C60: 43 4B 0D 20 20 20 20 20  20 20 20 20 20 20 20 20  |CK.             |
00003C70: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00003C80: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00003C90: 20 20 20 20 CD 49 44 20  C1 54 54 41 43 4B 3A 20  |    .ID .TTACK: |
00003CA0: CD 55 4C 45 20 CB 49 43  4B 0D 20 20 20 20 20 20  |.ULE .ICK.      |
00003CB0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00003CC0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00003CD0: 20 20 20 20 20 20 20 20  20 20 20 CC 4F 57 20 C1  |           .OW .|
00003CE0: 54 54 41 43 4B 3A 20 CC  4F 57 20 CC 45 47 20 CB  |TTACK: .OW .EG .|
00003CF0: 49 43 4B 0D 0D C3 4F 4C  4C 4F 53 53 55 53 20 20  |ICK...OLLOSSUS  |
00003D00: 20 20 20 20 20 20 20 20  20 20 20 C8 55 4D 41 4E  |           .UMAN|
00003D10: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00003D20: 20 20 20 20 20 20 C8 49  47 48 20 C1 54 54 41 43  |      .IGH .TTAC|
00003D30: 4B 3A 20 D0 4F 57 45 52  20 D0 55 4E 43 48 0D 20  |K: .OWER .UNCH. |
00003D40: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00003D50: 20 20 20 20 20 C3 41 4E  4E 4F 4E 42 41 4C 4C 20  |     .ANNONBALL |
00003D60: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00003D70: CD 49 44 20 C1 54 54 41  43 4B 3A 20 CD 49 44 53  |.ID .TTACK: .IDS|
00003D80: 45 43 54 49 4F 4E 20 D0  55 4E 43 48 0D 20 20 20  |ECTION .UNCH.   |
00003D90: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00003DA0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00003DB0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 CC 4F  |              .O|
00003DC0: 57 20 C1 54 54 41 43 4B  3A 20 CB 4E 45 45 4C 49  |W .TTACK: .NEELI|
00003DD0: 4E 47 20 D0 55 4E 43 48  0D 0D C5 56 49 4C 20 CD  |NG .UNCH...VIL .|
00003DE0: 55 54 41 4E 54 53 3A 20  D4 48 45 20 D8 2D CD 45  |UTANTS: .HE .-.E|
00003DF0: 4E 20 57 49 4C 4C 20 46  41 43 45 20 41 20 56 41  |N WILL FACE A VA|
00003E00: 52 49 45 54 59 20 4F 46  20 4F 50 50 4F 4E 45 4E  |RIETY OF OPPONEN|
00003E10: 54 53 2C 20 4D 41 4E 59  20 4F 46 20 57 48 4F 4D  |TS, MANY OF WHOM|
00003E20: 20 42 45 4C 4F 4E 47 20  54 4F 20 54 48 45 20 C2  | BELONG TO THE .|
00003E30: 52 4F 54 48 45 52 48 4F  4F 44 20 4F 46 20 C5 56  |ROTHERHOOD OF .V|
00003E40: 49 4C 20 CD 55 54 41 4E  54 53 2E 20 20 D4 48 45  |IL .UTANTS.  .HE|
00003E50: 53 45 20 4F 50 50 4F 4E  45 4E 54 53 20 41 52 45  |SE OPPONENTS ARE|
00003E60: 20 53 4F 4D 45 20 4F 46  20 54 48 45 20 4D 4F 53  | SOME OF THE MOS|
00003E70: 54 20 46 45 41 52 45 44  20 41 4E 44 20 54 52 45  |T FEARED AND TRE|
00003E80: 41 43 48 45 52 4F 55 53  20 53 55 50 45 52 2D 56  |ACHEROUS SUPER-V|
00003E90: 49 4C 4C 41 49 4E 53 20  4F 46 20 41 4C 4C 20 54  |ILLAINS OF ALL T|
00003EA0: 49 4D 45 2E 20 20 C5 41  43 48 20 49 4E 44 49 56  |IME.  .ACH INDIV|
00003EB0: 49 44 55 41 4C 20 4F 50  50 4F 4E 45 4E 54 20 48  |IDUAL OPPONENT H|
