_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

GHOSTBUSTERS 1 D

FILE INFORMATION

FILENAME(S): GHOSTBUSTERS 1 D

FILE TYPE(S): SEQ

FILE SIZE: 7.8K

FIRST SEEN: 2025-11-30 18:12:24

APPEARS ON: 1 disk(s)

FILE HASH

e77b35334378bb5d804ed49443a9b0fd0984ba4a744d5de8e5255d06e260d62b

FOUND ON DISKS (1 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
WAREZ DOCS 1 0 GHOSTBUSTERS 1 D SEQ Sailor, Ganheden 19 0 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

00000000: 0D 0A 0D 0A 0D 0A 20 20  20 20 20 20 20 20 20 20  |......          |
00000010: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000020: 2B 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |+---------------|
00000030: 2D 2D 2D 2D 2B 20 20 0D  0A 20 20 20 20 20 20 20  |----+  ..       |
00000040: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000050: 20 20 20 7C 47 48 4F 53  54 20 42 55 53 54 45 52  |   |GHOST BUSTER|
00000060: 53 20 44 4F 43 53 21 7C  0D 0A 20 20 20 20 20 20  |S DOCS!|..      |
00000070: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000080: 20 20 20 20 2B 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |    +-----------|
00000090: 2D 2D 2D 2D 2D 2D 2D 2D  2B 0D 0A 54 68 69 73 20  |--------+..This |
000000A0: 69 73 20 66 72 6F 6D 20  74 68 65 20 43 6F 6D 6D  |is from the Comm|
000000B0: 6F 64 6F 72 65 20 76 65  72 73 69 6F 6E 20 6F 66  |odore version of|
000000C0: 20 74 68 65 20 67 61 6D  65 2C 20 73 6F 20 62 65  | the game, so be|
000000D0: 20 61 6C 65 72 74 20 66  6F 72 20 64 69 66 66 65  | alert for diffe|
000000E0: 72 65 6E 63 65 73 2E 2E  2E 0D 0A 20 0D 0A 42 55  |rences..... ..BU|
000000F0: 49 4C 44 49 4E 47 20 41  20 46 52 41 4E 43 48 49  |ILDING A FRANCHI|
00000100: 53 45 0D 0A 20 0D 0A 46  6F 6C 6C 6F 77 20 69 6E  |SE.. ..Follow in|
00000110: 73 74 72 75 63 74 69 6F  6E 73 20 6F 6E 20 74 68  |structions on th|
00000120: 65 20 73 63 72 65 65 6E  20 74 6F 20 62 75 79 20  |e screen to buy |
00000130: 61 6E 64 20 6F 75 74 66  69 74 20 79 6F 75 72 20  |and outfit your |
00000140: 76 65 68 69 63 6C 65 3A  20 74 6F 20 70 69 63 6B  |vehicle: to pick|
00000150: 20 75 70 20 61 6E 64 20  72 65 6C 65 61 73 65 20  | up and release |
00000160: 73 75 70 70 6C 69 65 73  20 77 69 74 68 20 74 68  |supplies with th|
00000170: 65 20 66 6F 72 6B 6C 69  66 74 2C 20 70 72 65 73  |e forklift, pres|
00000180: 73 20 74 68 65 20 6A 6F  79 73 74 69 63 6B 20 62  |s the joystick b|
00000190: 75 74 74 6F 6E 2E 20 4B  65 65 70 20 61 6E 20 65  |utton. Keep an e|
000001A0: 79 65 20 6F 6E 20 63 72  65 64 69 74 20 61 76 61  |ye on credit ava|
000001B0: 69 6C 61 62 6C 65 2C 20  28 75 70 70 65 72 20 72  |ilable, (upper r|
000001C0: 69 67 68 74 20 63 6F 72  6E 65 72 29 2E 0D 0A 20  |ight corner)... |
000001D0: 0D 0A 20 20 20 20 20 3E  20 50 4B 20 45 6E 65 72  |..     > PK Ener|
000001E0: 67 79 20 44 65 74 65 63  74 6F 72 20 77 61 72 6E  |gy Detector warn|
000001F0: 73 20 6F 66 20 61 6E 20  61 70 70 72 6F 61 63 68  |s of an approach|
00000200: 69 6E 67 20 67 68 6F 73  74 2C 20 63 61 6C 6C 65  |ing ghost, calle|
00000210: 64 20 61 20 22 53 6C 69  6D 65 72 22 2C 20 62 79  |d a "Slimer", by|
00000220: 20 74 75 72 6E 69 6E 67  20 61 20 62 75 69 6C 64  | turning a build|
00000230: 69 6E 67 20 70 69 6E 6B  20 61 73 20 79 6F 75 20  |ing pink as you |
00000240: 70 61 73 73 20 69 74 2E  0D 0A 20 20 20 20 20 3E  |pass it...     >|
00000250: 20 49 6D 61 67 65 20 49  6E 74 65 6E 73 69 66 69  | Image Intensifi|
00000260: 65 72 20 6D 61 6B 65 73  20 53 6C 69 6D 65 72 73  |er makes Slimers|
00000270: 20 65 61 73 69 65 72 20  74 6F 20 73 65 65 20 77  | easier to see w|
00000280: 68 65 6E 20 79 6F 75 27  72 65 20 74 72 79 69 6E  |hen you're tryin|
00000290: 67 20 74 6F 20 63 61 74  63 68 20 74 68 65 6D 2E  |g to catch them.|
000002A0: 0D 0A 20 0D 0A 20 20 20  20 20 3E 20 4D 61 72 73  |.. ..     > Mars|
000002B0: 68 6D 61 6C 6C 6F 77 20  53 65 6E 73 6F 72 20 77  |hmallow Sensor w|
000002C0: 61 72 6E 73 20 79 6F 75  20 6F 66 20 74 68 65 20  |arns you of the |
000002D0: 69 6D 70 65 6E 64 69 6E  67 20 61 70 70 72 6F 61  |impending approa|
000002E0: 63 68 20 6F 66 20 74 68  65 20 64 72 65 61 64 65  |ch of the dreade|
000002F0: 64 20 4D 61 72 73 68 6D  61 6C 6C 6F 77 20 4D 61  |d Marshmallow Ma|
00000300: 6E 20 62 79 20 74 75 72  6E 69 6E 67 20 61 20 62  |n by turning a b|
00000310: 75 69 6C 64 69 6E 67 20  77 68 69 74 65 20 77 68  |uilding white wh|
00000320: 65 6E 20 79 6F 75 27 72  65 20 62 79 20 69 74 2E  |en you're by it.|
00000330: 0D 0A 20 0D 0A 20 20 20  20 20 3E 20 47 68 6F 73  |.. ..     > Ghos|
00000340: 74 20 56 61 63 75 75 6D  20 73 75 63 6B 73 20 75  |t Vacuum sucks u|
00000350: 70 20 69 74 69 6E 65 72  61 6E 74 20 67 68 6F 73  |p itinerant ghos|
00000360: 74 73 20 28 63 61 6C 6C  65 64 20 22 52 6F 61 6D  |ts (called "Roam|
00000370: 65 72 73 22 29 20 61 73  20 79 6F 75 20 74 72 61  |ers") as you tra|
00000380: 76 65 6C 20 74 68 65 20  73 74 72 65 65 74 73 20  |vel the streets |
00000390: 6F 66 20 74 68 65 20 63  69 74 79 2E 0D 0A 20 0D  |of the city... .|
000003A0: 0A 20 20 20 20 20 3E 20  47 68 6F 73 74 20 54 72  |.     > Ghost Tr|
000003B0: 61 70 73 20 61 72 65 20  77 68 61 74 20 79 6F 75  |aps are what you|
000003C0: 20 75 73 65 20 74 6F 20  63 61 74 63 68 20 61 6E  | use to catch an|
000003D0: 64 20 73 74 6F 72 65 20  53 6C 69 6D 65 72 73 2E  |d store Slimers.|
000003E0: 20 45 61 63 68 20 74 72  61 70 20 68 6F 6C 64 73  | Each trap holds|
000003F0: 20 6F 6E 65 20 53 6C 69  6D 65 72 2E 20 57 69 74  | one Slimer. Wit|
00000400: 68 6F 75 74 20 74 68 65  6D 2C 20 79 6F 75 20 63  |hout them, you c|
00000410: 61 6E 6E 6F 74 20 65 61  72 6E 20 6D 6F 6E 65 79  |annot earn money|
00000420: 2E 0D 0A 20 0D 0A 20 20  20 20 20 3E 20 47 68 6F  |... ..     > Gho|
00000430: 73 74 20 42 61 69 74 20  61 74 74 72 61 63 74 73  |st Bait attracts|
00000440: 20 52 6F 61 6D 65 72 73  2C 20 77 68 69 63 68 20  | Roamers, which |
00000450: 70 65 72 69 6F 64 69 63  61 6C 6C 79 20 67 61 74  |periodically gat|
00000460: 68 65 72 20 74 6F 20 66  6F 72 6D 20 74 68 65 20  |her to form the |
