_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

T.PENSATE.INS.1

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FILENAME(S): T.PENSATE.INS.1

FILE TYPE(S): PRG

FILE SIZE: 1.6K

FIRST SEEN: 2025-11-30 18:12:20

APPEARS ON: 1 disk(s)

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e353233b9bf72285a2e3d1992f506b9076c6b312971efad39430ffc22a0f9e5c

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LOADSTAR 40 S 1 T.PENSATE.INS.1 PRG Sailor, Ganheden 12 20 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

00000000: 00 80 5E 55 3A 47 41 4D  45 53 0D 0D 0D 20 20 20  |..^U:GAMES...   |
00000010: 20 20 20 20 20 20 20 20  20 20 20 20 D0 C5 CE D3  |            ....|
00000020: C1 D4 C5 0D 20 20 20 20  20 20 20 20 20 20 20 20  |....            |
00000030: 20 20 20 20 20 20 42 59  0D 20 20 20 20 20 20 20  |      BY.       |
00000040: 20 20 20 20 20 CA 4F 48  4E 20 C2 45 53 4E 41 52  |     .OHN .ESNAR|
00000050: 44 0D 20 20 28 C3 2D 36  34 20 54 52 41 4E 53 4C  |D.  (.-64 TRANSL|
00000060: 41 54 49 4F 4E 20 42 59  20 D2 4F 42 45 52 54 20  |ATION BY .OBERT |
00000070: C8 41 52 44 59 29 0D 0D  20 20 D0 4F 4C 41 52 57  |.ARDY)..  .OLARW|
00000080: 41 52 45 2F D0 45 4E 47  55 49 4E 20 42 49 4C 4C  |ARE/.ENGUIN BILL|
00000090: 53 20 D0 C5 CE D3 C1 D4  C5 20 41 53 0D 22 54 48  |S ....... AS."TH|
000000A0: 45 20 54 48 49 4E 4B 49  4E 47 20 47 41 4D 45 2E  |E THINKING GAME.|
000000B0: 22 20 20 C1 46 54 45 52  20 59 4F 55 20 50 4C 41  |"  .FTER YOU PLA|
000000C0: 59 0D 49 54 20 46 4F 52  20 54 48 45 20 46 49 52  |Y.IT FOR THE FIR|
000000D0: 53 54 20 54 49 4D 45 2C  20 57 45 20 54 48 49 4E  |ST TIME, WE THIN|
000000E0: 4B 0D 59 4F 55 27 4C 4C  20 53 45 45 20 57 48 59  |K.YOU'LL SEE WHY|
000000F0: 20 2D 2D 20 4C 49 4B 45  20 43 48 45 53 53 2C 20  | -- LIKE CHESS, |
00000100: 54 48 45 0D 47 41 4D 45  20 44 45 4D 41 4E 44 53  |THE.GAME DEMANDS|
00000110: 20 41 20 4B 45 45 4E 20  53 45 4E 53 45 20 4F 46  | A KEEN SENSE OF|
00000120: 0D 53 54 52 41 54 45 47  59 2E 0D 0D 20 20 CC 49  |.STRATEGY...  .I|
00000130: 4B 45 20 54 48 45 20 56  45 52 59 20 42 45 53 54  |KE THE VERY BEST|
00000140: 20 47 41 4D 45 53 20 4F  46 20 49 54 53 0D 54 59  | GAMES OF ITS.TY|
00000150: 50 45 2C 20 4C 45 41 52  4E 49 4E 47 20 54 48 45  |PE, LEARNING THE|
00000160: 20 42 41 53 49 43 53 20  4F 46 20 D0 C5 CE D3 C1  | BASICS OF .....|
00000170: D4 C5 0D 57 49 4C 4C 20  54 41 4B 45 20 4F 4E 4C  |...WILL TAKE ONL|
00000180: 59 20 41 20 46 45 57 20  4D 49 4E 55 54 45 53 3B  |Y A FEW MINUTES;|
00000190: 0D 4D 41 53 54 45 52 49  4E 47 20 49 54 53 20 53  |.MASTERING ITS S|