00003EC0: 41 53 20 48 49 53 20 4F  57 4E 20 55 4E 49 51 55  |AS HIS OWN UNIQU|
00003ED0: 45 20 43 4F 4D 42 41 54  20 4D 4F 56 45 53 2C 20  |E COMBAT MOVES, |
00003EE0: 53 50 45 43 49 41 4C 49  5A 45 44 20 57 45 41 50  |SPECIALIZED WEAP|
00003EF0: 4F 4E 53 2C 20 41 4E 44  20 46 49 47 48 54 49 4E  |ONS, AND FIGHTIN|
00003F00: 47 20 53 54 59 4C 45 2E  20 20 D4 48 49 53 20 4C  |G STYLE.  .HIS L|
00003F10: 49 53 54 20 53 48 4F 57  53 20 45 41 43 48 20 45  |IST SHOWS EACH E|
00003F20: 56 49 4C 20 4D 55 54 41  4E 54 27 53 20 4D 4F 53  |VIL MUTANT'S MOS|
00003F30: 54 20 44 45 56 41 53 54  41 54 49 4E 47 20 43 4F  |T DEVASTATING CO|
00003F40: 4D 42 41 54 20 4D 4F 56  45 20 4F 52 20 57 45 41  |MBAT MOVE OR WEA|
00003F50: 50 4F 4E 3A 0D 0D 2A 20  C1 56 41 4C 41 4E 43 48  |PON:..* .VALANCH|
00003F60: 45 20 2D 20 C5 41 52 54  48 51 55 41 4B 49 4E 47  |E - .ARTHQUAKING|
00003F70: 20 C2 4F 55 4C 44 45 52  20 D4 4F 53 53 0D 2A 20  | .OULDER .OSS.* |
00003F80: C2 4C 4F 42 20 2D 20 CD  49 47 48 54 59 20 C3 49  |.LOB - .IGHTY .I|
00003F90: 52 43 55 53 20 CB 49 43  4B 0D 2A 20 CA 55 47 47  |RCUS .ICK.* .UGG|
00003FA0: 45 52 4E 41 55 54 20 2D  20 D4 57 4F 2D C6 49 53  |ERNAUT - .WO-.IS|
00003FB0: 54 45 44 20 C8 41 4D 4D  45 52 20 D0 55 4E 43 48  |TED .AMMER .UNCH|
00003FC0: 0D 2A 20 CD 41 47 4E 45  54 4F 20 2D 20 CD 41 47  |.* .AGNETO - .AG|
00003FD0: 4E 45 54 49 43 20 C6 4F  52 43 45 20 C2 4C 41 53  |NETIC .ORCE .LAS|
00003FE0: 54 53 0D 2A 20 CD 59 53  54 49 51 55 45 20 2D 20  |TS.* .YSTIQUE - |
00003FF0: C8 49 47 48 20 C6 4C 59  49 4E 47 20 CB 49 43 4B  |.IGH .LYING .ICK|
00004000: 0D 2A 20 CE 49 4D 52 4F  44 20 2D 20 C3 4F 4E 43  |.* .IMROD - .ONC|
00004010: 55 53 53 49 56 45 20 C5  4E 45 52 47 59 20 C2 4C  |USSIVE .NERGY .L|
00004020: 41 53 54 53 0D 2A 20 D0  59 52 4F 20 2D 20 D3 43  |ASTS.* .YRO - .C|
00004030: 4F 52 43 48 49 4E 47 20  C6 4C 41 4D 45 20 D4 48  |ORCHING .LAME .H|
00004040: 52 4F 57 45 52 0D 2A 20  D3 49 4C 56 45 52 20 D3  |ROWER.* .ILVER .|
00004050: 41 4D 55 52 41 49 20 2D  20 D3 4C 41 53 48 49 4E  |AMURAI - .LASHIN|
00004060: 47 20 D3 57 4F 52 44 0D  2A 20 D3 45 4E 54 49 4E  |G .WORD.* .ENTIN|
00004070: 45 4C 53 20 2D 20 CC 41  53 45 52 20 C2 4C 41 53  |ELS - .ASER .LAS|
00004080: 54 53 0D 2A 20 D4 4F 41  44 20 2D 20 CC 45 41 50  |TS.* .OAD - .EAP|
00004090: 49 4E 47 20 C2 55 4C 4C  46 52 4F 47 20 CB 49 43  |ING .ULLFROG .IC|
000040A0: 4B 0D 2A 20 D7 45 4E 44  49 47 4F 20 2D 20 D2 41  |K.* .ENDIGO - .A|
000040B0: 5A 4F 52 20 C3 4C 41 57  53 0D 2A 20 D7 48 49 54  |ZOR .LAWS.* .HIT|
000040C0: 45 20 D1 55 45 45 4E 20  2D 20 D0 53 49 4F 4E 49  |E .UEEN - .SIONI|
000040D0: 43 20 C6 4F 52 43 45 20  C2 4C 41 53 54 53 0D 0D  |C .ORCE .LASTS..|
000040E0: CF 54 48 45 52 20 C6 4F  45 53 3A 20 C1 52 43 41  |.THER .OES: .RCA|
000040F0: 44 45 2C 20 41 20 54 52  55 45 20 43 4F 57 41 52  |DE, A TRUE COWAR|
