_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

SPY VS SPY     D

FILE INFORMATION

FILENAME(S): SPY VS SPY     D

FILE TYPE(S): SEQ

FILE SIZE: 15.2K

FIRST SEEN: 2025-11-30 18:12:25

APPEARS ON: 1 disk(s)

FILE HASH

e81e822e36c2577540d3a1f76552deed54c355faf09ca0cdaa6fef2994d25df1

FOUND ON DISKS (1 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
WAREZ DOCS 1 3 SPY VS SPY     D SEQ Sailor, Ganheden 3 0 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

00000000: 0C 30 12 37 35 06 03 10  0D 03 D3 D0 D9 20 56 53  |.0.75........ VS|
00000010: 20 D3 D0 D9 0D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 0D  | ....----------.|
00000020: 0D 02 0C D3 C9 CD D5 CC  D6 C9 D3 C9 CF CE 20 55  |.............. U|
00000030: 54 49 4C 49 5A 45 53 20  41 20 52 45 56 4F 4C 55  |TILIZES A REVOLU|
00000040: 54 49 4F 4E 41 52 59 20  53 50 4C 49 54 2D 53 43  |TIONARY SPLIT-SC|
00000050: 52 45 45 4E 20 44 49 53  50 4C 41 59 20 44 45 50  |REEN DISPLAY DEP|
00000060: 49 43 54 49 4E 47 20 42  4F 54 48 20 50 4C 41 59  |ICTING BOTH PLAY|
00000070: 45 52 53 20 41 43 54 49  56 49 54 49 45 53 20 53  |ERS ACTIVITIES S|
00000080: 49 4D 55 4C 54 41 4E 45  4F 55 53 4C 59 21 20 C5  |IMULTANEOUSLY! .|
00000090: 56 45 4E 20 57 48 49 4C  45 20 50 4C 41 59 49 4E  |VEN WHILE PLAYIN|
000000A0: 47 20 41 4C 4F 4E 45 20  41 47 41 49 4E 53 54 20  |G ALONE AGAINST |
000000B0: 54 48 45 20 43 4F 4D 50  55 54 45 52 2C 20 59 4F  |THE COMPUTER, YO|
000000C0: 55 20 47 45 54 20 54 4F  20 53 45 45 20 57 48 41  |U GET TO SEE WHA|
000000D0: 54 20 54 48 45 20 4F 54  48 45 52 20 57 49 53 45  |T THE OTHER WISE|
000000E0: 2D D3 D0 D9 20 49 53 20  55 50 20 54 4F 2E 0D 0D  |-... IS UP TO...|
000000F0: D3 C9 CD D5 CC D0 CC C1  D9 20 4C 45 54 53 20 42  |......... LETS B|
00000100: 4F 54 48 20 50 4C 41 59  45 52 53 20 50 4C 41 59  |OTH PLAYERS PLAY|
00000110: 2E 2E 2E 20 59 4F 55 20  47 55 45 53 53 45 44 20  |... YOU GUESSED |
00000120: 49 54 21 20 D3 49 4D 55  4C 54 41 4E 45 4F 55 53  |IT! .IMULTANEOUS|
00000130: 4C 59 2E 20 CE 4F 20 4D  4F 52 45 20 4E 45 45 44  |LY. .O MORE NEED|
00000140: 20 54 4F 20 57 41 49 54  20 59 4F 55 52 20 54 55  | TO WAIT YOUR TU|
00000150: 52 4E 20 41 53 20 59 4F  55 20 54 52 41 56 45 4C  |RN AS YOU TRAVEL|
00000160: 20 54 48 52 4F 55 47 48  4F 55 54 20 41 20 53 45  | THROUGHOUT A SE|
00000170: 4C 45 43 54 41 42 4C 45  2C 20 59 45 54 20 52 41  |LECTABLE, YET RA|
00000180: 4E 44 4F 4D 4C 59 20 47  45 4E 45 52 41 54 45 44  |NDOMLY GENERATED|
00000190: 20 4D 41 5A 45 20 4F 46  20 49 4E 54 45 52 43 4F  | MAZE OF INTERCO|
000001A0: 4E 4E 45 43 54 49 4F 4E  20 52 4F 4F 4D 53 2E 20  |NNECTION ROOMS. |
000001B0: D7 48 49 4C 45 20 53 45  54 54 49 4E 47 20 41 4E  |.HILE SETTING AN|
000001C0: 44 20 44 45 46 55 53 49  4E 47 20 42 4F 4F 42 59  |D DEFUSING BOOBY|
000001D0: 2D 54 52 41 50 53 2C 20  45 4E 47 41 47 49 4E 47  |-TRAPS, ENGAGING|
000001E0: 20 49 4E 20 48 41 4E 44  2D 54 4F 2D 48 41 4E 44  | IN HAND-TO-HAND|
000001F0: 20 43 4F 4D 42 41 54 2C  20 53 45 41 52 43 48 49  | COMBAT, SEARCHI|
00000200: 4E 47 20 46 4F 52 20 54  48 45 20 D4 4F 50 20 D3  |NG FOR THE .OP .|
00000210: 45 43 52 45 54 20 42 52  49 45 46 43 41 53 45 20  |ECRET BRIEFCASE |
00000220: 28 47 55 45 53 53 20 49  54 53 20 4E 4F 54 20 53  |(GUESS ITS NOT S|
00000230: 45 43 52 45 54 20 41 4E  59 4D 4F 52 45 29 20 41  |ECRET ANYMORE) A|
00000240: 4E 44 20 4C 4F 4F 4B 49  4E 47 20 46 4F 52 20 54  |ND LOOKING FOR T|
00000250: 48 45 20 4F 4E 4C 59 20  57 41 59 20 4F 55 54 2C  |HE ONLY WAY OUT,|
00000260: 20 59 4F 55 20 4D 55 53  54 20 43 4F 4C 4C 45 43  | YOU MUST COLLEC|
00000270: 54 20 59 4F 55 52 20 50  41 53 53 50 4F 52 54 2C  |T YOUR PASSPORT,|
00000280: 20 53 45 43 52 45 54 20  50 4C 41 4E 53 2C 20 4D  | SECRET PLANS, M|
00000290: 4F 4E 45 59 2C 20 41 4E  44 20 41 20 4B 45 59 20  |ONEY, AND A KEY |
000002A0: 49 4E 20 4F 52 44 45 52  20 54 4F 20 45 53 43 41  |IN ORDER TO ESCA|
000002B0: 50 45 20 46 52 4F 4D 20  54 48 45 20 46 4F 52 45  |PE FROM THE FORE|
000002C0: 49 47 4E 20 45 4D 42 41  53 53 59 20 42 45 46 4F  |IGN EMBASSY BEFO|
000002D0: 52 45 20 59 4F 55 52 20  50 4C 41 4E 45 20 54 41  |RE YOUR PLANE TA|
000002E0: 4B 45 20 4F 46 46 20 57  49 54 48 4F 55 54 20 59  |KE OFF WITHOUT Y|
000002F0: 4F 55 2E 20 CC 49 4B 45  20 41 4C 46 52 45 44 20  |OU. .IKE ALFRED |
00000300: C5 2E 20 CE 45 55 4D 41  4E 20 53 41 59 53 2C 20  |.. .EUMAN SAYS, |
00000310: 22 C9 46 20 41 54 20 46  49 52 53 54 20 59 4F 55  |".F AT FIRST YOU|
00000320: 20 44 4F 4E 27 54 20 53  55 43 43 45 45 44 20 41  | DON'T SUCCEED A|
00000330: 54 20 46 49 52 53 54 2E  2E 2E 20 D3 D0 D9 2C 20  |T FIRST... ..., |
00000340: D3 D0 D9 20 41 47 41 49  4E 2E 22 0D 0D C7 C1 CD  |... AGAIN.".....|
00000350: C5 20 CF D0 D4 C9 CF CE  D3 3A 0D 0D D7 48 45 4E  |. .......:...HEN|
00000360: 20 D3 D0 D9 20 56 53 20  D3 D0 D9 20 48 41 53 20  | ... VS ... HAS |
00000370: 46 49 4E 49 53 48 45 44  20 4C 4F 41 44 49 4E 47  |FINISHED LOADING|
00000380: 20 49 4E 54 4F 20 59 4F  55 52 20 43 4F 4D 50 55  | INTO YOUR COMPU|
00000390: 54 45 52 2C 20 59 4F 55  20 57 49 4C 4C 20 42 45  |TER, YOU WILL BE|
000003A0: 20 50 52 45 53 45 4E 54  45 44 20 57 49 54 48 20  | PRESENTED WITH |
000003B0: CF D0 D4 C9 CF CE 20 53  43 52 45 45 4E 2E 0D 0D  |...... SCREEN...|
000003C0: CC 4F 43 41 54 45 44 20  49 4E 53 49 44 45 20 54  |.OCATED INSIDE T|
000003D0: 48 45 20 54 4F 50 20 52  4F 4F 4D 20 59 4F 55 20  |HE TOP ROOM YOU |
000003E0: 57 49 4C 4C 20 42 45 20  41 42 4C 45 20 54 4F 20  |WILL BE ABLE TO |
000003F0: 53 45 4C 45 43 54 20 41  4E 44 20 4D 4F 44 49 46  |SELECT AND MODIF|
00000400: 59 20 54 48 45 20 46 4F  4C 4C 4F 57 49 4E 47 20  |Y THE FOLLOWING |
00000410: 4F 50 54 49 4F 4E 53 3A  0D 0D 31 2E 20 CE 55 4D  |OPTIONS:..1. .UM|
00000420: 42 45 52 20 4F 46 20 50  4C 41 59 45 52 53 0D 32  |BER OF PLAYERS.2|
00000430: 2E 20 C4 49 46 46 49 43  55 4C 54 59 20 4C 45 56  |. .IFFICULTY LEV|
00000440: 45 4C 0D 33 2E 20 27 C9  4E 54 45 4C 4C 49 47 45  |EL.3. '.NTELLIGE|
00000450: 4E 43 45 20 D1 55 4F 54  49 45 4E 54 27 20 4F 46  |NCE .UOTIENT' OF|
00000460: 20 54 48 45 20 43 4F 4D  50 55 54 45 52 20 28 4F  | THE COMPUTER (O|
00000470: 4E 45 20 50 4C 41 59 45  52 20 56 45 52 53 49 4F  |NE PLAYER VERSIO|
00000480: 4E 20 4F 4E 4C 59 29 0D  34 2E 20 C1 49 52 50 4F  |N ONLY).4. .IRPO|
00000490: 52 54 20 45 58 49 54 20  52 45 56 45 41 4C 45 44  |RT EXIT REVEALED|
000004A0: 20 4F 52 20 55 4E 54 49  4C 20 54 48 45 20 45 4E  | OR UNTIL THE EN|
000004B0: 44 2E 0D 0D D3 D4 C1 D2  D4 C9 CE C7 3A 0D 0D D7  |D...........:...|
000004C0: 49 54 48 20 59 4F 55 52  20 4A 4F 59 53 54 49 43  |ITH YOUR JOYSTIC|
000004D0: 4B 20 4F 52 20 41 50 50  52 4F 50 52 49 41 54 45  |K OR APPROPRIATE|
000004E0: 20 4B 45 59 53 2C 20 4D  4F 56 45 20 59 4F 55 52  | KEYS, MOVE YOUR|
000004F0: 20 43 55 52 53 4F 52 2C  20 55 50 20 41 4E 44 20  | CURSOR, UP AND |
00000500: 44 4F 57 4E 2C 20 54 4F  20 41 4E 59 20 4F 46 20  |DOWN, TO ANY OF |
00000510: 54 48 45 20 4F 50 54 49  4F 4E 53 2E 0D C2 59 20  |THE OPTIONS...Y |
00000520: 4D 4F 56 49 4E 47 20 54  48 45 20 4A 4F 59 53 54  |MOVING THE JOYST|
00000530: 49 43 4B 20 52 49 47 48  54 20 4F 52 20 4C 45 46  |ICK RIGHT OR LEF|
00000540: 54 20 59 4F 55 20 43 41  4E 20 53 45 4C 45 43 54  |T YOU CAN SELECT|
00000550: 20 4F 4E 45 20 4F 52 20  54 57 4F 20 50 4C 41 59  | ONE OR TWO PLAY|
00000560: 45 52 20 4D 4F 44 45 2C  20 44 49 46 46 49 43 55  |ER MODE, DIFFICU|
00000570: 4C 54 59 20 4C 45 56 45  4C 2C 20 41 4E 44 20 C9  |LTY LEVEL, AND .|
00000580: 2E D1 2E 20 4F 46 20 54  48 45 20 43 4F 4D 50 55  |... OF THE COMPU|
00000590: 54 45 52 20 28 4F 4E 4C  59 20 41 56 41 49 4C 41  |TER (ONLY AVAILA|
000005A0: 42 4C 45 20 49 4E 20 4F  4E 45 20 50 4C 41 59 45  |BLE IN ONE PLAYE|
000005B0: 52 20 4D 4F 44 45 2E 29  0D 0D 03 C3 CF CE D4 D2  |R MODE.)........|
000005C0: CF CC D3 0D 2D 2D 2D 2D  2D 2D 2D 2D 0D 02 0C CD  |....--------....|
000005D0: CF D6 C5 CD C5 CE D4 3A  0D 0D D4 48 45 20 52 4F  |.......:...HE RO|
000005E0: 4F 4D 53 20 54 48 41 54  20 59 4F 55 20 41 52 45  |OMS THAT YOU ARE|
000005F0: 20 49 4E 20 41 52 45 20  54 48 52 45 45 20 44 49  | IN ARE THREE DI|
00000600: 4D 45 4E 53 49 4F 4E 41  4C 2E 20 D0 55 53 48 49  |MENSIONAL. .USHI|
00000610: 4E 47 20 54 48 45 20 CA  CF D9 D3 D4 C9 C3 CB 20  |NG THE ........ |
00000620: 46 4F 52 57 41 52 44 20  57 49 4C 4C 20 4D 4F 56  |FORWARD WILL MOV|
00000630: 45 20 59 4F 55 20 54 4F  57 41 52 44 53 20 54 48  |E YOU TOWARDS TH|
00000640: 45 20 52 45 41 52 20 4F  46 20 54 48 45 20 52 4F  |E REAR OF THE RO|
00000650: 4F 4D 2E 20 D0 55 4C 4C  49 4E 47 20 54 48 45 20  |OM. .ULLING THE |
00000660: CA CF D9 D3 D4 C9 C3 CB  20 52 49 47 48 54 20 4F  |........ RIGHT O|
00000670: 52 20 4C 45 46 54 20 57  49 4C 4C 20 4D 4F 56 45  |R LEFT WILL MOVE|
00000680: 20 59 4F 55 20 52 49 47  48 54 20 4F 52 20 4C 45  | YOU RIGHT OR LE|
00000690: 46 54 2E 20 C9 46 20 59  4F 55 20 4D 4F 56 45 20  |FT. .F YOU MOVE |
000006A0: 46 52 4F 4D 20 52 4F 4F  4D 20 54 4F 20 52 4F 4F  |FROM ROOM TO ROO|
000006B0: 4D 2C 20 59 4F 55 20 57  49 4C 4C 20 4E 4F 54 49  |M, YOU WILL NOTI|
000006C0: 43 45 20 54 48 41 54 20  41 20 CD 4F 56 45 4D 45  |CE THAT A .OVEME|
000006D0: 4E 54 20 D3 54 41 54 55  53 20 C9 4E 44 49 43 41  |NT .TATUS .NDICA|
000006E0: 54 4F 52 20 42 41 52 20  28 4C 4F 43 41 54 45 44  |TOR BAR (LOCATED|
000006F0: 20 42 45 4C 4F 57 20 59  4F 55 52 20 52 4F 4F 4D  | BELOW YOUR ROOM|
00000700: 29 20 49 53 20 53 43 52  4F 4C 4C 49 4E 47 20 46  |) IS SCROLLING F|
00000710: 52 4F 4D 20 52 49 47 48  54 20 54 4F 20 4C 45 46  |ROM RIGHT TO LEF|
00000720: 54 20 41 4E 44 20 42 45  49 4E 47 20 55 50 44 41  |T AND BEING UPDA|
00000730: 54 45 44 20 57 49 54 48  20 45 41 43 48 20 4E 45  |TED WITH EACH NE|
00000740: 57 20 52 4F 4F 4D 20 59  4F 55 20 48 41 56 45 20  |W ROOM YOU HAVE |
00000750: 45 4E 54 45 52 45 44 2E  20 D4 48 45 53 45 20 53  |ENTERED. .HESE S|
00000760: 59 4D 42 4F 4C 53 20 43  41 4E 20 53 48 4F 57 20  |YMBOLS CAN SHOW |
00000770: 59 4F 55 20 48 4F 57 20  54 4F 20 47 4F 20 42 41  |YOU HOW TO GO BA|
00000780: 43 4B 20 54 4F 20 57 48  45 52 45 20 59 4F 55 27  |CK TO WHERE YOU'|
00000790: 56 45 20 43 4F 4D 45 20  46 52 4F 4D 2E 20 C6 4F  |VE COME FROM. .O|
000007A0: 52 20 45 58 41 4D 50 4C  45 53 2C 20 49 46 20 59  |R EXAMPLES, IF Y|
000007B0: 4F 55 20 4D 4F 56 45 20  4F 4E 45 20 52 4F 4F 4D  |OU MOVE ONE ROOM|
000007C0: 20 54 4F 20 54 48 45 20  52 49 47 48 54 20 41 4E  | TO THE RIGHT AN|
000007D0: 44 20 54 57 4F 20 52 4F  4F 4D 53 20 42 41 43 4B  |D TWO ROOMS BACK|
000007E0: 2C 20 59 4F 55 20 57 49  4C 4C 20 53 45 45 2C 20  |, YOU WILL SEE, |
000007F0: 52 45 41 44 49 4E 47 20  46 52 4F 4D 20 52 49 47  |READING FROM RIG|
00000800: 48 54 20 54 4F 20 4C 45  46 54 2C 20 54 57 4F 20  |HT TO LEFT, TWO |
00000810: 22 44 4F 57 4E 22 20 41  52 52 4F 57 53 20 41 4E  |"DOWN" ARROWS AN|
00000820: 44 20 4F 4E 45 20 22 4C  45 46 54 22 20 41 52 52  |D ONE "LEFT" ARR|
00000830: 4F 57 2E 20 D4 4F 20 46  49 4E 44 20 59 4F 55 52  |OW. .O FIND YOUR|
00000840: 20 57 41 59 20 42 41 43  4B 2C 20 46 4F 4C 4C 4F  | WAY BACK, FOLLO|
00000850: 57 20 54 48 45 20 41 52  52 4F 57 53 20 52 45 41  |W THE ARROWS REA|
00000860: 44 49 4E 47 20 46 52 4F  4D 20 4C 45 46 54 20 54  |DING FROM LEFT T|
00000870: 4F 20 52 49 47 48 54 2C  20 44 45 4C 45 54 49 4E  |O RIGHT, DELETIN|
00000880: 47 20 45 41 43 48 20 41  52 52 4F 57 20 55 4E 54  |G EACH ARROW UNT|
00000890: 49 4C 20 59 4F 55 20 52  45 54 55 52 4E 20 54 4F  |IL YOU RETURN TO|
000008A0: 20 54 48 45 20 52 4F 4F  4D 20 49 4E 20 57 48 49  | THE ROOM IN WHI|
000008B0: 43 48 20 59 4F 55 20 53  54 41 52 54 45 44 2E 20  |CH YOU STARTED. |
000008C0: D3 45 45 20 22 C2 52 45  41 44 20 C3 52 55 4D 42  |.EE ".READ .RUMB|
