_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

DESERT FOX

FILE INFORMATION

FILENAME(S): DESERT FOX

FILE TYPE(S): SEQ

FILE SIZE: 6.8K

FIRST SEEN: 2025-11-30 18:12:28

APPEARS ON: 1 disk(s)

FILE HASH

e591db576275fe2aaa2772c34cd5964ec327ed41d903dccbfb734ec1cd8573b1

FOUND ON DISKS (1 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
DATARICH DESERT FOX SEQ Sailor, Ganheden 21 0 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

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00000010: C6 CF D8 0D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 0D 02  |....----------..|
00000020: 0C 0D 20 C8 4F 57 20 54  4F 20 57 49 4E 3A 20 20  |.. .OW TO WIN:  |
00000030: D3 41 56 45 20 41 4C 4C  20 44 45 50 4F 54 53 2E  |.AVE ALL DEPOTS.|
00000040: 0D 20 C8 4F 57 20 54 4F  20 4C 4F 53 45 3A 20 C4  |. .OW TO LOSE: .|
00000050: 41 4D 41 47 45 20 47 55  41 47 45 20 49 53 20 46  |AMAGE GUAGE IS F|
00000060: 55 4C 4C 2C 20 4F 52 20  41 20 44 45 50 4F 54 20  |ULL, OR A DEPOT |
00000070: 46 41 4C 4C 53 20 54 4F  20 45 4E 45 4D 59 2E 0D  |FALLS TO ENEMY..|
00000080: 0D 20 C8 4F 57 20 54 4F  20 53 41 56 45 20 59 4F  |. .OW TO SAVE YO|
00000090: 55 52 20 44 45 50 4F 54  53 3A 0D 0D 20 20 20 31  |UR DEPOTS:..   1|
000000A0: 2E 20 DA 4F 4F 4D 2E 20  20 D3 45 4C 45 43 54 20  |. .OOM.  .ELECT |
000000B0: 5A 4F 4F 4D 20 49 43 4F  4E 20 41 4E 44 20 50 52  |ZOOM ICON AND PR|
000000C0: 45 53 53 20 46 49 52 45  20 42 55 54 54 4F 4E 2E  |ESS FIRE BUTTON.|
000000D0: 20 D7 48 45 4E 20 49 54  20 54 55 52 4E 53 20 46  | .HEN IT TURNS F|
000000E0: 52 4F 4D 20 20 52 45 44  20 54 4F 20 47 52 45 45  |ROM  RED TO GREE|
000000F0: 4E 20 50 52 45 53 53 20  46 20 20 4D 4F 56 45 20  |N PRESS F  MOVE |
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00000150: 53 20 49 4E 44 49 43 41  54 45 44 20 42 59 20 47  |S INDICATED BY G|
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00000170: 41 56 45 44 20 44 45 50  4F 54 53 20 54 55 52 4E  |AVED DEPOTS TURN|
00000180: 20 42 4C 55 45 2E 0D 20  20 20 20 CC 4F 53 54 20  | BLUE..    .OST |
00000190: 44 45 50 4F 54 53 20 54  55 52 4E 20 52 45 44 2E  |DEPOTS TURN RED.|
000001A0: 0D 0D 20 20 20 20 D7 49  54 48 20 5A 4F 4F 4D 20  |..    .ITH ZOOM |
000001B0: 49 43 4F 4E 20 47 52 45  45 4E 2C 20 50 52 45 53  |ICON GREEN, PRES|
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000001D0: 45 50 4F 54 20 53 54 41  54 55 53 20 57 49 4C 4C  |EPOT STATUS WILL|
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00000240: 48 45 53 45 20 53 55 50  50 4C 49 45 53 2F 46 55  |HESE SUPPLIES/FU|
00000250: 45 4C 20 57 49 4C 4C 20  42 45 20 55 53 45 44 20  |EL WILL BE USED |