00004100: 44 2C 20 48 41 53 20 4E  4F 20 52 45 41 4C 20 43  |D, HAS NO REAL C|
00004110: 4F 4D 42 41 54 20 53 4B  49 4C 4C 2E 20 20 C8 45  |OMBAT SKILL.  .E|
00004120: 20 49 53 2C 20 48 4F 57  45 56 45 52 2C 20 41 20  | IS, HOWEVER, A |
00004130: 48 49 47 48 2D 54 45 43  48 20 57 48 49 5A 20 4B  |HIGH-TECH WHIZ K|
00004140: 49 44 20 41 4E 44 20 52  4F 42 4F 54 49 43 53 20  |ID AND ROBOTICS |
00004150: 47 45 4E 49 55 53 2E 20  20 C8 45 20 48 41 53 20  |GENIUS.  .E HAS |
00004160: 43 52 45 41 54 45 44 20  41 4E 20 41 52 4D 59 20  |CREATED AN ARMY |
00004170: 4F 46 20 52 4F 42 4F 54  49 43 20 45 4E 45 4D 49  |OF ROBOTIC ENEMI|
00004180: 45 53 20 54 41 4B 49 4E  47 20 4F 4E 20 4D 41 4E  |ES TAKING ON MAN|
00004190: 59 20 44 49 46 46 45 52  45 4E 54 20 46 4F 52 4D  |Y DIFFERENT FORM|
000041A0: 53 2E 20 20 D4 48 45 53  45 20 46 4F 52 4D 49 44  |S.  .HESE FORMID|
000041B0: 41 42 4C 45 20 46 4F 45  53 20 41 52 45 20 52 45  |ABLE FOES ARE RE|
000041C0: 41 44 59 20 54 4F 20 42  41 54 54 4C 45 20 54 48  |ADY TO BATTLE TH|
000041D0: 45 20 D8 2D CD 45 4E 20  49 4E 20 54 48 45 20 C6  |E .-.EN IN THE .|
000041E0: 55 4E 20 C8 4F 55 53 45  20 53 54 52 55 43 54 55  |UN .OUSE STRUCTU|
000041F0: 52 45 2E 20 20 C1 4C 53  4F 2C 20 42 45 57 41 52  |RE.  .LSO, BEWAR|
00004200: 45 20 4F 46 20 54 48 45  20 4D 55 54 41 4E 54 2D  |E OF THE MUTANT-|
00004210: 48 55 4E 54 49 4E 47 20  D3 45 4E 54 49 4E 45 4C  |HUNTING .ENTINEL|
00004220: 53 2E 20 20 D4 48 45 52  45 20 41 52 45 20 41 20  |S.  .HERE ARE A |
00004230: 4E 55 4D 42 45 52 20 4F  46 20 54 48 45 4D 20 53  |NUMBER OF THEM S|
00004240: 45 41 52 43 48 49 4E 47  20 54 48 52 4F 55 47 48  |EARCHING THROUGH|
00004250: 20 54 48 45 20 4D 41 4E  59 20 4C 45 56 45 4C 53  | THE MANY LEVELS|
00004260: 20 46 4F 52 20 54 48 45  20 D8 2D CD 45 4E 2E 0D  | FOR THE .-.EN..|
00004270: 0D                                                |.               |
X-MEN:MADNESS IN MURDERWORLD - DOCS BY M
ASTER KRACKER OF INC ON 2/15/90!..SELECT
ING ICONS: GAME PLAY IS CONTROLLED BY SE
LECTING THE ICONS BELOW THE ACTION SCENE
.  TO SELECT GAME ICONS PRESS THE SPACE 
BAR.  THE LAST ICON THAT WAS SELECTED IS
 HIGHLIGHTED.  USE THE JOYSTICK TO HIGHL
IGHT A PARTICULAR ICON AND PRESS THE FIR
E BUTTON TO SELECT THE ICON.  PRESS _ TO
 RETURN TO GAME PLAY WITHOUT MAKING A SE
LECTION.  ICONS FROM UPPER-LEFT, GOING C
LOCKWISE, ARE AS FOLLOWS:..TEAM STATUS: 
USEFUL IN SELECTING THE MOST APPROPRIATE
 POINT MAN FOR A PARTICULAR SEQUENCE.  B
Y CHOOSING THIS ICON YOU CAN SCROLL THRO
UGH THE X-MEN'S NAMES, HEALTH AND MUTANT
 POWERS...DROP OBJECT: DISCARD ITEMS THA
T ARE HARMFUL OR NO LONGER USEFUL...USE 
OBJECT: FOR USING ITEMS IN YOUR INVENTOR
Y.  FOR EXAMPLE, YOU MAY FIND A KEY WHIC
H COULD BE LATER BE USED TO OPEN A LOCKE
D DOOR...GAME OPTIONS: SAVES GAMES TO DI
SK AND RESTORES THEM FOR CONTINUED PLAY.
