ALICE IN WONDER
FILE INFORMATION
FILENAME(S): ALICE IN WONDER
FILE TYPE(S): SEQ
FILE SIZE: 8K
FIRST SEEN: 2025-11-30 18:12:27
APPEARS ON: 1 disk(s)
FILE HASH
e4389dfbf6d1a5d9d9096d9948da0e580fa8a03b2899225dc6096657763a2d15
FOUND ON DISKS (1 DISKS)
| DISK TITLE | FILENAME | FILE TYPE | COLLECTION | TRACK | SECTOR | ACTIONS |
|---|---|---|---|---|---|---|
| DATARICH | ALICE IN WONDER | SEQ | Sailor, Ganheden | 9 | 7 | DOWNLOAD FILE |
FILE CONTENT & ANALYSIS
00000000: 14 33 02 34 0C 34 12 37 36 0D 03 C1 CC C9 C3 C5 |.3.4.4.76.......| 00000010: 20 C9 CE 20 D7 CF CE C4 C5 D2 CC C1 CE C4 0D 2D | .. ...........-| 00000020: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------| 00000030: 2D 2D 0D 02 0C 0D CD C1 C9 CE 20 CD C5 CE D5 0D |--........ .....| 00000040: 0D 20 20 20 20 20 C1 46 54 45 52 20 59 4F 55 20 |. .FTER YOU | 00000050: 48 41 56 45 20 4C 4F 41 44 45 44 20 54 48 45 20 |HAVE LOADED THE | 00000060: 47 41 4D 45 20 41 4E 44 20 54 48 45 20 49 4E 54 |GAME AND THE INT| 00000070: 52 4F 44 55 43 54 49 4F 4E 20 49 53 20 43 4F 4D |RODUCTION IS COM| 00000080: 50 4C 45 54 45 44 2C 20 54 48 45 20 CD 41 49 4E |PLETED, THE .AIN| 00000090: 20 CD 45 4E 55 20 57 49 4C 4C 20 41 50 50 45 41 | .ENU WILL APPEA| 000000A0: 52 20 57 49 54 48 20 54 48 45 20 46 4F 4C 4C 4F |R WITH THE FOLLO| 000000B0: 57 49 4E 47 20 43 48 4F 49 43 45 53 3A 0D 0D 20 |WING CHOICES:.. | 000000C0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 D3 | .| 000000D0: 54 41 52 54 20 C7 41 4D 45 0D 20 20 20 20 20 20 |TART .AME. | 000000E0: 20 20 20 20 20 20 20 20 20 20 C3 4F 4E 54 49 4E | .ONTIN| 000000F0: 55 45 0D 20 20 20 20 20 20 20 20 20 20 20 20 20 |UE. | 00000100: 20 20 20 C4 49 53 4B 20 D3 54 4F 52 41 47 45 0D | .ISK .TORAGE.| 00000110: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000120: D3 41 4D 50 4C 45 20 C7 41 4D 45 0D 0D 0D D3 D4 |.AMPLE .AME.....| 00000130: C1 D2 D4 20 C7 C1 CD C5 0D 0D D4 4F 20 42 45 47 |... .......O BEG| 00000140: 49 4E 20 41 20 4E 45 57 20 47 41 4D 45 3A 0D 0D |IN A NEW GAME:..| 00000150: 31 2E 20 D3 45 4C 45 43 54 20 D3 D4 C1 D2 D4 20 |1. .ELECT ..... | 00000160: C7 C1 CD C5 20 4F 4E 20 54 48 45 20 4D 41 49 4E |.... ON THE MAIN| 00000170: 20 4D 45 4E 55 2E 20 D9 4F 55 20 57 49 4C 4C 20 | MENU. .OU WILL | 00000180: 42 45 20 49 4E 53 54 41 4E 54 4C 59 20 54 52 41 |BE INSTANTLY TRA| 00000190: 4E 53 50 4F 52 54 45 44 20 54 4F 20 54 48 45 20 |NSPORTED TO THE | 000001A0: 42 45 47 49 4E 4E 49 4E 47 20 4F 46 20 54 48 45 |BEGINNING OF THE| 000001B0: 20 41 44 56 45 4E 54 55 52 45 2E 20 CE 4F 54 45 | ADVENTURE. .OTE| 000001C0: 3A 20 D3 45 4C 45 43 54 49 4E 47 20 D3 D4 C1 D2 |: .ELECTING ....| 000001D0: D4 20 C7 C1 CD C5 20 45 52 41 53 45 53 20 41 4E |. .... ERASES AN| 000001E0: 59 20 47 41 4D 45 20 59 4F 55 20 4D 41 59 20 43 |Y GAME YOU MAY C| 000001F0: 55 52 52 45 4E 54 4C 59 20 42 45 20 50 4C 41 59 |URRENTLY BE PLAY| 00000200: 49 4E 47 2C 20 55 4E 4C 45 53 53 20 59 4F 55 20 |ING, UNLESS YOU | 00000210: 48 41 56 45 20 53 41 56 45 44 20 54 48 41 54 20 |HAVE SAVED THAT | 00000220: 47 41 4D 45 20 4F 4E 20 41 20 44 49 53 4B 20 28 |GAME ON A DISK (| 00000230: 53 45 45 20 C4 C9 D3 CB 20 D3 D4 CF D2 C1 C7 C5 |SEE .... .......| 00000240: 29 2E 0D 0D C3 CF CE D4 C9 CE D5 C5 0D 0D D4 4F |)..............O| 00000250: 20 52 45 54 55 52 4E 20 54 4F 20 59 4F 55 52 20 | RETURN TO YOUR | 00000260: 47 41 4D 45 3A 0D 0D D3 45 4C 45 43 54 20 C3 CF |GAME:...ELECT ..| 00000270: CE D4 C9 CE D5 C5 20 49 46 20 59 4F 55 20 57 41 |...... IF YOU WA| 00000280: 4E 54 20 54 4F 20 52 45 54 55 52 4E 20 54 4F 20 |NT TO RETURN TO | 00000290: 59 4F 55 52 20 47 41 4D 45 20 57 49 54 48 4F 55 |YOUR GAME WITHOU| 000002A0: 54 20 55 53 49 4E 47 20 4F 54 48 45 52 20 4D 45 |T USING OTHER ME| 000002B0: 4E 55 20 4F 50 54 49 4F 4E 53 2E 0D 0D C4 C9 D3 |NU OPTIONS......