00000260: 42 59 20 27 4C 4F 4E 45  20 57 4F 4C 46 27 20 20  |BY 'LONE WOLF'  |
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00000430: 54 45 53 20 54 48 45 20  54 59 50 45 20 4F 46 20  |TES THE TYPE OF |
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000004A0: 20 45 4E 45 4D 59 20 50  4F 53 49 54 49 4F 4E 53  | ENEMY POSITIONS|
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000004F0: 4C 46 20 43 41 4E 20 54  48 52 45 41 44 20 48 49  |LF CAN THREAD HI|
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00000520: 53 43 55 45 20 48 49 53  20 20 42 45 53 49 45 47  |SCUE HIS  BESIEG|
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00000540: 20 D3 54 52 41 54 45 47  59 20 54 49 50 3A 20 CC  | .TRATEGY TIP: .|
00000550: 49 53 54 45 4E 20 46 4F  52 20 52 41 44 49 4F 20  |ISTEN FOR RADIO |
00000560: 53 54 41 54 49 43 2E 20  20 D3 54 41 54 49 43 20  |STATIC.  .TATIC |
00000570: 49 4E 44 49 43 41 54 45  53 20 4E 4F 20 45 4E 45  |INDICATES NO ENE|
00000580: 4D 59 20 46 4F 52 43 45  53 20 49 4E 20 49 4D 4D  |MY FORCES IN IMM|
00000590: 45 44 49 41 54 45 20 41  52 45 41 2E 20 C1 56 4F  |EDIATE AREA. .VO|
000005A0: 49 44 20 43 4F 4E 46 52  4F 4E 54 41 54 49 4F 4E  |ID CONFRONTATION|
000005B0: 20 57 48 45 4E 45 56 45  52 20 50 4F 53 53 49 42  | WHENEVER POSSIB|
000005C0: 4C 45 20 41 4E 44 20 48  45 41 44 20 46 4F 52 20  |LE AND HEAD FOR |
000005D0: 54 48 45 20 57 49 44 45  20 4F 50 45 4E 20 53 50  |THE WIDE OPEN SP|
000005E0: 41 43 45 53 2E 28 54 48  45 20 53 48 4F 52 54 45  |ACES.(THE SHORTE|
000005F0: 53 54 20 44 49 53 54 41  4E 43 45 20 42 45 54 57  |ST DISTANCE BETW|
00000600: 45 45 4E 20 32 20 50 4F  49 4E 54 53 20 49 53 20  |EEN 2 POINTS IS |
00000610: 4E 4F 54 20 41 4C 57 41  59 53 20 41 20 53 54 52  |NOT ALWAYS A STR|
00000620: 41 49 47 48 54 20 4C 49  4E 45 2A 2E 0D 0D 20 20  |AIGHT LINE*...  |
00000630: 20 33 2E 20 C1 49 52 20  53 54 52 49 4B 45 2E 20  | 3. .IR STRIKE. |
00000640: 20 D7 48 45 4E 20 41 20  44 45 50 4F 54 20 49 53  | .HEN A DEPOT IS|
00000650: 20 49 4E 20 44 41 4E 47  45 52 20 4F 46 20 42 45  | IN DANGER OF BE|
00000660: 49 4E 47 20 57 49 50 45  44 20 4F 55 54 20 28 54  |ING WIPED OUT (T|
00000670: 48 45 49 52 20 53 54 41  54 55 53 20 53 48 4F 55  |HEIR STATUS SHOU|
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000006D0: 53 53 49 4F 4E 2C 20 43  41 4C 4C 20 49 4E 20 41  |SSION, CALL IN A|
000006E0: 20 53 50 49 54 46 49 52  45 20 41 49 52 53 54 52  | SPITFIRE AIRSTR|
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00000740: 41 52 52 4F 57 20 41 50  50 45 41 52 53 20 41 54  |ARROW APPEARS AT|