..SOUND TOGGLE: TOGGLES GAME SOUNDS ON A
ND OFF(OBVIOUSLY)...USE MUTANT POWER: UT
ILIZES THE INDIVIDUAL MUTANT POWERS OF T
HE X-MEN AS FOLLOWS:.     CYCLOPS - OPTI
C EYE BLASTS.     STORM - WIND, RAIN OR 
LIGHTNING.     WOLVERINE - ADAMANTIUM CL
AWS TO CUT THROUGH OBSTACLES.     DAZZLE
R - LIGHT.     COLOSSUS - AWESOME STRENG
TH.     NIGHTCRAWLER - TELEPORTATION..US
E MICRO-CEREBRO: DETERMINES IF THERE ARE
 ENEMY MUTANTS IN ANY OF THE ROOMS SURRO
UNDING YOU(3 ROOMS ABOVE, 1 ROOM TO EACH
 SIDE, AND 3 ROOMS BELOW)...INVENTORY: T
AKES YOU TO AN ALPHABETICAL LISTING OF O
BJECTS THE X-MEN ARE CARRYING...TAKE OBJ
ECT: TAKES AN OBJECT OR ITEM YOU HAVE DI
SCOVERED IN ARCADE'S FUN HOUSE AND ADDS 
IT TO YOUR INVENTORY FOR LATER USE...CHA
NGE POINT MAN: REPLACES YOUR CURRENT POI
NT MAN WITH ANOTHER....OBSTALCES: WHEN T
HE X-MEN CONFRONT AN OBSTACLE THAT REQUI
RES THE SPECIAL MUTANT POWER OF A PARTIC
ULAR MEMBER OF THE TEAM, YOU MUST SELECT
 THE USE MUTANT POWER ICON.  YOUR POINT 
MAN WILL THEN BE ABLE TO USE HIS PARTICU
LAR MUTANT POWER TO GO UP OR DOWN, OR ON
 OBJECTS IN THE ROOM.  CORRECTLY USING T
HE X-MEN'S MUTANT POWERS IS ESSENTIAL TO
 OVERCOMING TRAPS AND OBSTACLES.  WHEN Y
OU SELECT THE USE MUTANT POWER OPTION, Y
OU WILL BE ASKED WHICH DIRECTION, UP OR 
DOWN, YOU WANT TO DIRECT YOUR MUTANT POW
ER.  PRESSING THE FIRE BUTTON ALLOWS YOU
 TO USE MUTANT POWER AGAINST ALL OBJECTS
 IN THE ROOM.  TO RETURN TO GAME PLAY WI
THOUT USING MUTANT POWER, PRESS THE _ KE
Y.  AFTER USING YOUR MUTANT POWER, YOU W
ILL SEE THE RESULT OF YOUR ACTION AND RE
AD A DESCRIPTION OF THE OCCURRENCE ON TH
E TEXT BAR APPEARING BELOW THE ACTION SC
ENE....SAVING/RESTORING GAMES: SELECT TH
ESE FUNCTIONS BY CHOOSING THE GAME OPTIO
NS ICON.  WHEN YOU SELECT THIS ICON YOU 
WILL BE ASKED IF YOU WANT TO SAVE OR RES
TORE A GAME.  TO RETURN TO THE GAME WITH
OUT SAVING OR RESTORING, PRESS THE _ KEY
.  MAKE SURE YOU FORMAT A DISK FOR SAVIN
G OR RESTORING BEFORE YOU LOAD THE GAME,
 AND KEEP IT HANDY.  AFTER YOU SELECT 'S
' OR 'R' YOU WILL BE ASKED TO INSERT THE
 SAVE DISK IN THE DRIVE, AND PRESS THE J
OYSTICK BUTTON.  THE GAME WILL THEN BE S
AVED OR RESTORED.  NEXT, YOU WILL BE ASK
ED TO INSERT DISK A, SIDE 1 INTO THE DRI
VE.  FINALLY, YOU WILL BE ASKED TO RE-IN
SERT THE SIDE OF THE DISK YOU WERE USING
 BEFORE YOU SAVED THE GAME.  PLAY WILL R
ESUME FROM THAT POINT....MOVEMENT: DURIN
G GAME PLAY, YOU CAN MOVE YOUR POINT MAN
 LEFT AND RIGHT, AS WELL AS UP AND DOWN 
WHEN LADDERS AND HOLES TO NEW LEVELS OF 
THE FUN HOUSE ARE DISCOVERED.  THESE MOV
EMENTS AND CORRESPONDING JOYSTICK POSITI
ONS ARE AS FOLLOWS:..MOVE               
                     JOYSTICK POSITION.-
---                                    -
----------------.WALK RIGHT             
                 RIGHT.WALK LEFT        
                       LEFT.LEAP/FLIP RI
GHT                         UPPER RIGHT 
CORNER.LEAP/FLIP LEFT                   
       UPPER LEFT CORNER.JUMP UP/CLIMB U
P LADDER                 UP.DUCK/CLIMB D
OWN LADDER                  DOWN.FACING 
RIGHT: BACK UP                   BOTTOM 
LEFT CORNER.              TURN AROUND   
            LEFT.FACING LEFT:  BACK UP  
                 BOTTOM RIGHT CORNER.   
           TURN AROUND               RIG
HT...COMBAT: WHEN YOUR POINT MAN CONFRON
TS AN OPPONENT, YOU WILL BE THRUST INTO 
COMBAT MODE.  EACH OF THE X-MEN HAS A UN
IQUE COMBAT STYLE, BUT COMBAT MOVES ARE 
THE SAME FOR EACH.  FOR EXAMPLE, DURING 
A HIGH ATTACK, WOLVERINE MAY SLASH WITH 
HIS CLAWS WHILE DAZZLER WOULD ATTACK WIT
H A WHIRLING MID-AIR KICK.  IN COMBAT, Y
OU CAN USE ONLY THE TEAM STATUS AND CHAN
GE POINT MAN ICONS.  ALL COMBAT MOVEMENT
S HAVE THE SAME COMMANDS AS THE ABOVE RE
GULAR MOVEMENTS, WITH SOME ADDED ONES LI
STED BELOW:..MOVE                       
             JOYSTICK POSITION.----     
                               ---------
--------.FACING RIGHT: HIGH ATTACK      
         BUTTON + UPPER RIGHT.          
