_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

AXEOFRAGE.DOX

FILE INFORMATION

FILENAME(S): AXEOFRAGE.DOX

FILE TYPE(S): SEQ

FILE SIZE: 11K

FIRST SEEN: 2025-11-30 17:16:39

APPEARS ON: 1 disk(s)

FILE HASH

dbbe5bc449b78d103a44e8e7b905e119e10362a2d3d8bb6c683ea1811d28d2e2

FOUND ON DISKS (1 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
AXEOFRAGE MHI AXEOFRAGE.DOX SEQ Jonathan 19 0 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

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00000A00: 32 20 54 48 49 53 20 49  53 20 54 48 45 20 53 41  |2 THIS IS THE SA|
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00000A50: D4 52 41 49 4E 45 52 20  54 48 49 53 20 49 53 20  |.RAINER THIS IS |
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00000C60: 55 54 54 4F 4E 20 D0 52  45 53 53 45 44 0D 0D 20  |UTTON .RESSED.. |
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00000C80: 47 48 20 C3 48 4F 50 2E  0D 20 20 20 20 20 20 20  |GH .HOP..       |
00000C90: 20 20 20 20 20 20 20 20  20 20 20 20 5E 0D 20 20  |            ^.  |
00000CA0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000CB0: 20 DC 0D C6 4C 59 49 4E  47 20 20 20 20 20 20 20  | ...LYING       |
00000CC0: 20 20 20 3C 2D 20 20 20  2D 3E 20 20 20 20 20 20  |   <-   ->      |
00000CD0: 20 CB 49 43 4B 2E 0D 4E  45 43 4B 20 43 48 4F 50  | .ICK..NECK CHOP|
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00000CF0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 56  |               V|
00000D00: 0D 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |.               |
00000D10: CC 4F 57 20 43 48 4F 50  2E 0D 0D C6 41 43 49 4E  |.OW CHOP....ACIN|
00000D20: 47 20 D2 49 47 48 54 2C  20 C6 49 52 45 20 C2 55  |G .IGHT, .IRE .U|
00000D30: 54 54 4F 4E 20 D2 45 4C  45 41 53 45 44 0D 0D 20  |TTON .ELEASED.. |
00000D40: 20 20 20 20 20 20 20 20  D2 55 4E 2E 20 20 D0 52  |        .UN.  .R|
00000D50: 45 53 53 20 46 49 52 45  20 42 55 54 54 4F 4E 0D  |ESS FIRE BUTTON.|
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00002920: 43 48 41 52 4D 53 20 41  4E 44 20 4A 45 57 45 4C  |CHARMS AND JEWEL|
