00000000: 00 80 0D 0D 20 20 20 20 20 20 20 20 20 20 20 20 |.... |
00000010: 20 20 D4 D5 C7 20 31 32 38 0D 20 20 20 20 20 20 | ... 128. |
00000020: 20 20 20 20 20 20 20 20 20 20 20 42 59 0D 20 20 | BY. |
00000030: 20 20 20 20 20 20 20 20 20 20 CD 41 52 4B 20 CA | .ARK .|
00000040: 4F 52 44 41 4E 0D 0D 0D C3 CF CD CD CF C4 CF D2 |ORDAN...........|
00000050: C5 20 CD C1 C7 C1 DA C9 CE C5 0D CD 41 52 43 48 |. ..........ARCH|
00000060: 20 31 39 38 37 0D 0D 2A 2A 2A 2A 2A 2A 2A 2A 2A | 1987..*********|
00000070: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************|
00000080: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 0D CE CF D4 |************....|
00000090: C5 3A 20 C2 45 43 41 55 53 45 20 54 48 49 53 20 |.: .ECAUSE THIS |
000000A0: 50 52 4F 47 52 41 4D 20 49 53 20 57 52 49 54 54 |PROGRAM IS WRITT|
000000B0: 45 4E 0D 46 4F 52 20 54 48 45 20 C3 2D 31 32 38 |EN.FOR THE .-128|
000000C0: 2C 20 49 54 20 43 41 4E 4E 4F 54 20 42 45 20 52 |, IT CANNOT BE R|
000000D0: 55 4E 20 4C 49 4B 45 0D 54 48 45 20 4F 54 48 45 |UN LIKE.THE OTHE|
000000E0: 52 20 50 52 4F 47 52 41 4D 53 20 4F 4E 20 CC CF |R PROGRAMS ON ..|
000000F0: C1 C4 D3 D4 C1 D2 2E 20 20 D4 4F 0D 52 55 4E 20 |....... .O.RUN |
00000100: 54 48 49 53 20 50 52 4F 47 52 41 4D 2C 20 4D 41 |THIS PROGRAM, MA|
00000110: 4B 45 20 53 55 52 45 20 D3 49 44 45 20 32 20 4F |KE SURE .IDE 2 O|
00000120: 46 0D 54 48 45 20 CC CF C1 C4 D3 D4 C1 D2 20 44 |F.THE ........ D|
00000130: 49 53 4B 20 49 53 20 49 4E 20 59 4F 55 52 20 44 |ISK IS IN YOUR D|
00000140: 52 49 56 45 2C 0D 54 48 45 4E 20 50 52 45 53 53 |RIVE,.THEN PRESS|
00000150: 20 59 4F 55 52 20 31 32 38 27 53 20 D2 C5 D3 C5 | YOUR 128'S ....|
00000160: D4 20 42 55 54 54 4F 4E 2E 0D D4 48 49 53 20 57 |. BUTTON...HIS W|
00000170: 49 4C 4C 20 44 49 53 50 4C 41 59 20 41 20 4D 45 |ILL DISPLAY A ME|
00000180: 4E 55 20 4F 46 20 41 4C 4C 20 31 32 38 0D 50 52 |NU OF ALL 128.PR|
00000190: 4F 47 52 41 4D 53 20 4F 4E 20 D3 49 44 45 20 32 |OGRAMS ON .IDE 2|
000001A0: 2E 20 20 C3 48 4F 4F 53 45 20 54 48 45 0D 50 52 |. .HOOSE THE.PR|
000001B0: 4F 47 52 41 4D 20 59 4F 55 20 57 41 4E 54 20 54 |OGRAM YOU WANT T|
000001C0: 4F 20 52 55 4E 20 46 52 4F 4D 20 54 48 49 53 0D |O RUN FROM THIS.|
000001D0: 4D 45 4E 55 2E 0D 0D C1 4C 53 4F 20 4E 4F 54 45 |MENU....LSO NOTE|
000001E0: 20 54 48 41 54 20 59 4F 55 20 4D 55 53 54 20 48 | THAT YOU MUST H|