| 000002C0: CB 20 D3 D4 CF D2 C1 C7 C5 0D 0D D4 4F 20 53 41 |. ..........O SA| 000002D0: 56 45 20 4F 52 20 52 45 4C 4F 41 44 20 41 20 47 |VE OR RELOAD A G| 000002E0: 41 4D 45 3A 0D 0D C1 4C 49 43 45 20 49 4E 20 D7 |AME:...LICE IN .| 000002F0: 4F 4E 44 45 52 4C 41 4E 44 2C 20 4C 49 4B 45 20 |ONDERLAND, LIKE | 00000300: 4D 4F 53 54 20 41 44 56 45 4E 54 55 52 45 53 2C |MOST ADVENTURES,| 00000310: 20 4D 41 59 20 54 41 4B 45 20 4D 4F 52 45 20 54 | MAY TAKE MORE T| 00000320: 48 41 4E 20 41 20 44 41 59 20 54 4F 20 43 4F 4D |HAN A DAY TO COM| 00000330: 50 4C 45 54 45 2E 20 D9 4F 55 20 43 41 4E 20 43 |PLETE. .OU CAN C| 00000340: 52 45 41 54 45 20 41 20 53 54 4F 52 41 47 45 20 |REATE A STORAGE | 00000350: 44 49 53 4B 20 54 4F 20 53 41 56 45 20 41 20 47 |DISK TO SAVE A G| 00000360: 41 4D 45 20 49 4E 20 50 52 4F 47 52 45 53 53 20 |AME IN PROGRESS | 00000370: 41 4E 44 20 54 48 45 4E 20 52 45 54 55 52 4E 20 |AND THEN RETURN | 00000380: 54 4F 2C 20 4F 52 20 52 45 53 54 4F 52 45 2C 20 |TO, OR RESTORE, | 00000390: 54 48 41 54 20 47 41 4D 45 20 41 54 20 53 4F 4D |THAT GAME AT SOM| 000003A0: 45 20 4C 41 54 45 52 20 54 49 4D 45 2E 20 D3 45 |E LATER TIME. .E| 000003B0: 45 20 54 48 45 20 C3 D2 C5 C1 D4 C5 20 4E 4F 54 |E THE ...... NOT| 000003C0: 45 20 42 45 4C 4F 57 20 46 4F 52 20 48 45 4C 50 |E BELOW FOR HELP| 000003D0: 20 49 4E 20 50 52 45 50 41 52 49 4E 47 20 41 20 | IN PREPARING A | 000003E0: 53 54 4F 52 41 47 45 20 44 49 53 4B 2E 0D 0D C1 |STORAGE DISK....| 000003F0: 46 54 45 52 20 53 45 4C 45 43 54 49 4E 47 20 C4 |FTER SELECTING .| 00000400: 49 53 4B 20 D3 54 4F 52 41 47 45 2C 20 54 48 45 |ISK .TORAGE, THE| 00000410: 20 46 4F 4C 4C 4F 57 49 4E 47 20 53 55 42 2D 4D | FOLLOWING SUB-M| 00000420: 45 4E 55 20 57 49 4C 4C 20 41 50 50 45 41 52 3A |ENU WILL APPEAR:| 00000430: 0D D3 C1 D6 C5 20 20 20 20 D2 C5 D3 D4 CF D2 C5 |..... .......| 00000440: 20 20 20 20 C3 D2 C5 C1 D4 C5 20 20 20 20 D2 C5 | ...... ..| 00000450: D4 D5 D2 CE 20 D4 CF 20 CD C5 CE D5 0D CD 4F 56 |.... .. ......OV| 00000460: 45 20 54 48 45 20 43 55 52 53 4F 52 20 54 4F 20 |E THE CURSOR TO | 00000470: 54 48 45 20 49 54 45 4D 20 4F 46 20 59 4F 55 52 |THE ITEM OF YOUR| 00000480: 20 43 48 4F 49 43 45 20 41 4E 44 20 53 45 4C 45 | CHOICE AND SELE| 00000490: 43 54 2E 0D 0D 31 2E 20 D3 C1 D6 C5 20 20 C1 46 |CT...1. .... .F| 000004A0: 54 45 52 20 53 45 4C 45 43 54 49 4E 47 20 D3 C1 |TER SELECTING ..| 000004B0: D6 C5 2C 20 54 48 45 20 46 4F 4C 4C 4F 57 49 4E |.., THE FOLLOWIN| 000004C0: 47 20 4D 45 53 53 41 47 45 20 57 49 4C 4C 20 41 |G MESSAGE WILL A| 000004D0: 50 50 45 41 52 3A 20 20 20 20 C7 C1 CD C5 20 20 |PPEAR: .... | 000004E0: 31 20 20 32 20 20 33 20 20 34 20 20 35 0D C5 41 |1 2 3 4 5..A| 000004F0: 43 48 20 4E 55 4D 42 45 52 20 52 45 50 52 45 53 |CH NUMBER REPRES| 00000500: 45 4E 54 53 20 41 20 4C 4F 43 41 54 49 4F 4E 20 |ENTS A LOCATION | 00000510: 4F 4E 20 59 4F 55 52 20 53 54 4F 52 41 47 45 20 |ON YOUR STORAGE | 00000520: 44 49 53 4B 20 57 48 45 52 45 20 59 4F 55 20 43 |DISK WHERE YOU C| 00000530: 41 4E 20 53 41 56 45 20 41 20 47 41 4D 45 2E 20 |AN SAVE A GAME. | 00000540: CD 4F 56 45 20 54 48 45 20 43 55 52 53 4F 52 20 |.OVE THE CURSOR | 00000550: 4F 4E 54 4F 20 41 20 4E 55 4D 42 45 52 20 41 4E |ONTO A NUMBER AN| 00000560: 44 20 53 45 4C 45 43 54 2E 20 C6 4F 4C 4C 4F 57 |D SELECT. .OLLOW| 00000570: 20 54 48 45 20 50 52 4F 4D 50 54 53 20 4F 4E 20 | THE PROMPTS ON | 00000580: 54 48 45 20 53 43 52 45 45 4E 2E 20 D9 4F 55 52 |THE SCREEN. .OUR| 00000590: 20 47 41 4D 45 20 57 49 4C 4C 20 42 45 20 53 41 | GAME WILL BE SA| 000005A0: 56 45 44 20 41 53 20 54 48 41 54 20 4E 55 4D 42 |VED AS THAT NUMB| 000005B0: 45 52 2E 20 C6 4F 4C 4C 4F 57 20 54 48 45 20 50 |ER. .OLLOW THE P| 000005C0: 52 4F 4D 50 54 53 20 54 4F 20 52 45 54 55 52 4E |ROMPTS TO RETURN| 000005D0: 20 54 4F 20 54 48 45 20 47 41 4D 45 2C 20 4F 52 | TO