00002930: 53 20 41 4E 44 20 53 4F  4D 45 0D 4F 52 20 48 45  |S AND SOME.OR HE|
00002940: 41 4C 49 4E 47 20 50 4F  49 54 49 4F 4E 53 20 54  |ALING POITIONS T|
00002950: 4F 20 52 45 50 4C 45 4E  49 53 48 20 59 4F 55 52  |O REPLENISH YOUR|
00002960: 20 53 54 52 45 4E 47 54  48 2E 20 D4 48 49 53 20  | STRENGTH. .HIS |
00002970: 53 48 4F 55 4C 44 20 48  45 4C 50 20 59 4F 55 20  |SHOULD HELP YOU |
00002980: 44 45 46 45 41 54 0D 54  48 45 20 C5 56 49 4C 20  |DEFEAT.THE .VIL |
00002990: C4 52 41 58 2E 0D 0D C9  4D 50 4F 52 54 41 4E 54  |.RAX....MPORTANT|
000029A0: 20 C9 4E 46 4F 52 4D 41  54 49 4F 4E 0D 0D C1 58  | .NFORMATION...X|
000029B0: 45 20 4F 46 20 D2 41 47  45 20 47 41 4D 45 20 44  |E OF .AGE GAME D|
000029C0: 45 53 49 47 4E 20 41 4E  44 20 43 4F 4E 43 45 50  |ESIGN AND CONCEP|
000029D0: 54 49 4F 4E 20 42 59 20  D3 54 45 56 45 20 C2 52  |TION BY .TEVE .R|
000029E0: 4F 57 4E 2E 20 20 C7 52  41 50 48 49 43 53 20 42  |OWN.  .RAPHICS B|
000029F0: 59 0D D3 54 45 56 45 20  C2 52 4F 57 4E 20 41 4E  |Y..TEVE .ROWN AN|
00002A00: 44 20 CA 4F 20 D7 41 4C  4B 45 52 20 57 49 54 48  |D .O .ALKER WITH|
00002A10: 20 41 44 44 49 54 49 4F  4E 41 4C 20 57 4F 52 4B  | ADDITIONAL WORK|
00002A20: 20 42 59 20 CC 4F 52 4E  45 20 C3 41 4D 50 42 45  | BY .ORNE .AMPBE|
00002A30: 4C 4C 2E 0D 20 20 D4 48  45 20 C3 4F 4D 4D 4F 44  |LL..  .HE .OMMOD|
00002A40: 4F 52 45 20 36 34 2F 31  32 38 20 56 45 52 53 49  |ORE 64/128 VERSI|
00002A50: 4F 4E 20 50 52 4F 47 52  41 4D 4D 45 44 20 42 59  |ON PROGRAMMED BY|
00002A60: 20 D2 4F 42 20 D3 54 45  56 45 4E 53 2E 20 20 C1  | .OB .TEVENS.  .|
00002A70: 58 45 20 4F 46 20 D2 41  47 45 0D 47 41 4D 45 20  |XE OF .AGE.GAME |
00002A80: 4D 41 4E 55 41 4C 20 42  59 20 54 48 45 20 57 52  |MANUAL BY THE WR|
00002A90: 49 54 49 4E 47 20 54 45  41 4D 20 41 54 20 C5 50  |ITING TEAM AT .P|
00002AA0: 59 58 2C 20 C9 4E 43 2E  0D 0D C5 50 59 50 2C 20  |YX, .NC....PYP, |
00002AB0: C6 41 53 54 20 CC 4F 41  44 2C 20 41 4E 44 20 C1  |.AST .OAD, AND .|
00002AC0: 58 45 20 4F 46 20 D2 41  47 45 20 41 52 45 20 54  |XE OF .AGE ARE T|
00002AD0: 52 41 44 45 4D 41 52 4B  53 20 4F 46 20 C5 50 59  |RADEMARKS OF .PY|
00002AE0: 58 2C 20 C9 4E 43 2E 20  C3 4F 4D 45 4F 44 4F 52  |X, .NC. .OMEODOR|
00002AF0: 45 20 36 34 20 41 4E 44  0D C3 4F 4D 4D 4F 44 4F  |E 64 AND..OMMODO|
00002B00: 52 45 20 31 32 38 20 41  52 45 20 54 52 41 44 45  |RE 128 ARE TRADE|
00002B10: 4D 41 52 4B 53 20 4F 46  20 C3 4F 4D 4D 4F 44 4F  |MARKS OF .OMMODO|
00002B20: 52 45 20 C5 4C 45 43 54  52 4F 4E 49 43 53 20 CC  |RE .LECTRONICS .|
00002B30: 49 4D 49 54 45 44 2E 20  C1 58 45 20 4F 46 20 D2  |IMITED. .XE OF .|
00002B40: 41 47 45 20 47 41 4D 45  20 0D 50 52 4F 47 52 41  |AGE GAME .PROGRA|
00002B50: 4D 20 43 4F 50 59 52 49  47 48 54 20 31 39 38 38  |M COPYRIGHT 1988|