    MIDSECTION ATTACK         BUTTON + R
IGHT.              LOW ATTACK           
     BUTTON + LOWER RIGHT.FACING LEFT:  
HIGH ATTACK               BUTTON + UPPER
 LEFT.              MIDSECTION ATTACK   
      BUTTON + LEFT.              LOW AT
TACK                BUTTON + LOWER LEFT.
..BACKGROUND:.MUTANT: A HUMAN BEING POSS
ESSING SUPERHUMAN POWERS AND ABILITES.  
SOME MUTANTS, LIKE PROFESSOR CHARLES XAV
IER AND HIS X-MEN, USE THEIR MUTANT POWE
RS FOR THE SAKE OF GOOD WHILE OTHER MUTA
NTS, CORRUPTED BY POWER AND GREED, UTILI
ZE THEIR MUTANT ABILITIES FOR SELFISH RE
ASONS...MAGNETO, MASTER OF MAGNETISM AND
 LEADER OF THE BROTHERHOOD OF EVIL MUTAN
TS, HAS KIDNAPPED PROFESSOR CHARLES XAVI
ER(PROFESSOR X), FOUNDER AND LEADER OF T
HE X-MEN, AND HAS STOLEN CEREBRO, XAVIER
'S MUTANT-DETECTING COMPUTER...MAGNETO H
AS CONSPIRED WITH THE MISCHIEVIOUS CRIMI
NAL 'HIT MAN' ARCADE AND TAKEN PROFESSOR
 X AND CEREBRO TO MURDERWORLD, ARCADE'S 
DEADLY AMUSEMENT PARK OF TERROR.  KNOWIN
G THE X-MEN WILL COME TO RESCUE THEIR ME
NTOR, MAGNETO PLANS TO KILL THEM WITH MU
RDERWORLD'S SOPHISTICATED TRAPS AND HAZA
RDS.  WORSE YET, MAGNETO HAS CALLED UPON
 THE AID OF THE BROTHERHOOD OF EVIL MUTA
NTS TO HELP HIM DESTROY THE X-MEN.  JUGG
ERNAUT, NIMROD, BLOB, AND PYRO ARE JUST 
A FEW OF THE CORRUPT MUTANTS THE X-MEN M
UST BATTLE!  WITH THE X-MEN DEAD, AND TH
E POWER OF CEREBRO'S MUTANT DETECTING AB
ILITY IN HIS HANDS, MAGNETO WILL HAVE A 
CLEAR PATH TO WORLD RULE AND MUTANT DOMI
NATION!..EVEN FOR CYCLOPS, STORM, WOLVER
INE, DAZZLER, COLOSSUS, AND NIGHTCRAWLER
 THIS IS AN AWESOME CHALLENGE.  YOU CONT
ROL ALL SIX AS THEY FACE THE DANGERS AND
 HAZARDS OF MURDERWORLD.  BATTLE EVIL MU
TANTS, AVOID DEADLY TRAPS, COLLECT USEFU
L OBJECTS, SOLVE MIND-BENDING PUZZLES, A
ND COLLECT THE PARTS TO A HIGH-TECH MACH
INE THAT CAN NEUTRALIZE MAGNETO'S AWESOM
E FORCE FIELD!...OBJECT OF THE GAME: THE
RE ARE TWO MAJOR GOALS THAT YOU MUST ACH
IEVE IN ORDER TO WIN.  FIRST, YOU FULLY 
EXPLORE ARCADE'S MULTI-LEVEL FUN HOUSE A
ND LOCATE THE COMPONENTS OF A DEVICE THA
T WILL DE-MAGNETIZE THE FORCE FIELD SURR
OUNDING PROFESSOR X.  THE SECOND GOAL IS
 TO FIND PROFESSOR X, DEFEAT MAGNETO, TH
EN RESCUE PROFESSOR X WITHOUT LOSING THE
 LIVES OF ANY OF THE X-MEN...IF ANY OF Y
OUR X-MEN ARE KILLED, YOU CANNOT WIN THE
 GAME.  NEVERTHELESS, YOU SHOULD PLAY ON
 TO LEARN WHAT YOU CAN ABOUT THE FUN HOU
SE, THE X-MEN, AND THEIR FOES...PRESSING
 THE 'P' KEY ALLOWS THE PLAYER TO PAUSE 
THE GAME....THE MURDERWORLD FUN HOUSE: A
RCADE, THE TWISTED CREATOR OF MURDERWORL
D, HAS DESIGNED AND CONSTRUCTED AN ENORM
OUS MULTI-LEVEL, TWO-BUILDING FUN HOUSE 
INTO WHICH HE AND MAGNETO INTENDED TO LU
RE THE X-MEN.  BY PACKING HIS FUN HOUSE 
WITH COMPLICATED PUZZLES, DEADLY OBSTACL
ES AND TRAPS, AND THE COMBINED MIGHT OF 
THE BROTHERHOOD OF EVIL MUTANTS, ARCADE 
HAS CREATED THE ULTIMATE STRUCTURE OF DE
ATH!..THE FUN HOUSE COMPLEX INCLUDES OVE
R 25 LEVELS CONNECTED EITHER BY LADDERS 
OR HOLES IN THE CEILING OR FLOOR.  BE SU
RE TO EXAMINE EACH ROOM CAREFULLY TO DET
ERMINE WHETHER THERE IS AN OPENING TO A 
NEW LEVEL.  MOST LEVELS HAVE A DISTINCTI