THE GAME, OR| 000005E0: 20 53 48 55 54 20 59 4F 55 52 20 43 4F 4D 50 55 | SHUT YOUR COMPU| 000005F0: 54 45 52 20 4F 46 46 20 49 46 20 59 4F 55 20 50 |TER OFF IF YOU P| 00000600: 52 45 46 45 52 20 54 4F 20 52 45 54 55 52 4E 20 |REFER TO RETURN | 00000610: 54 4F 20 54 48 45 20 47 41 4D 45 20 41 54 20 41 |TO THE GAME AT A| 00000620: 20 4C 41 54 45 52 20 54 49 4D 45 2E 0D CE 4F 54 | LATER TIME...OT| 00000630: 45 3A 20 20 D9 4F 55 20 43 41 4E 4E 4F 54 20 53 |E: .OU CANNOT S| 00000640: 41 56 45 20 4D 4F 52 45 20 54 48 41 4E 20 35 20 |AVE MORE THAN 5 | 00000650: 47 41 4D 45 53 20 50 45 52 20 53 54 4F 52 41 47 |GAMES PER STORAG| 00000660: 45 20 44 49 53 4B 2E 20 C9 46 20 59 4F 55 20 54 |E DISK. .F YOU T| 00000670: 52 59 20 54 4F 20 53 41 56 45 20 4D 4F 52 45 20 |RY TO SAVE MORE | 00000680: 54 48 41 4E 20 35 20 47 41 4D 45 53 20 4F 4E 20 |THAN 5 GAMES ON | 00000690: 54 48 45 20 53 41 4D 45 20 44 49 53 4B 2C 20 41 |THE SAME DISK, A| 000006A0: 4E 20 45 58 49 53 54 49 4E 47 20 4F 4E 45 20 57 |N EXISTING ONE W| 000006B0: 49 4C 4C 20 42 45 20 45 52 41 53 45 44 2E 0D 0D |ILL BE ERASED...| 000006C0: 32 2E 20 D2 C5 D3 D4 CF D2 C5 20 20 C1 46 54 45 |2. ....... .FTE| 000006D0: 52 20 53 45 4C 45 43 54 49 4E 47 20 D2 C5 D3 D4 |R SELECTING ....| 000006E0: CF D2 C5 2C 20 54 48 45 20 46 4F 4C 4C 4F 57 49 |..., THE FOLLOWI| 000006F0: 4E 47 20 4D 45 53 53 41 47 45 20 57 49 4C 4C 20 |NG MESSAGE WILL | 00000700: 41 50 50 45 41 52 3A 20 20 C7 C1 CD C5 20 20 20 |APPEAR: .... | 00000710: 31 20 20 32 20 20 33 20 20 34 20 20 35 0D CD 4F |1 2 3 4 5..O| 00000720: 56 45 20 54 48 45 20 43 55 52 53 4F 52 20 54 4F |VE THE CURSOR TO| 00000730: 20 54 48 45 20 4E 55 4D 42 45 52 20 59 4F 55 20 | THE NUMBER YOU | 00000740: 57 49 53 48 20 54 4F 20 4C 4F 41 44 20 41 4E 44 |WISH TO LOAD AND| 00000750: 20 53 45 4C 45 43 54 2E 20 C6 4F 4C 4C 4F 57 20 | SELECT. .OLLOW | 00000760: 54 48 45 20 50 52 4F 4D 50 54 53 20 4F 4E 20 54 |THE PROMPTS ON T| 00000770: 48 45 20 53 43 52 45 45 4E 2E 20 D4 48 45 20 47 |HE SCREEN. .HE G| 00000780: 41 4D 45 20 59 4F 55 20 48 41 44 20 50 52 45 56 |AME YOU HAD PREV| 00000790: 49 4F 55 53 4C 59 20 53 41 56 45 44 20 41 54 20 |IOUSLY SAVED AT | 000007A0: 54 48 41 54 20 4E 55 4D 42 45 52 20 57 49 4C 4C |THAT NUMBER WILL| 000007B0: 20 4C 4F 41 44 20 41 4E 44 20 59 4F 55 20 43 41 | LOAD AND YOU CA| 000007C0: 4E 20 42 45 47 49 4E 20 50 4C 41 59 49 4E 47 2E |N BEGIN PLAYING.| 000007D0: 0D 05 0D 33 2E 20 C3 D2 C5 C1 D4 C5 20 20 C1 46 |...3. ...... .F| 000007E0: 54 45 52 20 53 45 4C 45 43 54 49 4E 47 20 C3 D2 |TER SELECTING ..| 000007F0: C5 C1 D4 C5 2C 20 46 4F 4C 4C 4F 57 20 54 48 45 |...., FOLLOW THE| 00000800: 20 50 52 4F 4D 50 54 53 20 54 4F 20 50 52 45 50 | PROMPTS TO PREP| 00000810: 41 52 45 20 41 20 42 4C 41 4E 4B 20 44 49 53 4B |ARE A BLANK DISK| 00000820: 20 53 4F 20 54 48 41 54 20 49 54 20 43 41 4E 20 | SO THAT IT CAN | 00000830: 42 45 20 52 45 41 44 59 20 46 4F 52 20 55 53 45 |BE READY FOR USE| 00000840: 20 41 53 20 41 20 53 54 4F 52 41 47 45 20 44 49 | AS A STORAGE DI| 00000850: 53 4B 2E 0D 0D 34 2E 20 D2 C5 D4 D5 D2 CE 20 D4 |SK...4. ...... .| 00000860: CF 20 CD C5 CE D5 20 20 C9 46 20 59 4F 55 20 43 |. .... .F YOU C| 00000870: 41 4E 27 54 20 46 49 47 55 52 45 20 54 48 49 53 |AN'T FIGURE THIS| 00000880: 20 4F 4E 45 20 4F 55 54 2C 20 48 41 4E 47 20 49 | ONE OUT, HANG I| 00000890: 54 20 55 50 21 0D 0D D3 C1 CD D0 CC C5 20 C7 C1 |T UP!........ ..| 000008A0: CD C5 0D 0D D4 4F 20 47 45 54 20 41 20 50 52 45 |.....O GET A PRE| 000008B0: 56 49 45 57 20 4F 46 20 D7 CF CE C4 C5 D2 CC C1 |VIEW OF ........| 000008C0: CE C4 0D CE 4F 54 45 3A 20 20 C4 4F 20 CE CF D4 |....OTE: .O ...