00000000: 0D 0A 0D 0A 0D 0A 3A 20 46 52 4F 4E 54 4C 49 4E |......: FRONTLIN|
00000010: 45 20 44 4F 43 53 2E 2E 2E 2E 2E 2E 2E 0D 0A 0D |E DOCS..........|
00000020: 0A 48 65 72 65 20 61 72 65 20 73 6F 6D 65 20 69 |.Here are some i|
00000030: 6E 73 74 72 75 63 74 69 6F 6E 73 20 66 6F 72 20 |nstructions for |
00000040: 46 72 6F 6E 74 6C 69 6E 65 20 66 6F 72 20 74 68 |Frontline for th|
00000050: 6F 73 65 20 6F 66 20 79 6F 75 20 77 68 6F 20 68 |ose of you who h|
00000060: 61 76 65 20 74 68 65 20 67 61 6D 65 3A 0D 0A 20 |ave the game:.. |
00000070: 0D 0A 54 68 69 73 20 67 61 6D 65 20 73 69 6D 75 |..This game simu|
00000080: 6C 61 74 65 73 20 61 20 62 61 74 74 6C 65 20 62 |lates a battle b|
00000090: 65 74 77 65 65 6E 20 74 77 6F 20 61 72 6D 69 65 |etween two armie|
000000A0: 73 2E 20 20 55 6E 69 74 73 20 61 72 65 20 73 79 |s. Units are sy|
000000B0: 6D 62 6F 6C 69 7A 65 64 20 62 79 0D 0A 20 0D 0A |mbolized by.. ..|
000000C0: 63 69 72 63 6C 65 73 20 2D 2D 20 69 6E 66 61 6E |circles -- infan|
000000D0: 74 72 79 20 75 6E 69 74 73 0D 0A 73 71 75 61 72 |try units..squar|
000000E0: 65 73 20 2D 2D 20 61 6E 74 69 61 69 72 63 72 61 |es -- antiaircra|
000000F0: 66 74 20 67 75 6E 73 0D 0A 74 72 69 61 6E 67 6C |ft guns..triangl|
00000100: 65 73 20 2D 2D 20 61 69 72 63 72 61 66 74 0D 0A |es -- aircraft..|
00000110: 20 0D 0A 54 68 65 72 65 20 69 73 20 61 20 6E 6F | ..There is a no|
00000120: 2D 6D 61 6E 27 73 20 6C 61 6E 64 20 62 65 74 77 |-man's land betw|
00000130: 65 65 6E 20 74 68 65 20 74 77 6F 20 61 72 6D 69 |een the two armi|
00000140: 65 73 20 64 69 76 69 64 69 6E 67 20 74 68 65 20 |es dividing the |
00000150: 73 63 72 65 65 6E 20 0D 0A 68 6F 72 69 7A 6F 6E |screen ..horizon|
00000160: 74 61 6C 6C 79 2E 20 20 4E 6F 20 69 6E 66 61 6E |tally. No infan|
00000170: 74 72 79 20 6F 72 20 67 75 6E 73 20 6D 79 20 63 |try or guns my c|
00000180: 72 6F 73 73 2C 20 62 75 74 20 61 74 74 61 63 6B |ross, but attack|
00000190: 69 6E 67 20 61 69 72 63 72 61 66 74 20 63 61 6E |ing aircraft can|
000001A0: 20 6D 61 6B 65 0D 0A 6F 6E 65 2D 77 61 79 20 61 | make..one-way a|
000001B0: 74 74 61 63 6B 73 2E 20 20 59 6F 75 72 20 67 6F |ttacks. Your go|
000001C0: 61 6C 20 69 73 20 74 6F 20 77 69 70 65 20 6F 75 |al is to wipe ou|
000001D0: 74 20 61 6C 6C 20 74 68 65 20 66 72 6F 6E 74 6C |t all the frontl|
000001E0: 69 6E 65 20 66 6F 72 63 65 73 20 6F 66 20 74 68 |ine forces of th|
000001F0: 65 0D 0A 65 6E 65 6D 79 20 69 6E 20 6F 6E 65 20 |e..enemy in one |
00000200: 6F 66 20 74 68 65 20 74 68 72 65 65 20 76 65 72 |of the three ver|
00000210: 74 69 63 61 6C 20 73 65 63 74 6F 72 73 20 69 6E |tical sectors in|
