00000000: 00 80 5E 55 3A 47 41 4D 45 53 0D 0D 0D 20 20 20 |..^U:GAMES... |
00000010: 20 20 20 20 20 20 20 20 20 20 20 20 D0 C5 CE D3 | ....|
00000020: C1 D4 C5 0D 20 20 20 20 20 20 20 20 20 20 20 20 |.... |
00000030: 20 20 20 20 20 20 42 59 0D 20 20 20 20 20 20 20 | BY. |
00000040: 20 20 20 20 20 CA 4F 48 4E 20 C2 45 53 4E 41 52 | .OHN .ESNAR|
00000050: 44 0D 20 20 28 C3 2D 36 34 20 54 52 41 4E 53 4C |D. (.-64 TRANSL|
00000060: 41 54 49 4F 4E 20 42 59 20 D2 4F 42 45 52 54 20 |ATION BY .OBERT |
00000070: C8 41 52 44 59 29 0D 0D 20 20 D0 4F 4C 41 52 57 |.ARDY).. .OLARW|
00000080: 41 52 45 2F D0 45 4E 47 55 49 4E 20 42 49 4C 4C |ARE/.ENGUIN BILL|
00000090: 53 20 D0 C5 CE D3 C1 D4 C5 20 41 53 0D 22 54 48 |S ....... AS."TH|
000000A0: 45 20 54 48 49 4E 4B 49 4E 47 20 47 41 4D 45 2E |E THINKING GAME.|
000000B0: 22 20 20 C1 46 54 45 52 20 59 4F 55 20 50 4C 41 |" .FTER YOU PLA|
000000C0: 59 0D 49 54 20 46 4F 52 20 54 48 45 20 46 49 52 |Y.IT FOR THE FIR|
000000D0: 53 54 20 54 49 4D 45 2C 20 57 45 20 54 48 49 4E |ST TIME, WE THIN|
000000E0: 4B 0D 59 4F 55 27 4C 4C 20 53 45 45 20 57 48 59 |K.YOU'LL SEE WHY|
000000F0: 20 2D 2D 20 4C 49 4B 45 20 43 48 45 53 53 2C 20 | -- LIKE CHESS, |
00000100: 54 48 45 0D 47 41 4D 45 20 44 45 4D 41 4E 44 53 |THE.GAME DEMANDS|
00000110: 20 41 20 4B 45 45 4E 20 53 45 4E 53 45 20 4F 46 | A KEEN SENSE OF|
00000120: 0D 53 54 52 41 54 45 47 59 2E 0D 0D 20 20 CC 49 |.STRATEGY... .I|
00000130: 4B 45 20 54 48 45 20 56 45 52 59 20 42 45 53 54 |KE THE VERY BEST|
00000140: 20 47 41 4D 45 53 20 4F 46 20 49 54 53 0D 54 59 | GAMES OF ITS.TY|
00000150: 50 45 2C 20 4C 45 41 52 4E 49 4E 47 20 54 48 45 |PE, LEARNING THE|
00000160: 20 42 41 53 49 43 53 20 4F 46 20 D0 C5 CE D3 C1 | BASICS OF .....|
00000170: D4 C5 0D 57 49 4C 4C 20 54 41 4B 45 20 4F 4E 4C |...WILL TAKE ONL|
00000180: 59 20 41 20 46 45 57 20 4D 49 4E 55 54 45 53 3B |Y A FEW MINUTES;|
00000190: 0D 4D 41 53 54 45 52 49 4E 47 20 49 54 53 20 53 |.MASTERING ITS S|
000001A0: 55 42 54 4C 45 54 49 45 53 20 4D 49 47 48 54 20 |UBTLETIES MIGHT |
000001B0: 54 41 4B 45 0D 48 4F 55 52 53 20 4F 46 20 44 45 |TAKE.HOURS OF DE|
000001C0: 44 49 43 41 54 45 44 20 50 4C 41 59 49 4E 47 2E |DICATED PLAYING.|
000001D0: 0D 0D 20 20 D0 C5 CE D3 C1 D4 C5 27 53 20 50 4C |.. .......'S PL|
000001E0: 41 59 49 4E 47 20 46 49 45 4C 44 20 49 53 20 53 |AYING FIELD IS S|