| 000008D0: 20 53 45 4C 45 43 54 20 54 48 45 20 D3 41 4D 50 | SELECT THE .AMP| 000008E0: 4C 45 20 C7 41 4D 45 20 49 4E 20 54 48 45 20 4D |LE .AME IN THE M| 000008F0: 49 44 44 4C 45 20 4F 46 20 41 43 54 55 41 4C 20 |IDDLE OF ACTUAL | 00000900: 47 41 4D 45 20 50 4C 41 59 2E 20 C9 54 20 57 49 |GAME PLAY. .T WI| 00000910: 4C 4C 20 45 52 41 53 45 20 59 4F 55 52 20 43 55 |LL ERASE YOUR CU| 00000920: 52 52 45 4E 54 20 47 41 4D 45 2E 0D 0D 0D C5 D8 |RRENT GAME......| 00000930: D0 CC CF D2 C9 CE C7 20 D7 CF CE C4 C5 D2 CC C1 |....... ........| 00000940: CE C4 0D 0D D7 41 4C 4B 3A 20 20 20 CD 4F 56 45 |.....ALK: .OVE| 00000950: 20 54 48 45 20 4A 4F 59 53 54 49 43 4B 20 4C 45 | THE JOYSTICK LE| 00000960: 46 54 20 4F 52 20 52 49 47 48 54 2E 0D 0D CA 55 |FT OR RIGHT....U| 00000970: 4D 50 3A 20 20 20 D7 48 49 4C 45 20 53 54 41 4E |MP: .HILE STAN| 00000980: 44 49 4E 47 20 53 54 49 4C 4C 3A 20 C8 4F 4C 44 |DING STILL: .OLD| 00000990: 20 54 48 45 20 4A 4F 59 53 54 49 43 4B 20 42 55 | THE JOYSTICK BU| 000009A0: 54 54 4F 4E 20 44 4F 57 4E 20 41 4E 44 20 50 55 |TTON DOWN AND PU| 000009B0: 53 48 20 54 48 45 20 4A 4F 59 53 54 49 43 4B 20 |SH THE JOYSTICK | 000009C0: 49 4E 20 54 48 45 20 44 49 52 45 43 54 49 4F 4E |IN THE DIRECTION| 000009D0: 20 59 4F 55 20 57 49 53 48 20 54 4F 20 4A 55 4D | YOU WISH TO JUM| 000009E0: 50 2E 20 D7 48 49 4C 45 20 57 41 4C 4B 49 4E 47 |P. .HILE WALKING| 000009F0: 20 4F 52 20 52 55 4E 4E 49 4E 47 3A 20 D0 52 45 | OR RUNNING: .RE| 00000A00: 53 53 20 54 48 45 20 4A 4F 59 53 54 49 43 4B 20 |SS THE JOYSTICK | 00000A10: 42 55 54 54 4F 4E 2E 20 D4 4F 20 4A 55 4D 50 20 |BUTTON. .O JUMP | 00000A20: 46 52 4F 4D 20 41 20 4C 41 44 44 45 52 20 4F 52 |FROM A LADDER OR| 00000A30: 20 52 4F 50 45 3A 20 D0 52 45 53 53 20 54 48 45 | ROPE: .RESS THE| 00000A40: 20 4A 4F 59 53 54 49 43 4B 20 42 55 54 54 4F 4E | JOYSTICK BUTTON| 00000A50: 20 41 4E 44 20 50 55 53 48 20 54 48 45 20 4A 4F | AND PUSH THE JO| 00000A60: 59 53 54 49 43 4B 20 53 49 44 45 57 41 59 53 2E |YSTICK SIDEWAYS.| 00000A70: 0D 0D D2 55 4E 3A 20 20 20 20 CB 45 45 50 20 54 |...UN: .EEP T| 00000A80: 48 45 20 4A 4F 59 53 54 49 43 4B 20 50 52 45 53 |HE JOYSTICK PRES| 00000A90: 53 45 44 20 54 4F 20 4F 4E 45 20 53 49 44 45 20 |SED TO ONE SIDE | 00000AA0: 41 46 54 45 52 20 4A 55 4D 50 49 4E 47 2E 0D 0D |AFTER JUMPING...| 00000AB0: C3 4C 49 4D 42 3A 20 20 D0 55 53 48 20 54 48 45 |.LIMB: .USH THE| 00000AC0: 20 4A 4F 59 53 54 49 43 4B 20 46 4F 52 57 41 52 | JOYSTICK FORWAR| 00000AD0: 44 20 4F 52 20 42 41 43 4B 57 41 52 44 20 57 48 |D OR BACKWARD WH| 00000AE0: 49 4C 45 20 59 4F 55 20 41 52 45 20 4F 4E 20 41 |ILE YOU ARE ON A| 00000AF0: 20 4C 41 44 44 45 52 2C 20 52 4F 50 45 20 4F 52 | LADDER, ROPE OR| 00000B00: 20 43 48 41 49 4E 2E 0D 0D C3 52 41 57 4C 3A 20 | CHAIN....RAWL: | 00000B10: 20 D0 55 4C 4C 20 54 48 45 20 4A 4F 59 53 54 49 | .ULL THE JOYSTI| 00000B20: 43 4B 20 54 4F 57 41 52 44 20 59 4F 55 20 57 48 |CK TOWARD YOU WH| 00000B30: 45 4E 20 C1 4C 49 43 45 20 49 53 20 49 4E 20 41 |EN .LICE IS IN A| 00000B40: 20 53 54 41 4E 44 49 4E 47 20 50 4F 53 49 54 49 | STANDING POSITI| 00000B50: 4F 4E 20 54 4F 20 53 54 4F 4F 50 20 44 4F 57 4E |ON TO STOOP DOWN| 00000B60: 2E 20 D0 55 53 48 20 54 48 45 20 4A 4F 59 53 54 |. .USH THE JOYST| 00000B70: 49 43 4B 20 4C 45 46 54 20 4F 52 20 52 49 47 48 |ICK LEFT OR RIGH| 00000B80: 54 2E 20 D3 54 41 4E 44 20 55 50 3A 20 D0 55 53 |T. .TAND UP: .US| 00000B90: 48 20 54 48 45 20 4A 4F 59 53 54 49 43 4B 20 41 |H THE JOYSTICK A| 00000BA0: 57 41 59 20 46 52 4F 4D 20 59 4F 55 20 57 48 45 |WAY FROM YOU WHE| 00000BB0: 4E 20 C1 4C 49 43 45 20 49 53 20 49 4E 20 54 48 |N .LICE IS IN TH| 00000BC0: 45 20 43 52 41 57 4C 20 50 4F 53 49 54 49 4F 4E |E CRAWL POSITION| 00000BD0: 2E 0D 0D C6 41 4C 4C 3A 20 20 20 D7 41 4C 4B 20 |....ALL: .ALK | 00000BE0: 4F 46 46 20 54 48 45 20 45 4E 44 20 4F 46 20 41 |OFF THE END OF A| 00000BF0: 20 4C 45 44 47 45 20 4F 52 20 41 20 54 52 45 45 | LEDGE OR A TREE| 00000C00: 20 4C 49 4D 42 2E 0D 0D C7 4C 49 44 45 3A 20 20 | LIMB....LIDE: | 00000C10: C7 4C 49 44 49 4E 47 20 44 4F 57 4E 57 41 52 44 |.LIDING DOWNWARD| 00000C20: 20 49 53 20 50 4F 53 53 49 42 4C 45 20 4F 4E 4C | IS POSSIBLE ONL| 00000C30: 59 20 49 46 20 59 4F 55 20 48 41 56 45 20 41 20 |Y IF YOU HAVE A | 00000C40: 50 41 52 41 53 4F 4C 2E 20 C1 4C 49 43 45 20 57 |PARASOL. .LICE W| 00000C50: 49 4C 4C 20 47 4C 49 44 45 20 49 46 20 59 4F 55 |ILL GLIDE IF YOU| 00000C60: 20 50 55 53 48 20 54 48 45 20 4A 4F 59 53 54 49 | PUSH THE JOYSTI| 00000C70: 43 4B 20 42 55 54 54 4F 4E 20 57 48 49 4C 45 20 |CK BUTTON WHILE | 00000C80: 53 48 45 20 49 53 20 46 41 4C 4C 49 4E 47 2E 20 |SHE IS FALLING. | 00000C90: CF 4E 43 45 20 54 48 45 20 47 4C 49 44 45 20 42 |.NCE THE GLIDE B| 00000CA0: 45 47 49 4E 53 2C 20 50 55 53 48 20 54 48 45 20 |EGINS, PUSH THE | 00000CB0: 4A 4F 59 53 54 49 43 4B 20 53 49 44 45 57 41 59 |JOYSTICK SIDEWAY| 00000CC0: 53 20 54 4F 20 47 4C 49 44 45 20 4C 45 46 54 20 |S TO GLIDE LEFT | 00000CD0: 4F 52 20 52 49 47 48 54 2E 20 C7 4C 49 44 49 4E |OR RIGHT. .LIDIN| 00000CE0: 47 20 55 50 57 41 52 44 20 49 53 20 50 4F 53 53 |G UPWARD IS POSS| 00000CF0: 49 42 4C 45 20 57 49 54 48 20 41 20 44 49 46 46 |IBLE WITH A DIFF| 00000D00: 45 52 45 4E 54 20 4F 42 4A 45 43 54 2E 20 D3 45 |ERENT OBJECT. .E| 00000D10: 4C 45 43 54 20 D5 D3 C5 20 4F 4E 20 54 48 45 20 |LECT ... ON THE | 00000D20: 4F 50 54 49 4F 4E 20 4D 45 4E 55 20 54 4F 20 41 |OPTION MENU TO A| 00000D30: 43 54 49 56 41 54 45 20 54 48 49 53 20 4F 42 4A |CTIVATE THIS OBJ| 00000D40: 45 43 54 2E 20 D9 4F 55 20 4D 41 59 20 43 4F 4E |ECT. .OU MAY CON| 00000D50: 54 52 4F 4C 20 54 48 45 20 44 49 52 45 43 54 49 |TROL THE DIRECTI| 00000D60: 4E 20 4F 46 20 59 4F 55 52 20 41 53 43 45 4E 54 |N OF YOUR ASCENT| 00000D70: 20 42 59 20 50 55 53 48 49 4E 47 20 54 48 45 20 | BY PUSHING THE | 00000D80: 4A 4F 59 53 54 49 43 4B 20 4C 45 46 54 20 4F 52 |JOYSTICK LEFT OR| 00000D90: 20 52 49 47 48 54 2E 0D 0D C5 4E 54 45 52 2F 0D | RIGHT....NTER/.| 00000DA0: C5 58 49 54 20 41 0D C4 4F 4F 52 3A 20 20 20 D0 |.XIT A..OOR: .| 00000DB0: 4F 53 49 54 49 4F 4E 20 59 4F 55 52 53 45 4C 46 |OSITION YOURSELF| 00000DC0: 20 49 4E 20 46 52 4F 4E 54 20 4F 46 20 41 20 44 | IN FRONT OF A D| 00000DD0: 4F 4F 52 20 41 4E 44 20 50 52 45 53 53 20 54 48 |OOR AND PRESS TH| 00000DE0: 45 20 4A 4F 59 53 54 49 43 4B 20 42 55 54 54 4F |E JOYSTICK BUTTO| 00000DF0: 4E 2E 20 D9 4F 55 20 4D 41 59 20 4E 45 45 44 20 |N. .OU MAY NEED | 00000E00: 54 4F 20 4B 4E 45 45 4C 20 44 4F 57 4E 20 42 45 |TO KNEEL DOWN BE| 00000E10: 46 4F 52 45 20 41 54 54 45 4D 50 54 49 4E 47 20 |FORE ATTEMPTING | 00000E20: 54 4F 20 45 4E 54 45 52 20 56 45 52 59 20 4C 4F |TO ENTER VERY LO| 00000E30: 57 20 44 4F 4F 52 53 2E 0D 0D CF D0 D4 C9 CF CE |W DOORS.........| 00000E40: 20 CD C5 CE D5 0D 0D D4 48 45 20 CF 50 54 49 4F | .......HE .PTIO| 00000E50: 4E 20 CD 45 4E 55 3A 0D 0D 20 20 20 20 20 20 20 |N .ENU:.. | 00000E60: 20 20 20 20 20 20 20 20 20 D0 C1 D5 D3 C5 20 20 | ..... | 00000E70: 20 20 20 20 20 D4 C1 CB C5 20 20 20 20 C1 D3 CB | .... ...| 00000E80: 20 20 20 20 20 20 D3 C9 CE C7 20 20 20 20 20 CD | .... .| 00000E90: C5 CE D5 20 20 20 0D 20 20 20 20 20 20 20 20 20 |... . | 00000EA0: 20 20 20 20 20 20 20 C5 D8 C1 CD C9 CE C5 20 20 | ....... | 00000EB0: 20 20 20 C4 D2 CF D0 20 20 20 20 C3 CF C1 D8 20 | .... .... | 00000EC0: 20 20 20 20 D4 C5 C1 D3 C5 20 20 20 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- - - - | 00001CC0: 2D 2E 20 D4 59 50 45 20 59 4F 55 52 20 41 4E 53 |-. .YPE YOUR ANS| 00001CD0: 57 45 52 20 49 4E 20 54 48 45 20 42 4C 41 4E 4B |WER IN THE BLANK| 00001CE0: 53 20 55 53 49 4E 47 20 54 48 45 20 4B 45 59 42 |S USING THE KEYB| 00001CF0: 4F 41 52 44 2E 20 D4 48 45 4E 20 50 52 45 53 53 |OARD. .HEN PRESS| 00001D00: 20 54 48 45 20 D2 45 54 55 52 4E 20 CB 45 59 2E | THE .ETURN .EY.