00002B60: 20 42 59 20 D0 41 4C 41  43 45 20 D3 4F 46 54 57  | BY .ALACE .OFTW|
00002B70: 41 52 45 2C 20 CC 54 44  2E 20 CD 41 4E 55 41 4C  |ARE, .TD. .ANUAL|
00002B80: 20 43 4F 55 59 52 49 47  48 54 20 31 39 38 38 20  | COUYRIGHT 1988 |
00002B90: 42 59 20 C5 50 59 58 2C  0D C9 4E 43 2E 20 20 C1  |BY .PYX,..NC.  .|
00002BA0: 4C 4C 20 52 49 47 48 54  53 20 52 45 53 45 52 56  |LL RIGHTS RESERV|
00002BB0: 45 44 2E 20 20 D2 45 50  52 4F 44 55 43 54 49 4F  |ED.  .EPRODUCTIO|
00002BC0: 4E 20 4F 46 20 41 4C 4C  20 4F 52 20 41 4E 59 20  |N OF ALL OR ANY |
00002BD0: 50 4F 52 54 49 4F 4E 20  4F 46 20 54 48 49 53 20  |PORTION OF THIS |
00002BE0: 4D 41 4E 55 41 4C 0D 49  53 20 4E 4F 54 20 41 4C  |MANUAL.IS NOT AL|
00002BF0: 4C 4F 57 45 44 20 77 49  54 48 4F 55 54 20 54 48  |LOWED wITHOUT TH|
00002C00: 45 20 53 50 45 43 49 46  49 43 20 57 52 49 54 54  |E SPECIFIC WRITT|
00002C10: 45 4E 20 50 45 52 4D 49  57 53 49 4F 4E 20 4F 46  |EN PERMIWSION OF|
00002C20: 20 CD C8 C9 2E 0D                                 | .....          |
AXE OF RAGE DOCUMENT TYPED BY MAD MAX 19
88 JULY 10TH..PACT OF THE AXE..  THUNK! 
 THE WOOLLY MAMMOTH THUDDED DOWN DEAD, I
TS THROAT SPLIT BY THE.FLYING AXE.  MARI
ANA RAN OUT FROM HER AMBUSH, PULLED THE 
AXE FROM THE.WOOLLY'S THROAT, AND DEFTLY
 SLICED TWO GIANT STEAKS FROM THE ANIMAL
'S.FLANKS...  "LUNCH!" SHE YELLED, RAISI
NG BOTH HER VOICE AND THE STEAMING STEAK
S TO.GET HER PARTNER GORTH'S ATTENTION..
.  "MMMMMM.  FLANK STEAK GOOD!"  GORTH C
HOMPED AWHILE.  "I GET DINNER,.OK?" HE G
RUNTED, HIS OVERHUNG BROW FURROWING UNDE
R THE EFFORT TO.COMMUNICATE...  "GORTH, 
WE'VE GOT WORK TO DO BEFORE WE EAT AGAIN
?  REMEMBER, WE'RE ON.A QUEST", MARIANA 
SAID.  "WE'VE GOT TO FIND DRAX AND STOP 
HIM FROM.SHRINKING HUMANKIND'S ADVANCED 
BRAIN CAPACITY BACK DOWN TO THE SIZE OF 
A.PEA.  DRAX WILL DO TO ALL OF US WHAT H
E DID TO YOU, AND CIVILIZATION.WILL BE T
HROWN BACK MILLIONS OF YEARS!"..  "UNHGH
 -- THAT BAD!" GORTH AGREED.  "SO NOW WE
 GO FIGHT BAD DRAX.CREATURES -- OCTOSPLE
ENS, SLIMEBODIES, FLYING EARWIGS?"..  ".
..AND MUTANT CHICKENS!  YES, GORTH, WE'V
E GOT TO KEEP OUR PACT TO.CHOP, HACK, SL
ICE, AND DICE OUR WAY TO DRAX'S SUBTERRA
NEAN STRONGHOLD!.AT LEAST WE HAVE SOMETH
ING MORE POWERFUL THAN ALL THE HIDEOUS M
ONSTERS.DRAX CAN SUMMON."..  "WHAT THAT?
" HE ASKED...  MARIANA HOISTED HER WEAPO
N, ITS CURVED BLADE GLOWING WITH BLINDIN
G.FEROCITY.  "THE AXE OF RAGE," SHE YELL
ED, STOMPING HER FEET IN THE DUST...  "A
XE ... OF ... RAGE!" GORTH ECHOED, SWING
ING HIS WEAPON FURIOUSLY.OVERHEAD.  "WE 
BIG.  WE BAD.  WE GO AXE DRAX!"...LOADIN
G INSTRUCTIONS..COMMODORE 64/128..1. APP
LY YOUR AXE OF RAGE TATTOO.  THEN SET UP
 YOUR SYSTEM AND PLUG IN A.   JOYSTICK P
ORT 2...2. MAKE SURE YOUR DISK DRIVE IS 
EMPTY.  TURN ON THE DISK DRIVE FIRST,.  