000001F0: 41 56 45 20 41 0D 4A 4F 59 53 54 49 43 4B 20 50 |AVE A.JOYSTICK P|
00000200: 4C 55 47 47 45 44 20 49 4E 54 4F 20 D0 4F 52 54 |LUGGED INTO .ORT|
00000210: 20 32 20 49 4E 20 4F 52 44 45 52 0D 54 4F 20 50 | 2 IN ORDER.TO P|
00000220: 4C 41 59 20 54 48 49 53 20 47 41 4D 45 2E 0D 2A |LAY THIS GAME..*|
00000230: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************|
00000240: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************|
00000250: 2A 2A 2A 2A 0D 0D 0D 20 20 C9 4E 20 52 45 41 4C |****... .N REAL|
00000260: 20 4C 49 46 45 2C 20 22 54 55 47 2D 4F 46 2D 57 | LIFE, "TUG-OF-W|
00000270: 41 52 22 20 47 41 4D 45 53 0D 41 52 45 20 53 49 |AR" GAMES.ARE SI|
00000280: 4D 50 4C 45 20 54 45 53 54 53 20 4F 46 20 53 54 |MPLE TESTS OF ST|
00000290: 52 45 4E 47 54 48 2E 20 20 D4 48 45 0D 54 45 41 |RENGTH. .HE.TEA|
000002A0: 4D 20 57 49 54 48 20 54 48 45 20 53 54 52 4F 4E |M WITH THE STRON|
000002B0: 47 45 53 54 20 4D 45 4D 42 45 52 53 20 57 49 4E |GEST MEMBERS WIN|
000002C0: 53 2E 0D C3 4F 4D 50 55 54 45 52 20 54 55 47 2D |S...OMPUTER TUG-|
000002D0: 4F 46 2D 57 41 52 2C 20 48 4F 57 45 56 45 52 2C |OF-WAR, HOWEVER,|
000002E0: 20 52 45 57 41 52 44 53 0D 53 57 49 46 54 20 52 | REWARDS.SWIFT R|
000002F0: 45 46 4C 45 58 45 53 20 49 4E 53 54 45 41 44 20 |EFLEXES INSTEAD |
00000300: 4F 46 20 42 52 55 54 45 0D 46 4F 52 43 45 2E 0D |OF BRUTE.FORCE..|
00000310: 0D 20 20 D4 D5 C7 20 31 32 38 20 49 53 20 41 20 |. ... 128 IS A |
00000320: 4F 4E 45 2D 20 4F 52 20 54 57 4F 2D 50 4C 41 59 |ONE- OR TWO-PLAY|
00000330: 45 52 0D 54 55 47 2D 4F 46 2D 57 41 52 20 47 41 |ER.TUG-OF-WAR GA|
00000340: 4D 45 2E 20 20 CF 4E 45 20 50 4C 41 59 45 52 20 |ME. .NE PLAYER |
00000350: 43 4F 4E 54 52 4F 4C 53 0D 41 20 43 48 41 52 41 |CONTROLS.A CHARA|
00000360: 43 54 45 52 20 43 41 4C 4C 45 44 20 22 C3 4C 41 |CTER CALLED ".LA|
00000370: 52 4B 2E 22 20 20 D4 48 45 0D 4F 54 48 45 52 20 |RK." .HE.OTHER |
00000380: 50 4C 41 59 45 52 2C 20 4F 52 20 54 48 45 20 43 |PLAYER, OR THE C|
00000390: 4F 4D 50 55 54 45 52 2C 0D 43 4F 4E 54 52 4F 4C |OMPUTER,.CONTROL|
000003A0: 53 20 22 C3 4C 41 52 41 2E 22 20 20 C3 4C 41 52 |S ".LARA." .LAR|
000003B0: 4B 20 41 4E 44 20 C3 4C 41 52 41 0D 41 52 45 20 |K AND .LARA.ARE |
000003C0: 43 4F 4E 4E 45 43 54 45 44 20 42 59 20 41 20 52 |CONNECTED BY A R|