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00000830: 41 47 41 49 4E 2E 20 CE  4F 54 45 3A 20 C9 54 20  |AGAIN. .OTE: .T |
00000840: 54 41 4B 45 53 20 54 49  4D 45 20 46 4F 52 20 59  |TAKES TIME FOR Y|
00000850: 4F 55 52 20 41 49 52 53  54 52 49 4B 45 20 54 4F  |OUR AIRSTRIKE TO|
00000860: 20 52 45 41 43 48 20 49  54 53 20 44 45 53 54 49  | REACH ITS DESTI|
00000870: 4E 41 54 49 4F 4E 2E 0D  0D 20 20 20 20 20 CC 4F  |NATION...     .O|
00000880: 4E 45 20 D7 4F 4C 46 20  4F 4E 4C 59 20 48 41 53  |NE .OLF ONLY HAS|
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000008A0: 20 50 45 52 20 47 41 4D  45 2E 0D 0D 20 20 20 34  | PER GAME...   4|
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000008C0: 49 43 41 54 45 53 20 4C  4F 43 41 54 49 4F 4E 20  |ICATES LOCATION |
000008D0: 4F 46 20 D2 4F 4D 4D 45  4C 20 57 48 4F 20 50 55  |OF .OMMEL WHO PU|
000008E0: 52 53 55 45 53 20 CC 4F  4E 45 20 D7 4F 4C 46 20  |RSUES .ONE .OLF |
000008F0: 41 52 4F 55 4E 44 20 54  48 45 20 4D 41 50 2E 20  |AROUND THE MAP. |
00000900: CF 4E 43 45 20 54 48 45  20 44 45 53 45 52 54 20  |.NCE THE DESERT |
00000910: 46 4F 58 20 49 53 20 57  49 54 48 49 4E 20 52 41  |FOX IS WITHIN RA|
00000920: 4E 47 45 2C 20 49 54 53  20 41 20 44 55 45 4C 20  |NGE, ITS A DUEL |
00000930: 54 4F 20 54 48 45 20 44  45 41 54 48 21 20 C9 54  |TO THE DEATH! .T|
00000940: 20 54 41 4B 45 53 20 38  20 48 49 54 53 20 54 4F  | TAKES 8 HITS TO|
00000950: 20 4D 41 4B 45 20 D2 4F  4D 4D 45 4C 20 53 55 52  | MAKE .OMMEL SUR|
00000960: 52 45 4E 44 45 52 2E 20  C9 46 20 53 55 43 43 45  |RENDER. .F SUCCE|
00000970: 53 53 46 55 4C 2C 20 59  4F 55 20 57 49 4C 4C 20  |SSFUL, YOU WILL |
00000980: 52 45 43 49 45 56 45 20  38 30 30 30 20 50 4F 49  |RECIEVE 8000 POI|
00000990: 4E 54 53 20 41 4E 44 20  4F 4E 45 20 44 45 50 4F  |NTS AND ONE DEPO|
000009A0: 54 20 53 41 56 45 44 2E  0D 05 0D 20 20 20 35 2E  |T SAVED....   5.|
000009B0: 20 D3 43 4F 52 45 2E 20  20 C1 43 43 55 4D 55 4C  | .CORE.  .CCUMUL|
000009C0: 41 54 45 44 20 53 43 4F  52 45 20 54 4F 20 44 41  |ATED SCORE TO DA|
000009D0: 54 45 2E 0D 0D 20 20 20  36 2E 20 D4 41 4E 4B 20  |TE...   6. .ANK |
000009E0: 53 54 41 54 55 53 53 20  47 55 41 47 45 2E 20 20  |STATUSS GUAGE.  |
000009F0: C9 4E 44 49 43 41 54 45  53 20 54 4F 54 41 4C 20  |.NDICATES TOTAL |
00000A00: 41 43 43 55 4D 55 4C 41  54 45 44 20 44 41 4D 41  |ACCUMULATED DAMA|
00000A10: 47 45 20 54 4F 20 CC 4F  4E 45 20 D7 4F 4C 46 27  |GE TO .ONE .OLF'|
00000A20: 53 20 54 55 52 42 4F 20  D3 48 45 52 4D 41 4E 20  |S TURBO .HERMAN |
00000A30: 54 41 4E 4B 2E 20 D7 48  45 4E 20 47 55 41 47 45  |TANK. .HEN GUAGE|