000008D0: 53 22 0D 0D CF C2 CA C5  C3 D4 20 CD C1 CE C9 D0  |S"........ .....|
000008E0: D5 CC C1 D4 C9 CF CE 3A  0D 0D C6 49 52 53 54 2C  |.......:...IRST,|
000008F0: 20 4D 4F 56 45 20 57 49  54 48 49 4E 20 52 41 4E  | MOVE WITHIN RAN|
00000900: 47 45 20 4F 46 20 41 4E  59 20 4F 42 4A 45 43 54  |GE OF ANY OBJECT|
00000910: 20 28 59 4F 55 20 57 49  4C 4C 20 48 45 41 52 20  | (YOU WILL HEAR |
00000920: 41 20 53 48 4F 52 54 20  54 4F 4E 45 20 41 4E 44  |A SHORT TONE AND|
00000930: 20 53 45 45 20 41 20 46  4C 41 53 48 29 2E 20 D4  | SEE A FLASH). .|
00000940: 48 45 4E 20 50 52 45 53  53 20 54 48 45 20 CA 4F  |HEN PRESS THE .O|
00000950: 59 53 52 49 43 4B 20 42  55 54 54 4F 4E 2E 20 C1  |YSRICK BUTTON. .|
00000960: 4E 59 20 4F 42 4A 45 43  54 20 57 49 54 48 49 4E  |NY OBJECT WITHIN|
00000970: 20 41 20 52 4F 4F 4D 20  43 41 4E 20 42 45 20 4F  | A ROOM CAN BE O|
00000980: 50 45 4E 45 44 20 4F 52  20 4C 49 46 54 45 44 20  |PENED OR LIFTED |
00000990: 41 4E 44 20 4D 41 59 20  52 45 56 45 41 4C 20 4F  |AND MAY REVEAL O|
000009A0: 4E 45 20 4F 46 20 54 48  45 20 48 49 44 44 45 4E  |NE OF THE HIDDEN|
000009B0: 20 49 54 45 4D 53 20 59  4F 55 20 41 52 45 20 4C  | ITEMS YOU ARE L|
000009C0: 4F 4F 4B 49 4E 47 20 46  4F 52 2E 20 C9 46 20 59  |OOKING FOR. .F Y|
000009D0: 4F 55 27 52 45 20 4E 4F  54 20 53 4F 20 4C 55 43  |OU'RE NOT SO LUC|
000009E0: 4B 59 2C 20 49 54 20 57  49 4C 4C 20 41 43 54 49  |KY, IT WILL ACTI|
000009F0: 56 41 54 45 20 41 20 C2  CF CF C2 D9 20 D4 D2 C1  |VATE A ..... ...|
00000A00: D0 2C 20 42 4C 4F 57 49  4E 47 20 59 4F 55 20 54  |., BLOWING YOU T|
00000A10: 4F 20 53 4D 49 54 48 45  52 45 45 4E 53 2E 2E 2E  |O SMITHEREENS...|
00000A20: 2E 0D 0D CF D0 C5 CE C9  CE C7 20 C4 CF CF D2 D3  |.......... .....|
00000A30: 3A 0D 0D C1 47 41 49 4E  2C 20 4D 4F 56 45 20 57  |:...GAIN, MOVE W|
00000A40: 49 54 48 49 4E 20 52 41  4E 47 45 20 49 46 20 41  |ITHIN RANGE IF A|
00000A50: 4E 59 20 43 4C 4F 53 45  44 20 44 4F 4F 52 2E 20  |NY CLOSED DOOR. |
00000A60: D0 52 45 53 53 20 54 48  45 20 CA CF D9 D3 D4 C9  |.RESS THE ......|
00000A70: C3 CB 20 42 55 54 54 4F  4E 20 41 4E 44 20 54 48  |.. BUTTON AND TH|
00000A80: 45 20 44 4F 4F 52 20 57  49 4C 4C 20 4F 50 45 4E  |E DOOR WILL OPEN|
00000A90: 2E 0D 0D 20 20 20 20 20  20 20 20 CB C5 D9 D3 20  |...        .... |
00000AA0: C1 CE C4 20 D4 C8 C5 C9  D2 20 C6 D5 CE C3 D4 C9  |... ..... ......|
00000AB0: CF CE D3 0D 20 20 20 20  20 20 20 20 2D 2D 2D 2D  |....        ----|
00000AC0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000AD0: 2D 2D 2D 2D 0D 0D CB C5  D9 20 20 20 20 20 D5 D3  |----.....     ..|
00000AE0: C5 0D 2D 2D 2D 2D 20 20  20 20 2D 2D 2D 2D 2D 2D  |..----    ------|
00000AF0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000B00: 2D 2D 2D 2D 2D 2D 2D 2D  0D CB 20 20 20 20 20 20  |--------..      |
00000B10: 20 CD 4F 56 45 20 4C 45  46 54 0D CC 20 20 20 20  | .OVE LEFT..    |
00000B20: 20 20 20 CD 4F 56 45 20  52 49 47 48 54 0D C1 20  |   .OVE RIGHT.. |
00000B30: 20 20 20 20 20 20 CD 4F  56 45 20 42 41 43 4B 20  |      .OVE BACK |
00000B40: 4F 52 20 55 50 0D DA 20  20 20 20 20 20 20 CD 4F  |OR UP..       .O|
00000B50: 56 45 20 46 4F 52 57 41  52 44 20 4F 52 20 44 4F  |VE FORWARD OR DO|
00000B60: 57 4E 0D D1 20 20 20 20  20 20 20 C1 43 43 45 53  |WN..       .CCES|
00000B70: 53 20 54 52 41 50 55 4C  41 54 4F 52 0D D3 20 20  |S TRAPULATOR..  |
00000B80: 20 20 20 20 20 D4 4F 47  47 4C 45 20 4D 55 53 49  |     .OGGLE MUSI|
00000B90: 43 20 4F 4E 2F 4F 46 46  0D D3 D0 C1 C3 C5 20 20  |C ON/OFF......  |
00000BA0: 20 D0 52 45 53 53 20 54  4F 20 4F 50 45 4E 20 4F  | .RESS TO OPEN O|
00000BB0: 52 20 43 4C 4F 53 45 20  41 20 44 4F 4F 52 0D 20  |R CLOSE A DOOR. |
00000BC0: 20 20 20 20 20 20 20 D4  4F 20 50 49 43 4B 20 55  |       .O PICK U|
00000BD0: 50 20 4F 52 20 44 52 4F  50 20 41 4E 20 4F 42 4A  |P OR DROP AN OBJ|
00000BE0: 45 43 54 0D 20 20 20 20  20 20 20 20 D3 45 4C 45  |ECT.        .ELE|
00000BF0: 43 54 20 4F 52 20 41 43  54 49 56 41 54 45 20 41  |CT OR ACTIVATE A|
00000C00: 20 42 4F 4F 42 59 20 54  52 41 50 0D 20 20 20 20  | BOOBY TRAP.    |
00000C10: 20 20 20 20 D3 54 41 52  54 20 47 41 4D 45 0D 20  |    .TART GAME. |
00000C20: 20 20 20 20 20 20 20 D0  52 45 53 53 20 4F 4E 43  |       .RESS ONC|
00000C30: 45 20 54 4F 20 53 54 4F  50 20 59 4F 55 52 20 4D  |E TO STOP YOUR M|
00000C40: 41 4E 2C 0D 20 20 20 20  20 20 20 20 41 47 41 49  |AN,.        AGAI|
00000C50: 4E 20 54 4F 20 44 52 4F  50 20 41 4E 20 4F 42 4A  |N TO DROP AN OBJ|
00000C60: 45 43 54 2E 0D C5 D3 C3  20 20 20 20 20 D0 41 55  |ECT.....     .AU|
00000C70: 53 45 20 47 41 4D 45 20  50 4C 41 59 0D C3 D4 D2  |SE GAME PLAY....|
00000C80: CC 2D D2 20 20 D2 45 54  55 52 4E 20 54 4F 20 4F  |.-.  .ETURN TO O|
00000C90: 50 54 49 4F 4E 20 53 43  52 45 45 4E 0D 0D 0D C9  |PTION SCREEN....|
00000CA0: 4E 20 C8 41 4E 44 2D 54  4F 2D C8 41 4E 44 20 43  |N .AND-TO-.AND C|
00000CB0: 4F 4D 42 41 54 2C 20 55  53 45 20 54 48 45 20 CB  |OMBAT, USE THE .|
00000CC0: 2C CC 2C C1 2C 20 41 4E  44 20 DA 20 CB 45 59 53  |,.,., AND . .EYS|
00000CD0: 20 54 4F 20 4D 4F 56 45  20 54 48 45 20 41 52 4D  | TO MOVE THE ARM|
00000CE0: 20 57 49 54 48 20 54 48  45 20 43 4C 55 42 3A 20  | WITH THE CLUB: |
00000CF0: 49 4E 2C 20 4F 55 54 2C  20 55 50 2C 20 4F 52 20  |IN, OUT, UP, OR |
00000D00: 44 4F 57 4E 2C 20 57 48  49 4C 45 20 44 45 50 52  |DOWN, WHILE DEPR|
00000D10: 45 53 53 49 4E 47 20 54  48 45 20 C3 CF CE D4 D2  |ESSING THE .....|
00000D20: CF CC 20 CB 45 59 2E 0D  0D 03 C7 C1 CD C5 20 C5  |.. .EY........ .|
00000D30: CC C5 CD C5 CE D4 D3 0D  2D 2D 2D 2D 2D 2D 2D 2D  |........--------|
00000D40: 2D 2D 2D 2D 2D 0D 02 0C  0D D3 C9 CD D5 CC D6 C9  |-----...........|
00000D50: D3 C9 CF CE 3A 0D 0D D4  48 45 20 54 4F 50 20 48  |....:...HE TOP H|
00000D60: 41 4C 46 20 4D 4F 4E 49  54 4F 52 53 20 54 48 45  |ALF MONITORS THE|
00000D70: 20 41 43 54 49 4F 4E 53  20 4F 46 20 54 48 45 20  | ACTIONS OF THE |
00000D80: D7 48 49 54 45 20 D3 50  59 2C 20 54 48 45 20 42  |.HITE .PY, THE B|
00000D90: 4F 54 54 4F 4D 20 48 41  4C 46 20 44 45 50 49 43  |OTTOM HALF DEPIC|
00000DA0: 54 53 20 54 48 45 20 C2  4C 41 43 4B 20 D3 50 59  |TS THE .LACK .PY|
00000DB0: 20 28 45 49 54 48 45 52  20 50 4C 41 59 45 52 20  | (EITHER PLAYER |
00000DC0: 32 20 4F 52 20 54 48 45  20 43 4F 4D 50 55 54 45  |2 OR THE COMPUTE|
00000DD0: 52 29 2E 20 D4 48 45 20  41 43 54 49 56 49 54 49  |R). .HE ACTIVITI|
00000DE0: 45 53 20 4F 46 20 42 4F  54 48 20 D3 50 49 45 53  |ES OF BOTH .PIES|
00000DF0: 20 41 52 45 20 52 45 56  45 41 4C 45 44 20 54 4F  | ARE REVEALED TO|
00000E00: 20 42 4F 54 48 20 50 4C  41 59 45 52 53 20 49 4E  | BOTH PLAYERS IN|
00000E10: 20 54 48 45 20 52 4F 4F  4D 53 20 53 48 4F 57 4E  | THE ROOMS SHOWN|
00000E20: 20 4F 4E 20 54 48 45 20  4C 45 46 54 20 53 49 44  | ON THE LEFT SID|
00000E30: 45 20 4F 46 20 54 48 45  20 53 43 52 45 45 4E 2E  |E OF THE SCREEN.|
00000E40: 20 D4 48 45 20 52 49 47  48 54 20 53 49 44 45 20  | .HE RIGHT SIDE |
00000E50: 49 53 20 52 45 53 45 52  56 45 44 20 46 4F 52 20  |IS RESERVED FOR |
00000E60: 54 48 45 20 D4 52 41 50  55 4C 41 54 4F 52 20 41  |THE .RAPULATOR A|
00000E70: 4E 44 20 49 54 53 20 53  49 58 20 49 43 4F 4E 53  |ND ITS SIX ICONS|
00000E80: 2E 0D 0D D3 C9 CD D5 CC  D0 CC C1 D9 3A 0D 0D D7  |............:...|
00000E90: 49 54 48 20 54 48 45 20  43 4C 4F 43 4B 20 52 55  |ITH THE CLOCK RU|
00000EA0: 4E 4E 49 4E 47 20 41 54  20 41 4C 4C 20 54 49 4D  |NNING AT ALL TIM|
00000EB0: 45 53 2C 20 57 45 20 44  49 44 4E 27 54 20 54 48  |ES, WE DIDN'T TH|
00000EC0: 49 4E 4B 20 49 54 20 57  41 53 20 46 41 49 52 20  |INK IT WAS FAIR |
00000ED0: 54 4F 20 4D 41 4B 45 20  50 4C 41 59 45 52 53 20  |TO MAKE PLAYERS |
00000EE0: 57 41 49 54 20 54 4F 20  54 41 4B 45 20 54 55 52  |WAIT TO TAKE TUR|
00000EF0: 4E 53 2E 20 D3 4F 2C 20  56 4F 49 4C 41 21 20 D3  |NS. .O, VOILA! .|
00000F00: 49 4D 55 4C 50 4C 41 59  2E 20 D3 49 4E 43 45 20  |IMULPLAY. .INCE |
00000F10: 42 4F 54 48 20 D3 50 49  45 53 27 20 41 43 54 49  |BOTH .PIES' ACTI|
00000F20: 56 49 54 49 45 53 20 54  41 4B 45 20 50 4C 41 43  |VITIES TAKE PLAC|
00000F30: 45 20 4F 55 54 20 49 4E  20 54 48 45 20 4F 50 45  |E OUT IN THE OPE|
00000F40: 4E 2C 20 54 48 45 20 43  48 41 4C 4C 45 4E 47 45  |N, THE CHALLENGE|
00000F50: 20 42 45 43 4F 4D 45 53  20 57 41 54 43 48 49 4E  | BECOMES WATCHIN|
00000F60: 47 20 41 4E 44 20 52 45  4D 45 4D 42 45 52 49 4E  |G AND REMEMBERIN|
00000F70: 47 20 57 48 41 54 20 54  48 45 20 4F 54 48 45 52  |G WHAT THE OTHER|
00000F80: 20 D3 50 59 20 44 4F 45  53 20 57 48 49 4C 45 20  | .PY DOES WHILE |
00000F90: 59 4F 55 20 47 4F 20 41  42 4F 55 54 20 59 4F 55  |YOU GO ABOUT YOU|
00000FA0: 52 20 42 55 53 49 4E 45  53 53 2E 20 D3 49 4D 55  |R BUSINESS. .IMU|
00000FB0: 4C 50 4C 41 59 20 41 4C  4C 4F 57 53 20 50 4C 41  |LPLAY ALLOWS PLA|
00000FC0: 59 45 52 53 20 54 4F 20  45 4E 47 41 47 45 20 49  |YERS TO ENGAGE I|
00000FD0: 4E 20 43 4C 55 42 2D 54  4F 2D 43 4C 55 42 20 43  |N CLUB-TO-CLUB C|
00000FE0: 4F 4D 42 41 54 2C 20 50  4C 41 43 45 20 42 4F 4F  |OMBAT, PLACE BOO|
00000FF0: 42 59 2D 54 52 41 50 53  2C 20 43 48 41 53 45 20  |BY-TRAPS, CHASE |
00001000: 45 41 43 48 20 4F 54 48  45 52 20 41 4E 44 20 47  |EACH OTHER AND G|
00001010: 45 4E 45 52 41 4C 4C 59  20 47 45 54 20 49 4E 20  |ENERALLY GET IN |
00001020: 54 48 45 20 57 41 59 2E  0D 0D C8 C1 CE C4 2D D4  |THE WAY.......-.|
00001030: CF 2D C8 C1 CE C4 20 C3  CF CD C2 C1 D4 3A 0D 0D  |.-.... ......:..|
00001040: D4 48 45 20 43 4F 4D 42  41 54 20 4D 4F 44 45 20  |.HE COMBAT MODE |
00001050: 45 58 49 53 54 53 20 4F  4E 4C 59 20 57 48 45 4E  |EXISTS ONLY WHEN|
00001060: 20 42 4F 54 48 20 53 50  49 45 53 20 41 52 45 20  | BOTH SPIES ARE |
00001070: 49 4E 20 54 48 45 20 53  41 4D 45 20 52 4F 4F 4D  |IN THE SAME ROOM|
00001080: 2E 20 D3 C9 CD D5 CC D6  C9 D3 C9 CF CE 20 45 4E  |. ........... EN|
00001090: 44 53 2C 20 41 4E 44 20  54 48 45 20 53 50 59 20  |DS, AND THE SPY |
000010A0: 54 48 41 54 20 45 4E 54  45 52 45 44 20 54 48 45  |THAT ENTERED THE|
000010B0: 20 43 4F 4D 4D 4F 4E 20  52 4F 4F 4D 20 41 50 50  | COMMON ROOM APP|
000010C0: 45 41 52 53 20 4F 4E 20  54 48 45 20 53 41 4D 45  |EARS ON THE SAME|
000010D0: 20 53 43 52 45 45 4E 20  41 53 20 54 48 45 20 D3  | SCREEN AS THE .|
000010E0: 50 59 20 54 48 41 54 20  57 41 53 20 41 4C 52 45  |PY THAT WAS ALRE|
000010F0: 41 44 59 20 54 48 45 52  45 2E 20 C2 4F 54 48 20  |ADY THERE. .OTH |
00001100: 53 50 49 45 53 20 48 41  56 45 20 54 48 45 20 4F  |SPIES HAVE THE O|
00001110: 50 54 49 4F 4E 53 20 4F  46 20 41 54 54 41 43 4B  |PTIONS OF ATTACK|
00001120: 49 4E 47 2C 20 4C 45 41  56 49 4E 47 2C 20 4F 52  |ING, LEAVING, OR|
00001130: 20 41 56 4F 49 44 49 4E  47 20 54 48 45 20 4F 54  | AVOIDING THE OT|
00001140: 48 45 52 20 D3 50 59 2E  0D 0D C9 4E 20 54 48 45  |HER .PY....N THE|
00001150: 20 43 4F 4D 42 41 54 20  4D 4F 44 45 2C 20 53 50  | COMBAT MODE, SP|
00001160: 49 45 53 20 43 41 4E 4E  4F 4E 54 20 53 45 41 52  |IES CANNONT SEAR|
00001170: 43 48 20 4F 42 4A 45 43  54 53 2C 20 4F 52 20 55  |CH OBJECTS, OR U|
00001180: 53 45 20 54 48 45 20 D4  52 41 50 55 4C 41 54 4F  |SE THE .RAPULATO|
00001190: 52 20 28 4E 4F 20 4D 41  50 20 4F 52 20 54 52 41  |R (NO MAP OR TRA|
000011A0: 50 53 29 2E 20 C4 4F 4F  52 53 2C 20 48 4F 57 45  |PS). .OORS, HOWE|
000011B0: 56 45 52 2C 20 53 54 49  4C 4C 20 57 4F 52 4B 2C  |VER, STILL WORK,|
000011C0: 20 41 4E 44 20 53 4F 20  44 4F 20 41 4E 59 20 54  | AND SO DO ANY T|
000011D0: 52 41 50 53 20 54 48 41  54 20 4D 49 47 48 54 20  |RAPS THAT MIGHT |
000011E0: 42 45 20 43 4F 4E 4E 45  43 54 45 44 20 57 49 54  |BE CONNECTED WIT|
000011F0: 48 20 54 48 45 4D 2E 20  C9 46 20 53 50 49 45 53  |H THEM. .F SPIES|