000001A0: 55 42 54 4C 45 54 49 45  53 20 4D 49 47 48 54 20  |UBTLETIES MIGHT |
000001B0: 54 41 4B 45 0D 48 4F 55  52 53 20 4F 46 20 44 45  |TAKE.HOURS OF DE|
000001C0: 44 49 43 41 54 45 44 20  50 4C 41 59 49 4E 47 2E  |DICATED PLAYING.|
000001D0: 0D 0D 20 20 D0 C5 CE D3  C1 D4 C5 27 53 20 50 4C  |..  .......'S PL|
000001E0: 41 59 49 4E 47 20 46 49  45 4C 44 20 49 53 20 53  |AYING FIELD IS S|
000001F0: 49 4D 50 4C 59 20 41 0D  42 4F 41 52 44 20 44 49  |IMPLY A.BOARD DI|
00000200: 56 49 44 45 44 20 49 4E  54 4F 20 53 51 55 41 52  |VIDED INTO SQUAR|
00000210: 45 53 2E 20 20 D4 48 45  0D 4F 42 4A 45 43 54 20  |ES.  .HE.OBJECT |
00000220: 4F 46 20 54 48 45 20 47  41 4D 45 20 49 53 20 54  |OF THE GAME IS T|
00000230: 4F 20 4D 41 4E 45 55 56  45 52 0D 59 4F 55 52 20  |O MANEUVER.YOUR |
00000240: 50 4C 41 59 49 4E 47 20  50 49 45 43 45 20 46 52  |PLAYING PIECE FR|
00000250: 4F 4D 20 54 48 45 20 42  4F 54 54 4F 4D 20 4F 46  |OM THE BOTTOM OF|
00000260: 0D 54 48 45 20 53 43 52  45 45 4E 20 54 4F 20 54  |.THE SCREEN TO T|
00000270: 48 45 20 54 4F 50 2E 20  28 D9 4F 55 20 44 45 54  |HE TOP. (.OU DET|
00000280: 45 52 4D 49 4E 45 0D 54  48 45 20 44 49 52 45 43  |ERMINE.THE DIREC|
00000290: 54 49 4F 4E 20 4F 46 20  4D 4F 56 45 4D 45 4E 54  |TION OF MOVEMENT|
000002A0: 20 42 59 20 50 52 45 53  53 49 4E 47 0D 22 C9 22  | BY PRESSING."."|
000002B0: 20 28 55 50 29 2C 20 22  CA 22 20 28 4C 45 46 54  | (UP), "." (LEFT|
000002C0: 29 2C 20 22 CB 22 20 28  52 49 47 48 54 29 2C 20  |), "." (RIGHT), |
000002D0: 4F 52 0D 22 CD 22 20 28  44 4F 57 4E 29 2E 0D 0D  |OR."." (DOWN)...|
000002E0: 20 20 D3 4F 55 4E 44 20  45 41 53 59 3F 20 20 D4  |  .OUND EASY?  .|
000002F0: 48 45 52 45 20 C1 D2 C5  20 41 20 46 45 57 0D 43  |HERE ... A FEW.C|
00000300: 4F 4D 50 4C 49 43 41 54  49 4F 4E 53 3A 0D 0D 2D  |OMPLICATIONS:..-|
00000310: 2D 20 D9 4F 55 20 4D 55  53 54 20 41 56 4F 49 44  |- .OU MUST AVOID|
00000320: 20 54 4F 55 43 48 49 4E  47 20 43 4F 4D 50 55 54  | TOUCHING COMPUT|
00000330: 45 52 2D 0D 20 20 20 43  4F 4E 54 52 4F 4C 4C 45  |ER-.   CONTROLLE|
00000340: 44 20 50 49 45 43 45 53  2E 20 20 C1 20 D0 C5 CE  |D PIECES.  . ...|
00000350: D3 C1 D4 C5 0D 20 20 20  50 4C 41 59 49 4E 47 20  |.....   PLAYING |
00000360: 46 49 45 4C 44 20 28 44  45 50 45 4E 44 49 4E 47  |FIELD (DEPENDING|
00000370: 20 4F 4E 20 54 48 45 0D  20 20 20 4C 45 56 45 4C  | ON THE.   LEVEL|
00000380: 29 20 43 41 4E 20 48 41  56 45 20 55 50 20 54 4F  |) CAN HAVE UP TO|
00000390: 20 32 35 0D 20 20 20 43  4F 4D 50 55 54 45 52 2D  | 25.   COMPUTER-|
000003A0: 43 4F 4E 54 52 4F 4C 4C  45 44 20 50 49 45 43 45  |CONTROLLED PIECE|