 THEN TURN ON THE OTHER SYSTEM COMPONENT
S.  FOR THE COMMODORE 128,.   HOLD DOWN 
C= WHEN YOU TURN ON THE SYSTEM TO SET IT
 TO C64 MODE...3. INSERT AXE OF RAGE DIS
K 1 INTO THE DRIVE.  TYPE LOAD "AXE*",8,
1 AND.   PRESS RETURN.  (OR, IF YOU HAVE
 AN EPYX FAST LOAD CARTRIDGE, HOLD.   DO
WN C= AND PRESS RUN/STOP.)  THE PROGRAM 
LOADS AND THE TITLE SCREEN.   APPEARS HI
T SPACE BAR TO CONTINUE LOADING...4. THE
 CHOOSE WARRIOR SCREEN APPEARS.  MOVE TH
E.   JOYSTICK HANDLE LEFT OR RIGHT TO SE
LECT EITHER GORTH OR MARIANA TO.   FIGHT
 YOUR BATTLES...5. PRESS THE FIRE BUTTON
 TO BEGIN PLAY WHEN FIGHT SCREEN APPEARS
 ALSO I.   INCLUDED TO OPTION KEYS TO MA
KE IT EASY TO PLAY (C=) TO KILL ENEMIES.
   & (RUN/STOP) THIS KEY WILL SKIP A LEV
EL NOW I HAVEN'T FIXED A TRAINER.   TO T
HIS GAME CAUSE OF THE WAY IT WAS PROGRAM
ED FOR NTSC FOR THAT I DID.   BARBARIAN 
2 THIS IS THE SAME GAME DONE IN EUROPE F
OR PAL I HAVE THAT.   GAME FIXED WITH A 
TRAINER THIS IS JUST THE PLAIN VERSION W
ITH 2 OPTIONS...6. TO PAUSE THE GAME, PR
ESS F1 AND LEVEL 4 USE RUN/STOP. PRESS T
HE FIRE BUTTON.   TO RESUMEPLAY.  PRESS 
Q TO START A NEW GAME AT THE LAST LEVEL 
YOU PLAYED..   TO BEGIN A NEW GAME AT LE
VEL 1, REBOOT YOUR COMPUTER...MASTER THE
 AXE!..  AS GORTH OR MARIANA, YOU MUST F
IGHT DRAX'S HIDEOUS CREATURES BEFORE.GAI
NING ACCESS TO HIS SUBTERRANEAN SANCTUM.
  HIS MONSTERS ARE.EVERYWHERE, WAITING T
O KICK, CLUB, STAB, BITE, AND CLAW.  HER
E'S HOW TO.MOVE AND FIGHT:..FACING RIGHT
, FIRE BUTTON PRESSED..               HI
GH CHOP..                   ^.          
         ..FLYING          <-   ->      
 KICK..NECK CHOP.         ..            
       V.               LOW CHOP...FACIN
G RIGHT, FIRE BUTTON RELEASED..         
RUN.  PRESS FIRE BUTTON.         WHILE R
UNNING TO JUMP.                   ^.    
               ..BACK UP.        <-   ->
       WALK...RUN THROUGH      /   \    
    RUN THROUGH.ARCHWAY.           .    
      ARCHWAY..                   V.    
          TURN AROUND...NOTE:  WHEN FACI
NG LEFT, REVERSE THE RIGHT AND LEFT JOYS
TICK MOVES...  YOU HAVE SIX LIVES TO BAT
TLE DRAX AND HIS NIGHTMARISH MONSTERS.  
KEEP.AN EYE ON THE TWO STRENGTH BARS AND
 THE LIFE COUNTER AT THE TOP OF THE.SCRE
EN.  THE LEFT BAR SHORTENS AS THE MONSTE
R WEAKENS DURING BATTLE; THE.RIGHT BAR S
HORTENS AS YOU WEAKEN...  WHEN YOUR STRE
NGTH BAR DISAPPEARS YOU LOSE A LIFE, AND
 ONE OF THE LIFE.COUNTER BUTTONS CHANGES
 COLOR.  THEN THE GAME RESUMES.  IF YOU 
LOSE ALL.YOUR LIVES, THE GAME ENDS....ME
ET THE MONSTERS..  BEFORE YOU CAN AXE DR
AX, YOU MUST SUCCESSFULLY BATTLE THE CRE
ATURES IN.THE FIRST THREE LEVELS.  ALTHO
UGH SOME MONSTERS ARE TOUGHER THAN OTHER
S,.AN ENCOUNTER WITH ANY CREATURE CAN BE
 LETHAL...VALLEY OF DESPAIR (LEVEL 1).. 