00000A40: 20 46 4C 41 53 48 45 53  20 59 45 4C 4C 4F 57 2C  | FLASHES YELLOW,|
00000A50: 20 CC 4F 4E 45 20 D7 4F  4C 46 20 49 53 20 49 4E  | .ONE .OLF IS IN|
00000A60: 20 53 45 52 49 4F 55 53  20 54 52 4F 55 42 4C 45  | SERIOUS TROUBLE|
00000A70: 2E 0D 0D 20 20 20 20 20  D3 54 52 41 54 45 47 59  |...     .TRATEGY|
00000A80: 20 54 49 50 3A 20 D4 4F  20 52 45 44 55 43 45 20  | TIP: .O REDUCE |
00000A90: 44 41 4D 41 47 45 2C 20  47 45 54 20 54 4F 20 4D  |DAMAGE, GET TO M|
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00000AB0: 57 20 55 50 20 4D 49 4E  45 53 2E 20 D3 41 56 45  |W UP MINES. .AVE|
00000AC0: 20 43 4F 4E 56 4F 59 53  20 54 4F 20 49 4E 43 52  | CONVOYS TO INCR|
00000AD0: 45 41 53 45 20 44 45 50  4F 54 20 53 55 50 50 4C  |EASE DEPOT SUPPL|
00000AE0: 49 45 53 2E 20 C1 56 4F  49 44 20 54 48 45 20 C4  |IES. .VOID THE .|
00000AF0: 45 53 45 52 54 20 C6 4F  58 20 55 4E 4C 45 53 53  |ESERT .OX UNLESS|
00000B00: 20 44 41 4D 41 47 45 20  49 53 20 4C 4F 57 21 0D  | DAMAGE IS LOW!.|
00000B10: 0D 20 20 20 37 2E 20 D3  55 52 52 45 4E 44 45 52  |.   7. .URRENDER|
00000B20: 20 54 49 4D 45 2E 20 20  C9 4E 44 49 43 41 54 45  | TIME.  .NDICATE|
00000B30: 53 20 48 4F 55 52 53 20  52 45 4D 41 49 4E 49 4E  |S HOURS REMAININ|
00000B40: 47 20 42 45 46 4F 52 45  20 44 45 50 4F 54 20 54  |G BEFORE DEPOT T|
00000B50: 48 41 54 20 48 41 53 20  4C 41 53 54 20 42 45 45  |HAT HAS LAST BEE|
00000B60: 4E 20 5A 4F 4F 4D 45 44  2E 0D 0D 03 2A 2A 2A 20  |N ZOOMED....*** |
00000B70: C3 CF CE D6 CF D9 20 2A  2A 2A 0D 02 0C 0D 20 20  |...... ***....  |
00000B80: 20 20 20 CF 42 4A 45 43  54 49 56 45 3A 20 D4 4F  |   .BJECTIVE: .O|
00000B90: 20 50 52 4F 54 45 43 54  20 C1 4C 4C 49 45 44 20  | PROTECT .LLIED |
00000BA0: 43 4F 4E 56 4F 59 20 42  59 20 53 48 4F 4F 54 49  |CONVOY BY SHOOTI|
00000BB0: 4E 47 20 44 4F 57 4E 20  45 4E 45 4D 59 20 D3 54  |NG DOWN ENEMY .T|
00000BC0: 55 4B 41 53 2E 0D 0D 20  20 20 20 20 CA 4F 59 53  |UKAS...     .OYS|
00000BD0: 54 49 43 4B 3A 20 CC 45  46 54 2F 52 49 47 48 54  |TICK: .EFT/RIGHT|
00000BE0: 20 54 4F 20 46 49 52 45  20 47 55 4E 53 2C 20 46  | TO FIRE GUNS, F|
00000BF0: 49 52 45 42 55 54 54 4F  4E 20 49 4E 41 43 54 49  |IREBUTTON INACTI|
00000C00: 56 45 2E 20 D3 49 47 48  54 53 20 4C 49 4E 45 20  |VE. .IGHTS LINE |
00000C10: 55 50 20 41 49 52 43 52  41 46 54 20 41 55 54 4F  |UP AIRCRAFT AUTO|
00000C20: 4D 41 54 49 43 4C 59 2E  0D 0D 20 20 20 20 20 D3  |MATICLY...     .|
00000C30: 43 4F 52 45 20 31 30 30  20 50 4F 49 4E 54 53 20  |CORE 100 POINTS |
00000C40: 46 4F 52 20 42 4C 41 53  54 49 4E 47 20 45 41 43  |FOR BLASTING EAC|
00000C50: 48 20 D3 54 55 4B 41 20  28 52 45 44 29 2E 20 C2  |H .TUKA (RED). .|