00000220: 20 77 68 69 63 68 20 74 68 65 20 74 77 6F 20 66 | which the two f|
00000230: 6F 72 63 65 73 20 61 72 65 20 0D 0A 64 69 76 69 |orces are ..divi|
00000240: 64 65 64 2E 20 20 54 6F 20 64 6F 20 74 68 69 73 |ded. To do this|
00000250: 2C 20 79 6F 75 20 6D 75 73 74 20 64 69 73 70 61 |, you must dispa|
00000260: 74 63 68 20 72 65 69 6E 66 6F 72 63 65 6D 65 6E |tch reinforcemen|
00000270: 74 73 20 66 72 6F 6D 20 61 20 62 65 68 69 6E 64 |ts from a behind|
00000280: 2D 74 68 65 2D 0D 0A 6C 69 6E 65 73 20 64 65 70 |-the-..lines dep|
00000290: 6F 74 20 74 6F 20 74 68 65 20 62 61 74 74 6C 65 |ot to the battle|
000002A0: 20 66 72 6F 6E 74 20 61 6E 64 20 6C 61 75 6E 63 | front and launc|
000002B0: 68 20 61 69 72 20 61 74 74 61 63 6B 73 2E 20 20 |h air attacks. |
000002C0: 55 73 65 20 74 68 65 20 66 6F 6C 6C 6F 77 69 6E |Use the followin|
000002D0: 67 0D 0A 6B 65 79 73 3A 0D 0A 20 0D 0A 5A 58 43 |g..keys:.. ..ZXC|
000002E0: 20 20 2D 2D 20 20 64 69 73 70 61 74 63 68 20 61 | -- dispatch a|
000002F0: 6E 74 69 61 69 72 63 72 61 66 74 20 67 75 6E 73 |ntiaircraft guns|
00000300: 20 74 6F 20 74 68 65 20 6C 65 66 74 2C 20 63 65 | to the left, ce|
00000310: 6E 74 65 72 2C 20 61 6E 64 20 72 69 67 68 74 20 |nter, and right |
00000320: 73 65 63 74 6F 72 73 0D 0A 41 53 44 20 20 2D 2D |sectors..ASD --|
00000330: 20 20 73 65 6E 64 20 69 6E 66 61 6E 74 72 79 20 | send infantry |
00000340: 74 6F 20 74 68 65 20 61 70 70 72 6F 70 72 69 61 |to the appropria|
00000350: 74 65 20 73 65 63 74 6F 72 73 0D 0A 51 57 45 20 |te sectors..QWE |
00000360: 20 2D 2D 20 20 6C 61 75 6E 63 68 20 70 6C 61 6E | -- launch plan|
00000370: 65 73 0D 0A 31 32 33 20 20 2D 2D 20 20 6C 61 75 |es..123 -- lau|
00000380: 6E 63 68 20 61 69 72 20 61 74 74 61 63 6B 73 0D |nch air attacks.|
00000390: 0A 20 0D 0A 4E 6F 74 65 20 74 68 61 74 20 74 68 |. ..Note that th|
000003A0: 65 20 63 6F 72 72 65 73 70 6F 6E 64 69 6E 67 20 |e corresponding |
000003B0: 6B 65 79 73 20 6F 6E 20 74 68 65 20 72 69 67 68 |keys on the righ|
000003C0: 74 20 73 69 64 65 20 6F 66 20 74 68 65 20 6B 65 |t side of the ke|
000003D0: 79 62 6F 61 72 64 20 61 72 65 20 75 73 65 64 0D |yboard are used.|
000003E0: 0A 69 66 20 79 6F 75 20 61 72 65 20 70 6C 61 79 |.if you are play|
000003F0: 69 6E 67 20 61 67 61 69 6E 73 74 20 61 6E 6F 74 |ing against anot|
00000400: 68 65 72 20 68 75 6D 61 6E 20 6F 70 70 6F 6E 65 |her human oppone|
00000410: 6E 74 2E 20 20 0D 0A 20 0D 0A 4F 6E 6C 79 20 6F |nt. .. ..Only o|
00000420: 6E 65 20 75 6E 69 74 20 77 69 6C 6C 20 62 65 20 |ne unit will be |