000003D0: 4F 50 45 3B 20 42 45 54 57 45 45 4E 20 54 48 45 |OPE; BETWEEN THE|
000003E0: 4D 0D 49 53 20 41 20 50 49 54 2E 0D 0D 20 20 C1 |M.IS A PIT... .|
000003F0: 42 4F 56 45 20 C3 4C 41 52 4B 20 41 4E 44 20 C3 |BOVE .LARK AND .|
00000400: 4C 41 52 41 20 49 53 20 41 20 44 49 41 4D 4F 4E |LARA IS A DIAMON|
00000410: 44 2E 0D 20 C1 20 42 4C 41 43 4B 20 42 41 4C 4C |D.. . BLACK BALL|
00000420: 20 4A 55 4D 50 53 20 46 52 4F 4D 20 50 4F 49 4E | JUMPS FROM POIN|
00000430: 54 20 54 4F 0D 50 4F 49 4E 54 20 4F 4E 20 54 48 |T TO.POINT ON TH|
00000440: 45 20 44 49 41 4D 4F 4E 44 2E 20 20 C9 46 20 54 |E DIAMOND. .F T|
00000450: 48 45 20 42 41 4C 4C 0D 41 50 50 45 41 52 53 20 |HE BALL.APPEARS |
00000460: 4F 4E 20 54 48 45 20 4C 45 46 54 20 50 4F 49 4E |ON THE LEFT POIN|
00000470: 54 20 4F 46 20 54 48 45 0D 44 49 41 4D 4F 4E 44 |T OF THE.DIAMOND|
00000480: 2C 20 51 55 49 43 4B 4C 59 20 50 55 53 48 20 59 |, QUICKLY PUSH Y|
00000490: 4F 55 52 20 4A 4F 59 53 54 49 43 4B 0D 54 4F 20 |OUR JOYSTICK.TO |
000004A0: 54 48 45 20 4C 45 46 54 2E 20 20 C9 46 20 59 4F |THE LEFT. .F YO|
000004B0: 55 20 50 55 53 48 20 59 4F 55 52 0D 4A 4F 59 53 |U PUSH YOUR.JOYS|
000004C0: 54 49 43 4B 20 54 4F 20 54 48 45 20 4C 45 46 54 |TICK TO THE LEFT|
000004D0: 20 42 45 46 4F 52 45 20 59 4F 55 52 0D 4F 50 50 | BEFORE YOUR.OPP|
000004E0: 4F 4E 45 4E 54 20 44 4F 45 53 2C 20 59 4F 55 52 |ONENT DOES, YOUR|
000004F0: 20 43 48 41 52 41 43 54 45 52 20 57 49 4C 4C 0D | CHARACTER WILL.|
00000500: 44 52 41 57 20 59 4F 55 52 20 4F 50 50 4F 4E 45 |DRAW YOUR OPPONE|
00000510: 4E 54 27 53 20 43 48 41 52 41 43 54 45 52 20 43 |NT'S CHARACTER C|
00000520: 4C 4F 53 45 52 0D 54 4F 20 54 48 45 20 50 49 54 |LOSER.TO THE PIT|
00000530: 2E 0D 0D 20 20 D4 48 45 52 45 20 49 53 20 4F 4E |... .HERE IS ON|
00000540: 45 20 43 4F 4D 50 4C 49 43 41 54 49 4F 4E 2C 20 |E COMPLICATION, |
00000550: 48 4F 57 45 56 45 52 2E 0D D3 4F 4D 45 54 49 4D |HOWEVER...OMETIM|
00000560: 45 53 20 54 48 45 20 42 41 4C 4C 20 43 48 41 4E |ES THE BALL CHAN|
00000570: 47 45 53 20 43 4F 4C 4F 52 20 46 52 4F 4D 0D 42 |GES COLOR FROM.B|
00000580: 4C 41 43 4B 20 54 4F 20 52 45 44 2E 20 20 C9 46 |LACK TO RED. .F|
00000590: 20 54 48 45 20 42 41 4C 4C 20 49 53 20 43 4F 4C | THE BALL IS COL|
000005A0: 4F 52 45 44 0D 52 45 44 20 57 48 45 4E 20 49 54 |ORED.RED WHEN IT|