| 00001D10: 20 C9 46 20 59 4F 55 20 41 4E 53 57 45 52 20 54 | .F YOU ANSWER T| 00001D20: 48 45 20 52 49 44 44 4C 45 20 43 4F 52 52 45 43 |HE RIDDLE CORREC| 00001D30: 54 4C 59 2C 20 54 48 45 20 43 48 41 52 41 43 54 |TLY, THE CHARACT| 00001D40: 45 52 20 4F 46 46 45 52 53 20 41 20 43 4C 55 45 |ER OFFERS A CLUE| 00001D50: 20 54 48 41 54 20 48 45 4C 50 53 20 59 4F 55 20 | THAT HELPS YOU | 00001D60: 49 4E 20 54 48 45 20 41 44 56 45 4E 54 55 52 45 |IN THE ADVENTURE| 00001D70: 2E 0D D3 4F 4E 47 53 3A 20 D9 4F 55 20 41 43 51 |...ONGS: .OU ACQ| 00001D80: 55 49 52 45 20 41 20 53 4F 4E 47 20 57 48 45 4E |UIRE A SONG WHEN| 00001D90: 20 41 20 43 48 41 52 41 43 54 45 52 20 53 49 4E | A CHARACTER SIN| 00001DA0: 47 53 20 49 54 20 54 4F 20 59 4F 55 2E 20 D3 49 |GS IT TO YOU. .I| 00001DB0: 4E 47 49 4E 47 20 41 20 53 4F 4E 47 20 4D 41 59 |NGING A SONG MAY| 00001DC0: 20 48 41 56 45 20 41 20 50 4C 45 41 53 45 4E 54 | HAVE A PLEASENT| 00001DD0: 20 45 46 46 45 43 54 20 4F 4E 20 41 20 43 48 41 | EFFECT ON A CHA| 00001DE0: 52 41 43 54 45 52 2E 0D 0D C9 CD D0 CF D2 D4 C1 |RACTER..........| 00001DF0: CE C3 C5 20 CF C6 20 D4 C9 CD C5 0D 0D D4 48 45 |... .. .......HE| 00001E00: 20 41 44 56 45 4E 54 55 52 45 20 43 4F 4E 54 49 | ADVENTURE CONTI| 00001E10: 4E 55 45 53 20 46 4F 52 20 36 35 20 47 41 4D 45 |NUES FOR 65 GAME| 00001E20: 53 20 44 41 59 53 2E 20 C4 41 59 53 20 55 53 45 |S DAYS. .AYS USE| 00001E30: 44 20 41 52 45 20 49 4E 44 49 43 41 54 45 44 20 |D ARE INDICATED | 00001E40: 49 4E 20 54 48 45 20 4C 4F 57 45 52 20 52 49 47 |IN THE LOWER RIG| 00001E50: 48 54 20 43 4F 52 4E 45 52 20 4F 46 20 54 48 45 |HT CORNER OF THE| 00001E60: 20 CF 50 54 49 4F 4E 20 4D 45 4E 55 2E 20 D4 57 | .PTION MENU. .W| 00001E70: 45 4C 56 45 20 D7 4F 4E 44 45 52 4C 41 4E 44 20 |ELVE .ONDERLAND | 00001E80: 48 4F 55 52 53 20 45 51 55 41 4C 53 20 4F 4E 45 |HOURS EQUALS ONE| 00001E90: 20 47 41 4D 45 20 44 41 59 2E 20 D9 4F 55 20 4D | GAME DAY. .OU M| 00001EA0: 41 59 20 4B 45 45 50 20 54 52 41 43 4B 20 4F 46 |AY KEEP TRACK OF| 00001EB0: 20 D7 4F 4E 44 45 52 4C 41 4E 44 20 48 4F 55 52 | .ONDERLAND HOUR| 00001EC0: 53 20 42 59 20 54 48 45 20 56 41 52 49 4F 55 53 |S BY THE VARIOUS| 00001ED0: 20 43 4C 4F 43 4B 53 20 53 43 41 54 54 45 52 45 | CLOCKS SCATTERE| 00001EE0: 44 20 54 48 52 4F 55 47 48 4F 55 54 20 D7 4F 4E |D THROUGHOUT .ON| 00001EF0: 44 45 52 4C 41 4E 44 2E 20 D9 4F 55 20 57 49 4C |DERLAND. .OU WIL| 00001F00: 4C 20 41 4C 53 4F 20 57 41 4E 54 20 54 4F 20 4B |L ALSO WANT TO K| 00001F10: 45 45 50 20 54 52 41 43 4B 20 4F 46 20 54 49 4D |EEP TRACK OF TIM| 00001F20: 45 20 42 45 43 41 55 53 45 20 54 48 45 20 43 48 |E BECAUSE THE CH| 00001F30: 41 52 41 43 54 45 52 53 20 4D 41 59 20 4E 4F 54 |ARACTERS MAY NOT| 00001F40: 20 4C 49 4B 45 20 54 48 45 20 43 4F 4E 56 45 52 | LIKE THE CONVER| 00001F50: 53 41 54 49 4F 4E 20 41 4E 44 20 41 53 4B 20 59 |SATION AND ASK Y| 00001F60: 4F 55 20 54 4F 20 43 4F 4D 45 20 42 41 43 4B 20 |OU TO COME BACK | 00001F70: 41 54 20 41 20 53 50 45 43 49 46 49 43 20 54 49 |AT A SPECIFIC TI| 00001F80: 4D 45 20 54 4F 20 43 4F 4E 54 49 4E 55 45 2E 20 |ME TO CONTINUE. | 00001F90: D4 48 45 4E 20 41 47 41 49 4E 20 53 4F 4D 45 20 |.HEN AGAIN SOME | 00001FA0: 43 48 41 52 41 43 54 45 52 53 20 41 50 50 45 41 |CHARACTERS APPEA| 00001FB0: 52 20 4F 4E 4C 59 20 41 54 20 43 45 52 54 41 49 |R ONLY AT CERTAI| 00001FC0: 4E 20 54 49 4D 45 53 2E 20 C6 49 4E 41 4C 4C 59 |N TIMES. .INALLY| 00001FD0: 2C 20 43 45 52 54 41 49 4E 20 44 4F 4F 52 57 41 |, CERTAIN DOORWA| 00001FE0: 59 53 20 57 4F 52 4B 20 4F 4E 4C 59 20 41 54 20 |YS WORK ONLY AT | 00001FF0: 43 45 52 54 41 49 4E 20 54 49 4D 45 53 2E 0D |CERTAIN TIMES.. |
.3.4.4.76..ALICE IN WONDERLAND.---------
----------....MAIN MENU.. AFTER YOU
HAVE LOADED THE GAME AND THE INTRODUCTIO
N IS COMPLETED, THE MAIN MENU WILL APPEA
R WITH THE FOLLOWING CHOICES:..
START GAME. CONTIN
UE. DISK STORAGE.