VE LOOK AND THEME WITH TRAPS, OBSTACLES 
AND OPPONENTS CENTERING AROUND THAT THEM
E.  BE AWARE OF THE LOOK OF THE PARTICUL
AR LEVEL YOU ARE ON.  IF YOU BECOME LOST
 IN THE MANY LEVELS OF THE FUN HOUSE, LO
OK FOR THE DISTINCTIVE LOOK OF THE LEVEL
 TO HELP YOU DETERMINE WHERE YOU ARE...A
RCADE AND MAGNETO HAVE STUDIED THE STREN
GTHS AND WEAKNESSES OF THE X-MEN, AND DE
SIGNED SPECIAL TRAPS AND HAZARDS SPECIFI
CALLY SUITED TO DESTROY CYCLOPS, STORM, 
WOLVERINE, COLLOSSUS, DAZZLER AND NIGHTC
RAWLER...LURKING THROUGHOUT THE FUN HOUS
E ARE MEMBERS OF THE BROTHERHOOD OF EVIL
 MUTANTS, INCLUDING JUGGERNAUT, THE BLOB
, TOAD, WHITE QUEEN, WENDIGO, AND THE SI
LVER SAMURAI, JUST TO NAME A FEW.  AS AL
WAYS, THE BROTHERHOOD IS READY TO BATTLE
 THEIR ARCH-ENEMIES, THE X-MEN...HIDDEN 
SOMEWHERE IN THE VAST FUN HOUSE IS MAGNE
TO, WHO GUARDS PROFESSOR X AND CEREBRO. 
 MAGNETO HAS CREATED AN IMPENETRABLE MAG
NETIC FORCE FIELD TO SEPERATE PROFESSOR 
X FROM THE X-MEN - IF THEY ARE FORTUNATE
 ENOUGH TO SURVIVE THE TESTS OF MURDERWO
RLD....POINT MAN: YOU WILL CONTROL ONE M
EMBER OF THE X-MEN AT A TIME.  THE MEMBE
R YOU ARE CONTROLLING IS YOUR POINT MAN.
  HE WILL BE RESPONSIBLE FOR BATTLING OP
PONENTS, OVERCOMING OBSTACLES, AND SOLVI
NG PUZZLES.  YOU WILL SOON DISCOVER THAT
 YOU WILL NEED TO CHANGE YOUR POINT MAN 
OFTEN DURING THE GAME.  THERE WILL BE OB
STACLES, TRAPS, AND PUZZLES REQUIRING CL
EVER STRATEGY AND THE USE OF THE X-MAN B
EST SUITED TO HANDLE EACH CHALLENGE...YO
U WILL HAVE THE ABILITY TO CHANGE YOUR P
OINT MAN AT ANY TIME.  WHEN YOU SELECT T
HE CHANGE POINT MAN ICON, THE X-MEN POIN
T MAN SCREEN WILL APPEAR AND ALLOW YOU T
O REPLACE YOUR CURRENT TEAM MEMBER WITH 
ANOTHER MEMBER OF THE X-MEN...BELOW THE 
ACTION SCENE YOU WILL SEE A PICTURE OF Y
OUR CURRENT POINT MAN AND HIS HEALTH AND
 MUTANT POWER REPRESENTED BY TWO BARS TH
AT INCREASE AND DECREASE DURING GAME PLA
Y.  WHEN THE HEALTH BAR DECREASES COMPLE
TELY, YOUR POINT MAN WILL BE DEAD.  ALSO
, WHEN THE MUTANT POWER BAR DECREASES CO
MPLETELY, YOUR CURRENT POINT MAN WILL LO
SE HIS PARTICULAR MUTANT POWER...HEALTH 
IS REGAINED GRADUALLY THROUGHOUT THE GAM
E...WHEN MUTANT POWERS ARE EXHAUSTED, TH
EY CAN BE REGAINED ONLY BY FINDING MYSTI
CAL OBJECTS THAT CAN RESTORE MUTANT ABIL
ITIES...ALWAYS BE AWARE OF THE STATUS OF
 EACH OF YOUR X-MEN.  YOU NEVER KNOW WHE
N YOU WILL NEED THE SPECIAL SKILLS OF ON
E OF THEM TO SEE YOU THROUGH A BATTLE OR
 OBSTACLE.  SELECTING THE RIGHT POINT MA
N IS A MATTER OF SKILL AND STRATEGY....I
N THE FUN HOUSE:..OBJECTS: INSIDE ARCADE
'S MURDERWORLD FUN HOUSE, YOU POINT MAN 
WILL BE ABLE TO DISCOVER AND COLLECT VAR
IOUS OBJECTS THAT MAY - OR MAY NOT - PRO
VE USEFUL.  IT WILL BE UP TO YOU TO DECI
DE.  THERE ARE SEVERAL KINDS OF OBJECTS 
YOU MIGHT DISCOVER.  THESE ARE: .     A)
OBJECTS THAT ARE PART OF A LARGER PUZZLE
..     B)OBJECTS THAT CAN DIRECTLY HELP 
OR HARM THE X-MEN..     C)OBJECTS THAT Y
OU MUST ASSEMBLE TO FORM THE DE-MAGNETIZ
ER THAT WILL FREE         PROFESSOR X FR
OM MAGNETO'S FORCE FIELD...TAKING OBJECT
S: TO TAKE AN OBJECT, SIMPLY MOVE TO THE
 OBJECT AND SELECT THE TAKE OBJECT ICON.