000005B0: 20 49 53 20 50 4F 53 49 54 49 4F 4E 45 44 20 4F | IS POSITIONED O|
000005C0: 4E 20 54 48 45 0D 44 49 41 4D 4F 4E 44 27 53 20 |N THE.DIAMOND'S |
000005D0: 4C 45 46 54 20 50 4F 49 4E 54 2C 20 54 48 45 20 |LEFT POINT, THE |
000005E0: 46 49 52 53 54 0D 50 45 52 53 4F 4E 20 57 48 4F |FIRST.PERSON WHO|
000005F0: 20 4D 4F 56 45 53 20 48 49 53 20 4A 4F 59 53 54 | MOVES HIS JOYST|
00000600: 49 43 4B 20 54 4F 20 54 48 45 0D 4C 45 46 54 20 |ICK TO THE.LEFT |
00000610: 57 49 4C 4C 20 4C 4F 53 45 20 47 52 4F 55 4E 44 |WILL LOSE GROUND|
00000620: 20 49 4E 53 54 45 41 44 20 4F 46 0D 47 41 49 4E | INSTEAD OF.GAIN|
00000630: 49 4E 47 20 49 54 2E 20 20 C9 46 20 59 4F 55 20 |ING IT. .F YOU |
00000640: 44 52 41 57 20 59 4F 55 52 0D 4F 50 50 4F 4E 45 |DRAW YOUR.OPPONE|
00000650: 4E 54 27 53 20 43 48 41 52 41 43 54 45 52 20 49 |NT'S CHARACTER I|
00000660: 4E 54 4F 20 54 48 45 20 50 49 54 2C 0D 59 4F 55 |NTO THE PIT,.YOU|
00000670: 20 57 49 4E 2E 0D 0D 20 20 C1 20 46 49 4E 41 4C | WIN... . FINAL|
00000680: 20 4E 4F 54 45 3A 20 57 48 45 4E 20 43 48 4F 4F | NOTE: WHEN CHOO|
00000690: 53 49 4E 47 20 42 45 54 57 45 45 4E 0D 4F 4E 45 |SING BETWEEN.ONE|
000006A0: 20 41 4E 44 20 54 57 4F 2D 50 4C 41 59 45 52 20 | AND TWO-PLAYER |
000006B0: 4D 4F 44 45 53 2C 20 53 49 4D 50 4C 59 0D 46 4F |MODES, SIMPLY.FO|
000006C0: 4C 4C 4F 57 20 54 48 45 20 53 43 52 45 45 4E 20 |LLOW THE SCREEN |
000006D0: 50 52 4F 4D 50 54 53 2E 20 20 C1 4C 53 4F 20 4B |PROMPTS. .LSO K|
000006E0: 45 45 50 0D 49 4E 20 4D 49 4E 44 20 54 48 45 52 |EEP.IN MIND THER|
000006F0: 45 20 41 52 45 20 54 48 52 45 45 20 4C 45 56 45 |E ARE THREE LEVE|
00000700: 4C 53 20 4F 46 0D 44 49 46 46 49 43 55 4C 54 59 |LS OF.DIFFICULTY|
00000710: 20 2D 2D 20 22 CC 45 56 45 4C 20 31 22 20 49 53 | -- ".EVEL 1" IS|
00000720: 20 45 41 53 49 45 53 54 2C 0D 22 CC 45 56 45 4C | EASIEST,.".EVEL|
00000730: 20 33 22 20 49 53 20 48 41 52 44 45 53 54 2E 0D | 3" IS HARDEST..|
00000740: 0D 0D C4 C9 D3 CB 20 C6 C9 CC C5 D3 20 D4 C8 C9 |...... ..... ...|
00000750: D3 20 D0 D2 CF C7 D2 C1 CD 20 D5 D3 C5 D3 0D 0D |. ....... ......|
00000760: D4 D5 C7 2E 31 32 38 20 20 20 20 20 20 20 20 20 |....128 |
00000770: 20 20 20 D4 2E D4 D5 C7 2E 31 32 38 0D 0D 20 20 | ......128.. |
00000780: 20 20 20 20 20 20 2A 2A 2A 2A 20 C5 4E 44 20 CF | **** .ND .|
00000790: 46 20 D4 45 58 54 20 2A 2A 2A 2A 0D |F .EXT ****. |
.... TUG 128.