00001200: 20 41 52 45 20 4E 4F 54  20 57 49 54 48 49 4E 47  | ARE NOT WITHING|
00001210: 20 52 41 4E 47 45 20 4F  46 20 41 4E 59 20 4F 42  | RANGE OF ANY OB|
00001220: 4A 45 43 54 20 57 48 45  4E 20 50 55 53 48 49 4E  |JECT WHEN PUSHIN|
00001230: 47 20 54 48 45 20 CA CF  D9 D3 D4 C9 C3 CB 20 C2  |G THE ........ .|
00001240: D5 D4 D4 CF CE 2C 20 54  48 45 59 20 57 49 45 4C  |....., THEY WIEL|
00001250: 44 20 54 48 45 49 52 20  43 4C 55 42 53 20 57 49  |D THEIR CLUBS WI|
00001260: 54 48 20 57 48 49 43 48  20 54 48 45 59 20 43 41  |TH WHICH THEY CA|
00001270: 4E 20 48 49 54 20 54 48  45 20 4F 54 48 45 52 20  |N HIT THE OTHER |
00001280: D3 50 59 20 4F 4E 20 54  48 45 20 48 45 41 44 20  |.PY ON THE HEAD |
00001290: 4F 52 20 4A 41 42 20 48  49 4D 20 49 4E 20 54 48  |OR JAB HIM IN TH|
000012A0: 45 20 53 54 4F 4D 41 43  48 2E 20 D4 4F 20 53 4D  |E STOMACH. .O SM|
000012B0: 41 53 48 20 48 49 4D 20  4F 4E 20 54 48 45 20 48  |ASH HIM ON THE H|
000012C0: 45 41 44 2C 20 54 48 45  20 42 55 54 54 4F 4E 20  |EAD, THE BUTTON |
000012D0: 49 53 20 48 45 4C 44 20  44 4F 57 4E 20 57 48 49  |IS HELD DOWN WHI|
000012E0: 4C 45 20 54 48 45 20 CA  CF D9 D3 D4 C9 C3 CB 20  |LE THE ........ |
000012F0: 49 53 20 4D 4F 56 45 44  20 46 52 4F 4D 20 54 48  |IS MOVED FROM TH|
00001300: 45 20 D5 50 20 50 4F 53  49 54 49 4F 4E 20 54 4F  |E .P POSITION TO|
00001310: 20 54 48 45 20 C4 4F 57  4E 20 50 4F 53 49 54 49  | THE .OWN POSITI|
00001320: 4F 4E 20 28 53 57 49 4E  47 20 54 48 45 20 43 4C  |ON (SWING THE CL|
00001330: 55 42 20 44 4F 57 4E 57  41 52 44 29 2E 20 D4 4F  |UB DOWNWARD). .O|
00001340: 20 4A 41 42 2C 20 4D 4F  56 45 20 54 48 45 20 CA  | JAB, MOVE THE .|
00001350: CF D9 D3 D4 C9 C3 CB 20  46 52 4F 4D 20 4C 45 46  |....... FROM LEF|
00001360: 54 20 54 4F 20 52 49 47  48 54 20 28 4F 52 20 52  |T TO RIGHT (OR R|
00001370: 49 47 48 54 20 54 4F 20  4C 45 46 54 2C 20 44 45  |IGHT TO LEFT, DE|
00001380: 50 45 4E 44 49 4E 47 20  4F 4E 20 57 48 49 43 48  |PENDING ON WHICH|
00001390: 20 57 41 59 20 54 48 45  20 D3 50 59 20 49 53 20  | WAY THE .PY IS |
000013A0: 46 41 43 49 4E 47 29 2E  20 D7 48 45 4E 20 54 48  |FACING). .HEN TH|
000013B0: 45 20 CA CF D9 D3 D4 C9  C3 CB 20 C2 D5 D4 D4 CF  |E ........ .....|
000013C0: CE 20 49 53 20 46 49 52  53 54 20 50 55 53 48 45  |. IS FIRST PUSHE|
000013D0: 44 20 44 4F 57 4E 2C 20  54 48 45 20 D3 50 59 20  |D DOWN, THE .PY |
000013E0: 57 49 4C 4C 20 41 55 54  4F 4D 41 54 49 43 41 4C  |WILL AUTOMATICAL|
000013F0: 4C 59 20 46 41 43 45 20  48 49 53 20 4F 50 50 4F  |LY FACE HIS OPPO|
00001400: 4E 45 4E 54 2C 20 52 45  47 41 52 44 4C 45 53 53  |NENT, REGARDLESS|
00001410: 20 4F 46 20 57 48 49 43  48 20 57 41 59 20 48 45  | OF WHICH WAY HE|
00001420: 20 57 41 53 20 46 41 43  49 4E 47 20 4F 52 20 4D  | WAS FACING OR M|
00001430: 4F 56 49 4E 47 2E 20 D4  4F 20 4D 4F 56 45 20 59  |OVING. .O MOVE Y|
00001440: 4F 55 52 20 D3 50 59 20  44 55 52 49 4E 47 20 43  |OUR .PY DURING C|
00001450: 4F 4D 42 41 54 2C 20 52  45 4C 45 41 53 45 20 54  |OMBAT, RELEASE T|
00001460: 48 45 20 42 55 54 54 4F  4E 20 41 44 20 4D 4F 56  |HE BUTTON AD MOV|
00001470: 45 20 41 53 20 4E 4F 52  4D 41 4C 2E 0D C8 49 54  |E AS NORMAL...IT|
00001480: 54 49 4E 47 20 54 48 45  20 4F 54 48 45 52 20 53  |TING THE OTHER S|
00001490: 50 59 20 57 45 41 4B 45  4E 53 20 48 49 4D 2C 20  |PY WEAKENS HIM, |
000014A0: 41 4E 44 20 41 42 4F 55  54 20 37 20 53 4F 4C 49  |AND ABOUT 7 SOLI|
000014B0: 44 20 42 4C 4F 57 53 20  41 52 45 20 4E 45 45 44  |D BLOWS ARE NEED|
000014C0: 45 44 20 54 4F 20 22 CB  49 4C 4C 22 20 48 49 4D  |ED TO ".ILL" HIM|
000014D0: 2E 20 C8 4F 57 45 56 45  52 2C 20 D3 50 49 45 53  |. .OWEVER, .PIES|
000014E0: 20 57 49 4C 4C 20 52 45  43 4F 56 45 52 20 53 54  | WILL RECOVER ST|
000014F0: 52 45 4E 47 54 48 20 4F  56 45 52 20 41 20 50 45  |RENGTH OVER A PE|
00001500: 52 49 4F 44 20 4F 46 20  54 49 4D 45 2E 0D 0D C9  |RIOD OF TIME....|
00001510: 46 20 41 20 D3 50 59 20  49 53 20 43 41 52 52 59  |F A .PY IS CARRY|
00001520: 49 4E 47 20 41 4E 59 54  48 49 4E 47 20 57 48 45  |ING ANYTHING WHE|
00001530: 4E 20 48 45 20 45 4E 54  45 52 53 20 41 20 43 4F  |N HE ENTERS A CO|
00001540: 4D 4D 4F 4E 20 52 4F 4F  4D 2C 20 54 48 45 20 4F  |MMON ROOM, THE O|
00001550: 42 4A 45 43 54 20 49 53  20 4C 4F 53 54 20 4F 52  |BJECT IS LOST OR|
00001560: 20 48 49 44 44 45 4E 20  49 4E 20 54 48 45 20 43  | HIDDEN IN THE C|
00001570: 4F 4D 4D 4F 4E 20 52 4F  4F 4D 2C 20 44 45 50 45  |OMMON ROOM, DEPE|
00001580: 4E 44 49 4E 47 20 4F 4E  20 54 48 45 20 54 59 50  |NDING ON THE TYP|
00001590: 45 20 4F 46 20 4F 42 4A  45 43 54 2E 20 D4 52 41  |E OF OBJECT. .RA|
000015A0: 50 53 20 41 4E 44 20 52  45 4D 45 44 49 45 53 20  |PS AND REMEDIES |
000015B0: 41 52 45 20 4C 4F 53 54  2C 20 57 48 49 4C 45 20  |ARE LOST, WHILE |
000015C0: 49 4E 56 45 4E 54 4F 52  59 20 49 54 45 4D 53 20  |INVENTORY ITEMS |
000015D0: 41 4E 44 20 54 48 45 20  42 52 49 45 46 43 41 53  |AND THE BRIEFCAS|
000015E0: 45 20 41 52 45 20 48 49  44 44 45 4E 20 53 4F 4D  |E ARE HIDDEN SOM|
000015F0: 45 57 48 45 52 45 20 49  4E 20 54 48 45 20 52 4F  |EWHERE IN THE RO|
00001600: 4F 4D 2E 20 D4 48 45 20  57 49 4E 4E 45 52 20 4F  |OM. .HE WINNER O|
00001610: 46 20 54 48 45 20 43 4F  4D 42 41 54 20 53 45 51  |F THE COMBAT SEQ|
00001620: 55 45 4E 43 45 20 43 41  4E 20 53 45 41 52 43 48  |UENCE CAN SEARCH|
00001630: 20 54 48 45 20 4F 42 4A  45 43 54 20 4F 55 54 2C  | THE OBJECT OUT,|
00001640: 20 41 4E 44 20 45 49 54  48 45 52 20 52 45 47 41  | AND EITHER REGA|
00001650: 49 4E 20 4F 52 20 47 41  49 4E 20 50 4F 53 53 45  |IN OR GAIN POSSE|
00001660: 53 49 4F 4E 2E 0D 0D CE  CF D4 C5 3A 20 C1 54 20  |SION.......: .T |
00001670: 54 48 45 20 42 45 47 49  4E 4E 49 4E 47 20 4F 46  |THE BEGINNING OF|
00001680: 20 45 41 43 48 20 4E 45  57 20 47 41 4D 45 2C 20  | EACH NEW GAME, |
00001690: 42 4F 54 48 20 D3 50 49  45 53 20 57 49 4C 4C 20  |BOTH .PIES WILL |
000016A0: 53 54 41 52 54 20 4F 55  54 20 49 4E 20 54 48 45  |START OUT IN THE|
000016B0: 20 53 41 4D 45 20 52 4F  4F 4D 20 4F 4E 4C 59 20  | SAME ROOM ONLY |
000016C0: 41 20 46 45 57 20 53 54  45 50 53 20 46 52 4F 4D  |A FEW STEPS FROM|
000016D0: 20 45 41 43 48 20 4F 54  48 45 52 2E 20 D3 4F 4F  | EACH OTHER. .OO|
000016E0: 4F 4F 2C 20 44 4F 4E 27  54 20 42 45 43 4F 4D 45  |OO, DON'T BECOME|
000016F0: 20 54 48 45 20 56 49 43  54 49 4D 20 4F 46 20 D3  | THE VICTIM OF .|
00001700: C1 D0 2D 4F 54 41 47 45  2E 2E 2E 20 4B 45 45 50  |..-OTAGE... KEEP|
00001710: 20 59 4F 55 52 20 47 55  41 52 44 20 55 50 2E 0D  | YOUR GUARD UP..|
00001720: 0D D4 C9 CD C5 3A 0D 0D  C2 4F 54 48 20 50 4C 41  |.....:...OTH PLA|
00001730: 59 45 52 53 20 53 54 41  52 54 20 4F 55 54 20 57  |YERS START OUT W|
00001740: 49 54 48 20 45 51 55 41  4C 20 54 49 4D 45 20 54  |ITH EQUAL TIME T|
00001750: 4F 20 54 52 41 56 45 4C  20 54 48 45 20 4D 41 5A  |O TRAVEL THE MAZ|
00001760: 45 2C 20 43 4F 4C 4C 45  43 54 20 52 45 51 55 49  |E, COLLECT REQUI|
00001770: 52 45 44 20 4F 42 4A 45  43 54 53 2C 20 53 45 41  |RED OBJECTS, SEA|
00001780: 52 43 48 20 46 4F 52 20  54 48 45 20 42 52 49 45  |RCH FOR THE BRIE|
00001790: 46 43 41 53 45 20 41 4E  44 20 45 58 49 54 20 54  |FCASE AND EXIT T|
000017A0: 48 45 20 45 4D 42 41 53  53 59 20 42 45 46 4F 52  |HE EMBASSY BEFOR|
000017B0: 45 20 54 48 45 49 52 20  50 4C 41 4E 45 20 54 41  |E THEIR PLANE TA|
000017C0: 4B 45 53 20 4F 46 46 2E  20 C8 4F 57 45 56 45 52  |KES OFF. .OWEVER|
000017D0: 2C 20 54 48 45 52 45 20  41 52 45 20 53 45 56 45  |, THERE ARE SEVE|
000017E0: 52 41 4C 20 54 49 4D 45  20 50 45 4E 41 4C 54 49  |RAL TIME PENALTI|
000017F0: 45 53 2E 20 D9 4F 55 20  4C 4F 53 45 20 54 49 4D  |ES. .OU LOSE TIM|
00001800: 45 20 57 48 45 4E 20 59  4F 55 20 53 45 54 20 41  |E WHEN YOU SET A|
00001810: 20 42 4F 4F 42 59 2D 54  52 41 50 2C 20 D7 48 45  | BOOBY-TRAP, .HE|
00001820: 4E 20 53 45 54 54 49 4E  47 20 41 20 54 52 41 50  |N SETTING A TRAP|
00001830: 2C 20 59 4F 55 20 57 49  4C 4C 20 48 45 41 52 20  |, YOU WILL HEAR |
00001840: 53 45 56 45 52 41 4C 20  42 45 45 50 53 2E 20 D4  |SEVERAL BEEPS. .|
00001850: 48 49 53 20 57 49 4C 4C  20 54 45 4C 4C 20 59 4F  |HIS WILL TELL YO|
00001860: 55 20 54 48 41 54 20 54  48 45 20 54 52 41 50 20  |U THAT THE TRAP |
00001870: 57 41 53 20 50 52 4F 50  45 52 4C 59 20 53 45 54  |WAS PROPERLY SET|
00001880: 20 41 4E 44 20 49 54 20  52 45 4D 49 4E 44 53 20  | AND IT REMINDS |
00001890: 59 4F 55 20 54 4F 20 57  41 54 43 48 20 59 4F 55  |YOU TO WATCH YOU|
000018A0: 52 20 54 52 41 50 55 4C  41 54 4F 52 2C 20 57 48  |R TRAPULATOR, WH|
000018B0: 49 43 48 20 57 49 4C 4C  20 42 45 20 44 45 44 55  |ICH WILL BE DEDU|
000018C0: 43 54 49 4E 47 20 54 48  45 20 41 50 50 52 4F 50  |CTING THE APPROP|
000018D0: 52 49 41 54 45 20 54 49  4D 45 2E 0D C8 4F 57 45  |RIATE TIME...OWE|
000018E0: 56 45 52 2C 20 49 46 20  59 4F 55 20 41 52 45 20  |VER, IF YOU ARE |
000018F0: 54 48 45 20 56 49 43 54  49 4D 20 4F 46 20 41 20  |THE VICTIM OF A |
00001900: 42 4F 4F 42 59 2D 54 52  41 50 20 4F 52 20 54 48  |BOOBY-TRAP OR TH|
00001910: 45 20 4C 4F 53 45 52 20  49 4E 20 41 20 48 41 4E  |E LOSER IN A HAN|
00001920: 44 2D 54 4F 2D 48 41 4E  44 20 43 4F 4D 42 41 54  |D-TO-HAND COMBAT|
00001930: 20 54 48 45 20 43 4C 4F  43 4B 20 57 49 4C 4C 20  | THE CLOCK WILL |
00001940: 43 4F 4E 54 49 4E 55 45  20 54 4F 20 43 4F 55 4E  |CONTINUE TO COUN|
00001950: 54 20 44 4F 57 4E 20 45  56 45 4E 20 54 48 4F 55  |T DOWN EVEN THOU|
00001960: 47 48 20 59 4F 55 20 41  52 45 20 27 55 4E 43 4F  |GH YOU ARE 'UNCO|
00001970: 4E 53 43 49 4F 55 53 27  2E 20 D4 48 45 53 45 20  |NSCIOUS'. .HESE |
00001980: 4C 4F 53 53 45 53 20 4F  46 20 54 49 4D 45 20 43  |LOSSES OF TIME C|
00001990: 41 4E 20 4E 45 56 45 52  20 42 45 20 52 45 47 41  |AN NEVER BE REGA|
000019A0: 49 4E 45 44 2E 20 D7 48  45 4E 20 54 49 4D 45 20  |INED. .HEN TIME |
000019B0: 49 53 20 41 42 4F 55 54  20 54 4F 20 52 55 4E 20  |IS ABOUT TO RUN |
000019C0: 4F 55 54 20 54 48 45 20  52 45 44 20 42 55 54 54  |OUT THE RED BUTT|
000019D0: 4F 4E 20 4F 4E 20 54 4F  50 20 4F 46 20 54 48 45  |ON ON TOP OF THE|
000019E0: 20 D4 D2 C1 D0 D5 CC C1  D4 CF D2 20 57 49 4C 4C  | .......... WILL|
000019F0: 20 46 4C 41 53 48 20 41  4E 44 20 53 4F 55 4E 44  | FLASH AND SOUND|
00001A00: 20 49 54 27 53 20 57 41  52 4E 49 4E 47 2E 0D C2  | IT'S WARNING...|
00001A10: 4F 54 48 20 50 4C 41 59  45 52 53 20 43 41 4E 20  |OTH PLAYERS CAN |
00001A20: 4E 45 56 45 52 20 52 55  4E 20 4F 55 54 20 4F 46  |NEVER RUN OUT OF|
00001A30: 20 54 49 4D 45 20 41 54  20 54 48 45 20 53 41 4D  | TIME AT THE SAM|
00001A40: 45 20 54 49 4D 45 2E 20  D4 48 45 52 45 46 4F 52  |E TIME. .HEREFOR|
00001A50: 45 2C 20 4F 4E 45 20 50  4C 41 59 45 52 20 57 49  |E, ONE PLAYER WI|
00001A60: 4C 4C 20 4F 55 54 4C 49  56 45 20 54 48 45 20 4F  |LL OUTLIVE THE O|
00001A70: 54 48 45 52 2E 20 D4 48  45 20 53 55 52 56 49 56  |THER. .HE SURVIV|
00001A80: 49 4E 47 20 50 4C 41 59  45 52 20 57 49 4C 4C 20  |ING PLAYER WILL |
00001A90: 43 4F 4E 54 49 4E 55 45  20 48 49 53 20 53 45 41  |CONTINUE HIS SEA|
00001AA0: 52 43 48 20 46 4F 52 20  54 48 45 20 42 52 49 45  |RCH FOR THE BRIE|
00001AB0: 46 43 41 53 45 20 52 45  51 55 49 52 45 44 20 4F  |FCASE REQUIRED O|
00001AC0: 42 4A 45 43 54 53 20 41  4E 44 20 54 48 45 20 45  |BJECTS AND THE E|
00001AD0: 58 49 54 2E 20 C9 46 20  59 4F 55 20 41 52 45 20  |XIT. .F YOU ARE |
00001AE0: 50 4C 41 59 49 4E 47 20  41 47 41 49 4E 53 54 20  |PLAYING AGAINST |
00001AF0: 54 48 45 20 43 4F 4D 50  55 54 45 52 20 41 4E 44  |THE COMPUTER AND|
00001B00: 20 54 48 45 20 43 4F 4D  50 55 54 45 52 20 48 41  | THE COMPUTER HA|
00001B10: 53 20 54 49 4D 45 20 52  45 4D 41 49 4E 49 4E 47  |S TIME REMAINING|
00001B20: 2C 20 59 4F 55 20 43 41  4E 20 41 42 4F 52 54 20  |, YOU CAN ABORT |