000001F0: 49 4D 50 4C 59 20 41 0D 42 4F 41 52 44 20 44 49 |IMPLY A.BOARD DI|
00000200: 56 49 44 45 44 20 49 4E 54 4F 20 53 51 55 41 52 |VIDED INTO SQUAR|
00000210: 45 53 2E 20 20 D4 48 45 0D 4F 42 4A 45 43 54 20 |ES. .HE.OBJECT |
00000220: 4F 46 20 54 48 45 20 47 41 4D 45 20 49 53 20 54 |OF THE GAME IS T|
00000230: 4F 20 4D 41 4E 45 55 56 45 52 0D 59 4F 55 52 20 |O MANEUVER.YOUR |
00000240: 50 4C 41 59 49 4E 47 20 50 49 45 43 45 20 46 52 |PLAYING PIECE FR|
00000250: 4F 4D 20 54 48 45 20 42 4F 54 54 4F 4D 20 4F 46 |OM THE BOTTOM OF|
00000260: 0D 54 48 45 20 53 43 52 45 45 4E 20 54 4F 20 54 |.THE SCREEN TO T|
00000270: 48 45 20 54 4F 50 2E 20 28 D9 4F 55 20 44 45 54 |HE TOP. (.OU DET|
00000280: 45 52 4D 49 4E 45 0D 54 48 45 20 44 49 52 45 43 |ERMINE.THE DIREC|
00000290: 54 49 4F 4E 20 4F 46 20 4D 4F 56 45 4D 45 4E 54 |TION OF MOVEMENT|
000002A0: 20 42 59 20 50 52 45 53 53 49 4E 47 0D 22 C9 22 | BY PRESSING."."|
000002B0: 20 28 55 50 29 2C 20 22 CA 22 20 28 4C 45 46 54 | (UP), "." (LEFT|
000002C0: 29 2C 20 22 CB 22 20 28 52 49 47 48 54 29 2C 20 |), "." (RIGHT), |
000002D0: 4F 52 0D 22 CD 22 20 28 44 4F 57 4E 29 2E 0D 0D |OR."." (DOWN)...|
000002E0: 20 20 D3 4F 55 4E 44 20 45 41 53 59 3F 20 20 D4 | .OUND EASY? .|
000002F0: 48 45 52 45 20 C1 D2 C5 20 41 20 46 45 57 0D 43 |HERE ... A FEW.C|
00000300: 4F 4D 50 4C 49 43 41 54 49 4F 4E 53 3A 0D 0D 2D |OMPLICATIONS:..-|
00000310: 2D 20 D9 4F 55 20 4D 55 53 54 20 41 56 4F 49 44 |- .OU MUST AVOID|
00000320: 20 54 4F 55 43 48 49 4E 47 20 43 4F 4D 50 55 54 | TOUCHING COMPUT|
00000330: 45 52 2D 0D 20 20 20 43 4F 4E 54 52 4F 4C 4C 45 |ER-. CONTROLLE|
00000340: 44 20 50 49 45 43 45 53 2E 20 20 C1 20 D0 C5 CE |D PIECES. . ...|
00000350: D3 C1 D4 C5 0D 20 20 20 50 4C 41 59 49 4E 47 20 |..... PLAYING |
00000360: 46 49 45 4C 44 20 28 44 45 50 45 4E 44 49 4E 47 |FIELD (DEPENDING|
00000370: 20 4F 4E 20 54 48 45 0D 20 20 20 4C 45 56 45 4C | ON THE. LEVEL|
00000380: 29 20 43 41 4E 20 48 41 56 45 20 55 50 20 54 4F |) CAN HAVE UP TO|
00000390: 20 32 35 0D 20 20 20 43 4F 4D 50 55 54 45 52 2D | 25. COMPUTER-|
000003A0: 43 4F 4E 54 52 4F 4C 4C 45 44 20 50 49 45 43 45 |CONTROLLED PIECE|
000003B0: 53 2E 20 20 D4 48 45 52 45 0D 20 20 20 41 52 45 |S. .HERE. ARE|
000003C0: 20 54 45 4E 20 44 49 46 46 45 52 45 4E 54 20 54 | TEN DIFFERENT T|
000003D0: 59 50 45 53 2C 20 41 4E 44 0D 20 20 20 45 41 43 |YPES, AND. EAC|