  THE OBJECT WILL BE DESCRIBED IN THE TE
XT BAR BENEATH THE ACTION SCENE AND WILL
 BE ADDED TO YOUR INVENTORY...USING OBJE
CTS: TO USE AN OBJECT IN YOUR INVENTORY,
 SELECT THE USE OBJECT ICON AND SPECIFY 
THE OBJECT YOU WANT TO USE.  THE RESULT 
OF THE ACTION WILL BE DESCRIBED IN THE T
EXT BAR BENEATH THE ACTION SCENE...ASSEM
BLING OBJECTS: TO ASSEMBLE TWO OBJECTS I
N YOUR INVENTORY, DROP ONE OBJECT BY SEL
ECTING THE DROP OBJECT ICON AND SPECIFYI
NG THE OBJECT TO DROP.  NEXT, USE THE OT
HER OBJECT BY SELECTING THE USE OBJECT I
CON AND SPECIFYING THE OBJECT TO USE.  Y
OU WILL THEN BE ASKED WHAT YOU WANT TO U
SE THE OBJECT ON.  INDICATE THE OBJECT Y
OU DROPPED.  IF THE TWO OBJECTS CONNECT,
 ADD THE COMBINED OBJECT TO YOUR INVENTO
RY BY SELECTING THE TAKE OBJECT ICON...P
UZZLES: YOU WILL DISCOVER OBJECTS IN THE
 FUN HOUSE THAT ARE PART OF A PUZZLE.  A
RCADE HAS DESIGNED A NUMBER OF PERPLEXIN
G PUZZLES TO TEST YOUR INTELLIGENCE AND 
PROBLEM-SOLVING SKILLS.  SOME OF THESE P
UZZLES, SUCH AS DISCOVERING A KEY TO OPE
N A LOCKED DOOR THAT BLOCKS YOUR PATH, C
AN BE RELATIVELY SIMPLE.  OTHER PUZZLES 
MAY BE MORE INVOLVED.  FOR EXAMPLE, YOU 
MAY NEED TO DISCOVER A COIN THAT CAN BE 
USED ON A FORTUNE-TELLING MACHINE THAT P
RODUCES A COMBINATION TO A SAFE THAT CON
TAINS A CRYSTAL FIGURINE THAT, WHEN PLAC
ED ON AN EMPTY MANTLE, OPENS A SECRET PA
SSAGEWAY TO A NEW LEVEL OF THE FUN HOUSE
!  THE PRECEDING PUZZLE DOES NOT ACTUALL
Y APPEAR IN THE GAME, BUT ACTUAL PUZZLES
 CAN BE JUST AS, IF NOT MORE, COMPLICATE
D...OBSTACLES: THROUGHOUT THE MURDERWORL
D FUN HOUSE ARE VARIOUS OBSTACLES MEANT 
TO STOP THE X-MEN FROM ADVANCING.  TO OV
ERCOME THESE IMPEDIMENTS, YOU WILL NEED 
TO CALL UPON THE MUTANT POWERS OF THE X-
MEN.  BY SELECTING THE APPROPRIATE POINT
 MAN AND CHOOSING THE USE MUTANT POWER I
CON, YOU WILL BE ABLE TO DIRECT YOUR POI
NT MAN'S MUTANT POWER AT OBSTACLES STAND
ING IN YOUR WAY.  AFTER USING MUTANT POW
ERS, YOU WILL SEE THE RESULT OF YOUR ACT
ION AND READ A DESCRIPTION OF THE OCCURR
ENCE OF THE TEXT BAR APPEARING BELOW THE
 ACTION SCENE....X-MEN IN COMBAT..COMBAT
 MODE: WHEN YOUR POINT MAN CONFRONTS A S
ENTINEL, A MEMBER OF THE BROTHERHOOD OF 
EVIL MUTANTS, OR OTHER DEADLY OPPONENT, 
YOU WILL BE THRUST INTO COMBAT MODE WHER
E YOU MUST BATTLE YOUR OPPONENT IN ACTIO
N-PACKED FIGHTS.  WHILE IN COMBAT MODE, 
YOU WILL BE ABLE TO USE ONLY TWO ICONS. 
 THE TEAM STATUS ICON WILL ALLOW YOU TO 
REVIEW THE CURRENT HEALTH, AND MUTANT PO
WER OF THE MEMBERS OF THE TEAM THEN BEST
 DETERMINE WHOM TO CALL UPON IN COMBAT. 