00000470: 4D 61 72 73 68 6D 61 6C  6C 6F 77 20 4D 61 6E 2E  |Marshmallow Man.|
00000480: 20 57 69 74 68 6F 75 74  20 62 61 69 74 2C 20 79  | Without bait, y|
00000490: 6F 75 20 63 61 6E 6E 6F  74 20 73 74 6F 70 20 68  |ou cannot stop h|
000004A0: 69 6D 2E 20 28 53 65 65  20 49 6D 70 6F 72 74 61  |im. (See Importa|
000004B0: 6E 74 20 53 61 66 65 74  79 20 54 69 70 73 2C 20  |nt Safety Tips, |
000004C0: 62 65 6C 6F 77 29 2E 20  59 6F 75 20 67 65 74 20  |below). You get |
000004D0: 66 69 76 65 20 64 6F 6C  6C 6F 70 73 20 6F 66 20  |five dollops of |
000004E0: 62 61 69 74 20 77 68 65  6E 20 70 75 72 63 68 61  |bait when purcha|
000004F0: 73 65 64 2E 0D 0A 20 0D  0A 20 20 20 20 20 3E 20  |sed... ..     > |
00000500: 50 6F 72 74 61 62 6C 65  20 4C 61 73 65 72 20 43  |Portable Laser C|
00000510: 6F 6E 66 69 6E 6D 65 6E  74 20 53 79 73 74 65 6D  |onfinment System|
00000520: 20 73 74 6F 72 65 73 20  74 65 6E 20 53 6C 69 6D  | stores ten Slim|
00000530: 65 72 73 20 69 6E 20 79  6F 75 72 20 76 65 68 69  |ers in your vehi|
00000540: 63 6C 65 2E 20 53 61 76  65 73 20 74 72 61 76 65  |cle. Saves trave|
00000550: 6C 20 74 69 6D 65 20 62  61 63 6B 20 74 6F 20 74  |l time back to t|
00000560: 6F 20 47 48 51 20 66 6F  72 20 6D 6F 72 65 20 74  |o GHQ for more t|
00000570: 72 61 70 73 2E 0D 0A 20  0D 0A 59 4F 55 52 20 41  |raps... ..YOUR A|
00000580: 43 43 4F 55 4E 54 20 4E  55 4D 42 45 52 53 0D 0A  |CCOUNT NUMBERS..|
00000590: 20 0D 0A 49 66 20 79 6F  75 20 73 75 63 63 65 73  | ..If you succes|
000005A0: 73 66 75 6C 6C 79 20 63  6F 6D 70 6C 65 74 65 20  |sfully complete |
000005B0: 61 20 67 61 6D 65 20 79  6F 75 72 20 61 63 63 6F  |a game your acco|
000005C0: 75 6E 74 20 6E 75 6D 62  65 72 20 77 69 6C 6C 20  |unt number will |
000005D0: 72 65 63 6F 72 64 20 79  6F 75 72 20 62 61 6C 61  |record your bala|
000005E0: 6E 63 65 2E 20 59 6F 75  20 63 61 6E 20 75 73 65  |nce. You can use|
000005F0: 20 79 6F 75 72 20 61 63  63 6F 75 6E 74 20 6E 75  | your account nu|
00000600: 6D 62 65 72 20 6F 6E 20  41 4E 59 20 47 68 6F 73  |mber on ANY Ghos|
00000610: 74 20 42 75 73 74 65 72  73 20 70 72 6F 67 72 61  |t Busters progra|
00000620: 6D 2E 20 42 65 20 63 61  72 65 66 75 6C 20 74 6F  |m. Be careful to|
00000630: 20 61 6C 77 61 79 73 20  65 6E 74 65 72 20 79 6F  | always enter yo|
00000640: 75 72 20 6E 61 6D 65 20  61 6E 64 20 61 63 63 6F  |ur name and acco|
00000650: 75 6E 74 20 6E 75 6D 62  65 72 20 65 78 61 63 74  |unt number exact|
00000660: 6C 79 20 74 68 65 20 73  61 6D 65 20 77 61 79 2E  |ly the same way.|
00000670: 0D 0A 20 0D 0A 41 20 6D  61 70 20 6F 66 20 74 68  |.. ..A map of th|
00000680: 65 20 63 69 74 79 20 61  70 70 65 61 72 73 2C 20  |e city appears, |
00000690: 77 69 74 68 20 5A 75 75  6C 27 73 20 68 6F 72 72  |with Zuul's horr|
000006A0: 69 62 6C 65 20 74 65 6D  70 6C 65 20 69 6E 20 74  |ible temple in t|
000006B0: 68 65 20 63 65 6E 74 65  72 20 61 6E 64 20 47 48  |he center and GH|
000006C0: 51 20 61 74 20 74 68 65  20 62 6F 74 74 6F 6D 2E  |Q at the bottom.|
000006D0: 20 52 65 64 20 66 6C 61  73 68 69 6E 67 20 62 75  | Red flashing bu|
000006E0: 69 6C 64 69 6E 67 73 20  69 6E 64 69 63 61 74 65  |ildings indicate|
000006F0: 20 74 68 65 20 70 72 65  73 65 6E 63 65 20 6F 66  | the presence of|
00000700: 20 61 20 73 6C 69 6D 65  72 2E 0D 0A 20 0D 0A 20  | a slimer... .. |
00000710: 20 20 20 20 3E 20 47 75  69 64 65 20 79 6F 75 72  |    > Guide your|
00000720: 20 76 65 68 69 63 6C 65  20 74 6F 20 72 65 64 20  | vehicle to red |
00000730: 66 6C 61 73 68 69 6E 67  20 62 75 69 6C 64 69 6E  |flashing buildin|
00000740: 67 73 2C 20 6C 65 61 76  69 6E 67 20 61 73 20 73  |gs, leaving as s|
00000750: 68 6F 72 74 20 61 20 74  72 61 69 6C 20 61 73 20  |hort a trail as |
00000760: 70 6F 73 73 69 62 6C 65  20 74 6F 20 72 65 61 63  |possible to reac|
00000770: 68 20 74 68 65 20 62 75  69 6C 64 69 6E 67 2E 20  |h the building. |
00000780: 41 73 20 79 6F 75 20 64  6F 20 74 68 69 73 2C 20  |As you do this, |
00000790: 66 72 65 65 7A 65 20 61  6E 79 20 52 6F 61 6D 65  |freeze any Roame|
000007A0: 72 73 20 74 68 61 74 20  61 72 65 20 6D 6F 76 69  |rs that are movi|
000007B0: 6E 67 20 74 6F 20 5A 75  75 6C 20 62 79 20 74 6F  |ng to Zuul by to|
000007C0: 75 63 68 69 6E 67 20 74  68 65 6D 2E 0D 0A 20 0D  |uching them... .|
000007D0: 0A 20 20 20 20 20 3E 20  54 6F 20 70 6F 73 69 74  |.     > To posit|
000007E0: 69 6F 6E 20 79 6F 75 72  73 65 6C 66 20 61 74 20  |ion yourself at |
000007F0: 62 75 69 6C 64 69 6E 67  73 20 74 68 61 74 20 61  |buildings that a|
00000800: 72 65 20 64 69 72 65 63  74 6C 79 20 61 62 6F 76  |re directly abov|
00000810: 65 20 74 68 65 20 73 74  72 65 65 74 2C 20 70 75  |e the street, pu|
00000820: 73 68 20 74 68 65 20 62  75 74 74 6F 6E 2E 20 54  |sh the button. T|
00000830: 6F 20 70 6F 73 69 74 69  6F 6E 20 79 6F 75 72 73  |o position yours|
00000840: 65 6C 66 20 61 74 20 62  75 69 6C 64 69 6E 67 73  |elf at buildings|
00000850: 20 62 65 6C 6F 77 20 74  68 65 20 73 74 72 65 65  | below the stree|
00000860: 74 2C 20 70 75 6C 6C 20  62 61 63 6B 20 6A 6F 79  |t, pull back joy|
00000870: 73 74 69 63 6B 20 61 6E  64 20 70 75 73 68 20 74  |stick and push t|
00000880: 68 65 20 62 75 74 74 6F  6E 2E 0D 0A 20 0D 0A 54  |he button... ..T|
00000890: 48 45 20 53 54 52 45 45  54 53 0D 0A 20 0D 0A 53  |HE STREETS.. ..S|
000008A0: 74 65 65 72 20 74 68 65  20 76 65 68 69 63 61 6C  |teer the vehical|
000008B0: 20 61 74 20 70 61 73 73  69 6E 67 20 52 6F 61 6D  | at passing Roam|
000008C0: 65 72 73 20 28 69 66 20  79 6F 75 20 68 61 76 65  |ers (if you have|
000008D0: 20 66 72 6F 7A 65 6E 20  61 6E 79 29 20 61 6E 64  | frozen any) and|
000008E0: 20 70 75 73 68 20 74 68  65 20 62 75 74 74 6F 6E  | push the button|
000008F0: 20 74 6F 20 76 61 63 75  75 6D 20 74 68 65 6D 20  | to vacuum them |
00000900: 75 70 2E 54 68 69 73 20  6B 65 65 70 73 20 74 68  |up.This keeps th|
00000910: 65 6D 20 66 72 6F 6D 20  72 65 61 63 68 69 6E 67  |em from reaching|
00000920: 20 74 68 65 20 74 65 6D  70 6C 65 20 6F 66 20 5A  | the temple of Z|
00000930: 75 75 6C 2E 0D 0A 54 68  65 20 63 69 74 79 27 73  |uul...The city's|