000003E0: 48 20 4D 4F 56 45 53 20 49 4E 20 41 20 50 41 52 |H MOVES IN A PAR|
000003F0: 54 49 43 55 4C 41 52 20 57 41 59 20 49 4E 0D 20 |TICULAR WAY IN. |
00000400: 20 20 52 45 53 50 4F 4E 53 45 20 54 4F 20 54 48 | RESPONSE TO TH|
00000410: 45 20 44 49 52 45 43 54 49 4F 4E 20 59 4F 55 52 |E DIRECTION YOUR|
00000420: 0D 20 20 20 50 49 45 43 45 20 54 41 4B 45 53 2E |. PIECE TAKES.|
00000430: 0D 0D 2D 2D 20 C9 46 20 59 4F 55 20 41 52 45 20 |..-- .F YOU ARE |
00000440: 50 4C 41 59 49 4E 47 20 41 20 54 57 4F 2D 50 4C |PLAYING A TWO-PL|
00000450: 41 59 45 52 0D 20 20 20 47 41 4D 45 2C 20 59 4F |AYER. GAME, YO|
00000460: 55 20 4D 55 53 54 20 41 56 4F 49 44 20 43 4F 4E |U MUST AVOID CON|
00000470: 54 41 43 54 20 57 49 54 48 0D 20 20 20 59 4F 55 |TACT WITH. YOU|
00000480: 52 20 4F 50 50 4F 4E 45 4E 54 27 53 20 50 49 45 |R OPPONENT'S PIE|
00000490: 43 45 2E 0D 0D 2D 2D 20 D9 4F 55 20 4D 55 53 54 |CE...-- .OU MUST|
000004A0: 20 50 4C 41 4E 20 45 41 43 48 20 4D 4F 56 45 20 | PLAN EACH MOVE |
000004B0: 54 48 41 54 20 59 4F 55 52 0D 20 20 20 50 49 45 |THAT YOUR. PIE|
000004C0: 43 45 20 57 49 4C 4C 20 4D 41 4B 45 20 54 57 4F |CE WILL MAKE TWO|
000004D0: 20 54 4F 20 46 4F 55 52 20 4D 4F 56 45 53 0D 20 | TO FOUR MOVES. |
000004E0: 20 20 41 48 45 41 44 20 4F 46 20 54 49 4D 45 2E | AHEAD OF TIME.|
000004F0: 0D 0D 2D 2D 20 D4 48 45 20 43 4F 4D 50 55 54 45 |..-- .HE COMPUTE|
00000500: 52 27 53 20 50 49 45 43 45 53 20 43 41 4E 20 22 |R'S PIECES CAN "|
00000510: 57 52 41 50 2D 0D 20 20 20 41 52 4F 55 4E 44 22 |WRAP-. AROUND"|
00000520: 20 54 48 45 20 53 43 52 45 45 4E 3B 20 59 4F 55 | THE SCREEN; YOU|
00000530: 52 20 50 49 45 43 45 0D 20 20 20 43 41 4E 27 54 |R PIECE. CAN'T|
00000540: 2E 20 C9 46 20 59 4F 55 20 50 4C 4F 54 20 41 20 |. .F YOU PLOT A |
00000550: 53 45 52 49 45 53 20 4F 46 0D 20 20 20 4D 4F 56 |SERIES OF. MOV|
00000560: 45 53 20 54 48 41 54 20 54 41 4B 45 53 20 59 4F |ES THAT TAKES YO|
00000570: 55 20 4F 46 46 20 54 48 45 20 53 43 52 45 45 4E |U OFF THE SCREEN|
00000580: 0D 20 20 20 53 43 52 45 45 4E 2C 20 49 54 20 57 |. SCREEN, IT W|
00000590: 49 4C 4C 20 43 4F 55 4E 54 20 41 53 20 41 20 4D |ILL COUNT AS A M|
000005A0: 4F 56 45 2C 0D 20 20 20 42 55 54 20 59 4F 55 27 |OVE,. BUT YOU'|
000005B0: 4C 4C 20 53 54 41 59 20 49 4E 20 54 48 45 20 53 |LL STAY IN THE S|
000005C0: 41 4D 45 20 50 4C 41 43 45 2E 0D 0D 20 20 D4 48 |AME PLACE... .H|