00001B30: 54 48 45 20 4D 49 53 53  49 4F 4E 20 42 59 20 54  |THE MISSION BY T|
00001B40: 59 50 49 4E 47 20 C3 D4  D2 CC 2D D2 2E 20 C5 56  |YPING ....-.. .V|
00001B50: 45 4E 20 41 46 54 45 52  20 59 4F 55 52 20 53 50  |EN AFTER YOUR SP|
00001B60: 59 27 53 20 44 45 4D 49  53 45 2C 20 54 48 45 20  |Y'S DEMISE, THE |
00001B70: 54 52 41 50 53 20 48 45  20 48 41 53 20 53 45 54  |TRAPS HE HAS SET|
00001B80: 20 52 45 4D 41 49 4E 2E  20 D4 48 45 20 47 41 4D  | REMAIN. .HE GAM|
00001B90: 45 20 49 53 20 42 59 20  4E 4F 20 4D 45 41 4E 53  |E IS BY NO MEANS|
00001BA0: 20 4F 56 45 52 20 4A 55  53 54 20 42 45 43 41 55  | OVER JUST BECAU|
00001BB0: 53 45 20 4F 4E 45 20 50  4C 41 59 45 52 27 53 20  |SE ONE PLAYER'S |
00001BC0: 54 49 4D 45 20 48 41 53  20 52 55 4E 20 4F 55 54  |TIME HAS RUN OUT|
00001BD0: 2E 0D D4 4F 20 53 54 4F  50 20 54 48 45 20 47 41  |...O STOP THE GA|
00001BE0: 4D 45 20 4F 52 20 50 41  55 53 45 2C 20 50 52 45  |ME OR PAUSE, PRE|
00001BF0: 53 53 20 54 48 45 20 C5  D3 C3 20 4B 45 59 2E 0D  |SS THE ... KEY..|
00001C00: 0D C2 CF CF C2 D9 20 D4  D2 C1 D0 D3 3A 0D 0D C1  |...... .....:...|
00001C10: 53 20 50 4C 41 59 45 52  53 20 4D 4F 56 45 20 54  |S PLAYERS MOVE T|
00001C20: 48 52 4F 55 47 48 20 54  48 45 20 4D 41 5A 45 20  |HROUGH THE MAZE |
00001C30: 4F 46 20 52 4F 4F 4D 53  2C 20 54 48 45 59 20 4D  |OF ROOMS, THEY M|
00001C40: 41 59 20 53 45 4C 45 43  54 20 41 4E 59 20 4F 46  |AY SELECT ANY OF|
00001C50: 20 54 48 45 20 46 49 56  45 20 42 4F 4F 42 59 2D  | THE FIVE BOOBY-|
00001C60: 54 52 41 50 53 2E 20 D4  48 45 20 42 4F 4F 42 59  |TRAPS. .HE BOOBY|
00001C70: 2D 54 52 41 50 20 41 52  53 45 4E 41 4C 20 43 4F  |-TRAP ARSENAL CO|
00001C80: 4E 54 41 49 4E 53 3A 20  C2 4F 4D 42 53 2C 20 D3  |NTAINS: .OMBS, .|
00001C90: 50 52 49 4E 47 53 2C 20  C2 55 43 4B 45 54 53 20  |PRINGS, .UCKETS |
00001CA0: 4F 46 20 D7 41 54 45 52  2C 20 C7 55 4E 53 20 57  |OF .ATER, .UNS W|
00001CB0: 49 54 48 20 D3 54 52 49  4E 47 53 20 54 49 45 44  |ITH .TRINGS TIED|
00001CC0: 20 54 4F 20 54 48 45 20  D4 52 49 47 47 45 52 20  | TO THE .RIGGER |
00001CD0: 41 4E 44 20 D4 49 4D 45  20 C2 4F 4D 42 53 2E 20  |AND .IME .OMBS. |
00001CE0: D4 48 45 20 D4 49 4D 45  20 C2 4F 4D 42 20 4E 45  |.HE .IME .OMB NE|
00001CF0: 45 44 4E 27 54 20 42 45  20 48 49 44 44 45 4E 2E  |EDN'T BE HIDDEN.|
00001D00: 20 C9 4E 20 46 41 43 54  2C 20 49 54 20 49 53 20  | .N FACT, IT IS |
00001D10: 41 43 54 49 56 41 54 45  44 20 49 4D 4D 45 44 49  |ACTIVATED IMMEDI|
00001D20: 41 54 45 4C 59 20 41 4E  44 20 49 53 20 54 48 45  |ATELY AND IS THE|
00001D30: 20 4F 4E 4C 59 20 42 4F  4F 42 59 2D 54 52 41 50  | ONLY BOOBY-TRAP|
00001D40: 20 54 48 41 54 20 43 41  4E 4E 4F 54 20 42 45 20  | THAT CANNOT BE |
00001D50: 43 41 52 52 49 45 44 20  4F 52 20 4E 45 55 54 52  |CARRIED OR NEUTR|
00001D60: 41 4C 49 5A 45 44 21 20  D4 48 45 20 C7 55 4E 20  |ALIZED! .HE .UN |
00001D70: 57 49 54 48 20 41 20 53  54 52 49 4E 47 20 41 4E  |WITH A STRING AN|
00001D80: 44 20 54 48 45 20 42 55  43 4B 45 54 20 4F 46 20  |D THE BUCKET OF |
00001D90: 57 41 54 45 52 20 43 41  4E 20 4F 4E 4C 59 20 42  |WATER CAN ONLY B|
00001DA0: 45 20 41 54 54 41 43 48  45 44 20 54 4F 20 41 20  |E ATTACHED TO A |
00001DB0: 43 4C 4F 53 45 44 20 44  4F 4F 52 2E 20 C1 4C 4C  |CLOSED DOOR. .LL|
00001DC0: 20 4F 54 48 45 52 20 54  52 41 50 53 20 4D 41 59  | OTHER TRAPS MAY|
00001DD0: 20 42 45 20 50 4C 41 43  45 44 20 42 45 48 49 4E  | BE PLACED BEHIN|
00001DE0: 44 20 4F 52 20 49 4E 20  41 4E 59 54 48 49 4E 47  |D OR IN ANYTHING|
00001DF0: 20 46 4F 55 4E 44 20 49  4E 20 41 4E 59 20 52 4F  | FOUND IN ANY RO|
00001E00: 4F 4D 2E 0D 0D D3 50 49  45 53 20 43 41 4E 20 43  |OM....PIES CAN C|
00001E10: 41 52 52 59 20 54 52 41  50 53 20 49 4E 20 41 4E  |ARRY TRAPS IN AN|
00001E20: 44 20 4F 55 54 20 4F 46  20 52 4F 4F 4D 53 2C 20  |D OUT OF ROOMS, |
00001E30: 50 4C 41 43 49 4E 47 20  54 48 45 4D 20 57 48 45  |PLACING THEM WHE|
00001E40: 52 45 20 54 48 45 59 20  57 49 53 48 20 57 48 45  |RE THEY WISH WHE|
00001E50: 4E 20 54 48 45 59 20 41  52 45 20 52 45 41 44 59  |N THEY ARE READY|
00001E60: 2E 20 C2 4F 4F 42 59 2D  54 52 41 50 53 20 41 52  |. .OOBY-TRAPS AR|
00001E70: 45 20 44 45 50 49 43 54  45 44 20 49 4E 20 42 4C  |E DEPICTED IN BL|
00001E80: 41 43 4B 20 57 48 49 4C  45 20 54 48 45 20 52 45  |ACK WHILE THE RE|
00001E90: 4D 45 44 49 45 53 20 41  52 45 20 53 48 4F 57 4E  |MEDIES ARE SHOWN|
00001EA0: 20 49 4E 20 43 4F 4C 4F  52 2E 0D 0D D4 CF 20 D0  | IN COLOR..... .|
00001EB0: CC C1 C3 C5 20 C1 CE C4  20 D3 C5 D4 20 C1 20 D4  |.... ... ... . .|
00001EC0: D2 C1 D0 3A 0D 0D 31 2E  20 D0 52 45 53 53 20 54  |...:..1. .RESS T|
00001ED0: 48 45 20 CA CF D9 D3 D4  C9 C3 CB 20 42 55 54 54  |HE ........ BUTT|
00001EE0: 4F 4E 2E 2E 2E 20 D4 D7  C9 C3 C5 21 20 D9 4F 55  |ON... .....! .OU|
00001EF0: 20 48 41 56 45 20 4A 55  53 54 20 41 43 43 45 53  | HAVE JUST ACCES|
00001F00: 53 45 44 20 54 48 45 20  D4 D2 C1 D0 D5 CC C1 D4  |SED THE ........|
00001F10: CF D2 2E 20 CF 42 53 45  52 56 45 20 54 48 45 20  |... .BSERVE THE |
00001F20: 4C 41 52 47 45 20 41 52  52 4F 57 2E 0D 0D 32 2E  |LARGE ARROW...2.|
00001F30: 20 CD 4F 56 45 20 54 48  45 20 4C 41 52 47 45 20  | .OVE THE LARGE |
00001F40: 41 52 52 4F 57 20 41 42  4F 55 54 20 54 48 45 20  |ARROW ABOUT THE |
00001F50: D4 52 41 50 55 4C 41 54  4F 52 20 55 53 49 4E 47  |.RAPULATOR USING|
00001F60: 20 54 48 45 20 CA CF D9  D3 D4 C9 C3 CB 20 4F 52  | THE ........ OR|
00001F70: 20 CB C5 D9 C2 CF C1 D2  C4 20 41 52 52 4F 57 53  | ........ ARROWS|
00001F80: 2E 0D 0D 33 2E 20 D0 4F  53 49 54 49 4F 4E 20 54  |...3. .OSITION T|
00001F90: 48 45 20 41 52 52 4F 57  20 4F 46 20 54 48 45 20  |HE ARROW OF THE |
00001FA0: 42 4F 4F 42 59 2D 54 52  41 50 20 4F 46 20 59 4F  |BOOBY-TRAP OF YO|
00001FB0: 55 52 20 43 48 4F 49 43  45 2E 0D 0D 34 2E 20 D0  |UR CHOICE...4. .|
00001FC0: 52 45 53 53 20 54 48 45  20 CA CF D9 D3 D4 C9 C3  |RESS THE .......|
00001FD0: CB 20 4F 52 20 49 46 20  59 4F 55 20 41 52 45 20  |. OR IF YOU ARE |
00001FE0: 55 53 49 4E 47 20 54 48  45 20 4B 45 59 42 4F 41  |USING THE KEYBOA|
00001FF0: 52 44 2C 20 54 48 45 20  D3 D0 C1 C3 C5 C2 C1 D2  |RD, THE ........|
00002000: 2E 20 D4 48 45 20 42 4F  4F 42 59 2D 54 52 41 50  |. .HE BOOBY-TRAP|
00002010: 20 49 53 20 4E 4F 57 20  48 45 4C 44 20 42 59 20  | IS NOW HELD BY |
00002020: 59 4F 55 52 20 53 50 59  2E 0D 0D 35 2E 20 D0 4F  |YOUR SPY...5. .O|
00002030: 53 49 54 49 4F 4E 20 54  48 45 20 D3 50 59 20 49  |SITION THE .PY I|
00002040: 4E 20 46 52 4F 4E 54 20  4F 46 20 54 48 45 20 48  |N FRONT OF THE H|
00002050: 49 44 49 4E 47 20 50 4C  41 43 45 20 59 4F 55 20  |IDING PLACE YOU |
00002060: 48 41 56 45 20 53 45 4C  45 43 54 45 44 2E 0D 0D  |HAVE SELECTED...|
00002070: 36 2E 20 D7 41 54 43 48  20 46 4F 52 20 41 20 42  |6. .ATCH FOR A B|
00002080: 52 49 45 46 20 46 4C 41  53 48 20 49 4E 20 59 4F  |RIEF FLASH IN YO|
00002090: 55 52 20 D3 50 59 27 53  20 52 4F 4F 4D 2E 20 D4  |UR .PY'S ROOM. .|
000020A0: 48 49 53 20 46 4C 41 53  48 20 49 4E 44 49 43 41  |HIS FLASH INDICA|
000020B0: 54 45 53 20 54 48 45 20  D3 50 59 20 49 53 20 50  |TES THE .PY IS P|
000020C0: 52 4F 50 45 52 4C 59 20  50 4F 53 49 54 49 4F 4E  |ROPERLY POSITION|
000020D0: 45 44 2E 0D 0D 37 2E 20  D0 52 45 53 53 20 54 48  |ED...7. .RESS TH|
000020E0: 45 20 CA CF D9 D3 D4 C9  C3 CB 2F D3 D0 C1 C3 C5  |E ......../.....|
000020F0: C2 C1 D2 2E 20 D4 48 45  20 42 4F 4F 42 59 2D 54  |.... .HE BOOBY-T|
00002100: 52 41 50 20 57 49 4C 4C  20 44 49 53 41 50 50 45  |RAP WILL DISAPPE|
00002110: 41 52 2A 20 41 4E 44 20  59 4F 55 20 57 49 4C 4C  |AR* AND YOU WILL|
00002120: 20 48 45 41 52 20 54 48  45 20 53 48 4F 52 54 20  | HEAR THE SHORT |
00002130: 27 42 45 45 50 53 27 2E  20 D4 48 45 53 45 20 49  |'BEEPS'. .HESE I|
00002140: 4E 44 49 43 41 54 45 20  54 48 41 54 20 54 48 45  |NDICATE THAT THE|
00002150: 20 54 52 41 50 20 48 41  53 20 42 45 45 4E 20 53  | TRAP HAS BEEN S|
00002160: 45 54 20 C1 CE C4 20 54  48 41 54 20 54 49 4D 45  |ET ... THAT TIME|
00002170: 20 49 53 20 42 45 49 4E  47 20 44 45 44 55 43 54  | IS BEING DEDUCT|
00002180: 45 44 20 46 52 4F 4D 20  54 48 45 20 54 49 4D 45  |ED FROM THE TIME|
00002190: 20 52 45 4D 41 49 4E 49  4E 47 20 42 45 46 4F 52  | REMAINING BEFOR|
000021A0: 45 20 59 4F 55 52 20 46  4C 49 47 48 54 20 4C 45  |E YOUR FLIGHT LE|
000021B0: 41 56 45 53 2E 0D 0D 2A  CE CF D4 C5 3A 0D 0D C9  |AVES...*....:...|
000021C0: 4E 20 54 48 45 20 43 41  53 45 20 4F 46 20 54 48  |N THE CASE OF TH|
000021D0: 45 20 C7 55 4E 20 57 49  54 48 20 41 20 D3 54 52  |E .UN WITH A .TR|
000021E0: 49 4E 47 20 54 52 41 50  2C 20 4F 4E 4C 59 20 54  |ING TRAP, ONLY T|
000021F0: 48 45 20 47 55 4E 20 57  49 4C 4C 20 4E 4F 20 4C  |HE GUN WILL NO L|
00002200: 4F 4E 47 45 52 20 42 45  20 56 49 53 49 42 4C 45  |ONGER BE VISIBLE|
00002210: 2E 20 C1 53 20 59 4F 55  20 4D 4F 56 45 20 59 4F  |. .S YOU MOVE YO|
00002220: 55 52 20 D3 50 59 20 41  42 4F 55 54 20 54 48 45  |UR .PY ABOUT THE|
00002230: 20 52 4F 4F 4D 2C 20 54  48 45 20 53 54 52 49 4E  | ROOM, THE STRIN|
00002240: 47 20 57 49 4C 4C 20 53  54 52 45 54 43 48 20 41  |G WILL STRETCH A|
00002250: 4E 44 20 46 4F 4C 4C 4F  57 20 54 48 45 20 D3 50  |ND FOLLOW THE .P|
00002260: 59 20 D0 4F 53 49 54 49  4F 4E 20 48 49 4D 20 49  |Y .OSITION HIM I|
00002270: 4E 20 46 52 4F 4E 54 20  4F 46 20 41 20 43 4C 4F  |N FRONT OF A CLO|
00002280: 53 45 44 20 44 4F 4F 52  2C 20 57 41 54 43 48 20  |SED DOOR, WATCH |
00002290: 46 4F 52 20 54 48 45 20  46 4C 41 53 48 2C 20 50  |FOR THE FLASH, P|
000022A0: 52 45 53 53 20 54 48 45  20 CA 4F 59 53 54 49 43  |RESS THE .OYSTIC|
000022B0: 4B 2F D3 50 41 43 45 42  41 52 20 41 4E 44 20 54  |K/.PACEBAR AND T|
000022C0: 48 45 20 54 52 41 50 20  49 53 20 53 45 54 2E 0D  |HE TRAP IS SET..|
000022D0: 0D CF 4E 43 45 20 41 20  54 52 41 50 20 48 41 53  |..NCE A TRAP HAS|
000022E0: 20 42 45 45 4E 20 53 45  54 2C 20 C5 C9 D4 C8 C5  | BEEN SET, .....|
000022F0: D2 20 D3 50 59 20 48 41  53 20 43 41 4E 20 53 45  |. .PY HAS CAN SE|
00002300: 54 20 49 54 20 4F 46 46  21 20 C1 20 D4 49 4D 45  |T IT OFF! . .IME|
00002310: 20 C2 4F 4D 42 20 57 49  4C 4C 20 47 4F 20 4F 46  | .OMB WILL GO OF|
00002320: 46 20 49 4E 20 31 35 20  53 45 43 4F 4E 44 53 20  |F IN 15 SECONDS |
00002330: 4F 4E 43 45 20 53 45 4C  45 43 54 45 44 2E 20 C1  |ONCE SELECTED. .|
00002340: 4E 59 20 D3 50 59 28 53  29 20 49 4E 20 54 48 45  |NY .PY(S) IN THE|
00002350: 20 52 4F 4F 4D 20 41 54  20 54 48 45 20 54 49 4D  | ROOM AT THE TIM|
00002360: 45 20 4F 46 20 44 45 54  4F 4E 41 54 49 4F 4E 20  |E OF DETONATION |
00002370: 57 49 4C 4C 20 42 45 20  5A 41 50 50 45 44 2E 20  |WILL BE ZAPPED. |
00002380: D5 4E 4C 49 4B 45 20 4F  54 48 45 52 20 54 52 41  |.NLIKE OTHER TRA|
00002390: 50 53 2C 20 54 48 45 20  D4 49 4D 42 20 C2 4F 4D  |PS, THE .IMB .OM|
000023A0: 42 20 49 53 20 4E 4F 54  20 53 45 54 20 4F 46 46  |B IS NOT SET OFF|
000023B0: 20 42 59 20 54 48 45 20  53 45 41 52 43 48 49 4E  | BY THE SEARCHIN|
000023C0: 47 20 4F 46 20 54 48 45  20 D3 50 49 45 53 2E 20  |G OF THE .PIES. |
000023D0: CC 49 53 54 45 4E 20 43  41 52 45 46 55 4C 4C 59  |.ISTEN CAREFULLY|
000023E0: 20 46 4F 52 20 54 48 45  4D 2E 20 D4 48 45 59 20  | FOR THEM. .HEY |
000023F0: 43 4F 4D 45 20 49 4E 20  48 41 4E 44 59 20 49 46  |COME IN HANDY IF|
00002400: 20 59 4F 55 20 41 52 45  20 42 45 49 4E 47 20 43  | YOU ARE BEING C|
00002410: 48 41 53 45 44 2E 20 D4  48 45 20 55 4E 46 4F 52  |HASED. .HE UNFOR|
00002420: 54 55 4E 41 54 45 20 D3  50 59 20 57 49 4C 4C 20  |TUNATE .PY WILL |
00002430: 4C 4F 53 45 20 37 20 53  45 43 4F 4E 44 53 20 4F  |LOSE 7 SECONDS O|
00002440: 46 20 41 43 54 55 41 4C  20 54 49 4D 45 2E 20 C1  |F ACTUAL TIME. .|
00002450: 4C 53 4F 2C 20 32 30 20  53 45 43 4F 4E 44 53 20  |LSO, 20 SECONDS |