00000940: 20 50 4B 20 65 6E 65 72  67 79 20 6C 65 76 65 72  | PK energy lever|
00000950: 20 6A 75 6D 70 73 20 31  30 30 20 70 6F 69 6E 74  | jumps 100 point|
00000960: 73 20 66 6F 72 20 65 61  63 68 20 52 6F 61 6D 65  |s for each Roame|
00000970: 72 20 74 68 61 74 20 72  65 61 63 68 65 73 20 5A  |r that reaches Z|
00000980: 75 75 6C 2E 0D 0A 20 0D  0A 42 55 53 54 4E 47 20  |uul... ..BUSTNG |
00000990: 47 48 4F 53 54 53 0D 0A  20 0D 0A 57 68 65 6E 20  |GHOSTS.. ..When |
000009A0: 79 6F 75 20 61 72 72 69  76 65 20 61 74 20 74 68  |you arrive at th|
000009B0: 65 20 73 69 74 65 20 6F  66 20 74 68 65 20 64 69  |e site of the di|
000009C0: 73 74 75 72 62 61 6E 63  65 2C 20 74 61 6B 65 20  |sturbance, take |
000009D0: 74 68 65 20 66 6F 6C 6C  6F 77 69 6E 67 20 73 74  |the following st|
000009E0: 65 70 73 20 77 69 74 68  20 74 68 65 20 6A 6F 79  |eps with the joy|
000009F0: 73 74 69 63 6B 2E 2E 2E  0D 0A 20 0D 0A 20 20 20  |stick..... ..   |
00000A00: 20 20 3E 20 44 69 72 65  63 74 20 74 68 65 20 66  |  > Direct the f|
00000A10: 69 72 73 74 20 47 68 6F  73 74 20 42 75 73 74 65  |irst Ghost Buste|
00000A20: 72 20 74 6F 77 61 72 64  20 74 68 65 20 63 65 6E  |r toward the cen|
00000A30: 74 65 72 20 6F 66 20 74  68 65 20 62 75 69 6C 64  |ter of the build|
00000A40: 69 6E 67 20 61 6E 64 20  70 75 73 68 20 74 68 65  |ing and push the|
00000A50: 20 62 75 74 74 6F 6E 20  74 6F 20 64 65 70 6F 73  | button to depos|
00000A60: 69 74 20 74 68 65 20 74  72 61 70 2E 20 54 68 65  |it the trap. The|
00000A70: 6E 20 6D 6F 76 65 20 68  69 6D 20 74 6F 20 74 68  |n move him to th|
00000A80: 65 20 66 61 72 20 6C 65  66 74 20 73 69 64 65 20  |e far left side |
00000A90: 6F 66 20 74 68 65 20 73  63 72 65 65 6E 2C 20 74  |of the screen, t|
00000AA0: 75 72 6E 20 68 69 6D 20  74 6F 77 61 72 64 73 20  |urn him towards |
00000AB0: 74 68 65 20 74 72 61 70  2C 20 61 6E 64 20 70 72  |the trap, and pr|
00000AC0: 65 73 73 20 74 68 65 20  62 75 74 74 6F 6E 20 61  |ess the button a|
00000AD0: 67 61 69 6E 2E 0D 0A 20  0D 0A 20 20 20 20 20 3E  |gain... ..     >|
00000AE0: 20 54 68 65 20 73 65 63  6F 6E 64 20 47 68 6F 73  | The second Ghos|
00000AF0: 74 20 42 75 73 74 65 72  20 61 70 70 65 61 72 73  |t Buster appears|
00000B00: 2E 20 44 69 72 65 63 74  20 68 69 6D 20 74 6F 20  |. Direct him to |
00000B10: 74 68 65 20 66 61 72 20  72 69 67 68 74 20 6F 66  |the far right of|
00000B20: 20 74 68 65 20 73 63 72  65 65 6E 2C 20 74 75 72  | the screen, tur|
00000B30: 6E 20 68 69 6D 20 74 6F  77 61 72 64 20 74 68 65  |n him toward the|
00000B40: 20 74 72 61 70 2C 20 61  6E 64 20 70 72 65 73 73  | trap, and press|
00000B50: 20 74 68 65 20 62 75 74  74 6F 6E 2E 20 42 6F 74  | the button. Bot|
00000B60: 68 20 47 68 6F 73 74 20  42 75 73 74 65 72 73 20  |h Ghost Busters |
00000B70: 77 69 6C 6C 20 70 6F 77  65 72 20 75 70 20 74 68  |will power up th|
00000B80: 65 69 72 20 6E 65 67 61  74 69 76 65 20 69 6F 6E  |eir negative ion|
00000B90: 69 7A 65 72 20 62 61 63  6B 70 61 63 6B 73 2E 0D  |izer backpacks..|
00000BA0: 0A 20 0D 0A 20 20 20 20  20 3E 20 4D 6F 76 65 20  |. ..     > Move |
00000BB0: 74 68 65 20 47 68 6F 73  74 20 42 75 73 74 65 72  |the Ghost Buster|
00000BC0: 73 20 69 6E 77 61 72 64  73 20 74 6F 20 74 72 61  |s inwards to tra|
00000BD0: 70 20 74 68 65 20 73 6C  69 6D 65 72 20 62 65 74  |p the slimer bet|
00000BE0: 77 65 65 6E 20 74 68 65  20 73 74 72 65 61 6D 73  |ween the streams|
00000BF0: 2E 20 42 75 74 20 64 6F  20 4E 6F 74 2C 20 72 65  |. But do Not, re|
00000C00: 70 65 61 74 20 64 6F 20  4E 4F 54 2C 20 63 72 6F  |peat do NOT, cro|
00000C10: 73 73 20 74 68 65 20 73  74 72 65 61 6D 73 2E 0D  |ss the streams..|
00000C20: 0A 20 0D 0A 20 20 20 20  20 3E 20 57 68 65 6E 20  |. ..     > When |
00000C30: 79 6F 75 20 68 61 76 65  20 74 68 65 20 73 6C 69  |you have the sli|
00000C40: 6D 65 72 20 6F 76 65 72  20 74 68 65 20 74 72 61  |mer over the tra|
00000C50: 70 2C 20 70 75 73 68 20  74 68 65 20 62 75 74 74  |p, push the butt|
00000C60: 6F 6E 2E 2E 2E 20 74 68  65 20 74 72 61 70 20 77  |on... the trap w|
00000C70: 69 6C 6C 20 70 75 6C 6C  20 68 69 6D 20 69 6E 2E  |ill pull him in.|
00000C80: 20 28 42 65 20 70 72 65  63 69 73 65 3A 20 69 66  | (Be precise: if|
00000C90: 20 79 6F 75 20 6D 69 73  73 2C 20 79 6F 75 20 6B  | you miss, you k|
00000CA0: 6E 6F 77 20 77 68 61 74  20 77 69 6C 6C 20 68 61  |now what will ha|
00000CB0: 70 70 65 6E 29 2E 0D 0A  20 0D 0A 20 20 20 20 20  |ppen)... ..     |
00000CC0: 3E 20 45 76 65 72 79 20  74 72 61 70 70 65 64 20  |> Every trapped |
00000CD0: 53 6C 69 6D 65 72 20 69  6E 63 72 65 61 73 65 73  |Slimer increases|
00000CE0: 20 79 6F 75 72 20 63 72  65 64 69 74 20 72 61 74  | your credit rat|
00000CF0: 69 6E 67 2E 20 54 68 65  20 61 6D 6F 75 6E 74 20  |ing. The amount |
00000D00: 65 61 72 6E 65 64 20 64  65 70 65 6E 64 73 20 6F  |earned depends o|
00000D10: 6E 20 68 6F 77 20 71 75  69 63 6B 6C 79 20 79 6F  |n how quickly yo|
00000D20: 75 20 72 65 73 70 6F 6E  64 2E 20 59 6F 75 72 20  |u respond. Your |
00000D30: 61 63 63 75 6D 75 6C 61  74 65 64 20 63 72 65 64  |accumulated cred|
00000D40: 69 74 20 69 73 20 73 68  6F 77 6E 20 6F 6E 20 74  |it is shown on t|
00000D50: 68 65 20 73 63 72 65 65  6E 20 61 74 20 61 6C 6C  |he screen at all|
00000D60: 20 74 69 6D 65 73 2E 0D  0A 20 0D 0A 49 4D 50 4F  | times... ..IMPO|
00000D70: 52 54 41 4E 54 20 53 41  46 45 54 59 20 54 49 50  |RTANT SAFETY TIP|
00000D80: 53 0D 0A 20 0D 0A 20 20  20 20 20 3E 20 48 69 74  |S.. ..     > Hit|
00000D90: 20 74 68 65 20 73 70 61  63 65 20 62 61 72 20 64  | the space bar d|
00000DA0: 75 72 69 6E 67 20 74 68  65 20 67 61 6D 65 20 66  |uring the game f|
00000DB0: 6F 72 20 61 20 73 74 61  74 75 73 20 72 65 70 6F  |or a status repo|
00000DC0: 72 74 2E 0D 0A 20 0D 0A  20 20 20 20 20 3E 20 45  |rt... ..     > E|
00000DD0: 76 65 72 79 20 65 73 63  61 70 65 64 20 53 6C 69  |very escaped Sli|
00000DE0: 6D 65 72 20 61 64 64 73  20 33 30 30 20 74 6F 20  |mer adds 300 to |
00000DF0: 74 68 65 20 63 69 74 79  27 73 20 50 4B 20 65 6E  |the city's PK en|
00000E00: 65 72 67 79 20 6C 65 76  65 6C 2E 0D 0A 20 0D 0A  |ergy level... ..|