 YOUR NIGHTMARES COME TO LIFE AS YOU BAT
TLE BLADE BELLIES, FACE FLYING.EARWIGS A
ND MUTANT CHICKENS, AND KNOCK OUT KNUCKL
E DRAGGERS.  PITH-DOFF.MAN HAS A CLUB WI
TH YOUR NAME ON IT AND LARDOSAURUS IS AF
TER YOUR HEAD!..THE CAVERNS (LEVEL 2).. 
 CAVE CRABS AND WHIPTAILS ARE THE LEAST 
OF YOUR WORRIES.  ORC GUARDS.TOWER OVER 
YOU AND SLIMEBODIES SLITHER AT YOUR FEET
.  GET READY TO PUNCH.IT OUT WITH THE DW
ARF DUKERS OR HAVE A MAUL WITH A RAZOR-T
OOTH TIGER...THE DUNGEON (LEVEL 3)..  DO
ES GETTING FACE TO FACE WITH GIANT EYEBA
LLS MAKE YOU UNEASY?  DOES.JUST LOOKING 
AT THE OCTOSPLEENS AND LEAPING LARVAE MA
KE YOU QUEASY?.DOES BUSTER CHOPS LOOK BI
G, BAD, AND SLEAZY?  THAT'S NOTHING!  TH
E.CARNIVEROUS PIT LIZARD WILL SHOW YOU W
HERE ALL THOSE SKULLS COME FROM!.AND DON
'T OVERLOOK THE TEENY-WEENY GREENIES JUS
T BECAUSE THEY'RE SMALL...DRAX'S SUBTERR
ANEAN SANCTUM (LEVEL 4)..  IF YOU'VE MAD
E IT THIS FAR, DON'T RELAX!  THE GARGANT
UAN PHLEGM.LAUNCHER AND PIT FIEND ARE WA
ITING FOR YOU.  IF YOU CAN BEAT THEM, GO
.INTO THE FINAL ROOM TO AXE DRAX.  USE Y
OUR BEST (AND TRICKIEST) AXE MOVE.AND GO
 FOR THE JUGULAR.  IF YOU KEEP YOUR HEAD
, DRAX LOSES HIS...MORE HORROR..  WATCH 
YOUR STEP!  TOUCHING LETHAL LIQUIDS KNOC
KS YOU FLAT AND DRAINS.YOUR STRENGTH.  U
SE YOUR ADVANCED BRAIN CAPACITY AND JUMP
 OVER THESE:..* LAVA RIVERS FLOWING THRO
UGH THE VALLEY OF DESPAIR...* CAVE CRUD 
TRICKLING ACROSS CAVERN FLOORS...* DRIPP
ING GORE THAT SEEPS FROM DUNGEON WALLS T
O PUDDLE UNDERFOOT...MAGIC CHARMS..  YOU
 MUST GRAB TWO CHARMS IN EACH OF THE FIR
ST THREE LEVELS IN ORDER TO.FINISH YOUR 
QUEST.  WHEN YOU FIND A CHARM, WALK INTO
 IT TO PICK IT UP..CHARMS YOU COLLECT AP
PEAR AT THE LOWER LEFT OF YOUR SCREEN...
* PROTECT YOURSELF FROM DRAX'S EVIL MAGI
C WITH THE GLOBE...* FIND THE SHIELD OR 
YOU'LL NEVER COMPLETE YOUR QUEST...* THE
 MAGIC POTION INCREASES YOUR RESISTANCE 
TO PAIN...* YOU NEED THE JEWEL TO SURVIV
E DRAX'S SUBTERRANEUM SANCTUM...* WITHOU
T THE KEY YOU'LL BE TRAPPED IN THE DUNGE
ON FOREVER...* THE SACRED AXE GIVES YOU 
THE STRENGTH TO FACE DRAX'S CREATURES...