00002460: 57 49 4C 4C 20 42 45 20  44 45 44 55 43 54 45 44  |WILL BE DEDUCTED|
00002470: 20 46 52 4F 4D 20 48 49  53 20 47 41 4D 45 20 54  | FROM HIS GAME T|
00002480: 49 4D 45 2C 20 46 4F 52  20 41 20 54 4F 54 41 4C  |IME, FOR A TOTAL|
00002490: 20 50 45 4E 41 4C 54 59  20 4F 46 20 32 37 20 47  | PENALTY OF 27 G|
000024A0: 41 4D 49 4E 47 20 53 45  43 4F 4E 44 53 2E 20 D4  |AMING SECONDS. .|
000024B0: 48 45 20 4F 54 48 45 52  20 50 4C 41 59 45 52 20  |HE OTHER PLAYER |
000024C0: 57 49 4C 4C 20 42 45 20  41 57 41 52 44 45 44 20  |WILL BE AWARDED |
000024D0: 42 4F 4E 55 53 20 50 4F  49 4E 54 53 20 46 4F 52  |BONUS POINTS FOR|
000024E0: 20 45 41 43 48 20 54 52  41 50 20 53 45 54 20 4F  | EACH TRAP SET O|
000024F0: 46 46 20 42 59 20 54 48  45 20 4F 50 50 4F 53 49  |FF BY THE OPPOSI|
00002500: 54 49 4F 4E 2E 20 C9 46  20 54 48 45 20 42 4F 4F  |TION. .F THE BOO|
00002510: 42 59 54 52 41 50 50 45  45 20 48 41 20 42 45 45  |BYTRAPPEE HA BEE|
00002520: 4E 20 42 45 45 4E 20 49  4E 20 50 4F 53 53 45 53  |N BEEN IN POSSES|
00002530: 49 4F 4E 20 4F 46 20 54  48 45 20 42 52 49 45 46  |ION OF THE BRIEF|
00002540: 43 41 53 45 2C 20 54 48  45 20 4F 54 48 45 52 20  |CASE, THE OTHER |
00002550: D3 50 59 20 43 41 4E 20  55 53 45 20 54 48 49 53  |.PY CAN USE THIS|
00002560: 20 54 49 4D 45 20 54 4F  20 41 54 54 45 4D 50 54  | TIME TO ATTEMPT|
00002570: 20 54 4F 20 4C 4F 43 41  54 45 20 54 48 45 20 56  | TO LOCATE THE V|
00002580: 49 43 54 49 4D 20 41 4E  44 20 47 52 41 42 20 54  |ICTIM AND GRAB T|
00002590: 48 45 20 42 52 49 45 46  43 41 53 45 2E 0D 0D D4  |HE BRIEFCASE....|
000025A0: 4F 20 41 44 44 20 49 4E  53 55 4C 54 20 54 4F 20  |O ADD INSULT TO |
000025B0: 49 4E 4A 55 52 59 2C 20  57 48 45 4E 20 41 20 50  |INJURY, WHEN A P|
000025C0: 4C 41 59 45 52 20 53 45  54 53 20 4F 46 46 20 41  |LAYER SETS OFF A|
000025D0: 20 54 52 41 50 2C 20 48  45 20 47 45 54 53 20 5A  | TRAP, HE GETS Z|
000025E0: 41 50 50 45 44 20 57 48  49 4C 45 20 54 48 45 20  |APPED WHILE THE |
000025F0: 4F 54 48 45 52 20 D3 50  59 20 4C 41 55 47 48 53  |OTHER .PY LAUGHS|
00002600: 20 48 59 53 54 45 52 49  43 41 4C 4C 59 2E 0D 0D  | HYSTERICALLY...|
00002610: D2 C5 CD C5 C4 C9 C5 D3  3A 0D 0D C5 58 43 45 50  |........:...XCEP|
00002620: 54 20 46 4F 52 20 54 48  45 20 D4 49 4D 42 20 C2  |T FOR THE .IMB .|
00002630: 4F 4D 42 2C 20 45 41 43  48 20 4F 46 20 54 48 45  |OMB, EACH OF THE|
00002640: 20 54 52 41 50 53 20 48  41 53 20 41 20 44 49 53  | TRAPS HAS A DIS|
00002650: 41 52 4D 49 4E 47 20 52  45 4D 45 44 59 20 48 49  |ARMING REMEDY HI|
00002660: 44 44 45 4E 20 54 48 52  4F 55 47 48 4F 55 54 20  |DDEN THROUGHOUT |
00002670: 54 48 45 20 4D 41 5A 45  2E 20 C5 41 43 48 20 54  |THE MAZE. .ACH T|
00002680: 59 50 45 20 4F 46 20 52  45 4D 45 44 59 20 49 53  |YPE OF REMEDY IS|
00002690: 20 41 4C 57 41 59 53 20  48 49 44 44 45 4E 20 49  | ALWAYS HIDDEN I|
000026A0: 4E 20 54 48 45 20 53 41  4D 45 20 54 59 50 45 20  |N THE SAME TYPE |
000026B0: 4F 46 20 4C 4F 43 41 54  49 4F 4E 2E 20 C6 4F 52  |OF LOCATION. .OR|
000026C0: 20 45 58 41 4D 50 4C 45  2C 20 54 48 45 20 53 43  | EXAMPLE, THE SC|
000026D0: 49 53 53 4F 52 53 20 41  52 45 20 55 53 45 44 20  |ISSORS ARE USED |
000026E0: 54 4F 20 44 49 53 41 52  4D 20 54 48 45 20 C7 55  |TO DISARM THE .U|
000026F0: 4E 20 57 49 54 48 20 53  54 52 49 4E 47 2E 20 D3  |N WITH STRING. .|
00002700: 43 49 53 53 4F 52 53 20  41 52 45 20 4F 4E 4C 59  |CISSORS ARE ONLY|
00002710: 20 46 4F 55 4E 44 20 49  4E 20 54 48 45 20 C6 49  | FOUND IN THE .I|
00002720: 52 53 54 20 C1 49 44 20  4B 49 54 53 20 48 41 4E  |RST .ID KITS HAN|
00002730: 47 49 4E 47 20 4F 4E 20  54 48 45 20 42 41 43 4B  |GING ON THE BACK|
00002740: 20 57 41 4C 4C 53 2E 20  C1 53 20 57 49 54 48 20  | WALLS. .S WITH |
00002750: 54 52 41 50 53 2C 20 52  45 4D 45 44 49 45 53 20  |TRAPS, REMEDIES |
00002760: 43 41 4E 20 42 45 20 50  49 43 4B 45 44 20 55 50  |CAN BE PICKED UP|
00002770: 20 41 4E 44 20 43 41 52  52 49 45 44 20 46 52 4F  | AND CARRIED FRO|
00002780: 4D 20 52 4F 4F 4D 20 54  4F 20 52 4F 4F 4D 2E 20  |M ROOM TO ROOM. |
00002790: D3 50 49 45 53 20 43 41  4E 20 CE CF D4 20 43 41  |.PIES CAN ... CA|
000027A0: 52 52 59 20 4D 4F 52 45  20 54 48 41 4E 20 4F 4E  |RRY MORE THAN ON|
000027B0: 20 54 48 49 4E 47 20 41  54 20 41 20 54 49 4D 45  | THING AT A TIME|
000027C0: 20 45 58 43 45 50 54 20  49 4E 53 49 44 45 20 54  | EXCEPT INSIDE T|
000027D0: 48 45 20 42 52 49 45 46  43 41 53 45 2E 0D 0D 20  |HE BRIEFCASE... |
000027E0: 20 20 20 20 20 20 20 C2  CF CF C2 D9 2D D4 D2 C1  |       .....-...|
000027F0: D0 D3 20 C1 CE C4 20 D2  C5 CD C5 C4 C9 C5 D3 0D  |.. ... .........|
00002800: 20 20 20 20 20 20 20 20  2D 2D 2D 2D 2D 2D 2D 2D  |        --------|
00002810: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00002820: 0D 0D D4 D2 C1 D0 20 20  20 20 20 20 20 D5 D3 C5  |......       ...|
00002830: C1 C2 CC C5 20 20 20 D2  C5 CD C5 C4 D9 20 20 20  |....   ......   |
00002840: 20 CC CF C3 C1 D4 C9 CF  CE 0D 2D 2D 2D 2D 2D 2D  | .........------|
00002850: 2D 2D 20 20 20 2D 2D 2D  2D 2D 2D 2D 2D 20 20 2D  |--   --------  -|
00002860: 2D 2D 2D 2D 2D 2D 2D 20  20 2D 2D 2D 2D 2D 2D 2D  |-------  -------|
00002870: 2D 0D C2 4F 4D 42 20 20  20 20 20 20 20 C1 4C 4C  |-..OMB       .LL|
00002880: 20 42 55 54 20 20 20 D7  41 54 45 52 20 20 20 20  | BUT   .ATER    |
00002890: 20 D2 45 44 20 46 49 52  45 0D 20 20 20 20 20 20  | .ED FIRE.      |
000028A0: 20 20 20 20 20 C4 4F 4F  52 2E 20 20 20 20 20 C2  |     .OOR.     .|
000028B0: 55 43 4B 45 54 20 20 20  20 42 4F 58 20 4F 4E 0D  |UCKET    BOX ON.|
000028C0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000028D0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 CC  |               .|
000028E0: 2E 20 D7 41 4C 4C 0D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |. .ALL.---------|
000028F0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00002900: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 0D D3  |--------------..|
00002910: 50 52 49 4E 47 20 20 20  20 20 C1 4C 4C 20 42 55  |PRING     .LL BU|
00002920: 54 20 20 20 D7 49 52 45  20 20 20 20 20 20 D7 48  |T   .IRE      .H|
00002930: 49 54 45 20 0D 20 20 20  20 20 20 20 20 20 20 20  |ITE .           |
00002940: C4 4F 4F 52 2E 20 20 20  20 20 C3 55 54 54 45 52  |.OOR.     .UTTER|
00002950: 53 20 20 20 54 4F 4F 4C  20 42 4F 58 0D 20 20 20  |S   TOOL BOX.   |
00002960: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00002970: 20 20 20 20 20 20 20 20  20 20 20 20 4F 4E 20 D2  |            ON .|
00002980: 49 47 48 54 0D 20 20 20  20 20 20 20 20 20 20 20  |IGHT.           |
00002990: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000029A0: 20 20 20 20 57 41 4C 4C  2E 0D 2D 2D 2D 2D 2D 2D  |    WALL..------|
000029B0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
000029C0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
000029D0: 2D 0D D7 41 54 45 52 20  20 20 20 20 20 C4 4F 4F  |-..ATER      .OO|
000029E0: 52 20 20 20 20 20 20 D5  4D 42 52 45 4C 4C 41 20  |R      .MBRELLA |
000029F0: 20 C3 4F 41 54 0D C2 55  43 4B 45 54 20 20 20 20  | .OAT..UCKET    |
00002A00: 20 CF CE CC D9 20 20 20  20 20 20 20 20 20 20 20  | ....           |
00002A10: 20 20 20 20 20 D2 41 43  4B 0D 2D 2D 2D 2D 2D 2D  |     .ACK.------|
00002A20: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00002A30: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00002A40: 2D 0D C7 55 4E 20 57 49  54 48 20 20 20 C4 4F 4F  |-..UN WITH   .OO|
00002A50: 52 20 20 20 20 20 20 D3  43 49 53 53 4F 52 53 20  |R      .CISSORS |
00002A60: 20 C6 49 52 53 54 0D D3  54 52 49 4E 47 20 20 20  | .IRST..TRING   |
00002A70: 20 20 CF CE CC D9 20 20  20 20 20 20 20 20 20 20  |  ....          |
00002A80: 20 20 20 20 20 20 C1 49  44 20 4B 49 54 0D 20 20  |      .ID KIT.  |
00002A90: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00002AA0: 20 20 20 20 20 20 20 20  20 20 20 20 20 4F 4E 20  |             ON |
00002AB0: 42 41 43 4B 0D 20 20 20  20 20 20 20 20 20 20 20  |BACK.           |
00002AC0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00002AD0: 20 20 20 20 57 41 4C 4C  2E 0D 2D 2D 2D 2D 2D 2D  |    WALL..------|
00002AE0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00002AF0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00002B00: 2D 0D D4 49 4D 45 20 C2  4F 4D 42 20 20 C1 CE D9  |-..IME .OMB  ...|
00002B10: D7 C8 C5 D2 C5 20 20 CE  4F 4E 45 21 20 20 20 20  |.....  .ONE!    |
00002B20: 20 CE 2F C1 0D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  | ./..-----------|
00002B30: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00002B40: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 0D 0D D4 D2  |------------....|
00002B50: C1 D0 D5 CC C1 D4 CF D2  3A 0D 0D CC 4F 43 41 54  |........:...OCAT|
00002B60: 45 44 20 54 4F 20 54 48  45 20 52 49 47 48 54 20  |ED TO THE RIGHT |
00002B70: 4F 46 20 45 41 43 48 20  4F 46 20 54 48 45 20 52  |OF EACH OF THE R|
00002B80: 4F 4F 4D 53 20 49 53 20  41 20 43 41 4C 43 55 4C  |OOMS IS A CALCUL|
00002B90: 41 54 4F 52 2D 4C 49 4B  45 2C 20 53 54 41 54 45  |ATOR-LIKE, STATE|
00002BA0: 20 4F 46 20 54 48 45 20  41 52 54 2C 20 D4 52 41  | OF THE ART, .RA|
00002BB0: 50 55 4C 41 54 4F 52 2E  20 C9 54 20 53 45 52 56  |PULATOR. .T SERV|
00002BC0: 45 53 20 46 4F 55 52 20  42 41 53 49 43 20 46 55  |ES FOUR BASIC FU|
00002BD0: 4E 43 54 49 4F 4E 53 2E  20 D9 4F 55 20 43 41 4E  |NCTIONS. .OU CAN|
00002BE0: 20 55 53 45 20 49 54 20  54 4F 20 D3 C5 CC C5 C3  | USE IT TO .....|
00002BF0: D4 20 C2 CF CF C2 D9 20  D4 D2 C1 D0 D3 3B 20 50  |. ..... .....; P|
00002C00: 4F 4E 50 4F 49 4E 54 20  59 4F 55 52 20 CC CF C3  |ONPOINT YOUR ...|
00002C10: C1 D4 C9 CF CE 2C 20 47  41 55 47 45 20 59 4F 55  |....., GAUGE YOU|
00002C20: 52 20 D4 C9 CD C5 20 52  45 4D 41 49 4E 49 4E 47  |R .... REMAINING|
00002C30: 20 41 4E 44 20 43 48 45  43 4B 20 C9 CE D6 C5 CE  | AND CHECK .....|
00002C40: D4 CF D2 D9 2E 0D 0D C1  43 52 4F 53 53 20 54 48  |........CROSS TH|
00002C50: 45 20 54 4F 50 20 4F 46  20 54 48 45 20 D4 52 41  |E TOP OF THE .RA|
00002C60: 50 55 4C 41 54 4F 52 20  49 53 20 41 20 44 49 47  |PULATOR IS A DIG|
00002C70: 49 54 41 4C 20 43 4C 4F  43 4B 20 57 48 49 43 48  |ITAL CLOCK WHICH|
00002C80: 20 49 4E 44 49 43 41 54  45 53 20 54 48 45 20 54  | INDICATES THE T|
00002C90: 49 4D 45 20 4C 45 46 54  20 55 4E 54 49 4C 20 59  |IME LEFT UNTIL Y|
00002CA0: 4F 55 52 20 50 4C 41 4E  45 20 54 41 4B 45 53 20  |OUR PLANE TAKES |
00002CB0: 4F 46 46 20 28 57 49 54  48 20 4F 52 20 57 49 54  |OFF (WITH OR WIT|
00002CC0: 48 4F 55 54 20 59 4F 55  29 21 20 C2 45 4C 4F 57  |HOUT YOU)! .ELOW|
00002CD0: 20 54 48 45 20 43 4C 4F  43 4B 20 41 52 45 20 53  | THE CLOCK ARE S|
00002CE0: 49 58 20 42 55 54 54 4F  4E 53 2E 20 CF 4E 20 54  |IX BUTTONS. .N T|
00002CF0: 48 45 20 46 49 52 53 54  20 35 2C 20 53 45 4C 45  |HE FIRST 5, SELE|
00002D00: 43 54 41 42 4C 45 20 42  4F 4F 42 59 2D 54 52 41  |CTABLE BOOBY-TRA|
00002D10: 50 53 20 41 52 45 20 49  4E 44 49 43 41 54 45 44  |PS ARE INDICATED|
00002D20: 2E 20 C8 4F 57 45 56 45  52 2C 20 54 48 45 20 53  |. .OWEVER, THE S|
00002D30: 49 58 54 48 20 42 55 54  54 4F 4E 20 49 4E 20 54  |IXTH BUTTON IN T|
00002D40: 48 45 20 4C 4F 57 45 52  20 52 49 47 48 54 48 41  |HE LOWER RIGHTHA|
00002D50: 4E 44 20 43 4F 52 4E 45  52 20 43 41 4C 4C 53 20  |ND CORNER CALLS |
00002D60: 55 50 20 41 20 4D 41 50  20 4F 46 20 54 48 45 20  |UP A MAP OF THE |
00002D70: 45 4D 42 41 53 53 59 20  59 4F 55 20 48 41 56 45  |EMBASSY YOU HAVE|
00002D80: 20 42 52 4F 4B 45 4E 20  49 4E 54 4F 2E 20 D4 48  | BROKEN INTO. .H|
00002D90: 45 20 4D 41 50 20 57 49  4C 4C 20 41 50 50 52 45  |E MAP WILL APPRE|
00002DA0: 41 52 20 49 4E 20 54 48  45 20 52 4F 4F 4D 20 54  |AR IN THE ROOM T|