00000430: 6D 6F 76 65 64 20 66 72 6F 6D 20 74 68 65 20 72 |moved from the r|
00000440: 65 73 65 72 76 65 20 74 6F 20 74 68 65 20 66 72 |eserve to the fr|
00000450: 6F 6E 74 20 70 65 72 20 73 63 72 65 65 6E 20 75 |ont per screen u|
00000460: 70 64 61 74 65 2E 0D 0A 59 6F 75 20 6D 61 79 20 |pdate...You may |
00000470: 65 6E 74 65 72 20 63 6F 6D 6D 61 6E 64 73 20 61 |enter commands a|
00000480: 74 20 61 20 66 61 73 74 65 72 20 72 61 74 65 20 |t a faster rate |
00000490: 61 6E 64 20 61 6E 74 69 63 69 70 61 74 65 20 79 |and anticipate y|
000004A0: 6F 75 72 20 74 61 63 74 69 63 61 6C 20 6E 65 65 |our tactical nee|
000004B0: 64 73 20 69 6E 0D 0A 61 64 76 61 6E 63 65 2E 20 |ds in..advance. |
000004C0: 20 54 68 65 20 70 72 6F 67 72 61 6D 20 77 69 6C | The program wil|
000004D0: 6C 20 73 74 6F 72 65 20 74 68 65 20 6D 6F 76 65 |l store the move|
000004E0: 73 20 61 6E 64 20 65 78 65 63 75 74 65 20 74 68 |s and execute th|
000004F0: 65 6D 20 6F 6E 65 20 61 74 20 61 20 74 69 6D 65 |em one at a time|
00000500: 20 70 65 72 0D 0A 73 63 72 65 65 6E 20 75 70 64 | per..screen upd|
00000510: 61 74 65 2E 0D 0A 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |ate...----------|
00000520: 2D 2D 2D 2D 2D 2A 0D 0A 0D 0A 0D 0A 3A |-----*......: |
......: FRONTLINE DOCS...........HERE AR
E SOME INSTRUCTIONS FOR FRONTLINE FOR TH
OSE OF YOU WHO HAVE THE GAME:.. ..THIS G
AME SIMULATES A BATTLE BETWEEN TWO ARMIE
S. UNITS ARE SYMBOLIZED BY.. ..CIRCLES
-- INFANTRY UNITS..SQUARES -- ANTIAIRCRA
FT GUNS..TRIANGLES -- AIRCRAFT.. ..THERE
IS A NO-MAN'S LAND BETWEEN THE TWO ARMI
ES DIVIDING THE SCREEN ..HORIZONTALLY.
NO INFANTRY OR GUNS MY CROSS, BUT ATTACK
ING AIRCRAFT CAN MAKE..ONE-WAY ATTACKS.
YOUR GOAL IS TO WIPE OUT ALL THE FRONTL
INE FORCES OF THE..ENEMY IN ONE OF THE T
HREE VERTICAL SECTORS IN WHICH THE TWO F
ORCES ARE ..DIVIDED. TO DO THIS, YOU MU
ST DISPATCH REINFORCEMENTS FROM A BEHIND
-THE-..LINES DEPOT TO THE BATTLE FRONT A
ND LAUNCH AIR ATTACKS. USE THE FOLLOWIN
G..KEYS:.. ..ZXC -- DISPATCH ANTIAIRCR
AFT GUNS TO THE LEFT, CENTER, AND RIGHT
SECTORS..ASD -- SEND INFANTRY TO THE A
PPROPRIATE SECTORS..QWE -- LAUNCH PLAN
ES..123 -- LAUNCH AIR ATTACKS.. ..NOTE
THAT THE CORRESPONDING KEYS ON THE RIGH
T SIDE OF THE KEYBOARD ARE USED..IF YOU
ARE PLAYING AGAINST ANOTHER HUMAN OPPONE
NT. .. ..ONLY ONE UNIT WILL BE MOVED FR
OM THE RESERVE TO THE FRONT PER SCREEN U
PDATE...YOU MAY ENTER COMMANDS AT A FAST
ER RATE AND ANTICIPATE YOUR TACTICAL NEE
DS IN..ADVANCE. THE PROGRAM WILL STORE
THE MOVES AND EXECUTE THEM ONE AT A TIME
PER..SCREEN UPDATE...---------------*..
....:
×
C64 Image
> CLICK IMAGE PREVIEW FOR FULL MODAL