00000E10: 20 20 20 20 20 3E 20 42  65 77 61 72 65 20 6F 66  |     > Beware of|
00000E20: 20 74 68 61 74 20 6D 6F  6E 6F 6C 69 74 68 20 6F  | that monolith o|
00000E30: 66 20 6D 61 72 73 68 6D  61 6C 6C 6F 77 20 6D 6F  |f marshmallow mo|
00000E40: 6E 73 74 72 6F 73 69 74  79 2E 20 20 57 68 65 6E  |nstrosity.  When|
00000E50: 20 61 20 4D 61 72 73 68  6D 61 6C 6C 6F 77 20 41  | a Marshmallow A|
00000E60: 6C 65 72 74 20 66 6C 61  73 68 65 73 20 61 74 20  |lert flashes at |
00000E70: 74 68 65 20 62 6F 74 74  6F 6D 20 6F 66 20 74 68  |the bottom of th|
00000E80: 65 20 73 63 72 65 65 6E  2C 20 74 68 65 20 52 6F  |e screen, the Ro|
00000E90: 61 6D 65 72 73 20 77 69  6C 6C 20 71 75 69 63 6B  |amers will quick|
00000EA0: 6C 79 20 72 75 6E 20 74  6F 20 66 6F 72 6D 20 68  |ly run to form h|
00000EB0: 69 6D 2E 20 59 6F 75 20  6D 75 73 74 20 69 6D 6D  |im. You must imm|
00000EC0: 65 64 69 61 74 65 6C 79  20 68 69 74 20 74 68 65  |ediately hit the|
00000ED0: 20 22 42 22 20 6B 65 79  20 74 6F 20 64 72 6F 70  | "B" key to drop|
00000EE0: 20 61 20 64 6F 6C 6C 6F  70 20 6F 66 20 62 61 69  | a dollop of bai|
00000EF0: 74 20 62 65 66 6F 72 65  20 68 65 20 73 74 6F 6D  |t before he stom|
00000F00: 70 73 20 6F 6E 20 61 6E  79 20 62 75 69 6C 64 69  |ps on any buildi|
00000F10: 6E 67 73 2E 0D 0A 20 0D  0A 45 4E 44 20 4F 46 20  |ngs... ..END OF |
00000F20: 47 41 4D 45 3A 20 54 48  45 20 54 45 4D 50 4C 45  |GAME: THE TEMPLE|
00000F30: 20 4F 46 20 5A 55 55 4C  0D 0A 20 0D 0A 54 68 65  | OF ZUUL.. ..The|
00000F40: 20 67 61 6D 65 20 65 6E  64 73 20 69 6E 20 6F 6E  | game ends in on|
00000F50: 65 20 6F 66 20 74 68 72  65 65 20 77 61 79 73 3A  |e of three ways:|
00000F60: 0D 0A 20 0D 0A 31 2E 20  54 68 65 20 47 61 74 65  |.. ..1. The Gate|
00000F70: 6B 65 65 70 65 72 20 61  6E 64 20 4B 65 79 6D 61  |keeper and Keyma|
00000F80: 73 74 65 72 20 6A 6F 69  6E 20 66 6F 72 63 65 73  |ster join forces|
00000F90: 20 61 74 20 74 68 65 20  54 65 6D 70 6C 65 20 6F  | at the Temple o|
00000FA0: 66 20 5A 75 75 6C 20 61  6E 64 20 79 6F 75 20 68  |f Zuul and you h|
00000FB0: 61 76 65 20 4E 4F 54 20  65 61 72 6E 65 64 20 6D  |ave NOT earned m|
00000FC0: 6F 72 65 20 6D 6F 6E 65  79 20 74 68 61 6E 20 79  |ore money than y|
00000FD0: 6F 75 20 73 74 61 72 74  65 64 20 77 69 74 68 2E  |ou started with.|
00000FE0: 0D 0A 20 0D 0A 32 2E 20  4F 6E 63 65 20 74 68 65  |.. ..2. Once the|
00000FF0: 20 47 61 74 65 6B 65 65  70 65 72 20 61 6E 64 20  | Gatekeeper and |
00001000: 4B 65 79 6D 61 73 74 65  72 20 68 61 76 65 20 6A  |Keymaster have j|
00001010: 6F 69 6E 65 64 20 66 6F  72 63 65 73 20 61 74 20  |oined forces at |
00001020: 5A 75 75 6C 2C 20 79 6F  75 20 44 4F 20 68 61 76  |Zuul, you DO hav|
00001030: 65 20 73 75 66 66 69 63  69 65 6E 74 20 63 72 65  |e sufficient cre|
00001040: 64 69 74 2C 20 62 75 74  20 79 6F 75 20 61 72 65  |dit, but you are|
00001050: 20 75 6E 61 62 6C 65 20  74 6F 20 73 6E 65 61 6B  | unable to sneak|
00001060: 20 74 77 6F 20 6F 66 20  79 6F 75 72 20 74 68 72  | two of your thr|
00001070: 65 65 20 47 68 6F 73 74  20 42 75 73 74 65 72 73  |ee Ghost Busters|
00001080: 20 69 6E 74 6F 20 74 68  65 20 65 6E 74 72 61 6E  | into the entran|
00001090: 63 65 20 6F 66 20 5A 75  75 6C 2E 0D 0A 20 0D 0A  |ce of Zuul... ..|
000010A0: 33 2E 20 59 6F 75 20 73  75 63 63 65 73 66 75 6C  |3. You succesful|
000010B0: 6C 79 20 72 65 61 63 68  20 74 68 65 20 74 6F 70  |ly reach the top|
000010C0: 20 6F 66 20 74 68 65 20  54 65 6D 70 6C 65 20 6F  | of the Temple o|
000010D0: 66 20 5A 75 75 6C 20 62  79 20 73 6E 65 61 6B 69  |f Zuul by sneaki|
000010E0: 6E 67 20 74 77 6F 20 47  68 6F 73 74 20 42 75 73  |ng two Ghost Bus|
000010F0: 74 65 72 73 20 69 6E 74  6F 20 69 74 73 20 65 6E  |ters into its en|
00001100: 74 72 61 6E 63 65 2E 0D  0A 0D 0A 0D 0A 20 20 20  |trance.......   |
00001110: 20 20 20 20 20 2A 2A 47  48 4F 53 54 42 55 53 54  |     **GHOSTBUST|
00001120: 45 52 53 20 44 4F 58 2A  2A 0D 0A 20 20 20 20 20  |ERS DOX**..     |
00001130: 20 20 20 20 20 20 20 20  20 20 42 59 20 54 48 45  |          BY THE|
00001140: 0D 0A 20 20 20 20 20 20  20 20 20 20 20 20 3C 3C  |..            <<|
00001150: 4C 4F 4E 45 20 4B 49 44  53 0D 0A 0D 0A 20 4F 42  |LONE KIDS.... OB|
00001160: 4A 45 43 54 3A 20 54 4F  20 43 4C 4F 53 45 20 54  |JECT: TO CLOSE T|
00001170: 48 45 20 50 4F 52 54 41  4C 20 54 4F 20 54 48 45  |HE PORTAL TO THE|
00001180: 20 0D 0A 20 20 20 20 20  20 20 20 20 53 50 49 52  | ..         SPIR|
00001190: 49 54 55 41 4C 20 57 4F  52 4C 44 2E 2E 2E 2E 2E  |ITUAL WORLD.....|
000011A0: 0D 0A 0D 0A 20 42 41 43  4B 47 52 4F 55 4E 44 3A  |.... BACKGROUND:|
000011B0: 20 59 4F 55 20 53 54 41  52 54 20 4F 46 46 20 57  | YOU START OFF W|
000011C0: 49 54 48 20 31 30 30 30  30 0D 0A 20 20 20 44 4F  |ITH 10000..   DO|
000011D0: 4C 4C 41 52 53 2E 2E 2E  54 48 45 20 42 41 4E 4B  |LLARS...THE BANK|
000011E0: 20 57 49 4C 4C 20 47 49  56 45 20 55 20 4D 4F 52  | WILL GIVE U MOR|
000011F0: 45 0D 0A 20 20 20 53 54  41 52 54 49 4E 47 20 43  |E..   STARTING C|
00001200: 52 45 44 49 54 20 49 46  20 55 20 4D 41 4B 45 20  |REDIT IF U MAKE |
00001210: 4D 4F 52 45 20 4D 4F 4E  45 59 0D 0A 20 20 20 54  |MORE MONEY..   T|
00001220: 48 45 4E 20 55 20 53 54  41 52 54 45 44 20 57 49  |HEN U STARTED WI|
00001230: 54 48 2E 2E 2E 2E 0D 0A  0D 0A 20 50 52 45 50 41  |TH........ PREPA|
00001240: 52 49 4E 47 3A 59 4F 55  20 4D 55 53 54 20 46 49  |RING:YOU MUST FI|
00001250: 52 53 54 20 43 48 4F 4F  53 45 20 41 20 43 41 52  |RST CHOOSE A CAR|
00001260: 20 0D 0A 20 20 41 4E 44  20 42 55 59 20 45 51 55  | ..  AND BUY EQU|
00001270: 49 50 4D 45 4E 54 2E 20  55 20 4D 55 53 54 20 41  |IPMENT. U MUST A|
00001280: 54 20 4C 45 41 53 54 20  0D 0A 20 20 48 41 56 45  |T LEAST ..  HAVE|
00001290: 20 31 20 54 52 41 50 20  54 4F 20 53 54 41 52 54  | 1 TRAP TO START|
000012A0: 20 54 48 45 20 47 41 4D  45 2E 2E 2E 0D 0A 20 20  | THE GAME.....  |
000012B0: 20 0D 0A 0D 0A 20 31 3E  50 4B 20 45 4E 45 52 47  | .... 1>PK ENERG|
000012C0: 59 20 44 45 54 45 43 54  4F 52 28 24 34 30 30 29  |Y DETECTOR($400)|