00002DB0: 48 41 54 20 59 4F 55 52  20 53 50 59 20 49 53 20  |HAT YOUR SPY IS |
00002DC0: 4F 43 43 55 50 59 49 4E  47 2E 20 D4 48 45 20 52  |OCCUPYING. .HE R|
00002DD0: 4F 4F 4D 20 59 4F 55 52  20 D3 50 59 20 49 53 20  |OOM YOUR .PY IS |
00002DE0: 49 4E 20 57 49 4C 4C 20  42 45 20 54 48 45 20 4F  |IN WILL BE THE O|
00002DF0: 4E 45 20 42 4C 49 4E 4B  49 4E 47 20 4F 4E 20 41  |NE BLINKING ON A|
00002E00: 4E 44 20 4F 46 46 2E 20  D2 4F 4F 4D 53 20 46 49  |ND OFF. .OOMS FI|
00002E10: 4C 4C 45 44 20 49 4E 20  57 49 54 48 20 41 20 43  |LLED IN WITH A C|
00002E20: 4F 4C 4F 52 20 49 4E 44  49 43 41 54 45 20 54 48  |OLOR INDICATE TH|
00002E30: 41 54 20 59 4F 55 52 20  D3 50 59 20 48 41 53 20  |AT YOUR .PY HAS |
00002E40: 42 45 45 4E 20 49 4E 20  54 48 41 54 20 52 4F 4F  |BEEN IN THAT ROO|
00002E50: 4D 20 41 54 20 4C 45 41  53 54 20 4F 4E 43 45 2E  |M AT LEAST ONCE.|
00002E60: 20 C1 4E 59 20 52 45 51  55 49 52 45 44 20 49 4E  | .NY REQUIRED IN|
00002E70: 56 45 4E 54 4F 52 59 20  49 54 45 4D 53 20 41 52  |VENTORY ITEMS AR|
00002E80: 45 20 52 45 50 52 45 53  45 4E 54 45 44 20 42 59  |E REPRESENTED BY|
00002E90: 20 41 20 44 4F 54 2E 20  D4 48 45 20 4D 41 50 20  | A DOT. .HE MAP |
00002EA0: 44 4F 45 53 20 CE CF D4  20 54 45 4C 4C 20 59 4F  |DOES ... TELL YO|
00002EB0: 55 20 57 48 41 54 20 49  54 45 4D 20 4F 52 20 48  |U WHAT ITEM OR H|
00002EC0: 4F 57 20 4D 41 4E 59 20  41 52 45 20 49 4E 20 41  |OW MANY ARE IN A|
00002ED0: 20 50 41 52 54 49 43 55  4C 41 52 20 52 4F 4F 4D  | PARTICULAR ROOM|
00002EE0: 2C 20 4A 55 53 54 20 54  48 41 54 20 53 4F 4D 45  |, JUST THAT SOME|
00002EF0: 54 48 49 4E 47 20 59 4F  55 20 41 52 45 20 4C 4F  |THING YOU ARE LO|
00002F00: 4F 4B 49 4E 47 20 46 4F  52 20 49 53 20 54 48 45  |OKING FOR IS THE|
00002F10: 52 45 2E 20 C6 49 4E 41  4C 4C 59 2C 20 54 48 45  |RE. .INALLY, THE|
00002F20: 20 D4 52 41 50 55 4C 41  54 4F 52 20 44 49 53 50  | .RAPULATOR DISP|
00002F30: 4C 41 59 53 20 49 54 45  4D 53 20 59 4F 55 20 48  |LAYS ITEMS YOU H|
00002F40: 41 56 45 20 53 55 43 43  45 53 53 46 55 4C 4C 59  |AVE SUCCESSFULLY|
00002F50: 20 43 4F 4C 4C 45 43 54  45 44 20 41 53 20 59 4F  | COLLECTED AS YO|
00002F60: 55 20 52 45 41 44 59 20  59 4F 55 52 20 45 53 43  |U READY YOUR ESC|
00002F70: 41 50 45 2E 20 C9 54 53  20 41 4C 53 4F 20 49 4E  |APE. .TS ALSO IN|
00002F80: 44 49 43 41 54 45 53 20  49 46 20 41 4E 20 49 54  |DICATES IF AN IT|
00002F90: 45 4D 20 48 41 53 20 42  45 45 4E 20 54 41 4B 45  |EM HAS BEEN TAKE|
00002FA0: 4E 20 46 52 4F 4D 20 59  4F 55 2E 20 D4 48 45 20  |N FROM YOU. .HE |
00002FB0: 49 54 45 4D 20 57 49 4C  4C 20 4E 4F 57 20 41 50  |ITEM WILL NOW AP|
00002FC0: 50 45 41 52 20 4F 4E 20  54 48 20 4F 50 50 4F 53  |PEAR ON TH OPPOS|
00002FD0: 49 54 49 4F 4E 27 53 20  D4 52 41 50 55 4C 41 54  |ITION'S .RAPULAT|
00002FE0: 4F 52 2E 20 C1 43 52 4F  53 53 20 54 48 45 20 42  |OR. .CROSS THE B|
00002FF0: 4F 54 54 4F 4D 2C 20 4C  45 46 54 20 54 4F 20 52  |OTTOM, LEFT TO R|
00003000: 49 47 48 54 2C 20 53 48  4F 55 4C 44 20 42 45 20  |IGHT, SHOULD BE |
00003010: 59 4F 55 52 20 50 41 53  53 50 4F 52 54 2C 20 4D  |YOUR PASSPORT, M|
00003020: 4F 4E 45 59 2C 20 4B 45  59 20 41 4E 44 20 54 48  |ONEY, KEY AND TH|
00003030: 45 20 53 45 43 52 45 54  20 50 4C 41 4E 53 2E 20  |E SECRET PLANS. |
00003040: D4 48 45 20 4D 41 50 20  44 4F 45 53 20 CE CF D4  |.HE MAP DOES ...|
00003050: 20 53 48 4F 57 20 54 48  45 20 4C 4F 43 41 54 49  | SHOW THE LOCATI|
00003060: 4F 4E 20 4F 46 20 54 48  45 20 4F 54 48 45 52 20  |ON OF THE OTHER |
00003070: D3 50 59 2C 20 4E 4F 52  20 44 4F 45 53 49 54 20  |.PY, NOR DOESIT |
00003080: 52 45 41 56 45 41 4C 20  41 4E 59 54 48 49 4E 47  |REAVEAL ANYTHING|
00003090: 20 41 42 4F 55 54 20 54  45 20 4F 54 48 45 52 20  | ABOUT TE OTHER |
000030A0: 46 4C 4F 4F 52 20 4F 46  20 54 48 45 20 45 4D 42  |FLOOR OF THE EMB|
000030B0: 41 53 53 59 20 28 49 46  20 54 48 45 52 45 20 49  |ASSY (IF THERE I|
000030C0: 53 20 4F 4E 45 29 2E 0D  0D C9 CE D6 C5 CE D4 CF  |S ONE)..........|
000030D0: D2 D9 3A 0D 0D D9 4F 55  52 20 4D 49 53 53 49 4F  |..:...OUR MISSIO|
000030E0: 4E 20 42 45 49 4E 47 20  54 4F 20 45 53 43 41 50  |N BEING TO ESCAP|
000030F0: 45 20 54 48 45 20 45 4D  42 41 53 53 59 2C 20 D4  |E THE EMBASSY, .|
00003100: 4F 50 20 D3 45 43 52 45  54 20 42 52 49 45 46 43  |OP .ECRET BRIEFC|
00003110: 41 53 45 20 49 4E 20 48  41 4E 44 2C 20 49 54 20  |ASE IN HAND, IT |
00003120: 49 53 20 49 4D 50 4F 52  54 41 4E 54 20 54 4F 20  |IS IMPORTANT TO |
00003130: 52 45 4D 45 4D 42 45 52  20 54 48 41 54 20 41 4C  |REMEMBER THAT AL|
00003140: 4C 20 45 4C 53 45 20 49  53 20 42 55 54 20 41 20  |L ELSE IS BUT A |
00003150: 4D 45 52 45 20 44 49 53  54 52 41 43 54 49 4F 4E  |MERE DISTRACTION|
00003160: 2E 20 C2 45 46 4F 52 45  20 54 49 4D 45 20 52 55  |. .EFORE TIME RU|
00003170: 4E 53 20 4F 55 54 20 59  4F 55 20 4D 55 53 54 20  |NS OUT YOU MUST |
00003180: 4D 41 4E 41 47 45 20 54  4F 20 46 49 4E 44 2C 20  |MANAGE TO FIND, |
00003190: 46 49 4C 4C 2C 20 41 4E  44 20 4B 45 45 50 20 54  |FILL, AND KEEP T|
000031A0: 48 45 20 42 52 49 45 46  43 41 53 45 2C 20 4C 4F  |HE BRIEFCASE, LO|
000031B0: 43 41 54 45 20 54 48 45  20 4F 4E 4C 59 20 45 58  |CATE THE ONLY EX|
000031C0: 49 54 20 41 4E 44 20 42  4F 41 52 44 20 59 4F 55  |IT AND BOARD YOU|
000031D0: 52 20 50 4C 41 4E 45 20  57 49 54 48 20 C1 CC CC  |R PLANE WITH ...|
000031E0: 20 4F 46 20 54 48 45 20  46 4F 4C 4C 4F 57 49 4E  | OF THE FOLLOWIN|
000031F0: 47 3A 20 D0 C1 D3 D3 D0  CF D2 D4 2C 20 54 52 41  |G: ........, TRA|
00003200: 56 45 4C 49 4E 47 20 CD  CF CE C5 D9 2C 20 54 48  |VELING ....., TH|
00003210: 45 20 CB C5 D9 2C 20 41  4E 44 20 54 48 45 20 53  |E ..., AND THE S|
00003220: 45 43 52 45 54 20 D0 CC  C1 CE D3 2E 0D 0D C9 54  |ECRET .........T|
00003230: 20 49 53 20 48 45 4C 50  46 55 4C 20 54 4F 20 4B  | IS HELPFUL TO K|
00003240: 4E 4F 57 20 54 48 41 54  20 54 48 45 53 45 20 49  |NOW THAT THESE I|
00003250: 54 45 4D 53 20 41 52 45  20 4E 45 56 45 52 20 46  |TEMS ARE NEVER F|
00003260: 4F 55 4E 44 20 49 4E 20  41 4E 59 20 4F 46 20 54  |OUND IN ANY OF T|
00003270: 48 45 20 52 45 4D 45 44  59 20 4C 4F 43 41 54 49  |HE REMEDY LOCATI|
00003280: 4F 4E 53 2E 20 D5 53 45  20 54 48 45 20 42 52 49  |ONS. .SE THE BRI|
00003290: 45 46 43 41 53 45 20 54  4F 20 48 4F 4C 44 20 41  |EFCASE TO HOLD A|
000032A0: 4C 4C 20 54 48 45 53 45  20 49 54 45 4D 53 2E 20  |LL THESE ITEMS. |
000032B0: C3 41 52 52 59 20 54 48  45 4D 20 57 49 54 48 20  |.ARRY THEM WITH |
000032C0: 59 4F 55 20 4F 52 20 48  49 44 45 20 54 48 45 4D  |YOU OR HIDE THEM|
000032D0: 2E 20 D4 48 45 52 45 20  49 53 20 4F 4E 4C 59 20  |. .HERE IS ONLY |
000032E0: 4F 4E 20 4F 46 20 45 41  43 48 20 49 4E 20 41 4E  |ON OF EACH IN AN|
000032F0: 59 20 47 41 4D 45 2E 20  D0 52 4F 54 45 43 54 20  |Y GAME. .ROTECT |
00003300: 54 48 45 20 42 52 49 45  46 43 41 53 45 20 41 54  |THE BRIEFCASE AT|
00003310: 20 41 4C 4C 20 43 4F 53  54 53 2E 20 C9 46 20 41  | ALL COSTS. .F A|
00003320: 4E 20 49 54 45 4D 20 49  53 20 46 4F 55 4E 44 20  |N ITEM IS FOUND |
00003330: 41 4E 44 20 59 4F 55 20  44 4F 20 4E 4F 54 20 50  |AND YOU DO NOT P|
00003340: 4F 53 53 45 53 20 54 48  45 20 42 52 49 45 46 43  |OSSES THE BRIEFC|
00003350: 41 53 45 20 59 4F 55 52  20 53 50 59 20 57 49 4C  |ASE YOUR SPY WIL|
00003360: 4C 20 42 45 20 43 41 52  52 59 49 4E 47 20 41 20  |L BE CARRYING A |
00003370: 57 48 49 54 45 20 53 41  54 43 48 45 4C 20 41 4E  |WHITE SATCHEL AN|
00003380: 44 20 54 48 45 20 49 54  45 4D 20 43 4F 4E 54 41  |D THE ITEM CONTA|
00003390: 49 4E 45 44 20 57 49 4C  4C 20 42 45 20 46 4C 41  |INED WILL BE FLA|
000033A0: 53 48 49 4E 47 20 4F 4E  20 54 48 45 20 D4 52 41  |SHING ON THE .RA|
000033B0: 50 55 4C 41 54 4F 52 2E  0D 0D C5 D8 C9 D4 3A 0D  |PULATOR.......:.|
000033C0: 0D D4 48 45 52 45 20 49  53 20 4F 4E 4C 59 20 4F  |..HERE IS ONLY O|
000033D0: 4E 45 20 57 41 59 20 4F  55 54 20 4F 46 20 45 41  |NE WAY OUT OF EA|
000033E0: 43 48 20 45 4D 42 41 53  53 59 20 42 55 49 4C 44  |CH EMBASSY BUILD|
000033F0: 49 4E 47 2E 20 D4 48 45  20 45 58 49 54 20 44 4F  |ING. .HE EXIT DO|
00003400: 4F 52 20 49 53 20 4D 41  52 4B 45 44 2E 20 D9 4F  |OR IS MARKED. .O|
00003410: 55 20 43 41 4E 20 CE CF  D4 20 4C 45 41 56 45 20  |U CAN ... LEAVE |
00003420: 57 49 54 48 4F 55 54 20  41 4C 4C 20 4F 46 20 54  |WITHOUT ALL OF T|
00003430: 48 45 20 52 45 51 55 49  52 45 44 20 49 4E 56 45  |HE REQUIRED INVE|
00003440: 4E 54 4F 52 59 2E 20 D4  48 45 20 41 49 52 50 4F  |NTORY. .HE AIRPO|
00003450: 52 54 20 47 55 41 52 44  20 57 49 4C 4C 20 53 45  |RT GUARD WILL SE|
00003460: 45 20 54 4F 20 54 48 41  54 21 0D 0D D3 D0 CC C9  |E TO THAT!......|
00003470: D4 20 CC C5 D6 C5 CC 20  C5 CD C2 C1 D3 D3 C9 C5  |. ..... ........|
00003480: D3 3A 0D 0D D3 4F 4D 45  20 4F 46 20 54 48 45 20  |.:...OME OF THE |
00003490: 45 4D 42 41 53 53 59 20  42 55 49 4C 44 49 4E 47  |EMBASSY BUILDING|
000034A0: 53 20 41 52 45 20 54 57  4F 20 53 54 4F 52 49 45  |S ARE TWO STORIE|
000034B0: 53 20 48 49 47 48 2E 20  D9 4F 55 52 20 D3 50 59  |S HIGH. .OUR .PY|
000034C0: 20 43 41 4E 20 43 4C 49  4D 42 20 46 52 4F 4D 20  | CAN CLIMB FROM |
000034D0: 46 4C 4F 4F 52 20 54 4F  20 46 4C 4C 4F 52 20 42  |FLOOR TO FLLOR B|
000034E0: 59 20 55 53 49 4E 47 20  54 48 45 20 4C 41 44 44  |Y USING THE LADD|
000034F0: 45 52 53 2E 20 C8 4F 4C  45 53 20 49 4E 20 54 48  |ERS. .OLES IN TH|
00003500: 45 20 46 4C 4F 4F 52 53  20 41 52 45 20 4F 46 54  |E FLOORS ARE OFT|
00003510: 45 4E 20 48 49 44 44 45  4E 20 42 59 20 43 41 52  |EN HIDDEN BY CAR|
00003520: 50 45 54 53 2E 20 D5 53  45 20 54 48 45 20 CA CF  |PETS. .SE THE ..|
00003530: D9 D3 D4 C9 C3 CB 20 4F  52 20 D3 D0 C1 C3 C5 C2  |...... OR ......|
00003540: C1 D2 20 54 4F 20 43 4F  56 45 52 2F 55 4E 43 4F  |.. TO COVER/UNCO|
00003550: 56 45 52 20 53 55 43 48  20 41 4E 20 4F 50 45 4E  |VER SUCH AN OPEN|
00003560: 49 4E 47 2E 20 D5 53 45  20 54 48 45 20 CA CF D9  |ING. .SE THE ...|
00003570: D3 D4 C9 C3 CB 20 CF D2  20 CB C5 D9 C2 CF C1 D2  |..... .. .......|
00003580: C4 20 54 4F 20 4D 4F 56  45 20 55 50 20 4F 52 20  |. TO MOVE UP OR |
00003590: 44 4F 57 4E 2E 0D 0D CC  C1 C4 C4 C5 D2 D3 20 C1  |DOWN.......... .|
000035A0: CE C4 20 D2 D5 C7 D3 3A  0D 0D C9 46 20 59 4F 55  |.. ....:...F YOU|
000035B0: 20 45 4E 54 45 52 20 41  20 52 4F 4F 4D 20 57 49  | ENTER A ROOM WI|
000035C0: 54 48 20 41 20 4C 41 44  45 52 2C 20 59 4F 55 20  |TH A LADER, YOU |
000035D0: 43 41 4E 20 41 43 54 49  56 41 54 45 20 49 54 20  |CAN ACTIVATE IT |
000035E0: 42 59 20 4D 4F 56 49 4E  47 20 57 49 54 48 49 4E  |BY MOVING WITHIN|
000035F0: 20 52 41 4E 47 45 20 41  4E 44 20 50 52 45 53 53  | RANGE AND PRESS|
00003600: 49 4E 47 20 54 48 45 20  CA CF D9 D3 D4 C9 C3 CB  |ING THE ........|
00003610: 20 42 55 54 54 4F 4E 2E  20 D0 52 45 53 53 49 4E  | BUTTON. .RESSIN|
00003620: 47 20 54 48 45 20 CA CF  D9 D3 D4 C9 C3 CB 20 42  |G THE ........ B|
00003630: 55 54 54 4F 4E 20 4F 4E  43 45 20 57 49 4C 4C 20  |UTTON ONCE WILL |
00003640: 4C 4F 57 45 52 20 54 48  45 20 4C 41 44 44 45 52  |LOWER THE LADDER|
00003650: 20 54 4F 20 47 52 4F 55  4E 44 20 4C 45 56 45 4C  | TO GROUND LEVEL|
00003660: 2C 20 45 4E 41 42 4C 49  4E 47 20 59 4F 55 20 54  |, ENABLING YOU T|
00003670: 4F 20 4D 4F 56 45 20 59  4F 55 52 20 D3 50 59 20  |O MOVE YOUR .PY |
00003680: 55 50 20 54 48 45 20 4C  41 44 44 45 52 20 54 4F  |UP THE LADDER TO|
00003690: 20 54 48 45 20 55 50 50  45 52 20 46 4C 4F 4F 52  | THE UPPER FLOOR|
000036A0: 2E 20 C9 46 20 59 4F 55  20 44 4F 20 4E 4F 54 20  |. .F YOU DO NOT |
000036B0: 50 55 53 48 20 59 4F 55  52 20 53 50 59 20 55 50  |PUSH YOUR SPY UP|
000036C0: 20 54 48 45 20 4C 41 44  44 45 52 20 42 55 54 20  | THE LADDER BUT |
000036D0: 50 55 53 48 20 54 48 45  20 CA CF D9 D3 D4 C9 C3  |PUSH THE .......|