* THE BATTLE AREAS ARE LITTERED WITH SKU
LLS.  THESE ARE THE REMAINS OF.  WARRIOR
S WHO ATTEMPTED TO BATTLE DRAX WITHOUT C
OLLECTING ALL THE MAGIC.  CHARMS.  EACH 
SKULL YOU PICK UP GAINS YOU BACK ONE LIF
E.  YOU CAN.  COLLECT SKULLS EVEN IF YOU
 HAVEN'T LOST ANY LIVES....MORE TIPS FOR
 THE AXING..  SURE YOU'RE PRIMITIVE, BUT
 YOU'RE SAVVY ENOUGH TO KNOW IT TAKES MO
RE.THAN BRUTE STRENGTH TO CUT DOWN YOUR 
ATTACKERS.  USE THESE TIPS FOR.MONSTER M
ANAGEMENT:..* TIME YOUR BLOWS TO SAVE YO
UR STRENGTH AND POLISH CREATURES OFF WIT
H.  THE FEWEST CHOPS POSSIBLE.  WITH THE
 RIGHT TECHNIQUE, YOU CAN DESTROY.  SOME
 MONSTERS WITH A SINGLE, WELL-PLACED BLO
W...* ELIMINATING MONSTERS GAINS YOU POI
NTS.  BUT IF YOU'RE GETTING WALLOPED.  A
ND WANT A BREATHER, RUN FROM SLOW MONSTE
RS AND JUMP OVER LOW ONES...* AVOID FACI
NG THE GARGANTUAN PHLEGM LAUNCHER UNTIL 
THE LAST POSSIBLE.  MOMENT.  THAT WAY YO
U CAN SURVIVE HIS HITS, CROSS THE ROOM, 
AND GET.  YOUR CHOPS IN...* YOU'VE GOT N
OTHING TO FEAR FROM THE PIT FIEND IF YOU
'RE CARRYING ALL.  THE MAGIC CHARMS...* 
PRACTICE YOUR MOVES BETWEEN BATTLES.  MA
STERY OF ALL THE CHOPS, KICKS,.  AND EVA
SIVE MANEUVERS IS YOUR BEST BET FOR STAY
ING ALIVE....MAPPING..  THE VALLEY OF DE
SPAIR, THE CAVERNS, AND THE DUNGEON LEVE
LS ARE MAZES..THE VALLEY HAS 26 BATTLE A
REAS, THE CAVERNS HAVE 28 AREAS, AND THE
.DUNGEON HAS 27 AREAS...  EACH BATTLE AR
EA IS A SEPARATE SCREEN.  EXPLORE ALL TH
E SCREENS BY.WALKING RIGHT OR LEFT OFF O
NE SCREEN AND ONTO ANOTHER, AND BY WALKI
NG.THROUGH ARCHWAYS AT THE BACKS OF THE 
SCREENS.  IF YOU'RE HESITANT WITH.YOUR A
XE, MONSTERS CAN PUSH, KICK, OR BATTER Y
OU INTO ADJOINING SCREENS...  THE NORTH,
 SOUTH, EAST, AND WEST ORIENTATION CHANG
ES FROM SCREEN TO.SCREEN.  THE SWORD AT 
THE BOTTOM OF THE SCREEN ACTS AS A COMPA
SS AND.REORIENTS FOR EACH SCREEN WITH TH
E SWORD TIP POINTING NORTH...[ MAP ENTIT
LED "VALLEY OF DESPAIR (LEVEL 1)" OMITTE
D ]..  A WARNING PULSES AT THE BOTTOM OF
 THE SCREEN WHEN YOU REACH THE EXIT.TO T
HE NEXT LEVEL.  DON'T WALK ONTO THE NEXT
 LEVEL WITHOUT GATHERING THE.TWO MAGIC C
HARMS IN THIS LEVEL!  ONCE YOU LEAVE A L
EVEL, YOU CAN'T.RETURN TO IT...  EXPLORA
TION IS EASIER IF YOU MAP THE LEVELS.  U
SE THE MAPS OF THE.VALLEY OF DESPAIR AND
 THE CAVERNS TO GET THE HANG OF MAPPING 
TECHNIQUES..THE VALLEY OF DESPAIR MAP SH
OWS ALL ARCHWAYS AND MOST OF THE PITS AN
D.RIVERS.  THE CAVERNS MAP SHOWS ALL THE
 ARCHWAYS, BUT YOU'LL NEED TO ADD.IN THE
 PITS AND CAVE CRUD.  IN BOTH MAPS, THE 
ARROWS POINT TO THE BACK.OF THE SCREENS.