000012D0: 2D 44 45 54 45 43 54 53  20 0D 0A 20 20 20 20 47  |-DETECTS ..    G|
000012E0: 48 4F 53 54 53 20 42 45  46 4F 52 45 20 54 48 45  |HOSTS BEFORE THE|
000012F0: 59 20 47 45 54 20 54 4F  20 42 55 49 4C 44 49 4E  |Y GET TO BUILDIN|
00001300: 47 0D 0A 20 20 20 20 42  59 20 54 55 52 4E 49 4E  |G..    BY TURNIN|
00001310: 47 20 54 48 45 20 42 55  49 4C 44 49 4E 47 20 50  |G THE BUILDING P|
00001320: 55 52 50 4C 45 2E 2E 2E  0D 0A 20 32 3E 49 4D 41  |URPLE..... 2>IMA|
00001330: 47 45 20 49 4E 54 45 4E  53 49 46 49 45 52 28 24  |GE INTENSIFIER($|
00001340: 38 30 30 29 2D 4F 55 54  4C 49 4E 45 53 20 0D 0A  |800)-OUTLINES ..|
00001350: 20 20 20 20 47 48 4F 53  54 20 41 54 20 54 48 45  |    GHOST AT THE|
00001360: 20 42 55 49 4C 44 49 4E  47 53 2E 2E 2E 0D 0A 20  | BUILDINGS..... |
00001370: 33 3E 4D 41 52 53 48 4D  45 4C 4C 4F 57 20 53 45  |3>MARSHMELLOW SE|
00001380: 4E 53 4F 52 28 24 38 30  30 29 2D 44 45 54 45 43  |NSOR($800)-DETEC|
00001390: 54 53 20 54 48 45 0D 0A  20 20 20 20 4D 41 52 53  |TS THE..    MARS|
000013A0: 48 4D 45 4C 4C 4F 57 20  4D 41 4E 20 42 45 46 4F  |HMELLOW MAN BEFO|
000013B0: 52 45 20 48 45 20 41 50  50 45 41 52 53 2E 2E 0D  |RE HE APPEARS...|
000013C0: 0A 20 20 20 20 54 55 52  4E 53 20 54 48 45 20 42  |.    TURNS THE B|
000013D0: 55 49 4C 44 49 4E 47 20  57 48 49 54 45 2E 2E 2E  |UILDING WHITE...|
000013E0: 2E 0D 0A 20 34 3E 47 48  4F 53 54 20 42 41 49 54  |... 4>GHOST BAIT|
000013F0: 28 24 34 30 30 29 2D 54  4F 20 4C 55 52 45 20 47  |($400)-TO LURE G|
00001400: 48 4F 53 54 20 41 57 41  59 0D 0A 20 20 20 20 44  |HOST AWAY..    D|
00001410: 55 52 49 4E 47 20 41 20  4D 41 52 53 48 4D 45 4C  |URING A MARSHMEL|
00001420: 4C 4F 57 20 41 4C 45 52  54 2E 2E 2E 2E 0D 0A 20  |LOW ALERT...... |
00001430: 35 3E 47 48 4F 53 54 20  56 41 43 43 55 55 4D 28  |5>GHOST VACCUUM(|
00001440: 24 35 30 30 29 2D 53 55  43 4B 53 20 55 50 20 47  |$500)-SUCKS UP G|
00001450: 48 4F 53 54 53 0D 0A 20  20 20 20 4F 4E 20 54 48  |HOSTS..    ON TH|
00001460: 45 20 52 4F 41 44 20 42  59 20 50 55 53 48 49 4E  |E ROAD BY PUSHIN|
00001470: 47 20 42 55 54 54 4F 4E  2E 2E 2E 0D 0A 20 36 3E  |G BUTTON..... 6>|
00001480: 47 48 4F 53 54 20 54 52  41 50 28 24 36 30 30 29  |GHOST TRAP($600)|
00001490: 2D 54 4F 20 53 55 43 4B  20 55 50 20 41 4E 44 20  |-TO SUCK UP AND |
000014A0: 48 4F 4C 44 0D 0A 20 20  20 20 47 48 4F 53 54 53  |HOLD..    GHOSTS|
000014B0: 2E 2E 4D 55 53 54 20 47  4F 20 42 41 43 4B 20 54  |..MUST GO BACK T|
000014C0: 4F 20 47 42 48 51 20 57  48 45 4E 20 55 0D 0A 20  |O GBHQ WHEN U.. |
000014D0: 20 20 20 52 55 4E 20 4F  55 54 20 4F 46 20 45 4D  |   RUN OUT OF EM|
000014E0: 50 54 59 20 54 52 41 50  53 2E 2E 2E 2E 0D 0A 20  |PTY TRAPS...... |
000014F0: 37 3E 4C 41 53 45 52 20  43 4F 4E 46 49 4E 45 4D  |7>LASER CONFINEM|
00001500: 45 4E 54 20 53 59 53 54  45 4D 28 24 38 30 30 30  |ENT SYSTEM($8000|
00001510: 29 2D 48 4F 4C 44 0D 0A  20 20 20 20 47 48 4F 53  |)-HOLD..    GHOS|
00001520: 54 53 20 42 59 20 54 52  41 4E 53 46 45 52 20 46  |TS BY TRANSFER F|
00001530: 52 4F 4D 20 54 52 41 50  2E 2E 28 4F 4E 4C 59 0D  |ROM TRAP..(ONLY.|
00001540: 0A 20 20 20 20 4E 45 45  44 20 31 20 54 52 41 50  |.    NEED 1 TRAP|
00001550: 20 41 4E 44 20 4E 45 56  45 52 20 52 55 4E 20 4F  | AND NEVER RUN O|
00001560: 55 54 2E 2E 29 0D 0A 0D  0A 20 20 48 49 54 20 53  |UT..)....  HIT S|
00001570: 50 41 43 45 2D 52 45 54  55 52 4E 20 54 4F 20 53  |PACE-RETURN TO S|
00001580: 45 45 20 54 48 45 20 44  49 46 46 45 52 45 4E 54  |EE THE DIFFERENT|
00001590: 0D 0A 20 20 43 41 52 53  20 41 4E 44 20 53 54 41  |..  CARS AND STA|
000015A0: 54 53 2E 2E 0D 0A 0D 0A  0D 0A 20 20 20 20 43 54  |TS........    CT|
000015B0: 52 4C 2D 53 20 54 4F 47  47 4C 45 53 20 53 4F 55  |RL-S TOGGLES SOU|
000015C0: 4E 44 0D 0A 20 20 20 20  43 54 52 4C 2D 52 20 52  |ND..    CTRL-R R|
000015D0: 45 53 54 41 52 54 53 20  47 41 4D 45 0D 0A 20 20  |ESTARTS GAME..  |
000015E0: 20 20 20 20 42 20 20 20  20 44 52 4F 50 53 20 42  |    B    DROPS B|
000015F0: 41 49 54 0D 0A 20 20 20  20 53 50 41 43 45 20 20  |AIT..    SPACE  |
00001600: 53 48 4F 57 53 20 23 20  4F 46 20 45 4D 50 54 59  |SHOWS # OF EMPTY|
00001610: 20 54 52 41 50 53 2C 42  41 43 4B 2D 0D 0A 20 20  | TRAPS,BACK-..  |
00001620: 20 20 20 20 20 20 20 20  20 50 41 43 4B 20 45 4E  |         PACK EN|
00001630: 45 52 47 59 2C 23 20 4D  45 4E 28 4E 4F 54 45 2D  |ERGY,# MEN(NOTE-|
00001640: 49 46 20 0D 0A 20 20 20  20 20 20 20 20 20 20 20  |IF ..           |
00001650: 41 4E 59 20 4F 46 20 54  48 45 53 45 20 52 55 4E  |ANY OF THESE RUN|
00001660: 20 4F 55 54 2C 55 20 4D  55 53 54 0D 0A 20 20 20  | OUT,U MUST..   |
00001670: 20 20 20 20 20 20 20 20  47 4F 20 54 4F 20 47 42  |        GO TO GB|
00001680: 48 51 29 0D 0A 20 20 20  20 20 45 53 43 20 20 20  |HQ)..     ESC   |
00001690: 50 41 55 53 45 53 0D 0A  0D 0A 20 50 4C 41 59 49  |PAUSES.... PLAYI|
000016A0: 4E 47 3A 4D 4F 56 45 20  53 59 4D 42 4F 4C 20 55  |NG:MOVE SYMBOL U|
000016B0: 4E 44 45 52 20 41 20 42  55 49 4C 44 49 4E 47 0D  |NDER A BUILDING.|
000016C0: 0A 20 20 46 4C 41 53 48  49 4E 47 20 4F 52 41 4E  |.  FLASHING ORAN|
000016D0: 47 45 28 4E 4F 54 45 2D  57 48 45 4E 20 55 20 22  |GE(NOTE-WHEN U "|
000016E0: 52 55 4E 22 0D 0A 20 20  4F 56 45 52 20 41 20 47  |RUN"..  OVER A G|
000016F0: 48 4F 53 54 2C 55 20 57  49 4C 4C 20 53 45 45 20  |HOST,U WILL SEE |
00001700: 54 48 45 4D 20 4F 4E 20  54 48 45 20 0D 0A 20 20  |THEM ON THE ..  |
00001710: 52 4F 41 44 2D 49 46 20  55 20 48 41 56 45 20 54  |ROAD-IF U HAVE T|
00001720: 48 45 20 56 41 43 55 55  4D 2C 50 55 53 48 20 54  |HE VACUUM,PUSH T|
00001730: 48 45 20 0D 0A 20 20 42  55 54 54 4F 4E 20 54 4F  |HE ..  BUTTON TO|
00001740: 20 53 55 43 4B 20 49 54  20 55 50 20 57 48 45 4E  | SUCK IT UP WHEN|
00001750: 20 4F 4E 20 54 48 45 20  43 41 52 29 0D 0A 20 20  | ON THE CAR)..  |
00001760: 41 4E 44 20 50 55 53 48  20 54 48 45 20 42 55 54  |AND PUSH THE BUT|
00001770: 54 4F 4E 2E 55 20 57 49  4C 4C 20 54 48 45 4E 20  |TON.U WILL THEN |
00001780: 42 45 20 41 54 0D 0A 20  20 41 20 42 55 49 4C 44  |BE AT..  A BUILD|
00001790: 49 4E 47 20 53 43 52 45  45 4E 20 57 2F 20 41 20  |ING SCREEN W/ A |