000036E0: CB 20 42 55 54 54 4F 4E  20 41 20 53 45 43 4F 4E  |. BUTTON A SECON|
000036F0: 44 20 54 49 4D 45 2C 20  54 48 45 20 4C 41 44 44  |D TIME, THE LADD|
00003700: 45 52 20 57 49 4C 4C 20  52 41 49 53 45 20 42 41  |ER WILL RAISE BA|
00003710: 43 4B 20 55 50 2E 20 D4  4F 20 43 4C 49 4D 42 20  |CK UP. .O CLIMB |
00003720: 55 50 20 4F 52 20 44 4F  57 4E 2C 20 54 41 50 20  |UP OR DOWN, TAP |
00003730: 59 4F 55 52 20 CA CF D9  D3 D4 C9 C3 CB 20 4F 4E  |YOUR ........ ON|
00003740: 43 45 20 49 4E 20 54 48  45 20 41 50 50 52 4F 50  |CE IN THE APPROP|
00003750: 52 49 41 54 45 20 44 49  52 45 43 54 49 4F 4E 2E  |RIATE DIRECTION.|
00003760: 20 D4 48 45 20 53 50 59  20 57 49 4C 4C 20 4D 4F  | .HE SPY WILL MO|
00003770: 56 45 20 42 59 20 48 49  4D 53 45 4C 46 2E 20 C4  |VE BY HIMSELF. .|
00003780: 4F 20 CE CF D4 20 4B 45  45 50 20 54 48 45 20 CA  |O ... KEEP THE .|
00003790: CF D9 D3 D4 C9 C3 CB 20  46 4F 52 57 41 52 44 20  |....... FORWARD |
000037A0: 4F 52 20 42 41 43 4B 2E  20 C9 46 20 59 4F 55 20  |OR BACK. .F YOU |
000037B0: 45 4E 54 45 52 20 41 20  52 4F 4F 4D 20 57 49 54  |ENTER A ROOM WIT|
000037C0: 48 20 41 20 52 55 47 2C  20 53 54 41 4E 44 49 4E  |H A RUG, STANDIN|
000037D0: 47 20 57 49 54 48 49 4E  20 52 41 4E 47 45 20 4F  |G WITHIN RANGE O|
000037E0: 46 20 54 48 45 20 52 55  47 2C 20 50 52 45 53 53  |F THE RUG, PRESS|
000037F0: 49 4E 47 20 54 48 45 20  CA CF D9 D3 D4 C9 C3 CB  |ING THE ........|
00003800: 20 42 55 54 54 4F 4E 20  57 49 4C 4C 20 4C 49 46  | BUTTON WILL LIF|
00003810: 54 20 54 48 45 20 52 55  47 20 41 4E 44 20 52 45  |T THE RUG AND RE|
00003820: 56 45 41 4C 20 41 20 48  4F 4C 45 2E 20 CD 4F 56  |VEAL A HOLE. .OV|
00003830: 45 20 59 4F 55 52 20 50  4C 41 59 45 52 20 4F 56  |E YOUR PLAYER OV|
00003840: 45 52 20 54 48 45 20 48  4F 4C 45 20 41 4E 44 20  |ER THE HOLE AND |
00003850: 48 45 20 57 49 4C 4C 20  43 4C 49 4D 42 20 44 4F  |HE WILL CLIMB DO|
00003860: 57 4E 20 54 48 45 20 4C  41 44 44 45 52 20 54 4F  |WN THE LADDER TO|
00003870: 20 41 20 4C 4F 57 45 52  20 46 4C 4F 4F 52 2E 20  | A LOWER FLOOR. |
00003880: D9 4F 55 20 43 41 4E 20  43 4F 56 45 52 20 41 20  |.OU CAN COVER A |
00003890: 48 4F 4C 44 20 42 59 20  53 54 41 4E 44 49 4E 47  |HOLD BY STANDING|
000038A0: 20 4E 45 41 52 20 49 54  20 41 4E 44 20 41 47 41  | NEAR IT AND AGA|
000038B0: 49 4E 20 50 52 45 53 53  49 4E 47 20 54 48 45 20  |IN PRESSING THE |
000038C0: CA CF D9 D3 D4 C9 C3 CB  20 42 55 54 54 4F 4E 2E  |........ BUTTON.|
000038D0: 0D 05 0D 22 C2 D2 C5 C1  C4 20 C3 D2 D5 CD C2 D3  |..."..... ......|
000038E0: 22 3A 0D 0D D9 4F 55 20  43 41 4E 20 52 45 2D 54  |":...OU CAN RE-T|
000038F0: 52 41 43 45 20 59 4F 55  52 20 53 54 45 50 53 20  |RACE YOUR STEPS |
00003900: 42 59 20 55 53 49 4E 47  20 54 48 45 20 53 4D 41  |BY USING THE SMA|
00003910: 4C 4C 20 43 48 41 52 41  43 54 45 52 20 49 4E 44  |LL CHARACTER IND|
00003920: 49 43 41 54 4F 52 53 20  4A 55 53 54 20 42 45 4C  |ICATORS JUST BEL|
00003930: 4F 57 20 54 48 45 20 46  52 4F 4E 54 20 45 44 47  |OW THE FRONT EDG|
00003940: 45 20 4F 46 20 59 4F 55  52 20 52 4F 4F 4D 2E 20  |E OF YOUR ROOM. |
00003950: D4 48 45 53 45 20 47 55  49 44 45 53 20 28 4E 4F  |.HESE GUIDES (NO|
00003960: 54 20 41 56 41 49 4C 41  42 4C 45 20 49 4E 20 54  |T AVAILABLE IN T|
00003970: 48 45 20 48 49 47 48 45  52 20 4C 45 56 45 4C 53  |HE HIGHER LEVELS|
00003980: 29 20 41 43 54 55 41 4C  4C 59 20 50 4F 49 4E 54  |) ACTUALLY POINT|
00003990: 20 54 48 45 20 57 41 59  20 42 41 43 4B 20 54 4F  | THE WAY BACK TO|
000039A0: 20 57 48 45 52 45 20 59  4F 55 20 48 41 56 45 20  | WHERE YOU HAVE |
000039B0: 4A 55 53 54 20 43 4F 4D  45 20 46 52 4F 4D 21 0D  |JUST COME FROM!.|
000039C0: 0D D3 C3 CF D2 C9 CE C7  3A 0D 0D D0 4F 49 4E 54  |........:...OINT|
000039D0: 53 20 41 52 45 20 41 57  41 52 44 45 44 20 4F 52  |S ARE AWARDED OR|
000039E0: 20 44 45 44 55 43 54 45  44 20 46 4F 52 20 54 48  | DEDUCTED FOR TH|
000039F0: 45 20 46 4F 4C 4C 4F 57  49 4E 47 3A 0D 0D 2B 38  |E FOLLOWING:..+8|
00003A00: 30 20 57 49 4E 4E 49 4E  47 20 41 54 20 48 41 4E  |0 WINNING AT HAN|
00003A10: 44 2D 54 4F 2D 48 41 4E  44 0D 0D 2D 32 30 20 4C  |D-TO-HAND..-20 L|
00003A20: 4F 53 49 4E 47 20 41 54  20 48 41 4E 44 2D 54 4F  |OSING AT HAND-TO|
00003A30: 2D 48 41 4E 44 0D 0D 2B  33 30 20 46 52 4F 20 50  |-HAND..+30 FRO P|
00003A40: 4C 41 43 49 4E 47 20 41  20 42 4F 4F 42 59 2D 54  |LACING A BOOBY-T|
00003A50: 52 41 50 0D 0D 2D 38 30  20 46 4F 52 20 42 45 49  |RAP..-80 FOR BEI|
00003A60: 4E 47 20 54 48 45 20 56  49 43 54 49 4D 20 4F 46  |NG THE VICTIM OF|
00003A70: 20 41 20 54 52 41 50 20  4F 52 20 41 49 52 50 4F  | A TRAP OR AIRPO|
00003A80: 52 54 20 53 45 43 55 52  49 54 59 20 47 55 41 52  |RT SECURITY GUAR|
00003A90: 44 27 53 20 42 4F 4F 54  0D 0D 2B 36 30 20 4F 4E  |D'S BOOT..+60 ON|
00003AA0: 4C 59 20 46 4F 52 20 53  54 45 41 4C 49 4E 47 20  |LY FOR STEALING |
00003AB0: 4F 54 48 45 52 20 50 4C  41 59 45 52 27 53 20 49  |OTHER PLAYER'S I|
00003AC0: 4E 56 45 4E 54 4F 52 59  20 49 54 45 4D 0D 0D 2D  |NVENTORY ITEM..-|
00003AD0: 37 30 20 43 41 4C 4C 49  4E 47 20 55 50 20 54 48  |70 CALLING UP TH|
00003AE0: 45 20 48 45 4C 50 20 CD  C1 D0 0D 0D 2B 34 30 20  |E HELP .....+40 |
00003AF0: 55 53 49 4E 47 20 41 20  52 45 4D 45 44 59 20 53  |USING A REMEDY S|
00003B00: 55 43 45 53 53 46 55 4C  4C 59 0D 0D D2 C1 CE CB  |UCESSFULLY......|
00003B10: C9 CE C7 3A 0D 0D C1 54  20 54 48 45 20 43 4F 4E  |...:...T THE CON|
00003B20: 43 4C 55 53 49 4F 4E 20  4F 46 20 45 41 43 48 20  |CLUSION OF EACH |
00003B30: 47 41 4D 45 2C 20 50 4C  41 59 45 52 53 20 57 49  |GAME, PLAYERS WI|
00003B40: 4C 4C 20 42 45 20 41 57  41 52 44 45 44 20 54 48  |LL BE AWARDED TH|
00003B50: 45 20 54 49 54 4C 45 20  4F 52 20 52 41 4E 4B 20  |E TITLE OR RANK |
00003B60: 54 48 45 59 20 48 41 56  45 20 45 41 52 4E 45 44  |THEY HAVE EARNED|
00003B70: 2E 20 C2 4F 4E 55 53 20  50 4F 49 4E 54 53 20 41  |. .ONUS POINTS A|
00003B80: 4E 44 20 54 49 4D 45 20  50 45 4E 41 4C 54 49 45  |ND TIME PENALTIE|
00003B90: 53 20 41 52 45 20 43 41  4C 43 55 4C 41 54 45 44  |S ARE CALCULATED|
00003BA0: 20 42 59 20 54 48 45 20  43 4F 4D 50 55 54 45 52  | BY THE COMPUTER|
00003BB0: 2E 0D 2D 20 2D 20 2D 20  2D 20 2D 20 2D 20 2D 20  |..- - - - - - - |
00003BC0: 2D 20 2D 20 2D 20 2D 20  2D 20 2D 20 2D 20 2D 20  |- - - - - - - - |
00003BD0: 2D 20 2D 20 2D 20 2D 20  2D 20 2D 20 2D 20 2D 20  |- - - - - - - - |
00003BE0: 2D 20 2D 20 2D 20 2D 20  2D 20 2D 20 2D 20 2D 20  |- - - - - - - - |
00003BF0: 2D 20 2D 20 2D 20 2D 20  2D 20 2D 20 2D 20 2D 0D  |- - - - - - - -.|
00003C00: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00003C10: 20 20 20 20 20 20 7B 3E  20 CB 49 4E 47 27 53 20  |      {> .ING'S |
00003C20: CC 41 49 52 20 C3 41 54  53 45 4E 44 21 20 3C 7D  |.AIR .ATSEND! <}|
00003C30: 0D 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |.               |
00003C40: 20 20 20 20 20 20 20 20  20 20 20 7B 3E 20 38 30  |           {> 80|
00003C50: 34 2F 37 34 30 2F 32 31  31 38 20 3C 7D 0D 2D 20  |4/740/2118 <}.- |
00003C60: 2D 20 2D 20 2D 20 2D 20  2D 20 2D 20 2D 20 2D 20  |- - - - - - - - |
00003C70: 2D 20 2D 20 2D 20 2D 20  2D 20 2D 20 2D 20 2D 20  |- - - - - - - - |
00003C80: 2D 20 2D 20 2D 20 2D 20  2D 20 2D 20 2D 20 2D 20  |- - - - - - - - |
00003C90: 2D 20 2D 20 2D 20 2D 20  2D 20 2D 20 2D 20 2D 20  |- - - - - - - - |
00003CA0: 2D 20 2D 20 2D 20 2D 20  2D 20 2D 0D 0D           |- - - - - -..   |
.0.75.....SPY VS SPY.----------....SIMUL
VISION UTILIZES A REVOLUTIONARY SPLIT-SC
REEN DISPLAY DEPICTING BOTH PLAYERS ACTI
VITIES SIMULTANEOUSLY! EVEN WHILE PLAYIN
G ALONE AGAINST THE COMPUTER, YOU GET TO
 SEE WHAT THE OTHER WISE-SPY IS UP TO...
SIMULPLAY LETS BOTH PLAYERS PLAY... YOU 
GUESSED IT! SIMULTANEOUSLY. NO MORE NEED
 TO WAIT YOUR TURN AS YOU TRAVEL THROUGH
OUT A SELECTABLE, YET RANDOMLY GENERATED
 MAZE OF INTERCONNECTION ROOMS. WHILE SE
TTING AND DEFUSING BOOBY-TRAPS, ENGAGING
 IN HAND-TO-HAND COMBAT, SEARCHING FOR T
HE TOP SECRET BRIEFCASE (GUESS ITS NOT S
ECRET ANYMORE) AND LOOKING FOR THE ONLY 
WAY OUT, YOU MUST COLLECT YOUR PASSPORT,
 SECRET PLANS, MONEY, AND A KEY IN ORDER
 TO ESCAPE FROM THE FOREIGN EMBASSY BEFO
RE YOUR PLANE TAKE OFF WITHOUT YOU. LIKE
 ALFRED E. NEUMAN SAYS, "IF AT FIRST YOU
 DON'T SUCCEED AT FIRST... SPY, SPY AGAI
N."..GAME OPTIONS:..WHEN SPY VS SPY HAS 
FINISHED LOADING INTO YOUR COMPUTER, YOU
 WILL BE PRESENTED WITH OPTION SCREEN...
LOCATED INSIDE THE TOP ROOM YOU WILL BE 
ABLE TO SELECT AND MODIFY THE FOLLOWING 
OPTIONS:..1. NUMBER OF PLAYERS.2. DIFFIC
ULTY LEVEL.3. 'INTELLIGENCE QUOTIENT' OF
 THE COMPUTER (ONE PLAYER VERSION ONLY).
4. AIRPORT EXIT REVEALED OR UNTIL THE EN
D...STARTING:..WITH YOUR JOYSTICK OR APP
ROPRIATE KEYS, MOVE YOUR CURSOR, UP AND 
DOWN, TO ANY OF THE OPTIONS..BY MOVING T
HE JOYSTICK RIGHT OR LEFT YOU CAN SELECT
 ONE OR TWO PLAYER MODE, DIFFICULTY LEVE
L, AND I.Q. OF THE COMPUTER (ONLY AVAILA
BLE IN ONE PLAYER MODE.)...CONTROLS.----
----...MOVEMENT:..THE ROOMS THAT YOU ARE
 IN ARE THREE DIMENSIONAL. PUSHING THE J
OYSTICK FORWARD WILL MOVE YOU TOWARDS TH
E REAR OF THE ROOM. PULLING THE JOYSTICK
 RIGHT OR LEFT WILL MOVE YOU RIGHT OR LE
FT. IF YOU MOVE FROM ROOM TO ROOM, YOU W
ILL NOTICE THAT A MOVEMENT STATUS INDICA
TOR BAR (LOCATED BELOW YOUR ROOM) IS SCR
OLLING FROM RIGHT TO LEFT AND BEING UPDA
TED WITH EACH NEW ROOM YOU HAVE ENTERED.
 THESE SYMBOLS CAN SHOW YOU HOW TO GO BA
CK TO WHERE YOU'VE COME FROM. FOR EXAMPL
ES, IF YOU MOVE ONE ROOM TO THE RIGHT AN
D TWO ROOMS BACK, YOU WILL SEE, READING 
FROM RIGHT TO LEFT, TWO "DOWN" ARROWS AN
D ONE "LEFT" ARROW. TO FIND YOUR WAY BAC
K, FOLLOW THE ARROWS READING FROM LEFT T
O RIGHT, DELETING EACH ARROW UNTIL YOU R
ETURN TO THE ROOM IN WHICH YOU STARTED. 
SEE "BREAD CRUMBS"..OBJECT MANIPULATION:
..FIRST, MOVE WITHIN RANGE OF ANY OBJECT
 (YOU WILL HEAR A SHORT TONE AND SEE A F
LASH). THEN PRESS THE JOYSRICK BUTTON. A
NY OBJECT WITHIN A ROOM CAN BE OPENED OR
 LIFTED AND MAY REVEAL ONE OF THE HIDDEN
 ITEMS YOU ARE LOOKING FOR. IF YOU'RE NO
T SO LUCKY, IT WILL ACTIVATE A BOOBY TRA
P, BLOWING YOU TO SMITHEREENS......OPENI
NG DOORS:..AGAIN, MOVE WITHIN RANGE IF A
NY CLOSED DOOR. PRESS THE JOYSTICK BUTTO
N AND THE DOOR WILL OPEN...        KEYS 
AND THEIR FUNCTIONS.        ------------
------------..KEY     USE.----    ------
------------------------.K       MOVE LE
FT.L       MOVE RIGHT.A       MOVE BACK 
OR UP.Z       MOVE FORWARD OR DOWN.Q    
   ACCESS TRAPULATOR.S       TOGGLE MUSI
C ON/OFF.SPACE   PRESS TO OPEN OR CLOSE 
A DOOR.        TO PICK UP OR DROP AN OBJ
ECT.        SELECT OR ACTIVATE A BOOBY T
RAP.        START GAME.        PRESS ONC
E TO STOP YOUR MAN,.        AGAIN TO DRO
P AN OBJECT..ESC     PAUSE GAME PLAY.CTR
L-R  RETURN TO OPTION SCREEN...IN HAND-T
O-HAND COMBAT, USE THE K,L,A, AND Z KEYS
 TO MOVE THE ARM WITH THE CLUB: IN, OUT,
 UP, OR DOWN, WHILE DEPRESSING THE CONTR
OL KEY....GAME ELEMENTS.-------------...
.SIMULVISION:..THE TOP HALF MONITORS THE
 ACTIONS OF THE WHITE SPY, THE BOTTOM HA
LF DEPICTS THE BLACK SPY (EITHER PLAYER 
2 OR THE COMPUTER). THE ACTIVITIES OF BO
TH SPIES ARE REVEALED TO BOTH PLAYERS IN
 THE ROOMS SHOWN ON THE LEFT SIDE OF THE
 SCREEN. THE RIGHT SIDE IS RESERVED FOR 
THE TRAPULATOR AND ITS SIX ICONS...SIMUL
PLAY:..WITH THE CLOCK RUNNING AT ALL TIM
ES, WE DIDN'T THINK IT WAS FAIR TO MAKE 
PLAYERS WAIT TO TAKE TURNS. SO, VOILA! S
IMULPLAY. SINCE BOTH SPIES' ACTIVITIES T
AKE PLACE OUT IN THE OPEN, THE CHALLENGE
 BECOMES WATCHING AND REMEMBERING WHAT T
HE OTHER SPY DOES WHILE YOU GO ABOUT YOU
R BUSINESS. SIMULPLAY ALLOWS PLAYERS TO 
ENGAGE IN CLUB-TO-CLUB COMBAT, PLACE BOO
BY-TRAPS, CHASE EACH OTHER AND GENERALLY
 GET IN THE WAY...HAND-TO-HAND COMBAT:..