000005D0: 45 53 45 20 41 52 45 20 54 48 45 20 4F 42 56 49 |ESE ARE THE OBVI|
000005E0: 4F 55 53 20 43 4F 4D 50 4C 49 43 41 54 49 4F 4E |OUS COMPLICATION|
000005F0: 53 2E 0D D4 48 45 20 4C 45 53 53 2D 4F 42 56 49 |S...HE LESS-OBVI|
00000600: 4F 55 53 20 43 4F 4D 50 4C 49 43 41 54 49 4F 4E |OUS COMPLICATION|
00000610: 53 20 41 52 45 0D 44 49 53 43 55 53 53 45 44 20 |S ARE.DISCUSSED |
00000620: 49 4E 20 50 41 52 54 20 32 20 4F 46 20 D0 C5 CE |IN PART 2 OF ...|
00000630: D3 C1 D4 C5 27 D3 0D 49 4E 53 54 52 55 43 54 49 |....'..INSTRUCTI|
00000640: 4F 4E 53 2E 0D 0D 20 2A 2A 2A 2A 20 C5 4E 44 20 |ONS... **** .ND |
00000650: CF 46 20 C9 4E 53 54 52 55 43 54 49 4F 4E 53 20 |.F .NSTRUCTIONS |
00000660: D0 41 52 54 20 31 20 2A 2A 2A 2A 0D |.ART 1 ****. |
..^U:GAMES... PENSATE.
BY. JOHN BESNAR
D. (C-64 TRANSLATION BY ROBERT HARDY)..
POLARWARE/PENGUIN BILLS PENSATE AS."TH
E THINKING GAME." AFTER YOU PLAY.IT FOR
THE FIRST TIME, WE THINK.YOU'LL SEE WHY
-- LIKE CHESS, THE.GAME DEMANDS A KEEN
SENSE OF.STRATEGY... LIKE THE VERY BEST
GAMES OF ITS.TYPE, LEARNING THE BASICS
OF PENSATE.WILL TAKE ONLY A FEW MINUTES;
.MASTERING ITS SUBTLETIES MIGHT TAKE.HOU
RS OF DEDICATED PLAYING... PENSATE'S PL
AYING FIELD IS SIMPLY A.BOARD DIVIDED IN
TO SQUARES. THE.OBJECT OF THE GAME IS T
O MANEUVER.YOUR PLAYING PIECE FROM THE B
OTTOM OF.THE SCREEN TO THE TOP. (YOU DET
ERMINE.THE DIRECTION OF MOVEMENT BY PRES
SING."I" (UP), "J" (LEFT), "K" (RIGHT),
OR."M" (DOWN)... SOUND EASY? THERE ARE
A FEW.COMPLICATIONS:..-- YOU MUST AVOID
TOUCHING COMPUTER-. CONTROLLED PIECES
. A PENSATE. PLAYING FIELD (DEPENDING
ON THE. LEVEL) CAN HAVE UP TO 25. C
OMPUTER-CONTROLLED PIECES. THERE. ARE
TEN DIFFERENT TYPES, AND. EACH MOVES
IN A PARTICULAR WAY IN. RESPONSE TO TH
E DIRECTION YOUR. PIECE TAKES...-- IF
YOU ARE PLAYING A TWO-PLAYER. GAME, YO
U MUST AVOID CONTACT WITH. YOUR OPPONE
NT'S PIECE...-- YOU MUST PLAN EACH MOVE
THAT YOUR. PIECE WILL MAKE TWO TO FOUR
MOVES. AHEAD OF TIME...-- THE COMPUTE
R'S PIECES CAN "WRAP-. AROUND" THE SCR
EEN; YOUR PIECE. CAN'T. IF YOU PLOT A
SERIES OF. MOVES THAT TAKES YOU OFF TH
E SCREEN. SCREEN, IT WILL COUNT AS A M
OVE,. BUT YOU'LL STAY IN THE SAME PLAC
E... THESE ARE THE OBVIOUS COMPLICATION
S..THE LESS-OBVIOUS COMPLICATIONS ARE.DI
SCUSSED IN PART 2 OF PENSATE'S.INSTRUCTI
ONS... **** END OF INSTRUCTIONS PART 1 *
***.
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