00000C60: 55 54 20 42 45 20 43 41  52 45 46 55 4C 20 46 4F  |UT BE CAREFUL FO|
00000C70: 52 20 45 41 43 48 20 45  4E 45 4D 59 20 D3 54 55  |R EACH ENEMY .TU|
00000C80: 4B 41 20 49 53 20 42 45  49 4E 47 20 50 55 52 53  |KA IS BEING PURS|
00000C90: 55 45 44 44 20 43 4C 4F  53 45 4C 59 20 42 59 20  |UEDD CLOSELY BY |
00000CA0: C1 4C 4C 49 45 44 20 D3  50 49 54 46 49 52 45 53  |.LLIED .PITFIRES|
00000CB0: 20 28 47 52 45 45 4E 29  2C 20 41 4E 44 20 46 4F  | (GREEN), AND FO|
00000CC0: 52 20 45 41 43 48 20 41  43 43 49 44 45 4E 54 4C  |R EACH ACCIDENTL|
00000CD0: 59 20 53 48 4F 54 20 44  4F 57 4E 20 59 4F 55 20  |Y SHOT DOWN YOU |
00000CE0: 4C 4F 53 45 20 33 30 30  20 50 4F 49 4E 54 53 2E  |LOSE 300 POINTS.|
00000CF0: 0D 0D 20 20 20 20 20 D2  45 51 55 49 52 45 44 20  |..     .EQUIRED |
00000D00: 53 43 4F 52 45 53 20 54  4F 20 53 41 56 45 20 43  |SCORES TO SAVE C|
00000D10: 4F 4E 56 4F 59 3A 0D 0D  20 20 20 20 20 20 20 35  |ONVOY:..       5|
00000D20: 30 30 30 20 C3 48 41 4C  4C 45 4E 47 45 52 0D 20  |000 .HALLENGER. |
00000D30: 20 20 20 20 20 20 35 32  30 30 20 C3 52 55 53 41  |      5200 .RUSA|
00000D40: 44 45 52 0D 20 20 20 20  20 20 20 35 34 30 30 20  |DER.       5400 |
00000D50: D3 54 52 41 54 45 47 59  0D 20 20 20 20 20 20 20  |.TRATEGY.       |
00000D60: 35 36 30 30 20 CD 41 53  54 45 52 0D 20 20 20 20  |5600 .ASTER.    |
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00001A90: 20 41 54 20 4D 41 49 4E  20 4D 45 4E 55 2E 20 CD  | AT MAIN MENU. .|
00001AA0: 4F 56 45 20 4A 4F 59 53  54 49 43 4B 20 55 50 20  |OVE JOYSTICK UP |
00001AB0: 4F 52 20 44 4F 57 4E 20  46 4F 52 20 53 45 56 45  |OR DOWN FOR SEVE|
00001AC0: 52 41 4C 20 53 45 43 4F  4E 44 53 20 54 4F 20 47  |RAL SECONDS TO G|
00001AD0: 45 54 20 4D 41 58 49 4D  55 4D 20 53 4F 55 4E 44  |ET MAXIMUM SOUND|
00001AE0: 20 52 45 53 50 4F 53 45  2E 20 D0 52 45 53 53 20  | RESPOSE. .RESS |
00001AF0: 46 49 52 45 42 55 54 54  4F 4E 20 54 4F 20 4C 4F  |FIREBUTTON TO LO|
00001B00: 43 4B 20 49 4E 2E 0D 0D  20 20 20 20 20 C7 4F 4F  |CK IN...     .OO|
00001B10: 44 20 4C 55 43 4B 21 20  C1 4E 44 20 50 55 53 48  |D LUCK! .ND PUSH|
00001B20: 20 54 48 41 54 20 53 55  43 4B 45 52 20 42 41 43  | THAT SUCKER BAC|
00001B30: 4B 20 49 4E 54 4F 20 54  48 45 20 53 45 41 21 0D  |K INTO THE SEA!.|
.3.4.76..DESERT FOX.----------.... HOW T
O WIN:  SAVE ALL DEPOTS.. HOW TO LOSE: D
AMAGE GUAGE IS FULL, OR A DEPOT FALLS TO
 ENEMY... HOW TO SAVE YOUR DEPOTS:..   1
. ZOOM.  SELECT ZOOM ICON AND PRESS FIRE
 BUTTON. WHEN IT TURNS FROM  RED TO GREE
N PRESS F  MOVE JOYSTICK. THIS WILL MOVE
 BLACK BOX ON MAP FROM DEPOT TO DEPOT...