THE COMBAT MODE EXISTS ONLY WHEN BOTH SP
IES ARE IN THE SAME ROOM. SIMULVISION EN
DS, AND THE SPY THAT ENTERED THE COMMON 
ROOM APPEARS ON THE SAME SCREEN AS THE S
PY THAT WAS ALREADY THERE. BOTH SPIES HA
VE THE OPTIONS OF ATTACKING, LEAVING, OR
 AVOIDING THE OTHER SPY...IN THE COMBAT 
MODE, SPIES CANNONT SEARCH OBJECTS, OR U
SE THE TRAPULATOR (NO MAP OR TRAPS). DOO
RS, HOWEVER, STILL WORK, AND SO DO ANY T
RAPS THAT MIGHT BE CONNECTED WITH THEM. 
IF SPIES ARE NOT WITHING RANGE OF ANY OB
JECT WHEN PUSHING THE JOYSTICK BUTTON, T
HEY WIELD THEIR CLUBS WITH WHICH THEY CA
N HIT THE OTHER SPY ON THE HEAD OR JAB H
IM IN THE STOMACH. TO SMASH HIM ON THE H
EAD, THE BUTTON IS HELD DOWN WHILE THE J
OYSTICK IS MOVED FROM THE UP POSITION TO
 THE DOWN POSITION (SWING THE CLUB DOWNW
ARD). TO JAB, MOVE THE JOYSTICK FROM LEF
T TO RIGHT (OR RIGHT TO LEFT, DEPENDING 
ON WHICH WAY THE SPY IS FACING). WHEN TH
E JOYSTICK BUTTON IS FIRST PUSHED DOWN, 
THE SPY WILL AUTOMATICALLY FACE HIS OPPO
NENT, REGARDLESS OF WHICH WAY HE WAS FAC
ING OR MOVING. TO MOVE YOUR SPY DURING C
OMBAT, RELEASE THE BUTTON AD MOVE AS NOR
MAL..HITTING THE OTHER SPY WEAKENS HIM, 
AND ABOUT 7 SOLID BLOWS ARE NEEDED TO "K
ILL" HIM. HOWEVER, SPIES WILL RECOVER ST
RENGTH OVER A PERIOD OF TIME...IF A SPY 
IS CARRYING ANYTHING WHEN HE ENTERS A CO
MMON ROOM, THE OBJECT IS LOST OR HIDDEN 
IN THE COMMON ROOM, DEPENDING ON THE TYP
E OF OBJECT. TRAPS AND REMEDIES ARE LOST
, WHILE INVENTORY ITEMS AND THE BRIEFCAS
E ARE HIDDEN SOMEWHERE IN THE ROOM. THE 
WINNER OF THE COMBAT SEQUENCE CAN SEARCH
 THE OBJECT OUT, AND EITHER REGAIN OR GA
IN POSSESION...NOTE: AT THE BEGINNING OF
 EACH NEW GAME, BOTH SPIES WILL START OU
T IN THE SAME ROOM ONLY A FEW STEPS FROM
 EACH OTHER. SOOOO, DON'T BECOME THE VIC
TIM OF SAP-OTAGE... KEEP YOUR GUARD UP..
.TIME:..BOTH PLAYERS START OUT WITH EQUA
L TIME TO TRAVEL THE MAZE, COLLECT REQUI
RED OBJECTS, SEARCH FOR THE BRIEFCASE AN
D EXIT THE EMBASSY BEFORE THEIR PLANE TA
KES OFF. HOWEVER, THERE ARE SEVERAL TIME
 PENALTIES. YOU LOSE TIME WHEN YOU SET A
 BOOBY-TRAP, WHEN SETTING A TRAP, YOU WI
LL HEAR SEVERAL BEEPS. THIS WILL TELL YO
U THAT THE TRAP WAS PROPERLY SET AND IT 
REMINDS YOU TO WATCH YOUR TRAPULATOR, WH
ICH WILL BE DEDUCTING THE APPROPRIATE TI
ME..HOWEVER, IF YOU ARE THE VICTIM OF A 
BOOBY-TRAP OR THE LOSER IN A HAND-TO-HAN
D COMBAT THE CLOCK WILL CONTINUE TO COUN
T DOWN EVEN THOUGH YOU ARE 'UNCONSCIOUS'
. THESE LOSSES OF TIME CAN NEVER BE REGA
INED. WHEN TIME IS ABOUT TO RUN OUT THE 
RED BUTTON ON TOP OF THE TRAPULATOR WILL
 FLASH AND SOUND IT'S WARNING..BOTH PLAY
ERS CAN NEVER RUN OUT OF TIME AT THE SAM
E TIME. THEREFORE, ONE PLAYER WILL OUTLI
VE THE OTHER. THE SURVIVING PLAYER WILL 
CONTINUE HIS SEARCH FOR THE BRIEFCASE RE
QUIRED OBJECTS AND THE EXIT. IF YOU ARE 
PLAYING AGAINST THE COMPUTER AND THE COM
PUTER HAS TIME REMAINING, YOU CAN ABORT 
THE MISSION BY TYPING CTRL-R. EVEN AFTER
 YOUR SPY'S DEMISE, THE TRAPS HE HAS SET
 REMAIN. THE GAME IS BY NO MEANS OVER JU
ST BECAUSE ONE PLAYER'S TIME HAS RUN OUT
..TO STOP THE GAME OR PAUSE, PRESS THE E
SC KEY...BOOBY TRAPS:..AS PLAYERS MOVE T
HROUGH THE MAZE OF ROOMS, THEY MAY SELEC
T ANY OF THE FIVE BOOBY-TRAPS. THE BOOBY
-TRAP ARSENAL CONTAINS: BOMBS, SPRINGS, 
BUCKETS OF WATER, GUNS WITH STRINGS TIED
 TO THE TRIGGER AND TIME BOMBS. THE TIME
 BOMB NEEDN'T BE HIDDEN. IN FACT, IT IS 
ACTIVATED IMMEDIATELY AND IS THE ONLY BO
OBY-TRAP THAT CANNOT BE CARRIED OR NEUTR
ALIZED! THE GUN WITH A STRING AND THE BU
CKET OF WATER CAN ONLY BE ATTACHED TO A 
CLOSED DOOR. ALL OTHER TRAPS MAY BE PLAC
ED BEHIND OR IN ANYTHING FOUND IN ANY RO
OM...SPIES CAN CARRY TRAPS IN AND OUT OF
 ROOMS, PLACING THEM WHERE THEY WISH WHE
N THEY ARE READY. BOOBY-TRAPS ARE DEPICT
ED IN BLACK WHILE THE REMEDIES ARE SHOWN
 IN COLOR...TO PLACE AND SET A TRAP:..1.
 PRESS THE JOYSTICK BUTTON... TWICE! YOU
 HAVE JUST ACCESSED THE TRAPULATOR. OBSE
RVE THE LARGE ARROW...2. MOVE THE LARGE 
ARROW ABOUT THE TRAPULATOR USING THE JOY
STICK OR KEYBOARD ARROWS...3. POSITION T
HE ARROW OF THE BOOBY-TRAP OF YOUR CHOIC
E...4. PRESS THE JOYSTICK OR IF YOU ARE 
USING THE KEYBOARD, THE SPACEBAR. THE BO
OBY-TRAP IS NOW HELD BY YOUR SPY...5. PO
SITION THE SPY IN FRONT OF THE HIDING PL
ACE YOU HAVE SELECTED...6. WATCH FOR A B
RIEF FLASH IN YOUR SPY'S ROOM. THIS FLAS
H INDICATES THE SPY IS PROPERLY POSITION
ED...7. PRESS THE JOYSTICK/SPACEBAR. THE
 BOOBY-TRAP WILL DISAPPEAR* AND YOU WILL
 HEAR THE SHORT 'BEEPS'. THESE INDICATE 
THAT THE TRAP HAS BEEN SET AND THAT TIME
 IS BEING DEDUCTED FROM THE TIME REMAINI
NG BEFORE YOUR FLIGHT LEAVES...*NOTE:..I
N THE CASE OF THE GUN WITH A STRING TRAP
, ONLY THE GUN WILL NO LONGER BE VISIBLE
. AS YOU MOVE YOUR SPY ABOUT THE ROOM, T
HE STRING WILL STRETCH AND FOLLOW THE SP
Y POSITION HIM IN FRONT OF A CLOSED DOOR
, WATCH FOR THE FLASH, PRESS THE JOYSTIC
K/SPACEBAR AND THE TRAP IS SET...ONCE A 
TRAP HAS BEEN SET, EITHER SPY HAS CAN SE
T IT OFF! A TIME BOMB WILL GO OFF IN 15 
SECONDS ONCE SELECTED. ANY SPY(S) IN THE
 ROOM AT THE TIME OF DETONATION WILL BE 
ZAPPED. UNLIKE OTHER TRAPS, THE TIMB BOM
B IS NOT SET OFF BY THE SEARCHING OF THE
 SPIES. LISTEN CAREFULLY FOR THEM. THEY 
COME IN HANDY IF YOU ARE BEING CHASED. T
HE UNFORTUNATE SPY WILL LOSE 7 SECONDS O
F ACTUAL TIME. ALSO, 20 SECONDS WILL BE 
DEDUCTED FROM HIS GAME TIME, FOR A TOTAL
 PENALTY OF 27 GAMING SECONDS. THE OTHER
 PLAYER WILL BE AWARDED BONUS POINTS FOR
 EACH TRAP SET OFF BY THE OPPOSITION. IF
 THE BOOBYTRAPPEE HA BEEN BEEN IN POSSES
ION OF THE BRIEFCASE, THE OTHER SPY CAN 
USE THIS TIME TO ATTEMPT TO LOCATE THE V
ICTIM AND GRAB THE BRIEFCASE...TO ADD IN
SULT TO INJURY, WHEN A PLAYER SETS OFF A
 TRAP, HE GETS ZAPPED WHILE THE OTHER SP
Y LAUGHS HYSTERICALLY...REMEDIES:..EXCEP
T FOR THE TIMB BOMB, EACH OF THE TRAPS H
AS A DISARMING REMEDY HIDDEN THROUGHOUT 
THE MAZE. EACH TYPE OF REMEDY IS ALWAYS 
HIDDEN IN THE SAME TYPE OF LOCATION. FOR
 EXAMPLE, THE SCISSORS ARE USED TO DISAR
M THE GUN WITH STRING. SCISSORS ARE ONLY
 FOUND IN THE FIRST AID KITS HANGING ON 
THE BACK WALLS. AS WITH TRAPS, REMEDIES 
CAN BE PICKED UP AND CARRIED FROM ROOM T
O ROOM. SPIES CAN NOT CARRY MORE THAN ON
 THING AT A TIME EXCEPT INSIDE THE BRIEF
CASE...        BOOBY-TRAPS AND REMEDIES.
        ------------------------..TRAP  
     USEABLE   REMEDY    LOCATION.------
--   --------  --------  --------.BOMB  
     ALL BUT   WATER     RED FIRE.      
     DOOR.     BUCKET    BOX ON.        
                       L. WALL.---------
------------------------------.SPRING   
  ALL BUT   WIRE      WHITE .           
DOOR.     CUTTERS   TOOL BOX.           
                    ON RIGHT.           
                    WALL..--------------
-------------------------.WATER      DOO
R      UMBRELLA  COAT.BUCKET     ONLY   
             RACK.----------------------
-----------------.GUN WITH   DOOR      S
CISSORS  FIRST.STRING     ONLY          
      AID KIT.                          
     ON BACK.                           
    WALL..------------------------------
---------.TIME BOMB  ANYWHERE  NONE!    
 N/A.-----------------------------------
----..TRAPULATOR:..LOCATED TO THE RIGHT 
OF EACH OF THE ROOMS IS A CALCULATOR-LIK
E, STATE OF THE ART, TRAPULATOR. IT SERV
ES FOUR BASIC FUNCTIONS. YOU CAN USE IT 
TO SELECT BOOBY TRAPS; PONPOINT YOUR LOC
ATION, GAUGE YOUR TIME REMAINING AND CHE
CK INVENTORY...ACROSS THE TOP OF THE TRA
PULATOR IS A DIGITAL CLOCK WHICH INDICAT
ES THE TIME LEFT UNTIL YOUR PLANE TAKES 
OFF (WITH OR WITHOUT YOU)! BELOW THE CLO
CK ARE SIX BUTTONS. ON THE FIRST 5, SELE
CTABLE BOOBY-TRAPS ARE INDICATED. HOWEVE
R, THE SIXTH BUTTON IN THE LOWER RIGHTHA
ND CORNER CALLS UP A MAP OF THE EMBASSY 
YOU HAVE BROKEN INTO. THE MAP WILL APPRE
AR IN THE ROOM THAT YOUR SPY IS OCCUPYIN
G. THE ROOM YOUR SPY IS IN WILL BE THE O
NE BLINKING ON AND OFF. ROOMS FILLED IN 
WITH A COLOR INDICATE THAT YOUR SPY HAS 
BEEN IN THAT ROOM AT LEAST ONCE. ANY REQ
UIRED INVENTORY ITEMS ARE REPRESENTED BY
 A DOT. THE MAP DOES NOT TELL YOU WHAT I
TEM OR HOW MANY ARE IN A PARTICULAR ROOM
, JUST THAT SOMETHING YOU ARE LOOKING FO
R IS THERE. FINALLY, THE TRAPULATOR DISP
LAYS ITEMS YOU HAVE SUCCESSFULLY COLLECT
ED AS YOU READY YOUR ESCAPE. ITS ALSO IN
DICATES IF AN ITEM HAS BEEN TAKEN FROM Y
OU. THE ITEM WILL NOW APPEAR ON TH OPPOS
ITION'S TRAPULATOR. ACROSS THE BOTTOM, L
EFT TO RIGHT, SHOULD BE YOUR PASSPORT, M
ONEY, KEY AND THE SECRET PLANS. THE MAP 
DOES NOT SHOW THE LOCATION OF THE OTHER 
SPY, NOR DOESIT REAVEAL ANYTHING ABOUT T
E OTHER FLOOR OF THE EMBASSY (IF THERE I
S ONE)...INVENTORY:..YOUR MISSION BEING 
TO ESCAPE THE EMBASSY, TOP SECRET BRIEFC
ASE IN HAND, IT IS IMPORTANT TO REMEMBER
 THAT ALL ELSE IS BUT A MERE DISTRACTION
. BEFORE TIME RUNS OUT YOU MUST MANAGE T
O FIND, FILL, AND KEEP THE BRIEFCASE, LO
CATE THE ONLY EXIT AND BOARD YOUR PLANE 
WITH ALL OF THE FOLLOWING: PASSPORT, TRA
VELING MONEY, THE KEY, AND THE SECRET PL
ANS...IT IS HELPFUL TO KNOW THAT THESE I
TEMS ARE NEVER FOUND IN ANY OF THE REMED
Y LOCATIONS. USE THE BRIEFCASE TO HOLD A
LL THESE ITEMS. CARRY THEM WITH YOU OR H
IDE THEM. THERE IS ONLY ON OF EACH IN AN
Y GAME. PROTECT THE BRIEFCASE AT ALL COS
TS. IF AN ITEM IS FOUND AND YOU DO NOT P
OSSES THE BRIEFCASE YOUR SPY WILL BE CAR
RYING A WHITE SATCHEL AND THE ITEM CONTA
INED WILL BE FLASHING ON THE TRAPULATOR.
..EXIT:..THERE IS ONLY ONE WAY OUT OF EA
CH EMBASSY BUILDING. THE EXIT DOOR IS MA
RKED. YOU CAN NOT LEAVE WITHOUT ALL OF T
HE REQUIRED INVENTORY. THE AIRPORT GUARD
 WILL SEE TO THAT!..SPLIT LEVEL EMBASSIE
S:..SOME OF THE EMBASSY BUILDINGS ARE TW
O STORIES HIGH. YOUR SPY CAN CLIMB FROM 
FLOOR TO FLLOR BY USING THE LADDERS. HOL
ES IN THE FLOORS ARE OFTEN HIDDEN BY CAR
PETS. USE THE JOYSTICK OR SPACEBAR TO CO
VER/UNCOVER SUCH AN OPENING. USE THE JOY
STICK OR KEYBOARD TO MOVE UP OR DOWN...L
ADDERS AND RUGS:..IF YOU ENTER A ROOM WI
TH A LADER, YOU CAN ACTIVATE IT BY MOVIN
G WITHIN RANGE AND PRESSING THE JOYSTICK
 BUTTON. PRESSING THE JOYSTICK BUTTON ON
CE WILL LOWER THE LADDER TO GROUND LEVEL
, ENABLING YOU TO MOVE YOUR SPY UP THE L
ADDER TO THE UPPER FLOOR. IF YOU DO NOT 
PUSH YOUR SPY UP THE LADDER BUT PUSH THE
 JOYSTICK BUTTON A SECOND TIME, THE LADD
ER WILL RAISE BACK UP. TO CLIMB UP OR DO
WN, TAP YOUR JOYSTICK ONCE IN THE APPROP
RIATE DIRECTION. THE SPY WILL MOVE BY HI
MSELF. DO NOT KEEP THE JOYSTICK FORWARD 
OR BACK. IF YOU ENTER A ROOM WITH A RUG,
 STANDING WITHIN RANGE OF THE RUG, PRESS
ING THE JOYSTICK BUTTON WILL LIFT THE RU
G AND REVEAL A HOLE. MOVE YOUR PLAYER OV
ER THE HOLE AND HE WILL CLIMB DOWN THE L
ADDER TO A LOWER FLOOR. YOU CAN COVER A 
HOLD BY STANDING NEAR IT AND AGAIN PRESS
ING THE JOYSTICK BUTTON...."BREAD CRUMBS
":..YOU CAN RE-TRACE YOUR STEPS BY USING
 THE SMALL CHARACTER INDICATORS JUST BEL
OW THE FRONT EDGE OF YOUR ROOM. THESE GU
IDES (NOT AVAILABLE IN THE HIGHER LEVELS
) ACTUALLY POINT THE WAY BACK TO WHERE Y
OU HAVE JUST COME FROM!..SCORING:..POINT
S ARE AWARDED OR DEDUCTED FOR THE FOLLOW
ING:..+80 WINNING AT HAND-TO-HAND..-20 L
OSING AT HAND-TO-HAND..+30 FRO PLACING A
 BOOBY-TRAP..-80 FOR BEING THE VICTIM OF
 A TRAP OR AIRPORT SECURITY GUARD'S BOOT
..+60 ONLY FOR STEALING OTHER PLAYER'S I
NVENTORY ITEM..-70 CALLING UP THE HELP M
AP..+40 USING A REMEDY SUCESSFULLY..RANK
ING:..AT THE CONCLUSION OF EACH GAME, PL
AYERS WILL BE AWARDED THE TITLE OR RANK 
THEY HAVE EARNED. BONUS POINTS AND TIME 
PENALTIES ARE CALCULATED BY THE COMPUTER
..- - - - - - - - - - - - - - - - - - - 
- - - - - - - - - - - - - - - - - - - -.
                      {> KING'S LAIR CAT
SEND! <}.                          {> 80
4/740/2118 <}.- - - - - - - - - - - - - 
- - - - - - - - - - - - - - - - - - - - 
- - - - - -..
C64 Preview

> CLICK IMAGE PREVIEW FOR FULL MODAL