BY. MARK JORDAN...COMMODOR
E MAGAZINE.MARCH 1987..*****************
********************.NOTE: BECAUSE THIS
PROGRAM IS WRITTEN.FOR THE C-128, IT CAN
NOT BE RUN LIKE.THE OTHER PROGRAMS ON LO
ADSTAR. TO.RUN THIS PROGRAM, MAKE SURE
SIDE 2 OF.THE LOADSTAR DISK IS IN YOUR D
RIVE,.THEN PRESS YOUR 128'S RESET BUTTON
..THIS WILL DISPLAY A MENU OF ALL 128.PR
OGRAMS ON SIDE 2. CHOOSE THE.PROGRAM YO
U WANT TO RUN FROM THIS.MENU...ALSO NOTE
THAT YOU MUST HAVE A.JOYSTICK PLUGGED I
NTO PORT 2 IN ORDER.TO PLAY THIS GAME..*
************************************...
IN REAL LIFE, "TUG-OF-WAR" GAMES.ARE SI
MPLE TESTS OF STRENGTH. THE.TEAM WITH T
HE STRONGEST MEMBERS WINS..COMPUTER TUG-
OF-WAR, HOWEVER, REWARDS.SWIFT REFLEXES
INSTEAD OF BRUTE.FORCE... TUG 128 IS A
ONE- OR TWO-PLAYER.TUG-OF-WAR GAME. ONE
PLAYER CONTROLS.A CHARACTER CALLED "CLA
RK." THE.OTHER PLAYER, OR THE COMPUTER,
.CONTROLS "CLARA." CLARK AND CLARA.ARE
CONNECTED BY A ROPE; BETWEEN THEM.IS A P
IT... ABOVE CLARK AND CLARA IS A DIAMON
D.. A BLACK BALL JUMPS FROM POINT TO.POI
NT ON THE DIAMOND. IF THE BALL.APPEARS
ON THE LEFT POINT OF THE.DIAMOND, QUICKL
Y PUSH YOUR JOYSTICK.TO THE LEFT. IF YO
U PUSH YOUR.JOYSTICK TO THE LEFT BEFORE
YOUR.OPPONENT DOES, YOUR CHARACTER WILL.
DRAW YOUR OPPONENT'S CHARACTER CLOSER.TO
THE PIT... THERE IS ONE COMPLICATION,
HOWEVER..SOMETIMES THE BALL CHANGES COLO
R FROM.BLACK TO RED. IF THE BALL IS COL
ORED.RED WHEN IT IS POSITIONED ON THE.DI
AMOND'S LEFT POINT, THE FIRST.PERSON WHO
MOVES HIS JOYSTICK TO THE.LEFT WILL LOS
E GROUND INSTEAD OF.GAINING IT. IF YOU
DRAW YOUR.OPPONENT'S CHARACTER INTO THE
PIT,.YOU WIN... A FINAL NOTE: WHEN CHOO
SING BETWEEN.ONE AND TWO-PLAYER MODES, S
IMPLY.FOLLOW THE SCREEN PROMPTS. ALSO K
EEP.IN MIND THERE ARE THREE LEVELS OF.DI
FFICULTY -- "LEVEL 1" IS EASIEST,."LEVEL
3" IS HARDEST....DISK FILES THIS PROGRA
M USES..TUG.128 T.TUG.128..
**** END OF TEXT ****.
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