    ALLIES DEPOTS INDICATED BY GRAY FLAG
S:.    SAVED DEPOTS TURN BLUE..    LOST 
DEPOTS TURN RED...    WITH ZOOM ICON GRE
EN, PRESS FIRE BUTTON. DEPOT STATUS WILL
 ZOOM UP TO REVEAL # OF TANKS (RED=ENEMY
, BLUE=ALLIES), FUEL (OIL DRUMS) AND SUP
PLIES (TENTS). THESE SUPPLIES/FUEL WILL 
BE USED BY 'LONE WOLF'  TO REPAIR AND RE
FUEL HIS TANK (DECREASE DAMAGE GUAGE)...
    NUMBER IN LOWER RIGHT HAND CORNER EQ
UALS HOURS REMAINING BEFORE DEPOT WILL F
ALL...   2. RADIO.  'LONE WOLFS' HEADING
 IS DETERMINED BY SELECTING RADIO ICON. 
WHEN ICON TURNS GREEN, PUSH JOYSTICK RIG
HT OR LEFT TO MOVE RADIO BEACON. PRESS F
IRE BUTTON AGAIN TO ACTIVATE LONE WOLF'S
 SECRET ENIGMA DECODER. THIS SPECIAL RAD
IO DEVICE INTERCEPTS ROMMEL'S ORDERS. TH
E FIRST WORD PLAYER HEARS INDICATES THE 
TYPE OF ENEMY FORCE; FOR EXAMPLE STUKAS,
 MINEFIELDS, ETC., DIRECTLY AHEAD. LATER
 WORDS INDICATE OUTLYING ENEMY POSITIONS
. THROUGH CAREFUL SELECTION OF THE RADIO
 BEACON HEADING, LONE WOLF CAN THREAD HI
S WAY THROUGH ENEMY FORCES TO RESCUE HIS
  BESIEGED DEPOTS...     STRATEGY TIP: L
ISTEN FOR RADIO STATIC.  STATIC INDICATE
S NO ENEMY FORCES IN IMMEDIATE AREA. AVO
ID CONFRONTATION WHENEVER POSSIBLE AND H
EAD FOR THE WIDE OPEN SPACES.(THE SHORTE
ST DISTANCE BETWEEN 2 POINTS IS NOT ALWA
YS A STRAIGHT LINE*...   3. AIR STRIKE. 
 WHEN A DEPOT IS IN DANGER OF BEING WIPE
D OUT (THEIR STATUS SHOULD BE CHECKED TH
ROUGHOUT THE GAME) AND LONE WOLF IS TOO 
FAR AWAY FOR A RESCUE MISSION, CALL IN A
 SPITFIRE AIRSTRIKE TO BUY TIME. HIGHLIG
HT THE AIRSTRIKE ICON IN GREEN (USING FI
REBUTTON). WHEN ARROW APPEARS AT A DEPOT
, MOVE JOYSTICK UNTIL THE CORRECT DEPOT 
HAS BEEN SELECTED. PRESS FIREBUTTON AND 
AIR STRIKE WILL BEGIN. IF YOU CHOOSE NOT
 TO SEND IN AN AIRSTRIKE, SIMPLY MOVE AR
ROW THROUGH ALL DEPOTS AND AIRSTRIKE ICO
N WILL TURN RED AGAIN. NOTE: IT TAKES TI
ME FOR YOUR AIRSTRIKE TO REACH ITS DESTI
NATION...     LONE WOLF ONLY HAS "ONE" A
IRSTRIKE PER GAME...   4. SWASTIKA.  IND
ICATES LOCATION OF ROMMEL WHO PURSUES LO
NE WOLF AROUND THE MAP. ONCE THE DESERT 
FOX IS WITHIN RANGE, ITS A DUEL TO THE D
EATH! IT TAKES 8 HITS TO MAKE ROMMEL SUR
RENDER. IF SUCCESSFUL, YOU WILL RECIEVE 
8000 POINTS AND ONE DEPOT SAVED....   5.
 SCORE.  ACCUMULATED SCORE TO DATE...   