 ALSO, THE CHANGE POINT MAN ICON ALLOWS 
YOU TO CHANGE TO A NEW MEMBER OF THE X-M
EN AT ANY TIME DURING A BATTLE.  IF ONE 
OF YOUR X-MEN IS BEING DEFEATED, YOU CAN
 REVIEW YOUR TEAM STATUS AND CHANGE TO A
 NEW POINT MAN AT ANY TIME DURING THE FI
GHT.  THE TEAM STATUS AND CHANGE POINT M
AN ICONS CAN BE CHOSEN AT ANY TIME BEFOR
E, DURING, OR AFTER A BATTLE...CHARACTER
-SPECIFIC COMBAT MOVES: SOME MOVES DEPEN
D UPON EACH OF THE X-MEN'S UNIQUE COMBAT
 MOVES AND FIGHTING STYLE.  DAZZLER AND 
CYCLOPS ARE GRACEFUL IN COMBAT, WHILE WO
LVERINE TENDS TO FLY INTO BERSERKER RAGE
S AND FIGHT LIKE A MAN POSSESSED.  EACH 
FIGHTING STYLE UTILIZES INDIVIDUAL MUTAN
T POWERS IN COMBAT.  STORM CAN HURL LIGH
TNING, WOLVERINE CAN SLASH WITH HIS CLAW
S, CYCLOPS CAN BLAST A FOE WITH HIS OPTI
C BOLTS, DAZZLER CAN STUN AN OPPONENT WI
TH HER SONIC LIGHT BOLTS, COLOSSUS CAN U
SE HIS OVERWHELMING STRENGTH, AND NIGHTC
RAWLER CAN TELEPORT AND STRIKE AN ENEMY 
IN A FLASH!  THESE SPECIFIC COMBAT MOVES
 ARE DETERMINED BY THE DISTANCE OF YOUR 
POINT MAN FROM AN OPPONENT:..POINT MAN  
           FAR FROM ENEMY             CL
OSE TO ENEMY.---------             -----
---------             --------------.CYC
LOPS               OPTIC BLAST          
      HIGH ATTACK: HIGH PUNCH.          
                                       M
ID ATTACK: MIDSECTION PUNCH.            
                                     LOW
 ATTACK: LOW KICK..WOLVERINE            
 SOMERSAULT                 HIGH ATTACK:
 HIGH CLAW.                      SLASHIN
G CLAW              MID ATTACK: MIDSECTI
ON CLAW.                                
                 LOW ATTACK: SLASHING LO
W CLAW..NIGHTCRAWLER          TELEPORTIN
G                HIGH ATTACK: HIGH KICK.
                      'BAMF' KICK       
         MID ATTACK: MIDSECTION PUNCH.  
                                        
       LOW ATTACK: WHIRLING LOW KICK..DA
ZZLER               SONIC LIGHT BLAST   
       HIGH ATTACK: SPINNING KICK.      
                                        
   MID ATTACK: MIDSECTION KICK.         
                                        
LOW ATTACK: LOW KICK..STORM             
    LIGHTNING BLASTS           HIGH ATTA
CK: HIGH JUMP KICK.                     
                            MID ATTACK: 
MULE KICK.                              
                   LOW ATTACK: LOW LEG K
ICK..COLLOSSUS             HUMAN        
              HIGH ATTACK: POWER PUNCH. 
                     CANNONBALL         
        MID ATTACK: MIDSECTION PUNCH.   
                                        
      LOW ATTACK: KNEELING PUNCH..EVIL M
UTANTS: THE X-MEN WILL FACE A VARIETY OF
 OPPONENTS, MANY OF WHOM BELONG TO THE B
ROTHERHOOD OF EVIL MUTANTS.  THESE OPPON
ENTS ARE SOME OF THE MOST FEARED AND TRE
ACHEROUS SUPER-VILLAINS OF ALL TIME.  EA
CH INDIVIDUAL OPPONENT HAS HIS OWN UNIQU
E COMBAT MOVES, SPECIALIZED WEAPONS, AND
 FIGHTING STYLE.  THIS LIST SHOWS EACH E
VIL MUTANT'S MOST DEVASTATING COMBAT MOV
E OR WEAPON:..* AVALANCHE - EARTHQUAKING
 BOULDER TOSS.* BLOB - MIGHTY CIRCUS KIC
K.* JUGGERNAUT - TWO-FISTED HAMMER PUNCH
.* MAGNETO - MAGNETIC FORCE BLASTS.* MYS
TIQUE - HIGH FLYING KICK.* NIMROD - CONC
USSIVE ENERGY BLASTS.* PYRO - SCORCHING 
FLAME THROWER.* SILVER SAMURAI - SLASHIN
G SWORD.* SENTINELS - LASER BLASTS.* TOA
D - LEAPING BULLFROG KICK.* WENDIGO - RA
ZOR CLAWS.* WHITE QUEEN - PSIONIC FORCE 
BLASTS..OTHER FOES: ARCADE, A TRUE COWAR
D, HAS NO REAL COMBAT SKILL.  HE IS, HOW
EVER, A HIGH-TECH WHIZ KID AND ROBOTICS 
GENIUS.  HE HAS CREATED AN ARMY OF ROBOT
IC ENEMIES TAKING ON MANY DIFFERENT FORM
S.  THESE FORMIDABLE FOES ARE READY TO B
ATTLE THE X-MEN IN THE FUN HOUSE STRUCTU
RE.  ALSO, BEWARE OF THE MUTANT-HUNTING 
SENTINELS.  THERE ARE A NUMBER OF THEM S
EARCHING THROUGH THE MANY LEVELS FOR THE
 X-MEN...
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