000017A0: 47 48 4F 53 54 2E 2E 50  4C 41 43 45 0D 0A 20 20  |GHOST..PLACE..  |
000017B0: 54 48 45 20 54 52 41 50  20 53 4F 4D 45 57 48 45  |THE TRAP SOMEWHE|
000017C0: 52 45 20 4F 4E 20 54 48  45 20 53 43 52 45 45 4E  |RE ON THE SCREEN|
000017D0: 20 41 4E 44 0D 0A 20 20  54 48 45 4E 20 50 55 53  | AND..  THEN PUS|
000017E0: 48 20 54 48 45 20 42 55  54 54 4F 4E 20 57 48 45  |H THE BUTTON WHE|
000017F0: 4E 20 55 20 48 41 56 45  20 55 52 20 0D 0A 20 20  |N U HAVE UR ..  |
00001800: 4D 41 4E 20 50 4F 53 49  54 49 4F 4E 45 44 2E 2E  |MAN POSITIONED..|
00001810: 41 20 53 45 43 4F 4E 44  20 47 55 59 20 57 49 4C  |A SECOND GUY WIL|
00001820: 4C 20 0D 0A 20 20 43 4F  4D 45 20 4F 55 54 20 41  |L ..  COME OUT A|
00001830: 4E 44 20 55 20 4D 55 53  54 20 50 4F 53 49 54 49  |ND U MUST POSITI|
00001840: 4F 4E 20 48 49 4D 2E 2E  0D 0A 20 20 20 57 48 45  |ON HIM....   WHE|
00001850: 4E 20 55 20 50 55 53 48  20 54 48 45 20 42 55 54  |N U PUSH THE BUT|
00001860: 54 4F 4E 20 54 48 45 59  20 57 49 4C 4C 0D 0A 20  |TON THEY WILL.. |
00001870: 20 20 53 48 4F 4F 54 20  42 45 41 4D 53 28 4E 4F  |  SHOOT BEAMS(NO|
00001880: 54 45 2D 54 48 45 20 4D  45 4E 20 4D 41 59 20 4F  |TE-THE MEN MAY O|
00001890: 4E 4C 59 20 0D 0A 20 20  20 4D 4F 56 45 20 54 4F  |NLY ..   MOVE TO|
000018A0: 57 41 52 44 20 45 41 43  48 20 4F 54 48 45 52 29  |WARD EACH OTHER)|
000018B0: 50 55 53 48 20 54 48 45  20 0D 0A 20 42 55 54 54  |PUSH THE .. BUTT|
000018C0: 4F 4E 20 57 48 45 4E 20  54 48 45 20 47 48 4F 53  |ON WHEN THE GHOS|
000018D0: 54 20 49 53 20 4F 56 45  52 20 54 48 45 20 54 52  |T IS OVER THE TR|
000018E0: 41 50 0D 0A 20 20 41 4E  44 20 48 4F 50 45 46 55  |AP..  AND HOPEFU|
000018F0: 4C 4C 59 20 49 54 20 57  49 4C 4C 20 43 41 54 43  |LLY IT WILL CATC|
00001900: 48 20 49 54 28 55 20 47  45 54 0D 0A 20 20 4D 4F  |H IT(U GET..  MO|
00001910: 4E 45 59 20 49 46 20 55  20 44 4F 2D 55 20 47 45  |NEY IF U DO-U GE|
00001920: 54 20 53 4C 49 4D 45 44  20 49 46 20 44 4F 4E 54  |T SLIMED IF DONT|
00001930: 29 0D 0A 20 28 53 55 4D  54 49 4D 45 53 20 47 48  |).. (SUMTIMES GH|
00001940: 4F 53 54 20 4C 45 41 56  45 53 29 54 4F 20 47 4F  |OST LEAVES)TO GO|
00001950: 20 54 4F 20 42 4F 54 54  4F 4D 0D 0A 20 20 42 55  | TO BOTTOM..  BU|
00001960: 49 4C 44 49 4E 47 53 2C  55 20 4D 55 53 54 20 50  |ILDINGS,U MUST P|
00001970: 55 4C 4C 20 54 48 45 20  53 54 49 4B 20 44 4F 57  |ULL THE STIK DOW|
00001980: 4E 0D 0A 20 20 41 4E 44  20 54 48 45 4E 20 50 55  |N..  AND THEN PU|
00001990: 53 48 20 42 55 54 54 4F  4E 2E 57 48 45 4E 20 54  |SH BUTTON.WHEN T|
000019A0: 48 45 20 43 49 54 59 0D  0A 20 20 50 4B 20 45 4E  |HE CITY..  PK EN|
000019B0: 45 52 47 59 20 52 45 41  43 48 45 53 20 41 42 4F  |ERGY REACHES ABO|
000019C0: 55 54 20 35 30 30 30 2C  41 4C 45 52 54 53 0D 0A  |UT 5000,ALERTS..|
000019D0: 20 20 57 49 4C 4C 20 53  54 41 52 54 20 48 41 50  |  WILL START HAP|
000019E0: 50 45 4E 49 4E 47 2C 50  55 53 48 20 54 48 45 20  |PENING,PUSH THE |
000019F0: 42 20 4B 45 59 0D 0A 20  20 54 48 45 20 49 4E 53  |B KEY..  THE INS|
00001A00: 54 41 4E 54 20 55 20 53  45 45 20 54 48 49 53 20  |TANT U SEE THIS |
00001A10: 53 4F 20 55 20 43 41 4E  20 53 54 4F 50 0D 0A 20  |SO U CAN STOP.. |
00001A20: 20 54 48 45 20 53 54 41  59 2D 50 55 46 20 4D 41  | THE STAY-PUF MA|
00001A30: 4E 20 46 52 4F 4D 20 43  52 55 53 48 49 4E 47 20  |N FROM CRUSHING |
00001A40: 41 0D 0A 20 20 42 4C 4F  43 4B 2E 2E 28 49 46 20  |A..  BLOCK..(IF |
00001A50: 55 20 44 4F 20 55 20 47  45 54 20 24 32 30 30 30  |U DO U GET $2000|
00001A60: 2C 49 46 20 55 20 46 41  49 4C 0D 0A 20 20 55 20  |,IF U FAIL..  U |
00001A70: 4C 4F 53 45 20 24 34 30  30 30 29 42 41 49 54 20  |LOSE $4000)BAIT |
00001A80: 43 41 4E 20 4F 4E 4C 59  20 42 45 20 55 53 45 44  |CAN ONLY BE USED|
00001A90: 20 35 0D 0A 20 20 54 49  4D 45 53 2E 2E 2E 0D 0A  | 5..  TIMES.....|
00001AA0: 0D 0A 57 49 4E 4E 49 4E  47 3A 57 48 45 4E 20 54  |..WINNING:WHEN T|
00001AB0: 48 45 20 43 49 54 59 20  50 4B 20 45 4E 45 52 47  |HE CITY PK ENERG|
00001AC0: 59 20 52 45 41 43 48 45  53 0D 0A 20 39 39 39 39  |Y REACHES.. 9999|
00001AD0: 2C 49 54 20 41 55 54 4F  4D 41 54 49 43 41 4C 4C  |,IT AUTOMATICALL|
00001AE0: 59 20 54 41 4B 45 53 20  55 20 54 4F 20 5A 55 55  |Y TAKES U TO ZUU|
00001AF0: 4C 0D 0A 20 49 46 20 55  20 48 41 56 45 20 4D 4F  |L.. IF U HAVE MO|
00001B00: 52 45 20 4D 4F 4E 45 59  20 54 48 45 4E 20 55 20  |RE MONEY THEN U |
00001B10: 53 54 41 52 54 45 44 0D  0A 20 57 49 54 48 28 49  |STARTED.. WITH(I|
00001B20: 46 20 4E 4F 54 2D 54 48  45 20 47 41 4D 45 20 49  |F NOT-THE GAME I|
00001B30: 53 20 4F 56 45 52 29 20  41 4E 44 20 55 20 0D 0A  |S OVER) AND U ..|
00001B40: 20 4D 55 53 54 20 47 45  54 20 42 59 20 54 48 45  | MUST GET BY THE|
00001B50: 20 53 54 41 59 2D 50 55  46 20 4D 41 4E 2E 47 4F  | STAY-PUF MAN.GO|
00001B60: 20 55 4E 44 45 52 0D 0A  20 48 49 4D 20 57 48 45  | UNDER.. HIM WHE|
00001B70: 4E 20 48 45 20 4A 55 4D  50 53 20 48 49 47 48 2E  |N HE JUMPS HIGH.|
00001B80: 55 20 4D 55 53 54 20 47  45 54 20 32 20 0D 0A 20  |U MUST GET 2 .. |
00001B90: 4D 45 4E 20 54 48 52 55  2E 46 52 4F 4D 20 54 48  |MEN THRU.FROM TH|
00001BA0: 45 52 45 20 55 20 4A 55  53 54 20 57 41 54 43 48  |ERE U JUST WATCH|
00001BB0: 2E 2E 2E 0D 0A 20 20 57  45 54 48 45 52 20 4F 52  |.....  WETHER OR|
00001BC0: 20 4E 4F 54 20 55 20 4D  41 4B 45 20 49 54 2C 54  | NOT U MAKE IT,T|
00001BD0: 48 45 20 42 41 4E 4B 20  57 49 4C 4C 0D 0A 20 20  |HE BANK WILL..  |
00001BE0: 47 49 56 45 20 59 4F 55  20 41 4E 20 41 43 43 4F  |GIVE YOU AN ACCO|
00001BF0: 55 4E 54 20 23 20 41 4E  44 20 41 20 48 49 47 48  |UNT # AND A HIGH|
00001C00: 45 52 20 0D 0A 20 20 53  54 41 52 54 49 4E 47 20  |ER ..  STARTING |
00001C10: 43 52 45 44 49 54 20 53  4F 20 55 20 43 41 4E 20  |CREDIT SO U CAN |
00001C20: 42 55 59 20 4D 4F 52 45  0D 0A 20 20 45 51 55 49  |BUY MORE..  EQUI|
00001C30: 50 4D 45 4E 54 28 43 41  4E 20 4F 4E 4C 59 20 42  |PMENT(CAN ONLY B|
00001C40: 55 59 20 53 54 55 46 46  20 42 45 54 57 45 45 4E  |UY STUFF BETWEEN|
00001C50: 0D 0A 20 20 47 41 4D 45  53 29 2E 49 46 20 55 20  |..  GAMES).IF U |
00001C60: 57 4F 4E 20 55 20 57 49  4C 4C 20 47 45 54 20 41  |WON U WILL GET A|