000003B0: 53 2E 20 20 D4 48 45 52  45 0D 20 20 20 41 52 45  |S.  .HERE.   ARE|
000003C0: 20 54 45 4E 20 44 49 46  46 45 52 45 4E 54 20 54  | TEN DIFFERENT T|
000003D0: 59 50 45 53 2C 20 41 4E  44 0D 20 20 20 45 41 43  |YPES, AND.   EAC|
000003E0: 48 20 4D 4F 56 45 53 20  49 4E 20 41 20 50 41 52  |H MOVES IN A PAR|
000003F0: 54 49 43 55 4C 41 52 20  57 41 59 20 49 4E 0D 20  |TICULAR WAY IN. |
00000400: 20 20 52 45 53 50 4F 4E  53 45 20 54 4F 20 54 48  |  RESPONSE TO TH|
00000410: 45 20 44 49 52 45 43 54  49 4F 4E 20 59 4F 55 52  |E DIRECTION YOUR|
00000420: 0D 20 20 20 50 49 45 43  45 20 54 41 4B 45 53 2E  |.   PIECE TAKES.|
00000430: 0D 0D 2D 2D 20 C9 46 20  59 4F 55 20 41 52 45 20  |..-- .F YOU ARE |
00000440: 50 4C 41 59 49 4E 47 20  41 20 54 57 4F 2D 50 4C  |PLAYING A TWO-PL|
00000450: 41 59 45 52 0D 20 20 20  47 41 4D 45 2C 20 59 4F  |AYER.   GAME, YO|
00000460: 55 20 4D 55 53 54 20 41  56 4F 49 44 20 43 4F 4E  |U MUST AVOID CON|
00000470: 54 41 43 54 20 57 49 54  48 0D 20 20 20 59 4F 55  |TACT WITH.   YOU|
00000480: 52 20 4F 50 50 4F 4E 45  4E 54 27 53 20 50 49 45  |R OPPONENT'S PIE|
00000490: 43 45 2E 0D 0D 2D 2D 20  D9 4F 55 20 4D 55 53 54  |CE...-- .OU MUST|
000004A0: 20 50 4C 41 4E 20 45 41  43 48 20 4D 4F 56 45 20  | PLAN EACH MOVE |
000004B0: 54 48 41 54 20 59 4F 55  52 0D 20 20 20 50 49 45  |THAT YOUR.   PIE|
000004C0: 43 45 20 57 49 4C 4C 20  4D 41 4B 45 20 54 57 4F  |CE WILL MAKE TWO|
000004D0: 20 54 4F 20 46 4F 55 52  20 4D 4F 56 45 53 0D 20  | TO FOUR MOVES. |
000004E0: 20 20 41 48 45 41 44 20  4F 46 20 54 49 4D 45 2E  |  AHEAD OF TIME.|
000004F0: 0D 0D 2D 2D 20 D4 48 45  20 43 4F 4D 50 55 54 45  |..-- .HE COMPUTE|
00000500: 52 27 53 20 50 49 45 43  45 53 20 43 41 4E 20 22  |R'S PIECES CAN "|
00000510: 57 52 41 50 2D 0D 20 20  20 41 52 4F 55 4E 44 22  |WRAP-.   AROUND"|
00000520: 20 54 48 45 20 53 43 52  45 45 4E 3B 20 59 4F 55  | THE SCREEN; YOU|
00000530: 52 20 50 49 45 43 45 0D  20 20 20 43 41 4E 27 54  |R PIECE.   CAN'T|
00000540: 2E 20 C9 46 20 59 4F 55  20 50 4C 4F 54 20 41 20  |. .F YOU PLOT A |
00000550: 53 45 52 49 45 53 20 4F  46 0D 20 20 20 4D 4F 56  |SERIES OF.   MOV|
00000560: 45 53 20 54 48 41 54 20  54 41 4B 45 53 20 59 4F  |ES THAT TAKES YO|
00000570: 55 20 4F 46 46 20 54 48  45 20 53 43 52 45 45 4E  |U OFF THE SCREEN|
00000580: 0D 20 20 20 53 43 52 45  45 4E 2C 20 49 54 20 57  |.   SCREEN, IT W|
00000590: 49 4C 4C 20 43 4F 55 4E  54 20 41 53 20 41 20 4D  |ILL COUNT AS A M|
000005A0: 4F 56 45 2C 0D 20 20 20  42 55 54 20 59 4F 55 27  |OVE,.   BUT YOU'|
000005B0: 4C 4C 20 53 54 41 59 20  49 4E 20 54 48 45 20 53  |LL STAY IN THE S|