6. TANK STATUSS GUAGE.  INDICATES TOTAL 
ACCUMULATED DAMAGE TO LONE WOLF'S TURBO 
SHERMAN TANK. WHEN GUAGE FLASHES YELLOW,
 LONE WOLF IS IN SERIOUS TROUBLE...     
STRATEGY TIP: TO REDUCE DAMAGE, GET TO M
INEFIELD AND BLOW UP MINES. SAVE CONVOYS
 TO INCREASE DEPOT SUPPLIES. AVOID THE D
ESERT FOX UNLESS DAMAGE IS LOW!..   7. S
URRENDER TIME.  INDICATES HOURS REMAININ
G BEFORE DEPOT THAT HAS LAST BEEN ZOOMED
....*** CONVOY ***....     OBJECTIVE: TO
 PROTECT ALLIED CONVOY BY SHOOTING DOWN 
ENEMY STUKAS...     JOYSTICK: LEFT/RIGHT
 TO FIRE GUNS, FIREBUTTON INACTIVE. SIGH
TS LINE UP AIRCRAFT AUTOMATICLY...     S
CORE 100 POINTS FOR BLASTING EACH STUKA 
(RED). BUT BE CAREFUL FOR EACH ENEMY STU
KA IS BEING PURSUEDD CLOSELY BY ALLIED S
PITFIRES (GREEN), AND FOR EACH ACCIDENTL
Y SHOT DOWN YOU LOSE 300 POINTS...     R
EQUIRED SCORES TO SAVE CONVOY:..       5
000 CHALLENGER.       5200 CRUSADER.    
   5400 STRATEGY.       5600 MASTER.    
   5800 GRANDMASTER..     WHEN A CONVOY 
IS SAVED, THE CURRENTLY SELECTED DEPOT I
S GIVEN: ONE TANK, ONE SUPPLY TENT, AND 
ONE FUEL BARREL. THIS BUYS THE DEPOT MOR
E TIME AGAINST THE ENEMY AND THE ADDED S
UPPLIES WILL REDUCE THE PLAYERS DAMAGE W
HEN THAT DEPOT IS  SAVED....*** TIGER TA
NK ***....     OBJECTIVE: TO DESTROY ENE
MY TIGER TANKS EN ROUTE TO DEPOT...     
JOYSTICK: PUSH LEFT/RIGHT TO LINE UP ENE
MY TANKS. YOU CAN "STEER" CANNON FIRE IN
TO ENEMY TANKS...     RADAR PINPOINTS LO
CATION OF TIGER TANKS. PUSH LEFT OR RIGH
T TO GET ENEMY TANK IN FRONT OF YOU IN O
RDER TO SQUEEZE OFF SHOTS...     LONE WO
LF MUST DESTROY 5 (FIVE) TANKS IN ORDER 
TO SCORE 5000 POINTS AND ADVANCE TO THE 
NEXT CHALLENGE...     THE WARNING SOUND 
INDICATES ENEMY HAS FIRED AT LONE WOLF..
.     STRATEGY TIPS: LONE WOLF CAN SHOOT
 OUT ENEMY SHOTS BEFORE THEY REACH HIS T
ANK. WHEN ENEMY FIRES QUICKLY TURN LEFT 
OR RIGHT TO AVOID HIS SHOT, THEN TURN BA
CK AND NAIL THE SUCKER!! THERE IS A FIRI
NG DELAY AS YOUR CANNONS RELOAD.....*** 
MINEFIELD ***....     OBJECTIVE: TO SUCC
ESSFULLY STEER THROUGH A MINEFIELD AS FA
ST AS YOU CAN WITHOUT SUSTAINING VERY MU
CH DAMAGE...     JOYSTICK: PUSH LEFT AND
 RIGHT TO GET 'SLALOM' ACTION BETWEEN AN
D OVER MINES. PUSH FORWARD TO SPEED UP W
HEN TANK GETS STUCK IN SAND. PULL BACK T
O SLOW DOWN. PRESS FIRE TO BLOW UP MINES
 IN FRONT...     NOTE: YOU MUST CENTER T
HE BLUE COMPASS HEADING. IF YOU GO OFF C
OURSE YOU RISK DAMAGE AND LOSS OF TIME..