00001C70: 20 42 4F 4E 55 53 20 4F  46 0D 0A 20 20 20 24 35  | BONUS OF..   $5|
00001C80: 30 30 30 20 46 52 4F 4D  20 54 48 45 20 4D 41 59  |000 FROM THE MAY|
00001C90: 4F 52 2E 2E 2E 49 46 20  55 20 44 4F 4E 54 2C 55  |OR...IF U DONT,U|
00001CA0: 20 0D 0A 20 20 47 45 54  20 4E 4F 54 48 49 4E 47  | ..  GET NOTHING|
00001CB0: 2E 2E 2E 2E 2E 2E 2E 0D  0A 20 20 20 20 20 20 20  |.........       |
00001CC0: 20 20 20 2D 2D 54 48 41  54 53 20 41 42 4F 55 54  |   --THATS ABOUT|
00001CD0: 20 49 54 2D 2D 0D 0A 0D  0A 4D 49 53 43 2E 20 4E  | IT--....MISC. N|
00001CE0: 4F 54 45 53 3A 0D 0A 20  2D 44 4F 4E 54 20 43 52  |OTES:.. -DONT CR|
00001CF0: 4F 53 53 20 54 48 45 20  42 45 41 4D 53 0D 0A 20  |OSS THE BEAMS.. |
00001D00: 2D 49 20 53 55 47 47 45  53 54 20 53 54 41 52 54  |-I SUGGEST START|
00001D10: 49 4E 47 20 57 2F 41 20  48 45 41 52 53 45 2C 33  |ING W/A HEARSE,3|
00001D20: 20 54 52 41 50 53 0D 0A  20 20 2C 50 4B 20 45 4E  | TRAPS..  ,PK EN|
00001D30: 45 52 47 59 20 44 45 54  45 43 54 45 52 2C 42 41  |ERGY DETECTER,BA|
00001D40: 49 54 2C 56 41 43 55 55  4D 2C 49 4D 41 47 45 0D  |IT,VACUUM,IMAGE.|
00001D50: 0A 20 20 49 4E 54 45 4E  53 49 46 49 45 52 20 41  |.  INTENSIFIER A|
00001D60: 54 20 46 49 52 53 54 2E  2E 2E 2E 0D 0A 20 2D 44  |T FIRST...... -D|
00001D70: 4F 4E 54 20 53 50 45 4E  54 20 54 4F 4F 20 4D 55  |ONT SPENT TOO MU|
00001D80: 43 48 20 54 49 4D 45 20  22 52 55 4E 4E 49 4E 47  |CH TIME "RUNNING|
00001D90: 22 0D 0A 20 20 4F 56 45  52 20 47 48 4F 53 54 53  |"..  OVER GHOSTS|
00001DA0: 20 41 54 20 46 49 52 53  54 2E 2E 2E 2E 2E 0D 0A  | AT FIRST.......|
00001DB0: 20 2D 49 46 20 55 20 43  41 4E 2C 4C 45 41 56 45  | -IF U CAN,LEAVE|
00001DC0: 20 53 55 4D 20 4D 4F 4E  45 59 20 4C 45 46 54 20  | SUM MONEY LEFT |
00001DD0: 4F 56 45 52 0D 0A 20 20  46 52 4F 4D 20 45 51 55  |OVER..  FROM EQU|
00001DE0: 49 50 4D 45 4E 54 20 53  4F 20 55 20 44 4F 4E 54  |IPMENT SO U DONT|
00001DF0: 20 48 41 56 45 20 54 4F  20 4D 41 4B 45 0D 0A 20  | HAVE TO MAKE.. |
00001E00: 20 41 53 20 4D 55 43 48  20 54 4F 20 22 57 49 4E  | AS MUCH TO "WIN|
00001E10: 22 2E 2E 2E 2E 0D 0A 20  2D 4C 49 53 54 45 4E 20  |"...... -LISTEN |
00001E20: 54 4F 20 54 48 45 20 47  48 4F 53 54 42 55 53 54  |TO THE GHOSTBUST|
00001E30: 45 52 53 20 53 4F 4E 47  20 41 54 20 0D 0A 20 20  |ERS SONG AT ..  |
00001E40: 54 48 45 20 42 45 47 49  4E 4E 49 4E 47 28 44 4F  |THE BEGINNING(DO|
00001E50: 4E 54 20 48 49 54 20 41  4E 59 20 4B 45 59 53 29  |NT HIT ANY KEYS)|
00001E60: 0D 0A 20 2D 46 4F 52 20  54 48 45 20 50 4B 20 44  |.. -FOR THE PK D|
00001E70: 45 54 45 43 54 4F 52 20  41 4E 44 20 4D 41 52 53  |ETECTOR AND MARS|
00001E80: 48 2E 20 53 45 4E 53 4F  52 0D 0A 20 20 54 4F 20  |H. SENSOR..  TO |
00001E90: 57 4F 52 4B 2C 4D 55 53  54 20 42 45 20 4E 45 58  |WORK,MUST BE NEX|
00001EA0: 54 20 54 4F 20 54 48 45  20 42 55 49 4C 44 49 4E  |T TO THE BUILDIN|
00001EB0: 47 2E 0D 0A 20 2D 55 20  4D 41 59 20 45 4E 54 45  |G... -U MAY ENTE|
00001EC0: 52 20 41 20 4F 52 41 4E  47 45 20 46 4C 41 53 48  |R A ORANGE FLASH|
00001ED0: 49 4E 47 20 50 4C 41 43  45 0D 0A 20 20 46 52 4F  |ING PLACE..  FRO|
00001EE0: 4D 20 54 48 45 20 53 49  44 45 53 20 4F 52 20 42  |M THE SIDES OR B|
00001EF0: 4F 54 54 4F 4D 2E 2E 2E  2E 0D 0A 20 2D 42 55 49  |OTTOM...... -BUI|
00001F00: 4C 44 49 4E 47 53 20 41  4C 4F 4E 47 20 54 48 45  |LDINGS ALONG THE|
00001F10: 20 4C 45 46 54 20 41 4E  44 20 52 49 47 48 54 20  | LEFT AND RIGHT |
00001F20: 0D 0A 20 20 53 49 44 45  53 20 4E 45 56 45 52 20  |..  SIDES NEVER |
00001F30: 46 4C 41 53 48 2E 2E 2E  2E 0D 0A 0D 0A 0D 0A 3A  |FLASH..........:|
......                          +-------
------------+  ..                       
   |GHOST BUSTERS DOCS!|..              
            +-------------------+..THIS 
IS FROM THE COMMODORE VERSION OF THE GAM
E, SO BE ALERT FOR DIFFERENCES..... ..BU
ILDING A FRANCHISE.. ..FOLLOW INSTRUCTIO
NS ON THE SCREEN TO BUY AND OUTFIT YOUR 
VEHICLE: TO PICK UP AND RELEASE SUPPLIES
 WITH THE FORKLIFT, PRESS THE JOYSTICK B
UTTON. KEEP AN EYE ON CREDIT AVAILABLE, 
(UPPER RIGHT CORNER)... ..     > PK ENER
GY DETECTOR WARNS OF AN APPROACHING GHOS
T, CALLED A "SLIMER", BY TURNING A BUILD
ING PINK AS YOU PASS IT...     > IMAGE I
NTENSIFIER MAKES SLIMERS EASIER TO SEE W
HEN YOU'RE TRYING TO CATCH THEM... ..   
  > MARSHMALLOW SENSOR WARNS YOU OF THE 
IMPENDING APPROACH OF THE DREADED MARSHM
ALLOW MAN BY TURNING A BUILDING WHITE WH
EN YOU'RE BY IT... ..     > GHOST VACUUM
 SUCKS UP ITINERANT GHOSTS (CALLED "ROAM
ERS") AS YOU TRAVEL THE STREETS OF THE C
ITY... ..     > GHOST TRAPS ARE WHAT YOU
 USE TO CATCH AND STORE SLIMERS. EACH TR
AP HOLDS ONE SLIMER. WITHOUT THEM, YOU C
ANNOT EARN MONEY... ..     > GHOST BAIT 
ATTRACTS ROAMERS, WHICH PERIODICALLY GAT
HER TO FORM THE MARSHMALLOW MAN. WITHOUT
 BAIT, YOU CANNOT STOP HIM. (SEE IMPORTA
NT SAFETY TIPS, BELOW). YOU GET FIVE DOL
LOPS OF BAIT WHEN PURCHASED... ..     > 
PORTABLE LASER CONFINMENT SYSTEM STORES 
TEN SLIMERS IN YOUR VEHICLE. SAVES TRAVE
L TIME BACK TO TO GHQ FOR MORE TRAPS... 
..YOUR ACCOUNT NUMBERS.. ..IF YOU SUCCES
SFULLY COMPLETE A GAME YOUR ACCOUNT NUMB
ER WILL RECORD YOUR BALANCE. YOU CAN USE
 YOUR ACCOUNT NUMBER ON ANY GHOST BUSTER
S PROGRAM. BE CAREFUL TO ALWAYS ENTER YO
UR NAME AND ACCOUNT NUMBER EXACTLY THE S
AME WAY... ..A MAP OF THE CITY APPEARS, 
WITH ZUUL'S HORRIBLE TEMPLE IN THE CENTE
R AND GHQ AT THE BOTTOM. RED FLASHING BU
ILDINGS INDICATE THE PRESENCE OF A SLIME
R... ..     > GUIDE YOUR VEHICLE TO RED 
FLASHING BUILDINGS, LEAVING AS SHORT A T
RAIL AS POSSIBLE TO REACH THE BUILDING. 
AS YOU DO THIS, FREEZE ANY ROAMERS THAT 
ARE MOVING TO ZUUL BY TOUCHING THEM... .
.     > TO POSITION YOURSELF AT BUILDING
S THAT ARE DIRECTLY ABOVE THE STREET, PU
SH THE BUTTON. TO POSITION YOURSELF AT B
UILDINGS BELOW THE STREET, PULL BACK JOY
STICK AND PUSH THE BUTTON... ..THE STREE
TS.. ..STEER THE VEHICAL AT PASSING ROAM
ERS (IF YOU HAVE FROZEN ANY) AND PUSH TH
E BUTTON TO VACUUM THEM UP.THIS KEEPS TH
EM FROM REACHING THE TEMPLE OF ZUUL...TH
E CITY'S PK ENERGY LEVER JUMPS 100 POINT
S FOR EACH ROAMER THAT REACHES ZUUL... .