SAMPLE GAME...START GAME..TO BEG
IN A NEW GAME:..1. SELECT START GAME ON
THE MAIN MENU. YOU WILL BE INSTANTLY TRA
NSPORTED TO THE BEGINNING OF THE ADVENTU
RE. NOTE: SELECTING START GAME ERASES AN
Y GAME YOU MAY CURRENTLY BE PLAYING, UNL
ESS YOU HAVE SAVED THAT GAME ON A DISK (
SEE DISK STORAGE)...CONTINUE..TO RETURN
TO YOUR GAME:..SELECT CONTINUE IF YOU WA
NT TO RETURN TO YOUR GAME WITHOUT USING
OTHER MENU OPTIONS...DISK STORAGE..TO SA
VE OR RELOAD A GAME:..ALICE IN WONDERLAN
D, LIKE MOST ADVENTURES, MAY TAKE MORE T
HAN A DAY TO COMPLETE. YOU CAN CREATE A
STORAGE DISK TO SAVE A GAME IN PROGRESS
AND THEN RETURN TO, OR RESTORE, THAT GAM
E AT SOME LATER TIME. SEE THE CREATE NOT
E BELOW FOR HELP IN PREPARING A STORAGE
DISK...AFTER SELECTING DISK STORAGE, THE
FOLLOWING SUB-MENU WILL APPEAR:.SAVE
RESTORE CREATE RETURN TO MENU.MOV
E THE CURSOR TO THE ITEM OF YOUR CHOICE
AND SELECT...1. SAVE AFTER SELECTING SA
VE, THE FOLLOWING MESSAGE WILL APPEAR:
GAME 1 2 3 4 5.EACH NUMBER REPRES
ENTS A LOCATION ON YOUR STORAGE DISK WHE
RE YOU CAN SAVE A GAME. MOVE THE CURSOR
ONTO A NUMBER AND SELECT. FOLLOW THE PRO
MPTS ON THE SCREEN. YOUR GAME WILL BE SA
VED AS THAT NUMBER. FOLLOW THE PROMPTS T
O RETURN TO THE GAME, OR SHUT YOUR COMPU
TER OFF IF YOU PREFER TO RETURN TO THE G
AME AT A LATER TIME..NOTE: YOU CANNOT S
AVE MORE THAN 5 GAMES PER STORAGE DISK.
IF YOU TRY TO SAVE MORE THAN 5 GAMES ON
THE SAME DISK, AN EXISTING ONE WILL BE E
RASED...2. RESTORE AFTER SELECTING REST
ORE, THE FOLLOWING MESSAGE WILL APPEAR:
GAME 1 2 3 4 5.MOVE THE CURSOR TO
THE NUMBER YOU WISH TO LOAD AND SELECT.
FOLLOW THE PROMPTS ON THE SCREEN. THE G
AME YOU HAD PREVIOUSLY SAVED AT THAT NUM
BER WILL LOAD AND YOU CAN BEGIN PLAYING.
...3. CREATE AFTER SELECTING CREATE, FO
LLOW THE PROMPTS TO PREPARE A BLANK DISK
SO THAT IT CAN BE READY FOR USE AS A ST
ORAGE DISK...4. RETURN TO MENU IF YOU C
AN'T FIGURE THIS ONE OUT, HANG IT UP!..S
AMPLE GAME..TO GET A PREVIEW OF WONDERLA
ND.NOTE: DO NOT SELECT THE SAMPLE GAME
IN THE MIDDLE OF ACTUAL GAME PLAY. IT WI
LL ERASE YOUR CURRENT GAME....EXPLORING
WONDERLAND..WALK: MOVE THE JOYSTICK LE
FT OR RIGHT...JUMP: WHILE STANDING STI
LL: HOLD THE JOYSTICK BUTTON DOWN AND PU
SH THE JOYSTICK IN THE DIRECTION YOU WIS
H TO JUMP. WHILE WALKING OR RUNNING: PRE
SS THE JOYSTICK BUTTON. TO JUMP FROM A L
ADDER OR ROPE: PRESS THE JOYSTICK BUTTON
AND PUSH THE JOYSTICK SIDEWAYS...RUN:
KEEP THE JOYSTICK PRESSED TO ONE SIDE
AFTER JUMPING...CLIMB: PUSH THE JOYSTIC
K FORWARD OR BACKWARD WHILE YOU ARE ON A
LADDER, ROPE OR CHAIN...CRAWL: PULL TH
E JOYSTICK TOWARD YOU WHEN ALICE IS IN A
STANDING POSITION TO STOOP DOWN. PUSH T
HE JOYSTICK LEFT OR RIGHT. STAND UP: PUS
H THE JOYSTICK AWAY FROM YOU WHEN ALICE
IS IN THE CRAWL POSITION...FALL: WALK
OFF THE END OF A LEDGE OR A TREE LIMB...
GLIDE: GLIDING DOWNWARD IS POSSIBLE ONL
Y IF YOU HAVE A PARASOL. ALICE WILL GLID
E IF YOU PUSH THE JOYSTICK BUTTON WHILE
SHE IS FALLING. ONCE THE GLIDE BEGINS, P
USH THE JOYSTICK SIDEWAYS TO GLIDE LEFT
OR RIGHT. GLIDING UPWARD IS POSSIBLE WIT
H A DIFFERENT OBJECT. SELECT USE ON THE
OPTION MENU TO ACTIVATE THIS OBJECT. YOU
MAY CONTROL THE DIRECTIN OF YOUR ASCENT
BY PUSHING THE JOYSTICK LEFT OR RIGHT..
.ENTER/.EXIT A.DOOR: POSITION YOURSELF
IN FRONT OF A DOOR AND PRESS THE JOYSTI
CK BUTTON. YOU MAY NEED TO KNEEL DOWN BE
FORE ATTEMPTING TO ENTER VERY LOW DOORS.
..OPTION MENU..THE OPTION MENU:..
PAUSE TAKE ASK SI
NG MENU . EXAMINE
DROP COAX TEASE RENEW.
