00000000: 80 12 00 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |...-------------|
00000010: 2D 2D 2D 00 00 00 00 00 00 00 00 00 00 00 00 00 |---.............|
00000020: 82 21 01 53 4B 41 54 45 20 4F 52 20 44 49 45 2F |.!.SKATE OR DIE/|
00000030: 48 54 4C 00 00 00 00 00 00 00 00 00 35 00 00 00 |HTL.........5...|
00000040: 82 01 06 45 41 A0 A0 A0 A0 A0 A0 A0 A0 A0 A0 A0 |...EA...........|
00000050: A0 A0 A0 00 00 00 00 00 00 00 00 00 02 00 00 00 |................|
00000060: 80 12 00 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |...-------------|
00000070: 2D 2D 2D 00 00 00 00 00 00 00 00 00 00 00 00 00 |---.............|
00000080: 82 12 01 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |...-------------|
00000090: 2D 2D 2D 00 00 00 00 00 00 00 00 00 00 00 00 00 |---.............|
000000A0: 82 12 01 53 50 52 45 41 44 20 42 59 20 27 54 4C |...SPREAD BY 'TL|
000000B0: 46 27 20 00 00 00 00 00 00 00 00 00 00 00 00 00 |F' .............|
000000C0: 82 12 01 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |...-------------|
000000D0: 2D 2D 2D 00 00 00 00 00 00 00 00 00 00 00 00 00 |---.............|
000000E0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................|
000000F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |.............. |
...----------------..............!.SKATE
OR DIE/HTL.........5......EA
................----------------.....
...........----------------.............
...SPREAD BY 'TLF' ................-----
-----------.............................
..............
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