  FOR THE DUNGEON AND DRAX'S SUBTERRANEA
N SANCTUM, YOU'RE.ON YOUR OWN...[ MAP EN
TITLED "THE CAVERNS (LEVEL 2)" OMITTED ]
..I HADN'T GOTEN THE MAPS WHEN I WROTE T
HIS WAS FROM A COPY SO ANYONE WHO HAS.TH
E MAPS YOU CAN UPLOAD THEM TO MHI HQ BBS
 208-587-7636 24 HR...SCORING..  YOU SCO
RE POINTS FOR EACH SUCCESSFUL BLOW.  THE
 POINTS AWARDED DEPEND.ON DIFFICULTY AND
 EXECUUION OF THE MOVE.  SINCE SOME MONS
TERS ARE HARDER.TO DESTROY, SOME MONSTER
S ARE WORTH MORE POINTS...  WHEN YOU EIT
HER AXE DRAX OR RUN OUT OF LIVES, THE GA
ME ENDS AND THE.HIGH SCORE TABLE APPEARS
.  IF YOUR SCORE IS HIGHER THAN ONE OF T
HE.SCORES ON THE TABLE, YOU CAN ENTER YO
UR NAME OR INITIALS...  ON THE COMMODORE
 64/128, MOVE THE JOYSTICK HANDLE UP OR 
DOWN TO SCROLL.THROUGH THE ALPHABET, THE
N PRESS THE FIRE BUTTON TO SELECT EACH L
ETTER...  PRESS THE FIRE BUTTON TO START
 A NEW GAME.  THE HIGH SCORE TABLE IS.SA
VED UNTIL YOU TURN THE COMPUTER OFF...HI
NTS TO GAME PLAY:.FOLLOW THE SWORD AT TH
E BOTTOM OF SCREEN IT POINTS TO THE LEVE
LS ENDING POINT.AND WILL GUIDE YOU IN TH
E DIRECTION YOU NEED TO TRAVEL TO PICK U
P ITEMS TO WIN..DURING YOUR ADVENTURE YO
U WILL HAVE TO ENTER CERTAIN ENTRANCES T
O DO SO YOU.CAN HIT THE SPACE BAR WHEN Y
OUR IN FRONT OF CAVES OR CAVERN EXITS OR
 OPEN.LOCKED GATES WHEN YOU HAVE THE KEY
. DURING YOUR QUEST YOU HAVE TO CROSS RI
VERS.OR PITS TO GET ACROSS THEM YOU CAN 
WALK BACKWARDS OR JUMP IF YOU HAVE ENOUG
H.STRENGTH TO DO SO, WALKIN BACKWARDS WI
LL THROUGH YOU ACROSS RIVERS AND LAVA.FL
OWS. DURING SOME AREAS YOU WILL SEE ITEM
S TO COLECT THEM JUST WALK OVER THEM.BEF
ORE YOU CAN MAKE IT TO A LEVEL YOU NEED 
SEVERAL CHARMS AND JEWELS AND SOME.OR HE
ALING POITIONS TO REPLENISH YOUR STRENGT
H. THIS SHOULD HELP YOU DEFEAT.THE EVIL 
DRAX...IMPORTANT INFORMATION..AXE OF RAG
E GAME DESIGN AND CONCEPTION BY STEVE BR
OWN.  GRAPHICS BY.STEVE BROWN AND JO WAL
KER WITH ADDITIONAL WORK BY LORNE CAMPBE
LL..  THE COMMODORE 64/128 VERSION PROGR
AMMED BY ROB STEVENS.  AXE OF RAGE.GAME 
MANUAL BY THE WRITING TEAM AT EPYX, INC.
..EPYP, FAST LOAD, AND AXE OF RAGE ARE T
RADEMARKS OF EPYX, INC. COMEODORE 64 AND
.COMMODORE 128 ARE TRADEMARKS OF COMMODO
RE ELECTRONICS LIMITED. AXE OF RAGE GAME
 .PROGRAM COPYRIGHT 1988 BY PALACE SOFTW
ARE, LTD. MANUAL COUYRIGHT 1988 BY EPYX,
.INC.  ALL RIGHTS RESERVED.  REPRODUCTIO
N OF ALL OR ANY PORTION OF THIS MANUAL.I
S NOT ALLOWED WITHOUT THE SPECIFIC WRITT
EN PERMIWSION OF MHI..
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