000005C0: 41 4D 45 20 50 4C 41 43  45 2E 0D 0D 20 20 D4 48  |AME PLACE...  .H|
000005D0: 45 53 45 20 41 52 45 20  54 48 45 20 4F 42 56 49  |ESE ARE THE OBVI|
000005E0: 4F 55 53 20 43 4F 4D 50  4C 49 43 41 54 49 4F 4E  |OUS COMPLICATION|
000005F0: 53 2E 0D D4 48 45 20 4C  45 53 53 2D 4F 42 56 49  |S...HE LESS-OBVI|
00000600: 4F 55 53 20 43 4F 4D 50  4C 49 43 41 54 49 4F 4E  |OUS COMPLICATION|
00000610: 53 20 41 52 45 0D 44 49  53 43 55 53 53 45 44 20  |S ARE.DISCUSSED |
00000620: 49 4E 20 50 41 52 54 20  32 20 4F 46 20 D0 C5 CE  |IN PART 2 OF ...|
00000630: D3 C1 D4 C5 27 D3 0D 49  4E 53 54 52 55 43 54 49  |....'..INSTRUCTI|
00000640: 4F 4E 53 2E 0D 0D 20 2A  2A 2A 2A 20 C5 4E 44 20  |ONS... **** .ND |
00000650: CF 46 20 C9 4E 53 54 52  55 43 54 49 4F 4E 53 20  |.F .NSTRUCTIONS |
00000660: D0 41 52 54 20 31 20 2A  2A 2A 2A 0D              |.ART 1 ****.    |
..^U:GAMES...               PENSATE.    
              BY.            JOHN BESNAR
D.  (C-64 TRANSLATION BY ROBERT HARDY)..
  POLARWARE/PENGUIN BILLS PENSATE AS."TH
E THINKING GAME."  AFTER YOU PLAY.IT FOR
 THE FIRST TIME, WE THINK.YOU'LL SEE WHY
 -- LIKE CHESS, THE.GAME DEMANDS A KEEN 
SENSE OF.STRATEGY...  LIKE THE VERY BEST
 GAMES OF ITS.TYPE, LEARNING THE BASICS 
OF PENSATE.WILL TAKE ONLY A FEW MINUTES;
.MASTERING ITS SUBTLETIES MIGHT TAKE.HOU
RS OF DEDICATED PLAYING...  PENSATE'S PL
AYING FIELD IS SIMPLY A.BOARD DIVIDED IN
TO SQUARES.  THE.OBJECT OF THE GAME IS T
O MANEUVER.YOUR PLAYING PIECE FROM THE B
OTTOM OF.THE SCREEN TO THE TOP. (YOU DET
ERMINE.THE DIRECTION OF MOVEMENT BY PRES
SING."I" (UP), "J" (LEFT), "K" (RIGHT), 
OR."M" (DOWN)...  SOUND EASY?  THERE ARE
 A FEW.COMPLICATIONS:..-- YOU MUST AVOID
 TOUCHING COMPUTER-.   CONTROLLED PIECES
.  A PENSATE.   PLAYING FIELD (DEPENDING
 ON THE.   LEVEL) CAN HAVE UP TO 25.   C
OMPUTER-CONTROLLED PIECES.  THERE.   ARE
 TEN DIFFERENT TYPES, AND.   EACH MOVES 
IN A PARTICULAR WAY IN.   RESPONSE TO TH
E DIRECTION YOUR.   PIECE TAKES...-- IF 
YOU ARE PLAYING A TWO-PLAYER.   GAME, YO
U MUST AVOID CONTACT WITH.   YOUR OPPONE
NT'S PIECE...-- YOU MUST PLAN EACH MOVE 
THAT YOUR.   PIECE WILL MAKE TWO TO FOUR
 MOVES.   AHEAD OF TIME...-- THE COMPUTE
R'S PIECES CAN "WRAP-.   AROUND" THE SCR
EEN; YOUR PIECE.   CAN'T. IF YOU PLOT A 
SERIES OF.   MOVES THAT TAKES YOU OFF TH
E SCREEN.   SCREEN, IT WILL COUNT AS A M
OVE,.   BUT YOU'LL STAY IN THE SAME PLAC
E...  THESE ARE THE OBVIOUS COMPLICATION
S..THE LESS-OBVIOUS COMPLICATIONS ARE.DI
SCUSSED IN PART 2 OF PENSATE'S.INSTRUCTI
ONS... **** END OF INSTRUCTIONS PART 1 *
***.
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