.BUSTNG GHOSTS.. ..WHEN YOU ARRIVE AT TH
E SITE OF THE DISTURBANCE, TAKE THE FOLL
OWING STEPS WITH THE JOYSTICK..... ..   
  > DIRECT THE FIRST GHOST BUSTER TOWARD
 THE CENTER OF THE BUILDING AND PUSH THE
 BUTTON TO DEPOSIT THE TRAP. THEN MOVE H
IM TO THE FAR LEFT SIDE OF THE SCREEN, T
URN HIM TOWARDS THE TRAP, AND PRESS THE 
BUTTON AGAIN... ..     > THE SECOND GHOS
T BUSTER APPEARS. DIRECT HIM TO THE FAR 
RIGHT OF THE SCREEN, TURN HIM TOWARD THE
 TRAP, AND PRESS THE BUTTON. BOTH GHOST 
BUSTERS WILL POWER UP THEIR NEGATIVE ION
IZER BACKPACKS... ..     > MOVE THE GHOS
T BUSTERS INWARDS TO TRAP THE SLIMER BET
WEEN THE STREAMS. BUT DO NOT, REPEAT DO 
NOT, CROSS THE STREAMS... ..     > WHEN 
YOU HAVE THE SLIMER OVER THE TRAP, PUSH 
THE BUTTON... THE TRAP WILL PULL HIM IN.
 (BE PRECISE: IF YOU MISS, YOU KNOW WHAT
 WILL HAPPEN)... ..     > EVERY TRAPPED 
SLIMER INCREASES YOUR CREDIT RATING. THE
 AMOUNT EARNED DEPENDS ON HOW QUICKLY YO
U RESPOND. YOUR ACCUMULATED CREDIT IS SH
OWN ON THE SCREEN AT ALL TIMES... ..IMPO
RTANT SAFETY TIPS.. ..     > HIT THE SPA
CE BAR DURING THE GAME FOR A STATUS REPO
RT... ..     > EVERY ESCAPED SLIMER ADDS
 300 TO THE CITY'S PK ENERGY LEVEL... ..
     > BEWARE OF THAT MONOLITH OF MARSHM
ALLOW MONSTROSITY.  WHEN A MARSHMALLOW A
LERT FLASHES AT THE BOTTOM OF THE SCREEN
, THE ROAMERS WILL QUICKLY RUN TO FORM H
IM. YOU MUST IMMEDIATELY HIT THE "B" KEY
 TO DROP A DOLLOP OF BAIT BEFORE HE STOM
PS ON ANY BUILDINGS... ..END OF GAME: TH
E TEMPLE OF ZUUL.. ..THE GAME ENDS IN ON
E OF THREE WAYS:.. ..1. THE GATEKEEPER A
ND KEYMASTER JOIN FORCES AT THE TEMPLE O
F ZUUL AND YOU HAVE NOT EARNED MORE MONE
Y THAN YOU STARTED WITH... ..2. ONCE THE
 GATEKEEPER AND KEYMASTER HAVE JOINED FO
RCES AT ZUUL, YOU DO HAVE SUFFICIENT CRE
DIT, BUT YOU ARE UNABLE TO SNEAK TWO OF 
YOUR THREE GHOST BUSTERS INTO THE ENTRAN
CE OF ZUUL... ..3. YOU SUCCESFULLY REACH
 THE TOP OF THE TEMPLE OF ZUUL BY SNEAKI
NG TWO GHOST BUSTERS INTO ITS ENTRANCE..
.....        **GHOSTBUSTERS DOX**..     
          BY THE..            <<LONE KID
S.... OBJECT: TO CLOSE THE PORTAL TO THE
 ..         SPIRITUAL WORLD......... BAC
KGROUND: YOU START OFF WITH 10000..   DO
LLARS...THE BANK WILL GIVE U MORE..   ST
ARTING CREDIT IF U MAKE MORE MONEY..   T
HEN U STARTED WITH........ PREPARING:YOU
 MUST FIRST CHOOSE A CAR ..  AND BUY EQU
IPMENT. U MUST AT LEAST ..  HAVE 1 TRAP 
TO START THE GAME.....   .... 1>PK ENERG
Y DETECTOR($400)-DETECTS ..    GHOSTS BE
FORE THEY GET TO BUILDING..    BY TURNIN
G THE BUILDING PURPLE..... 2>IMAGE INTEN
SIFIER($800)-OUTLINES ..    GHOST AT THE
 BUILDINGS..... 3>MARSHMELLOW SENSOR($80
0)-DETECTS THE..    MARSHMELLOW MAN BEFO
RE HE APPEARS....    TURNS THE BUILDING 
WHITE...... 4>GHOST BAIT($400)-TO LURE G
HOST AWAY..    DURING A MARSHMELLOW ALER
T...... 5>GHOST VACCUUM($500)-SUCKS UP G
HOSTS..    ON THE ROAD BY PUSHING BUTTON
..... 6>GHOST TRAP($600)-TO SUCK UP AND 
HOLD..    GHOSTS..MUST GO BACK TO GBHQ W
HEN U..    RUN OUT OF EMPTY TRAPS...... 
7>LASER CONFINEMENT SYSTEM($8000)-HOLD..
    GHOSTS BY TRANSFER FROM TRAP..(ONLY.
.    NEED 1 TRAP AND NEVER RUN OUT..)...
.  HIT SPACE-RETURN TO SEE THE DIFFERENT
..  CARS AND STATS........    CTRL-S TOG
GLES SOUND..    CTRL-R RESTARTS GAME..  
    B    DROPS BAIT..    SPACE  SHOWS # 
OF EMPTY TRAPS,BACK-..           PACK EN
ERGY,# MEN(NOTE-IF ..           ANY OF T
HESE RUN OUT,U MUST..           GO TO GB
HQ)..     ESC   PAUSES.... PLAYING:MOVE 
SYMBOL UNDER A BUILDING..  FLASHING ORAN
GE(NOTE-WHEN U "RUN"..  OVER A GHOST,U W
ILL SEE THEM ON THE ..  ROAD-IF U HAVE T
HE VACUUM,PUSH THE ..  BUTTON TO SUCK IT
 UP WHEN ON THE CAR)..  AND PUSH THE BUT
TON.U WILL THEN BE AT..  A BUILDING SCRE
EN W/ A GHOST..PLACE..  THE TRAP SOMEWHE
RE ON THE SCREEN AND..  THEN PUSH THE BU
TTON WHEN U HAVE UR ..  MAN POSITIONED..
A SECOND GUY WILL ..  COME OUT AND U MUS
T POSITION HIM....   WHEN U PUSH THE BUT
TON THEY WILL..   SHOOT BEAMS(NOTE-THE M
EN MAY ONLY ..   MOVE TOWARD EACH OTHER)
PUSH THE .. BUTTON WHEN THE GHOST IS OVE
R THE TRAP..  AND HOPEFULLY IT WILL CATC
H IT(U GET..  MONEY IF U DO-U GET SLIMED
 IF DONT).. (SUMTIMES GHOST LEAVES)TO GO
 TO BOTTOM..  BUILDINGS,U MUST PULL THE 
STIK DOWN..  AND THEN PUSH BUTTON.WHEN T
HE CITY..  PK ENERGY REACHES ABOUT 5000,
ALERTS..  WILL START HAPPENING,PUSH THE 
B KEY..  THE INSTANT U SEE THIS SO U CAN
 STOP..  THE STAY-PUF MAN FROM CRUSHING 
A..  BLOCK..(IF U DO U GET $2000,IF U FA
IL..  U LOSE $4000)BAIT CAN ONLY BE USED
 5..  TIMES.......WINNING:WHEN THE CITY 
PK ENERGY REACHES.. 9999,IT AUTOMATICALL
Y TAKES U TO ZUUL.. IF U HAVE MORE MONEY
 THEN U STARTED.. WITH(IF NOT-THE GAME I
S OVER) AND U .. MUST GET BY THE STAY-PU
F MAN.GO UNDER.. HIM WHEN HE JUMPS HIGH.
U MUST GET 2 .. MEN THRU.FROM THERE U JU
ST WATCH.....  WETHER OR NOT U MAKE IT,T
HE BANK WILL..  GIVE YOU AN ACCOUNT # AN
D A HIGHER ..  STARTING CREDIT SO U CAN 
BUY MORE..  EQUIPMENT(CAN ONLY BUY STUFF
 BETWEEN..  GAMES).IF U WON U WILL GET A
 BONUS OF..   $5000 FROM THE MAYOR...IF 
U DONT,U ..  GET NOTHING.........       
   --THATS ABOUT IT--....MISC. NOTES:.. 
-DONT CROSS THE BEAMS.. -I SUGGEST START
ING W/A HEARSE,3 TRAPS..  ,PK ENERGY DET
ECTER,BAIT,VACUUM,IMAGE..  INTENSIFIER A
T FIRST...... -DONT SPENT TOO MUCH TIME 
"RUNNING"..  OVER GHOSTS AT FIRST.......
 -IF U CAN,LEAVE SUM MONEY LEFT OVER..  
FROM EQUIPMENT SO U DONT HAVE TO MAKE.. 
 AS MUCH TO "WIN"...... -LISTEN TO THE G
HOSTBUSTERS SONG AT ..  THE BEGINNING(DO
NT HIT ANY KEYS).. -FOR THE PK DETECTOR 
AND MARSH. SENSOR..  TO WORK,MUST BE NEX
T TO THE BUILDING... -U MAY ENTER A ORAN
GE FLASHING PLACE..  FROM THE SIDES OR B
OTTOM...... -BUILDINGS ALONG THE LEFT AN
D RIGHT ..  SIDES NEVER FLASH..........:
C64 Preview

> CLICK IMAGE PREVIEW FOR FULL MODAL