.     ON HITTING A MINE, THE TANK WILL B
ECOME STUCK IN SAND, AND TIME SPEEDS UP 
TO INDICATE TIME SPENT DIGGING THE TANK 
OUT. TO AVOID WASTING TIME IN THE MINEFI
ELDS, GET MOVING AS SOON AS YOU SEE YOUR
 TANK TREADS GETTING COVERED IN SAND!.. 
    STRATEGY TIP: WHENEVER LONE WOLF HAS
 SUSTAINED HIGH DAMAGE LEVELS, FIND A MI
NEFIELD AND CAREFULLY SHOOT OUT MANY MIN
ES. THIS WILL DECREASE YOUR DAMAGE....**
* AMBUSH ***....     OBJECTIVE: TO GET T
HROUGH THE CANYON AMBUSH WITH AS LITTLE 
DAMAGE AS YOU CAN...     JOYSTICK: PUSH 
IN ANY DIRECTION TO LINE UP SIGHTS ON EN
EMY MORTAR. HOLD FIRE BUTTON DOWN TO SPR
AY MACHINE GUN FIRE...     STRATEGY TIPS
: KEEP FIRING AT CENTER SCREEN AREA NEAR
 END OF CANYON. ONCE MORTAR HAS MOVED PA
ST THAT AREA, IT IS NOT WORTH SHOOTING O
R LEADING LAST SHOT. ALSO: AVOID ENEMY A
MBUSH AT NIGHT. MORTARS ARE VERY HARD TO
 SPOT AT NIGHT....*** STUKA ***....     
OBJECTIVE: SHOOT DOWN STUKA DIVEBOMBERS.
..     JOYSTICK: UP= CANNON SIGHTS UP.  
             DOWN= CANNON SIGHTS DOWN.  
             LEFT/RIGHT=LEFT/RIGHT..    
 RADAR LOCATES STUKA SIMILAR TO FUNCTION
 OF RADAR SCOPE IN TIGER SEQUENCE. THE L
ONE WOLF TAKES DAMAGE WHENEVER THE STUKA
 PLANES FIRE UPON HIM (GUN SOUND)...    
 YOU MUST SCORE 5000 POINTS (5 STUKAS) T
O COMPLETE THIS SECTION...     NOTE: CAN
NON TAKES "TIME" TO BE SELECTIVE ON SHOT
S. 'LEAD' THE STUKAS WITH CANNON SIGHT A
ND BLAST THEM BEFORE THEY HAVE AN OPPORT
UNITY TO CAUSE DAMAGE...     LIKE THE TI
GER SEQUENCE, YOU CAN TURN YOUR SHOTS IN
TO ENEMY TARGETS...     STRATEGY TIP: AF
TER STUKA HAS STRAFED YOU TURN AROUND AN
D FIRE AT THE STUKA FLYING AWAY--- THEY 
ARE MORE VULNERABLE THEN....     NOTE: E
ACH CAMPAIGN LASTS AT LEAST 24 HOURS, WH
ICH MEANS THERE ARE DAY, DUSK, NIGHT, AN
D DAWN SEQUENCES. ROMMELS FORCES ARE DIF
FICULT TO LOCATE DURING THE NIGHT AND DU
SK SEQUENCES (ESPECIALLY STUKA AND MINEF
IELD) SO AVOID THEM THEN....*** SOUND **
*....     SOUND ADJUSTMENT: PRESS F1 KEY
 AT MAIN MENU. MOVE JOYSTICK UP OR DOWN 
FOR SEVERAL SECONDS TO GET MAXIMUM SOUND
 RESPOSE. PRESS FIREBUTTON TO LOCK IN...
     GOOD LUCK! AND PUSH THAT SUCKER BAC
K INTO THE SEA!.
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