INVENTORY USE HELP
ARGUE SOUND. OFFER
EAT CALM SCOLD DAY...TO US
E THE OPTION MENU:..1. HOLD THE JOYSTICK
BUTTON DOWN AND PULL THE JOYSTICK TOWAR
DS YOU. THE MENU SHOULD APPEAR...2. MOVE
THE CURSOR AROUND THE MENU BY PUSHING T
HE JOYSTICK IN THE DIRECTION YOU WANT IT
TO GO...3. STOP ON THE OPTION OF YOU CH
OICE; PRESS THE JOYSTICK BUTTON TO SELEC
T THAT OPTION...4. TO CYCLE THROUGH YOUR
INVENTORY, PUSH UP ON THE JOYSTICK...NO
TE: WHENEVER THE OPTION MENU IS VISIBLE,
THE GAME TIMER WILL STOP...PAUSE: STOP
DURING THE GAME THEN RETURN TO THE ADVEN
TURE...EXAMINE: EXAMINE UNFAMILIAR OBJEC
TS YOU HAPPEN UPON. BE SURE ALICE IS STA
NDING CLOSE TO AN OBJECT YOU WITH TO EXA
MINE..MOVABLE ITEMS: ITEMS SUCH AS FOOD,
BOTTLE OR CUPS WILL USUALLY BE FOUND ON
THE GROUND OR SITTING ON TABLES OR SHEL
VES. EXAMINING THE ITEM BEFORE TAKING IT
WILL GIVE A DETAILED DESCRIPTION..NON-M
OVABLE ITEMS: ITEMS SUCH AS POSTERS MAY
BE FOUND ON THE GROUND, ON TABLES OR ATT
ACHED TO WALLS. EXAMINING THESE ITEMS MA
Y PROVIDE VALUABLE CLUES. BUT, ALICE IS
NOT ALLOWED TO TAKE THEM...INVENTORY..OF
FER: OFFER ANYTHING YOU ARE CARRYING TO
ANOTHER CHARACTER. CYCLE THROUGH YOUR IN
VENTORY AND SELECT..TAKE: POSITION YOURS
ELF VERY CLOSE TO ANY ITEM YOU WOULD LIK
E TO TAKE. IF YOU CAN TAKE THE ITEM, IT
WILL DISAPPEAR FROM THE SCREEN..DROP: DR
OP AN ITEM, IF YOU ARE CARRYING TOO MUCH
..USE: USE VARIOUS TOOS YOU MAY ACQUIRE.
A LIST OF THE ITEMS CAN BE CYCLED THROU
GH WITH YOUR JOYSTICK. SELECT THE ITEM Y
OU WISH TO USE..NOTE: ONE OF THEM WILL A
CT LIKE A HORIZONTAL ROPE. IN THAT CASE,
STAND AT THE EDGE OF A RAMP FACING OUT
INTO OPEN SPACE. TRY TO USE THE ROPE-LIK
E TOOL. THE TOOL WILL APPEAR IF THERE IS
SOMETHING IT MIGHT CONNECT TO IN THE DI
RECTION YOU ARE FACING. WALK OR CRAWL OU
T ONTO THE ROPE..EAT: EAT ANY OF THE EDI
BLES YOU ARE CARRYING..ASK: ASK TAKES YO
U INTO A SUBMENU WHERE YOU MAY CHOOSE ON
E OF 3 QUESTIONS: WHO ARE YOU?, MAY PROV
IDE YOU W/ UNEXPECTED INFO.; WHERE AM I?
, USED IF YOU'RE LOST, BUT THE CHARACTER
'S ANSWER MAY BE FAR FROM STANDARD. WHY
ARE YOU DOING THAT?, IS SOMETIMES USEFUL
TO ASK THE PURPOSE FOR A CHARACTER'S AC
TION OR LINE OF REASONING..COAX: TRY TO
GET SOMETHING FROM ANOTHER CHARACTER BY
FLATTERING OR SOOTHING..HELP: OFFERING T
O AID A CHARACTER OR ACTUALLY DOING SO C
AN BE REWARDING..CALM: SOMETIMES A CHARA
CTER HAS TO BE RELAXED BEFORE HE OR SHE
CAN HELP..SING: CYCLE THROUGH YOUR INVEN
TORY OF SONGS AND SELECT THE SONG YOU WI
SH TO SING..TEASE: SOME CHARACTERS NEED
TO BE TEASED BEFORE THEY WILL GIVE YOU W
HAT YOU WANT..ARGUE: REASONING POLITELY
WITH A STUBORN CHARACTER MAY BE NESSESSA
RY TO GET WHAT YOU WANT..SCOLD: YOU MAY
NEED TO POINT OUT A CHARACTER'S FAULTS T
O BRING HIM OR HER TO THEIR SENSES..MENU
: RETURN TO THE MAIN MENU...RENEW: IF YO
U GET STUCK SOMEWHERE, RENEW WILL RETURN
YOU TO A FAMILIAAR LOCATION AT THE EXPE
NSE OF LOSING A DAY'S TIME. IF YOU GET I
NTO AN IMPOSSIBLE SITUATION, YOU MAY HAV
E TO USE THIS OPTION..SOUND: TURN SOUND
OFF/ON..TIME, DAY: MANY OF YOUR ACTIVITI
ES WILL BE TIME-RELATED AND IT WILL BE I
MPORTANTFOR YOU TO KNOW THE HOUR AND DAY
...CONVERSATION..IT IS IMPORTANT TO TALK
TO THE PEOPLE OF WONDERLAND TO GET CLUE
S. YOU MUST DECIDE WHETHER A CHARACTER I
S TRYING TO HELP OR TRICK YOU. SOMETIMES
A CHARACTER WILL TIRE OF YOUR PERSISTAN
CE, AND ASK YOU TO COME BACK LATER..RIDD
LES: IF YOU ASK A CHARACTER A QUESTION,
HE OR SHE MAY RESPOND BY OFFERING YOU A
RIDDLE. FOR EXAMPLE, THE CATERPILLAR MAY
STATE: IT SITS ABOVE THE CROWN, THOUGH
QUEENS NEVER WEAR IT. IT IS A - - - - -
-. TYPE YOUR ANSWER IN THE BLANKS USING
THE KEYBOARD. THEN PRESS THE RETURN KEY.
IF YOU ANSWER THE RIDDLE CORRECTLY, THE
CHARACTER OFFERS A CLUE THAT HELPS YOU
IN THE ADVENTURE..SONGS: YOU ACQUIRE A S
ONG WHEN A CHARACTER SINGS IT TO YOU. SI
NGING A SONG MAY HAVE A PLEASENT EFFECT
ON A CHARACTER...IMPORTANCE OF TIME..THE
ADVENTURE CONTINUES FOR 65 GAMES DAYS.
DAYS USED ARE INDICATED IN THE LOWER RIG
HT CORNER OF THE OPTION MENU. TWELVE WON
DERLAND HOURS EQUALS ONE GAME DAY. YOU M
AY KEEP TRACK OF WONDERLAND HOURS BY THE
VARIOUS CLOCKS SCATTERED THROUGHOUT WON
DERLAND. YOU WILL ALSO WANT TO KEEP TRAC
K OF TIME BECAUSE THE CHARACTERS MAY NOT
LIKE THE CONVERSATION AND ASK YOU TO CO
ME BACK AT A SPECIFIC TIME TO CONTINUE.
THEN AGAIN SOME CHARACTERS APPEAR ONLY A
T CERTAIN TIMES. FINALLY, CERTAIN DOORWA
YS WORK ONLY AT CERTAIN TIMES..
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